@gamepark/zenith 0.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (125) hide show
  1. package/dist/PlayerId.d.ts +1 -0
  2. package/dist/PlayerId.js +2 -0
  3. package/dist/TeamColor.d.ts +9 -0
  4. package/dist/TeamColor.js +16 -0
  5. package/dist/ZenithOptions.d.ts +5 -0
  6. package/dist/ZenithOptions.js +4 -0
  7. package/dist/ZenithRules.d.ts +68 -0
  8. package/dist/ZenithRules.js +128 -0
  9. package/dist/ZenithSetup.d.ts +24 -0
  10. package/dist/ZenithSetup.js +316 -0
  11. package/dist/index.d.ts +3 -0
  12. package/dist/index.js +9 -0
  13. package/dist/material/Agent.d.ts +93 -0
  14. package/dist/material/Agent.js +98 -0
  15. package/dist/material/Agents.d.ts +102 -0
  16. package/dist/material/Agents.js +2305 -0
  17. package/dist/material/Bonus.d.ts +12 -0
  18. package/dist/material/Bonus.js +34 -0
  19. package/dist/material/Bonuses.d.ts +14 -0
  20. package/dist/material/Bonuses.js +63 -0
  21. package/dist/material/Credit.d.ts +6 -0
  22. package/dist/material/Credit.js +11 -0
  23. package/dist/material/Faction.d.ts +6 -0
  24. package/dist/material/Faction.js +11 -0
  25. package/dist/material/Influence.d.ts +8 -0
  26. package/dist/material/Influence.js +13 -0
  27. package/dist/material/LocationType.d.ts +23 -0
  28. package/dist/material/LocationType.js +27 -0
  29. package/dist/material/MaterialType.d.ts +12 -0
  30. package/dist/material/MaterialType.js +16 -0
  31. package/dist/material/effect/Effect.d.ts +144 -0
  32. package/dist/material/effect/Effect.js +14 -0
  33. package/dist/material/effect/EffectType.d.ts +23 -0
  34. package/dist/material/effect/EffectType.js +27 -0
  35. package/dist/rules/CustomMoveType.d.ts +8 -0
  36. package/dist/rules/CustomMoveType.js +12 -0
  37. package/dist/rules/DiscardActionRule.d.ts +8 -0
  38. package/dist/rules/DiscardActionRule.js +84 -0
  39. package/dist/rules/Memory.d.ts +25 -0
  40. package/dist/rules/Memory.js +19 -0
  41. package/dist/rules/MulliganRule.d.ts +12 -0
  42. package/dist/rules/MulliganRule.js +138 -0
  43. package/dist/rules/PlayCardRule.d.ts +15 -0
  44. package/dist/rules/PlayCardRule.js +147 -0
  45. package/dist/rules/RefillRule.d.ts +17 -0
  46. package/dist/rules/RefillRule.js +211 -0
  47. package/dist/rules/RuleId.d.ts +27 -0
  48. package/dist/rules/RuleId.js +31 -0
  49. package/dist/rules/discard-action/DiplomacyActions.d.ts +3 -0
  50. package/dist/rules/discard-action/DiplomacyActions.js +39 -0
  51. package/dist/rules/discard-action/DiplomacyBoardRule.d.ts +9 -0
  52. package/dist/rules/discard-action/DiplomacyBoardRule.js +68 -0
  53. package/dist/rules/discard-action/TechnologyActions.d.ts +3 -0
  54. package/dist/rules/discard-action/TechnologyActions.js +187 -0
  55. package/dist/rules/discard-action/TechnologyBoardRule.d.ts +8 -0
  56. package/dist/rules/discard-action/TechnologyBoardRule.js +109 -0
  57. package/dist/rules/effect/ChoiceRule.d.ts +12 -0
  58. package/dist/rules/effect/ChoiceRule.js +91 -0
  59. package/dist/rules/effect/ConditionalRule.d.ts +17 -0
  60. package/dist/rules/effect/ConditionalRule.js +197 -0
  61. package/dist/rules/effect/DevelopTechnologyRule.d.ts +11 -0
  62. package/dist/rules/effect/DevelopTechnologyRule.js +133 -0
  63. package/dist/rules/effect/DiscardRule.d.ts +18 -0
  64. package/dist/rules/effect/DiscardRule.js +107 -0
  65. package/dist/rules/effect/EffectRule.d.ts +27 -0
  66. package/dist/rules/effect/EffectRule.js +161 -0
  67. package/dist/rules/effect/ExileRule.d.ts +22 -0
  68. package/dist/rules/effect/ExileRule.js +182 -0
  69. package/dist/rules/effect/GiveCreditRule.d.ts +13 -0
  70. package/dist/rules/effect/GiveCreditRule.js +79 -0
  71. package/dist/rules/effect/GiveInfluenceRule.d.ts +10 -0
  72. package/dist/rules/effect/GiveInfluenceRule.js +119 -0
  73. package/dist/rules/effect/GiveLeaderBadgeRule.d.ts +9 -0
  74. package/dist/rules/effect/GiveLeaderBadgeRule.js +54 -0
  75. package/dist/rules/effect/GiveZenithiumRule.d.ts +9 -0
  76. package/dist/rules/effect/GiveZenithiumRule.js +85 -0
  77. package/dist/rules/effect/MobilizeRule.d.ts +18 -0
  78. package/dist/rules/effect/MobilizeRule.js +117 -0
  79. package/dist/rules/effect/ResetInfluenceRule.d.ts +9 -0
  80. package/dist/rules/effect/ResetInfluenceRule.js +63 -0
  81. package/dist/rules/effect/SpendCreditRule.d.ts +16 -0
  82. package/dist/rules/effect/SpendCreditRule.js +109 -0
  83. package/dist/rules/effect/SpendZenithiumRule.d.ts +17 -0
  84. package/dist/rules/effect/SpendZenithiumRule.js +116 -0
  85. package/dist/rules/effect/StealCreditRule.d.ts +7 -0
  86. package/dist/rules/effect/StealCreditRule.js +67 -0
  87. package/dist/rules/effect/TakeBonusRule.d.ts +11 -0
  88. package/dist/rules/effect/TakeBonusRule.js +98 -0
  89. package/dist/rules/effect/TakeLeaderBadgeRule.d.ts +9 -0
  90. package/dist/rules/effect/TakeLeaderBadgeRule.js +102 -0
  91. package/dist/rules/effect/TakeTechnologyBonusTokenRule.d.ts +11 -0
  92. package/dist/rules/effect/TakeTechnologyBonusTokenRule.js +122 -0
  93. package/dist/rules/effect/TransferRule.d.ts +19 -0
  94. package/dist/rules/effect/TransferRule.js +104 -0
  95. package/dist/rules/effect/WinCreditRule.d.ts +13 -0
  96. package/dist/rules/effect/WinCreditRule.js +142 -0
  97. package/dist/rules/effect/WinInfluenceRule.d.ts +23 -0
  98. package/dist/rules/effect/WinInfluenceRule.js +328 -0
  99. package/dist/rules/effect/WinZenithiumRule.d.ts +9 -0
  100. package/dist/rules/effect/WinZenithiumRule.js +92 -0
  101. package/dist/rules/effect/index.d.ts +19 -0
  102. package/dist/rules/effect/index.js +35 -0
  103. package/dist/rules/helper/BonusHelper.d.ts +15 -0
  104. package/dist/rules/helper/BonusHelper.js +86 -0
  105. package/dist/rules/helper/CreditHelper.d.ts +9 -0
  106. package/dist/rules/helper/CreditHelper.js +45 -0
  107. package/dist/rules/helper/EffectHelper.d.ts +16 -0
  108. package/dist/rules/helper/EffectHelper.js +133 -0
  109. package/dist/rules/helper/EffectRuleIds.d.ts +3 -0
  110. package/dist/rules/helper/EffectRuleIds.js +29 -0
  111. package/dist/rules/helper/EndGameHelper.d.ts +13 -0
  112. package/dist/rules/helper/EndGameHelper.js +70 -0
  113. package/dist/rules/helper/InfluenceHelper.d.ts +13 -0
  114. package/dist/rules/helper/InfluenceHelper.js +47 -0
  115. package/dist/rules/helper/MobilizeHelper.d.ts +10 -0
  116. package/dist/rules/helper/MobilizeHelper.js +56 -0
  117. package/dist/rules/helper/PlanetHelper.d.ts +19 -0
  118. package/dist/rules/helper/PlanetHelper.js +104 -0
  119. package/dist/rules/helper/PlayerHelper.d.ts +12 -0
  120. package/dist/rules/helper/PlayerHelper.js +61 -0
  121. package/dist/rules/helper/TechnologyHelper.d.ts +4 -0
  122. package/dist/rules/helper/TechnologyHelper.js +96 -0
  123. package/dist/rules/helper/ZenithiumHelper.d.ts +10 -0
  124. package/dist/rules/helper/ZenithiumHelper.js +59 -0
  125. package/package.json +33 -0
@@ -0,0 +1,2305 @@
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+ "use strict";
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+ var _a;
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.IldaFlores = exports.Caesar = exports.H4milt0n = exports.QueenSuzanne = exports.R0bins0n = exports.Arnulf = exports.W4ts0n = exports.Amytis = exports.LordCreep = exports.MasterDin = exports.Domitian = exports.Th0mps0n = exports.Wul = exports.Bish0p = exports.Zenon = exports.F4rm3r = exports.Br4dbury = exports.Ivan = exports.BaronGoro = exports.DocWissen = exports.GuyGambler = exports.Ramses = exports.V4nc3 = exports.Felis = exports.StessyPower = exports.Gilgamesh = exports.M4th3s0n = exports.Annie = exports.Suleiman = exports.L0v3cr4ft = exports.LadyMoore = exports.C1x1n = exports.JackCurry = exports.Buj0ld = exports.Ch4mb3rs = exports.V3rn3 = exports.DonDune = exports.DoubleJoe = exports.Septimus = exports.PunkMari = exports.Atlas = exports.Cresus = exports.Luc4s = exports.Mc4ffr3y = exports.Titus = exports.Huxl3y = exports.DonaldSmooth = exports.AgentEzra = exports.Pkd1ck = exports.Elisabeth = void 0;
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+ exports.Agents = exports.MiladyJones = exports.CaptainAndreev = exports.SecretKali = exports.SneakyJules = exports.Archimedes = exports.Moussa = exports.Khan = exports.HandyLuke = exports.Gibs0n = exports.Pachacuti = exports.M4rt1n = exports.Chaka = exports.Cl4rke = exports.Nero = exports.W3lls = exports.Geronimo = exports.KingHarold = exports.V4nV0gt = exports.IceJune = exports.ProfessorZed = exports.CharlizeGun = exports.LulaSmart = exports.Augustus = exports.B4rj4v3l = exports.Bruss0l0 = exports.LittleBob = exports.HelenaKerr = exports.As1m0v = exports.Orw3ll = exports.And3rs0n = exports.Tiberius = exports.Caligula = exports.Charlemagne = exports.Geta = exports.Bajazet = exports.Magellan = exports.HiroshiSun = exports.SirSam = exports.LisaCharity = exports.H3rb3rt = void 0;
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+ var Agent_1 = require("./Agent");
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+ var Effect_1 = require("./effect/Effect");
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+ var EffectType_1 = require("./effect/EffectType");
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+ var Faction_1 = require("./Faction");
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+ var Influence_1 = require("./Influence");
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+ exports.Elisabeth = {
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+ influence: Influence_1.Influence.Terra,
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+ cost: 2,
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+ faction: Faction_1.Faction.Animod,
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+ effects: [
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+ { type: EffectType_1.EffectType.WinInfluence, influence: Influence_1.Influence.Terra, quantity: 1 },
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+ { type: EffectType_1.EffectType.Discard },
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+ {
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+ type: EffectType_1.EffectType.WinZenithium,
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+ quantity: 1
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+ }
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+ ]
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+ };
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+ exports.Pkd1ck = {
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+ influence: Influence_1.Influence.Jupiter,
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+ cost: 5,
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+ faction: Faction_1.Faction.Robot,
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+ effects: [
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Jupiter,
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+ quantity: 1
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+ },
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ quantity: 1
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+ },
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+ {
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+ type: EffectType_1.EffectType.Conditional,
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+ condition: {
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+ type: Effect_1.ConditionType.Leader
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+ },
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+ effect: {
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+ type: EffectType_1.EffectType.WinZenithium,
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+ quantity: 1
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+ }
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+ }
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+ ]
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+ };
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+ exports.AgentEzra = {
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+ influence: Influence_1.Influence.Jupiter,
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+ cost: 1,
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+ faction: Faction_1.Faction.Human,
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+ effects: [
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Jupiter,
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+ quantity: 1
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+ },
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+ { type: EffectType_1.EffectType.WinCredit, quantity: 4 },
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+ {
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+ type: EffectType_1.EffectType.Conditional,
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+ condition: {
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+ type: Effect_1.ConditionType.DoEffect,
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+ effect: {
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+ type: EffectType_1.EffectType.GiveZenithium
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+ }
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+ },
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+ effect: {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ quantity: 2,
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+ influence: Influence_1.Influence.Venus
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+ }
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+ }
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+ ]
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+ };
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+ exports.DonaldSmooth = {
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+ influence: Influence_1.Influence.Jupiter,
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+ cost: 2,
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+ faction: Faction_1.Faction.Human,
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+ effects: [
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Jupiter,
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+ quantity: 1
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+ },
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+ { type: EffectType_1.EffectType.Conditional, condition: { type: Effect_1.ConditionType.DoEffect, effect: { type: EffectType_1.EffectType.Discard } }, effect: { type: EffectType_1.EffectType.WinCredit } }
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+ ]
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+ };
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+ exports.Huxl3y = {
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+ influence: Influence_1.Influence.Mercury,
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+ cost: 5,
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+ faction: Faction_1.Faction.Robot,
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+ effects: [
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Mercury,
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+ quantity: 1
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+ },
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ quantity: 1
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+ },
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+ { type: EffectType_1.EffectType.Conditional, condition: { type: Effect_1.ConditionType.Leader }, effect: { type: EffectType_1.EffectType.WinCredit, quantity: 3 } }
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+ ]
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+ };
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+ exports.Titus = {
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+ influence: Influence_1.Influence.Mars,
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+ cost: 1,
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+ faction: Faction_1.Faction.Animod,
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+ effects: [
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Mars,
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+ quantity: 1
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+ },
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+ {
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+ type: EffectType_1.EffectType.GiveInfluence,
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+ except: Influence_1.Influence.Mars
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+ },
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+ { type: EffectType_1.EffectType.WinCredit, quantity: 10 }
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+ ]
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+ };
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+ exports.Mc4ffr3y = {
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+ influence: Influence_1.Influence.Mars,
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+ cost: 4,
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+ faction: Faction_1.Faction.Robot,
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+ effects: [
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Mars,
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+ quantity: 1
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+ },
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+ {
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+ type: EffectType_1.EffectType.WinZenithium,
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+ quantity: 2
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+ }
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+ ]
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+ };
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+ exports.Luc4s = {
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+ influence: Influence_1.Influence.Venus,
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+ cost: 2,
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+ faction: Faction_1.Faction.Robot,
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+ effects: [
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Venus,
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+ quantity: 1
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+ },
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+ {
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+ type: EffectType_1.EffectType.Conditional,
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+ condition: {
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+ type: Effect_1.ConditionType.DoEffect,
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+ effect: {
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+ type: EffectType_1.EffectType.Exile,
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+ influence: Influence_1.Influence.Venus,
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+ factors: [2, 4, 7],
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+ quantities: [2, 4, 7]
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+ }
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+ },
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+ effect: {
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+ type: EffectType_1.EffectType.WinZenithium
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+ }
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+ }
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+ ]
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+ };
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+ exports.Cresus = {
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+ influence: Influence_1.Influence.Venus,
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+ cost: 1,
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+ faction: Faction_1.Faction.Animod,
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+ effects: [
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Venus,
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+ quantity: 1
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+ },
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+ { type: EffectType_1.EffectType.WinCredit, quantity: 6 }
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+ ]
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+ };
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+ exports.Atlas = {
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+ influence: Influence_1.Influence.Mercury,
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+ cost: 3,
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+ faction: Faction_1.Faction.Animod,
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+ effects: [
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Mercury,
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+ quantity: 1
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+ },
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+ {
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+ type: EffectType_1.EffectType.Conditional,
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+ condition: { type: Effect_1.ConditionType.DoEffect, effect: { type: EffectType_1.EffectType.Discard } },
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+ effect: { type: EffectType_1.EffectType.TakeLeaderBadge }
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+ }
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+ ]
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+ };
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+ exports.PunkMari = {
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+ influence: Influence_1.Influence.Mercury,
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+ cost: 7,
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+ faction: Faction_1.Faction.Human,
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+ effects: [
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Mercury,
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+ quantity: 1
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+ },
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+ {
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+ type: EffectType_1.EffectType.Discard,
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+ full: true
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+ },
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ quantity: 2
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+ }
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+ ]
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+ };
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+ exports.Septimus = {
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+ influence: Influence_1.Influence.Mars,
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+ cost: 3,
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+ faction: Faction_1.Faction.Animod,
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+ effects: [
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Mars,
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+ quantity: 1
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+ },
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+ {
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+ type: EffectType_1.EffectType.Conditional,
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+ condition: {
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+ type: Effect_1.ConditionType.DoEffect,
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+ effect: {
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+ type: EffectType_1.EffectType.Exile,
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+ influence: Influence_1.Influence.Mars,
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+ factors: [2, 4, 7],
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+ quantities: [2, 4, 7]
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+ }
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+ },
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+ effect: {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Mars
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+ }
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+ }
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+ ]
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+ };
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+ exports.DoubleJoe = {
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+ influence: Influence_1.Influence.Mercury,
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+ cost: 5,
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+ faction: Faction_1.Faction.Human,
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+ effects: [
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Mercury,
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+ quantity: 1
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+ },
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+ {
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+ type: EffectType_1.EffectType.WinZenithium,
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+ quantity: 2
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+ },
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+ {
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+ type: EffectType_1.EffectType.Conditional,
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+ condition: {
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+ type: Effect_1.ConditionType.DoEffect,
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+ effect: {
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+ type: EffectType_1.EffectType.GiveLeaderBadge
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+ }
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+ },
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+ effect: {
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+ type: EffectType_1.EffectType.WinZenithium,
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+ quantity: 2
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+ }
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+ }
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+ ]
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+ };
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+ exports.DonDune = {
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+ influence: Influence_1.Influence.Mars,
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+ cost: 6,
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+ faction: Faction_1.Faction.Human,
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+ effects: [
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Mars,
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+ quantity: 1
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+ },
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Venus,
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+ quantity: 1
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+ },
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+ {
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+ type: EffectType_1.EffectType.TakeLeaderBadge
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+ }
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+ ]
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+ };
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+ exports.V3rn3 = {
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+ influence: Influence_1.Influence.Terra,
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+ cost: 2,
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+ faction: Faction_1.Faction.Robot,
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+ effects: [
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+ {
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+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Terra,
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+ quantity: 1
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+ },
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+ {
305
+ type: EffectType_1.EffectType.Conditional,
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+ condition: {
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+ type: Effect_1.ConditionType.DoEffect,
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+ effect: {
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+ type: EffectType_1.EffectType.Exile,
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+ influence: Influence_1.Influence.Terra,
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+ factors: [2, 4, 7],
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+ quantities: [2, 4, 7]
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+ }
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+ },
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+ effect: {
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+ type: EffectType_1.EffectType.WinZenithium
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+ }
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+ }
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+ ]
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+ };
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+ exports.Ch4mb3rs = {
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+ influence: Influence_1.Influence.Jupiter,
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+ cost: 8,
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+ faction: Faction_1.Faction.Robot,
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+ effects: [
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+ {
327
+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Jupiter,
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+ quantity: 1
330
+ },
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+ {
332
+ type: EffectType_1.EffectType.WinZenithium,
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+ quantity: 3
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+ },
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+ {
336
+ type: EffectType_1.EffectType.Conditional,
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+ condition: {
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+ type: Effect_1.ConditionType.Leader
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+ },
340
+ effect: {
341
+ type: EffectType_1.EffectType.WinZenithium,
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+ quantity: 1
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+ }
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+ }
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+ ]
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+ };
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+ exports.Buj0ld = {
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+ influence: Influence_1.Influence.Venus,
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+ cost: 7,
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+ faction: Faction_1.Faction.Robot,
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+ effects: [
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+ {
353
+ type: EffectType_1.EffectType.WinInfluence,
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+ influence: Influence_1.Influence.Venus,
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+ quantity: 1
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+ },
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+ {
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+ type: EffectType_1.EffectType.DevelopTechnology,
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+ free: true,
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+ lowest: true
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+ }
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+ ]
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+ };
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+ exports.JackCurry = {
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+ influence: Influence_1.Influence.Mars,
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+ cost: 1,
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+ faction: Faction_1.Faction.Human,
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+ effects: [
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+ {
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+ _a[Agent_1.Agent.R0bins0n] = exports.R0bins0n,
2261
+ _a[Agent_1.Agent.QueenSuzanne] = exports.QueenSuzanne,
2262
+ _a[Agent_1.Agent.H4milt0n] = exports.H4milt0n,
2263
+ _a[Agent_1.Agent.Caesar] = exports.Caesar,
2264
+ _a[Agent_1.Agent.IldaFlores] = exports.IldaFlores,
2265
+ _a[Agent_1.Agent.H3rb3rt] = exports.H3rb3rt,
2266
+ _a[Agent_1.Agent.LisaCharity] = exports.LisaCharity,
2267
+ _a[Agent_1.Agent.SirSam] = exports.SirSam,
2268
+ _a[Agent_1.Agent.HiroshiSun] = exports.HiroshiSun,
2269
+ _a[Agent_1.Agent.Magellan] = exports.Magellan,
2270
+ _a[Agent_1.Agent.Bajazet] = exports.Bajazet,
2271
+ _a[Agent_1.Agent.Geta] = exports.Geta,
2272
+ _a[Agent_1.Agent.Charlemagne] = exports.Charlemagne,
2273
+ _a[Agent_1.Agent.Caligula] = exports.Caligula,
2274
+ _a[Agent_1.Agent.Tiberius] = exports.Tiberius,
2275
+ _a[Agent_1.Agent.And3rs0n] = exports.And3rs0n,
2276
+ _a[Agent_1.Agent.Orw3ll] = exports.Orw3ll,
2277
+ _a[Agent_1.Agent.As1m0v] = exports.As1m0v,
2278
+ _a[Agent_1.Agent.HelenaKerr] = exports.HelenaKerr,
2279
+ _a[Agent_1.Agent.LittleBob] = exports.LittleBob,
2280
+ _a[Agent_1.Agent.Bruss0l0] = exports.Bruss0l0,
2281
+ _a[Agent_1.Agent.B4rj4v3l] = exports.B4rj4v3l,
2282
+ _a[Agent_1.Agent.Augustus] = exports.Augustus,
2283
+ _a[Agent_1.Agent.LulaSmart] = exports.LulaSmart,
2284
+ _a[Agent_1.Agent.CharlizeGun] = exports.CharlizeGun,
2285
+ _a[Agent_1.Agent.ProfessorZed] = exports.ProfessorZed,
2286
+ _a[Agent_1.Agent.IceJune] = exports.IceJune,
2287
+ _a[Agent_1.Agent.V4nV0gt] = exports.V4nV0gt,
2288
+ _a[Agent_1.Agent.KingHarold] = exports.KingHarold,
2289
+ _a[Agent_1.Agent.Geronimo] = exports.Geronimo,
2290
+ _a[Agent_1.Agent.W3lls] = exports.W3lls,
2291
+ _a[Agent_1.Agent.Nero] = exports.Nero,
2292
+ _a[Agent_1.Agent.Cl4rke] = exports.Cl4rke,
2293
+ _a[Agent_1.Agent.Chaka] = exports.Chaka,
2294
+ _a[Agent_1.Agent.M4rt1n] = exports.M4rt1n,
2295
+ _a[Agent_1.Agent.Pachacuti] = exports.Pachacuti,
2296
+ _a[Agent_1.Agent.Gibs0n] = exports.Gibs0n,
2297
+ _a[Agent_1.Agent.HandyLuke] = exports.HandyLuke,
2298
+ _a[Agent_1.Agent.Khan] = exports.Khan,
2299
+ _a[Agent_1.Agent.Moussa] = exports.Moussa,
2300
+ _a[Agent_1.Agent.Archimedes] = exports.Archimedes,
2301
+ _a[Agent_1.Agent.SneakyJules] = exports.SneakyJules,
2302
+ _a[Agent_1.Agent.SecretKali] = exports.SecretKali,
2303
+ _a[Agent_1.Agent.CaptainAndreev] = exports.CaptainAndreev,
2304
+ _a[Agent_1.Agent.MiladyJones] = exports.MiladyJones,
2305
+ _a);