@galacean/engine 2.0.0-alpha.23 → 2.0.0-alpha.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +4 -3
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/bundled.module.js +4 -3
- package/dist/bundled.module.js.map +1 -1
- package/dist/bundled.module.min.js +1 -1
- package/dist/bundled.module.min.js.map +1 -1
- package/dist/main.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -9892,7 +9892,7 @@
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var sphere_billboard = "#ifdef RENDERER_MODE_SPHERE_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy;\n\tvec3 sideVector = normalize(cross(camera_Forward, camera_Up));\n\tvec3 upVector = normalize(cross(sideVector, camera_Forward));\n\tcorner *= computeParticleSizeBillboard(a_StartSize.xy, normalizedAge);\n #if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n if (renderer_ThreeDStartRotation) {\n vec3 rotation = radians(vec3(a_StartRotation0.xy, computeParticleRotationFloat(a_StartRotation0.z, age, normalizedAge)));\n center += renderer_SizeScale.xzy * rotationByEuler(corner.x * sideVector + corner.y * upVector, rotation);\n } else {\n float rot = radians(computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge));\n float c = cos(rot);\n float s = sin(rot);\n mat2 rotation = mat2(c, -s, s, c);\n corner = rotation * corner;\n center += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * upVector);\n }\n #else\n if (renderer_ThreeDStartRotation) {\n center += renderer_SizeScale.xzy * rotationByEuler(corner.x * sideVector + corner.y * upVector, radians(a_StartRotation0));\n } else {\n float c = cos(radians(a_StartRotation0.x));\n float s = sin(radians(a_StartRotation0.x));\n mat2 rotation = mat2(c, -s, s, c);\n corner = rotation * corner;\n center += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * upVector);\n }\n #endif\n#endif"; // eslint-disable-line
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var stretched_billboard = "#ifdef RENDERER_MODE_STRETCHED_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy;\n\tvec3 velocity = rotationByQuaternions(renderer_SizeScale * localVelocity, worldRotation) + worldVelocity;\n\tvec3 cameraUpVector = normalize(velocity);\n\tvec3 direction = normalize(center - camera_Position);\n\tvec3 sideVector = normalize(cross(direction, normalize(velocity)));\n\n\tsideVector = renderer_SizeScale.xzy * sideVector;\n\tcameraUpVector = length(vec3(renderer_SizeScale.x, 0.0, 0.0)) * cameraUpVector;\n\n\tvec2 size = computeParticleSizeBillboard(a_StartSize.xy, normalizedAge);\n\n\tconst mat2 rotationZHalfPI = mat2(0.0, -1.0, 1.0, 0.0);\n\tcorner = rotationZHalfPI * corner;\n\tcorner.y = corner.y - abs(corner.y);\n\n\tfloat speed = length(velocity); // TODO:\n\tcenter += sign(renderer_SizeScale.x) * (sign(renderer_StretchedBillboardLengthScale) * size.x * corner.x * sideVector\n\t + (speed * renderer_StretchedBillboardSpeedScale + size.y * renderer_StretchedBillboardLengthScale) * corner.y * cameraUpVector);\n#endif"; // eslint-disable-line
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var vertical_billboard = "#ifdef RENDERER_MODE_VERTICAL_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy; // Billboard模式z轴无效\n\tconst vec3 cameraUpVector = vec3(0.0, 1.0, 0.0);\n\tvec3 sideVector = normalize(cross(camera_Forward, cameraUpVector));\n\n\tfloat rot = radians(computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge));\n\tfloat c = cos(rot);\n\tfloat s = sin(rot);\n\tmat2 rotation = mat2(c, -s, s, c);\n\tcorner = rotation * corner * cos(0.78539816339744830961566084581988); // TODO:临时缩小cos45,不确定U3D原因\n\tcorner *= computeParticleSizeBillboard(a_StartSize.xy, normalizedAge);\n\tcenter += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * cameraUpVector);\n#endif"; // eslint-disable-line
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-
var horizontal_billboard = "#ifdef RENDERER_MODE_HORIZONTAL_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy
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+
var horizontal_billboard = "#ifdef RENDERER_MODE_HORIZONTAL_BILLBOARD\n\tvec2 corner = a_CornerTextureCoordinate.xy + renderer_PivotOffset.xy;\n\tconst vec3 sideVector = vec3(1.0, 0.0, 0.0);\n\tconst vec3 upVector = vec3(0.0, 0.0, -1.0);\n\tcorner *= computeParticleSizeBillboard(a_StartSize.xy, normalizedAge);\n\n\t// HorizontalBillboard rotates in XZ plane (around Y-axis normal).\n\t// Uses Z-axis rotation data to match Unity behavior.\n\tfloat rot;\n\tif (renderer_ThreeDStartRotation) {\n\t\trot = radians(computeParticleRotationFloat(a_StartRotation0.z, age, normalizedAge));\n\t} else {\n\t\trot = radians(computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge));\n\t}\n\n\tfloat c = cos(rot);\n\tfloat s = sin(rot);\n\tmat2 rotation = mat2(c, -s, s, c);\n\tcorner = rotation * corner;\n\tcenter += renderer_SizeScale.xzy * (corner.x * sideVector + corner.y * upVector);\n#endif"; // eslint-disable-line
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var particle_mesh = "// Only support local alignment mode\n#ifdef RENDERER_MODE_MESH\n #if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n #define RENDERER_ROL_ENABLED\n #endif\n\n\tvec3 size = computeParticleSizeMesh(a_StartSize, normalizedAge);\n\n bool is3DRotation = renderer_ThreeDStartRotation;\n #if defined(RENDERER_ROL_ENABLED) && defined(RENDERER_ROL_IS_SEPARATE)\n is3DRotation = true;\n #endif\n\n if (is3DRotation) {\n #ifdef RENDERER_ROL_ENABLED\n vec3 startRotation = renderer_ThreeDStartRotation ? a_StartRotation0 : vec3(0.0, 0.0, a_StartRotation0.x);\n vec3 rotation = radians(computeParticleRotationVec3(startRotation, age, normalizedAge));\n #else\n vec3 rotation = radians(a_StartRotation0);\n #endif\n // 3D Start Rotation is same in local and world simulation space\n center += rotationByQuaternions(renderer_SizeScale * rotationByEuler(POSITION * size, rotation), worldRotation);\n } else {\n #ifdef RENDERER_ROL_ENABLED\n float angle = radians(computeParticleRotationFloat(a_StartRotation0.x, age, normalizedAge));\n #else\n float angle = radians(a_StartRotation0.x);\n #endif\n #ifdef RENDERER_EMISSION_SHAPE\n // Axis is side vector of emit position look at zero\n vec3 axis = vec3(a_ShapePositionStartLifeTime.xy, 0.0);\n if (renderer_SimulationSpace == 1){\n axis = rotationByQuaternions(axis, worldRotation);\n }\n vec3 crossResult = cross(axis, vec3(0.0, 0.0, -1.0));\n float crossLen = length(crossResult);\n vec3 rotateAxis = crossLen > 0.0001 ? crossResult / crossLen : vec3(0.0, 1.0, 0.0);\n #else\n // Axis is negative z\n vec3 rotateAxis = vec3(0.0, 0.0, -1.0);\n #endif\n center += rotationByQuaternions(renderer_SizeScale *rotationByAxis(POSITION * size, rotateAxis, angle), worldRotation);\n }\n #ifdef RENDERER_ENABLE_VERTEXCOLOR\n\t\tv_MeshColor = COLOR_0;\n\t#endif\n#endif"; // eslint-disable-line
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var ParticleShaderLib = {
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particle_common: particle_common,
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@@ -38083,7 +38083,8 @@
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renderModeMacro = ParticleRenderer._stretchedBillboardModeMacro;
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break;
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case ParticleRenderMode.HorizontalBillboard:
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-
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renderModeMacro = ParticleRenderer._horizontalBillboardModeMacro;
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break;
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case ParticleRenderMode.VerticalBillboard:
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throw "Not implemented";
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case ParticleRenderMode.Mesh:
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@@ -54055,7 +54056,7 @@
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], EXT_texture_webp);
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//@ts-ignore
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-
var version = "2.0.0-alpha.
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+
var version = "2.0.0-alpha.24";
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console.log("Galacean Engine Version: " + version);
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for(var key in CoreObjects){
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Loader.registerClass(key, CoreObjects[key]);
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