@gamepark/greylune 0.1.0

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Files changed (229) hide show
  1. package/dist/Constants.d.ts +23 -0
  2. package/dist/Constants.d.ts.map +1 -0
  3. package/dist/Constants.js +17 -0
  4. package/dist/Constants.js.map +1 -0
  5. package/dist/GreyluneOptions.d.ts +11 -0
  6. package/dist/GreyluneOptions.d.ts.map +1 -0
  7. package/dist/GreyluneOptions.js +8 -0
  8. package/dist/GreyluneOptions.js.map +1 -0
  9. package/dist/GreyluneRules.d.ts +123 -0
  10. package/dist/GreyluneRules.d.ts.map +1 -0
  11. package/dist/GreyluneRules.js +122 -0
  12. package/dist/GreyluneRules.js.map +1 -0
  13. package/dist/GreyluneSetup.d.ts +18 -0
  14. package/dist/GreyluneSetup.d.ts.map +1 -0
  15. package/dist/GreyluneSetup.js +88 -0
  16. package/dist/GreyluneSetup.js.map +1 -0
  17. package/dist/Memory.d.ts +22 -0
  18. package/dist/Memory.d.ts.map +1 -0
  19. package/dist/Memory.js +23 -0
  20. package/dist/Memory.js.map +1 -0
  21. package/dist/PlayerColor.d.ts +7 -0
  22. package/dist/PlayerColor.d.ts.map +1 -0
  23. package/dist/PlayerColor.js +8 -0
  24. package/dist/PlayerColor.js.map +1 -0
  25. package/dist/Season.d.ts +7 -0
  26. package/dist/Season.d.ts.map +1 -0
  27. package/dist/Season.js +8 -0
  28. package/dist/Season.js.map +1 -0
  29. package/dist/Year.d.ts +8 -0
  30. package/dist/Year.d.ts.map +1 -0
  31. package/dist/Year.js +10 -0
  32. package/dist/Year.js.map +1 -0
  33. package/dist/ai/Evaluation.d.ts +118 -0
  34. package/dist/ai/Evaluation.d.ts.map +1 -0
  35. package/dist/ai/Evaluation.js +1069 -0
  36. package/dist/ai/Evaluation.js.map +1 -0
  37. package/dist/ai/GreyluneAI.d.ts +20 -0
  38. package/dist/ai/GreyluneAI.d.ts.map +1 -0
  39. package/dist/ai/GreyluneAI.js +113 -0
  40. package/dist/ai/GreyluneAI.js.map +1 -0
  41. package/dist/ai/Model.d.ts +38 -0
  42. package/dist/ai/Model.d.ts.map +1 -0
  43. package/dist/ai/Model.js +105 -0
  44. package/dist/ai/Model.js.map +1 -0
  45. package/dist/ai/Simulation.d.ts +13 -0
  46. package/dist/ai/Simulation.d.ts.map +1 -0
  47. package/dist/ai/Simulation.js +20 -0
  48. package/dist/ai/Simulation.js.map +1 -0
  49. package/dist/index.d.ts +5 -0
  50. package/dist/index.d.ts.map +1 -0
  51. package/dist/index.js +5 -0
  52. package/dist/index.js.map +1 -0
  53. package/dist/material/Area.d.ts +9 -0
  54. package/dist/material/Area.d.ts.map +1 -0
  55. package/dist/material/Area.js +10 -0
  56. package/dist/material/Area.js.map +1 -0
  57. package/dist/material/Distance.d.ts +8 -0
  58. package/dist/material/Distance.d.ts.map +1 -0
  59. package/dist/material/Distance.js +9 -0
  60. package/dist/material/Distance.js.map +1 -0
  61. package/dist/material/Effect.d.ts +103 -0
  62. package/dist/material/Effect.d.ts.map +1 -0
  63. package/dist/material/Effect.js +83 -0
  64. package/dist/material/Effect.js.map +1 -0
  65. package/dist/material/EncounterCard.d.ts +61 -0
  66. package/dist/material/EncounterCard.d.ts.map +1 -0
  67. package/dist/material/EncounterCard.js +214 -0
  68. package/dist/material/EncounterCard.js.map +1 -0
  69. package/dist/material/EventTile.d.ts +17 -0
  70. package/dist/material/EventTile.d.ts.map +1 -0
  71. package/dist/material/EventTile.js +52 -0
  72. package/dist/material/EventTile.js.map +1 -0
  73. package/dist/material/LocationType.d.ts +42 -0
  74. package/dist/material/LocationType.d.ts.map +1 -0
  75. package/dist/material/LocationType.js +43 -0
  76. package/dist/material/LocationType.js.map +1 -0
  77. package/dist/material/MaterialSource.d.ts +8 -0
  78. package/dist/material/MaterialSource.d.ts.map +1 -0
  79. package/dist/material/MaterialSource.js +2 -0
  80. package/dist/material/MaterialSource.js.map +1 -0
  81. package/dist/material/MaterialType.d.ts +23 -0
  82. package/dist/material/MaterialType.d.ts.map +1 -0
  83. package/dist/material/MaterialType.js +24 -0
  84. package/dist/material/MaterialType.js.map +1 -0
  85. package/dist/material/Period.d.ts +6 -0
  86. package/dist/material/Period.d.ts.map +1 -0
  87. package/dist/material/Period.js +7 -0
  88. package/dist/material/Period.js.map +1 -0
  89. package/dist/material/PlayerState.d.ts +34 -0
  90. package/dist/material/PlayerState.d.ts.map +1 -0
  91. package/dist/material/PlayerState.js +106 -0
  92. package/dist/material/PlayerState.js.map +1 -0
  93. package/dist/material/QuestTile.d.ts +21 -0
  94. package/dist/material/QuestTile.d.ts.map +1 -0
  95. package/dist/material/QuestTile.js +32 -0
  96. package/dist/material/QuestTile.js.map +1 -0
  97. package/dist/material/Reaction.d.ts +49 -0
  98. package/dist/material/Reaction.d.ts.map +1 -0
  99. package/dist/material/Reaction.js +37 -0
  100. package/dist/material/Reaction.js.map +1 -0
  101. package/dist/material/Tokens.d.ts +29 -0
  102. package/dist/material/Tokens.d.ts.map +1 -0
  103. package/dist/material/Tokens.js +46 -0
  104. package/dist/material/Tokens.js.map +1 -0
  105. package/dist/material/Village.d.ts +23 -0
  106. package/dist/material/Village.d.ts.map +1 -0
  107. package/dist/material/Village.js +29 -0
  108. package/dist/material/Village.js.map +1 -0
  109. package/dist/material/VillageCard.d.ts +90 -0
  110. package/dist/material/VillageCard.d.ts.map +1 -0
  111. package/dist/material/VillageCard.js +359 -0
  112. package/dist/material/VillageCard.js.map +1 -0
  113. package/dist/material/Villager.d.ts +8 -0
  114. package/dist/material/Villager.d.ts.map +1 -0
  115. package/dist/material/Villager.js +7 -0
  116. package/dist/material/Villager.js.map +1 -0
  117. package/dist/material/VpToken.d.ts +10 -0
  118. package/dist/material/VpToken.d.ts.map +1 -0
  119. package/dist/material/VpToken.js +9 -0
  120. package/dist/material/VpToken.js.map +1 -0
  121. package/dist/rules/ActivateCardRule.d.ts +43 -0
  122. package/dist/rules/ActivateCardRule.d.ts.map +1 -0
  123. package/dist/rules/ActivateCardRule.js +183 -0
  124. package/dist/rules/ActivateCardRule.js.map +1 -0
  125. package/dist/rules/AutumnRule.d.ts +9 -0
  126. package/dist/rules/AutumnRule.d.ts.map +1 -0
  127. package/dist/rules/AutumnRule.js +42 -0
  128. package/dist/rules/AutumnRule.js.map +1 -0
  129. package/dist/rules/BonusTokenRule.d.ts +10 -0
  130. package/dist/rules/BonusTokenRule.d.ts.map +1 -0
  131. package/dist/rules/BonusTokenRule.js +20 -0
  132. package/dist/rules/BonusTokenRule.js.map +1 -0
  133. package/dist/rules/ChooseOutcomeRule.d.ts +9 -0
  134. package/dist/rules/ChooseOutcomeRule.d.ts.map +1 -0
  135. package/dist/rules/ChooseOutcomeRule.js +18 -0
  136. package/dist/rules/ChooseOutcomeRule.js.map +1 -0
  137. package/dist/rules/ChooseSkillRule.d.ts +10 -0
  138. package/dist/rules/ChooseSkillRule.d.ts.map +1 -0
  139. package/dist/rules/ChooseSkillRule.js +20 -0
  140. package/dist/rules/ChooseSkillRule.js.map +1 -0
  141. package/dist/rules/CustomMoveType.d.ts +17 -0
  142. package/dist/rules/CustomMoveType.d.ts.map +1 -0
  143. package/dist/rules/CustomMoveType.js +18 -0
  144. package/dist/rules/CustomMoveType.js.map +1 -0
  145. package/dist/rules/DiscardItemRule.d.ts +9 -0
  146. package/dist/rules/DiscardItemRule.d.ts.map +1 -0
  147. package/dist/rules/DiscardItemRule.js +19 -0
  148. package/dist/rules/DiscardItemRule.js.map +1 -0
  149. package/dist/rules/EncounterRule.d.ts +26 -0
  150. package/dist/rules/EncounterRule.d.ts.map +1 -0
  151. package/dist/rules/EncounterRule.js +75 -0
  152. package/dist/rules/EncounterRule.js.map +1 -0
  153. package/dist/rules/EventRule.d.ts +13 -0
  154. package/dist/rules/EventRule.d.ts.map +1 -0
  155. package/dist/rules/EventRule.js +39 -0
  156. package/dist/rules/EventRule.js.map +1 -0
  157. package/dist/rules/FinalScoringRule.d.ts +18 -0
  158. package/dist/rules/FinalScoringRule.d.ts.map +1 -0
  159. package/dist/rules/FinalScoringRule.js +30 -0
  160. package/dist/rules/FinalScoringRule.js.map +1 -0
  161. package/dist/rules/GreyluneRule.d.ts +87 -0
  162. package/dist/rules/GreyluneRule.d.ts.map +1 -0
  163. package/dist/rules/GreyluneRule.js +432 -0
  164. package/dist/rules/GreyluneRule.js.map +1 -0
  165. package/dist/rules/PlaceVillagerRule.d.ts +10 -0
  166. package/dist/rules/PlaceVillagerRule.d.ts.map +1 -0
  167. package/dist/rules/PlaceVillagerRule.js +17 -0
  168. package/dist/rules/PlaceVillagerRule.js.map +1 -0
  169. package/dist/rules/ReactionRule.d.ts +17 -0
  170. package/dist/rules/ReactionRule.d.ts.map +1 -0
  171. package/dist/rules/ReactionRule.js +48 -0
  172. package/dist/rules/ReactionRule.js.map +1 -0
  173. package/dist/rules/ResolveEffectsRule.d.ts +12 -0
  174. package/dist/rules/ResolveEffectsRule.d.ts.map +1 -0
  175. package/dist/rules/ResolveEffectsRule.js +85 -0
  176. package/dist/rules/ResolveEffectsRule.js.map +1 -0
  177. package/dist/rules/ResolveEncounterRule.d.ts +19 -0
  178. package/dist/rules/ResolveEncounterRule.d.ts.map +1 -0
  179. package/dist/rules/ResolveEncounterRule.js +86 -0
  180. package/dist/rules/ResolveEncounterRule.js.map +1 -0
  181. package/dist/rules/ResolveQuestRule.d.ts +17 -0
  182. package/dist/rules/ResolveQuestRule.d.ts.map +1 -0
  183. package/dist/rules/ResolveQuestRule.js +64 -0
  184. package/dist/rules/ResolveQuestRule.js.map +1 -0
  185. package/dist/rules/RuleId.d.ts +27 -0
  186. package/dist/rules/RuleId.d.ts.map +1 -0
  187. package/dist/rules/RuleId.js +28 -0
  188. package/dist/rules/RuleId.js.map +1 -0
  189. package/dist/rules/SeasonRule.d.ts +11 -0
  190. package/dist/rules/SeasonRule.d.ts.map +1 -0
  191. package/dist/rules/SeasonRule.js +32 -0
  192. package/dist/rules/SeasonRule.js.map +1 -0
  193. package/dist/rules/SpecialActionRule.d.ts +15 -0
  194. package/dist/rules/SpecialActionRule.d.ts.map +1 -0
  195. package/dist/rules/SpecialActionRule.js +32 -0
  196. package/dist/rules/SpecialActionRule.js.map +1 -0
  197. package/dist/rules/SpringRule.d.ts +7 -0
  198. package/dist/rules/SpringRule.d.ts.map +1 -0
  199. package/dist/rules/SpringRule.js +16 -0
  200. package/dist/rules/SpringRule.js.map +1 -0
  201. package/dist/rules/StraightenCardRule.d.ts +9 -0
  202. package/dist/rules/StraightenCardRule.d.ts.map +1 -0
  203. package/dist/rules/StraightenCardRule.js +11 -0
  204. package/dist/rules/StraightenCardRule.js.map +1 -0
  205. package/dist/rules/SummerRule.d.ts +30 -0
  206. package/dist/rules/SummerRule.d.ts.map +1 -0
  207. package/dist/rules/SummerRule.js +140 -0
  208. package/dist/rules/SummerRule.js.map +1 -0
  209. package/dist/rules/TellStoryRule.d.ts +22 -0
  210. package/dist/rules/TellStoryRule.d.ts.map +1 -0
  211. package/dist/rules/TellStoryRule.js +72 -0
  212. package/dist/rules/TellStoryRule.js.map +1 -0
  213. package/dist/rules/TheFirstStepRule.d.ts +5 -0
  214. package/dist/rules/TheFirstStepRule.d.ts.map +1 -0
  215. package/dist/rules/TheFirstStepRule.js +7 -0
  216. package/dist/rules/TheFirstStepRule.js.map +1 -0
  217. package/dist/rules/TravelRule.d.ts +13 -0
  218. package/dist/rules/TravelRule.d.ts.map +1 -0
  219. package/dist/rules/TravelRule.js +41 -0
  220. package/dist/rules/TravelRule.js.map +1 -0
  221. package/dist/rules/UseItemRule.d.ts +6 -0
  222. package/dist/rules/UseItemRule.d.ts.map +1 -0
  223. package/dist/rules/UseItemRule.js +35 -0
  224. package/dist/rules/UseItemRule.js.map +1 -0
  225. package/dist/rules/WinterRule.d.ts +24 -0
  226. package/dist/rules/WinterRule.d.ts.map +1 -0
  227. package/dist/rules/WinterRule.js +112 -0
  228. package/dist/rules/WinterRule.js.map +1 -0
  229. package/package.json +39 -0
@@ -0,0 +1,15 @@
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+ import { CustomMove } from '@gamepark/rules-api';
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+ import { Gain } from '../material/Effect';
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+ import { GreyluneMove, GreyluneRule } from './GreyluneRule';
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+ export declare enum SpecialAction {
5
+ Story = 0,
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+ Travel = 1,
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+ Magic = 2
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+ }
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+ export declare const specialActions: Gain[][];
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+ export declare class SpecialActionRule extends GreyluneRule {
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+ getPlayerMoves(): GreyluneMove[];
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+ private gives;
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+ onCustomMove(move: CustomMove): GreyluneMove[];
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+ }
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+ //# sourceMappingURL=SpecialActionRule.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,32 @@
1
+ import { isCustomMoveType } from '@gamepark/rules-api';
2
+ import { MAX_SKILL } from '../Constants';
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+ import { coins, force, magic, tellStory, travel, vp } from '../material/Effect';
4
+ import { CustomMoveType } from './CustomMoveType';
5
+ import { GreyluneRule } from './GreyluneRule';
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+ export var SpecialAction;
7
+ (function (SpecialAction) {
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+ SpecialAction[SpecialAction["Story"] = 0] = "Story";
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+ SpecialAction[SpecialAction["Travel"] = 1] = "Travel";
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+ SpecialAction[SpecialAction["Magic"] = 2] = "Magic";
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+ })(SpecialAction || (SpecialAction = {}));
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+ export const specialActions = [[tellStory([coins(2)], [force()], [vp(2)])], [travel(1)], [magic()]];
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+ export class SpecialActionRule extends GreyluneRule {
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+ getPlayerMoves() {
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+ return specialActions.flatMap((_, option) => (this.gives(option) ? [this.customMove(CustomMoveType.TakeSpecialAction, option)] : []));
16
+ }
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+ gives(option) {
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+ switch (option) {
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+ case SpecialAction.Magic:
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+ return this.magic < MAX_SKILL;
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+ default:
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+ return this.canReceive(specialActions[option]);
23
+ }
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+ }
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+ onCustomMove(move) {
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+ if (!isCustomMoveType(CustomMoveType.TakeSpecialAction)(move))
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+ return super.onCustomMove(move);
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+ this.pushGains(specialActions[move.data]);
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+ return this.endOfAction();
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+ }
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+ }
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+ //# sourceMappingURL=SpecialActionRule.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SpecialActionRule.js","sourceRoot":"","sources":["../../src/rules/SpecialActionRule.ts"],"names":[],"mappings":"AAAA,OAAO,EAAc,gBAAgB,EAAE,MAAM,qBAAqB,CAAA;AAClE,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAA;AACxC,OAAO,EAAE,KAAK,EAAE,KAAK,EAAQ,KAAK,EAAE,SAAS,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,oBAAoB,CAAA;AACrF,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAA;AACjD,OAAO,EAAgB,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAG3D,MAAM,CAAN,IAAY,aAIX;AAJD,WAAY,aAAa;IACvB,mDAAK,CAAA;IACL,qDAAM,CAAA;IACN,mDAAK,CAAA;AACP,CAAC,EAJW,aAAa,KAAb,aAAa,QAIxB;AAMD,MAAM,CAAC,MAAM,cAAc,GAAa,CAAC,CAAC,SAAS,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,EAAE,CAAC,CAAC,CAAA;AAY7G,MAAM,OAAO,iBAAkB,SAAQ,YAAY;IAMjD,cAAc;QACZ,OAAO,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,iBAAiB,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;IACvI,CAAC;IAEO,KAAK,CAAC,MAAqB;QACjC,QAAQ,MAAM,EAAE,CAAC;YACf,KAAK,aAAa,CAAC,KAAK;gBACtB,OAAO,IAAI,CAAC,KAAK,GAAG,SAAS,CAAA;YAC/B;gBACE,OAAO,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAA;QAClD,CAAC;IACH,CAAC;IAED,YAAY,CAAC,IAAgB;QAC3B,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,iBAAiB,CAAC,CAAC,IAAI,CAAC;YAAE,OAAO,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,CAAA;QAC9F,IAAI,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAc,CAAC,CAAC,CAAA;QACnD,OAAO,IAAI,CAAC,WAAW,EAAE,CAAA;IAC3B,CAAC;CACF"}
@@ -0,0 +1,7 @@
1
+ import { GreyluneMove } from './GreyluneRule';
2
+ import { SeasonRule } from './SeasonRule';
3
+ export declare class SpringRule extends SeasonRule {
4
+ getPlayerMoves(): GreyluneMove[];
5
+ private placeVillagerMoves;
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+ }
7
+ //# sourceMappingURL=SpringRule.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SpringRule.d.ts","sourceRoot":"","sources":["../../src/rules/SpringRule.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAC7C,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAA;AAOzC,qBAAa,UAAW,SAAQ,UAAU;IACxC,cAAc,IAAI,YAAY,EAAE,CAE/B;IAMD,OAAO,CAAC,kBAAkB;CAM3B"}
@@ -0,0 +1,16 @@
1
+ import { LocationType } from '../material/LocationType';
2
+ import { cardsAroundGap, villageGaps } from '../material/Village';
3
+ import { Season } from '../Season';
4
+ import { SeasonRule } from './SeasonRule';
5
+ export class SpringRule extends SeasonRule {
6
+ getPlayerMoves() {
7
+ return [...this.placeVillagerMoves(), ...this.eventMoves(LocationType.ActiveVillagers), ...this.changeSeasonMoves(Season.Summer)];
8
+ }
9
+ placeVillagerMoves() {
10
+ const villagers = this.activeVillagers;
11
+ return villageGaps
12
+ .filter((gap) => cardsAroundGap(this, gap).length > 0)
13
+ .flatMap((gap) => villagers.moveItems({ type: LocationType.VillageGap, player: this.player, ...gap }));
14
+ }
15
+ }
16
+ //# sourceMappingURL=SpringRule.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,9 @@
1
+ import { ItemMove } from '@gamepark/rules-api';
2
+ import { LocationType } from '../material/LocationType';
3
+ import { MaterialType } from '../material/MaterialType';
4
+ import { GreyluneMove, GreyluneRule } from './GreyluneRule';
5
+ export declare class StraightenCardRule extends GreyluneRule {
6
+ getPlayerMoves(): GreyluneMove[];
7
+ afterItemMove(move: ItemMove<number, MaterialType, LocationType>): GreyluneMove[];
8
+ }
9
+ //# sourceMappingURL=StraightenCardRule.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"StraightenCardRule.d.ts","sourceRoot":"","sources":["../../src/rules/StraightenCardRule.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAA;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AACvD,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAG3D,qBAAa,kBAAmB,SAAQ,YAAY;IAClD,cAAc,IAAI,YAAY,EAAE,CAE/B;IAED,aAAa,CAAC,IAAI,EAAE,QAAQ,CAAC,MAAM,EAAE,YAAY,EAAE,YAAY,CAAC,GAAG,YAAY,EAAE,CAEhF;CACF"}
@@ -0,0 +1,11 @@
1
+ import { MaterialType } from '../material/MaterialType';
2
+ import { GreyluneRule } from './GreyluneRule';
3
+ export class StraightenCardRule extends GreyluneRule {
4
+ getPlayerMoves() {
5
+ return this.playerCards.rotation(true).rotateItems(false);
6
+ }
7
+ afterItemMove(move) {
8
+ return move.itemType === MaterialType.VillageCard ? this.endOfAction() : [];
9
+ }
10
+ }
11
+ //# sourceMappingURL=StraightenCardRule.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"StraightenCardRule.js","sourceRoot":"","sources":["../../src/rules/StraightenCardRule.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AACvD,OAAO,EAAgB,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAG3D,MAAM,OAAO,kBAAmB,SAAQ,YAAY;IAClD,cAAc;QACZ,OAAO,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,WAAW,CAAC,KAAK,CAAC,CAAA;IAC3D,CAAC;IAED,aAAa,CAAC,IAAkD;QAC9D,OAAO,IAAI,CAAC,QAAQ,KAAK,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,EAAE,CAAA;IAC7E,CAAC;CACF"}
@@ -0,0 +1,30 @@
1
+ import { CustomMove, ItemMove } from '@gamepark/rules-api';
2
+ import { Requirement } from '../material/Effect';
3
+ import { LocationType } from '../material/LocationType';
4
+ import { MaterialType } from '../material/MaterialType';
5
+ import { Slot } from '../material/Village';
6
+ import { CostReduction, GreyluneMove } from './GreyluneRule';
7
+ import { SeasonRule } from './SeasonRule';
8
+ export type VillagerActionData = {
9
+ villager: number;
10
+ card?: number;
11
+ };
12
+ export declare class SummerRule extends SeasonRule {
13
+ getPlayerMoves(): GreyluneMove[];
14
+ private villagerMoves;
15
+ slotOf(card: number): Slot;
16
+ surcharge(card: number): number;
17
+ seals(card: number): import("@gamepark/rules-api").Material<import("../PlayerColor").PlayerColor, MaterialType, LocationType>;
18
+ private canActivate;
19
+ canUseAbility(card: number, requirements?: Requirement[], price?: number, reduction?: CostReduction): boolean;
20
+ reliefFor(card: number): number;
21
+ private useItemMoves;
22
+ private specialActionMoves;
23
+ get canReachAutumn(): boolean;
24
+ afterItemMove(move: ItemMove<number, MaterialType, LocationType>): GreyluneMove[];
25
+ onCustomMove(move: CustomMove): GreyluneMove[];
26
+ private gainCoinsAround;
27
+ private startActivation;
28
+ private startUseItem;
29
+ }
30
+ //# sourceMappingURL=SummerRule.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"SummerRule.d.ts","sourceRoot":"","sources":["../../src/rules/SummerRule.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAoC,QAAQ,EAAE,MAAM,qBAAqB,CAAA;AAG5F,OAAO,EAAS,WAAW,EAA6B,MAAM,oBAAoB,CAAA;AAClF,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AAIvD,OAAO,EAAyB,IAAI,EAAuB,MAAM,qBAAqB,CAAA;AAKtF,OAAO,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAE5D,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAA;AAGzC,MAAM,MAAM,kBAAkB,GAAG;IAAE,QAAQ,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AAUpE,qBAAa,UAAW,SAAQ,UAAU;IACxC,cAAc,IAAI,YAAY,EAAE,CAS/B;IAKD,OAAO,CAAC,aAAa;IAcrB,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAGzB;IAGD,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAE9B;IAGD,KAAK,CAAC,IAAI,EAAE,MAAM,4GAEjB;IAED,OAAO,CAAC,WAAW;IAcnB,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,YAAY,GAAE,WAAW,EAAO,EAAE,KAAK,SAAI,EAAE,SAAS,GAAE,aAAkC,GAAG,OAAO,CAe/H;IAOD,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAS9B;IAID,OAAO,CAAC,YAAY;IAqBpB,OAAO,CAAC,kBAAkB;IAM1B,IAAI,cAAc,IAAI,OAAO,CAE5B;IAID,aAAa,CAAC,IAAI,EAAE,QAAQ,CAAC,MAAM,EAAE,YAAY,EAAE,YAAY,CAAC,GAAG,YAAY,EAAE,CAKhF;IAED,YAAY,CAAC,IAAI,EAAE,UAAU,GAAG,YAAY,EAAE,CAK7C;IAMD,OAAO,CAAC,eAAe;IASvB,OAAO,CAAC,eAAe;IAMvB,OAAO,CAAC,YAAY;CAKrB"}
@@ -0,0 +1,140 @@
1
+ import { isCustomMoveType, isMoveItemType } from '@gamepark/rules-api';
2
+ import { MAX_COMPANIONS } from '../Constants';
3
+ import { Memory } from '../Memory';
4
+ import { coins, RequirementType, usesSeal } from '../material/Effect';
5
+ import { LocationType } from '../material/LocationType';
6
+ import { MaterialType } from '../material/MaterialType';
7
+ import { playerCompanions, villagersInVillage } from '../material/PlayerState';
8
+ import { ReactionType, TriggerType } from '../material/Reaction';
9
+ import { Seal } from '../material/Tokens';
10
+ import { cardsAroundGap, gapOf, villagersAroundSlot } from '../material/Village';
11
+ import { activationTriggers, getVillageCardType, VillageCardType, villageCardData } from '../material/VillageCard';
12
+ import { Season } from '../Season';
13
+ import { ActivateCardRule } from './ActivateCardRule';
14
+ import { CustomMoveType } from './CustomMoveType';
15
+ import { RuleId } from './RuleId';
16
+ import { SeasonRule } from './SeasonRule';
17
+ export class SummerRule extends SeasonRule {
18
+ getPlayerMoves() {
19
+ return [
20
+ ...this.villagerMoves(),
21
+ ...this.eventMoves(LocationType.ActiveVillagers),
22
+ ...this.eventMoves(LocationType.VillageGap),
23
+ ...this.useItemMoves(),
24
+ ...this.specialActionMoves(),
25
+ ...(this.canReachAutumn ? this.changeSeasonMoves(Season.Autumn) : [])
26
+ ];
27
+ }
28
+ villagerMoves() {
29
+ const moves = [];
30
+ for (const [villager, item] of villagersInVillage(this, this.player).entries) {
31
+ const cards = cardsAroundGap(this, gapOf(item.location));
32
+ if (!cards.length)
33
+ moves.push(this.customMove(CustomMoveType.GainCoinsAround, { villager }));
34
+ for (const card of cards) {
35
+ moves.push(this.customMove(CustomMoveType.GainCoinsAround, { villager, card }));
36
+ if (this.canActivate(card))
37
+ moves.push(this.customMove(CustomMoveType.ActivateCard, { villager, card }));
38
+ }
39
+ }
40
+ return moves;
41
+ }
42
+ slotOf(card) {
43
+ const location = this.villageCards.getItem(card).location;
44
+ return { x: location.x ?? 0, y: location.y ?? 0 };
45
+ }
46
+ surcharge(card) {
47
+ return Math.max(0, villagersAroundSlot(this, this.slotOf(card)).length - 1);
48
+ }
49
+ seals(card) {
50
+ return this.material(MaterialType.Seal).location(LocationType.CardSeal).parent(card);
51
+ }
52
+ canActivate(card) {
53
+ const front = this.villageCards.getItem(card).id.front;
54
+ const data = villageCardData[front];
55
+ if (getVillageCardType(front) === VillageCardType.Companion && playerCompanions(this, this.player).length >= MAX_COMPANIONS)
56
+ return false;
57
+ const price = data.cost + this.surcharge(card);
58
+ if (this.coins + this.reliefFor(card) < price)
59
+ return false;
60
+ if (getVillageCardType(front) !== VillageCardType.Building)
61
+ return true;
62
+ const reduction = this.potentialReduction(activationTriggers(front));
63
+ return (data.abilities ?? []).some((ability) => this.canReceive(ability.gains) && this.canUseAbility(card, ability.requirements, price, reduction));
64
+ }
65
+ canUseAbility(card, requirements = [], price = 0, reduction = this.costReduction) {
66
+ if (!usesSeal(requirements))
67
+ return this.canPay(requirements, reduction);
68
+ const values = this.seals(card)
69
+ .getItems()
70
+ .map((item) => item.id);
71
+ if (!values.length)
72
+ return false;
73
+ const needsCoins = requirements.some((requirement) => requirement.type === RequirementType.SealCoins);
74
+ const cheapest = reduction.freeSealValue ? Seal.One : Math.min(...values);
75
+ return (this.canPay(requirements.filter((requirement) => !usesSeal([requirement])), reduction) &&
76
+ (!needsCoins || this.coins - price >= cheapest));
77
+ }
78
+ reliefFor(card) {
79
+ const front = this.villageCards.getItem(card).id.front;
80
+ const isItem = getVillageCardType(front) === VillageCardType.Item;
81
+ return this.reactionChoices([TriggerType.BuyItem, TriggerType.PaySurcharge]).reduce((relief, { card: helper, option }) => {
82
+ const effect = this.reactionEffect(helper, option);
83
+ if (effect.type === ReactionType.CheaperItem && isItem)
84
+ return relief + 1;
85
+ if (effect.type === ReactionType.NoSurcharge)
86
+ return relief + this.surcharge(card);
87
+ return relief;
88
+ }, 0);
89
+ }
90
+ useItemMoves() {
91
+ return this.villageCards
92
+ .location(LocationType.Items)
93
+ .player(this.player)
94
+ .rotation((rotation) => rotation !== true)
95
+ .getIndexes()
96
+ .flatMap((card) => (villageCardData[this.playerCard(card)].abilities ?? []).flatMap((ability, index) => this.canPay(ability.requirements) ? [this.customMove(CustomMoveType.UseItem, { card, ability: index })] : []));
97
+ }
98
+ specialActionMoves() {
99
+ if (this.villagers.location(LocationType.SpecialAction).player(this.player).length)
100
+ return [];
101
+ return this.activeVillagers.moveItems({ type: LocationType.SpecialAction, player: this.player });
102
+ }
103
+ get canReachAutumn() {
104
+ return villagersInVillage(this, this.player).length === 0;
105
+ }
106
+ afterItemMove(move) {
107
+ if (isMoveItemType(MaterialType.Villager)(move) && move.location.type === LocationType.SpecialAction) {
108
+ return [this.startRule(RuleId.SpecialAction)];
109
+ }
110
+ return super.afterItemMove(move);
111
+ }
112
+ onCustomMove(move) {
113
+ if (isCustomMoveType(CustomMoveType.GainCoinsAround)(move))
114
+ return this.gainCoinsAround(move.data);
115
+ if (isCustomMoveType(CustomMoveType.ActivateCard)(move))
116
+ return this.startActivation(move.data);
117
+ if (isCustomMoveType(CustomMoveType.UseItem)(move))
118
+ return this.startUseItem(move.data);
119
+ return super.onCustomMove(move);
120
+ }
121
+ gainCoinsAround(data) {
122
+ if (data.card !== undefined)
123
+ this.pushGains([coins(this.surcharge(data.card))]);
124
+ return [
125
+ this.villagers.index(data.villager).moveItem({ type: LocationType.Camp }),
126
+ ...this.openReactions([TriggerType.GainCoinsAround], RuleId.ResolveEffects)
127
+ ];
128
+ }
129
+ startActivation(data) {
130
+ this.memorize(Memory.SpentVillager, data.villager);
131
+ this.memorize(Memory.ActivatedCard, data.card);
132
+ return this.openReactions(new ActivateCardRule(this.game).triggers, RuleId.ActivateCard);
133
+ }
134
+ startUseItem(data) {
135
+ this.memorize(Memory.ActivatedCard, data.card);
136
+ this.memorize(Memory.Ability, data.ability);
137
+ return this.openReactions([TriggerType.SpendVillagers, TriggerType.SpendForce], RuleId.UseItem);
138
+ }
139
+ }
140
+ //# sourceMappingURL=SummerRule.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SummerRule.js","sourceRoot":"","sources":["../../src/rules/SummerRule.ts"],"names":[],"mappings":"AAAA,OAAO,EAAc,gBAAgB,EAAE,cAAc,EAAY,MAAM,qBAAqB,CAAA;AAC5F,OAAO,EAAE,cAAc,EAAE,MAAM,cAAc,CAAA;AAC7C,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAA;AAClC,OAAO,EAAE,KAAK,EAAe,eAAe,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAA;AAClF,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AACvD,OAAO,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAA;AAC9E,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAA;AAChE,OAAO,EAAE,IAAI,EAAE,MAAM,oBAAoB,CAAA;AACzC,OAAO,EAAE,cAAc,EAAE,KAAK,EAAQ,mBAAmB,EAAE,MAAM,qBAAqB,CAAA;AACtF,OAAO,EAAE,kBAAkB,EAAE,kBAAkB,EAAiB,eAAe,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAA;AACjI,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAA;AAClC,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAA;AACrD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAA;AAEjD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AACjC,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAA;AAazC,MAAM,OAAO,UAAW,SAAQ,UAAU;IACxC,cAAc;QACZ,OAAO;YACL,GAAG,IAAI,CAAC,aAAa,EAAE;YACvB,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,eAAe,CAAC;YAChD,GAAG,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,UAAU,CAAC;YAC3C,GAAG,IAAI,CAAC,YAAY,EAAE;YACtB,GAAG,IAAI,CAAC,kBAAkB,EAAE;YAC5B,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;SACtE,CAAA;IACH,CAAC;IAKO,aAAa;QACnB,MAAM,KAAK,GAAmB,EAAE,CAAA;QAChC,KAAK,MAAM,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,kBAAkB,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,CAAC;YAC7E,MAAM,KAAK,GAAG,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAA;YAExD,IAAI,CAAC,KAAK,CAAC,MAAM;gBAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,eAAe,EAAE,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAA;YAC5F,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;gBACzB,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,eAAe,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC,CAAA;gBAC/E,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC;oBAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,YAAY,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC,CAAA;YAC1G,CAAC;QACH,CAAC;QACD,OAAO,KAAK,CAAA;IACd,CAAC;IAED,MAAM,CAAC,IAAY;QACjB,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAA;QACzD,OAAO,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,IAAI,CAAC,EAAE,CAAA;IACnD,CAAC;IAGD,SAAS,CAAC,IAAY;QACpB,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAA;IAC7E,CAAC;IAGD,KAAK,CAAC,IAAY;QAChB,OAAO,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,QAAQ,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAA;IACtF,CAAC;IAEO,WAAW,CAAC,IAAY;QAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAgB,IAAI,CAAC,CAAC,EAAE,CAAC,KAAM,CAAA;QACtE,MAAM,IAAI,GAAG,eAAe,CAAC,KAAK,CAAC,CAAA;QACnC,IAAI,kBAAkB,CAAC,KAAK,CAAC,KAAK,eAAe,CAAC,SAAS,IAAI,gBAAgB,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,MAAM,IAAI,cAAc;YAAE,OAAO,KAAK,CAAA;QACzI,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAA;QAC9C,IAAI,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,KAAK;YAAE,OAAO,KAAK,CAAA;QAG3D,IAAI,kBAAkB,CAAC,KAAK,CAAC,KAAK,eAAe,CAAC,QAAQ;YAAE,OAAO,IAAI,CAAA;QACvE,MAAM,SAAS,GAAG,IAAI,CAAC,kBAAkB,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC,CAAA;QACpE,OAAO,CAAC,IAAI,CAAC,SAAS,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,CAAC,YAAY,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC,CAAA;IACrJ,CAAC;IAGD,aAAa,CAAC,IAAY,EAAE,YAAY,GAAkB,EAAE,EAAE,KAAK,GAAG,CAAC,EAAE,SAAS,GAAkB,IAAI,CAAC,aAAa;QACpH,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;YAAE,OAAO,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,SAAS,CAAC,CAAA;QACxE,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC;aAC5B,QAAQ,EAAE;aACV,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAU,CAAC,CAAA;QACjC,IAAI,CAAC,MAAM,CAAC,MAAM;YAAE,OAAO,KAAK,CAAA;QAChC,MAAM,UAAU,GAAG,YAAY,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE,CAAC,WAAW,CAAC,IAAI,KAAK,eAAe,CAAC,SAAS,CAAC,CAAA;QACrG,MAAM,QAAQ,GAAG,SAAS,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,CAAA;QACzE,OAAO,CACL,IAAI,CAAC,MAAM,CACT,YAAY,CAAC,MAAM,CAAC,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAC9D,SAAS,CACV;YACD,CAAC,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,QAAQ,CAAC,CAChD,CAAA;IACH,CAAC;IAOD,SAAS,CAAC,IAAY;QACpB,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAgB,IAAI,CAAC,CAAC,EAAE,CAAC,KAAM,CAAA;QACtE,MAAM,MAAM,GAAG,kBAAkB,CAAC,KAAK,CAAC,KAAK,eAAe,CAAC,IAAI,CAAA;QACjE,OAAO,IAAI,CAAC,eAAe,CAAC,CAAC,WAAW,CAAC,OAAO,EAAE,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,EAAE;YACvH,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;YAClD,IAAI,MAAM,CAAC,IAAI,KAAK,YAAY,CAAC,WAAW,IAAI,MAAM;gBAAE,OAAO,MAAM,GAAG,CAAC,CAAA;YACzE,IAAI,MAAM,CAAC,IAAI,KAAK,YAAY,CAAC,WAAW;gBAAE,OAAO,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAA;YAClF,OAAO,MAAM,CAAA;QACf,CAAC,EAAE,CAAC,CAAC,CAAA;IACP,CAAC;IAIO,YAAY;QAClB,OAAO,IAAI,CAAC,YAAY;aACrB,QAAQ,CAAC,YAAY,CAAC,KAAK,CAAC;aAC5B,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC;aACnB,QAAQ,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,KAAK,IAAI,CAAC;aACzC,UAAU,EAAE;aACZ,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@@ -0,0 +1,22 @@
1
+ import { CustomMove, ItemMove } from '@gamepark/rules-api';
2
+ import { Gain } from '../material/Effect';
3
+ import { LocationType } from '../material/LocationType';
4
+ import { MaterialType } from '../material/MaterialType';
5
+ import { GreyluneMove, GreyluneRule } from './GreyluneRule';
6
+ export declare class TellStoryRule extends GreyluneRule {
7
+ get rewards(): Gain[][];
8
+ get told(): number[];
9
+ get value(): number;
10
+ get boosts(): number;
11
+ get untold(): import("./GreyluneRule").GreyluneMaterial;
12
+ storyValue(card: number): number;
13
+ addedValue(card: number): number;
14
+ fits(card: number): boolean;
15
+ get tellable(): import("./GreyluneRule").GreyluneMaterial;
16
+ getPlayerMoves(): GreyluneMove[];
17
+ get outOfReach(): boolean;
18
+ helps(card: number, option: number): boolean;
19
+ afterItemMove(move: ItemMove<number, MaterialType, LocationType>): GreyluneMove[];
20
+ onCustomMove(move: CustomMove): GreyluneMove[];
21
+ }
22
+ //# sourceMappingURL=TellStoryRule.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TellStoryRule.d.ts","sourceRoot":"","sources":["../../src/rules/TellStoryRule.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAoB,QAAQ,EAAE,MAAM,qBAAqB,CAAA;AAG5E,OAAO,EAAE,IAAI,EAAE,MAAM,oBAAoB,CAAA;AAEzC,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AAGvD,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAU3D,qBAAa,aAAc,SAAQ,YAAY;IAC7C,IAAI,OAAO,IAAI,IAAI,EAAE,EAAE,CAEtB;IAGD,IAAI,IAAI,IAAI,MAAM,EAAE,CAEnB;IAGD,IAAI,KAAK,IAAI,MAAM,CAKlB;IAED,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,IAAI,MAAM,8CAET;IAED,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAE/B;IAOD,UAAU,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAG/B;IASD,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAK1B;IAED,IAAI,QAAQ,8CAEX;IAOD,cAAc,IAAI,YAAY,EAAE,CAI/B;IAOD,IAAI,UAAU,IAAI,OAAO,CAExB;IAED,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO,CAE3C;IAGD,aAAa,CAAC,IAAI,EAAE,QAAQ,CAAC,MAAM,EAAE,YAAY,EAAE,YAAY,CAAC,GAAG,YAAY,EAAE,CAMhF;IAED,YAAY,CAAC,IAAI,EAAE,UAAU,GAAG,YAAY,EAAE,CAI7C;CACF"}
@@ -0,0 +1,72 @@
1
+ import { isCustomMoveType } from '@gamepark/rules-api';
2
+ import { MAX_STORY_VALUE } from '../Constants';
3
+ import { Memory } from '../Memory';
4
+ import { encounterCardData } from '../material/EncounterCard';
5
+ import { LocationType } from '../material/LocationType';
6
+ import { MaterialType } from '../material/MaterialType';
7
+ import { ReactionType } from '../material/Reaction';
8
+ import { CustomMoveType } from './CustomMoveType';
9
+ import { GreyluneRule } from './GreyluneRule';
10
+ export class TellStoryRule extends GreyluneRule {
11
+ get rewards() {
12
+ return this.remind(Memory.StoryRewards) ?? [];
13
+ }
14
+ get told() {
15
+ return this.remind(Memory.StoryTold) ?? [];
16
+ }
17
+ get value() {
18
+ return Math.min(MAX_STORY_VALUE, this.told.reduce((total, value) => total + value, 0));
19
+ }
20
+ get boosts() {
21
+ return this.remind(Memory.StoryBoost) ?? 0;
22
+ }
23
+ get untold() {
24
+ return this.encounterCards.location(LocationType.UntoldStories).player(this.player);
25
+ }
26
+ storyValue(card) {
27
+ return encounterCardData[this.encounterCards.getItem(card).id.front].story;
28
+ }
29
+ addedValue(card) {
30
+ const printed = this.storyValue(card);
31
+ return this.boosts > 0 && printed < MAX_STORY_VALUE && !this.told.length ? MAX_STORY_VALUE : printed;
32
+ }
33
+ fits(card) {
34
+ const added = this.addedValue(card);
35
+ if (added === 0)
36
+ return false;
37
+ if (added === 2 && this.told.length === 1 && this.told[0] === 2)
38
+ return true;
39
+ return this.value + added <= MAX_STORY_VALUE;
40
+ }
41
+ get tellable() {
42
+ return this.untold.index((index) => this.fits(index));
43
+ }
44
+ getPlayerMoves() {
45
+ const moves = this.tellable.moveItems({ type: LocationType.ToldStories, player: this.player });
46
+ if (this.told.length)
47
+ moves.push(this.customMove(CustomMoveType.Pass));
48
+ return moves;
49
+ }
50
+ get outOfReach() {
51
+ return !this.told.length && !this.tellable.length;
52
+ }
53
+ helps(card, option) {
54
+ return this.reactionEffect(card, option).type === ReactionType.StoryValue3;
55
+ }
56
+ afterItemMove(move) {
57
+ if (move.itemType !== MaterialType.EncounterCard || !('itemIndex' in move))
58
+ return [];
59
+ const added = this.addedValue(move.itemIndex);
60
+ if (added > this.storyValue(move.itemIndex))
61
+ this.memorize(Memory.StoryBoost, this.boosts - 1);
62
+ this.memorize(Memory.StoryTold, [...this.told, added]);
63
+ return [];
64
+ }
65
+ onCustomMove(move) {
66
+ if (!isCustomMoveType(CustomMoveType.Pass)(move))
67
+ return super.onCustomMove(move);
68
+ this.pushGains(this.rewards.slice(0, this.value).flat(), true);
69
+ return this.endOfAction();
70
+ }
71
+ }
72
+ //# sourceMappingURL=TellStoryRule.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TellStoryRule.js","sourceRoot":"","sources":["../../src/rules/TellStoryRule.ts"],"names":[],"mappings":"AAAA,OAAO,EAAc,gBAAgB,EAAY,MAAM,qBAAqB,CAAA;AAC5E,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAA;AAC9C,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAA;AAElC,OAAO,EAAmB,iBAAiB,EAAE,MAAM,2BAA2B,CAAA;AAC9E,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAA;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAA;AACjD,OAAO,EAAgB,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAU3D,MAAM,OAAO,aAAc,SAAQ,YAAY;IAC7C,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,MAAM,CAAW,MAAM,CAAC,YAAY,CAAC,IAAI,EAAE,CAAA;IACzD,CAAC;IAGD,IAAI,IAAI;QACN,OAAO,IAAI,CAAC,MAAM,CAAW,MAAM,CAAC,SAAS,CAAC,IAAI,EAAE,CAAA;IACtD,CAAC;IAGD,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,GAAG,CACb,eAAe,EACf,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK,GAAG,KAAK,EAAE,CAAC,CAAC,CACrD,CAAA;IACH,CAAC;IAED,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,MAAM,CAAS,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;IACpD,CAAC;IAED,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,YAAY,CAAC,aAAa,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;IACrF,CAAC;IAED,UAAU,CAAC,IAAY;QACrB,OAAO,iBAAiB,CAAC,IAAI,CAAC,cAAc,CAAC,OAAO,CAAkB,IAAI,CAAC,CAAC,EAAE,CAAC,KAAM,CAAC,CAAC,KAAK,CAAA;IAC9F,CAAC;IAOD,UAAU,CAAC,IAAY;QACrB,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;QACrC,OAAO,IAAI,CAAC,MAAM,GAAG,CAAC,IAAI,OAAO,GAAG,eAAe,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,OAAO,CAAA;IACtG,CAAC;IASD,IAAI,CAAC,IAAY;QACf,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAA;QACnC,IAAI,KAAK,KAAK,CAAC;YAAE,OAAO,KAAK,CAAA;QAC7B,IAAI,KAAK,KAAK,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;YAAE,OAAO,IAAI,CAAA;QAC5E,OAAO,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,eAAe,CAAA;IAC9C,CAAC;IAED,IAAI,QAAQ;QACV,OAAO,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAA;IACvD,CAAC;IAOD,cAAc;QACZ,MAAM,KAAK,GAAmB,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,WAAW,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,CAAA;QAC9G,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAA;QACtE,OAAO,KAAK,CAAA;IACd,CAAC;IAOD,IAAI,UAAU;QACZ,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAA;IACnD,CAAC;IAED,KAAK,CAAC,IAAY,EAAE,MAAc;QAChC,OAAO,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,IAAI,KAAK,YAAY,CAAC,WAAW,CAAA;IAC5E,CAAC;IAGD,aAAa,CAAC,IAAkD;QAC9D,IAAI,IAAI,CAAC,QAAQ,KAAK,YAAY,CAAC,aAAa,IAAI,CAAC,CAAC,WAAW,IAAI,IAAI,CAAC;YAAE,OAAO,EAAE,CAAA;QACrF,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAC7C,IAAI,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC;YAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAA;QAC9F,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAA;QACtD,OAAO,EAAE,CAAA;IACX,CAAC;IAED,YAAY,CAAC,IAAgB;QAC3B,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;YAAE,OAAO,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,CAAA;QACjF,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,EAAE,EAAE,IAAI,CAAC,CAAA;QAC9D,OAAO,IAAI,CAAC,WAAW,EAAE,CAAA;IAC3B,CAAC;CACF"}
@@ -0,0 +1,5 @@
1
+ import { PlayerTurnRule } from '@gamepark/rules-api';
2
+ export declare class TheFirstStepRule extends PlayerTurnRule {
3
+ getPlayerMoves(): never[];
4
+ }
5
+ //# sourceMappingURL=TheFirstStepRule.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TheFirstStepRule.d.ts","sourceRoot":"","sources":["../../src/rules/TheFirstStepRule.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAA;AAEpD,qBAAa,gBAAiB,SAAQ,cAAc;IAClD,cAAc,YAEb;CACF"}
@@ -0,0 +1,7 @@
1
+ import { PlayerTurnRule } from '@gamepark/rules-api';
2
+ export class TheFirstStepRule extends PlayerTurnRule {
3
+ getPlayerMoves() {
4
+ return [];
5
+ }
6
+ }
7
+ //# sourceMappingURL=TheFirstStepRule.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TheFirstStepRule.js","sourceRoot":"","sources":["../../src/rules/TheFirstStepRule.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAA;AAEpD,MAAM,OAAO,gBAAiB,SAAQ,cAAc;IAClD,cAAc;QACZ,OAAO,EAAE,CAAA;IACX,CAAC;CACF"}
@@ -0,0 +1,13 @@
1
+ import { CustomMove, ItemMove } from '@gamepark/rules-api';
2
+ import { LocationType } from '../material/LocationType';
3
+ import { MaterialType } from '../material/MaterialType';
4
+ import { GreyluneMove, GreyluneRule } from './GreyluneRule';
5
+ export declare class TravelRule extends GreyluneRule {
6
+ get area(): number;
7
+ get travelDistance(): number;
8
+ getPlayerMoves(): GreyluneMove[];
9
+ afterItemMove(move: ItemMove<number, MaterialType, LocationType>): GreyluneMove[];
10
+ onCustomMove(move: CustomMove): GreyluneMove[];
11
+ private arrive;
12
+ }
13
+ //# sourceMappingURL=TravelRule.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TravelRule.d.ts","sourceRoot":"","sources":["../../src/rules/TravelRule.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAoB,QAAQ,EAAE,MAAM,qBAAqB,CAAA;AAG5E,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AAIvD,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAU3D,qBAAa,UAAW,SAAQ,YAAY;IAC1C,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,IAAI,cAAc,IAAI,MAAM,CAE3B;IAED,cAAc,IAAI,YAAY,EAAE,CAQ/B;IAED,aAAa,CAAC,IAAI,EAAE,QAAQ,CAAC,MAAM,EAAE,YAAY,EAAE,YAAY,CAAC,GAAG,YAAY,EAAE,CAEhF;IAED,YAAY,CAAC,IAAI,EAAE,UAAU,GAAG,YAAY,EAAE,CAE7C;IAMD,OAAO,CAAC,MAAM;CAKf"}
@@ -0,0 +1,41 @@
1
+ import { isCustomMoveType } from '@gamepark/rules-api';
2
+ import { Memory } from '../Memory';
3
+ import { Area } from '../material/Area';
4
+ import { LocationType } from '../material/LocationType';
5
+ import { MaterialType } from '../material/MaterialType';
6
+ import { adventurerArea } from '../material/PlayerState';
7
+ import { TriggerType } from '../material/Reaction';
8
+ import { CustomMoveType } from './CustomMoveType';
9
+ import { GreyluneRule } from './GreyluneRule';
10
+ import { RuleId } from './RuleId';
11
+ export class TravelRule extends GreyluneRule {
12
+ get area() {
13
+ return adventurerArea(this, this.player);
14
+ }
15
+ get travelDistance() {
16
+ return this.remind(Memory.TravelDistance) ?? 0;
17
+ }
18
+ getPlayerMoves() {
19
+ const from = this.area;
20
+ const moves = [];
21
+ for (let area = Math.max(Area.Village, from - this.travelDistance); area <= Math.min(Area.Edge, from + this.travelDistance); area++) {
22
+ if (area !== from)
23
+ moves.push(this.adventurer.moveItem({ type: LocationType.Area, id: area }));
24
+ }
25
+ moves.push(this.customMove(CustomMoveType.Pass));
26
+ return moves;
27
+ }
28
+ afterItemMove(move) {
29
+ return move.itemType === MaterialType.Adventurer ? this.arrive() : [];
30
+ }
31
+ onCustomMove(move) {
32
+ return isCustomMoveType(CustomMoveType.Pass)(move) ? this.arrive() : super.onCustomMove(move);
33
+ }
34
+ arrive() {
35
+ this.forget(Memory.TravelDistance);
36
+ if (this.area === Area.Village)
37
+ return this.endOfAction();
38
+ return this.openReactions([TriggerType.ResolveEncounter], RuleId.ResolveEncounter);
39
+ }
40
+ }
41
+ //# sourceMappingURL=TravelRule.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TravelRule.js","sourceRoot":"","sources":["../../src/rules/TravelRule.ts"],"names":[],"mappings":"AAAA,OAAO,EAAc,gBAAgB,EAAY,MAAM,qBAAqB,CAAA;AAC5E,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAA;AAClC,OAAO,EAAE,IAAI,EAAE,MAAM,kBAAkB,CAAA;AACvC,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAA;AACvD,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAA;AACxD,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAA;AAClD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAA;AACjD,OAAO,EAAgB,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAC3D,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AASjC,MAAM,OAAO,UAAW,SAAQ,YAAY;IAC1C,IAAI,IAAI;QACN,OAAO,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAA;IAC1C,CAAC;IAED,IAAI,cAAc;QAChB,OAAO,IAAI,CAAC,MAAM,CAAS,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAA;IACxD,CAAC;IAED,cAAc;QACZ,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAA;QACtB,MAAM,KAAK,GAAmB,EAAE,CAAA;QAChC,KAAK,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,EAAE,IAAI,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC,cAAc,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC;YACpI,IAAI,IAAI,KAAK,IAAI;gBAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,IAAI,EAAE,YAAY,CAAC,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,CAAC,CAAA;QAChG,CAAC;QACD,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAA;QAChD,OAAO,KAAK,CAAA;IACd,CAAC;IAED,aAAa,CAAC,IAAkD;QAC9D,OAAO,IAAI,CAAC,QAAQ,KAAK,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAA;IACvE,CAAC;IAED,YAAY,CAAC,IAAgB;QAC3B,OAAO,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,CAAA;IAC/F,CAAC;IAMO,MAAM;QACZ,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,cAAc,CAAC,CAAA;QAClC,IAAI,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,OAAO;YAAE,OAAO,IAAI,CAAC,WAAW,EAAE,CAAA;QACzD,OAAO,IAAI,CAAC,aAAa,CAAC,CAAC,WAAW,CAAC,gBAAgB,CAAC,EAAE,MAAM,CAAC,gBAAgB,CAAC,CAAA;IACpF,CAAC;CACF"}
@@ -0,0 +1,6 @@
1
+ import { GreyluneMove, GreyluneRule } from './GreyluneRule';
2
+ export declare class UseItemRule extends GreyluneRule {
3
+ get card(): number;
4
+ onRuleStart(): GreyluneMove[];
5
+ }
6
+ //# sourceMappingURL=UseItemRule.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"UseItemRule.d.ts","sourceRoot":"","sources":["../../src/rules/UseItemRule.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAQ3D,qBAAa,WAAY,SAAQ,YAAY;IAC3C,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,WAAW,IAAI,YAAY,EAAE,CAmB5B;CACF"}
@@ -0,0 +1,35 @@
1
+ import { Memory } from '../Memory';
2
+ import { RequirementType } from '../material/Effect';
3
+ import { TriggerType } from '../material/Reaction';
4
+ import { villageCardData } from '../material/VillageCard';
5
+ import { GreyluneRule } from './GreyluneRule';
6
+ import { RuleId } from './RuleId';
7
+ export class UseItemRule extends GreyluneRule {
8
+ get card() {
9
+ return this.remind(Memory.ActivatedCard);
10
+ }
11
+ onRuleStart() {
12
+ const ability = villageCardData[this.playerCard(this.card)].abilities[this.remind(Memory.Ability)];
13
+ const requirements = ability.requirements ?? [];
14
+ const moves = [];
15
+ let tilted = false;
16
+ for (const requirement of requirements) {
17
+ if (requirement.type === RequirementType.Tilt) {
18
+ moves.push(this.villageCards.index(this.card).rotateItem(true));
19
+ tilted = true;
20
+ }
21
+ else if (requirement.type === RequirementType.DiscardCard) {
22
+ moves.push(this.villageCards.index(this.card).deleteItem());
23
+ tilted = false;
24
+ }
25
+ else {
26
+ moves.push(...this.payRequirements([requirement]));
27
+ }
28
+ }
29
+ this.pushGains(ability.gains ?? []);
30
+ if (tilted)
31
+ this.memorize(Memory.LastTilted, this.card);
32
+ return [...moves, ...(tilted ? this.openReactions([TriggerType.TiltCard], RuleId.ResolveEffects) : this.endOfAction())];
33
+ }
34
+ }
35
+ //# sourceMappingURL=UseItemRule.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"UseItemRule.js","sourceRoot":"","sources":["../../src/rules/UseItemRule.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAA;AAClC,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAA;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAA;AAClD,OAAO,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAA;AACzD,OAAO,EAAgB,YAAY,EAAE,MAAM,gBAAgB,CAAA;AAC3D,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AAOjC,MAAM,OAAO,WAAY,SAAQ,YAAY;IAC3C,IAAI,IAAI;QACN,OAAO,IAAI,CAAC,MAAM,CAAS,MAAM,CAAC,aAAa,CAAC,CAAA;IAClD,CAAC;IAED,WAAW;QACT,MAAM,OAAO,GAAG,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,SAAU,CAAC,IAAI,CAAC,MAAM,CAAS,MAAM,CAAC,OAAO,CAAC,CAAC,CAAA;QAC3G,MAAM,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,EAAE,CAAA;QAC/C,MAAM,KAAK,GAAmB,EAAE,CAAA;QAChC,IAAI,MAAM,GAAG,KAAK,CAAA;QAClB,KAAK,MAAM,WAAW,IAAI,YAAY,EAAE,CAAC;YACvC,IAAI,WAAW,CAAC,IAAI,KAAK,eAAe,CAAC,IAAI,EAAE,CAAC;gBAC9C,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAA;gBAC/D,MAAM,GAAG,IAAI,CAAA;YACf,CAAC;iBAAM,IAAI,WAAW,CAAC,IAAI,KAAK,eAAe,CAAC,WAAW,EAAE,CAAC;gBAC5D,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,UAAU,EAAE,CAAC,CAAA;gBAC3D,MAAM,GAAG,KAAK,CAAA;YAChB,CAAC;iBAAM,CAAC;gBACN,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAA;YACpD,CAAC;QACH,CAAC;QACD,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,KAAK,IAAI,EAAE,CAAC,CAAA;QACnC,IAAI,MAAM;YAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,IAAI,CAAC,CAAA;QACvD,OAAO,CAAC,GAAG,KAAK,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,WAAW,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC,CAAA;IACzH,CAAC;CACF"}
@@ -0,0 +1,24 @@
1
+ import { ItemMove, MaterialRulesPart } from '@gamepark/rules-api';
2
+ import { PlayerColor } from '../PlayerColor';
3
+ import { LocationType } from '../material/LocationType';
4
+ import { MaterialType } from '../material/MaterialType';
5
+ import { GreyluneMove } from './GreyluneRule';
6
+ import { RuleId } from './RuleId';
7
+ export declare class WinterRule extends MaterialRulesPart<PlayerColor, MaterialType, LocationType, RuleId> {
8
+ onRuleStart(): GreyluneMove[];
9
+ private putAway;
10
+ private newEvent;
11
+ get event(): import("@gamepark/rules-api").Material<PlayerColor, MaterialType, LocationType>;
12
+ private revealVillage;
13
+ private revealEncounters;
14
+ afterItemMove(move: ItemMove<PlayerColor, MaterialType, LocationType>): GreyluneMove[];
15
+ private dealSeals;
16
+ private get lastCardDealt();
17
+ private missingSeals;
18
+ private get sealStack();
19
+ private get grid();
20
+ private placeIncomeToken;
21
+ private newRound;
22
+ get nextFirstPlayer(): PlayerColor;
23
+ }
24
+ //# sourceMappingURL=WinterRule.d.ts.map
@@ -0,0 +1 @@
1
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