@galacean/engine 2.0.0-alpha.23 → 2.0.0-alpha.24

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@@ -9886,7 +9886,7 @@ var particle_feedback_simulation = "// Transform Feedback update shader for part
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  var sphere_billboard = "#ifdef RENDERER_MODE_SPHERE_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy;\n\tvec3 sideVector = normalize(cross(camera_Forward, camera_Up));\n\tvec3 upVector = normalize(cross(sideVector, camera_Forward));\n\tcorner *= computeParticleSizeBillboard(a_StartSize.xy, normalizedAge);\n #if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n if (renderer_ThreeDStartRotation) {\n vec3 rotation = radians(vec3(a_StartRotation0.xy, computeParticleRotationFloat(a_StartRotation0.z, age, normalizedAge)));\n center += renderer_SizeScale.xzy * rotationByEuler(corner.x * sideVector + corner.y * upVector, rotation);\n } else {\n float rot = radians(computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge));\n float c = cos(rot);\n float s = sin(rot);\n mat2 rotation = mat2(c, -s, s, c);\n corner = rotation * corner;\n center += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * upVector);\n }\n #else\n if (renderer_ThreeDStartRotation) {\n center += renderer_SizeScale.xzy * rotationByEuler(corner.x * sideVector + corner.y * upVector, radians(a_StartRotation0));\n } else {\n float c = cos(radians(a_StartRotation0.x));\n float s = sin(radians(a_StartRotation0.x));\n mat2 rotation = mat2(c, -s, s, c);\n corner = rotation * corner;\n center += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * upVector);\n }\n #endif\n#endif"; // eslint-disable-line
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  var stretched_billboard = "#ifdef RENDERER_MODE_STRETCHED_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy;\n\tvec3 velocity = rotationByQuaternions(renderer_SizeScale * localVelocity, worldRotation) + worldVelocity;\n\tvec3 cameraUpVector = normalize(velocity);\n\tvec3 direction = normalize(center - camera_Position);\n\tvec3 sideVector = normalize(cross(direction, normalize(velocity)));\n\n\tsideVector = renderer_SizeScale.xzy * sideVector;\n\tcameraUpVector = length(vec3(renderer_SizeScale.x, 0.0, 0.0)) * cameraUpVector;\n\n\tvec2 size = computeParticleSizeBillboard(a_StartSize.xy, normalizedAge);\n\n\tconst mat2 rotationZHalfPI = mat2(0.0, -1.0, 1.0, 0.0);\n\tcorner = rotationZHalfPI * corner;\n\tcorner.y = corner.y - abs(corner.y);\n\n\tfloat speed = length(velocity); // TODO:\n\tcenter += sign(renderer_SizeScale.x) * (sign(renderer_StretchedBillboardLengthScale) * size.x * corner.x * sideVector\n\t + (speed * renderer_StretchedBillboardSpeedScale + size.y * renderer_StretchedBillboardLengthScale) * corner.y * cameraUpVector);\n#endif"; // eslint-disable-line
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  var vertical_billboard = "#ifdef RENDERER_MODE_VERTICAL_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy; // Billboard模式z轴无效\n\tconst vec3 cameraUpVector = vec3(0.0, 1.0, 0.0);\n\tvec3 sideVector = normalize(cross(camera_Forward, cameraUpVector));\n\n\tfloat rot = radians(computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge));\n\tfloat c = cos(rot);\n\tfloat s = sin(rot);\n\tmat2 rotation = mat2(c, -s, s, c);\n\tcorner = rotation * corner * cos(0.78539816339744830961566084581988); // TODO:临时缩小cos45,不确定U3D原因\n\tcorner *= computeParticleSizeBillboard(a_StartSize.xy, normalizedAge);\n\tcenter += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * cameraUpVector);\n#endif"; // eslint-disable-line
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- var horizontal_billboard = "#ifdef RENDERER_MODE_HORIZONTAL_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy; // Billboard模式z轴无效\n\tconst vec3 cameraUpVector = vec3(0.0, 0.0, 1.0);\n\tconst vec3 sideVector = vec3(-1.0, 0.0, 0.0);\n\n\tfloat rot = radians(computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge));\n\tfloat c = cos(rot);\n\tfloat s = sin(rot);\n\tmat2 rotation = mat2(c, -s, s, c);\n\tcorner = rotation * corner * cos(0.78539816339744830961566084581988); // TODO:临时缩小cos45,不确定U3D原因\n\tcorner *= computeParticleSizeBillboard(a_StartSize.xy, normalizedAge);\n\tcenter += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * cameraUpVector);\n#endif"; // eslint-disable-line
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+ var horizontal_billboard = "#ifdef RENDERER_MODE_HORIZONTAL_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy;\n\tconst vec3 sideVector = vec3(1.0, 0.0, 0.0);\n\tconst vec3 upVector = vec3(0.0, 0.0, -1.0);\n\tcorner *= computeParticleSizeBillboard(a_StartSize.xy, normalizedAge);\n\n\t// HorizontalBillboard rotates in XZ plane (around Y-axis normal).\n\t// Uses Z-axis rotation data to match Unity behavior.\n\tfloat rot;\n\tif (renderer_ThreeDStartRotation) {\n\t\trot = radians(computeParticleRotationFloat(a_StartRotation0.z, age, normalizedAge));\n\t} else {\n\t\trot = radians(computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge));\n\t}\n\n\tfloat c = cos(rot);\n\tfloat s = sin(rot);\n\tmat2 rotation = mat2(c, -s, s, c);\n\tcorner = rotation * corner;\n\tcenter += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * upVector);\n#endif"; // eslint-disable-line
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  var particle_mesh = "// Only support local alignment mode\n#ifdef RENDERER_MODE_MESH\n #if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n #define RENDERER_ROL_ENABLED\n #endif\n\n\tvec3 size = computeParticleSizeMesh(a_StartSize, normalizedAge);\n\n bool is3DRotation = renderer_ThreeDStartRotation;\n #if defined(RENDERER_ROL_ENABLED) && defined(RENDERER_ROL_IS_SEPARATE)\n is3DRotation = true;\n #endif\n\n if (is3DRotation) {\n #ifdef RENDERER_ROL_ENABLED\n vec3 startRotation = renderer_ThreeDStartRotation ? a_StartRotation0 : vec3(0.0, 0.0, a_StartRotation0.x);\n vec3 rotation = radians(computeParticleRotationVec3(startRotation, age, normalizedAge));\n #else\n vec3 rotation = radians(a_StartRotation0);\n #endif\n // 3D Start Rotation is same in local and world simulation space\n center += rotationByQuaternions(renderer_SizeScale * rotationByEuler(POSITION * size, rotation), worldRotation);\n } else {\n #ifdef RENDERER_ROL_ENABLED\n float angle = radians(computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge));\n #else\n float angle = radians(a_StartRotation0.x);\n #endif\n #ifdef RENDERER_EMISSION_SHAPE\n // Axis is side vector of emit position look at zero\n vec3 axis = vec3(a_ShapePositionStartLifeTime.xy, 0.0);\n if (renderer_SimulationSpace == 1){\n axis = rotationByQuaternions(axis, worldRotation);\n }\n vec3 crossResult = cross(axis, vec3(0.0, 0.0, -1.0));\n float crossLen = length(crossResult);\n vec3 rotateAxis = crossLen > 0.0001 ? crossResult / crossLen : vec3(0.0, 1.0, 0.0);\n #else\n // Axis is negative z\n vec3 rotateAxis = vec3(0.0, 0.0, -1.0);\n #endif\n center += rotationByQuaternions(renderer_SizeScale *rotationByAxis(POSITION * size, rotateAxis, angle), worldRotation);\n }\n #ifdef RENDERER_ENABLE_VERTEXCOLOR\n\t\tv_MeshColor = COLOR_0;\n\t#endif\n#endif"; // eslint-disable-line
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  var ParticleShaderLib = {
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  particle_common: particle_common,
@@ -38077,7 +38077,8 @@ var ParticleStopMode = /*#__PURE__*/ function(ParticleStopMode) {
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  renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
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  break;
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  case ParticleRenderMode.HorizontalBillboard:
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- throw "Not implemented";
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+ renderModeMacro = ParticleRenderer._horizontalBillboardModeMacro;
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+ break;
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  case ParticleRenderMode.VerticalBillboard:
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  throw "Not implemented";
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  case ParticleRenderMode.Mesh:
@@ -54049,7 +54050,7 @@ EXT_texture_webp = __decorate([
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  ], EXT_texture_webp);
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  //@ts-ignore
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- var version = "2.0.0-alpha.23";
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+ var version = "2.0.0-alpha.24";
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  console.log("Galacean Engine Version: " + version);
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  for(var key in CoreObjects){
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  Loader.registerClass(key, CoreObjects[key]);