@gamepark/greylune 0.1.0

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Files changed (229) hide show
  1. package/dist/Constants.d.ts +23 -0
  2. package/dist/Constants.d.ts.map +1 -0
  3. package/dist/Constants.js +17 -0
  4. package/dist/Constants.js.map +1 -0
  5. package/dist/GreyluneOptions.d.ts +11 -0
  6. package/dist/GreyluneOptions.d.ts.map +1 -0
  7. package/dist/GreyluneOptions.js +8 -0
  8. package/dist/GreyluneOptions.js.map +1 -0
  9. package/dist/GreyluneRules.d.ts +123 -0
  10. package/dist/GreyluneRules.d.ts.map +1 -0
  11. package/dist/GreyluneRules.js +122 -0
  12. package/dist/GreyluneRules.js.map +1 -0
  13. package/dist/GreyluneSetup.d.ts +18 -0
  14. package/dist/GreyluneSetup.d.ts.map +1 -0
  15. package/dist/GreyluneSetup.js +88 -0
  16. package/dist/GreyluneSetup.js.map +1 -0
  17. package/dist/Memory.d.ts +22 -0
  18. package/dist/Memory.d.ts.map +1 -0
  19. package/dist/Memory.js +23 -0
  20. package/dist/Memory.js.map +1 -0
  21. package/dist/PlayerColor.d.ts +7 -0
  22. package/dist/PlayerColor.d.ts.map +1 -0
  23. package/dist/PlayerColor.js +8 -0
  24. package/dist/PlayerColor.js.map +1 -0
  25. package/dist/Season.d.ts +7 -0
  26. package/dist/Season.d.ts.map +1 -0
  27. package/dist/Season.js +8 -0
  28. package/dist/Season.js.map +1 -0
  29. package/dist/Year.d.ts +8 -0
  30. package/dist/Year.d.ts.map +1 -0
  31. package/dist/Year.js +10 -0
  32. package/dist/Year.js.map +1 -0
  33. package/dist/ai/Evaluation.d.ts +118 -0
  34. package/dist/ai/Evaluation.d.ts.map +1 -0
  35. package/dist/ai/Evaluation.js +1069 -0
  36. package/dist/ai/Evaluation.js.map +1 -0
  37. package/dist/ai/GreyluneAI.d.ts +20 -0
  38. package/dist/ai/GreyluneAI.d.ts.map +1 -0
  39. package/dist/ai/GreyluneAI.js +113 -0
  40. package/dist/ai/GreyluneAI.js.map +1 -0
  41. package/dist/ai/Model.d.ts +38 -0
  42. package/dist/ai/Model.d.ts.map +1 -0
  43. package/dist/ai/Model.js +105 -0
  44. package/dist/ai/Model.js.map +1 -0
  45. package/dist/ai/Simulation.d.ts +13 -0
  46. package/dist/ai/Simulation.d.ts.map +1 -0
  47. package/dist/ai/Simulation.js +20 -0
  48. package/dist/ai/Simulation.js.map +1 -0
  49. package/dist/index.d.ts +5 -0
  50. package/dist/index.d.ts.map +1 -0
  51. package/dist/index.js +5 -0
  52. package/dist/index.js.map +1 -0
  53. package/dist/material/Area.d.ts +9 -0
  54. package/dist/material/Area.d.ts.map +1 -0
  55. package/dist/material/Area.js +10 -0
  56. package/dist/material/Area.js.map +1 -0
  57. package/dist/material/Distance.d.ts +8 -0
  58. package/dist/material/Distance.d.ts.map +1 -0
  59. package/dist/material/Distance.js +9 -0
  60. package/dist/material/Distance.js.map +1 -0
  61. package/dist/material/Effect.d.ts +103 -0
  62. package/dist/material/Effect.d.ts.map +1 -0
  63. package/dist/material/Effect.js +83 -0
  64. package/dist/material/Effect.js.map +1 -0
  65. package/dist/material/EncounterCard.d.ts +61 -0
  66. package/dist/material/EncounterCard.d.ts.map +1 -0
  67. package/dist/material/EncounterCard.js +214 -0
  68. package/dist/material/EncounterCard.js.map +1 -0
  69. package/dist/material/EventTile.d.ts +17 -0
  70. package/dist/material/EventTile.d.ts.map +1 -0
  71. package/dist/material/EventTile.js +52 -0
  72. package/dist/material/EventTile.js.map +1 -0
  73. package/dist/material/LocationType.d.ts +42 -0
  74. package/dist/material/LocationType.d.ts.map +1 -0
  75. package/dist/material/LocationType.js +43 -0
  76. package/dist/material/LocationType.js.map +1 -0
  77. package/dist/material/MaterialSource.d.ts +8 -0
  78. package/dist/material/MaterialSource.d.ts.map +1 -0
  79. package/dist/material/MaterialSource.js +2 -0
  80. package/dist/material/MaterialSource.js.map +1 -0
  81. package/dist/material/MaterialType.d.ts +23 -0
  82. package/dist/material/MaterialType.d.ts.map +1 -0
  83. package/dist/material/MaterialType.js +24 -0
  84. package/dist/material/MaterialType.js.map +1 -0
  85. package/dist/material/Period.d.ts +6 -0
  86. package/dist/material/Period.d.ts.map +1 -0
  87. package/dist/material/Period.js +7 -0
  88. package/dist/material/Period.js.map +1 -0
  89. package/dist/material/PlayerState.d.ts +34 -0
  90. package/dist/material/PlayerState.d.ts.map +1 -0
  91. package/dist/material/PlayerState.js +106 -0
  92. package/dist/material/PlayerState.js.map +1 -0
  93. package/dist/material/QuestTile.d.ts +21 -0
  94. package/dist/material/QuestTile.d.ts.map +1 -0
  95. package/dist/material/QuestTile.js +32 -0
  96. package/dist/material/QuestTile.js.map +1 -0
  97. package/dist/material/Reaction.d.ts +49 -0
  98. package/dist/material/Reaction.d.ts.map +1 -0
  99. package/dist/material/Reaction.js +37 -0
  100. package/dist/material/Reaction.js.map +1 -0
  101. package/dist/material/Tokens.d.ts +29 -0
  102. package/dist/material/Tokens.d.ts.map +1 -0
  103. package/dist/material/Tokens.js +46 -0
  104. package/dist/material/Tokens.js.map +1 -0
  105. package/dist/material/Village.d.ts +23 -0
  106. package/dist/material/Village.d.ts.map +1 -0
  107. package/dist/material/Village.js +29 -0
  108. package/dist/material/Village.js.map +1 -0
  109. package/dist/material/VillageCard.d.ts +90 -0
  110. package/dist/material/VillageCard.d.ts.map +1 -0
  111. package/dist/material/VillageCard.js +359 -0
  112. package/dist/material/VillageCard.js.map +1 -0
  113. package/dist/material/Villager.d.ts +8 -0
  114. package/dist/material/Villager.d.ts.map +1 -0
  115. package/dist/material/Villager.js +7 -0
  116. package/dist/material/Villager.js.map +1 -0
  117. package/dist/material/VpToken.d.ts +10 -0
  118. package/dist/material/VpToken.d.ts.map +1 -0
  119. package/dist/material/VpToken.js +9 -0
  120. package/dist/material/VpToken.js.map +1 -0
  121. package/dist/rules/ActivateCardRule.d.ts +43 -0
  122. package/dist/rules/ActivateCardRule.d.ts.map +1 -0
  123. package/dist/rules/ActivateCardRule.js +183 -0
  124. package/dist/rules/ActivateCardRule.js.map +1 -0
  125. package/dist/rules/AutumnRule.d.ts +9 -0
  126. package/dist/rules/AutumnRule.d.ts.map +1 -0
  127. package/dist/rules/AutumnRule.js +42 -0
  128. package/dist/rules/AutumnRule.js.map +1 -0
  129. package/dist/rules/BonusTokenRule.d.ts +10 -0
  130. package/dist/rules/BonusTokenRule.d.ts.map +1 -0
  131. package/dist/rules/BonusTokenRule.js +20 -0
  132. package/dist/rules/BonusTokenRule.js.map +1 -0
  133. package/dist/rules/ChooseOutcomeRule.d.ts +9 -0
  134. package/dist/rules/ChooseOutcomeRule.d.ts.map +1 -0
  135. package/dist/rules/ChooseOutcomeRule.js +18 -0
  136. package/dist/rules/ChooseOutcomeRule.js.map +1 -0
  137. package/dist/rules/ChooseSkillRule.d.ts +10 -0
  138. package/dist/rules/ChooseSkillRule.d.ts.map +1 -0
  139. package/dist/rules/ChooseSkillRule.js +20 -0
  140. package/dist/rules/ChooseSkillRule.js.map +1 -0
  141. package/dist/rules/CustomMoveType.d.ts +17 -0
  142. package/dist/rules/CustomMoveType.d.ts.map +1 -0
  143. package/dist/rules/CustomMoveType.js +18 -0
  144. package/dist/rules/CustomMoveType.js.map +1 -0
  145. package/dist/rules/DiscardItemRule.d.ts +9 -0
  146. package/dist/rules/DiscardItemRule.d.ts.map +1 -0
  147. package/dist/rules/DiscardItemRule.js +19 -0
  148. package/dist/rules/DiscardItemRule.js.map +1 -0
  149. package/dist/rules/EncounterRule.d.ts +26 -0
  150. package/dist/rules/EncounterRule.d.ts.map +1 -0
  151. package/dist/rules/EncounterRule.js +75 -0
  152. package/dist/rules/EncounterRule.js.map +1 -0
  153. package/dist/rules/EventRule.d.ts +13 -0
  154. package/dist/rules/EventRule.d.ts.map +1 -0
  155. package/dist/rules/EventRule.js +39 -0
  156. package/dist/rules/EventRule.js.map +1 -0
  157. package/dist/rules/FinalScoringRule.d.ts +18 -0
  158. package/dist/rules/FinalScoringRule.d.ts.map +1 -0
  159. package/dist/rules/FinalScoringRule.js +30 -0
  160. package/dist/rules/FinalScoringRule.js.map +1 -0
  161. package/dist/rules/GreyluneRule.d.ts +87 -0
  162. package/dist/rules/GreyluneRule.d.ts.map +1 -0
  163. package/dist/rules/GreyluneRule.js +432 -0
  164. package/dist/rules/GreyluneRule.js.map +1 -0
  165. package/dist/rules/PlaceVillagerRule.d.ts +10 -0
  166. package/dist/rules/PlaceVillagerRule.d.ts.map +1 -0
  167. package/dist/rules/PlaceVillagerRule.js +17 -0
  168. package/dist/rules/PlaceVillagerRule.js.map +1 -0
  169. package/dist/rules/ReactionRule.d.ts +17 -0
  170. package/dist/rules/ReactionRule.d.ts.map +1 -0
  171. package/dist/rules/ReactionRule.js +48 -0
  172. package/dist/rules/ReactionRule.js.map +1 -0
  173. package/dist/rules/ResolveEffectsRule.d.ts +12 -0
  174. package/dist/rules/ResolveEffectsRule.d.ts.map +1 -0
  175. package/dist/rules/ResolveEffectsRule.js +85 -0
  176. package/dist/rules/ResolveEffectsRule.js.map +1 -0
  177. package/dist/rules/ResolveEncounterRule.d.ts +19 -0
  178. package/dist/rules/ResolveEncounterRule.d.ts.map +1 -0
  179. package/dist/rules/ResolveEncounterRule.js +86 -0
  180. package/dist/rules/ResolveEncounterRule.js.map +1 -0
  181. package/dist/rules/ResolveQuestRule.d.ts +17 -0
  182. package/dist/rules/ResolveQuestRule.d.ts.map +1 -0
  183. package/dist/rules/ResolveQuestRule.js +64 -0
  184. package/dist/rules/ResolveQuestRule.js.map +1 -0
  185. package/dist/rules/RuleId.d.ts +27 -0
  186. package/dist/rules/RuleId.d.ts.map +1 -0
  187. package/dist/rules/RuleId.js +28 -0
  188. package/dist/rules/RuleId.js.map +1 -0
  189. package/dist/rules/SeasonRule.d.ts +11 -0
  190. package/dist/rules/SeasonRule.d.ts.map +1 -0
  191. package/dist/rules/SeasonRule.js +32 -0
  192. package/dist/rules/SeasonRule.js.map +1 -0
  193. package/dist/rules/SpecialActionRule.d.ts +15 -0
  194. package/dist/rules/SpecialActionRule.d.ts.map +1 -0
  195. package/dist/rules/SpecialActionRule.js +32 -0
  196. package/dist/rules/SpecialActionRule.js.map +1 -0
  197. package/dist/rules/SpringRule.d.ts +7 -0
  198. package/dist/rules/SpringRule.d.ts.map +1 -0
  199. package/dist/rules/SpringRule.js +16 -0
  200. package/dist/rules/SpringRule.js.map +1 -0
  201. package/dist/rules/StraightenCardRule.d.ts +9 -0
  202. package/dist/rules/StraightenCardRule.d.ts.map +1 -0
  203. package/dist/rules/StraightenCardRule.js +11 -0
  204. package/dist/rules/StraightenCardRule.js.map +1 -0
  205. package/dist/rules/SummerRule.d.ts +30 -0
  206. package/dist/rules/SummerRule.d.ts.map +1 -0
  207. package/dist/rules/SummerRule.js +140 -0
  208. package/dist/rules/SummerRule.js.map +1 -0
  209. package/dist/rules/TellStoryRule.d.ts +22 -0
  210. package/dist/rules/TellStoryRule.d.ts.map +1 -0
  211. package/dist/rules/TellStoryRule.js +72 -0
  212. package/dist/rules/TellStoryRule.js.map +1 -0
  213. package/dist/rules/TheFirstStepRule.d.ts +5 -0
  214. package/dist/rules/TheFirstStepRule.d.ts.map +1 -0
  215. package/dist/rules/TheFirstStepRule.js +7 -0
  216. package/dist/rules/TheFirstStepRule.js.map +1 -0
  217. package/dist/rules/TravelRule.d.ts +13 -0
  218. package/dist/rules/TravelRule.d.ts.map +1 -0
  219. package/dist/rules/TravelRule.js +41 -0
  220. package/dist/rules/TravelRule.js.map +1 -0
  221. package/dist/rules/UseItemRule.d.ts +6 -0
  222. package/dist/rules/UseItemRule.d.ts.map +1 -0
  223. package/dist/rules/UseItemRule.js +35 -0
  224. package/dist/rules/UseItemRule.js.map +1 -0
  225. package/dist/rules/WinterRule.d.ts +24 -0
  226. package/dist/rules/WinterRule.d.ts.map +1 -0
  227. package/dist/rules/WinterRule.js +112 -0
  228. package/dist/rules/WinterRule.js.map +1 -0
  229. package/package.json +39 -0
@@ -0,0 +1,43 @@
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+ export var LocationType;
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+ (function (LocationType) {
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+ LocationType[LocationType["MainBoard"] = 1] = "MainBoard";
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+ LocationType[LocationType["SeasonBoard"] = 2] = "SeasonBoard";
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+ LocationType[LocationType["PlayerBoard"] = 3] = "PlayerBoard";
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+ LocationType[LocationType["VillageDeck"] = 4] = "VillageDeck";
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+ LocationType[LocationType["VillageGrid"] = 5] = "VillageGrid";
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+ LocationType[LocationType["VillageGap"] = 6] = "VillageGap";
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+ LocationType[LocationType["EncounterDeck"] = 7] = "EncounterDeck";
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+ LocationType[LocationType["EncounterRow"] = 8] = "EncounterRow";
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+ LocationType[LocationType["EventPile"] = 9] = "EventPile";
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+ LocationType[LocationType["EventSpace"] = 10] = "EventSpace";
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+ LocationType[LocationType["QuestTileSpace"] = 11] = "QuestTileSpace";
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+ LocationType[LocationType["QuestRewardSpace"] = 12] = "QuestRewardSpace";
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+ LocationType[LocationType["Area"] = 13] = "Area";
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+ LocationType[LocationType["ScoreTrack"] = 14] = "ScoreTrack";
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+ LocationType[LocationType["VpTokenStack"] = 15] = "VpTokenStack";
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+ LocationType[LocationType["CoinReserve"] = 16] = "CoinReserve";
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+ LocationType[LocationType["SealStack"] = 17] = "SealStack";
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+ LocationType[LocationType["SealDiscard"] = 18] = "SealDiscard";
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+ LocationType[LocationType["IncomeTokenStock"] = 19] = "IncomeTokenStock";
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+ LocationType[LocationType["CardSeal"] = 20] = "CardSeal";
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+ LocationType[LocationType["CardIncome"] = 21] = "CardIncome";
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+ LocationType[LocationType["VillagerReserve"] = 22] = "VillagerReserve";
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+ LocationType[LocationType["SeasonTrack"] = 23] = "SeasonTrack";
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+ LocationType[LocationType["Camp"] = 24] = "Camp";
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+ LocationType[LocationType["Companions"] = 25] = "Companions";
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+ LocationType[LocationType["Items"] = 26] = "Items";
29
+ LocationType[LocationType["UntoldStories"] = 27] = "UntoldStories";
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+ LocationType[LocationType["ToldStories"] = 28] = "ToldStories";
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+ LocationType[LocationType["ActiveVillagers"] = 29] = "ActiveVillagers";
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+ LocationType[LocationType["StrengthTrack"] = 30] = "StrengthTrack";
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+ LocationType[LocationType["MagicTrack"] = 31] = "MagicTrack";
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+ LocationType[LocationType["QuestMarkerSpace"] = 32] = "QuestMarkerSpace";
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+ LocationType[LocationType["IncomeTokenSpace"] = 33] = "IncomeTokenSpace";
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+ LocationType[LocationType["SpecialAction"] = 34] = "SpecialAction";
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+ LocationType[LocationType["BonusTokens"] = 35] = "BonusTokens";
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+ LocationType[LocationType["PlayerCoins"] = 36] = "PlayerCoins";
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+ LocationType[LocationType["PlayerVpTokens"] = 37] = "PlayerVpTokens";
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+ LocationType[LocationType["FirstPlayerTokenSpace"] = 38] = "FirstPlayerTokenSpace";
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+ LocationType[LocationType["PlayerPanel"] = 39] = "PlayerPanel";
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+ })(LocationType || (LocationType = {}));
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+ //# sourceMappingURL=LocationType.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LocationType.js","sourceRoot":"","sources":["../../src/material/LocationType.ts"],"names":[],"mappings":"AAAA,MAAM,CAAN,IAAY,YAuHX;AAvHD,WAAY,YAAY;IAEtB,yDAAa,CAAA;IACb,6DAAW,CAAA;IACX,6DAAW,CAAA;IAKX,6DAAW,CAAA;IAEX,6DAAW,CAAA;IAMX,2DAAU,CAAA;IAEV,iEAAa,CAAA;IAEb,+DAAY,CAAA;IAKZ,yDAAS,CAAA;IAYT,4DAAU,CAAA;IAEV,oEAAc,CAAA;IAMd,wEAAgB,CAAA;IAMhB,gDAAI,CAAA;IAKJ,4DAAU,CAAA;IAKV,gEAAY,CAAA;IAEZ,8DAAW,CAAA;IACX,0DAAS,CAAA;IAKT,8DAAW,CAAA;IACX,wEAAgB,CAAA;IAEhB,wDAAQ,CAAA;IAER,4DAAU,CAAA;IAEV,sEAAe,CAAA;IAKf,8DAAW,CAAA;IAKX,gDAAI,CAAA;IAKJ,4DAAU,CAAA;IAEV,kDAAK,CAAA;IAEL,kEAAa,CAAA;IAEb,8DAAW,CAAA;IAEX,sEAAe,CAAA;IAEf,kEAAa,CAAA;IAEb,4DAAU,CAAA;IAEV,wEAAgB,CAAA;IAEhB,wEAAgB,CAAA;IAEhB,kEAAa,CAAA;IAEb,8DAAW,CAAA;IACX,8DAAW,CAAA;IACX,oEAAc,CAAA;IACd,kFAAqB,CAAA;IAGrB,8DAAW,CAAA;AACb,CAAC,EAvHW,YAAY,KAAZ,YAAY,QAuHvB"}
@@ -0,0 +1,8 @@
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+ import { Material } from '@gamepark/rules-api';
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+ import { PlayerColor } from '../PlayerColor';
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+ import { LocationType } from './LocationType';
4
+ import { MaterialType } from './MaterialType';
5
+ export type MaterialSource = {
6
+ material(type: MaterialType): Material<PlayerColor, MaterialType, LocationType>;
7
+ };
8
+ //# sourceMappingURL=MaterialSource.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MaterialSource.d.ts","sourceRoot":"","sources":["../../src/material/MaterialSource.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAA;AAC9C,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAA;AAC5C,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAC7C,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAW7C,MAAM,MAAM,cAAc,GAAG;IAAE,QAAQ,CAAC,IAAI,EAAE,YAAY,GAAG,QAAQ,CAAC,WAAW,EAAE,YAAY,EAAE,YAAY,CAAC,CAAA;CAAE,CAAA"}
@@ -0,0 +1,2 @@
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+ export {};
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+ //# sourceMappingURL=MaterialSource.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"MaterialSource.js","sourceRoot":"","sources":["../../src/material/MaterialSource.ts"],"names":[],"mappings":""}
@@ -0,0 +1,23 @@
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+ export declare enum MaterialType {
2
+ VillageCard = 1,
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+ EncounterCard = 2,
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+ EventTile = 3,
5
+ QuestTile = 4,
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+ MainBoard = 5,
7
+ SeasonBoard = 6,
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+ PlayerBoard = 7,
9
+ Adventurer = 8,
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+ Villager = 9,
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+ SeasonMarker = 10,
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+ ScoreMarker = 11,
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+ QuestMarker = 12,
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+ StrengthMarker = 13,
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+ MagicMarker = 14,
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+ BonusToken = 15,
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+ Coin = 16,
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+ Seal = 17,
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+ IncomeToken = 18,
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+ VpToken = 19,
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+ FirstPlayerToken = 20
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+ }
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+ //# sourceMappingURL=MaterialType.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MaterialType.d.ts","sourceRoot":"","sources":["../../src/material/MaterialType.ts"],"names":[],"mappings":"AAAA,oBAAY,YAAY;IACtB,WAAW,IAAI;IACf,aAAa,IAAA;IACb,SAAS,IAAA;IACT,SAAS,IAAA;IACT,SAAS,IAAA;IACT,WAAW,IAAA;IACX,WAAW,IAAA;IACX,UAAU,IAAA;IACV,QAAQ,IAAA;IACR,YAAY,KAAA;IACZ,WAAW,KAAA;IACX,WAAW,KAAA;IACX,cAAc,KAAA;IACd,WAAW,KAAA;IACX,UAAU,KAAA;IACV,IAAI,KAAA;IACJ,IAAI,KAAA;IACJ,WAAW,KAAA;IACX,OAAO,KAAA;IACP,gBAAgB,KAAA;CACjB"}
@@ -0,0 +1,24 @@
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+ export var MaterialType;
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+ (function (MaterialType) {
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+ MaterialType[MaterialType["VillageCard"] = 1] = "VillageCard";
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+ MaterialType[MaterialType["EncounterCard"] = 2] = "EncounterCard";
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+ MaterialType[MaterialType["EventTile"] = 3] = "EventTile";
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+ MaterialType[MaterialType["QuestTile"] = 4] = "QuestTile";
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+ MaterialType[MaterialType["MainBoard"] = 5] = "MainBoard";
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+ MaterialType[MaterialType["SeasonBoard"] = 6] = "SeasonBoard";
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+ MaterialType[MaterialType["PlayerBoard"] = 7] = "PlayerBoard";
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+ MaterialType[MaterialType["Adventurer"] = 8] = "Adventurer";
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+ MaterialType[MaterialType["Villager"] = 9] = "Villager";
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+ MaterialType[MaterialType["SeasonMarker"] = 10] = "SeasonMarker";
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+ MaterialType[MaterialType["ScoreMarker"] = 11] = "ScoreMarker";
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+ MaterialType[MaterialType["QuestMarker"] = 12] = "QuestMarker";
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+ MaterialType[MaterialType["StrengthMarker"] = 13] = "StrengthMarker";
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+ MaterialType[MaterialType["MagicMarker"] = 14] = "MagicMarker";
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+ MaterialType[MaterialType["BonusToken"] = 15] = "BonusToken";
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+ MaterialType[MaterialType["Coin"] = 16] = "Coin";
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+ MaterialType[MaterialType["Seal"] = 17] = "Seal";
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+ MaterialType[MaterialType["IncomeToken"] = 18] = "IncomeToken";
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+ MaterialType[MaterialType["VpToken"] = 19] = "VpToken";
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+ MaterialType[MaterialType["FirstPlayerToken"] = 20] = "FirstPlayerToken";
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+ })(MaterialType || (MaterialType = {}));
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+ //# sourceMappingURL=MaterialType.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MaterialType.js","sourceRoot":"","sources":["../../src/material/MaterialType.ts"],"names":[],"mappings":"AAAA,MAAM,CAAN,IAAY,YAqBX;AArBD,WAAY,YAAY;IACtB,6DAAe,CAAA;IACf,iEAAa,CAAA;IACb,yDAAS,CAAA;IACT,yDAAS,CAAA;IACT,yDAAS,CAAA;IACT,6DAAW,CAAA;IACX,6DAAW,CAAA;IACX,2DAAU,CAAA;IACV,uDAAQ,CAAA;IACR,gEAAY,CAAA;IACZ,8DAAW,CAAA;IACX,8DAAW,CAAA;IACX,oEAAc,CAAA;IACd,8DAAW,CAAA;IACX,4DAAU,CAAA;IACV,gDAAI,CAAA;IACJ,gDAAI,CAAA;IACJ,8DAAW,CAAA;IACX,sDAAO,CAAA;IACP,wEAAgB,CAAA;AAClB,CAAC,EArBW,YAAY,KAAZ,YAAY,QAqBvB"}
@@ -0,0 +1,6 @@
1
+ export declare enum Period {
2
+ I = 1,
3
+ II = 2,
4
+ III = 3
5
+ }
6
+ //# sourceMappingURL=Period.d.ts.map
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+ {"version":3,"file":"Period.d.ts","sourceRoot":"","sources":["../../src/material/Period.ts"],"names":[],"mappings":"AAKA,oBAAY,MAAM;IAChB,CAAC,IAAI;IACL,EAAE,IAAA;IACF,GAAG,IAAA;CACJ"}
@@ -0,0 +1,7 @@
1
+ export var Period;
2
+ (function (Period) {
3
+ Period[Period["I"] = 1] = "I";
4
+ Period[Period["II"] = 2] = "II";
5
+ Period[Period["III"] = 3] = "III";
6
+ })(Period || (Period = {}));
7
+ //# sourceMappingURL=Period.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"Period.js","sourceRoot":"","sources":["../../src/material/Period.ts"],"names":[],"mappings":"AAKA,MAAM,CAAN,IAAY,MAIX;AAJD,WAAY,MAAM;IAChB,6BAAK,CAAA;IACL,+BAAE,CAAA;IACF,iCAAG,CAAA;AACL,CAAC,EAJW,MAAM,KAAN,MAAM,QAIjB"}
@@ -0,0 +1,34 @@
1
+ import { PlayerColor } from '../PlayerColor';
2
+ import { Season } from '../Season';
3
+ import { Area } from './Area';
4
+ import { Countable, Score } from './Effect';
5
+ import { EncounterCard } from './EncounterCard';
6
+ import { LocationType } from './LocationType';
7
+ import { MaterialSource } from './MaterialSource';
8
+ import { MaterialType } from './MaterialType';
9
+ import { VpToken } from './VpToken';
10
+ export declare const playerSeason: (source: MaterialSource, player: PlayerColor) => Season;
11
+ export declare const adventurerArea: (source: MaterialSource, player: PlayerColor) => Area;
12
+ export declare const playerCoins: (source: MaterialSource, player: PlayerColor) => number;
13
+ export declare const playerForce: (source: MaterialSource, player: PlayerColor) => number;
14
+ export declare const playerMagic: (source: MaterialSource, player: PlayerColor) => number;
15
+ export declare const playerItems: (source: MaterialSource, player: PlayerColor) => import("@gamepark/rules-api").Material<PlayerColor, MaterialType, LocationType>;
16
+ export declare const playerCompanions: (source: MaterialSource, player: PlayerColor) => import("@gamepark/rules-api").Material<PlayerColor, MaterialType, LocationType>;
17
+ export declare const playerCards: (source: MaterialSource, player: PlayerColor) => import("@gamepark/rules-api").Material<PlayerColor, MaterialType, LocationType>;
18
+ export declare const untoldStories: (source: MaterialSource, player: PlayerColor) => import("@gamepark/rules-api").Material<PlayerColor, MaterialType, LocationType>;
19
+ export declare const toldStories: (source: MaterialSource, player: PlayerColor) => import("@gamepark/rules-api").Material<PlayerColor, MaterialType, LocationType>;
20
+ export declare const resolvedEncounters: (source: MaterialSource, player: PlayerColor) => EncounterCard[];
21
+ export declare const activeVillagers: (source: MaterialSource, player: PlayerColor) => import("@gamepark/rules-api").Material<PlayerColor, MaterialType, LocationType>;
22
+ export declare const villagersAtDisposal: (source: MaterialSource, player: PlayerColor) => number;
23
+ export declare const villagersInVillage: (source: MaterialSource, player: PlayerColor) => import("@gamepark/rules-api").Material<PlayerColor, MaterialType, LocationType>;
24
+ export declare const itemLimit: (source: MaterialSource, player: PlayerColor) => number;
25
+ export declare const keepsPotions: (source: MaterialSource, player: PlayerColor) => boolean;
26
+ export declare const vpTokenTotal: (token: VpToken, flipped: boolean) => number;
27
+ export declare const playerVp: (source: MaterialSource, player: PlayerColor) => number;
28
+ export declare const count: (source: MaterialSource, player: PlayerColor, countable: Countable) => number;
29
+ export declare const scoreValue: (source: MaterialSource, player: PlayerColor, score: Score) => number;
30
+ export declare const skillScore: (source: MaterialSource, player: PlayerColor) => number;
31
+ export declare const companionsScore: (source: MaterialSource, player: PlayerColor) => number;
32
+ export declare const itemsScore: (source: MaterialSource, player: PlayerColor) => number;
33
+ export declare const questScore: (source: MaterialSource, player: PlayerColor) => number;
34
+ //# sourceMappingURL=PlayerState.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PlayerState.d.ts","sourceRoot":"","sources":["../../src/material/PlayerState.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAA;AAC5C,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAA;AAClC,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAA;AAC7B,OAAO,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,UAAU,CAAA;AAC3C,OAAO,EAAE,aAAa,EAAkC,MAAM,iBAAiB,CAAA;AAC/E,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAC7C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAA;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAI7C,OAAO,EAAmB,OAAO,EAAgB,MAAM,WAAW,CAAA;AAMlE,eAAO,MAAM,YAAY,WAAY,cAAc,UAAU,WAAW,KAAG,MACgC,CAAA;AAG3G,eAAO,MAAM,cAAc,WAAY,cAAc,UAAU,WAAW,KAAG,IACyB,CAAA;AAItG,eAAO,MAAM,WAAW,WAAY,cAAc,UAAU,WAAW,KAAG,MACmC,CAAA;AAE7G,eAAO,MAAM,WAAW,WAAY,cAAc,UAAU,WAAW,KAAG,MACc,CAAA;AAExF,eAAO,MAAM,WAAW,WAAY,cAAc,UAAU,WAAW,KAAG,MACW,CAAA;AAErF,eAAO,MAAM,WAAW,WAAY,cAAc,UAAU,WAAW,oFACgB,CAAA;AAEvF,eAAO,MAAM,gBAAgB,WAAY,cAAc,UAAU,WAAW,oFACgB,CAAA;AAG5F,eAAO,MAAM,WAAW,WAAY,cAAc,UAAU,WAAW,oFAIuC,CAAA;AAE9G,eAAO,MAAM,aAAa,WAAY,cAAc,UAAU,WAAW,oFACwB,CAAA;AAEjG,eAAO,MAAM,WAAW,WAAY,cAAc,UAAU,WAAW,oFACwB,CAAA;AAG/F,eAAO,MAAM,kBAAkB,WAAY,cAAc,UAAU,WAAW,KAAG,aAAa,EAM5D,CAAA;AAElC,eAAO,MAAM,eAAe,WAAY,cAAc,UAAU,WAAW,oFACmB,CAAA;AAG9F,eAAO,MAAM,mBAAmB,WAAY,cAAc,UAAU,WAAW,KAAG,MAC0C,CAAA;AAG5H,eAAO,MAAM,kBAAkB,WAAY,cAAc,UAAU,WAAW,oFACW,CAAA;AAYzF,eAAO,MAAM,SAAS,WAAY,cAAc,UAAU,WAAW,KAAG,MAC0D,CAAA;AAGlI,eAAO,MAAM,YAAY,WAAY,cAAc,UAAU,WAAW,KAAG,OACT,CAAA;AAKlE,eAAO,MAAM,YAAY,UAAW,OAAO,WAAW,OAAO,KAAG,MACyB,CAAA;AAMzF,eAAO,MAAM,QAAQ,WAAY,cAAc,UAAU,WAAW,KAAG,MAItE,CAAA;AAGD,eAAO,MAAM,KAAK,WAAY,cAAc,UAAU,WAAW,aAAa,SAAS,KAAG,MA2BzF,CAAA;AAED,eAAO,MAAM,UAAU,WAAY,cAAc,UAAU,WAAW,SAAS,KAAK,KAAG,MAItF,CAAA;AAGD,eAAO,MAAM,UAAU,WAAY,cAAc,UAAU,WAAW,KAAG,MAMxE,CAAA;AASD,eAAO,MAAM,eAAe,WAAY,cAAc,UAAU,WAAW,KAAG,MAAsE,CAAA;AAEpJ,eAAO,MAAM,UAAU,WAAY,cAAc,UAAU,WAAW,KAAG,MAAiE,CAAA;AAM1I,eAAO,MAAM,UAAU,WAAY,cAAc,UAAU,WAAW,KAAG,MAShE,CAAA"}
@@ -0,0 +1,106 @@
1
+ import { uniq } from 'es-toolkit';
2
+ import { MASTER_SCORE, MAX_ITEMS, SKILLED_SCORE } from '../Constants';
3
+ import { Season } from '../Season';
4
+ import { Area } from './Area';
5
+ import { Countable } from './Effect';
6
+ import { encounterArea } from './EncounterCard';
7
+ import { LocationType } from './LocationType';
8
+ import { MaterialType } from './MaterialType';
9
+ import { questRewards } from './QuestTile';
10
+ import { coinUnits } from './Tokens';
11
+ import { VILLAGERS_PER_PLAYER } from './Villager';
12
+ import { getVpTokenValue, VpTokenValue } from './VpToken';
13
+ import { isPotion, PermanentType, villageCardData } from './VillageCard';
14
+ export const playerSeason = (source, player) => source.material(MaterialType.SeasonMarker).id(player).getItem()?.location.id ?? Season.Spring;
15
+ export const adventurerArea = (source, player) => source.material(MaterialType.Adventurer).id(player).getItem()?.location.id ?? Area.Village;
16
+ export const playerCoins = (source, player) => source.material(MaterialType.Coin).location(LocationType.PlayerCoins).player(player).money(coinUnits).count;
17
+ export const playerForce = (source, player) => source.material(MaterialType.StrengthMarker).player(player).getItem()?.location.x ?? 0;
18
+ export const playerMagic = (source, player) => source.material(MaterialType.MagicMarker).player(player).getItem()?.location.x ?? 0;
19
+ export const playerItems = (source, player) => source.material(MaterialType.VillageCard).location(LocationType.Items).player(player);
20
+ export const playerCompanions = (source, player) => source.material(MaterialType.VillageCard).location(LocationType.Companions).player(player);
21
+ export const playerCards = (source, player) => source
22
+ .material(MaterialType.VillageCard)
23
+ .player(player)
24
+ .location((location) => location.type === LocationType.Items || location.type === LocationType.Companions);
25
+ export const untoldStories = (source, player) => source.material(MaterialType.EncounterCard).location(LocationType.UntoldStories).player(player);
26
+ export const toldStories = (source, player) => source.material(MaterialType.EncounterCard).location(LocationType.ToldStories).player(player);
27
+ export const resolvedEncounters = (source, player) => source
28
+ .material(MaterialType.EncounterCard)
29
+ .player(player)
30
+ .location((location) => location.type === LocationType.UntoldStories || location.type === LocationType.ToldStories)
31
+ .getItems()
32
+ .map((item) => item.id.front);
33
+ export const activeVillagers = (source, player) => source.material(MaterialType.Villager).location(LocationType.ActiveVillagers).player(player);
34
+ export const villagersAtDisposal = (source, player) => VILLAGERS_PER_PLAYER - source.material(MaterialType.Villager).location(LocationType.VillagerReserve).player(player).length;
35
+ export const villagersInVillage = (source, player) => source.material(MaterialType.Villager).location(LocationType.VillageGap).player(player);
36
+ const permanents = (source, player, type) => playerCards(source, player)
37
+ .getItems()
38
+ .map((item) => villageCardData[item.id.front].permanent)
39
+ .filter((permanent) => permanent?.type === type);
40
+ export const itemLimit = (source, player) => MAX_ITEMS + permanents(source, player, PermanentType.ItemLimit).reduce((total, permanent) => total + (permanent.count ?? 1), 0);
41
+ export const keepsPotions = (source, player) => permanents(source, player, PermanentType.TiltPotions).length > 0;
42
+ export const vpTokenTotal = (token, flipped) => getVpTokenValue(token) === VpTokenValue.Vp25 ? (flipped ? 50 : 25) : flipped ? 100 : 75;
43
+ export const playerVp = (source, player) => {
44
+ const marker = source.material(MaterialType.ScoreMarker).id(player).getItem()?.location.x ?? 0;
45
+ const token = source.material(MaterialType.VpToken).location(LocationType.PlayerVpTokens).player(player).getItem();
46
+ return marker + (token ? vpTokenTotal(token.id, token.location.rotation === true) : 0);
47
+ };
48
+ export const count = (source, player, countable) => {
49
+ switch (countable) {
50
+ case Countable.Force:
51
+ return playerForce(source, player);
52
+ case Countable.Magic:
53
+ return playerMagic(source, player);
54
+ case Countable.LowestSkill:
55
+ return Math.min(playerForce(source, player), playerMagic(source, player));
56
+ case Countable.Coins:
57
+ return playerCoins(source, player);
58
+ case Countable.Item:
59
+ return playerItems(source, player).length;
60
+ case Countable.Companion:
61
+ return playerCompanions(source, player).length;
62
+ case Countable.Potion:
63
+ return playerItems(source, player).getItems().filter((item) => isPotion(item.id.front)).length;
64
+ case Countable.ToldStory:
65
+ return toldStories(source, player).length;
66
+ case Countable.UntoldStory:
67
+ return untoldStories(source, player).length;
68
+ case Countable.Villagers:
69
+ return villagersAtDisposal(source, player);
70
+ case Countable.FarEncounter:
71
+ return resolvedEncounters(source, player).filter((card) => encounterArea[card] >= Area.Hammer).length;
72
+ case Countable.DistinctBanner:
73
+ return uniq(resolvedEncounters(source, player).map((card) => encounterArea[card])).length;
74
+ }
75
+ };
76
+ export const scoreValue = (source, player, score) => {
77
+ if (score.per === undefined)
78
+ return score.vp;
79
+ const counted = Math.max(0, count(source, player, score.per) - (score.minus ?? 0));
80
+ return score.vp * Math.floor(counted / (score.divide ?? 1));
81
+ };
82
+ export const skillScore = (source, player) => {
83
+ const force = playerForce(source, player);
84
+ const magic = playerMagic(source, player);
85
+ if (force >= MASTER_SCORE.level && magic >= MASTER_SCORE.level)
86
+ return MASTER_SCORE.vp;
87
+ if (force >= SKILLED_SCORE.level && magic >= SKILLED_SCORE.level)
88
+ return SKILLED_SCORE.vp;
89
+ return 0;
90
+ };
91
+ const cardsScore = (source, player, cards) => cards.getItems().reduce((total, item) => {
92
+ const score = villageCardData[item.id.front].score;
93
+ return score ? total + scoreValue(source, player, score) : total;
94
+ }, 0);
95
+ export const companionsScore = (source, player) => cardsScore(source, player, playerCompanions(source, player));
96
+ export const itemsScore = (source, player) => cardsScore(source, player, playerItems(source, player));
97
+ export const questScore = (source, player) => source
98
+ .material(MaterialType.QuestMarker)
99
+ .id(player)
100
+ .location(LocationType.QuestRewardSpace)
101
+ .getItems()
102
+ .reduce((total, item) => {
103
+ const reward = questRewards[item.location.id];
104
+ return total + (item.location.x === 0 ? reward.first : reward.others);
105
+ }, 0);
106
+ //# sourceMappingURL=PlayerState.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,21 @@
1
+ import { Area } from './Area';
2
+ import { Requirement } from './Effect';
3
+ export declare enum QuestTile {
4
+ Giant = 1,
5
+ Dragon = 2,
6
+ Wraiths = 3,
7
+ BardTournament = 4,
8
+ Donation = 5,
9
+ Undeads = 6,
10
+ DeadlyTrap = 7,
11
+ Ransom = 8,
12
+ Wedding = 9
13
+ }
14
+ export declare const heroicQuestAreas: readonly [Area.Hammer, Area.Swords, Area.Edge];
15
+ export type HeroicQuestArea = (typeof heroicQuestAreas)[number];
16
+ export declare const questRewards: Record<HeroicQuestArea, {
17
+ first: number;
18
+ others: number;
19
+ }>;
20
+ export declare const questRequirements: Record<QuestTile, Requirement[]>;
21
+ //# sourceMappingURL=QuestTile.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"QuestTile.d.ts","sourceRoot":"","sources":["../../src/material/QuestTile.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAA;AAC7B,OAAO,EAAO,WAAW,EAAmB,MAAM,UAAU,CAAA;AAG5D,oBAAY,SAAS;IACnB,KAAK,IAAI;IACT,MAAM,IAAA;IACN,OAAO,IAAA;IACP,cAAc,IAAA;IACd,QAAQ,IAAA;IACR,OAAO,IAAA;IACP,UAAU,IAAA;IACV,MAAM,IAAA;IACN,OAAO,IAAA;CACR;AAOD,eAAO,MAAM,gBAAgB,gDAAiD,CAAA;AAG9E,MAAM,MAAM,eAAe,GAAG,CAAC,OAAO,gBAAgB,CAAC,CAAC,MAAM,CAAC,CAAA;AAO/D,eAAO,MAAM,YAAY,EAAE,MAAM,CAAC,eAAe,EAAE;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAInF,CAAA;AAMD,eAAO,MAAM,iBAAiB,EAAE,MAAM,CAAC,SAAS,EAAE,WAAW,EAAE,CAY9D,CAAA"}
@@ -0,0 +1,32 @@
1
+ import { Area } from './Area';
2
+ import { req, RequirementType } from './Effect';
3
+ export var QuestTile;
4
+ (function (QuestTile) {
5
+ QuestTile[QuestTile["Giant"] = 1] = "Giant";
6
+ QuestTile[QuestTile["Dragon"] = 2] = "Dragon";
7
+ QuestTile[QuestTile["Wraiths"] = 3] = "Wraiths";
8
+ QuestTile[QuestTile["BardTournament"] = 4] = "BardTournament";
9
+ QuestTile[QuestTile["Donation"] = 5] = "Donation";
10
+ QuestTile[QuestTile["Undeads"] = 6] = "Undeads";
11
+ QuestTile[QuestTile["DeadlyTrap"] = 7] = "DeadlyTrap";
12
+ QuestTile[QuestTile["Ransom"] = 8] = "Ransom";
13
+ QuestTile[QuestTile["Wedding"] = 9] = "Wedding";
14
+ })(QuestTile || (QuestTile = {}));
15
+ export const heroicQuestAreas = [Area.Hammer, Area.Swords, Area.Edge];
16
+ export const questRewards = {
17
+ [Area.Hammer]: { first: 7, others: 5 },
18
+ [Area.Swords]: { first: 8, others: 6 },
19
+ [Area.Edge]: { first: 9, others: 7 }
20
+ };
21
+ export const questRequirements = {
22
+ [QuestTile.Giant]: [req(RequirementType.Force, 4)],
23
+ [QuestTile.Dragon]: [req(RequirementType.Skills, 6)],
24
+ [QuestTile.Wraiths]: [req(RequirementType.Magic, 4)],
25
+ [QuestTile.BardTournament]: [req(RequirementType.TellStories, 2)],
26
+ [QuestTile.Donation]: [req(RequirementType.DiscardItem)],
27
+ [QuestTile.Undeads]: [req(RequirementType.SpendForce, 1), req(RequirementType.SpendMagic, 1)],
28
+ [QuestTile.DeadlyTrap]: [req(RequirementType.ReturnVillager)],
29
+ [QuestTile.Ransom]: [req(RequirementType.SpendCoins, 6)],
30
+ [QuestTile.Wedding]: [req(RequirementType.SpendVillagers, 2)]
31
+ };
32
+ //# sourceMappingURL=QuestTile.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"QuestTile.js","sourceRoot":"","sources":["../../src/material/QuestTile.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAA;AAC7B,OAAO,EAAE,GAAG,EAAe,eAAe,EAAE,MAAM,UAAU,CAAA;AAG5D,MAAM,CAAN,IAAY,SAUX;AAVD,WAAY,SAAS;IACnB,2CAAS,CAAA;IACT,6CAAM,CAAA;IACN,+CAAO,CAAA;IACP,6DAAc,CAAA;IACd,iDAAQ,CAAA;IACR,+CAAO,CAAA;IACP,qDAAU,CAAA;IACV,6CAAM,CAAA;IACN,+CAAO,CAAA;AACT,CAAC,EAVW,SAAS,KAAT,SAAS,QAUpB;AAOD,MAAM,CAAC,MAAM,gBAAgB,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAU,CAAA;AAU9E,MAAM,CAAC,MAAM,YAAY,GAA+D;IACtF,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE;IACtC,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE;IACtC,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE;CACrC,CAAA;AAMD,MAAM,CAAC,MAAM,iBAAiB,GAAqC;IACjE,CAAC,SAAS,CAAC,KAAK,CAAC,EAAE,CAAC,GAAG,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAClD,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;IACpD,CAAC,SAAS,CAAC,OAAO,CAAC,EAAE,CAAC,GAAG,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAEpD,CAAC,SAAS,CAAC,cAAc,CAAC,EAAE,CAAC,GAAG,CAAC,eAAe,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;IACjE,CAAC,SAAS,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;IACxD,CAAC,SAAS,CAAC,OAAO,CAAC,EAAE,CAAC,GAAG,CAAC,eAAe,CAAC,UAAU,EAAE,CAAC,CAAC,EAAE,GAAG,CAAC,eAAe,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;IAE7F,CAAC,SAAS,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC;IAC7D,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,CAAC,eAAe,CAAC,UAAU,EAAE,CAAC,CAAC,CAAC;IACxD,CAAC,SAAS,CAAC,OAAO,CAAC,EAAE,CAAC,GAAG,CAAC,eAAe,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;CAC9D,CAAA"}
@@ -0,0 +1,49 @@
1
+ import { Requirement } from './Effect';
2
+ export declare enum TriggerType {
3
+ Travel = 1,
4
+ TravelDone = 2,
5
+ ResolveEncounter = 3,
6
+ BuyItem = 4,
7
+ TellStory = 5,
8
+ SpendForce = 6,
9
+ SpendVillagers = 7,
10
+ GainCoinsAround = 8,
11
+ PaySurcharge = 9,
12
+ ActivateSeal = 10,
13
+ GainSkill = 11,
14
+ TiltCard = 12
15
+ }
16
+ export declare enum ReactionType {
17
+ ExtraTravel = 1,
18
+ PlaceVillager = 2,
19
+ TemporarySkills = 3,
20
+ IgnoreCondition = 4,
21
+ StoryValue3 = 5,
22
+ ReduceForceCost = 6,
23
+ ReduceVillagerCost = 7,
24
+ CheaperItem = 8,
25
+ ExtraCoins = 9,
26
+ NoSurcharge = 10,
27
+ OtherSkill = 11,
28
+ ChooseSealValue = 12,
29
+ StraightenTilted = 13
30
+ }
31
+ export type ReactionEffect = {
32
+ trigger?: TriggerType;
33
+ } & ({
34
+ type: ReactionType.ExtraTravel | ReactionType.ExtraCoins;
35
+ count: number;
36
+ } | {
37
+ type: ReactionType.TemporarySkills;
38
+ force?: number;
39
+ magic?: number;
40
+ } | {
41
+ type: ReactionType.PlaceVillager | ReactionType.IgnoreCondition | ReactionType.StoryValue3 | ReactionType.ReduceForceCost | ReactionType.ReduceVillagerCost | ReactionType.CheaperItem | ReactionType.NoSurcharge | ReactionType.OtherSkill | ReactionType.ChooseSealValue | ReactionType.StraightenTilted;
42
+ });
43
+ export type Reaction = {
44
+ triggers: TriggerType[];
45
+ requirements: Requirement[];
46
+ options: ReactionEffect[];
47
+ };
48
+ export declare const reaction: (triggers: TriggerType[], requirements: Requirement[], ...options: ReactionEffect[]) => Reaction;
49
+ //# sourceMappingURL=Reaction.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Reaction.d.ts","sourceRoot":"","sources":["../../src/material/Reaction.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,UAAU,CAAA;AActC,oBAAY,WAAW;IAErB,MAAM,IAAI;IAQV,UAAU,IAAA;IAEV,gBAAgB,IAAA;IAEhB,OAAO,IAAA;IAEP,SAAS,IAAA;IAET,UAAU,IAAA;IAEV,cAAc,IAAA;IAEd,eAAe,IAAA;IAEf,YAAY,IAAA;IAEZ,YAAY,KAAA;IAEZ,SAAS,KAAA;IAET,QAAQ,KAAA;CACT;AAED,oBAAY,YAAY;IAEtB,WAAW,IAAI;IAEf,aAAa,IAAA;IAEb,eAAe,IAAA;IAEf,eAAe,IAAA;IAEf,WAAW,IAAA;IAEX,eAAe,IAAA;IAEf,kBAAkB,IAAA;IAElB,WAAW,IAAA;IAEX,UAAU,IAAA;IAEV,WAAW,KAAA;IAEX,UAAU,KAAA;IAEV,eAAe,KAAA;IAEf,gBAAgB,KAAA;CACjB;AAOD,MAAM,MAAM,cAAc,GAAG;IAAE,OAAO,CAAC,EAAE,WAAW,CAAA;CAAE,GAAG,CACrD;IAAE,IAAI,EAAE,YAAY,CAAC,WAAW,GAAG,YAAY,CAAC,UAAU,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,GAC3E;IAAE,IAAI,EAAE,YAAY,CAAC,eAAe,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE,GACtE;IACE,IAAI,EACA,YAAY,CAAC,aAAa,GAC1B,YAAY,CAAC,eAAe,GAC5B,YAAY,CAAC,WAAW,GACxB,YAAY,CAAC,eAAe,GAC5B,YAAY,CAAC,kBAAkB,GAC/B,YAAY,CAAC,WAAW,GACxB,YAAY,CAAC,WAAW,GACxB,YAAY,CAAC,UAAU,GACvB,YAAY,CAAC,eAAe,GAC5B,YAAY,CAAC,gBAAgB,CAAA;CAClC,CACJ,CAAA;AAMD,MAAM,MAAM,QAAQ,GAAG;IAAE,QAAQ,EAAE,WAAW,EAAE,CAAC;IAAC,YAAY,EAAE,WAAW,EAAE,CAAC;IAAC,OAAO,EAAE,cAAc,EAAE,CAAA;CAAE,CAAA;AAE1G,eAAO,MAAM,QAAQ,aAAc,WAAW,EAAE,gBAAgB,WAAW,EAAE,cAAc,cAAc,EAAE,KAAG,QAI5G,CAAA"}
@@ -0,0 +1,37 @@
1
+ export var TriggerType;
2
+ (function (TriggerType) {
3
+ TriggerType[TriggerType["Travel"] = 1] = "Travel";
4
+ TriggerType[TriggerType["TravelDone"] = 2] = "TravelDone";
5
+ TriggerType[TriggerType["ResolveEncounter"] = 3] = "ResolveEncounter";
6
+ TriggerType[TriggerType["BuyItem"] = 4] = "BuyItem";
7
+ TriggerType[TriggerType["TellStory"] = 5] = "TellStory";
8
+ TriggerType[TriggerType["SpendForce"] = 6] = "SpendForce";
9
+ TriggerType[TriggerType["SpendVillagers"] = 7] = "SpendVillagers";
10
+ TriggerType[TriggerType["GainCoinsAround"] = 8] = "GainCoinsAround";
11
+ TriggerType[TriggerType["PaySurcharge"] = 9] = "PaySurcharge";
12
+ TriggerType[TriggerType["ActivateSeal"] = 10] = "ActivateSeal";
13
+ TriggerType[TriggerType["GainSkill"] = 11] = "GainSkill";
14
+ TriggerType[TriggerType["TiltCard"] = 12] = "TiltCard";
15
+ })(TriggerType || (TriggerType = {}));
16
+ export var ReactionType;
17
+ (function (ReactionType) {
18
+ ReactionType[ReactionType["ExtraTravel"] = 1] = "ExtraTravel";
19
+ ReactionType[ReactionType["PlaceVillager"] = 2] = "PlaceVillager";
20
+ ReactionType[ReactionType["TemporarySkills"] = 3] = "TemporarySkills";
21
+ ReactionType[ReactionType["IgnoreCondition"] = 4] = "IgnoreCondition";
22
+ ReactionType[ReactionType["StoryValue3"] = 5] = "StoryValue3";
23
+ ReactionType[ReactionType["ReduceForceCost"] = 6] = "ReduceForceCost";
24
+ ReactionType[ReactionType["ReduceVillagerCost"] = 7] = "ReduceVillagerCost";
25
+ ReactionType[ReactionType["CheaperItem"] = 8] = "CheaperItem";
26
+ ReactionType[ReactionType["ExtraCoins"] = 9] = "ExtraCoins";
27
+ ReactionType[ReactionType["NoSurcharge"] = 10] = "NoSurcharge";
28
+ ReactionType[ReactionType["OtherSkill"] = 11] = "OtherSkill";
29
+ ReactionType[ReactionType["ChooseSealValue"] = 12] = "ChooseSealValue";
30
+ ReactionType[ReactionType["StraightenTilted"] = 13] = "StraightenTilted";
31
+ })(ReactionType || (ReactionType = {}));
32
+ export const reaction = (triggers, requirements, ...options) => ({
33
+ triggers,
34
+ requirements,
35
+ options
36
+ });
37
+ //# sourceMappingURL=Reaction.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Reaction.js","sourceRoot":"","sources":["../../src/material/Reaction.ts"],"names":[],"mappings":"AAcA,MAAM,CAAN,IAAY,WA+BX;AA/BD,WAAY,WAAW;IAErB,iDAAU,CAAA;IAQV,yDAAU,CAAA;IAEV,qEAAgB,CAAA;IAEhB,mDAAO,CAAA;IAEP,uDAAS,CAAA;IAET,yDAAU,CAAA;IAEV,iEAAc,CAAA;IAEd,mEAAe,CAAA;IAEf,6DAAY,CAAA;IAEZ,8DAAY,CAAA;IAEZ,wDAAS,CAAA;IAET,sDAAQ,CAAA;AACV,CAAC,EA/BW,WAAW,KAAX,WAAW,QA+BtB;AAED,MAAM,CAAN,IAAY,YA2BX;AA3BD,WAAY,YAAY;IAEtB,6DAAe,CAAA;IAEf,iEAAa,CAAA;IAEb,qEAAe,CAAA;IAEf,qEAAe,CAAA;IAEf,6DAAW,CAAA;IAEX,qEAAe,CAAA;IAEf,2EAAkB,CAAA;IAElB,6DAAW,CAAA;IAEX,2DAAU,CAAA;IAEV,8DAAW,CAAA;IAEX,4DAAU,CAAA;IAEV,sEAAe,CAAA;IAEf,wEAAgB,CAAA;AAClB,CAAC,EA3BW,YAAY,KAAZ,YAAY,QA2BvB;AA+BD,MAAM,CAAC,MAAM,QAAQ,GAAG,CAAC,QAAuB,EAAE,YAA2B,EAAE,GAAG,OAAyB,EAAY,EAAE,CAAC,CAAC;IACzH,QAAQ;IACR,YAAY;IACZ,OAAO;CACR,CAAC,CAAA"}
@@ -0,0 +1,29 @@
1
+ import { Gain } from './Effect';
2
+ export declare enum Coin {
3
+ One = 1,
4
+ Five = 5
5
+ }
6
+ export declare enum Seal {
7
+ One = 1,
8
+ Two = 2,
9
+ Three = 3
10
+ }
11
+ export declare enum IncomeToken {
12
+ Income1 = 1,
13
+ Income2 = 2,
14
+ Income3 = 3,
15
+ Income4 = 4,
16
+ Income5 = 5,
17
+ Income6 = 6,
18
+ Income7 = 7,
19
+ Income8 = 8
20
+ }
21
+ export declare const incomeTokenGains: Record<IncomeToken, Gain[]>;
22
+ export declare enum BonusToken {
23
+ Coin = 1,
24
+ Skill = 2,
25
+ Villager = 3
26
+ }
27
+ export declare const bonusTokenGains: Record<BonusToken, Gain[]>;
28
+ export declare const coinUnits: Coin[];
29
+ //# sourceMappingURL=Tokens.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Tokens.d.ts","sourceRoot":"","sources":["../../src/material/Tokens.ts"],"names":[],"mappings":"AAAA,OAAO,EAAgB,IAAI,EAAuB,MAAM,UAAU,CAAA;AAGlE,oBAAY,IAAI;IACd,GAAG,IAAI;IACP,IAAI,IAAI;CACT;AAGD,oBAAY,IAAI;IACd,GAAG,IAAI;IACP,GAAG,IAAA;IACH,KAAK,IAAA;CACN;AAGD,oBAAY,WAAW;IACrB,OAAO,IAAI;IACX,OAAO,IAAA;IACP,OAAO,IAAA;IACP,OAAO,IAAA;IACP,OAAO,IAAA;IACP,OAAO,IAAA;IACP,OAAO,IAAA;IACP,OAAO,IAAA;CACR;AAYD,eAAO,MAAM,gBAAgB,EAAE,MAAM,CAAC,WAAW,EAAE,IAAI,EAAE,CAiBxD,CAAA;AAGD,oBAAY,UAAU;IACpB,IAAI,IAAI;IACR,KAAK,IAAA;IACL,QAAQ,IAAA;CACT;AAED,eAAO,MAAM,eAAe,EAAE,MAAM,CAAC,UAAU,EAAE,IAAI,EAAE,CAItD,CAAA;AAUD,eAAO,MAAM,SAAS,QAAwB,CAAA"}
@@ -0,0 +1,46 @@
1
+ import { coins, force, magic, villager, vp } from './Effect';
2
+ export var Coin;
3
+ (function (Coin) {
4
+ Coin[Coin["One"] = 1] = "One";
5
+ Coin[Coin["Five"] = 5] = "Five";
6
+ })(Coin || (Coin = {}));
7
+ export var Seal;
8
+ (function (Seal) {
9
+ Seal[Seal["One"] = 1] = "One";
10
+ Seal[Seal["Two"] = 2] = "Two";
11
+ Seal[Seal["Three"] = 3] = "Three";
12
+ })(Seal || (Seal = {}));
13
+ export var IncomeToken;
14
+ (function (IncomeToken) {
15
+ IncomeToken[IncomeToken["Income1"] = 1] = "Income1";
16
+ IncomeToken[IncomeToken["Income2"] = 2] = "Income2";
17
+ IncomeToken[IncomeToken["Income3"] = 3] = "Income3";
18
+ IncomeToken[IncomeToken["Income4"] = 4] = "Income4";
19
+ IncomeToken[IncomeToken["Income5"] = 5] = "Income5";
20
+ IncomeToken[IncomeToken["Income6"] = 6] = "Income6";
21
+ IncomeToken[IncomeToken["Income7"] = 7] = "Income7";
22
+ IncomeToken[IncomeToken["Income8"] = 8] = "Income8";
23
+ })(IncomeToken || (IncomeToken = {}));
24
+ export const incomeTokenGains = {
25
+ [IncomeToken.Income1]: [vp(1)],
26
+ [IncomeToken.Income2]: [vp(2)],
27
+ [IncomeToken.Income3]: [force()],
28
+ [IncomeToken.Income4]: [coins(1)],
29
+ [IncomeToken.Income5]: [coins(2)],
30
+ [IncomeToken.Income6]: [coins(4)],
31
+ [IncomeToken.Income7]: [coins(1)],
32
+ [IncomeToken.Income8]: [vp(1)]
33
+ };
34
+ export var BonusToken;
35
+ (function (BonusToken) {
36
+ BonusToken[BonusToken["Coin"] = 1] = "Coin";
37
+ BonusToken[BonusToken["Skill"] = 2] = "Skill";
38
+ BonusToken[BonusToken["Villager"] = 3] = "Villager";
39
+ })(BonusToken || (BonusToken = {}));
40
+ export const bonusTokenGains = {
41
+ [BonusToken.Coin]: [coins(5)],
42
+ [BonusToken.Skill]: [force(), magic()],
43
+ [BonusToken.Villager]: [villager()]
44
+ };
45
+ export const coinUnits = [Coin.Five, Coin.One];
46
+ //# sourceMappingURL=Tokens.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Tokens.js","sourceRoot":"","sources":["../../src/material/Tokens.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,KAAK,EAAQ,KAAK,EAAE,QAAQ,EAAE,EAAE,EAAE,MAAM,UAAU,CAAA;AAGlE,MAAM,CAAN,IAAY,IAGX;AAHD,WAAY,IAAI;IACd,6BAAO,CAAA;IACP,+BAAQ,CAAA;AACV,CAAC,EAHW,IAAI,KAAJ,IAAI,QAGf;AAGD,MAAM,CAAN,IAAY,IAIX;AAJD,WAAY,IAAI;IACd,6BAAO,CAAA;IACP,6BAAG,CAAA;IACH,iCAAK,CAAA;AACP,CAAC,EAJW,IAAI,KAAJ,IAAI,QAIf;AAGD,MAAM,CAAN,IAAY,WASX;AATD,WAAY,WAAW;IACrB,mDAAW,CAAA;IACX,mDAAO,CAAA;IACP,mDAAO,CAAA;IACP,mDAAO,CAAA;IACP,mDAAO,CAAA;IACP,mDAAO,CAAA;IACP,mDAAO,CAAA;IACP,mDAAO,CAAA;AACT,CAAC,EATW,WAAW,KAAX,WAAW,QAStB;AAYD,MAAM,CAAC,MAAM,gBAAgB,GAAgC;IAE3D,CAAC,WAAW,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAE9B,CAAC,WAAW,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAE9B,CAAC,WAAW,CAAC,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC;IAEhC,CAAC,WAAW,CAAC,OAAO,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAEjC,CAAC,WAAW,CAAC,OAAO,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAEjC,CAAC,WAAW,CAAC,OAAO,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAEjC,CAAC,WAAW,CAAC,OAAO,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAEjC,CAAC,WAAW,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;CAC/B,CAAA;AAGD,MAAM,CAAN,IAAY,UAIX;AAJD,WAAY,UAAU;IACpB,2CAAQ,CAAA;IACR,6CAAK,CAAA;IACL,mDAAQ,CAAA;AACV,CAAC,EAJW,UAAU,KAAV,UAAU,QAIrB;AAED,MAAM,CAAC,MAAM,eAAe,GAA+B;IACzD,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IAC7B,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,EAAE,EAAE,KAAK,EAAE,CAAC;IACtC,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC,QAAQ,EAAE,CAAC;CACpC,CAAA;AAUD,MAAM,CAAC,MAAM,SAAS,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAA"}
@@ -0,0 +1,23 @@
1
+ import { Location } from '@gamepark/rules-api';
2
+ import { PlayerColor } from '../PlayerColor';
3
+ import { LocationType } from './LocationType';
4
+ import { MaterialSource } from './MaterialSource';
5
+ import { MaterialType } from './MaterialType';
6
+ export type Slot = {
7
+ x: number;
8
+ y: number;
9
+ };
10
+ export type Gap = {
11
+ x: number;
12
+ y: number;
13
+ };
14
+ export declare const villageGaps: Gap[];
15
+ export declare const gapSlots: (gap: Gap) => [Slot, Slot];
16
+ export declare const slotGaps: (slot: Slot) => Gap[];
17
+ export declare const isSameGap: (location: Partial<Location<PlayerColor, LocationType>>, gap: Gap) => boolean;
18
+ export declare const cardOnSlot: (source: MaterialSource, slot: Slot) => import("@gamepark/rules-api").Material<PlayerColor, MaterialType, LocationType>;
19
+ export declare const villagersInGap: (source: MaterialSource, gap: Gap) => import("@gamepark/rules-api").Material<PlayerColor, MaterialType, LocationType>;
20
+ export declare const villagersAroundSlot: (source: MaterialSource, slot: Slot) => import("@gamepark/rules-api").Material<PlayerColor, MaterialType, LocationType>;
21
+ export declare const cardsAroundGap: (source: MaterialSource, gap: Gap) => number[];
22
+ export declare const gapOf: (location: Partial<Location<PlayerColor, LocationType>>) => Gap;
23
+ //# sourceMappingURL=Village.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Village.d.ts","sourceRoot":"","sources":["../../src/material/Village.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAA;AAG9C,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAA;AAC5C,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAC7C,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAA;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAG7C,MAAM,MAAM,IAAI,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AAM3C,MAAM,MAAM,GAAG,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AAG1C,eAAO,MAAM,WAAW,EAAE,GAAG,EAG5B,CAAA;AAGD,eAAO,MAAM,QAAQ,QAAS,GAAG,KAAG,CAAC,IAAI,EAAE,IAAI,CAG9C,CAAA;AAGD,eAAO,MAAM,QAAQ,SAAU,IAAI,KAAG,GAAG,EAA0G,CAAA;AAEnJ,eAAO,MAAM,SAAS,aAAc,OAAO,CAAC,QAAQ,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC,OAAO,GAAG,KAAG,OACF,CAAA;AAG3F,eAAO,MAAM,UAAU,WAAY,cAAc,QAAQ,IAAI,oFAIkB,CAAA;AAM/E,eAAO,MAAM,cAAc,WAAY,cAAc,OAAO,GAAG,oFAIX,CAAA;AAGpD,eAAO,MAAM,mBAAmB,WAAY,cAAc,QAAQ,IAAI,oFAIY,CAAA;AAMlF,eAAO,MAAM,cAAc,WAAY,cAAc,OAAO,GAAG,KAAG,MAAM,EAA4E,CAAA;AAGpJ,eAAO,MAAM,KAAK,aAAc,OAAO,CAAC,QAAQ,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC,KAAG,GAAmD,CAAA"}