@gamepark/rules-api 5.23.2 → 6.0.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (214) hide show
  1. package/dist/Action.d.ts +4 -5
  2. package/dist/Action.js +6 -6
  3. package/dist/Action.js.map +1 -1
  4. package/dist/ApplyAutomaticMoves.d.ts +1 -1
  5. package/dist/ApplyAutomaticMoves.js +1 -1
  6. package/dist/ApplyAutomaticMoves.js.map +1 -1
  7. package/dist/Competitive.d.ts +2 -2
  8. package/dist/Dummy.d.ts +2 -2
  9. package/dist/Dummy.js +2 -1
  10. package/dist/Dummy.js.map +1 -1
  11. package/dist/Eliminations.d.ts +1 -1
  12. package/dist/IncompleteInformation.d.ts +2 -2
  13. package/dist/RandomMove.d.ts +2 -2
  14. package/dist/RandomMove.js +4 -2
  15. package/dist/RandomMove.js.map +1 -1
  16. package/dist/Robot.d.ts +1 -2
  17. package/dist/Rules.d.ts +2 -1
  18. package/dist/Rules.js +2 -1
  19. package/dist/Rules.js.map +1 -1
  20. package/dist/RulesCreator.d.ts +2 -2
  21. package/dist/TimeLimit.d.ts +2 -2
  22. package/dist/Undo.d.ts +2 -2
  23. package/dist/UnpredictableMove.d.ts +12 -0
  24. package/dist/UnpredictableMove.js +43 -0
  25. package/dist/UnpredictableMove.js.map +1 -0
  26. package/dist/index.d.ts +13 -18
  27. package/dist/index.js +13 -17
  28. package/dist/index.js.map +1 -1
  29. package/dist/material/HiddenMaterialRules.d.ts +19 -0
  30. package/dist/material/HiddenMaterialRules.js +138 -0
  31. package/dist/material/HiddenMaterialRules.js.map +1 -0
  32. package/dist/material/MaterialGame.d.ts +11 -0
  33. package/dist/material/MaterialGame.js +3 -0
  34. package/dist/material/MaterialGame.js.map +1 -0
  35. package/dist/material/MaterialRules.d.ts +32 -0
  36. package/dist/material/MaterialRules.js +216 -0
  37. package/dist/material/MaterialRules.js.map +1 -0
  38. package/dist/material/MaterialRulesStep.d.ts +16 -0
  39. package/dist/material/MaterialRulesStep.js +47 -0
  40. package/dist/material/MaterialRulesStep.js.map +1 -0
  41. package/dist/material/MaterialStepRules.d.ts +16 -0
  42. package/dist/material/MaterialStepRules.js +47 -0
  43. package/dist/material/MaterialStepRules.js.map +1 -0
  44. package/dist/material/PlayerRulesStep.d.ts +10 -0
  45. package/dist/material/PlayerRulesStep.js +54 -0
  46. package/dist/material/PlayerRulesStep.js.map +1 -0
  47. package/dist/material/PlayerTurnRule.d.ts +10 -0
  48. package/dist/material/PlayerTurnRule.js +54 -0
  49. package/dist/material/PlayerTurnRule.js.map +1 -0
  50. package/dist/material/SecretMaterialRules.d.ts +12 -0
  51. package/dist/material/SecretMaterialRules.js +52 -0
  52. package/dist/material/SecretMaterialRules.js.map +1 -0
  53. package/dist/material/helper/MaterialMoveBuilder.d.ts +9 -0
  54. package/dist/material/helper/MaterialMoveBuilder.js +28 -0
  55. package/dist/material/helper/MaterialMoveBuilder.js.map +1 -0
  56. package/dist/material/helper/MaterialRulesMovesBuilder.d.ts +8 -0
  57. package/dist/material/helper/MaterialRulesMovesBuilder.js +26 -0
  58. package/dist/material/helper/MaterialRulesMovesBuilder.js.map +1 -0
  59. package/dist/material/helper/MaterialSearchHelper.d.ts +18 -0
  60. package/dist/material/helper/MaterialSearchHelper.js +62 -0
  61. package/dist/material/helper/MaterialSearchHelper.js.map +1 -0
  62. package/dist/material/helper/index.d.ts +2 -0
  63. package/dist/material/helper/index.js +19 -0
  64. package/dist/material/helper/index.js.map +1 -0
  65. package/dist/material/index.d.ts +9 -0
  66. package/dist/material/index.js +26 -0
  67. package/dist/material/index.js.map +1 -0
  68. package/dist/material/items/Material.d.ts +30 -0
  69. package/dist/material/items/Material.js +149 -0
  70. package/dist/material/items/Material.js.map +1 -0
  71. package/dist/material/items/MaterialItem.d.ts +10 -0
  72. package/dist/material/items/MaterialItem.js +3 -0
  73. package/dist/material/items/MaterialItem.js.map +1 -0
  74. package/dist/material/items/MaterialOperation.d.ts +20 -0
  75. package/dist/material/items/MaterialOperation.js +147 -0
  76. package/dist/material/items/MaterialOperation.js.map +1 -0
  77. package/dist/material/items/index.d.ts +3 -0
  78. package/dist/material/items/index.js +20 -0
  79. package/dist/material/items/index.js.map +1 -0
  80. package/dist/material/location/Location.d.ts +14 -0
  81. package/dist/material/location/Location.js +12 -0
  82. package/dist/material/location/Location.js.map +1 -0
  83. package/dist/material/location/index.d.ts +2 -0
  84. package/dist/material/location/index.js +19 -0
  85. package/dist/material/location/index.js.map +1 -0
  86. package/dist/material/location/strategy/LocationStrategy.d.ts +5 -0
  87. package/dist/material/location/strategy/LocationStrategy.js +3 -0
  88. package/dist/material/location/strategy/LocationStrategy.js.map +1 -0
  89. package/dist/material/location/strategy/PositiveSequenceStrategy.d.ts +11 -0
  90. package/dist/material/location/strategy/PositiveSequenceStrategy.js +42 -0
  91. package/dist/material/location/strategy/PositiveSequenceStrategy.js.map +1 -0
  92. package/dist/material/location/strategy/index.d.ts +2 -0
  93. package/dist/material/location/strategy/index.js +19 -0
  94. package/dist/material/location/strategy/index.js.map +1 -0
  95. package/dist/material/moves/CreateItem.d.ts +7 -0
  96. package/dist/material/moves/CreateItem.js +3 -0
  97. package/dist/material/moves/CreateItem.js.map +1 -0
  98. package/dist/material/moves/CustomMove.d.ts +6 -0
  99. package/dist/material/moves/CustomMove.js +3 -0
  100. package/dist/material/moves/CustomMove.js.map +1 -0
  101. package/dist/material/moves/CustomMoves.d.ts +7 -0
  102. package/dist/material/moves/CustomMoves.js +3 -0
  103. package/dist/material/moves/CustomMoves.js.map +1 -0
  104. package/dist/material/moves/DeleteItem.d.ts +7 -0
  105. package/dist/material/moves/DeleteItem.js +3 -0
  106. package/dist/material/moves/DeleteItem.js.map +1 -0
  107. package/dist/material/moves/MaterialMove.d.ts +11 -0
  108. package/dist/material/moves/MaterialMove.js +3 -0
  109. package/dist/material/moves/MaterialMove.js.map +1 -0
  110. package/dist/material/moves/MaterialMoveType.d.ts +6 -0
  111. package/dist/material/moves/MaterialMoveType.js +11 -0
  112. package/dist/material/moves/MaterialMoveType.js.map +1 -0
  113. package/dist/material/moves/MaterialMovesBuilder.d.ts +8 -0
  114. package/dist/material/moves/MaterialMovesBuilder.js +34 -0
  115. package/dist/material/moves/MaterialMovesBuilder.js.map +1 -0
  116. package/dist/material/moves/MaterialRulesMove.d.ts +6 -0
  117. package/dist/material/moves/MaterialRulesMove.js +3 -0
  118. package/dist/material/moves/MaterialRulesMove.js.map +1 -0
  119. package/dist/material/moves/MoveItem.d.ts +17 -0
  120. package/dist/material/moves/MoveItem.js +54 -0
  121. package/dist/material/moves/MoveItem.js.map +1 -0
  122. package/dist/material/moves/MoveKind.d.ts +6 -0
  123. package/dist/material/moves/MoveKind.js +11 -0
  124. package/dist/material/moves/MoveKind.js.map +1 -0
  125. package/dist/material/moves/RulesMoves.d.ts +10 -0
  126. package/dist/material/moves/RulesMoves.js +3 -0
  127. package/dist/material/moves/RulesMoves.js.map +1 -0
  128. package/dist/material/moves/Shuffle.d.ts +9 -0
  129. package/dist/material/moves/Shuffle.js +3 -0
  130. package/dist/material/moves/Shuffle.js.map +1 -0
  131. package/dist/material/moves/index.d.ts +11 -0
  132. package/dist/material/moves/index.js +28 -0
  133. package/dist/material/moves/index.js.map +1 -0
  134. package/dist/material/moves/local/LocalMove.d.ts +6 -0
  135. package/dist/material/moves/local/LocalMove.js +9 -0
  136. package/dist/material/moves/local/LocalMove.js.map +1 -0
  137. package/dist/material/moves/local/RulesDisplay.d.ts +32 -0
  138. package/dist/material/moves/local/RulesDisplay.js +26 -0
  139. package/dist/material/moves/local/RulesDisplay.js.map +1 -0
  140. package/dist/material/moves/local/index.d.ts +2 -0
  141. package/dist/material/moves/local/index.js +19 -0
  142. package/dist/material/moves/local/index.js.map +1 -0
  143. package/dist/material/moves/rules/EndGame.d.ts +4 -0
  144. package/dist/material/moves/rules/EndGame.js +3 -0
  145. package/dist/material/moves/rules/EndGame.js.map +1 -0
  146. package/dist/material/moves/rules/MaterialRulesMovesBuilder.d.ts +8 -0
  147. package/dist/material/moves/rules/MaterialRulesMovesBuilder.js +26 -0
  148. package/dist/material/moves/rules/MaterialRulesMovesBuilder.js.map +1 -0
  149. package/dist/material/moves/rules/Memorize.d.ts +6 -0
  150. package/dist/material/moves/rules/Memorize.js +3 -0
  151. package/dist/material/moves/rules/Memorize.js.map +1 -0
  152. package/dist/material/moves/rules/MemorizeOnGame.d.ts +6 -0
  153. package/dist/material/moves/rules/MemorizeOnGame.js +3 -0
  154. package/dist/material/moves/rules/MemorizeOnGame.js.map +1 -0
  155. package/dist/material/moves/rules/RuleMove.d.ts +16 -0
  156. package/dist/material/moves/rules/RuleMove.js +19 -0
  157. package/dist/material/moves/rules/RuleMove.js.map +1 -0
  158. package/dist/material/moves/rules/StartPlayerTurn.d.ts +7 -0
  159. package/dist/material/moves/rules/StartPlayerTurn.js +3 -0
  160. package/dist/material/moves/rules/StartPlayerTurn.js.map +1 -0
  161. package/dist/material/moves/rules/StartRule.d.ts +7 -0
  162. package/dist/material/moves/rules/StartRule.js +3 -0
  163. package/dist/material/moves/rules/StartRule.js.map +1 -0
  164. package/dist/material/moves/rules/index.d.ts +4 -0
  165. package/dist/material/moves/rules/index.js +21 -0
  166. package/dist/material/moves/rules/index.js.map +1 -0
  167. package/dist/material/rules/MaterialRulesMovesBuilder.d.ts +10 -0
  168. package/dist/material/rules/MaterialRulesMovesBuilder.js +35 -0
  169. package/dist/material/rules/MaterialRulesMovesBuilder.js.map +1 -0
  170. package/dist/material/rules/MaterialStepRules.d.ts +22 -0
  171. package/dist/material/rules/MaterialStepRules.js +101 -0
  172. package/dist/material/rules/MaterialStepRules.js.map +1 -0
  173. package/dist/material/rules/PlayerTurnRule.d.ts +10 -0
  174. package/dist/material/rules/PlayerTurnRule.js +53 -0
  175. package/dist/material/rules/PlayerTurnRule.js.map +1 -0
  176. package/dist/material/rules/Rule.d.ts +5 -0
  177. package/dist/material/rules/Rule.js +3 -0
  178. package/dist/material/rules/Rule.js.map +1 -0
  179. package/dist/material/rules/RuleStep.d.ts +6 -0
  180. package/dist/material/rules/RuleStep.js +3 -0
  181. package/dist/material/rules/RuleStep.js.map +1 -0
  182. package/dist/material/rules/RulesStep.d.ts +5 -0
  183. package/dist/material/rules/RulesStep.js +3 -0
  184. package/dist/material/rules/RulesStep.js.map +1 -0
  185. package/dist/material/rules/index.d.ts +3 -0
  186. package/dist/material/rules/index.js +20 -0
  187. package/dist/material/rules/index.js.map +1 -0
  188. package/dist/options/EnumOption.d.ts +2 -3
  189. package/dist/options/EnumOption.js.map +1 -1
  190. package/dist/options/Option.d.ts +1 -2
  191. package/dist/options/OptionSpecOf.d.ts +3 -4
  192. package/dist/options/OptionsSpec.d.ts +4 -5
  193. package/dist/options/OptionsValidationError.d.ts +1 -1
  194. package/dist/options/OptionsValidationError.js +2 -1
  195. package/dist/options/OptionsValidationError.js.map +1 -1
  196. package/dist/options/PlayerIdSpec.d.ts +2 -3
  197. package/dist/options/PlayerIdSpec.js.map +1 -1
  198. package/dist/options/PlayersOptionsSpec.d.ts +3 -4
  199. package/dist/options/WithIdOption.d.ts +1 -2
  200. package/dist/options/WithPlayerOptionsSpec.d.ts +2 -3
  201. package/dist/options/WithPlayersOptions.d.ts +1 -2
  202. package/dist/options/getFallbackPlayerName.d.ts +3 -3
  203. package/dist/options/getFallbackPlayerName.js +4 -6
  204. package/dist/options/getFallbackPlayerName.js.map +1 -1
  205. package/dist/options/index.d.ts +12 -12
  206. package/dist/options/index.js +12 -12
  207. package/dist/options/index.js.map +1 -1
  208. package/dist/options/isWithPlayerIdOptions.d.ts +4 -4
  209. package/dist/options/isWithPlayerIdOptions.js +2 -1
  210. package/dist/options/isWithPlayerIdOptions.js.map +1 -1
  211. package/dist/options/providePlayerIds.d.ts +6 -6
  212. package/dist/options/providePlayerIds.js +5 -7
  213. package/dist/options/providePlayerIds.js.map +1 -1
  214. package/package.json +9 -3
@@ -0,0 +1,32 @@
1
+ import { MaterialGame } from './MaterialGame';
2
+ import { Rules } from '../Rules';
3
+ import { MaterialRulesMove, MaterialRulesMoveRandomized } from './moves';
4
+ import { Material, MaterialItem, MaterialOperation } from './items';
5
+ import { RandomMove } from '../RandomMove';
6
+ import { MaterialRulesStepCreator, MaterialStepRules } from './rules';
7
+ import { LocationStrategy } from './location';
8
+ import { Undo } from '../Undo';
9
+ import { Action } from '../Action';
10
+ export declare abstract class MaterialRules<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> extends Rules<MaterialGame<Player, MaterialType, LocationType>, MaterialRulesMove<Player, MaterialType, LocationType>, Player> implements RandomMove<MaterialRulesMove<Player, MaterialType, LocationType>, MaterialRulesMoveRandomized<Player, MaterialType, LocationType>>, Undo<MaterialGame<Player, MaterialType, LocationType>, MaterialRulesMove<Player, MaterialType, LocationType>, Player> {
11
+ constructor(state: MaterialGame<Player, MaterialType, LocationType>);
12
+ constructor(options: any);
13
+ items(type: MaterialType): MaterialItem<Player, LocationType>[];
14
+ material(type: MaterialType): Material<Player, MaterialType, LocationType>;
15
+ materialOperations(type: MaterialType): MaterialOperation<Player, MaterialType, LocationType>;
16
+ abstract setup(options: any): void;
17
+ abstract get rulesSteps(): Record<number, MaterialRulesStepCreator<Player, MaterialType, LocationType>>;
18
+ getLocationsStrategies(): Partial<Record<MaterialType, Partial<Record<LocationType, LocationStrategy<Player, MaterialType, LocationType>>>>>;
19
+ get players(): Player[];
20
+ getMemory<T>(player?: Player): T;
21
+ delegate(): MaterialStepRules<Player, MaterialType, LocationType> | undefined;
22
+ start<RuleId extends number = number>(id: RuleId, player?: Player, memory?: Record<string, any>): void;
23
+ randomize(move: MaterialRulesMove<Player, MaterialType, LocationType>): MaterialRulesMove<Player, MaterialType, LocationType> & MaterialRulesMoveRandomized<Player, MaterialType, LocationType>;
24
+ play(move: MaterialRulesMove<Player, MaterialType, LocationType> & MaterialRulesMoveRandomized<Player, MaterialType, LocationType>): MaterialRulesMove<Player, MaterialType, LocationType>[];
25
+ canUndo(action: Action<MaterialRulesMove<Player, MaterialType, LocationType>, Player>, consecutiveActions: Action<MaterialRulesMove<Player, MaterialType, LocationType>, Player>[]): boolean;
26
+ actionBlocksUndo(action: Action<MaterialRulesMove<Player, MaterialType, LocationType>, Player>): boolean;
27
+ actionActivatesPlayer(action: Action<MaterialRulesMove<Player, MaterialType, LocationType>, Player>): boolean;
28
+ moveBlocksUndo(move: MaterialRulesMove<Player, MaterialType, LocationType>): boolean;
29
+ moveActivatesPlayer(move: MaterialRulesMove<Player, MaterialType, LocationType>): boolean;
30
+ isUnpredictableMove(move: MaterialRulesMove<Player, MaterialType, LocationType>): boolean;
31
+ restoreLocalMoves(game: MaterialGame<Player, MaterialType, LocationType>): void;
32
+ }
@@ -0,0 +1,216 @@
1
+ "use strict";
2
+ var __extends = (this && this.__extends) || (function () {
3
+ var extendStatics = function (d, b) {
4
+ extendStatics = Object.setPrototypeOf ||
5
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
+ return extendStatics(d, b);
8
+ };
9
+ return function (d, b) {
10
+ if (typeof b !== "function" && b !== null)
11
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
+ extendStatics(d, b);
13
+ function __() { this.constructor = d; }
14
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
+ };
16
+ })();
17
+ var __assign = (this && this.__assign) || function () {
18
+ __assign = Object.assign || function(t) {
19
+ for (var s, i = 1, n = arguments.length; i < n; i++) {
20
+ s = arguments[i];
21
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
22
+ t[p] = s[p];
23
+ }
24
+ return t;
25
+ };
26
+ return __assign.apply(this, arguments);
27
+ };
28
+ var __importDefault = (this && this.__importDefault) || function (mod) {
29
+ return (mod && mod.__esModule) ? mod : { "default": mod };
30
+ };
31
+ Object.defineProperty(exports, "__esModule", { value: true });
32
+ exports.MaterialRules = void 0;
33
+ var Rules_1 = require("../Rules");
34
+ var moves_1 = require("./moves");
35
+ var lodash_shuffle_1 = __importDefault(require("lodash.shuffle"));
36
+ var items_1 = require("./items");
37
+ var MaterialRules = /** @class */ (function (_super) {
38
+ __extends(MaterialRules, _super);
39
+ function MaterialRules(arg) {
40
+ var _this = this;
41
+ var isNewGame = !arg.items;
42
+ _this = _super.call(this, isNewGame ? { players: getPlayerIds(arg), items: {} } : arg) || this;
43
+ if (isNewGame) {
44
+ _this.setup(arg);
45
+ }
46
+ return _this;
47
+ }
48
+ MaterialRules.prototype.items = function (type) {
49
+ var _a;
50
+ return (_a = this.game.items[type]) !== null && _a !== void 0 ? _a : [];
51
+ };
52
+ MaterialRules.prototype.material = function (type) {
53
+ var _a;
54
+ return new items_1.Material(type, Array.from(((_a = this.game.items[type]) !== null && _a !== void 0 ? _a : []).entries()).filter(function (entry) { return entry[1].quantity !== 0; }));
55
+ };
56
+ MaterialRules.prototype.materialOperations = function (type) {
57
+ if (!this.game.items[type])
58
+ this.game.items[type] = [];
59
+ return new items_1.MaterialOperation(type, this.game.items[type], this.getLocationsStrategies()[type]);
60
+ };
61
+ MaterialRules.prototype.getLocationsStrategies = function () {
62
+ return {};
63
+ };
64
+ Object.defineProperty(MaterialRules.prototype, "players", {
65
+ get: function () {
66
+ return this.game.players;
67
+ },
68
+ enumerable: false,
69
+ configurable: true
70
+ });
71
+ MaterialRules.prototype.getMemory = function (player) {
72
+ var _a;
73
+ var playerMemory = player && this.game.playersMemory ? (_a = this.game.playersMemory[player]) !== null && _a !== void 0 ? _a : {} : {};
74
+ return __assign(__assign({}, this.game.memory), playerMemory);
75
+ };
76
+ MaterialRules.prototype.delegate = function () {
77
+ if (!this.game.rule)
78
+ return;
79
+ var RulesStep = this.rulesSteps[this.game.rule.id];
80
+ return new RulesStep(this.game);
81
+ };
82
+ MaterialRules.prototype.start = function (id, player, memory) {
83
+ this.game.rule = { id: id, player: player, memory: memory };
84
+ };
85
+ MaterialRules.prototype.randomize = function (move) {
86
+ if (move.kind === moves_1.MoveKind.MaterialMove) {
87
+ switch (move.type) {
88
+ case moves_1.MaterialMoveType.Shuffle:
89
+ return __assign(__assign({}, move), { newIndexes: (0, lodash_shuffle_1.default)(move.indexes) });
90
+ }
91
+ }
92
+ return move;
93
+ };
94
+ MaterialRules.prototype.play = function (move) {
95
+ var _a, _b;
96
+ var consequences = [];
97
+ var delegate = this.delegate();
98
+ switch (move.kind) {
99
+ case moves_1.MoveKind.MaterialMove:
100
+ if (delegate) {
101
+ consequences.push.apply(consequences, delegate.beforeMaterialMove(move));
102
+ }
103
+ var material = this.materialOperations(move.itemType);
104
+ switch (move.type) {
105
+ case moves_1.MaterialMoveType.Create:
106
+ material.create(move.item);
107
+ break;
108
+ case moves_1.MaterialMoveType.Delete:
109
+ material.delete(move.itemIndex, move.quantity);
110
+ break;
111
+ case moves_1.MaterialMoveType.Shuffle:
112
+ material.shuffle(move.indexes, move.newIndexes);
113
+ break;
114
+ case moves_1.MaterialMoveType.Move:
115
+ material.move(move.itemIndex, move.item);
116
+ break;
117
+ }
118
+ if (delegate) {
119
+ consequences.push.apply(consequences, delegate.afterMaterialMove(move));
120
+ }
121
+ break;
122
+ case moves_1.MoveKind.RulesMove:
123
+ var rule = this.game.rule;
124
+ if (delegate) {
125
+ consequences.push.apply(consequences, delegate.onRuleEnd(move));
126
+ }
127
+ switch (move.type) {
128
+ case moves_1.RuleMoveType.StartPlayerTurn:
129
+ this.game.rule = { id: move.id, player: move.player, memory: move.memory };
130
+ break;
131
+ case moves_1.RuleMoveType.StartRule:
132
+ this.game.rule = { id: move.id, player: (_a = move.player) !== null && _a !== void 0 ? _a : (_b = this.game.rule) === null || _b === void 0 ? void 0 : _b.player, memory: move.memory };
133
+ break;
134
+ case moves_1.RuleMoveType.EndGame:
135
+ delete this.game.rule;
136
+ }
137
+ if (move.type !== moves_1.RuleMoveType.EndGame) {
138
+ consequences.push.apply(consequences, this.delegate().onRuleStart(move, rule));
139
+ }
140
+ break;
141
+ case moves_1.MoveKind.CustomMove:
142
+ if (delegate) {
143
+ consequences.push.apply(consequences, delegate.onCustomMove(move));
144
+ }
145
+ break;
146
+ case moves_1.MoveKind.LocalMove:
147
+ switch (move.type) {
148
+ case moves_1.LocalMoveType.DisplayRules:
149
+ this.game.rulesDisplay = move.rulesDisplay;
150
+ break;
151
+ case moves_1.LocalMoveType.CloseRulesDisplay:
152
+ delete this.game.rulesDisplay;
153
+ break;
154
+ }
155
+ }
156
+ return consequences;
157
+ };
158
+ MaterialRules.prototype.canUndo = function (action, consecutiveActions) {
159
+ for (var i = consecutiveActions.length - 1; i >= 0; i--) {
160
+ var consecutiveAction = consecutiveActions[i];
161
+ if (consecutiveAction.playerId === action.playerId || this.actionActivatesPlayer(consecutiveAction)) {
162
+ return false;
163
+ }
164
+ }
165
+ return !this.actionBlocksUndo(action);
166
+ };
167
+ MaterialRules.prototype.actionBlocksUndo = function (action) {
168
+ for (var i = action.consequences.length - 1; i >= 0; i--) {
169
+ if (this.moveBlocksUndo(action.consequences[i])) {
170
+ return true;
171
+ }
172
+ }
173
+ return this.moveBlocksUndo(action.move);
174
+ };
175
+ MaterialRules.prototype.actionActivatesPlayer = function (action) {
176
+ for (var i = action.consequences.length - 1; i >= 0; i--) {
177
+ if (this.moveActivatesPlayer(action.consequences[i])) {
178
+ return true;
179
+ }
180
+ }
181
+ return this.moveActivatesPlayer(action.move);
182
+ };
183
+ MaterialRules.prototype.moveBlocksUndo = function (move) {
184
+ return this.moveActivatesPlayer(move) || this.isUnpredictableMove(move);
185
+ };
186
+ MaterialRules.prototype.moveActivatesPlayer = function (move) {
187
+ return move.kind === moves_1.MoveKind.RulesMove && (move.type === moves_1.RuleMoveType.StartPlayerTurn); // TODO: add StartSimultaneousTurns when implemented
188
+ };
189
+ MaterialRules.prototype.isUnpredictableMove = function (move) {
190
+ if (move.kind !== moves_1.MoveKind.MaterialMove)
191
+ return false;
192
+ switch (move.type) {
193
+ case moves_1.MaterialMoveType.Shuffle:
194
+ // case MaterialMoveType.ThrowDice:
195
+ return true;
196
+ default:
197
+ return false;
198
+ }
199
+ };
200
+ MaterialRules.prototype.restoreLocalMoves = function (game) {
201
+ this.game.rulesDisplay = game.rulesDisplay;
202
+ };
203
+ return MaterialRules;
204
+ }(Rules_1.Rules));
205
+ exports.MaterialRules = MaterialRules;
206
+ function getPlayerIds(options) {
207
+ var _a;
208
+ if (Array.isArray(options.players)) {
209
+ return options.players.map(function (player) { return player.id; });
210
+ }
211
+ else {
212
+ var numberOfPlayers = (_a = options.players) !== null && _a !== void 0 ? _a : 2;
213
+ return Array.from(Array(numberOfPlayers).keys()).map(function (id) { return (id + 1); });
214
+ }
215
+ }
216
+ //# sourceMappingURL=MaterialRules.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MaterialRules.js","sourceRoot":"","sources":["../../src/material/MaterialRules.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AACA,kCAAgC;AAChC,iCAAiI;AACjI,kEAAoC;AACpC,iCAAmE;AAOnE;IACU,iCAAsH;IAM9H,uBAAY,GAAQ;QAApB,iBAMC;QALC,IAAM,SAAS,GAAG,CAAE,GAAoB,CAAC,KAAK,CAAA;gBAC9C,kBAAM,SAAS,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,YAAY,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC;QAClE,IAAI,SAAS,EAAE;YACb,KAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAA;SAChB;;IACH,CAAC;IAED,6BAAK,GAAL,UAAM,IAAkB;;QACtB,OAAO,MAAA,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,mCAAI,EAAE,CAAA;IACpC,CAAC;IAED,gCAAQ,GAAR,UAAS,IAAkB;;QACzB,OAAO,IAAI,gBAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,MAAA,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,mCAAI,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,CAAC,UAAA,KAAK,IAAI,OAAA,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,CAAC,EAAvB,CAAuB,CAAC,CAAC,CAAA;IACzH,CAAC;IAED,0CAAkB,GAAlB,UAAmB,IAAkB;QACnC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,EAAE,CAAA;QACtD,OAAO,IAAI,yBAAiB,CAAqC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAE,EAAE,IAAI,CAAC,sBAAsB,EAAE,CAAC,IAAI,CAAC,CAAC,CAAA;IACrI,CAAC;IAMD,8CAAsB,GAAtB;QACE,OAAO,EAAE,CAAA;IACX,CAAC;IAED,sBAAI,kCAAO;aAAX;YACE,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAA;QAC1B,CAAC;;;OAAA;IAED,iCAAS,GAAT,UAAa,MAAe;;QAC1B,IAAM,YAAY,GAAG,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,MAAA,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,mCAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAA;QACnG,OAAO,sBAAK,IAAI,CAAC,IAAI,CAAC,MAAM,GAAK,YAAY,CAAO,CAAA;IACtD,CAAC;IAED,gCAAQ,GAAR;QACE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI;YAAE,OAAM;QAC3B,IAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAA;QACpD,OAAO,IAAI,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;IACjC,CAAC;IAED,6BAAK,GAAL,UAAsC,EAAU,EAAE,MAAe,EAAE,MAA4B;QAC7F,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,EAAE,IAAA,EAAE,MAAM,QAAA,EAAE,MAAM,QAAA,EAAE,CAAA;IACzC,CAAC;IAED,iCAAS,GAAT,UACE,IAA2D;QAE3D,IAAI,IAAI,CAAC,IAAI,KAAK,gBAAQ,CAAC,YAAY,EAAE;YACvC,QAAQ,IAAI,CAAC,IAAI,EAAE;gBACjB,KAAK,wBAAgB,CAAC,OAAO;oBAC3B,6BAAY,IAAI,KAAE,UAAU,EAAE,IAAA,wBAAO,EAAC,IAAI,CAAC,OAAO,CAAC,IAAE;aACxD;SACF;QACD,OAAO,IAAI,CAAA;IACb,CAAC;IAED,4BAAI,GAAJ,UACE,IAA6H;;QAG7H,IAAM,YAAY,GAA4D,EAAE,CAAA;QAChF,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAA;QAChC,QAAQ,IAAI,CAAC,IAAI,EAAE;YACjB,KAAK,gBAAQ,CAAC,YAAY;gBACxB,IAAI,QAAQ,EAAE;oBACZ,YAAY,CAAC,IAAI,OAAjB,YAAY,EAAS,QAAQ,CAAC,kBAAkB,CAAC,IAAI,CAAC,EAAC;iBACxD;gBACD,IAAM,QAAQ,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;gBACvD,QAAQ,IAAI,CAAC,IAAI,EAAE;oBACjB,KAAK,wBAAgB,CAAC,MAAM;wBAC1B,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;wBAC1B,MAAK;oBACP,KAAK,wBAAgB,CAAC,MAAM;wBAC1B,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAA;wBAC9C,MAAK;oBACP,KAAK,wBAAgB,CAAC,OAAO;wBAC3B,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,UAAU,CAAC,CAAA;wBAC/C,MAAK;oBACP,KAAK,wBAAgB,CAAC,IAAI;wBACxB,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,CAAC,CAAA;wBACxC,MAAK;iBACR;gBACD,IAAI,QAAQ,EAAE;oBACZ,YAAY,CAAC,IAAI,OAAjB,YAAY,EAAS,QAAQ,CAAC,iBAAiB,CAAC,IAAI,CAAC,EAAC;iBACvD;gBACD,MAAK;YACP,KAAK,gBAAQ,CAAC,SAAS;gBACrB,IAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAA;gBAC3B,IAAI,QAAQ,EAAE;oBACZ,YAAY,CAAC,IAAI,OAAjB,YAAY,EAAS,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,EAAC;iBAC/C;gBACD,QAAQ,IAAI,CAAC,IAAI,EAAE;oBACjB,KAAK,oBAAY,CAAC,eAAe;wBAC/B,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,CAAA;wBAC1E,MAAK;oBACP,KAAK,oBAAY,CAAC,SAAS;wBACzB,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,EAAE,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,MAAA,IAAI,CAAC,MAAM,mCAAI,MAAA,IAAI,CAAC,IAAI,CAAC,IAAI,0CAAE,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,CAAA;wBACpG,MAAK;oBACP,KAAK,oBAAY,CAAC,OAAO;wBACvB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAA;iBACxB;gBACD,IAAI,IAAI,CAAC,IAAI,KAAK,oBAAY,CAAC,OAAO,EAAE;oBACtC,YAAY,CAAC,IAAI,OAAjB,YAAY,EAAS,IAAI,CAAC,QAAQ,EAAG,CAAC,WAAW,CAAC,IAAI,EAAE,IAAI,CAAC,EAAC;iBAC/D;gBACD,MAAK;YACP,KAAK,gBAAQ,CAAC,UAAU;gBACtB,IAAI,QAAQ,EAAE;oBACZ,YAAY,CAAC,IAAI,OAAjB,YAAY,EAAS,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,EAAC;iBAClD;gBACD,MAAK;YACP,KAAK,gBAAQ,CAAC,SAAS;gBACrB,QAAQ,IAAI,CAAC,IAAI,EAAE;oBACjB,KAAK,qBAAa,CAAC,YAAY;wBAC7B,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAA;wBAC1C,MAAK;oBACP,KAAK,qBAAa,CAAC,iBAAiB;wBAClC,OAAO,IAAI,CAAC,IAAI,CAAC,YAAY,CAAA;wBAC7B,MAAK;iBACR;SACJ;QAED,OAAO,YAAY,CAAA;IACrB,CAAC;IAED,+BAAO,GAAP,UAAQ,MAA6E,EAC7E,kBAA2F;QACjG,KAAK,IAAI,CAAC,GAAG,kBAAkB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;YACvD,IAAM,iBAAiB,GAAG,kBAAkB,CAAC,CAAC,CAAC,CAAA;YAC/C,IAAI,iBAAiB,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,IAAI,IAAI,CAAC,qBAAqB,CAAC,iBAAiB,CAAC,EAAE;gBACnG,OAAO,KAAK,CAAA;aACb;SACF;QACD,OAAO,CAAC,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAA;IACvC,CAAC;IAED,wCAAgB,GAAhB,UAAiB,MAA6E;QAC5F,KAAK,IAAI,CAAC,GAAG,MAAM,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;YACxD,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,EAAE;gBAC/C,OAAO,IAAI,CAAA;aACZ;SACF;QACD,OAAO,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,CAAA;IACzC,CAAC;IAED,6CAAqB,GAArB,UAAsB,MAA6E;QACjG,KAAK,IAAI,CAAC,GAAG,MAAM,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;YACxD,IAAI,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,EAAE;gBACpD,OAAO,IAAI,CAAA;aACZ;SACF;QACD,OAAO,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAA;IAC9C,CAAC;IAED,sCAAc,GAAd,UAAe,IAA2D;QACxE,OAAO,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAA;IACzE,CAAC;IAED,2CAAmB,GAAnB,UAAoB,IAA2D;QAC7E,OAAO,IAAI,CAAC,IAAI,KAAK,gBAAQ,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,IAAI,KAAK,oBAAY,CAAC,eAAe,CAAC,CAAA,CAAC,oDAAoD;IAC9I,CAAC;IAED,2CAAmB,GAAnB,UAAoB,IAA2D;QAC7E,IAAI,IAAI,CAAC,IAAI,KAAK,gBAAQ,CAAC,YAAY;YAAE,OAAO,KAAK,CAAA;QACrD,QAAQ,IAAI,CAAC,IAAI,EAAE;YACjB,KAAK,wBAAgB,CAAC,OAAO;gBAC3B,mCAAmC;gBACnC,OAAO,IAAI,CAAA;YACb;gBACE,OAAO,KAAK,CAAA;SACf;IACH,CAAC;IAED,yCAAiB,GAAjB,UAAkB,IAAsD;QACtE,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAA;IAC5C,CAAC;IACH,oBAAC;AAAD,CAAC,AA1LD,CACU,aAAK,GAyLd;AA1LqB,sCAAa;AA4LnC,SAAS,YAAY,CAAiC,OAAY;;IAChE,IAAI,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE;QAClC,OAAO,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,UAAC,MAAW,IAAK,OAAA,MAAM,CAAC,EAAE,EAAT,CAAS,CAAC,CAAA;KACvD;SAAM;QACL,IAAM,eAAe,GAAG,MAAA,OAAO,CAAC,OAAO,mCAAI,CAAC,CAAA;QAC5C,OAAO,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,GAAG,CAClD,UAAC,EAAE,IAAK,OAAA,CAAC,EAAE,GAAG,CAAC,CAAW,EAAlB,CAAkB,CAC3B,CAAA;KACF;AACH,CAAC"}
@@ -0,0 +1,16 @@
1
+ import { MaterialGame } from './MaterialGame';
2
+ import { Rules } from '../Rules';
3
+ import { MaterialRulesMove } from './moves';
4
+ import { Material } from './items';
5
+ import { MaterialRulesMovesBuilder } from './helper';
6
+ export declare abstract class MaterialRulesStep<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> extends Rules<MaterialGame<Player, MaterialType, LocationType>, MaterialRulesMove<Player, MaterialType, LocationType>, Player> {
7
+ getData<T>(): T;
8
+ constructor(game: MaterialGame<Player, MaterialType, LocationType>);
9
+ material(type: MaterialType): Material<Player, MaterialType, LocationType>;
10
+ beforePlay(_move: MaterialRulesMove<Player, MaterialType, LocationType>): MaterialRulesMove<Player, MaterialType, LocationType>[];
11
+ afterPlay(_move: MaterialRulesMove<Player, MaterialType, LocationType>): MaterialRulesMove<Player, MaterialType, LocationType>[];
12
+ rules(): MaterialRulesMovesBuilder<Player, MaterialType, LocationType>;
13
+ }
14
+ export interface MaterialRulesStepCreator<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> {
15
+ new (state: MaterialGame<Player, MaterialType, LocationType>): MaterialRulesStep<Player, MaterialType, LocationType>;
16
+ }
@@ -0,0 +1,47 @@
1
+ "use strict";
2
+ var __extends = (this && this.__extends) || (function () {
3
+ var extendStatics = function (d, b) {
4
+ extendStatics = Object.setPrototypeOf ||
5
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
+ return extendStatics(d, b);
8
+ };
9
+ return function (d, b) {
10
+ if (typeof b !== "function" && b !== null)
11
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
+ extendStatics(d, b);
13
+ function __() { this.constructor = d; }
14
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
+ };
16
+ })();
17
+ Object.defineProperty(exports, "__esModule", { value: true });
18
+ exports.MaterialRulesStep = void 0;
19
+ var Rules_1 = require("../Rules");
20
+ var items_1 = require("./items");
21
+ var helper_1 = require("./helper");
22
+ var MaterialRulesStep = /** @class */ (function (_super) {
23
+ __extends(MaterialRulesStep, _super);
24
+ function MaterialRulesStep(game) {
25
+ return _super.call(this, game) || this;
26
+ }
27
+ MaterialRulesStep.prototype.getData = function () {
28
+ var _a;
29
+ return (_a = this.game.rule) === null || _a === void 0 ? void 0 : _a.data;
30
+ };
31
+ MaterialRulesStep.prototype.material = function (type) {
32
+ var _a;
33
+ return new items_1.Material(type, Array.from(((_a = this.game.items[type]) !== null && _a !== void 0 ? _a : []).entries()).filter(function (entry) { return entry[1].quantity !== 0; }));
34
+ };
35
+ MaterialRulesStep.prototype.beforePlay = function (_move) {
36
+ return [];
37
+ };
38
+ MaterialRulesStep.prototype.afterPlay = function (_move) {
39
+ return [];
40
+ };
41
+ MaterialRulesStep.prototype.rules = function () {
42
+ return new helper_1.MaterialRulesMovesBuilder(this.game);
43
+ };
44
+ return MaterialRulesStep;
45
+ }(Rules_1.Rules));
46
+ exports.MaterialRulesStep = MaterialRulesStep;
47
+ //# sourceMappingURL=MaterialRulesStep.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MaterialRulesStep.js","sourceRoot":"","sources":["../../src/material/MaterialRulesStep.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AACA,kCAAgC;AAEhC,iCAAkC;AAClC,mCAAoD;AAEpD;IACU,qCAAsH;IAM9H,2BAAY,IAAsD;eAChE,kBAAM,IAAI,CAAC;IACb,CAAC;IAND,mCAAO,GAAP;;QACE,OAAO,MAAA,IAAI,CAAC,IAAI,CAAC,IAAI,0CAAE,IAAS,CAAA;IAClC,CAAC;IAMD,oCAAQ,GAAR,UAAS,IAAkB;;QACzB,OAAO,IAAI,gBAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,MAAA,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,mCAAI,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,CAAC,UAAA,KAAK,IAAI,OAAA,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,CAAC,EAAvB,CAAuB,CAAC,CAAC,CAAA;IACzH,CAAC;IAED,sCAAU,GAAV,UAAW,KAA4D;QACrE,OAAO,EAAE,CAAA;IACX,CAAC;IAED,qCAAS,GAAT,UAAU,KAA4D;QACpE,OAAO,EAAE,CAAA;IACX,CAAC;IAED,iCAAK,GAAL;QACE,OAAO,IAAI,kCAAyB,CAAqC,IAAI,CAAC,IAAI,CAAC,CAAA;IACrF,CAAC;IACH,wBAAC;AAAD,CAAC,AA1BD,CACU,aAAK,GAyBd;AA1BqB,8CAAiB"}
@@ -0,0 +1,16 @@
1
+ import { MaterialGame } from './MaterialGame';
2
+ import { Rules } from '../Rules';
3
+ import { MaterialRulesMove } from './moves';
4
+ import { Material } from './items';
5
+ import { MaterialRulesMovesBuilder } from './helper';
6
+ export declare abstract class MaterialStepRules<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> extends Rules<MaterialGame<Player, MaterialType, LocationType>, MaterialRulesMove<Player, MaterialType, LocationType>, Player> {
7
+ getData<T>(): T;
8
+ constructor(game: MaterialGame<Player, MaterialType, LocationType>);
9
+ material(type: MaterialType): Material<Player, MaterialType, LocationType>;
10
+ beforePlay(_move: MaterialRulesMove<Player, MaterialType, LocationType>): MaterialRulesMove<Player, MaterialType, LocationType>[];
11
+ afterPlay(_move: MaterialRulesMove<Player, MaterialType, LocationType>): MaterialRulesMove<Player, MaterialType, LocationType>[];
12
+ rules(): MaterialRulesMovesBuilder<Player, MaterialType, LocationType>;
13
+ }
14
+ export interface MaterialRulesStepCreator<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> {
15
+ new (state: MaterialGame<Player, MaterialType, LocationType>): MaterialStepRules<Player, MaterialType, LocationType>;
16
+ }
@@ -0,0 +1,47 @@
1
+ "use strict";
2
+ var __extends = (this && this.__extends) || (function () {
3
+ var extendStatics = function (d, b) {
4
+ extendStatics = Object.setPrototypeOf ||
5
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
+ return extendStatics(d, b);
8
+ };
9
+ return function (d, b) {
10
+ if (typeof b !== "function" && b !== null)
11
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
+ extendStatics(d, b);
13
+ function __() { this.constructor = d; }
14
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
+ };
16
+ })();
17
+ Object.defineProperty(exports, "__esModule", { value: true });
18
+ exports.MaterialStepRules = void 0;
19
+ var Rules_1 = require("../Rules");
20
+ var items_1 = require("./items");
21
+ var helper_1 = require("./helper");
22
+ var MaterialStepRules = /** @class */ (function (_super) {
23
+ __extends(MaterialStepRules, _super);
24
+ function MaterialStepRules(game) {
25
+ return _super.call(this, game) || this;
26
+ }
27
+ MaterialStepRules.prototype.getData = function () {
28
+ var _a;
29
+ return (_a = this.game.rule) === null || _a === void 0 ? void 0 : _a.data;
30
+ };
31
+ MaterialStepRules.prototype.material = function (type) {
32
+ var _a;
33
+ return new items_1.Material(type, Array.from(((_a = this.game.items[type]) !== null && _a !== void 0 ? _a : []).entries()).filter(function (entry) { return entry[1].quantity !== 0; }));
34
+ };
35
+ MaterialStepRules.prototype.beforePlay = function (_move) {
36
+ return [];
37
+ };
38
+ MaterialStepRules.prototype.afterPlay = function (_move) {
39
+ return [];
40
+ };
41
+ MaterialStepRules.prototype.rules = function () {
42
+ return new helper_1.MaterialRulesMovesBuilder(this.game);
43
+ };
44
+ return MaterialStepRules;
45
+ }(Rules_1.Rules));
46
+ exports.MaterialStepRules = MaterialStepRules;
47
+ //# sourceMappingURL=MaterialStepRules.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MaterialStepRules.js","sourceRoot":"","sources":["../../src/material/MaterialStepRules.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AACA,kCAAgC;AAEhC,iCAAkC;AAClC,mCAAoD;AAEpD;IACU,qCAAsH;IAM9H,2BAAY,IAAsD;eAChE,kBAAM,IAAI,CAAC;IACb,CAAC;IAND,mCAAO,GAAP;;QACE,OAAO,MAAA,IAAI,CAAC,IAAI,CAAC,IAAI,0CAAE,IAAS,CAAA;IAClC,CAAC;IAMD,oCAAQ,GAAR,UAAS,IAAkB;;QACzB,OAAO,IAAI,gBAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,MAAA,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,mCAAI,EAAE,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC,MAAM,CAAC,UAAA,KAAK,IAAI,OAAA,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,KAAK,CAAC,EAAvB,CAAuB,CAAC,CAAC,CAAA;IACzH,CAAC;IAED,sCAAU,GAAV,UAAW,KAA4D;QACrE,OAAO,EAAE,CAAA;IACX,CAAC;IAED,qCAAS,GAAT,UAAU,KAA4D;QACpE,OAAO,EAAE,CAAA;IACX,CAAC;IAED,iCAAK,GAAL;QACE,OAAO,IAAI,kCAAyB,CAAqC,IAAI,CAAC,IAAI,CAAC,CAAA;IACrF,CAAC;IACH,wBAAC;AAAD,CAAC,AA1BD,CACU,aAAK,GAyBd;AA1BqB,8CAAiB"}
@@ -0,0 +1,10 @@
1
+ import { MaterialRulesStep } from './MaterialRulesStep';
2
+ import { MaterialRulesMove } from './moves';
3
+ export declare abstract class PlayerRulesStep<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> extends MaterialRulesStep<Player, MaterialType, LocationType> {
4
+ get player(): Player;
5
+ get nextPlayer(): Player;
6
+ getActivePlayer(): Player;
7
+ initializeMoves(): MaterialRulesMove<Player, MaterialType, LocationType>[];
8
+ getLegalMoves(player: Player): MaterialRulesMove<Player, MaterialType, LocationType>[];
9
+ abstract getPlayerMoves(): MaterialRulesMove<Player, MaterialType, LocationType>[];
10
+ }
@@ -0,0 +1,54 @@
1
+ "use strict";
2
+ var __extends = (this && this.__extends) || (function () {
3
+ var extendStatics = function (d, b) {
4
+ extendStatics = Object.setPrototypeOf ||
5
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
+ return extendStatics(d, b);
8
+ };
9
+ return function (d, b) {
10
+ if (typeof b !== "function" && b !== null)
11
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
+ extendStatics(d, b);
13
+ function __() { this.constructor = d; }
14
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
+ };
16
+ })();
17
+ Object.defineProperty(exports, "__esModule", { value: true });
18
+ exports.PlayerRulesStep = void 0;
19
+ var MaterialRulesStep_1 = require("./MaterialRulesStep");
20
+ var PlayerRulesStep = /** @class */ (function (_super) {
21
+ __extends(PlayerRulesStep, _super);
22
+ function PlayerRulesStep() {
23
+ return _super !== null && _super.apply(this, arguments) || this;
24
+ }
25
+ Object.defineProperty(PlayerRulesStep.prototype, "player", {
26
+ get: function () {
27
+ // TODO: use generic to type state ?
28
+ return this.game.rule.player;
29
+ },
30
+ enumerable: false,
31
+ configurable: true
32
+ });
33
+ Object.defineProperty(PlayerRulesStep.prototype, "nextPlayer", {
34
+ get: function () {
35
+ return this.game.players[(this.game.players.indexOf(this.player) + 1) % this.game.players.length];
36
+ },
37
+ enumerable: false,
38
+ configurable: true
39
+ });
40
+ PlayerRulesStep.prototype.getActivePlayer = function () {
41
+ return this.player;
42
+ };
43
+ PlayerRulesStep.prototype.initializeMoves = function () {
44
+ return [];
45
+ };
46
+ PlayerRulesStep.prototype.getLegalMoves = function (player) {
47
+ if (player !== this.getActivePlayer())
48
+ return [];
49
+ return this.getPlayerMoves();
50
+ };
51
+ return PlayerRulesStep;
52
+ }(MaterialRulesStep_1.MaterialRulesStep));
53
+ exports.PlayerRulesStep = PlayerRulesStep;
54
+ //# sourceMappingURL=PlayerRulesStep.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PlayerRulesStep.js","sourceRoot":"","sources":["../../src/material/PlayerRulesStep.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AAAA,yDAAuD;AAGvD;IACU,mCAAqD;IAD/D;;IA8BA,CAAC;IA3BC,sBAAI,mCAAM;aAAV;YACE,oCAAoC;YACpC,OAAO,IAAI,CAAC,IAAI,CAAC,IAAK,CAAC,MAAO,CAAA;QAChC,CAAC;;;OAAA;IAED,sBAAI,uCAAU;aAAd;YACE,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAA;QACnG,CAAC;;;OAAA;IAED,yCAAe,GAAf;QACE,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;IAED,yCAAe,GAAf;QACE,OAAO,EAAE,CAAA;IACX,CAAC;IAED,uCAAa,GAAb,UACE,MAAc;QAEd,IAAI,MAAM,KAAK,IAAI,CAAC,eAAe,EAAE;YAAE,OAAO,EAAE,CAAA;QAChD,OAAO,IAAI,CAAC,cAAc,EAAE,CAAA;IAC9B,CAAC;IAKH,sBAAC;AAAD,CAAC,AA9BD,CACU,qCAAiB,GA6B1B;AA9BqB,0CAAe"}
@@ -0,0 +1,10 @@
1
+ import { MaterialStepRules } from './MaterialStepRules';
2
+ import { MaterialRulesMove } from './moves';
3
+ export declare abstract class PlayerTurnRule<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> extends MaterialStepRules<Player, MaterialType, LocationType> {
4
+ get player(): Player;
5
+ get nextPlayer(): Player;
6
+ getActivePlayer(): Player;
7
+ initializeMoves(): MaterialRulesMove<Player, MaterialType, LocationType>[];
8
+ getLegalMoves(player: Player): MaterialRulesMove<Player, MaterialType, LocationType>[];
9
+ abstract getPlayerMoves(): MaterialRulesMove<Player, MaterialType, LocationType>[];
10
+ }
@@ -0,0 +1,54 @@
1
+ "use strict";
2
+ var __extends = (this && this.__extends) || (function () {
3
+ var extendStatics = function (d, b) {
4
+ extendStatics = Object.setPrototypeOf ||
5
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
+ return extendStatics(d, b);
8
+ };
9
+ return function (d, b) {
10
+ if (typeof b !== "function" && b !== null)
11
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
+ extendStatics(d, b);
13
+ function __() { this.constructor = d; }
14
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
+ };
16
+ })();
17
+ Object.defineProperty(exports, "__esModule", { value: true });
18
+ exports.PlayerTurnRule = void 0;
19
+ var MaterialStepRules_1 = require("./MaterialStepRules");
20
+ var PlayerTurnRule = /** @class */ (function (_super) {
21
+ __extends(PlayerTurnRule, _super);
22
+ function PlayerTurnRule() {
23
+ return _super !== null && _super.apply(this, arguments) || this;
24
+ }
25
+ Object.defineProperty(PlayerTurnRule.prototype, "player", {
26
+ get: function () {
27
+ // TODO: use generic to type state ?
28
+ return this.game.rule.player;
29
+ },
30
+ enumerable: false,
31
+ configurable: true
32
+ });
33
+ Object.defineProperty(PlayerTurnRule.prototype, "nextPlayer", {
34
+ get: function () {
35
+ return this.game.players[(this.game.players.indexOf(this.player) + 1) % this.game.players.length];
36
+ },
37
+ enumerable: false,
38
+ configurable: true
39
+ });
40
+ PlayerTurnRule.prototype.getActivePlayer = function () {
41
+ return this.player;
42
+ };
43
+ PlayerTurnRule.prototype.initializeMoves = function () {
44
+ return [];
45
+ };
46
+ PlayerTurnRule.prototype.getLegalMoves = function (player) {
47
+ if (player !== this.getActivePlayer())
48
+ return [];
49
+ return this.getPlayerMoves();
50
+ };
51
+ return PlayerTurnRule;
52
+ }(MaterialStepRules_1.MaterialStepRules));
53
+ exports.PlayerTurnRule = PlayerTurnRule;
54
+ //# sourceMappingURL=PlayerTurnRule.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PlayerTurnRule.js","sourceRoot":"","sources":["../../src/material/PlayerTurnRule.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;AAAA,yDAAuD;AAGvD;IACU,kCAAqD;IAD/D;;IA8BA,CAAC;IA3BC,sBAAI,kCAAM;aAAV;YACE,oCAAoC;YACpC,OAAO,IAAI,CAAC,IAAI,CAAC,IAAK,CAAC,MAAO,CAAA;QAChC,CAAC;;;OAAA;IAED,sBAAI,sCAAU;aAAd;YACE,OAAO,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAA;QACnG,CAAC;;;OAAA;IAED,wCAAe,GAAf;QACE,OAAO,IAAI,CAAC,MAAM,CAAA;IACpB,CAAC;IAED,wCAAe,GAAf;QACE,OAAO,EAAE,CAAA;IACX,CAAC;IAED,sCAAa,GAAb,UACE,MAAc;QAEd,IAAI,MAAM,KAAK,IAAI,CAAC,eAAe,EAAE;YAAE,OAAO,EAAE,CAAA;QAChD,OAAO,IAAI,CAAC,cAAc,EAAE,CAAA;IAC9B,CAAC;IAKH,qBAAC;AAAD,CAAC,AA9BD,CACU,qCAAiB,GA6B1B;AA9BqB,wCAAc"}
@@ -0,0 +1,12 @@
1
+ import { SecretInformation } from '../IncompleteInformation';
2
+ import { HiddenMaterialRules } from './HiddenMaterialRules';
3
+ import { MaterialGame } from './MaterialGame';
4
+ import { MaterialRulesMove, MaterialRulesMoveRandomized } from './moves';
5
+ import { MaterialItem } from './items';
6
+ export declare abstract class SecretMaterialRules<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> extends HiddenMaterialRules<Player, MaterialType, LocationType> implements SecretInformation<MaterialGame, MaterialRulesMove<Player, MaterialType, LocationType>, MaterialRulesMove<Player, MaterialType, LocationType>, Player> {
7
+ abstract hidingStrategies: Partial<Record<MaterialType, Partial<Record<LocationType, HidingSecretsStrategy<Player, LocationType>>>>>;
8
+ getPlayerView(player: Player): MaterialGame<Player, MaterialType, LocationType>;
9
+ getPlayerMoveView(move: MaterialRulesMoveRandomized<Player, MaterialType, LocationType>, player: Player): MaterialRulesMove<Player, MaterialType, LocationType>;
10
+ }
11
+ export declare type HidingSecretsStrategy<P extends number = number, L extends number = number> = (item: MaterialItem<P, L>, player?: P) => MaterialItem<P, L>;
12
+ export declare const hideItemIdToOthers: <P extends number = number, L extends number = number>(item: MaterialItem<P, L, any>, player?: P) => MaterialItem<P, L, any>;
@@ -0,0 +1,52 @@
1
+ "use strict";
2
+ var __extends = (this && this.__extends) || (function () {
3
+ var extendStatics = function (d, b) {
4
+ extendStatics = Object.setPrototypeOf ||
5
+ ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
6
+ function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
7
+ return extendStatics(d, b);
8
+ };
9
+ return function (d, b) {
10
+ if (typeof b !== "function" && b !== null)
11
+ throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
12
+ extendStatics(d, b);
13
+ function __() { this.constructor = d; }
14
+ d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
15
+ };
16
+ })();
17
+ var __rest = (this && this.__rest) || function (s, e) {
18
+ var t = {};
19
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
20
+ t[p] = s[p];
21
+ if (s != null && typeof Object.getOwnPropertySymbols === "function")
22
+ for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
23
+ if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
24
+ t[p[i]] = s[p[i]];
25
+ }
26
+ return t;
27
+ };
28
+ Object.defineProperty(exports, "__esModule", { value: true });
29
+ exports.hideItemIdToOthers = exports.SecretMaterialRules = void 0;
30
+ var HiddenMaterialRules_1 = require("./HiddenMaterialRules");
31
+ var SecretMaterialRules = /** @class */ (function (_super) {
32
+ __extends(SecretMaterialRules, _super);
33
+ function SecretMaterialRules() {
34
+ return _super !== null && _super.apply(this, arguments) || this;
35
+ }
36
+ SecretMaterialRules.prototype.getPlayerView = function (player) {
37
+ return this.getView(player);
38
+ };
39
+ SecretMaterialRules.prototype.getPlayerMoveView = function (move, player) {
40
+ return this.getMoveView(move, player);
41
+ };
42
+ return SecretMaterialRules;
43
+ }(HiddenMaterialRules_1.HiddenMaterialRules));
44
+ exports.SecretMaterialRules = SecretMaterialRules;
45
+ var hideItemIdToOthers = function (item, player) {
46
+ if (item.location.player === player)
47
+ return item;
48
+ var id = item.id, hiddenItem = __rest(item, ["id"]);
49
+ return hiddenItem;
50
+ };
51
+ exports.hideItemIdToOthers = hideItemIdToOthers;
52
+ //# sourceMappingURL=SecretMaterialRules.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SecretMaterialRules.js","sourceRoot":"","sources":["../../src/material/SecretMaterialRules.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AACA,6DAA2D;AAK3D;IACU,uCAAuD;IADjE;;IAaA,CAAC;IAPC,2CAAa,GAAb,UAAc,MAAc;QAC1B,OAAO,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAA;IAC7B,CAAC;IAED,+CAAiB,GAAjB,UAAkB,IAAqE,EAAE,MAAc;QACrG,OAAO,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,MAAM,CAAC,CAAA;IACvC,CAAC;IACH,0BAAC;AAAD,CAAC,AAbD,CACU,yCAAmB,GAY5B;AAbqB,kDAAmB;AAiBlC,IAAM,kBAAkB,GAAG,UAAuD,IAAwB,EAAE,MAAU;IAC3H,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,MAAM;QAAE,OAAO,IAAI,CAAA;IACxC,IAAA,EAAE,GAAoB,IAAI,GAAxB,EAAK,UAAU,UAAK,IAAI,EAA5B,MAAqB,CAAF,CAAS;IAClC,OAAO,UAAU,CAAA;AACnB,CAAC,CAAA;AAJY,QAAA,kBAAkB,sBAI9B"}
@@ -0,0 +1,9 @@
1
+ import { MaterialMove } from '../';
2
+ import { MaterialItem } from '../items';
3
+ import { Location } from '../location';
4
+ export declare class MaterialMoveBuilder<Player extends number = number, MaterialType extends number = number, LocationType extends number = number> {
5
+ items: [number, MaterialItem<Player, LocationType>][];
6
+ private readonly type;
7
+ constructor(items: [number, MaterialItem<Player, LocationType>][], type: MaterialType);
8
+ moveTo(locationType: LocationType, factory: ((item: [number, MaterialItem<Player, LocationType>]) => Omit<Location<Player, LocationType>, 'type'>) | Omit<Location<Player, LocationType>, 'type'>): MaterialMove<Player, MaterialType, LocationType>[];
9
+ }