@galacean/engine 1.1.0-beta.3 → 1.1.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- !function(e,t){"object"==typeof exports&&"undefined"!=typeof module?t(exports):"function"==typeof define&&define.amd?define(["exports"],t):t((e="undefined"!=typeof globalThis?globalThis:e||self).Galacean={})}(this,function(e){"use strict";function t(e,t){return null!=t&&"undefined"!=typeof Symbol&&t[Symbol.hasInstance]?!!t[Symbol.hasInstance](e):e instanceof t}function r(e,t){for(var r=0;r<t.length;r++){var n=t[r];n.enumerable=n.enumerable||!1,n.configurable=!0,"value"in n&&(n.writable=!0),Object.defineProperty(e,n.key,n)}}function n(e,t,n){return t&&r(e.prototype,t),n&&r(e,n),e}e.ContainmentType=void 0,(lo=e.ContainmentType||(e.ContainmentType={}))[lo.Disjoint=0]="Disjoint",lo[lo.Contains=1]="Contains",lo[lo.Intersects=2]="Intersects",e.PlaneIntersectionType=void 0,(ls=e.PlaneIntersectionType||(e.PlaneIntersectionType={}))[ls.Back=0]="Back",ls[ls.Front=1]="Front",ls[ls.Intersecting=2]="Intersecting",e.FrustumFace=void 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n=r.min,a=r.max,i=u._tempVec30,o=u._tempVec31,s=e.ContainmentType.Contains,l=0;l<6;++l){var c=t.getPlane(l),d=c.normal;if(d.x>=0?(i.x=a.x,o.x=n.x):(i.x=n.x,o.x=a.x),d.y>=0?(i.y=a.y,o.y=n.y):(i.y=n.y,o.y=a.y),d.z>=0?(i.z=a.z,o.z=n.z):(i.z=n.z,o.z=a.z),u.intersectsPlaneAndPoint(c,i)===e.PlaneIntersectionType.Back)return e.ContainmentType.Disjoint;u.intersectsPlaneAndPoint(c,o)===e.PlaneIntersectionType.Back&&(s=e.ContainmentType.Intersects)}return s},u.frustumContainsSphere=function(t,r){for(var n=e.ContainmentType.Contains,a=0;a<6;++a){var i=t.getPlane(a),o=u.intersectsPlaneAndSphere(i,r);if(o===e.PlaneIntersectionType.Back)return e.ContainmentType.Disjoint;if(o===e.PlaneIntersectionType.Intersecting){n=e.ContainmentType.Intersects;break}}return n},u);l3._tempVec30=new l0,l3._tempVec31=new l0,l3._tempVec32=new l0;var l4=((h=(d=function(e,t){void 0===e&&(e=null),void 0===t&&(t=0),this.normal=new 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r=this.elements;e[t]=r[0],e[t+1]=r[1],e[t+2]=r[2],e[t+3]=r[3],e[t+4]=r[4],e[t+5]=r[5],e[t+6]=r[6],e[t+7]=r[7],e[t+8]=r[8]},m.copyFromMatrix=function(e){var t=e.elements,r=this.elements;return r[0]=t[0],r[1]=t[1],r[2]=t[2],r[3]=t[4],r[4]=t[5],r[5]=t[6],r[6]=t[8],r[7]=t[9],r[8]=t[10],this},p.add=function(e,t,r){var n=e.elements,a=t.elements,i=r.elements;i[0]=n[0]+a[0],i[1]=n[1]+a[1],i[2]=n[2]+a[2],i[3]=n[3]+a[3],i[4]=n[4]+a[4],i[5]=n[5]+a[5],i[6]=n[6]+a[6],i[7]=n[7]+a[7],i[8]=n[8]+a[8]},p.subtract=function(e,t,r){var n=e.elements,a=t.elements,i=r.elements;i[0]=n[0]-a[0],i[1]=n[1]-a[1],i[2]=n[2]-a[2],i[3]=n[3]-a[3],i[4]=n[4]-a[4],i[5]=n[5]-a[5],i[6]=n[6]-a[6],i[7]=n[7]-a[7],i[8]=n[8]-a[8]},p.multiply=function(e,t,r){var n=e.elements,a=t.elements,i=r.elements,o=n[0],s=n[1],l=n[2],c=n[3],u=n[4],d=n[5],h=n[6],_=n[7],f=n[8],p=a[0],m=a[1],g=a[2],v=a[3],y=a[4],x=a[5],S=a[6],C=a[7],T=a[8];i[0]=o*p+c*m+h*g,i[1]=s*p+u*m+_*g,i[2]=l*p+d*m+f*g,i[3]=o*v+c*y+h*x,i[4]=s*v+u*y+_*x,i[5]=l*v+d*y+f*x,i[6]=o*S+c*C+h*T,i[7]=s*S+u*C+_*T,i[8]=l*S+d*C+f*T},p.equals=function(e,t){var r=e.elements,n=t.elements;return l$.equals(r[0],n[0])&&l$.equals(r[1],n[1])&&l$.equals(r[2],n[2])&&l$.equals(r[3],n[3])&&l$.equals(r[4],n[4])&&l$.equals(r[5],n[5])&&l$.equals(r[6],n[6])&&l$.equals(r[7],n[7])&&l$.equals(r[8],n[8])},p.lerp=function(e,t,r,n){var a=e.elements,i=t.elements,o=n.elements,s=1-r;o[0]=a[0]*s+i[0]*r,o[1]=a[1]*s+i[1]*r,o[2]=a[2]*s+i[2]*r,o[3]=a[3]*s+i[3]*r,o[4]=a[4]*s+i[4]*r,o[5]=a[5]*s+i[5]*r,o[6]=a[6]*s+i[6]*r,o[7]=a[7]*s+i[7]*r,o[8]=a[8]*s+i[8]*r},p.rotationQuaternion=function(e,t){var r=t.elements,n=e._x,a=e._y,i=e._z,o=e._w,s=n+n,l=a+a,c=i+i,u=n*s,d=a*s,h=a*l,_=i*s,f=i*l,p=i*c,m=o*s,g=o*l,v=o*c;r[0]=1-h-p,r[3]=d-v,r[6]=_+g,r[1]=d+v,r[4]=1-u-p,r[7]=f-m,r[2]=_-g,r[5]=f+m,r[8]=1-u-h},p.scaling=function(e,t){var r=t.elements;r[0]=e._x,r[1]=0,r[2]=0,r[3]=0,r[4]=e._y,r[5]=0,r[6]=0,r[7]=0,r[8]=1},p.translation=function(e,t){var r=t.elements;r[0]=1,r[1]=0,r[2]=0,r[3]=0,r[4]=1,r[5]=0,r[6]=e._x,r[7]=e._y,r[8]=1},p.invert=function(e,t){var r=e.elements,n=t.elements,a=r[0],i=r[1],o=r[2],s=r[3],l=r[4],c=r[5],u=r[6],d=r[7],h=r[8],_=h*l-c*d,f=-h*s+c*u,p=d*s-l*u,m=a*_+i*f+o*p;m&&(m=1/m,n[0]=_*m,n[1]=(-h*i+o*d)*m,n[2]=(c*i-o*l)*m,n[3]=f*m,n[4]=(h*a-o*u)*m,n[5]=(-c*a+o*s)*m,n[6]=p*m,n[7]=(-d*a+i*u)*m,n[8]=(l*a-i*s)*m)},p.normalMatrix=function(e,t){var r=e.elements,n=t.elements,a=r[0],i=r[1],o=r[2],s=r[3],l=r[4],c=r[5],u=r[6],d=r[7],h=r[8],_=r[9],f=r[10],p=r[11],m=r[12],g=r[13],v=r[14],y=r[15],x=a*c-i*l,S=a*u-o*l,C=a*d-s*l,T=i*u-o*c,A=i*d-s*c,E=o*d-s*u,R=h*g-_*m,M=h*v-f*m,w=h*y-p*m,b=_*v-f*g,P=_*y-p*g,F=f*y-p*v,L=x*F-S*P+C*b+T*w-A*M+E*R;if(!L)return null;L=1/L,n[0]=(c*F-u*P+d*b)*L,n[1]=(u*w-l*F-d*M)*L,n[2]=(l*P-c*w+d*R)*L,n[3]=(o*P-i*F-s*b)*L,n[4]=(a*F-o*w+s*M)*L,n[5]=(i*w-a*P-s*R)*L,n[6]=(g*E-v*A+y*T)*L,n[7]=(v*C-m*E-y*S)*L,n[8]=(m*A-g*C+y*x)*L},p.rotate=function(e,t,r){var n=e.elements,a=r.elements,i=Math.sin(t),o=Math.cos(t),s=n[0],l=n[1],c=n[2],u=n[3],d=n[4],h=n[5],_=n[6],f=n[7],p=n[8];a[0]=o*s+i*u,a[1]=o*l+i*d,a[2]=o*c+i*h,a[3]=o*u-i*s,a[4]=o*d-i*l,a[5]=o*h-i*c,a[6]=_,a[7]=f,a[8]=p},p.scale=function(e,t,r){var n=t._x,a=t._y,i=e.elements,o=r.elements;o[0]=n*i[0],o[1]=n*i[1],o[2]=n*i[2],o[3]=a*i[3],o[4]=a*i[4],o[5]=a*i[5],o[6]=i[6],o[7]=i[7],o[8]=i[8]},p.translate=function(e,t,r){var n=t._x,a=t._y,i=e.elements,o=r.elements,s=i[0],l=i[1],c=i[2],u=i[3],d=i[4],h=i[5],_=i[6],f=i[7],p=i[8];o[0]=s,o[1]=l,o[2]=c,o[3]=u,o[4]=d,o[5]=h,o[6]=n*s+a*u+_,o[7]=n*l+a*d+f,o[8]=n*c+a*h+p},p.transpose=function(e,t){var r=e.elements,n=t.elements;if(t===e){var a=r[1],i=r[2],o=r[5];n[1]=r[3],n[2]=r[6],n[3]=a,n[5]=r[7],n[6]=i,n[7]=o}else n[0]=r[0],n[1]=r[3],n[2]=r[6],n[3]=r[1],n[4]=r[4],n[5]=r[7],n[6]=r[2],n[7]=r[5],n[8]=r[8]},p),l6=((v=(g=function(e,t,r,n){void 0===e&&(e=0),void 0===t&&(t=0),void 0===r&&(r=0),void 0===n&&(n=1),this._onValueChanged=null,this._x=e,this._y=t,this._z=r,this._w=n}).prototype).set=function(e,t,r,n){return this._x=e,this._y=t,this._z=r,this._w=n,this._onValueChanged&&this._onValueChanged(),this},v.conjugate=function(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onValueChanged&&this._onValueChanged(),this},v.getAxisAngle=function(e){var t=this._x,r=this._y,n=this._z,a=t*t+r*r+n*n;if(a<l$.zeroTolerance)return e._x=1,e._y=0,e._z=0,0;var i=1/a;return 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s=arguments.length;1===s?this._platformTexture.getPixelBuffer(e,0,0,this._width,this._height,0,t):2===s?this._platformTexture.getPixelBuffer(e,0,0,this._width>>t,this._height>>t,t,r):5===s?this._platformTexture.getPixelBuffer(e,t,r,n,a,0,i):6===s&&this._platformTexture.getPixelBuffer(e,t,r,n,a,i,o)},ea._rebuild=function(){this._platformTexture=this._engine._hardwareRenderer.createPlatformTexture2DArray(this),cP.prototype._rebuild.call(this)},cl(en,[{key:"length",get:function(){return this._length}}]),en),cB=(cu(ei=function(t,r,n,a){var i;return void 0===n&&(n=e.TextureFormat.R8G8B8A8),void 0===a&&(a=!0),(i=cP.call(this,t)||this)._mipmap=a,i._width=r,i._height=r,i._format=n,i._mipmapCount=i._getMipmapCount(),i._platformTexture=t._hardwareRenderer.createPlatformTextureCube(co(i)),i.filterMode=e.TextureFilterMode.Bilinear,i.wrapModeU=i.wrapModeV=e.TextureWrapMode.Clamp,i},cP),(eo=ei.prototype).setPixelBuffer=function(e,t,r,n,a,i,o){void 0===r&&(r=0),void 0===n&&(n=0),void 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e?r=e:(r=void 0,t=e),t._isRoot){t._scene._removeFromEntityList(t),t._isRoot=!1,this._addToChildrenList(r,t),t._parent=this;var n=t._scene,a=this._scene,i=ld.None;!this._isActiveInHierarchy&&t._isActiveInHierarchy&&(i|=ld.Hierarchy),t._isActiveInScene&&(this._isActiveInScene?n!==a&&(i|=ld.Scene):i|=ld.Scene),i&&t._processInActive(i),t._scene!==a&&eU._traverseSetOwnerScene(t,a);var o=ld.None;t._isActive&&(this._isActiveInHierarchy&&(t._isActiveInHierarchy||(o|=ld.Hierarchy)),this._isActiveInScene&&(t._isActiveInScene&&n===a||(o|=ld.Scene))),o&&t._processActive(o),t._setTransformDirty()}else t._setParent(this,r)},ek.removeChild=function(e){e._setParent(null)},ek.getChild=function(e){return this._children[e]},ek.findByName=function(e){if(e===this.name)return this;for(var t=this._children,r=0,n=t.length;r<n;r++){var a=t[r].findByName(e);if(a)return a}return null},ek.findByPath=function(e){for(var t=e.split("/"),r=this,n=0,a=t.length;n<a;++n){var i=t[n];if(i&&!(r=eU._findChildByName(r,i)))return null}return r},ek.createChild=function(e){var t=new eU(this.engine,e);return t.layer=this.layer,t.parent=this,t},ek.clearChildren=function(){for(var e=this._children,t=e.length-1;t>=0;t--){var r=e[t];r._parent=null;var n=ld.None;r._isActiveInHierarchy&&(n|=ld.Hierarchy),r._isActiveInScene&&(n|=ld.Scene),n&&r._processInActive(n),eU._traverseSetOwnerScene(r,null)}e.length=0},ek.clone=function(){var e=this._createCloneEntity(this);return this._parseCloneEntity(this,e,this,e),e},ek._createCloneEntity=function(e){var t=new eU(e._engine,e.name),r=this._hookResource;r&&(t._hookResource=r,r._addReferCount(1)),t.layer=e.layer,t._isActive=e._isActive,t.transform.localMatrix=e.transform.localMatrix;for(var n=e._children,a=0,i=e._children.length;a<i;a++)t.addChild(this._createCloneEntity(n[a]));return t},ek._parseCloneEntity=function(e,t,r,n){for(var a=e._children,i=t._children,o=0,s=a.length;o<s;o++)this._parseCloneEntity(a[o],i[o],r,n);for(var l=e._components,c=0,u=l.length;c<u;c++){var d=l[c];if(!cf(d,cJ)){var h=t.addComponent(d.constructor);c$.cloneComponent(d,h,r,n)}}},ek.destroy=function(){if(!this._destroyed){cx.prototype.destroy.call(this),this._hookResource&&(this._hookResource._addReferCount(-1),this._hookResource=null);for(var e=this._components,t=e.length-1;t>=0;t--)e[t].destroy();this._components.length=0;for(var r=this._children;r.length>0;)r[0].destroy();this._isRoot?this._scene.removeRootEntity(this):this._setParent(null),this.isActive=!1}},ek._removeComponent=function(e){cH._removeCheck(this,e.constructor);var t=this._components;t.splice(t.indexOf(e),1)},ek._addScript=function(e){e._entityScriptsIndex=this._scripts.length,this._scripts.add(e)},ek._removeScript=function(e){var t=this._scripts.deleteByIndex(e._entityScriptsIndex);t&&(t._entityScriptsIndex=e._entityScriptsIndex),e._entityScriptsIndex=-1},ek._removeFromParent=function(){var e=this._parent;if(null!=e){var t=e._children,r=this._siblingIndex;t.splice(r,1);for(var n=t.length;r<n;r++)t[r]._siblingIndex--;this._parent=null,this._siblingIndex=-1}},ek._processActive=function(e){if(this._activeChangedComponents)throw"Note: can't set the 'main inActive entity' active in hierarchy, if the operation is in main inActive entity or it's children script's onDisable Event.";this._activeChangedComponents=this._scene._componentsManager.getActiveChangedTempList(),this._setActiveInHierarchy(this._activeChangedComponents,e),this._setActiveComponents(!0,e)},ek._processInActive=function(e){if(this._activeChangedComponents)throw"Note: can't set the 'main active entity' inActive in hierarchy, if the operation is in main active entity or it's children script's onEnable Event.";this._activeChangedComponents=this._scene._componentsManager.getActiveChangedTempList(),this._setInActiveInHierarchy(this._activeChangedComponents,e),this._setActiveComponents(!1,e)},ek._addToChildrenList=function(e,t){var r=this._children,n=r.length;if(void 0===e)t._siblingIndex=n,r.push(t);else{if(e<0||e>n)throw"The index "+e+" is out of child list bounds "+n;t._siblingIndex=e,r.splice(e,0,t);for(var a=e+1,i=n+1;a<i;a++)r[a]._siblingIndex++}},ek._setParent=function(e,t){var r=this._parent;if(e!==r){if(this._removeFromParent(),this._parent=e,e){e._addToChildrenList(t,this);var n=this._scene,a=e._scene,i=ld.None;!e._isActiveInHierarchy&&this._isActiveInHierarchy&&(i|=ld.Hierarchy),e._isActiveInScene?this._isActiveInScene&&n!==a&&(i|=ld.Scene):this._isActiveInScene&&(i|=ld.Scene),i&&this._processInActive(i),n!==a&&eU._traverseSetOwnerScene(this,a);var o=ld.None;this._isActive&&(e._isActiveInHierarchy&&(this._isActiveInHierarchy||(o|=ld.Hierarchy)),e._isActiveInScene&&(this._isActiveInScene&&n===a||(o|=ld.Scene))),o&&this._processActive(o)}else{var s=ld.None;this._isActiveInHierarchy&&(s|=ld.Hierarchy),this._isActiveInScene&&(s|=ld.Scene),s&&this._processInActive(s),r&&eU._traverseSetOwnerScene(this,null)}this._setTransformDirty()}},ek._getComponentsInChildren=function(e,t){for(var r=this._components.length-1;r>=0;r--){var n=this._components[r];cf(n,e)&&t.push(n)}for(var a=this._children.length-1;a>=0;a--)this._children[a]._getComponentsInChildren(e,t)},ek._setActiveComponents=function(e,t){for(var r=this._activeChangedComponents,n=0,a=r.length;n<a;++n)r[n]._setActive(e,t);this._scene._componentsManager.putActiveChangedTempList(r),this._activeChangedComponents=null},ek._setActiveInHierarchy=function(e,t){t&ld.Hierarchy&&(this._isActiveInHierarchy=!0),t&ld.Scene&&(this._isActiveInScene=!0);for(var r=this._components,n=r.length-1;n>=0;n--){var a=r[n];(a.enabled||!a._awoken)&&e.push(a)}for(var i=this._children,o=i.length-1;o>=0;o--){var s=i[o];s.isActive&&s._setActiveInHierarchy(e,t)}},ek._setInActiveInHierarchy=function(e,t){t&ld.Hierarchy&&(this._isActiveInHierarchy=!1),t&ld.Scene&&(this._isActiveInScene=!1);for(var r=this._components,n=r.length-1;n>=0;n--){var a=r[n];a.enabled&&e.push(a)}for(var i=this._children,o=i.length-1;o>=0;o--){var s=i[o];s.isActive&&s._setInActiveInHierarchy(e,t)}},ek._setTransformDirty=function(){if(this.transform)this.transform._parentChange();else for(var e=0,t=this._children.length;e<t;e++)this._children[e]._setTransformDirty()},ek._setSiblingIndex=function(e,t){if((t=Math.min(t,e.length-1))<0)throw"Sibling index "+t+" should large than 0";if(this._siblingIndex!==t){var r=this._siblingIndex;if(t<r)for(var n=r;n>=t;n--){var a=n==t?this:e[n-1];e[n]=a,a._siblingIndex=n}else for(var i=r;i<=t;i++){var o=i==t?this:e[i+1];e[i]=o,o._siblingIndex=i}}},ek.getInvModelMatrix=function(){return this._inverseWorldMatFlag.flag&&(l7.invert(this.transform.worldMatrix,this._invModelMatrix),this._inverseWorldMatFlag.flag=!1),this._invModelMatrix},eU._findChildByName=function(e,t){for(var r=e._children,n=r.length-1;n>=0;n--){var a=r[n];if(a.name===t)return a}return null},eU._traverseSetOwnerScene=function(e,t){e._scene=t;for(var r=e._children,n=r.length-1;n>=0;n--)this._traverseSetOwnerScene(r[n],t)},cl(eU,[{key:"isActive",get:function(){return this._isActive},set:function(e){if(e!==this._isActive){if(this._isActive=e,e){var t=this._parent,r=ld.None;this._isRoot&&this._scene._isActiveInEngine?r|=ld.All:((null==t?void 0:t._isActiveInHierarchy)&&(r|=ld.Hierarchy),(null==t?void 0:t._isActiveInScene)&&(r|=ld.Scene)),r&&this._processActive(r)}else{var n=ld.None;this._isActiveInHierarchy&&(n|=ld.Hierarchy),this._isActiveInScene&&(n|=ld.Scene),n&&this._processInActive(n)}}}},{key:"isActiveInHierarchy",get:function(){return this._isActiveInHierarchy}},{key:"parent",get:function(){return this._parent},set:function(e){this._setParent(e)}},{key:"children",get:function(){return this._children}},{key:"childCount",get:function(){return this._children.length}},{key:"scene",get:function(){return this._scene}},{key:"siblingIndex",get:function(){return this._siblingIndex},set:function(e){if(-1===this._siblingIndex)throw"The entity "+this.name+" is not in the hierarchy";this._setSiblingIndex(this._isRoot?this._scene._rootEntities:this._parent._children,e)}}]),eU),c1=((eH=(eG=function(e){this._elementPoolIndex=0,this._elementPool=[],this._type=e}).prototype).getFromPool=function(){var e=this._elementPoolIndex,t=this._elementPool;if(this._elementPoolIndex++,t.length!==e)return t[e];var r=new this._type;return t.push(r),r},eH.resetPool=function(){this._elementPoolIndex=0},eH.garbageCollection=function(){for(var e=this._elementPool,t=e.length-1;t>=0;t--)e[t].dispose&&e[t].dispose()},eG);e.BlendFactor=void 0,(eW=e.BlendFactor||(e.BlendFactor={}))[eW.Zero=0]="Zero",eW[eW.One=1]="One",eW[eW.SourceColor=2]="SourceColor",eW[eW.OneMinusSourceColor=3]="OneMinusSourceColor",eW[eW.DestinationColor=4]="DestinationColor",eW[eW.OneMinusDestinationColor=5]="OneMinusDestinationColor",eW[eW.SourceAlpha=6]="SourceAlpha",eW[eW.OneMinusSourceAlpha=7]="OneMinusSourceAlpha",eW[eW.DestinationAlpha=8]="DestinationAlpha",eW[eW.OneMinusDestinationAlpha=9]="OneMinusDestinationAlpha",eW[eW.SourceAlphaSaturate=10]="SourceAlphaSaturate",eW[eW.BlendColor=11]="BlendColor",eW[eW.OneMinusBlendColor=12]="OneMinusBlendColor",e.BlendOperation=void 0,(eX=e.BlendOperation||(e.BlendOperation={}))[eX.Add=0]="Add",eX[eX.Subtract=1]="Subtract",eX[eX.ReverseSubtract=2]="ReverseSubtract",eX[eX.Min=3]="Min",eX[eX.Max=4]="Max",e.ColorWriteMask=void 0,(eK=e.ColorWriteMask||(e.ColorWriteMask={}))[eK.None=0]="None",eK[eK.Red=1]="Red",eK[eK.Green=2]="Green",eK[eK.Blue=4]="Blue",eK[eK.Alpha=8]="Alpha",eK[eK.All=15]="All",e.CompareFunction=void 0,(ej=e.CompareFunction||(e.CompareFunction={}))[ej.Never=0]="Never",ej[ej.Less=1]="Less",ej[ej.Equal=2]="Equal",ej[ej.LessEqual=3]="LessEqual",ej[ej.Greater=4]="Greater",ej[ej.NotEqual=5]="NotEqual",ej[ej.GreaterEqual=6]="GreaterEqual",ej[ej.Always=7]="Always",e.CullMode=void 0,(eY=e.CullMode||(e.CullMode={}))[eY.Off=0]="Off",eY[eY.Front=1]="Front",eY[eY.Back=2]="Back",e.RenderStateDataKey=void 0,(eq=e.RenderStateDataKey||(e.RenderStateDataKey={}))[eq.BlendStateEnabled0=0]="BlendStateEnabled0",eq[eq.BlendStateColorBlendOperation0=1]="BlendStateColorBlendOperation0",eq[eq.BlendStateAlphaBlendOperation0=2]="BlendStateAlphaBlendOperation0",eq[eq.BlendStateSourceColorBlendFactor0=3]="BlendStateSourceColorBlendFactor0",eq[eq.BlendStateSourceAlphaBlendFactor0=4]="BlendStateSourceAlphaBlendFactor0",eq[eq.BlendStateDestinationColorBlendFactor0=5]="BlendStateDestinationColorBlendFactor0",eq[eq.BlendStateDestinationAlphaBlendFactor0=6]="BlendStateDestinationAlphaBlendFactor0",eq[eq.BlendStateColorWriteMask0=7]="BlendStateColorWriteMask0",eq[eq.BlendStateBlendColor=8]="BlendStateBlendColor",eq[eq.BlendStateAlphaToCoverage=9]="BlendStateAlphaToCoverage",eq[eq.DepthStateEnabled=10]="DepthStateEnabled",eq[eq.DepthStateWriteEnabled=11]="DepthStateWriteEnabled",eq[eq.DepthStateCompareFunction=12]="DepthStateCompareFunction",eq[eq.StencilStateEnabled=13]="StencilStateEnabled",eq[eq.StencilStateReferenceValue=14]="StencilStateReferenceValue",eq[eq.StencilStateMask=15]="StencilStateMask",eq[eq.StencilStateWriteMask=16]="StencilStateWriteMask",eq[eq.StencilStateCompareFunctionFront=17]="StencilStateCompareFunctionFront",eq[eq.StencilStateCompareFunctionBack=18]="StencilStateCompareFunctionBack",eq[eq.StencilStatePassOperationFront=19]="StencilStatePassOperationFront",eq[eq.StencilStatePassOperationBack=20]="StencilStatePassOperationBack",eq[eq.StencilStateFailOperationFront=21]="StencilStateFailOperationFront",eq[eq.StencilStateFailOperationBack=22]="StencilStateFailOperationBack",eq[eq.StencilStateZFailOperationFront=23]="StencilStateZFailOperationFront",eq[eq.StencilStateZFailOperationBack=24]="StencilStateZFailOperationBack",eq[eq.RasterStateCullMode=25]="RasterStateCullMode",eq[eq.RasterStateDepthBias=26]="RasterStateDepthBias",eq[eq.RasterStateSlopeScaledDepthBias=27]="RasterStateSlopeScaledDepthBias",eq[eq.RenderQueueType=28]="RenderQueueType",e.RenderQueueType=void 0,(eQ=e.RenderQueueType||(e.RenderQueueType={}))[eQ.Opaque=0]="Opaque",eQ[eQ.AlphaTest=1]="AlphaTest",eQ[eQ.Transparent=2]="Transparent",e.ShaderPropertyType=void 0,(eZ=e.ShaderPropertyType||(e.ShaderPropertyType={}))[eZ.Float=0]="Float",eZ[eZ.Int=1]="Int",eZ[eZ.Vector2=2]="Vector2",eZ[eZ.Vector3=3]="Vector3",eZ[eZ.Vector4=4]="Vector4",eZ[eZ.Matrix=5]="Matrix",eZ[eZ.Color=6]="Color",eZ[eZ.Texture=7]="Texture",eZ[eZ.FloatArray=8]="FloatArray",eZ[eZ.IntArray=9]="IntArray",eZ[eZ.TextureArray=10]="TextureArray",e.StencilOperation=void 0,(eJ=e.StencilOperation||(e.StencilOperation={}))[eJ.Keep=0]="Keep",eJ[eJ.Zero=1]="Zero",eJ[eJ.Replace=2]="Replace",eJ[eJ.IncrementSaturate=3]="IncrementSaturate",eJ[eJ.DecrementSaturate=4]="DecrementSaturate",eJ[eJ.Invert=5]="Invert",eJ[eJ.IncrementWrap=6]="IncrementWrap",eJ[eJ.DecrementWrap=7]="DecrementWrap";var c2=function(){function e(t,r,n,a){this.name=t,this._maskIndex=n,this._maskValue=a,this.value=r;var i=e._macroNameIdMap,o=i[t];void 0===i[t]&&(i[t]=o=e._macroNameCounter++),this._nameId=o}return e.getByName=function(t,r){var n=r?t+" "+r:t,a=e._macroMap[n];if(!a){var i=e._macroMaskMap,o=e._macroCounter,s=Math.floor(o/32),l=o%32;a=new e(t,r,s,1<<l),e._macroMap[n]=a,s==i.length&&(i.length++,i[s]=Array(32)),i[s][l]=n,e._macroCounter++}return a},e._getNamesByMacros=function(t,r){var n=e._macroMaskMap,a=t._mask;r.length=0;for(var i=0,o=t._length;i<o;i++)for(var s=n[i],l=a[i],c=l<0?32:Math.floor(Math.log2(l))+1,u=0;u<c;u++)l&1<<u&&r.push(s[u])},e}();c2._macroMaskMap=[],c2._macroNameIdMap=Object.create(null),c2._macroNameCounter=0,c2._macroCounter=0,c2._macroMap=Object.create(null);var c3=((e0=(e$=function(){this._mask=[],this._length=0}).prototype).enable=function(e){var t=e._maskIndex,r=t+1,n=this._mask,a=this._length;if(a<r){for(n.length<r&&(n.length=r);a<t;a++)n[a]=0;n[t]=e._maskValue,this._length=r}else n[t]|=e._maskValue},e0.disable=function(e){var t=e._maskIndex,r=this._mask,n=this._length-1;if(!(t>n)){var a=r[t]&~e._maskValue;t==n&&0===a?this._length--:r[t]=a}},e0.unionCollection=function(e){var t=e._mask,r=e._length,n=this._mask,a=this._length;if(a<r){n.length<r&&(n.length=r);for(var i=0;i<a;i++)n[i]|=t[i];for(;i<r;i++)n[i]=t[i];this._length=r}else for(var o=0;o<r;o++)n[o]|=t[o]},e0.complementaryCollection=function(e){for(var t=e._mask,r=this._mask,n=this._length-1,a=Math.min(e._length-1,n);a>=0;a--){var i=r[a]&~t[a];a==n&&0===i?(n--,this._length--):r[a]=i}},e0.intersectionCollection=function(e){for(var t=e._mask,r=this._mask,n=this._length-1;n>=0;n--){var a=r[n]&t[n];0==a&&n==this._length-1?this._length--:r[n]=a}},e0.isEnable=function(e){var t=e._maskIndex;return!(t>=this._length)&&(this._mask[t]&e._maskValue)!=0},e0.clear=function(){this._length=0},e$.unionCollection=function(e,t,r){var n,a,i,o,s=r._mask;e._length<t._length?(n=e._length,a=t._length,i=e._mask,o=t._mask):(n=t._length,a=e._length,i=t._mask,o=e._mask);var l=0;for(s.length<a&&(s.length=a);l<n;l++)s[l]=i[l]|o[l];for(;l<a;l++)s[l]=o[l];r._length=a},e$);function c4(){return(c4=Object.assign||function(e){for(var t=1;t<arguments.length;t++){var r=arguments[t];for(var n in r)Object.prototype.hasOwnProperty.call(r,n)&&(e[n]=r[n])}return e}).apply(this,arguments)}e.PipelineStage=void 0,(e1=e.PipelineStage||(e.PipelineStage={})).DepthOnly="DepthOnly",e1.ShadowCaster="ShadowCaster",e1.Forward="Forward";var c5=c4({common:"#define GLSLIFY 1\n#define PI 3.14159265359\n#define RECIPROCAL_PI 0.31830988618\n#define EPSILON 1e-6\n#define LOG2 1.442695\n#define saturate( a ) clamp( a, 0.0, 1.0 )\nfloat pow2(float x){return x*x;}vec4 RGBMToLinear(vec4 value,float maxRange){return vec4(value.rgb*value.a*maxRange,1.0);}vec4 gammaToLinear(vec4 srgbIn){return vec4(pow(srgbIn.rgb,vec3(2.2)),srgbIn.a);}vec4 linearToGamma(vec4 linearIn){return vec4(pow(linearIn.rgb,vec3(1.0/2.2)),linearIn.a);}uniform vec4 camera_DepthBufferParams;float remapDepthBufferLinear01(float z){return 1.0/(camera_DepthBufferParams.x*z+camera_DepthBufferParams.y);}\n#ifdef GRAPHICS_API_WEBGL2\n#define INVERSE_MAT(mat) inverse(mat)\n#else\nmat2 inverseMat(mat2 m){return mat2(m[1][1],-m[0][1],-m[1][0],m[0][0])/(m[0][0]*m[1][1]-m[0][1]*m[1][0]);}mat3 inverseMat(mat3 m){float a00=m[0][0],a01=m[0][1],a02=m[0][2];float a10=m[1][0],a11=m[1][1],a12=m[1][2];float a20=m[2][0],a21=m[2][1],a22=m[2][2];float b01=a22*a11-a12*a21;float b11=-a22*a10+a12*a20;float b21=a21*a10-a11*a20;float det=a00*b01+a01*b11+a02*b21;return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),b11,(a22*a00-a02*a20),(-a12*a00+a02*a10),b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;}mat4 inverseMat(mat4 m){float a00=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],a10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],a20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],a30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],b00=a00*a11-a01*a10,b01=a00*a12-a02*a10,b02=a00*a13-a03*a10,b03=a01*a12-a02*a11,b04=a01*a13-a03*a11,b05=a02*a13-a03*a12,b06=a20*a31-a21*a30,b07=a20*a32-a22*a30,b08=a20*a33-a23*a30,b09=a21*a32-a22*a31,b10=a21*a33-a23*a31,b11=a22*a33-a23*a32,det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;return mat4(a11*b11-a12*b10+a13*b09,a02*b10-a01*b11-a03*b09,a31*b05-a32*b04+a33*b03,a22*b04-a21*b05-a23*b03,a12*b08-a10*b11-a13*b07,a00*b11-a02*b08+a03*b07,a32*b02-a30*b05-a33*b01,a20*b05-a22*b02+a23*b01,a10*b10-a11*b08+a13*b06,a01*b08-a00*b10-a03*b06,a30*b04-a31*b02+a33*b00,a21*b02-a20*b04-a23*b00,a11*b07-a10*b09-a12*b06,a00*b09-a01*b07+a02*b06,a31*b01-a30*b03-a32*b00,a20*b03-a21*b01+a22*b00)/det;}\n#define INVERSE_MAT(mat) inverseMat(mat)\n#endif\n",common_vert:"#define GLSLIFY 1\nattribute vec3 POSITION;\n#ifdef RENDERER_HAS_UV\nattribute vec2 TEXCOORD_0;\n#endif\n#ifdef RENDERER_HAS_UV1\nattribute vec2 TEXCOORD_1;\n#endif\n#ifdef RENDERER_HAS_SKIN\nattribute vec4 JOINTS_0;attribute vec4 WEIGHTS_0;\n#ifdef RENDERER_USE_JOINT_TEXTURE\nuniform sampler2D renderer_JointSampler;uniform float renderer_JointCount;mat4 getJointMatrix(sampler2D smp,float index){float base=index/renderer_JointCount;float hf=0.5/renderer_JointCount;float v=base+hf;vec4 m0=texture2D(smp,vec2(0.125,v));vec4 m1=texture2D(smp,vec2(0.375,v));vec4 m2=texture2D(smp,vec2(0.625,v));vec4 m3=texture2D(smp,vec2(0.875,v));return mat4(m0,m1,m2,m3);}\n#else\nuniform mat4 renderer_JointMatrix[RENDERER_JOINTS_NUM];\n#endif\n#endif\n#ifdef RENDERER_ENABLE_VERTEXCOLOR\nattribute vec4 COLOR_0;\n#endif\n#include <transform_declare>\n#include <camera_declare>\nuniform vec4 material_TilingOffset;\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nattribute vec3 NORMAL;\n#endif\n#ifdef RENDERER_HAS_TANGENT\nattribute vec4 TANGENT;\n#endif\n#endif\n",transform_declare:"#define GLSLIFY 1\nuniform mat4 renderer_LocalMat;uniform mat4 renderer_ModelMat;uniform mat4 camera_ViewMat;uniform mat4 camera_ProjMat;uniform mat4 renderer_MVMat;uniform mat4 renderer_MVPMat;uniform mat4 renderer_NormalMat;",camera_declare:"#define GLSLIFY 1\nuniform vec3 camera_Position;",color_share:"#define GLSLIFY 1\n#ifdef RENDERER_ENABLE_VERTEXCOLOR\nvarying vec4 v_color;\n#endif\n",normal_share:"#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvarying vec3 v_normal;\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvarying mat3 v_TBN;\n#endif\n#endif\n#endif\n",uv_share:"#define GLSLIFY 1\nvarying vec2 v_uv;\n#ifdef RENDERER_HAS_UV1\nvarying vec2 v_uv1;\n#endif\n",worldpos_share:"#define GLSLIFY 1\n#ifdef MATERIAL_NEED_WORLD_POS\nvarying vec3 v_pos;\n#endif\n",FogVertexDeclaration:"#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvarying vec3 v_positionVS;\n#endif\n",FogFragmentDeclaration:"#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvarying vec3 v_positionVS;uniform vec4 scene_FogColor;uniform vec4 scene_FogParams;float ComputeFogIntensity(float fogDepth){\n#if SCENE_FOG_MODE == 1\nreturn clamp(fogDepth*scene_FogParams.x+scene_FogParams.y,0.0,1.0);\n#elif SCENE_FOG_MODE == 2\nreturn clamp(exp2(-fogDepth*scene_FogParams.z),0.0,1.0);\n#elif SCENE_FOG_MODE == 3\nfloat factor=fogDepth*scene_FogParams.w;return clamp(exp2(-factor*factor),0.0,1.0);\n#endif\n}\n#endif\n",begin_normal_vert:"#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvec3 normal=vec3(NORMAL);\n#endif\n#ifdef RENDERER_HAS_TANGENT\nvec4 tangent=vec4(TANGENT);\n#endif\n#endif\n",begin_position_vert:"#define GLSLIFY 1\nvec4 position=vec4(POSITION,1.0);",position_vert:"#define GLSLIFY 1\ngl_Position=renderer_MVPMat*position;",color_vert:"#define GLSLIFY 1\n#ifdef RENDERER_ENABLE_VERTEXCOLOR\nv_color=COLOR_0;\n#endif\n",normal_vert:"#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nv_normal=normalize(mat3(renderer_NormalMat)*normal);\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvec3 normalW=normalize(mat3(renderer_NormalMat)*normal.xyz);vec3 tangentW=normalize(mat3(renderer_NormalMat)*tangent.xyz);vec3 bitangentW=cross(normalW,tangentW)*tangent.w;v_TBN=mat3(tangentW,bitangentW,normalW);\n#endif\n#endif\n#endif\n",skinning_vert:"#define GLSLIFY 1\n#ifdef RENDERER_HAS_SKIN\n#ifdef RENDERER_USE_JOINT_TEXTURE\nmat4 skinMatrix=WEIGHTS_0.x*getJointMatrix(renderer_JointSampler,JOINTS_0.x)+WEIGHTS_0.y*getJointMatrix(renderer_JointSampler,JOINTS_0.y)+WEIGHTS_0.z*getJointMatrix(renderer_JointSampler,JOINTS_0.z)+WEIGHTS_0.w*getJointMatrix(renderer_JointSampler,JOINTS_0.w);\n#else\nmat4 skinMatrix=WEIGHTS_0.x*renderer_JointMatrix[int(JOINTS_0.x)]+WEIGHTS_0.y*renderer_JointMatrix[int(JOINTS_0.y)]+WEIGHTS_0.z*renderer_JointMatrix[int(JOINTS_0.z)]+WEIGHTS_0.w*renderer_JointMatrix[int(JOINTS_0.w)];\n#endif\nposition=skinMatrix*position;\n#if defined(RENDERER_HAS_NORMAL) && !defined(MATERIAL_OMIT_NORMAL)\nmat3 skinNormalMatrix=INVERSE_MAT(mat3(skinMatrix));normal=normal*skinNormalMatrix;\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz=tangent.xyz*skinNormalMatrix;\n#endif\n#endif\n#endif\n",blendShape_input:"#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nuniform mediump sampler2DArray renderer_BlendShapeTexture;uniform ivec3 renderer_BlendShapeTextureInfo;uniform float renderer_BlendShapeWeights[RENDERER_BLENDSHAPE_COUNT];\n#else\nattribute vec3 POSITION_BS0;attribute vec3 POSITION_BS1;\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;uniform float renderer_BlendShapeWeights[2];\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;\n#ifdef RENDERER_BLENDSHAPE_HAS_NORMAL\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 NORMAL_BS2;attribute vec3 NORMAL_BS3;\n#endif\n#ifdef RENDERER_BLENDSHAPE_HAS_TANGENT\nattribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;attribute vec3 TANGENT_BS2;attribute vec3 TANGENT_BS3;\n#endif\nuniform float renderer_BlendShapeWeights[4];\n#else\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;attribute vec3 POSITION_BS4;attribute vec3 POSITION_BS5;attribute vec3 POSITION_BS6;attribute vec3 POSITION_BS7;uniform float renderer_BlendShapeWeights[8];\n#endif\n#endif\n#endif\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nvec3 getBlendShapeVertexElement(int blendShapeIndex,int vertexElementIndex){int y=vertexElementIndex/renderer_BlendShapeTextureInfo.y;int x=vertexElementIndex-y*renderer_BlendShapeTextureInfo.y;ivec3 uv=ivec3(x,y,blendShapeIndex);return texelFetch(renderer_BlendShapeTexture,uv,0).xyz;}\n#endif\n#endif\n",blendShape_vert:"#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nint vertexOffset=gl_VertexID*renderer_BlendShapeTextureInfo.x;for(int i=0;i<RENDERER_BLENDSHAPE_COUNT;i++){int vertexElementOffset=vertexOffset;float weight=renderer_BlendShapeWeights[i];position.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#ifndef MATERIAL_OMIT_NORMAL\n#if defined( RENDERER_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_NORMAL )\nvertexElementOffset+=1;normal+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvertexElementOffset+=1;tangent.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#endif\n}\n#else\nposition.xyz+=POSITION_BS0*renderer_BlendShapeWeights[0];position.xyz+=POSITION_BS1*renderer_BlendShapeWeights[1];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];\n#endif\n#endif\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_HAS_NORMAL )\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];normal+=NORMAL_BS2*renderer_BlendShapeWeights[2];normal+=NORMAL_BS3*renderer_BlendShapeWeights[3];\n#endif\n#if defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];tangent.xyz+=TANGENT_BS2*renderer_BlendShapeWeights[2];tangent.xyz+=TANGENT_BS3*renderer_BlendShapeWeights[3];\n#endif\n#endif\n#else\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];position.xyz+=POSITION_BS4*renderer_BlendShapeWeights[4];position.xyz+=POSITION_BS5*renderer_BlendShapeWeights[5];position.xyz+=POSITION_BS6*renderer_BlendShapeWeights[6];position.xyz+=POSITION_BS7*renderer_BlendShapeWeights[7];\n#endif\n#endif\n#endif\n#endif\n",uv_vert:"#define GLSLIFY 1\n#ifdef RENDERER_HAS_UV\nv_uv=TEXCOORD_0;\n#else\nv_uv=vec2(0.,0.);\n#endif\n#ifdef RENDERER_HAS_UV1\nv_uv1=TEXCOORD_1;\n#endif\n#ifdef MATERIAL_NEED_TILING_OFFSET\nv_uv=v_uv*material_TilingOffset.xy+material_TilingOffset.zw;\n#endif\n",worldpos_vert:"#define GLSLIFY 1\n#ifdef MATERIAL_NEED_WORLD_POS\nvec4 temp_pos=renderer_ModelMat*position;v_pos=temp_pos.xyz/temp_pos.w;\n#endif\n",FogVertex:"#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvec4 positionVS=renderer_MVMat*position;v_positionVS=positionVS.xyz/positionVS.w;\n#endif\n",light_frag_define:"#define GLSLIFY 1\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nstruct DirectLight{vec3 color;vec3 direction;};uniform ivec2 scene_DirectLightCullingMask[SCENE_DIRECT_LIGHT_COUNT];uniform vec3 scene_DirectLightColor[SCENE_DIRECT_LIGHT_COUNT];uniform vec3 scene_DirectLightDirection[SCENE_DIRECT_LIGHT_COUNT];\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nstruct PointLight{vec3 color;vec3 position;float distance;};uniform ivec2 scene_PointLightCullingMask[SCENE_POINT_LIGHT_COUNT];uniform vec3 scene_PointLightColor[SCENE_POINT_LIGHT_COUNT];uniform vec3 scene_PointLightPosition[SCENE_POINT_LIGHT_COUNT];uniform float scene_PointLightDistance[SCENE_POINT_LIGHT_COUNT];\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nstruct SpotLight{vec3 color;vec3 position;vec3 direction;float distance;float angleCos;float penumbraCos;};uniform ivec2 scene_SpotLightCullingMask[SCENE_SPOT_LIGHT_COUNT];uniform vec3 scene_SpotLightColor[SCENE_SPOT_LIGHT_COUNT];uniform vec3 scene_SpotLightPosition[SCENE_SPOT_LIGHT_COUNT];uniform vec3 scene_SpotLightDirection[SCENE_SPOT_LIGHT_COUNT];uniform float scene_SpotLightDistance[SCENE_SPOT_LIGHT_COUNT];uniform float scene_SpotLightAngleCos[SCENE_SPOT_LIGHT_COUNT];uniform float scene_SpotLightPenumbraCos[SCENE_SPOT_LIGHT_COUNT];\n#endif\nstruct EnvMapLight{vec3 diffuse;float mipMapLevel;float diffuseIntensity;float specularIntensity;};uniform EnvMapLight scene_EnvMapLight;uniform ivec4 renderer_Layer;\n#ifdef SCENE_USE_SH\nuniform vec3 scene_EnvSH[9];\n#endif\n#ifdef SCENE_USE_SPECULAR_ENV\nuniform samplerCube scene_EnvSpecularSampler;\n#endif\n#ifndef GRAPHICS_API_WEBGL2\nbool isBitSet(float value,float mask,float bitIndex){return mod(floor(value/pow(2.0,bitIndex)),2.0)==1.0&&mod(floor(mask/pow(2.0,bitIndex)),2.0)==1.0;}\n#endif\nbool isRendererCulledByLight(ivec2 rendererLayer,ivec2 lightCullingMask){\n#ifdef GRAPHICS_API_WEBGL2\nreturn!((rendererLayer.x&lightCullingMask.x)!=0||(rendererLayer.y&lightCullingMask.y)!=0);\n#else\nfor(int i=0;i<16;i++){if(isBitSet(float(rendererLayer.x),float(lightCullingMask.x),float(i))||isBitSet(float(rendererLayer.y),float(lightCullingMask.y),float(i))){return false;}}return true;\n#endif\n}",mobile_material_frag:"#define GLSLIFY 1\nuniform vec4 material_EmissiveColor;uniform vec4 material_BaseColor;uniform vec4 material_SpecularColor;uniform float material_Shininess;uniform float material_NormalIntensity;uniform float material_AlphaCutoff;\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D material_EmissiveTexture;\n#endif\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_TEXTURE\nuniform sampler2D material_SpecularTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n",FogFragment:"#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nfloat fogIntensity=ComputeFogIntensity(length(v_positionVS));gl_FragColor.rgb=mix(scene_FogColor.rgb,gl_FragColor.rgb,fogIntensity);\n#endif\n",begin_mobile_frag:"#define GLSLIFY 1\nvec4 ambient=vec4(0.0);vec4 emission=material_EmissiveColor;vec4 diffuse=material_BaseColor;vec4 specular=material_SpecularColor;\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nvec4 emissiveTextureColor=texture2D(material_EmissiveTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nemissiveTextureColor=gammaToLinear(emissiveTextureColor);\n#endif\nemission*=emissiveTextureColor;\n#endif\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 diffuseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ndiffuseTextureColor=gammaToLinear(diffuseTextureColor);\n#endif\ndiffuse*=diffuseTextureColor;\n#endif\n#ifdef RENDERER_ENABLE_VERTEXCOLOR\ndiffuse*=v_color;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_TEXTURE\nvec4 specularTextureColor=texture2D(material_SpecularTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularTextureColor=gammaToLinear(specularTextureColor);\n#endif\nspecular*=specularTextureColor;\n#endif\nambient=vec4(scene_EnvMapLight.diffuse*scene_EnvMapLight.diffuseIntensity,1.0)*diffuse;",begin_viewdir_frag:"#define GLSLIFY 1\n#ifdef MATERIAL_NEED_WORLD_POS\nvec3 V=normalize(camera_Position-v_pos);\n#endif\n",mobile_blinnphong_frag:"#define GLSLIFY 1\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nmat3 tbn=getTBN(gl_FrontFacing);vec3 N=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv,gl_FrontFacing);\n#else\nvec3 N=getNormal(gl_FrontFacing);\n#endif\nvec3 lightDiffuse=vec3(0.0,0.0,0.0);vec3 lightSpecular=vec3(0.0,0.0,0.0);float shadowAttenuation=1.0;\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nshadowAttenuation=1.0;\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nshadowAttenuation*=sampleShadowMap();\n#endif\nDirectLight directionalLight;for(int i=0;i<SCENE_DIRECT_LIGHT_COUNT;i++){if(!isRendererCulledByLight(renderer_Layer.xy,scene_DirectLightCullingMask[i])){directionalLight.color=scene_DirectLightColor[i];\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nif(i==0){directionalLight.color*=shadowAttenuation;}\n#endif\ndirectionalLight.direction=scene_DirectLightDirection[i];float d=max(dot(N,-directionalLight.direction),0.0);lightDiffuse+=directionalLight.color*d;vec3 halfDir=normalize(V-directionalLight.direction);float s=pow(clamp(dot(N,halfDir),0.0,1.0),material_Shininess);lightSpecular+=directionalLight.color*s;}}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nPointLight pointLight;for(int i=0;i<SCENE_POINT_LIGHT_COUNT;i++){if(!isRendererCulledByLight(renderer_Layer.xy,scene_PointLightCullingMask[i])){pointLight.color=scene_PointLightColor[i];pointLight.position=scene_PointLightPosition[i];pointLight.distance=scene_PointLightDistance[i];vec3 direction=v_pos-pointLight.position;float dist=length(direction);direction/=dist;float decay=clamp(1.0-pow(dist/pointLight.distance,4.0),0.0,1.0);float d=max(dot(N,-direction),0.0)*decay;lightDiffuse+=pointLight.color*d;vec3 halfDir=normalize(V-direction);float s=pow(clamp(dot(N,halfDir),0.0,1.0),material_Shininess)*decay;lightSpecular+=pointLight.color*s;}}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nSpotLight spotLight;for(int i=0;i<SCENE_SPOT_LIGHT_COUNT;i++){if(!isRendererCulledByLight(renderer_Layer.xy,scene_SpotLightCullingMask[i])){spotLight.color=scene_SpotLightColor[i];spotLight.position=scene_SpotLightPosition[i];spotLight.direction=scene_SpotLightDirection[i];spotLight.distance=scene_SpotLightDistance[i];spotLight.angleCos=scene_SpotLightAngleCos[i];spotLight.penumbraCos=scene_SpotLightPenumbraCos[i];vec3 direction=spotLight.position-v_pos;float lightDistance=length(direction);direction/=lightDistance;float angleCos=dot(direction,-spotLight.direction);float decay=clamp(1.0-pow(lightDistance/spotLight.distance,4.0),0.0,1.0);float spotEffect=smoothstep(spotLight.penumbraCos,spotLight.angleCos,angleCos);float decayTotal=decay*spotEffect;float d=max(dot(N,direction),0.0)*decayTotal;lightDiffuse+=spotLight.color*d;vec3 halfDir=normalize(V+direction);float s=pow(clamp(dot(N,halfDir),0.0,1.0),material_Shininess)*decayTotal;lightSpecular+=spotLight.color*s;}}\n#endif\ndiffuse*=vec4(lightDiffuse,1.0);specular*=vec4(lightSpecular,1.0);\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(diffuse.a<material_AlphaCutoff){discard;}\n#endif\n",noise_common:"#define GLSLIFY 1\nvec4 mod289(vec4 x){return x-floor(x*(1.0/289.0))*289.0;}vec3 mod289(vec3 x){return x-floor(x*(1.0/289.0))*289.0;}vec2 mod289(vec2 x){return x-floor(x*(1.0/289.0))*289.0;}float mod289(float x){return x-floor(x*(1.0/289.0))*289.0;}vec4 mod7(vec4 x){return x-floor(x*(1.0/7.0))*7.0;}vec3 mod7(vec3 x){return x-floor(x*(1.0/7.0))*7.0;}vec4 permute(vec4 x){return mod289((34.0*x+1.0)*x);}vec3 permute(vec3 x){return mod289((34.0*x+1.0)*x);}float permute(float x){return mod289(((x*34.0)+1.0)*x);}vec4 taylorInvSqrt(vec4 r){return 1.79284291400159-0.85373472095314*r;}float taylorInvSqrt(float r){return 1.79284291400159-0.85373472095314*r;}vec4 fade(vec4 t){return t*t*t*(t*(t*6.0-15.0)+10.0);}vec3 fade(vec3 t){return t*t*t*(t*(t*6.0-15.0)+10.0);}vec2 fade(vec2 t){return t*t*t*(t*(t*6.0-15.0)+10.0);}\n#define K 0.142857142857\n#define Ko 0.428571428571\n#define K2 0.020408163265306\n#define Kd2 0.0714285714285\n#define Kz 0.166666666667\n#define Kzo 0.416666666667\n#define jitter 1.0\n#define jitter1 0.8\n",noise_cellular_2D:"#define GLSLIFY 1\nvec2 cellular(vec2 P){vec2 Pi=mod289(floor(P));vec2 Pf=fract(P);vec3 oi=vec3(-1.0,0.0,1.0);vec3 of=vec3(-0.5,0.5,1.5);vec3 px=permute(Pi.x+oi);vec3 p=permute(px.x+Pi.y+oi);vec3 ox=fract(p*K)-Ko;vec3 oy=mod7(floor(p*K))*K-Ko;vec3 dx=Pf.x+0.5+jitter*ox;vec3 dy=Pf.y-of+jitter*oy;vec3 d1=dx*dx+dy*dy;p=permute(px.y+Pi.y+oi);ox=fract(p*K)-Ko;oy=mod7(floor(p*K))*K-Ko;dx=Pf.x-0.5+jitter*ox;dy=Pf.y-of+jitter*oy;vec3 d2=dx*dx+dy*dy;p=permute(px.z+Pi.y+oi);ox=fract(p*K)-Ko;oy=mod7(floor(p*K))*K-Ko;dx=Pf.x-1.5+jitter*ox;dy=Pf.y-of+jitter*oy;vec3 d3=dx*dx+dy*dy;vec3 d1a=min(d1,d2);d2=max(d1,d2);d2=min(d2,d3);d1=min(d1a,d2);d2=max(d1a,d2);d1.xy=(d1.x<d1.y)? d1.xy : d1.yx;d1.xz=(d1.x<d1.z)? d1.xz : d1.zx;d1.yz=min(d1.yz,d2.yz);d1.y=min(d1.y,d1.z);d1.y=min(d1.y,d2.x);return sqrt(d1.xy);}",noise_cellular_2x2:"#define GLSLIFY 1\nvec2 cellular2x2(vec2 P){vec2 Pi=mod289(floor(P));vec2 Pf=fract(P);vec4 Pfx=Pf.x+vec4(-0.5,-1.5,-0.5,-1.5);vec4 Pfy=Pf.y+vec4(-0.5,-0.5,-1.5,-1.5);vec4 p=permute(Pi.x+vec4(0.0,1.0,0.0,1.0));p=permute(p+Pi.y+vec4(0.0,0.0,1.0,1.0));vec4 ox=mod7(p)*K+Kd2;vec4 oy=mod7(floor(p*K))*K+Kd2;vec4 dx=Pfx+jitter1*ox;vec4 dy=Pfy+jitter1*oy;vec4 d=dx*dx+dy*dy;d.xy=(d.x<d.y)? d.xy : d.yx;d.xz=(d.x<d.z)? d.xz : d.zx;d.xw=(d.x<d.w)? d.xw : d.wx;d.y=min(d.y,d.z);d.y=min(d.y,d.w);return sqrt(d.xy);}",noise_cellular_2x2x2:"#define GLSLIFY 1\nvec2 cellular2x2x2(vec3 P){vec3 Pi=mod289(floor(P));vec3 Pf=fract(P);vec4 Pfx=Pf.x+vec4(0.0,-1.0,0.0,-1.0);vec4 Pfy=Pf.y+vec4(0.0,0.0,-1.0,-1.0);vec4 p=permute(Pi.x+vec4(0.0,1.0,0.0,1.0));p=permute(p+Pi.y+vec4(0.0,0.0,1.0,1.0));vec4 p1=permute(p+Pi.z);vec4 p2=permute(p+Pi.z+vec4(1.0));vec4 ox1=fract(p1*K)-Ko;vec4 oy1=mod7(floor(p1*K))*K-Ko;vec4 oz1=floor(p1*K2)*Kz-Kzo;vec4 ox2=fract(p2*K)-Ko;vec4 oy2=mod7(floor(p2*K))*K-Ko;vec4 oz2=floor(p2*K2)*Kz-Kzo;vec4 dx1=Pfx+jitter1*ox1;vec4 dy1=Pfy+jitter1*oy1;vec4 dz1=Pf.z+jitter1*oz1;vec4 dx2=Pfx+jitter1*ox2;vec4 dy2=Pfy+jitter1*oy2;vec4 dz2=Pf.z-1.0+jitter1*oz2;vec4 d1=dx1*dx1+dy1*dy1+dz1*dz1;vec4 d2=dx2*dx2+dy2*dy2+dz2*dz2;vec4 d=min(d1,d2);d2=max(d1,d2);d.xy=(d.x<d.y)? d.xy : d.yx;d.xz=(d.x<d.z)? d.xz : d.zx;d.xw=(d.x<d.w)? d.xw : d.wx;d.yzw=min(d.yzw,d2.yzw);d.y=min(d.y,d.z);d.y=min(d.y,d.w);d.y=min(d.y,d2.x);return sqrt(d.xy);}",noise_cellular_3D:"#define GLSLIFY 1\nvec2 cellular(vec3 P){vec3 Pi=mod289(floor(P));vec3 Pf=fract(P)-0.5;vec3 Pfx=Pf.x+vec3(1.0,0.0,-1.0);vec3 Pfy=Pf.y+vec3(1.0,0.0,-1.0);vec3 Pfz=Pf.z+vec3(1.0,0.0,-1.0);vec3 p=permute(Pi.x+vec3(-1.0,0.0,1.0));vec3 p1=permute(p+Pi.y-1.0);vec3 p2=permute(p+Pi.y);vec3 p3=permute(p+Pi.y+1.0);vec3 p11=permute(p1+Pi.z-1.0);vec3 p12=permute(p1+Pi.z);vec3 p13=permute(p1+Pi.z+1.0);vec3 p21=permute(p2+Pi.z-1.0);vec3 p22=permute(p2+Pi.z);vec3 p23=permute(p2+Pi.z+1.0);vec3 p31=permute(p3+Pi.z-1.0);vec3 p32=permute(p3+Pi.z);vec3 p33=permute(p3+Pi.z+1.0);vec3 ox11=fract(p11*K)-Ko;vec3 oy11=mod7(floor(p11*K))*K-Ko;vec3 oz11=floor(p11*K2)*Kz-Kzo;vec3 ox12=fract(p12*K)-Ko;vec3 oy12=mod7(floor(p12*K))*K-Ko;vec3 oz12=floor(p12*K2)*Kz-Kzo;vec3 ox13=fract(p13*K)-Ko;vec3 oy13=mod7(floor(p13*K))*K-Ko;vec3 oz13=floor(p13*K2)*Kz-Kzo;vec3 ox21=fract(p21*K)-Ko;vec3 oy21=mod7(floor(p21*K))*K-Ko;vec3 oz21=floor(p21*K2)*Kz-Kzo;vec3 ox22=fract(p22*K)-Ko;vec3 oy22=mod7(floor(p22*K))*K-Ko;vec3 oz22=floor(p22*K2)*Kz-Kzo;vec3 ox23=fract(p23*K)-Ko;vec3 oy23=mod7(floor(p23*K))*K-Ko;vec3 oz23=floor(p23*K2)*Kz-Kzo;vec3 ox31=fract(p31*K)-Ko;vec3 oy31=mod7(floor(p31*K))*K-Ko;vec3 oz31=floor(p31*K2)*Kz-Kzo;vec3 ox32=fract(p32*K)-Ko;vec3 oy32=mod7(floor(p32*K))*K-Ko;vec3 oz32=floor(p32*K2)*Kz-Kzo;vec3 ox33=fract(p33*K)-Ko;vec3 oy33=mod7(floor(p33*K))*K-Ko;vec3 oz33=floor(p33*K2)*Kz-Kzo;vec3 dx11=Pfx+jitter*ox11;vec3 dy11=Pfy.x+jitter*oy11;vec3 dz11=Pfz.x+jitter*oz11;vec3 dx12=Pfx+jitter*ox12;vec3 dy12=Pfy.x+jitter*oy12;vec3 dz12=Pfz.y+jitter*oz12;vec3 dx13=Pfx+jitter*ox13;vec3 dy13=Pfy.x+jitter*oy13;vec3 dz13=Pfz.z+jitter*oz13;vec3 dx21=Pfx+jitter*ox21;vec3 dy21=Pfy.y+jitter*oy21;vec3 dz21=Pfz.x+jitter*oz21;vec3 dx22=Pfx+jitter*ox22;vec3 dy22=Pfy.y+jitter*oy22;vec3 dz22=Pfz.y+jitter*oz22;vec3 dx23=Pfx+jitter*ox23;vec3 dy23=Pfy.y+jitter*oy23;vec3 dz23=Pfz.z+jitter*oz23;vec3 dx31=Pfx+jitter*ox31;vec3 dy31=Pfy.z+jitter*oy31;vec3 dz31=Pfz.x+jitter*oz31;vec3 dx32=Pfx+jitter*ox32;vec3 dy32=Pfy.z+jitter*oy32;vec3 dz32=Pfz.y+jitter*oz32;vec3 dx33=Pfx+jitter*ox33;vec3 dy33=Pfy.z+jitter*oy33;vec3 dz33=Pfz.z+jitter*oz33;vec3 d11=dx11*dx11+dy11*dy11+dz11*dz11;vec3 d12=dx12*dx12+dy12*dy12+dz12*dz12;vec3 d13=dx13*dx13+dy13*dy13+dz13*dz13;vec3 d21=dx21*dx21+dy21*dy21+dz21*dz21;vec3 d22=dx22*dx22+dy22*dy22+dz22*dz22;vec3 d23=dx23*dx23+dy23*dy23+dz23*dz23;vec3 d31=dx31*dx31+dy31*dy31+dz31*dz31;vec3 d32=dx32*dx32+dy32*dy32+dz32*dz32;vec3 d33=dx33*dx33+dy33*dy33+dz33*dz33;vec3 d1a=min(d11,d12);d12=max(d11,d12);d11=min(d1a,d13);d13=max(d1a,d13);d12=min(d12,d13);vec3 d2a=min(d21,d22);d22=max(d21,d22);d21=min(d2a,d23);d23=max(d2a,d23);d22=min(d22,d23);vec3 d3a=min(d31,d32);d32=max(d31,d32);d31=min(d3a,d33);d33=max(d3a,d33);d32=min(d32,d33);vec3 da=min(d11,d21);d21=max(d11,d21);d11=min(da,d31);d31=max(da,d31);d11.xy=(d11.x<d11.y)? d11.xy : d11.yx;d11.xz=(d11.x<d11.z)? d11.xz : d11.zx;d12=min(d12,d21);d12=min(d12,d22);d12=min(d12,d31);d12=min(d12,d32);d11.yz=min(d11.yz,d12.xy);d11.y=min(d11.y,d12.z);d11.y=min(d11.y,d11.z);return sqrt(d11.xy);}",noise_cellular:"#define GLSLIFY 1\n#include <noise_cellular_2D>\n#include <noise_cellular_3D>\n#include <noise_cellular_2x2>\n#include <noise_cellular_2x2x2>\n",noise_perlin_2D:"#define GLSLIFY 1\nfloat perlin(vec2 P){vec4 Pi=floor(P.xyxy)+vec4(0.0,0.0,1.0,1.0);vec4 Pf=fract(P.xyxy)-vec4(0.0,0.0,1.0,1.0);Pi=mod289(Pi);vec4 ix=Pi.xzxz;vec4 iy=Pi.yyww;vec4 fx=Pf.xzxz;vec4 fy=Pf.yyww;vec4 i=permute(permute(ix)+iy);vec4 gx=fract(i*(1.0/41.0))*2.0-1.0;vec4 gy=abs(gx)-0.5;vec4 tx=floor(gx+0.5);gx=gx-tx;vec2 g00=vec2(gx.x,gy.x);vec2 g10=vec2(gx.y,gy.y);vec2 g01=vec2(gx.z,gy.z);vec2 g11=vec2(gx.w,gy.w);vec4 norm=taylorInvSqrt(vec4(dot(g00,g00),dot(g01,g01),dot(g10,g10),dot(g11,g11)));g00*=norm.x;g01*=norm.y;g10*=norm.z;g11*=norm.w;float n00=dot(g00,vec2(fx.x,fy.x));float n10=dot(g10,vec2(fx.y,fy.y));float n01=dot(g01,vec2(fx.z,fy.z));float n11=dot(g11,vec2(fx.w,fy.w));vec2 fade_xy=fade(Pf.xy);vec2 n_x=mix(vec2(n00,n01),vec2(n10,n11),fade_xy.x);float n_xy=mix(n_x.x,n_x.y,fade_xy.y);return 2.3*n_xy;}float perlin(vec2 P,vec2 rep){vec4 Pi=floor(P.xyxy)+vec4(0.0,0.0,1.0,1.0);vec4 Pf=fract(P.xyxy)-vec4(0.0,0.0,1.0,1.0);Pi=mod(Pi,rep.xyxy);Pi=mod289(Pi);vec4 ix=Pi.xzxz;vec4 iy=Pi.yyww;vec4 fx=Pf.xzxz;vec4 fy=Pf.yyww;vec4 i=permute(permute(ix)+iy);vec4 gx=fract(i*(1.0/41.0))*2.0-1.0;vec4 gy=abs(gx)-0.5;vec4 tx=floor(gx+0.5);gx=gx-tx;vec2 g00=vec2(gx.x,gy.x);vec2 g10=vec2(gx.y,gy.y);vec2 g01=vec2(gx.z,gy.z);vec2 g11=vec2(gx.w,gy.w);vec4 norm=taylorInvSqrt(vec4(dot(g00,g00),dot(g01,g01),dot(g10,g10),dot(g11,g11)));g00*=norm.x;g01*=norm.y;g10*=norm.z;g11*=norm.w;float n00=dot(g00,vec2(fx.x,fy.x));float n10=dot(g10,vec2(fx.y,fy.y));float n01=dot(g01,vec2(fx.z,fy.z));float n11=dot(g11,vec2(fx.w,fy.w));vec2 fade_xy=fade(Pf.xy);vec2 n_x=mix(vec2(n00,n01),vec2(n10,n11),fade_xy.x);float n_xy=mix(n_x.x,n_x.y,fade_xy.y);return 2.3*n_xy;}",noise_perlin_3D:"#define GLSLIFY 1\nfloat perlin(vec3 P){vec3 Pi0=floor(P);vec3 Pi1=Pi0+vec3(1.0);Pi0=mod289(Pi0);Pi1=mod289(Pi1);vec3 Pf0=fract(P);vec3 Pf1=Pf0-vec3(1.0);vec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);vec4 iy=vec4(Pi0.yy,Pi1.yy);vec4 iz0=Pi0.zzzz;vec4 iz1=Pi1.zzzz;vec4 ixy=permute(permute(ix)+iy);vec4 ixy0=permute(ixy+iz0);vec4 ixy1=permute(ixy+iz1);vec4 gx0=ixy0*(1.0/7.0);vec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;gx0=fract(gx0);vec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);vec4 sz0=step(gz0,vec4(0.0));gx0-=sz0*(step(0.0,gx0)-0.5);gy0-=sz0*(step(0.0,gy0)-0.5);vec4 gx1=ixy1*(1.0/7.0);vec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;gx1=fract(gx1);vec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);vec4 sz1=step(gz1,vec4(0.0));gx1-=sz1*(step(0.0,gx1)-0.5);gy1-=sz1*(step(0.0,gy1)-0.5);vec3 g000=vec3(gx0.x,gy0.x,gz0.x);vec3 g100=vec3(gx0.y,gy0.y,gz0.y);vec3 g010=vec3(gx0.z,gy0.z,gz0.z);vec3 g110=vec3(gx0.w,gy0.w,gz0.w);vec3 g001=vec3(gx1.x,gy1.x,gz1.x);vec3 g101=vec3(gx1.y,gy1.y,gz1.y);vec3 g011=vec3(gx1.z,gy1.z,gz1.z);vec3 g111=vec3(gx1.w,gy1.w,gz1.w);vec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));g000*=norm0.x;g010*=norm0.y;g100*=norm0.z;g110*=norm0.w;vec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));g001*=norm1.x;g011*=norm1.y;g101*=norm1.z;g111*=norm1.w;float n000=dot(g000,Pf0);float n100=dot(g100,vec3(Pf1.x,Pf0.yz));float n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));float n110=dot(g110,vec3(Pf1.xy,Pf0.z));float n001=dot(g001,vec3(Pf0.xy,Pf1.z));float n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));float n011=dot(g011,vec3(Pf0.x,Pf1.yz));float n111=dot(g111,Pf1);vec3 fade_xyz=fade(Pf0);vec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);vec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);float n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);return 2.2*n_xyz;}float perlin(vec3 P,vec3 rep){vec3 Pi0=mod(floor(P),rep);vec3 Pi1=mod(Pi0+vec3(1.0),rep);Pi0=mod289(Pi0);Pi1=mod289(Pi1);vec3 Pf0=fract(P);vec3 Pf1=Pf0-vec3(1.0);vec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);vec4 iy=vec4(Pi0.yy,Pi1.yy);vec4 iz0=Pi0.zzzz;vec4 iz1=Pi1.zzzz;vec4 ixy=permute(permute(ix)+iy);vec4 ixy0=permute(ixy+iz0);vec4 ixy1=permute(ixy+iz1);vec4 gx0=ixy0*(1.0/7.0);vec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;gx0=fract(gx0);vec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);vec4 sz0=step(gz0,vec4(0.0));gx0-=sz0*(step(0.0,gx0)-0.5);gy0-=sz0*(step(0.0,gy0)-0.5);vec4 gx1=ixy1*(1.0/7.0);vec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;gx1=fract(gx1);vec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);vec4 sz1=step(gz1,vec4(0.0));gx1-=sz1*(step(0.0,gx1)-0.5);gy1-=sz1*(step(0.0,gy1)-0.5);vec3 g000=vec3(gx0.x,gy0.x,gz0.x);vec3 g100=vec3(gx0.y,gy0.y,gz0.y);vec3 g010=vec3(gx0.z,gy0.z,gz0.z);vec3 g110=vec3(gx0.w,gy0.w,gz0.w);vec3 g001=vec3(gx1.x,gy1.x,gz1.x);vec3 g101=vec3(gx1.y,gy1.y,gz1.y);vec3 g011=vec3(gx1.z,gy1.z,gz1.z);vec3 g111=vec3(gx1.w,gy1.w,gz1.w);vec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));g000*=norm0.x;g010*=norm0.y;g100*=norm0.z;g110*=norm0.w;vec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));g001*=norm1.x;g011*=norm1.y;g101*=norm1.z;g111*=norm1.w;float n000=dot(g000,Pf0);float n100=dot(g100,vec3(Pf1.x,Pf0.yz));float n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));float n110=dot(g110,vec3(Pf1.xy,Pf0.z));float n001=dot(g001,vec3(Pf0.xy,Pf1.z));float n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));float n011=dot(g011,vec3(Pf0.x,Pf1.yz));float n111=dot(g111,Pf1);vec3 fade_xyz=fade(Pf0);vec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);vec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);float n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);return 2.2*n_xyz;}",noise_perlin_4D:"#define GLSLIFY 1\nfloat perlin(vec4 P){vec4 Pi0=floor(P);vec4 Pi1=Pi0+1.0;Pi0=mod289(Pi0);Pi1=mod289(Pi1);vec4 Pf0=fract(P);vec4 Pf1=Pf0-1.0;vec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);vec4 iy=vec4(Pi0.yy,Pi1.yy);vec4 iz0=vec4(Pi0.zzzz);vec4 iz1=vec4(Pi1.zzzz);vec4 iw0=vec4(Pi0.wwww);vec4 iw1=vec4(Pi1.wwww);vec4 ixy=permute(permute(ix)+iy);vec4 ixy0=permute(ixy+iz0);vec4 ixy1=permute(ixy+iz1);vec4 ixy00=permute(ixy0+iw0);vec4 ixy01=permute(ixy0+iw1);vec4 ixy10=permute(ixy1+iw0);vec4 ixy11=permute(ixy1+iw1);vec4 gx00=ixy00*(1.0/7.0);vec4 gy00=floor(gx00)*(1.0/7.0);vec4 gz00=floor(gy00)*(1.0/6.0);gx00=fract(gx00)-0.5;gy00=fract(gy00)-0.5;gz00=fract(gz00)-0.5;vec4 gw00=vec4(0.75)-abs(gx00)-abs(gy00)-abs(gz00);vec4 sw00=step(gw00,vec4(0.0));gx00-=sw00*(step(0.0,gx00)-0.5);gy00-=sw00*(step(0.0,gy00)-0.5);vec4 gx01=ixy01*(1.0/7.0);vec4 gy01=floor(gx01)*(1.0/7.0);vec4 gz01=floor(gy01)*(1.0/6.0);gx01=fract(gx01)-0.5;gy01=fract(gy01)-0.5;gz01=fract(gz01)-0.5;vec4 gw01=vec4(0.75)-abs(gx01)-abs(gy01)-abs(gz01);vec4 sw01=step(gw01,vec4(0.0));gx01-=sw01*(step(0.0,gx01)-0.5);gy01-=sw01*(step(0.0,gy01)-0.5);vec4 gx10=ixy10*(1.0/7.0);vec4 gy10=floor(gx10)*(1.0/7.0);vec4 gz10=floor(gy10)*(1.0/6.0);gx10=fract(gx10)-0.5;gy10=fract(gy10)-0.5;gz10=fract(gz10)-0.5;vec4 gw10=vec4(0.75)-abs(gx10)-abs(gy10)-abs(gz10);vec4 sw10=step(gw10,vec4(0.0));gx10-=sw10*(step(0.0,gx10)-0.5);gy10-=sw10*(step(0.0,gy10)-0.5);vec4 gx11=ixy11*(1.0/7.0);vec4 gy11=floor(gx11)*(1.0/7.0);vec4 gz11=floor(gy11)*(1.0/6.0);gx11=fract(gx11)-0.5;gy11=fract(gy11)-0.5;gz11=fract(gz11)-0.5;vec4 gw11=vec4(0.75)-abs(gx11)-abs(gy11)-abs(gz11);vec4 sw11=step(gw11,vec4(0.0));gx11-=sw11*(step(0.0,gx11)-0.5);gy11-=sw11*(step(0.0,gy11)-0.5);vec4 g0000=vec4(gx00.x,gy00.x,gz00.x,gw00.x);vec4 g1000=vec4(gx00.y,gy00.y,gz00.y,gw00.y);vec4 g0100=vec4(gx00.z,gy00.z,gz00.z,gw00.z);vec4 g1100=vec4(gx00.w,gy00.w,gz00.w,gw00.w);vec4 g0010=vec4(gx10.x,gy10.x,gz10.x,gw10.x);vec4 g1010=vec4(gx10.y,gy10.y,gz10.y,gw10.y);vec4 g0110=vec4(gx10.z,gy10.z,gz10.z,gw10.z);vec4 g1110=vec4(gx10.w,gy10.w,gz10.w,gw10.w);vec4 g0001=vec4(gx01.x,gy01.x,gz01.x,gw01.x);vec4 g1001=vec4(gx01.y,gy01.y,gz01.y,gw01.y);vec4 g0101=vec4(gx01.z,gy01.z,gz01.z,gw01.z);vec4 g1101=vec4(gx01.w,gy01.w,gz01.w,gw01.w);vec4 g0011=vec4(gx11.x,gy11.x,gz11.x,gw11.x);vec4 g1011=vec4(gx11.y,gy11.y,gz11.y,gw11.y);vec4 g0111=vec4(gx11.z,gy11.z,gz11.z,gw11.z);vec4 g1111=vec4(gx11.w,gy11.w,gz11.w,gw11.w);vec4 norm00=taylorInvSqrt(vec4(dot(g0000,g0000),dot(g0100,g0100),dot(g1000,g1000),dot(g1100,g1100)));g0000*=norm00.x;g0100*=norm00.y;g1000*=norm00.z;g1100*=norm00.w;vec4 norm01=taylorInvSqrt(vec4(dot(g0001,g0001),dot(g0101,g0101),dot(g1001,g1001),dot(g1101,g1101)));g0001*=norm01.x;g0101*=norm01.y;g1001*=norm01.z;g1101*=norm01.w;vec4 norm10=taylorInvSqrt(vec4(dot(g0010,g0010),dot(g0110,g0110),dot(g1010,g1010),dot(g1110,g1110)));g0010*=norm10.x;g0110*=norm10.y;g1010*=norm10.z;g1110*=norm10.w;vec4 norm11=taylorInvSqrt(vec4(dot(g0011,g0011),dot(g0111,g0111),dot(g1011,g1011),dot(g1111,g1111)));g0011*=norm11.x;g0111*=norm11.y;g1011*=norm11.z;g1111*=norm11.w;float n0000=dot(g0000,Pf0);float n1000=dot(g1000,vec4(Pf1.x,Pf0.yzw));float n0100=dot(g0100,vec4(Pf0.x,Pf1.y,Pf0.zw));float n1100=dot(g1100,vec4(Pf1.xy,Pf0.zw));float n0010=dot(g0010,vec4(Pf0.xy,Pf1.z,Pf0.w));float n1010=dot(g1010,vec4(Pf1.x,Pf0.y,Pf1.z,Pf0.w));float n0110=dot(g0110,vec4(Pf0.x,Pf1.yz,Pf0.w));float n1110=dot(g1110,vec4(Pf1.xyz,Pf0.w));float n0001=dot(g0001,vec4(Pf0.xyz,Pf1.w));float n1001=dot(g1001,vec4(Pf1.x,Pf0.yz,Pf1.w));float n0101=dot(g0101,vec4(Pf0.x,Pf1.y,Pf0.z,Pf1.w));float n1101=dot(g1101,vec4(Pf1.xy,Pf0.z,Pf1.w));float n0011=dot(g0011,vec4(Pf0.xy,Pf1.zw));float n1011=dot(g1011,vec4(Pf1.x,Pf0.y,Pf1.zw));float n0111=dot(g0111,vec4(Pf0.x,Pf1.yzw));float n1111=dot(g1111,Pf1);vec4 fade_xyzw=fade(Pf0);vec4 n_0w=mix(vec4(n0000,n1000,n0100,n1100),vec4(n0001,n1001,n0101,n1101),fade_xyzw.w);vec4 n_1w=mix(vec4(n0010,n1010,n0110,n1110),vec4(n0011,n1011,n0111,n1111),fade_xyzw.w);vec4 n_zw=mix(n_0w,n_1w,fade_xyzw.z);vec2 n_yzw=mix(n_zw.xy,n_zw.zw,fade_xyzw.y);float n_xyzw=mix(n_yzw.x,n_yzw.y,fade_xyzw.x);return 2.2*n_xyzw;}float perlin(vec4 P,vec4 rep){vec4 Pi0=mod(floor(P),rep);vec4 Pi1=mod(Pi0+1.0,rep);Pi0=mod289(Pi0);Pi1=mod289(Pi1);vec4 Pf0=fract(P);vec4 Pf1=Pf0-1.0;vec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);vec4 iy=vec4(Pi0.yy,Pi1.yy);vec4 iz0=vec4(Pi0.zzzz);vec4 iz1=vec4(Pi1.zzzz);vec4 iw0=vec4(Pi0.wwww);vec4 iw1=vec4(Pi1.wwww);vec4 ixy=permute(permute(ix)+iy);vec4 ixy0=permute(ixy+iz0);vec4 ixy1=permute(ixy+iz1);vec4 ixy00=permute(ixy0+iw0);vec4 ixy01=permute(ixy0+iw1);vec4 ixy10=permute(ixy1+iw0);vec4 ixy11=permute(ixy1+iw1);vec4 gx00=ixy00*(1.0/7.0);vec4 gy00=floor(gx00)*(1.0/7.0);vec4 gz00=floor(gy00)*(1.0/6.0);gx00=fract(gx00)-0.5;gy00=fract(gy00)-0.5;gz00=fract(gz00)-0.5;vec4 gw00=vec4(0.75)-abs(gx00)-abs(gy00)-abs(gz00);vec4 sw00=step(gw00,vec4(0.0));gx00-=sw00*(step(0.0,gx00)-0.5);gy00-=sw00*(step(0.0,gy00)-0.5);vec4 gx01=ixy01*(1.0/7.0);vec4 gy01=floor(gx01)*(1.0/7.0);vec4 gz01=floor(gy01)*(1.0/6.0);gx01=fract(gx01)-0.5;gy01=fract(gy01)-0.5;gz01=fract(gz01)-0.5;vec4 gw01=vec4(0.75)-abs(gx01)-abs(gy01)-abs(gz01);vec4 sw01=step(gw01,vec4(0.0));gx01-=sw01*(step(0.0,gx01)-0.5);gy01-=sw01*(step(0.0,gy01)-0.5);vec4 gx10=ixy10*(1.0/7.0);vec4 gy10=floor(gx10)*(1.0/7.0);vec4 gz10=floor(gy10)*(1.0/6.0);gx10=fract(gx10)-0.5;gy10=fract(gy10)-0.5;gz10=fract(gz10)-0.5;vec4 gw10=vec4(0.75)-abs(gx10)-abs(gy10)-abs(gz10);vec4 sw10=step(gw10,vec4(0.0));gx10-=sw10*(step(0.0,gx10)-0.5);gy10-=sw10*(step(0.0,gy10)-0.5);vec4 gx11=ixy11*(1.0/7.0);vec4 gy11=floor(gx11)*(1.0/7.0);vec4 gz11=floor(gy11)*(1.0/6.0);gx11=fract(gx11)-0.5;gy11=fract(gy11)-0.5;gz11=fract(gz11)-0.5;vec4 gw11=vec4(0.75)-abs(gx11)-abs(gy11)-abs(gz11);vec4 sw11=step(gw11,vec4(0.0));gx11-=sw11*(step(0.0,gx11)-0.5);gy11-=sw11*(step(0.0,gy11)-0.5);vec4 g0000=vec4(gx00.x,gy00.x,gz00.x,gw00.x);vec4 g1000=vec4(gx00.y,gy00.y,gz00.y,gw00.y);vec4 g0100=vec4(gx00.z,gy00.z,gz00.z,gw00.z);vec4 g1100=vec4(gx00.w,gy00.w,gz00.w,gw00.w);vec4 g0010=vec4(gx10.x,gy10.x,gz10.x,gw10.x);vec4 g1010=vec4(gx10.y,gy10.y,gz10.y,gw10.y);vec4 g0110=vec4(gx10.z,gy10.z,gz10.z,gw10.z);vec4 g1110=vec4(gx10.w,gy10.w,gz10.w,gw10.w);vec4 g0001=vec4(gx01.x,gy01.x,gz01.x,gw01.x);vec4 g1001=vec4(gx01.y,gy01.y,gz01.y,gw01.y);vec4 g0101=vec4(gx01.z,gy01.z,gz01.z,gw01.z);vec4 g1101=vec4(gx01.w,gy01.w,gz01.w,gw01.w);vec4 g0011=vec4(gx11.x,gy11.x,gz11.x,gw11.x);vec4 g1011=vec4(gx11.y,gy11.y,gz11.y,gw11.y);vec4 g0111=vec4(gx11.z,gy11.z,gz11.z,gw11.z);vec4 g1111=vec4(gx11.w,gy11.w,gz11.w,gw11.w);vec4 norm00=taylorInvSqrt(vec4(dot(g0000,g0000),dot(g0100,g0100),dot(g1000,g1000),dot(g1100,g1100)));g0000*=norm00.x;g0100*=norm00.y;g1000*=norm00.z;g1100*=norm00.w;vec4 norm01=taylorInvSqrt(vec4(dot(g0001,g0001),dot(g0101,g0101),dot(g1001,g1001),dot(g1101,g1101)));g0001*=norm01.x;g0101*=norm01.y;g1001*=norm01.z;g1101*=norm01.w;vec4 norm10=taylorInvSqrt(vec4(dot(g0010,g0010),dot(g0110,g0110),dot(g1010,g1010),dot(g1110,g1110)));g0010*=norm10.x;g0110*=norm10.y;g1010*=norm10.z;g1110*=norm10.w;vec4 norm11=taylorInvSqrt(vec4(dot(g0011,g0011),dot(g0111,g0111),dot(g1011,g1011),dot(g1111,g1111)));g0011*=norm11.x;g0111*=norm11.y;g1011*=norm11.z;g1111*=norm11.w;float n0000=dot(g0000,Pf0);float n1000=dot(g1000,vec4(Pf1.x,Pf0.yzw));float n0100=dot(g0100,vec4(Pf0.x,Pf1.y,Pf0.zw));float n1100=dot(g1100,vec4(Pf1.xy,Pf0.zw));float n0010=dot(g0010,vec4(Pf0.xy,Pf1.z,Pf0.w));float n1010=dot(g1010,vec4(Pf1.x,Pf0.y,Pf1.z,Pf0.w));float n0110=dot(g0110,vec4(Pf0.x,Pf1.yz,Pf0.w));float n1110=dot(g1110,vec4(Pf1.xyz,Pf0.w));float n0001=dot(g0001,vec4(Pf0.xyz,Pf1.w));float n1001=dot(g1001,vec4(Pf1.x,Pf0.yz,Pf1.w));float n0101=dot(g0101,vec4(Pf0.x,Pf1.y,Pf0.z,Pf1.w));float n1101=dot(g1101,vec4(Pf1.xy,Pf0.z,Pf1.w));float n0011=dot(g0011,vec4(Pf0.xy,Pf1.zw));float n1011=dot(g1011,vec4(Pf1.x,Pf0.y,Pf1.zw));float n0111=dot(g0111,vec4(Pf0.x,Pf1.yzw));float n1111=dot(g1111,Pf1);vec4 fade_xyzw=fade(Pf0);vec4 n_0w=mix(vec4(n0000,n1000,n0100,n1100),vec4(n0001,n1001,n0101,n1101),fade_xyzw.w);vec4 n_1w=mix(vec4(n0010,n1010,n0110,n1110),vec4(n0011,n1011,n0111,n1111),fade_xyzw.w);vec4 n_zw=mix(n_0w,n_1w,fade_xyzw.z);vec2 n_yzw=mix(n_zw.xy,n_zw.zw,fade_xyzw.y);float n_xyzw=mix(n_yzw.x,n_yzw.y,fade_xyzw.x);return 2.2*n_xyzw;}",noise_perlin:"#define GLSLIFY 1\n#include <noise_perlin_2D>\n#include <noise_perlin_3D>\n#include <noise_perlin_4D>\n",noise_psrd_2D:"#define GLSLIFY 1\nvec2 rgrad2(vec2 p,float rot){float u=permute(permute(p.x)+p.y)*0.0243902439+rot;u=fract(u)*6.28318530718;return vec2(cos(u),sin(u));}vec3 psrdnoise(vec2 pos,vec2 per,float rot){pos.y+=0.01;vec2 uv=vec2(pos.x+pos.y*0.5,pos.y);vec2 i0=floor(uv);vec2 f0=fract(uv);vec2 i1=(f0.x>f0.y)? vec2(1.0,0.0): vec2(0.0,1.0);vec2 p0=vec2(i0.x-i0.y*0.5,i0.y);vec2 p1=vec2(p0.x+i1.x-i1.y*0.5,p0.y+i1.y);vec2 p2=vec2(p0.x+0.5,p0.y+1.0);i1=i0+i1;vec2 i2=i0+vec2(1.0,1.0);vec2 d0=pos-p0;vec2 d1=pos-p1;vec2 d2=pos-p2;vec3 xw=mod(vec3(p0.x,p1.x,p2.x),per.x);vec3 yw=mod(vec3(p0.y,p1.y,p2.y),per.y);vec3 iuw=xw+0.5*yw;vec3 ivw=yw;vec2 g0=rgrad2(vec2(iuw.x,ivw.x),rot);vec2 g1=rgrad2(vec2(iuw.y,ivw.y),rot);vec2 g2=rgrad2(vec2(iuw.z,ivw.z),rot);vec3 w=vec3(dot(g0,d0),dot(g1,d1),dot(g2,d2));vec3 t=0.8-vec3(dot(d0,d0),dot(d1,d1),dot(d2,d2));vec3 dtdx=-2.0*vec3(d0.x,d1.x,d2.x);vec3 dtdy=-2.0*vec3(d0.y,d1.y,d2.y);if(t.x<0.0){dtdx.x=0.0;dtdy.x=0.0;t.x=0.0;}if(t.y<0.0){dtdx.y=0.0;dtdy.y=0.0;t.y=0.0;}if(t.z<0.0){dtdx.z=0.0;dtdy.z=0.0;t.z=0.0;}vec3 t2=t*t;vec3 t4=t2*t2;vec3 t3=t2*t;float n=dot(t4,w);vec2 dt0=vec2(dtdx.x,dtdy.x)*4.0*t3.x;vec2 dn0=t4.x*g0+dt0*w.x;vec2 dt1=vec2(dtdx.y,dtdy.y)*4.0*t3.y;vec2 dn1=t4.y*g1+dt1*w.y;vec2 dt2=vec2(dtdx.z,dtdy.z)*4.0*t3.z;vec2 dn2=t4.z*g2+dt2*w.z;return 11.0*vec3(n,dn0+dn1+dn2);}vec3 psdnoise(vec2 pos,vec2 per){return psrdnoise(pos,per,0.0);}float psrnoise(vec2 pos,vec2 per,float rot){pos.y+=0.001;vec2 uv=vec2(pos.x+pos.y*0.5,pos.y);vec2 i0=floor(uv);vec2 f0=fract(uv);vec2 i1=(f0.x>f0.y)? vec2(1.0,0.0): vec2(0.0,1.0);vec2 p0=vec2(i0.x-i0.y*0.5,i0.y);vec2 p1=vec2(p0.x+i1.x-i1.y*0.5,p0.y+i1.y);vec2 p2=vec2(p0.x+0.5,p0.y+1.0);i1=i0+i1;vec2 i2=i0+vec2(1.0,1.0);vec2 d0=pos-p0;vec2 d1=pos-p1;vec2 d2=pos-p2;vec3 xw=mod(vec3(p0.x,p1.x,p2.x),per.x);vec3 yw=mod(vec3(p0.y,p1.y,p2.y),per.y);vec3 iuw=xw+0.5*yw;vec3 ivw=yw;vec2 g0=rgrad2(vec2(iuw.x,ivw.x),rot);vec2 g1=rgrad2(vec2(iuw.y,ivw.y),rot);vec2 g2=rgrad2(vec2(iuw.z,ivw.z),rot);vec3 w=vec3(dot(g0,d0),dot(g1,d1),dot(g2,d2));vec3 t=0.8-vec3(dot(d0,d0),dot(d1,d1),dot(d2,d2));t=max(t,0.0);vec3 t2=t*t;vec3 t4=t2*t2;float n=dot(t4,w);return 11.0*n;}float psnoise(vec2 pos,vec2 per){return psrnoise(pos,per,0.0);}vec3 srdnoise(vec2 pos,float rot){pos.y+=0.001;vec2 uv=vec2(pos.x+pos.y*0.5,pos.y);vec2 i0=floor(uv);vec2 f0=fract(uv);vec2 i1=(f0.x>f0.y)? vec2(1.0,0.0): vec2(0.0,1.0);vec2 p0=vec2(i0.x-i0.y*0.5,i0.y);vec2 p1=vec2(p0.x+i1.x-i1.y*0.5,p0.y+i1.y);vec2 p2=vec2(p0.x+0.5,p0.y+1.0);i1=i0+i1;vec2 i2=i0+vec2(1.0,1.0);vec2 d0=pos-p0;vec2 d1=pos-p1;vec2 d2=pos-p2;vec3 x=vec3(p0.x,p1.x,p2.x);vec3 y=vec3(p0.y,p1.y,p2.y);vec3 iuw=x+0.5*y;vec3 ivw=y;iuw=mod289(iuw);ivw=mod289(ivw);vec2 g0=rgrad2(vec2(iuw.x,ivw.x),rot);vec2 g1=rgrad2(vec2(iuw.y,ivw.y),rot);vec2 g2=rgrad2(vec2(iuw.z,ivw.z),rot);vec3 w=vec3(dot(g0,d0),dot(g1,d1),dot(g2,d2));vec3 t=0.8-vec3(dot(d0,d0),dot(d1,d1),dot(d2,d2));vec3 dtdx=-2.0*vec3(d0.x,d1.x,d2.x);vec3 dtdy=-2.0*vec3(d0.y,d1.y,d2.y);if(t.x<0.0){dtdx.x=0.0;dtdy.x=0.0;t.x=0.0;}if(t.y<0.0){dtdx.y=0.0;dtdy.y=0.0;t.y=0.0;}if(t.z<0.0){dtdx.z=0.0;dtdy.z=0.0;t.z=0.0;}vec3 t2=t*t;vec3 t4=t2*t2;vec3 t3=t2*t;float n=dot(t4,w);vec2 dt0=vec2(dtdx.x,dtdy.x)*4.0*t3.x;vec2 dn0=t4.x*g0+dt0*w.x;vec2 dt1=vec2(dtdx.y,dtdy.y)*4.0*t3.y;vec2 dn1=t4.y*g1+dt1*w.y;vec2 dt2=vec2(dtdx.z,dtdy.z)*4.0*t3.z;vec2 dn2=t4.z*g2+dt2*w.z;return 11.0*vec3(n,dn0+dn1+dn2);}vec3 sdnoise(vec2 pos){return srdnoise(pos,0.0);}float srnoise(vec2 pos,float rot){pos.y+=0.001;vec2 uv=vec2(pos.x+pos.y*0.5,pos.y);vec2 i0=floor(uv);vec2 f0=fract(uv);vec2 i1=(f0.x>f0.y)? vec2(1.0,0.0): vec2(0.0,1.0);vec2 p0=vec2(i0.x-i0.y*0.5,i0.y);vec2 p1=vec2(p0.x+i1.x-i1.y*0.5,p0.y+i1.y);vec2 p2=vec2(p0.x+0.5,p0.y+1.0);i1=i0+i1;vec2 i2=i0+vec2(1.0,1.0);vec2 d0=pos-p0;vec2 d1=pos-p1;vec2 d2=pos-p2;vec3 x=vec3(p0.x,p1.x,p2.x);vec3 y=vec3(p0.y,p1.y,p2.y);vec3 iuw=x+0.5*y;vec3 ivw=y;iuw=mod289(iuw);ivw=mod289(ivw);vec2 g0=rgrad2(vec2(iuw.x,ivw.x),rot);vec2 g1=rgrad2(vec2(iuw.y,ivw.y),rot);vec2 g2=rgrad2(vec2(iuw.z,ivw.z),rot);vec3 w=vec3(dot(g0,d0),dot(g1,d1),dot(g2,d2));vec3 t=0.8-vec3(dot(d0,d0),dot(d1,d1),dot(d2,d2));t=max(t,0.0);vec3 t2=t*t;vec3 t4=t2*t2;float n=dot(t4,w);return 11.0*n;}float snoise(vec2 pos){return srnoise(pos,0.0);}",noise_simplex_2D:"#define GLSLIFY 1\nfloat simplex(vec2 v){const vec4 C=vec4(0.211324865405187,0.366025403784439,-0.577350269189626,0.024390243902439);vec2 i=floor(v+dot(v,C.yy));vec2 x0=v-i+dot(i,C.xx);vec2 i1;i1=(x0.x>x0.y)? vec2(1.0,0.0): vec2(0.0,1.0);vec4 x12=x0.xyxy+C.xxzz;x12.xy-=i1;i=mod289(i);vec3 p=permute(permute(i.y+vec3(0.0,i1.y,1.0))+i.x+vec3(0.0,i1.x,1.0));vec3 m=max(0.5-vec3(dot(x0,x0),dot(x12.xy,x12.xy),dot(x12.zw,x12.zw)),0.0);m=m*m;m=m*m;vec3 x=2.0*fract(p*C.www)-1.0;vec3 h=abs(x)-0.5;vec3 ox=floor(x+0.5);vec3 a0=x-ox;m*=1.79284291400159-0.85373472095314*(a0*a0+h*h);vec3 g;g.x=a0.x*x0.x+h.x*x0.y;g.yz=a0.yz*x12.xz+h.yz*x12.yw;return 130.0*dot(m,g);}",noise_simplex_3D_grad:"#define GLSLIFY 1\nfloat simplex(vec3 v,out vec3 gradient){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);vec4 m2=m*m;vec4 m4=m2*m2;vec4 pdotx=vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3));vec4 temp=m2*m*pdotx;gradient=-8.0*(temp.x*x0+temp.y*x1+temp.z*x2+temp.w*x3);gradient+=m4.x*p0+m4.y*p1+m4.z*p2+m4.w*p3;gradient*=42.0;return 42.0*dot(m4,pdotx);}",noise_simplex_3D:"#define GLSLIFY 1\nfloat simplex(vec3 v){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);m=m*m;return 42.0*dot(m*m,vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));}",noise_simplex_4D:"#define GLSLIFY 1\nvec4 grad4(float j,vec4 ip){const vec4 ones=vec4(1.0,1.0,1.0,-1.0);vec4 p,s;p.xyz=floor(fract(vec3(j)*ip.xyz)*7.0)*ip.z-1.0;p.w=1.5-dot(abs(p.xyz),ones.xyz);s=vec4(lessThan(p,vec4(0.0)));p.xyz=p.xyz+(s.xyz*2.0-1.0)*s.www;return p;}\n#define F4 0.309016994374947451\nfloat simplex(vec4 v){const vec4 C=vec4(0.138196601125011,0.276393202250021,0.414589803375032,-0.447213595499958);vec4 i=floor(v+dot(v,vec4(F4)));vec4 x0=v-i+dot(i,C.xxxx);vec4 i0;vec3 isX=step(x0.yzw,x0.xxx);vec3 isYZ=step(x0.zww,x0.yyz);i0.x=isX.x+isX.y+isX.z;i0.yzw=1.0-isX;i0.y+=isYZ.x+isYZ.y;i0.zw+=1.0-isYZ.xy;i0.z+=isYZ.z;i0.w+=1.0-isYZ.z;vec4 i3=clamp(i0,0.0,1.0);vec4 i2=clamp(i0-1.0,0.0,1.0);vec4 i1=clamp(i0-2.0,0.0,1.0);vec4 x1=x0-i1+C.xxxx;vec4 x2=x0-i2+C.yyyy;vec4 x3=x0-i3+C.zzzz;vec4 x4=x0+C.wwww;i=mod289(i);float j0=permute(permute(permute(permute(i.w)+i.z)+i.y)+i.x);vec4 j1=permute(permute(permute(permute(i.w+vec4(i1.w,i2.w,i3.w,1.0))+i.z+vec4(i1.z,i2.z,i3.z,1.0))+i.y+vec4(i1.y,i2.y,i3.y,1.0))+i.x+vec4(i1.x,i2.x,i3.x,1.0));vec4 ip=vec4(1.0/294.0,1.0/49.0,1.0/7.0,0.0);vec4 p0=grad4(j0,ip);vec4 p1=grad4(j1.x,ip);vec4 p2=grad4(j1.y,ip);vec4 p3=grad4(j1.z,ip);vec4 p4=grad4(j1.w,ip);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;p4*=taylorInvSqrt(dot(p4,p4));vec3 m0=max(0.6-vec3(dot(x0,x0),dot(x1,x1),dot(x2,x2)),0.0);vec2 m1=max(0.6-vec2(dot(x3,x3),dot(x4,x4)),0.0);m0=m0*m0;m1=m1*m1;return 49.0*(dot(m0*m0,vec3(dot(p0,x0),dot(p1,x1),dot(p2,x2)))+dot(m1*m1,vec2(dot(p3,x3),dot(p4,x4))));}",noise_simplex:"#define GLSLIFY 1\n#include <noise_simplex_2D>\n#include <noise_simplex_3D>\n#include <noise_simplex_3D_grad>\n#include <noise_simplex_4D>\n"},{ShadowCoord:"#define GLSLIFY 1\nuniform mat4 scene_ShadowMatrices[SCENE_SHADOW_CASCADED_COUNT+1];uniform vec4 scene_ShadowSplitSpheres[4];mediump int computeCascadeIndex(vec3 positionWS){vec3 fromCenter0=positionWS-scene_ShadowSplitSpheres[0].xyz;vec3 fromCenter1=positionWS-scene_ShadowSplitSpheres[1].xyz;vec3 fromCenter2=positionWS-scene_ShadowSplitSpheres[2].xyz;vec3 fromCenter3=positionWS-scene_ShadowSplitSpheres[3].xyz;mediump vec4 comparison=vec4(dot(fromCenter0,fromCenter0)<scene_ShadowSplitSpheres[0].w,dot(fromCenter1,fromCenter1)<scene_ShadowSplitSpheres[1].w,dot(fromCenter2,fromCenter2)<scene_ShadowSplitSpheres[2].w,dot(fromCenter3,fromCenter3)<scene_ShadowSplitSpheres[3].w);comparison.yzw=clamp(comparison.yzw-comparison.xyz,0.0,1.0);mediump vec4 indexCoefficient=vec4(4.0,3.0,2.0,1.0);mediump int index=4-int(dot(comparison,indexCoefficient));return index;}vec3 getShadowCoord(){\n#if SCENE_SHADOW_CASCADED_COUNT == 1\nmediump int cascadeIndex=0;\n#else\nmediump int cascadeIndex=computeCascadeIndex(v_pos);\n#endif\n#ifdef GRAPHICS_API_WEBGL2\nmat4 shadowMatrix=scene_ShadowMatrices[cascadeIndex];\n#else\nmat4 shadowMatrix;\n#if SCENE_SHADOW_CASCADED_COUNT == 4\nif(cascadeIndex==0){shadowMatrix=scene_ShadowMatrices[0];}else if(cascadeIndex==1){shadowMatrix=scene_ShadowMatrices[1];}else if(cascadeIndex==2){shadowMatrix=scene_ShadowMatrices[2];}else if(cascadeIndex==3){shadowMatrix=scene_ShadowMatrices[3];}else{shadowMatrix=scene_ShadowMatrices[4];}\n#endif\n#if SCENE_SHADOW_CASCADED_COUNT == 2\nif(cascadeIndex==0){shadowMatrix=scene_ShadowMatrices[0];}else if(cascadeIndex==1){shadowMatrix=scene_ShadowMatrices[1];}else{shadowMatrix=scene_ShadowMatrices[2];}\n#endif\n#if SCENE_SHADOW_CASCADED_COUNT == 1\nif(cascadeIndex==0){shadowMatrix=scene_ShadowMatrices[0];}else{shadowMatrix=scene_ShadowMatrices[1];}\n#endif\n#endif\nvec4 shadowCoord=shadowMatrix*vec4(v_pos,1.0);return shadowCoord.xyz;}",ShadowFragmentDeclaration:"#define GLSLIFY 1\n#if defined(SCENE_SHADOW_TYPE) && defined(RENDERER_IS_RECEIVE_SHADOWS)\n#define SCENE_IS_CALCULATE_SHADOWS\n#endif\n#ifdef SCENE_IS_CALCULATE_SHADOWS\n#if SCENE_SHADOW_CASCADED_COUNT == 1\nvarying vec3 v_shadowCoord;\n#else\n#include <ShadowCoord>\n#endif\nuniform vec3 scene_ShadowInfo;uniform vec4 scene_ShadowMapSize;\n#ifdef GRAPHICS_API_WEBGL2\nuniform mediump sampler2DShadow scene_ShadowMap;\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) textureLod(textureName, coord3 , 0.0)\n#define TEXTURE2D_SHADOW_PARAM(shadowMap) mediump sampler2DShadow shadowMap\n#else\nuniform sampler2D scene_ShadowMap;\n#ifdef ENGINE_NO_DEPTH_TEXTURE\nconst vec4 bitShift=vec4(1.0,1.0/256.0,1.0/(256.0*256.0),1.0/(256.0*256.0*256.0));float unpack(const in vec4 rgbaDepth){return dot(rgbaDepth,bitShift);}\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) (unpack(texture2D(textureName, coord3.xy)) < coord3.z ? 0.0 : 1.0)\n#else\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) (texture2D(textureName, coord3.xy).r < coord3.z ? 0.0 : 1.0)\n#endif\n#define TEXTURE2D_SHADOW_PARAM(shadowMap) mediump sampler2D shadowMap\n#endif\n#if SCENE_SHADOW_TYPE == 2\nfloat sampleShadowMapFiltered4(TEXTURE2D_SHADOW_PARAM(shadowMap),vec3 shadowCoord,vec4 shadowMapSize){float attenuation;vec4 attenuation4;vec2 offset=shadowMapSize.xy/2.0;vec3 shadowCoord0=shadowCoord+vec3(-offset,0.0);vec3 shadowCoord1=shadowCoord+vec3(offset.x,-offset.y,0.0);vec3 shadowCoord2=shadowCoord+vec3(-offset.x,offset.y,0.0);vec3 shadowCoord3=shadowCoord+vec3(offset,0.0);attenuation4.x=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord0);attenuation4.y=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord1);attenuation4.z=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord2);attenuation4.w=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord3);attenuation=dot(attenuation4,vec4(0.25));return attenuation;}\n#endif\n#if SCENE_SHADOW_TYPE == 3\n#include <shadow_sample_tent>\nfloat sampleShadowMapFiltered9(TEXTURE2D_SHADOW_PARAM(shadowMap),vec3 shadowCoord,vec4 shadowmapSize){float attenuation;float fetchesWeights[9];vec2 fetchesUV[9];sampleShadowComputeSamplesTent5x5(shadowmapSize,shadowCoord.xy,fetchesWeights,fetchesUV);attenuation=fetchesWeights[0]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[0].xy,shadowCoord.z));attenuation+=fetchesWeights[1]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[1].xy,shadowCoord.z));attenuation+=fetchesWeights[2]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[2].xy,shadowCoord.z));attenuation+=fetchesWeights[3]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[3].xy,shadowCoord.z));attenuation+=fetchesWeights[4]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[4].xy,shadowCoord.z));attenuation+=fetchesWeights[5]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[5].xy,shadowCoord.z));attenuation+=fetchesWeights[6]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[6].xy,shadowCoord.z));attenuation+=fetchesWeights[7]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[7].xy,shadowCoord.z));attenuation+=fetchesWeights[8]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[8].xy,shadowCoord.z));return attenuation;}\n#endif\nfloat sampleShadowMap(){\n#if SCENE_SHADOW_CASCADED_COUNT == 1\nvec3 shadowCoord=v_shadowCoord;\n#else\nvec3 shadowCoord=getShadowCoord();\n#endif\nfloat attenuation=1.0;if(shadowCoord.z>0.0&&shadowCoord.z<1.0){\n#if SCENE_SHADOW_TYPE == 1\nattenuation=SAMPLE_TEXTURE2D_SHADOW(scene_ShadowMap,shadowCoord);\n#endif\n#if SCENE_SHADOW_TYPE == 2\nattenuation=sampleShadowMapFiltered4(scene_ShadowMap,shadowCoord,scene_ShadowMapSize);\n#endif\n#if SCENE_SHADOW_TYPE == 3\nattenuation=sampleShadowMapFiltered9(scene_ShadowMap,shadowCoord,scene_ShadowMapSize);\n#endif\nattenuation=mix(1.0,attenuation,scene_ShadowInfo.x);}return attenuation;}\n#endif\n",shadow_sample_tent:"#define GLSLIFY 1\nfloat sampleShadowGetIRTriangleTexelArea(float triangleHeight){return triangleHeight-0.5;}void sampleShadowGetTexelAreasTent3x3(float offset,out vec4 computedArea,out vec4 computedAreaUncut){float a=offset+0.5;float offsetSquaredHalved=a*a*0.5;computedAreaUncut.x=computedArea.x=offsetSquaredHalved-offset;computedAreaUncut.w=computedArea.w=offsetSquaredHalved;computedAreaUncut.y=sampleShadowGetIRTriangleTexelArea(1.5-offset);float clampedOffsetLeft=min(offset,0.0);float areaOfSmallLeftTriangle=clampedOffsetLeft*clampedOffsetLeft;computedArea.y=computedAreaUncut.y-areaOfSmallLeftTriangle;computedAreaUncut.z=sampleShadowGetIRTriangleTexelArea(1.5+offset);float clampedOffsetRight=max(offset,0.0);float areaOfSmallRightTriangle=clampedOffsetRight*clampedOffsetRight;computedArea.z=computedAreaUncut.z-areaOfSmallRightTriangle;}void sampleShadowGetTexelWeightsTent5x5(float offset,out vec3 texelsWeightsA,out vec3 texelsWeightsB){vec4 areaFrom3texelTriangle;vec4 areaUncutFrom3texelTriangle;sampleShadowGetTexelAreasTent3x3(offset,areaFrom3texelTriangle,areaUncutFrom3texelTriangle);texelsWeightsA.x=0.16*(areaFrom3texelTriangle.x);texelsWeightsA.y=0.16*(areaUncutFrom3texelTriangle.y);texelsWeightsA.z=0.16*(areaFrom3texelTriangle.y+1.0);texelsWeightsB.x=0.16*(areaFrom3texelTriangle.z+1.0);texelsWeightsB.y=0.16*(areaUncutFrom3texelTriangle.z);texelsWeightsB.z=0.16*(areaFrom3texelTriangle.w);}void sampleShadowComputeSamplesTent5x5(vec4 shadowMapTextureTexelSize,vec2 coord,out float fetchesWeights[9],out vec2 fetchesUV[9]){vec2 tentCenterInTexelSpace=coord.xy*shadowMapTextureTexelSize.zw;vec2 centerOfFetchesInTexelSpace=floor(tentCenterInTexelSpace+0.5);vec2 offsetFromTentCenterToCenterOfFetches=tentCenterInTexelSpace-centerOfFetchesInTexelSpace;vec3 texelsWeightsUA,texelsWeightsUB;vec3 texelsWeightsVA,texelsWeightsVB;sampleShadowGetTexelWeightsTent5x5(offsetFromTentCenterToCenterOfFetches.x,texelsWeightsUA,texelsWeightsUB);sampleShadowGetTexelWeightsTent5x5(offsetFromTentCenterToCenterOfFetches.y,texelsWeightsVA,texelsWeightsVB);vec3 fetchesWeightsU=vec3(texelsWeightsUA.xz,texelsWeightsUB.y)+vec3(texelsWeightsUA.y,texelsWeightsUB.xz);vec3 fetchesWeightsV=vec3(texelsWeightsVA.xz,texelsWeightsVB.y)+vec3(texelsWeightsVA.y,texelsWeightsVB.xz);vec3 fetchesOffsetsU=vec3(texelsWeightsUA.y,texelsWeightsUB.xz)/fetchesWeightsU.xyz+vec3(-2.5,-0.5,1.5);vec3 fetchesOffsetsV=vec3(texelsWeightsVA.y,texelsWeightsVB.xz)/fetchesWeightsV.xyz+vec3(-2.5,-0.5,1.5);fetchesOffsetsU*=shadowMapTextureTexelSize.xxx;fetchesOffsetsV*=shadowMapTextureTexelSize.yyy;vec2 bilinearFetchOrigin=centerOfFetchesInTexelSpace*shadowMapTextureTexelSize.xy;fetchesUV[0]=bilinearFetchOrigin+vec2(fetchesOffsetsU.x,fetchesOffsetsV.x);fetchesUV[1]=bilinearFetchOrigin+vec2(fetchesOffsetsU.y,fetchesOffsetsV.x);fetchesUV[2]=bilinearFetchOrigin+vec2(fetchesOffsetsU.z,fetchesOffsetsV.x);fetchesUV[3]=bilinearFetchOrigin+vec2(fetchesOffsetsU.x,fetchesOffsetsV.y);fetchesUV[4]=bilinearFetchOrigin+vec2(fetchesOffsetsU.y,fetchesOffsetsV.y);fetchesUV[5]=bilinearFetchOrigin+vec2(fetchesOffsetsU.z,fetchesOffsetsV.y);fetchesUV[6]=bilinearFetchOrigin+vec2(fetchesOffsetsU.x,fetchesOffsetsV.z);fetchesUV[7]=bilinearFetchOrigin+vec2(fetchesOffsetsU.y,fetchesOffsetsV.z);fetchesUV[8]=bilinearFetchOrigin+vec2(fetchesOffsetsU.z,fetchesOffsetsV.z);fetchesWeights[0]=fetchesWeightsU.x*fetchesWeightsV.x;fetchesWeights[1]=fetchesWeightsU.y*fetchesWeightsV.x;fetchesWeights[2]=fetchesWeightsU.z*fetchesWeightsV.x;fetchesWeights[3]=fetchesWeightsU.x*fetchesWeightsV.y;fetchesWeights[4]=fetchesWeightsU.y*fetchesWeightsV.y;fetchesWeights[5]=fetchesWeightsU.z*fetchesWeightsV.y;fetchesWeights[6]=fetchesWeightsU.x*fetchesWeightsV.z;fetchesWeights[7]=fetchesWeightsU.y*fetchesWeightsV.z;fetchesWeights[8]=fetchesWeightsU.z*fetchesWeightsV.z;}",ShadowVertexDeclaration:"#define GLSLIFY 1\n#if defined(SCENE_SHADOW_TYPE) && defined(RENDERER_IS_RECEIVE_SHADOWS)\n#define SCENE_IS_CALCULATE_SHADOWS\n#endif\n#ifdef SCENE_IS_CALCULATE_SHADOWS\n#if SCENE_SHADOW_CASCADED_COUNT==1\n#include <ShadowCoord>\nvarying vec3 v_shadowCoord;\n#endif\n#endif\n",ShadowVertex:"#define GLSLIFY 1\n#ifdef SCENE_IS_CALCULATE_SHADOWS\n#if SCENE_SHADOW_CASCADED_COUNT == 1\nv_shadowCoord=getShadowCoord();\n#endif\n#endif\n"},{pbr_frag_define:"#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform float material_IOR;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D material_EmissiveTexture;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};",pbr_helper:"#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry,bool isFrontFacing){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN(isFrontFacing);\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv,isFrontFacing);\n#else\ngeometry.normal=getNormal(isFrontFacing);\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv,isFrontFacing);\n#else\ngeometry.clearCoatNormal=getNormal(isFrontFacing);\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;float F0=pow2((material_IOR-1.0)/(material_IOR+1.0));\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_ENABLE_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(F0),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nmaterial.clearCoat=material_ClearCoat;material.clearCoatRoughness=material_ClearCoatRoughness;\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nmaterial.clearCoat*=texture2D(material_ClearCoatTexture,v_uv).r;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nmaterial.clearCoatRoughness*=texture2D(material_ClearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef MATERIAL_IS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n",brdf:"#define GLSLIFY 1\nfloat F_Schlick(float dotLH){return 0.04+0.96*(pow(1.0-dotLH,5.0));}vec3 F_Schlick(vec3 specularColor,float dotLH){float fresnel=exp2((-5.55473*dotLH-6.98316)*dotLH);return(1.0-specularColor)*fresnel+specularColor;}float G_GGX_SmithCorrelated(float alpha,float dotNL,float dotNV){float a2=pow2(alpha);float gv=dotNL*sqrt(a2+(1.0-a2)*pow2(dotNV));float gl=dotNV*sqrt(a2+(1.0-a2)*pow2(dotNL));return 0.5/max(gv+gl,EPSILON);}float D_GGX(float alpha,float dotNH){float a2=pow2(alpha);float denom=pow2(dotNH)*(a2-1.0)+1.0;return RECIPROCAL_PI*a2/pow2(denom);}vec3 BRDF_Specular_GGX(vec3 incidentDirection,vec3 viewDir,vec3 normal,vec3 specularColor,float roughness){float alpha=pow2(roughness);vec3 halfDir=normalize(incidentDirection+viewDir);float dotNL=saturate(dot(normal,incidentDirection));float dotNV=saturate(dot(normal,viewDir));float dotNH=saturate(dot(normal,halfDir));float dotLH=saturate(dot(incidentDirection,halfDir));vec3 F=F_Schlick(specularColor,dotLH);float G=G_GGX_SmithCorrelated(alpha,dotNL,dotNV);float D=D_GGX(alpha,dotNH);return F*(G*D);}vec3 BRDF_Diffuse_Lambert(vec3 diffuseColor){return RECIPROCAL_PI*diffuseColor;}",direct_irradiance_frag_define:"#define GLSLIFY 1\n#include <ShadowFragmentDeclaration>\nvoid addDirectRadiance(vec3 incidentDirection,vec3 color,Geometry geometry,Material material,inout ReflectedLight reflectedLight){float attenuation=1.0;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoatDotNL=saturate(dot(geometry.clearCoatNormal,incidentDirection));vec3 clearCoatIrradiance=clearCoatDotNL*color;reflectedLight.directSpecular+=material.clearCoat*clearCoatIrradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.clearCoatNormal,vec3(0.04),material.clearCoatRoughness);attenuation-=material.clearCoat*F_Schlick(geometry.clearCoatDotNV);\n#endif\nfloat dotNL=saturate(dot(geometry.normal,incidentDirection));vec3 irradiance=dotNL*color*PI;reflectedLight.directSpecular+=attenuation*irradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.normal,material.specularColor,material.roughness);reflectedLight.directDiffuse+=attenuation*irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);}\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nvoid addDirectionalDirectLightRadiance(DirectLight directionalLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 color=directionalLight.color;vec3 direction=-directionalLight.direction;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nvoid addPointDirectLightRadiance(PointLight pointLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=pointLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);vec3 color=pointLight.color;color*=clamp(1.0-pow(lightDistance/pointLight.distance,4.0),0.0,1.0);addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nvoid addSpotDirectLightRadiance(SpotLight spotLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=spotLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);float angleCos=dot(direction,-spotLight.direction);float spotEffect=smoothstep(spotLight.penumbraCos,spotLight.angleCos,angleCos);float decayEffect=clamp(1.0-pow(lightDistance/spotLight.distance,4.0),0.0,1.0);vec3 color=spotLight.color;color*=spotEffect*decayEffect;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\nvoid addTotalDirectRadiance(Geometry geometry,Material material,inout ReflectedLight reflectedLight){float shadowAttenuation=1.0;\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nshadowAttenuation=1.0;\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nshadowAttenuation*=sampleShadowMap();\n#endif\nDirectLight directionalLight;for(int i=0;i<SCENE_DIRECT_LIGHT_COUNT;i++){if(!isRendererCulledByLight(renderer_Layer.xy,scene_DirectLightCullingMask[i])){directionalLight.color=scene_DirectLightColor[i];\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nif(i==0){directionalLight.color*=shadowAttenuation;}\n#endif\ndirectionalLight.direction=scene_DirectLightDirection[i];addDirectionalDirectLightRadiance(directionalLight,geometry,material,reflectedLight);}}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nPointLight pointLight;for(int i=0;i<SCENE_POINT_LIGHT_COUNT;i++){if(!isRendererCulledByLight(renderer_Layer.xy,scene_PointLightCullingMask[i])){pointLight.color=scene_PointLightColor[i];pointLight.position=scene_PointLightPosition[i];pointLight.distance=scene_PointLightDistance[i];addPointDirectLightRadiance(pointLight,geometry,material,reflectedLight);}}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nSpotLight spotLight;for(int i=0;i<SCENE_SPOT_LIGHT_COUNT;i++){if(!isRendererCulledByLight(renderer_Layer.xy,scene_SpotLightCullingMask[i])){spotLight.color=scene_SpotLightColor[i];spotLight.position=scene_SpotLightPosition[i];spotLight.direction=scene_SpotLightDirection[i];spotLight.distance=scene_SpotLightDistance[i];spotLight.angleCos=scene_SpotLightAngleCos[i];spotLight.penumbraCos=scene_SpotLightPenumbraCos[i];addSpotDirectLightRadiance(spotLight,geometry,material,reflectedLight);}}\n#endif\n}",ibl_frag_define:"#define GLSLIFY 1\nvec3 getLightProbeIrradiance(vec3 sh[9],vec3 normal){normal.x=-normal.x;vec3 result=sh[0]+sh[1]*(normal.y)+sh[2]*(normal.z)+sh[3]*(normal.x)+sh[4]*(normal.y*normal.x)+sh[5]*(normal.y*normal.z)+sh[6]*(3.0*normal.z*normal.z-1.0)+sh[7]*(normal.z*normal.x)+sh[8]*(normal.x*normal.x-normal.y*normal.y);return max(result,vec3(0.0));}vec3 envBRDFApprox(vec3 specularColor,float roughness,float dotNV){const vec4 c0=vec4(-1,-0.0275,-0.572,0.022);const vec4 c1=vec4(1,0.0425,1.04,-0.04);vec4 r=roughness*c0+c1;float a004=min(r.x*r.x,exp2(-9.28*dotNV))*r.x+r.y;vec2 AB=vec2(-1.04,1.04)*a004+r.zw;return specularColor*AB.x+AB.y;}float getSpecularMIPLevel(float roughness,int maxMIPLevel){return roughness*float(maxMIPLevel);}vec3 getLightProbeRadiance(vec3 viewDir,vec3 normal,float roughness,int maxMIPLevel,float specularIntensity){\n#ifndef SCENE_USE_SPECULAR_ENV\nreturn vec3(0);\n#else\nvec3 reflectVec=reflect(-viewDir,normal);reflectVec.x=-reflectVec.x;float specularMIPLevel=getSpecularMIPLevel(roughness,maxMIPLevel);\n#ifdef HAS_TEX_LOD\nvec4 envMapColor=textureCubeLodEXT(scene_EnvSpecularSampler,reflectVec,specularMIPLevel);\n#else\nvec4 envMapColor=textureCube(scene_EnvSpecularSampler,reflectVec,specularMIPLevel);\n#endif\n#ifdef SCENE_IS_DECODE_ENV_RGBM\nenvMapColor.rgb=RGBMToLinear(envMapColor,5.0).rgb;\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\nenvMapColor=linearToGamma(envMapColor);\n#endif\n#else\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nenvMapColor=gammaToLinear(envMapColor);\n#endif\n#endif\nreturn envMapColor.rgb*specularIntensity;\n#endif\n}",pbr_frag:"#define GLSLIFY 1\nGeometry geometry;Material material;ReflectedLight reflectedLight=ReflectedLight(vec3(0.0),vec3(0.0),vec3(0.0),vec3(0.0));initGeometry(geometry,gl_FrontFacing);initMaterial(material,geometry);addTotalDirectRadiance(geometry,material,reflectedLight);\n#ifdef SCENE_USE_SH\nvec3 irradiance=getLightProbeIrradiance(scene_EnvSH,geometry.normal);\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\nirradiance=linearToGamma(vec4(irradiance,1.0)).rgb;\n#endif\nirradiance*=scene_EnvMapLight.diffuseIntensity;\n#else\nvec3 irradiance=scene_EnvMapLight.diffuse*scene_EnvMapLight.diffuseIntensity;irradiance*=PI;\n#endif\nreflectedLight.indirectDiffuse+=irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);vec3 radiance=getLightProbeRadiance(geometry.viewDir,geometry.normal,material.roughness,int(scene_EnvMapLight.mipMapLevel),scene_EnvMapLight.specularIntensity);float radianceAttenuation=1.0;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatRadiance=getLightProbeRadiance(geometry.viewDir,geometry.clearCoatNormal,material.clearCoatRoughness,int(scene_EnvMapLight.mipMapLevel),scene_EnvMapLight.specularIntensity);reflectedLight.indirectSpecular+=clearCoatRadiance*material.clearCoat*envBRDFApprox(vec3(0.04),material.clearCoatRoughness,geometry.clearCoatDotNV);radianceAttenuation-=material.clearCoat*F_Schlick(geometry.clearCoatDotNV);\n#endif\nreflectedLight.indirectSpecular+=radianceAttenuation*radiance*envBRDFApprox(material.specularColor,material.roughness,geometry.dotNV);\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nvec2 aoUV=v_uv;\n#ifdef RENDERER_HAS_UV1\nif(material_OcclusionTextureCoord==1.0){aoUV=v_uv1;}\n#endif\nfloat ambientOcclusion=(texture2D(material_OcclusionTexture,aoUV).r-1.0)*material_OcclusionIntensity+1.0;reflectedLight.indirectDiffuse*=ambientOcclusion;\n#ifdef SCENE_USE_SPECULAR_ENV\nreflectedLight.indirectSpecular*=computeSpecularOcclusion(ambientOcclusion,material.roughness,geometry.dotNV);\n#endif\n#endif\nvec3 emissiveRadiance=material_EmissiveColor;\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nvec4 emissiveColor=texture2D(material_EmissiveTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nemissiveColor=gammaToLinear(emissiveColor);\n#endif\nemissiveRadiance*=emissiveColor.rgb;\n#endif\nvec3 totalRadiance=reflectedLight.directDiffuse+reflectedLight.indirectDiffuse+reflectedLight.directSpecular+reflectedLight.indirectSpecular+emissiveRadiance;vec4 targetColor=vec4(totalRadiance,material.opacity);gl_FragColor=targetColor;"},{normal_get:"#define GLSLIFY 1\nvec3 getNormal(bool isFrontFacing){\n#ifdef RENDERER_HAS_NORMAL\nvec3 normal=normalize(v_normal);\n#elif defined(HAS_DERIVATIVES)\nvec3 pos_dx=dFdx(v_pos);vec3 pos_dy=dFdy(v_pos);vec3 normal=normalize(cross(pos_dx,pos_dy));\n#else\nvec3 normal=vec3(0,0,1);\n#endif\nnormal*=float(isFrontFacing)*2.0-1.0;return normal;}vec3 getNormalByNormalTexture(mat3 tbn,sampler2D normalTexture,float normalIntensity,vec2 uv,bool isFrontFacing){vec3 normal=texture2D(normalTexture,uv).rgb;normal=normalize(tbn*((2.0*normal-1.0)*vec3(normalIntensity,normalIntensity,1.0)));normal*=float(isFrontFacing)*2.0-1.0;return normal;}mat3 getTBN(bool isFrontFacing){\n#if defined(RENDERER_HAS_NORMAL) && defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nmat3 tbn=v_TBN;\n#else\nvec3 normal=getNormal(isFrontFacing);vec3 position=v_pos;vec2 uv=isFrontFacing? v_uv:-v_uv;\n#ifdef HAS_DERIVATIVES\nvec3 dp1=dFdx(position);vec3 dp2=dFdy(position);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;float invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));mat3 tbn=mat3(tangent*invmax,binormal*invmax,normal);\n#else\nmat3 tbn=mat3(vec3(0.0),vec3(0.0),normal);\n#endif\n#endif\nreturn tbn;}"},{particle_common:"#define GLSLIFY 1\nvec3 rotationByEuler(in vec3 vector,in vec3 rot){float halfRoll=rot.z*0.5;float halfPitch=rot.x*0.5;float halfYaw=rot.y*0.5;float sinRoll=sin(halfRoll);float cosRoll=cos(halfRoll);float sinPitch=sin(halfPitch);float cosPitch=cos(halfPitch);float sinYaw=sin(halfYaw);float cosYaw=cos(halfYaw);float quaX=(cosYaw*sinPitch*cosRoll)+(sinYaw*cosPitch*sinRoll);float quaY=(sinYaw*cosPitch*cosRoll)-(cosYaw*sinPitch*sinRoll);float quaZ=(cosYaw*cosPitch*sinRoll)-(sinYaw*sinPitch*cosRoll);float quaW=(cosYaw*cosPitch*cosRoll)+(sinYaw*sinPitch*sinRoll);float x=quaX+quaX;float y=quaY+quaY;float z=quaZ+quaZ;float wx=quaW*x;float wy=quaW*y;float wz=quaW*z;float xx=quaX*x;float xy=quaX*y;float xz=quaX*z;float yy=quaY*y;float yz=quaY*z;float zz=quaZ*z;return vec3(((vector.x*((1.0-yy)-zz))+(vector.y*(xy-wz)))+(vector.z*(xz+wy)),((vector.x*(xy+wz))+(vector.y*((1.0-xx)-zz)))+(vector.z*(yz-wx)),((vector.x*(xz-wy))+(vector.y*(yz+wx)))+(vector.z*((1.0-xx)-yy)));}vec3 rotationByAxis(in vec3 vector,in vec3 axis,in float angle){float halfAngle=angle*0.5;float sin=sin(halfAngle);float quaX=axis.x*sin;float quaY=axis.y*sin;float quaZ=axis.z*sin;float quaW=cos(halfAngle);float x=quaX+quaX;float y=quaY+quaY;float z=quaZ+quaZ;float wx=quaW*x;float wy=quaW*y;float wz=quaW*z;float xx=quaX*x;float xy=quaX*y;float xz=quaX*z;float yy=quaY*y;float yz=quaY*z;float zz=quaZ*z;return vec3(((vector.x*((1.0-yy)-zz))+(vector.y*(xy-wz)))+(vector.z*(xz+wy)),((vector.x*(xy+wz))+(vector.y*((1.0-xx)-zz)))+(vector.z*(yz-wx)),((vector.x*(xz-wy))+(vector.y*(yz+wx)))+(vector.z*((1.0-xx)-yy)));}vec3 rotationByQuaternions(in vec3 v,in vec4 q){return v+2.0*cross(q.xyz,cross(q.xyz,v)+q.w*v);}float evaluateParticleCurve(in vec2 keys[4],in float normalizedAge){float value;for(int i=1;i<4;i++){vec2 key=keys[i];float time=key.x;if(time>=normalizedAge){vec2 lastKey=keys[i-1];float lastTime=lastKey.x;float age=(normalizedAge-lastTime)/(time-lastTime);value=mix(lastKey.y,key.y,age);break;}}return value;}float evaluateParticleCurveCumulative(in vec2 keys[4],in float normalizedAge){float cumulativeValue=0.0;for(int i=1;i<4;i++){vec2 key=keys[i];float time=key.x;vec2 lastKey=keys[i-1];float lastValue=lastKey.y;if(time>=normalizedAge){float lastTime=lastKey.x;float offsetTime=normalizedAge-lastTime;float age=offsetTime/(time-lastTime);cumulativeValue+=(lastValue+mix(lastValue,key.y,age))*0.5*offsetTime;break;}else{cumulativeValue+=(lastValue+key.y)*0.5*(time-lastKey.x);}}return cumulativeValue;}",velocity_over_lifetime_module:"#define GLSLIFY 1\n#if defined(RENDERER_VOL_CONSTANT) || defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CONSTANT) || defined(RENDERER_VOL_RANDOM_CURVE)\nuniform int renderer_VOLSpace;\n#if defined(RENDERER_VOL_CONSTANT) || defined(RENDERER_VOL_RANDOM_CONSTANT)\nuniform vec3 renderer_VOLMaxConst;\n#ifdef RENDERER_VOL_RANDOM_CONSTANT\nuniform vec3 renderer_VOLMinConst;\n#endif\n#endif\n#if defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CURVE)\nuniform vec2 renderer_VOLMaxGradientX[4];uniform vec2 renderer_VOLMaxGradientY[4];uniform vec2 renderer_VOLMaxGradientZ[4];\n#ifdef RENDERER_VOL_RANDOM_CURVE\nuniform vec2 renderer_VOLMinGradientX[4];uniform vec2 renderer_VOLMinGradientY[4];uniform vec2 renderer_VOLMinGradientZ[4];\n#endif\n#endif\n#endif\n#if defined(RENDERER_VOL_CONSTANT) || defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CONSTANT) || defined(RENDERER_VOL_RANDOM_CURVE)\nvec3 computeParticleLifeVelocity(in float normalizedAge){vec3 velocity;\n#if defined(RENDERER_VOL_CONSTANT) || defined(RENDERER_VOL_RANDOM_CONSTANT)\nvelocity=renderer_VOLMaxConst;\n#ifdef RENDERER_VOL_RANDOM_CONSTANT\nvelocity=mix(renderer_VOLMinConst,velocity,vec3(a_Random1.y,a_Random1.z,a_Random1.w));\n#endif\n#endif\n#if defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CURVE)\nvelocity=vec3(evaluateParticleCurve(renderer_VOLMaxGradientX,normalizedAge),evaluateParticleCurve(renderer_VOLMaxGradientY,normalizedAge),evaluateParticleCurve(renderer_VOLMaxGradientZ,normalizedAge));\n#endif\n#ifdef RENDERER_VOL_RANDOM_CURVE\nvelocity=vec3(mix(velocity.x,evaluateParticleCurve(renderer_VOLMinGradientX,normalizedAge),a_Random1.y),mix(velocity.y,evaluateParticleCurve(renderer_VOLMinGradientY,normalizedAge),a_Random1.z),mix(velocity.z,evaluateParticleCurve(renderer_VOLMinGradientZ,normalizedAge),a_Random1.w));\n#endif\nreturn velocity;}\n#endif\nvec3 getStartPosition(vec3 startVelocity,float age,vec3 dragData){vec3 startPosition;float lastTime=min(startVelocity.x/dragData.x,age);startPosition=lastTime*(startVelocity-0.5*dragData*lastTime);return startPosition;}vec3 computeParticlePosition(in vec3 startVelocity,in vec3 lifeVelocity,in float age,in float normalizedAge,vec3 gravityVelocity,vec4 worldRotation,vec3 dragData){vec3 startPosition=getStartPosition(startVelocity,age,dragData);vec3 lifePosition;\n#if defined(RENDERER_VOL_CONSTANT) || defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CONSTANT) || defined(RENDERER_VOL_RANDOM_CURVE)\n#if defined(RENDERER_VOL_CONSTANT)|| defined(RENDERER_VOL_RANDOM_CONSTANT)\nlifePosition=lifeVelocity*age;\n#endif\n#if defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CURVE)\nlifePosition=vec3(evaluateParticleCurveCumulative(renderer_VOLMaxGradientX,normalizedAge)evaluateParticleCurveCumulative(renderer_VOLMaxGradientY,normalizedAge),evaluateParticleCurveCumulative(renderer_VOLMaxGradientZ,normalizedAge));\n#ifdef RENDERER_VOL_RANDOM_CURVE\nlifePosition=vec3(mix(evaluateParticleCurveCumulative(renderer_VOLMinGradientX,normalizedAge),lifePosition.x,a_Random1.y),mix(evaluateParticleCurveCumulative(renderer_VOLMinGradientY,normalizedAge),lifePosition.y,a_Random1.z),mix(evaluateParticleCurveCumulative(renderer_VOLMinGradientZ,normalizedAge),lifePosition.z,a_Random1.w));\n#endif\nlifePosition*=vec3(a_ShapePositionStartLifeTime.w);\n#endif\nvec3 finalPosition;if(renderer_VOLSpace==0){finalPosition=rotationByQuaternions(a_ShapePositionStartLifeTime.xyz+startPosition+lifePosition,worldRotation);}else{finalPosition=rotationByQuaternions(a_ShapePositionStartLifeTime.xyz+startPosition,worldRotation)+lifePosition;}\n#else\nvec3 finalPosition=rotationByQuaternions(a_ShapePositionStartLifeTime.xyz+startPosition,worldRotation);\n#endif\nif(renderer_SimulationSpace==0){finalPosition=finalPosition+renderer_WorldPosition;}else if(renderer_SimulationSpace==1){finalPosition=finalPosition+a_SimulationWorldPosition;}finalPosition+=0.5*gravityVelocity*age;return finalPosition;}",rotation_over_lifetime_module:"#define GLSLIFY 1\n#if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n#ifdef RENDERER_ROL_CURVE_MODE\nuniform vec2 renderer_ROLMaxCurveZ[4];\n#ifdef RENDERER_ROL_IS_RANDOM_TWO\nuniform vec2 renderer_ROLMinCurveZ[4];\n#endif\n#else\nuniform vec3 renderer_ROLMaxConst;\n#ifdef RENDERER_ROL_IS_RANDOM_TWO\nuniform vec3 renderer_ROLMinConst;\n#endif\n#endif\n#endif\nfloat computeParticleRotationFloat(in float rotation,in float age,in float normalizedAge){\n#if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n#ifdef RENDERER_ROL_CURVE_MODE\nfloat lifeRotation=evaluateParticleCurveCumulative(renderer_ROLMaxCurveZ,normalizedAge);\n#ifdef RENDERER_ROL_IS_RANDOM_TWO\nlifeRotation=mix(evaluateParticleCurveCumulative(renderer_ROLMinCurveZ,normalizedAge),lifeRotation,a_Random0.w);\n#endif\nrotation+=lifeRotation*a_ShapePositionStartLifeTime.w;\n#else\nfloat lifeRotation=renderer_ROLMaxConst.z;\n#ifdef RENDERER_ROL_IS_RANDOM_TWO\nlifeRotation=mix(renderer_ROLMinConst.z,lifeRotation,a_Random0.w);\n#endif\nrotation+=lifeRotation*age;\n#endif\n#endif\nreturn rotation;}\n#if defined(RENDERER_MODE_MESH) && (defined(ROTATION_OVER_LIFETIME) || defined(ROTATION_OVER_LIFETIME_SEPARATE))\nvec3 computeParticleRotationVec3(in vec3 rotation,in float age,in float normalizedAge){\n#ifdef ROTATION_OVER_LIFETIME\n#ifdef ROTATION_OVER_LIFETIME_CONSTANT\nfloat ageRot=u_ROLAngularVelocityConst*age;rotation+=ageRot;\n#endif\n#ifdef ROTATION_OVER_LIFETIME_CURVE\nrotation+=getTotalValueFromGradientFloat(u_ROLAngularVelocityGradient,normalizedAge);\n#endif\n#ifdef ROTATION_OVER_LIFETIME_RANDOM_CONSTANTS\nfloat ageRot=mix(u_ROLAngularVelocityConst,u_ROLAngularVelocityConstMax,a_Random0.w)*age;rotation+=ageRot;\n#endif\n#ifdef ROTATION_OVER_LIFETIME_RANDOM_CURVES\nrotation+=mix(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradient,normalizedAge),getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientMax,normalizedAge),a_Random0.w);\n#endif\n#endif\n#ifdef ROTATION_OVER_LIFETIME_SEPARATE\n#ifdef ROTATION_OVER_LIFETIME_CONSTANT\nvec3 ageRot=u_ROLAngularVelocityConstSeparate*age;rotation+=ageRot;\n#endif\n#ifdef ROTATION_OVER_LIFETIME_CURVE\nrotation+=vec3(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientX,normalizedAge),getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientY,normalizedAge),getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientZ,normalizedAge));\n#endif\n#ifdef ROTATION_OVER_LIFETIME_RANDOM_CONSTANTS\nvec3 ageRot=mix(u_ROLAngularVelocityConstSeparate,renderer_ROLMaxConst,a_Random0.w)*age;rotation+=ageRot;\n#endif\n#ifdef ROTATION_OVER_LIFETIME_RANDOM_CURVES\nrotation+=vec3(mix(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientX,normalizedAge),getTotalValueFromGradientFloat(renderer_ROLMaxCurveX,normalizedAge),a_Random0.w),mix(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientY,normalizedAge),getTotalValueFromGradientFloat(renderer_ROLMaxCurveY,normalizedAge),a_Random0.w),mix(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientZ,normalizedAge),getTotalValueFromGradientFloat(renderer_ROLMaxCurveZ,normalizedAge),a_Random0.w));\n#endif\n#endif\nreturn rotation;}\n#endif\n",size_over_lifetime_module:"#define GLSLIFY 1\n#ifdef RENDERER_SOL_CURVE_MODE\nuniform vec2 renderer_SOLMaxCurveX[4];\n#ifdef RENDERER_SOL_IS_SEPARATE\nuniform vec2 renderer_SOLMaxCurveY[4];uniform vec2 renderer_SOLMaxCurveZ[4];\n#endif\n#ifdef RENDERER_SOL_IS_RANDOM_TWO\nuniform vec2 renderer_SOLMinCurveX[4];\n#ifdef RENDERER_SOL_IS_SEPARATE\nuniform vec2 renderer_SOLMinCurveY[4];uniform vec2 renderer_SOLMinCurveZ[4];\n#endif\n#endif\n#endif\nvec2 computeParticleSizeBillboard(in vec2 size,in float normalizedAge){\n#ifdef RENDERER_SOL_CURVE_MODE\nfloat lifeSizeX=evaluateParticleCurve(renderer_SOLMaxCurveX,normalizedAge);\n#ifdef RENDERER_SOL_IS_RANDOM_TWO\nlifeSizeX=mix(evaluateParticleCurve(renderer_SOLMinCurveX,normalizedAge),lifeSizeX,a_Random0.z);\n#endif\n#ifdef RENDERER_SOL_IS_SEPARATE\nfloat lifeSizeY=evaluateParticleCurve(renderer_SOLMaxCurveY,normalizedAge);\n#ifdef RENDERER_SOL_IS_RANDOM_TWO\nlifeSizeY=mix(evaluateParticleCurve(renderer_SOLMinCurveY,normalizedAge),lifeSizeY,a_Random0.z);\n#endif\nsize*=vec2(lifeSizeX,lifeSizeY);\n#else\nsize*=lifeSizeX;\n#endif\n#endif\nreturn size;}\n#ifdef RENDERER_MODE_MESH\nvec3 computeParticleSizeMesh(in vec3 size,in float normalizedAge){\n#ifdef RENDERER_SOL_CURVE\nsize*=evaluateParticleCurve(renderer_SOLMaxCurveX,normalizedAge);\n#endif\n#ifdef RENDERER_SOL_RANDOM_CURVES\nsize*=mix(evaluateParticleCurve(renderer_SOLMaxCurveX,normalizedAge),evaluateParticleCurve(u_SOLSizeGradientMax,normalizedAge),a_Random0.z);\n#endif\n#ifdef RENDERER_SOL_CURVE_SEPARATE\nsize*=vec3(evaluateParticleCurve(renderer_SOLMinCurveX,normalizedAge),evaluateParticleCurve(renderer_SOLMinCurveY,normalizedAge),evaluateParticleCurve(renderer_SOLMinCurveZ,normalizedAge));\n#endif\n#ifdef RENDERER_SOL_RANDOM_CURVES_SEPARATE\nsize*=vec3(mix(evaluateParticleCurve(renderer_SOLMinCurveX,normalizedAge),evaluateParticleCurve(renderer_SOLMaxCurveX,normalizedAge),a_Random0.z),mix(evaluateParticleCurve(renderer_SOLMinCurveY,normalizedAge),evaluateParticleCurve(renderer_SOLMaxCurveY,normalizedAge),a_Random0.z),mix(evaluateParticleCurve(renderer_SOLMinCurveZ,normalizedAge),evaluateParticleCurve(renderer_SOLMaxCurveZ,normalizedAge),a_Random0.z));\n#endif\nreturn size;}\n#endif\n",color_over_lifetime_module:"#define GLSLIFY 1\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nuniform vec4 renderer_COLMaxGradientColor[4];uniform vec2 renderer_COLMaxGradientAlpha[4];\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\nuniform vec4 renderer_COLMinGradientColor[4];uniform vec2 renderer_COLMinGradientAlpha[4];\n#endif\nuniform vec4 renderer_COLGradientKeysMaxTime;\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 evaluateParticleGradient(in vec4 colorKeys[4],in float colorKeysMaxTime,in vec2 alphaKeys[4],in float alphaKeysMaxTime,in float normalizedAge){vec4 value;float alphaAge=min(normalizedAge,alphaKeysMaxTime);for(int i=0;i<4;i++){vec2 key=alphaKeys[i];float time=key.x;if(alphaAge<=time){if(i==0){value.a=colorKeys[0].y;}else{vec2 lastKey=alphaKeys[i-1];float lastTime=lastKey.x;float age=(alphaAge-lastTime)/(time-lastTime);value.a=mix(lastKey.y,key.y,age);}break;}}float colorAge=min(normalizedAge,colorKeysMaxTime);for(int i=0;i<4;i++){vec4 key=colorKeys[i];float time=key.x;if(colorAge<=time){if(i==0){value.rgb=colorKeys[0].yzw;}else{vec4 lastKey=colorKeys[i-1];float lastTime=lastKey.x;float age=(colorAge-lastTime)/(time-lastTime);value.rgb=mix(lastKey.yzw,key.yzw,age);}break;}}return value;}\n#endif\nvec4 computeParticleColor(in vec4 color,in float normalizedAge){\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 gradientColor=evaluateParticleGradient(renderer_COLMaxGradientColor,renderer_COLGradientKeysMaxTime.z,renderer_COLMaxGradientAlpha,renderer_COLGradientKeysMaxTime.w,normalizedAge);\n#endif\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\ngradientColor=mix(evaluateParticleGradient(renderer_COLMinGradientColor,renderer_COLGradientKeysMaxTime.x,renderer_COLMinGradientAlpha,renderer_COLGradientKeysMaxTime.y,normalizedAge),gradientColor,a_Random0.y);\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\ncolor*=gradientColor;\n#endif\nreturn color;}",texture_sheet_animation_module:"#define GLSLIFY 1\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nuniform float renderer_TSACycles;uniform vec3 renderer_TSATillingParams;uniform vec2 renderer_TSAFrameMaxCurve[4];\n#endif\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nuniform vec2 renderer_TSAFrameMinCurve[4];\n#endif\nvec2 computeParticleUV(in vec2 uv,in float normalizedAge){\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nfloat scaledNormalizedAge=normalizedAge*renderer_TSACycles;float cycleNormalizedAge=scaledNormalizedAge-floor(scaledNormalizedAge);float normalizedFrame=evaluateParticleCurve(renderer_TSAFrameMaxCurve,cycleNormalizedAge);\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nnormalizedFrame=mix(evaluateParticleCurve(renderer_TSAFrameMinCurve,cycleNormalizedAge),normalizedFrame,a_Random1.x);\n#endif\nfloat frame=floor(normalizedFrame*renderer_TSATillingParams.z);float totalULength=frame*renderer_TSATillingParams.x;float floorTotalULength=floor(totalULength);uv.x+=totalULength-floorTotalULength;uv.y+=floorTotalULength*renderer_TSATillingParams.y;\n#endif\nreturn uv;}",sphere_billboard:"#define GLSLIFY 1\n#ifdef RENDERER_MODE_SPHERE_BILLBOARD\nvec2 corner=a_CornerTextureCoordinate.xy+renderer_PivotOffset.xy;vec3 sideVector=normalize(cross(camera_Forward,camera_Up));vec3 upVector=normalize(cross(sideVector,camera_Forward));corner*=computeParticleSizeBillboard(a_StartSize.xy,normalizedAge);\n#if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\nif(renderer_ThreeDStartRotation){vec3 rotation=vec3(a_StartRotation0.xy,computeParticleRotationFloat(a_StartRotation0.z,age,normalizedAge));center+=renderer_SizeScale.xzy*rotationByEuler(corner.x*sideVector+corner.y*upVector,rotation);}else{float rot=computeParticleRotationFloat(a_StartRotation0.x,age,normalizedAge);float c=cos(rot);float s=sin(rot);mat2 rotation=mat2(c,-s,s,c);corner=rotation*corner;center+=renderer_SizeScale.xzy*(corner.x*sideVector+corner.y*upVector);}\n#else\nif(renderer_ThreeDStartRotation){center+=renderer_SizeScale.xzy*rotationByEuler(corner.x*sideVector+corner.y*upVector,a_StartRotation0);}else{float c=cos(a_StartRotation0.x);float s=sin(a_StartRotation0.x);mat2 rotation=mat2(c,-s,s,c);corner=rotation*corner;center+=renderer_SizeScale.xzy*(corner.x*sideVector+corner.y*upVector);}\n#endif\n#endif\n",stretched_billboard:"#define GLSLIFY 1\n#ifdef RENDERER_MODE_STRETCHED_BILLBOARD\nvec2 corner=a_CornerTextureCoordinate.xy+renderer_PivotOffset.xy;vec3 velocity;\n#if defined(RENDERER_VOL_CONSTANT) || defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CONSTANT) || defined(RENDERER_VOL_RANDOM_CURVE)\nif(renderer_VOLSpace==0){velocity=rotationByQuaternions(renderer_SizeScale*(startVelocity+lifeVelocity),worldRotation)+gravityVelocity;}else{velocity=rotationByQuaternions(renderer_SizeScale*startVelocity,worldRotation)+lifeVelocity+gravityVelocity;}\n#else\nvelocity=rotationByQuaternions(renderer_SizeScale*startVelocity,worldRotation)+gravityVelocity;\n#endif\nvec3 cameraUpVector=normalize(velocity);vec3 direction=normalize(center-camera_Position);vec3 sideVector=normalize(cross(direction,normalize(velocity)));sideVector=renderer_SizeScale.xzy*sideVector;cameraUpVector=length(vec3(renderer_SizeScale.x,0.0,0.0))*cameraUpVector;vec2 size=computeParticleSizeBillboard(a_StartSize.xy,normalizedAge);const mat2 rotationZHalfPI=mat2(0.0,-1.0,1.0,0.0);corner=rotationZHalfPI*corner;corner.y=corner.y-abs(corner.y);float speed=length(velocity);center+=sign(renderer_SizeScale.x)*(sign(renderer_StretchedBillboardLengthScale)*size.x*corner.x*sideVector+(speed*renderer_StretchedBillboardSpeedScale+size.y*renderer_StretchedBillboardLengthScale)*corner.y*cameraUpVector);\n#endif\n",vertical_billboard:"#define GLSLIFY 1\n#ifdef RENDERER_MODE_VERTICAL_BILLBOARD\nvec2 corner=a_CornerTextureCoordinate.xy+renderer_PivotOffset.xy;const vec3 cameraUpVector=vec3(0.0,1.0,0.0);vec3 sideVector=normalize(cross(camera_Forward,cameraUpVector));float rot=computeParticleRotationFloat(a_StartRotation0.x,age,normalizedAge);float c=cos(rot);float s=sin(rot);mat2 rotation=mat2(c,-s,s,c);corner=rotation*corner*cos(0.78539816339744830961566084581988);corner*=computeParticleSizeBillboard(a_StartSize.xy,normalizedAge);center+=renderer_SizeScale.xzy*(corner.x*sideVector+corner.y*cameraUpVector);\n#endif\n",horizontal_billboard:"#define GLSLIFY 1\n#ifdef RENDERER_MODE_HORIZONTAL_BILLBOARD\nvec2 corner=a_CornerTextureCoordinate.xy+renderer_PivotOffset.xy;const vec3 cameraUpVector=vec3(0.0,0.0,1.0);const vec3 sideVector=vec3(-1.0,0.0,0.0);float rot=computeParticleRotationFloat(a_StartRotation0.x,age,normalizedAge);float c=cos(rot);float s=sin(rot);mat2 rotation=mat2(c,-s,s,c);corner=rotation*corner*cos(0.78539816339744830961566084581988);corner*=computeParticleSizeBillboard(a_StartSize.xy,normalizedAge);center+=renderer_SizeScale.xzy*(corner.x*sideVector+corner.y*cameraUpVector);\n#endif\n",particle_mesh:"#define GLSLIFY 1\n#ifdef RENDERER_MODE_MESH\nvec3 size=computeParticleSizeMesh(a_StartSize,normalizedAge);\n#if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\nif(renderer_ThreeDStartRotation){vec3 rotation=vec3(a_StartRotation0.xy,computeParticleRotationFloat(a_StartRotation0.z,age,normalizedAge));center+=rotationByQuaternions(renderer_SizeScale*rotationByEuler(a_MeshPosition*size,rotation),worldRotation);}else{\n#ifdef RENDERER_ROL_IS_SEPARATE\nfloat angle=computeParticleRotationFloat(a_StartRotation0.x,age,normalizedAge);if(a_ShapePositionStartLifeTime.x!=0.0||a_ShapePositionStartLifeTime.y!=0.0){center+=(rotationByQuaternions(rotationByAxis(renderer_SizeScale*a_MeshPosition*size,normalize(cross(vec3(0.0,0.0,1.0),vec3(a_ShapePositionStartLifeTime.xy,0.0))),angle),worldRotation));}else{\n#ifdef SHAPE\ncenter+=renderer_SizeScale.xzy*(rotationByQuaternions(rotationByAxis(a_MeshPosition*size,vec3(0.0,-1.0,0.0),angle),worldRotation));\n#else\nif(renderer_SimulationSpace==1)center+=rotationByAxis(renderer_SizeScale*a_MeshPosition*size,vec3(0.0,0.0,-1.0),angle);else if(renderer_SimulationSpace==0)center+=rotationByQuaternions(renderer_SizeScale*rotationByAxis(a_MeshPosition*size,vec3(0.0,0.0,-1.0),angle),worldRotation);\n#endif\n}\n#endif\n#ifdef ROTATION_OVER_LIFETIME_SEPARATE\nvec3 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0!==r.r?(n.x!==r.r||n.y!==r.g||n.z!==r.b||n.w!==r.a)&&(this._colorSpace===e.ColorSpace.Linear?this._gl.uniform4f(t.location,cr.gammaToLinearSpace(r.r),cr.gammaToLinearSpace(r.g),cr.gammaToLinearSpace(r.b),r.a):this._gl.uniform4f(t.location,r.r,r.g,r.b,r.a),n.x=r.r,n.y=r.g,n.z=r.b,n.w=r.a):(n.x!==r.x||n.y!==r.y||n.z!==r.z||n.w!==r.w)&&(this._gl.uniform4f(t.location,r.x,r.y,r.z,r.w),n.x=r.x,n.y=r.y,n.z=r.z,n.w=r.w)},e7.upload4fv=function(e,t){this._gl.uniform4fv(e.location,t)},e7.upload1i=function(e,t){this.cacheValue!==t&&(this._gl.uniform1i(e.location,t),this.cacheValue=t)},e7.upload1iv=function(e,t){this._gl.uniform1iv(e.location,t)},e7.upload2i=function(e,t){var r=this.cacheValue;void 0!==t.r?(r.x!==t.r||r.y!==t.g)&&(this._gl.uniform2i(e.location,t.r,t.g),r.x=t.r,r.y=t.g):(r.x!==t.x||r.y!==t.y)&&(this._gl.uniform2i(e.location,t.x,t.y),r.x=t.x,r.y=t.y)},e7.upload2iv=function(e,t){this._gl.uniform2iv(e.location,t)},e7.upload3i=function(e,t){var r=this.cacheValue;void 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r=this._rhi;r.activeTexture(e.textureIndex),r.bindTexture(t._platformTexture),t._setUseDepthCompareMode(e.textureUseCompareMode)},e7.uploadTextureArray=function(e,t){for(var r=this._rhi,n=e.textureIndex,a=0;a<t.length;a++){var i=t[a];r.activeTexture(n[a]),r.bindTexture(i._platformTexture),i._setUseDepthCompareMode(e.textureUseCompareMode)}},e6),ue=function(){this.constUniforms=[],this.textureUniforms=[]},ut=function(){function e(t,r,n){this.sceneUniformBlock=new ue,this.cameraUniformBlock=new ue,this.rendererUniformBlock=new ue,this.materialUniformBlock=new ue,this.otherUniformBlock=new ue,this._uploadRenderCount=-1,this.attributeLocation=Object.create(null),this._activeTextureUint=0,this._engine=t,this._gl=t._hardwareRenderer.gl,this._glProgram=this._createProgram(r,n),this._glProgram?(this._isValid=!0,this._recordLocation()):this._isValid=!1,this.id=e._counter++}var t=e.prototype;return 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a?(n.shaderSource(a,r),n.compileShader(a),!cb.isEnabled||n.getShaderParameter(a,n.COMPILE_STATUS)||n.isContextLost())?a:(console.warn("Could not compile WebGL shader\n\nShader type: "+(t==n.VERTEX_SHADER?"vertex":"fragment")+"\n\nShader information log:\n"+n.getShaderInfoLog(a)+"\nShader source:\n"+e._addLineNum(r)),n.deleteShader(a),null):(console.warn("Context lost while create shader."),null)},t._recordLocation=function(){var e=this,t=this._gl,r=this._glProgram,n=this._getUniformInfos(),a=this._getAttributeInfos();n.forEach(function(n){var a,i=n.name,o=n.size,s=n.type,l=new c9(e._engine),c=!1,u=!1;i.indexOf("[0]")>0&&(i=i.substr(0,i.length-3),c=!0);var d=t.getUniformLocation(r,i);switch(l.name=i,l.propertyId=cU.getByName(i)._uniqueId,l.location=d,s){case t.FLOAT:c?l.applyFunc=l.upload1fv:(l.applyFunc=l.upload1f,l.cacheValue=0);break;case t.FLOAT_VEC2:c?l.applyFunc=l.upload2fv:(l.applyFunc=l.upload2f,l.cacheValue=new ce(0,0));break;case t.FLOAT_VEC3:c?l.applyFunc=l.upload3fv:(l.applyFunc=l.upload3f,l.cacheValue=new l0(0,0,0));break;case t.FLOAT_VEC4:c?l.applyFunc=l.upload4fv:(l.applyFunc=l.upload4f,l.cacheValue=new ct(0,0,0,0));break;case t.BOOL:case t.INT:c?l.applyFunc=l.upload1iv:(l.applyFunc=l.upload1i,l.cacheValue=0);break;case t.BOOL_VEC2:case t.INT_VEC2:c?l.applyFunc=l.upload2iv:(l.applyFunc=l.upload2i,l.cacheValue=new ce(0,0));break;case t.BOOL_VEC3:case t.INT_VEC3:l.applyFunc=c?l.upload3iv:l.upload3i,l.cacheValue=new l0(0,0,0);break;case t.BOOL_VEC4:case t.INT_VEC4:c?l.applyFunc=l.upload4iv:(l.applyFunc=l.upload4i,l.cacheValue=new ct(0,0,0));break;case t.FLOAT_MAT4:l.applyFunc=c?l.uploadMat4v:l.uploadMat4;break;case t.SAMPLER_2D:case t.SAMPLER_CUBE:case t.SAMPLER_2D_ARRAY:case t.SAMPLER_2D_SHADOW:switch(s){case t.SAMPLER_2D:a=e._engine._magentaTexture2D;break;case t.SAMPLER_CUBE:a=e._engine._magentaTextureCube;break;case t.SAMPLER_2D_ARRAY:a=e._engine._magentaTexture2DArray;break;case t.SAMPLER_2D_SHADOW:a=e._engine._depthTexture2D,l.textureUseCompareMode=!0}if(u=!0,c){for(var h=Array(o),_=new Int32Array(o),f=Array(o),p=0;p<o;p++)h[p]=a,_[p]=e._activeTextureUint,f[p]=t.TEXTURE0+e._activeTextureUint++;l.textureDefault=h,l.textureIndex=f,l.applyFunc=l.uploadTextureArray,e.bind(),t.uniform1iv(d,_)}else{var m=t.TEXTURE0+e._activeTextureUint;l.textureDefault=a,l.textureIndex=m,l.applyFunc=l.uploadTexture,e.bind(),t.uniform1i(d,e._activeTextureUint++)}break;default:throw Error("Unsupported uniform type")}var g=cU._getShaderPropertyGroup(i);e._groupingUniform(l,g,u)}),a.forEach(function(n){var a=n.name;e.attributeLocation[a]=t.getAttribLocation(r,a)})},t._getUniformInfos=function(){for(var e=this._gl,t=this._glProgram,r=e.getProgramParameter(t,e.ACTIVE_UNIFORMS),n=Array(r),a=0;a<r;++a){var i=e.getActiveUniform(t,a);n[a]=i}return n},t._getAttributeInfos=function(){for(var e=this._gl,t=this._glProgram,r=[],n=e.getProgramParameter(t,e.ACTIVE_ATTRIBUTES),a=0;a<n;++a){var i=e.getActiveAttrib(t,a);r[a]=i}return r},e._addLineNum=function(e){var t,r=e.split("\n"),n=(r.length+1).toString().length+6;return r.map(function(e,r){if((t="0:"+(r+1)).length>=n)return t.substring(0,n)+e;for(var a=0;a<n-t.length;a++)t+=" ";return t+e}).join("\n")},cl(e,[{key:"isValid",get:function(){return this._isValid}}]),e}();ut._counter=0;var ur=function(t){function r(n,a,i,o){var s;for(var l in(s=t.call(this)||this)._shaderPassId=0,s._renderStateDataMap={},s._shaderPassId=r._shaderPassCounter++,"string"==typeof i?(s._name=n,s._vertexSource=a,s._fragmentSource=i,o=null!=o?o:{pipelineStage:e.PipelineStage.Forward}):(s._name="Default",s._vertexSource=n,s._fragmentSource=a,o=null!=i?i:{pipelineStage:e.PipelineStage.Forward}),o)s.setTag(l,o[l]);return s}return cu(r,t),r.prototype._getShaderProgram=function(t,r){var n=t._getShaderProgramPool(this),a=n.get(r);if(a)return a;var i=t._hardwareRenderer.isWebGL2,o=[];c2._getNamesByMacros(r,o);var s=c8.parseCustomMacros(o),l=i?"#version 300 es":"#version 100",c=i?"#define GRAPHICS_API_WEBGL2":"#define GRAPHICS_API_WEBGL1",u="\n #ifdef GL_FRAGMENT_PRECISION_HIGH\n precision highp float;\n precision highp int;\n #else\n precision mediump float;\n precision mediump int;\n #endif\n ";t._hardwareRenderer.canIUse(e.GLCapabilityType.shaderTextureLod)&&(u+="#define HAS_TEX_LOD\n"),t._hardwareRenderer.canIUse(e.GLCapabilityType.standardDerivatives)&&(u+="#define HAS_DERIVATIVES\n");var d=" "+l+"\n "+c+"\n "+s+"\n "+c8.parseIncludes(this._vertexSource),h=" "+l+"\n "+c+"\n "+(i?"":c8._shaderExtension)+"\n "+u+"\n "+s+"\n "+c8.parseIncludes(this._fragmentSource);return i&&(d=c8.convertTo300(d),h=c8.convertTo300(h,!0)),a=new ut(t,d,h),n.cache(a),a},r}(c7);ur._shaderPassCounter=0;var un=(cu(e9=function(e,t,r){var n;if((n=c7.call(this)||this)._name=e,t.length<1)throw" count must large than 0.";for(var a in n._passes=t.slice(),r)n.setTag(a,r[a]);return n},c7),cl(e9,[{key:"passes",get:function(){return this._passes}}]),e9),ua=function(){this.enabled=!1,this.colorBlendOperation=e.BlendOperation.Add,this.alphaBlendOperation=e.BlendOperation.Add,this.sourceColorBlendFactor=e.BlendFactor.One,this.sourceAlphaBlendFactor=e.BlendFactor.One,this.destinationColorBlendFactor=e.BlendFactor.Zero,this.destinationAlphaBlendFactor=e.BlendFactor.Zero,this.colorWriteMask=e.ColorWriteMask.All},ui=((tt=(te=function(){this.targetBlendState=new ua,this.blendColor=new cr(0,0,0,0),this.alphaToCoverage=!1}).prototype)._applyShaderDataValue=function(t,r){var n,a,i,o,s,l,c,u=this.targetBlendState,d=t[e.RenderStateDataKey.BlendStateEnabled0];if(void 0!==d){var h=r.getFloat(d);u.enabled=void 0!==h&&!!h}var _=t[e.RenderStateDataKey.BlendStateColorBlendOperation0];void 0!==_&&(u.colorBlendOperation=null!=(n=r.getFloat(_))?n:e.BlendOperation.Add);var f=t[e.RenderStateDataKey.BlendStateAlphaBlendOperation0];void 0!==f&&(u.alphaBlendOperation=null!=(a=r.getFloat(f))?a:e.BlendOperation.Add);var p=t[e.RenderStateDataKey.BlendStateSourceColorBlendFactor0];void 0!==p&&(u.sourceColorBlendFactor=null!=(i=r.getFloat(p))?i:e.BlendFactor.One);var m=t[e.RenderStateDataKey.BlendStateSourceAlphaBlendFactor0];void 0!==m&&(u.sourceAlphaBlendFactor=null!=(o=r.getFloat(m))?o:e.BlendFactor.One);var g=t[e.RenderStateDataKey.BlendStateDestinationColorBlendFactor0];void 0!==g&&(u.destinationColorBlendFactor=null!=(s=r.getFloat(g))?s:e.BlendFactor.Zero);var v=t[e.RenderStateDataKey.BlendStateDestinationAlphaBlendFactor0];void 0!==v&&(u.destinationAlphaBlendFactor=null!=(l=r.getFloat(v))?l:e.BlendFactor.Zero);var y=t[e.RenderStateDataKey.BlendStateColorWriteMask0];void 0!==y&&(u.colorWriteMask=null!=(c=r.getFloat(y))?c:e.ColorWriteMask.All);var x=t[e.RenderStateDataKey.BlendStateBlendColor];if(void 0!==x){var S=r.getColor(x);void 0!==S&&this.blendColor.copyFrom(S)}var C=t[e.RenderStateDataKey.BlendStateAlphaToCoverage];if(void 0!==C){var T=r.getFloat(C);this.alphaToCoverage=void 0!==T&&!!T}},tt._apply=function(e,t){this._platformApply(e,t.blendState)},tt._platformApply=function(t,r){var n=t.gl,a=r.targetBlendState,i=this.targetBlendState,o=i.enabled,s=i.colorBlendOperation,l=i.alphaBlendOperation,c=i.sourceColorBlendFactor,u=i.destinationColorBlendFactor,d=i.sourceAlphaBlendFactor,h=i.destinationAlphaBlendFactor,_=i.colorWriteMask;if(o!==a.enabled&&(o?n.enable(n.BLEND):n.disable(n.BLEND),a.enabled=o),o){(c!==a.sourceColorBlendFactor||u!==a.destinationColorBlendFactor||d!==a.sourceAlphaBlendFactor||h!==a.destinationAlphaBlendFactor)&&(n.blendFuncSeparate(te._getGLBlendFactor(t,c),te._getGLBlendFactor(t,u),te._getGLBlendFactor(t,d),te._getGLBlendFactor(t,h)),a.sourceColorBlendFactor=c,a.destinationColorBlendFactor=u,a.sourceAlphaBlendFactor=d,a.destinationAlphaBlendFactor=h),(s!==a.colorBlendOperation||l!==a.alphaBlendOperation)&&(n.blendEquationSeparate(te._getGLBlendOperation(t,s),te._getGLBlendOperation(t,l)),a.colorBlendOperation=s,a.alphaBlendOperation=l);var f=this.blendColor;cr.equals(r.blendColor,f)||(n.blendColor(f.r,f.g,f.b,f.a),r.blendColor.copyFrom(f))}_!==a.colorWriteMask&&(n.colorMask((_&e.ColorWriteMask.Red)!=0,(_&e.ColorWriteMask.Green)!=0,(_&e.ColorWriteMask.Blue)!=0,(_&e.ColorWriteMask.Alpha)!=0),a.colorWriteMask=_);var p=this.alphaToCoverage;p!==r.alphaToCoverage&&(p?n.enable(n.SAMPLE_ALPHA_TO_COVERAGE):n.disable(n.SAMPLE_ALPHA_TO_COVERAGE),r.alphaToCoverage=p)},te._getGLBlendFactor=function(t,r){var n=t.gl;switch(r){case e.BlendFactor.Zero:return n.ZERO;case e.BlendFactor.One:return n.ONE;case e.BlendFactor.SourceColor:return n.SRC_COLOR;case e.BlendFactor.OneMinusSourceColor:return n.ONE_MINUS_SRC_COLOR;case e.BlendFactor.DestinationColor:return n.DST_COLOR;case e.BlendFactor.OneMinusDestinationColor:return n.ONE_MINUS_DST_COLOR;case e.BlendFactor.SourceAlpha:return n.SRC_ALPHA;case e.BlendFactor.OneMinusSourceAlpha:return n.ONE_MINUS_SRC_ALPHA;case e.BlendFactor.DestinationAlpha:return n.DST_ALPHA;case e.BlendFactor.OneMinusDestinationAlpha:return n.ONE_MINUS_DST_ALPHA;case e.BlendFactor.SourceAlphaSaturate:return n.SRC_ALPHA_SATURATE;case e.BlendFactor.BlendColor:return n.CONSTANT_COLOR;case e.BlendFactor.OneMinusBlendColor:return n.ONE_MINUS_CONSTANT_COLOR}},te._getGLBlendOperation=function(t,r){var n=t.gl;switch(r){case e.BlendOperation.Add:return n.FUNC_ADD;case e.BlendOperation.Subtract:return n.FUNC_SUBTRACT;case e.BlendOperation.ReverseSubtract:return n.FUNC_REVERSE_SUBTRACT;case e.BlendOperation.Min:if(!t.canIUse(e.GLCapabilityType.blendMinMax))throw Error("BlendOperation.Min is not supported in this context");return n.MIN;case e.BlendOperation.Max:if(!t.canIUse(e.GLCapabilityType.blendMinMax))throw Error("BlendOperation.Max is not supported in this context");return n.MAX}},te);c_([cv],ui.prototype,"targetBlendState",void 0),c_([cv],ui.prototype,"blendColor",void 0);var uo=((tn=(tr=function(){this.enabled=!0,this.writeEnabled=!0,this.compareFunction=e.CompareFunction.Less}).prototype)._applyShaderDataValue=function(t,r){var n,a=t[e.RenderStateDataKey.DepthStateEnabled];if(void 0!==a){var i=r.getFloat(a);this.enabled=void 0!==i&&!!i}var o=t[e.RenderStateDataKey.DepthStateWriteEnabled];if(void 0!==o){var s=r.getFloat(o);this.writeEnabled=void 0!==s&&!!s}var l=t[e.RenderStateDataKey.DepthStateCompareFunction];void 0!==l&&(this.compareFunction=null!=(n=r.getFloat(l))?n:e.CompareFunction.Less)},tn._apply=function(e,t){this._platformApply(e,t.depthState)},tn._platformApply=function(e,t){var r=e.gl,n=this.enabled,a=this.compareFunction,i=this.writeEnabled;n!=t.enabled&&(n?r.enable(r.DEPTH_TEST):r.disable(r.DEPTH_TEST),t.enabled=n),n&&(a!=t.compareFunction&&(r.depthFunc(tr._getGLCompareFunction(e,a)),t.compareFunction=a),i!=t.writeEnabled&&(r.depthMask(i),t.writeEnabled=i))},tr._getGLCompareFunction=function(t,r){var n=t.gl;switch(r){case e.CompareFunction.Never:return n.NEVER;case e.CompareFunction.Less:return n.LESS;case e.CompareFunction.Equal:return n.EQUAL;case e.CompareFunction.LessEqual:return n.LEQUAL;case e.CompareFunction.Greater:return n.GREATER;case e.CompareFunction.NotEqual:return n.NOTEQUAL;case e.CompareFunction.GreaterEqual:return n.GEQUAL;case e.CompareFunction.Always:return n.ALWAYS}},tr),us=((ti=(ta=function(){this.cullMode=e.CullMode.Back,this.depthBias=0,this.slopeScaledDepthBias=0,this._cullFaceEnable=!0,this._frontFaceInvert=!1}).prototype)._applyShaderDataValue=function(t,r){var n,a,i,o=t[e.RenderStateDataKey.RasterStateCullMode];void 0!==o&&(this.cullMode=null!=(n=r.getFloat(o))?n:e.CullMode.Back);var s=t[e.RenderStateDataKey.RasterStateDepthBias];void 0!==s&&(this.depthBias=null!=(a=r.getFloat(s))?a:0);var l=t[e.RenderStateDataKey.RasterStateSlopeScaledDepthBias];void 0!==l&&(this.slopeScaledDepthBias=null!=(i=r.getFloat(l))?i:0)},ti._apply=function(e,t,r){this._platformApply(e,t.rasterState,r)},ti._platformApply=function(t,r,n){var a=t.gl,i=this.cullMode,o=this.depthBias,s=this.slopeScaledDepthBias,l=i!==e.CullMode.Off;l!==r._cullFaceEnable&&(l?a.enable(a.CULL_FACE):a.disable(a.CULL_FACE),r._cullFaceEnable=l),l&&i!==r.cullMode&&(i==e.CullMode.Back?a.cullFace(a.BACK):a.cullFace(a.FRONT),r.cullMode=i),n!==r._frontFaceInvert&&(n?a.frontFace(a.CW):a.frontFace(a.CCW),r._frontFaceInvert=n),t._enableGlobalDepthBias||o===r.depthBias&&s===r.slopeScaledDepthBias||(0!==o||0!==s?(a.enable(a.POLYGON_OFFSET_FILL),a.polygonOffset(s,o)):a.disable(a.POLYGON_OFFSET_FILL),r.depthBias=o,r.slopeScaledDepthBias=s)},ta),ul=((ts=(to=function(){this.enabled=!1,this.referenceValue=0,this.mask=255,this.writeMask=255,this.compareFunctionFront=e.CompareFunction.Always,this.compareFunctionBack=e.CompareFunction.Always,this.passOperationFront=e.StencilOperation.Keep,this.passOperationBack=e.StencilOperation.Keep,this.failOperationFront=e.StencilOperation.Keep,this.failOperationBack=e.StencilOperation.Keep,this.zFailOperationFront=e.StencilOperation.Keep,this.zFailOperationBack=e.StencilOperation.Keep}).prototype)._applyShaderDataValue=function(t,r){var n,a,i,o,s,l,c,u,d,h,_,f=t[e.RenderStateDataKey.StencilStateEnabled];if(void 0!==f){var p=r.getFloat(f);this.enabled=void 0!==p&&!!p}var m=t[e.RenderStateDataKey.StencilStateReferenceValue];void 0!==m&&(this.referenceValue=null!=(n=r.getFloat(m))?n:0);var g=t[e.RenderStateDataKey.StencilStateMask];void 0!==g&&(this.mask=null!=(a=r.getFloat(g))?a:255);var v=t[e.RenderStateDataKey.StencilStateWriteMask];void 0!==v&&(this.writeMask=null!=(i=r.getFloat(v))?i:255);var y=t[e.RenderStateDataKey.StencilStateCompareFunctionFront];void 0!==y&&(this.compareFunctionFront=null!=(o=r.getFloat(y))?o:e.CompareFunction.Always);var x=t[e.RenderStateDataKey.StencilStateCompareFunctionBack];void 0!==x&&(this.compareFunctionBack=null!=(s=r.getFloat(x))?s:e.CompareFunction.Always);var S=t[e.RenderStateDataKey.StencilStatePassOperationFront];void 0!==S&&(this.passOperationFront=null!=(l=r.getFloat(S))?l:e.StencilOperation.Keep);var C=t[e.RenderStateDataKey.StencilStatePassOperationBack];void 0!==C&&(this.passOperationBack=null!=(c=r.getFloat(C))?c:e.StencilOperation.Keep);var T=t[e.RenderStateDataKey.StencilStateFailOperationFront];void 0!==T&&(this.failOperationFront=null!=(u=r.getFloat(T))?u:e.StencilOperation.Keep);var A=t[e.RenderStateDataKey.StencilStateFailOperationBack];void 0!==A&&(this.failOperationBack=null!=(d=r.getFloat(A))?d:e.StencilOperation.Keep);var E=t[e.RenderStateDataKey.StencilStateZFailOperationFront];void 0!==E&&(this.zFailOperationFront=null!=(h=r.getFloat(E))?h:e.StencilOperation.Keep);var R=t[e.RenderStateDataKey.StencilStateZFailOperationBack];void 0!==R&&(this.zFailOperationBack=null!=(_=r.getFloat(R))?_:e.StencilOperation.Keep)},ts._apply=function(e,t){this._platformApply(e,t.stencilState)},ts._platformApply=function(e,t){var r=e.gl,n=this.enabled,a=this.referenceValue,i=this.mask,o=this.compareFunctionFront,s=this.compareFunctionBack,l=this.failOperationFront,c=this.zFailOperationFront,u=this.passOperationFront,d=this.failOperationBack,h=this.zFailOperationBack,_=this.passOperationBack,f=this.writeMask;if(n!=t.enabled&&(n?r.enable(r.STENCIL_TEST):r.disable(r.STENCIL_TEST),t.enabled=n),n){var p=a!==t.referenceValue||i!==t.mask;(p||o!==t.compareFunctionFront)&&(r.stencilFuncSeparate(r.FRONT,to._getGLCompareFunction(e,o),a,i),t.compareFunctionFront=o),(p||s!==t.compareFunctionBack)&&(r.stencilFuncSeparate(r.BACK,to._getGLCompareFunction(e,s),a,i),t.compareFunctionBack=this.compareFunctionBack),p&&(t.referenceValue=this.referenceValue,t.mask=this.mask),(l!==t.failOperationFront||c!==t.zFailOperationFront||u!==t.passOperationFront)&&(r.stencilOpSeparate(r.FRONT,to._getGLStencilOperation(e,l),to._getGLStencilOperation(e,c),to._getGLStencilOperation(e,u)),t.failOperationFront=l,t.zFailOperationFront=c,t.passOperationFront=u),(d!==t.failOperationBack||h!==t.zFailOperationBack||_!==t.passOperationBack)&&(r.stencilOpSeparate(r.BACK,to._getGLStencilOperation(e,d),to._getGLStencilOperation(e,h),to._getGLStencilOperation(e,_)),t.failOperationBack=d,t.zFailOperationBack=h,t.passOperationBack=_),f!==t.writeMask&&(r.stencilMask(f),t.writeMask=f)}},to._getGLCompareFunction=function(t,r){var n=t.gl;switch(r){case e.CompareFunction.Never:return n.NEVER;case e.CompareFunction.Less:return n.LESS;case e.CompareFunction.Equal:return n.EQUAL;case e.CompareFunction.LessEqual:return n.LEQUAL;case e.CompareFunction.Greater:return n.GREATER;case e.CompareFunction.NotEqual:return n.NOTEQUAL;case e.CompareFunction.GreaterEqual:return n.GEQUAL;case e.CompareFunction.Always:return n.ALWAYS}},to._getGLStencilOperation=function(t,r){var n=t.gl;switch(r){case e.StencilOperation.Keep:return n.KEEP;case e.StencilOperation.Zero:return n.ZERO;case e.StencilOperation.Replace:return n.REPLACE;case e.StencilOperation.IncrementSaturate:return n.INCR;case e.StencilOperation.DecrementSaturate:return n.DECR;case e.StencilOperation.Invert:return n.INVERT;case e.StencilOperation.IncrementWrap:return n.INCR_WRAP;case e.StencilOperation.DecrementWrap:return n.DECR_WRAP}},to),uc=((tc=(tl=function(){this.blendState=new ui,this.depthState=new uo,this.stencilState=new ul,this.rasterState=new us,this.renderQueueType=e.RenderQueueType.Opaque}).prototype)._applyShaderDataValue=function(t,r){this.blendState._applyShaderDataValue(t,r),this.depthState._applyShaderDataValue(t,r),this.stencilState._applyShaderDataValue(t,r),this.rasterState._applyShaderDataValue(t,r);var n,a=t[e.RenderStateDataKey.RenderQueueType];void 0!==a&&(this.renderQueueType=null!=(n=r.getFloat(a))?n:e.RenderQueueType.Opaque)},tc._apply=function(e,t,r,n){r&&this._applyShaderDataValue(r,n);var a=e._hardwareRenderer,i=e._lastRenderState;this.blendState._apply(a,i),this.depthState._apply(a,i),this.stencilState._apply(a,i),this.rasterState._apply(a,i,t)},tl);c_([cv],uc.prototype,"blendState",void 0),c_([cv],uc.prototype,"depthState",void 0),c_([cv],uc.prototype,"stencilState",void 0),c_([cv],uc.prototype,"rasterState",void 0);var uu=((tu=function(e,t){this.name=e,this.name=e,this._subShaders=t}).prototype.compileVariant=function(e,t){var r=tu._compileMacros;r.clear();for(var n=0,a=t.length;n<a;n++)r.enable(c2.getByName(t[n]));for(var i=this._subShaders,o=0,s=i.length;o<s;o++){for(var l=void 0,c=i[o].passes,u=0,d=c.length;u<d;u++)void 0===l?l=c[u]._getShaderProgram(e,r).isValid:l&&(l=c[u]._getShaderProgram(e,r).isValid);if(l)return!0}return!1},tu.create=function(e,t,r){var n,a=tu._shaderMap;if(t){if(a[e])throw'Shader named "'+e+'" already exists.';if("string"==typeof t){var i=new ur(t,r);n=new tu(e,[new un("Default",[i])])}else if(t.length>0)n=t[0].constructor===ur?new tu(e,[new un("Default",t)]):new tu(e,t.slice());else throw"SubShader or ShaderPass count must large than 0."}else{if(!tu._shaderLab)throw"ShaderLab has not been set up yet.";var o=tu._shaderLab.parseShader(e),s=o.subShaders.map(function(e){var t=e.passes.map(function(e){if("string"==typeof e){var t,r,n=e.split("/");return null==(r=tu.find(n[0]))?void 0:null==(t=r.subShaders.find(function(e){return e.name===n[1]}))?void 0:t.passes.find(function(e){return e.name===n[2]})}var a=new ur(e.name,e.vertexSource,e.fragmentSource,e.tags),i=e.renderStates,o=new uc;a._renderState=o;var s=i[0];for(var l in s)tu._applyConstRenderStates(o,parseInt(l),s[l]);var c=i[1],u={};for(var d in c)u[d]=cU.getByName(c[d]);return a._renderStateDataMap=u,a});return new un(o.name,t,e.tags)});return n=new tu(o.name,s),a[o.name]=n,n}return a[e]=n,n},tu.find=function(e){return tu._shaderMap[e]},tu._applyConstRenderStates=function(t,r,n){switch(r){case e.RenderStateDataKey.BlendStateEnabled0:t.blendState.targetBlendState.enabled=n;break;case e.RenderStateDataKey.BlendStateColorBlendOperation0:t.blendState.targetBlendState.colorBlendOperation=n;break;case e.RenderStateDataKey.BlendStateAlphaBlendOperation0:t.blendState.targetBlendState.alphaBlendOperation=n;break;case e.RenderStateDataKey.BlendStateSourceColorBlendFactor0:t.blendState.targetBlendState.sourceColorBlendFactor=n;break;case e.RenderStateDataKey.BlendStateDestinationColorBlendFactor0:t.blendState.targetBlendState.destinationColorBlendFactor=n;break;case e.RenderStateDataKey.BlendStateSourceAlphaBlendFactor0:t.blendState.targetBlendState.sourceAlphaBlendFactor=n;break;case e.RenderStateDataKey.BlendStateDestinationAlphaBlendFactor0:t.blendState.targetBlendState.destinationAlphaBlendFactor=n;break;case e.RenderStateDataKey.BlendStateColorWriteMask0:t.blendState.targetBlendState.colorWriteMask=n;break;case e.RenderStateDataKey.DepthStateEnabled:t.depthState.enabled=n;break;case e.RenderStateDataKey.DepthStateWriteEnabled:t.depthState.writeEnabled=n;break;case e.RenderStateDataKey.DepthStateCompareFunction:t.depthState.compareFunction=n;break;case e.RenderStateDataKey.StencilStateEnabled:t.stencilState.enabled=n;break;case e.RenderStateDataKey.StencilStateReferenceValue:t.stencilState.referenceValue=n;break;case e.RenderStateDataKey.StencilStateMask:t.stencilState.mask=n;break;case e.RenderStateDataKey.StencilStateWriteMask:t.stencilState.writeMask=n;break;case e.RenderStateDataKey.StencilStateCompareFunctionFront:t.stencilState.compareFunctionFront=n;break;case e.RenderStateDataKey.StencilStateCompareFunctionBack:t.stencilState.compareFunctionBack=n;break;case e.RenderStateDataKey.StencilStatePassOperationFront:t.stencilState.passOperationFront=n;break;case e.RenderStateDataKey.StencilStatePassOperationBack:t.stencilState.passOperationBack=n;break;case e.RenderStateDataKey.StencilStateFailOperationFront:t.stencilState.failOperationFront=n;break;case e.RenderStateDataKey.StencilStateFailOperationBack:t.stencilState.failOperationBack=n;break;case e.RenderStateDataKey.StencilStateZFailOperationFront:t.stencilState.zFailOperationFront=n;break;case e.RenderStateDataKey.StencilStateZFailOperationBack:t.stencilState.zFailOperationBack=n;break;case e.RenderStateDataKey.RasterStateCullMode:t.rasterState.cullMode=n;break;case e.RenderStateDataKey.RasterStateDepthBias:t.rasterState.depthBias=n;break;case e.RenderStateDataKey.RasterStateSlopeScaledDepthBias:t.rasterState.slopeScaledDepthBias=n;break;case e.RenderStateDataKey.RenderQueueType:t.renderQueueType=n}},tu.getMacroByName=function(e,t){return c2.getByName(e,t)},tu.getPropertyByName=function(e){return cU.getByName(e)},cl(tu,[{key:"subShaders",get:function(){return this._subShaders}}]),tu);uu._compileMacros=new c3,uu._shaderMap=Object.create(null);var ud=((th=(td=function(e){this._propertyValueMap=Object.create(null),this._macroCollection=new c3,this._macroMap=Object.create(null),this._refCount=0,this._group=e}).prototype).getFloat=function(e){return this.getPropertyValue(e)},th.setFloat=function(t,r){this._setPropertyValue(t,e.ShaderPropertyType.Float,r)},th.getInt=function(e){return this.getPropertyValue(e)},th.setInt=function(t,r){this._setPropertyValue(t,e.ShaderPropertyType.Int,r)},th.getFloatArray=function(e){return this.getPropertyValue(e)},th.setFloatArray=function(t,r){this._setPropertyValue(t,e.ShaderPropertyType.FloatArray,r)},th.getIntArray=function(e){return this.getPropertyValue(e)},th.setIntArray=function(t,r){this._setPropertyValue(t,e.ShaderPropertyType.IntArray,r)},th.getVector2=function(e){return this.getPropertyValue(e)},th.setVector2=function(t,r){this._setPropertyValue(t,e.ShaderPropertyType.Vector2,r)},th.getVector3=function(e){return this.getPropertyValue(e)},th.setVector3=function(t,r){this._setPropertyValue(t,e.ShaderPropertyType.Vector3,r)},th.getVector4=function(e){return this.getPropertyValue(e)},th.setVector4=function(t,r){this._setPropertyValue(t,e.ShaderPropertyType.Vector4,r)},th.getMatrix=function(e){return this.getPropertyValue(e)},th.setMatrix=function(t,r){this._setPropertyValue(t,e.ShaderPropertyType.Matrix,r)},th.getColor=function(e){return this.getPropertyValue(e)},th.setColor=function(t,r){this._setPropertyValue(t,e.ShaderPropertyType.Color,r)},th.getTexture=function(e){return this.getPropertyValue(e)},th.setTexture=function(t,r){if(this._getReferCount()>0){var n=this.getPropertyValue(t);n&&n._addReferCount(-1),r&&r._addReferCount(1)}this._setPropertyValue(t,e.ShaderPropertyType.Texture,r)},th.getTextureArray=function(e){return this.getPropertyValue(e)},th.setTextureArray=function(t,r){if(this._getReferCount()>0){var n=this.getPropertyValue(t);if(n)for(var a=0,i=n.length;a<i;a++)n[a]._addReferCount(-1);if(r)for(var o=0,s=r.length;o<s;o++)r[o]._addReferCount(1)}this._setPropertyValue(t,e.ShaderPropertyType.TextureArray,r)},th.getPropertyValue=function(e){return"string"==typeof e&&(e=cU.getByName(e)),this._propertyValueMap[e._uniqueId]},th.enableMacro=function(e,t){"string"==typeof e&&(e=c2.getByName(e,t));var r=e._nameId,n=this._macroMap[r];if(n!==e){var a=this._macroCollection;n&&a.disable(n),a.enable(e),this._macroMap[r]=e}},th.disableMacro=function(e){if("string"==typeof e){if(void 0===(t=c2._macroNameIdMap[e]))return}else t=e._nameId;var t,r=this._macroMap[t];r&&(this._macroCollection.disable(r),delete this._macroMap[t])},th.getMacros=function(e){if(!e)return Object.values(this._macroMap);var t=this._macroMap;for(var r in e.length=0,t)e.push(t[r])},th.getProperties=function(e){e?(e.length=0,t=e):t=[];var t,r=this._propertyValueMap,n=cU._propertyIdMap;for(var a in r)t.push(n[a]);if(!e)return t},th.clone=function(){var e=new td(this._group);return this.cloneTo(e),e},th.cloneTo=function(e){cy.deepCloneObject(this._macroCollection,e._macroCollection),Object.assign(e._macroMap,this._macroMap);for(var t=e._getReferCount(),r=this._propertyValueMap,n=e._propertyValueMap,a=Object.keys(r),i=0,o=a.length;i<o;i++){var s=a[i],l=r[s];if(null!=l){if("number"==typeof l)n[s]=l;else if(cf(l,cP))n[s]=l,t>0&&l._addReferCount(t);else if(cf(l,Array)||cf(l,Float32Array)||cf(l,Int32Array))n[s]=l.slice();else{var c=n[s];c?c.copyFrom(l):n[s]=l.clone()}}else n[s]=l}},th._setPropertyValue=function(t,r,n){if("string"==typeof t&&(t=cU.getByName(t)),t._group!==this._group){if(void 0===t._group)t._group=this._group;else throw"Shader property "+t.name+" has been used as "+l_[t._group]+" group."}if(t._type!==r){if(void 0===t._type)t._type=r;else throw"Shader property "+t.name+" has been used as "+e.ShaderPropertyType[t._type]+" type."}this._propertyValueMap[t._uniqueId]=n},th._getReferCount=function(){return this._refCount},th._addReferCount=function(e){this._refCount+=e;var t=this._propertyValueMap;for(var r in t){var n=t[r];n&&cf(n,cP)&&n._addReferCount(e)}},td);c_([cp],ud.prototype,"_group",void 0),c_([cp],ud.prototype,"_propertyValueMap",void 0),c_([cp],ud.prototype,"_macroCollection",void 0),c_([cp],ud.prototype,"_macroMap",void 0),c_([cp],ud.prototype,"_refCount",void 0);var uh=((t_=function(){}).prototype.applyVirtualCamera=function(e){this.virtualCamera=e;var t=this.camera.shaderData;t.setMatrix(t_._viewMatrixProperty,e.viewMatrix),t.setMatrix(t_._projectionMatrixProperty,e.projectionMatrix),t.setMatrix(t_.vpMatrixProperty,e.viewProjectionMatrix)},t_);uh.vpMatrixProperty=cU.getByName("camera_VPMat"),uh.pipelineStageKey=c6.getByName("pipelineStage"),uh._viewMatrixProperty=cU.getByName("camera_ViewMat"),uh._projectionMatrixProperty=cU.getByName("camera_ProjMat");var u_=((tp=(tf=function(){}).prototype).setX=function(e,t,r,n){this.component=e,this.material=t,this.primitive=r,this.subPrimitive=n},tp.dispose=function(){this.component=null,this.material=null,this.primitive=null,this.subPrimitive=null},tf),uf=((tg=(tm=function(){}).prototype).set=function(e,t){this.data=e,this.shaderPasses=t},tg.dispose=function(){this.data=this.shaderPasses=null},tm);function up(){return function(e){}}e.SpriteMaskInteraction=void 0,(tv=e.SpriteMaskInteraction||(e.SpriteMaskInteraction={}))[tv.None=0]="None",tv[tv.VisibleInsideMask=1]="VisibleInsideMask",tv[tv.VisibleOutsideMask=2]="VisibleOutsideMask",e.Renderer=(cu(ty=function(t){(r=cG.call(this,t)||this)._onUpdateIndex=-1,r._rendererIndex=-1,r._globalShaderMacro=new c3,r._bounds=new l2,r._overrideUpdate=!1,r._materials=[],r._dirtyUpdateFlag=0,r._shaderData=new ud(l_.Renderer),r._mvMatrix=new l7,r._mvpMatrix=new l7,r._mvInvMatrix=new l7,r._normalMatrix=new l7,r._materialsInstanced=[],r._priority=0,r._receiveShadows=!0,r._rendererLayer=new ct,r.castShadows=!0;var r,n=e.Renderer.prototype,a=r.shaderData;return r._overrideUpdate=r.update!==n.update,a._addReferCount(1),r._onTransformChanged=r._onTransformChanged.bind(co(r)),r._registerEntityTransformListener(),a.enableMacro(e.Renderer._receiveShadowMacro),a.setVector4(e.Renderer._rendererLayerProperty,r._rendererLayer),r},cG),(tx=ty.prototype).getInstanceMaterial=function(e){void 0===e&&(e=0);var t=this._materials;if(t.length>e){var r=t[e];if(r)return this._materialsInstanced[e]?r:this._createInstanceMaterial(r,e)}return null},tx.getMaterial=function(e){return void 0===e&&(e=0),this._materials[e]||null},tx.setMaterial=function(e,t){void 0===t&&(t=null),"number"==typeof e?this._setMaterial(e,t):this._setMaterial(0,e)},tx.getInstanceMaterials=function(){for(var e=this._materials,t=this._materialsInstanced,r=0,n=e.length;r<n;r++)t[r]||this._createInstanceMaterial(this._materials[r],r);return e},tx.getMaterials=function(){return this._materials},tx.setMaterials=function(e){for(var t=e.length,r=this._materials,n=this._materialsInstanced,a=t,i=r.length;a<i;a++){var o=r[a];o&&o._addReferCount(-1)}r.length!==t&&(r.length=t),0!==n.length&&(n.length=0);for(var s=0;s<t;s++){var l=r[s],c=e[s];l!==c&&(r[s]=c,l&&l._addReferCount(-1),c&&c._addReferCount(1))}},tx.update=function(e){},tx._onEnableInScene=function(){var e=this.scene._componentsManager;this._overrideUpdate&&e.addOnUpdateRenderers(this),e.addRenderer(this)},tx._onDisableInScene=function(){var e=this.scene._componentsManager;this._overrideUpdate&&e.removeOnUpdateRenderers(this),e.removeRenderer(this)},tx._prepareRender=function(t){var r=t.virtualCamera,n=r.position,a=this.bounds.getCenter(e.Renderer._tempVector0);r.isOrthographic?(l0.subtract(a,n,a),this._distanceForSort=l0.dot(a,r.forward)):this._distanceForSort=l0.distanceSquared(a,n),this._updateShaderData(t),this._render(t),c3.unionCollection(t.camera._globalShaderMacro,this.shaderData._macroCollection,this._globalShaderMacro)},tx._cloneTo=function(e,t,r){for(var n=this._materials,a=0,i=n.length;a<i;a++)e._setMaterial(a,n[a])},tx._onDestroy=function(){cG.prototype._onDestroy.call(this),this.entity.transform._updateFlagManager.removeListener(this._onTransformChanged),this.shaderData._addReferCount(-1);for(var e,t=this._materials,r=0,n=t.length;r<n;r++)null==(e=t[r])||e._addReferCount(-1);this._entity=null,this._globalShaderMacro=null,this._bounds=null,this._materials=null,this._shaderData=null,this._mvMatrix=null,this._mvpMatrix=null,this._mvInvMatrix=null,this._normalMatrix=null,this._materialsInstanced=null,this._rendererLayer=null},tx._updateShaderData=function(e){var t=this.entity,r=t.transform.worldMatrix;this._updateTransformShaderData(e,r);var n=t.layer;this._rendererLayer.set(65535&n,n>>>16&65535,0,0)},tx._updateTransformShaderData=function(t,r){var n=this.shaderData,a=t.virtualCamera,i=this._mvMatrix,o=this._mvpMatrix,s=this._mvInvMatrix,l=this._normalMatrix;l7.multiply(a.viewMatrix,r,i),l7.multiply(a.viewProjectionMatrix,r,o),l7.invert(i,s),l7.invert(r,l),l.transpose(),n.setMatrix(e.Renderer._localMatrixProperty,this.entity.transform.localMatrix),n.setMatrix(e.Renderer._worldMatrixProperty,r),n.setMatrix(e.Renderer._mvMatrixProperty,i),n.setMatrix(e.Renderer._mvpMatrixProperty,o),n.setMatrix(e.Renderer._mvInvMatrixProperty,s),n.setMatrix(e.Renderer._normalMatrixProperty,l)},tx._registerEntityTransformListener=function(){this.entity.transform._updateFlagManager.addListener(this._onTransformChanged)},tx._updateBounds=function(e){},tx._render=function(e){throw"not implement"},tx._createInstanceMaterial=function(e,t){var r=e.clone();return r.name=r.name+"(Instance)",e._addReferCount(-1),r._addReferCount(1),this._materialsInstanced[t]=!0,this._materials[t]=r,r},tx._setMaterial=function(e,t){var r=this._materials;e>=r.length&&(r.length=e+1);var n=r[e];if(n!==t){var a=this._materialsInstanced;e<a.length&&(a[e]=!1),n&&n._addReferCount(-1),t&&t._addReferCount(1),r[e]=t}},tx._onTransformChanged=function(e){this._dirtyUpdateFlag|=1},cl(ty,[{key:"shaderData",get:function(){return this._shaderData}},{key:"isCulled",get:function(){return!(void 0===this._renderFrameCount||this._renderFrameCount===this._engine.time.frameCount-1)}},{key:"receiveShadows",get:function(){return this._receiveShadows},set:function(t){this._receiveShadows!==t&&(t?this.shaderData.enableMacro(e.Renderer._receiveShadowMacro):this.shaderData.disableMacro(e.Renderer._receiveShadowMacro),this._receiveShadows=t)}},{key:"materialCount",get:function(){return this._materials.length},set:function(e){var t=this._materials,r=this._materialsInstanced;t.length!==e&&(t.length=e),r.length>e&&(r.length=e)}},{key:"bounds",get:function(){return 1&this._dirtyUpdateFlag&&(this._updateBounds(this._bounds),this._dirtyUpdateFlag&=-2),this._bounds}},{key:"priority",get:function(){return this._priority},set:function(e){this._priority=e}}]),ty._tempVector0=new l0,ty._receiveShadowMacro=c2.getByName("RENDERER_IS_RECEIVE_SHADOWS"),ty._localMatrixProperty=cU.getByName("renderer_LocalMat"),ty._worldMatrixProperty=cU.getByName("renderer_ModelMat"),ty._mvMatrixProperty=cU.getByName("renderer_MVMat"),ty._mvpMatrixProperty=cU.getByName("renderer_MVPMat"),ty._mvInvMatrixProperty=cU.getByName("renderer_MVInvMat"),ty._normalMatrixProperty=cU.getByName("renderer_NormalMat"),ty._rendererLayerProperty=cU.getByName("renderer_Layer"),ty),c_([cp],e.Renderer.prototype,"_distanceForSort",void 0),c_([cp],e.Renderer.prototype,"_onUpdateIndex",void 0),c_([cp],e.Renderer.prototype,"_rendererIndex",void 0),c_([cp],e.Renderer.prototype,"_globalShaderMacro",void 0),c_([cv],e.Renderer.prototype,"_bounds",void 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i=n.length;i<r;i++)n.push(new l0),a.push(new ce);t.triangles=um._rectangleTriangles},tC.updatePositions=function(e){var t=e.width,r=e.height,n=e.sprite,a=n.pivot,i=a.x,o=a.y,s=um._worldMatrix,l=s.elements,c=e.entity.transform.worldMatrix.elements,u=e.flipX?-t:t,d=e.flipY?-r:r;l[0]=c[0]*u,l[1]=c[1]*u,l[2]=c[2]*u,l[4]=c[4]*d,l[5]=c[5]*d,l[6]=c[6]*d,l[8]=c[8],l[9]=c[9],l[10]=c[10],l[12]=c[12]-i*l[0]-o*l[4],l[13]=c[13]-i*l[1]-o*l[5],l[14]=c[14]-i*l[2]-o*l[6];for(var h=n._getPositions(),_=e._verticesData.positions,f=0;f<4;f++){var p=h[f],m=p.x,g=p.y;_[f].set(l[0]*m+l[4]*g+l[12],l[1]*m+l[5]*g+l[13],l[2]*m+l[6]*g+l[14])}l2.transform(n._getBounds(),s,e._bounds)},tC.updateUVs=function(e){var t=e.sprite._getUVs(),r=e._verticesData.uvs,n=t[0],a=n.x,i=n.y,o=t[3],s=o.x,l=o.y;r[0].set(a,i),r[1].set(s,i),r[2].set(a,l),r[3].set(s,l)},tC._rectangleTriangles=[0,1,2,2,1,3],tC._worldMatrix=new l7,tC);um=c_([up()],um);var ug=function(e,t,r,n,a){void 0===n&&(n=null),void 0===a&&(a=null),this.vertexCount=e,this.positions=t,this.uvs=r,this.triangles=n,this.color=a};e.SpriteMaskLayer=void 0,(tT=e.SpriteMaskLayer||(e.SpriteMaskLayer={}))[tT.Layer0=1]="Layer0",tT[tT.Layer1=2]="Layer1",tT[tT.Layer2=4]="Layer2",tT[tT.Layer3=8]="Layer3",tT[tT.Layer4=16]="Layer4",tT[tT.Layer5=32]="Layer5",tT[tT.Layer6=64]="Layer6",tT[tT.Layer7=128]="Layer7",tT[tT.Layer8=256]="Layer8",tT[tT.Layer9=512]="Layer9",tT[tT.Layer10=1024]="Layer10",tT[tT.Layer11=2048]="Layer11",tT[tT.Layer12=4096]="Layer12",tT[tT.Layer13=8192]="Layer13",tT[tT.Layer14=16384]="Layer14",tT[tT.Layer15=32768]="Layer15",tT[tT.Layer16=65536]="Layer16",tT[tT.Layer17=131072]="Layer17",tT[tT.Layer18=262144]="Layer18",tT[tT.Layer19=524288]="Layer19",tT[tT.Layer20=1048576]="Layer20",tT[tT.Layer21=2097152]="Layer21",tT[tT.Layer22=4194304]="Layer22",tT[tT.Layer23=8388608]="Layer23",tT[tT.Layer24=16777216]="Layer24",tT[tT.Layer25=33554432]="Layer25",tT[tT.Layer26=67108864]="Layer26",tT[tT.Layer27=134217728]="Layer27",tT[tT.Layer28=268435456]="Layer28",tT[tT.Layer29=536870912]="Layer29",tT[tT.Layer30=1073741824]="Layer30",tT[tT.Layer31=2147483648]="Layer31",tT[tT.Everything=4294967295]="Everything",(tA=lp||(lp={}))[tA.texture=1]="texture",tA[tA.size=2]="size",tA[tA.atlasRotate=4]="atlasRotate",tA[tA.atlasRegion=8]="atlasRegion",tA[tA.atlasRegionOffset=16]="atlasRegionOffset",tA[tA.region=32]="region",tA[tA.pivot=64]="pivot",tA[tA.border=128]="border";var uv=function(t){function r(n){var a;return(a=t.call(this,n)||this).influenceLayers=e.SpriteMaskLayer.Everything,a._sprite=null,a._automaticWidth=0,a._automaticHeight=0,a._customWidth=void 0,a._customHeight=void 0,a._flipX=!1,a._flipY=!1,a._alphaCutoff=.5,a._verticesData=new ug(4,[],[]),um.resetData(co(a)),a.setMaterial(a._engine._spriteMaskDefaultMaterial),a.shaderData.setFloat(r._alphaCutoffProperty,a._alphaCutoff),a._onSpriteChange=a._onSpriteChange.bind(co(a)),a}cu(r,t);var n=r.prototype;return n._cloneTo=function(e,r,n){t.prototype._cloneTo.call(this,e,r,n),e.sprite=this._sprite},n._updateBounds=function(e){this.sprite?um.updatePositions(this):(e.min.set(0,0,0),e.max.set(0,0,0))},n._render=function(e){if((null==(t=this.sprite)?void 0:t.texture)&&this.width&&this.height){this._dirtyUpdateFlag&lf.WorldVolume&&(um.updatePositions(this),this._dirtyUpdateFlag&=~lf.WorldVolume),2&this._dirtyUpdateFlag&&(um.updateUVs(this),this._dirtyUpdateFlag&=-3),e.camera._renderPipeline._allSpriteMasks.add(this);var t,r=this._engine._spriteMaskRenderDataPool.getFromPool(),n=this.getMaterial();r.set(this,n,this._verticesData);var a=this._engine._renderElementPool.getFromPool();a.set(r,n.shader.subShaders[0].passes),this._maskElement=a}},n._onDestroy=function(){t.prototype._onDestroy.call(this);var e=this._sprite;e&&(e._addReferCount(-1),e._updateFlagManager.removeListener(this._onSpriteChange)),this._entity=null,this._sprite=null,this._verticesData=null},n._calDefaultSize=function(){var e=this._sprite;e?(this._automaticWidth=e.width,this._automaticHeight=e.height):this._automaticWidth=this._automaticHeight=0,this._dirtyUpdateFlag&=-5},n._onSpriteChange=function(e){switch(e){case lp.texture:this.shaderData.setTexture(r._textureProperty,this.sprite.texture);break;case lp.size:this._dirtyUpdateFlag|=4,(void 0===this._customWidth||void 0===this._customHeight)&&(this._dirtyUpdateFlag|=lf.WorldVolume);break;case lp.region:case lp.atlasRegionOffset:this._dirtyUpdateFlag|=3;break;case lp.atlasRegion:this._dirtyUpdateFlag|=2;break;case lp.pivot:this._dirtyUpdateFlag|=lf.WorldVolume}},cl(r,[{key:"width",get:function(){return void 0!==this._customWidth?this._customWidth:(4&this._dirtyUpdateFlag&&this._calDefaultSize(),this._automaticWidth)},set:function(e){this._customWidth!==e&&(this._customWidth=e,this._dirtyUpdateFlag|=lf.WorldVolume)}},{key:"height",get:function(){return void 0!==this._customHeight?this._customHeight:(4&this._dirtyUpdateFlag&&this._calDefaultSize(),this._automaticHeight)},set:function(e){this._customHeight!==e&&(this._customHeight=e,this._dirtyUpdateFlag|=lf.WorldVolume)}},{key:"flipX",get:function(){return this._flipX},set:function(e){this._flipX!==e&&(this._flipX=e,this._dirtyUpdateFlag|=lf.WorldVolume)}},{key:"flipY",get:function(){return this._flipY},set:function(e){this._flipY!==e&&(this._flipY=e,this._dirtyUpdateFlag|=lf.WorldVolume)}},{key:"sprite",get:function(){return this._sprite},set:function(e){var t=this._sprite;t!==e&&(t&&(t._addReferCount(-1),t._updateFlagManager.removeListener(this._onSpriteChange)),this._dirtyUpdateFlag|=7,e?(e._addReferCount(1),e._updateFlagManager.addListener(this._onSpriteChange),this.shaderData.setTexture(r._textureProperty,e.texture)):this.shaderData.setTexture(r._textureProperty,null),this._sprite=e)}},{key:"alphaCutoff",get:function(){return this._alphaCutoff},set:function(e){this._alphaCutoff!==e&&(this._alphaCutoff=e,this.shaderData.setFloat(r._alphaCutoffProperty,e))}}]),r}(e.Renderer);uv._textureProperty=cU.getByName("renderer_MaskTexture"),uv._alphaCutoffProperty=cU.getByName("renderer_MaskAlphaCutoff"),c_([cm],uv.prototype,"influenceLayers",void 0),c_([cp],uv.prototype,"_sprite",void 0),c_([cp],uv.prototype,"_automaticWidth",void 0),c_([cp],uv.prototype,"_automaticHeight",void 0),c_([cm],uv.prototype,"_customWidth",void 0),c_([cm],uv.prototype,"_customHeight",void 0),c_([cm],uv.prototype,"_flipX",void 0),c_([cm],uv.prototype,"_flipY",void 0),c_([cm],uv.prototype,"_alphaCutoff",void 0),c_([cp],uv.prototype,"_onSpriteChange",null),(tE=lm||(lm={}))[tE.UV=2]="UV",tE[tE.RenderData=3]="RenderData",tE[tE.AutomaticSize=4]="AutomaticSize",tE[tE.All=7]="All",e.VertexElementFormat=void 0,(tR=e.VertexElementFormat||(e.VertexElementFormat={}))[tR.Float=0]="Float",tR[tR.Vector2=1]="Vector2",tR[tR.Vector3=2]="Vector3",tR[tR.Vector4=3]="Vector4",tR[tR.Byte4=4]="Byte4",tR[tR.UByte4=5]="UByte4",tR[tR.NormalizedByte4=6]="NormalizedByte4",tR[tR.NormalizedUByte4=7]="NormalizedUByte4",tR[tR.Short2=8]="Short2",tR[tR.UShort2=9]="UShort2",tR[tR.NormalizedShort2=10]="NormalizedShort2",tR[tR.NormalizedUShort2=11]="NormalizedUShort2",tR[tR.Short4=12]="Short4",tR[tR.UShort4=13]="UShort4",tR[tR.NormalizedShort4=14]="NormalizedShort4",tR[tR.NormalizedUShort4=15]="NormalizedUShort4",e.IndexFormat=void 0,(tM=e.IndexFormat||(e.IndexFormat={}))[tM.UInt8=0]="UInt8",tM[tM.UInt16=1]="UInt16",tM[tM.UInt32=2]="UInt32";var uy=((tw=function(){})._getGLIndexType=function(t){switch(t){case e.IndexFormat.UInt8:return e.DataType.UNSIGNED_BYTE;case e.IndexFormat.UInt16:return e.DataType.UNSIGNED_SHORT;case e.IndexFormat.UInt32:return e.DataType.UNSIGNED_INT}},tw._getGLIndexByteCount=function(t){switch(t){case e.IndexFormat.UInt8:return 1;case e.IndexFormat.UInt16:return 2;case e.IndexFormat.UInt32:return 4}},tw._getElementInfo=function(t){var r,n,a,i=!1;switch(t){case e.VertexElementFormat.Float:r=1,n=e.DataType.FLOAT;break;case e.VertexElementFormat.Vector2:r=2,n=e.DataType.FLOAT;break;case e.VertexElementFormat.Vector3:r=3,n=e.DataType.FLOAT;break;case e.VertexElementFormat.Vector4:r=4,n=e.DataType.FLOAT;break;case e.VertexElementFormat.Byte4:r=4,n=e.DataType.BYTE;break;case e.VertexElementFormat.UByte4:r=4,n=e.DataType.UNSIGNED_BYTE;break;case e.VertexElementFormat.NormalizedByte4:r=4,n=e.DataType.BYTE,i=!0,a=1/127;break;case e.VertexElementFormat.NormalizedUByte4:r=4,n=e.DataType.UNSIGNED_BYTE,i=!0,a=1/255;break;case e.VertexElementFormat.Short2:r=2,n=e.DataType.SHORT;break;case e.VertexElementFormat.UShort2:r=2,n=e.DataType.UNSIGNED_SHORT;break;case e.VertexElementFormat.NormalizedShort2:r=2,n=e.DataType.SHORT,i=!0,a=1/32767;break;case e.VertexElementFormat.NormalizedUShort2:r=2,n=e.DataType.UNSIGNED_SHORT,i=!0,a=1/65535;break;case e.VertexElementFormat.Short4:r=4,n=e.DataType.SHORT;break;case e.VertexElementFormat.UShort4:r=4,n=e.DataType.UNSIGNED_SHORT;break;case e.VertexElementFormat.NormalizedShort4:r=4,n=e.DataType.SHORT,i=!0,a=1/32767;break;case e.VertexElementFormat.NormalizedUShort4:r=4,n=e.DataType.UNSIGNED_SHORT,i=!0,a=1/65535}return{size:r,type:n,normalized:i,normalizedScaleFactor:a}},tw),ux=(cl(tb=function(e,t,r,n,a){void 0===a&&(a=0),this._attributeName=e,this._offset=t,this._format=r,this._bindingIndex=n,this._formatMetaInfo=uy._getElementInfo(this.format),this._instanceStepRate=Math.floor(a)},[{key:"attribute",get:function(){return this._attributeName}},{key:"offset",get:function(){return this._offset},set:function(e){this._offset=e}},{key:"format",get:function(){return this._format}},{key:"bindingIndex",get:function(){return this._bindingIndex},set:function(e){this._bindingIndex=e}},{key:"instanceStepRate",get:function(){return this._instanceStepRate}},{key:"semantic",get:function(){return this.attribute}}]),tb);e.BufferUsage=void 0,(tP=e.BufferUsage||(e.BufferUsage={}))[tP.Static=0]="Static",tP[tP.Dynamic=1]="Dynamic",tP[tP.Stream=2]="Stream",e.SetDataOptions=void 0,(tF=e.SetDataOptions||(e.SetDataOptions={}))[tF.None=0]="None",tF[tF.Discard=1]="Discard";var uS=(cu(tL=function(t,r,n,a,i){if(void 0===a&&(a=e.BufferUsage.Static),void 0===i&&(i=!1),(o=cT.call(this,t)||this)._dataUpdateManager=new cZ,o._engine=t,o._type=r,o._bufferUsage=a,o._readable=i,"number"==typeof n)o._byteLength=n,o._platformBuffer=t._hardwareRenderer.createPlatformBuffer(r,n,a),i&&(o._data=new Uint8Array(n));else{var o,s=n.byteLength;if(o._byteLength=s,o._platformBuffer=t._hardwareRenderer.createPlatformBuffer(r,s,a,n),i){var l=(n.constructor===ArrayBuffer?n:n.buffer).slice(0,s);o._data=new Uint8Array(l)}}return o},cT),(tD=tL.prototype).bind=function(){this._platformBuffer.bind()},tD.setData=function(t,r,n,a,i){if(void 0===r&&(r=0),void 0===n&&(n=0),void 0===i&&(i=e.SetDataOptions.None),this._platformBuffer.setData(this._byteLength,t,r,n,a,i),this._readable){var o=t.constructor===ArrayBuffer?t:t.buffer;if(this._data.buffer!==o){var s=t.BYTES_PER_ELEMENT||1,l=a?s*a:t.byteLength,c=void 0!==t.byteOffset?t.byteOffset+n*s:n,u=new Uint8Array(o,c,l);this._data.set(u,r)}}this._isContentLost=!1,this._dataUpdateManager.dispatch()},tD.getData=function(e,t,r,n){void 0===t&&(t=0),void 0===r&&(r=0),this._platformBuffer.getData(e,t,r,n)},tD.markAsUnreadable=function(){this._data=null,this._readable=!1},tD._rebuild=function(){var e=this._engine._hardwareRenderer.createPlatformBuffer(this._type,this._byteLength,this._bufferUsage);this._platformBuffer=e},tD._onDestroy=function(){cT.prototype._onDestroy.call(this),this._platformBuffer.destroy()},cl(tL,[{key:"type",get:function(){return this._type}},{key:"byteLength",get:function(){return this._byteLength}},{key:"bufferUsage",get:function(){return this._bufferUsage}},{key:"readable",get:function(){return this._readable}},{key:"data",get:function(){if(this._readable)return this._data;throw"Buffer is not readable."}}]),tL);e.BufferBindFlag=void 0,(tB=e.BufferBindFlag||(e.BufferBindFlag={}))[tB.VertexBuffer=0]="VertexBuffer",tB[tB.IndexBuffer=1]="IndexBuffer",e.MeshTopology=void 0,(tI=e.MeshTopology||(e.MeshTopology={}))[tI.Points=0]="Points",tI[tI.Lines=1]="Lines",tI[tI.LineLoop=2]="LineLoop",tI[tI.LineStrip=3]="LineStrip",tI[tI.Triangles=4]="Triangles",tI[tI.TriangleStrip=5]="TriangleStrip",tI[tI.TriangleFan=6]="TriangleFan";var uC=(cl(tV=function(e,t){this._buffer=e,this._format=t},[{key:"buffer",get:function(){return this._buffer}},{key:"format",get:function(){return this._format}}]),tV),uT=((tO=function(t,r,n){void 0===t&&(t=0),void 0===r&&(r=0),void 0===n&&(n=e.MeshTopology.Triangles),this.start=t,this.count=r,this.topology=n}).prototype.dispose=function(){},tO),uA=(cu(tN=function(e){var t;return(t=cT.call(this,e)||this).enableVAO=!0,t.instanceCount=0,t.vertexBufferBindings=[],t._vertexElementMap={},t._bufferStructChanged=!1,t._vertexElements=[],t._platformPrimitive=e._hardwareRenderer.createPlatformPrimitive(co(t)),t},cT),(tz=tN.prototype).addVertexElement=function(e){var t=this._vertexElementMap,r=this._vertexElements,n=e.attribute,a=t[n];a&&(console.warn("VertexElement "+n+" already exists."),r.splice(r.indexOf(a),1)),t[n]=e,r.push(e),this._bufferStructChanged=!0},tz.removeVertexElement=function(e){var t=this._vertexElements,r=t[e];t.splice(e,1),delete this._vertexElementMap[r.attribute],this._bufferStructChanged=!0},tz.clearVertexElements=function(){this._vertexElements.length=0;var e=this._vertexElementMap;for(var t in e)delete e[t];this._bufferStructChanged=!0},tz.setVertexElement=function(e,t){var r=this._vertexElementMap,n=this._vertexElements,a=n[e];a&&delete r[a.attribute],r[t.attribute]=t,n[e]=t,this._bufferStructChanged=!0},tz.setVertexElementsLength=function(e){for(var t=this._vertexElementMap,r=this._vertexElements,n=e,a=r.length;n<a;n++){var i=r[n];delete t[i.attribute]}r.length=e},tz.setVertexBufferBinding=function(e,t){var r,n=this._getReferCount(),a=this.vertexBufferBindings;n>0&&(null==(r=a[e])||r.buffer._addReferCount(-n),null==t||t.buffer._addReferCount(n)),a[e]=t,this._bufferStructChanged=!0},tz.setVertexBufferBindings=function(e,t){void 0===t&&(t=0);var r=this.vertexBufferBindings,n=e.length,a=t+n;r.length<a&&(r.length=a);for(var i=0;i<n;i++)this.setVertexBufferBinding(t+i,e[i])},tz.setIndexBufferBinding=function(e){var t=this.indexBufferBinding,r=this._getReferCount();t!==e&&(this._indexBufferBinding=e,r>0&&(null==t||t.buffer._addReferCount(-r)),e?(r>0&&e.buffer._addReferCount(r),this._glIndexType=uy._getGLIndexType(e.format),this._glIndexByteCount=uy._getGLIndexByteCount(e.format)):this._glIndexType=void 0,this._bufferStructChanged=(null==t?void 0:t.buffer)!==(null==e?void 0:e.buffer))},tz.draw=function(e,t){this._platformPrimitive.draw(e,t),this._bufferStructChanged=!1},tz._addReferCount=function(e){cT.prototype._addReferCount.call(this,e);for(var t,r,n=this.vertexBufferBindings,a=0,i=n.length;a<i;a++)null==(r=n[a])||r.buffer._addReferCount(e);null==(t=this.indexBufferBinding)||t._buffer._addReferCount(e)},tz._rebuild=function(){this._engine._hardwareRenderer.createPlatformPrimitive(this),this._isContentLost=!1},tz._onDestroy=function(){this._platformPrimitive.destroy(),this._vertexElementMap=null},cl(tN,[{key:"vertexElements",get:function(){return this._vertexElements}},{key:"indexBufferBinding",get:function(){return this._indexBufferBinding}}]),tN),uE=(cu(tU=function(e,t){(r=cS.call(this,e)||this)._updateFlagManager=new cZ,r._bounds=new l2,r._subMeshes=[],r.name=t,r._primitive=new uA(e),r._onBoundsChanged=r._onBoundsChanged.bind(co(r));var r,n=r._bounds;return n.min._onValueChanged=r._onBoundsChanged,n.max._onValueChanged=r._onBoundsChanged,r},cS),(tk=tU.prototype).addSubMesh=function(t,r,n){return void 0===n&&(n=e.MeshTopology.Triangles),"number"==typeof t&&(t=new uT(t,r,n)),this._subMeshes.push(t),t},tk.removeSubMesh=function(e){var t=this._subMeshes,r=t.indexOf(e);-1!==r&&t.splice(r,1)},tk.clearSubMesh=function(){this._subMeshes.length=0},tk._clearVertexElements=function(){this._primitive.clearVertexElements(),this._updateFlagManager.dispatch(2)},tk._addVertexElement=function(e){this._primitive.addVertexElement(e),this._updateFlagManager.dispatch(2)},tk._removeVertexElement=function(e){this._primitive.removeVertexElement(e),this._updateFlagManager.dispatch(2)},tk._setVertexElement=function(e,t){this._primitive.setVertexElement(e,t),this._updateFlagManager.dispatch(2)},tk._setVertexElementsLength=function(e){this._primitive.setVertexElementsLength(e)},tk._setVertexBufferBinding=function(e,t){this._primitive.setVertexBufferBinding(e,t)},tk._addReferCount=function(e){cS.prototype._addReferCount.call(this,e),this._primitive._addReferCount(e)},tk._onDestroy=function(){cS.prototype._onDestroy.call(this),this._primitive.destroy()},tk._setVertexElements=function(e){this._clearVertexElements();for(var t=0,r=e.length;t<r;t++)this._addVertexElement(e[t])},tk._setIndexBufferBinding=function(e){this._primitive.setIndexBufferBinding(e)},tk._onBoundsChanged=function(){this._updateFlagManager.dispatch(1)},cl(tU,[{key:"bounds",get:function(){return this._bounds},set:function(e){this._bounds!==e&&this._bounds.copyFrom(e)}},{key:"subMesh",get:function(){return this._subMeshes[0]||null}},{key:"subMeshes",get:function(){return this._subMeshes}}]),tU);(tG=lg||(lg={}))[tG.Bounds=1]="Bounds",tG[tG.VertexElements=2]="VertexElements";var uR=(cl(tH=function(e,t){this._buffer=e,this._stride=t},[{key:"buffer",get:function(){return this._buffer}},{key:"stride",get:function(){return this._stride}}]),tH),uM=((tW=function(e,t,r,n){if(void 0===r&&(r=null),void 0===n&&(n=null),this._dataChangeManager=new cZ,this._dirty=7,r&&r.length!==t.length)throw"deltaNormals length must same with deltaPositions length.";if(n&&n.length!==t.length)throw"deltaTangents length must same with deltaPositions length.";this.weight=e,this._deltaPositions=t,this._deltaNormals=r,this._deltaTangents=n}).prototype._releaseData=function(){this._deltaPositions=null,this._deltaNormals=null,this._deltaTangents=null},cl(tW,[{key:"deltaPositions",get:function(){return this._deltaPositions},set:function(e){this._deltaPositions=e,this._dirty|=1,this._dataChangeManager.dispatch(this._dirty,this)}},{key:"deltaNormals",get:function(){return this._deltaNormals},set:function(e){this._deltaNormals=e,this._dirty|=2,this._dataChangeManager.dispatch(this._dirty,this)}},{key:"deltaTangents",get:function(){return this._deltaTangents},set:function(e){this._deltaTangents=e,this._dirty|=4,this._dataChangeManager.dispatch(this._dirty,this)}}]),tW);(tX=lv||(lv={}))[tX.Position=1]="Position",tX[tX.Normal=2]="Normal",tX[tX.Tangent=4]="Tangent",tX[tX.All=7]="All";var uw=((tj=(tK=function(e){this._useBlendShapeNormal=!0,this._useBlendShapeTangent=!0,this._layoutChangeManager=new cZ,this._dataChangeManager=new cZ,this._frames=[],this.name=e,this._frameDataChangeListener=this._frameDataChangeListener.bind(this)}).prototype).addFrame=function(e,t,r,n){if("number"==typeof e){var a=new uM(e,t,r,n);return this._addFrame(a),a}this._addFrame(e)},tj.clearFrames=function(){for(var e=this._frames,t=0,r=e.length;t<r;t++)e[t]._dataChangeManager.removeListener(this._frameDataChangeListener);e.length=0,this._updateUseNormalAndTangent(!0,!0),this._dataChangeManager.dispatch()},tj._releaseData=function(){for(var e=this._frames,t=0,r=e.length;t<r;t++)e[t]._releaseData()},tj._addFrame=function(e){var t=this._frames,r=t.length;if(r>0&&e.deltaPositions.length!==t[r-1].deltaPositions.length)throw"Frame's deltaPositions length must same with before frame deltaPositions length.";this._frames.push(e),this._frameDataChangeListener(lv.All,e),e._dataChangeManager.addListener(this._frameDataChangeListener)},tj._updateUseNormalAndTangent=function(e,t){var r=this._useBlendShapeNormal&&e,n=this._useBlendShapeTangent&&t;(this._useBlendShapeNormal!==r||this._useBlendShapeTangent!==n)&&(this._useBlendShapeNormal=r,this._useBlendShapeTangent=n,this._layoutChangeManager.dispatch(0,this))},tj._frameDataChangeListener=function(e,t){this._updateUseNormalAndTangent(!!t.deltaNormals,!!t.deltaTangents),this._dataChangeManager.dispatch()},cl(tK,[{key:"frames",get:function(){return this._frames}}]),tK),ub=(cu(tY=function(){return uE.apply(this,arguments)},uE),(tq=tY.prototype).setVertexElements=function(e){this._setVertexElements(e)},tq.setVertexBufferBinding=function(e,t,r){void 0===t&&(t=0),void 0===r&&(r=0);var n=e,a=void 0!==n.buffer;a||(n=new uR(e,t));var i=this._primitive.vertexBufferBindings;i.length<=r&&(i.length=r+1),this._setVertexBufferBinding(a?t:r,n)},tq.setVertexBufferBindings=function(e,t){void 0===t&&(t=0);var r=this._primitive.vertexBufferBindings,n=e.length,a=t+n;r.length<a&&(r.length=a);for(var i=0;i<n;i++)this._setVertexBufferBinding(t+i,e[i])},tq.setIndexBufferBinding=function(e,t){var r=e;r&&(void 0!==r.buffer||(r=new uC(e,t))),this._setIndexBufferBinding(r)},cl(tY,[{key:"instanceCount",get:function(){return this._primitive.instanceCount},set:function(e){this._primitive.instanceCount=e}},{key:"vertexBufferBindings",get:function(){return this._primitive.vertexBufferBindings}},{key:"indexBufferBinding",get:function(){return this._primitive.indexBufferBinding}},{key:"vertexElements",get:function(){return this._primitive.vertexElements}}]),tY),uP=(tQ=e.Renderer,cu(tZ=function(e){var t;return(t=tQ.call(this,e)||this)._enableVertexColor=!1,t._onMeshChanged=t._onMeshChanged.bind(co(t)),t},tQ),(tJ=tZ.prototype)._onDestroy=function(){tQ.prototype._onDestroy.call(this);var e=this._mesh;e&&(e.destroyed||e._addReferCount(-1),e._updateFlagManager.removeListener(this._onMeshChanged),this._mesh=null)},tJ._cloneTo=function(e,t,r){tQ.prototype._cloneTo.call(this,e,t,r),e.mesh=this._mesh},tJ._prepareRender=function(e){if(!this._mesh){cb.error("mesh is null.");return}tQ.prototype._prepareRender.call(this,e)},tJ._updateBounds=function(e){var t=this._mesh;if(t){var r=t.bounds,n=this._entity.transform.worldMatrix;l2.transform(r,n,e)}else e.min.set(0,0,0),e.max.set(0,0,0)},tJ._render=function(e){var t=this._mesh;if(2&this._dirtyUpdateFlag){var r=this.shaderData,n=t._primitive.vertexElements;r.disableMacro(tZ._uvMacro),r.disableMacro(tZ._uv1Macro),r.disableMacro(tZ._normalMacro),r.disableMacro(tZ._tangentMacro),r.disableMacro(tZ._enableVertexColorMacro);for(var a=0,i=n.length;a<i;a++)switch(n[a].attribute){case"TEXCOORD_0":r.enableMacro(tZ._uvMacro);break;case"TEXCOORD_1":r.enableMacro(tZ._uv1Macro);break;case"NORMAL":r.enableMacro(tZ._normalMacro);break;case"TANGENT":r.enableMacro(tZ._tangentMacro);break;case"COLOR_0":this._enableVertexColor&&r.enableMacro(tZ._enableVertexColorMacro)}this._dirtyUpdateFlag&=-3}for(var o=this._materials,s=t.subMeshes,l=e.camera._renderPipeline,c=this._engine._renderDataPool,u=0,d=s.length;u<d;u++){var h=o[u];if(h){var _=c.getFromPool();_.setX(this,h,t._primitive,s[u]),l.pushRenderData(e,_)}}},tJ._setMesh=function(e){var t=this._mesh;t&&(t._addReferCount(-1),t._updateFlagManager.removeListener(this._onMeshChanged)),e&&(e._addReferCount(1),e._updateFlagManager.addListener(this._onMeshChanged),this._dirtyUpdateFlag|=3),this._mesh=e},tJ._onMeshChanged=function(e){e&lg.Bounds&&(this._dirtyUpdateFlag|=lf.WorldVolume),e&lg.VertexElements&&(this._dirtyUpdateFlag|=2)},cl(tZ,[{key:"mesh",get:function(){return this._mesh},set:function(e){this._mesh!==e&&this._setMesh(e)}},{key:"enableVertexColor",get:function(){return this._enableVertexColor},set:function(e){e!==this._enableVertexColor&&(this._dirtyUpdateFlag|=2,this._enableVertexColor=e)}}]),tZ);uP._uvMacro=c2.getByName("RENDERER_HAS_UV"),uP._uv1Macro=c2.getByName("RENDERER_HAS_UV1"),uP._normalMacro=c2.getByName("RENDERER_HAS_NORMAL"),uP._tangentMacro=c2.getByName("RENDERER_HAS_TANGENT"),uP._enableVertexColorMacro=c2.getByName("RENDERER_ENABLE_VERTEXCOLOR"),c_([cp],uP.prototype,"_mesh",void 0),c_([cp],uP.prototype,"_onMeshChanged",null),(t$=ly||(ly={}))[t$.VertexElementMacro=2]="VertexElementMacro",t$[t$.All=3]="All";var uF=((t1=(t0=function(e,t){this._blendShapeCount=0,this._blendShapes=[],this._subDataDirtyFlags=[],this._vertexBuffers=[],this._uniformOccupiesCount=0,this._bufferBindingOffset=-1,this._vertexElementOffset=0,this._useBlendNormal=!1,this._useBlendTangent=!1,this._vertexElementCount=0,this._storeInVertexBufferInfo=[],this._maxCountSingleVertexBuffer=0,this._lastHostCreatedInfo=new ct,this._canUseTextureStoreData=!0,this._dataTextureInfo=new l0,this._engine=e,this._modelMesh=t,this._canUseTextureStoreData=this._engine._hardwareRenderer.capability.canUseFloatTextureBlendShape,this._updateLayoutChange=this._updateLayoutChange.bind(this)}).prototype)._addBlendShape=function(e){this._blendShapes.push(e),this._blendShapeCount++,e._layoutChangeManager.addListener(this._updateLayoutChange),this._updateLayoutChange(0,e),this._subDataDirtyFlags.push(e._dataChangeManager.createFlag(cQ))},t1._clearBlendShapes=function(){for(var e=this._blendShapes,t=0,r=e.length;t<r;t++)e[t]._layoutChangeManager.removeListener(this._updateLayoutChange);this._useBlendNormal=!1,this._useBlendTangent=!1,this._vertexElementCount=0,this._blendShapes.length=0,this._blendShapeCount=0;for(var n=this._subDataDirtyFlags,a=0,i=n.length;a<i;a++)n[a].destroy();n.length=0},t1._updateShaderData=function(e,t){var r=this._blendShapeCount;if(r>0){if(e.enableMacro(t0._blendShapeMacro),this._useTextureMode())e.enableMacro(t0._blendShapeTextureMacro),e.setTexture(t0._blendShapeTextureProperty,this._vertexTexture),e.setVector3(t0._blendShapeTextureInfoProperty,this._dataTextureInfo),e.setFloatArray(t0._blendShapeWeightsProperty,t.blendShapeWeights),e.enableMacro("RENDERER_BLENDSHAPE_COUNT",r.toString()),this._uniformOccupiesCount=r+1;else{var n=this._getVertexBufferModeSupportCount();if(r>n){var a=t._condensedBlendShapeWeights;a||(a=new Float32Array(n),t._condensedBlendShapeWeights=a),this._filterCondensedBlendShapeWeights(t.blendShapeWeights,a),e.setFloatArray(t0._blendShapeWeightsProperty,a),this._modelMesh._primitive.enableVAO=!1,r=n}else e.setFloatArray(t0._blendShapeWeightsProperty,t.blendShapeWeights),this._modelMesh._primitive.enableVAO=!0;e.disableMacro(t0._blendShapeTextureMacro),e.disableMacro("RENDERER_BLENDSHAPE_COUNT"),this._uniformOccupiesCount=r}this._useBlendNormal?e.enableMacro(t0._blendShapeNormalMacro):e.disableMacro(t0._blendShapeNormalMacro),this._useBlendTangent?e.enableMacro(t0._blendShapeTangentMacro):e.disableMacro(t0._blendShapeTangentMacro)}else e.disableMacro(t0._blendShapeMacro),e.disableMacro("RENDERER_BLENDSHAPE_COUNT")},t1._useTextureMode=function(){return!!this._canUseTextureStoreData&&this._blendShapeCount>this._getVertexBufferModeSupportCount()},t1._isCreateHost=function(e){var t=this._lastHostCreatedInfo;return t.x!==this._blendShapeCount||!!t.y!==this._useBlendNormal||!!t.z!==this._useBlendTangent||t.w!==e},t1._vertexElementsNeedUpdate=function(){var e=this._getVertexBufferModeSupportCount(),t=this._lastHostCreatedInfo;return Math.min(t.x,e)!==Math.min(this._blendShapeCount,e)||!!t.y!==this._useBlendNormal||!!t.z!==this._useBlendTangent},t1._needUpdateData=function(){for(var e=this._subDataDirtyFlags,t=0,r=e.length;t<r;t++)if(e[t].flag)return!0;return!1},t1._updateVertexBufferIndex=function(){if(-1===this._bufferBindingOffset){for(var e=this._modelMesh,t=e._internalVertexBufferIndex,r=e._primitive.vertexBufferBindings,n=0,a=Math.max(r.length,t+1);n<a&&(r[n]||n===t);n++);this._bufferBindingOffset=n}},t1._addVertexElements=function(t){this._updateVertexBufferIndex();for(var r=this._vertexElementOffset,n=this._bufferBindingOffset,a=0,i=0,o=Math.min(this._blendShapeCount,this._getVertexBufferModeSupportCount());i<o;i++)t._setVertexElement(r++,new ux("POSITION_BS"+i,a,e.VertexElementFormat.Vector3,n)),a+=12,this._useBlendNormal&&(t._setVertexElement(r++,new ux("NORMAL_BS"+i,a,e.VertexElementFormat.Vector3,n)),a+=12),this._useBlendTangent&&(t._setVertexElement(r++,new ux("TANGENT_BS"+i,a,e.VertexElementFormat.Vector3,n)),a+=12);return r},t1._update=function(e){var t=this._modelMesh.vertexCount,r=this._useTextureMode(),n=this._isCreateHost(t);n&&(r?this._createTextureArray(t):this._createVertexBuffers(t,e),this._lastHostCreatedInfo.set(this._blendShapeCount,+this._useBlendNormal,+this._useBlendTangent,t)),this._needUpdateData()&&(r?this._updateTextureArray(t,n):this._updateVertexBuffers(t,n))},t1._releaseMemoryCache=function(){for(var e=this._blendShapes,t=0,r=e.length;t<r;t++)e[t]._releaseData();this._vertices=null},t1._createVertexBuffers=function(t,r){var n=this._engine,a=this._modelMesh,i=this._blendShapeCount,o=this._vertexBuffers,s=3*this._vertexElementCount,l=4*s,c=Math.floor(255/l),u=Math.ceil(i/c),d=s*t*Math.min(c,i);o.length=u,this._vertices=new Float32Array(d),this._maxCountSingleVertexBuffer=c,this._storeInVertexBufferInfo.length=i;for(var h=this._bufferBindingOffset,_=0;_<u;_++){var f=u-1,p=(_===f?i-f*c:c)*l,m=p*t,g=r?e.BufferUsage.Static:e.BufferUsage.Dynamic,v=new uS(n,e.BufferBindFlag.VertexBuffer,m,g);a._setVertexBufferBinding(h+_,new uR(v,p)),o[_]=v}},t1._createTextureArray=function(t){var r=this._engine._hardwareRenderer.capability.maxTextureSize,n=this._vertexElementCount,a=n*t,i=1;a>r&&(i=Math.ceil(a/r),a=r);var o=this._vertexTexture,s=this._blendShapes.length;o&&o.destroy(),(o=new cD(this._engine,a,i,s,e.TextureFormat.R32G32B32A32,!1)).filterMode=e.TextureFilterMode.Point,this._vertices=new Float32Array(s*a*i*4),this._vertexTexture=o,this._dataTextureInfo.set(n,a,i)},t1._updateVertexBuffers=function(e,t){for(var r=this._blendShapes,n=this._maxCountSingleVertexBuffer,a=this._vertices,i=this._vertexBuffers,o=this._storeInVertexBufferInfo,s=this._subDataDirtyFlags,l=3*this._vertexElementCount,c=4*l,u=this._bufferBindingOffset,d=0,h=r.length;d<h;d++){var _=s[d];if(t||_.flag){var f=r[d].frames,p=f.length,m=f[p-1];if(p>0&&m.deltaPositions.length!==e)throw"BlendShape frame deltaPositions length must same with mesh vertexCount.";var g=Math.floor(d/n),v=d%n,y=i[g],x=y.byteLength/(4*e),S=v*l,C=o[d];C||(o[d]=C=new ce),C.set(u+g,v*c);for(var T=m.deltaPositions,A=0;A<e;A++){var E=S+x*A,R=T[A];R&&(a[E]=R.x,a[E+1]=R.y,a[E+2]=R.z)}if(S+=3,this._useBlendNormal){var M=m.deltaNormals;if(M)for(var w=0;w<e;w++){var b=S+x*w,P=M[w];P&&(a[b]=P.x,a[b+1]=P.y,a[b+2]=P.z)}S+=3}if(this._useBlendTangent){var F=m.deltaTangents;if(F)for(var L=0;L<e;L++){var D=S+x*L,B=F[L];B&&(a[D]=B.x,a[D+1]=B.y,a[D+2]=B.z)}S+=3}(v===n-1||d===h-1)&&y.setData(a,0,0,y.byteLength/4),_.flag=!1}}},t1._updateTextureArray=function(e,t){for(var r=this._blendShapes,n=this._vertexTexture,a=this._vertices,i=this._subDataDirtyFlags,o=0,s=r.length;o<s;o++){var l=i[o],c=n.width*n.height*4;if(t||l.flag){var u=r[o].frames,d=u.length,h=u[d-1];if(d>0&&h.deltaPositions.length!==e)throw"BlendShape frame deltaPositions length must same with mesh vertexCount.";for(var _=h.deltaPositions,f=h.deltaNormals,p=h.deltaTangents,m=o*c,g=0;g<e;g++){var v=_[g];if(a[m]=v.x,a[m+1]=v.y,a[m+2]=v.z,m+=4,f){var y=f[g];a[m]=y.x,a[m+1]=y.y,a[m+2]=y.z,m+=4}if(p){var x=p[g];a[m]=x.x,a[m+1]=x.y,a[m+2]=x.z,m+=4}}l.flag=!1}}n.setPixelBuffer(0,a)},t1._updateLayoutChange=function(e,t){var r=this._blendShapeCount>1,n=1,a=t._useBlendShapeNormal,i=t._useBlendShapeTangent;r&&(a&&(a=this._useBlendNormal),i&&(i=this._useBlendTangent)),a&&n++,i&&n++,this._useBlendNormal=a,this._useBlendTangent=i,this._vertexElementCount=n},t1._attributeModeUpdateVertexElement=function(e,t,r,n){var a=this._vertexElementOffset+this._vertexElementCount*n,i=t[r],o=i.x,s=i.y,l=e[a];if(l.bindingIndex=o,l.offset=s,this._useBlendNormal){var c=e[++a];s+=12,c.bindingIndex=o,c.offset=s}if(this._useBlendTangent){var u=e[++a];s+=12,u.bindingIndex=o,u.offset=s}},t1._getVertexBufferModeSupportCount=function(){return this._useBlendNormal&&this._useBlendTangent?2:this._useBlendNormal||this._useBlendTangent?4:8},t1._filterCondensedBlendShapeWeights=function(e,t){for(var r,n=t.length,a=this._modelMesh._primitive.vertexElements,i=this._storeInVertexBufferInfo,o=Number.POSITIVE_INFINITY,s=0,l=Math.min(e.length,this._blendShapeCount);s<l;s++){var c=e[s];if(s<n)this._attributeModeUpdateVertexElement(a,i,s,s),t[s]=c,c<o&&(o=c,r=s);else if(c>o){this._attributeModeUpdateVertexElement(a,i,s,r),t[r]=c,o=Number.POSITIVE_INFINITY;for(var u=0;u<n;u++){var d=t[u];d<o&&(o=d,r=u)}}}},t0);uF._blendShapeMacro=c2.getByName("RENDERER_HAS_BLENDSHAPE"),uF._blendShapeTextureMacro=c2.getByName("RENDERER_BLENDSHAPE_USE_TEXTURE"),uF._blendShapeNormalMacro=c2.getByName("RENDERER_BLENDSHAPE_HAS_NORMAL"),uF._blendShapeTangentMacro=c2.getByName("RENDERER_BLENDSHAPE_HAS_TANGENT"),uF._blendShapeWeightsProperty=cU.getByName("renderer_BlendShapeWeights"),uF._blendShapeTextureProperty=cU.getByName("renderer_BlendShapeTexture"),uF._blendShapeTextureInfoProperty=cU.getByName("renderer_BlendShapeTextureInfo"),e.VertexAttribute=void 0,(t2=e.VertexAttribute||(e.VertexAttribute={})).Position="POSITION",t2.Normal="NORMAL",t2.Color="COLOR_0",t2.Tangent="TANGENT",t2.BoneWeight="WEIGHTS_0",t2.BoneIndex="JOINTS_0",t2.UV="TEXCOORD_0",t2.UV1="TEXCOORD_1",t2.UV2="TEXCOORD_2",t2.UV3="TEXCOORD_3",t2.UV4="TEXCOORD_4",t2.UV5="TEXCOORD_5",t2.UV6="TEXCOORD_6",t2.UV7="TEXCOORD_7";var uL=(cu(t3=function(e,t){var r;return(r=uE.call(this,e)||this)._internalVertexBufferIndex=-1,r._vertexCount=0,r._vertexCountDirty=!1,r._dataVersionCounter=0,r._positions=null,r._normals=null,r._colors=null,r._tangents=null,r._uv=null,r._uv1=null,r._uv2=null,r._uv3=null,r._uv4=null,r._uv5=null,r._uv6=null,r._uv7=null,r._boneWeights=null,r._boneIndices=null,r._advancedElementUpdateFlag=0,r._advancedDataUpdateFlag=0,r._advancedVertexDataVersions=Array(14),r._advancedDataSyncToBuffer=!1,r._internalVertexBufferStride=0,r._internalVertexBufferCreatedInfo=new l0(0,0,-1),r._internalVertexElementsOffset=0,r._internalVertexElementsFlags=0,r._vertexBufferInfos=[],r._indices=null,r._indicesFormat=null,r._indicesChangeFlag=!1,r._accessible=!0,r.name=t,r._blendShapeManager=new uF(e,co(r)),r},uE),(t4=t3.prototype).setPositions=function(e){var t;(this._positions||e)&&(this._updateAdvancedVertexDataMarks(1,0),this._positions=e,this._vertexCount=null!=(t=null==e?void 0:e.length)?t:0,this._vertexCountDirty=!1)},t4.getPositions=function(){var t=this._getVertexElementData(this._positions,e.VertexAttribute.Position,0,this._readVector3VertexData);return this._positions=t,t},t4.setNormals=function(e){this._beforeSetAdvancedVertexData(e,2,1),this._normals=e},t4.getNormals=function(){var t=this._getVertexElementData(this._normals,e.VertexAttribute.Normal,1,this._readVector3VertexData);return this._normals=t,t},t4.setColors=function(e){this._beforeSetAdvancedVertexData(e,4,2),this._colors=e},t4.getColors=function(){var t=this._getVertexElementData(this._colors,e.VertexAttribute.Color,2,this._readColorVertexData);return this._colors=t,t},t4.setBoneWeights=function(e){this._beforeSetAdvancedVertexData(e,16,4),this._boneWeights=e},t4.getBoneWeights=function(){var t=this._getVertexElementData(this._boneWeights,e.VertexAttribute.BoneWeight,4,this._readVector4VertexData);return this._boneWeights=t,t},t4.setBoneIndices=function(e){this._beforeSetAdvancedVertexData(e,32,5),this._boneIndices=e},t4.getBoneIndices=function(){var t=this._getVertexElementData(this._boneIndices,e.VertexAttribute.BoneIndex,5,this._readVector4VertexData);return this._boneIndices=t,t},t4.setTangents=function(e){this._beforeSetAdvancedVertexData(e,8,3),this._tangents=e},t4.getTangents=function(){var t=this._getVertexElementData(this._tangents,e.VertexAttribute.Tangent,3,this._readVector4VertexData);return this._tangents=t,t},t4.setUVs=function(e,t){switch(t=null!=t?t:0){case 0:this._beforeSetAdvancedVertexData(e,64,6),this._uv=e;break;case 1:this._beforeSetAdvancedVertexData(e,128,7),this._uv1=e;break;case 2:this._beforeSetAdvancedVertexData(e,256,8),this._uv2=e;break;case 3:this._beforeSetAdvancedVertexData(e,512,9),this._uv3=e;break;case 4:this._beforeSetAdvancedVertexData(e,1024,10),this._uv4=e;break;case 5:this._beforeSetAdvancedVertexData(e,2048,11),this._uv5=e;break;case 6:this._beforeSetAdvancedVertexData(e,4096,12),this._uv6=e;break;case 7:this._beforeSetAdvancedVertexData(e,8192,13),this._uv7=e;break;default:throw"The index of channel needs to be in range [0 - 7]."}},t4.getUVs=function(t){switch(t=null!=t?t:0){case 0:var r=this._getVertexElementData(this._uv,e.VertexAttribute.UV,6,this._readVector2VertexData);return this._uv=r,r;case 1:var n=this._getVertexElementData(this._uv1,e.VertexAttribute.UV1,7,this._readVector2VertexData);return this._uv1=n,n;case 2:var a=this._getVertexElementData(this._uv2,e.VertexAttribute.UV2,8,this._readVector2VertexData);return this._uv2=a,a;case 3:var i=this._getVertexElementData(this._uv3,e.VertexAttribute.UV3,9,this._readVector2VertexData);return this._uv3=i,i;case 4:var o=this._getVertexElementData(this._uv4,e.VertexAttribute.UV4,10,this._readVector2VertexData);return this._uv4=o,o;case 5:var s=this._getVertexElementData(this._uv5,e.VertexAttribute.UV5,11,this._readVector2VertexData);return this._uv5=s,s;case 6:var l=this._getVertexElementData(this._uv6,e.VertexAttribute.UV6,12,this._readVector2VertexData);return this._uv6=l,l;case 7:var c=this._getVertexElementData(this._uv7,e.VertexAttribute.UV7,13,this._readVector2VertexData);return this._uv7=c,c}throw"The index of channel needs to be in range [0 - 7]."},t4.setIndices=function(t){this._indices!==t&&(this._indices=t,cf(t,Uint8Array)?this._indicesFormat=e.IndexFormat.UInt8:cf(t,Uint16Array)?this._indicesFormat=e.IndexFormat.UInt16:cf(t,Uint32Array)&&(this._indicesFormat=e.IndexFormat.UInt32)),this._indicesChangeFlag=!0},t4.getIndices=function(){if(!this._accessible)throw"Not allowed to access data while accessible is false.";return this._indices},t4.setVertexElements=function(t){this._clearVertexElements();for(var r,n=t.length,a=0;a<n;a++)this._addVertexElement(t[a]);var i=this._primitive._vertexElementMap;i[e.VertexAttribute.Position]||this.setPositions(null),i[e.VertexAttribute.Normal]||this.setNormals(null),i[e.VertexAttribute.Color]||this.setColors(null),i[e.VertexAttribute.BoneWeight]||this.setBoneWeights(null),i[e.VertexAttribute.BoneIndex]||this.setBoneIndices(null),i[e.VertexAttribute.Tangent]||this.setTangents(null),i[e.VertexAttribute.UV]||this.setUVs(null,0),i[e.VertexAttribute.UV1]||this.setUVs(null,1),i[e.VertexAttribute.UV2]||this.setUVs(null,2),i[e.VertexAttribute.UV3]||this.setUVs(null,3),i[e.VertexAttribute.UV4]||this.setUVs(null,4),i[e.VertexAttribute.UV5]||this.setUVs(null,5),i[e.VertexAttribute.UV6]||this.setUVs(null,6),i[e.VertexAttribute.UV7]||this.setUVs(null,7);var o=this._internalVertexBufferCreatedInfo.z;-1!==o&&(null==(r=this._primitive.vertexBufferBindings[o])||r.buffer.destroy(),this._setVertexBufferBinding(o,null),this._internalVertexBufferCreatedInfo.z=-1),this._internalVertexBufferStride=0,this._internalVertexElementsOffset=n,this._advancedElementUpdateFlag=0,this._vertexCountDirty=!0,this._blendShapeManager._bufferBindingOffset=-1,this._blendShapeManager._vertexElementOffset=n},t4.setVertexBufferBinding=function(e,t,r){void 0===t&&(t=0),void 0===r&&(r=0);var n=e,a=void 0!==n.buffer;a||(n=new uR(e,t));var i=a?t:r,o=this._primitive.vertexBufferBindings,s=this._vertexBufferInfos,l=i+1;o.length<l&&(o.length=l,s.length=l),this._setVertexBufferBinding(i,n),i===this._internalVertexBufferIndex&&(this._internalVertexBufferIndex=-1),i===this._blendShapeManager._bufferBindingOffset&&(this._blendShapeManager._bufferBindingOffset=-1),this._vertexCountDirty=!0},t4.setVertexBufferBindings=function(e,t){void 0===t&&(t=0);var r=e.length,n=this._primitive.vertexBufferBindings,a=this._vertexBufferInfos,i=t+r;n.length<i&&(n.length=i,a.length=i);for(var o=0;o<r;o++){var s=t+o;this._setVertexBufferBinding(s,e[o]),s===this._internalVertexBufferIndex&&(this._internalVertexBufferIndex=-1),s===this._blendShapeManager._bufferBindingOffset&&(this._blendShapeManager._bufferBindingOffset=-1)}this._vertexCountDirty=!0},t4.getVertexElement=function(e){return this._updateVertexElements(),this._primitive._vertexElementMap[e]},t4.addBlendShape=function(e){this._blendShapeManager._addBlendShape(e)},t4.clearBlendShapes=function(){this._blendShapeManager._clearBlendShapes()},t4.getBlendShapeName=function(e){return this._blendShapeManager._blendShapes[e].name},t4.uploadData=function(t){if(this._updateVertexElements(),this._advancedDataSyncToBuffer=!0,this._updateInternalVertexBuffer(t),65535&this._advancedDataUpdateFlag){this._updateAdvancedVertices();for(var r=this._vertexBufferInfos,n=this._primitive.vertexBufferBindings,a=0,i=n.length;a<i;a++){var o=r[a];if(null==o?void 0:o.uploadAdvancedData){var s,l=null==(s=n[a])?void 0:s.buffer;l.setData(l.data),o.uploadAdvancedData=!1}}}if(this._advancedDataSyncToBuffer=!1,this._indicesChangeFlag){var c=this._indices,u=null==(d=this._primitive.indexBufferBinding)?void 0:d._buffer;if(c){if(u&&c.byteLength==u.byteLength)u.setData(c),this._primitive.indexBufferBinding._format!==this._indicesFormat&&this._setIndexBufferBinding(new uC(u,this._indicesFormat));else{null==u||u.destroy();var d,h=new uS(this._engine,e.BufferBindFlag.IndexBuffer,c);this._setIndexBufferBinding(new uC(h,this._indicesFormat))}}else u&&(u.destroy(),this._setIndexBufferBinding(null));this._indicesChangeFlag=!1}var _=this._blendShapeManager;_._blendShapeCount>0&&_._update(t),t&&(this._accessible=!1,this._releaseCache(!1))},t4.calculateTangents=function(){var e=this.getPositions(),t=this.getNormals(),r=this.getUVs();if(!t||!r)throw"Set normal and uv before calculation.";for(var n=this._indices,a=this.vertexCount,i=t3._tempVec0,o=t3._tempVec1,s=t3._tempVec2,l=t3._tempVec3,c=t3._tempVec4,u=n?n.length/3:e.length/3,d=Array(a),h=Array(a),_=0;_<a;_++)d[_]=new ct,h[_]=new l0;for(var f=0;f<u;f++){var p=3*f,m=3*f+1,g=3*f+2;n&&(p=n[p],m=n[m],g=n[g]);var v=e[p],y=e[m],x=e[g],S=r[p],C=r[m],T=r[g];l0.subtract(y,v,i),l0.subtract(x,v,o);var A=C.x-S.x,E=T.x-S.x,R=C.y-S.y,M=T.y-S.y,w=1/(A*M-E*R);l0.scale(i,M*w,s),l0.scale(o,R*w,c),l0.subtract(s,c,s),l0.scale(o,A*w,l),l0.scale(i,E*w,c),l0.subtract(l,c,l);var b=d[p];b.set(b.x+s.x,b.y+s.y,b.z+s.z,1),(b=d[m]).set(b.x+s.x,b.y+s.y,b.z+s.z,1),(b=d[g]).set(b.x+s.x,b.y+s.y,b.z+s.z,1),h[p].add(l),h[m].add(l),h[g].add(l)}for(var P=0;P<a;P++){var F=t[P],L=h[P],D=d[P];s.set(D.x,D.y,D.z),l0.cross(s,L,c);var B=l0.dot(c,F)>0?1:-1;l0.scale(F,l0.dot(s,F),c),l0.subtract(s,c,s),s.normalize(),D.set(s.x,s.y,s.z,B)}this.setTangents(d)},t4._setVertexBufferBinding=function(e,t){var r=this,n=this._primitive.vertexBufferBindings,a=this._vertexBufferInfos,i=function(){r._advancedDataSyncToBuffer||(a[e].dataVersion=r._dataVersionCounter++)},o=n[e];o&&o.buffer._dataUpdateManager.removeListener(i),uE.prototype._setVertexBufferBinding.call(this,e,t),t?(t.buffer._dataUpdateManager.addListener(i),(a[e]||(a[e]=new uD)).reset(),i()):e+1==n.length&&n.length--},t4._getVertexTypedArray=function(t,r){switch(r){case e.DataType.BYTE:return new Int8Array(t);case e.DataType.UNSIGNED_BYTE:return new Uint8Array(t);case e.DataType.SHORT:return new Int16Array(t);case e.DataType.UNSIGNED_SHORT:return new Uint16Array(t);case e.DataType.FLOAT:return new Float32Array(t)}},t4._onDestroy=function(){uE.prototype._onDestroy.call(this),this._releaseCache(!0)},t4._getVertexElementData=function(e,t,r,n){var a,i=this._advancedVertexDataVersions,o=null!=(a=i[r])?a:-1,s=this._primitive._vertexElementMap[t],l=s?this._vertexBufferInfos[s.bindingIndex].dataVersion:-1;return o>=l?e:(i[r]=l,n.call(this,t))},t4._beforeSetAdvancedVertexData=function(e,t,r){if(e&&e.length!==this._vertexCount)throw"The array provided needs to be the same size as vertex count.";this._updateAdvancedVertexDataMarks(t,r)},t4._updateAdvancedVertexDataMarks=function(e,t){this._advancedElementUpdateFlag|=e,this._advancedDataUpdateFlag|=e,this._advancedVertexDataVersions[t]=this._dataVersionCounter++},t4._updateInternalVertexBuffer=function(t){var r=this._internalVertexBufferStride,n=this.vertexCount,a=this._internalVertexBufferCreatedInfo,i=r*n;if(a.x*a.y!==i){var o,s=a.z;-1!==s&&(null==(o=this._primitive.vertexBufferBindings[s])||o.buffer.destroy(),this._setVertexBufferBinding(s,null));var l=this._internalVertexBufferIndex,c=r*this.vertexCount>0;if(c){this._advancedDataUpdateFlag|=this._internalVertexElementsFlags;var u=t?e.BufferUsage.Static:e.BufferUsage.Dynamic,d=new uS(this._engine,e.BufferBindFlag.VertexBuffer,i,u,!0);this._setVertexBufferBinding(l,new uR(d,r))}a.set(r,n,c?l:-1)}},t4._readVector2VertexData=function(e){return this._readVertexData(e,function(e,t){return new ce(e[t],e[t+1])})},t4._readVector3VertexData=function(e){return this._readVertexData(e,function(e,t){return new l0(e[t],e[t+1],e[t+2])})},t4._readVector4VertexData=function(e){return this._readVertexData(e,function(e,t){return new ct(e[t],e[t+1],e[t+2],e[t+3])})},t4._readColorVertexData=function(e){return this._readVertexData(e,function(e,t){return new cr(e[t],e[t+1],e[t+2],e[t+3])})},t4._readVertexData=function(e,t){var r=this._primitive,n=r._vertexElementMap[e];if(!n)return null;var a=r.vertexBufferBindings[n.bindingIndex],i=null==a?void 0:a.buffer;if(!i)return null;if(!i.readable)throw"Not allowed to access data while vertex buffer readable is false.";for(var o=this.vertexCount,s=n._formatMetaInfo,l=Array(o),c=this._getVertexTypedArray(i.data.buffer,s.type),u=n.offset,d=a.stride,h=0;h<o;h++){var _=(h*d+u)/c.BYTES_PER_ELEMENT,f=t(c,_);s.normalized&&f.scale(s.normalizedScaleFactor),l[h]=f}return l},t4._updateAdvancedVertexElement=function(e,t,r){var n=this._primitive._vertexElementMap;if(e){if(!n[t]){var a=this._getAttributeFormat(t),i=this._internalVertexBufferStride,o=this._getInternalVertexBufferIndex();this._addVertexElement(new ux(t,i,a,o)),this._internalVertexBufferStride+=this._getAttributeByteLength(t),this._internalVertexElementsFlags|=r,this._blendShapeManager._vertexElementOffset++}}else{var s=n[t];if(s){var l=this._primitive.vertexElements.indexOf(s);l>=this._internalVertexElementsOffset?(this._internalVertexBufferStride-=this._getAttributeByteLength(t),this._internalVertexElementsFlags&=~r):this._internalVertexElementsOffset--,this._blendShapeManager._vertexElementOffset--,this._removeVertexElement(l)}}},t4._updateAdvancedVertexElements=function(){var t=this._advancedElementUpdateFlag;1&t&&this._updateAdvancedVertexElement(this._positions,e.VertexAttribute.Position,1),2&t&&this._updateAdvancedVertexElement(this._normals,e.VertexAttribute.Normal,2),4&t&&this._updateAdvancedVertexElement(this._colors,e.VertexAttribute.Color,4),16&t&&this._updateAdvancedVertexElement(this._boneWeights,e.VertexAttribute.BoneWeight,16),32&t&&this._updateAdvancedVertexElement(this._boneIndices,e.VertexAttribute.BoneIndex,32),8&t&&this._updateAdvancedVertexElement(this._tangents,e.VertexAttribute.Tangent,8),64&t&&this._updateAdvancedVertexElement(this._uv,e.VertexAttribute.UV,64),128&t&&this._updateAdvancedVertexElement(this._uv1,e.VertexAttribute.UV1,128),256&t&&this._updateAdvancedVertexElement(this._uv2,e.VertexAttribute.UV2,256),512&t&&this._updateAdvancedVertexElement(this._uv3,e.VertexAttribute.UV3,512),1024&t&&this._updateAdvancedVertexElement(this._uv4,e.VertexAttribute.UV4,1024),2048&t&&this._updateAdvancedVertexElement(this._uv5,e.VertexAttribute.UV5,2048),4096&t&&this._updateAdvancedVertexElement(this._uv6,e.VertexAttribute.UV6,4096),8192&t&&this._updateAdvancedVertexElement(this._uv7,e.VertexAttribute.UV7,8192)},t4._updateVertexElements=function(){var e=this._primitive.vertexElements,t=this._blendShapeManager,r=e.length,n=t._vertexElementOffset;65535&this._advancedElementUpdateFlag&&(this._updateAdvancedVertexElements(),this._advancedElementUpdateFlag=0);var a=!t._useTextureMode()&&t._vertexElementsNeedUpdate();if(n!==t._vertexElementOffset||a&&t._blendShapeCount>0){var i=t._addVertexElements(this);i<r&&this._setVertexElementsLength(i)}},t4._writeVector2AdvancedVertexData=function(e,t,r){this._writeAdvancedVertexData(e,t,function(e,t,n){var a=r[n];a&&(e[t]=a.x,e[t+1]=a.y)})},t4._writeVector3AdvancedVertexData=function(e,t,r){this._writeAdvancedVertexData(e,t,function(e,t,n){var a=r[n];a&&(e[t]=a.x,e[t+1]=a.y,e[t+2]=a.z)})},t4._writeVector4AdvancedVertexData=function(e,t,r){this._writeAdvancedVertexData(e,t,function(e,t,n){var a=r[n];a&&(e[t]=a.x,e[t+1]=a.y,e[t+2]=a.z,e[t+3]=a.w)})},t4._writeColorAdvancedVertexData=function(e,t,r){this._writeAdvancedVertexData(e,t,function(e,t,n){var a=r[n];a&&(e[t]=a.r,e[t+1]=a.g,e[t+2]=a.b,e[t+3]=a.a)})},t4._writeAdvancedVertexData=function(e,t,r){var n,a=this._primitive,i=a._vertexElementMap[e],o=i.bindingIndex,s=a.vertexBufferBindings[o],l=null==s?void 0:s.buffer;if(l){if(!l.readable)throw"Vertex buffer is not readable, can't write vertex data.";var c=null!=(n=this._advancedVertexDataVersions[t])?n:-1,u=this._vertexBufferInfos[o];if(c>u.dataVersion){for(var d=i._formatMetaInfo,h=this._getVertexTypedArray(l.data.buffer,d.type),_=i.offset,f=s.stride,p=h.BYTES_PER_ELEMENT,m=d.normalized,g=d.size,v=d.normalizedScaleFactor,y=0,x=this._vertexCount;y<x;y++){var S=(y*f+_)/p;if(r(h,S,y),m)for(var C=0;C<g;C++)h[S+C]/=v}u.uploadAdvancedData=!0}}},t4._updateAdvancedVertices=function(){var t=this._positions,r=this._normals,n=this._colors,a=this._advancedDataUpdateFlag,i=this._boneWeights,o=this._boneIndices,s=this._tangents,l=this._uv,c=this._uv1,u=this._uv2,d=this._uv3,h=this._uv4,_=this._uv5,f=this._uv6,p=this._uv7;1&a&&this._writeVector3AdvancedVertexData(e.VertexAttribute.Position,0,t),r&&2&a&&this._writeVector3AdvancedVertexData(e.VertexAttribute.Normal,1,r),n&&4&a&&this._writeColorAdvancedVertexData(e.VertexAttribute.Color,2,n),i&&16&a&&this._writeVector4AdvancedVertexData(e.VertexAttribute.BoneWeight,4,i),o&&32&a&&this._writeVector4AdvancedVertexData(e.VertexAttribute.BoneIndex,5,o),s&&8&a&&this._writeVector4AdvancedVertexData(e.VertexAttribute.Tangent,3,s),l&&64&a&&this._writeVector2AdvancedVertexData(e.VertexAttribute.UV,6,l),c&&128&a&&this._writeVector2AdvancedVertexData(e.VertexAttribute.UV1,7,c),u&&256&a&&this._writeVector2AdvancedVertexData(e.VertexAttribute.UV2,8,u),d&&512&a&&this._writeVector2AdvancedVertexData(e.VertexAttribute.UV3,9,d),h&&1024&a&&this._writeVector2AdvancedVertexData(e.VertexAttribute.UV4,10,h),_&&2048&a&&this._writeVector2AdvancedVertexData(e.VertexAttribute.UV5,11,_),f&&4096&a&&this._writeVector2AdvancedVertexData(e.VertexAttribute.UV6,12,f),p&&8192&a&&this._writeVector2AdvancedVertexData(e.VertexAttribute.UV7,13,p),this._advancedDataUpdateFlag=0},t4._getInternalVertexBufferIndex=function(){var e=this._internalVertexBufferIndex;if(-1!==e)return e;for(var t=0,r=this._primitive.vertexBufferBindings,n=r.length;t<n&&r[t];t++);return this._internalVertexBufferIndex=t,t},t4._getAttributeFormat=function(t){switch(t){case e.VertexAttribute.Position:case e.VertexAttribute.Normal:return e.VertexElementFormat.Vector3;case e.VertexAttribute.Color:case e.VertexAttribute.BoneWeight:case e.VertexAttribute.Tangent:return e.VertexElementFormat.Vector4;case e.VertexAttribute.BoneIndex:return e.VertexElementFormat.UByte4;case e.VertexAttribute.UV:case e.VertexAttribute.UV1:case e.VertexAttribute.UV2:case e.VertexAttribute.UV3:case e.VertexAttribute.UV4:case e.VertexAttribute.UV5:case e.VertexAttribute.UV6:case e.VertexAttribute.UV7:return e.VertexElementFormat.Vector2}},t4._getAttributeByteLength=function(t){switch(t){case e.VertexAttribute.Position:case e.VertexAttribute.Normal:return 12;case e.VertexAttribute.Color:case e.VertexAttribute.BoneWeight:case e.VertexAttribute.Tangent:return 16;case e.VertexAttribute.BoneIndex:return 4;case e.VertexAttribute.UV:case e.VertexAttribute.UV1:case e.VertexAttribute.UV2:case e.VertexAttribute.UV3:case e.VertexAttribute.UV4:case e.VertexAttribute.UV5:case e.VertexAttribute.UV6:case e.VertexAttribute.UV7:return 8}},t4._releaseCache=function(e){if(this._positions=null,this._tangents=null,this._normals=null,this._colors=null,this._boneIndices=null,this._boneWeights=null,this._uv=null,this._uv1=null,this._uv2=null,this._uv3=null,this._uv4=null,this._uv5=null,this._uv6=null,this._uv7=null,this._indices=null,this._blendShapeManager._releaseMemoryCache(),!e){null==(t=this._primitive.vertexBufferBindings[this._internalVertexBufferIndex])||t.buffer.markAsUnreadable();for(var t,r=this._dataVersionCounter++,n=this._vertexBufferInfos,a=0,i=n.length;a<i;a++){var o=n[a];o&&(o.dataVersion=r)}}},cl(t3,[{key:"vertexCount",get:function(){if(this._vertexCountDirty){var t=0,r=this._primitive._vertexElementMap[e.VertexAttribute.Position];if(r){var n=this._primitive.vertexBufferBindings[r.bindingIndex];n&&(t=n.buffer.byteLength/n.stride)}this._vertexCount=t,this._vertexCountDirty=!1}return this._vertexCount}},{key:"vertexElements",get:function(){return this._updateVertexElements(),this._primitive.vertexElements}},{key:"vertexBufferBindings",get:function(){return this._primitive.vertexBufferBindings}},{key:"blendShapes",get:function(){return this._blendShapeManager._blendShapes}},{key:"blendShapeCount",get:function(){return this._blendShapeManager._blendShapeCount}},{key:"accessible",get:function(){return this._accessible}}]),t3);uL._tempVec0=new l0,uL._tempVec1=new l0,uL._tempVec2=new l0,uL._tempVec3=new l0,uL._tempVec4=new l0;var uD=((t5=function(){this.dataVersion=-1,this.uploadAdvancedData=!1}).prototype.reset=function(){this.uploadAdvancedData=!1},t5);(t8=lx||(lx={}))[t8.None=0]="None",t8[t8.Position=1]="Position",t8[t8.Normal=2]="Normal",t8[t8.Color=4]="Color",t8[t8.Tangent=8]="Tangent",t8[t8.BoneWeight=16]="BoneWeight",t8[t8.BoneIndex=32]="BoneIndex",t8[t8.UV=64]="UV",t8[t8.UV1=128]="UV1",t8[t8.UV2=256]="UV2",t8[t8.UV3=512]="UV3",t8[t8.UV4=1024]="UV4",t8[t8.UV5=2048]="UV5",t8[t8.UV6=4096]="UV6",t8[t8.UV7=8192]="UV7",t8[t8.All=65535]="All",(t6=lS||(lS={}))[t6.Position=0]="Position",t6[t6.Normal=1]="Normal",t6[t6.Color=2]="Color",t6[t6.Tangent=3]="Tangent",t6[t6.BoneWeight=4]="BoneWeight",t6[t6.BoneIndex=5]="BoneIndex",t6[t6.UV=6]="UV",t6[t6.UV1=7]="UV1",t6[t6.UV2=8]="UV2",t6[t6.UV3=9]="UV3",t6[t6.UV4=10]="UV4",t6[t6.UV5=11]="UV5",t6[t6.UV6=12]="UV6",t6[t6.UV7=13]="UV7";var uB=(cu(t7=function(e,t){var r;return(r=cC.call(this,e)||this).primitiveInfo=t,r},cC),t7.prototype.restoreContent=function(){var e=this.primitiveInfo;switch(e.type){case 0:uH._setSphereData(this.resource,e.radius,e.segments,e.noLongerAccessible,!0,e.vertexBuffer);break;case 1:uH._setCuboidData(this.resource,e.width,e.height,e.depth,e.noLongerAccessible,!0,e.vertexBuffer);break;case 2:uH._setPlaneData(this.resource,e.width,e.height,e.horizontalSegments,e.verticalSegments,e.noLongerAccessible,!0,e.vertexBuffer);break;case 3:uH._setCylinderData(this.resource,e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.noLongerAccessible,!0,e.vertexBuffer);break;case 4:uH._setTorusData(this.resource,e.radius,e.tubeRadius,e.radialSegments,e.tubularSegments,e.arc,e.noLongerAccessible,!0,e.vertexBuffer);break;case 5:uH._setConeData(this.resource,e.radius,e.height,e.radialSegments,e.heightSegments,e.noLongerAccessible,!0,e.vertexBuffer);break;case 6:uH._setCapsuleData(this.resource,e.radius,e.height,e.radialSegments,e.heightSegments,e.noLongerAccessible,!0,e.vertexBuffer)}},t7);(t9=lC||(lC={}))[t9.Sphere=0]="Sphere",t9[t9.Cuboid=1]="Cuboid",t9[t9.Plane=2]="Plane",t9[t9.Cylinder=3]="Cylinder",t9[t9.Torus=4]="Torus",t9[t9.Cone=5]="Cone",t9[t9.Capsule=6]="Capsule";var uI=function(e,t,r){this.type=e,this.vertexBuffer=t,this.noLongerAccessible=r},uV=(cu(re=function(e,t,r,n){var a;return(a=uI.call(this,0,r,n)||this).radius=e,a.segments=t,a},uI),re),uO=(cu(rt=function(e,t,r,n,a){var i;return(i=uI.call(this,1,n,a)||this).width=e,i.height=t,i.depth=r,i},uI),rt),uN=(cu(rr=function(e,t,r,n,a,i){var o;return(o=uI.call(this,2,a,i)||this).width=e,o.height=t,o.horizontalSegments=r,o.verticalSegments=n,o},uI),rr),uz=(cu(rn=function(e,t,r,n,a,i,o){var s;return(s=uI.call(this,3,i,o)||this).radiusTop=e,s.radiusBottom=t,s.height=r,s.radialSegments=n,s.heightSegments=a,s},uI),rn),uU=(cu(ra=function(e,t,r,n,a,i,o){var s;return(s=uI.call(this,4,i,o)||this).radius=e,s.tubeRadius=t,s.radialSegments=r,s.tubularSegments=n,s.arc=a,s},uI),ra),uk=(cu(ri=function(e,t,r,n,a,i){var o;return(o=uI.call(this,5,a,i)||this).radius=e,o.height=t,o.radialSegments=r,o.heightSegments=n,o},uI),ri),uG=(cu(ro=function(e,t,r,n,a,i){var o;return(o=uI.call(this,6,a,i)||this).radius=e,o.height=t,o.radialSegments=r,o.heightSegments=n,o},uI),ro),uH=((rs=function(){}).createSphere=function(e,t,r,n){void 0===t&&(t=.5),void 0===r&&(r=18),void 0===n&&(n=!0);var a=new uL(e);rs._setSphereData(a,t,r,n,!1);var i=a.vertexBufferBindings[0].buffer;return e.resourceManager.addContentRestorer(new uB(a,new uV(t,r,i,n))),a},rs.createCuboid=function(e,t,r,n,a){void 0===t&&(t=1),void 0===r&&(r=1),void 0===n&&(n=1),void 0===a&&(a=!0);var i=new uL(e);rs._setCuboidData(i,t,r,n,a,!1);var o=i.vertexBufferBindings[0].buffer;return e.resourceManager.addContentRestorer(new uB(i,new uO(t,r,n,o,a))),i},rs.createPlane=function(e,t,r,n,a,i){void 0===t&&(t=1),void 0===r&&(r=1),void 0===n&&(n=1),void 0===a&&(a=1),void 0===i&&(i=!0);var o=new uL(e);rs._setPlaneData(o,t,r,n,a,i,!1);var s=o.vertexBufferBindings[0].buffer;return e.resourceManager.addContentRestorer(new uB(o,new uN(t,r,n,a,s,i))),o},rs.createCylinder=function(e,t,r,n,a,i,o){void 0===t&&(t=.5),void 0===r&&(r=.5),void 0===n&&(n=2),void 0===a&&(a=20),void 0===i&&(i=1),void 0===o&&(o=!0);var s=new uL(e);rs._setCylinderData(s,t,r,n,a,i,o,!1);var l=s.vertexBufferBindings[0].buffer;return e.resourceManager.addContentRestorer(new uB(s,new uz(t,r,n,a,i,l,o))),s},rs.createTorus=function(e,t,r,n,a,i,o){void 0===t&&(t=.5),void 0===r&&(r=.1),void 0===n&&(n=30),void 0===a&&(a=30),void 0===i&&(i=360),void 0===o&&(o=!0);var s=new uL(e);rs._setTorusData(s,t,r,n,a,i,o,!1);var l=s.vertexBufferBindings[0].buffer;return e.resourceManager.addContentRestorer(new uB(s,new uU(t,r,n,a,i,l,o))),s},rs.createCone=function(e,t,r,n,a,i){void 0===t&&(t=.5),void 0===r&&(r=2),void 0===n&&(n=20),void 0===a&&(a=1),void 0===i&&(i=!0);var o=new uL(e);rs._setConeData(o,t,r,n,a,i,!1);var s=o.vertexBufferBindings[0].buffer;return e.resourceManager.addContentRestorer(new uB(o,new uk(t,r,n,a,s,i))),o},rs.createCapsule=function(e,t,r,n,a,i){void 0===t&&(t=.5),void 0===r&&(r=2),void 0===n&&(n=6),void 0===a&&(a=1),void 0===i&&(i=!0);var o=new uL(e);rs._setCapsuleData(o,t,r,n,a,i,!1);var s=o.vertexBufferBindings[0].buffer;return e.resourceManager.addContentRestorer(new uB(o,new uG(t,r,n,a,s,i))),o},rs._setSphereData=function(e,t,r,n,a,i){for(var o=(r=Math.max(2,Math.floor(r)))+1,s=o*o,l=r*r,c=rs._generateIndices(e.engine,s,6*l),u=Math.PI,d=2*u,h=1/o,_=1/r,f=new Float32Array(8*s),p=0;p<s;++p){var m=p%o*_,g=(p*h|0)*_,v=m*d,y=g*u,x=Math.sin(y),S=-t*Math.cos(v)*x,C=t*Math.cos(y),T=t*Math.sin(v)*x,A=8*p;f[A++]=S,f[A++]=C,f[A++]=T,f[A++]=S,f[A++]=C,f[A++]=T,f[A++]=m,f[A++]=g}for(var E=0,R=0;R<l;++R){var M=R%r,w=(R*_|0)*o+M,b=w+1,P=w+o,F=P+1;c[E++]=b,c[E++]=w,c[E++]=F,c[E++]=w,c[E++]=P,c[E++]=F}if(!a){var L=e.bounds;L.min.set(-t,-t,-t),L.max.set(t,t,t)}rs._initialize(e,f,c,n,a,i)},rs._setCuboidData=function(e,t,r,n,a,i,o){var s=t/2,l=r/2,c=n/2,u=new Float32Array(192);u[0]=-s,u[1]=l,u[2]=-c,u[6]=0,u[7]=0,u[8]=s,u[9]=l,u[10]=-c,u[14]=1,u[15]=0,u[16]=s,u[17]=l,u[18]=c,u[22]=1,u[23]=1,u[24]=-s,u[25]=l,u[26]=c,u[30]=0,u[31]=1;for(var d=0;d<4;d++){var h=8*d+3;u[h++]=0,u[h++]=1,u[h++]=0}u[32]=-s,u[33]=-l,u[34]=-c,u[38]=0,u[39]=1,u[40]=s,u[41]=-l,u[42]=-c,u[46]=1,u[47]=1,u[48]=s,u[49]=-l,u[50]=c,u[54]=1,u[55]=0,u[56]=-s,u[57]=-l,u[58]=c,u[62]=0,u[63]=0;for(var _=0;_<4;_++){var f=8*_+35;u[f++]=0,u[f++]=-1,u[f++]=0}u[64]=-s,u[65]=l,u[66]=-c,u[70]=0,u[71]=0,u[72]=-s,u[73]=l,u[74]=c,u[78]=1,u[79]=0,u[80]=-s,u[81]=-l,u[82]=c,u[86]=1,u[87]=1,u[88]=-s,u[89]=-l,u[90]=-c,u[94]=0,u[95]=1;for(var p=0;p<4;p++){var m=8*p+67;u[m++]=-1,u[m++]=0,u[m++]=0}u[96]=s,u[97]=l,u[98]=-c,u[102]=1,u[103]=0,u[104]=s,u[105]=l,u[106]=c,u[110]=0,u[111]=0,u[112]=s,u[113]=-l,u[114]=c,u[118]=0,u[119]=1,u[120]=s,u[121]=-l,u[122]=-c,u[126]=1,u[127]=1;for(var g=0;g<4;g++){var v=8*g+99;u[v++]=1,u[v++]=0,u[v++]=0}u[128]=-s,u[129]=l,u[130]=c,u[134]=0,u[135]=0,u[136]=s,u[137]=l,u[138]=c,u[142]=1,u[143]=0,u[144]=s,u[145]=-l,u[146]=c,u[150]=1,u[151]=1,u[152]=-s,u[153]=-l,u[154]=c,u[158]=0,u[159]=1;for(var y=0;y<4;y++){var x=8*y+131;u[x++]=0,u[x++]=0,u[x++]=1}u[160]=-s,u[161]=l,u[162]=-c,u[166]=1,u[167]=0,u[168]=s,u[169]=l,u[170]=-c,u[174]=0,u[175]=0,u[176]=s,u[177]=-l,u[178]=-c,u[182]=0,u[183]=1,u[184]=-s,u[185]=-l,u[186]=-c,u[190]=1,u[191]=1;for(var S=0;S<4;S++){var C=8*S+163;u[C++]=0,u[C++]=0,u[C++]=-1}var T=new Uint16Array(36);if(T[0]=0,T[1]=2,T[2]=1,T[3]=2,T[4]=0,T[5]=3,T[6]=4,T[7]=6,T[8]=7,T[9]=6,T[10]=4,T[11]=5,T[12]=8,T[13]=10,T[14]=9,T[15]=10,T[16]=8,T[17]=11,T[18]=12,T[19]=14,T[20]=15,T[21]=14,T[22]=12,T[23]=13,T[24]=16,T[25]=18,T[26]=17,T[27]=18,T[28]=16,T[29]=19,T[30]=20,T[31]=22,T[32]=23,T[33]=22,T[34]=20,T[35]=21,!i){var A=e.bounds;A.min.set(-s,-l,-c),A.max.set(s,l,c)}rs._initialize(e,u,T,a,i,o)},rs._setPlaneData=function(e,t,r,n,a,i,o,s){for(var l=(n=Math.max(1,Math.floor(n)))+1,c=(a=Math.max(1,Math.floor(a)))+1,u=t/2,d=r/2,h=t/n,_=r/a,f=l*c,p=a*n,m=rs._generateIndices(e.engine,f,6*p),g=1/l,v=1/n,y=1/a,x=new Float32Array(8*f),S=0;S<f;++S){var C=S%l,T=S*g|0,A=8*S;x[A++]=C*h-u,x[A++]=0,x[A++]=T*_-d,x[A++]=0,x[A++]=1,x[A++]=0,x[A++]=C*v,x[A++]=T*y}for(var E=0,R=0;R<p;++R){var M=R%n,w=(R*v|0)*l+M,b=w+1,P=w+l,F=P+1;m[E++]=w,m[E++]=P,m[E++]=b,m[E++]=P,m[E++]=F,m[E++]=b}if(!o){var L=e.bounds;L.min.set(-u,0,-d),L.max.set(u,0,d)}rs._initialize(e,x,m,i,o,s)},rs._setCylinderData=function(e,t,r,n,a,i,o,s,l){void 0===t&&(t=.5),void 0===r&&(r=.5),void 0===n&&(n=2),void 0===a&&(a=20),void 0===i&&(i=1);for(var c=(a=Math.floor(a))+1,u=(i=Math.floor(i))+1,d=.5*n,h=n/i,_=c*u,f=a*i,p=2*a,m=_+2+p,g=rs._generateIndices(e.engine,m,6*f+3*p),v=1/c,y=1/a,x=1/i,S=new Float32Array(8*m),C=0,T=Math.PI,A=2*Math.PI,E=r-t,R=E/n,M=E/i,w=0;w<_;++w){var b=w%c,P=w*v|0,F=b*y,L=P*x,D=T+F*A,B=Math.sin(D),I=Math.cos(D),V=r-P*M,O=V*B,N=P*h-d,z=V*I,U=8*w;S[U++]=O,S[U++]=N,S[U++]=z,S[U++]=B,S[U++]=R,S[U++]=I,S[U++]=F,S[U++]=1-L}for(var k=0;k<f;++k){var G=k%a,H=(k*y|0)*c+G,W=H+1,X=H+c,K=X+1;g[C++]=W,g[C++]=X,g[C++]=H,g[C++]=W,g[C++]=K,g[C++]=X}var j=8*_;S[j++]=0,S[j++]=-d,S[j++]=0,S[j++]=0,S[j++]=-1,S[j++]=0,S[j++]=.5,S[j++]=.5,S[j++]=0,S[j++]=d,S[j++]=0,S[j++]=0,S[j++]=1,S[j++]=0,S[j++]=.5,S[j++]=.5,j=(_+2)*8;for(var Y=1/(2*t),q=1/(2*r),Q=c*i,Z=0;Z<a;++Z){var J=8*Z,$=S[J],ee=S[J+2];S[j++]=$,S[j++]=-d,S[j++]=ee,S[j++]=0,S[j++]=-1,S[j++]=0,S[j++]=$*q+.5,S[j++]=.5-ee*q;var et=(Z+Q)*8;$=S[et],ee=S[et+2],S[j++]=$,S[j++]=d,S[j++]=ee,S[j++]=0,S[j++]=1,S[j++]=0,S[j++]=$*Y+.5,S[j++]=.5-ee*Y}for(var er=_+1,en=_+2,ea=en+1,ei=0;ei<a;++ei){var eo=2*ei,es=ei===a-1?0:eo+2;g[C++]=_,g[C++]=en+es,g[C++]=en+eo,g[C++]=er,g[C++]=ea+eo,g[C++]=ea+es}if(!s){var el=e.bounds,ec=Math.max(t,r);el.min.set(-ec,-d,-ec),el.max.set(ec,d,ec)}rs._initialize(e,S,g,o,s,l)},rs._setTorusData=function(e,t,r,n,a,i,o,s,l){var c=((n=Math.floor(n))+1)*((a=Math.floor(a))+1),u=n*a,d=rs._generateIndices(e.engine,c,6*u),h=new Float32Array(8*c);i=i/180*Math.PI;for(var _=0,f=rs._tempVec30,p=0;p<=n;p++)for(var m=0;m<=a;m++){var g=m/a*i,v=p/n*Math.PI*2,y=Math.cos(v),x=Math.cos(g),S=Math.sin(g),C=(t+r*y)*x,T=(t+r*y)*S,A=r*Math.sin(v);h[_++]=C,h[_++]=T,h[_++]=A;var E=t*x,R=t*S;f.set(C-E,T-R,A).normalize(),h[_++]=f.x,h[_++]=f.y,h[_++]=f.z,h[_++]=m/a,h[_++]=p/n}_=0;for(var M=1;M<=n;M++)for(var w=1;w<=a;w++){var b=(a+1)*M+w-1,P=(a+1)*(M-1)+w-1,F=(a+1)*(M-1)+w,L=(a+1)*M+w;d[_++]=b,d[_++]=P,d[_++]=L,d[_++]=P,d[_++]=F,d[_++]=L}if(!s){var D=e.bounds,B=t+r;D.min.set(-B,-B,-r),D.max.set(B,B,r)}rs._initialize(e,h,d,o,s,l)},rs._setConeData=function(e,t,r,n,a,i,o,s){for(var l=(n=Math.floor(n))+1,c=(a=Math.floor(a))+1,u=.5*r,d=r/a,h=l*c,_=n*a,f=h+1+n,p=rs._generateIndices(e.engine,f,6*_+3*n),m=1/l,g=1/n,v=1/a,y=new Float32Array(8*f),x=0,S=Math.PI,C=2*Math.PI,T=t/r,A=0;A<h;++A){var E=A%l,R=A*m|0,M=E*g,w=R*v,b=S+M*C,P=Math.sin(b),F=Math.cos(b),L=t-R*t,D=L*P,B=R*d-u,I=L*F,V=8*A;y[V++]=D,y[V++]=B,y[V++]=I,y[V++]=P,y[V++]=T,y[V++]=F,y[V++]=M,y[V++]=1-w}for(var O=0;O<_;++O){var N=O%n,z=(O*g|0)*l+N,U=z+1,k=z+l,G=k+1;p[x++]=U,p[x++]=k,p[x++]=z,p[x++]=U,p[x++]=G,p[x++]=k}var H=8*h;y[H++]=0,y[H++]=-u,y[H++]=0,y[H++]=0,y[H++]=-1,y[H++]=0,y[H++]=.5,y[H++]=.5,H=(h+1)*8;for(var W=1/(2*t),X=0;X<n;++X){var K=y[8*X],j=y[8*X+2];y[H++]=K,y[H++]=-u,y[H++]=j,y[H++]=0,y[H++]=-1,y[H++]=0,y[H++]=K*W+.5,y[H++]=.5-j*W}for(var Y=h+1,q=0;q<n;++q){var Q=q,Z=q===n-1?0:Q+1;p[x++]=h,p[x++]=Y+Z,p[x++]=Y+Q}if(!o){var J=e.bounds;J.min.set(-t,-u,-t),J.max.set(t,u,t)}rs._initialize(e,y,p,i,o,s)},rs._setCapsuleData=function(e,t,r,n,a,i,o,s){for(var l=(n=Math.max(2,Math.floor(n)))+1,c=(a=Math.floor(a))+1,u=.5*r,d=r/a,h=l*c,_=n*a,f=l*l,p=n*n,m=h+2*f,g=rs._generateIndices(e.engine,m,(_+2*p)*6),v=1/l,y=1/n,x=1/a,S=Math.PI,C=2*Math.PI,T=new Float32Array(8*m),A=0,E=0;E<h;++E){var R=E%l,M=E*v|0,w=R*y,b=M*x,P=S+w*C,F=Math.sin(P),L=Math.cos(P),D=8*E;T[D++]=t*F,T[D++]=M*d-u,T[D++]=t*L,T[D++]=F,T[D++]=0,T[D++]=L,T[D++]=w,T[D++]=1-b}for(var B=0;B<_;++B){var I=B%n,V=(B*y|0)*l+I,O=V+1,N=V+l,z=N+1;g[A++]=O,g[A++]=N,g[A++]=V,g[A++]=O,g[A++]=z,g[A++]=N}if(rs._createCapsuleCap(t,r,n,C,h,1,T,g,A),rs._createCapsuleCap(t,r,n,-C,h+f,-1,T,g,A+6*p),!o){var U=e.bounds;U.min.set(-t,-t-u,-t),U.max.set(t,t+u,t)}rs._initialize(e,T,g,i,o,s)},rs._initialize=function(t,r,n,a,i,o){if(i)o.setData(r),t.setIndices(n),t.uploadData(a);else{var s=[new ux(e.VertexAttribute.Position,0,e.VertexElementFormat.Vector3,0),new ux(e.VertexAttribute.Normal,12,e.VertexElementFormat.Vector3,0),new ux(e.VertexAttribute.UV,24,e.VertexElementFormat.Vector2,0)];t.setVertexElements(s);var l=new uS(t.engine,e.BufferBindFlag.VertexBuffer,r,e.BufferUsage.Static,!0);t.setVertexBufferBinding(l,32,0),t.setIndices(n),t.calculateTangents(),t.uploadData(a),t.addSubMesh(0,n.length)}},rs._generateIndices=function(t,r,n){var a=null;if(r>65535){if(t._hardwareRenderer.canIUse(e.GLCapabilityType.elementIndexUint))a=new Uint32Array(n);else throw Error("The vertex count is over limit.")}else a=new Uint16Array(n);return a},rs._createCapsuleCap=function(e,t,r,n,a,i,o,s,l){for(var c=r+1,u=.5*t*i,d=c*c,h=r*r,_=1/c,f=1/r,p=0;p<d;++p){var m=p%c*f,g=(p*_|0)*f,v=m*n,y=g*Math.PI/2,x=Math.sin(y),S=-e*Math.cos(v)*x,C=e*Math.cos(y)*i+u,T=e*Math.sin(v)*x,A=(p+a)*8;o[A++]=S,o[A++]=C,o[A++]=T,o[A++]=S,o[A++]=C-u,o[A++]=T,o[A++]=m,o[A++]=g}for(var E=0;E<h;++E){var R=E%r,M=(E*f|0)*c+R+a,w=M+1,b=M+c,P=b+1;s[l++]=w,s[l++]=M,s[l++]=P,s[l++]=M,s[l++]=b,s[l++]=P}},rs);uH._tempVec30=new l0;var uW=(cu(rl=function(e){var t;return(t=cx.call(this,null)||this).name=e,t._bones=[],t.inverseBindMatrices=[],t.joints=[],t.skeleton="none",t},cx),rl),uX=(cu(rc=function(e){(t=uP.call(this,e)||this)._jointDataCreateCache=new ce(-1,-1),t._localBounds=new l2,t._skin=null;var t,r=t.entity.engine._hardwareRenderer,n=r.renderStates.getParameter(r.gl.MAX_VERTEX_UNIFORM_VECTORS);n=Math.min(n,r._options._maxAllowSkinUniformVectorCount),t._maxVertexUniformVectors=n,t._onLocalBoundsChanged=t._onLocalBoundsChanged.bind(co(t));var a=t._localBounds;return a.min._onValueChanged=t._onLocalBoundsChanged,a.max._onValueChanged=t._onLocalBoundsChanged,t},uP),(ru=rc.prototype).update=function(){var e=this._skin,t=this._bones;if(e&&t)for(var r,n=this._jointMatrices,a=e.inverseBindMatrices,i=(null!=(r=this._rootBone)?r:this.entity).getInvModelMatrix(),o=t.length-1;o>=0;o--){var s=t[o],l=16*o;s?cK._floatMatrixMultiply(s.transform.worldMatrix,a[o].elements,0,n,l):n.set(a[o].elements,l),cK._floatMatrixMultiply(i,n,l,n,l)}},ru._updateShaderData=function(t){var r=this.entity,n=this._rootBone?this._rootBone.transform.worldMatrix:r.transform.worldMatrix;this._updateTransformShaderData(t,n);var a=this.shaderData,i=this.mesh._blendShapeManager;i._updateShaderData(a,this);var o=this._bones;if(o){var s=i._uniformOccupiesCount,l=o.length,c=this._jointDataCreateCache,u=l!==c.x;if(u||s!==c.y){var d,h=Math.ceil((this._maxVertexUniformVectors-(44+s))/4);if(l>h){var _,f=this.engine;f._hardwareRenderer.canIUseMoreJoints?(u&&(null==(_=this._jointTexture)||_.destroy(),this._jointTexture=new cL(f,4,l,e.TextureFormat.R32G32B32A32,!1),this._jointTexture.filterMode=e.TextureFilterMode.Point,this._jointTexture.isGCIgnored=!0),a.disableMacro("RENDERER_JOINTS_NUM"),a.enableMacro("RENDERER_USE_JOINT_TEXTURE"),a.setTexture(rc._jointSamplerProperty,this._jointTexture)):cb.error("component's joints count("+l+") greater than device's MAX_VERTEX_UNIFORM_VECTORS number "+this._maxVertexUniformVectors+", and don't support jointTexture in this device. suggest joint count less than "+h+".",this)}else null==(d=this._jointTexture)||d.destroy(),a.disableMacro("RENDERER_USE_JOINT_TEXTURE"),a.enableMacro("RENDERER_JOINTS_NUM",h.toString()),a.setFloatArray(rc._jointMatrixProperty,this._jointMatrices);c.set(l,s)}this._jointTexture&&this._jointTexture.setPixelBuffer(this._jointMatrices)}var p=r.layer;this._rendererLayer.set(65535&p,p>>>16&65535,0,0)},ru._onDestroy=function(){var e,t;uP.prototype._onDestroy.call(this),null==(e=this._rootBone)||e.transform._updateFlagManager.removeListener(this._onTransformChanged),this._rootBone=null,this._jointDataCreateCache=null,this._skin=null,this._blendShapeWeights=null,this._localBounds=null,this._jointMatrices=null,null==(t=this._jointTexture)||t.destroy(),this._jointTexture=null,this._bones=null},ru._cloneTo=function(e,t,r){uP.prototype._cloneTo.call(this,e,t,r);var n=[];if(this.rootBone){var a=this._getEntityHierarchyPath(t,this.rootBone,n);e.rootBone=a?this._getEntityByHierarchyPath(r,n):this.rootBone}var i=this._bones;if(i){for(var o=i.length,s=Array(o),l=0;l<o;l++){var c=i[l],u=this._getEntityHierarchyPath(t,c,n);s[l]=u?this._getEntityByHierarchyPath(r,n):c}e.bones=s}this._blendShapeWeights&&(e._blendShapeWeights=this._blendShapeWeights.slice())},ru._registerEntityTransformListener=function(){},ru._updateBounds=function(e){if(this._rootBone){var t=this._localBounds,r=this._rootBone.transform.worldMatrix;l2.transform(t,r,e)}else uP.prototype._updateBounds.call(this,e)},ru._checkBlendShapeWeightLength=function(){var e=this._mesh,t=e?e.blendShapeCount:0,r=this._blendShapeWeights;if(r){var n=r.length;if(n!==t){var a=new Float32Array(t);if(t>n)a.set(r);else for(var i=0;i<t;i++)a[i]=r[i];this._blendShapeWeights=a}}else this._blendShapeWeights=new Float32Array(t)},ru._onLocalBoundsChanged=function(){this._dirtyUpdateFlag|=lf.WorldVolume},ru._getEntityHierarchyPath=function(e,t,r){for(r.length=0;t!==e;){var n=t.parent;if(!n)return!1;r.push(t.siblingIndex),t=n}return!0},ru._getEntityByHierarchyPath=function(e,t){for(var r=e,n=t.length-1;n>=0;n--)r=r.children[t[n]];return r},cl(rc,[{key:"blendShapeWeights",get:function(){return this._checkBlendShapeWeightLength(),this._blendShapeWeights},set:function(e){this._checkBlendShapeWeightLength();var t=this._blendShapeWeights;if(e.length<=t.length)t.set(e);else for(var r=0,n=t.length;r<n;r++)t[r]=e[r]}},{key:"localBounds",get:function(){return this._localBounds},set:function(e){this._localBounds!==e&&this._localBounds.copyFrom(e)}},{key:"rootBone",get:function(){return this._rootBone},set:function(e){if(this._rootBone!==e){var t;null==(t=this._rootBone)||t.transform._updateFlagManager.removeListener(this._onTransformChanged),e.transform._updateFlagManager.addListener(this._onTransformChanged),this._rootBone=e,this._dirtyUpdateFlag|=lf.WorldVolume}}},{key:"bones",get:function(){return this._bones},set:function(e){if(this._bones!==e){var t,r,n,a=null!=(r=null==(t=this._bones)?void 0:t.length)?r:0,i=null!=(n=null==e?void 0:e.length)?n:0;if(a!==i){var o=this.shaderData;i>0?(this._jointMatrices=new Float32Array(16*i),o.enableMacro("RENDERER_HAS_SKIN"),o.setInt(rc._jointCountProperty,i)):(this._jointMatrices=null,o.disableMacro("RENDERER_HAS_SKIN"))}this._bones=e}}},{key:"skin",get:function(){return this._skin},set:function(e){this._skin=e}}]),rc);uX._jointCountProperty=cU.getByName("renderer_JointCount"),uX._jointSamplerProperty=cU.getByName("renderer_JointSampler"),uX._jointMatrixProperty=cU.getByName("renderer_JointMatrix"),c_([cp],uX.prototype,"_jointDataCreateCache",void 0),c_([cp],uX.prototype,"_blendShapeWeights",void 0),c_([cp],uX.prototype,"_maxVertexUniformVectors",void 0),c_([cp],uX.prototype,"_rootBone",void 0),c_([cp],uX.prototype,"_localBounds",void 0),c_([cp],uX.prototype,"_jointMatrices",void 0),c_([cp],uX.prototype,"_jointTexture",void 0),c_([cp],uX.prototype,"_bones",void 0),c_([cp],uX.prototype,"_condensedBlendShapeWeights",void 0),c_([cp],uX.prototype,"_onLocalBoundsChanged",null);var uK=((rh=(rd=function(e){this._subMeshPool=new c1(uT),this._batchedQueue=[],this._meshes=[],this._meshCount=1,this._vertexBuffers=[],this._indiceBuffers=[],this._flushId=0,this._vertexCount=0,this._elementCount=0,this._engine=e,this._initMeshes(e)}).prototype).drawElement=function(e,t){var r=e.data;if(r.multiRenderData)for(var n=r.charsData,a=t.engine._renderElementPool,i=0,o=n.length;i<o;++i){var s=a.getFromPool();s.set(n[i],e.shaderPasses),this._drawSubElement(s,t)}else this._drawSubElement(e,t)},rh._initMeshes=function(e){var t=rd.MAX_VERTEX_COUNT;this._vertices=new Float32Array(9*t),this._indices=new Uint16Array(3*t);for(var r=this._meshes,n=this._meshCount,a=0;a<n;a++)r[a]=this._createMesh(e,a)},rh.flush=function(e){var t=this._batchedQueue;0!==t.length&&(this._updateData(this._engine),this.drawBatches(e),!rd._canUploadSameBuffer&&this._flushId++,t.length=0,this._subMeshPool.resetPool(),this._vertexCount=0,this._elementCount=0)},rh.clear=function(){this._flushId=0,this._vertexCount=0,this._elementCount=0,this._batchedQueue.length=0},rh.destroy=function(){this._batchedQueue=null;for(var e=this._meshes,t=this._vertexBuffers,r=this._indiceBuffers,n=0,a=e.length;n<a;++n)e[n].destroy();this._meshes=null;for(var i=0,o=t.length;i<o;++i)t[i].destroy();this._vertexBuffers=null;for(var s=0,l=r.length;s<l;++s)r[s].destroy();this._indiceBuffers=null},rh._drawSubElement=function(e,t){var r=e.data.verticesData.vertexCount;this._vertexCount+r>rd.MAX_VERTEX_COUNT&&this.flush(t),this._vertexCount+=r,this._batchedQueue[this._elementCount++]=e},rh._createMesh=function(t,r){var n=rd.MAX_VERTEX_COUNT,a=new ub(t,"BufferMesh"+r);a.isGCIgnored=!0;var i=[],o=this.createVertexElements(i),s=this._vertexBuffers[r]=new uS(t,e.BufferBindFlag.VertexBuffer,n*o,e.BufferUsage.Dynamic);s.isGCIgnored=!0;var l=this._indiceBuffers[r]=new uS(t,e.BufferBindFlag.IndexBuffer,6*n,e.BufferUsage.Dynamic);return l.isGCIgnored=!0,a.setVertexBufferBinding(s,o),a.setIndexBufferBinding(l,e.IndexFormat.UInt16),a.setVertexElements(i),a},rh._updateData=function(e){var t=this._meshes,r=this._flushId;!rd._canUploadSameBuffer&&this._meshCount<=r&&(this._meshCount++,t[r]=this._createMesh(e,r));var n=this._batchedQueue,a=this._vertices,i=this._indices,o=t[r];o.clearSubMesh();for(var s=0,l=0,c=0,u=0,d=0,h=0,_=null,f=0,p=n.length;f<p;f++){var m=n[f],g=m.data;s=this.updateVertices(g,a,s);for(var v=g.verticesData.triangles,y=v.length,x=0;x<y;x++)i[l++]=v[x]+d;d+=g.verticesData.vertexCount,null===_?u+=y:this.canBatch(_,m)?u+=y:(o.addSubMesh(this._getSubMeshFromPool(c,u)),c+=u,u=y,n[h++]=_),_=m}o.addSubMesh(this._getSubMeshFromPool(c,u)),n[h]=_,this._vertexBuffers[r].setData(a,0,0,s),this._indiceBuffers[r].setData(i,0,0,l)},rh._getSubMeshFromPool=function(t,r){var n=this._subMeshPool.getFromPool();return n.start=t,n.count=r,n.topology=e.MeshTopology.Triangles,n},rd);uK._disableBatchTag=c6.getByName("spriteDisableBatching"),uK.MAX_VERTEX_COUNT=4096,uK._canUploadSameBuffer=!0;var uj=(cu(r_=function(){return uK.apply(this,arguments)},uK),(rf=r_.prototype).createVertexElements=function(t){return t[0]=new ux("POSITION",0,e.VertexElementFormat.Vector3,0),t[1]=new ux("TEXCOORD_0",12,e.VertexElementFormat.Vector2,0),20},rf.canBatch=function(e,t){var r=e.data,n=t.data;if(r.isAdd!==n.isAdd)return!1;var a=r.component.shaderData,i=n.component.shaderData,o=uv._textureProperty,s=uv._alphaCutoffProperty;return a.getTexture(o)===i.getTexture(o)&&a.getTexture(s)===i.getTexture(s)},rf.updateVertices=function(e,t,r){for(var n=e.verticesData,a=n.positions,i=n.uvs,o=n.vertexCount,s=0;s<o;s++){var l=a[s],c=i[s];t[r++]=l.x,t[r++]=l.y,t[r++]=l.z,t[r++]=c.x,t[r++]=c.y}return r},rf.drawBatches=function(t){for(var r=this._engine,n=this._batchedQueue,a=this._meshes[this._flushId],i=a.subMeshes,o=t.scene.shaderData,s=t.shaderData,l=0,c=i.length;l<c;l++){var u=i[l],d=n[l],h=d.data;if(!u||!d)return;var _=h.component,f=h.material,p=uu._compileMacros;c3.unionCollection(_._globalShaderMacro,f.shaderData._macroCollection,p);var m=f.renderState.stencilState,g=h.isAdd?e.StencilOperation.IncrementSaturate:e.StencilOperation.DecrementSaturate;m.passOperationFront=g,m.passOperationBack=g;var v=f.shader.subShaders[0].passes[0],y=v._getShaderProgram(r,p);if(!y.isValid)return;y.bind(),y.groupingOtherUniformBlock(),y.uploadAll(y.sceneUniformBlock,o),y.uploadAll(y.cameraUniformBlock,s),y.uploadAll(y.rendererUniformBlock,_.shaderData),y.uploadAll(y.materialUniformBlock,f.shaderData),f.renderState._apply(r,!1,v._renderStateDataMap,f.shaderData),r._hardwareRenderer.drawPrimitive(a._primitive,u,y)}},r_),uY=((rm=(rp=function(e){this._preMaskLayer=0,this._batcher=new uj(e)}).prototype).clear=function(){this._preMaskLayer=0,this._batcher.clear()},rm.preRender=function(t,r){r.maskInteraction!==e.SpriteMaskInteraction.None&&(this._batcher.clear(),this._processMasksDiff(t,r),this._batcher.flush(t))},rm.postRender=function(t){t.maskInteraction!==e.SpriteMaskInteraction.None&&(this._preMaskLayer=t.maskLayer)},rm.destroy=function(){this._batcher.destroy(),this._batcher=null},rm._processMasksDiff=function(e,t){var r=this._preMaskLayer,n=t.maskLayer;if(r!==n)for(var a=e._renderPipeline._allSpriteMasks,i=r&n,o=n&~r,s=r&~n,l=a._elements,c=0,u=a.length;c<u;c++){var d=l[c],h=d.influenceLayers;if(!(h&i)){if(h&o){var _=d._maskElement;_.data.isAdd=!0,this._batcher.drawElement(_,e);continue}if(h&s){var f=d._maskElement;f.data.isAdd=!1,this._batcher.drawElement(f,e)}}}},rp),uq=(cu(rg=function(){var e;return(e=u_.call(this)||this).isAdd=!0,e.multiRenderData=!1,e},u_),(rv=rg.prototype).set=function(e,t,r){this.component=e,this.material=t,this.verticesData=r},rv.dispose=function(){this.component=this.material=this.verticesData=null},rg),uQ=(cu(ry=function(){var e;return(e=u_.call(this)||this).multiRenderData=!1,e},u_),(rx=ry.prototype).set=function(e,t,r,n,a){void 0===a&&(a=0),this.component=e,this.material=t,this.verticesData=r,this.texture=n,this.dataIndex=a},rx.dispose=function(){this.component=this.material=this.verticesData=this.texture=null},ry),uZ=(cu(rS=function(){var e;return(e=u_.call(this)||this).charsData=[],e.multiRenderData=!0,e},u_),rS.prototype.dispose=function(){this.component=this.material=null,this.charsData.length=0},rS);e.AssetType=void 0,(rC=e.AssetType||(e.AssetType={})).Text="Text",rC.JSON="JSON",rC.Buffer="Buffer",rC.Texture2D="Texture2D",rC.TextureCube="TextureCube",rC.Material="Material",rC.Mesh="Mesh",rC.AnimationClip="AnimationClip",rC.AnimatorController="AnimatorController",rC.GLTF="GLTF",rC.KTX="KTX",rC.KTXCube="KTXCube",rC.KTX2="KTX2",rC.Sprite="Sprite",rC.SpriteAtlas="SpriteAtlas",rC.Env="Environment",rC.Scene="Scene",rC.HDR="HDR",rC.Font="Font",rC.SourceFont="SourceFont",rC.Project="project";var uJ=((rA=(rT=function(){this._array=[],this._loopArray=[],this._loopArrayDirty=!1}).prototype).push=function(e){this._array.push(e),this._loopArrayDirty=!0},rA.add=function(e,t){this._array.splice(e,0,t),this._loopArrayDirty=!0},rA.removeByIndex=function(e){this._array.splice(e,1),this._loopArrayDirty=!0},rA.indexOf=function(e){return this._array.indexOf(e)},rA.getArray=function(){return this._array},rA.getLoopArray=function(){var e=this._loopArray;if(this._loopArrayDirty){var t=this._array,r=t.length;e.length=r;for(var n=0;n<r;n++)e[n]=t[n];this._loopArrayDirty=!1}return e},cl(rT,[{key:"length",get:function(){return this._array.length}}]),rT),u$=((rR=(rE=function(e){this.engine=e,this._allCreatedScenes=[],this._scenes=new uJ}).prototype).addScene=function(e,t){if("number"==typeof e?this._scenes.add(e,t):(t=e,this._scenes.push(t)),t.engine!==this.engine)throw"The scene is not belong to this engine.";t._processActive(!0)},rR.removeScene=function(e){var 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0,(rI=e.PointerButton||(e.PointerButton={}))[rI.None=0]="None",rI[rI.Primary=1]="Primary",rI[rI.Secondary=2]="Secondary",rI[rI.Auxiliary=4]="Auxiliary",rI[rI.XButton1=8]="XButton1",rI[rI.XButton2=16]="XButton2",rI[rI.XButton3=32]="XButton3",rI[rI.XButton4=64]="XButton4",rI[rI.XButton5=128]="XButton5",rI[rI.XButton6=256]="XButton6",rI[rI.XButton7=512]="XButton7",rI[rI.XButton8=1024]="XButton8";var u6=[1,4,2,8,16,32,64,128,256,512,1024],u7={1:0,2:2,4:1,8:3,16:4,32:5,64:6,128:7,256:8,512:9,1024:10},u9=((rV=function(){})._initialize=function(){if("undefined"!=typeof navigator){var t,r=navigator.userAgent;switch(/iPhone/i.test(r)?rV.platform=e.Platform.IPhone:/iPad/i.test(r)?rV.platform=e.Platform.IPad:/Android/i.test(r)?rV.platform=e.Platform.Android:/Macintosh/i.test(r)&&(rV.platform=e.Platform.Mac),rV.platform){case e.Platform.IPhone:t=r.match(/OS (\d+)_?(\d+)?_?(\d+)?/),this.operatingSystem=t?"iPhone OS "+t[1]+"."+(t[2]||0)+"."+(t[3]||0):"iPhone OS";break;case e.Platform.IPad:t=r.match(/OS (\d+)_?(\d+)?_?(\d+)?/),this.operatingSystem=t?"iPad OS "+t[1]+"."+(t[2]||0)+"."+(t[3]||0):"iPad OS";break;case e.Platform.Android:t=r.match(/Android (\d+).?(\d+)?.?(\d+)?/),this.operatingSystem=t?"Android "+t[1]+"."+(t[2]||0)+"."+(t[3]||0):"Android";break;case e.Platform.Mac:t=r.match(/Mac OS X (\d+)_?(\d+)?_?(\d+)?/),this.operatingSystem=t?"Mac OS X "+t[1]+"."+(t[2]||0)+"."+(t[3]||0):"Mac OS X"}}},cl(rV,null,[{key:"devicePixelRatio",get:function(){return window.devicePixelRatio}}]),rV);u9.platform=e.Platform.Unknown,u9.operatingSystem="",u9._initialize(),e.Keys=void 0,(rO=e.Keys||(e.Keys={}))[rO.Backquote=0]="Backquote",rO[rO.Backslash=1]="Backslash",rO[rO.Backspace=2]="Backspace",rO[rO.BracketLeft=3]="BracketLeft",rO[rO.BracketRight=4]="BracketRight",rO[rO.Comma=5]="Comma",rO[rO.Digit0=6]="Digit0",rO[rO.Digit1=7]="Digit1",rO[rO.Digit2=8]="Digit2",rO[rO.Digit3=9]="Digit3",rO[rO.Digit4=10]="Digit4",rO[rO.Digit5=11]="Digit5",rO[rO.Digit6=12]="Digit6",rO[rO.Digit7=13]="Digit7",rO[rO.Digit8=14]="Digit8",rO[rO.Digit9=15]="Digit9",rO[rO.Equal=16]="Equal",rO[rO.IntlBackslash=17]="IntlBackslash",rO[rO.IntlRo=18]="IntlRo",rO[rO.IntlYen=19]="IntlYen",rO[rO.KeyA=20]="KeyA",rO[rO.KeyB=21]="KeyB",rO[rO.KeyC=22]="KeyC",rO[rO.KeyD=23]="KeyD",rO[rO.KeyE=24]="KeyE",rO[rO.KeyF=25]="KeyF",rO[rO.KeyG=26]="KeyG",rO[rO.KeyH=27]="KeyH",rO[rO.KeyI=28]="KeyI",rO[rO.KeyJ=29]="KeyJ",rO[rO.KeyK=30]="KeyK",rO[rO.KeyL=31]="KeyL",rO[rO.KeyM=32]="KeyM",rO[rO.KeyN=33]="KeyN",rO[rO.KeyO=34]="KeyO",rO[rO.KeyP=35]="KeyP",rO[rO.KeyQ=36]="KeyQ",rO[rO.KeyR=37]="KeyR",rO[rO.KeyS=38]="KeyS",rO[rO.KeyT=39]="KeyT",rO[rO.KeyU=40]="KeyU",rO[rO.KeyV=41]="KeyV",rO[rO.KeyW=42]="KeyW",rO[rO.KeyX=43]="KeyX",rO[rO.KeyY=44]="KeyY",rO[rO.KeyZ=45]="KeyZ",rO[rO.Minus=46]="Minus",rO[rO.Period=47]="Period",rO[rO.Quote=48]="Quote",rO[rO.Semicolon=49]="Semicolon",rO[rO.Slash=50]="Slash",rO[rO.AltLeft=51]="AltLeft",rO[rO.AltRight=52]="AltRight",rO[rO.CapsLock=53]="CapsLock",rO[rO.ContextMenu=54]="ContextMenu",rO[rO.ControlLeft=55]="ControlLeft",rO[rO.ControlRight=56]="ControlRight",rO[rO.Enter=57]="Enter",rO[rO.MetaLeft=58]="MetaLeft",rO[rO.MetaRight=59]="MetaRight",rO[rO.ShiftLeft=60]="ShiftLeft",rO[rO.ShiftRight=61]="ShiftRight",rO[rO.Space=62]="Space",rO[rO.Tab=63]="Tab",rO[rO.Convert=64]="Convert",rO[rO.KanaMode=65]="KanaMode",rO[rO.Lang1=66]="Lang1",rO[rO.Lang2=67]="Lang2",rO[rO.Lang3=68]="Lang3",rO[rO.Lang4=69]="Lang4",rO[rO.Lang5=70]="Lang5",rO[rO.NonConvert=71]="NonConvert",rO[rO.Delete=72]="Delete",rO[rO.End=73]="End",rO[rO.Help=74]="Help",rO[rO.Home=75]="Home",rO[rO.Insert=76]="Insert",rO[rO.PageDown=77]="PageDown",rO[rO.PageUp=78]="PageUp",rO[rO.ArrowDown=79]="ArrowDown",rO[rO.ArrowLeft=80]="ArrowLeft",rO[rO.ArrowRight=81]="ArrowRight",rO[rO.ArrowUp=82]="ArrowUp",rO[rO.NumLock=83]="NumLock",rO[rO.Numpad0=84]="Numpad0",rO[rO.Numpad1=85]="Numpad1",rO[rO.Numpad2=86]="Numpad2",rO[rO.Numpad3=87]="Numpad3",rO[rO.Numpad4=88]="Numpad4",rO[rO.Numpad5=89]="Numpad5",rO[rO.Numpad6=90]="Numpad6",rO[rO.Numpad7=91]="Numpad7",rO[rO.Numpad8=92]="Numpad8",rO[rO.Numpad9=93]="Numpad9",rO[rO.NumpadAdd=94]="NumpadAdd",rO[rO.NumpadBackspace=95]="NumpadBackspace",rO[rO.NumpadClear=96]="NumpadClear",rO[rO.NumpadClearEntry=97]="NumpadClearEntry",rO[rO.NumpadComma=98]="NumpadComma",rO[rO.NumpadDecimal=99]="NumpadDecimal",rO[rO.NumpadDivide=100]="NumpadDivide",rO[rO.NumpadEnter=101]="NumpadEnter",rO[rO.NumpadEqual=102]="NumpadEqual",rO[rO.NumpadHash=103]="NumpadHash",rO[rO.NumpadMemoryAdd=104]="NumpadMemoryAdd",rO[rO.NumpadMemoryClear=105]="NumpadMemoryClear",rO[rO.NumpadMemoryRecall=106]="NumpadMemoryRecall",rO[rO.NumpadMemoryStore=107]="NumpadMemoryStore",rO[rO.NumpadMemorySubtract=108]="NumpadMemorySubtract",rO[rO.NumpadMultiply=109]="NumpadMultiply",rO[rO.NumpadParenLeft=110]="NumpadParenLeft",rO[rO.NumpadParenRight=111]="NumpadParenRight",rO[rO.NumpadStar=112]="NumpadStar",rO[rO.NumpadSubtract=113]="NumpadSubtract",rO[rO.Escape=114]="Escape",rO[rO.F1=115]="F1",rO[rO.F2=116]="F2",rO[rO.F3=117]="F3",rO[rO.F4=118]="F4",rO[rO.F5=119]="F5",rO[rO.F6=120]="F6",rO[rO.F7=121]="F7",rO[rO.F8=122]="F8",rO[rO.F9=123]="F9",rO[rO.F10=124]="F10",rO[rO.F11=125]="F11",rO[rO.F12=126]="F12",rO[rO.F13=127]="F13",rO[rO.F14=128]="F14",rO[rO.F15=129]="F15",rO[rO.Fn=130]="Fn",rO[rO.FnLock=131]="FnLock",rO[rO.PrintScreen=132]="PrintScreen",rO[rO.ScrollLock=133]="ScrollLock",rO[rO.Pause=134]="Pause",rO[rO.BrowserBack=135]="BrowserBack",rO[rO.BrowserFavorites=136]="BrowserFavorites",rO[rO.BrowserForward=137]="BrowserForward",rO[rO.BrowserHome=138]="BrowserHome",rO[rO.BrowserRefresh=139]="BrowserRefresh",rO[rO.BrowserSearch=140]="BrowserSearch",rO[rO.BrowserStop=141]="BrowserStop",rO[rO.Eject=142]="Eject",rO[rO.LaunchApp1=143]="LaunchApp1",rO[rO.LaunchApp2=144]="LaunchApp2",rO[rO.LaunchMail=145]="LaunchMail",rO[rO.MediaPlayPause=146]="MediaPlayPause",rO[rO.MediaSelect=147]="MediaSelect",rO[rO.MediaStop=148]="MediaStop",rO[rO.MediaTrackNext=149]="MediaTrackNext",rO[rO.MediaTrackPrevious=150]="MediaTrackPrevious",rO[rO.Power=151]="Power",rO[rO.Sleep=152]="Sleep",rO[rO.AudioVolumeDown=153]="AudioVolumeDown",rO[rO.AudioVolumeMute=154]="AudioVolumeMute",rO[rO.AudioVolumeUp=155]="AudioVolumeUp",rO[rO.WakeUp=156]="WakeUp",rO[rO.Hyper=157]="Hyper",rO[rO.Super=158]="Super",rO[rO.Turbo=159]="Turbo",rO[rO.Abort=160]="Abort",rO[rO.Resume=161]="Resume",rO[rO.Suspend=162]="Suspend",rO[rO.Again=163]="Again",rO[rO.Copy=164]="Copy",rO[rO.Cut=165]="Cut",rO[rO.Find=166]="Find",rO[rO.Open=167]="Open",rO[rO.Paste=168]="Paste",rO[rO.Props=169]="Props",rO[rO.Select=170]="Select",rO[rO.Undo=171]="Undo",rO[rO.Hiragana=172]="Hiragana",rO[rO.Katakana=173]="Katakana",rO[rO.Unidentified=174]="Unidentified";var de=((rz=(rN=function(e){this._curHeldDownKeyToIndexMap=[],this._upKeyToFrameCountMap=[],this._downKeyToFrameCountMap=[],this._curFrameHeldDownList=new cX,this._curFrameDownList=new cX,this._curFrameUpList=new cX,this._nativeEvents=[],this._hadListener=!1;var t=e._canvas._webCanvas;this._engine=e,this._htmlCanvas=t,t.tabIndex=t.tabIndex,this._onKeyEvent=this._onKeyEvent.bind(this),t.addEventListener("keydown",this._onKeyEvent),t.addEventListener("keyup",this._onKeyEvent),this._hadListener=!0}).prototype)._update=function(){var t=this._nativeEvents,r=this._curFrameDownList,n=this._curFrameUpList;if(r.length=0,n.length=0,t.length>0){for(var a=this._engine.time.frameCount,i=this._curHeldDownKeyToIndexMap,o=this._curFrameHeldDownList,s=this._downKeyToFrameCountMap,l=this._upKeyToFrameCountMap,c=0,u=t.length;c<u;c++){var d=t[c],h=e.Keys[d.code];switch(d.type){case"keydown":null==i[h]&&(r.add(h),o.add(h),i[h]=o.length-1,s[h]=a);break;case"keyup":var _=i[h];if(null!=_){i[h]=null;var f=o.deleteByIndex(_);f&&(i[f]=_)}if(n.add(h),l[h]=a,u9.platform===e.Platform.Mac&&(h===e.Keys.MetaLeft||h===e.Keys.MetaRight)){for(var p=0,m=o.length;p<m;p++)i[o.get(p)]=null;o.length=0}}}t.length=0}},rz._onFocus=function(){this._hadListener||(this._htmlCanvas.addEventListener("keydown",this._onKeyEvent),this._htmlCanvas.addEventListener("keyup",this._onKeyEvent),this._hadListener=!0)},rz._onBlur=function(){this._hadListener&&(this._htmlCanvas.removeEventListener("keydown",this._onKeyEvent),this._htmlCanvas.removeEventListener("keyup",this._onKeyEvent),this._curHeldDownKeyToIndexMap.length=0,this._curFrameHeldDownList.length=0,this._curFrameDownList.length=0,this._curFrameUpList.length=0,this._nativeEvents.length=0,this._hadListener=!1)},rz._destroy=function(){this._hadListener&&(this._htmlCanvas.removeEventListener("keydown",this._onKeyEvent),this._htmlCanvas.removeEventListener("keyup",this._onKeyEvent),this._hadListener=!1),this._curHeldDownKeyToIndexMap.length=0,this._curHeldDownKeyToIndexMap=null,this._upKeyToFrameCountMap.length=0,this._upKeyToFrameCountMap=null,this._downKeyToFrameCountMap.length=0,this._downKeyToFrameCountMap=null,this._nativeEvents.length=0,this._nativeEvents=null,this._curFrameHeldDownList.length=0,this._curFrameHeldDownList=null,this._curFrameDownList.length=0,this._curFrameDownList=null,this._curFrameUpList.length=0,this._curFrameUpList=null,this._htmlCanvas=null,this._engine=null},rz._onKeyEvent=function(e){this._nativeEvents.push(e)},rN);e.CameraClearFlags=void 0,(rU=e.CameraClearFlags||(e.CameraClearFlags={}))[rU.None=0]="None",rU[rU.Color=1]="Color",rU[rU.Depth=2]="Depth",rU[rU.Stencil=4]="Stencil",rU[rU.ColorDepth=3]="ColorDepth",rU[rU.ColorStencil=5]="ColorStencil",rU[rU.DepthStencil=6]="DepthStencil",rU[rU.All=7]="All",e.Collider=(cu(rk=function(e){var t;return(t=cG.call(this,e)||this)._index=-1,t._shapes=[],t._updateFlag=t.entity.transform.registerWorldChangeFlag(),t},cG),(rG=rk.prototype).addShape=function(e){var t=e._collider;t!==this&&(t&&t.removeShape(e),this._shapes.push(e),this.scene.physics._addColliderShape(e),e._collider=this,this._nativeCollider.addShape(e._nativeShape))},rG.removeShape=function(e){var t=this._shapes.indexOf(e);-1!==t&&(this._shapes.splice(t,1),this.scene.physics._removeColliderShape(e),e._collider=null,this._nativeCollider.removeShape(e._nativeShape))},rG.clearShapes=function(){for(var e=this._shapes,t=0,r=e.length;t<r;t++){var n=e[t];this.scene.physics._removeColliderShape(n),n._destroy(),this._nativeCollider.removeShape(n._nativeShape)}e.length=0},rG._onUpdate=function(){if(this._updateFlag.flag){var e=this.entity.transform;this._nativeCollider.setWorldTransform(e.worldPosition,e.worldRotationQuaternion);for(var t=e.lossyWorldScale,r=0,n=this.shapes.length;r<n;r++)this.shapes[r]._nativeShape.setWorldScale(t);this._updateFlag.flag=!1}},rG._onLateUpdate=function(){},rG._onEnableInScene=function(){this.scene.physics._addCollider(this)},rG._onDisableInScene=function(){this.scene.physics._removeCollider(this)},rG._onDestroy=function(){cG.prototype._onDestroy.call(this),this.clearShapes(),this._nativeCollider.destroy()},cl(rk,[{key:"shapes",get:function(){return this._shapes}}]),rk),c_([cp],e.Collider.prototype,"_index",void 0),e.Collider=c_([cW(cJ,e.DependentMode.CheckOnly)],e.Collider);var dt=function(){function t(e){var r=this;this._restTime=0,this._fixedTimeStep=1/60,this._colliders=new cX,this._gravity=new l0(0,-9.81,0),this._onContactEnter=function(e,n){var a=r._scene.engine._physicalObjectsMap,i=a[e],o=a[n];i.collider.entity._scripts.forEach(function(e){var r=t._collision;r.shape=o,e.onCollisionEnter(r)}),o.collider.entity._scripts.forEach(function(e){var r=t._collision;r.shape=i,e.onCollisionEnter(r)})},this._onContactExit=function(e,n){var a=r._scene.engine._physicalObjectsMap,i=a[e],o=a[n];i.collider.entity._scripts.forEach(function(e){var r=t._collision;r.shape=o,e.onCollisionExit(r)}),o.collider.entity._scripts.forEach(function(e){var r=t._collision;r.shape=i,e.onCollisionExit(r)})},this._onContactStay=function(e,n){var a=r._scene.engine._physicalObjectsMap,i=a[e],o=a[n];i.collider.entity._scripts.forEach(function(e){var r=t._collision;r.shape=o,e.onCollisionStay(r)}),o.collider.entity._scripts.forEach(function(e){var r=t._collision;r.shape=i,e.onCollisionStay(r)})},this._onTriggerEnter=function(e,t){var n=r._scene.engine._physicalObjectsMap,a=n[e],i=n[t];a.collider.entity._scripts.forEach(function(e){e.onTriggerEnter(i)}),i.collider.entity._scripts.forEach(function(e){e.onTriggerEnter(a)})},this._onTriggerExit=function(e,t){var n=r._scene.engine._physicalObjectsMap,a=n[e],i=n[t];a.collider.entity._scripts.forEach(function(e){e.onTriggerExit(i)}),i.collider.entity._scripts.forEach(function(e){e.onTriggerExit(a)})},this._onTriggerStay=function(e,t){var n=r._scene.engine._physicalObjectsMap,a=n[e],i=n[t];a.collider.entity._scripts.forEach(function(e){e.onTriggerStay(i)}),i.collider.entity._scripts.forEach(function(e){e.onTriggerStay(a)})},this._scene=e,this._setGravity=this._setGravity.bind(this),this._gravity._onValueChanged=this._setGravity;var n=e.engine;n._physicsInitialized&&(this._nativePhysicsScene=t._nativePhysics.createPhysicsScene(n._nativePhysicsManager,this._onContactEnter,this._onContactExit,this._onContactStay,this._onTriggerEnter,this._onTriggerExit,this._onTriggerStay))}var r=t.prototype;return r.raycast=function(t,r,n,a){var i,o=this,s=Number.MAX_VALUE;"number"==typeof r?s=r:void 0!=r&&(i=r);var l=e.Layer.Everything;"number"==typeof n?l=n:void 0!=n&&(i=n),a&&(i=a);var c=function(e){var t=o._scene.engine._physicalObjectsMap[e];return t.collider.entity.layer&l&&t.isSceneQuery};return void 0==i?this._nativePhysicsScene.raycast(t,s,c):!!this._nativePhysicsScene.raycast(t,s,c,function(e,t,r,n){i.entity=o._scene.engine._physicalObjectsMap[e]._collider.entity,i.distance=t,i.normal.copyFrom(n),i.point.copyFrom(r)})||(i.entity=null,i.distance=0,i.point.set(0,0,0),i.normal.set(0,0,0),!1)},r._update=function(e){var t=this._fixedTimeStep,r=this._nativePhysicsScene,n=this._scene._componentsManager,a=this._restTime+e,i=Math.floor(a/t);this._restTime=a-i*t;for(var o=0;o<i;o++)n.callScriptOnPhysicsUpdate(),this._callColliderOnUpdate(),r.update(t),this._callColliderOnLateUpdate()},r._addColliderShape=function(e){this._scene.engine._physicalObjectsMap[e.id]=e,this._nativePhysicsScene.addColliderShape(e._nativeShape)},r._removeColliderShape=function(e){delete this._scene.engine._physicalObjectsMap[e.id],this._nativePhysicsScene.removeColliderShape(e._nativeShape)},r._addCollider=function(e){-1===e._index&&(e._index=this._colliders.length,this._colliders.add(e)),this._nativePhysicsScene.addCollider(e._nativeCollider)},r._addCharacterController=function(e){-1===e._index&&(e._index=this._colliders.length,this._colliders.add(e)),this._nativePhysicsScene.addCharacterController(e._nativeCollider)},r._removeCollider=function(e){var t=this._colliders.deleteByIndex(e._index);t&&(t._index=e._index),e._index=-1,this._nativePhysicsScene.removeCollider(e._nativeCollider)},r._removeCharacterController=function(e){var t=this._colliders.deleteByIndex(e._index);t&&(t._index=e._index),e._index=-1,this._nativePhysicsScene.removeCharacterController(e._nativeCollider)},r._callColliderOnUpdate=function(){for(var e=this._colliders._elements,t=this._colliders.length-1;t>=0;--t)e[t]._onUpdate()},r._callColliderOnLateUpdate=function(){for(var e=this._colliders._elements,t=this._colliders.length-1;t>=0;--t)e[t]._onLateUpdate()},r._gc=function(){this._colliders.garbageCollection()},r._setGravity=function(){this._nativePhysicsScene.setGravity(this._gravity)},cl(t,[{key:"gravity",get:function(){return this._gravity},set:function(e){var t=this._gravity;t!==e&&t.copyFrom(e)}},{key:"fixedTimeStep",get:function(){return this._fixedTimeStep},set:function(e){this._fixedTimeStep=Math.max(e,l$.zeroTolerance)}}]),t}();dt._collision=new function(){},e.ControllerNonWalkableMode=void 0,(rH=e.ControllerNonWalkableMode||(e.ControllerNonWalkableMode={}))[rH.PreventClimbing=0]="PreventClimbing",rH[rH.PreventClimbingAndForceSliding=1]="PreventClimbingAndForceSliding";var dr=(rW=e.Collider,cu(rX=function(t){var r;return(r=rW.call(this,t)||this)._stepOffset=.5,r._nonWalkableMode=e.ControllerNonWalkableMode.PreventClimbing,r._upDirection=new l0(0,1,0),r._slopeLimit=.707,r._nativeCollider=dt._nativePhysics.createCharacterController(),r._setUpDirection=r._setUpDirection.bind(co(r)),r._upDirection._onValueChanged=r._setUpDirection,r},rW),(rK=rX.prototype).move=function(e,t,r){return this._nativeCollider.move(e,t,r)},rK.addShape=function(e){if(this._shapes.length>0)throw"only allow single shape on controller!";rW.prototype.addShape.call(this,e),this._updateFlag.flag=!0},rK.clearShapes=function(){this._shapes.length>0&&rW.prototype.removeShape.call(this,this._shapes[0])},rK._onUpdate=function(){if(this._updateFlag.flag){var e=this.entity.transform,t=this.shapes;this._nativeCollider.setWorldPosition(e.worldPosition);for(var r=e.lossyWorldScale,n=0,a=t.length;n<a;n++)t[n]._nativeShape.setWorldScale(r);this._updateFlag.flag=!1}},rK._onLateUpdate=function(){var e=this.entity.transform.worldPosition;this._nativeCollider.getWorldPosition(e),this.entity.transform.worldPosition=e,this._updateFlag.flag=!1},rK._onEnableInScene=function(){this.scene.physics._addCharacterController(this)},rK._onDisableInScene=function(){this.scene.physics._removeCharacterController(this)},rK._setUpDirection=function(){this._nativeCollider.setUpDirection(this._upDirection)},cl(rX,[{key:"stepOffset",get:function(){return this._stepOffset},set:function(e){this._stepOffset!==e&&(this._stepOffset=e,this._nativeCollider.setStepOffset(e))}},{key:"nonWalkableMode",get:function(){return this._nonWalkableMode},set:function(e){this._nonWalkableMode!==e&&(this._nonWalkableMode=e,this._nativeCollider.setNonWalkableMode(e))}},{key:"upDirection",get:function(){return this._upDirection},set:function(e){this._upDirection!==e&&this._upDirection.copyFrom(e)}},{key:"slopeLimit",get:function(){return this._slopeLimit},set:function(e){this._slopeLimit!==e&&(this._slopeLimit=e,this._nativeCollider.setSlopeLimit(e))}}]),rX),dn=(rj=e.Collider,cu(rY=function(e){(t=rj.call(this,e)||this)._linearDamping=0,t._angularDamping=.05,t._linearVelocity=new l0,t._angularVelocity=new l0,t._mass=1,t._centerOfMass=new l0,t._inertiaTensor=new l0(1,1,1),t._maxAngularVelocity=100,t._maxDepenetrationVelocity=1e3,t._solverIterations=4,t._isKinematic=!1,t._constraints=0,t._collisionDetectionMode=0,t._sleepThreshold=.005;var t,r=t.entity.transform;return t._nativeCollider=dt._nativePhysics.createDynamicCollider(r.worldPosition,r.worldRotationQuaternion),t._setLinearVelocity=t._setLinearVelocity.bind(co(t)),t._setAngularVelocity=t._setAngularVelocity.bind(co(t)),t._setCenterOfMass=t._setCenterOfMass.bind(co(t)),t._setInertiaTensor=t._setInertiaTensor.bind(co(t)),t._linearVelocity._onValueChanged=t._setLinearVelocity,t._angularVelocity._onValueChanged=t._setAngularVelocity,t._centerOfMass._onValueChanged=t._setCenterOfMass,t._inertiaTensor._onValueChanged=t._setInertiaTensor,t},rj),(rq=rY.prototype).applyForce=function(e){this._nativeCollider.addForce(e)},rq.applyTorque=function(e){this._nativeCollider.addTorque(e)},rq.move=function(e,t){this._nativeCollider.move(e,t)},rq.sleep=function(){this._nativeCollider.sleep()},rq.wakeUp=function(){this._nativeCollider.wakeUp()},rq._onLateUpdate=function(){var e=this.entity.transform,t=e.worldPosition,r=e.worldRotationQuaternion;this._nativeCollider.getWorldTransform(t,r),this._updateFlag.flag=!1},rq._setLinearVelocity=function(){this._nativeCollider.setLinearVelocity(this._linearVelocity)},rq._setAngularVelocity=function(){this._nativeCollider.setAngularVelocity(this._angularVelocity)},rq._setCenterOfMass=function(){this._nativeCollider.setCenterOfMass(this._centerOfMass)},rq._setInertiaTensor=function(){this._nativeCollider.setInertiaTensor(this._inertiaTensor)},cl(rY,[{key:"linearDamping",get:function(){return this._linearDamping},set:function(e){this._linearDamping!==e&&(this._linearDamping=e,this._nativeCollider.setLinearDamping(e))}},{key:"angularDamping",get:function(){return this._angularDamping},set:function(e){this._angularDamping!==e&&(this._angularDamping=e,this._nativeCollider.setAngularDamping(e))}},{key:"linearVelocity",get:function(){return this._linearVelocity},set:function(e){this._linearVelocity!==e&&this._linearVelocity.copyFrom(e)}},{key:"angularVelocity",get:function(){return this._angularVelocity},set:function(e){this._angularVelocity!==e&&this._angularVelocity.copyFrom(e)}},{key:"mass",get:function(){return this._mass},set:function(e){this._mass!==e&&(this._mass=e,this._nativeCollider.setMass(e))}},{key:"centerOfMass",get:function(){return this._centerOfMass},set:function(e){this._centerOfMass!==e&&this._centerOfMass.copyFrom(e)}},{key:"inertiaTensor",get:function(){return this._inertiaTensor},set:function(e){this._inertiaTensor!==e&&this._inertiaTensor.copyFrom(e)}},{key:"maxAngularVelocity",get:function(){return this._maxAngularVelocity},set:function(e){this._maxAngularVelocity!==e&&(this._maxAngularVelocity=e,this._nativeCollider.setMaxAngularVelocity(e))}},{key:"maxDepenetrationVelocity",get:function(){return this._maxDepenetrationVelocity},set:function(e){this._maxDepenetrationVelocity!==e&&(this._maxDepenetrationVelocity=e,this._nativeCollider.setMaxDepenetrationVelocity(e))}},{key:"sleepThreshold",get:function(){return this._sleepThreshold},set:function(e){e!==this._sleepThreshold&&(this._sleepThreshold=e,this._nativeCollider.setSleepThreshold(e))}},{key:"solverIterations",get:function(){return this._solverIterations},set:function(e){this._solverIterations!==e&&(this._solverIterations=e,this._nativeCollider.setSolverIterations(e))}},{key:"isKinematic",get:function(){return this._isKinematic},set:function(e){this._isKinematic!==e&&(this._isKinematic=e,this._nativeCollider.setIsKinematic(e))}},{key:"constraints",get:function(){return this._constraints},set:function(e){this._constraints!==e&&(this._constraints=e,this._nativeCollider.setConstraints(e))}},{key:"collisionDetectionMode",get:function(){return this._collisionDetectionMode},set:function(e){this._collisionDetectionMode!==e&&(this._collisionDetectionMode=e,this._nativeCollider.setCollisionDetectionMode(e))}}]),rY);e.CollisionDetectionMode=void 0,(rQ=e.CollisionDetectionMode||(e.CollisionDetectionMode={}))[rQ.Discrete=0]="Discrete",rQ[rQ.Continuous=1]="Continuous",rQ[rQ.ContinuousDynamic=2]="ContinuousDynamic",rQ[rQ.ContinuousSpeculative=3]="ContinuousSpeculative",e.DynamicColliderConstraints=void 0,(rZ=e.DynamicColliderConstraints||(e.DynamicColliderConstraints={}))[rZ.None=0]="None",rZ[rZ.FreezePositionX=1]="FreezePositionX",rZ[rZ.FreezePositionY=2]="FreezePositionY",rZ[rZ.FreezePositionZ=4]="FreezePositionZ",rZ[rZ.FreezeRotationX=8]="FreezeRotationX",rZ[rZ.FreezeRotationY=16]="FreezeRotationY",rZ[rZ.FreezeRotationZ=32]="FreezeRotationZ";var da=function(){this.entity=null,this.distance=0,this.point=new l0,this.normal=new l0};e.PhysicsMaterialCombineMode=void 0,(rJ=e.PhysicsMaterialCombineMode||(e.PhysicsMaterialCombineMode={}))[rJ.Average=0]="Average",rJ[rJ.Minimum=1]="Minimum",rJ[rJ.Multiply=2]="Multiply",rJ[rJ.Maximum=3]="Maximum";var di=((r$=function(){this._bounciness=.1,this._dynamicFriction=.1,this._staticFriction=.1,this._bounceCombine=e.PhysicsMaterialCombineMode.Average,this._frictionCombine=e.PhysicsMaterialCombineMode.Average,this._nativeMaterial=dt._nativePhysics.createPhysicsMaterial(this._staticFriction,this._dynamicFriction,this._bounciness,this._bounceCombine,this._frictionCombine)}).prototype._destroy=function(){this._nativeMaterial.destroy()},cl(r$,[{key:"bounciness",get:function(){return this._bounciness},set:function(e){this._bounciness!==e&&(this._bounciness=e,this._nativeMaterial.setBounciness(e))}},{key:"dynamicFriction",get:function(){return this._dynamicFriction},set:function(e){this._dynamicFriction!==e&&(this._dynamicFriction=e,this._nativeMaterial.setDynamicFriction(e))}},{key:"staticFriction",get:function(){return this._staticFriction},set:function(e){this._staticFriction!==e&&(this._staticFriction=e,this._nativeMaterial.setStaticFriction(e))}},{key:"bounceCombine",get:function(){return this._bounceCombine},set:function(e){this._bounceCombine!==e&&(this._bounceCombine=e,this._nativeMaterial.setBounceCombine(e))}},{key:"frictionCombine",get:function(){return this._frictionCombine},set:function(e){this._frictionCombine!==e&&(this._frictionCombine=e,this._nativeMaterial.setFrictionCombine(e))}}]),r$),ds=(r0=e.Collider,cu(r1=function(e){var t,r=(t=r0.call(this,e)||this).entity.transform;return t._nativeCollider=dt._nativePhysics.createStaticCollider(r.worldPosition,r.worldRotationQuaternion),t},r0),r1);e.ColliderShapeUpAxis=void 0,(r2=e.ColliderShapeUpAxis||(e.ColliderShapeUpAxis={}))[r2.X=0]="X",r2[r2.Y=1]="Y",r2[r2.Z=2]="Z",e.ControllerCollisionFlag=void 0,(r3=e.ControllerCollisionFlag||(e.ControllerCollisionFlag={}))[r3.Sides=1]="Sides",r3[r3.Up=2]="Up",r3[r3.Down=4]="Down",e.Joint=(cu(r4=function(e){var t;return(t=cG.call(this,e)||this)._connectedCollider=new dl,t._collider=new dl,t._force=0,t._torque=0,t._connectedCollider.localPosition=new l0,t},cG),cl(r4,[{key:"connectedCollider",get:function(){return this._connectedCollider.collider},set:function(e){this._connectedCollider.collider!==e&&(this._connectedCollider.collider=e,this._nativeJoint.setConnectedCollider(e._nativeCollider))}},{key:"connectedAnchor",get:function(){return this._connectedCollider.localPosition},set:function(e){var t=this._connectedCollider.localPosition;e!==t&&t.copyFrom(e),this._nativeJoint.setConnectedAnchor(e)}},{key:"connectedMassScale",get:function(){return this._connectedCollider.massScale},set:function(e){e!==this._connectedCollider.massScale&&(this._connectedCollider.massScale=e,this._nativeJoint.setConnectedMassScale(e))}},{key:"connectedInertiaScale",get:function(){return this._connectedCollider.inertiaScale},set:function(e){e!==this._connectedCollider.inertiaScale&&(this._connectedCollider.inertiaScale=e,this._nativeJoint.setConnectedInertiaScale(e))}},{key:"massScale",get:function(){return this._collider.massScale},set:function(e){e!==this._collider.massScale&&(this._collider.massScale=e,this._nativeJoint.setMassScale(e))}},{key:"inertiaScale",get:function(){return this._collider.inertiaScale},set:function(e){e!==this._collider.inertiaScale&&(this._collider.inertiaScale=e,this._nativeJoint.setInertiaScale(e))}},{key:"breakForce",get:function(){return this._force},set:function(e){e!==this._force&&(this._force=e,this._nativeJoint.setBreakForce(e))}},{key:"breakTorque",get:function(){return this._torque},set:function(e){e!==this._torque&&(this._torque=e,this._nativeJoint.setBreakTorque(e))}}]),r4),e.Joint=c_([cW(e.Collider,e.DependentMode.CheckOnly)],e.Joint);var dl=function(){this.collider=null,this.massScale=0,this.inertiaScale=0},dc=(r5=e.Joint,cu(r8=function(){return r5.apply(this,arguments)},r5),r8.prototype._onAwake=function(){var t=this._collider;t.collider=this.entity.getComponent(e.Collider),this._nativeJoint=dt._nativePhysics.createFixedJoint(t.collider._nativeCollider)},r8);(r6=lA||(lA={}))[r6.None=0]="None",r6[r6.LimitEnabled=1]="LimitEnabled",r6[r6.DriveEnabled=2]="DriveEnabled",r6[r6.DriveFreeSpin=4]="DriveFreeSpin";var du=(r7=e.Joint,cu(r9=function(){var e;return e=r7.apply(this,arguments)||this,e._axis=new l0(1,0,0),e._hingeFlags=lA.None,e._useSpring=!1,e},r7),r9.prototype._onAwake=function(){var t=this._collider;t.localPosition=new l0,t.collider=this.entity.getComponent(e.Collider),this._nativeJoint=dt._nativePhysics.createHingeJoint(t.collider._nativeCollider)},cl(r9,[{key:"axis",get:function(){return this._axis},set:function(e){var t=this._axis;e!==t&&t.copyFrom(e),this._nativeJoint.setAxis(t)}},{key:"swingOffset",get:function(){return this._collider.localPosition},set:function(e){var t=this._collider.localPosition;e!==t&&t.copyFrom(e),this._nativeJoint.setSwingOffset(t)}},{key:"angle",get:function(){return this._nativeJoint.getAngle()}},{key:"velocity",get:function(){return this._nativeJoint.getVelocity()}},{key:"useLimits",get:function(){return(this._hingeFlags&lA.LimitEnabled)==lA.LimitEnabled},set:function(e){e!==this.useLimits&&(e?this._hingeFlags|=lA.LimitEnabled:this._hingeFlags&=~lA.LimitEnabled,this._nativeJoint.setHingeJointFlag(lA.LimitEnabled,e))}},{key:"useMotor",get:function(){return(this._hingeFlags&lA.DriveEnabled)==lA.DriveEnabled},set:function(e){e!==this.useMotor&&(e?this._hingeFlags|=lA.DriveEnabled:this._hingeFlags&=~lA.DriveEnabled,this._nativeJoint.setHingeJointFlag(lA.DriveEnabled,e))}},{key:"useSpring",get:function(){return this._useSpring},set:function(e){this._useSpring!==e&&(this._useSpring=e,this.limits=this._limits)}},{key:"motor",get:function(){return this._jointMonitor},set:function(e){this._jointMonitor!==e&&(this._jointMonitor=e,this._nativeJoint.setDriveVelocity(e.targetVelocity),this._nativeJoint.setDriveForceLimit(e.forceLimit),this._nativeJoint.setDriveGearRatio(e.gearRation),this._nativeJoint.setHingeJointFlag(lA.DriveFreeSpin,e.freeSpin))}},{key:"limits",get:function(){return this._limits},set:function(e){this._limits!==e&&(this._limits=e,this.useSpring?this._nativeJoint.setSoftLimit(e.min,e.max,e.stiffness,e.damping):this._nativeJoint.setHardLimit(e.min,e.max,e.contactDistance))}}]),r9),dd=(ne=e.Joint,cu(nt=function(){var e;return e=ne.apply(this,arguments)||this,e._minDistance=0,e._maxDistance=0,e._tolerance=.25,e._stiffness=0,e._damping=0,e},ne),nt.prototype._onAwake=function(){var t=this._collider;t.localPosition=new l0,t.collider=this.entity.getComponent(e.Collider),this._nativeJoint=dt._nativePhysics.createSpringJoint(t.collider._nativeCollider)},cl(nt,[{key:"swingOffset",get:function(){return this._collider.localPosition},set:function(e){var t=this._collider.localPosition;e!==t&&t.copyFrom(e),this._nativeJoint.setSwingOffset(e)}},{key:"minDistance",get:function(){return this._minDistance},set:function(e){this._minDistance!==e&&(this._minDistance=e,this._nativeJoint.setMinDistance(e))}},{key:"maxDistance",get:function(){return this._maxDistance},set:function(e){this._maxDistance!==e&&(this._maxDistance=e,this._nativeJoint.setMaxDistance(e))}},{key:"tolerance",get:function(){return this._tolerance},set:function(e){this._tolerance!==e&&(this._tolerance=e,this._nativeJoint.setTolerance(e))}},{key:"stiffness",get:function(){return this._stiffness},set:function(e){this._stiffness!==e&&(this._stiffness=e,this._nativeJoint.setStiffness(e))}},{key:"damping",get:function(){return this._damping},set:function(e){this._damping!==e&&(this._damping=e,this._nativeJoint.setDamping(e))}}]),nt),dh=function(){this.max=0,this.min=0,this.contactDistance=-1,this.stiffness=0,this.damping=0},d_=function(){this.targetVelocity=0,this.forceLimit=Number.MAX_VALUE,this.gearRation=1,this.freeSpin=!1},df=function(){function e(){this._isTrigger=!1,this._rotation=new l0,this._position=new l0,this._contactOffset=.02,this.isSceneQuery=!0,this._material=new di,this._id=e._idGenerator++,this._setRotation=this._setRotation.bind(this),this._setPosition=this._setPosition.bind(this),this._rotation._onValueChanged=this._setRotation,this._position._onValueChanged=this._setPosition}var t=e.prototype;return t._destroy=function(){this._material._destroy(),this._nativeShape.destroy()},t._setPosition=function(){this._nativeShape.setPosition(this._position)},t._setRotation=function(){this._nativeShape.setRotation(this._rotation)},cl(e,[{key:"collider",get:function(){return this._collider}},{key:"id",get:function(){return this._id}},{key:"contactOffset",get:function(){return this._contactOffset},set:function(e){this._contactOffset!==e&&(this._contactOffset=e,this._nativeShape.setContactOffset(e))}},{key:"material",get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,this._nativeShape.setMaterial(e._nativeMaterial))}},{key:"rotation",get:function(){return this._rotation},set:function(e){this._rotation!=e&&this._rotation.copyFrom(e)}},{key:"position",get:function(){return this._position},set:function(e){this._position!==e&&this._position.copyFrom(e)}},{key:"isTrigger",get:function(){return this._isTrigger},set:function(e){this._isTrigger!==e&&(this._isTrigger=e,this._nativeShape.setIsTrigger(e))}}]),e}();df._idGenerator=0;var dp=(cu(nr=function(){var e;return(e=df.call(this)||this)._size=new l0(1,1,1),e._nativeShape=dt._nativePhysics.createBoxColliderShape(e._id,e._size,e._material._nativeMaterial),e._setSize=e._setSize.bind(co(e)),e._size._onValueChanged=e._setSize,e},df),nr.prototype._setSize=function(){this._nativeShape.setSize(this._size)},cl(nr,[{key:"size",get:function(){return this._size},set:function(e){this._size!==e&&this._size.copyFrom(e)}}]),nr),dm=(cu(nn=function(){var e;return(e=df.call(this)||this)._radius=1,e._nativeShape=dt._nativePhysics.createSphereColliderShape(e._id,e._radius,e._material._nativeMaterial),e},df),cl(nn,[{key:"radius",get:function(){return this._radius},set:function(e){this._radius!==e&&(this._radius=e,this._nativeShape.setRadius(e))}}]),nn),dg=(cu(na=function(){var e;return(e=df.call(this)||this)._nativeShape=dt._nativePhysics.createPlaneColliderShape(e._id,e._material._nativeMaterial),e},df),na),dv=(cu(ni=function(){var t;return(t=df.call(this)||this)._radius=1,t._height=2,t._upAxis=e.ColliderShapeUpAxis.Y,t._nativeShape=dt._nativePhysics.createCapsuleColliderShape(t._id,t._radius,t._height,t._material._nativeMaterial),t},df),cl(ni,[{key:"radius",get:function(){return this._radius},set:function(e){this._radius!==e&&(this._radius=e,this._nativeShape.setRadius(e))}},{key:"height",get:function(){return this._height},set:function(e){this._height!==e&&(this._height=e,this._nativeShape.setHeight(e))}},{key:"upAxis",get:function(){return this._upAxis},set:function(e){this._upAxis!==e&&(this._upAxis=e,this._nativeShape.setUpAxis(e))}}]),ni),dy=((ns=(no=function(t){this._pointers=[],this._multiPointerEnabled=!0,this._buttons=e.PointerButton.None,this._upMap=[],this._downMap=[],this._upList=new cX,this._downList=new cX,this._nativeEvents=[],this._hadListener=!1;var r=t._canvas._webCanvas;this._engine=t,this._canvas=t.canvas,this._htmlCanvas=r,this._onPointerEvent=this._onPointerEvent.bind(this),this._onFocus(),this._pointerPool=Array(11)}).prototype)._update=function(){for(var t=this._pointers,r=this._nativeEvents,n=this._htmlCanvas,a=this._canvas,i=a.width,o=a.height,s=n.clientWidth,l=n.clientHeight,c=n.getBoundingClientRect(),u=c.left,d=c.top,h=i/s,_=o/l,f=t.length-1;f>=0;f--)t[f].phase===e.PointerPhase.Leave&&t.splice(f,1);for(var p=0,m=r.length;p<m;p++){var g=r[p],v=g.pointerId,y=this._getPointerByID(v);if(y)y._events.push(g);else{var x=t.length;if(0===x||this._multiPointerEnabled){for(var S,C=this._pointerPool,T=0;T<x&&!(t[T].id>T);T++);(y=C[S=T]||(C[S]=new u8(T)))._uniqueID=v,y._events.push(g),y.position.set((g.clientX-u)*h,(g.clientY-d)*_),t.splice(T,0,y)}}}r.length=0,this._upList.length=this._downList.length=0,this._buttons=e.PointerButton.None;for(var A=this._engine.time.frameCount,E=0,R=t.length;E<R;E++){var M=t[E];M._upList.length=M._downList.length=0,this._updatePointerInfo(A,M,u,d,h,_),this._buttons|=M.pressedButtons}},ns._firePointerScript=function(t){for(var r=this._pointers,n=this._canvas,a=0,i=r.length;a<i;a++){var o=r[a],s=o._events,l=o.position;o._firePointerDrag();var c=this._pointerRayCast(t,l.x/n.width,l.y/n.height);o._firePointerExitAndEnter(c);var u=s.length;if(u>0){for(var d=0;d<u;d++)switch(s[d].type){case"pointerdown":o.phase=e.PointerPhase.Down,o._firePointerDown(c);break;case"pointerup":o.phase=e.PointerPhase.Up,o._firePointerUpAndClick(c);break;case"pointerleave":case"pointercancel":o.phase=e.PointerPhase.Leave,o._firePointerExitAndEnter(null)}s.length=0}}},ns._onFocus=function(){if(!this._hadListener){var e=this._htmlCanvas,t=this._onPointerEvent;e.addEventListener("pointerdown",t),e.addEventListener("pointerup",t),e.addEventListener("pointerleave",t),e.addEventListener("pointermove",t),e.addEventListener("pointercancel",t),this._hadListener=!0}},ns._onBlur=function(){if(this._hadListener){var e=this._htmlCanvas,t=this._onPointerEvent;e.removeEventListener("pointerdown",t),e.removeEventListener("pointerup",t),e.removeEventListener("pointerleave",t),e.removeEventListener("pointermove",t),e.removeEventListener("pointercancel",t),this._hadListener=!1,this._pointers.length=0,this._downList.length=0,this._upList.length=0}},ns._destroy=function(){if(this._hadListener){var e=this._htmlCanvas,t=this._onPointerEvent;e.removeEventListener("pointerdown",t),e.removeEventListener("pointerup",t),e.removeEventListener("pointerleave",t),e.removeEventListener("pointermove",t),e.removeEventListener("pointercancel",t),this._hadListener=!1}this._pointerPool.length=0,this._pointerPool=null,this._pointers.length=0,this._pointers=null,this._downList.length=0,this._downList=null,this._upList.length=0,this._upList=null,this._nativeEvents.length=0,this._nativeEvents=null,this._upMap.length=0,this._upMap=null,this._downMap.length=0,this._downMap=null,this._htmlCanvas=null,this._canvas=null,this._engine=null},ns._onPointerEvent=function(e){"pointerdown"===e.type&&this._htmlCanvas.focus(),this._nativeEvents.push(e)},ns._getPointerByID=function(e){for(var t=this._pointers,r=t.length-1;r>=0;r--)if(t[r]._uniqueID===e)return t[r];return null},ns._updatePointerInfo=function(t,r,n,a,i,o){var s=r._events,l=r.position,c=s.length;if(c>0){var u=this._upList,d=this._upMap,h=this._downList,_=this._downMap,f=s[c-1],p=(f.clientX-n)*i,m=(f.clientY-a)*o;r.deltaPosition.set(p-l.x,m-l.y),l.set(p,m);for(var g=0;g<c;g++){var v=s[g],y=v.button;switch(r.button=u6[y]||e.PointerButton.None,r.pressedButtons=v.buttons,v.type){case"pointerdown":h.add(y),_[y]=t,r._downList.add(y),r._downMap[y]=t,r.phase=e.PointerPhase.Down;break;case"pointerup":u.add(y),d[y]=t,r._upList.add(y),r._upMap[y]=t,r.phase=e.PointerPhase.Up;break;case"pointermove":r.phase=e.PointerPhase.Move;break;case"pointerleave":case"pointercancel":r.phase=e.PointerPhase.Leave}}this._engine._physicsInitialized||(s.length=0)}else r.deltaPosition.set(0,0),r.phase=e.PointerPhase.Stationary},ns._pointerRayCast=function(t,r,n){for(var a=no._tempPoint,i=no._tempRay,o=no._tempHitResult,s=t.length-1;s>=0;s--){var l=t[s];if(!l.destroyed)for(var c=l._activeCameras,u=0;u<c.length;u++){var d=c[s];if(d.enabled&&!d.renderTarget){var h=d.viewport,_=h.x,f=h.y,p=h.z,m=h.w;if(r>=_&&n>=f&&r-_<=p&&n-f<=m){if(a.set((r-_)/p,(n-f)/m),l.physics.raycast(d.viewportPointToRay(a,i),Number.MAX_VALUE,d.cullingMask,o))return o.entity;if(d.clearFlags&e.CameraClearFlags.Color)return null}}}}return null},no);dy._tempRay=new l9,dy._tempPoint=new ce,dy._tempHitResult=new da;var dx=((nc=(nl=function(e){this._delta=new l0,this._nativeEvents=[];var t=e._canvas._webCanvas;this._onWheelEvent=this._onWheelEvent.bind(this),t.addEventListener("wheel",this._onWheelEvent),this._canvas=t,this._hadListener=!0}).prototype)._update=function(){var e=this._delta;e.set(0,0,0);var t=this._nativeEvents;if(t.length>0){for(var r=t.length-1;r>=0;r--){var n=t[r];e.x+=n.deltaX,e.y+=n.deltaY,e.z+=n.deltaZ}t.length=0}},nc._onFocus=function(){this._hadListener||(this._canvas.addEventListener("wheel",this._onWheelEvent),this._hadListener=!0)},nc._onBlur=function(){this._hadListener&&(this._canvas.removeEventListener("wheel",this._onWheelEvent),this._nativeEvents.length=0,this._delta.set(0,0,0),this._hadListener=!1)},nc._destroy=function(){this._hadListener&&(this._canvas.removeEventListener("wheel",this._onWheelEvent),this._hadListener=!1),this._nativeEvents=null,this._canvas=null,this._delta=null},nc._onWheelEvent=function(e){e.cancelable&&e.preventDefault(),this._nativeEvents.push(e)},nl),dS=((nd=(nu=function(e){this._initialized=!1,this._engine=e;var t=e._canvas._webCanvas;"undefined"!=typeof OffscreenCanvas&&cf(t,OffscreenCanvas)||(this._wheelManager=new dx(e),this._pointerManager=new dy(e),this._keyboardManager=new de(e),this._onBlur=this._onBlur.bind(this),window.addEventListener("blur",this._onBlur),this._onFocus=this._onFocus.bind(this),window.addEventListener("focus",this._onFocus),this._initialized=!0)}).prototype).isKeyHeldDown=function(e){return!!this._initialized&&(void 0===e?this._keyboardManager._curFrameHeldDownList.length>0:null!=this._keyboardManager._curHeldDownKeyToIndexMap[e])},nd.isKeyDown=function(e){return!!this._initialized&&(void 0===e?this._keyboardManager._curFrameDownList.length>0:this._keyboardManager._downKeyToFrameCountMap[e]===this._engine.time.frameCount)},nd.isKeyUp=function(e){return!!this._initialized&&(void 0===e?this._keyboardManager._curFrameUpList.length>0:this._keyboardManager._upKeyToFrameCountMap[e]===this._engine.time.frameCount)},nd.isPointerHeldDown=function(e){return!!this._initialized&&(void 0===e?0!==this._pointerManager._buttons:(this._pointerManager._buttons&e)!=0)},nd.isPointerDown=function(e){return!!this._initialized&&(void 0===e?this._pointerManager._downList.length>0:this._pointerManager._downMap[u7[e]]===this._engine.time.frameCount)},nd.isPointerUp=function(e){return!!this._initialized&&(void 0===e?this._pointerManager._upList.length>0:this._pointerManager._upMap[u7[e]]===this._engine.time.frameCount)},nd._update=function(){this._initialized&&(this._wheelManager._update(),this._pointerManager._update(),this._keyboardManager._update())},nd._firePointerScript=function(e){this._initialized&&this._pointerManager._firePointerScript(e)},nd._destroy=function(){this._initialized&&(window.removeEventListener("blur",this._onBlur),window.removeEventListener("focus",this._onFocus),this._wheelManager._destroy(),this._wheelManager=null,this._pointerManager._destroy(),this._pointerManager=null,this._keyboardManager._destroy(),this._keyboardManager=null)},nd._onBlur=function(){this._wheelManager._onBlur(),this._pointerManager._onBlur(),this._keyboardManager._onBlur()},nd._onFocus=function(){this._wheelManager._onFocus(),this._pointerManager._onFocus(),this._keyboardManager._onFocus()},cl(nu,[{key:"pointers",get:function(){return this._initialized?this._pointerManager._pointers:[]}},{key:"multiPointerEnabled",get:function(){return!!this._initialized&&this._pointerManager._multiPointerEnabled},set:function(e){this._initialized&&(this._pointerManager._multiPointerEnabled=e)}},{key:"wheelDelta",get:function(){return this._initialized?this._wheelManager._delta:null}}]),nu),dC=(cu(nh=function(e,t){var r;return(r=cS.call(this,e)||this)._renderStates=[],r._shaderData=new ud(l_.Material),r.shader=t,r},cS),(n_=nh.prototype).clone=function(){var e=new nh(this._engine,this.shader);return this.cloneTo(e),e},n_.cloneTo=function(e){e.shader=this.shader,this.shaderData.cloneTo(e.shaderData),cy.deepCloneObject(this.renderStates,e.renderStates)},n_._addReferCount=function(e){this._destroyed||(cS.prototype._addReferCount.call(this,e),this.shaderData._addReferCount(e))},n_._onDestroy=function(){cS.prototype._onDestroy.call(this),this._shader=null,this._shaderData=null,this._renderStates.length=0,this._renderStates=null},cl(nh,[{key:"shaderData",get:function(){return this._shaderData}},{key:"shader",get:function(){return this._shader},set:function(e){this._shader=e;for(var t=this._renderStates,r=t.length,n=0,a=e.subShaders,i=0;i<a.length;i++)n=Math.max(a[i].passes.length,n);if(r<n)for(var o=r;o<n;o++)t.push(new uc);else t.length=n}},{key:"renderState",get:function(){return this._renderStates[0]}},{key:"renderStates",get:function(){return this._renderStates}}]),nh);(lE||(lE={})).cornerTextureCoordinate="a_CornerTextureCoordinate",(nf=lR||(lR={})).ShapePositionStartLifeTime="a_ShapePositionStartLifeTime",nf.DirectionTime="a_DirectionTime",nf.StartColor="a_StartColor",nf.StartSize="a_StartSize",nf.StartRotation0="a_StartRotation0",nf.StartSpeed="a_StartSpeed",nf.Random0="a_Random0",nf.Random1="a_Random1",nf.SimulationWorldPosition="a_SimulationWorldPosition",nf.SimulationWorldRotation="a_SimulationWorldRotation",nf.SimulationUV="a_SimulationUV";var dT=((np=function(t){this.billboardVertexElement=new ux(lE.cornerTextureCoordinate,0,e.VertexElementFormat.Vector4,0),this.instanceVertexElements=[new ux(lR.ShapePositionStartLifeTime,0,e.VertexElementFormat.Vector4,1,1),new ux(lR.DirectionTime,16,e.VertexElementFormat.Vector4,1,1),new ux(lR.StartColor,32,e.VertexElementFormat.Vector4,1,1),new ux(lR.StartSize,48,e.VertexElementFormat.Vector3,1,1),new ux(lR.StartRotation0,60,e.VertexElementFormat.Vector3,1,1),new ux(lR.StartSpeed,72,e.VertexElementFormat.Float,1,1),new ux(lR.Random0,76,e.VertexElementFormat.Vector4,1,1),new ux(lR.Random1,92,e.VertexElementFormat.Vector4,1,1),new ux(lR.SimulationWorldPosition,108,e.VertexElementFormat.Vector3,1,1),new ux(lR.SimulationWorldRotation,120,e.VertexElementFormat.Vector4,1,1),new ux(lR.SimulationUV,136,e.VertexElementFormat.Vector4,1,1)],this.instanceVertexStride=152,this.instanceVertexFloatStride=this.instanceVertexStride/4,this.startLifeTimeOffset=3,this.timeOffset=7,this.simulationUVOffset=34,this.billboardIndexCount=6;var r=new uS(t,e.BufferBindFlag.VertexBuffer,64,e.BufferUsage.Static,!1);this.billboardVertexBufferBinding=new uR(r,16);var n=new uS(t,e.BufferBindFlag.IndexBuffer,this.billboardIndexCount,e.BufferUsage.Static,!1);this.billboardIndexBufferBinding=new uC(n,e.IndexFormat.UInt8),this.setBufferData()}).prototype.setBufferData=function(){this.billboardVertexBufferBinding.buffer.setData(new Float32Array([-.5,-.5,0,1,.5,-.5,1,1,.5,.5,1,0,-.5,.5,0,0])),this.billboardIndexBufferBinding.buffer.setData(new Uint8Array([0,2,3,0,1,2]))},np),dA="#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <color_share>\n#include <normal_share>\n#include <worldpos_share>\n#include <ShadowVertexDeclaration>\n#include <FogVertexDeclaration>\nvoid main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <uv_vert>\n#include <color_vert>\n#include <normal_vert>\n#include <worldpos_vert>\n#include <position_vert>\n#include <ShadowVertex>\n#include <FogVertex>\n}",dE=((nm=function(){}).init=function(){var t=new ur("ShadowCaster","#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <normal_share>\nuniform mat4 camera_VPMat;uniform vec2 scene_ShadowBias;uniform vec3 scene_LightDirection;vec3 applyShadowBias(vec3 positionWS){positionWS-=scene_LightDirection*scene_ShadowBias.x;return positionWS;}vec3 applyShadowNormalBias(vec3 positionWS,vec3 normalWS){float invNdotL=1.0-clamp(dot(-scene_LightDirection,normalWS),0.0,1.0);float scale=invNdotL*scene_ShadowBias.y;positionWS+=normalWS*vec3(scale);return positionWS;}void main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\nvec4 positionWS=renderer_ModelMat*position;positionWS.xyz=applyShadowBias(positionWS.xyz);\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvec3 normalWS=normalize(mat3(renderer_NormalMat)*normal);positionWS.xyz=applyShadowNormalBias(positionWS.xyz,normalWS);\n#endif\n#endif\nvec4 positionCS=camera_VPMat*positionWS;positionCS.z=max(positionCS.z,-1.0);gl_Position=positionCS;}","#define GLSLIFY 1\n#ifdef ENGINE_NO_DEPTH_TEXTURE\nvec4 pack(float depth){const vec4 bitShift=vec4(1.0,256.0,256.0*256.0,256.0*256.0*256.0);const vec4 bitMask=vec4(1.0/256.0,1.0/256.0,1.0/256.0,0.0);vec4 rgbaDepth=fract(depth*bitShift);rgbaDepth-=rgbaDepth.gbaa*bitMask;return rgbaDepth;}\n#endif\nvoid main(){\n#ifdef ENGINE_NO_DEPTH_TEXTURE\ngl_FragColor=pack(gl_FragCoord.z);\n#else\ngl_FragColor=vec4(0.0,0.0,0.0,0.0);\n#endif\n}",{pipelineStage:e.PipelineStage.ShadowCaster}),r=new ur("DepthOnly","#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\nuniform mat4 camera_VPMat;void main(){\n#include <begin_position_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <position_vert>\n}","#define GLSLIFY 1\nvoid main(){}",{pipelineStage:e.PipelineStage.DepthOnly}),n=[t,r],a={pipelineStage:e.PipelineStage.Forward};uu.create("blinn-phong",[].concat(new ur("Forward","#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <color_share>\n#include <normal_share>\n#include <worldpos_share>\n#include <ShadowVertexDeclaration>\n#include <FogVertexDeclaration>\nvoid main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <uv_vert>\n#include <color_vert>\n#include <normal_vert>\n#include <worldpos_vert>\n#include <position_vert>\n#include <ShadowVertex>\n#include <FogVertex>\n}","#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <ShadowFragmentDeclaration>\n#include <mobile_material_frag>\n#include <FogFragmentDeclaration>\n#include <normal_get>\nvoid main(){\n#include <begin_mobile_frag>\n#include <begin_viewdir_frag>\n#include <mobile_blinnphong_frag>\ngl_FragColor=emission+ambient+diffuse+specular;\n#ifdef MATERIAL_IS_TRANSPARENT\ngl_FragColor.a=diffuse.a;\n#else\ngl_FragColor.a=1.0;\n#endif\n#include <FogFragment>\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}",a),n)),uu.create("pbr",[].concat(new ur("Forward",dA,"#define GLSLIFY 1\n#define IS_METALLIC_WORKFLOW\n#include <common>\n#include <camera_declare>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}",a),n)),uu.create("pbr-specular",[].concat(new ur("Forward",dA,"#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}",a),n)),uu.create("unlit",[].concat(new ur("Forward","#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <FogVertexDeclaration>\nvoid main(){\n#include <begin_position_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <uv_vert>\n#include <position_vert>\n#include <FogVertex>\n}","#define GLSLIFY 1\n#include <common>\n#include <uv_share>\n#include <FogFragmentDeclaration>\nuniform vec4 material_BaseColor;uniform float material_AlphaCutoff;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\nvoid main(){vec4 baseColor=material_BaseColor;\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 textureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ntextureColor=gammaToLinear(textureColor);\n#endif\nbaseColor*=textureColor;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<material_AlphaCutoff){discard;}\n#endif\ngl_FragColor=baseColor;\n#ifndef MATERIAL_IS_TRANSPARENT\ngl_FragColor.a=1.0;\n#endif\n#include <FogFragment>\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}",a),n)),uu.create("skybox",[new ur("Forward","#define GLSLIFY 1\n#include <common_vert>\nuniform mat4 camera_VPMat;varying vec3 v_cubeUV;uniform float material_Rotation;vec4 rotateY(vec4 v,float angle){const float deg2rad=3.1415926/180.0;float radian=angle*deg2rad;float sina=sin(radian);float cosa=cos(radian);mat2 m=mat2(cosa,-sina,sina,cosa);return vec4(m*v.xz,v.yw).xzyw;}void main(){v_cubeUV=vec3(-POSITION.x,POSITION.yz);gl_Position=camera_VPMat*rotateY(vec4(POSITION,1.0),material_Rotation);}","#define GLSLIFY 1\n#include <common>\nuniform samplerCube material_CubeTexture;varying vec3 v_cubeUV;uniform float material_Exposure;uniform vec4 material_TintColor;void main(){vec4 textureColor=textureCube(material_CubeTexture,v_cubeUV);\n#ifdef MATERIAL_IS_DECODE_SKY_RGBM\ntextureColor=RGBMToLinear(textureColor,5.0);\n#elif !defined(ENGINE_IS_COLORSPACE_GAMMA)\ntextureColor=gammaToLinear(textureColor);\n#endif\ntextureColor.rgb*=material_Exposure*material_TintColor.rgb;gl_FragColor=textureColor;\n#if defined(MATERIAL_IS_DECODE_SKY_RGBM) || !defined(ENGINE_IS_COLORSPACE_GAMMA)\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}",a)]),uu.create("SkyProcedural",[new ur("Forward","#define GLSLIFY 1\n#define OUTER_RADIUS 1.025\n#define RAYLEIGH (mix(0.0, 0.0025, pow(material_AtmosphereThickness,2.5)))\n#define MIE 0.0010\n#define SUN_BRIGHTNESS 20.0\n#define MAX_SCATTER 50.0\nconst float SKY_GROUND_THRESHOLD=0.02;const float outerRadius=OUTER_RADIUS;const float outerRadius2=OUTER_RADIUS*OUTER_RADIUS;const float innerRadius=1.0;const float innerRadius2=1.0;const float cameraHeight=0.0001;const float HDSundiskIntensityFactor=15.0;const float simpleSundiskIntensityFactor=27.0;const float sunScale=400.0*SUN_BRIGHTNESS;const float kmESun=MIE*SUN_BRIGHTNESS;const float km4PI=MIE*4.0*3.14159265;const float scale=1.0/(OUTER_RADIUS-1.0);const float scaleDepth=0.25;const float scaleOverScaleDepth=(1.0/(OUTER_RADIUS-1.0))/0.25;const float samples=2.0;const vec3 c_DefaultScatteringWavelength=vec3(0.65,0.57,0.475);const vec3 c_VariableRangeForScatteringWavelength=vec3(0.15,0.15,0.15);attribute vec4 POSITION;uniform mat4 camera_VPMat;uniform vec3 material_SkyTint;uniform vec3 material_GroundTint;uniform float material_Exposure;uniform float material_AtmosphereThickness;uniform vec4 scene_SunlightColor;uniform vec3 scene_SunlightDirection;varying vec3 v_GroundColor;varying vec3 v_SkyColor;\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nvarying vec3 v_Vertex;\n#elif defined(MATERIAL_SUN_SIMPLE)\nvarying vec3 v_RayDir;\n#else\nvarying float v_SkyGroundFactor;\n#endif\n#if defined(MATERIAL_SUN_HIGH_QUALITY)||defined(MATERIAL_SUN_SIMPLE)\nvarying vec3 v_SunColor;\n#endif\n#if defined(ENGINE_IS_COLORSPACE_GAMMA)\n#define COLOR_2_GAMMA(color) color\n#define COLOR_2_LINEAR(color) color*color\n#else\n#define GAMMA 2.2\n#define COLOR_2_GAMMA(color) pow(color,vec3(1.0/GAMMA))\n#define COLOR_2_LINEAR(color) color\n#endif\nfloat getRayleighPhase(vec3 light,vec3 ray){float eyeCos=dot(light,ray);return 0.75+0.75*eyeCos*eyeCos;}float scaleAngle(float inCos){float x=1.0-inCos;return 0.25*exp(-0.00287+x*(0.459+x*(3.83+x*(-6.80+x*5.25))));}void main(){gl_Position=camera_VPMat*vec4(POSITION.xyz,1.0);vec3 skyTintInGammaSpace=COLOR_2_GAMMA(material_SkyTint);vec3 scatteringWavelength=mix(c_DefaultScatteringWavelength-c_VariableRangeForScatteringWavelength,c_DefaultScatteringWavelength+c_VariableRangeForScatteringWavelength,vec3(1.0)-skyTintInGammaSpace);vec3 invWavelength=1.0/pow(scatteringWavelength,vec3(4.0));float krESun=RAYLEIGH*SUN_BRIGHTNESS;float kr4PI=RAYLEIGH*4.0*3.14159265;vec3 cameraPos=vec3(0.0,innerRadius+cameraHeight,0.0);vec3 eyeRay=normalize(POSITION.xyz);float far=0.0;vec3 cIn,cOut;if(eyeRay.y>=0.0){far=sqrt(outerRadius2+innerRadius2*eyeRay.y*eyeRay.y-innerRadius2)-innerRadius*eyeRay.y;float height=innerRadius+cameraHeight;float depth=exp(scaleOverScaleDepth*-cameraHeight);float startAngle=dot(eyeRay,cameraPos)/height;float startOffset=depth*scaleAngle(startAngle);float sampleLength=far/samples;float scaledLength=sampleLength*scale;vec3 sampleRay=eyeRay*sampleLength;vec3 samplePoint=cameraPos+sampleRay*0.5;vec3 frontColor=vec3(0.0);{float height=length(samplePoint);float depth=exp(scaleOverScaleDepth*(innerRadius-height));float lightAngle=dot(-scene_SunlightDirection,samplePoint)/height;float cameraAngle=dot(eyeRay,samplePoint)/height;float scatter=(startOffset+depth*(scaleAngle(lightAngle)-scaleAngle(cameraAngle)));vec3 attenuate=exp(-clamp(scatter,0.0,MAX_SCATTER)*(invWavelength*kr4PI+km4PI));frontColor+=attenuate*(depth*scaledLength);samplePoint+=sampleRay;}{float height=length(samplePoint);float depth=exp(scaleOverScaleDepth*(innerRadius-height));float lightAngle=dot(-scene_SunlightDirection,samplePoint)/height;float cameraAngle=dot(eyeRay,samplePoint)/height;float scatter=(startOffset+depth*(scaleAngle(lightAngle)-scaleAngle(cameraAngle)));vec3 attenuate=exp(-clamp(scatter,0.0,MAX_SCATTER)*(invWavelength*kr4PI+km4PI));frontColor+=attenuate*(depth*scaledLength);samplePoint+=sampleRay;}cIn=frontColor*(invWavelength*krESun);cOut=frontColor*kmESun;}else{far=(-cameraHeight)/(min(-0.001,eyeRay.y));vec3 pos=cameraPos+far*eyeRay;float depth=exp((-cameraHeight)*(1.0/scaleDepth));float cameraAngle=dot(-eyeRay,pos);float lightAngle=dot(-scene_SunlightDirection,pos);float cameraScale=scaleAngle(cameraAngle);float lightScale=scaleAngle(lightAngle);float cameraOffset=depth*cameraScale;float temp=lightScale+cameraScale;float sampleLength=far/samples;float scaledLength=sampleLength*scale;vec3 sampleRay=eyeRay*sampleLength;vec3 samplePoint=cameraPos+sampleRay*0.5;vec3 frontColor=vec3(0.0,0.0,0.0);vec3 attenuate;{float height=length(samplePoint);float depth=exp(scaleOverScaleDepth*(innerRadius-height));float scatter=depth*temp-cameraOffset;attenuate=exp(-clamp(scatter,0.0,MAX_SCATTER)*(invWavelength*kr4PI+km4PI));frontColor+=attenuate*(depth*scaledLength);samplePoint+=sampleRay;}cIn=frontColor*(invWavelength*krESun+kmESun);cOut=clamp(attenuate,0.0,1.0);}\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nv_Vertex=-POSITION.xyz;\n#elif defined(MATERIAL_SUN_SIMPLE)\nv_RayDir=-eyeRay;\n#else\nv_SkyGroundFactor=-eyeRay.y/SKY_GROUND_THRESHOLD;\n#endif\nv_GroundColor=material_Exposure*(cIn+COLOR_2_LINEAR(material_GroundTint)*cOut);v_SkyColor=material_Exposure*(cIn*getRayleighPhase(-scene_SunlightDirection,-eyeRay));float lightColorIntensity=clamp(length(scene_SunlightColor.xyz),0.25,1.0);\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nv_SunColor=HDSundiskIntensityFactor*clamp(cOut,0.0,1.0)*scene_SunlightColor.xyz/lightColorIntensity;\n#elif defined(MATERIAL_SUN_SIMPLE)\nv_SunColor=simpleSundiskIntensityFactor*clamp(cOut*sunScale,0.0,1.0)*scene_SunlightColor.xyz/lightColorIntensity;\n#endif\n}","#define GLSLIFY 1\n#include <common>\nconst float MIE_G=-0.990;const float MIE_G2=0.9801;const float SKY_GROUND_THRESHOLD=0.02;uniform float material_SunSize;uniform float material_SunSizeConvergence;uniform vec4 scene_SunlightColor;uniform vec3 scene_SunlightDirection;varying vec3 v_GroundColor;varying vec3 v_SkyColor;\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nvarying vec3 v_Vertex;\n#elif defined(MATERIAL_SUN_SIMPLE)\nvarying vec3 v_RayDir;\n#else\nvarying float v_SkyGroundFactor;\n#endif\n#if defined(MATERIAL_SUN_HIGH_QUALITY)||defined(MATERIAL_SUN_SIMPLE)\nvarying vec3 v_SunColor;\n#endif\n#if defined(ENGINE_IS_COLORSPACE_GAMMA)\n#define LINEAR_2_OUTPUT(color) sqrt(color)\n#endif\nfloat getMiePhase(float eyeCos,float eyeCos2){float temp=1.0+MIE_G2-2.0*MIE_G*eyeCos;temp=pow(temp,pow(material_SunSize,0.65)*10.0);temp=max(temp,1.0e-4);temp=1.5*((1.0-MIE_G2)/(2.0+MIE_G2))*(1.0+eyeCos2)/temp;return temp;}float calcSunAttenuation(vec3 lightPos,vec3 ray){\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nfloat focusedEyeCos=pow(clamp(dot(lightPos,ray),0.0,1.0),material_SunSizeConvergence);return getMiePhase(-focusedEyeCos,focusedEyeCos*focusedEyeCos);\n#else\nvec3 delta=lightPos-ray;float dist=length(delta);float spot=1.0-smoothstep(0.0,material_SunSize,dist);return spot*spot;\n#endif\n}void main(){vec3 col=vec3(0.0,0.0,0.0);\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nvec3 ray=normalize(v_Vertex);float y=ray.y/SKY_GROUND_THRESHOLD;\n#elif defined(MATERIAL_SUN_SIMPLE)\nvec3 ray=v_RayDir;float y=ray.y/SKY_GROUND_THRESHOLD;\n#else\nfloat y=v_SkyGroundFactor;\n#endif\ncol=mix(v_SkyColor,v_GroundColor,clamp(y,0.0,1.0));\n#if defined(MATERIAL_SUN_HIGH_QUALITY)||defined(MATERIAL_SUN_SIMPLE)\nif(y<0.0)col+=v_SunColor*calcSunAttenuation(-scene_SunlightDirection,-ray);\n#endif\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\ncol=LINEAR_2_OUTPUT(col);\n#endif\ngl_FragColor=vec4(col,1.0);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}",a)]),uu.create("particle-shader",[new ur("Forward","#define GLSLIFY 1\n#if defined(RENDERER_MODE_SPHERE_BILLBOARD) || defined(RENDERER_MODE_STRETCHED_BILLBOARD) || defined(RENDERER_MODE_HORIZONTAL_BILLBOARD) || defined(RENDERER_MODE_VERTICAL_BILLBOARD)\nattribute vec4 a_CornerTextureCoordinate;\n#endif\n#ifdef RENDERER_MODE_MESH\nattribute vec3 a_MeshPosition;attribute vec4 a_MeshColor;attribute vec2 a_MeshTextureCoordinate;varying vec4 v_MeshColor;\n#endif\nattribute vec4 a_ShapePositionStartLifeTime;attribute vec4 a_DirectionTime;attribute vec4 a_StartColor;attribute vec3 a_StartSize;attribute vec3 a_StartRotation0;attribute float a_StartSpeed;attribute vec4 a_Random0;\n#if defined(RENDERER_TSA_FRAME_RANDOM_CURVES) || defined(RENDERER_VOL_RANDOM_CONSTANT) || defined(RENDERER_VOL_RANDOM_CURVE)\nattribute vec4 a_Random1;\n#endif\nattribute vec3 a_SimulationWorldPosition;attribute vec4 a_SimulationWorldRotation;varying vec4 v_Color;\n#ifdef MATERIAL_HAS_BASETEXTURE\nattribute vec4 a_SimulationUV;varying vec2 v_TextureCoordinate;\n#endif\nuniform float renderer_CurrentTime;uniform vec3 renderer_Gravity;uniform vec2 u_DragConstant;uniform vec3 renderer_WorldPosition;uniform vec4 renderer_WorldRotation;uniform bool renderer_ThreeDStartRotation;uniform int renderer_ScalingMode;uniform vec3 renderer_PositionScale;uniform vec3 renderer_SizeScale;uniform vec3 renderer_PivotOffset;uniform mat4 camera_ViewMat;uniform mat4 camera_ProjMat;\n#ifdef RENDERER_MODE_STRETCHED_BILLBOARD\nuniform vec3 camera_Position;\n#endif\nuniform vec3 camera_Forward;uniform vec3 camera_Up;uniform float renderer_StretchedBillboardLengthScale;uniform float renderer_StretchedBillboardSpeedScale;uniform int renderer_SimulationSpace;\n#include <particle_common>\n#include <velocity_over_lifetime_module>\n#include <color_over_lifetime_module>\n#include <size_over_lifetime_module>\n#include <rotation_over_lifetime_module>\n#include <texture_sheet_animation_module>\nvoid main(){float age=renderer_CurrentTime-a_DirectionTime.w;float normalizedAge=age/a_ShapePositionStartLifeTime.w;vec3 lifeVelocity;if(normalizedAge<1.0){vec3 startVelocity=a_DirectionTime.xyz*a_StartSpeed;\n#if defined(RENDERER_VOL_CONSTANT) || defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CONSTANT) || defined(RENDERER_VOL_RANDOM_CURVE)\nlifeVelocity=computeParticleLifeVelocity(normalizedAge);\n#endif\nvec3 gravityVelocity=renderer_Gravity*age;vec4 worldRotation;if(renderer_SimulationSpace==0){worldRotation=renderer_WorldRotation;}else{worldRotation=a_SimulationWorldRotation;}vec3 dragData=a_DirectionTime.xyz*mix(u_DragConstant.x,u_DragConstant.y,a_Random0.x);vec3 center=computeParticlePosition(startVelocity,lifeVelocity,age,normalizedAge,gravityVelocity,worldRotation,dragData);\n#include <sphere_billboard>\n#include <stretched_billboard>\n#include <horizontal_billboard>\n#include <vertical_billboard>\n#include <particle_mesh>\ngl_Position=camera_ProjMat*camera_ViewMat*vec4(center,1.0);v_Color=computeParticleColor(a_StartColor,normalizedAge);\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec2 simulateUV;\n#if defined(RENDERER_MODE_SPHERE_BILLBOARD) || defined(RENDERER_MODE_STRETCHED_BILLBOARD) || defined(RENDERER_MODE_HORIZONTAL_BILLBOARD) || defined(RENDERER_MODE_VERTICAL_BILLBOARD)\nsimulateUV=a_CornerTextureCoordinate.zw*a_SimulationUV.xy+a_SimulationUV.zw;v_TextureCoordinate=computeParticleUV(simulateUV,normalizedAge);\n#endif\n#ifdef RENDERER_MODE_MESH\nsimulateUV=a_SimulationUV.xy+a_MeshTextureCoordinate*a_SimulationUV.zw;v_TextureCoordinate=computeParticleUV(simulateUV,normalizedAge);\n#endif\n#endif\n}else{gl_Position=vec4(2.0,2.0,2.0,1.0);}}","#define GLSLIFY 1\n#include <common>\nvarying vec4 v_Color;varying vec2 v_TextureCoordinate;uniform sampler2D material_BaseTexture;uniform vec4 material_BaseColor;\n#ifdef RENDERER_MODE_MESH\nvarying vec4 v_MeshColor;\n#endif\nvoid main(){vec4 color=material_BaseColor*v_Color;\n#ifdef RENDERER_MODE_MESH\ncolor*=v_MeshColor;\n#endif\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 textureColor=texture2D(material_BaseTexture,v_TextureCoordinate);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ntextureColor=gammaToLinear(textureColor);\n#endif\ncolor*=textureColor;\n#endif\ngl_FragColor=color;\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}",a)]),uu.create("SpriteMask",[new ur("Forward","#define GLSLIFY 1\nuniform mat4 camera_VPMat;attribute vec3 POSITION;attribute vec2 TEXCOORD_0;varying vec2 v_uv;void main(){gl_Position=camera_VPMat*vec4(POSITION,1.0);v_uv=TEXCOORD_0;}","#define GLSLIFY 1\nuniform sampler2D renderer_MaskTexture;uniform float renderer_MaskAlphaCutoff;varying vec2 v_uv;void main(){vec4 color=texture2D(renderer_MaskTexture,v_uv);if(color.a<renderer_MaskAlphaCutoff){discard;}gl_FragColor=color;}",a)]),uu.create("Sprite",[new ur("Forward","#define GLSLIFY 1\nuniform mat4 renderer_MVPMat;attribute vec3 POSITION;attribute vec2 TEXCOORD_0;attribute vec4 COLOR_0;varying vec2 v_uv;varying vec4 v_color;void main(){gl_Position=renderer_MVPMat*vec4(POSITION,1.0);v_uv=TEXCOORD_0;v_color=COLOR_0;}","#define GLSLIFY 1\nuniform sampler2D renderer_SpriteTexture;varying vec2 v_uv;varying vec4 v_color;void main(){vec4 baseColor=texture2D(renderer_SpriteTexture,v_uv);gl_FragColor=baseColor*v_color;}",a)]),uu.create("background-texture",[new ur("Forward","#define GLSLIFY 1\nattribute vec3 POSITION;attribute vec2 TEXCOORD_0;varying vec2 v_uv;void main(){gl_Position=vec4(POSITION,1.0);v_uv=TEXCOORD_0;}","#define GLSLIFY 1\nuniform sampler2D material_BaseTexture;varying vec2 v_uv;void main(){gl_FragColor=texture2D(material_BaseTexture,v_uv);}",a)])},nm),dR=((nv=(ng=function(){this._cacheHierarchy=1,this._cacheMap=Object.create(null)}).prototype).get=function(e){var t=this._cacheMap,r=e._length;r>this._cacheHierarchy&&this._resizeCacheMapHierarchy(t,0,r);for(var n=e._mask,a=e._length-1,i=this._cacheHierarchy-1,o=0;o<i;o++){var s=a<o?0:n[o],l=t[s];l||(t[s]=l=Object.create(null)),t=l}var c=a<i?0:n[i],u=t[c];return u||(this._lastQueryKey=c,this._lastQueryMap=t),u},nv.cache=function(e){this._lastQueryMap[this._lastQueryKey]=e},nv._resizeCacheMapHierarchy=function(e,t,r){var n=this._cacheHierarchy-1;if(t==n){for(var a in e)for(var i=e[a],o=e,s=0,l=r-n;s<l;s++)s==l-1?o[0]=i:o=o[0==s?a:0]=Object.create(null);this._cacheHierarchy=r}else for(var c in e)this._resizeCacheMapHierarchy(e[c],++t,r)},ng);dE.init();var dM=function(t){function r(n,a,i){if((o=t.call(this)||this)._physicsInitialized=!1,o._physicalObjectsMap={},o._lastRenderState=new uc,o._renderElementPool=new c1(uf),o._renderDataPool=new c1(u_),o._spriteRenderDataPool=new c1(uQ),o._spriteMaskRenderDataPool=new c1(uq),o._textRenderDataPool=new c1(uZ),o._renderContext=new uh,o._renderCount=0,o._shaderProgramPools=[],o._canSpriteBatch=!0,o._fontMap={},o._macroCollection=new c3,o._settings={},o._resourceManager=new u1(co(o)),o._sceneManager=new u$(co(o)),o._vSyncCount=1,o._targetFrameRate=60,o._time=new ck,o._isPaused=!0,o._vSyncCounter=1,o._targetFrameInterval=1e3/60,o._destroyed=!1,o._frameInProcess=!1,o._waitingDestroy=!1,o._isDeviceLost=!1,o._waitingGC=!1,o._animate=function(){o._vSyncCount?(o._requestId=requestAnimationFrame(o._animate),o._vSyncCounter++%o._vSyncCount==0&&(o.update(),o._vSyncCounter=1)):(o._timeoutId=window.setTimeout(o._animate,o._targetFrameInterval),o.update())},o._hardwareRenderer=a,o._hardwareRenderer.init(n,o._onDeviceLost.bind(co(o)),o._onDeviceRestored.bind(co(o))),o._canvas=n,o._spriteMaskManager=new uY(co(o)),o._spriteDefaultMaterial=o._createSpriteMaterial(),o._spriteMaskDefaultMaterial=o._createSpriteMaskMaterial(),o._textDefaultFont=cN.createFromOS(co(o),"Arial"),o._textDefaultFont.isGCIgnored=!0,o.inputManager=new dS(co(o)),o._initMagentaTextures(a),a.canIUse(e.GLCapabilityType.depthTexture)){var o,s=new cL(co(o),1,1,e.TextureFormat.Depth16,!1);s.isGCIgnored=!0,o._depthTexture2D=s}else o._macroCollection.enable(r._noDepthTextureMacro);var l=new dC(co(o),uu.find("unlit"));l.isGCIgnored=!0,l.shaderData.setColor("material_BaseColor",new ch(1,0,1.01,1)),o._magentaMaterial=l;var c=new dC(co(o),uu.find("background-texture"));c.isGCIgnored=!0,c.renderState.depthState.compareFunction=e.CompareFunction.LessEqual,o._backgroundTextureMaterial=c;var u=o._settings,d=i.colorSpace||e.ColorSpace.Linear;return d===e.ColorSpace.Gamma&&o._macroCollection.enable(r._gammaMacro),u.colorSpace=d,o._particleBufferUtils=new dT(co(o)),o}cu(r,t);var n=r.prototype;return n.createEntity=function(e){return new c0(this,e)},n.pause=function(){this._isPaused=!0,cancelAnimationFrame(this._requestId),clearTimeout(this._timeoutId)},n.resume=function(){this._isPaused&&(this._isPaused=!1,this.time._reset(),this._requestId=requestAnimationFrame(this._animate))},n.update=function(){var e=this._time;e._update();var t=e.deltaTime;this._frameInProcess=!0,this._renderElementPool.resetPool(),this._renderDataPool.resetPool(),this._spriteRenderDataPool.resetPool(),this._spriteMaskRenderDataPool.resetPool(),this._textRenderDataPool.resetPool();var r=this.inputManager,n=this._physicsInitialized;r._update();for(var a=this._sceneManager._scenes.getLoopArray(),i=a.length,o=0;o<i;o++){var s=a[o];s.destroyed||(s._cameraNeedSorting&&s._sortCameras(),s._componentsManager.callScriptOnStart())}if(n)for(var l=0;l<i;l++){var c=a[l];c.destroyed||c.physics._update(t)}n&&r._firePointerScript(a);for(var u=0;u<i;u++){var d=a[u];d.destroyed||d._componentsManager.callScriptOnUpdate(t)}for(var h=0;h<i;h++){var _=a[h];_.destroyed||_._componentsManager.callAnimationUpdate(t)}for(var f=0;f<i;f++){var p=a[f];p.destroyed||p._componentsManager.callScriptOnLateUpdate(t)}this._isDeviceLost||this._render(a);for(var m=0;m<i;m++){var g=a[m];g.destroyed||this._waitingDestroy||g._componentsManager.handlingInvalidScripts()}this._waitingDestroy&&this._destroy(),this._waitingGC&&(this._gc(),this._waitingGC=!1),this._frameInProcess=!1},n.run=function(){this.resume(),this.dispatch("run",this)},n.forceLoseDevice=function(){this._hardwareRenderer.forceLoseDevice()},n.forceRestoreDevice=function(){this._hardwareRenderer.forceRestoreDevice()},n._destroy=function(){this._sceneManager._destroyAllScene(),this._resourceManager._destroy(),this._whiteTexture2D.destroy(!0),this._magentaTexture2D.destroy(!0),this._magentaTextureCube.destroy(!0),this._textDefaultFont=null,this._fontMap=null,this.inputManager._destroy(),this.dispatch("shutdown",this),this.pause(),this._spriteMaskManager.destroy(),this._hardwareRenderer.destroy(),this.removeAllEventListeners(),this._animate=null,this._sceneManager=null,this._resourceManager=null,this._canvas=null,this._time=null,this._waitingDestroy=!1,this._destroyed=!0},n.destroy=function(){this._destroyed||(this._frameInProcess?this._waitingDestroy=!0:this._destroy())},n._getShaderProgramPool=function(e){var t=e._shaderPassId,r=this._shaderProgramPools,n=r[t];if(!n){var a=t+1;a>r.length&&(r.length=a),r[t]=n=new dR}return n},n._render=function(e){for(var t=0,r=e.length;t<r;t++){var n=e[t];if(!n.destroyed){var a=this.time.deltaTime;n._componentsManager.callRendererOnUpdate(a),n._updateShaderData()}}for(var i=0,o=e.length;i<o;i++){var s=e[i];if(!s.destroyed){var l=s._activeCameras,c=l.length;if(c>0)for(var u=0;u<c;u++){var d=l[u],h=s._componentsManager;h.callCameraOnBeginRender(d),d.render(),h.callCameraOnEndRender(d),this._hardwareRenderer._options._forceFlush&&this._hardwareRenderer.flush()}else cb.debug("No active camera in scene.")}}},n._initMagentaTextures=function(t){var r=new Uint8Array([255,255,255,255]),n=new cL(this,1,1,e.TextureFormat.R8G8B8A8,!1);n.setPixelBuffer(r),n.isGCIgnored=!0;var a=new Uint8Array([255,0,255,255]),i=new cL(this,1,1,e.TextureFormat.R8G8B8A8,!1);i.setPixelBuffer(a),i.isGCIgnored=!0,this.resourceManager.addContentRestorer(new(cu(l=function(){return cC.call(this,i)},cC),l.prototype.restoreContent=function(){this.resource.setPixelBuffer(a)},l));for(var o=new cB(this,1,e.TextureFormat.R8G8B8A8,!1),s=0;s<6;s++)o.setPixelBuffer(e.TextureCubeFace.PositiveX+s,a);if(o.isGCIgnored=!0,this.resourceManager.addContentRestorer(new(cu(c=function(){return cC.call(this,o)},cC),c.prototype.restoreContent=function(){for(var t=0;t<6;t++)this.resource.setPixelBuffer(e.TextureCubeFace.PositiveX+t,a)},c)),this._whiteTexture2D=n,this._magentaTexture2D=i,this._magentaTextureCube=o,t.isWebGL2){var l,c,u,d=new cD(this,1,1,1,e.TextureFormat.R8G8B8A8,!1);d.setPixelBuffer(0,a),d.isGCIgnored=!0,this.resourceManager.addContentRestorer(new(cu(u=function(){return cC.call(this,d)},cC),u.prototype.restoreContent=function(){this.resource.setPixelBuffer(0,a)},u)),this._magentaTexture2DArray=d}},n._pendingGC=function(){this._frameInProcess?this._waitingGC=!0:this._gc()},n._initialize=function(e){var t=this,r=e.shaderLab,n=e.physics;r&&(uu._shaderLab=r);var a=[];n&&a.push(n.initialize().then(function(){return dt._nativePhysics=n,t._nativePhysicsManager=n.createPhysicsManager(),t._physicsInitialized=!0,t}));var i=u1._loaders;for(var o in i){var s=i[o];s.initialize&&a.push(s.initialize(this,e))}return Promise.all(a).then(function(){return t})},n._createSpriteMaterial=function(){var t=new dC(this,uu.find("Sprite")),r=t.renderState,n=r.blendState.targetBlendState;return n.enabled=!0,n.sourceColorBlendFactor=e.BlendFactor.SourceAlpha,n.destinationColorBlendFactor=e.BlendFactor.OneMinusSourceAlpha,n.sourceAlphaBlendFactor=e.BlendFactor.One,n.destinationAlphaBlendFactor=e.BlendFactor.OneMinusSourceAlpha,n.colorBlendOperation=n.alphaBlendOperation=e.BlendOperation.Add,r.depthState.writeEnabled=!1,r.rasterState.cullMode=e.CullMode.Off,t.renderState.renderQueueType=e.RenderQueueType.Transparent,t.isGCIgnored=!0,t},n._createSpriteMaskMaterial=function(){var t=new dC(this,uu.find("SpriteMask")),r=t.renderState;return r.blendState.targetBlendState.colorWriteMask=e.ColorWriteMask.None,r.rasterState.cullMode=e.CullMode.Off,r.stencilState.enabled=!0,r.depthState.enabled=!1,t.isGCIgnored=!0,t},n._onDeviceLost=function(){this._isDeviceLost=!0,this.resourceManager._lostGraphicResources(),console.log("Device lost."),this.dispatch("devicelost",this)},n._onDeviceRestored=function(){var e=this;this._hardwareRenderer.resetState(),this._lastRenderState=new uc,this._shaderProgramPools.length=0;var t=this.resourceManager;t._restoreGraphicResources(),console.log("Graphic resource restored."),this._particleBufferUtils.setBufferData(),t._restoreResourcesContent().then(function(){console.log("Graphic resource content restored.\n\nDevice restored."),e.dispatch("devicerestored",e),e._isDeviceLost=!1}).catch(function(e){console.error(e)})},n._gc=function(){this._renderElementPool.garbageCollection(),this._renderDataPool.garbageCollection(),this._spriteRenderDataPool.garbageCollection(),this._spriteMaskRenderDataPool.garbageCollection(),this._textRenderDataPool.garbageCollection()},cl(r,[{key:"settings",get:function(){return this._settings}},{key:"canvas",get:function(){return this._canvas}},{key:"resourceManager",get:function(){return this._resourceManager}},{key:"sceneManager",get:function(){return this._sceneManager}},{key:"time",get:function(){return this._time}},{key:"isPaused",get:function(){return this._isPaused}},{key:"vSyncCount",get:function(){return this._vSyncCount},set:function(e){this._vSyncCount=Math.max(0,Math.floor(e))}},{key:"targetFrameRate",get:function(){return this._targetFrameRate},set:function(e){e=Math.max(1e-6,e),this._targetFrameRate=e,this._targetFrameInterval=1e3/e}},{key:"destroyed",get:function(){return this._destroyed}},{key:"physicsManager",get:function(){var e;return null==(e=this.sceneManager.scenes[0])?void 0:e.physics}}]),r}(cz);dM._gammaMacro=c2.getByName("ENGINE_IS_COLORSPACE_GAMMA"),dM._noDepthTextureMacro=c2.getByName("ENGINE_NO_DEPTH_TEXTURE"),dM._pixelsPerUnit=100,e.BackgroundMode=void 0,(ny=e.BackgroundMode||(e.BackgroundMode={}))[ny.SolidColor=0]="SolidColor",ny[ny.Sky=1]="Sky",ny[ny.Texture=2]="Texture",e.BackgroundTextureFillMode=void 0,(nx=e.BackgroundTextureFillMode||(e.BackgroundTextureFillMode={}))[nx.AspectFitWidth=0]="AspectFitWidth",nx[nx.AspectFitHeight=1]="AspectFitHeight",nx[nx.Fill=2]="Fill";var dw=((nC=(nS=function(){}).prototype).destroy=function(){this.mesh=null,this.material=null},nC._render=function(e){var t=this.material,r=this.mesh;if(!t){cb.warn("The material of sky is not defined.");return}if(!r){cb.warn("The mesh of sky is not defined.");return}var n=e.camera,a=n.engine,i=n.aspectRatio,o=n.fieldOfView,s=n.viewMatrix,l=n.shaderData,c=e.camera.scene.shaderData,u=nS._viewProjMatrix,d=nS._projectionMatrix,h=a._hardwareRenderer,_=t.shaderData,f=t.shader,p=t.renderState;u.copyFrom(s);var m=u.elements;m[12]=m[13]=m[14]=0;var g=1/Math.tan(l$.degreeToRadian(o)/2);d.elements[0]=g/i,d.elements[5]=g,l7.multiply(d,u,u);var v=l.getMatrix(uh.vpMatrixProperty);l.setMatrix(uh.vpMatrixProperty,u);var y=uu._compileMacros;c3.unionCollection(e.camera._globalShaderMacro,_._macroCollection,y);var x=f.subShaders[0].passes[0],S=x._getShaderProgram(a,y);S.bind(),S.groupingOtherUniformBlock(),S.uploadAll(S.sceneUniformBlock,c),S.uploadAll(S.cameraUniformBlock,l),S.uploadAll(S.materialUniformBlock,_),S.uploadUnGroupTextures(),p._apply(a,!1,x._renderStateDataMap,_),h.drawPrimitive(r._primitive,r.subMesh,S),l.setMatrix(uh.vpMatrixProperty,v)},cl(nS,[{key:"material",get:function(){return this._material},set:function(e){if(this._material!==e){var t;null==e||e._addReferCount(1),null==(t=this._material)||t._addReferCount(-1),this._material=e}}},{key:"mesh",get:function(){return this._mesh},set:function(e){if(this._mesh!==e){var t;null==e||e._addReferCount(1),null==(t=this._mesh)||t._addReferCount(-1),this._mesh=e}}}]),nS);dw._epsilon=1e-6,dw._viewProjMatrix=new l7,dw._projectionMatrix=new l7(1,0,0,0,0,1,0,0,0,0,dw._epsilon-1,-1,0,0,0,0);var db=((nA=(nT=function(t){this._engine=t,this.mode=e.BackgroundMode.SolidColor,this.solidColor=new cr(.25,.25,.25,1),this.sky=new dw,this._textureFillMode=e.BackgroundTextureFillMode.AspectFitHeight,this._texture=null,this._initMesh(t)}).prototype).destroy=function(){this._mesh._addReferCount(-1),this._mesh=null,this.texture=null,this.solidColor=null,this.sky.destroy()},nA._initMesh=function(e){this._mesh=this._createPlane(e),this._mesh._addReferCount(1)},nA._resizeBackgroundTexture=function(){if(this._texture){var t=this._engine.canvas,r=t.width,n=t.height,a=this._mesh,i=a.getPositions();switch(this._textureFillMode){case e.BackgroundTextureFillMode.Fill:i[0].set(-1,-1,1),i[1].set(1,-1,1),i[2].set(-1,1,1),i[3].set(1,1,1);break;case e.BackgroundTextureFillMode.AspectFitWidth:var o=this._texture.height*r/this.texture.width/n;i[0].set(-1,-o,1),i[1].set(1,-o,1),i[2].set(-1,o,1),i[3].set(1,o,1);break;case e.BackgroundTextureFillMode.AspectFitHeight:var s=this._texture.width*n/this.texture.height/r;i[0].set(-s,-1,1),i[1].set(s,-1,1),i[2].set(-s,1,1),i[3].set(s,1,1)}a.setPositions(i),a.uploadData(!1)}},nA._createPlane=function(e){var t=new uL(e);t.isGCIgnored=!0;for(var r=new Uint8Array([1,2,0,1,3,2]),n=[,,,,],a=[,,,,],i=0;i<4;++i)n[i]=new l0,a[i]=new ce(i%2,1-(.5*i|0));return t.setPositions(n),t.setUVs(a),t.setIndices(r),t.uploadData(!1),t.addSubMesh(0,r.length),t},cl(nT,[{key:"texture",get:function(){return this._texture},set:function(e){if(this._texture!==e){var t;null==e||e._addReferCount(1),null==(t=this._texture)||t._addReferCount(-1),this._texture=e,this._engine._backgroundTextureMaterial.shaderData.setTexture("material_BaseTexture",e)}}},{key:"textureFillMode",get:function(){return this._textureFillMode},set:function(e){e!==this._textureFillMode&&(this._textureFillMode=e,this._resizeBackgroundTexture())}}]),nT),dP=((nR=(nE=function(){this._renderers=new cX,this._onStartScripts=new cX,this._onUpdateScripts=new cX,this._onLateUpdateScripts=new cX,this._onPhysicsUpdateScripts=new cX,this._pendingDestroyScripts=[],this._disposeDestroyScripts=[],this._onUpdateAnimations=new cX,this._onUpdateRenderers=new cX,this._componentsContainerPool=[]}).prototype).addRenderer=function(e){e._rendererIndex=this._renderers.length,this._renderers.add(e)},nR.removeRenderer=function(e){var t=this._renderers.deleteByIndex(e._rendererIndex);t&&(t._rendererIndex=e._rendererIndex),e._rendererIndex=-1},nR.addOnStartScript=function(e){e._onStartIndex=this._onStartScripts.length,this._onStartScripts.add(e)},nR.removeOnStartScript=function(e){var t=this._onStartScripts.deleteByIndex(e._onStartIndex);t&&(t._onStartIndex=e._onStartIndex),e._onStartIndex=-1},nR.addOnUpdateScript=function(e){e._onUpdateIndex=this._onUpdateScripts.length,this._onUpdateScripts.add(e)},nR.removeOnUpdateScript=function(e){var t=this._onUpdateScripts.deleteByIndex(e._onUpdateIndex);t&&(t._onUpdateIndex=e._onUpdateIndex),e._onUpdateIndex=-1},nR.addOnLateUpdateScript=function(e){e._onLateUpdateIndex=this._onLateUpdateScripts.length,this._onLateUpdateScripts.add(e)},nR.removeOnLateUpdateScript=function(e){var t=this._onLateUpdateScripts.deleteByIndex(e._onLateUpdateIndex);t&&(t._onLateUpdateIndex=e._onLateUpdateIndex),e._onLateUpdateIndex=-1},nR.addOnPhysicsUpdateScript=function(e){e._onPhysicsUpdateIndex=this._onPhysicsUpdateScripts.length,this._onPhysicsUpdateScripts.add(e)},nR.removeOnPhysicsUpdateScript=function(e){var t=this._onPhysicsUpdateScripts.deleteByIndex(e._onPhysicsUpdateIndex);t&&(t._onPhysicsUpdateIndex=e._onPhysicsUpdateIndex),e._onPhysicsUpdateIndex=-1},nR.addOnUpdateAnimations=function(e){e._onUpdateIndex=this._onUpdateAnimations.length,this._onUpdateAnimations.add(e)},nR.removeOnUpdateAnimations=function(e){var t=this._onUpdateAnimations.deleteByIndex(e._onUpdateIndex);t&&(t._onUpdateIndex=e._onUpdateIndex),e._onUpdateIndex=-1},nR.addOnUpdateRenderers=function(e){e._onUpdateIndex=this._onUpdateRenderers.length,this._onUpdateRenderers.add(e)},nR.removeOnUpdateRenderers=function(e){var t=this._onUpdateRenderers.deleteByIndex(e._onUpdateIndex);t&&(t._onUpdateIndex=e._onUpdateIndex),e._onUpdateIndex=-1},nR.addPendingDestroyScript=function(e){this._pendingDestroyScripts.push(e)},nR.callScriptOnStart=function(){var e=this,t=this._onStartScripts;t.length>0&&t.forEachAndClean(function(t){t._started=!0,e.removeOnStartScript(t),t.onStart()})},nR.callScriptOnUpdate=function(e){this._onUpdateScripts.forEach(function(t){t._started&&t.onUpdate(e)})},nR.callScriptOnLateUpdate=function(e){this._onLateUpdateScripts.forEach(function(t){t._started&&t.onLateUpdate(e)})},nR.callScriptOnPhysicsUpdate=function(){this._onPhysicsUpdateScripts.forEach(function(e){e._started&&e.onPhysicsUpdate()})},nR.callAnimationUpdate=function(e){this._onUpdateAnimations.forEach(function(t){t.engine.time.frameCount>t._playFrameCount&&t.update(e)})},nR.callRendererOnUpdate=function(e){this._onUpdateRenderers.forEach(function(t){t.update(e)})},nR.handlingInvalidScripts=function(){var e=this._disposeDestroyScripts,t=this._pendingDestroyScripts;if(this._disposeDestroyScripts=t,this._pendingDestroyScripts=e,(length=t.length)>0){for(var r=length-1;r>=0;r--)t[r].onDestroy();t.length=0}},nR.callCameraOnBeginRender=function(e){e.entity._scripts.forEach(function(t){t.onBeginRender(e)})},nR.callCameraOnEndRender=function(e){e.entity._scripts.forEach(function(t){t.onEndRender(e)})},nR.getActiveChangedTempList=function(){return this._componentsContainerPool.length?this._componentsContainerPool.pop():[]},nR.putActiveChangedTempList=function(e){e.length=0,this._componentsContainerPool.push(e)},nR._gc=function(){this._renderers.garbageCollection(),this._onStartScripts.garbageCollection(),this._onUpdateScripts.garbageCollection(),this._onLateUpdateScripts.garbageCollection(),this._onPhysicsUpdateScripts.garbageCollection(),this._onUpdateAnimations.garbageCollection(),this._onUpdateRenderers.garbageCollection()},nE);e.FogMode=void 0,(nM=e.FogMode||(e.FogMode={}))[nM.None=0]="None",nM[nM.Linear=1]="Linear",nM[nM.Exponential=2]="Exponential",nM[nM.ExponentialSquared=3]="ExponentialSquared",e.DiffuseMode=void 0,(nw=e.DiffuseMode||(e.DiffuseMode={}))[nw.SolidColor=0]="SolidColor",nw[nw.SphericalHarmonics=1]="SphericalHarmonics";var dF=(cu(nb=function(t){var r;return(r=cS.call(this,t)||this)._diffuseSolidColor=new cr(.212,.227,.259),r._diffuseIntensity=1,r._specularIntensity=1,r._diffuseMode=e.DiffuseMode.SolidColor,r._shArray=new Float32Array(27),r._scenes=[],r._specularTextureDecodeRGBM=!1,r},cS),(nP=nb.prototype)._addToScene=function(e){this._addReferCount(1),this._scenes.push(e);var t=e.shaderData;t.setColor(nb._diffuseColorProperty,this._diffuseSolidColor),t.setFloat(nb._diffuseIntensityProperty,this._diffuseIntensity),t.setFloat(nb._specularIntensityProperty,this._specularIntensity),t.setFloatArray(nb._diffuseSHProperty,this._shArray),this._setDiffuseMode(t),this._setSpecularTextureDecodeRGBM(t),this._setSpecularTexture(t)},nP._removeFromScene=function(e){this._addReferCount(-1);var t=this._scenes,r=t.indexOf(e);t.splice(r,1);var n=e.shaderData;n.setTexture(nb._specularTextureProperty,null),n.disableMacro(nb._specularMacro)},nP._setDiffuseMode=function(t){this._diffuseMode===e.DiffuseMode.SphericalHarmonics?t.enableMacro(nb._shMacro):t.disableMacro(nb._shMacro)},nP._setSpecularTexture=function(e){this._specularTexture?(e.setTexture(nb._specularTextureProperty,this._specularTexture),e.setFloat(nb._mipLevelProperty,this._specularTexture.mipmapCount-1),e.enableMacro(nb._specularMacro)):e.disableMacro(nb._specularMacro)},nP._setSpecularTextureDecodeRGBM=function(e){this._specularTextureDecodeRGBM?e.enableMacro(nb._decodeRGBMMacro):e.disableMacro(nb._decodeRGBMMacro)},nP._preComputeSH=function(e,t){var r=e.coefficients;t[0]=.886227*r[0],t[1]=.886227*r[1],t[2]=.886227*r[2],t[3]=-1.023327*r[3],t[4]=-1.023327*r[4],t[5]=-1.023327*r[5],t[6]=1.023327*r[6],t[7]=1.023327*r[7],t[8]=1.023327*r[8],t[9]=-1.023327*r[9],t[10]=-1.023327*r[10],t[11]=-1.023327*r[11],t[12]=.858086*r[12],t[13]=.858086*r[13],t[14]=.858086*r[14],t[15]=-.858086*r[15],t[16]=-.858086*r[16],t[17]=-.858086*r[17],t[18]=.247708*r[18],t[19]=.247708*r[19],t[20]=.247708*r[20],t[21]=-.858086*r[21],t[22]=-.858086*r[22],t[23]=-.858086*r[23],t[24]=.429042*r[24],t[25]=.429042*r[25],t[26]=.429042*r[26]},cl(nb,[{key:"specularTextureDecodeRGBM",get:function(){return this._specularTextureDecodeRGBM},set:function(e){this._specularTextureDecodeRGBM=e;for(var t=this._scenes,r=0,n=t.length;r<n;r++)this._setSpecularTextureDecodeRGBM(t[r].shaderData)}},{key:"diffuseMode",get:function(){return this._diffuseMode},set:function(e){this._diffuseMode=e;for(var t=this._scenes,r=0,n=t.length;r<n;r++)this._setDiffuseMode(t[r].shaderData)}},{key:"diffuseSolidColor",get:function(){return this._diffuseSolidColor},set:function(e){e!==this._diffuseSolidColor&&this._diffuseSolidColor.copyFrom(e)}},{key:"diffuseSphericalHarmonics",get:function(){return this._diffuseSphericalHarmonics},set:function(e){if(this._diffuseSphericalHarmonics=e,e){this._preComputeSH(e,this._shArray);for(var t=this._scenes,r=0,n=t.length;r<n;r++)t[r].shaderData.setFloatArray(nb._diffuseSHProperty,this._shArray)}}},{key:"diffuseIntensity",get:function(){return this._diffuseIntensity},set:function(e){this._diffuseIntensity=e;for(var t=this._scenes,r=0,n=t.length;r<n;r++)t[r].shaderData.setFloat(nb._diffuseIntensityProperty,e)}},{key:"specularTexture",get:function(){return this._specularTexture},set:function(e){this._specularTexture=e;for(var t=this._scenes,r=0,n=t.length;r<n;r++)this._setSpecularTexture(t[r].shaderData)}},{key:"specularIntensity",get:function(){return this._specularIntensity},set:function(e){this._specularIntensity=e;for(var t=0,r=this._scenes.length;t<r;t++)this._scenes[t].shaderData.setFloat(nb._specularIntensityProperty,e)}}]),nb);dF._shMacro=c2.getByName("SCENE_USE_SH"),dF._specularMacro=c2.getByName("SCENE_USE_SPECULAR_ENV"),dF._decodeRGBMMacro=c2.getByName("SCENE_IS_DECODE_ENV_RGBM"),dF._diffuseColorProperty=cU.getByName("scene_EnvMapLight.diffuse"),dF._diffuseSHProperty=cU.getByName("scene_EnvSH"),dF._diffuseIntensityProperty=cU.getByName("scene_EnvMapLight.diffuseIntensity"),dF._specularTextureProperty=cU.getByName("scene_EnvSpecularSampler"),dF._specularIntensityProperty=cU.getByName("scene_EnvMapLight.specularIntensity"),dF._mipLevelProperty=cU.getByName("scene_EnvMapLight.mipMapLevel"),e.ShadowCascadesMode=void 0,(nF=e.ShadowCascadesMode||(e.ShadowCascadesMode={}))[nF.NoCascades=1]="NoCascades",nF[nF.TwoCascades=2]="TwoCascades",nF[nF.FourCascades=4]="FourCascades",e.ShadowResolution=void 0,(nL=e.ShadowResolution||(e.ShadowResolution={}))[nL.Low=0]="Low",nL[nL.Medium=1]="Medium",nL[nL.High=2]="High",nL[nL.VeryHigh=3]="VeryHigh",e.ShadowType=void 0,(nD=e.ShadowType||(e.ShadowType={}))[nD.None=0]="None",nD[nD.Hard=1]="Hard",nD[nD.SoftLow=2]="SoftLow",nD[nD.SoftHigh=3]="SoftHigh";var dL=(cu(nB=function(){var t;return t=cG.apply(this,arguments)||this,t.intensity=1,t.cullingMask=e.Layer.Everything,t.shadowType=e.ShadowType.None,t.shadowBias=1,t.shadowNormalBias=1,t.shadowNearPlane=.1,t.shadowStrength=1,t._lightIndex=-1,t._color=new cr(1,1,1,1),t._lightColor=new cr,t},cG),nB.prototype._getLightIntensityColor=function(){return this._lightColor.r=this.color.r*this.intensity,this._lightColor.g=this.color.g*this.intensity,this._lightColor.b=this.color.b*this.intensity,this._lightColor.a=this.color.a*this.intensity,this._lightColor},cl(nB,[{key:"color",get:function(){return this._color},set:function(e){this._color!==e&&this._color.copyFrom(e)}},{key:"viewMatrix",get:function(){return this._viewMat||(this._viewMat=new l7),l7.invert(this.entity.transform.worldMatrix,this._viewMat),this._viewMat}},{key:"inverseViewMatrix",get:function(){return this._inverseViewMat||(this._inverseViewMat=new l7),l7.invert(this.viewMatrix,this._inverseViewMat),this._inverseViewMat}}]),nB);dL._maxLight=10,c_([cp],dL.prototype,"_lightIndex",void 0);var dD=(cu(nI=function(){var e;return e=dL.apply(this,arguments)||this,e._reverseDirection=new l0,e},dL),(nV=nI.prototype)._appendData=function(t){var r=2*t,n=3*t,a=3*t,i=this._getLightIntensityColor(),o=this.direction,s=nI._combinedData,l=this.cullingMask;s.cullingMask[r]=65535&l,s.cullingMask[r+1]=l>>>16&65535,this.engine.settings.colorSpace===e.ColorSpace.Linear?(s.color[n]=cr.gammaToLinearSpace(i.r),s.color[n+1]=cr.gammaToLinearSpace(i.g),s.color[n+2]=cr.gammaToLinearSpace(i.b)):(s.color[n]=i.r,s.color[n+1]=i.g,s.color[n+2]=i.b),s.direction[a]=o.x,s.direction[a+1]=o.y,s.direction[a+2]=o.z},nV._onEnableInScene=function(){this.scene._lightManager._attachDirectLight(this)},nV._onDisableInScene=function(){this.scene._lightManager._detachDirectLight(this)},nI._updateShaderData=function(e){var t=nI._combinedData;e.setIntArray(nI._cullingMaskProperty,t.cullingMask),e.setFloatArray(nI._colorProperty,t.color),e.setFloatArray(nI._directionProperty,t.direction)},cl(nI,[{key:"direction",get:function(){return this.entity.transform.worldForward}},{key:"reverseDirection",get:function(){return l0.scale(this.direction,-1,this._reverseDirection),this._reverseDirection}},{key:"_shadowProjectionMatrix",get:function(){throw"Unknown!"}}]),nI);dD._cullingMaskProperty=cU.getByName("scene_DirectLightCullingMask"),dD._colorProperty=cU.getByName("scene_DirectLightColor"),dD._directionProperty=cU.getByName("scene_DirectLightDirection"),dD._combinedData={cullingMask:new Int32Array(2*dL._maxLight),color:new Float32Array(3*dL._maxLight),direction:new Float32Array(3*dL._maxLight)};var dB=(cu(nO=function(){var e;return e=dL.apply(this,arguments)||this,e.distance=100,e},dL),(nN=nO.prototype)._appendData=function(t){var r=2*t,n=3*t,a=3*t,i=this._getLightIntensityColor(),o=this.position,s=nO._combinedData,l=this.cullingMask;s.cullingMask[r]=65535&l,s.cullingMask[r+1]=l>>>16&65535,this.engine.settings.colorSpace===e.ColorSpace.Linear?(s.color[n]=cr.gammaToLinearSpace(i.r),s.color[n+1]=cr.gammaToLinearSpace(i.g),s.color[n+2]=cr.gammaToLinearSpace(i.b)):(s.color[n]=i.r,s.color[n+1]=i.g,s.color[n+2]=i.b),s.position[a]=o.x,s.position[a+1]=o.y,s.position[a+2]=o.z,s.distance[t]=this.distance},nN._onEnableInScene=function(){this.scene._lightManager._attachPointLight(this)},nN._onDisableInScene=function(){this.scene._lightManager._detachPointLight(this)},nO._updateShaderData=function(e){var t=nO._combinedData;e.setIntArray(nO._cullingMaskProperty,t.cullingMask),e.setFloatArray(nO._colorProperty,t.color),e.setFloatArray(nO._positionProperty,t.position),e.setFloatArray(nO._distanceProperty,t.distance)},cl(nO,[{key:"position",get:function(){return this.entity.transform.worldPosition}},{key:"_shadowProjectionMatrix",get:function(){throw"Unknown!"}}]),nO);dB._cullingMaskProperty=cU.getByName("scene_PointLightCullingMask"),dB._colorProperty=cU.getByName("scene_PointLightColor"),dB._positionProperty=cU.getByName("scene_PointLightPosition"),dB._distanceProperty=cU.getByName("scene_PointLightDistance"),dB._combinedData={cullingMask:new Int32Array(2*dL._maxLight),color:new Float32Array(3*dL._maxLight),position:new Float32Array(3*dL._maxLight),distance:new Float32Array(dL._maxLight)};var dI=(cu(nz=function(){var e;return e=dL.apply(this,arguments)||this,e.distance=100,e.angle=Math.PI/6,e.penumbra=Math.PI/12,e._inverseDirection=new l0,e._projectMatrix=new l7,e},dL),(nU=nz.prototype)._appendData=function(t){var r=2*t,n=3*t,a=3*t,i=3*t,o=this._getLightIntensityColor(),s=this.position,l=this.direction,c=nz._combinedData,u=this.cullingMask;c.cullingMask[r]=65535&u,c.cullingMask[r+1]=u>>>16&65535,this.engine.settings.colorSpace===e.ColorSpace.Linear?(c.color[n]=cr.gammaToLinearSpace(o.r),c.color[n+1]=cr.gammaToLinearSpace(o.g),c.color[n+2]=cr.gammaToLinearSpace(o.b)):(c.color[n]=o.r,c.color[n+1]=o.g,c.color[n+2]=o.b),c.position[a]=s.x,c.position[a+1]=s.y,c.position[a+2]=s.z,c.direction[i]=l.x,c.direction[i+1]=l.y,c.direction[i+2]=l.z,c.distance[t]=this.distance,c.angleCos[t]=Math.cos(this.angle),c.penumbraCos[t]=Math.cos(this.angle+this.penumbra)},nU._onEnableInScene=function(){this.scene._lightManager._attachSpotLight(this)},nU._onDisableInScene=function(){this.scene._lightManager._detachSpotLight(this)},nz._updateShaderData=function(e){var t=nz._combinedData;e.setIntArray(nz._cullingMaskProperty,t.cullingMask),e.setFloatArray(nz._colorProperty,t.color),e.setFloatArray(nz._positionProperty,t.position),e.setFloatArray(nz._directionProperty,t.direction),e.setFloatArray(nz._distanceProperty,t.distance),e.setFloatArray(nz._angleCosProperty,t.angleCos),e.setFloatArray(nz._penumbraCosProperty,t.penumbraCos)},cl(nz,[{key:"position",get:function(){return this.entity.transform.worldPosition}},{key:"direction",get:function(){return this.entity.transform.worldForward}},{key:"reverseDirection",get:function(){return l0.scale(this.direction,-1,this._inverseDirection),this._inverseDirection}},{key:"_shadowProjectionMatrix",get:function(){var e=this._projectMatrix,t=Math.min(Math.PI/2,2*this.angle*Math.sqrt(2));return l7.perspective(t,1,this.shadowNearPlane,this.distance+this.shadowNearPlane,e),e}}]),nz);dI._cullingMaskProperty=cU.getByName("scene_SpotLightCullingMask"),dI._colorProperty=cU.getByName("scene_SpotLightColor"),dI._positionProperty=cU.getByName("scene_SpotLightPosition"),dI._directionProperty=cU.getByName("scene_SpotLightDirection"),dI._distanceProperty=cU.getByName("scene_SpotLightDistance"),dI._angleCosProperty=cU.getByName("scene_SpotLightAngleCos"),dI._penumbraCosProperty=cU.getByName("scene_SpotLightPenumbraCos"),dI._combinedData={cullingMask:new Int32Array(2*dL._maxLight),color:new Float32Array(3*dL._maxLight),position:new Float32Array(3*dL._maxLight),direction:new Float32Array(3*dL._maxLight),distance:new Float32Array(dL._maxLight),angleCos:new Float32Array(dL._maxLight),penumbraCos:new Float32Array(dL._maxLight)};var dV=((nG=(nk=function(){this._spotLights=new cX,this._pointLights=new cX,this._directLights=new cX}).prototype)._attachSpotLight=function(e){e._lightIndex=this._spotLights.length,this._spotLights.add(e)},nG._detachSpotLight=function(e){var t=this._spotLights.deleteByIndex(e._lightIndex);t&&(t._lightIndex=e._lightIndex),e._lightIndex=-1},nG._attachPointLight=function(e){e._lightIndex=this._pointLights.length,this._pointLights.add(e)},nG._detachPointLight=function(e){var t=this._pointLights.deleteByIndex(e._lightIndex);t&&(t._lightIndex=e._lightIndex),e._lightIndex=-1},nG._attachDirectLight=function(e){e._lightIndex=this._directLights.length,this._directLights.add(e)},nG._detachDirectLight=function(e){var t=this._directLights.deleteByIndex(e._lightIndex);t&&(t._lightIndex=e._lightIndex),e._lightIndex=-1},nG._updateSunLightIndex=function(){var e=this._directLights,t=this._getSunLightIndex();if(t>0){var r=e.get(0),n=e.get(t);e.set(0,n),e.set(t,r),n._lightIndex=0,r._lightIndex=t}},nG._updateShaderData=function(e){for(var t=this._spotLights,r=this._pointLights,n=this._directLights,a=t.length,i=r.length,o=n.length,s=0;s<a;s++)t.get(s)._appendData(s);for(var l=0;l<i;l++)r.get(l)._appendData(l);for(var c=0;c<o;c++)n.get(c)._appendData(c);o?(dD._updateShaderData(e),e.enableMacro("SCENE_DIRECT_LIGHT_COUNT",o.toString())):e.disableMacro("SCENE_DIRECT_LIGHT_COUNT"),i?(dB._updateShaderData(e),e.enableMacro("SCENE_POINT_LIGHT_COUNT",i.toString())):e.disableMacro("SCENE_POINT_LIGHT_COUNT"),a?(dI._updateShaderData(e),e.enableMacro("SCENE_SPOT_LIGHT_COUNT",a.toString())):e.disableMacro("SCENE_SPOT_LIGHT_COUNT")},nG._gc=function(){this._spotLights.garbageCollection(),this._pointLights.garbageCollection(),this._directLights.garbageCollection()},nG._getSunLightIndex=function(){for(var t=this._directLights,r=-1,n=Number.NEGATIVE_INFINITY,a=!1,i=0,o=t.length;i<o;i++){var s=t.get(i);s.shadowType===e.ShadowType.None||a||(n=Number.NEGATIVE_INFINITY,a=!0);var l=s.intensity*s.color.getBrightness();a?s.shadowType!==e.ShadowType.None&&n<l&&(n=l,r=i):n<l&&(n=l,r=i)}return r},nk),dO=function(t){function r(n,a){(i=t.call(this,n)||this).physics=new dt(co(i)),i.castShadows=!0,i.shadowResolution=e.ShadowResolution.Medium,i.shadowTwoCascadeSplits=1/3,i.shadowFourCascadeSplits=new l0(1/15,.2,7/15),i.shadowDistance=50,i._cameraNeedSorting=!1,i._lightManager=new dV,i._componentsManager=new dP,i._activeCameras=[],i._isActiveInEngine=!1,i._globalShaderMacro=new c3,i._rootEntities=[],i._background=new db(i._engine),i._shaderData=new ud(l_.Scene),i._shadowCascades=e.ShadowCascadesMode.NoCascades,i._fogMode=e.FogMode.None,i._fogColor=new cr(.5,.5,.5,1),i._fogStart=0,i._fogEnd=300,i._fogDensity=.01,i._fogParams=new ct,i.name=a||"";var i,o=i.shaderData;return o._addReferCount(1),i.ambientLight=new dF(n),n.sceneManager._allCreatedScenes.push(co(i)),o.enableMacro("SCENE_FOG_MODE",i._fogMode.toString()),o.enableMacro("SCENE_SHADOW_CASCADED_COUNT",i.shadowCascades.toString()),o.setColor(r._fogColorProperty,i._fogColor),o.setVector4(r._fogParamsProperty,i._fogParams),i._computeLinearFogParams(i._fogStart,i._fogEnd),i._computeExponentialFogParams(i._fogDensity),i}cu(r,t);var n=r.prototype;return n.createRootEntity=function(e){var t=new c0(this._engine,e);return this.addRootEntity(t),t},n.addRootEntity=function(e,t){"number"==typeof e?r=e:(r=void 0,t=e);var r,n=t._isRoot;n||(t._isRoot=!0,t._removeFromParent());var a=t._scene;a!==this?(a&&n&&a._removeFromEntityList(t),this._addToRootEntityList(r,t)):n||this._addToRootEntityList(r,t);var i=ld.None;t._isActiveInHierarchy&&(this._isActiveInEngine||(i|=ld.Hierarchy)),t._isActiveInScene&&a!==this&&(i|=ld.Scene),i&&t._processInActive(i),a!==this&&c0._traverseSetOwnerScene(t,this);var o=ld.None;t._isActive&&(this._isActiveInEngine&&(t._isActiveInHierarchy||(o|=ld.Hierarchy)),t._isActiveInScene&&a===this||(o|=ld.Scene)),o&&t._processActive(o)},n.removeRootEntity=function(e){if(e._isRoot&&e._scene==this){this._removeFromEntityList(e),e._isRoot=!1;var t=ld.None;this._isActiveInEngine&&e._isActiveInHierarchy&&(t|=ld.Hierarchy),e._isActiveInScene&&(t|=ld.Scene),t&&e._processInActive(t),c0._traverseSetOwnerScene(e,null)}},n.getRootEntity=function(e){return void 0===e&&(e=0),this._rootEntities[e]},n.findEntityByName=function(e){for(var t=this._rootEntities,r=0,n=t.length;r<n;r++){var a=t[r].findByName(e);if(a)return a}return null},n.findEntityByPath=function(e){for(var t=e.split("/").filter(Boolean),r=0,n=this.rootEntitiesCount;r<n;r++){var a=this.getRootEntity(r);if(a.name==t[0]){for(var i=1,o=t.length;i<o&&(a=c0._findChildByName(a,t[i]));++i);return a}}return null},n._sortCameras=function(){this._activeCameras.sort(function(e,t){return e.priority-t.priority}),this._cameraNeedSorting=!1},n._attachRenderCamera=function(e){var t=this._activeCameras;-1===t.indexOf(e)?(t.push(e),this._cameraNeedSorting=!0):cb.warn("Camera already attached.")},n._detachRenderCamera=function(e){var t=this._activeCameras,r=t.indexOf(e);-1!==r&&t.splice(r,1)},n._processActive=function(e){this._isActiveInEngine=e;for(var t=this._rootEntities,r=t.length-1;r>=0;r--){var n=t[r];n._isActive&&(e?n._processActive(ld.Hierarchy):n._processInActive(ld.Hierarchy))}},n._updateShaderData=function(){var t=this.shaderData,n=this._engine,a=this._lightManager;if(n.time._updateSceneShaderData(t),a._updateShaderData(this.shaderData),a._updateSunLightIndex(),a._directLights.length>0){var i=a._directLights.get(0);t.setColor(r._sunlightColorProperty,i._getLightIntensityColor()),t.setVector3(r._sunlightDirectionProperty,i.direction),this._sunLight=i}else this._sunLight=null;this.castShadows&&this._sunLight&&this._sunLight.shadowType!==e.ShadowType.None?t.enableMacro("SCENE_SHADOW_TYPE",this._sunLight.shadowType.toString()):t.disableMacro("SCENE_SHADOW_TYPE"),c3.unionCollection(this.engine._macroCollection,t._macroCollection,this._globalShaderMacro)},n._removeFromEntityList=function(e){var t=this._rootEntities,r=e._siblingIndex;t.splice(r,1);for(var n=t.length;r<n;r++)t[r]._siblingIndex--;e._siblingIndex=-1},n._onDestroy=function(){t.prototype._onDestroy.call(this);var e=this._engine.sceneManager;for(e.removeScene(this);this.rootEntitiesCount>0;)this._rootEntities[0].destroy();this._activeCameras.length=0,this.background.destroy(),this._ambientLight&&this._ambientLight._removeFromScene(this),this.shaderData._addReferCount(-1),this._componentsManager.handlingInvalidScripts();var r=e._allCreatedScenes;r.splice(r.indexOf(this),1)},n._addToRootEntityList=function(e,t){var r=this._rootEntities,n=r.length;if(void 0===e)t._siblingIndex=n,r.push(t);else{if(e<0||e>n)throw"The index "+e+" is out of child list bounds "+n;t._siblingIndex=e,r.splice(e,0,t);for(var a=e+1,i=n+1;a<i;a++)r[a]._siblingIndex++}},n._computeLinearFogParams=function(e,t){var r=t-e,n=this._fogParams;n.x=-1/r,n.y=t/r},n._computeExponentialFogParams=function(e){this._fogParams.z=e/Math.LN2,this._fogParams.w=e/Math.sqrt(Math.LN2)},cl(r,[{key:"shaderData",get:function(){return this._shaderData}},{key:"background",get:function(){return this._background}},{key:"shadowCascades",get:function(){return this._shadowCascades},set:function(e){this._shadowCascades!==e&&(this.shaderData.enableMacro("SCENE_SHADOW_CASCADED_COUNT",e.toString()),this._shadowCascades=e)}},{key:"ambientLight",get:function(){return this._ambientLight},set:function(e){if(!e){cb.warn("The scene must have one ambient light");return}var t=this._ambientLight;t!==e&&(t&&t._removeFromScene(this),e._addToScene(this),this._ambientLight=e)}},{key:"fogMode",get:function(){return this._fogMode},set:function(e){this._fogMode!==e&&(this.shaderData.enableMacro("SCENE_FOG_MODE",e.toString()),this._fogMode=e)}},{key:"fogColor",get:function(){return this._fogColor},set:function(e){this._fogColor!==e&&this._fogColor.copyFrom(e)}},{key:"fogStart",get:function(){return this._fogStart},set:function(e){this._fogStart!==e&&(this._computeLinearFogParams(e,this._fogEnd),this._fogStart=e)}},{key:"fogEnd",get:function(){return this._fogEnd},set:function(e){this._fogEnd!==e&&(this._computeLinearFogParams(this._fogStart,e),this._fogEnd=e)}},{key:"fogDensity",get:function(){return this._fogDensity},set:function(e){this._fogDensity!==e&&(this._computeExponentialFogParams(e),this._fogDensity=e)}},{key:"rootEntitiesCount",get:function(){return this._rootEntities.length}},{key:"rootEntities",get:function(){return this._rootEntities}}]),r}(cx);dO._fogColorProperty=cU.getByName("scene_FogColor"),dO._fogParamsProperty=cU.getByName("scene_FogParams"),dO._sunlightColorProperty=cU.getByName("scene_SunlightColor"),dO._sunlightDirectionProperty=cU.getByName("scene_SunlightDirection");var dN=(cu(nH=function(){var e;return e=cG.apply(this,arguments)||this,e._started=!1,e._onStartIndex=-1,e._onUpdateIndex=-1,e._onLateUpdateIndex=-1,e._onPhysicsUpdateIndex=-1,e._onPreRenderIndex=-1,e._onPostRenderIndex=-1,e._entityScriptsIndex=-1,e},cG),(nW=nH.prototype).onAwake=function(){},nW.onEnable=function(){},nW.onStart=function(){},nW.onUpdate=function(e){},nW.onLateUpdate=function(e){},nW.onBeginRender=function(e){},nW.onEndRender=function(e){},nW.onPhysicsUpdate=function(){},nW.onTriggerEnter=function(e){},nW.onTriggerExit=function(e){},nW.onTriggerStay=function(e){},nW.onCollisionEnter=function(e){},nW.onCollisionExit=function(e){},nW.onCollisionStay=function(e){},nW.onPointerDown=function(e){},nW.onPointerUp=function(e){},nW.onPointerClick=function(e){},nW.onPointerEnter=function(e){},nW.onPointerExit=function(e){},nW.onPointerDrag=function(e){},nW.onDisable=function(){},nW.onDestroy=function(){},nW._onAwake=function(){this.onAwake()},nW._onEnable=function(){this.onEnable()},nW._onDisable=function(){this.onDisable()},nW._onEnableInScene=function(){var e=this.scene._componentsManager,t=nH.prototype;this._started||e.addOnStartScript(this),this.onUpdate!==t.onUpdate&&e.addOnUpdateScript(this),this.onLateUpdate!==t.onLateUpdate&&e.addOnLateUpdateScript(this),this.onPhysicsUpdate!==t.onPhysicsUpdate&&e.addOnPhysicsUpdateScript(this),this._entity._addScript(this)},nW._onDisableInScene=function(){var e=this.scene._componentsManager,t=nH.prototype;this._started||e.removeOnStartScript(this),this.onUpdate!==t.onUpdate&&e.removeOnUpdateScript(this),this.onLateUpdate!==t.onLateUpdate&&e.removeOnLateUpdateScript(this),this.onPhysicsUpdate!==t.onPhysicsUpdate&&e.removeOnPhysicsUpdateScript(this),this._entity._removeScript(this)},nW._onDestroy=function(){cG.prototype._onDestroy.call(this),this.scene._componentsManager.addPendingDestroyScript(this)},nH);c_([cp],dN.prototype,"_started",void 0),c_([cp],dN.prototype,"_onStartIndex",void 0),c_([cp],dN.prototype,"_onUpdateIndex",void 0),c_([cp],dN.prototype,"_onLateUpdateIndex",void 0),c_([cp],dN.prototype,"_onPhysicsUpdateIndex",void 0),c_([cp],dN.prototype,"_onPreRenderIndex",void 0),c_([cp],dN.prototype,"_onPostRenderIndex",void 0),c_([cp],dN.prototype,"_entityScriptsIndex",void 0),e.DepthTextureMode=void 0,(nX=e.DepthTextureMode||(e.DepthTextureMode={}))[nX.None=0]="None",nX[nX.PrePass=1]="PrePass";var dz=0,dU=((nj=(nK=function(t,r,n,a,i){void 0===t&&(t="RENDER_PASS"+dz++),void 0===r&&(r=0),void 0===n&&(n=null),void 0===a&&(a=null),void 0===i&&(i=null),this.name=t,this.enabled=!0,this.priority=r,this.renderTarget=n,this.replaceMaterial=a,this.mask=i||e.Layer.Everything,this.renderOverride=!1}).prototype).render=function(e,t,r,n){},nj.preRender=function(e,t,r,n){},nj.postRender=function(e,t,r,n){},nK),dk=(cu(nY=function(){return uK.apply(this,arguments)},uK),(nq=nY.prototype).createVertexElements=function(t){return t[0]=new ux("POSITION",0,e.VertexElementFormat.Vector3,0),t[1]=new ux("TEXCOORD_0",12,e.VertexElementFormat.Vector2,0),t[2]=new ux("COLOR_0",20,e.VertexElementFormat.Vector4,0),36},nq.canBatch=function(e,t){if(!this._engine._canSpriteBatch||!0===t.shaderPasses[0].getTagValue(uK._disableBatchTag))return!1;var r=e.data,n=t.data,a=r.component,i=n.component;return!!this.checkBatchWithMask(a,i)&&r.texture===n.texture&&r.material===n.material},nq.checkBatchWithMask=function(t,r){var n=t.maskInteraction;return n===r.maskInteraction&&(n===e.SpriteMaskInteraction.None||t.maskLayer===r.maskLayer)},nq.updateVertices=function(e,t,r){for(var n=e.verticesData,a=n.positions,i=n.uvs,o=n.color,s=n.vertexCount,l=0;l<s;l++){var c=a[l],u=i[l];t[r++]=c.x,t[r++]=c.y,t[r++]=c.z,t[r++]=u.x,t[r++]=u.y,t[r++]=o.r,t[r++]=o.g,t[r++]=o.b,t[r++]=o.a}return r},nq.drawBatches=function(e){for(var t=this._engine,r=this._batchedQueue,n=this._meshes[this._flushId],a=n.subMeshes,i=t._spriteMaskManager,o=e.scene.shaderData,s=e.shaderData,l=0,c=a.length;l<c;l++){var u=a[l],d=r[l],h=d.data;if(!u||!d)return;var _=h.component,f=h.material;i.preRender(e,_);var p=uu._compileMacros;c3.unionCollection(_._globalShaderMacro,f.shaderData._macroCollection,p);var m=d.shaderPasses[0],g=m._getShaderProgram(t,p);if(!g.isValid)return;_.shaderData.setTexture(nY._textureProperty,h.texture),g.bind(),g.groupingOtherUniformBlock(),g.uploadAll(g.sceneUniformBlock,o),g.uploadAll(g.cameraUniformBlock,s),g.uploadAll(g.rendererUniformBlock,_.shaderData),g.uploadAll(g.materialUniformBlock,f.shaderData),f.renderState._apply(t,!1,m._renderStateDataMap,f.shaderData),t._hardwareRenderer.drawPrimitive(n._primitive,u,g),i.postRender(_)}},nq.destroy=function(){this._batchedQueue=null;for(var e=this._meshes,t=this._vertexBuffers,r=this._indiceBuffers,n=0,a=e.length;n<a;++n)e[n].destroy();this._meshes=null;for(var i=0,o=t.length;i<o;++i)t[i].destroy();this._vertexBuffers=null;for(var s=0,l=r.length;s<l;++s)r[s].destroy();this._indiceBuffers=null},nY);dk._textureProperty=cU.getByName("renderer_SpriteTexture");var dG=((nZ=(nQ=function(e,t){this.elements=[],this._initSpriteBatcher(e),this._renderQueueType=t}).prototype).pushRenderElement=function(e){this.elements.push(e)},nZ.render=function(e,t,r){var n=this.elements;if(0!==n.length){for(var a=e.engine,i=e.scene,o=a._renderCount,s=a._hardwareRenderer,l=i.shaderData,c=e.shaderData,u=uh.pipelineStageKey,d=this._renderQueueType,h=0,_=n.length;h<_;h++){var f=n[h],p=f.data,m=f.shaderPasses;if(p.component.entity.layer&t){if(p.primitive){this._spriteBatcher.flush(e);var g=uu._compileMacros,v=p.primitive,y=p.component,x=p.material.destroyed?a._magentaMaterial:p.material,S=y.shaderData,C=x.shaderData,T=x.renderStates;c3.unionCollection(y._globalShaderMacro,C._macroCollection,g);for(var A=0,E=m.length;A<E;A++){var R,M,w=m[A];if(w.getTagValue(u)===r&&(null!=(R=w._renderState)?R:T[A]).renderQueueType===d){var b=w._getShaderProgram(a,g);if(b.isValid){var P=b.bind();o!==b._uploadRenderCount?(b.groupingOtherUniformBlock(),b.uploadAll(b.sceneUniformBlock,l),b.uploadAll(b.cameraUniformBlock,c),b.uploadAll(b.rendererUniformBlock,S),b.uploadAll(b.materialUniformBlock,C),b.uploadUnGroupTextures(),b._uploadScene=i,b._uploadCamera=e,b._uploadRenderer=y,b._uploadMaterial=x,b._uploadRenderCount=o):(b._uploadScene!==i?(b.uploadAll(b.sceneUniformBlock,l),b._uploadScene=i):P&&b.uploadTextures(b.sceneUniformBlock,l),b._uploadCamera!==e?(b.uploadAll(b.cameraUniformBlock,c),b._uploadCamera=e):P&&b.uploadTextures(b.cameraUniformBlock,c),b._uploadRenderer!==y?(b.uploadAll(b.rendererUniformBlock,S),b._uploadRenderer=y):P&&b.uploadTextures(b.rendererUniformBlock,S),b._uploadMaterial!==x?(b.uploadAll(b.materialUniformBlock,C),b._uploadMaterial=x):P&&b.uploadTextures(b.materialUniformBlock,C),P&&b.uploadUnGroupTextures()),(null!=(M=w._renderState)?M:T[A])._apply(a,y.entity.transform._isFrontFaceInvert(),w._renderStateDataMap,x.shaderData),s.drawPrimitive(v,p.subPrimitive,b)}}}}else this._spriteBatcher.drawElement(f,e)}}this._spriteBatcher.flush(e)}},nZ.clear=function(){this.elements.length=0,this._spriteBatcher.clear()},nZ.destroy=function(){this._spriteBatcher.destroy(),this._spriteBatcher=null},nZ.sort=function(e){this._quickSort(this.elements,0,this.elements.length,e)},nZ._initSpriteBatcher=function(e){this._spriteBatcher=new dk(e)},nZ._quickSort=function(e,t,r,n){for(;;){if(r-t<=10){this._insertionSort(e,t,r,n);return}var a=t+r>>1,i=e[t],o=e[r-1],s=e[a];if(n(i,o)>0){var l=i;i=o,o=l}if(n(i,s)>=0){var c=i;i=s,s=o,o=c}else if(n(o,s)>0){var u=o;o=s,s=u}e[t]=i,e[r-1]=s;var d=o,h=t+1,_=r-1;e[a]=e[h],e[h]=d;e:for(var f=h+1;f<_;f++){var p=e[f],m=n(p,d);if(m<0)e[f]=e[h],e[h]=p,h++;else if(m>0){do{if(--_==f)break e;m=n(e[_],d)}while(m>0);e[f]=e[_],e[_]=p,m<0&&(p=e[f],e[f]=e[h],e[h]=p,h++)}}r-_<h-t?(this._quickSort(e,_,r,n),r=h):(this._quickSort(e,t,h,n),t=_)}},nZ._insertionSort=function(e,t,r,n){for(var a=t+1;a<r;a++){var i=void 0,o=e[a];for(i=a-1;i>=t;i--){var s=e[i];if(n(s,o)>0)e[i+1]=s;else break}e[i+1]=o}},nQ._compareFromNearToFar=function(e,t){return e.data.component.priority-t.data.component.priority||e.data.component._distanceForSort-t.data.component._distanceForSort},nQ._compareFromFarToNear=function(e,t){return e.data.component.priority-t.data.component.priority||t.data.component._distanceForSort-e.data.component._distanceForSort},nQ),dH=((nJ=function(){}).recreateTextureIfNeeded=function(e,t,r,n,a,i){if(t){if(t.width===r&&t.height===n&&t.format===a&&t.mipmapCount>1===i)return t;t.destroy();var o=new cL(e,r,n,a,i);return o.isGCIgnored=!0,o}var s=new cL(e,r,n,a,i);return s.isGCIgnored=!0,s},nJ.recreateRenderTargetIfNeeded=function(e,t,r,n,a,i,o){var s,l,c,u=null==(s=t)?void 0:s.getColorTexture(0),d=null==(l=t)?void 0:l.depthTexture,h=a?nJ.recreateTextureIfNeeded(e,u,r,n,a,o):null,_=i?nJ.recreateTextureIfNeeded(e,d,r,n,i,o):null;return(u!==h||d!==_)&&(null==(c=t)||c.destroy(),(t=new cF(e,r,n,h,_)).isGCIgnored=!0),t},nJ),dW=function(){this.position=new l0,this.isOrthographic=!1,this.viewMatrix=new l7,this.projectionMatrix=new l7,this.viewProjectionMatrix=new l7,this.forward=new l0},dX=function(){this.virtualCamera=new dW,this.cullPlanes=[new l4(new l0),new l4(new l0),new l4(new l0),new l4(new l0),new l4(new l0),new l4(new l0),new l4(new l0),new l4(new l0),new l4(new l0),new l4(new l0)],this.splitBoundSphere=new l1(new l0,0)};(n$=lM||(lM={}))[n$.FarBottomLeft=0]="FarBottomLeft",n$[n$.FarTopLeft=1]="FarTopLeft",n$[n$.FarTopRight=2]="FarTopRight",n$[n$.FarBottomRight=3]="FarBottomRight",n$[n$.nearBottomLeft=4]="nearBottomLeft",n$[n$.nearTopLeft=5]="nearTopLeft",n$[n$.nearTopRight=6]="nearTopRight",n$[n$.nearBottomRight=7]="nearBottomRight",n$[n$.unknown=8]="unknown";var dK=((n0=function(){}).shadowResolution=function(t){switch(t){case e.ShadowResolution.Low:return 512;case e.ShadowResolution.Medium:return 1024;case e.ShadowResolution.High:return 2048;case e.ShadowResolution.VeryHigh:return 4096}},n0.shadowDepthFormat=function(t,r){return r?e.TextureFormat.Depth16:e.TextureFormat.R8G8B8A8},n0.cullingRenderBounds=function(e,t,r){for(var n=e.min,a=e.max,i=0;i<t;i++){var o=r[i],s=o.normal;if(s.x*(s.x>=0?a.x:n.x)+s.y*(s.y>=0?a.y:n.y)+s.z*(s.z>=0?a.z:n.z)<-o.distance)return!1}return!0},n0.shadowCullFrustum=function(e,t,r,n){var a=r._entity.layer;e.camera.cullingMask&a&&t.cullingMask&a&&r.castShadows&&n0.cullingRenderBounds(r.bounds,n.cullPlaneCount,n.cullPlanes)&&(r._renderFrameCount=r.engine.time.frameCount,r._prepareRender(e))},n0.getBoundSphereByFrustum=function(e,t,r,n,a){var i,o,s=r.aspectRatio,l=r.fieldOfView,c=Math.sqrt(1+s*s)*Math.tan(l$.degreeToRadian(l)/2),u=c*c,d=t-e,h=t+e;u>d/h?(i=t,o=t*c):(i=.5*h*(1+u),o=.5*Math.sqrt(d*d+2*(t*t+e*e)*u+h*h*u*u));var _=a.splitBoundSphere.center;a.splitBoundSphere.radius=o,l0.scale(n,i,_),l0.add(r.entity.transform.worldPosition,_,_),a.sphereCenterZ=i},n0.getDirectionLightShadowCullPlanes=function(t,r,n,a,i){var o=n0._frustumCorners,s=n0._backPlaneFaces,l=n0._frustumPlaneNeighbors,c=n0._frustumTwoPlaneCorners,u=n0._edgePlanePoint2,d=i.cullPlanes,h=t.getPlane(e.FrustumFace.Near),_=t.getPlane(e.FrustumFace.Far),f=t.getPlane(e.FrustumFace.Left),p=t.getPlane(e.FrustumFace.Right),m=t.getPlane(e.FrustumFace.Bottom),g=t.getPlane(e.FrustumFace.Top),v=n0._adjustNearPlane,y=n0._adjustFarPlane;v.normal.copyFrom(h.normal),y.normal.copyFrom(_.normal),v.distance=h.distance-(r-n),y.distance=Math.min(-h.distance+i.sphereCenterZ+i.splitBoundSphere.radius,_.distance),l3.intersectionPointThreePlanes(v,m,p,o[7]),l3.intersectionPointThreePlanes(v,g,p,o[6]),l3.intersectionPointThreePlanes(v,g,f,o[5]),l3.intersectionPointThreePlanes(v,m,f,o[4]),l3.intersectionPointThreePlanes(y,m,p,o[3]),l3.intersectionPointThreePlanes(y,g,p,o[2]),l3.intersectionPointThreePlanes(y,g,f,o[1]),l3.intersectionPointThreePlanes(y,m,f,o[0]);for(var x=0,S=0;S<6;S++){var C=void 0;switch(S){case e.FrustumFace.Near:C=v;break;case e.FrustumFace.Far:C=y;break;default:C=t.getPlane(S)}0>l0.dot(C.normal,a)&&(d[x].copyFrom(C),s[x]=S,x++)}for(var T=x,A=0;A<x;A++)for(var E=s[A],R=l[E],M=0;M<4;M++){for(var w=R[M],b=!0,P=0;P<x;P++)if(w==s[P]){b=!1;break}if(b){var F=c[E][w],L=o[F[0]],D=o[F[1]];l0.add(L,a,u),l4.fromPoints(L,D,u,d[T++])}}i.cullPlaneCount=T},n0.getDirectionalLightMatrices=function(e,t,r,n,a,i,o,s){var l=o.splitBoundSphere;o.resolution=i;var c=l.center,u=l.radius,d=i/2,h=u*d/(d-n0.atlasBorderSize),_=2*h,f=i/_,p=_/i,m=Math.ceil(l0.dot(c,e)*f)*p,g=Math.ceil(l0.dot(c,t)*f)*p,v=l0.dot(c,r);c.x=e.x*m+t.x*g+r.x*v,c.y=e.y*m+t.y*g+r.y*v,c.z=e.z*m+t.z*g+r.z*v;var y=o.virtualCamera,x=y.position,S=y.viewMatrix,C=y.projectionMatrix;l0.scale(r,u+a,x),l0.subtract(c,x,x),l7.lookAt(x,c,e,S),l7.ortho(-h,h,-h,h,0,2*u+a,C);var T=y.viewProjectionMatrix;l7.multiply(C,S,T),cK._floatMatrixMultiply(n0._shadowMapCoordMatrix,T.elements,0,s,16*n)},n0.getMaxTileResolutionInAtlas=function(e,t,r){for(var n=Math.min(e,t),a=Math.floor(e/n)*Math.floor(t/n);a<r;)a=Math.floor(e/(n=Math.floor(n>>1)))*Math.floor(t/n);return n},n0.getShadowBias=function(t,r,n,a){var i=2/r.elements[0]/n,o=-t.shadowBias*i,s=-t.shadowNormalBias*i;t.shadowType==e.ShadowType.SoftHigh&&(o*=2.5,s*=2.5),a.set(o,s)},n0.applySliceTransform=function(e,t,r,n,a,i){var o=n0._tempMatrix0,s=o.elements,l=1/t,c=1/r,u=a.x*l,d=a.y*c;s[0]=e*l,s[1]=0,s[2]=0,s[3]=0,s[4]=0,s[5]=e*c,s[6]=0,s[7]=0,s[8]=0,s[9]=0,s[10]=1,s[11]=0,s[12]=u,s[13]=d,s[14]=0,s[15]=1;var h=16*n;cK._floatMatrixMultiply(o,i,h,i,h)},n0);dK._tempMatrix0=new l7,dK._shadowMapCoordMatrix=new l7(.5,0,0,0,0,.5,0,0,0,0,.5,0,.5,.5,.5,1),dK._frustumCorners=[new l0,new l0,new l0,new l0,new l0,new l0,new l0,new l0],dK._adjustNearPlane=new l4(new l0),dK._adjustFarPlane=new l4(new l0),dK._backPlaneFaces=[,,,,,],dK._edgePlanePoint2=new l0,dK._frustumPlaneNeighbors=[[e.FrustumFace.Left,e.FrustumFace.Right,e.FrustumFace.Top,e.FrustumFace.Bottom],[e.FrustumFace.Left,e.FrustumFace.Right,e.FrustumFace.Top,e.FrustumFace.Bottom],[e.FrustumFace.Near,e.FrustumFace.Far,e.FrustumFace.Top,e.FrustumFace.Bottom],[e.FrustumFace.Near,e.FrustumFace.Far,e.FrustumFace.Top,e.FrustumFace.Bottom],[e.FrustumFace.Near,e.FrustumFace.Far,e.FrustumFace.Left,e.FrustumFace.Right],[e.FrustumFace.Near,e.FrustumFace.Far,e.FrustumFace.Left,e.FrustumFace.Right]],dK._frustumTwoPlaneCorners=[[[8,8],[8,8],[4,5],[6,7],[7,4],[5,6]],[[8,8],[8,8],[1,0],[3,2],[0,3],[2,1]],[[5,4],[0,1],[8,8],[8,8],[4,0],[1,5]],[[7,6],[2,3],[8,8],[8,8],[3,7],[6,2]],[[4,7],[3,0],[0,4],[7,3],[8,8],[8,8]],[[6,5],[1,2],[5,1],[2,6],[8,8],[8,8]]],dK.atlasBorderSize=4;var dj=function(e){this._engine=e},dY=function(t){function r(n){var a;return(a=t.call(this,n.engine)||this)._shadowMapSize=new ct,a._shadowBias=new ce,a._shadowSliceData=new dX,a._lightUp=new l0,a._lightSide=new l0,a._existShadowMap=!1,a._splitBoundSpheres=new Float32Array(4*r._maxCascades),a._shadowMatrices=new Float32Array((r._maxCascades+1)*16),a._shadowInfos=new l0,a._viewportOffsets=[new ce,new ce,new ce,new ce],a._camera=n,a._supportDepthTexture=n.engine._hardwareRenderer.canIUse(e.GLCapabilityType.depthTexture),a._shadowSliceData.virtualCamera.isOrthographic=!0,a}cu(r,t);var n=r.prototype;return n.onRender=function(e){this._updateShadowSettings(),this._existShadowMap=!1,this._renderDirectShadowMap(e),this._existShadowMap&&this._updateReceiversShaderData()},n._renderDirectShadowMap=function(t){var n=this._engine,a=this._camera,i=this._viewportOffsets,o=this._shadowSliceData,s=this._splitBoundSpheres,l=this._shadowMatrices,c=a._renderPipeline._cullingResults,u=c.opaqueQueue,d=c.alphaTestQueue,h=c.transparentQueue,_=a.scene,f=_._componentsManager,p=n._hardwareRenderer,m=_.shadowCascades,g=r._cascadesSplitDistance,v=o.splitBoundSphere,y=r._tempMatrix0,x=y.elements,S=this._lightUp,C=this._lightSide,T=o.virtualCamera.forward,A=a.scene._sunLight;if(A){var E,R,M=Math.min(a.scene.shadowDistance,a.farClipPlane);this._getCascadesSplitDistance(M);var w=this._shadowMapSize,b=w.z,P=w.w,F=this._shadowMapFormat;(R=this._supportDepthTexture?(E=dH.recreateRenderTargetIfNeeded(n,this._renderTarget,b,P,null,F,!1)).depthTexture:(E=dH.recreateRenderTargetIfNeeded(n,this._renderTarget,b,P,F,null,!1)).getColorTexture(0)).wrapModeU=R.wrapModeV=e.TextureWrapMode.Clamp,n._hardwareRenderer._isWebGL2&&(R.depthCompareFunction=e.TextureDepthCompareFunction.Less),this._renderTarget=E,this._depthTexture=R,p.activeRenderTarget(E,r._viewport,0),this._supportDepthTexture?p.clearRenderTarget(n,e.CameraClearFlags.Depth,null):p.clearRenderTarget(n,e.CameraClearFlags.All,r._clearColor),this._shadowInfos.x=A.shadowStrength,this._shadowInfos.z=0,l7.rotationQuaternion(A.entity.transform.worldRotationQuaternion,y),C.set(x[0],x[1],x[2]),S.set(x[4],x[5],x[6]),T.set(-x[8],-x[9],-x[10]);var L=r._tempVector;L.copyFrom(a.entity.transform.worldForward);for(var D=this._shadowTileResolution,B=0;B<m;B++){dK.getBoundSphereByFrustum(g[B],g[B+1],a,L,o),dK.getDirectionLightShadowCullPlanes(a._frustum,g[B],a.nearClipPlane,T,o),dK.getDirectionalLightMatrices(S,C,T,B,A.shadowNearPlane,D,o,l),m>1&&dK.applySliceTransform(D,b,P,B,this._viewportOffsets[B],l),this._updateSingleShadowCasterShaderData(A,o,t);var I=v.center,V=v.radius,O=4*B;s[O]=I.x,s[O+1]=I.y,s[O+2]=I.z,s[O+3]=V*V,u.clear(),d.clear(),h.clear();for(var N=f._renderers,z=N._elements,U=N.length-1;U>=0;--U)dK.shadowCullFrustum(t,A,z[U],o);if(u.elements.length||d.elements.length){u.sort(dG._compareFromNearToFar),d.sort(dG._compareFromNearToFar);var k=i[B],G=k.x,H=k.y;p.setGlobalDepthBias(1,1),p.viewport(G,H,D,D),p.scissor(G+1,H+1,D-2,D-2),n._renderCount++,u.render(a,e.Layer.Everything,e.PipelineStage.ShadowCaster),d.render(a,e.Layer.Everything,e.PipelineStage.ShadowCaster),p.setGlobalDepthBias(0,0)}}this._existShadowMap=!0}},n._updateReceiversShaderData=function(){var e=this._camera.scene,t=this._splitBoundSpheres,n=this._shadowMatrices,a=e.shadowCascades;if(a>1)for(var i=4*a,o=t.length;i<o;i++)t[i]=0;for(var s=16*a,l=n.length;s<l;s++)n[s]=0;var c=e.shaderData;c.setFloatArray(r._shadowMatricesProperty,this._shadowMatrices),c.setVector3(r._shadowInfosProperty,this._shadowInfos),c.setTexture(r._shadowMapsProperty,this._depthTexture),c.setFloatArray(r._shadowSplitSpheresProperty,this._splitBoundSpheres),c.setVector4(r._shadowMapSize,this._shadowMapSize)},n._getCascadesSplitDistance=function(t){var n=r._cascadesSplitDistance,a=this._camera.scene,i=a.shadowTwoCascadeSplits,o=a.shadowFourCascadeSplits,s=a.shadowCascades,l=this._camera,c=l.nearClipPlane,u=l.aspectRatio,d=l.fieldOfView;n[0]=c;var h=t-c,_=Math.tan(.5*l$.degreeToRadian(d)),f=1+_*_*(u*u+1);switch(s){case e.ShadowCascadesMode.NoCascades:n[1]=this._getFarWithRadius(t,f);break;case e.ShadowCascadesMode.TwoCascades:n[1]=this._getFarWithRadius(c+h*i,f),n[2]=this._getFarWithRadius(t,f);break;case e.ShadowCascadesMode.FourCascades:n[1]=this._getFarWithRadius(c+h*o.x,f),n[2]=this._getFarWithRadius(c+h*o.y,f),n[3]=this._getFarWithRadius(c+h*o.z,f),n[4]=this._getFarWithRadius(t,f)}},n._getFarWithRadius=function(e,t){return Math.sqrt(e*e/t)},n._updateShadowSettings=function(){var t=this._camera.scene,r=dK.shadowDepthFormat(t.shadowResolution,this._supportDepthTexture),n=dK.shadowResolution(t.shadowResolution),a=t.shadowCascades;if(r!==this._shadowMapFormat||n!==this._shadowMapResolution||a!==this._shadowCascadeMode){if(this._shadowMapFormat=r,this._shadowMapResolution=n,this._shadowCascadeMode=a,a==e.ShadowCascadesMode.NoCascades)this._shadowTileResolution=n,this._shadowMapSize.set(1/n,1/n,n,n);else{var i=dK.getMaxTileResolutionInAtlas(n,n,a);this._shadowTileResolution=i;var o=2*i,s=a==e.ShadowCascadesMode.TwoCascades?i:2*i;this._shadowMapSize.set(1/o,1/s,o,s)}this._renderTarget=null;var l=this._viewportOffsets,c=this._shadowTileResolution;switch(a){case e.ShadowCascadesMode.NoCascades:l[0].set(0,0);break;case e.ShadowCascadesMode.TwoCascades:l[0].set(0,0),l[1].set(c,0);break;case e.ShadowCascadesMode.FourCascades:l[0].set(0,0),l[1].set(c,0),l[2].set(0,c),l[3].set(c,c)}}},n._updateSingleShadowCasterShaderData=function(e,t,n){var a=t.virtualCamera;dK.getShadowBias(e,a.projectionMatrix,this._shadowTileResolution,this._shadowBias);var i=this._camera.scene.shaderData;i.setVector2(r._lightShadowBiasProperty,this._shadowBias),i.setVector3(r._lightDirectionProperty,e.direction),n.applyVirtualCamera(a)},r}(dj);dY._lightShadowBiasProperty=cU.getByName("scene_ShadowBias"),dY._lightDirectionProperty=cU.getByName("scene_LightDirection"),dY._shadowMatricesProperty=cU.getByName("scene_ShadowMatrices"),dY._shadowMapSize=cU.getByName("scene_ShadowMapSize"),dY._shadowInfosProperty=cU.getByName("scene_ShadowInfo"),dY._shadowMapsProperty=cU.getByName("scene_ShadowMap"),dY._shadowSplitSpheresProperty=cU.getByName("scene_ShadowSplitSpheres"),dY._maxCascades=4,dY._cascadesSplitDistance=Array(dY._maxCascades+1),dY._viewport=new ct(0,0,1,1),dY._clearColor=new cr(1,1,1,1),dY._tempVector=new l0,dY._tempMatrix0=new l7;var dq=((n2=(n1=function(t){this.opaqueQueue=new dG(t,e.RenderQueueType.Opaque),this.transparentQueue=new dG(t,e.RenderQueueType.Transparent),this.alphaTestQueue=new dG(t,e.RenderQueueType.AlphaTest)}).prototype).reset=function(){this.opaqueQueue.clear(),this.transparentQueue.clear(),this.alphaTestQueue.clear()},n2.sort=function(){this.opaqueQueue.sort(dG._compareFromNearToFar),this.alphaTestQueue.sort(dG._compareFromNearToFar),this.transparentQueue.sort(dG._compareFromFarToNear)},n2.destroy=function(){this.opaqueQueue.destroy(),this.transparentQueue.destroy(),this.alphaTestQueue.destroy()},n1),dQ=(cu(n3=function(t){var r;return(r=dj.call(this,t)||this)._supportDepthTexture=t._hardwareRenderer.canIUse(e.GLCapabilityType.depthTexture),r},dj),(n4=n3.prototype).onConfig=function(t){var r=this._engine,n=t.pixelViewport,a=n.width,i=n.height,o=dH.recreateRenderTargetIfNeeded(r,this._renderTarget,a,i,null,e.TextureFormat.Depth16,!1),s=o.depthTexture;s.wrapModeU=s.wrapModeV=e.TextureWrapMode.Clamp,s.filterMode=e.TextureFilterMode.Point,this._renderTarget=o},n4.onRender=function(t,r){var n=this._engine,a=this._renderTarget,i=t.camera,o=n._hardwareRenderer;o.activeRenderTarget(a,i.viewport,0),o.clearRenderTarget(n,e.CameraClearFlags.Depth,null),o.viewport(0,0,a.width,a.height),o.scissor(0,0,a.width,a.height),r.opaqueQueue.render(i,e.Layer.Everything,e.PipelineStage.DepthOnly),r.alphaTestQueue.render(i,e.Layer.Everything,e.PipelineStage.DepthOnly),i.shaderData.setTexture(e.Camera._cameraDepthTextureProperty,this._renderTarget.depthTexture)},n3),dZ=((n8=(n5=function(e){this._allSpriteMasks=new cX,this._lastCanvasSize=new ce,this._camera=e;var t=e.engine;this._cullingResults=new dq(t),this._cascadedShadowCaster=new dY(e),this._depthOnlyPass=new dQ(t),this._renderPassArray=[],this._defaultPass=new dU("default",0,null,null,0),this.addRenderPass(this._defaultPass)}).prototype).addRenderPass=function(e,t,r,n,a){if(void 0===t&&(t=null),void 0===r&&(r=null),void 0===n&&(n=null),void 0===a&&(a=null),"string"==typeof e){var i=new dU(e,t,r,n,a);this._renderPassArray.push(i)}else cf(e,dU)&&this._renderPassArray.push(e);this._renderPassArray.sort(function(e,t){return e.priority-t.priority})},n8.removeRenderPass=function(e){var t;if("string"==typeof e?t=this.getRenderPass(e):cf(e,dU)&&(t=e),t){var r=this._renderPassArray.indexOf(t);this._renderPassArray.splice(r,1)}},n8.getRenderPass=function(e){for(var t=0,r=this._renderPassArray.length;t<r;t++){var n=this._renderPassArray[t];if(n.name===e)return n}return null},n8.destroy=function(){this._cullingResults.destroy(),this._allSpriteMasks=null,this._renderPassArray=null,this._defaultPass=null,this._camera=null},n8.render=function(t,r,n){var a,i=this._camera,o=i.scene,s=this._cullingResults;i.engine._spriteMaskManager.clear(),o.castShadows&&(null==(a=o._sunLight)?void 0:a.shadowType)!==e.ShadowType.None&&this._cascadedShadowCaster.onRender(t),s.reset(),this._allSpriteMasks.length=0,t.applyVirtualCamera(i._virtualCamera),this._callRender(t),s.sort();var l=this._depthOnlyPass;i.depthTextureMode===e.DepthTextureMode.PrePass&&l._supportDepthTexture?(l.onConfig(i),l.onRender(t,s)):i.shaderData.setTexture(e.Camera._cameraDepthTextureProperty,i.engine._whiteTexture2D);for(var c=0,u=this._renderPassArray.length;c<u;c++)this._drawRenderPass(t,this._renderPassArray[c],i,r,n)},n8._drawRenderPass=function(t,r,n,a,i){var o=this._cullingResults,s=o.opaqueQueue,l=o.alphaTestQueue,c=o.transparentQueue;if(r.preRender(n,s,l,c),r.enabled){var u,d,h=n.engine,_=n.scene.background,f=h._hardwareRenderer,p=n.renderTarget||r.renderTarget;f.activeRenderTarget(p,n.viewport,i),null==p||p._setRenderTargetInfo(a,i);var m=null!=(u=r.clearFlags)?u:n.clearFlags,g=null!=(d=r.clearColor)?d:_.solidColor;m!==e.CameraClearFlags.None&&f.clearRenderTarget(n.engine,m,g),r.renderOverride?r.render(n,s,l,c):(s.render(n,r.mask,e.PipelineStage.Forward),l.render(n,r.mask,e.PipelineStage.Forward),n.clearFlags&e.CameraClearFlags.Color&&(_.mode===e.BackgroundMode.Sky?_.sky._render(t):_.mode===e.BackgroundMode.Texture&&_.texture&&this._drawBackgroundTexture(h,_)),o.transparentQueue.render(n,r.mask,e.PipelineStage.Forward)),null==p||p._blitRenderTarget(),null==p||p.generateMipmaps()}r.postRender(n,o.opaqueQueue,o.alphaTestQueue,o.transparentQueue)},n8.pushRenderData=function(e,t){var r=t.material,n=r.renderStates,a=r.shader.subShaders[0],i=e.replacementShader;if(i){var o=i.subShaders,s=e.replacementTag;if(s)for(var l=0,c=o.length;l<c;l++){var u=o[l];if(u.getTagValue(s)===a.getTagValue(s)){this.pushRenderDataWithShader(e,t,u.passes,n);break}}else this.pushRenderDataWithShader(e,t,o[0].passes,n)}else this.pushRenderDataWithShader(e,t,a.passes,n)},n8.pushRenderDataWithShader=function(t,r,n,a){for(var i=this._cullingResults,o=i.opaqueQueue,s=i.alphaTestQueue,l=i.transparentQueue,c=t.camera.engine._renderElementPool,u=0,d=0,h=n.length;d<h;d++){var _,f=(null!=(_=n[d]._renderState)?_:a[d]).renderQueueType;if(!(u&1<<f)){var p=c.getFromPool();switch(p.set(r,n),f){case e.RenderQueueType.Opaque:o.pushRenderElement(p),u|=1;break;case e.RenderQueueType.AlphaTest:s.pushRenderElement(p),u|=2;break;case e.RenderQueueType.Transparent:l.pushRenderElement(p),u|=4}}}},n8._drawBackgroundTexture=function(t,r){var n=t._hardwareRenderer,a=t._backgroundTextureMaterial,i=t.canvas,o=r._mesh;(this._lastCanvasSize.x!==i.width||this._lastCanvasSize.y!==i.height)&&r._textureFillMode!==e.BackgroundTextureFillMode.Fill&&(this._lastCanvasSize.set(i.width,i.height),r._resizeBackgroundTexture());var s=a.shader.subShaders[0].passes[0],l=s._getShaderProgram(t,uu._compileMacros);l.bind(),l.uploadAll(l.materialUniformBlock,a.shaderData),l.uploadUnGroupTextures(),(s._renderState||a.renderState)._apply(t,!1,s._renderStateDataMap,a.shaderData),n.drawPrimitive(o._primitive,o.subMesh,l)},n8._callRender=function(e){for(var t=e.camera.engine,r=e.camera,n=r.scene._componentsManager._renderers,a=n._elements,i=n.length-1;i>=0;--i){var o=a[i];r.cullingMask&o._entity.layer&&(!r.enableFrustumCulling||r._frustum.intersectsBox(o.bounds))&&(o._renderFrameCount=t.time.frameCount,o._prepareRender(e))}},cl(n5,[{key:"defaultRenderPass",get:function(){return this._defaultPass}}]),n5);(n6=lw||(lw={}))[n6.None=0]="None",n6[n6.Opaque=1]="Opaque",n6[n6.AlphaTest=2]="AlphaTest",n6[n6.Transparent=4]="Transparent";var dJ=function(){};dJ.tempVec4=new ct,dJ.tempVec3=new l0,dJ.tempVec2=new ce,e.Camera=(cu(n7=function(t){(r=cG.call(this,t)||this).enableFrustumCulling=!0,r.clearFlags=e.CameraClearFlags.All,r.cullingMask=e.Layer.Everything,r.depthTextureMode=e.DepthTextureMode.None,r._globalShaderMacro=new c3,r._frustum=new l5,r._virtualCamera=new dW,r._replacementShader=null,r._replacementSubShaderTag=null,r._priority=0,r._shaderData=new ud(l_.Camera),r._isProjMatSetting=!1,r._nearClipPlane=.1,r._farClipPlane=100,r._fieldOfView=45,r._orthographicSize=10,r._isProjectionDirty=!0,r._isInvProjMatDirty=!0,r._isFrustumProjectDirty=!0,r._customAspectRatio=void 0,r._renderTarget=null,r._depthBufferParams=new ct,r._viewport=new ct(0,0,1,1),r._pixelViewport=new cn(0,0,0,0),r._inverseProjectionMatrix=new l7,r._lastAspectSize=new ce(0,0),r._invViewProjMat=new l7;var r,n=r.entity.transform;return r._transform=n,r._isViewMatrixDirty=n.registerWorldChangeFlag(),r._isInvViewProjDirty=n.registerWorldChangeFlag(),r._frustumViewChangeFlag=n.registerWorldChangeFlag(),r._renderPipeline=new dZ(co(r)),r.shaderData._addReferCount(1),r._updatePixelViewport(),r},cG),(n9=n7.prototype).resetProjectionMatrix=function(){this._isProjMatSetting=!1,this._projMatChange()},n9.resetAspectRatio=function(){this._customAspectRatio=void 0,this._projMatChange()},n9.worldToViewportPoint=function(e,t){var r=dJ.tempVec3,n=dJ.tempVec4;l0.transformCoordinate(e,this.viewMatrix,r),l0.transformToVec4(r,this.projectionMatrix,n);var a=n.w;return t.set((n.x/a+1)*.5,(1-n.y/a)*.5,-r.z),t},n9.viewportToWorldPoint=function(e,t){var r,n=this.nearClipPlane,a=this.farClipPlane,i=1/(n-a);if(this.isOrthographic)r=-(2*e.z)*i+(a+n)*i;else{var o=e.z;r=(-o*(n+a)*i+2*n*a*i)/o}return this._innerViewportToWorldPoint(e.x,e.y,(r+1)/2,this._getInvViewProjMat(),t),t},n9.viewportPointToRay=function(e,t){var r=this._getInvViewProjMat(),n=this._innerViewportToWorldPoint(e.x,e.y,0,r,t.origin),a=this._innerViewportToWorldPoint(e.x,e.y,1,r,t.direction);return l0.subtract(a,n,a),a.normalize(),t},n9.screenToViewportPoint=function(e,t){var r=this.engine.canvas,n=this.viewport;return t.x=(e.x/r.width-n.x)/n.z,t.y=(e.y/r.height-n.y)/n.w,void 0!==e.z&&(t.z=e.z),t},n9.viewportToScreenPoint=function(e,t){var r=this.engine.canvas,n=this.viewport;return t.x=(n.x+e.x*n.z)*r.width,t.y=(n.y+e.y*n.w)*r.height,void 0!==e.z&&(t.z=e.z),t},n9.worldToScreenPoint=function(e,t){return this.worldToViewportPoint(e,t),this.viewportToScreenPoint(t,t)},n9.screenToWorldPoint=function(e,t){return this.screenToViewportPoint(e,t),this.viewportToWorldPoint(t,t)},n9.screenPointToRay=function(e,t){var r=dJ.tempVec2;return this.screenToViewportPoint(e,r),this.viewportPointToRay(r,t)},n9.render=function(e,t){void 0===t&&(t=0);var r=this.engine._renderContext,n=this._virtualCamera,a=this.entity.transform;l7.multiply(this.projectionMatrix,this.viewMatrix,n.viewProjectionMatrix),n.position.copyFrom(a.worldPosition),n.isOrthographic&&n.forward.copyFrom(a.worldForward),r.camera=this,r.virtualCamera=n,r.replacementShader=this._replacementShader,r.replacementTag=this._replacementSubShaderTag,this.enableFrustumCulling&&(this._frustumViewChangeFlag.flag||this._isFrustumProjectDirty)&&(this._frustum.calculateFromMatrix(n.viewProjectionMatrix),this._frustumViewChangeFlag.flag=!1,this._isFrustumProjectDirty=!1),this._updateShaderData(),c3.unionCollection(this.scene._globalShaderMacro,this.shaderData._macroCollection,this._globalShaderMacro),t>0&&!this.engine._hardwareRenderer.isWebGL2&&(t=0,cb.error("mipLevel only take effect in WebGL2.0")),this._renderPipeline.render(r,e,t),this._engine._renderCount++},n9.setReplacementShader=function(e,t){this._replacementShader=e,this._replacementSubShaderTag="string"==typeof t?c6.getByName(t):t},n9.resetReplacementShader=function(){this._replacementShader=null,this._replacementSubShaderTag=null},n9._onEnableInScene=function(){this.scene._attachRenderCamera(this)},n9._onDisableInScene=function(){this.scene._detachRenderCamera(this)},n9._onDestroy=function(){var e;cG.prototype._onDestroy.call(this),null==(e=this._renderPipeline)||e.destroy(),this._isInvViewProjDirty.destroy(),this._isViewMatrixDirty.destroy(),this.shaderData._addReferCount(-1),this._entity=null,this._globalShaderMacro=null,this._frustum=null,this._renderPipeline=null,this._virtualCamera=null,this._shaderData=null,this._frustumViewChangeFlag=null,this._transform=null,this._isViewMatrixDirty=null,this._isInvViewProjDirty=null,this._viewport=null,this._inverseProjectionMatrix=null,this._lastAspectSize=null,this._invViewProjMat=null},n9._updatePixelViewport=function(){var e,t,r,n,a=this._viewport,i=null!=(r=null==(e=this._renderTarget)?void 0:e.width)?r:this.engine.canvas.width,o=null!=(n=null==(t=this._renderTarget)?void 0:t.height)?n:this.engine.canvas.height;this._pixelViewport.set(a.x*i,a.y*o,a.z*i,a.w*o)},n9._projMatChange=function(){this._isFrustumProjectDirty=!0,this._isProjectionDirty=!0,this._isInvProjMatDirty=!0,this._isInvViewProjDirty.flag=!0},n9._innerViewportToWorldPoint=function(e,t,r,n,a){var i=dJ.tempVec3;return i.set(2*e-1,1-2*t,2*r-1),l0.transformCoordinate(i,n,a),a},n9._updateShaderData=function(){var t=this.shaderData,r=this._transform;t.setMatrix(e.Camera._inverseViewMatrixProperty,r.worldMatrix),t.setVector3(e.Camera._cameraPositionProperty,r.worldPosition),t.setVector3(e.Camera._cameraForwardProperty,r.worldForward),t.setVector3(e.Camera._cameraUpProperty,r.worldUp);var n=this._depthBufferParams,a=this._farClipPlane/this._nearClipPlane;n.set(1-a,a,0,0),t.setVector4(e.Camera._cameraDepthBufferParamsProperty,n)},n9._getInvViewProjMat=function(){return this._isInvViewProjDirty.flag&&(this._isInvViewProjDirty.flag=!1,l7.multiply(this._transform.worldMatrix,this._getInverseProjectionMatrix(),this._invViewProjMat)),this._invViewProjMat},n9._getInverseProjectionMatrix=function(){return this._isInvProjMatDirty&&(this._isInvProjMatDirty=!1,l7.invert(this.projectionMatrix,this._inverseProjectionMatrix)),this._inverseProjectionMatrix},cl(n7,[{key:"shaderData",get:function(){return this._shaderData}},{key:"nearClipPlane",get:function(){return this._nearClipPlane},set:function(e){this._nearClipPlane=e,this._projMatChange()}},{key:"farClipPlane",get:function(){return this._farClipPlane},set:function(e){this._farClipPlane=e,this._projMatChange()}},{key:"fieldOfView",get:function(){return this._fieldOfView},set:function(e){this._fieldOfView=e,this._projMatChange()}},{key:"aspectRatio",get:function(){var e,t=this._entity.engine.canvas;return null!=(e=this._customAspectRatio)?e:t.width*this._viewport.z/(t.height*this._viewport.w)},set:function(e){this._customAspectRatio=e,this._projMatChange()}},{key:"viewport",get:function(){return this._viewport},set:function(e){e!==this._viewport&&this._viewport.copyFrom(e),this._projMatChange(),this._updatePixelViewport()}},{key:"pixelViewport",get:function(){return this._pixelViewport}},{key:"priority",get:function(){return this._priority},set:function(e){this._priority!==e&&(this._entity._isActiveInScene&&this.enabled&&(this.scene._cameraNeedSorting=!0),this._priority=e)}},{key:"isOrthographic",get:function(){return this._virtualCamera.isOrthographic},set:function(e){this._virtualCamera.isOrthographic=e,this._projMatChange()}},{key:"orthographicSize",get:function(){return this._orthographicSize},set:function(e){this._orthographicSize=e,this._projMatChange()}},{key:"viewMatrix",get:function(){var e=this._virtualCamera.viewMatrix;if(this._isViewMatrixDirty.flag){this._isViewMatrixDirty.flag=!1;var t=this._transform;l7.rotationTranslation(t.worldRotationQuaternion,t.worldPosition,e),e.invert()}return e}},{key:"projectionMatrix",get:function(){var e=this._virtualCamera,t=e.projectionMatrix,r=this._entity.engine.canvas;if((!this._isProjectionDirty||this._isProjMatSetting)&&this._lastAspectSize.x===r.width&&this._lastAspectSize.y===r.height)return t;this._isProjectionDirty=!1,this._lastAspectSize.x=r.width,this._lastAspectSize.y=r.height;var n=this.aspectRatio;if(e.isOrthographic){var a=this._orthographicSize*n,i=this._orthographicSize;l7.ortho(-a,a,-i,i,this._nearClipPlane,this._farClipPlane,t)}else l7.perspective(l$.degreeToRadian(this._fieldOfView),n,this._nearClipPlane,this._farClipPlane,t);return t},set:function(e){this._virtualCamera.projectionMatrix.copyFrom(e),this._isProjMatSetting=!0,this._projMatChange()}},{key:"enableHDR",get:function(){return console.log("not implementation"),!1},set:function(e){console.log("not implementation")}},{key:"renderTarget",get:function(){return this._renderTarget},set:function(e){if(this._renderTarget!==e){var t;null==e||e._addReferCount(1),null==(t=this._renderTarget)||t._addReferCount(-1),this._renderTarget=e,this._updatePixelViewport()}}}]),n7._cameraDepthTextureProperty=cU.getByName("camera_DepthTexture"),n7._inverseViewMatrixProperty=cU.getByName("camera_ViewInvMat"),n7._cameraPositionProperty=cU.getByName("camera_Position"),n7._cameraForwardProperty=cU.getByName("camera_Forward"),n7._cameraUpProperty=cU.getByName("camera_Up"),n7._cameraDepthBufferParamsProperty=cU.getByName("camera_DepthBufferParams"),n7),c_([cv],e.Camera.prototype,"_frustum",void 0),c_([cp],e.Camera.prototype,"_renderPipeline",void 0),c_([cp],e.Camera.prototype,"_virtualCamera",void 0),c_([cp],e.Camera.prototype,"_frustumViewChangeFlag",void 0),c_([cp],e.Camera.prototype,"_transform",void 0),c_([cp],e.Camera.prototype,"_isViewMatrixDirty",void 0),c_([cp],e.Camera.prototype,"_isInvViewProjDirty",void 0),c_([cv],e.Camera.prototype,"_viewport",void 0),c_([cv],e.Camera.prototype,"_pixelViewport",void 0),c_([cv],e.Camera.prototype,"_inverseProjectionMatrix",void 0),c_([cv],e.Camera.prototype,"_lastAspectSize",void 0),c_([cv],e.Camera.prototype,"_invViewProjMat",void 0),e.Camera=c_([cW(cJ,e.DependentMode.CheckOnly)],e.Camera);var d$={json:"json",gltf:"json",mtl:"json",prefab:"json",txt:"text",bin:"arraybuffer",png:"image",webp:"image",jpg:"image"},d0=1/0;function d1(e,t){return void 0===t&&(t={}),new u0(function(r,n,a){var i,o,s,l,c=null!=(i=t.retryCount)?i:1,u=null!=(o=t.retryInterval)?o:500;t.timeout=null!=(s=t.timeout)?s:d0,t.type=null!=(l=t.type)?l:d$[e.substring(e.lastIndexOf(".")+1)];var d="image"===t.type?d2:d3;new d4(function(){return d(e,t).onProgress(a)},c,u).start().onError(n).onComplete(r)})}function d2(e,t){return new u0(function(r,n){var a,i=t.timeout,o=new Image,s=function(){n(Error("request "+e+" fail"))};o.onerror=s,o.onabort=s;var l=-1;i!=1/0&&(l=window.setTimeout(function(){n(Error("request "+e+" timeout"))},i)),o.onload=(a=l,function(){requestAnimationFrame(function(){r(o),o.onload=null,o.onerror=null,o.onabort=null}),clearTimeout(a)}),o.crossOrigin="anonymous",o.src=e})}function d3(e,t){return new u0(function(r,n,a){var i,o=new XMLHttpRequest;o.timeout=t.timeout,t.method=null!=(i=t.method)?i:"get",o.onload=function(){var t;if(o.status<200||o.status>=300){n(Error("request failed from: "+e));return}r(null!=(t=o.response)?t:o.responseText)},o.onerror=function(){n(Error("request failed from: "+e))},o.ontimeout=function(){n(Error("request timeout from: "+e))},o.onprogress=function(e){a(e.loaded/e.total)},o.open(t.method,e,!0),o.withCredentials="include"===t.credentials,o.responseType=t.type;var s=t.headers;s&&Object.keys(s).forEach(function(e){o.setRequestHeader(e,s[e])}),o.send(t.body)})}var d4=((at=(ae=function(e,t,r){this.execFunc=e,this.totalCount=t,this.interval=r,this._timeoutId=-100,this._currentCount=0,this.exec=this.exec.bind(this)}).prototype).start=function(){return this.exec(),this},at.onComplete=function(e){return this._onComplete=e,this},at.onError=function(e){return this._onError=e,this},at.cancel=function(){window.clearTimeout(this._timeoutId)},at.exec=function(){var e=this;if(this._currentCount>=this.totalCount){this._onError&&this._onError(this._error);return}this._currentCount++,this.execFunc(this._currentCount).then(function(t){return e._onComplete&&e._onComplete(t)}).catch(function(t){e._error=t,e._timeoutId=window.setTimeout(e.exec,e.interval)})},ae),d5=((ar=function(e){this.useCache=e,this.request=d1}).registerClass=function(e,t){this._engineObjects[e]=t},ar.getClass=function(e){return this._engineObjects[e]},ar);d5._engineObjects={},e.BlendMode=void 0,(an=e.BlendMode||(e.BlendMode={}))[an.Normal=0]="Normal",an[an.Additive=1]="Additive",e.RenderFace=void 0,(aa=e.RenderFace||(e.RenderFace={}))[aa.Front=0]="Front",aa[aa.Back=1]="Back",aa[aa.Double=2]="Double";var d8=function(t){function r(n,a){var i;return(i=t.call(this,n,a)||this)._renderFace=e.RenderFace.Front,i._isTransparent=!1,i._blendMode=e.BlendMode.Normal,i.shaderData.setFloat(r._alphaCutoffProp,0),i}cu(r,t);var n=r.prototype;return n.setIsTransparent=function(t,n){var a=this.renderStates;if(a.length<t)throw"Pass should less than pass count.";var i=a[t];n?(i.blendState.targetBlendState.enabled=!0,i.depthState.writeEnabled=!1,i.renderQueueType=e.RenderQueueType.Transparent,this.shaderData.enableMacro(r._transparentMacro)):(i.blendState.targetBlendState.enabled=!1,i.depthState.writeEnabled=!0,i.renderQueueType=this.shaderData.getFloat(r._alphaCutoffProp)?e.RenderQueueType.AlphaTest:e.RenderQueueType.Opaque,this.shaderData.disableMacro(r._transparentMacro))},n.setBlendMode=function(t,r){var n=this.renderStates;if(n.length<t)throw"Pass should less than pass count.";var a=n[t].blendState.targetBlendState;switch(r){case e.BlendMode.Normal:a.sourceColorBlendFactor=e.BlendFactor.SourceAlpha,a.destinationColorBlendFactor=e.BlendFactor.OneMinusSourceAlpha,a.sourceAlphaBlendFactor=e.BlendFactor.One,a.destinationAlphaBlendFactor=e.BlendFactor.OneMinusSourceAlpha,a.colorBlendOperation=a.alphaBlendOperation=e.BlendOperation.Add;break;case e.BlendMode.Additive:a.sourceColorBlendFactor=e.BlendFactor.SourceAlpha,a.destinationColorBlendFactor=e.BlendFactor.One,a.sourceAlphaBlendFactor=e.BlendFactor.One,a.destinationAlphaBlendFactor=e.BlendFactor.OneMinusSourceAlpha,a.colorBlendOperation=a.alphaBlendOperation=e.BlendOperation.Add}},n.setRenderFace=function(t,r){var n=this.renderStates;if(n.length<t)throw"Pass should less than pass count.";switch(r){case e.RenderFace.Front:n[t].rasterState.cullMode=e.CullMode.Back;break;case e.RenderFace.Back:n[t].rasterState.cullMode=e.CullMode.Front;break;case e.RenderFace.Double:n[t].rasterState.cullMode=e.CullMode.Off}},n.clone=function(){var e=new r(this._engine,this.shader);return this.cloneTo(e),e},n.cloneTo=function(e){t.prototype.cloneTo.call(this,e),e._renderFace=this._renderFace,e._isTransparent=this._isTransparent,e._blendMode=this._blendMode},cl(r,[{key:"shader",get:function(){return this._shader},set:function(t){this._shader=t;for(var r=this._renderStates,n=r.length,a=0,i=t.subShaders,o=0;o<i.length;o++)a=Math.max(i[o].passes.length,a);if(n<a)for(var s=n;s<a;s++)r.push(new uc),this.setBlendMode(s,e.BlendMode.Normal);else r.length=a}},{key:"isTransparent",get:function(){return this._isTransparent},set:function(e){e!==this._isTransparent&&(this.setIsTransparent(0,e),this._isTransparent=e)}},{key:"blendMode",get:function(){return this._blendMode},set:function(e){e!==this._blendMode&&(this.setBlendMode(0,e),this._blendMode=e)}},{key:"alphaCutoff",get:function(){return this.shaderData.getFloat(r._alphaCutoffProp)},set:function(t){var n=this.shaderData;if(n.getFloat(r._alphaCutoffProp)!==t){t?n.enableMacro(r._alphaCutoffMacro):n.disableMacro(r._alphaCutoffMacro);for(var a=this.renderStates,i=0,o=a.length;i<o;i++){var s=a[i];t>0?s.renderQueueType=s.blendState.targetBlendState.enabled?e.RenderQueueType.Transparent:e.RenderQueueType.AlphaTest:s.renderQueueType=s.blendState.targetBlendState.enabled?e.RenderQueueType.Transparent:e.RenderQueueType.Opaque}n.setFloat(r._alphaCutoffProp,t)}}},{key:"renderFace",get:function(){return this._renderFace},set:function(e){e!==this._renderFace&&(this.setRenderFace(0,e),this._renderFace=e)}}]),r}(dC);d8._baseTextureMacro=c2.getByName("MATERIAL_HAS_BASETEXTURE"),d8._normalTextureMacro=c2.getByName("MATERIAL_HAS_NORMALTEXTURE"),d8._emissiveTextureMacro=c2.getByName("MATERIAL_HAS_EMISSIVETEXTURE"),d8._transparentMacro=c2.getByName("MATERIAL_IS_TRANSPARENT"),d8._baseColorProp=cU.getByName("material_BaseColor"),d8._baseTextureProp=cU.getByName("material_BaseTexture"),d8._tilingOffsetProp=cU.getByName("material_TilingOffset"),d8._normalTextureProp=cU.getByName("material_NormalTexture"),d8._normalIntensityProp=cU.getByName("material_NormalIntensity"),d8._emissiveColorProp=cU.getByName("material_EmissiveColor"),d8._emissiveTextureProp=cU.getByName("material_EmissiveTexture"),d8._alphaCutoffProp=cU.getByName("material_AlphaCutoff"),d8._alphaCutoffMacro=c2.getByName("MATERIAL_IS_ALPHA_CUTOFF");var d6=function(e){function t(r){var n,a=(n=e.call(this,r,uu.find("blinn-phong"))||this).shaderData;return a.enableMacro("MATERIAL_NEED_WORLD_POS"),a.enableMacro("MATERIAL_NEED_TILING_OFFSET"),a.setColor(t._baseColorProp,new cr(1,1,1,1)),a.setColor(t._specularColorProp,new cr(1,1,1,1)),a.setColor(t._emissiveColorProp,new cr(0,0,0,1)),a.setVector4(t._tilingOffsetProp,new ct(1,1,0,0)),a.setFloat(t._shininessProp,16),a.setFloat(t._normalIntensityProp,1),n}return cu(t,e),t.prototype.clone=function(){var e=new t(this._engine);return this.cloneTo(e),e},cl(t,[{key:"baseColor",get:function(){return this.shaderData.getColor(t._baseColorProp)},set:function(e){var r=this.shaderData.getColor(t._baseColorProp);e!==r&&r.copyFrom(e)}},{key:"baseTexture",get:function(){return this.shaderData.getTexture(t._baseTextureProp)},set:function(e){this.shaderData.setTexture(t._baseTextureProp,e),e?this.shaderData.enableMacro(t._baseTextureMacro):this.shaderData.disableMacro(t._baseTextureMacro)}},{key:"specularColor",get:function(){return this.shaderData.getColor(t._specularColorProp)},set:function(e){var r=this.shaderData.getColor(t._specularColorProp);e!==r&&r.copyFrom(e)}},{key:"specularTexture",get:function(){return this.shaderData.getTexture(t._specularTextureProp)},set:function(e){this.shaderData.setTexture(t._specularTextureProp,e),e?this.shaderData.enableMacro("MATERIAL_HAS_SPECULAR_TEXTURE"):this.shaderData.disableMacro("MATERIAL_HAS_SPECULAR_TEXTURE")}},{key:"emissiveColor",get:function(){return this.shaderData.getColor(t._emissiveColorProp)},set:function(e){var r=this.shaderData.getColor(t._emissiveColorProp);e!==r&&r.copyFrom(e)}},{key:"emissiveTexture",get:function(){return this.shaderData.getTexture(t._emissiveTextureProp)},set:function(e){this.shaderData.setTexture(t._emissiveTextureProp,e),e?this.shaderData.enableMacro(t._emissiveTextureMacro):this.shaderData.disableMacro(t._emissiveTextureMacro)}},{key:"normalTexture",get:function(){return this.shaderData.getTexture(t._normalTextureProp)},set:function(e){this.shaderData.setTexture(t._normalTextureProp,e),e?this.shaderData.enableMacro(t._normalTextureMacro):this.shaderData.disableMacro(t._normalTextureMacro)}},{key:"normalIntensity",get:function(){return this.shaderData.getFloat(t._normalIntensityProp)},set:function(e){this.shaderData.setFloat(t._normalIntensityProp,e)}},{key:"shininess",get:function(){return this.shaderData.getFloat(t._shininessProp)},set:function(e){this.shaderData.setFloat(t._shininessProp,Math.max(e,1e-4))}},{key:"tilingOffset",get:function(){return this.shaderData.getVector4(t._tilingOffsetProp)},set:function(e){var r=this.shaderData.getVector4(t._tilingOffsetProp);e!==r&&r.copyFrom(e)}}]),t}(d8);d6._specularColorProp=cU.getByName("material_SpecularColor"),d6._shininessProp=cU.getByName("material_Shininess"),d6._specularTextureProp=cU.getByName("material_SpecularTexture"),e.TextureCoordinate=void 0,(ai=e.TextureCoordinate||(e.TextureCoordinate={}))[ai.UV0=0]="UV0",ai[ai.UV1=1]="UV1",ai[ai.UV2=2]="UV2",ai[ai.UV3=3]="UV3",ai[ai.UV4=4]="UV4",ai[ai.UV5=5]="UV5",ai[ai.UV6=6]="UV6",ai[ai.UV7=7]="UV7";var d7=function(t){function r(n,a){var i,o=(i=t.call(this,n,a)||this).shaderData;return o.enableMacro("MATERIAL_NEED_WORLD_POS"),o.enableMacro("MATERIAL_NEED_TILING_OFFSET"),o.setColor(r._baseColorProp,new cr(1,1,1,1)),o.setColor(r._emissiveColorProp,new cr(0,0,0,1)),o.setVector4(r._tilingOffsetProp,new ct(1,1,0,0)),o.setFloat(r._normalIntensityProp,1),o.setFloat(r._occlusionTextureIntensityProp,1),o.setFloat(r._occlusionTextureCoordProp,e.TextureCoordinate.UV0),o.setFloat(r._clearCoatProp,0),o.setFloat(r._clearCoatRoughnessProp,0),i}return cu(r,t),cl(r,[{key:"baseColor",get:function(){return this.shaderData.getColor(r._baseColorProp)},set:function(e){var t=this.shaderData.getColor(r._baseColorProp);e!==t&&t.copyFrom(e)}},{key:"baseTexture",get:function(){return this.shaderData.getTexture(r._baseTextureProp)},set:function(e){this.shaderData.setTexture(r._baseTextureProp,e),e?this.shaderData.enableMacro(r._baseTextureMacro):this.shaderData.disableMacro(r._baseTextureMacro)}},{key:"normalTexture",get:function(){return this.shaderData.getTexture(r._normalTextureProp)},set:function(e){this.shaderData.setTexture(r._normalTextureProp,e),e?this.shaderData.enableMacro(r._normalTextureMacro):this.shaderData.disableMacro(r._normalTextureMacro)}},{key:"normalTextureIntensity",get:function(){return this.shaderData.getFloat(r._normalIntensityProp)},set:function(e){this.shaderData.setFloat(r._normalIntensityProp,e)}},{key:"emissiveColor",get:function(){return this.shaderData.getColor(r._emissiveColorProp)},set:function(e){var t=this.shaderData.getColor(r._emissiveColorProp);e!==t&&t.copyFrom(e)}},{key:"emissiveTexture",get:function(){return this.shaderData.getTexture(r._emissiveTextureProp)},set:function(e){this.shaderData.setTexture(r._emissiveTextureProp,e),e?this.shaderData.enableMacro(r._emissiveTextureMacro):this.shaderData.disableMacro(r._emissiveTextureMacro)}},{key:"occlusionTexture",get:function(){return this.shaderData.getTexture(r._occlusionTextureProp)},set:function(e){this.shaderData.setTexture(r._occlusionTextureProp,e),e?this.shaderData.enableMacro("MATERIAL_HAS_OCCLUSION_TEXTURE"):this.shaderData.disableMacro("MATERIAL_HAS_OCCLUSION_TEXTURE")}},{key:"occlusionTextureIntensity",get:function(){return this.shaderData.getFloat(r._occlusionTextureIntensityProp)},set:function(e){this.shaderData.setFloat(r._occlusionTextureIntensityProp,e)}},{key:"occlusionTextureCoord",get:function(){return this.shaderData.getFloat(r._occlusionTextureCoordProp)},set:function(t){t>e.TextureCoordinate.UV1&&cb.warn("Occlusion texture uv coordinate must be UV0 or UV1."),this.shaderData.setFloat(r._occlusionTextureCoordProp,t)}},{key:"tilingOffset",get:function(){return this.shaderData.getVector4(r._tilingOffsetProp)},set:function(e){var t=this.shaderData.getVector4(r._tilingOffsetProp);e!==t&&t.copyFrom(e)}},{key:"clearCoat",get:function(){return this.shaderData.getFloat(r._clearCoatProp)},set:function(e){!!this.shaderData.getFloat(r._clearCoatProp)!=!!e&&(0===e?this.shaderData.disableMacro("MATERIAL_ENABLE_CLEAR_COAT"):this.shaderData.enableMacro("MATERIAL_ENABLE_CLEAR_COAT")),this.shaderData.setFloat(r._clearCoatProp,e)}},{key:"clearCoatTexture",get:function(){return this.shaderData.getTexture(r._clearCoatTextureProp)},set:function(e){this.shaderData.setTexture(r._clearCoatTextureProp,e),e?this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_TEXTURE"):this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_TEXTURE")}},{key:"clearCoatRoughness",get:function(){return this.shaderData.getFloat(r._clearCoatRoughnessProp)},set:function(e){this.shaderData.setFloat(r._clearCoatRoughnessProp,e)}},{key:"clearCoatRoughnessTexture",get:function(){return this.shaderData.getTexture(r._clearCoatRoughnessTextureProp)},set:function(e){this.shaderData.setTexture(r._clearCoatRoughnessTextureProp,e),e?this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE"):this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE")}},{key:"clearCoatNormalTexture",get:function(){return this.shaderData.getTexture(r._clearCoatNormalTextureProp)},set:function(e){this.shaderData.setTexture(r._clearCoatNormalTextureProp,e),e?this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE"):this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE")}}]),r}(d8);d7._occlusionTextureIntensityProp=cU.getByName("material_OcclusionIntensity"),d7._occlusionTextureCoordProp=cU.getByName("material_OcclusionTextureCoord"),d7._occlusionTextureProp=cU.getByName("material_OcclusionTexture"),d7._clearCoatProp=cU.getByName("material_ClearCoat"),d7._clearCoatTextureProp=cU.getByName("material_ClearCoatTexture"),d7._clearCoatRoughnessProp=cU.getByName("material_ClearCoatRoughness"),d7._clearCoatRoughnessTextureProp=cU.getByName("material_ClearCoatRoughnessTexture"),d7._clearCoatNormalTextureProp=cU.getByName("material_ClearCoatNormalTexture");var d9=function(e){function t(r){var n;return(n=e.call(this,r,uu.find("pbr"))||this).shaderData.setFloat(t._metallicProp,1),n.shaderData.setFloat(t._roughnessProp,1),n.shaderData.setFloat(t._iorProp,1.5),n}return cu(t,e),t.prototype.clone=function(){var e=new t(this._engine);return this.cloneTo(e),e},cl(t,[{key:"ior",get:function(){return this.shaderData.getFloat(t._iorProp)},set:function(e){this.shaderData.setFloat(t._iorProp,Math.max(e,0))}},{key:"metallic",get:function(){return this.shaderData.getFloat(t._metallicProp)},set:function(e){this.shaderData.setFloat(t._metallicProp,e)}},{key:"roughness",get:function(){return this.shaderData.getFloat(t._roughnessProp)},set:function(e){this.shaderData.setFloat(t._roughnessProp,e)}},{key:"roughnessMetallicTexture",get:function(){return this.shaderData.getTexture(t._roughnessMetallicTextureProp)},set:function(e){this.shaderData.setTexture(t._roughnessMetallicTextureProp,e),e?this.shaderData.enableMacro("MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE"):this.shaderData.disableMacro("MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE")}}]),t}(d7);d9._metallicProp=cU.getByName("material_Metal"),d9._roughnessProp=cU.getByName("material_Roughness"),d9._roughnessMetallicTextureProp=cU.getByName("material_RoughnessMetallicTexture"),d9._iorProp=uu.getPropertyByName("material_IOR");var he=function(e){function t(r){var n;return(n=e.call(this,r,uu.find("pbr-specular"))||this).shaderData.setColor(t._specularColorProp,new cr(1,1,1,1)),n.shaderData.setFloat(t._glossinessProp,1),n}return cu(t,e),t.prototype.clone=function(){var e=new t(this._engine);return this.cloneTo(e),e},cl(t,[{key:"specularColor",get:function(){return this.shaderData.getColor(t._specularColorProp)},set:function(e){var r=this.shaderData.getColor(t._specularColorProp);e!==r&&r.copyFrom(e)}},{key:"glossiness",get:function(){return this.shaderData.getFloat(t._glossinessProp)},set:function(e){this.shaderData.setFloat(t._glossinessProp,e)}},{key:"specularGlossinessTexture",get:function(){return this.shaderData.getTexture(t._specularGlossinessTextureProp)},set:function(e){this.shaderData.setTexture(t._specularGlossinessTextureProp,e),e?this.shaderData.enableMacro(t._specularGlossinessTextureMacro):this.shaderData.disableMacro(t._specularGlossinessTextureMacro)}}]),t}(d7);he._specularColorProp=cU.getByName("material_PBRSpecularColor"),he._glossinessProp=cU.getByName("material_Glossiness"),he._specularGlossinessTextureProp=cU.getByName("material_SpecularGlossinessTexture"),he._specularGlossinessTextureMacro=c2.getByName("MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE");var ht=function(e){function t(r){var n,a=(n=e.call(this,r,uu.find("unlit"))||this).shaderData;return a.enableMacro("MATERIAL_OMIT_NORMAL"),a.enableMacro("MATERIAL_NEED_TILING_OFFSET"),a.setColor(t._baseColorProp,new cr(1,1,1,1)),a.setVector4(t._tilingOffsetProp,new ct(1,1,0,0)),n}return cu(t,e),t.prototype.clone=function(){var e=new t(this._engine);return this.cloneTo(e),e},cl(t,[{key:"baseColor",get:function(){return this.shaderData.getColor(t._baseColorProp)},set:function(e){var r=this.shaderData.getColor(t._baseColorProp);e!==r&&r.copyFrom(e)}},{key:"baseTexture",get:function(){return this.shaderData.getTexture(t._baseTextureProp)},set:function(e){this.shaderData.setTexture(t._baseTextureProp,e),e?this.shaderData.enableMacro(t._baseTextureMacro):this.shaderData.disableMacro(t._baseTextureMacro)}},{key:"tilingOffset",get:function(){return this.shaderData.getVector4(t._tilingOffsetProp)},set:function(e){var r=this.shaderData.getVector4(t._tilingOffsetProp);e!==r&&r.copyFrom(e)}}]),t}(d8);e.TextHorizontalAlignment=void 0,(ao=e.TextHorizontalAlignment||(e.TextHorizontalAlignment={}))[ao.Left=0]="Left",ao[ao.Center=1]="Center",ao[ao.Right=2]="Right",e.TextVerticalAlignment=void 0,(as=e.TextVerticalAlignment||(e.TextVerticalAlignment={}))[as.Top=0]="Top",as[as.Center=1]="Center",as[as.Bottom=2]="Bottom";var hr=(cu(al=function(e){var t;return(t=cS.call(this,e)||this)._sprites=[],t._spriteNamesToIndex={},t},cS),(ac=al.prototype).getSprite=function(e){var t=this._sprites[this._spriteNamesToIndex[e]];return t||console.warn("There is no sprite named "+e+" in the atlas."),t},ac.getSprites=function(e,t){t.length=0;var r=this._spriteNamesToIndex[e];if(void 0!==r)for(var n=this._sprites;r>=0;r--){var a=n[r];a.name===e&&t.push(a)}else console.warn("The name of the sprite you want to find is not exit in SpriteAtlas.");return t},ac._addSprite=function(e){this._spriteNamesToIndex[e.name]=this._sprites.push(e)-1,e._atlas=this,e.isGCIgnored=!0},ac._onDestroy=function(){cS.prototype._onDestroy.call(this);for(var e=this._sprites,t=0,r=e.length;t<r;t++)e[t].destroy();e.length=0,this._sprites=null,this._spriteNamesToIndex=null},cl(al,[{key:"sprites",get:function(){return this._sprites}}]),al);e.SpriteDrawMode=void 0,(au=e.SpriteDrawMode||(e.SpriteDrawMode={}))[au.Simple=0]="Simple",au[au.Sliced=1]="Sliced",au[au.Tiled=2]="Tiled",e.SpriteTileMode=void 0,(ad=e.SpriteTileMode||(e.SpriteTileMode={}))[ad.Continuous=0]="Continuous",ad[ad.Adaptive=1]="Adaptive";var hn=(cu(ah=function(e,t,r,n,a,i){var o;return void 0===t&&(t=null),void 0===r&&(r=null),void 0===n&&(n=null),void 0===a&&(a=null),void 0===i&&(i=null),(o=cS.call(this,e)||this)._automaticWidth=0,o._automaticHeight=0,o._customWidth=void 0,o._customHeight=void 0,o._positions=[new ce,new ce,new ce,new ce],o._uvs=[new ce,new ce,new ce,new ce],o._bounds=new l2,o._texture=null,o._atlasRotated=!1,o._atlasRegion=new cn(0,0,1,1),o._atlasRegionOffset=new ct(0,0,0,0),o._region=new cn(0,0,1,1),o._pivot=new ce(.5,.5),o._border=new ct(0,0,0,0),o._dirtyUpdateFlag=7,o._updateFlagManager=new cZ,o._texture=t,o._onRegionChange=o._onRegionChange.bind(co(o)),o._onPivotChange=o._onPivotChange.bind(co(o)),o._onBorderChange=o._onBorderChange.bind(co(o)),o._region._onValueChanged=o._onRegionChange,o._pivot._onValueChanged=o._onPivotChange,o._border._onValueChanged=o._onBorderChange,r&&o._region.copyFrom(r),n&&o._pivot.copyFrom(n),a&&o._border.copyFrom(a),o.name=i,o},cS),(a_=ah.prototype).clone=function(){var e=new ah(this._engine,this._texture,this._region,this._pivot,this._border,this.name);return e._atlasRotated=this._atlasRotated,e._atlasRegion.copyFrom(this._atlasRegion),e._atlasRegionOffset.copyFrom(this._atlasRegionOffset),e},a_._getPositions=function(){return 1&this._dirtyUpdateFlag&&this._updatePositions(),this._positions},a_._getUVs=function(){return 2&this._dirtyUpdateFlag&&this._updateUVs(),this._uvs},a_._getBounds=function(){return 1&this._dirtyUpdateFlag&&this._updatePositions(),this._bounds},a_._addReferCount=function(e){var t;cS.prototype._addReferCount.call(this,e),null==(t=this._atlas)||t._addReferCount(e)},a_._onDestroy=function(){cS.prototype._onDestroy.call(this),this._positions.length=0,this._positions=null,this._uvs.length=0,this._uvs=null,this._atlasRegion=null,this._atlasRegionOffset=null,this._region=null,this._pivot=null,this._border=null,this._bounds=null,this._atlas=null,this._texture=null,this._updateFlagManager=null},a_._calDefaultSize=function(){if(this._texture){var e=this._texture,t=this._atlasRegion,r=this._atlasRegionOffset,n=this._region,a=1/dM._pixelsPerUnit;this._automaticWidth=e.width*t.width/(1-r.x-r.z)*n.width*a,this._automaticHeight=e.height*t.height/(1-r.y-r.w)*n.height*a}else this._automaticWidth=this._automaticHeight=0;this._dirtyUpdateFlag&=-5},a_._updatePositions=function(){var e=this._atlasRegionOffset,t=this._region,r=t.x,n=t.y,a=t.width,i=t.height,o=Math.max(e.x-r,0)/a,s=Math.max(e.w-n,0)/i,l=1-Math.max(e.z-(1-r-a),0)/a,c=1-Math.max(e.y-(1-n-i),0)/i,u=this._positions;u[0].set(o,s),u[1].set(l,s),u[2].set(o,c),u[3].set(l,c);var d=this._bounds,h=d.min,_=d.max;h.set(o,s,0),_.set(l,c,0),this._dirtyUpdateFlag&=-2},a_._updateUVs=function(){var e=this._uvs,t=this._atlasRegionOffset,r=this._region,n=r.x,a=r.y,i=r.width,o=r.height,s=1-n-i,l=1-a-o,c=this._atlasRegion,u=c.x,d=c.y,h=c.width,_=c.height,f=t.x,p=t.y,m=t.z,g=t.w,v=h/(1-f-m),y=_/(1-p-g),x=Math.max(n-f,0)*v+u,S=Math.max(l-p,0)*y+d,C=h+u-Math.max(s-m,0)*v,T=_+d-Math.max(a-g,0)*y,A=this._border,E=A.x,R=A.y,M=A.z,w=A.w;e[0].set(x,T),e[1].set((n-f+E*i)*v+u,_+d-(a-g+R*o)*y),e[2].set(h+u-(s-m+M*i)*v,(l-p+w*o)*y+d),e[3].set(C,S),this._dirtyUpdateFlag&=-3},a_._dispatchSpriteChange=function(e){switch(e){case lp.texture:this._dirtyUpdateFlag|=4;break;case lp.atlasRegionOffset:case lp.region:this._dirtyUpdateFlag|=7;break;case lp.atlasRegion:this._dirtyUpdateFlag|=6;break;case lp.border:this._dirtyUpdateFlag|=2}this._updateFlagManager.dispatch(e)},a_._onRegionChange=function(){var e=this._region;e._onValueChanged=null;var t=l$.clamp(e.x,0,1),r=l$.clamp(e.y,0,1);e.set(t,r,l$.clamp(e.width,0,1-t),l$.clamp(e.height,0,1-r)),this._dispatchSpriteChange(lp.region),(void 0===this._customWidth||void 0===this._customHeight)&&this._dispatchSpriteChange(lp.size),e._onValueChanged=this._onRegionChange},a_._onPivotChange=function(){this._dispatchSpriteChange(lp.pivot)},a_._onBorderChange=function(){var e=this._border;e._onValueChanged=null;var t=l$.clamp(e.x,0,1),r=l$.clamp(e.y,0,1);e.set(t,r,l$.clamp(e.z,0,1-t),l$.clamp(e.w,0,1-r)),this._dispatchSpriteChange(lp.border),e._onValueChanged=this._onBorderChange},cl(ah,[{key:"texture",get:function(){return this._texture},set:function(e){this._texture!==e&&(this._texture=e,this._dispatchSpriteChange(lp.texture),(void 0===this._customWidth||void 0===this._customHeight)&&this._dispatchSpriteChange(lp.size))}},{key:"width",get:function(){return void 0!==this._customWidth?this._customWidth:(4&this._dirtyUpdateFlag&&this._calDefaultSize(),this._automaticWidth)},set:function(e){this._customWidth!==e&&(this._customWidth=e,this._dispatchSpriteChange(lp.size))}},{key:"height",get:function(){return void 0!==this._customHeight?this._customHeight:(4&this._dirtyUpdateFlag&&this._calDefaultSize(),this._automaticHeight)},set:function(e){this._customHeight!==e&&(this._customHeight=e,this._dispatchSpriteChange(lp.size))}},{key:"atlasRotated",get:function(){return this._atlasRotated},set:function(e){this._atlasRotated!=e&&(this._atlasRotated=e)}},{key:"atlasRegion",get:function(){return this._atlasRegion},set:function(e){var t=l$.clamp(e.x,0,1),r=l$.clamp(e.y,0,1);this._atlasRegion.set(t,r,l$.clamp(e.width,0,1-t),l$.clamp(e.height,0,1-r)),this._dispatchSpriteChange(lp.atlasRegion),(void 0===this._customWidth||void 0===this._customHeight)&&this._dispatchSpriteChange(lp.size)}},{key:"atlasRegionOffset",get:function(){return this._atlasRegionOffset},set:function(e){var t=l$.clamp(e.x,0,1),r=l$.clamp(e.y,0,1);this._atlasRegionOffset.set(t,r,l$.clamp(e.z,0,1-t),l$.clamp(e.w,0,1-r)),this._dispatchSpriteChange(lp.atlasRegionOffset),(void 0===this._customWidth||void 0===this._customHeight)&&this._dispatchSpriteChange(lp.size)}},{key:"region",get:function(){return this._region},set:function(e){this._region!==e&&this._region.copyFrom(e)}},{key:"pivot",get:function(){return this._pivot},set:function(e){this._pivot!==e&&this._pivot.copyFrom(e)}},{key:"border",get:function(){return this._border},set:function(e){this._border!==e&&this._border.copyFrom(e)}}]),ah);(af=lb||(lb={}))[af.positions=1]="positions",af[af.uvs=2]="uvs",af[af.automaticSize=4]="automaticSize",af[af.all=7]="all";var ha=((ap=function(){}).resetData=function(e){var t=e._verticesData,r=t.positions,n=t.uvs;if(r.length<16)for(var a=r.length;a<16;a++)r.push(new l0),n.push(new ce);t.triangles=[]},ap.updatePositions=function(e){var t,r,n=e.width,a=e.height,i=e.sprite,o=e._verticesData,s=o.positions,l=o.uvs,c=o.triangles,u=i.border,d=i._getUVs(),h=i._getPositions(),_=h[0],f=_.x,p=_.y,m=h[3],g=m.x,v=m.y,y=i.width,x=i.height,S=y*u.x,C=x*u.y,T=y*u.z,A=x*u.w;if(S+T>n){var E=n/(S+T);t=[y*f*E,S*E,S*E,n-y*(1-g)*E]}else t=[y*f,S,n-T,n-y*(1-g)];if(A+C>a){var R=a/(A+C);r=[x*p*R,C*R,C*R,a-x*(1-v)*R]}else r=[x*p,C,a-A,a-x*(1-v)];var M=e.sprite.pivot,w=M.x,b=M.y,P=e.width*w,F=e.height*b,L=ha._worldMatrix,D=L.elements,B=e.entity.transform.worldMatrix.elements,I=e.flipX?-1:1,V=e.flipY?-1:1;D[0]=B[0]*I,D[1]=B[1]*I,D[2]=B[2]*I,D[4]=B[4]*V,D[5]=B[5]*V,D[6]=B[6]*V,D[8]=B[8],D[9]=B[9],D[10]=B[10],D[12]=B[12]-P*D[0]-F*D[4],D[13]=B[13]-P*D[1]-F*D[5],D[14]=B[14]-P*D[2]-F*D[6];for(var O=0,N=0,z=0;z<4;z++){for(var U=t[z],k=d[z].x,G=0;G<4;G++){var H=r[G];s[O].set(D[0]*U+D[4]*H+D[12],D[1]*U+D[5]*H+D[13],D[2]*U+D[6]*H+D[14]),l[O].set(k,d[G].y),++O}++N}for(var W=O/N,X=0,K=0;K<N-1;++K)for(var j=0;j<W-1;++j){var Y=K*W+j;c[X++]=Y,c[X++]=Y+1,c[X++]=Y+W,c[X++]=Y+1,c[X++]=Y+W+1,c[X++]=Y+W}e._verticesData.vertexCount=N*W,c.length=(N-1)*(W-1)*6;var q=e._bounds,Q=q.min,Z=q.max;Q.set(t[0],r[0],0),Z.set(t[3],r[3],0),e._bounds.transform(L)},ap.updateUVs=function(e){},ap._worldMatrix=new l7,ap);ha=c_([up()],ha);var hi=((am=function(){}).resetData=function(e){var t;(t=e._verticesData).triangles||(t.triangles=[])},am.updatePositions=function(t){var r,n,a,i,o,s,l=t.width,c=t.height,u=t.sprite,d=t.tileMode,h=t.tiledAdaptiveThreshold,_=t._verticesData,f=_.positions,p=_.uvs,m=_.triangles,g=this._posRow,v=this._posColumn,y=this._uvRow,x=this._uvColumn;g.length=v.length=y.length=x.length=0,d===e.SpriteTileMode.Adaptive?this._calculateAdaptiveDividing(u,l,c,h,g,v,y,x):this._calculateContinuousDividing(u,l,c,g,v,y,x);var S=t.sprite.pivot,C=S.x,T=S.y,A=t.width*C,E=t.height*T,R=hi._worldMatrix,M=R.elements,w=t.entity.transform.worldMatrix.elements,b=t.flipX?-1:1,P=t.flipY?-1:1;r=M[0]=w[0]*b,n=M[1]=w[1]*b,a=M[2]=w[2]*b,i=M[4]=w[4]*P,o=M[5]=w[5]*P,s=M[6]=w[6]*P,M[8]=w[8],M[9]=w[9],M[10]=w[10];for(var F=M[12]=w[12]-A*M[0]-E*M[4],L=M[13]=w[13]-A*M[1]-E*M[5],D=M[14]=w[14]-A*M[2]-E*M[6],B=g.length-1,I=v.length-1,V=0,O=0,N=0;N<I;N++)for(var z=2*N,U=0;U<B;U++){var k=y.get(2*U),G=x.get(z),H=y.get(2*U+1),W=x.get(z+1);if(!(isNaN(k)||isNaN(k)||isNaN(H)||isNaN(W))){m[O++]=V,m[O++]=V+1,m[O++]=V+2,m[O++]=V+2,m[O++]=V+1,m[O++]=V+3;var X=g.get(U),K=v.get(N),j=g.get(U+1),Y=v.get(N+1);p[V]?p[V].set(k,G):p[V]=new ce(k,G);var q=f[V];q?q.set(r*X+i*K+F,n*X+o*K+L,a*X+s*K+D):f[V]=new l0(r*X+i*K+F,n*X+o*K+L,a*X+s*K+D),p[++V]?p[V].set(H,G):p[V]=new ce(H,G),(q=f[V])?q.set(r*j+i*K+F,n*j+o*K+L,a*j+s*K+D):f[V]=new l0(r*j+i*K+F,n*j+o*K+L,a*j+s*K+D),p[++V]?p[V].set(k,W):p[V]=new ce(k,W),(q=f[V])?q.set(r*X+i*Y+F,n*X+o*Y+L,a*X+s*Y+D):f[V]=new l0(r*X+i*Y+F,n*X+o*Y+L,a*X+s*Y+D),p[++V]?p[V].set(H,W):p[V]=new ce(H,W),(q=f[V])?q.set(r*j+i*Y+F,n*j+o*Y+L,a*j+s*Y+D):f[V]=new l0(r*j+i*Y+F,n*j+o*Y+L,a*j+s*Y+D),V++}}t._verticesData.vertexCount=V,m.length=O;var Q=t._bounds,Z=Q.min,J=Q.max;Z.set(g.get(0),v.get(0),0),J.set(g.get(B),v.get(I),0),t._bounds.transform(R)},am.updateUVs=function(e){},am._calculateAdaptiveDividing=function(e,t,r,n,a,i,o,s){var l,c,u,d,h,_,f,p=e.border,m=e._getPositions(),g=m[0],v=g.x,y=g.y,x=m[3],S=x.x,C=x.y,T=e._getUVs(),A=T[0],E=T[1],R=T[2],M=T[3],w=e.width,b=e.height,P=w*p.x,F=w*p.z,L=P+F,D=w-L,B=b*p.w,I=b*p.y,V=B+I,O=b-V;if(L>=t?(d=3,c=0):D>l$.zeroTolerance?(d=4+(_=(_=(t-L)/D)%1>=n?Math.ceil(_):Math.floor(_))-1,c=2):(d=4,c=1),V>=r?(h=3,u=0):O>l$.zeroTolerance?(h=4+(f=(f=(r-V)/O)%1>=n?Math.ceil(f):Math.floor(f))-1,u=2):(h=4,u=1),(d-1)*(h-1)*4>uK.MAX_VERTEX_COUNT){a.add(t*v),a.add(t*S),i.add(r*y),i.add(r*C),o.add(A.x),o.add(M.x),s.add(A.y),s.add(M.y),cb.warn("The number of vertices exceeds the upper limit("+uK.MAX_VERTEX_COUNT+").");return}switch(c){case 0:l=t/L,a.add(w*v*l),a.add(P*l),a.add(t-w*(1-S)*l),o.add(A.x),o.add(E.x),o.add(R.x),o.add(M.x);break;case 1:a.add(w*v),a.add(P),a.add(t-F),a.add(t-w*(1-S)),o.add(A.x),o.add(E.x),o.add(NaN),o.add(NaN),o.add(R.x),o.add(M.x);break;case 2:l=t/(L+_*D),a.add(w*v*l),a.add(P*l),o.add(A.x),o.add(E.x),o.add(E.x);for(var N=0,z=_-1;N<z;N++)a.add(P+(N+1)*D*l),o.add(R.x),o.add(E.x);a.add(t-F*l),a.add(t-w*(1-S)*l),o.add(R.x),o.add(R.x),o.add(M.x)}switch(u){case 0:l=r/V,i.add(b*y*l),i.add(I*l),i.add(r-b*(1-C)*l),s.add(A.y),s.add(E.y),s.add(R.y),s.add(M.y);break;case 1:i.add(b*y),i.add(I),i.add(r-B),i.add(r-b*(1-C)),s.add(A.y),s.add(E.y),s.add(NaN),s.add(NaN),s.add(R.y),s.add(M.y);break;case 2:l=r/(V+f*O),i.add(b*y*l),i.add(I*l),s.add(A.y),s.add(E.y),s.add(E.y);for(var U=0,k=f-1;U<k;U++)i.add(I+(U+1)*O*l),s.add(R.y),s.add(E.y);i.add(r-B*l),i.add(r-b*(1-C)*l),s.add(R.y),s.add(R.y),s.add(M.y)}},am._calculateContinuousDividing=function(e,t,r,n,a,i,o){var s,l,c,u,d,h,_=e.border,f=e._getPositions(),p=f[0],m=p.x,g=p.y,v=f[3],y=v.x,x=v.y,S=e._getUVs(),C=S[0],T=S[1],A=S[2],E=S[3],R=e.width,M=e.height,w=R*_.x,b=R*_.z,P=w+b,F=R-P,L=M*_.w,D=M*_.y,B=L+D,I=M-B;if(P>=t?(c=3,s=0):F>l$.zeroTolerance?(c=4+(0|(d=(t-P)/F)),s=2):(c=4,s=1),B>=r?(u=3,l=0):I>l$.zeroTolerance?(u=4+(0|(h=(r-B)/I)),l=2):(u=4,l=1),(c-1)*(u-1)*4>uK.MAX_VERTEX_COUNT){n.add(t*m),n.add(t*y),a.add(r*g),a.add(r*x),i.add(C.x),i.add(E.x),o.add(C.y),o.add(E.y),cb.warn("The number of vertices exceeds the upper limit("+uK.MAX_VERTEX_COUNT+").");return}switch(s){case 0:var V=t/P;n.add(R*m*V),n.add(w*V),n.add(t-R*(1-y)*V),i.add(C.x),i.add(T.x),i.add(A.x),i.add(E.x);break;case 1:n.add(R*m),n.add(w),n.add(t-b),n.add(t-R*(1-y)),i.add(C.x),i.add(T.x),i.add(NaN),i.add(NaN),i.add(A.x),i.add(E.x);break;case 2:n.add(R*m),n.add(w),i.add(C.x),i.add(T.x),i.add(T.x);for(var O=0|d,N=0;N<O;N++)n.add(w+(N+1)*F),i.add(A.x),i.add(T.x);n.add(t-b),n.add(t-R*(1-y)),i.add((A.x-T.x)*(d-O)+T.x),i.add(A.x),i.add(E.x)}switch(l){case 0:var z=r/B;a.add(M*g*z),a.add(D*z),a.add(r-M*(1-x)*z),o.add(C.y),o.add(T.y),o.add(A.y),o.add(E.y);break;case 1:a.add(M*g),a.add(D),a.add(r-L),a.add(r-M*(1-x)),o.add(C.y),o.add(T.y),o.add(NaN),o.add(NaN),o.add(A.y),o.add(E.y);break;case 2:a.add(M*g),a.add(D),o.add(C.y),o.add(T.y),o.add(T.y);for(var U=0|h,k=0;k<U;k++)a.add(D+(k+1)*I),o.add(A.y),o.add(T.y);a.add(r-L),a.add(r-M*(1-x)),o.add((A.y-T.y)*(h-U)+T.y),o.add(A.y),o.add(E.y)}},am._worldMatrix=new l7,am._posRow=new cX,am._posColumn=new cX,am._uvRow=new cX,am._uvColumn=new cX,am);hi=c_([up()],hi),(ag=lP||(lP={}))[ag.Compressed=0]="Compressed",ag[ag.WithoutTiled=1]="WithoutTiled",ag[ag.WithTiled=2]="WithTiled";var ho=(av=e.Renderer,cu(ay=function(t){var r;return(r=av.call(this,t)||this)._tileMode=e.SpriteTileMode.Continuous,r._tiledAdaptiveThreshold=.5,r._color=new cr(1,1,1,1),r._sprite=null,r._automaticWidth=0,r._automaticHeight=0,r._customWidth=void 0,r._customHeight=void 0,r._flipX=!1,r._flipY=!1,r._maskLayer=e.SpriteMaskLayer.Layer0,r._maskInteraction=e.SpriteMaskInteraction.None,r._verticesData=new ug(4,[],[],null,r._color),r.drawMode=e.SpriteDrawMode.Simple,r.setMaterial(r._engine._spriteDefaultMaterial),r._onSpriteChange=r._onSpriteChange.bind(co(r)),r},av),(ax=ay.prototype)._cloneTo=function(e,t,r){av.prototype._cloneTo.call(this,e,t,r),e._assembler.resetData(e),e.sprite=this._sprite,e.drawMode=this._drawMode},ax._updateShaderData=function(e){this._updateTransformShaderData(e,l7._identity)},ax._updateBounds=function(e){this.sprite?this._assembler.updatePositions(this):(e.min.set(0,0,0),e.max.set(0,0,0))},ax._render=function(e){if((null==(t=this.sprite)?void 0:t.texture)&&this.width&&this.height){this._dirtyUpdateFlag&lf.WorldVolume&&(this._assembler.updatePositions(this),this._dirtyUpdateFlag&=~lf.WorldVolume),2&this._dirtyUpdateFlag&&(this._assembler.updateUVs(this),this._dirtyUpdateFlag&=-3);var t,r=this.getMaterial(),n=this.sprite.texture,a=this._engine._spriteRenderDataPool.getFromPool();a.set(this,r,this._verticesData,n),e.camera._renderPipeline.pushRenderData(e,a)}},ax._onDestroy=function(){av.prototype._onDestroy.call(this);var e=this._sprite;e&&(e._addReferCount(-1),e._updateFlagManager.removeListener(this._onSpriteChange)),this._entity=null,this._color=null,this._sprite=null,this._assembler=null,this._verticesData=null},ax._calDefaultSize=function(){var e=this._sprite;e?(this._automaticWidth=e.width,this._automaticHeight=e.height):this._automaticWidth=this._automaticHeight=0,this._dirtyUpdateFlag&=-5},ax._updateStencilState=function(){var t=this.getInstanceMaterial().renderState.stencilState,r=this._maskInteraction;if(r===e.SpriteMaskInteraction.None)t.enabled=!1,t.writeMask=255,t.referenceValue=0,t.compareFunctionFront=t.compareFunctionBack=e.CompareFunction.Always;else{t.enabled=!0,t.writeMask=0,t.referenceValue=1;var n=r===e.SpriteMaskInteraction.VisibleInsideMask?e.CompareFunction.LessEqual:e.CompareFunction.Greater;t.compareFunctionFront=n,t.compareFunctionBack=n}},ax._onSpriteChange=function(t){switch(t){case lp.texture:this.shaderData.setTexture(ay._textureProperty,this.sprite.texture);break;case lp.size:var r=this._drawMode;this._dirtyUpdateFlag|=4,this._drawMode===e.SpriteDrawMode.Sliced?this._dirtyUpdateFlag|=lf.WorldVolume:r===e.SpriteDrawMode.Tiled?this._dirtyUpdateFlag|=3:(void 0===this._customWidth||void 0===this._customHeight)&&(this._dirtyUpdateFlag|=lf.WorldVolume);break;case lp.border:this._drawMode===e.SpriteDrawMode.Sliced&&(this._dirtyUpdateFlag|=3);break;case lp.region:case lp.atlasRegionOffset:this._dirtyUpdateFlag|=3;break;case lp.atlasRegion:this._dirtyUpdateFlag|=2;break;case lp.pivot:this._dirtyUpdateFlag|=lf.WorldVolume}},cl(ay,[{key:"drawMode",get:function(){return this._drawMode},set:function(t){if(this._drawMode!==t){switch(this._drawMode=t,t){case e.SpriteDrawMode.Simple:this._assembler=um;break;case e.SpriteDrawMode.Sliced:this._assembler=ha;break;case e.SpriteDrawMode.Tiled:this._assembler=hi}this._assembler.resetData(this),this._dirtyUpdateFlag|=3}}},{key:"tileMode",get:function(){return this._tileMode},set:function(t){this._tileMode!==t&&(this._tileMode=t,this.drawMode===e.SpriteDrawMode.Tiled&&(this._dirtyUpdateFlag|=3))}},{key:"tiledAdaptiveThreshold",get:function(){return this._tiledAdaptiveThreshold},set:function(t){t!==this._tiledAdaptiveThreshold&&(t=l$.clamp(t,0,1),this._tiledAdaptiveThreshold=t,this.drawMode===e.SpriteDrawMode.Tiled&&(this._dirtyUpdateFlag|=3))}},{key:"sprite",get:function(){return this._sprite},set:function(e){var t=this._sprite;t!==e&&(t&&(t._addReferCount(-1),t._updateFlagManager.removeListener(this._onSpriteChange)),this._dirtyUpdateFlag|=7,e?(e._addReferCount(1),e._updateFlagManager.addListener(this._onSpriteChange),this.shaderData.setTexture(ay._textureProperty,e.texture)):this.shaderData.setTexture(ay._textureProperty,null),this._sprite=e)}},{key:"color",get:function(){return this._color},set:function(e){this._color!==e&&this._color.copyFrom(e)}},{key:"width",get:function(){return void 0!==this._customWidth?this._customWidth:(4&this._dirtyUpdateFlag&&this._calDefaultSize(),this._automaticWidth)},set:function(e){this._customWidth!==e&&(this._customWidth=e,this._dirtyUpdateFlag|=lf.WorldVolume)}},{key:"height",get:function(){return void 0!==this._customHeight?this._customHeight:(4&this._dirtyUpdateFlag&&this._calDefaultSize(),this._automaticHeight)},set:function(e){this._customHeight!==e&&(this._customHeight=e,this._dirtyUpdateFlag|=lf.WorldVolume)}},{key:"flipX",get:function(){return this._flipX},set:function(e){this._flipX!==e&&(this._flipX=e,this._dirtyUpdateFlag|=lf.WorldVolume)}},{key:"flipY",get:function(){return this._flipY},set:function(e){this._flipY!==e&&(this._flipY=e,this._dirtyUpdateFlag|=lf.WorldVolume)}},{key:"maskLayer",get:function(){return this._maskLayer},set:function(e){this._maskLayer=e}},{key:"maskInteraction",get:function(){return this._maskInteraction},set:function(e){this._maskInteraction!==e&&(this._maskInteraction=e,this._updateStencilState())}}]),ay);ho._textureProperty=cU.getByName("renderer_SpriteTexture"),c_([cp],ho.prototype,"_verticesData",void 0),c_([cp],ho.prototype,"_drawMode",void 0),c_([cm],ho.prototype,"_assembler",void 0),c_([cm],ho.prototype,"_tileMode",void 0),c_([cm],ho.prototype,"_tiledAdaptiveThreshold",void 0),c_([cv],ho.prototype,"_color",void 0),c_([cp],ho.prototype,"_sprite",void 0),c_([cp],ho.prototype,"_automaticWidth",void 0),c_([cp],ho.prototype,"_automaticHeight",void 0),c_([cm],ho.prototype,"_customWidth",void 0),c_([cm],ho.prototype,"_customHeight",void 0),c_([cm],ho.prototype,"_flipX",void 0),c_([cm],ho.prototype,"_flipY",void 0),c_([cm],ho.prototype,"_maskLayer",void 0),c_([cm],ho.prototype,"_maskInteraction",void 0),c_([cp],ho.prototype,"_onSpriteChange",null),(aS=lF||(lF={}))[aS.UV=2]="UV",aS[aS.RenderData=3]="RenderData",aS[aS.AutomaticSize=4]="AutomaticSize",aS[aS.All=7]="All";var hs=function e(){this.localPositions=new ct;var t=[new l0,new l0,new l0,new l0];this.renderData=new ug(4,t,null,e.triangles,null)};hs.triangles=[0,2,1,2,0,3];var hl=((aT=(aC=function(e,t){this._elements=[],this._type=e;for(var r=this._elements,n=0;n<t;++n)r[n]=new e}).prototype).get=function(){return this._elements.length>0?this._elements.pop():new this._type},aT.put=function(e){this._elements.push(e)},aC),hc=(aA=e.Renderer,cu(aE=function(t){var r;return(r=aA.call(this,t)||this)._subFont=null,r._charRenderDatas=[],r._dirtyFlag=15,r._color=new cr(1,1,1,1),r._text="",r._width=0,r._height=0,r._localBounds=new l2,r._font=null,r._fontSize=24,r._fontStyle=e.FontStyle.None,r._lineSpacing=0,r._horizontalAlignment=e.TextHorizontalAlignment.Center,r._verticalAlignment=e.TextVerticalAlignment.Center,r._enableWrapping=!1,r._overflowMode=e.OverflowMode.Overflow,r._maskInteraction=e.SpriteMaskInteraction.None,r._maskLayer=e.SpriteMaskLayer.Layer0,r._init(),r},aA),(aR=aE.prototype)._init=function(){var e=this.engine;this._font=e._textDefaultFont,this._font._addReferCount(1),this.setMaterial(e._spriteDefaultMaterial)},aR._onDestroy=function(){aA.prototype._onDestroy.call(this);for(var e=this._charRenderDatas,t=0,r=e.length;t<r;++t)aE._charRenderDataPool.put(e[t]);e.length=0,this._font&&(this._font._addReferCount(-1),this._font=null),this._subFont&&(this._subFont=null)},aR._cloneTo=function(e,t,r){aA.prototype._cloneTo.call(this,e,t,r),e.font=this._font,e._subFont=this._subFont},aR._isContainDirtyFlag=function(e){return(this._dirtyFlag&e)!=0},aR._setDirtyFlagTrue=function(e){this._dirtyFlag|=e},aR._setDirtyFlagFalse=function(e){this._dirtyFlag&=~e},aR._updateShaderData=function(e){this._updateTransformShaderData(e,l7._identity)},aR._updateBounds=function(e){l2.transform(this._localBounds,this._entity.transform.worldMatrix,e)},aR._render=function(t){if(""!==this._text&&(!this.enableWrapping||!(this.width<=0))&&(this.overflowMode!==e.OverflowMode.Truncate||!(this.height<=0))){this._isContainDirtyFlag(16)&&(this._updateStencilState(),this._setDirtyFlagFalse(16)),this._isContainDirtyFlag(1)&&(this._resetSubFont(),this._setDirtyFlagFalse(1)),this._isContainDirtyFlag(2)&&(this._updateLocalData(),this._setDirtyFlagFalse(2)),this._isContainDirtyFlag(4)&&(this._updatePosition(),this._setDirtyFlagFalse(4));var r=this._engine._spriteRenderDataPool,n=this._engine._textRenderDataPool.getFromPool(),a=n.charsData,i=this.getMaterial(),o=this._charRenderDatas,s=o.length;n.component=this,n.material=i,a.length=s;for(var l=0;l<s;++l){var c=o[l],u=r.getFromPool();u.set(this,i,c.renderData,c.texture,l),a[l]=u}t.camera._renderPipeline.pushRenderData(t,n)}},aR._updateStencilState=function(){var t=this.getInstanceMaterial().renderState.stencilState,r=this._maskInteraction;if(r===e.SpriteMaskInteraction.None)t.enabled=!1,t.writeMask=255,t.referenceValue=0,t.compareFunctionFront=t.compareFunctionBack=e.CompareFunction.Always;else{t.enabled=!0,t.writeMask=0,t.referenceValue=1;var n=r===e.SpriteMaskInteraction.VisibleInsideMask?e.CompareFunction.LessEqual:e.CompareFunction.Greater;t.compareFunctionFront=n,t.compareFunctionBack=n}},aR._resetSubFont=function(){var 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hh=((aF=(aP=function(){}).prototype).initialize=function(e){this._transform=e.target.transform},aF.getTargetValue=function(){return this._transform.position},aF.setTargetValue=function(e){this._transform.position=e},aP);hd.registerAssembler(cJ,"position",hh);var h_=((aD=(aL=function(){}).prototype).initialize=function(e){this._transform=e.target.transform},aD.getTargetValue=function(){return this._transform.rotationQuaternion},aD.setTargetValue=function(e){this._transform.rotationQuaternion=e},aL);hd.registerAssembler(cJ,"rotationQuaternion",h_);var hf=((aI=(aB=function(){}).prototype).initialize=function(e){this._transform=e.target.transform},aI.getTargetValue=function(){return this._transform.scale},aI.setTargetValue=function(e){this._transform.scale=e},aB);hd.registerAssembler(cJ,"scale",hf);var hp=((aO=(aV=function(){}).prototype).initialize=function(e){this._skinnedMeshRenderer=e.target.getComponent(uX)},aO.getTargetValue=function(){return 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hS=((a7=function(){this.handlers=[]}).prototype.dispose=function(){},a7),hC=function(){this.duration=0,this.offset=0,this.exitTime=1};e.WrapMode=void 0,(a9=e.WrapMode||(e.WrapMode={}))[a9.Once=0]="Once",a9[a9.Loop=1]="Loop";var hT=((it=(ie=function(){}).prototype).reset=function(e,t,r){this.state=e,this.frameTime=r,this.stateData=t,this.playState=lD.UnStarted,this.clipTime=e.clipStartTime*e.clip.length,this.currentEventIndex=0,this.currentTransitionIndex=0},it.update=function(t){var r=this.state,n=this.frameTime,a=r._getDuration();this.playState=lD.Playing,r.wrapMode===e.WrapMode.Loop?n=a?n%a:0:Math.abs(n)>a&&(n=n<0?-a:a,this.playState=lD.Finished),t&&0===n?this.clipTime=r.clipEndTime*r.clip.length:(n<0&&(n+=a),this.clipTime=n+r.clipStartTime*r.clip.length)},ie),hA=((ir=function(){this.curveOwnerPool=Object.create(null),this.animatorStateDataMap={},this.srcPlayData=new hT,this.destPlayData=new hT,this.layerState=lB.Standby,this.crossCurveMark=0,this.manuallyTransition=new 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s=this._getAnimatorLayerData(o),l=this._getAnimatorStateData(e,i,s,o);this._preparePlay(s,i),s.layerState=lB.Playing,s.srcPlayData.reset(i,l,i._getDuration()*r),this.update(0)}},ii.crossFade=function(e,t,r,n){void 0===r&&(r=-1),void 0===n&&(n=0),(null==(a=this._controllerUpdateFlag)?void 0:a.flag)&&this._reset(),this._playFrameCount=this.engine.time.frameCount;var a,i=this._getAnimatorStateInfo(e,r),o=i.state,s=i.layerIndex,l=this._getAnimatorLayerData(s).manuallyTransition;l.duration=t,l.offset=n,l.destinationState=o,this._crossFadeByTransition(l,s)&&this.update(0)},ii.update=function(t){if(this.cullingMode===e.AnimatorCullingMode.Complete){n=!1;for(var r,n,a=this._controlledRenderers,i=0,o=a.length;i<o;i++)if(!a[i].isCulled){n=!0;break}}else n=!0;var s=this._animatorController;if(s){if(null==(r=this._controllerUpdateFlag)?void 0:r.flag){this._checkAutoPlay();return}this._updateMark++;for(var l=0,c=s.layers.length;l<c;l++)this._getAnimatorLayerData(l).layerState!==lB.Standby&&this._updateLayer(l,0===l,t,n)}},ii.getCurrentAnimatorState=function(e){var t,r;return null==(r=this._animatorLayersData[e])?void 0:null==(t=r.srcPlayData)?void 0:t.state},ii.findAnimatorState=function(e,t){return void 0===t&&(t=-1),this._getAnimatorStateInfo(e,t).state},ii._onEnable=function(){this.animatorController&&this._checkAutoPlay(),this._entity.getComponentsIncludeChildren(e.Renderer,this._controlledRenderers)},ii._onEnableInScene=function(){this.scene._componentsManager.addOnUpdateAnimations(this)},ii._onDisableInScene=function(){this.scene._componentsManager.removeOnUpdateAnimations(this)},ii._reset=function(){var e=this._curveOwnerPool;for(var t in e){var r=e[t];for(var n in 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h=u.property,_=d.instanceId,f=i[_]||(i[_]=Object.create(null)),p=f[h]||(f[h]=u._createCurveOwner(d)),m=l[_]||(l[_]=Object.create(null)),g=m[h]||(m[h]=u._createCurveLayerOwner(p));o[c]=g}else o[c]=null,cb.warn("The entity don't have the child entity which path is "+u.relativePath+".")}},ii._saveAnimatorEventHandlers=function(e,t){var r=this._animationEventHandlerPool,n=[];this._entity.getComponents(dN,n);var a=n.length,i=t.eventHandlers,o=e.clip.events;i.length=0;for(var s=0,l=o.length;s<l;s++){var c=o[s],u=r.getFromPool(),d=c.functionName,h=u.handlers;u.event=c,h.length=0;for(var _=a-1;_>=0;_--){var f=n[_][d];f&&h.push(f)}i.push(u)}},ii._clearCrossData=function(e){e.crossCurveMark++,e.crossLayerOwnerCollection.length=0},ii._addCrossOwner=function(e,t,r,n){t.crossSrcCurveIndex=r,t.crossDestCurveIndex=n,e.crossLayerOwnerCollection.push(t)},ii._prepareCrossFading=function(e){this._prepareSrcCrossData(e,!1),this._prepareDestCrossData(e,!1)},ii._prepareStandbyCrossFading=function(e){e.srcPlayData.state&&this._prepareSrcCrossData(e,!0),this._prepareDestCrossData(e,!0)},ii._prepareFixedPoseCrossFading=function(e){for(var t=e.crossLayerOwnerCollection,r=t.length-1;r>=0;r--){var n=t[r];n&&(n.curveOwner.saveFixedPoseValue(),n.crossDestCurveIndex=-1)}this._prepareDestCrossData(e,!0)},ii._prepareSrcCrossData=function(e,t){for(var r=e.srcPlayData.stateData.curveLayerOwner,n=r.length-1;n>=0;n--){var a=r[n];a&&(a.crossCurveMark=e.crossCurveMark,t&&a.curveOwner.saveFixedPoseValue(),this._addCrossOwner(e,a,n,-1))}},ii._prepareDestCrossData=function(e,t){for(var r=e.destPlayData.stateData.curveLayerOwner,n=r.length-1;n>=0;n--){var a=r[n];if(a){if(a.crossCurveMark===e.crossCurveMark)a.crossDestCurveIndex=n;else{var i=a.curveOwner;t&&i.saveFixedPoseValue(),a.crossCurveMark=e.crossCurveMark,this._addCrossOwner(e,a,-1,n)}}}},ii._getAnimatorLayerData=function(e){var t=this._animatorLayersData[e];return t||(this._animatorLayersData[e]=t=new hA),t},ii._updateLayer=function(t,r,n,a){var i=this._animatorController.layers[t],o=i.blendingMode,s=i.weight,l=this._animatorLayersData[t],c=l.srcPlayData,u=l.destPlayData,d=o===e.AnimatorLayerBlendingMode.Additive;switch(r&&(s=1),l.layerState){case lB.Playing:this._updatePlayingState(c,l,t,s,n,d,a);break;case lB.FixedCrossFading:this._updateCrossFadeFromPose(u,l,t,s,n,d,a);break;case lB.CrossFading:this._updateCrossFade(c,u,l,t,s,n,d,a);break;case lB.Finished:this._updateFinishedState(c,s,d,a)}},ii._updatePlayingState=function(e,t,r,n,a,i,o){var s=e.stateData,l=s.curveLayerOwner,c=s.eventHandlers,u=e.state,d=e.playState,h=e.clipTime,_=u.transitions,f=u.clip._curveBindings,p=u.speed*this.speed;e.frameTime+=p*a,e.update(p<0);var m=e.clipTime,g=e.playState,v=g===lD.Finished;if(o||v)for(var y=f.length-1;y>=0;y--){var x=l[y],S=null==x?void 0:x.curveOwner;if(S){var C=f[y].curve;if(C.keys.length){this._checkRevertOwner(S,i);var T=S.evaluateValue(C,m,i);o&&S.applyValue(T,n,i),v&&x.saveFinalValue()}}}if(g===lD.Finished&&(t.layerState=lB.Finished),c.length&&this._fireAnimationEvents(e,c,h,m),d===lD.UnStarted&&this._callAnimatorScriptOnEnter(u,r),g===lD.Finished?this._callAnimatorScriptOnExit(u,r):this._callAnimatorScriptOnUpdate(u,r),_.length){var A=t.layerState;A!==lB.CrossFading&&A!==lB.FixedCrossFading&&this._checkTransition(e,_,r,h,m)}},ii._updateCrossFade=function(e,t,r,n,a,i,o,s){var l=this.speed,c=r.crossLayerOwnerCollection,u=e.state.clip._curveBindings,d=e.state,h=e.stateData,_=e.playState,f=h.eventHandlers,p=t.state,m=t.stateData,g=t.playState,v=m.eventHandlers,y=p.clip._curveBindings,x=e.clipTime,S=t.clipTime,C=p._getDuration()*r.crossFadeTransition.duration,T=Math.abs(t.frameTime)/C;(T>=1||0===C)&&(T=1);var A=d.speed*l,E=p.speed*l;e.frameTime+=A*i,t.frameTime+=E*i,e.update(A<0),t.update(E<0);var R=e.clipTime,M=e.playState,w=t.clipTime,b=t.playState,P=t.playState===lD.Finished;if(s||P)for(var F=c.length-1;F>=0;F--){var L=c[F],D=null==L?void 0:L.curveOwner;if(D){var B=L.crossSrcCurveIndex,I=L.crossDestCurveIndex;this._checkRevertOwner(D,o);var V=D.evaluateCrossFadeValue(B>=0?u[B].curve:null,I>=0?y[I].curve:null,R,w,T,o);s&&D.applyValue(V,a,o),P&&L.saveFinalValue()}}this._updateCrossFadeData(r,T),f.length&&this._fireAnimationEvents(e,f,x,R),v.length&&this._fireAnimationEvents(t,v,S,w),_===lD.UnStarted&&this._callAnimatorScriptOnEnter(d,n),1===T||M===lD.Finished?this._callAnimatorScriptOnExit(d,n):this._callAnimatorScriptOnUpdate(d,n),g===lD.UnStarted&&this._callAnimatorScriptOnEnter(p,n),b===lD.Finished?this._callAnimatorScriptOnExit(p,n):this._callAnimatorScriptOnUpdate(p,n)},ii._updateCrossFadeFromPose=function(e,t,r,n,a,i,o){var s=t.crossLayerOwnerCollection,l=e.state,c=e.stateData,u=e.playState,d=c.eventHandlers,h=l.clip._curveBindings,_=e.clipTime,f=l._getDuration()*t.crossFadeTransition.duration,p=Math.abs(e.frameTime)/f;(p>=1||0===f)&&(p=1);var m=l.speed*this.speed;e.frameTime+=m*a,e.update(m<0);var g=e.clipTime,v=e.playState,y=v===lD.Finished;if(o||y)for(var x=s.length-1;x>=0;x--){var S=s[x],C=null==S?void 0:S.curveOwner;if(C){var T=S.crossDestCurveIndex;this._checkRevertOwner(C,i);var A=S.curveOwner.crossFadeFromPoseAndApplyValue(T>=0?h[T].curve:null,g,p,i);o&&C.applyValue(A,n,i),y&&S.saveFinalValue()}}this._updateCrossFadeData(t,p),d.length&&this._fireAnimationEvents(e,d,_,g),u===lD.UnStarted&&this._callAnimatorScriptOnEnter(l,r),v===lD.Finished?this._callAnimatorScriptOnExit(l,r):this._callAnimatorScriptOnUpdate(l,r)},ii._updateFinishedState=function(e,t,r,n){if(n)for(var a=e.stateData.curveLayerOwner,i=e.state.clip._curveBindings,o=i.length-1;o>=0;o--){var s=a[o],l=null==s?void 0:s.curveOwner;l&&(this._checkRevertOwner(l,r),l.applyValue(s.finalValue,t,r))}},ii._updateCrossFadeData=function(e,t){var r=e.destPlayData;1===t&&(r.playState===lD.Finished?e.layerState=lB.Finished:e.layerState=lB.Playing,e.switchPlayData(),e.crossFadeTransition=null)},ii._preparePlay=function(e,t){if(e.layerState===lB.Playing){var r=e.srcPlayData;if(r.state!==t)for(var n,a=r.stateData.curveLayerOwner,i=a.length-1;i>=0;i--)null==(n=a[i])||n.curveOwner.revertDefaultValue()}else for(var o=e.crossLayerOwnerCollection,s=o.length-1;s>=0;s--)o[s].curveOwner.revertDefaultValue()},ii._checkTransition=function(e,t,r,n,a){var i=e.state,o=i.clip.length;this.speed*i.speed>=0?a<n?(this._checkSubTransition(e,t,r,n,i.clipEndTime*o),e.currentTransitionIndex=0,this._checkSubTransition(e,t,r,i.clipStartTime*o,a)):this._checkSubTransition(e,t,r,n,a):a>n?(this._checkBackwardsSubTransition(e,t,r,n,i.clipStartTime*o),e.currentTransitionIndex=t.length-1,this._checkBackwardsSubTransition(e,t,r,a,i.clipEndTime*o)):this._checkBackwardsSubTransition(e,t,r,n,a)},ii._checkSubTransition=function(e,t,r,n,a){for(var i=e.currentTransitionIndex,o=e.state._getDuration(),s=t.length;i<s;i++){var l=t[i],c=l.exitTime*o;if(c>a)break;c>=n&&(this._crossFadeByTransition(l,r),e.currentTransitionIndex=Math.min(i+1,s-1))}},ii._checkBackwardsSubTransition=function(e,t,r,n,a){for(var i=e.currentTransitionIndex,o=e.state._getDuration();i>=0;i--){var s=t[i],l=s.exitTime*o;if(l<a)break;l<=n&&(this._crossFadeByTransition(s,r),e.currentTransitionIndex=Math.max(i-1,0))}},ii._crossFadeByTransition=function(e,t){var r=e.destinationState;if(!r)return!1;if(!r.clip)return cb.warn("The state named "+name+" has no AnimationClip data."),!1;var n=this._getAnimatorLayerData(t),a=n.layerState,i=n.destPlayData,o=this._getAnimatorStateData(r.name,r,n,t),s=r._getDuration()*e.offset;switch(i.reset(r,o,s),a){case lB.Standby:case lB.Finished:n.layerState=lB.FixedCrossFading,this._clearCrossData(n),this._prepareStandbyCrossFading(n);break;case lB.Playing:n.layerState=lB.CrossFading,this._clearCrossData(n),this._prepareCrossFading(n);break;case lB.CrossFading:n.layerState=lB.FixedCrossFading,this._prepareFixedPoseCrossFading(n);break;case lB.FixedCrossFading:this._prepareFixedPoseCrossFading(n)}return n.crossFadeTransition=e,!0},ii._fireAnimationEvents=function(e,t,r,n){var a=e.state,i=a.clip.length;this.speed*a.speed>=0?n<r?(this._fireSubAnimationEvents(e,t,r,a.clipEndTime*i),e.currentEventIndex=0,this._fireSubAnimationEvents(e,t,a.clipStartTime*i,n)):this._fireSubAnimationEvents(e,t,r,n):n>r?(this._fireBackwardSubAnimationEvents(e,t,r,a.clipStartTime*i),e.currentEventIndex=t.length-1,this._fireBackwardSubAnimationEvents(e,t,a.clipEndTime*i,n)):this._fireBackwardSubAnimationEvents(e,t,r,n)},ii._fireSubAnimationEvents=function(e,t,r,n){for(var a=e.currentEventIndex,i=t.length;a<i;a++){var o=t[a],s=o.event,l=s.time,c=s.parameter;if(l>n)break;var u=o.handlers;if(l>=r){for(var d=u.length-1;d>=0;d--)u[d](c);e.currentEventIndex=Math.min(a+1,i-1)}}},ii._fireBackwardSubAnimationEvents=function(e,t,r,n){for(var a=e.currentEventIndex;a>=0;a--){var i=t[a],o=i.event,s=o.time,l=o.parameter;if(s<n)break;if(s<=r){for(var c=i.handlers,u=c.length-1;u>=0;u--)c[u](l);e.currentEventIndex=Math.max(a-1,0)}}},ii._callAnimatorScriptOnEnter=function(e,t){for(var r=e._onStateEnterScripts,n=0,a=r.length;n<a;n++)r[n].onStateEnter(this,e,t)},ii._callAnimatorScriptOnUpdate=function(e,t){for(var r=e._onStateUpdateScripts,n=0,a=r.length;n<a;n++)r[n].onStateUpdate(this,e,t)},ii._callAnimatorScriptOnExit=function(e,t){for(var r=e._onStateExitScripts,n=0,a=r.length;n<a;n++)r[n].onStateExit(this,e,t)},ii._checkAutoPlay=function(){for(var e=this._animatorController.layers,t=0,r=e.length;t<r;++t){var n=e[t].stateMachine;(null==n?void 0:n.defaultState)&&this.play(n.defaultState.name,t)}},ii._checkRevertOwner=function(e,t){t&&e.updateMark!==this._updateMark&&e.revertDefaultValue(),e.updateMark=this._updateMark},cl(ia,[{key:"animatorController",get:function(){return this._animatorController},set:function(e){e!==this._animatorController&&(this._reset(),this._controllerUpdateFlag&&this._controllerUpdateFlag.destroy(),this._controllerUpdateFlag=e&&e._registerChangeFlag(),this._animatorController=e)}}]),ia);c_([cm],hR.prototype,"speed",void 0),c_([cp],hR.prototype,"_controllerUpdateFlag",void 0),c_([cp],hR.prototype,"_updateMark",void 0),c_([cp],hR.prototype,"_animatorLayersData",void 0),c_([cp],hR.prototype,"_curveOwnerPool",void 0),c_([cp],hR.prototype,"_animationEventHandlerPool",void 0),c_([cp],hR.prototype,"_tempAnimatorStateInfo",void 0),c_([cp],hR.prototype,"_controlledRenderers",void 0);var hM=((is=(io=function(){this._updateFlagManager=new cZ,this._layers=[],this._layersMap={}}).prototype).findLayerByName=function(e){return this._layersMap[e]},is.addLayer=function(e){this._layers.push(e),this._layersMap[e.name]=e,this._updateFlagManager.dispatch()},is.removeLayer=function(e){var t=this.layers[e];this._layers.splice(e,1),delete this._layersMap[t.name],this._updateFlagManager.dispatch()},is.clearLayers=function(){for(var e in this._layers.length=0,this._layersMap)delete this._layersMap[e];this._updateFlagManager.dispatch()},is._registerChangeFlag=function(){return this._updateFlagManager.createFlag(cQ)},cl(io,[{key:"layers",get:function(){return this._layers}}]),io),hw=function(t){this.name=t,this.weight=1,this.blendingMode=e.AnimatorLayerBlendingMode.Override},hb=((ic=(il=function(){this._destroyed=!1}).prototype).onStateEnter=function(e,t,r){},ic.onStateUpdate=function(e,t,r){},ic.onStateExit=function(e,t,r){},ic.destroy=function(){this._destroyed||(this._state._removeStateMachineScript(this),this._destroyed=!0)},il),hP=((id=(iu=function(t){this.name=t,this.speed=1,this.wrapMode=e.WrapMode.Loop,this._onStateEnterScripts=[],this._onStateUpdateScripts=[],this._onStateExitScripts=[],this._clipStartTime=0,this._clipEndTime=1,this._transitions=[]}).prototype).addTransition=function(e){var t=this._transitions,r=t.length,n=e.exitTime;if(n>=(r?t[r-1].exitTime:0))t.push(e);else{for(var a=r;--a>=0&&n<t[a].exitTime;);t.splice(a+1,0,e)}},id.removeTransition=function(e){var t=this._transitions.indexOf(e);-1!==t&&this._transitions.splice(t,1)},id.addStateMachineScript=function(e){var t=new e;t._state=this;var r=hb.prototype;return t.onStateEnter!==r.onStateEnter&&this._onStateEnterScripts.push(t),t.onStateUpdate!==r.onStateUpdate&&this._onStateUpdateScripts.push(t),t.onStateExit!==r.onStateExit&&this._onStateExitScripts.push(t),t},id.clearTransitions=function(){this._transitions.length=0},id._getDuration=function(){return this.clip?(this._clipEndTime-this._clipStartTime)*this.clip.length:null},id._removeStateMachineScript=function(e){var t=hb.prototype;if(e.onStateEnter!==t.onStateEnter){var r=this._onStateEnterScripts.indexOf(e);-1!==r&&this._onStateEnterScripts.splice(r,1)}if(e.onStateUpdate!==t.onStateUpdate){var n=this._onStateUpdateScripts.indexOf(e);-1!==n&&this._onStateUpdateScripts.splice(n,1)}if(e.onStateExit!==t.onStateExit){var a=this._onStateExitScripts.indexOf(e);-1!==a&&this._onStateExitScripts.splice(a,1)}},cl(iu,[{key:"transitions",get:function(){return this._transitions}},{key:"clip",get:function(){return this._clip},set:function(e){this._clip=e,this._clipEndTime=Math.min(this._clipEndTime,1)}},{key:"clipStartTime",get:function(){return this._clipStartTime},set:function(e){this._clipStartTime=Math.max(e,0)}},{key:"clipEndTime",get:function(){return this._clipEndTime},set:function(e){this._clipEndTime=Math.min(e,1)}}]),iu),hF=((i_=(ih=function(){this.states=[],this._statesMap={}}).prototype).addState=function(e){var t=this.findStateByName(e);return t?console.warn("The state named "+e+" has existed."):(t=new hP(e),this.states.push(t),this._statesMap[e]=t),t},i_.removeState=function(e){var t=e.name,r=this.states.indexOf(e);r>-1&&this.states.splice(r,1),delete this._statesMap[t]},i_.findStateByName=function(e){return this._statesMap[e]},i_.makeUniqueStateName=function(e){for(var t=this._statesMap,r=e,n=0;t[e];)e=r+" "+n,n++;return e},ih);e.AnimatorConditionMode=void 0,(ip=e.AnimatorConditionMode||(e.AnimatorConditionMode={}))[ip.If=0]="If",ip[ip.IfNot=1]="IfNot",ip[ip.Greater=2]="Greater",ip[ip.Less=3]="Less",ip[ip.Equals=4]="Equals",ip[ip.NotEquals=5]="NotEquals";var hL=function(){},hD=function(t){function r(n){var a;return(a=t.call(this,n,uu.find("skybox"))||this)._textureDecodeRGBM=!1,a._tintColor=new cr(1,1,1,1),a.renderState.rasterState.cullMode=e.CullMode.Off,a.renderState.depthState.compareFunction=e.CompareFunction.LessEqual,a.shaderData.setFloat(r._rotationProp,0),a.shaderData.setFloat(r._exposureProp,1),a.shaderData.setColor(r._tintColorProp,a._tintColor),a}return cu(r,t),r.prototype.clone=function(){var e=new r(this._engine);return this.cloneTo(e),e},cl(r,[{key:"textureDecodeRGBM",get:function(){return this._textureDecodeRGBM},set:function(e){this._textureDecodeRGBM=e,e?this.shaderData.enableMacro(r._decodeSkyRGBMMacro):this.shaderData.disableMacro(r._decodeSkyRGBMMacro)}},{key:"texture",get:function(){return this.shaderData.getTexture(r._textureCubeProp)},set:function(e){this.shaderData.setTexture(r._textureCubeProp,e)}},{key:"rotation",get:function(){return this.shaderData.getFloat(r._rotationProp)},set:function(e){this.shaderData.setFloat(r._rotationProp,e)}},{key:"exposure",get:function(){return this.shaderData.getFloat(r._exposureProp)},set:function(e){this.shaderData.setFloat(r._exposureProp,e)}},{key:"tintColor",get:function(){return this._tintColor},set:function(e){this._tintColor!=e&&this._tintColor.copyFrom(e)}}]),r}(dC);hD._tintColorProp=cU.getByName("material_TintColor"),hD._textureCubeProp=cU.getByName("material_CubeTexture"),hD._rotationProp=cU.getByName("material_Rotation"),hD._exposureProp=cU.getByName("material_Exposure"),hD._decodeSkyRGBMMacro=c2.getByName("MATERIAL_IS_DECODE_SKY_RGBM"),e.SunMode=void 0,(im=e.SunMode||(e.SunMode={}))[im.None=0]="None",im[im.Simple=1]="Simple",im[im.HighQuality=2]="HighQuality";var hB=(cu(ig=function(t){var r;return(r=dC.call(this,t,uu.find("SkyProcedural"))||this).sunMode=2,r.sunSize=.04,r.sunSizeConvergence=5,r.atmosphereThickness=1,r.skyTint=new cr(.5,.5,.5,1),r.groundTint=new cr(.369,.349,.341,1),r.exposure=1.3,r.renderState.rasterState.cullMode=e.CullMode.Off,r.renderState.depthState.compareFunction=e.CompareFunction.LessEqual,r},dC),ig.prototype.clone=function(){var e=new ig(this._engine);return this.cloneTo(e),e},cl(ig,[{key:"sunMode",get:function(){return this._sunDisk},set:function(e){var t=this.shaderData;switch(e){case 2:t.disableMacro(ig._sunSimpleMacro),t.enableMacro(ig._sunHighQualityMacro);break;case 1:t.disableMacro(ig._sunHighQualityMacro),t.enableMacro(ig._sunSimpleMacro);break;case 0:t.disableMacro(ig._sunHighQualityMacro),t.disableMacro(ig._sunSimpleMacro);break;default:throw"SkyBoxProceduralMaterial: unknown sun value."}this._sunDisk=e}},{key:"sunSize",get:function(){return this.shaderData.getFloat(ig._sunSizeProp)},set:function(e){this.shaderData.setFloat(ig._sunSizeProp,Math.min(Math.max(0,e),1))}},{key:"sunSizeConvergence",get:function(){return this.shaderData.getFloat(ig._sunSizeConvergenceProp)},set:function(e){this.shaderData.setFloat(ig._sunSizeConvergenceProp,Math.min(Math.max(0,e),20))}},{key:"atmosphereThickness",get:function(){return this.shaderData.getFloat(ig._atmosphereThicknessProp)},set:function(e){this.shaderData.setFloat(ig._atmosphereThicknessProp,Math.min(Math.max(0,e),5))}},{key:"skyTint",get:function(){return this.shaderData.getColor(ig._skyTintProp)},set:function(e){this.shaderData.setColor(ig._skyTintProp,e)}},{key:"groundTint",get:function(){return this.shaderData.getColor(ig._groundTintProp)},set:function(e){this.shaderData.setColor(ig._groundTintProp,e)}},{key:"exposure",get:function(){return this.shaderData.getFloat(ig._exposureProp)},set:function(e){this.shaderData.setFloat(ig._exposureProp,Math.min(Math.max(0,e),8))}}]),ig);hB._sunSizeProp=cU.getByName("material_SunSize"),hB._sunSizeConvergenceProp=cU.getByName("material_SunSizeConvergence"),hB._atmosphereThicknessProp=cU.getByName("material_AtmosphereThickness"),hB._skyTintProp=cU.getByName("material_SkyTint"),hB._groundTintProp=cU.getByName("material_GroundTint"),hB._exposureProp=cU.getByName("material_Exposure"),hB._sunHighQualityMacro=c2.getByName("MATERIAL_SUN_HIGH_QUALITY"),hB._sunSimpleMacro=c2.getByName("MATERIAL_SUN_SIMPLE");var hI=(cu(iv=function(e){var t,r=(t=d8.call(this,e,uu.find("particle-shader"))||this).shaderData;return r.enableMacro("MATERIAL_OMIT_NORMAL"),r.setColor(d8._baseColorProp,new cr(1,1,1,1)),t.isTransparent=!0,t},d8),iv.prototype.clone=function(){var e=new iv(this._engine);return this.cloneTo(e),e},cl(iv,[{key:"baseColor",get:function(){return this.shaderData.getColor(d8._baseColorProp)},set:function(e){var t=this.shaderData.getColor(d8._baseColorProp);e!==t&&t.copyFrom(e)}},{key:"baseTexture",get:function(){return this.shaderData.getTexture(d8._baseTextureProp)},set:function(e){this.shaderData.setTexture(d8._baseTextureProp,e),e?this.shaderData.enableMacro(d8._baseTextureMacro):this.shaderData.disableMacro(d8._baseTextureMacro)}}]),iv),hV=function(){};e.ParticleCurveMode=void 0,(iy=e.ParticleCurveMode||(e.ParticleCurveMode={}))[iy.Constant=0]="Constant",iy[iy.TwoConstants=1]="TwoConstants",iy[iy.Curve=2]="Curve",iy[iy.TwoCurves=3]="TwoCurves",e.ParticleGradientMode=void 0,(ix=e.ParticleGradientMode||(e.ParticleGradientMode={}))[ix.Constant=0]="Constant",ix[ix.TwoConstants=1]="TwoConstants",ix[ix.Gradient=2]="Gradient",ix[ix.TwoGradients=3]="TwoGradients",e.ParticleRenderMode=void 0,(iS=e.ParticleRenderMode||(e.ParticleRenderMode={}))[iS.Billboard=0]="Billboard",iS[iS.StretchBillboard=1]="StretchBillboard",iS[iS.HorizontalBillboard=2]="HorizontalBillboard",iS[iS.VerticalBillboard=3]="VerticalBillboard",iS[iS.Mesh=4]="Mesh",iS[iS.None=5]="None",e.ParticleSimulationSpace=void 0,(iC=e.ParticleSimulationSpace||(e.ParticleSimulationSpace={}))[iC.Local=0]="Local",iC[iC.World=1]="World",e.ParticleStopMode=void 0,(iT=e.ParticleStopMode||(e.ParticleStopMode={}))[iT.StopEmittingAndClear=0]="StopEmittingAndClear",iT[iT.StopEmitting=1]="StopEmitting",(iA=lI||(lI={}))[iA.Burst=592910910]="Burst",iA[iA.StartDelay=322376503]="StartDelay",iA[iA.StartColor=306581307]="StartColor",iA[iA.StartSize=1793934638]="StartSize",iA[iA.StartRotation=3737431713]="StartRotation",iA[iA.randomizeRotationDirection=2527743459]="randomizeRotationDirection",iA[iA.StartLifetime=2368504881]="StartLifetime",iA[iA.StartSpeed=4085612399]="StartSpeed",iA[iA.VelocityOverLifetime=3774601268]="VelocityOverLifetime",iA[iA.ColorOverLifetime=326370691]="ColorOverLifetime",iA[iA.SizeOverLifetime=1494990940]="SizeOverLifetime",iA[iA.RotationOverLifetime=1089181156]="RotationOverLifetime",iA[iA.TextureSheetAnimation=197469413]="TextureSheetAnimation",iA[iA.Shape=2941263940]="Shape";var hO=((iR=(iE=function(e,t){if(void 0===e&&(e=null),void 0===t&&(t=null),this._colorKeys=[],this._alphaKeys=[],this._colorTypeArrayDirty=!1,this._alphaTypeArrayDirty=!1,e)for(var r=0,n=e.length;r<n;r++){var a=e[r];this.addColorKey(a)}if(t)for(var i=0,o=t.length;i<o;i++){var s=t[i];this.addAlphaKey(s)}}).prototype).addColorKey=function(e,t){var r=this._colorKeys;if(4===r.length)throw Error("Gradient can only have 4 color keys");var n="number"==typeof e?new hN(e,t):e;this._addKey(r,n),this._colorTypeArrayDirty=!0},iR.addAlphaKey=function(e,t){var r=this._alphaKeys;if(4===r.length)throw Error("Gradient can only have 4 color keys");var n="number"==typeof e?new hz(e,t):e;this._addKey(r,n),this._alphaTypeArrayDirty=!0},iR.removeColorKey=function(e){this._removeKey(this._colorKeys,e),this._colorTypeArrayDirty=!0},iR.removeAlphaKey=function(e){this._removeKey(this._alphaKeys,e),this._alphaTypeArrayDirty=!0},iR.setKeys=function(e,t){this._alphaKeys.length=0,this._colorKeys.length=0;for(var r=0,n=e.length;r<n;r++)this._addKey(this._colorKeys,e[r]);for(var a=0,i=t.length;a<i;a++)this._addKey(this._alphaKeys,t[a]);this._alphaTypeArrayDirty=!0,this._colorTypeArrayDirty=!0},iR._getColorTypeArray=function(t){var r=this._colorTypeArray||(this._colorTypeArray=new Float32Array(16));if(this._colorTypeArrayDirty){for(var n=this._colorKeys,a=0,i=Math.min(n.length,4);a<i;a++){var o=4*a,s=n[a];r[o]=s.time;var l=s.color;t===e.ColorSpace.Linear?(r[o+1]=cr.gammaToLinearSpace(l.r),r[o+2]=cr.gammaToLinearSpace(l.g),r[o+3]=cr.gammaToLinearSpace(l.b)):(r[o+1]=l.r,r[o+2]=l.g,r[o+3]=l.b)}this._colorTypeArrayDirty=!1}return r},iR._getAlphaTypeArray=function(){var e=this._alphaTypeArray||(this._alphaTypeArray=new Float32Array(8));if(this._alphaTypeArrayDirty){for(var t=this._alphaKeys,r=0,n=Math.min(t.length,4);r<n;r++){var a=2*r,i=t[r];e[a]=i.time,e[a+1]=i.alpha}this._alphaTypeArrayDirty=!1}return e},iR._addKey=function(e,t){var r=t.time,n=e.length;if(r>=(n?e[n-1].time:0))e.push(t);else{for(var a=n;--a>=0&&r<e[a].time;);e.splice(a+1,0,t)}},iR._removeKey=function(e,t){e.splice(t,1)},cl(iE,[{key:"colorKeys",get:function(){return this._colorKeys}},{key:"alphaKeys",get:function(){return this._alphaKeys}}]),iE);c_([cv],hO.prototype,"_colorKeys",void 0),c_([cv],hO.prototype,"_alphaKeys",void 0),c_([cp],hO.prototype,"_colorTypeArray",void 0),c_([cp],hO.prototype,"_alphaTypeArray",void 0);var hN=function(e,t){this.time=e,this.color=t},hz=function(e,t){this.time=e,this.alpha=t},hU=((iM=function(t,r){this.mode=e.ParticleGradientMode.Constant,this.constantMin=new cr,this.constantMax=new cr,this.gradientMin=new hO,this.gradientMax=new hO,t.constructor===cr?r?(this.constantMin.copyFrom(t),this.constantMax.copyFrom(r),this.mode=e.ParticleGradientMode.TwoConstants):(this.constant.copyFrom(t),this.mode=e.ParticleGradientMode.Constant):r?(this.gradientMin=t,this.gradientMax=r,this.mode=e.ParticleGradientMode.TwoGradients):(this.gradient=t,this.mode=e.ParticleGradientMode.Gradient)}).prototype.evaluate=function(t,r,n){switch(this.mode){case e.ParticleGradientMode.Constant:n.copyFrom(this.constant);break;case e.ParticleGradientMode.TwoConstants:cr.lerp(this.constantMin,this.constantMax,r,n)}},cl(iM,[{key:"constant",get:function(){return this.constantMax},set:function(e){this.constantMax=e}},{key:"gradient",get:function(){return this.gradientMax},set:function(e){this.gradientMax=e}}]),iM);c_([cv],hU.prototype,"constantMin",void 0),c_([cv],hU.prototype,"constantMax",void 0),c_([cv],hU.prototype,"gradientMin",void 0),c_([cv],hU.prototype,"gradientMax",void 0);var hk=((iw=function(e){this.enabled=!1,this._generator=e}).prototype._enableMacro=function(e,t,r){return t!==r&&(t&&e.disableMacro(t),r&&e.enableMacro(r)),r},iw);c_([cp],hk.prototype,"_generator",void 0);var hG=(cu(ib=function(){var e;return e=hk.apply(this,arguments)||this,e.color=new hU(new hO([new hN(0,new cr(1,1,1)),new hN(1,new cr(1,1,1))],[new hz(0,1),new hz(1,1)])),e._colorGradientRand=new ci(0,lI.ColorOverLifetime),e._gradientKeysCount=new ct(0,0,0,0),e},hk),(iP=ib.prototype)._updateShaderData=function(t){var r=null;if(this.enabled){var n=this.color.mode;if(n===e.ParticleGradientMode.Gradient||n===e.ParticleGradientMode.TwoGradients){var a=this.color,i=this._generator._renderer.engine.settings.colorSpace;t.setFloatArray(ib._maxGradientColor,a.gradientMax._getColorTypeArray(i)),t.setFloatArray(ib._maxGradientAlpha,a.gradientMax._getAlphaTypeArray()),n===e.ParticleGradientMode.Gradient?r=ib._gradientMacro:(t.setFloatArray(ib._minGradientColor,a.gradientMin._getColorTypeArray(i)),t.setFloatArray(ib._minGradientAlpha,a.gradientMin._getAlphaTypeArray()),r=ib._randomGradientsMacro);var o=a.gradientMin.colorKeys,s=a.gradientMin.alphaKeys,l=a.gradientMax.colorKeys,c=a.gradientMax.alphaKeys;this._gradientKeysCount.set(o.length?o[o.length-1].time:0,s.length?s[s.length-1].time:0,l.length?l[l.length-1].time:0,c.length?c[c.length-1].time:0),t.setVector4(ib._gradientKeysCount,this._gradientKeysCount)}}this._colorMacro=this._enableMacro(t,this._colorMacro,r)},iP._resetRandomSeed=function(e){this._colorGradientRand.reset(e,lI.ColorOverLifetime)},ib);hG._gradientMacro=c2.getByName("RENDERER_COL_GRADIENT"),hG._randomGradientsMacro=c2.getByName("RENDERER_COL_RANDOM_GRADIENTS"),hG._minGradientColor=cU.getByName("renderer_COLMinGradientColor"),hG._minGradientAlpha=cU.getByName("renderer_COLMinGradientAlpha"),hG._maxGradientColor=cU.getByName("renderer_COLMaxGradientColor"),hG._maxGradientAlpha=cU.getByName("renderer_COLMaxGradientAlpha"),hG._gradientKeysCount=cU.getByName("renderer_COLGradientKeysMaxTime"),c_([cv],hG.prototype,"color",void 0),c_([cp],hG.prototype,"_colorGradientRand",void 0),c_([cp],hG.prototype,"_gradientKeysCount",void 0),c_([cp],hG.prototype,"_colorMacro",void 0);var hH=((iF=function(t,r){this.mode=e.ParticleCurveMode.Constant,this.constantMin=0,this.constantMax=0,"number"==typeof t?r?(this.constantMin=t,this.constantMax=r,this.mode=e.ParticleCurveMode.TwoConstants):(this.constant=t,this.mode=e.ParticleCurveMode.Constant):r?(this.curveMin=t,this.curveMax=r,this.mode=e.ParticleCurveMode.TwoCurves):(this.curve=t,this.mode=e.ParticleCurveMode.Curve)}).prototype.evaluate=function(t,r){switch(this.mode){case e.ParticleCurveMode.Constant:return this.constant;case e.ParticleCurveMode.TwoConstants:return this.constantMin+(this.constantMax-this.constantMin)*r}},cl(iF,[{key:"constant",get:function(){return this.constantMax},set:function(e){this.constantMax=e}},{key:"curve",get:function(){return this.curveMax},set:function(e){this.curveMax=e}}]),iF);c_([cv],hH.prototype,"curveMin",void 0),c_([cv],hH.prototype,"curveMax",void 0);var hW=(cu(iL=function(){var e;return e=hk.apply(this,arguments)||this,e.rateOverTime=new hH(10),e.rateOverDistance=new hH(0),e._shapeRand=new ci(0,lI.Shape),e._bursts=[],e._frameRateTime=0,e._currentBurstIndex=0,e._burstRand=new ci(0,lI.Burst),e},hk),(iD=iL.prototype).addBurst=function(e){for(var t=this._bursts,r=t.length;--r>=0&&e.time<t[r].time;);t.splice(r+1,0,e)},iD.removeBurst=function(e){var t=this._bursts.indexOf(e);-1!==t&&this._bursts.splice(t,1)},iD.removeBurstByIndex=function(e){this._bursts.splice(e,1)},iD.clearBurst=function(){this._bursts.length=0},iD._emit=function(e,t){this._emitByRateOverTime(t),this._emitByBurst(e,t)},iD._resetRandomSeed=function(e){this._burstRand.reset(e,lI.Burst),this._shapeRand.reset(e,lI.Shape)},iD._resetBurst=function(){this._currentBurstIndex=0},iD._emitByRateOverTime=function(e){var t=this.rateOverTime.evaluate(void 0,void 0);if(t>0)for(var r=this._generator,n=1/t,a=e-this._frameRateTime;a>=n;)a-=n,this._frameRateTime+=n,r._emit(this._frameRateTime,1)},iD._emitByBurst=function(e,t){var r=this._generator.main,n=r.duration,a=Math.floor((t-e)/n);if(r.isLoop&&(a>0||t%n<e%n)){var i=Math.ceil(e/n)*n;this._emitBySubBurst(e,i,n),this._currentBurstIndex=0;for(var o=0;o<a;o++){var s=i;i+=n,this._emitBySubBurst(s,i,n),this._currentBurstIndex=0}this._emitBySubBurst(i,t,n)}else this._emitBySubBurst(e,t,n)},iD._emitBySubBurst=function(e,t,r){for(var n=this._generator,a=this._burstRand,i=this.bursts,o=Math.floor(e/r)*r,s=e%r,l=s+(t-e),c=this._currentBurstIndex,u=i.length;c<u;c++){var d=i[c],h=d.time;if(h>l)break;if(h>=s){var _=d.count.evaluate(void 0,a.random());n._emit(o+h,_)}}this._currentBurstIndex=c},cl(iL,[{key:"bursts",get:function(){return this._bursts}}]),iL);c_([cv],hW.prototype,"rateOverTime",void 0),c_([cv],hW.prototype,"rateOverDistance",void 0),c_([cv],hW.prototype,"shape",void 0),c_([cp],hW.prototype,"_shapeRand",void 0),c_([cv],hW.prototype,"_bursts",void 0),c_([cp],hW.prototype,"_burstRand",void 0),e.ParticleScaleMode=void 0,(iB=e.ParticleScaleMode||(e.ParticleScaleMode={}))[iB.Hierarchy=0]="Hierarchy",iB[iB.Local=1]="Local",iB[iB.World=2]="World";var hX=((iV=(iI=function(t){this.duration=5,this.isLoop=!0,this.startDelay=new hH(0),this.startLifetime=new hH(5),this.startSpeed=new hH(5),this.startSize3D=!1,this.startSize=new hH(1),this.startSizeX=new hH(1),this.startSizeY=new hH(1),this.startSizeZ=new hH(1),this.startRotation3D=!1,this.startRotation=new hH(0),this.startRotationX=new hH(0),this.startRotationY=new hH(0),this.startRotationZ=new hH(0),this.flipRotation=0,this.startColor=new hU(new cr(1,1,1,1)),this.gravityModifier=new hH(0),this.simulationSpace=e.ParticleSimulationSpace.Local,this.simulationSpeed=1,this.scalingMode=e.ParticleScaleMode.Local,this.playOnEnabled=!0,this._maxParticles=1e3,this._gravity=new l0,this._startSpeedRand=new ci(0,lI.StartSpeed),this._startLifeTimeRand=new ci(0,lI.StartLifetime),this._startColorRand=new ci(0,lI.StartColor),this._startSizeRand=new ci(0,lI.StartSize),this._startRotationRand=new ci(0,lI.StartRotation),this._generator=t}).prototype)._resetRandomSeed=function(e){this._startSpeedRand.reset(e,lI.StartSpeed),this._startLifeTimeRand.reset(e,lI.StartLifetime),this._startColorRand.reset(e,lI.StartColor),this._startSizeRand.reset(e,lI.StartSize),this._startRotationRand.reset(e,lI.StartRotation)},iV._getPositionScale=function(){var t=this._generator._renderer.entity.transform;switch(this.scalingMode){case e.ParticleScaleMode.Hierarchy:case e.ParticleScaleMode.World:return t.lossyWorldScale;case e.ParticleScaleMode.Local:return t.scale}},iV._updateShaderData=function(t){var r=this._generator._renderer,n=r.entity.transform;switch(this.simulationSpace){case e.ParticleSimulationSpace.Local:t.setVector3(iI._worldPosition,n.worldPosition);var a=n.worldRotationQuaternion,i=iI._tempVector40;i.copyFrom(a),t.setVector4(iI._worldRotation,i);break;case e.ParticleSimulationSpace.World:break;default:throw Error("ParticleRenderer: SimulationSpace value is invalid.")}switch(this.scalingMode){case e.ParticleScaleMode.Hierarchy:var o=n.lossyWorldScale;t.setVector3(iI._positionScale,o),t.setVector3(iI._sizeScale,o);break;case e.ParticleScaleMode.Local:var o=n.scale;t.setVector3(iI._positionScale,o),t.setVector3(iI._sizeScale,o);break;case e.ParticleScaleMode.World:t.setVector3(iI._positionScale,n.lossyWorldScale),t.setVector3(iI._sizeScale,iI._vector3One)}var s=this._gravity,l=this.gravityModifier.evaluate(void 0,void 0);l0.scale(r.scene.physics.gravity,l,s),t.setVector3(iI._gravity,s),t.setInt(iI._simulationSpace,this.simulationSpace),t.setFloat(iI._startRotation3D,+this.startRotation3D),t.setInt(iI._scaleMode,this.scalingMode)},iV._cloneTo=function(e){e.maxParticles=this.maxParticles},cl(iI,[{key:"maxParticles",get:function(){return this._maxParticles},set:function(e){if(this._maxParticles!==e){this._maxParticles=e;var t=this._generator;e<t._currentParticleCount&&t._resizeInstanceBuffer(e)}}}]),iI);hX._tempVector40=new ct,hX._vector3One=new l0(1,1,1),hX._positionScale=cU.getByName("renderer_PositionScale"),hX._sizeScale=cU.getByName("renderer_SizeScale"),hX._worldPosition=cU.getByName("renderer_WorldPosition"),hX._worldRotation=cU.getByName("renderer_WorldRotation"),hX._gravity=cU.getByName("renderer_Gravity"),hX._simulationSpace=cU.getByName("renderer_SimulationSpace"),hX._startRotation3D=cU.getByName("renderer_ThreeDStartRotation"),hX._scaleMode=cU.getByName("renderer_ScalingMode"),c_([cv],hX.prototype,"startDelay",void 0),c_([cv],hX.prototype,"startLifetime",void 0),c_([cv],hX.prototype,"startSpeed",void 0),c_([cv],hX.prototype,"startSize",void 0),c_([cv],hX.prototype,"startSizeX",void 0),c_([cv],hX.prototype,"startSizeY",void 0),c_([cv],hX.prototype,"startSizeZ",void 0),c_([cv],hX.prototype,"startRotation",void 0),c_([cv],hX.prototype,"startRotationX",void 0),c_([cv],hX.prototype,"startRotationY",void 0),c_([cv,cv],hX.prototype,"startRotationZ",void 0),c_([cv],hX.prototype,"startColor",void 0),c_([cv],hX.prototype,"gravityModifier",void 0),c_([cp],hX.prototype,"_maxParticles",void 0),c_([cp],hX.prototype,"_generator",void 0),c_([cp],hX.prototype,"_gravity",void 0),c_([cp],hX.prototype,"_startSpeedRand",void 0),c_([cp],hX.prototype,"_startLifeTimeRand",void 0),c_([cp],hX.prototype,"_startColorRand",void 0),c_([cp],hX.prototype,"_startSizeRand",void 0),c_([cp],hX.prototype,"_startRotationRand",void 0);var hK=(cu(iO=function(){var e;return e=hk.apply(this,arguments)||this,e.separateAxes=!1,e.rotationX=new hH(0),e.rotationY=new hH(0),e.rotationZ=new hH(45),e._rotationRand=new ci(0,lI.RotationOverLifetime),e._rotationMinConstant=new l0,e._rotationMaxConstant=new l0,e},hk),(iN=iO.prototype)._updateShaderData=function(t){var r=null,n=null,a=null;if(this.enabled){var i=this.rotationX,o=this.rotationY,s=this.rotationZ,l=this.separateAxes,c=l?i.mode===e.ParticleCurveMode.TwoCurves&&o.mode===e.ParticleCurveMode.TwoCurves&&s.mode===e.ParticleCurveMode.TwoCurves:s.mode===e.ParticleCurveMode.TwoCurves;if(c||l?i.mode===e.ParticleCurveMode.Curve&&o.mode===e.ParticleCurveMode.Curve&&s.mode===e.ParticleCurveMode.Curve:s.mode===e.ParticleCurveMode.Curve)t.setFloatArray(iO._maxCurveZProperty,s.curveMax._getTypeArray()),l&&(t.setFloatArray(iO._maxCurveXProperty,i.curveMax._getTypeArray()),t.setFloatArray(iO._maxCurveYProperty,o.curveMax._getTypeArray())),c&&(t.setFloatArray(iO._minCurveZProperty,s.curveMin._getTypeArray()),l&&(t.setFloatArray(iO._minCurveXProperty,i.curveMin._getTypeArray()),t.setFloatArray(iO._minCurveYProperty,o.curveMin._getTypeArray())),a=iO._isRandomTwoMacro),n=iO._curveModeMacro;else{var u=this._rotationMaxConstant;if(u.set(l$.degreeToRadian(i.constantMax),l$.degreeToRadian(o.constantMax),l$.degreeToRadian(s.constantMax)),t.setVector3(iO._maxConstantProperty,u),l?i.mode===e.ParticleCurveMode.TwoConstants&&o.mode===e.ParticleCurveMode.TwoConstants&&s.mode===e.ParticleCurveMode.TwoConstants:s.mode===e.ParticleCurveMode.TwoConstants){var d=this._rotationMinConstant;d.set(l$.degreeToRadian(i.constantMin),l$.degreeToRadian(o.constantMin),l$.degreeToRadian(s.constantMin)),t.setVector3(iO._minConstantProperty,d),a=iO._isRandomTwoMacro}n=iO._constantModeMacro}l&&(r=iO._isSeparateMacro)}this._enableSeparateMacro=this._enableMacro(t,this._enableSeparateMacro,r),this._isCurveMacro=this._enableMacro(t,this._isCurveMacro,n),this._isRandomTwoMacro=this._enableMacro(t,this._isRandomTwoMacro,a)},iN._resetRandomSeed=function(e){this._rotationRand.reset(e,lI.RotationOverLifetime)},iO);hK._constantModeMacro=c2.getByName("RENDERER_ROL_CONSTANT_MODE"),hK._curveModeMacro=c2.getByName("RENDERER_ROL_CURVE_MODE"),hK._isSeparateMacro=c2.getByName("RENDERER_ROL_IS_SEPARATE"),hK._isRandomTwoMacro=c2.getByName("RENDERER_ROL_IS_RANDOM_TWO"),hK._minConstantProperty=cU.getByName("renderer_ROLMinConst"),hK._minCurveXProperty=cU.getByName("renderer_ROLMinCurveX"),hK._minCurveYProperty=cU.getByName("renderer_ROLMinCurveY"),hK._minCurveZProperty=cU.getByName("renderer_ROLMinCurveZ"),hK._maxConstantProperty=cU.getByName("renderer_ROLMaxConst"),hK._maxCurveXProperty=cU.getByName("renderer_ROLMaxCurveX"),hK._maxCurveYProperty=cU.getByName("renderer_ROLMaxCurveY"),hK._maxCurveZProperty=cU.getByName("renderer_ROLMaxCurveZ"),c_([cv],hK.prototype,"rotationX",void 0),c_([cv],hK.prototype,"rotationY",void 0),c_([cv],hK.prototype,"rotationZ",void 0),c_([cp],hK.prototype,"_rotationRand",void 0),c_([cp],hK.prototype,"_rotationMinConstant",void 0),c_([cp],hK.prototype,"_rotationMaxConstant",void 0),c_([cp],hK.prototype,"_enableSeparateMacro",void 0),c_([cp],hK.prototype,"_isCurveMacro",void 0),c_([cp],hK.prototype,"_isRandomTwoMacro",void 0);var hj=((iU=(iz=function(){for(var e=arguments.length,t=Array(e),r=0;r<e;r++)t[r]=arguments[r];this._keys=[],this._typeArrayDirty=!1;for(var n=0,a=t.length;n<a;n++){var i=t[n];this.addKey(i)}}).prototype).addKey=function(e,t){var r=this._keys;if(4===r.length)throw Error("Curve can only have 4 keys");var n="number"==typeof e?new hY(e,t):e;this._addKey(r,n),this._typeArrayDirty=!0},iU.removeKey=function(e){this._keys.splice(e,1),this._typeArrayDirty=!0},iU.setKeys=function(e){this._keys.length=0;for(var t=0,r=e.length;t<r;t++)this.addKey(e[t]);this._typeArrayDirty=!0},iU._getTypeArray=function(){var e=this._typeArray||(this._typeArray=new Float32Array(8));if(this._typeArrayDirty){for(var t=this._keys,r=0,n=Math.min(t.length,4);r<n;r++){var a=2*r,i=t[r];e[a]=i.time,e[a+1]=i.value}this._typeArrayDirty=!1}return e},iU._addKey=function(e,t){var r=e.length,n=t.time;if(n>=(r?e[r-1].time:0))e.push(t);else{for(var a=r;--a>=0&&n<e[a].time;);e.splice(a+1,0,t)}},cl(iz,[{key:"keys",get:function(){return this._keys}}]),iz);c_([cv],hj.prototype,"_keys",void 0),c_([cp],hj.prototype,"_typeArray",void 0);var hY=function(e,t){this.time=e,this.value=t},hq=(cu(ik=function(){var e;return e=hk.apply(this,arguments)||this,e.separateAxes=!1,e.sizeX=new hH(new hj(new hY(0,0),new hY(1,1))),e.sizeY=new hH(new hj(new hY(0,0),new hY(1,1))),e.sizeZ=new hH(new hj(new hY(0,0),new hY(1,1))),e},hk),ik.prototype._updateShaderData=function(t){var r=null,n=null,a=null;if(this.enabled){var i=this.sizeX,o=this.sizeY,s=this.sizeZ,l=this.separateAxes,c=l?i.mode===e.ParticleCurveMode.TwoCurves&&o.mode===e.ParticleCurveMode.TwoCurves&&s.mode===e.ParticleCurveMode.TwoCurves:i.mode===e.ParticleCurveMode.TwoCurves;(c||l?i.mode===e.ParticleCurveMode.Curve&&o.mode===e.ParticleCurveMode.Curve&&s.mode===e.ParticleCurveMode.Curve:i.mode===e.ParticleCurveMode.Curve)&&(t.setFloatArray(ik._maxCurveXProperty,i.curveMax._getTypeArray()),l&&(t.setFloatArray(ik._maxCurveYProperty,o.curveMax._getTypeArray()),t.setFloatArray(ik._maxCurveZProperty,s.curveMax._getTypeArray())),c&&(t.setFloatArray(ik._minCurveXProperty,i.curveMin._getTypeArray()),l&&(t.setFloatArray(ik._minCurveYProperty,o.curveMin._getTypeArray()),t.setFloatArray(ik._minCurveZProperty,s.curveMin._getTypeArray())),a=ik._isRandomTwoMacro),n=ik._curveModeMacro),l&&(r=ik._isSeparateMacro)}this._enableSeparateMacro=this._enableMacro(t,this._enableSeparateMacro,r),this._isCurveMacro=this._enableMacro(t,this._isCurveMacro,n),this._isRandomTwoMacro=this._enableMacro(t,this._isRandomTwoMacro,a)},cl(ik,[{key:"size",get:function(){return this.sizeX},set:function(e){this.sizeX=e}}]),ik);hq._curveModeMacro=c2.getByName("RENDERER_SOL_CURVE_MODE"),hq._isSeparateMacro=c2.getByName("RENDERER_SOL_IS_SEPARATE"),hq._isRandomTwoMacro=c2.getByName("RENDERER_SOL_IS_RANDOM_TWO"),hq._minCurveXProperty=cU.getByName("renderer_SOLMinCurveX"),hq._minCurveYProperty=cU.getByName("renderer_SOLMinCurveY"),hq._minCurveZProperty=cU.getByName("renderer_SOLMinCurveZ"),hq._maxCurveXProperty=cU.getByName("renderer_SOLMaxCurveX"),hq._maxCurveYProperty=cU.getByName("renderer_SOLMaxCurveY"),hq._maxCurveZProperty=cU.getByName("renderer_SOLMaxCurveZ"),c_([cv],hq.prototype,"sizeX",void 0),c_([cv],hq.prototype,"sizeY",void 0),c_([cv],hq.prototype,"sizeZ",void 0),c_([cp],hq.prototype,"_enableSeparateMacro",void 0),c_([cp],hq.prototype,"_isCurveMacro",void 0),c_([cp],hq.prototype,"_isRandomTwoMacro",void 0);var hQ=(cu(iG=function(){var e;return e=hk.apply(this,arguments)||this,e.startFrame=new hH(0),e.frameOverTime=new hH(new hj(new hY(0,0),new hY(1,1))),e.type=0,e.cycleCount=1,e._tillingInfo=new l0(1,1,1),e._frameOverTimeRand=new ci(0,lI.TextureSheetAnimation),e._tiling=new ce(1,1),e},hk),(iH=iG.prototype).cloneTo=function(e){},iH._updateShaderData=function(t){var r=null;if(this.enabled){var n=this.frameOverTime.mode;if(n===e.ParticleCurveMode.Curve||n===e.ParticleCurveMode.TwoCurves){var a=this.frameOverTime;t.setFloatArray(iG._frameMaxCurveProperty,a.curveMax._getTypeArray()),n===e.ParticleCurveMode.Curve?r=iG._frameCurveMacro:(t.setFloatArray(iG._frameMinCurveProperty,a.curveMin._getTypeArray()),r=iG._frameRandomCurvesMacro),t.setFloat(iG._cycleCountProperty,this.cycleCount),t.setVector3(iG._tillingParamsProperty,this._tillingInfo)}}this._textureSheetMacro=this._enableMacro(t,this._textureSheetMacro,r)},iH._resetRandomSeed=function(e){this._frameOverTimeRand.reset(e,lI.TextureSheetAnimation)},cl(iG,[{key:"tiling",get:function(){return this._tiling},set:function(e){this._tiling=e,this._tillingInfo.set(1/e.x,1/e.y,e.x*e.y)}}]),iG);hQ._frameCurveMacro=c2.getByName("RENDERER_TSA_FRAME_CURVE"),hQ._frameRandomCurvesMacro=c2.getByName("RENDERER_TSA_FRAME_RANDOM_CURVES"),hQ._cycleCountProperty=cU.getByName("renderer_TSACycles"),hQ._tillingParamsProperty=cU.getByName("renderer_TSATillingParams"),hQ._frameMinCurveProperty=cU.getByName("renderer_TSAFrameMinCurve"),hQ._frameMaxCurveProperty=cU.getByName("renderer_TSAFrameMaxCurve"),c_([cv],hQ.prototype,"startFrame",void 0),c_([cv],hQ.prototype,"frameOverTime",void 0),c_([cg],hQ.prototype,"_tillingInfo",void 0),c_([cp],hQ.prototype,"_frameOverTimeRand",void 0),c_([cv],hQ.prototype,"_tiling",void 0),c_([cp],hQ.prototype,"_textureSheetMacro",void 0),(iW=lV||(lV={}))[iW.WholeSheet=0]="WholeSheet",iW[iW.SingleRow=1]="SingleRow";var hZ=(cu(iX=function(){var t;return t=hk.apply(this,arguments)||this,t.velocityX=new hH(0),t.velocityY=new hH(0),t.velocityZ=new hH(0),t.space=e.ParticleSimulationSpace.Local,t._velocityRand=new ci(0,lI.VelocityOverLifetime),t._velocityMinConstant=new l0,t._velocityMaxConstant=new l0,t},hk),(iK=iX.prototype)._updateShaderData=function(t){var r=null;if(this.enabled){var n=this.velocityX,a=this.velocityY,i=this.velocityZ,o=n.mode===e.ParticleCurveMode.TwoCurves&&a.mode===e.ParticleCurveMode.TwoCurves&&i.mode===e.ParticleCurveMode.TwoCurves;if(o||n.mode===e.ParticleCurveMode.Curve&&a.mode===e.ParticleCurveMode.Curve&&i.mode===e.ParticleCurveMode.Curve)t.setFloatArray(iX._maxGradientXProperty,n.curveMax._getTypeArray()),t.setFloatArray(iX._maxGradientYProperty,a.curveMax._getTypeArray()),t.setFloatArray(iX._maxGradientZProperty,i.curveMax._getTypeArray()),o?(t.setFloatArray(iX._minGradientXProperty,n.curveMin._getTypeArray()),t.setFloatArray(iX._minGradientYProperty,a.curveMin._getTypeArray()),t.setFloatArray(iX._minGradientZProperty,i.curveMin._getTypeArray()),r=iX._randomCurveMacro):r=iX._curveMacro;else{var s=this._velocityMaxConstant;if(s.set(n.constantMax,a.constantMax,i.constantMax),t.setVector3(iX._maxConstantProperty,s),n.mode===e.ParticleCurveMode.TwoConstants&&a.mode===e.ParticleCurveMode.TwoConstants&&i.mode===e.ParticleCurveMode.TwoConstants){var l=this._velocityMinConstant;l.set(n.constantMin,a.constantMin,i.constantMin),t.setVector3(iX._minConstantProperty,l),r=iX._randomConstantMacro}else r=iX._constantMacro}t.setInt(iX._spaceProperty,this.space)}this._velocityMacro=this._enableMacro(t,this._velocityMacro,r)},iK._resetRandomSeed=function(e){this._velocityRand.reset(e,lI.VelocityOverLifetime)},iX);hZ._constantMacro=c2.getByName("RENDERER_VOL_CONSTANT"),hZ._curveMacro=c2.getByName("RENDERER_VOL_CURVE"),hZ._randomConstantMacro=c2.getByName("RENDERER_VOL_RANDOM_CONSTANT"),hZ._randomCurveMacro=c2.getByName("RENDERER_VOL_RANDOM_CURVE"),hZ._minConstantProperty=cU.getByName("renderer_VOLMinConst"),hZ._maxConstantProperty=cU.getByName("renderer_VOLMaxConst"),hZ._minGradientXProperty=cU.getByName("renderer_VOLMinGradientX"),hZ._minGradientYProperty=cU.getByName("renderer_VOLMinGradientY"),hZ._minGradientZProperty=cU.getByName("renderer_VOLMinGradientZ"),hZ._maxGradientXProperty=cU.getByName("renderer_VOLMaxGradientX"),hZ._maxGradientYProperty=cU.getByName("renderer_VOLMaxGradientY"),hZ._maxGradientZProperty=cU.getByName("renderer_VOLMaxGradientZ"),hZ._spaceProperty=cU.getByName("renderer_VOLSpace"),c_([cv],hZ.prototype,"velocityX",void 0),c_([cv],hZ.prototype,"velocityY",void 0),c_([cv],hZ.prototype,"velocityZ",void 0),c_([cp],hZ.prototype,"_velocityRand",void 0),c_([cp],hZ.prototype,"_velocityMinConstant",void 0),c_([cp],hZ.prototype,"_velocityMaxConstant",void 0),c_([cp],hZ.prototype,"_velocityMacro",void 0);var hJ=function(){function t(r){this.useAutoRandomSeed=!0,this.main=new hX(this),this.emission=new hW(this),this.velocityOverLifetime=new hZ(this),this.sizeOverLifetime=new hq(this),this.rotationOverLifetime=new hK(this),this.colorOverLifetime=new hG(this),this.textureSheetAnimation=new hQ(this),this._currentParticleCount=0,this._playTime=0,this._firstNewElement=0,this._firstActiveElement=0,this._firstFreeElement=0,this._firstRetiredElement=0,this._vertexBufferBindings=[],this._subPrimitive=new uT(0,0,e.MeshTopology.Triangles),this._isPlaying=!1,this._instanceBufferResized=!1,this._waitProcessRetiredElementCount=0,this._randomSeed=0,this._renderer=r,new hV().start=0,this._primitive=new uA(r.engine),this._reorganizeGeometryBuffers(),this._resizeInstanceBuffer(t._particleIncreaseCount),this.emission.enabled=!0}var r=t.prototype;return r.play=function(e){if(void 0===e&&(e=!0),e)for(var r=this._renderer.entity.getComponentsIncludeChildren(h$,t._tempParticleRenderers),n=0,a=r.length;n<a;n++)r[n].generator.play(!1);else this._isPlaying=!0,this.useAutoRandomSeed&&this._resetGlobalRandSeed(Math.floor(4294967295*Math.random()))},r.stop=function(r,n){if(void 0===r&&(r=!0),void 0===n&&(n=e.ParticleStopMode.StopEmitting),r)for(var a=this._renderer.entity.getComponentsIncludeChildren(h$,t._tempParticleRenderers),i=0,o=a.length;i<o;i++)a[i].generator.stop(!1,n);else if(this._isPlaying=!1,n===e.ParticleStopMode.StopEmittingAndClear){var s=this._firstFreeElement;this._firstRetiredElement=s,this._firstActiveElement=s,this._firstNewElement=s,this._playTime=0,this.emission._resetBurst()}},r.emit=function(e){this._emit(this._playTime,e)},r._emit=function(e,r){var n=t._tempVector30,a=t._tempVector31;if(this.emission.enabled)for(var i=this._renderer.entity.transform,o=this.emission.shape,s=0;s<r;s++){if(o){o._generatePositionAndDirection(this.emission._shapeRand,e,n,a);var l=this.main._getPositionScale();n.multiply(l),a.normalize().multiply(l)}else n.set(0,0,0),a.set(0,0,-1);this._addNewParticle(n,a,i,e)}},r._update=function(e){var t=this._playTime;this._playTime+=e,this._retireActiveParticles(),this._freeRetiredParticles(),this.emission.enabled&&this._isPlaying&&(this.emission._emit(t,this._playTime),!this.main.isLoop&&this._playTime>this.main.duration&&(this._isPlaying=!1)),this.isAlive||(this._playTime=0),(this._firstNewElement!=this._firstFreeElement||this._waitProcessRetiredElementCount>0||this._instanceBufferResized||this._instanceVertexBufferBinding._buffer.isContentLost)&&this._addActiveParticlesToVertexBuffer()},r._reorganizeGeometryBuffers=function(){var t=this._renderer,r=t.engine._particleBufferUtils,n=this._primitive,a=this._vertexBufferBindings;if(n.clearVertexElements(),a.length=0,t.renderMode===e.ParticleRenderMode.Mesh){var i=t.mesh;if(!i)return;var o=i.getVertexElement(e.VertexAttribute.Position),s=i.getVertexElement(e.VertexAttribute.Color),l=i.getVertexElement(e.VertexAttribute.UV),c=o?i.vertexBufferBindings[o.bindingIndex]:null,u=s?i.vertexBufferBindings[s.bindingIndex]:null,d=l?i.vertexBufferBindings[l.bindingIndex]:null;if(c){var h=this._addVertexBufferBindingsFilterDuplicate(c,a);n.addVertexElement(new ux(e.VertexAttribute.Position,o.offset,o.format,h))}if(u){var _=this._addVertexBufferBindingsFilterDuplicate(u,a);n.addVertexElement(new ux(e.VertexAttribute.Color,s.offset,s.format,_))}if(d){var f=this._addVertexBufferBindingsFilterDuplicate(d,a);n.addVertexElement(new ux(e.VertexAttribute.UV,l.offset,l.format,f))}var p=i._primitive.indexBufferBinding;n.setIndexBufferBinding(p),this._subPrimitive.count=p.buffer.byteLength/n._glIndexByteCount}else n.addVertexElement(r.billboardVertexElement),a.push(r.billboardVertexBufferBinding),n.setIndexBufferBinding(r.billboardIndexBufferBinding),this._subPrimitive.count=r.billboardIndexCount;n.setVertexBufferBindings(a);for(var m=r.instanceVertexElements,g=a.length,v=0,y=m.length;v<y;v++){var x=m[v];n.addVertexElement(new ux(x.attribute,x.offset,x.format,g,x.instanceStepRate))}},r._resizeInstanceBuffer=function(t){null==(r=this._instanceVertexBufferBinding)||r.buffer.destroy();var r,n=this._renderer.engine._particleBufferUtils,a=n.instanceVertexStride,i=this._currentParticleCount+t,o=a*i,s=this._renderer.engine,l=new uS(s,e.BufferBindFlag.VertexBuffer,o,e.BufferUsage.Dynamic,!1);l.isGCIgnored=!0;var c=this._primitive.vertexBufferBindings,u=new uR(l,a),d=new Float32Array(o/4),h=this._instanceVertices;if(h){var _=n.instanceVertexFloatStride,f=this._firstFreeElement*_;d.set(new Float32Array(h.buffer,0,f));var p=(this._firstFreeElement+t)*_;d.set(new Float32Array(h.buffer,4*f),p),this._instanceBufferResized=!0}this._primitive.setVertexBufferBinding(h?c.length-1:c.length,u),this._instanceVertices=d,this._instanceVertexBufferBinding=u,this._currentParticleCount=i},r._addNewParticle=function(r,n,a,i){var o,s,l=this._renderer.engine._particleBufferUtils,c=this._firstFreeElement,u=c+1;u>=this._currentParticleCount&&(u=0);var d=this.main;if(u===this._firstRetiredElement){var h=Math.min(t._particleIncreaseCount,d.maxParticles-this._currentParticleCount);if(0===h)return;this._resizeInstanceBuffer(h),u=c+1,this._firstNewElement>c&&(this._firstNewElement+=h),this._firstActiveElement>c&&(this._firstActiveElement+=h),this._firstRetiredElement>c&&(this._firstRetiredElement+=h)}d.simulationSpace===e.ParticleSimulationSpace.World&&(o=a.worldPosition,s=a.worldRotationQuaternion);var _=d.startSpeed.evaluate(void 0,d._startSpeedRand.random()),f=this._instanceVertices,p=c*l.instanceVertexFloatStride;f[p]=r.x,f[p+1]=r.y,f[p+2]=r.z,f[p+l.startLifeTimeOffset]=d.startLifetime.evaluate(void 0,d._startLifeTimeRand.random()),f[p+4]=n.x,f[p+5]=n.y,f[p+6]=n.z,f[p+l.timeOffset]=i;var m=t._tempColor0;d.startColor.evaluate(void 0,d._startColorRand.random(),m),this._renderer.engine.settings.colorSpace===e.ColorSpace.Linear&&m.toLinear(m),f[p+8]=m.r,f[p+9]=m.g,f[p+10]=m.b,f[p+11]=m.a;var g=d._startSizeRand;if(d.startSize3D)f[p+12]=d.startSizeX.evaluate(void 0,g.random()),f[p+13]=d.startSizeY.evaluate(void 0,g.random()),f[p+14]=d.startSizeZ.evaluate(void 0,g.random());else{var v=d.startSize.evaluate(void 0,g.random());f[p+12]=v,f[p+13]=v,f[p+14]=v}var y=d._startRotationRand;d.startRotation3D?(f[p+15]=l$.degreeToRadian(d.startRotationX.evaluate(void 0,y.random())),f[p+16]=l$.degreeToRadian(d.startRotationY.evaluate(void 0,y.random())),f[p+17]=l$.degreeToRadian(d.startRotationZ.evaluate(void 0,y.random()))):f[p+15]=l$.degreeToRadian(d.startRotation.evaluate(void 0,y.random())),f[p+18]=_;var x=this.colorOverLifetime;x.enabled&&x.color.mode===e.ParticleGradientMode.TwoGradients&&(f[p+20]=x._colorGradientRand.random());var S=this.rotationOverLifetime;S.enabled&&S.rotationZ.mode===e.ParticleCurveMode.TwoConstants&&(f[p+22]=S._rotationRand.random());var C=this.textureSheetAnimation;C.enabled&&C.frameOverTime.mode===e.ParticleCurveMode.TwoCurves&&(f[p+23]=C._frameOverTimeRand.random());var T=this.velocityOverLifetime;if(T.enabled&&T.velocityX.mode===e.ParticleCurveMode.TwoConstants&&T.velocityY.mode===e.ParticleCurveMode.TwoConstants&&T.velocityZ.mode===e.ParticleCurveMode.TwoConstants){var A=T._velocityRand;f[p+24]=A.random(),f[p+25]=A.random(),f[p+26]=A.random()}if(this.main.simulationSpace===e.ParticleSimulationSpace.World&&(f[p+27]=o.x,f[p+28]=o.y,f[p+29]=o.z,f[p+30]=s.x,f[p+31]=s.y,f[p+32]=s.z,f[p+33]=s.w),this.textureSheetAnimation.enabled){var E=this.textureSheetAnimation._tillingInfo;f[p+l.simulationUVOffset]=E.x,f[p+35]=E.y,f[p+36]=0,f[p+37]=0}else f[p+l.simulationUVOffset]=1,f[p+35]=1,f[p+36]=0,f[p+37]=0;this._firstFreeElement=u},r._retireActiveParticles=function(){for(var e=this._renderer.engine,t=e._particleBufferUtils,r=e.time.frameCount,n=this._instanceVertices;this._firstActiveElement!=this._firstNewElement;){var a=this._firstActiveElement*t.instanceVertexFloatStride,i=a+t.timeOffset;if(Math.fround(this._playTime-n[i])<n[a+t.startLifeTimeOffset])break;n[i]=r,++this._firstActiveElement>=this._currentParticleCount&&(this._firstActiveElement=0),this._waitProcessRetiredElementCount++}},r._updateShaderData=function(e){this.main._updateShaderData(e),this.velocityOverLifetime._updateShaderData(e),this.textureSheetAnimation._updateShaderData(e),this.sizeOverLifetime._updateShaderData(e),this.rotationOverLifetime._updateShaderData(e),this.colorOverLifetime._updateShaderData(e)},r._resetGlobalRandSeed=function(e){this._randomSeed=e,this.main._resetRandomSeed(e),this.emission._resetRandomSeed(e),this.textureSheetAnimation._resetRandomSeed(e),this.velocityOverLifetime._resetRandomSeed(e),this.rotationOverLifetime._resetRandomSeed(e),this.colorOverLifetime._resetRandomSeed(e)},r._destroy=function(){this._instanceVertexBufferBinding.buffer.destroy(),this._primitive.destroy()},r._freeRetiredParticles=function(){for(var e=this._renderer.engine._particleBufferUtils,t=this._renderer.engine.time.frameCount;this._firstRetiredElement!=this._firstActiveElement;){var r=this._firstRetiredElement*e.instanceVertexFloatStride+e.startLifeTimeOffset;if(t-this._instanceVertices[r]<0)break;++this._firstRetiredElement>=this._currentParticleCount&&(this._firstRetiredElement=0)}},r._addActiveParticlesToVertexBuffer=function(){var t=this._firstActiveElement,r=this._firstFreeElement;if(t!==r){var n=this._renderer.engine._particleBufferUtils.instanceVertexStride,a=t*n,i=this._instanceVertexBufferBinding.buffer,o=this._instanceVertices.buffer;if(t<r)i.setData(o,0,a,(r-t)*n,e.SetDataOptions.Discard);else{var s=(this._currentParticleCount-t)*n;i.setData(o,0,a,s,e.SetDataOptions.Discard),r>0&&i.setData(o,s,0,r*n)}this._firstNewElement=r,this._waitProcessRetiredElementCount=0,this._instanceBufferResized=!1}},r._addVertexBufferBindingsFilterDuplicate=function(e,t){for(var r=0,n=t.length;r<n;r++)if(t[r]===e)return r;return t.push(e),r},cl(t,[{key:"isAlive",get:function(){return!!this._isPlaying||this._firstActiveElement!==this._firstFreeElement}},{key:"randomSeed",get:function(){return this._randomSeed},set:function(e){this._resetGlobalRandSeed(e),this.useAutoRandomSeed=!1}}]),t}();hJ._tempVector30=new l0,hJ._tempVector31=new l0,hJ._tempColor0=new cr,hJ._tempParticleRenderers=[],hJ._particleIncreaseCount=128,c_([cv],hJ.prototype,"main",void 0),c_([cv],hJ.prototype,"emission",void 0),c_([cv],hJ.prototype,"velocityOverLifetime",void 0),c_([cv],hJ.prototype,"sizeOverLifetime",void 0),c_([cv],hJ.prototype,"rotationOverLifetime",void 0),c_([cv],hJ.prototype,"colorOverLifetime",void 0),c_([cv],hJ.prototype,"textureSheetAnimation",void 0),c_([cp],hJ.prototype,"_playTime",void 0),c_([cp],hJ.prototype,"_firstNewElement",void 0),c_([cp],hJ.prototype,"_firstActiveElement",void 0),c_([cp],hJ.prototype,"_firstFreeElement",void 0),c_([cp],hJ.prototype,"_firstRetiredElement",void 0),c_([cp],hJ.prototype,"_primitive",void 0),c_([cp],hJ.prototype,"_vertexBufferBindings",void 0),c_([cp],hJ.prototype,"_subPrimitive",void 0),c_([cp],hJ.prototype,"_renderer",void 0),c_([cp],hJ.prototype,"_isPlaying",void 0),c_([cp],hJ.prototype,"_instanceBufferResized",void 0),c_([cp],hJ.prototype,"_waitProcessRetiredElementCount",void 0),c_([cp],hJ.prototype,"_instanceVertexBufferBinding",void 0),c_([cp],hJ.prototype,"_instanceVertices",void 0);var h$=function(t){function r(n){var a;return(a=t.call(this,n)||this).generator=new hJ(co(a)),a.velocityScale=0,a.lengthScale=2,a.pivot=new l0,a._currentRenderModeMacro=r._billboardModeMacro,a.shaderData.enableMacro(r._billboardModeMacro),a._supportInstancedArrays=a.engine._hardwareRenderer.canIUse(e.GLCapabilityType.instancedArrays),a}cu(r,t);var n=r.prototype;return n._onEnable=function(){this.generator.main.playOnEnabled&&this.generator.play(!1)},n._onDisable=function(){this.generator.stop(!1,e.ParticleStopMode.StopEmittingAndClear)},n._prepareRender=function(e){if(this._supportInstancedArrays){var r=this.generator;r._update(this.engine.time.deltaTime),r._firstActiveElement!==r._firstFreeElement&&t.prototype._prepareRender.call(this,e)}},n._updateBounds=function(e){e.min.set(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE),e.max.set(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE)},n._updateShaderData=function(e){var t=this.shaderData;t.setFloat(r._lengthScale,this.lengthScale),t.setFloat(r._speedScale,this.velocityScale),t.setFloat(r._currentTime,this.generator._playTime),t.setVector3(r._pivotOffsetProperty,this.pivot),this.generator._updateShaderData(t)},n._render=function(e){var t=this.generator,r=t._primitive;if(t._firstActiveElement<t._firstFreeElement)r.instanceCount=t._firstFreeElement-t._firstActiveElement;else{var n=t._currentParticleCount-t._firstActiveElement;t._firstFreeElement>0&&(n+=t._firstFreeElement),r.instanceCount=n}var a=this.getMaterial(),i=this._engine._renderDataPool.getFromPool();i.setX(this,a,t._primitive,t._subPrimitive),e.camera._renderPipeline.pushRenderData(e,i)},n._onDestroy=function(){this.generator._destroy()},cl(r,[{key:"renderMode",get:function(){return this._renderMode},set:function(t){if(this._renderMode!==t){var n=this._renderMode;this._renderMode=t;var a=null,i=this.shaderData;switch(t){case e.ParticleRenderMode.Billboard:a=r._billboardModeMacro;break;case e.ParticleRenderMode.StretchBillboard:a=r._stretchedBillboardModeMacro;break;case e.ParticleRenderMode.HorizontalBillboard:case e.ParticleRenderMode.VerticalBillboard:case e.ParticleRenderMode.Mesh:throw"Not implemented"}this._currentRenderModeMacro!==a&&(this._currentRenderModeMacro&&i.disableMacro(this._currentRenderModeMacro),a&&i.enableMacro(a),this._currentRenderModeMacro=a),n!==e.ParticleRenderMode.Mesh!=(t===e.ParticleRenderMode.Mesh)&&this.generator._reorganizeGeometryBuffers()}}},{key:"mesh",get:function(){return this._mesh},set:function(t){var r=this._mesh;r!==t&&(this._mesh=t,null==r||r._addReferCount(-1),null==t||t._addReferCount(1),this.renderMode===e.ParticleRenderMode.Mesh&&this.generator._reorganizeGeometryBuffers())}}]),r}(e.Renderer);h$._billboardModeMacro=c2.getByName("RENDERER_MODE_SPHERE_BILLBOARD"),h$._stretchedBillboardModeMacro=c2.getByName("RENDERER_MODE_STRETCHED_BILLBOARD"),h$._horizontalBillboardModeMacro=c2.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD"),h$._verticalBillboardModeMacro=c2.getByName("RENDERER_MODE_VERTICAL_BILLBOARD"),h$._renderModeMeshMacro=c2.getByName("RENDERER_MODE_MESH"),h$._pivotOffsetProperty=cU.getByName("renderer_PivotOffset"),h$._lengthScale=cU.getByName("renderer_StretchedBillboardLengthScale"),h$._speedScale=cU.getByName("renderer_StretchedBillboardSpeedScale"),h$._currentTime=cU.getByName("renderer_CurrentTime"),c_([cv],h$.prototype,"generator",void 0),c_([cg],h$.prototype,"pivot",void 0);var h0=function(e,t){this.time=e,this.count=t};c_([cv],h0.prototype,"count",void 0);var h1=((ij=function(){this.enable=!0,this.randomDirectionAmount=0}).prototype._generatePositionAndDirection=function(e,t,r,n){throw Error("BaseShape: must override it.")},ij),h2=((iY=function(){}).randomPointUnitArcCircle=function(e,t,r){var n=r.random()*e;t.x=Math.cos(n),t.y=Math.sin(n)},iY.randomPointInsideUnitArcCircle=function(e,t,r){iY.randomPointUnitArcCircle(e,t,r);var n=Math.sqrt(r.random());t.x=t.x*n,t.y=t.y*n},iY.randomPointUnitCircle=function(e,t){var r=t.random()*Math.PI*2;e.x=Math.cos(r),e.y=Math.sin(r)},iY.randomPointInsideUnitCircle=function(e,t){iY.randomPointUnitCircle(e,t);var r=Math.sqrt(t.random());e.x=e.x*r,e.y=e.y*r},iY._randomPointUnitSphere=function(e,t){var r=2*t.random()-1,n=t.random()*Math.PI*2,a=Math.sqrt(1-r*r);e.x=a*Math.cos(n),e.y=a*Math.sin(n),e.z=r},iY._randomPointInsideUnitSphere=function(e,t){iY._randomPointUnitSphere(e,t);var r=Math.pow(t.random(),1/3);e.x=e.x*r,e.y=e.y*r,e.z=e.z*r},iY._randomPointInsideHalfUnitBox=function(e,t){void 0===t&&(t=null),e.x=t.random()-.5,e.y=t.random()-.5,e.z=t.random()-.5},iY);(iq=lO||(lO={}))[iq.Box=0]="Box",iq[iq.Circle=1]="Circle",iq[iq.Cone=2]="Cone",iq[iq.Hemisphere=3]="Hemisphere",iq[iq.Sphere=4]="Sphere";var h3=(cu(iQ=function(){var e;return(e=h1.call(this)||this).size=new l0(1,1,1),e.shapeType=lO.Box,e},h1),iQ.prototype._generatePositionAndDirection=function(e,t,r,n){h2._randomPointInsideHalfUnitBox(r,e),r.multiply(this.size);var a=iQ._tempVector30;a.set(0,0,-1),h2._randomPointUnitSphere(n,e),l0.lerp(a,n,this.randomDirectionAmount,n)},iQ);h3._tempVector30=new l0,c_([cv],h3.prototype,"size",void 0),e.ParticleShapeArcMode=void 0,(iZ=e.ParticleShapeArcMode||(e.ParticleShapeArcMode={}))[iZ.Random=0]="Random",iZ[iZ.Loop=1]="Loop";var h4=(cu(iJ=function(){var t;return(t=h1.call(this)||this).radius=1,t.arc=360,t.arcMode=e.ParticleShapeArcMode.Random,t.arcSpeed=1,t.shapeType=lO.Circle,t},h1),iJ.prototype._generatePositionAndDirection=function(t,r,n,a){var i=iJ._tempPositionPoint;switch(this.arcMode){case e.ParticleShapeArcMode.Loop:var o=r*this.arcSpeed*(360/this.arc)%1,s=l$.degreeToRadian(this.arc*o);i.set(Math.cos(s),Math.sin(s)),i.scale(t.random());break;case e.ParticleShapeArcMode.Random:h2.randomPointInsideUnitArcCircle(l$.degreeToRadian(this.arc),i,t)}n.set(i.x,i.y,0),n.scale(this.radius),h2._randomPointUnitSphere(a,t),l0.lerp(n,a,this.randomDirectionAmount,a)},iJ);h4._tempPositionPoint=new ce;var h5=(cu(i$=function(){var e;return(e=h1.call(this)||this).angle=25,e.radius=1,e.length=5,e.emitType=0,e.shapeType=lO.Cone,e},h1),i$.prototype._generatePositionAndDirection=function(e,t,r,n){var a=i$._tempVector20,i=l$.degreeToRadian(this.angle),o=Math.sin(i),s=Math.cos(i);switch(this.emitType){case 0:h2.randomPointInsideUnitCircle(a,e),r.set(a.x*this.radius,a.y*this.radius,0);var l=i$._tempVector21;h2.randomPointInsideUnitCircle(l,e),ce.lerp(a,l,this.randomDirectionAmount,l),n.set(l.x*o,l.y*o,-s);break;case 1:h2.randomPointInsideUnitCircle(a,e),r.set(a.x*this.radius,a.y*this.radius,0),n.set(a.x*o,a.y*o,-s),n.normalize();var c=i$._tempVector30;l0.scale(n,this.length*e.random(),c),r.add(c);var u=i$._tempVector31;h2._randomPointUnitSphere(u,e),l0.lerp(n,u,this.randomDirectionAmount,n)}},i$);h5._tempVector20=new ce,h5._tempVector21=new ce,h5._tempVector30=new l0,h5._tempVector31=new l0,e.ConeEmitType=void 0,(i0=e.ConeEmitType||(e.ConeEmitType={}))[i0.Base=0]="Base",i0[i0.Volume=1]="Volume";var h8=(cu(i1=function(){var e;return(e=h1.call(this)||this).radius=1,e.shapeType=lO.Hemisphere,e},h1),i1.prototype._generatePositionAndDirection=function(e,t,r,n){h2._randomPointInsideUnitSphere(r,e),r.scale(this.radius);var a=r.z;a>0&&(r.z=-a),h2._randomPointUnitSphere(n,e),l0.lerp(r,n,this.randomDirectionAmount,n)},i1),h6=(cu(i2=function(){var e;return(e=h1.call(this)||this).radius=1,e.shapeType=lO.Sphere,e},h1),i2.prototype._generatePositionAndDirection=function(e,t,r,n){h2._randomPointInsideUnitSphere(r,e),r.scale(this.radius),h2._randomPointUnitSphere(n,e),l0.lerp(r,n,this.randomDirectionAmount,n)},i2);uu.create("trail","#define GLSLIFY 1\nattribute vec3 POSITION;attribute vec2 TEXCOORD_0;varying vec2 v_uv;uniform mat4 camera_ProjMat;uniform mat4 camera_ViewMat;void main(){gl_Position=camera_ProjMat*camera_ViewMat*vec4(POSITION,1.0);v_uv=TEXCOORD_0;}","#define GLSLIFY 1\nvarying vec2 v_uv;uniform sampler2D u_texture;void main(void){gl_FragColor=texture2D(u_texture,v_uv);}");var h7=(cu(i3=function(t){var r,n=(r=dC.call(this,t,uu.find("trail"))||this).renderState.blendState.targetBlendState;return n.enabled=!0,n.sourceColorBlendFactor=n.sourceAlphaBlendFactor=e.BlendFactor.SourceAlpha,n.destinationColorBlendFactor=n.destinationAlphaBlendFactor=e.BlendFactor.One,r.renderState.depthState.writeEnabled=!1,r},dC),i3),h9=new l0,_e=(cu(i4=function(e,t){(r=uP.call(this,e)||this)._stroke=t.stroke||.2,r._minSeg=t.minSeg||.02,r._lifetime=t.lifetime||1e3,r._maxPointNum=r._lifetime/1e3*e.engine.targetFrameRate,r._points=[],r._pointStates=[],r._strapPoints=[];for(var r,n=0;n<r._maxPointNum;n++)r._points.push(new l0),r._pointStates.push(r._lifetime),r._strapPoints.push(new l0),r._strapPoints.push(new l0);r._curPointNum=0;var a=t.material||new h7(r.engine);return r.setMaterial(a),r.setTexture(t.texture),r._initGeometry(),r},uP),(i5=i4.prototype).update=function(e){for(var t=0,r=0,n=0;n<this._curPointNum;n++)this._pointStates[n]-=e,this._pointStates[n]<0?t++:t>0&&(r=n-t,this._pointStates[r]=this._pointStates[n],this._points[r].copyFrom(this._points[n]));this._curPointNum-=t;var a=!0;if(this._curPointNum===this._maxPointNum)a=!1;else if(this._curPointNum>0){var i=this._points[this._points.length-1];l0.distance(this.entity.transform.worldPosition,i)<this._minSeg&&(a=!1)}a&&(this._pointStates[this._curPointNum]=this._lifetime,this._points[this._curPointNum].copyFrom(this.entity.transform.worldPosition),this._curPointNum++)},i5.setTexture=function(e){e&&this.getMaterial().shaderData.setTexture("u_texture",e)},i5._render=function(e){this._updateStrapVertices(e.camera,this._points),this._updateStrapCoords(),this._vertexBuffer.setData(this._vertices),uP.prototype._render.call(this,e)},i5._initGeometry=function(){var t=new ub(this._entity.engine),r=2*this._maxPointNum,n=20*r,a=new Float32Array(n),i=[new ux("POSITION",0,e.VertexElementFormat.Vector3,0),new ux("TEXCOORD_0",12,e.VertexElementFormat.Vector2,0)],o=new uS(this.engine,4*n,e.BufferUsage.Dynamic);t.setVertexBufferBinding(o,20),t.setVertexElements(i),t.addSubMesh(0,r,e.MeshTopology.TriangleStrip),this._vertexBuffer=o,this._vertexStride=20,this._vertices=a,this.mesh=t},i5._updateStrapVertices=function(e,t){var r=e.viewMatrix.elements,n=new l0(r[0],r[4],r[8]),a=new l0(r[1],r[5],r[9]),i=new l0(r[2],r[6],r[10]),o=this._stroke;a.scale(o);var s=new l0,l=new l0,c=new l6;l0.transformByQuat(n,c,n),l0.transformByQuat(a,c,a);var u=new l0,d=new l0,h=new l0;n.normalize();for(var _=this._vertices,f=0;f<this._maxPointNum;f++){if(f<this._curPointNum){var p=t[f];f===this._curPointNum-1&&0!==f?l0.subtract(p,t[f-1],h):l0.subtract(t[f+1],p,h),this._projectOnPlane(h,i,h),h.normalize();var m=Math.acos(l0.dot(n,h));l0.cross(n,h,d),0>=l0.dot(d,i)&&(m=2*Math.PI-m),l6.rotationAxisAngle(i,m,c),l0.transformByQuat(a,c,u),l0.add(p,u,s),l0.subtract(p,u,l)}var g=2*f*this._vertexStride/4,v=(2*f+1)*this._vertexStride/4;_[g]=s.x,_[g+1]=s.y,_[g+2]=s.z,_[v]=l.x,_[v+1]=l.y,_[v+2]=l.z}},i5._updateStrapCoords=function(){if(this._prePointsNum!==this._curPointNum){this._prePointsNum=this._curPointNum;for(var e=this._curPointNum,t=1/e,r=this._vertices,n=0;n<e;n++){var a=1-n*t,i=2*n*this._vertexStride/4,o=(2*n+1)*this._vertexStride/4;r[i]=0,r[i+1]=a,r[o]=1,r[o+1]=a}}},i5._projectOnVector=function(e,t,r){var n=t.clone();l0.normalize(n,n);var a=l0.dot(e,n);r.x=n.x*a,r.y=n.y*a,r.z=n.z*a},i5._projectOnPlane=function(e,t,r){this._projectOnVector(e,t,h9),l0.subtract(e,h9,r)},i4),_t=(cu(i8=function(){var t;return t=dN.apply(this,arguments)||this,t.probeLayer=e.Layer.Everything,t.width=1024,t.height=1024,t.antiAliasing=1,t._isCube=!1,t},dN),(i6=i8.prototype).onTextureChange=function(e){},i6.onBeginRender=function(t){this.enabled&&(this._camera=t,this._oriCameraCullingMask=t.cullingMask,t.cullingMask=this.probeLayer,this._activeRenderTarget&&this._activeRenderTarget.width===this.width&&this._activeRenderTarget.height===this.height&&this._activeRenderTarget.antiAliasing===this.antiAliasing||(this._renderTarget=new cF(this.engine,this.width,this.height,this._isCube?new cB(this.engine,this.width):new cL(this.engine,this.width,this.height),e.RenderBufferDepthFormat.Depth,this.antiAliasing),this._renderTargetSwap=new cF(this.engine,this.width,this.height,this._isCube?new cB(this.engine,this.width):new cL(this.engine,this.width,this.height),e.RenderBufferDepthFormat.Depth,this.antiAliasing),this._activeRenderTarget=this._renderTarget),this._oriCameraRenderTarget=t.renderTarget,t.renderTarget=this._activeRenderTarget)},i6.onEndRender=function(e){this.enabled&&(this.onTextureChange&&this.onTextureChange(this._texture),this._activeRenderTarget=this._activeRenderTarget===this._renderTarget?this._renderTargetSwap:this._renderTarget)},i6._reset=function(){this.enabled&&(this._camera.renderTarget=this._oriCameraRenderTarget,this._camera.cullingMask=this._oriCameraCullingMask)},cl(i8,[{key:"_texture",get:function(){var e;return null==(e=this._activeRenderTarget)?void 0:e.getColorTexture()}}]),i8),_r=new l0,_n=new l0,_a=new l0,_i=(cu(i7=function(){var e;return e=_t.apply(this,arguments)||this,e.position=new l0(0,0,0),e._isCube=!0,e.oriViewMatrix=new l7,e},_t),(i9=i7.prototype).onBeginRender=function(t){if(this.enabled){_t.prototype.onBeginRender.call(this,t),this._storeCamera(t);for(var r=0;r<6;r++)this._setCamera(r,t),t.render(e.TextureCubeFace.PositiveX+r);this._restoreCamera(t),_t.prototype._reset.call(this)}},i9._storeCamera=function(e){this.oriViewMatrix.copyFrom(e.viewMatrix),this._oriFieldOfView=e.fieldOfView},i9._restoreCamera=function(e){e.viewMatrix.copyFrom(this.oriViewMatrix),e.fieldOfView=this._oriFieldOfView},i9._setCamera=function(e,t){switch(e){case 0:_n.set(0,-1,0),_a.set(1,0,0);break;case 1:_n.set(0,-1,0),_a.set(-1,0,0);break;case 2:_n.set(0,0,1),_a.set(0,1,0);break;case 3:_n.set(0,0,-1),_a.set(0,-1,0);break;case 4:_n.set(0,-1,0),_a.set(0,0,1);break;case 5:_n.set(0,-1,0),_a.set(0,0,-1)}l0.add(this.position,_a,_r),l7.lookAt(this.position,_r,_n,t.viewMatrix),t.fieldOfView=90},i7),_o=Object.freeze({__proto__:null,AmbientLight:dF,get AnimationArrayCurve(){return e.AnimationArrayCurve},get AnimationBoolCurve(){return e.AnimationBoolCurve},AnimationClip:hy,AnimationClipCurveBinding:hg,get AnimationColorCurve(){return e.AnimationColorCurve},AnimationCurve:hx,AnimationEvent:hv,get AnimationFloatArrayCurve(){return e.AnimationFloatArrayCurve},get AnimationFloatCurve(){return e.AnimationFloatCurve},get AnimationQuaternionCurve(){return e.AnimationQuaternionCurve},get AnimationRectCurve(){return e.AnimationRectCurve},get AnimationRefCurve(){return e.AnimationRefCurve},get AnimationVector2Curve(){return e.AnimationVector2Curve},get AnimationVector3Curve(){return e.AnimationVector3Curve},get AnimationVector4Curve(){return e.AnimationVector4Curve},Animator:hR,get AnimatorConditionMode(){return e.AnimatorConditionMode},AnimatorController:hM,AnimatorControllerLayer:hw,get AnimatorCullingMode(){return e.AnimatorCullingMode},get AnimatorLayerBlendingMode(){return e.AnimatorLayerBlendingMode},AnimatorState:hP,AnimatorStateMachine:hF,AnimatorStateTransition:hC,AssetPromise:u0,get AssetType(){return e.AssetType},Background:db,get BackgroundMode(){return e.BackgroundMode},get BackgroundTextureFillMode(){return e.BackgroundTextureFillMode},BaseMaterial:d8,Basic2DBatcher:uK,BasicRenderPipeline:dZ,get BlendFactor(){return e.BlendFactor},get BlendMode(){return e.BlendMode},get BlendOperation(){return e.BlendOperation},BlendShape:uw,BlendShapeFrame:uM,BlendState:ui,BlinnPhongMaterial:d6,BoolUpdateFlag:cQ,BoxColliderShape:dp,BoxShape:h3,Buffer:uS,get BufferBindFlag(){return e.BufferBindFlag},BufferMesh:ub,get BufferUsage(){return e.BufferUsage},BufferUtil:uy,Burst:h0,get Camera(){return e.Camera},get CameraClearFlags(){return e.CameraClearFlags},CapsuleColliderShape:dv,CharacterController:dr,CircleShape:h4,CloneManager:cy,get Collider(){return e.Collider},ColliderShape:df,get ColliderShapeUpAxis(){return e.ColliderShapeUpAxis},get CollisionDetectionMode(){return e.CollisionDetectionMode},get ColorSpace(){return e.ColorSpace},get ColorWriteMask(){return e.ColorWriteMask},get CompareFunction(){return e.CompareFunction},Component:cG,get ConeEmitType(){return e.ConeEmitType},ConeShape:h5,ContentRestorer:cC,get ControllerCollisionFlag(){return e.ControllerCollisionFlag},get ControllerNonWalkableMode(){return e.ControllerNonWalkableMode},CubeProbe:_i,get CullMode(){return e.CullMode},CurveKey:hY,get DataType(){return e.DataType},get DependentMode(){return e.DependentMode},DepthState:uo,get DepthTextureMode(){return e.DepthTextureMode},get DiffuseMode(){return e.DiffuseMode},DirectLight:dD,DynamicCollider:dn,get DynamicColliderConstraints(){return e.DynamicColliderConstraints},Engine:dM,EngineObject:cx,Entity:c0,EventDispatcher:cz,FixedJoint:dc,get FogMode(){return e.FogMode},Font:cN,get FontStyle(){return e.FontStyle},get GLCapabilityType(){return e.GLCapabilityType},HemisphereShape:h8,HingeJoint:du,HitResult:da,IndexBufferBinding:uC,get IndexFormat(){return e.IndexFormat},InputManager:dS,get InterpolationType(){return e.InterpolationType},get Joint(){return e.Joint},JointLimits:dh,JointMotor:d_,Keyframe:hL,get Keys(){return e.Keys},get Layer(){return e.Layer},Light:dL,Loader:d5,Logger:cb,Material:dC,Mesh:uE,MeshRenderer:uP,get MeshTopology(){return e.MeshTopology},ModelMesh:uL,get OverflowMode(){return e.OverflowMode},PBRBaseMaterial:d7,PBRMaterial:d9,PBRSpecularMaterial:he,ParticleCompositeCurve:hH,ParticleCurve:hj,get ParticleCurveMode(){return e.ParticleCurveMode},get ParticleGradientMode(){return e.ParticleGradientMode},ParticleMaterial:hI,get ParticleRenderMode(){return e.ParticleRenderMode},ParticleRenderer:h$,get ParticleScaleMode(){return e.ParticleScaleMode},get ParticleShapeArcMode(){return e.ParticleShapeArcMode},get ParticleSimulationSpace(){return e.ParticleSimulationSpace},get ParticleStopMode(){return e.ParticleStopMode},PhysicsMaterial:di,get PhysicsMaterialCombineMode(){return e.PhysicsMaterialCombineMode},PhysicsScene:dt,get PipelineStage(){return e.PipelineStage},PlaneColliderShape:dg,get Platform(){return e.Platform},PointLight:dB,Pointer:u8,get PointerButton(){return e.PointerButton},get PointerPhase(){return e.PointerPhase},Primitive:uA,PrimitiveMesh:uH,Probe:_t,RasterState:us,ReferResource:cS,get RenderBufferDepthFormat(){return e.RenderBufferDepthFormat},get RenderFace(){return e.RenderFace},RenderPass:dU,RenderQueue:dG,get RenderQueueType(){return e.RenderQueueType},RenderState:uc,get RenderStateDataKey(){return e.RenderStateDataKey},RenderTarget:cF,RenderTargetBlendState:ua,get Renderer(){return e.Renderer},ResourceManager:u1,Scene:dO,SceneManager:u$,Script:dN,get SetDataOptions(){return e.SetDataOptions},Shader:uu,ShaderData:ud,ShaderFactory:c8,ShaderMacro:c2,ShaderMacroCollection:c3,ShaderPass:ur,ShaderProperty:cU,get ShaderPropertyType(){return e.ShaderPropertyType},ShaderTagKey:c6,get ShadowCascadesMode(){return e.ShadowCascadesMode},get ShadowResolution(){return e.ShadowResolution},get ShadowType(){return e.ShadowType},Skin:uW,SkinnedMeshRenderer:uX,Sky:dw,SkyBoxMaterial:hD,SkyProceduralMaterial:hB,SphereColliderShape:dm,SphereShape:h6,SpotLight:dI,SpringJoint:dd,Sprite:hn,SpriteAtlas:hr,get SpriteDrawMode(){return e.SpriteDrawMode},SpriteMask:uv,get SpriteMaskInteraction(){return e.SpriteMaskInteraction},get SpriteMaskLayer(){return e.SpriteMaskLayer},SpriteRenderer:ho,get SpriteTileMode(){return e.SpriteTileMode},StateMachineScript:hb,StaticCollider:ds,get StencilOperation(){return e.StencilOperation},StencilState:ul,SubMesh:uT,SubShader:un,get SunMode(){return e.SunMode},SystemInfo:u9,get TextHorizontalAlignment(){return e.TextHorizontalAlignment},TextRenderer:hc,TextUtils:cV,get TextVerticalAlignment(){return e.TextVerticalAlignment},Texture:cP,Texture2D:cL,Texture2DArray:cD,get TextureCoordinate(){return e.TextureCoordinate},TextureCube:cB,get TextureCubeFace(){return e.TextureCubeFace},get TextureDepthCompareFunction(){return e.TextureDepthCompareFunction},get TextureFilterMode(){return e.TextureFilterMode},get TextureFormat(){return e.TextureFormat},get TextureUsage(){return e.TextureUsage},get TextureWrapMode(){return e.TextureWrapMode},Time:ck,TrailMaterial:h7,TrailRenderer:_e,Transform:cJ,UnlitMaterial:ht,Utils:cK,get VertexAttribute(){return e.VertexAttribute},VertexBufferBinding:uR,VertexElement:ux,get VertexElementFormat(){return e.VertexElementFormat},get WrapMode(){return e.WrapMode},assignmentClone:cm,deepClone:cv,dependentComponents:cW,ignoreClone:cp,request:d1,resourceLoader:u2,shallowClone:cg});function _s(e,t){for(var r=0;r<t.length;r++){var n=t[r];n.enumerable=n.enumerable||!1,n.configurable=!0,"value"in n&&(n.writable=!0),Object.defineProperty(e,n.key,n)}}function _l(e,t,r){return t&&_s(e.prototype,t),r&&_s(e,r),e}function _c(e,r){return null!=r&&"undefined"!=typeof Symbol&&r[Symbol.hasInstance]?!!r[Symbol.hasInstance](e):t(e,r)}e.GLCompressedTextureInternalFormat=void 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_u=((or=(ot=function(e){this._scale=new ce;var t=e.width,r=e.height;this._webCanvas=e,this._width=t,this._height=r}).prototype).resizeByClientSize=function(e){void 0===e&&(e=window.devicePixelRatio);var t=this._webCanvas;"undefined"!=typeof OffscreenCanvas&&_c(t,OffscreenCanvas)||(this.width=t.clientWidth*e,this.height=t.clientHeight*e)},or.setScale=function(e,t){this._scale.set(e,t),this.scale=this._scale},_l(ot,[{key:"width",get:function(){return this._width},set:function(e){this._width!==e&&(this._webCanvas.width=e,this._width=e)}},{key:"height",get:function(){return this._height},set:function(e){this._height!==e&&(this._webCanvas.height=e,this._height=e)}},{key:"scale",get:function(){var e=this._webCanvas;return"undefined"!=typeof OffscreenCanvas&&_c(e,OffscreenCanvas)||this._scale.set(e.clientWidth*devicePixelRatio/e.width,e.clientHeight*devicePixelRatio/e.height),this._scale},set:function(e){var t=this._webCanvas;"undefined"!=typeof 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r=e.GLCompressedTextureInternalFormat.RGBA_ASTC_4X4_KHR,n=e.GLCompressedTextureInternalFormat.RGBA_ASTC_12X12_KHR,a=e.GLCompressedTextureInternalFormat.SRGB8_ALPHA8_ASTC_4X4_KHR,i=e.GLCompressedTextureInternalFormat.SRGB8_ALPHA8_ASTC_12X12_KHR,o=e.GLCompressedTextureInternalFormat.RGB_ETC1_WEBGL,s=e.GLCompressedTextureInternalFormat.R11_EAC,l=e.GLCompressedTextureInternalFormat.SRGB8_ALPHA8_ETC2_EAC,c=e.GLCompressedTextureInternalFormat.RGB_PVRTC_4BPPV1_IMG,u=e.GLCompressedTextureInternalFormat.RGBA_PVRTC_2BPPV1_IMG,d=e.GLCompressedTextureInternalFormat.RGB_S3TC_DXT1_EXT,h=e.GLCompressedTextureInternalFormat.RGBA_S3TC_DXT5_EXT,_=e.GLCompressedTextureInternalFormat.RGBA_BPTC_UNORM_EXT,f=e.GLCompressedTextureInternalFormat.RGB_BPTC_UNSIGNED_FLOAT_EXT;return t>=r&&n<=n||t>=a&&t<=i?this.canIUse(e.GLCapabilityType.astc):t===o?this.canIUse(e.GLCapabilityType.etc1):t>=s&&t<=l?this.canIUse(e.GLCapabilityType.etc):t>=c&&t<=u?this.canIUse(e.GLCapabilityType.pvrtc):t>=d&&t<=h?this.canIUse(e.GLCapabilityType.s3tc):!!(t>=_)&&!!(t<=f)&&this.canIUse(e.GLCapabilityType.bptc)},os._init=function(){var t=this.capabilityList,r=this.rhi.isWebGL2,n=this.rhi.requireExtension.bind(this.rhi),a=e.GLCapabilityType.shaderVertexID,i=e.GLCapabilityType.standardDerivatives,o=e.GLCapabilityType.shaderTextureLod,s=e.GLCapabilityType.elementIndexUint,l=e.GLCapabilityType.depthTexture,c=e.GLCapabilityType.vertexArrayObject,u=e.GLCapabilityType.instancedArrays,d=e.GLCapabilityType.multipleSample,h=e.GLCapabilityType.drawBuffers,_=e.GLCapabilityType.astc,f=e.GLCapabilityType.astc_webkit,p=e.GLCapabilityType.etc,m=e.GLCapabilityType.etc_webkit,g=e.GLCapabilityType.etc1,v=e.GLCapabilityType.etc1_webkit,y=e.GLCapabilityType.pvrtc,x=e.GLCapabilityType.pvrtc_webkit,S=e.GLCapabilityType.s3tc,C=e.GLCapabilityType.s3tc_webkit,T=e.GLCapabilityType.bptc,A=e.GLCapabilityType.textureFloat,E=e.GLCapabilityType.textureHalfFloat,R=e.GLCapabilityType.textureFloatLinear,M=e.GLCapabilityType.textureHalfFloatLinear,w=e.GLCapabilityType.WEBGL_colorBufferFloat,b=e.GLCapabilityType.colorBufferFloat,P=e.GLCapabilityType.colorBufferHalfFloat,F=e.GLCapabilityType.textureFilterAnisotropic;t.set(a,r),t.set(i,r||!!n(i)),t.set(o,r||!!n(o)),t.set(s,r||!!n(s)),t.set(l,r||!!n(l)),t.set(c,r||!!n(c)),t.set(u,r||!!n(u)),t.set(d,r),t.set(h,r||!!n(h)),t.set(A,r||!!n(A)),t.set(E,r||!!n(E)),t.set(R,!!n(R)),t.set(M,r||!!n(M)),t.set(b,r&&!!n(b)||!!n(w)),t.set(P,r&&!!n(b)||!!n(P)),t.set(F,!!n(F)),t.set(_,!!(n(_)||n(f))),t.set(p,!!(n(p)||n(m))),t.set(g,!!(n(g)||n(v))),t.set(y,!!(n(y)||n(x))),t.set(S,!!(n(S)||n(C))),t.set(T,!!n(T))},os._compatibleInterface=function(e,t){var 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u=this.maxDrawBuffers,d=0;d<u;d++)0!=d&&(c["COLOR_ATTACHMENT"+d]="COLOR_ATTACHMENT"+d+"_WEBGL"),c["DRAW_BUFFER"+d]="DRAW_BUFFER"+d+"_WEBGL";this._compatibleInterface(a,_f({drawBuffers:"drawBuffersWEBGL"},c))}this._compatibleInterface(o,{HALF_FLOAT:"HALF_FLOAT_OES"}),this._compatibleInterface(s,{RGBA16F:"RBGA16F_EXT"}),this._compatibleInterface(l,{RGBA32F:"RBGA32F_EXT"})}this._compatibleInterface(i,{TEXTURE_MAX_ANISOTROPY_EXT:"TEXTURE_MAX_ANISOTROPY_EXT"})},_l(oo,[{key:"maxTextureSize",get:function(){return this.rhi.renderStates.getParameter(this.rhi.gl.MAX_TEXTURE_SIZE)}},{key:"canUseFloatTextureBlendShape",get:function(){return this.canIUse(e.GLCapabilityType.shaderVertexID)&&this.canIUse(e.GLCapabilityType.textureFloat)&&this.rhi.renderStates.getParameter(this.rhi.gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}},{key:"canIUseMoreJoints",get:function(){return 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f=u._formatMetaInfo;n.vertexAttribPointer(c,f.size,f.type,f.normalized,_,u.offset),this._canUseInstancedArrays&&n.vertexAttribDivisor(c,u.instanceStepRate),this._attribLocArray.push(c)}else cb.warn("vertex attribute not found: "+l)}}n.bindBuffer(n.ARRAY_BUFFER,null)},ou._disableAttrib=function(){for(var e=this._gl,t=0,r=this._attribLocArray.length;t<r;t++)e.disableVertexAttribArray(this._attribLocArray[t])},ou._registerVAO=function(e){var t=this._gl,r=t.createVertexArray();t.bindVertexArray(r);var n=this._primitive.indexBufferBinding;n&&t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,n.buffer._platformBuffer._glBuffer),this._bindBufferAndAttrib(e),t.bindVertexArray(null),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,null),this._disableAttrib(),this._vaoMap.set(e.id,r)},ou._clearVAO=function(){var e=this._gl;this._vaoMap.forEach(function(t){e.deleteVertexArray(t)}),this._vaoMap.clear()},oc),_y=((od=function(e){this._parameters={},this._gl=e,this._parameters={},this._parameters[e.MAX_COMBINED_TEXTURE_IMAGE_UNITS]=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS),this._parameters[e.MAX_VERTEX_UNIFORM_VECTORS]=e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),this._parameters[e.MAX_VERTEX_ATTRIBS]=e.getParameter(e.MAX_VERTEX_ATTRIBS),this._parameters[e.MAX_VERTEX_TEXTURE_IMAGE_UNITS]=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS),this._parameters[e.MAX_TEXTURE_SIZE]=e.getParameter(e.MAX_TEXTURE_SIZE),e.blendFuncSeparate(e.ONE,e.ZERO,e.ONE,e.ZERO),e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD),e.colorMask(!0,!0,!0,!0),e.blendColor(0,0,0,0),e.disable(e.SAMPLE_ALPHA_TO_COVERAGE),e.enable(e.DEPTH_TEST),e.depthFunc(e.LESS),e.depthMask(!0),e.disable(e.STENCIL_TEST),e.stencilFuncSeparate(e.FRONT,e.ALWAYS,0,255),e.stencilFuncSeparate(e.BACK,e.ALWAYS,0,255),e.stencilOpSeparate(e.FRONT,e.KEEP,e.KEEP,e.KEEP),e.stencilOpSeparate(e.BACK,e.KEEP,e.KEEP,e.KEEP),e.stencilMask(255),e.enable(e.CULL_FACE),e.cullFace(e.BACK),e.disable(e.POLYGON_OFFSET_FILL),e.polygonOffset(0,0)}).prototype.getParameter=function(e){return this._parameters[e]},od),_x=((o_=(oh=function(e,t,r){this._texture=t,this._rhi=e,this._gl=e.gl,this._isWebGL2=e.isWebGL2,this._target=r,this._glTexture=this._gl.createTexture()}).prototype).destroy=function(){this._gl.deleteTexture(this._glTexture),this._texture=null,this._glTexture=null,this._formatDetail=null},o_.setUseDepthCompareMode=function(e){var t=this._gl;t.texParameteri(this._target,t.TEXTURE_COMPARE_MODE,e?t.COMPARE_REF_TO_TEXTURE:t.NONE)},o_.generateMipmaps=function(){(1!==this._texture.width||1!==this._texture.height)&&(this._bind(),this._gl.generateMipmap(this._target))},o_._bind=function(){this._rhi.bindTexture(this)},o_._init=function(t){var r=this._gl,n=this._isWebGL2,a=this._formatDetail,i=a.internalFormat,o=a.baseFormat,s=a.dataType,l=this._texture,c=l.mipmapCount,u=l.width,d=l.height,h=l.usage,_=l._isDepthTexture;if(this._bind(),n&&!(o===r.LUMINANCE_ALPHA||o===r.ALPHA)&&h!==e.TextureUsage.Dynamic)r.texStorage2D(this._target,c,i,u,d);else if(t)for(var f=0;f<c;f++)for(var p=Math.max(1,u>>f),m=0;m<6;m++)r.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+m,f,i,p,p,0,o,s,null);else if(_)r.texImage2D(this._target,0,i,u,d,0,o,s,null);else for(var g=0;g<c;g++){var v=Math.max(1,u>>g),y=Math.max(1,d>>g);r.texImage2D(this._target,g,i,v,y,0,o,s,null)}},o_._getPixelBuffer=function(e,t,r,n,a,i,o){var s=this._gl,l=this._formatDetail,c=l.baseFormat,u=l.dataType;s.bindFramebuffer(s.FRAMEBUFFER,this._getReadFrameBuffer()),i>0&&!this._isWebGL2&&(i=0,cb.error("mipLevel only take effect in WebGL2.0")),null!=e?s.framebufferTexture2D(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,s.TEXTURE_CUBE_MAP_POSITIVE_X+e,this._glTexture,i):s.framebufferTexture2D(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,s.TEXTURE_2D,this._glTexture,i),s.readPixels(t,r,n,a,c,u,o),s.bindFramebuffer(s.FRAMEBUFFER,null)},o_._setWrapMode=function(t,r){var n=this._gl,a=this._isWebGL2,i=this._target,o=this._texture,s=o.width,l=o.height;switch(a||t===e.TextureWrapMode.Clamp||oh._isPowerOf2(s)&&oh._isPowerOf2(l)||(cb.warn("non-power-2 texture is not supported for REPEAT or MIRRORED_REPEAT in WebGL1,and has automatically downgraded to CLAMP_TO_EDGE"),t=e.TextureWrapMode.Clamp),t){case e.TextureWrapMode.Clamp:n.texParameteri(i,r,n.CLAMP_TO_EDGE);break;case e.TextureWrapMode.Repeat:n.texParameteri(i,r,n.REPEAT);break;case e.TextureWrapMode.Mirror:n.texParameteri(i,r,n.MIRRORED_REPEAT)}},o_._getReadFrameBuffer=function(){var e=this._rhi._readFrameBuffer;return e||(this._rhi._readFrameBuffer=e=this._gl.createFramebuffer()),e},oh._isPowerOf2=function(e){return(e&e-1)==0},oh._getFormatDetail=function(t,r,n){switch(t){case e.TextureFormat.R8G8B8:return{internalFormat:n?r.RGB8:r.RGB,baseFormat:r.RGB,dataType:r.UNSIGNED_BYTE,isCompressed:!1};case e.TextureFormat.R8G8B8A8:return{internalFormat:n?r.RGBA8:r.RGBA,baseFormat:r.RGBA,dataType:r.UNSIGNED_BYTE,isCompressed:!1};case e.TextureFormat.R4G4B4A4:return{internalFormat:n?r.RGBA4:r.RGBA,baseFormat:r.RGBA,dataType:r.UNSIGNED_SHORT_4_4_4_4,isCompressed:!1};case e.TextureFormat.R5G5B5A1:return{internalFormat:n?r.RGB5_A1:r.RGBA,baseFormat:r.RGBA,dataType:r.UNSIGNED_SHORT_5_5_5_1,isCompressed:!1};case e.TextureFormat.R5G6B5:return{internalFormat:n?r.RGB565:r.RGB,baseFormat:r.RGB,dataType:r.UNSIGNED_SHORT_5_6_5,isCompressed:!1};case e.TextureFormat.Alpha8:return{internalFormat:r.ALPHA,baseFormat:r.ALPHA,dataType:r.UNSIGNED_BYTE,isCompressed:!1};case e.TextureFormat.LuminanceAlpha:return{internalFormat:r.LUMINANCE_ALPHA,baseFormat:r.LUMINANCE_ALPHA,dataType:r.UNSIGNED_BYTE,isCompressed:!1};case e.TextureFormat.R16G16B16A16:return{internalFormat:n?r.RGBA16F:r.RGBA,baseFormat:r.RGBA,dataType:r.HALF_FLOAT,isCompressed:!1};case e.TextureFormat.R32G32B32A32:return{internalFormat:n?r.RGBA32F:r.RGBA,baseFormat:r.RGBA,dataType:r.FLOAT,isCompressed:!1};case e.TextureFormat.BC1:return{internalFormat:e.GLCompressedTextureInternalFormat.RGB_S3TC_DXT1_EXT,isCompressed:!0};case e.TextureFormat.BC3:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_S3TC_DXT5_EXT,isCompressed:!0};case e.TextureFormat.BC7:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_BPTC_UNORM_EXT,isCompressed:!0};case e.TextureFormat.ETC1_RGB:return{internalFormat:e.GLCompressedTextureInternalFormat.RGB_ETC1_WEBGL,isCompressed:!0};case e.TextureFormat.ETC2_RGB:return{internalFormat:e.GLCompressedTextureInternalFormat.RGB8_ETC2,isCompressed:!0};case e.TextureFormat.ETC2_RGBA5:return{internalFormat:e.GLCompressedTextureInternalFormat.RGB8_PUNCHTHROUGH_ALPHA1_ETC2,isCompressed:!0};case e.TextureFormat.ETC2_RGBA8:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA8_ETC2_EAC,isCompressed:!0};case e.TextureFormat.PVRTC_RGB2:return{internalFormat:e.GLCompressedTextureInternalFormat.RGB_PVRTC_2BPPV1_IMG,isCompressed:!0};case e.TextureFormat.PVRTC_RGBA2:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_PVRTC_2BPPV1_IMG,isCompressed:!0};case e.TextureFormat.PVRTC_RGB4:return{internalFormat:e.GLCompressedTextureInternalFormat.RGB_PVRTC_4BPPV1_IMG,isCompressed:!0};case e.TextureFormat.PVRTC_RGBA4:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_PVRTC_4BPPV1_IMG,isCompressed:!0};case e.TextureFormat.ASTC_4x4:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_ASTC_4X4_KHR,isCompressed:!0};case e.TextureFormat.ASTC_5x5:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_ASTC_5X5_KHR,isCompressed:!0};case e.TextureFormat.ASTC_6x6:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_ASTC_6X6_KHR,isCompressed:!0};case e.TextureFormat.ASTC_8x8:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_ASTC_8X8_KHR,isCompressed:!0};case e.TextureFormat.ASTC_10x10:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_ASTC_10X10_KHR,isCompressed:!0};case e.TextureFormat.ASTC_12x12:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_ASTC_12X12_KHR,isCompressed:!0};case e.TextureFormat.Depth:return{internalFormat:n?r.DEPTH_COMPONENT32F:r.DEPTH_COMPONENT,baseFormat:r.DEPTH_COMPONENT,dataType:n?r.FLOAT:r.UNSIGNED_SHORT,isCompressed:!1,attachment:r.DEPTH_ATTACHMENT};case e.TextureFormat.DepthStencil:return{internalFormat:n?r.DEPTH32F_STENCIL8:r.DEPTH_STENCIL,baseFormat:r.DEPTH_STENCIL,dataType:n?r.FLOAT_32_UNSIGNED_INT_24_8_REV:r.UNSIGNED_INT_24_8,isCompressed:!1,attachment:r.DEPTH_STENCIL_ATTACHMENT};case e.TextureFormat.Depth16:return{internalFormat:n?r.DEPTH_COMPONENT16:r.DEPTH_COMPONENT,baseFormat:r.DEPTH_COMPONENT,dataType:r.UNSIGNED_SHORT,isCompressed:!1,attachment:r.DEPTH_ATTACHMENT};case e.TextureFormat.Depth24Stencil8:return{internalFormat:n?r.DEPTH24_STENCIL8:r.DEPTH_STENCIL,baseFormat:r.DEPTH_STENCIL,dataType:r.UNSIGNED_INT_24_8,isCompressed:!1,attachment:r.DEPTH_STENCIL_ATTACHMENT};case e.TextureFormat.Depth24:return{internalFormat:r.DEPTH_COMPONENT24,baseFormat:r.DEPTH_COMPONENT,dataType:r.UNSIGNED_INT,isCompressed:!1,attachment:r.DEPTH_ATTACHMENT};case e.TextureFormat.Depth32:return{internalFormat:r.DEPTH_COMPONENT32F,baseFormat:r.DEPTH_COMPONENT,dataType:r.FLOAT,isCompressed:!1,attachment:r.DEPTH_ATTACHMENT};case e.TextureFormat.Depth32Stencil8:return{internalFormat:r.DEPTH32F_STENCIL8,baseFormat:r.DEPTH_STENCIL,dataType:r.FLOAT_32_UNSIGNED_INT_24_8_REV,isCompressed:!1,attachment:r.DEPTH_STENCIL_ATTACHMENT};default:throw Error("this TextureFormat is not supported in Galacean Engine: "+t)}},oh._getRenderBufferDepthFormatDetail=function(t,r,n){switch(t){case e.RenderBufferDepthFormat.Depth:return{internalFormat:n?r.DEPTH_COMPONENT32F:r.DEPTH_COMPONENT16,baseFormat:r.DEPTH_COMPONENT,dataType:n?r.FLOAT:r.UNSIGNED_SHORT,isCompressed:!1,attachment:r.DEPTH_ATTACHMENT};case e.RenderBufferDepthFormat.DepthStencil:return{internalFormat:n?r.DEPTH32F_STENCIL8:r.DEPTH_STENCIL,baseFormat:r.DEPTH_STENCIL,dataType:n?r.FLOAT_32_UNSIGNED_INT_24_8_REV:r.UNSIGNED_INT_24_8,isCompressed:!1,attachment:r.DEPTH_STENCIL_ATTACHMENT};case e.RenderBufferDepthFormat.Stencil:return{internalFormat:r.STENCIL_INDEX8,baseFormat:r.STENCIL_ATTACHMENT,dataType:r.UNSIGNED_BYTE,isCompressed:!1,attachment:r.STENCIL_ATTACHMENT};case e.RenderBufferDepthFormat.Depth16:return{internalFormat:r.DEPTH_COMPONENT16,baseFormat:r.DEPTH_COMPONENT,dataType:r.UNSIGNED_SHORT,isCompressed:!1,attachment:r.DEPTH_ATTACHMENT};case e.RenderBufferDepthFormat.Depth24Stencil8:return{internalFormat:n?r.DEPTH24_STENCIL8:r.DEPTH_STENCIL,baseFormat:r.DEPTH_STENCIL,dataType:r.UNSIGNED_INT_24_8,isCompressed:!1,attachment:r.DEPTH_STENCIL_ATTACHMENT};case e.RenderBufferDepthFormat.Depth24:return{internalFormat:r.DEPTH_COMPONENT24,baseFormat:r.DEPTH_COMPONENT,dataType:r.UNSIGNED_INT,isCompressed:!1,attachment:r.DEPTH_ATTACHMENT};case e.RenderBufferDepthFormat.Depth32:return{internalFormat:r.DEPTH_COMPONENT32F,baseFormat:r.DEPTH_COMPONENT,dataType:r.FLOAT,isCompressed:!1,attachment:r.DEPTH_ATTACHMENT};case e.RenderBufferDepthFormat.Depth32Stencil8:return{internalFormat:r.DEPTH32F_STENCIL8,baseFormat:r.DEPTH_STENCIL,dataType:r.FLOAT_32_UNSIGNED_INT_24_8_REV,isCompressed:!1,attachment:r.DEPTH_STENCIL_ATTACHMENT};default:throw Error("this TextureFormat is not supported in Galacean Engine: "+t)}},oh._supportTextureFormat=function(t,r){switch(t){case e.TextureFormat.R16G16B16A16:if(!r.canIUse(e.GLCapabilityType.textureHalfFloat))return!1;break;case e.TextureFormat.R32G32B32A32:if(!r.canIUse(e.GLCapabilityType.textureFloat))return!1;break;case e.TextureFormat.Depth16:case e.TextureFormat.Depth24Stencil8:case e.TextureFormat.Depth:case e.TextureFormat.DepthStencil:if(!r.canIUse(e.GLCapabilityType.depthTexture))return!1;break;case e.TextureFormat.Depth24:case e.TextureFormat.Depth32:case e.TextureFormat.Depth32Stencil8:return r.isWebGL2}return!0},oh._supportRenderBufferColorFormat=function(t,r){var n=!0;switch(t){case e.TextureFormat.R16G16B16A16:r.canIUse(e.GLCapabilityType.colorBufferHalfFloat)&&r.canIUse(e.GLCapabilityType.textureHalfFloat)||(n=!1);break;case e.TextureFormat.R32G32B32A32:r.canIUse(e.GLCapabilityType.colorBufferFloat)&&r.canIUse(e.GLCapabilityType.textureFloat)||(n=!1)}return n},oh._supportRenderBufferDepthFormat=function(t,r){if(!r.isWebGL2)switch(t){case e.RenderBufferDepthFormat.Depth24:case e.RenderBufferDepthFormat.Depth32:case e.RenderBufferDepthFormat.Depth32Stencil8:return!1}return!0},_l(oh,[{key:"wrapModeU",set:function(e){this._bind(),this._setWrapMode(e,this._gl.TEXTURE_WRAP_S)}},{key:"wrapModeV",set:function(e){this._bind(),this._setWrapMode(e,this._gl.TEXTURE_WRAP_T)}},{key:"filterMode",set:function(t){var r=this._gl,n=this._target,a=this._texture._mipmap;switch(this._bind(),t){case e.TextureFilterMode.Point:r.texParameteri(n,r.TEXTURE_MAG_FILTER,r.NEAREST),r.texParameteri(n,r.TEXTURE_MIN_FILTER,a?r.NEAREST_MIPMAP_NEAREST:r.NEAREST);break;case e.TextureFilterMode.Bilinear:r.texParameteri(n,r.TEXTURE_MAG_FILTER,r.LINEAR),r.texParameteri(n,r.TEXTURE_MIN_FILTER,a?r.LINEAR_MIPMAP_NEAREST:r.LINEAR);break;case e.TextureFilterMode.Trilinear:r.texParameteri(n,r.TEXTURE_MAG_FILTER,r.LINEAR),r.texParameteri(n,r.TEXTURE_MIN_FILTER,a?r.LINEAR_MIPMAP_LINEAR:r.LINEAR)}}},{key:"anisoLevel",set:function(e){var t=this._gl;this._bind(),t.texParameterf(this._target,t.TEXTURE_MAX_ANISOTROPY_EXT,e)}},{key:"depthCompareFunction",set:function(t){this._bind();var r=this._gl;switch(t){case e.TextureDepthCompareFunction.Never:r.texParameteri(this._target,r.TEXTURE_COMPARE_FUNC,r.NEVER);break;case e.TextureDepthCompareFunction.Less:r.texParameteri(this._target,r.TEXTURE_COMPARE_FUNC,r.LESS);break;case e.TextureDepthCompareFunction.Equal:r.texParameteri(this._target,r.TEXTURE_COMPARE_FUNC,r.EQUAL);break;case e.TextureDepthCompareFunction.LessEqual:r.texParameteri(this._target,r.TEXTURE_COMPARE_FUNC,r.LEQUAL);break;case e.TextureDepthCompareFunction.Greater:r.texParameteri(this._target,r.TEXTURE_COMPARE_FUNC,r.GREATER);break;case e.TextureDepthCompareFunction.NotEqual:r.texParameteri(this._target,r.TEXTURE_COMPARE_FUNC,r.NOTEQUAL);break;case e.TextureDepthCompareFunction.GreaterEqual:r.texParameteri(this._target,r.TEXTURE_COMPARE_FUNC,r.GEQUAL);break;case e.TextureDepthCompareFunction.Always:r.texParameteri(this._target,r.TEXTURE_COMPARE_FUNC,r.ALWAYS)}}}]),oh),_S=((op=(of=function(t,r){this._MSAAColorRenderBuffers=[],this._curMipLevel=0,this._gl=t.gl,this._isWebGL2=t.isWebGL2,this._target=r;for(var n=r._colorTextures,a=r._depth,i=r.width,o=r.height,s=_c(a,cP),l=0,c=n.length;l<c;l++){var u=n[l]._format;if(!_x._supportRenderBufferColorFormat(u,t))throw Error("TextureFormat is not supported:"+e.TextureFormat[u]+" in RenderTarget")}if(!s&&!_x._supportRenderBufferDepthFormat(a,t))throw Error("TextureFormat is not supported:"+e.TextureFormat[a]+" in RenderTarget");if(n.length>1&&!t.canIUse(e.GLCapabilityType.drawBuffers))throw Error("MRT is not supported");if(n.some(function(e){return e.width!==i||e.height!==o}))throw Error("ColorTexture's size must as same as RenderTarget");if(s&&(a.width!==i||a.height!==o))throw Error("DepthTexture's size must as same as RenderTarget");if(n.length>1&&n.some(function(e){return _c(e,cB)}))throw Error("MRT+Cube+[,MSAA] is not supported");var d=t.capability.maxAntiAliasing;r.antiAliasing>d&&(cb.warn("MSAA antiAliasing exceeds the limit and is automatically downgraded to:"+d),r._antiAliasing=d),this._frameBuffer=this._gl.createFramebuffer(),this._bindMainFBO(),r.antiAliasing>1&&(this._MSAAFrameBuffer=this._gl.createFramebuffer(),this._bindMSAAFBO())}).prototype).setRenderTargetInfo=function(e,t){var r=this._gl,n=this._target,a=n.depthTexture,i=n.getColorTexture(0),o=t!==this._curMipLevel;if(r.bindFramebuffer(r.FRAMEBUFFER,this._frameBuffer),i){var s=_c(i,cB);(o||s)&&r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,s?r.TEXTURE_CUBE_MAP_POSITIVE_X+e:r.TEXTURE_2D,i._platformTexture._glTexture,t)}if(a){var l=_c(a,cB);if(o||l){var c=a._platformTexture;r.framebufferTexture2D(r.FRAMEBUFFER,c._formatDetail.attachment,l?r.TEXTURE_CUBE_MAP_POSITIVE_X+e:r.TEXTURE_2D,c._glTexture,t)}}else if(o){var u=_x._getRenderBufferDepthFormatDetail(n._depth,r,this._isWebGL2).internalFormat;r.bindRenderbuffer(r.RENDERBUFFER,this._depthRenderBuffer),r.renderbufferStorage(r.RENDERBUFFER,u,n.width>>t,n.height>>t)}this._curMipLevel=t,this._activeRenderTarget()},op.blitRenderTarget=function(){if(this._MSAAFrameBuffer){var e=this._gl,t=e.COLOR_BUFFER_BIT|(this._target.depthTexture?e.DEPTH_BUFFER_BIT:0),r=this._target,n=r.colorTextureCount,a=r.width,i=r.height;e.bindFramebuffer(e.READ_FRAMEBUFFER,this._MSAAFrameBuffer),e.bindFramebuffer(e.DRAW_FRAMEBUFFER,this._frameBuffer);for(var o=0;o<n;o++){var s=e.COLOR_ATTACHMENT0+o;this._blitDrawBuffers[o]=s,e.readBuffer(s),e.drawBuffers(this._blitDrawBuffers),e.blitFramebuffer(0,0,a,i,0,0,a,i,t,e.NEAREST),this._blitDrawBuffers[o]=e.NONE}e.bindFramebuffer(e.FRAMEBUFFER,null)}},op.destroy=function(){var e=this._gl;this._frameBuffer&&e.deleteFramebuffer(this._frameBuffer),this._depthRenderBuffer&&e.deleteRenderbuffer(this._depthRenderBuffer),this._MSAAFrameBuffer&&e.deleteFramebuffer(this._MSAAFrameBuffer),this._MSAADepthRenderBuffer&&e.deleteRenderbuffer(this._MSAADepthRenderBuffer);for(var t=0;t<this._MSAAColorRenderBuffers.length;t++)e.deleteRenderbuffer(this._MSAAColorRenderBuffers[t]);this._frameBuffer=null,this._depthRenderBuffer=null,this._MSAAFrameBuffer=null,this._MSAAColorRenderBuffers.length=0,this._MSAADepthRenderBuffer=null},op._activeRenderTarget=function(){var e=this._gl;this._MSAAFrameBuffer?e.bindFramebuffer(e.FRAMEBUFFER,this._MSAAFrameBuffer):e.bindFramebuffer(e.FRAMEBUFFER,this._frameBuffer)},op._bindMainFBO=function(){var e=this._gl,t=this._isWebGL2,r=this._target,n=r._depth,a=r.colorTextureCount,i=r.width,o=r.height,s=Array(a);e.bindFramebuffer(e.FRAMEBUFFER,this._frameBuffer);for(var l=0;l<a;l++){var c=this._target.getColorTexture(l),u=e.COLOR_ATTACHMENT0+l;s[l]=u,_c(c,cB)||e.framebufferTexture2D(e.FRAMEBUFFER,u,e.TEXTURE_2D,c._platformTexture._glTexture,0)}if(a>1&&e.drawBuffers(s),this._oriDrawBuffers=s,null!==n){if(_c(n,cP)&&!_c(n,cB)){var d=n._platformTexture;e.framebufferTexture2D(e.FRAMEBUFFER,d._formatDetail.attachment,e.TEXTURE_2D,d._glTexture,0)}else if(this._target.antiAliasing<=1){var h=_x._getRenderBufferDepthFormatDetail(n,e,t),_=h.internalFormat,f=h.attachment,p=e.createRenderbuffer();this._depthRenderBuffer=p,e.bindRenderbuffer(e.RENDERBUFFER,p),e.renderbufferStorage(e.RENDERBUFFER,_,i,o),e.framebufferRenderbuffer(e.FRAMEBUFFER,f,e.RENDERBUFFER,p)}}e.bindFramebuffer(e.FRAMEBUFFER,null),e.bindRenderbuffer(e.RENDERBUFFER,null)},op._bindMSAAFBO=function(){var e=this._gl,t=this._isWebGL2,r=e.createRenderbuffer(),n=this._target,a=n._depth,i=n.colorTextureCount,o=n.antiAliasing,s=n.width,l=n.height;this._blitDrawBuffers=Array(i),this._MSAADepthRenderBuffer=r,e.bindFramebuffer(e.FRAMEBUFFER,this._MSAAFrameBuffer);for(var c=0;c<i;c++){var u=e.createRenderbuffer();this._MSAAColorRenderBuffers[c]=u,this._blitDrawBuffers[c]=e.NONE,e.bindRenderbuffer(e.RENDERBUFFER,u),e.renderbufferStorageMultisample(e.RENDERBUFFER,o,this._target.getColorTexture(c)._platformTexture._formatDetail.internalFormat,s,l),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+c,e.RENDERBUFFER,u)}if(e.drawBuffers(this._oriDrawBuffers),null!==a){var d=_c(a,cP)?a._platformTexture._formatDetail:_x._getRenderBufferDepthFormatDetail(a,e,t),h=d.internalFormat,_=d.attachment;e.bindRenderbuffer(e.RENDERBUFFER,r),e.renderbufferStorageMultisample(e.RENDERBUFFER,o,h,s,l),e.framebufferRenderbuffer(e.FRAMEBUFFER,_,e.RENDERBUFFER,r)}this._checkFrameBuffer(),e.bindFramebuffer(e.FRAMEBUFFER,null),e.bindRenderbuffer(e.RENDERBUFFER,null)},op._checkFrameBuffer=function(){var e=this._gl,t=this._isWebGL2,r=e.checkFramebufferStatus(e.FRAMEBUFFER);switch(r){case e.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:throw Error("The attachment types are mismatched or not all framebuffer attachment points are framebuffer attachment complete");case e.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:throw Error("There is no attachment");case e.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:throw Error(" Height and width of the attachment are not the same.");case e.FRAMEBUFFER_UNSUPPORTED:throw Error("The format of the attachment is not supported or if depth and stencil attachments are not the same renderbuffer")}if(t&&r===e.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)throw Error("The values of gl.RENDERBUFFER_SAMPLES are different among attached renderbuffers, or are non-zero if the attached images are a mix of renderbuffers and textures.")},of),_C=(_h(om=function(t,r){(n=_x.call(this,t,r,t.gl.TEXTURE_2D)||this)._compressedMipFilled=0;var n,a=r.format,i=r._mipmap,o=r.width,s=r.height,l=n._isWebGL2;if(!_x._supportTextureFormat(a,t))throw Error("Texture format is not supported:"+e.TextureFormat[a]);return!i||l||_x._isPowerOf2(o)&&_x._isPowerOf2(s)||(cb.warn("non-power-2 texture is not supported for mipmap in WebGL1,and has automatically downgraded to non-mipmap"),r._mipmap=!1,r._mipmapCount=r._getMipmapCount()),n._formatDetail=_x._getFormatDetail(a,n._gl,l),n._formatDetail.isCompressed&&!l||n._init(!1),n},_x),(og=om.prototype).setPixelBuffer=function(e,t,r,n,a,i){void 0===t&&(t=0);var o=this._gl,s=this._isWebGL2,l=this._formatDetail,c=l.internalFormat,u=l.baseFormat,d=l.dataType,h=l.isCompressed,_=Math.max(1,this._texture.width>>t),f=Math.max(1,this._texture.height>>t);if(a=a||_-r,i=i||f-n,this._bind(),o.pixelStorei(o.UNPACK_FLIP_Y_WEBGL,0),o.pixelStorei(o.UNPACK_PREMULTIPLY_ALPHA_WEBGL,0),h){var p=1<<t;s||this._compressedMipFilled&p?o.compressedTexSubImage2D(this._target,t,r,n,a,i,c,e):(o.compressedTexImage2D(this._target,t,c,a,i,0,e),this._compressedMipFilled|=p)}else o.texSubImage2D(this._target,t,r,n,a,i,u,d,e)},og.setImageSource=function(t,r,n,a,i,o){var s=this._gl,l=this._formatDetail,c=l.internalFormat,u=l.baseFormat,d=l.dataType;this._bind(),s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,+n),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,+a),this._texture.usage===e.TextureUsage.Dynamic?s.texImage2D(this._target,r,c,u,d,t):s.texSubImage2D(this._target,r,i||0,o||0,u,d,t)},og.getPixelBuffer=function(e,t,r,n,a,i){if(this._formatDetail.isCompressed)throw Error("Unable to read compressed texture");_x.prototype._getPixelBuffer.call(this,null,e,t,r,n,a,i)},om),_T=(_h(ov=function(t,r){n=_x.call(this,t,r,t.gl.TEXTURE_2D_ARRAY)||this;var n,a=r.format,i=r.width,o=r.height,s=r.length,l=r.mipmapCount;if(!n._isWebGL2)throw Error("Texture2D Array is not supported in WebGL1.0");if(!_x._supportTextureFormat(a,t))throw Error("Texture format is not supported:"+e.TextureFormat[a]);return n._bind(),n._formatDetail=_x._getFormatDetail(a,n._gl,!0),n._gl.texStorage3D(n._target,l,n._formatDetail.internalFormat,i,o,s),n},_x),(oy=ov.prototype).setPixelBuffer=function(e,t,r,n,a,i,o,s){var l=this._target,c=this._gl,u=this._formatDetail,d=u.internalFormat,h=u.baseFormat,_=u.dataType,f=u.isCompressed;i=i||Math.max(1,this._texture.width>>r)-n,o=o||Math.max(1,this._texture.height>>r)-a,s=s||this._texture.length,this._bind(),c.pixelStorei(c.UNPACK_FLIP_Y_WEBGL,0),c.pixelStorei(c.UNPACK_PREMULTIPLY_ALPHA_WEBGL,0),f?c.compressedTexSubImage3D(l,r,n,a,e,i,o,s,d,t):c.texSubImage3D(l,r,n,a,e,i,o,s,h,_,t)},oy.setImageSource=function(e,t,r,n,a,i,o){var s,l,c=this._gl,u=this._formatDetail,d=u.baseFormat,h=u.dataType;this._bind(),c.pixelStorei(c.UNPACK_FLIP_Y_WEBGL,+n),c.pixelStorei(c.UNPACK_PREMULTIPLY_ALPHA_WEBGL,+a),c.texSubImage3D(this._target,r,i,o,e,null!=(s=t.width)?s:t.codedWidth,null!=(l=t.height)?l:t.codedHeight,1,d,h,t)},oy.getPixelBuffer=function(e,t,r,n,a,i,o){var s=this._gl,l=this._formatDetail;if(l.isCompressed)throw Error("Unable to read compressed texture");s.bindFramebuffer(s.FRAMEBUFFER,this._getReadFrameBuffer()),s.framebufferTextureLayer(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,this._glTexture,i,e),s.readPixels(t,r,n,a,l.baseFormat,l.dataType,o),s.bindFramebuffer(s.FRAMEBUFFER,null)},ov),_A=(_h(ox=function(t,r){(n=_x.call(this,t,r,t.gl.TEXTURE_CUBE_MAP)||this)._compressedFaceFilled=[0,0,0,0,0,0];var n,a=r.format,i=r._mipmap,o=r.width,s=n._isWebGL2;if(!_x._supportTextureFormat(a,t))throw Error("Texture format is not supported:"+e.TextureFormat[a]);return!i||s||_x._isPowerOf2(o)||(cb.warn("non-power-2 texture is not supported for mipmap in WebGL1,and has automatically downgraded to non-mipmap"),r._mipmap=!1,r._mipmapCount=r._getMipmapCount()),n._formatDetail=_x._getFormatDetail(a,n._gl,s),n._formatDetail.isCompressed&&!s||n._init(!0),n},_x),(oS=ox.prototype).setPixelBuffer=function(e,t,r,n,a,i,o){var s=this._gl,l=this._isWebGL2,c=this._formatDetail,u=c.internalFormat,d=c.baseFormat,h=c.dataType,_=c.isCompressed,f=Math.max(1,this._texture.width>>r);if(i=i||f-n,o=o||f-a,this._bind(),s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,0),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,0),_){var p=1<<r;l||this._compressedFaceFilled[e]&p?s.compressedTexSubImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+e,r,n,a,i,o,u,t):(s.compressedTexImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+e,r,u,i,o,0,t),this._compressedFaceFilled[e]|=p)}else s.texSubImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+e,r,n,a,i,o,d,h,t)},oS.setImageSource=function(e,t,r,n,a,i,o){var s=this._gl,l=this._formatDetail,c=l.baseFormat,u=l.dataType;this._bind(),s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,+n),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,+a),s.texSubImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+e,r,i||0,o||0,c,u,t)},oS.getPixelBuffer=function(e,t,r,n,a,i,o){if(this._formatDetail.isCompressed)throw Error("Unable to read compressed texture");_x.prototype._getPixelBuffer.call(this,e,t,r,n,a,i,o)},ox);e.WebGLMode=void 0,(oC=e.WebGLMode||(e.WebGLMode={}))[oC.Auto=0]="Auto",oC[oC.WebGL2=1]="WebGL2",oC[oC.WebGL1=2]="WebGL1";var _E=((oA=(oT=function(t){void 0===t&&(t={}),this._readFrameBuffer=null,this._enableGlobalDepthBias=!1,this._activeTextures=Array(32),this._lastViewport=new ct(null,null,null,null),this._lastScissor=new ct(null,null,null,null),this._lastClearColor=new cr(null,null,null,null),this._scissorEnable=!1;var r=_f({webGLMode:0,stencil:!0,_forceFlush:!1,_maxAllowSkinUniformVectorCount:256},t);if(u9.platform===e.Platform.IPhone||u9.platform===e.Platform.IPad){var n=u9.operatingSystem.match(/(\d+).?(\d+)?.?(\d+)?/);if(n){var a=parseInt(n[1]),i=parseInt(n[2]);15===a&&i>=0&&i<=4&&(r._forceFlush=!0)}}this._options=r,this._onWebGLContextLost=this._onWebGLContextLost.bind(this),this._onWebGLContextRestored=this._onWebGLContextRestored.bind(this)}).prototype).init=function(e,t,r){var n,a=this._options,i=e._webCanvas,o=a.webGLMode;if(this._onDeviceLost=t,this._onDeviceRestored=r,i.addEventListener("webglcontextlost",this._onWebGLContextLost,!1),i.addEventListener("webglcontextrestored",this._onWebGLContextRestored,!1),i.addEventListener("webglcontextcreationerror",this._onContextCreationError,!1),this._webCanvas=i,(0==o||1==o)&&((n=i.getContext("webgl2",a))||"undefined"!=typeof OffscreenCanvas&&_c(i,OffscreenCanvas)||(n=i.getContext("experimental-webgl2",a)),this._isWebGL2=!0,n&&!n.deleteQuery&&(this._isWebGL2=!1)),n||0!=o&&2!=o||((n=i.getContext("webgl",a))||"undefined"!=typeof OffscreenCanvas&&_c(i,OffscreenCanvas)||(n=i.getContext("experimental-webgl",a)),this._isWebGL2=!1),!n)throw Error("Get GL Context FAILED.");this._gl=n,this._initGLState(n)},oA.createPlatformPrimitive=function(e){return new _v(this,e)},oA.createPlatformTexture2D=function(e){return new _C(this,e)},oA.createPlatformTexture2DArray=function(e){return new _T(this,e)},oA.createPlatformTextureCube=function(e){return new _A(this,e)},oA.createPlatformRenderTarget=function(e){return new _S(this,e)},oA.createPlatformBuffer=function(t,r,n,a){return void 0===n&&(n=e.BufferUsage.Static),new _p(this,t,r,n,a)},oA.requireExtension=function(e){return this._extensions.requireExtension(e)},oA.canIUse=function(e){return this.capability.canIUse(e)},oA.canIUseCompressedTextureInternalFormat=function(e){return this.capability.canIUseCompressedTextureInternalFormat(e)},oA.viewport=function(e,t,r,n){var a=this._gl,i=this._lastViewport;(e!==i.x||t!==i.y||r!==i.z||n!==i.w)&&(a.viewport(e,t,r,n),i.set(e,t,r,n))},oA.scissor=function(e,t,r,n){var a=this._gl,i=this._lastScissor;if(e!==i.x||t!==i.y||r!==i.z||n!==i.w){var o=this._webCanvas;0===e&&0===t&&r===o.width&&n===o.height?this._scissorEnable&&(a.disable(a.SCISSOR_TEST),this._scissorEnable=!1):(this._scissorEnable||(a.enable(a.SCISSOR_TEST),this._scissorEnable=!0),a.scissor(e,t,r,n)),i.set(e,t,r,n)}},oA.colorMask=function(e,t,r,n){this._gl.colorMask(e,t,r,n)},oA.clearRenderTarget=function(t,r,n){var a=this._gl,i=t._lastRenderState,o=i.blendState.targetBlendState,s=i.depthState,l=i.stencilState,c=0;if(r&e.CameraClearFlags.Color){c|=a.COLOR_BUFFER_BIT;var u=this._lastClearColor,d=n.r,h=n.g,_=n.b,f=n.a;n&&(d!==u.r||h!==u.g||_!==u.b||f!==u.a)&&(a.clearColor(d,h,_,f),u.set(d,h,_,f)),o.colorWriteMask!==e.ColorWriteMask.All&&(a.colorMask(!0,!0,!0,!0),o.colorWriteMask=e.ColorWriteMask.All)}r&e.CameraClearFlags.Depth&&(c|=a.DEPTH_BUFFER_BIT,!0!==s.writeEnabled&&(a.depthMask(!0),s.writeEnabled=!0)),r&e.CameraClearFlags.Stencil&&(c|=a.STENCIL_BUFFER_BIT,255!==l.writeMask&&(a.stencilMask(255),l.writeMask=255)),a.clear(c)},oA.drawPrimitive=function(e,t,r){e?e.draw(r,t):cb.error("draw primitive failed.")},oA.activeRenderTarget=function(e,t,r){var n,a,i,o=this._gl;e?(null==(i=e._platformRenderTarget)||i._activeRenderTarget(),n=e.width>>r,a=e.height>>r):(o.bindFramebuffer(o.FRAMEBUFFER,null),n=o.drawingBufferWidth,a=o.drawingBufferHeight);var s=n*t.z,l=a*t.w,c=t.x*n,u=a-t.y*a-l;this.viewport(c,u,s,l),this.scissor(c,u,s,l)},oA.activeTexture=function(e){this._activeTextureID!==e&&(this._gl.activeTexture(e),this._activeTextureID=e)},oA.bindTexture=function(e){var t=this._activeTextureID-this._gl.TEXTURE0;this._activeTextures[t]!==e&&(this._gl.bindTexture(e._target,e._glTexture),this._activeTextures[t]=e)},oA.setGlobalDepthBias=function(e,t){var r=this._gl,n=0!==e||0!==t;n?(r.enable(r.POLYGON_OFFSET_FILL),r.polygonOffset(t,e)):r.disable(r.POLYGON_OFFSET_FILL),this._enableGlobalDepthBias=n},oA.flush=function(){this._gl.flush()},oA.forceLoseDevice=function(){this.requireExtension(e.GLCapabilityType.WEBGL_lose_context).loseContext()},oA.forceRestoreDevice=function(){this.requireExtension(e.GLCapabilityType.WEBGL_lose_context).restoreContext()},oA.resetState=function(){this._readFrameBuffer=null,this._enableGlobalDepthBias=!1,this._currentBindShaderProgram=null;for(var e=this._activeTextures,t=0,r=e.length;t<r;t++)e[t]=null;this._lastViewport.set(null,null,null,null),this._lastScissor.set(null,null,null,null),this._lastClearColor.set(null,null,null,null),this._scissorEnable=!1,this._initGLState(this._gl)},oA._initGLState=function(e){this._activeTextureID=e.TEXTURE0,this._renderStates=new _y(e),this._extensions=new _g(this),this._capability=new _m(this),e.activeTexture(e.TEXTURE0);var t=e.getExtension("WEBGL_debug_renderer_info");null!=t&&(this._renderer=e.getParameter(t.UNMASKED_RENDERER_WEBGL))},oA.destroy=function(){var e=this._webCanvas;e.removeEventListener("webglcontextcreationerror",this._onContextCreationError,!1),e.removeEventListener("webglcontextlost",this._onWebGLContextLost,!1),e.removeEventListener("webglcontextrestored",this._onWebGLContextRestored,!1)},oA._onContextCreationError=function(e){console.error("WebGLRenderer: WebGL context could not be created. Reason: ",e.statusMessage)},oA._onWebGLContextLost=function(e){e.preventDefault(),this._onDeviceLost()},oA._onWebGLContextRestored=function(e){this._onDeviceRestored()},_l(oT,[{key:"isWebGL2",get:function(){return this._isWebGL2}},{key:"renderer",get:function(){return this._renderer}},{key:"gl",get:function(){return this._gl}},{key:"renderStates",get:function(){return this._renderStates}},{key:"capability",get:function(){return this._capability}},{key:"canIUseMoreJoints",get:function(){return this.capability.canIUseMoreJoints}}]),oT);function _R(e,t){for(var r=0;r<t.length;r++){var n=t[r];n.enumerable=n.enumerable||!1,n.configurable=!0,"value"in n&&(n.writable=!0),Object.defineProperty(e,n.key,n)}}var _M=((oR=(oE=function(e,t){var r=this;this._costs={},this._currentLoad=0,this._callbacks={},this._worker=new Worker(e),this._worker.onmessage=function(e){var t=e.data;switch(t.type){case"decode":r._callbacks[t.id].resolve(t.geometry);break;case"error":r._callbacks[t.id].reject(t);break;default:cb.error('DRACOWorker: Unexpected message, "'+t.type+'"')}},t?this._worker.postMessage({type:"init",decoderConfig:{wasmBinary:t}}):this._worker.postMessage({type:"init",decoderConfig:{}})}).prototype).setCosts=function(e,t){this._costs[e]=t},oR.addCurrentLoad=function(e){this._currentLoad+=e},oR.setCallback=function(e,t,r){this._callbacks[e]={resolve:t,reject:r}},oR.decode=function(e,t,r){this._worker.postMessage({type:"decode",id:e,taskConfig:t,buffer:r},[r])},oR.releaseTask=function(e){this._currentLoad-=this._costs[e],delete this._callbacks[e],delete this._costs[e]},_R(oE.prototype,[{key:"currentLoad",get:function(){return this._currentLoad}}]),oM&&_R(oE,oM),oE),_w='let decoderPending;\nlet decoderConfig;\n\nonmessage = function(e) {\n const message = e.data;\n\n switch (message.type) {\n case "init":\n decoderConfig = message.decoderConfig;\n decoderPending = new Promise(function(resolve /*, reject*/) {\n decoderConfig.onModuleLoaded = function(draco) {\n // Module is Promise-like. Wrap before resolving to avoid loop.\n resolve({ draco: draco });\n };\n DracoDecoderModule(decoderConfig);\n });\n break;\n\n case "decode":\n const buffer = message.buffer;\n const taskConfig = message.taskConfig;\n decoderPending.then(module => {\n const draco = module.draco;\n const decoder = new draco.Decoder();\n const decoderBuffer = new draco.DecoderBuffer();\n decoderBuffer.Init(new Int8Array(buffer), buffer.byteLength);\n try {\n const geometry = decodeGeometry(draco, decoder, decoderBuffer, taskConfig);\n const buffers = geometry.attributes.map(attr => attr.array.buffer);\n if (geometry.index) buffers.push(geometry.index.array.buffer);\n self.postMessage({ type: "decode", id: message.id, geometry }, buffers);\n } catch (error) {\n console.error(error);\n self.postMessage({ type: "error", id: message.id, error: error.message });\n } finally {\n draco.destroy(decoderBuffer);\n draco.destroy(decoder);\n }\n });\n break;\n }\n};\n\nfunction decodeGeometry(draco, decoder, decoderBuffer, taskConfig) {\n const attributeIDs = taskConfig.attributeIDs;\n const attributeTypes = taskConfig.attributeTypes;\n\n let dracoGeometry;\n let decodingStatus;\n\n const geometryType = decoder.GetEncodedGeometryType(decoderBuffer);\n if (geometryType === draco.TRIANGULAR_MESH) {\n dracoGeometry = new draco.Mesh();\n decodingStatus = decoder.DecodeBufferToMesh(decoderBuffer, dracoGeometry);\n } else {\n throw new Error("DRACODecoder worker: Unexpected geometry type.");\n }\n\n if (!decodingStatus.ok() || dracoGeometry.ptr === 0) {\n throw new Error("DRACODecoder worker: Decoding failed: " + decodingStatus.error_msg());\n }\n\n const geometry = { index: null, attributes: [] };\n\n // Gather all vertex attributes.\n for (let attributeName in attributeIDs) {\n const attributeType = self[attributeTypes[attributeName]];\n\n let attribute;\n let attributeID;\n\n // A Draco file may be created with default vertex attributes, whose attribute IDs\n // are mapped 1:1 from their semantic name (POSITION, NORMAL, ...). Alternatively,\n // a Draco file may contain a custom set of attributes, identified by known unique\n // IDs. glTF files always do the latter, and .drc files typically do the former.\n if (taskConfig.useUniqueIDs) {\n attributeID = attributeIDs[attributeName];\n attribute = decoder.GetAttributeByUniqueId(dracoGeometry, attributeID);\n } else {\n attributeID = decoder.GetAttributeId(dracoGeometry, draco[attributeIDs[attributeName]]);\n if (attributeID === -1) continue;\n attribute = decoder.GetAttribute(dracoGeometry, attributeID);\n }\n geometry.attributes.push(decodeAttribute(draco, decoder, dracoGeometry, attributeName, attributeType, attribute));\n }\n // Add index.\n if (geometryType === draco.TRIANGULAR_MESH) {\n // Generate mesh faces.\n const numFaces = dracoGeometry.num_faces();\n const numIndices = numFaces * 3;\n let dataSize;\n let ptr;\n let index;\n const indexType = self[taskConfig.indexType];\n\n switch (indexType) {\n case Uint16Array:\n dataSize = numIndices * 2;\n ptr = draco._malloc(dataSize);\n decoder.GetTrianglesUInt16Array(dracoGeometry, dataSize, ptr);\n index = new Uint16Array(draco.HEAPU16.buffer, ptr, numIndices).slice();\n draco._free(ptr);\n break;\n case Uint32Array:\n dataSize = numIndices * 4;\n ptr = draco._malloc(dataSize);\n decoder.GetTrianglesUInt32Array(dracoGeometry, dataSize, ptr);\n index = new Uint32Array(draco.HEAPU32.buffer, ptr, numIndices).slice();\n draco._free(ptr);\n break;\n default:\n throw new Error("DRACODecoder: Unexpected index type.");\n }\n geometry.index = { array: index, itemSize: 1 };\n }\n draco.destroy(dracoGeometry);\n return geometry;\n}\n\nfunction decodeAttribute(draco, decoder, dracoGeometry, attributeName, attributeType, attribute) {\n const numComponents = attribute.num_components();\n const numPoints = dracoGeometry.num_points();\n const numValues = numPoints * numComponents;\n let ptr;\n let array;\n let dataSize;\n switch (attributeType) {\n case Float32Array:\n dataSize = numValues * 4;\n ptr = draco._malloc(dataSize);\n decoder.GetAttributeDataArrayForAllPoints(dracoGeometry, attribute, draco.DT_FLOAT32, dataSize, ptr);\n array = new Float32Array(draco.HEAPF32.buffer, ptr, numValues).slice();\n draco._free(ptr);\n break;\n\n case Int8Array:\n ptr = draco._malloc(numValues);\n decoder.GetAttributeDataArrayForAllPoints(dracoGeometry, attribute, draco.DT_INT8, numValues, ptr);\n array = new Int8Array(draco.HEAP8.buffer, ptr, numValues).slice();\n draco._free(ptr);\n break;\n\n case Int16Array:\n dataSize = numValues * 2;\n ptr = draco._malloc(dataSize);\n decoder.GetAttributeDataArrayForAllPoints(dracoGeometry, attribute, draco.DT_INT16, dataSize, ptr);\n array = new Int16Array(draco.HEAP16.buffer, ptr, numValues).slice();\n draco._free(ptr);\n break;\n\n case Int32Array:\n dataSize = numValues * 4;\n ptr = draco._malloc(dataSize);\n decoder.GetAttributeDataArrayForAllPoints(dracoGeometry, attribute, draco.DT_INT32, dataSize, ptr);\n array = new Int32Array(draco.HEAP32.buffer, 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lN.UNSIGNED_INT:return e.IndexFormat.UInt32}},st.getElementFormat=function(t,r,n){if(void 0===n&&(n=!1),t==lN.FLOAT)switch(r){case 1:return e.VertexElementFormat.Float;case 2:return e.VertexElementFormat.Vector2;case 3:return e.VertexElementFormat.Vector3;case 4:return e.VertexElementFormat.Vector4}if(t==lN.SHORT)switch(r){case 2:return n?e.VertexElementFormat.NormalizedShort2:e.VertexElementFormat.Short2;case 3:case 4:return n?e.VertexElementFormat.NormalizedShort4:e.VertexElementFormat.Short4}if(t==lN.UNSIGNED_SHORT)switch(r){case 2:return n?e.VertexElementFormat.NormalizedUShort2:e.VertexElementFormat.UShort2;case 3:case 4:return n?e.VertexElementFormat.NormalizedUShort4:e.VertexElementFormat.UShort4}if(t==lN.BYTE)switch(r){case 2:case 3:case 4:return n?e.VertexElementFormat.NormalizedByte4:e.VertexElementFormat.Byte4}if(t==lN.UNSIGNED_BYTE)switch(r){case 2:case 3:case 4:return n?e.VertexElementFormat.NormalizedUByte4:e.VertexElementFormat.UByte4}},st.loadImageBuffer=function(e,t){return new Promise(function(r,n){var a=new window.Blob([e],{type:t}),i=new Image;i.onerror=function(){n(Error("Failed to load image buffer"))},i.onload=function(){requestAnimationFrame(function(){r(i),i.onload=null,i.onerror=null,i.onabort=null})},i.crossOrigin="anonymous",i.src=URL.createObjectURL(a)})},st.parseGLB=function(e,t){var r={JSON:1313821514,BIN:5130562},n=new DataView(t),a={magic:n.getUint32(0,!0),version:n.getUint32(4,!0),length:n.getUint32(8,!0)};if(1179937895!==a.magic)return console.error("Invalid glb magic number. Expected 0x46546C67, found 0x"+a.magic.toString(16)),null;var i=n.getUint32(12,!0),o=n.getUint32(16,!0);if(o!==r.JSON)return console.error("Invalid glb chunk type. Expected 0x4E4F534A, found 0x"+o.toString(16)),null;for(var s=new Uint8Array(t,20,i),l=JSON.parse(cK.decodeText(s)),c=[],u=20+i,d=e.contentRestorer.glbBufferSlices;u<a.length;){if(i=n.getUint32(u,!0),(o=n.getUint32(u+4,!0))!==r.BIN)return console.error("Invalid glb chunk type. Expected 0x004E4942, found 0x"+o.toString(16)),null;var h=u+8,_=t.slice(h,h+i);c.push(_),d.push(new ce(h,i)),u+=i+8}return{glTF:l,buffers:c}},st.parseSampler=function(e,t){var r=t.filterMode,n=t.wrapModeU,a=t.wrapModeV;void 0!==r&&(e.filterMode=r),void 0!==n&&(e.wrapModeU=n),void 0!==a&&(e.wrapModeV=a)},st.getSamplerInfo=function(t){var r=t.minFilter,n=t.magFilter,a=t.wrapS,i=t.wrapT,o={};return(r||n)&&(o.mipmap=r>=lK.NEAREST_MIPMAP_NEAREST,n===lX.NEAREST?o.filterMode=e.TextureFilterMode.Point:r<=lK.LINEAR_MIPMAP_NEAREST?o.filterMode=e.TextureFilterMode.Bilinear:o.filterMode=e.TextureFilterMode.Trilinear),a&&(o.wrapModeU=e.GLTFTextureParser._wrapMap[a]),i&&(o.wrapModeV=e.GLTFTextureParser._wrapMap[i]),o},st);(sr=lQ||(lQ={}))[sr.linear=1]="linear",sr[sr.sRGB=2]="sRGB",(sn=lZ||(lZ={}))[sn.ETC1S=163]="ETC1S",sn[sn.UASTC=166]="UASTC",(sa=lJ||(lJ={}))[sa.None=0]="None",sa[sa.BasisLZ=1]="BasisLZ",sa[sa.Zstd=2]="Zstd",sa[sa.ZLib=3]="ZLib";var fa=((si=function(e){this.vkFormat=0,this.typeSize=1,this.pixelWidth=0,this.pixelHeight=0,this.pixelDepth=0,this.layerCount=0,this.faceCount=1,this.supercompressionScheme=0,this.levels=[],this.keyValue={},this.globalData=null,this.parse(e)}).prototype.parse=function(e){var t=e.buffer,r=e.byteOffset,n=new _N(e,12);this.vkFormat=n.nextUint32(),this.typeSize=n.nextUint32(),this.pixelWidth=n.nextUint32(),this.pixelHeight=n.nextUint32(),this.pixelDepth=n.nextUint32(),this.layerCount=n.nextUint32(),this.faceCount=n.nextUint32();var a=Math.max(1,n.nextUint32());this.supercompressionScheme=n.nextUint32();var i=n.nextUint32(),o=n.nextUint32(),s=n.nextUint32(),l=n.nextUint32(),c=n.nextUint64(),u=n.nextUint64(),d=Array(a),h=24*a,_=new _N(e,n.offset,h);this.levels=d;for(var f=0;f<a;f++)d[f]={levelData:new Uint8Array(t,r+_.nextUint64(),_.nextUint64()),uncompressedByteLength:_.nextUint64()};var p=new _N(e,i,o),m={vendorId:p.skip(4).nextUint16(),descriptorType:p.nextUint16(),versionNumber:p.nextUint16(),descriptorBlockSize:p.nextUint16(),colorModel:p.nextUint8(),colorPrimaries:p.nextUint8(),transferFunction:p.nextUint8(),flags:p.nextUint8(),texelBlockDimension:[p.nextUint8(),p.nextUint8(),p.nextUint8(),p.nextUint8()],bytesPlane:[p.nextUint8(),p.nextUint8(),p.nextUint8(),p.nextUint8(),p.nextUint8(),p.nextUint8(),p.nextUint8(),p.nextUint8()],samples:[]};this.dataFormatDescriptor=m;for(var g=(m.descriptorBlockSize/4-6)/4,v=0;v<g;v++){var y={bitOffset:p.nextUint16(),bitLength:p.nextUint8(),channelType:p.nextUint8(),samplePosition:[p.nextUint8(),p.nextUint8(),p.nextUint8(),p.nextUint8()],sampleLower:-1/0,sampleUpper:1/0};64&y.channelType?(y.sampleLower=p.nextInt32(),y.sampleUpper=p.nextInt32()):(y.sampleLower=p.nextUint32(),y.sampleUpper=p.nextUint32()),m.samples[v]=y}for(var x=new _N(e,s,l,!0);x.position<l;){var S=x.nextUint32(),C=x.scan(S),T=cK.decodeText(C),A=x.nextUint8Array(S-C.byteLength-1);this.keyValue[T]=T.match(/^ktx/i)?cK.decodeText(A).replace(/^(.*)\x00$/,"$1"):A;var E=S%4?4-S%4:0;x.skip(E)}if(u<=0)return this;for(var R=new _N(e,c,u,!0),M=R.nextUint16(),w=R.nextUint16(),b=R.nextUint32(),P=R.nextUint32(),F=R.nextUint32(),L=R.nextUint32(),D=Array(a),B=0;B<a;B++)D[B]={imageFlags:R.nextUint32(),rgbSliceByteOffset:R.nextUint32(),rgbSliceByteLength:R.nextUint32(),alphaSliceByteOffset:R.nextUint32(),alphaSliceByteLength:R.nextUint32()};var I=c+R.offset,V=I+b,O=V+P,N=O+F,z=new Uint8Array(t,r+I,b),U=new Uint8Array(t,r+V,P),k=new Uint8Array(t,r+O,F),G=new Uint8Array(t,r+N,L);this.globalData={endpointCount:M,selectorCount:w,imageDescs:D,endpointsData:z,selectorsData:U,tablesData:k,extendedData:G}},_O(si,[{key:"isSRGB",get:function(){return 2===this.dataFormatDescriptor.transferFunction}},{key:"isUASTC",get:function(){return 166===this.dataFormatDescriptor.colorModel}}]),si);e.KTX2TargetFormat=void 0,(so=e.KTX2TargetFormat||(e.KTX2TargetFormat={}))[so.ASTC=0]="ASTC",so[so.BC7=1]="BC7",so[so.BC1_BC3=2]="BC1_BC3",so[so.PVRTC=3]="PVRTC",so[so.ETC=4]="ETC",so[so.R8=5]="R8",so[so.R8G8=6]="R8G8",so[so.R8G8B8A8=7]="R8G8B8A8";var fi=((sl=(ss=function(e,t){void 0===e&&(e=4),this.limitedCount=e,this._workerCreator=t,this._taskQueue=[],this._workerStatus=0,this._workerItems=Array(e)}).prototype).prepareWorker=function(){for(var e=this.limitedCount,t=Array(e),r=0;r<e;r++)t.push(this._initWorker(r));return Promise.all(t)},sl.postMessage=function(e){var t=this;return new Promise(function(r,n){var a=t._getIdleWorkerId();if(-1!==a){t._workerStatus|=1<<a;var i,o=t._workerItems;Promise.resolve(null!=(i=o[a])?i:t._initWorker(a)).then(function(){var t=o[a];t.resolve=r,t.reject=n,t.worker.postMessage(e)}).catch(n)}else t._taskQueue.push({resolve:r,reject:n,message:e})})},sl.destroy=function(){for(var e=this._workerItems,t=0,r=e.length;t<r;t++){var n=e[t];n.worker.terminate(),n.reject=null,n.resolve=null}e.length=0,this._taskQueue.length=0,this._workerStatus=0},sl._initWorker=function(e){var t=this;return Promise.resolve(this._workerCreator()).then(function(r){return r.addEventListener("message",t._onMessage.bind(t,e)),t._workerItems[e]={worker:r,resolve:null,reject:null},r})},sl._getIdleWorkerId=function(){for(var e=0,t=this.limitedCount;e<t;e++)if(!(this._workerStatus&1<<e))return e;return -1},sl._onMessage=function(e,t){var r=t.data.error;r?this._workerItems[e].reject(r):this._workerItems[e].resolve(t.data),this._nextTask(e)},sl._nextTask=function(e){if(this._taskQueue.length){var t=this._taskQueue.shift(),r=this._workerItems[e];r.resolve=t.resolve,r.reject=t.reject,r.worker.postMessage(t.message)}else this._workerStatus^=1<<e},ss),fo=((su=(sc=function(e){this.workerLimitCount=e}).prototype).init=function(){return this._initPromise||(this._initPromise=this._initTranscodeWorkerPool()),this._initPromise},su.destroy=function(){this._transcodeWorkerPool.destroy()},su._createTranscodePool=function(e,t){return this._transcodeWorkerPool=new fi(this.workerLimitCount,function(){return new Promise(function(r,n){var a=new Worker(e);a.addEventListener("message",function(e){e.data.error?n(e.data.error):r(a)}),a.postMessage({type:"init",transcoderWasm:t})})}),this._transcodeWorkerPool.prepareWorker()},sc);function fs(){self.onmessage=function(e){var t=e.data;switch(t.type){case"init":fc(t.transcoderWasm).then(function(){self.postMessage("init-completed")}).catch(function(e){return self.postMessage({error:e})});break;case"transcode":fc().then(function(e){var r=fu(t.buffer,t.format,e);r.type="transcoded",self.postMessage(r)}).catch(function(e){return self.postMessage({error:e})})}}}var fl=function(){var e;return function(t){return e||(e=new Promise(function(e,r){var n={wasmBinary:t,onRuntimeInitialized:function(){return e(n)},onAbort:r};self.BASIS(n)}).then(function(e){return e.initializeBasis(),e.KTX2File})),e}},fc=fl();function fu(e,t,r){var n,a,i,o,s=function(){l.close(),l.delete()};(i=n||(n={}))[i.ETC1=0]="ETC1",i[i.ETC2=1]="ETC2",i[i.BC1=2]="BC1",i[i.BC3=3]="BC3",i[i.BC4=4]="BC4",i[i.BC5=5]="BC5",i[i.BC7=7]="BC7",i[i.PVRTC1_4_RGB=8]="PVRTC1_4_RGB",i[i.PVRTC1_4_RGBA=9]="PVRTC1_4_RGBA",i[i.ASTC_4x4=10]="ASTC_4x4",i[i.RGBA8=13]="RGBA8",(o=a||(a={}))[o.ASTC=0]="ASTC",o[o.BC7=1]="BC7",o[o.BC1_BC3=2]="BC1_BC3",o[o.PVRTC=3]="PVRTC",o[o.ETC=4]="ETC",o[o.R8=5]="R8",o[o.RG8=6]="RG8",o[o.RGBA8=7]="RGBA8";var l=new r(new Uint8Array(e));if(!l.isValid())throw s(),Error("Invalid or unsupported .ktx2 file");for(var c=l.getWidth(),u=l.getHeight(),d=l.getLayers()||1,h=l.getLevels(),_=l.getHasAlpha(),f=l.getFaces(),p=function(e,t){switch(e){case 2:return t?3:2;case 4:return t?1:0;case 3:return t?9:8;case 7:return 13;case 0:return 10;case 1:return 7}}(t,_),m=Array(f),g=0;g<f;g++){for(var v=Array(h),y=0;y<h;y++){for(var x=Array(d),S=void 0,C=void 0,T=0;T<d;T++){var A=l.getImageLevelInfo(y,T,g);S=A.origWidth,C=A.origHeight;var E=new Uint8Array(l.getImageTranscodedSizeInBytes(y,T,0,p));if(!l.transcodeImage(E,y,T,g,p,0,-1,-1))throw s(),Error("transcodeImage failed.");x[T]=E}v[y]={data:function(e){if(1===e.length)return e[0];for(var t=0,r=0;r<e.length;r++)t+=e[r].byteLength;for(var n=new Uint8Array(t),a=0,i=0;i<e.length;i++)n.set(e[i],a),a+=e[i].byteLength;return n}(x),width:S,height:C}}m[g]=v}return s(),{faces:m,width:c,height:u,hasAlpha:_,faceCount:f,format:p}}var fd=(_D(sd=function(e){return fo.call(this,e)},fo),(sh=sd.prototype)._initTranscodeWorkerPool=function(){var e=this;return Promise.all([fetch("https://mdn.alipayobjects.com/rms/afts/file/A*nG8SR6vCgXgAAAAAAAAAAAAAARQnAQ/basis_transcoder.js").then(function(e){return e.text()}),fetch("https://mdn.alipayobjects.com/rms/afts/file/A*qEUfQ7317KsAAAAAAAAAAAAAARQnAQ/basis_transcoder.wasm").then(function(e){return e.arrayBuffer()})]).then(function(t){var r=t[0],n=t[1];if(0===e.workerLimitCount)return new Promise(function(e,t){var a=document.createElement("script");a.src=URL.createObjectURL(new Blob([r],{type:"application/javascript"})),document.body.appendChild(a),a.onload=function(){fc(n).then(function(){e(null)})},a.onerror=function(){t()}});var a=fs.toString(),i=a.substring(a.indexOf("{"),a.lastIndexOf("}")+1),o="\n "+r+"\n var init = ("+fl.toString()+")();\n "+fu.toString()+"\n "+i+"\n ",s=URL.createObjectURL(new Blob([o],{type:"application/javascript"}));return e._createTranscodePool(s,n)})},sh.transcode=function(e,t){return 0===this.workerLimitCount?fc().then(function(r){return fu(e,t,r)}):this._transcodeWorkerPool.postMessage({buffer:e,format:t,type:"transcode"})},sd);function fh(){var e,t,r,n=function(e,t,r,n){var a=(r+3>>2)*(n+3>>2),i=16*a+65535>>16,o=e.memory,s=i+1-(o.buffer.byteLength>>16);s>0&&o.grow(s);var l=new Uint8Array(o.buffer,65536,16*a);return l.set(t),0===e.transcode(a)?l:null},a=function(e,t,r){var a=e.length,i=Array(a),s=Promise.resolve();return t&&(o.init(),s=o._initPromise),s.then(function(){for(var s=0;s<a;s++){for(var l=e[s].length,c=Array(l),u=0;u<l;u++){var d=e[s][u],h=d.buffer,_=d.levelHeight,f=d.levelWidth,p=d.uncompressedByteLength;t&&(h=o.decode(h.slice(),p));var m=h.byteLength/a,g=h.byteOffset,v=n(r,new Uint8Array(h.buffer,g+s*m,m),f,_);if(v)c[u]={data:v.slice(),width:f,height:_};else throw"buffer decoded error"}i[s]=c}return i})},i=((t=(e=function(){}).prototype).init=function(){return this._initPromise||(this._initPromise=fetch(e.WasmModuleURL).then(function(e){if(e.ok)return e.arrayBuffer();throw Error("Could not fetch the wasm component for the Zstandard decompression lib: "+e.status+" - "+e.statusText)}).then(function(t){return WebAssembly.instantiate(t,e.IMPORT_OBJECT)}).then(this._init)),this._initPromise},t._init=function(t){e.instance=t.instance,e.IMPORT_OBJECT.env.emscripten_notify_memory_growth()},t.decode=function(t,r){if(void 0===r&&(r=0),!e.instance)throw Error("ZSTDDecoder: Await .init() before decoding.");var n=e.instance.exports,a=t.byteLength,i=n.malloc(a);e.heap.set(t,i),r=r||Number(n.ZSTD_findDecompressedSize(i,a));var o=n.malloc(r),s=n.ZSTD_decompress(o,r,i,a),l=e.heap.slice(o,o+s);return n.free(i),n.free(o),l},e);i.IMPORT_OBJECT={env:{emscripten_notify_memory_growth:function(){i.heap=new Uint8Array(i.instance.exports.memory.buffer)}}},i.WasmModuleURL="https://mdn.alipayobjects.com/rms/afts/file/A*awNJR7KqIAEAAAAAAAAAAAAAARQnAQ/zstddec.wasm";var o=new i;self.onmessage=function(e){var t,n=e.data;switch(n.type){case"init":(t=n.transcoderWasm,r=WebAssembly.instantiate(t,{env:{memory:new WebAssembly.Memory({initial:16})}}).then(function(e){return e.instance.exports})).then(function(){self.postMessage("init-completed")}).catch(function(e){self.postMessage({error:e})});break;case"transcode":r.then(function(e){a(n.data,n.needZstd,e).then(function(e){self.postMessage(e)}).catch(function(e){return self.postMessage({error:e})})})}}}var f_=(_D(s_=function(e,t){var r;return(r=fo.call(this,e)||this).type=t,r},fo),(sf=s_.prototype)._initTranscodeWorkerPool=function(){var e=this;return fetch(s_.transcoderMap[this.type]).then(function(e){return e.arrayBuffer()}).then(function(t){var r=fh.toString(),n=URL.createObjectURL(new Blob([r.substring(r.indexOf("{")+1,r.lastIndexOf("}"))],{type:"application/javascript"}));return e._createTranscodePool(n,t)})},sf.transcode=function(e){for(var t=e.supercompressionScheme===lJ.Zstd,r=e.levels.length,n=e.faceCount,a={width:e.pixelWidth,height:e.pixelHeight,mipmaps:null},i={type:"transcode",format:0,needZstd:t,data:Array(n)},o=i.data,s=0;s<n;s++){for(var l=Array(r),c=0;c<r;c++){var u=e.levels[c],d=Math.floor(e.pixelWidth/(1<<c))||1,h=Math.floor(e.pixelHeight/(1<<c))||1,_=u.levelData.buffer,f=u.levelData.byteOffset,p=u.levelData.byteLength;l[c]={buffer:new Uint8Array(_,f,p),levelWidth:d,levelHeight:h,uncompressedByteLength:u.uncompressedByteLength}}o[s]=l}return this._transcodeWorkerPool.postMessage(i).then(function(e){return a.faces=e,a.hasAlpha=!0,a})},s_);f_.transcoderMap=((sp={})[e.KTX2TargetFormat.ASTC]="https://mdn.alipayobjects.com/rms/afts/file/A*0jiKRK6D1-kAAAAAAAAAAAAAARQnAQ/uastc_astc.wasm",sp),e.KTX2Loader=(_D(sm=function(){return d5.apply(this,arguments)},d5),(sg=sm.prototype).initialize=function(t,r){if(r.ktx2Loader){var n=r.ktx2Loader;return this._isKhronosSupported(n.priorityFormats,t)&&0!==n.workerCount?e.KTX2Loader._getKhronosTranscoder(n.workerCount).init():e.KTX2Loader._getBinomialLLCTranscoder(n.workerCount).init()}},sg.load=function(t,r){return this.request(t.url,{type:"arraybuffer"}).then(function(n){return e.KTX2Loader._parseBuffer(new Uint8Array(n),r.engine,t.params).then(function(t){var r=t.engine,n=t.result,a=t.targetFormat,i=t.params;return e.KTX2Loader._createTextureByBuffer(r,n,a,i)})})},sg._isKhronosSupported=function(t,r){void 0===t&&(t=[e.KTX2TargetFormat.ASTC,e.KTX2TargetFormat.ETC,e.KTX2TargetFormat.BC7,e.KTX2TargetFormat.BC1_BC3,e.KTX2TargetFormat.PVRTC,e.KTX2TargetFormat.R8G8B8A8]);var n=[];if(Array.isArray(t[0]))for(var a=0;a<t.length;a++)n.push(e.KTX2Loader._detectSupportedFormat(r._hardwareRenderer,t[a]));else n.push(e.KTX2Loader._detectSupportedFormat(r._hardwareRenderer,t));return n.every(function(e){return f_.transcoderMap[e]})},sm.destroy=function(){this._binomialLLCTranscoder&&this._binomialLLCTranscoder.destroy(),this._khronosTranscoder&&this._khronosTranscoder.destroy(),this._binomialLLCTranscoder=null,this._khronosTranscoder=null,this._isBinomialInit=!1},sm._parseBuffer=function(t,r,n){var a,i=new fa(t),o=null==n?void 0:n.priorityFormats,s=e.KTX2Loader._decideTargetFormat(r,i,o);if(!e.KTX2Loader._isBinomialInit&&f_.transcoderMap[s]&&i.isUASTC){var l=e.KTX2Loader._getKhronosTranscoder();a=l.init().then(function(){return l.transcode(i)})}else{var c=e.KTX2Loader._getBinomialLLCTranscoder();a=c.init().then(function(){return c.transcode(t,s)})}return a.then(function(e){return{engine:r,result:e,targetFormat:s,params:i.keyValue.GalaceanTextureParams}})},sm._createTextureByBuffer=function(t,r,n,a){var i,o=r.width,s=r.height,l=r.faces,c=l.length,u=l[0],d=u.length>1,h=this._getEngineTextureFormat(n,r);if(6!==c){i=new cL(t,o,s,h,d);for(var _=0;_<u.length;_++){var f=u[_].data;i.setPixelBuffer(f,_)}}else{i=new cB(t,s,h,d);for(var p=0;p<l.length;p++)for(var m=l[p],g=0;g<u.length;g++)i.setPixelBuffer(e.TextureCubeFace.PositiveX+p,m[g].data,g)}return a&&(i.wrapModeU=a[0],i.wrapModeV=a[1],i.filterMode=a[2],i.anisoLevel=a[3]),i},sm._decideTargetFormat=function(t,r,n){var a=t._hardwareRenderer,i=this._detectSupportedFormat(a,n);return i!==e.KTX2TargetFormat.PVRTC||l$.isPowerOf2(r.pixelWidth)&&l$.isPowerOf2(r.pixelHeight)&&r.pixelWidth===r.pixelHeight?null===i?(cb.warn("Can't support any compressed texture, downgrade to RGBA8"),e.KTX2TargetFormat.R8G8B8A8):i:(cb.warn("PVRTC image need power of 2 and width===height, downgrade to RGBA8"),e.KTX2TargetFormat.R8G8B8A8)},sm._detectSupportedFormat=function(t,r){void 0===r&&(r=[e.KTX2TargetFormat.ASTC,e.KTX2TargetFormat.ETC,e.KTX2TargetFormat.BC7,e.KTX2TargetFormat.BC1_BC3,e.KTX2TargetFormat.PVRTC]);for(var n=0;n<r.length;n++)for(var a=this._supportedMap[r[n]],i=0;i<a.length;i++)if(t.canIUse(a[i]))return r[n];return null},sm._getBinomialLLCTranscoder=function(t){var r;return void 0===t&&(t=4),e.KTX2Loader._isBinomialInit=!0,null!=(r=this._binomialLLCTranscoder)?r:this._binomialLLCTranscoder=new fd(t)},sm._getKhronosTranscoder=function(t){var r;return void 0===t&&(t=4),null!=(r=this._khronosTranscoder)?r:this._khronosTranscoder=new f_(t,e.KTX2TargetFormat.ASTC)},sm._getEngineTextureFormat=function(t,r){var n=r.hasAlpha;switch(t){case e.KTX2TargetFormat.ASTC:return e.TextureFormat.ASTC_4x4;case e.KTX2TargetFormat.ETC:return n?e.TextureFormat.ETC2_RGBA8:e.TextureFormat.ETC2_RGB;case e.KTX2TargetFormat.BC7:return e.TextureFormat.BC7;case e.KTX2TargetFormat.BC1_BC3:return n?e.TextureFormat.BC3:e.TextureFormat.BC1;case e.KTX2TargetFormat.PVRTC:return n?e.TextureFormat.PVRTC_RGBA4:e.TextureFormat.PVRTC_RGB4;case e.KTX2TargetFormat.R8G8B8A8:return e.TextureFormat.R8G8B8A8}},sm._isBinomialInit=!1,sm._supportedMap=((sv={})[e.KTX2TargetFormat.ASTC]=[e.GLCapabilityType.astc],sv[e.KTX2TargetFormat.ETC]=[e.GLCapabilityType.etc],sv[e.KTX2TargetFormat.BC7]=[e.GLCapabilityType.bptc],sv[e.KTX2TargetFormat.BC1_BC3]=[e.GLCapabilityType.s3tc],sv[e.KTX2TargetFormat.PVRTC]=[e.GLCapabilityType.pvrtc,e.GLCapabilityType.pvrtc_webkit],sv),sm),e.KTX2Loader=_B([u2(e.AssetType.KTX2,["ktx2"])],e.KTX2Loader);var ff=(_D(sy=function(){var e;return e=cC.apply(this,arguments)||this,e.bufferRequests=[],e.glbBufferSlices=[],e.bufferTextures=[],e.meshes=[],e},cC),(sx=sy.prototype).restoreContent=function(){var t=this;return new u0(function(r,n){Promise.all(t.bufferRequests.map(function(e){return d1(e.url,e.config)})).then(function(a){if(t.isGLB){var i=t.glbBufferSlices,o=a[0],s=i.length;a.length=s;for(var l=0;l<s;l++){var c=i[l];a[l]=o.slice(c.x,c.x+c.y)}}u0.all(t.bufferTextures.map(function(t){var r,n=t.bufferView,i=a[n.buffer],o=new 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x=f.tangent,S=t._getBufferData(a,x.buffer);p.deltaTangents=fn.bufferToVector3Array(S,x.stride,x.byteOffset,x.count)}}s.uploadData(!0)}r(t.resource)}).catch(n)}).catch(n)})},sx._getBufferData=function(e,t){var r=t.main,n=e[r.bufferIndex],a=new r.TypedArray(n,r.byteOffset,r.length),i=t.sparseCount;if(i)for(var o=t.sparseIndices,s=e[o.bufferIndex],l=new o.TypedArray(s,o.byteOffset,o.length),c=t.sparseValues,u=e[c.bufferIndex],d=new c.TypedArray(u,c.byteOffset,c.length),h=t.typeSize,_=0;_<i;_++)for(var f=l[_],p=0;p<h;p++)a[f*h+p]=d[_*h+p];return 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n=t.glTF.materials[r],a=t.glTFResource.engine,i=fA.executeExtensionsCreateAndParse(n.extensions,t,n);return i||((i=new d9(a)).name=n.name,e.GLTFMaterialParser._parseStandardProperty(t,i,n)),Promise.resolve(i).then(function(r){return r||(r=e.GLTFMaterialParser._getDefaultMaterial(t.glTFResource.engine)),fA.executeExtensionsAdditiveAndParse(n.extensions,t,r,n),r})},sF._getDefaultMaterial=function(t){var r;return(r=e.GLTFMaterialParser)._defaultMaterial||(r._defaultMaterial=new d6(t))},sF._checkOtherTextureTransform=function(e,t){var r;(null==(r=e.extensions)?void 0:r.KHR_texture_transform)&&cb.warn(""+t+" texture always use the KHR_texture_transform of the base texture.")},sF._parseStandardProperty=function(t,r,n){var a=n.pbrMetallicRoughness,i=n.normalTexture,o=n.occlusionTexture,s=n.emissiveTexture,l=n.emissiveFactor,c=n.alphaMode,u=n.alphaCutoff,d=n.doubleSided;if(a){var h=a.baseColorFactor,_=a.baseColorTexture,f=a.metallicFactor,p=a.roughnessFactor,m=a.metallicRoughnessTexture;h&&(r.baseColor=new cr(cr.linearToGammaSpace(h[0]),cr.linearToGammaSpace(h[1]),cr.linearToGammaSpace(h[2]),h[3])),_&&t.get(e.GLTFParserType.Texture,_.index).then(function(e){r.baseTexture=e,fA.executeExtensionsAdditiveAndParse(_.extensions,t,r,_)}),r.constructor===d9&&(r.metallic=null!=f?f:1,r.roughness=null!=p?p:1,m&&(e.GLTFMaterialParser._checkOtherTextureTransform(m,"Roughness metallic"),t.get(e.GLTFParserType.Texture,m.index).then(function(e){r.roughnessMetallicTexture=e})))}if(r.constructor===d9||r.constructor===he){if(s&&(e.GLTFMaterialParser._checkOtherTextureTransform(s,"Emissive"),t.get(e.GLTFParserType.Texture,s.index).then(function(e){r.emissiveTexture=e})),l&&(r.emissiveColor=new cr(cr.linearToGammaSpace(l[0]),cr.linearToGammaSpace(l[1]),cr.linearToGammaSpace(l[2]))),i){var g=i.index,v=i.scale;e.GLTFMaterialParser._checkOtherTextureTransform(i,"Normal"),t.get(e.GLTFParserType.Texture,g).then(function(e){r.normalTexture=e}),void 0!==v&&(r.normalTextureIntensity=v)}if(o){var y=o.index,x=o.strength,S=o.texCoord;e.GLTFMaterialParser._checkOtherTextureTransform(o,"Occlusion"),t.get(e.GLTFParserType.Texture,y).then(function(e){r.occlusionTexture=e}),void 0!==x&&(r.occlusionTextureIntensity=x),S===e.TextureCoordinate.UV1?r.occlusionTextureCoord=e.TextureCoordinate.UV1:S>e.TextureCoordinate.UV1&&cb.warn("Occlusion texture uv coordinate must be UV0 or UV1.")}}switch(d?r.renderFace=e.RenderFace.Double:r.renderFace=e.RenderFace.Front,c){case lW.OPAQUE:r.isTransparent=!1;break;case lW.BLEND:r.isTransparent=!0;break;case lW.MASK:r.alphaCutoff=null!=u?u:.5}},sF),e.GLTFMaterialParser=_B([fr(e.GLTFParserType.Material)],e.GLTFMaterialParser),e.GLTFMeshParser=(_D(sL=function(){return fA.apply(this,arguments)},fA),sL.prototype.parse=function(t,r){for(var n=function(r,n){var 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w=e.GLTFMeshParser._tempVector3;R.set(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),M.set(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);for(var b=l/_.BYTES_PER_ELEMENT,P=_.length/h,F=0;F<h;F++){var L=b+F*P;w.copyFromArray(_,L),l0.min(R,w,R),l0.max(M,w,M)}}m&&(R.scale(s),M.scale(s))}});S.push(s)},_=o.accessors,f=i.attributes,p=i.targets,m=i.indices,g=i.mode,v=r.engine,y=[],x=0,S=[];for(var C in f)h(C);return Promise.all(S).then(function(){if(r.setVertexElements(y),void 0!==m){var i=o.accessors[m],s=fn.getAccessorBuffer(t,o.bufferViews,i).then(function(e){r.setIndices(e.data),r.addSubMesh(0,i.count,g),n.indexBuffer=e.restoreInfo});S.push(s)}else r.addSubMesh(0,d,g);return p&&S.push(e.GLTFMeshParser._createBlendShape(r,n,a,_,p,l)),Promise.all(S).then(function(){return r.uploadData(!u),Promise.resolve(r)})})},sL._createBlendShape=function(e,t,r,n,a,i){for(var o=function(r,o){var 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fA.apply(this,arguments)},fA),sO.prototype.parse=function(t,r){var n=t.glTF.textures[r],a=t.glTFResource,i=t.glTF,o=a.engine,s=a.url,l=n.sampler,c=n.source,u=n.name,d=n.extensions,h=i.images[void 0===c?0:c],_=h.uri,f=h.bufferView,p=h.mimeType,m=h.name,g=fA.executeExtensionsCreateAndParse(d,t,n);if(!g){var v=void 0!==l,y=void 0!==l&&fn.getSamplerInfo(i.samplers[l]);if(_){var x=_.lastIndexOf("."),S=_.substring(x+1).startsWith("ktx")?e.AssetType.KTX:e.AssetType.Texture2D;g=o.resourceManager.load({url:cK.resolveAbsoluteUrl(s,_),type:S,params:{mipmap:null==y?void 0:y.mipmap}}).then(function(e){return e.name||(e.name=u||m||"texture_"+r),v&&fn.parseSampler(e,y),e})}else{var C=i.bufferViews[f];g=t.get(e.GLTFParserType.Buffer).then(function(e){var n=e[C.buffer],a=new Uint8Array(n,C.byteOffset,C.byteLength);return fn.loadImageBuffer(a,p).then(function(e){var n=new cL(o,e.width,e.height,void 0,null==y?void 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e=this._colorTextures,t=0,r=e.length;t<r;t++)e[t].generateMipmaps();this._depthTexture&&this._depthTexture.generateMipmaps()}},ee._onDestroy=function(){cS.prototype._onDestroy.call(this),this._platformRenderTarget.destroy();for(var e,t=this._colorTextures,r=0,n=t.length;r<n;r++)t[r]._addReferCount(-1);t.length=0,null==(e=this._depthTexture)||e._addReferCount(-1),this._depthTexture=null,this._depth=null},ee._setRenderTargetInfo=function(e,t){this._platformRenderTarget.setRenderTargetInfo(e,t),this._isContentLost=!1},ee._blitRenderTarget=function(){this._platformRenderTarget.blitRenderTarget()},ee._rebuild=function(){this._platformRenderTarget=this._engine._hardwareRenderer.createPlatformRenderTarget(this)},co($,[{key:"autoGenerateMipmaps",get:function(){return this._autoGenerateMipmaps},set:function(e){this._autoGenerateMipmaps=e}},{key:"width",get:function(){return this._width}},{key:"height",get:function(){return this._height}},{key:"colorTextureCount",get:function(){return this._colorTextures.length}},{key:"depthTexture",get:function(){return this._depthTexture}},{key:"antiAliasing",get:function(){return this._antiAliasing}}]),$),cP=(cl(et=function(t,r,n,a,i,o){var s;return void 0===a&&(a=e.TextureFormat.R8G8B8A8),void 0===i&&(i=!0),void 0===o&&(o=e.TextureUsage.Static),(s=cw.call(this,t)||this)._mipmap=i,s._width=r,s._height=n,s._usage=o,s._format=a,s._mipmapCount=s._getMipmapCount(),s._isDepthTexture=a==e.TextureFormat.Depth||a==e.TextureFormat.DepthStencil||a==e.TextureFormat.Depth16||a==e.TextureFormat.Depth24||a==e.TextureFormat.Depth32||a==e.TextureFormat.Depth24Stencil8||a==e.TextureFormat.Depth32Stencil8,s._platformTexture=t._hardwareRenderer.createPlatformTexture2D(ca(s)),s.filterMode=e.TextureFilterMode.Bilinear,s.wrapModeU=s.wrapModeV=e.TextureWrapMode.Repeat,s},cw),(er=et.prototype).setPixelBuffer=function(e,t,r,n,a,i){void 0===t&&(t=0),void 0===r&&(r=0),void 0===n&&(n=0),this._platformTexture.setPixelBuffer(e,t,r,n,a,i),this._isContentLost=!1},er.setImageSource=function(e,t,r,n,a,i){void 0===t&&(t=0),void 0===r&&(r=!1),void 0===n&&(n=!1),void 0===a&&(a=0),void 0===i&&(i=0),this._platformTexture.setImageSource(e,t,r,n,a,i),this._isContentLost=!1},er.getPixelBuffer=function(e,t,r,n,a,i){var o=arguments.length;1===o?this._platformTexture.getPixelBuffer(0,0,this._width,this._height,0,e):2===o?this._platformTexture.getPixelBuffer(0,0,this._width>>e,this._height>>e,e,t):5===o?this._platformTexture.getPixelBuffer(e,t,r,n,0,a):6===o&&this._platformTexture.getPixelBuffer(e,t,r,n,a,i)},er._rebuild=function(){this._platformTexture=this._engine._hardwareRenderer.createPlatformTexture2D(this),cw.prototype._rebuild.call(this)},et),cF=(cl(en=function(t,r,n,a,i,o){var s;return void 0===i&&(i=e.TextureFormat.R8G8B8A8),void 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s=arguments.length;1===s?this._platformTexture.getPixelBuffer(e,0,0,this._width,this._height,0,t):2===s?this._platformTexture.getPixelBuffer(e,0,0,this._width>>t,this._height>>t,t,r):5===s?this._platformTexture.getPixelBuffer(e,t,r,n,a,0,i):6===s&&this._platformTexture.getPixelBuffer(e,t,r,n,a,i,o)},ea._rebuild=function(){this._platformTexture=this._engine._hardwareRenderer.createPlatformTexture2DArray(this),cw.prototype._rebuild.call(this)},co(en,[{key:"length",get:function(){return this._length}}]),en),cL=(cl(ei=function(t,r,n,a){var i;return void 0===n&&(n=e.TextureFormat.R8G8B8A8),void 0===a&&(a=!0),(i=cw.call(this,t)||this)._mipmap=a,i._width=r,i._height=r,i._format=n,i._mipmapCount=i._getMipmapCount(),i._platformTexture=t._hardwareRenderer.createPlatformTextureCube(ca(i)),i.filterMode=e.TextureFilterMode.Bilinear,i.wrapModeU=i.wrapModeV=e.TextureWrapMode.Clamp,i},cw),(eo=ei.prototype).setPixelBuffer=function(e,t,r,n,a,i,o){void 0===r&&(r=0),void 0===n&&(n=0),void 0===a&&(a=0),this._platformTexture.setPixelBuffer(e,t,r,n,a,i,o),this._isContentLost=!1},eo.setImageSource=function(e,t,r,n,a,i,o){void 0===r&&(r=0),void 0===n&&(n=!1),void 0===a&&(a=!1),void 0===i&&(i=0),void 0===o&&(o=0),this._platformTexture.setImageSource(e,t,r,n,a,i,o),this._isContentLost=!1},eo.getPixelBuffer=function(e,t,r,n,a,i,o){var s=arguments.length;2===s?this._platformTexture.getPixelBuffer(e,0,0,this._width,this._height,0,t):3===s?this._platformTexture.getPixelBuffer(e,0,0,this._width>>t,this._height>>t,t,r):6===s?this._platformTexture.getPixelBuffer(e,t,r,n,a,0,i):7===s&&this._platformTexture.getPixelBuffer(e,t,r,n,a,i,o)},eo._rebuild=function(){this._platformTexture=this._engine._hardwareRenderer.createPlatformTextureCube(this),cw.prototype._rebuild.call(this)},ei),cD=(cl(es=function(e){var t;return(t=cy.call(this,e)||this)._charInfoMap={},t._space=1,t._curX=1,t._curY=1,t._nextY=1,t},cy),(el=es.prototype).uploadCharTexture=function(e){var t=e.w,r=e.h,n=e.data,a=this._space,i=this.texture,o=i.width,s=t+a,l=r+a;if(1+s>=o||1+l>=o)throw Error("The char fontSize is too large.");this._curX+s>=o&&(this._curX=a,this._curY=this._nextY+a);var c=this._curY+l;if(c>this._nextY&&(this._nextY=c),c>=o)return!1;t>0&&r>0&&n&&(e.bufferOffset=new l7(this._curX,this._curY),i.setPixelBuffer(n,0,this._curX,this._curY,t,r),i.generateMipmaps());var u=1/o,d=this._curX,h=this._curY,_=d*u,f=(d+t)*u,p=h*u,m=(h+r)*u;e.x=d,e.y=h;var g=e.uvs;return g[0].set(_,p),g[1].set(f,p),g[2].set(f,m),g[3].set(_,m),this._curX+=s+a,!0},el.addCharInfo=function(e,t){this._charInfoMap[e.charCodeAt(0)]=t},el.getCharInfo=function(e){return this._charInfoMap[e.charCodeAt(0)]},el._onDestroy=function(){cy.prototype._onDestroy.call(this),this.texture.destroy(),this.texture=null,this._charInfoMap={}},es);e.FontStyle=void 0,(ec=e.FontStyle||(e.FontStyle={}))[ec.None=0]="None",ec[ec.Bold=1]="Bold",ec[ec.Italic=2]="Italic",e.OverflowMode=void 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F=P||b>=19968&&b<=40959,L=w.w,D=w.offsetY,B=.5*w.h,I=B+D,V=B-D;F?(m.length>0&&(S+g>d?(S>0&&this._pushLine(o,s,l,x,S,C,T),h=Math.max(h,S),A=!0,x=m,S=g,C=v,T=y):(x+=m,S+=g,C=Math.max(C,v),T=Math.max(T,y)),m="",g=v=y=0),S+L>d&&S>0?(this._pushLine(o,s,l,x,S,C,T),h=Math.max(h,S),A=!0,P?(x="",S=C=T=0):(x=M,S=w.xAdvance,C=I,T=V)):(x+=M,S+=w.xAdvance,C=Math.max(C,I),T=Math.max(T,V))):g+w.w>d?(S>0&&(this._pushLine(o,s,l,x,S,C,T),h=Math.max(h,S),x="",S=C=T=0),g>0&&this._pushLine(o,s,l,m,g,v,y),h=Math.max(h,g),A=!0,m=M,g=w.xAdvance,v=I,y=V):(m+=M,g+=w.xAdvance,v=C=Math.max(v,I),y=T=Math.max(y,V))}}g>0&&(S+g>d?(S>0&&this._pushLine(o,s,l,x,S,C,T),h=Math.max(h,S),S=0,g>0&&this._pushLine(o,s,l,m,g,v,y),h=Math.max(h,g)):(x+=m,S+=g,C=Math.max(C,v),T=Math.max(T,y))),S>0&&(this._pushLine(o,s,l,x,S,C,T),h=Math.max(h,S))}var O=t.height*c;return t.overflowMode===e.OverflowMode.Overflow&&(O=u*o.length),{width:h,height:O,lines:o,lineWidths:s,lineHeight:u,lineMaxSizes:l}},ed.measureTextWithoutWrap=function(t){var r=t._subFont,n=r.nativeFontString,a=ed.measureFont(n),i=t.text.split(/(?:\r\n|\r|\n)/),o=i.length,s=[],l=[],c=[],u=dE._pixelsPerUnit,d=a.size+t.lineSpacing*u,h=0;r.nativeFontString=n;for(var _=0;_<o;++_){for(var f=i[_],p=0,m=0,g=0,v=0,y=f.length;v<y;++v){var x=ed._getCharInfo(f[v],n,r);p+=x.xAdvance;var S=x.offsetY,C=.5*x.h,T=C+S,A=C-S;m<T&&(m=T),g<A&&(g=A)}p>0&&(this._pushLine(s,l,c,f,p,m,g),h=Math.max(h,p))}var E=t.height*u;return t.overflowMode===e.OverflowMode.Overflow&&(E=d*s.length),{width:h,height:E,lines:s,lineWidths:l,lineHeight:d,lineMaxSizes:c}},ed.getNativeFontHash=function(t,r,n){var a=n&e.FontStyle.Bold?"bold":"";return n&e.FontStyle.Italic&&(a+="italic"),/([\"\'])[^\'\"]+\1/.test(t)||-1!=ed._genericFontFamilies.indexOf(t)||(t=""+t),a+=r+"px"+t},ed._measureFontOrChar=function(e,t){void 0===t&&(t="");var r,n=ed.textContext(),a=n.canvas,i=n.context;i.font=e;var o=t||ed._measureString,s=Math.max(1,Math.round(i.measureText(o).width)),l=Math.ceil(i.measureText(ed._measureBaseline).width),c=l*ed._heightMultiplier;l=ed._baselineMultiplier*l|0,a.width=s,a.height=c,i.font=e,i.fillStyle="#000",i.clearRect(0,0,s,c),i.textBaseline="middle",i.fillStyle="#fff",i.fillText(o,0,l);for(var u=i.getImageData(0,0,s,c).data,d=u.length,h=-1,_=-1,f=0,p=0,m=0,g=a.width,v=1/g,y=0;y<d;y+=4)0!==u[y+3]?(r=~~(.25*y*v),-1===h&&(h=r),r>_&&(_=r)):u[y]=u[y+1]=u[y+2]=255;-1!==h&&-1!==_&&(m=(f=l-h)+(p=_-l+1));var x={ascent:f,descent:p,size:m};if(!t)return x;var S=null;if(m>0){var C=4*g;S=new Uint8Array(u.buffer,h*C,m*C)}return{char:t,x:0,y:0,w:s,h:m,offsetX:0,offsetY:(f-p)*.5,xAdvance:s,uvs:[new l7,new l7,new l7,new l7],ascent:f,descent:p,index:0,data:S}},ed._getCharInfo=function(e,t,r){var n=r._getCharInfo(e);return n||(n=ed.measureChar(e,t),r._uploadCharTexture(n),r._addCharInfo(e,n)),n},ed._pushLine=function(e,t,r,n,a,i,o){e.push(n),t.push(a),r.push({ascent:i,descent:o,size:i+o})},ed);cB._genericFontFamilies=["serif","sans-serif","monospace","cursive","fantasy","system-ui","math","emoji","fangsong"],cB._measureString="|\xc9q\xc5",cB._measureBaseline="M",cB._heightMultiplier=2,cB._baselineMultiplier=1.4,cB._fontSizeInfoCache={},cB._textContext=null;var cI=((e_=(eh=function(e){this._fontAtlases=[],this._lastIndex=-1,this._engine=e}).prototype).destroy=function(){for(var e=this._fontAtlases,t=0,r=e.length;t<r;++t)e[t].destroy(!0);e.length=0},e_._uploadCharTexture=function(e){var t=this._lastIndex;-1===t&&(this._createFontAtlas(),t++);var r=this._fontAtlases[t];!r.uploadCharTexture(e)&&((r=this._createFontAtlas()).uploadCharTexture(e),t++),this._lastIndex=t,e.data=null},e_._addCharInfo=function(e,t){var r=this._lastIndex;t.index=r,this._fontAtlases[r].addCharInfo(e,t)},e_._getCharInfo=function(e){for(var t=this._fontAtlases,r=0,n=t.length;r<n;++r){var a=t[r].getCharInfo(e);if(a)return a}return null},e_._getTextureByIndex=function(e){var t=this._fontAtlases[e];return t?t.texture:null},e_._getLastIndex=function(){return this._lastIndex},e_._createFontAtlas=function(){var e,t=this._engine,r=new cD(t),n=new cP(t,256,256);r.texture=n,r.isGCIgnored=n.isGCIgnored=!0,this._fontAtlases.push(r);var a=this.nativeFontString;return t.resourceManager.addContentRestorer(new(cl(e=function(){return cx.call(this,r)},cx),e.prototype.restoreContent=function(){var e=this.resource,t=e._charInfoMap,r=e.texture;for(var n in t){var i=t[n],o=cB.measureChar(i.char,a).data;if(i.w>0&&i.h>0&&o){var s=i.bufferOffset;r.setPixelBuffer(o,0,s.x,s.y,i.w,i.h)}}r.generateMipmaps()},e)),r},eh),cV=(cl(ef=function(e,t){var r;return void 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n=r.length,a=em._dispatchingListenersPool,i=a.length>0?a.pop():[];i.length=n;for(var o=0;o<n;o++)i[o]=r[o];for(var s=0;s<n;s++){var l=i[s];l.destroyed||(l.once&&this.off(e,l.fn),l.fn(t))}i.length=0,a.push(i)}else r.once&&this.off(e,r.fn),r.fn(t);return!0},eg.on=function(e,t){return this._addEventListener(e,t)},eg.once=function(e,t){return this._addEventListener(e,t,!0)},eg.off=function(e,t){if(!this._events[e])return this;if(!t)return this._clearEvent(e),this;var r=this._events[e],n=Array.isArray(r);if(n||r.fn!==t){if(n){for(var a=r.length-1;a>=0;a--)r[a].fn===t&&(r[a].destroyed=!0,r.splice(a,1));0===r.length?this._clearEvent(e):1===r.length&&(this._events[e]=r[0])}}else this._clearEvent(e);return this},eg.removeEventListener=function(e,t){return this.off(e,t)},eg.removeAllEventListeners=function(e){e?this._events[e]&&this._clearEvent(e):(this._events=Object.create(null),this._eventCount=0)},eg._addEventListener=function(e,t,r){var n={fn:t,once:r},a=this._events,i=a[e];return 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e=this._worldRotation;l5.rotationEuler(lZ.degreeToRadian(e.x),lZ.degreeToRadian(e.y),lZ.degreeToRadian(e.z),this._worldRotationQuaternion),this._setDirtyFlagFalse(8)},eO._onRotationQuaternionChanged=function(){this._setDirtyFlagTrue(65),this._setDirtyFlagFalse(2),this._updateWorldRotationFlag()},eO._onWorldRotationQuaternionChanged=function(){var e=this._worldRotationQuaternion,t=this._getParentTransform();if(t){var r=eV._tempQuat0;l5.invert(t.worldRotationQuaternion,r),l5.multiply(r,e,this._rotationQuaternion)}else this._rotationQuaternion.copyFrom(e);this._setDirtyFlagFalse(16)},eO._onScaleChanged=function(){this._setDirtyFlagTrue(64),this._updateWorldScaleFlag()},co(eV,[{key:"position",get:function(){return this._position},set:function(e){this._position!==e&&this._position.copyFrom(e)}},{key:"worldPosition",get:function(){var e=this._worldPosition;return this._isContainDirtyFlag(4)&&(e._onValueChanged=null,this._getParentTransform()?this.worldMatrix.getTranslation(e):e.copyFrom(this._position),e._onValueChanged=this._onWorldPositionChanged,this._setDirtyFlagFalse(4)),e},set:function(e){this._worldPosition!==e&&this._worldPosition.copyFrom(e)}},{key:"rotation",get:function(){var e=this._rotation;return this._isContainDirtyFlag(1)&&(e._onValueChanged=null,this._rotationQuaternion.toEuler(e),e.scale(lZ.radToDegreeFactor),e._onValueChanged=this._onRotationChanged,this._setDirtyFlagFalse(1)),e},set:function(e){this._rotation!==e&&this._rotation.copyFrom(e)}},{key:"worldRotation",get:function(){var e=this._worldRotation;return this._isContainDirtyFlag(8)&&(e._onValueChanged=null,this.worldRotationQuaternion.toEuler(e),e.scale(lZ.radToDegreeFactor),e._onValueChanged=this._onWorldRotationChanged,this._setDirtyFlagFalse(8)),e},set:function(e){this._worldRotation!==e&&this._worldRotation.copyFrom(e)}},{key:"rotationQuaternion",get:function(){var e=this._rotationQuaternion;return this._isContainDirtyFlag(2)&&(e._onValueChanged=null,l5.rotationEuler(lZ.degreeToRadian(this._rotation.x),lZ.degreeToRadian(this._rotation.y),lZ.degreeToRadian(this._rotation.z),e),e._onValueChanged=this._onRotationQuaternionChanged,this._setDirtyFlagFalse(2)),e},set:function(e){this._rotationQuaternion!==e?e.normalized?this._rotationQuaternion.copyFrom(e):l5.normalize(e,this._rotationQuaternion):e.normalized||e.normalize()}},{key:"worldRotationQuaternion",get:function(){var e=this._worldRotationQuaternion;if(this._isContainDirtyFlag(16)){e._onValueChanged=null;var t=this._getParentTransform();null!=t?l5.multiply(t.worldRotationQuaternion,this.rotationQuaternion,e):e.copyFrom(this.rotationQuaternion),e._onValueChanged=this._onWorldRotationQuaternionChanged,this._setDirtyFlagFalse(16)}return e},set:function(e){this._worldRotationQuaternion!==e&&(e.normalized?this._worldRotationQuaternion.copyFrom(e):l5.normalize(e,this._worldRotationQuaternion)),e.normalized||e.normalize()}},{key:"scale",get:function(){return this._scale},set:function(e){this._scale!==e&&this._scale.copyFrom(e)}},{key:"lossyWorldScale",get:function(){if(this._isContainDirtyFlag(32)){if(this._getParentTransform()){var e=this._getScaleMatrix().elements;this._lossyWorldScale.set(e[0],e[4],e[8])}else this._lossyWorldScale.copyFrom(this._scale);this._setDirtyFlagFalse(32)}return this._lossyWorldScale}},{key:"localMatrix",get:function(){return this._isContainDirtyFlag(64)&&(l8.affineTransformation(this._scale,this.rotationQuaternion,this._position,this._localMatrix),this._setDirtyFlagFalse(64)),this._localMatrix},set:function(e){this._localMatrix!==e&&this._localMatrix.copyFrom(e),this._position._onValueChanged=this._rotationQuaternion._onValueChanged=this._scale._onValueChanged=null,this._localMatrix.decompose(this._position,this._rotationQuaternion,this._scale),this._position._onValueChanged=this._onPositionChanged,this._rotationQuaternion._onValueChanged=this._onRotationQuaternionChanged,this._scale._onValueChanged=this._onScaleChanged,this._setDirtyFlagTrue(1),this._setDirtyFlagFalse(66),this._updateAllWorldFlag()}},{key:"worldMatrix",get:function(){if(this._isContainDirtyFlag(128)){var e=this._getParentTransform();e?l8.multiply(e.worldMatrix,this.localMatrix,this._worldMatrix):this._worldMatrix.copyFrom(this.localMatrix),this._setDirtyFlagFalse(128)}return this._worldMatrix},set:function(e){this._worldMatrix!==e&&this._worldMatrix.copyFrom(e);var t=this._getParentTransform();t?(l8.invert(t.worldMatrix,eV._tempMat42),l8.multiply(eV._tempMat42,e,this._localMatrix)):this._localMatrix.copyFrom(e),this.localMatrix=this._localMatrix,this._setDirtyFlagFalse(128)}},{key:"worldForward",get:function(){var e=this._worldForward||(this._worldForward=new lJ),t=this.worldMatrix.elements;return e.set(-t[8],-t[9],-t[10]),e.normalize()}},{key:"worldRight",get:function(){var e=this._worldRight||(this._worldRight=new lJ),t=this.worldMatrix.elements;return e.set(t[0],t[1],t[2]),e.normalize()}},{key:"worldUp",get:function(){var e=this._worldUp||(this._worldUp=new lJ),t=this.worldMatrix.elements;return e.set(t[4],t[5],t[6]),e.normalize()}}]),eV);cQ._tempQuat0=new l5,cQ._tempVec30=new lJ,cQ._tempVec31=new lJ,cQ._tempVec32=new lJ,cQ._tempMat30=new l4,cQ._tempMat31=new l4,cQ._tempMat32=new l4,cQ._tempMat41=new l8,cQ._tempMat42=new 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0),cd([c_],cQ.prototype,"_onPositionChanged",null),cd([c_],cQ.prototype,"_onWorldPositionChanged",null),cd([c_],cQ.prototype,"_onRotationChanged",null),cd([c_],cQ.prototype,"_onWorldRotationChanged",null),cd([c_],cQ.prototype,"_onRotationQuaternionChanged",null),cd([c_],cQ.prototype,"_onWorldRotationQuaternionChanged",null),cd([c_],cQ.prototype,"_onScaleChanged",null),(eN=lu||(lu={}))[eN.LocalEuler=1]="LocalEuler",eN[eN.LocalQuat=2]="LocalQuat",eN[eN.WorldPosition=4]="WorldPosition",eN[eN.WorldEuler=8]="WorldEuler",eN[eN.WorldQuat=16]="WorldQuat",eN[eN.WorldScale=32]="WorldScale",eN[eN.LocalMatrix=64]="LocalMatrix",eN[eN.WorldMatrix=128]="WorldMatrix",eN[eN.WmWp=132]="WmWp",eN[eN.WmWeWq=152]="WmWeWq",eN[eN.WmWpWeWq=156]="WmWpWeWq",eN[eN.WmWs=160]="WmWs",eN[eN.WmWpWs=164]="WmWpWs",eN[eN.WmWpWeWqWs=188]="WmWpWeWqWs";var cZ=((ez=function(){}).cloneComponent=function(e,t,r,n){var a=cg.getCloneMode(e.constructor);for(var i in e)cg.cloneProperty(e,t,i,a[i]);e._cloneTo&&e._cloneTo(t,r,n)},ez),cJ=(cl(eU=function(t,r){var n;return(n=cv.call(this,t)||this).layer=e.Layer.Layer0,n._isActiveInHierarchy=!1,n._isActiveInScene=!1,n._components=[],n._scripts=new cH,n._children=[],n._isRoot=!1,n._isActive=!0,n._siblingIndex=-1,n._parent=null,n._invModelMatrix=new l8,n.name=r,n.transform=n.addComponent(cQ),n._inverseWorldMatFlag=n.transform.registerWorldChangeFlag(),n},cv),(ek=eU.prototype).addComponent=function(e){ck._addCheck(this,e);var t=new e(this);return this._components.push(t),t._setActive(!0,lc.All),t},ek.getComponent=function(e){for(var t=this._components,r=t.length-1;r>=0;r--){var n=t[r];if(ch(n,e))return n}return null},ek.getComponents=function(e,t){t.length=0;for(var r=this._components,n=0,a=r.length;n<a;n++){var i=r[n];ch(i,e)&&t.push(i)}return t},ek.getComponentsIncludeChildren=function(e,t){return t.length=0,this._getComponentsInChildren(e,t),t},ek.addChild=function(e,t){var r;if("number"==typeof e?r=e:(r=void 0,t=e),t._isRoot){t._scene._removeFromEntityList(t),t._isRoot=!1,this._addToChildrenList(r,t),t._parent=this;var n=t._scene,a=this._scene,i=lc.None;!this._isActiveInHierarchy&&t._isActiveInHierarchy&&(i|=lc.Hierarchy),t._isActiveInScene&&(this._isActiveInScene?n!==a&&(i|=lc.Scene):i|=lc.Scene),i&&t._processInActive(i),t._scene!==a&&eU._traverseSetOwnerScene(t,a);var o=lc.None;t._isActive&&(this._isActiveInHierarchy&&(t._isActiveInHierarchy||(o|=lc.Hierarchy)),this._isActiveInScene&&(t._isActiveInScene&&n===a||(o|=lc.Scene))),o&&t._processActive(o),t._setTransformDirty()}else t._setParent(this,r)},ek.removeChild=function(e){e._setParent(null)},ek.getChild=function(e){return this._children[e]},ek.findByName=function(e){if(e===this.name)return this;for(var t=this._children,r=0,n=t.length;r<n;r++){var a=t[r].findByName(e);if(a)return a}return null},ek.findByPath=function(e){for(var t=e.split("/"),r=this,n=0,a=t.length;n<a;++n){var i=t[n];if(i&&!(r=eU._findChildByName(r,i)))return null}return r},ek.createChild=function(e){var t=new eU(this.engine,e);return t.layer=this.layer,t.parent=this,t},ek.clearChildren=function(){for(var e=this._children,t=e.length-1;t>=0;t--){var r=e[t];r._parent=null;var n=lc.None;r._isActiveInHierarchy&&(n|=lc.Hierarchy),r._isActiveInScene&&(n|=lc.Scene),n&&r._processInActive(n),eU._traverseSetOwnerScene(r,null)}e.length=0},ek.clone=function(){var e=this._createCloneEntity(this);return this._parseCloneEntity(this,e,this,e),e},ek._createCloneEntity=function(e){var t=new eU(e._engine,e.name),r=this._hookResource;r&&(t._hookResource=r,r._addReferCount(1)),t.layer=e.layer,t._isActive=e._isActive,t.transform.localMatrix=e.transform.localMatrix;for(var n=e._children,a=0,i=e._children.length;a<i;a++)t.addChild(this._createCloneEntity(n[a]));return t},ek._parseCloneEntity=function(e,t,r,n){for(var a=e._children,i=t._children,o=0,s=a.length;o<s;o++)this._parseCloneEntity(a[o],i[o],r,n);for(var l=e._components,c=0,u=l.length;c<u;c++){var d=l[c];if(!ch(d,cQ)){var h=t.addComponent(d.constructor);cZ.cloneComponent(d,h,r,n)}}},ek.destroy=function(){if(!this._destroyed){cv.prototype.destroy.call(this),this._hookResource&&(this._hookResource._addReferCount(-1),this._hookResource=null);for(var e=this._components,t=e.length-1;t>=0;t--)e[t].destroy();this._components.length=0;for(var r=this._children;r.length>0;)r[0].destroy();this._isRoot?this._scene.removeRootEntity(this):this._setParent(null),this.isActive=!1}},ek._removeComponent=function(e){ck._removeCheck(this,e.constructor);var t=this._components;t.splice(t.indexOf(e),1)},ek._addScript=function(e){e._entityScriptsIndex=this._scripts.length,this._scripts.add(e)},ek._removeScript=function(e){var t=this._scripts.deleteByIndex(e._entityScriptsIndex);t&&(t._entityScriptsIndex=e._entityScriptsIndex),e._entityScriptsIndex=-1},ek._removeFromParent=function(){var e=this._parent;if(null!=e){var t=e._children,r=this._siblingIndex;t.splice(r,1);for(var n=t.length;r<n;r++)t[r]._siblingIndex--;this._parent=null,this._siblingIndex=-1}},ek._processActive=function(e){if(this._activeChangedComponents)throw"Note: can't set the 'main inActive entity' active in hierarchy, if the operation is in main inActive entity or it's children script's onDisable Event.";this._activeChangedComponents=this._scene._componentsManager.getActiveChangedTempList(),this._setActiveInHierarchy(this._activeChangedComponents,e),this._setActiveComponents(!0,e)},ek._processInActive=function(e){if(this._activeChangedComponents)throw"Note: can't set the 'main active entity' inActive in hierarchy, if the operation is in main active entity or it's children script's onEnable Event.";this._activeChangedComponents=this._scene._componentsManager.getActiveChangedTempList(),this._setInActiveInHierarchy(this._activeChangedComponents,e),this._setActiveComponents(!1,e)},ek._addToChildrenList=function(e,t){var r=this._children,n=r.length;if(void 0===e)t._siblingIndex=n,r.push(t);else{if(e<0||e>n)throw"The index "+e+" is out of child list bounds "+n;t._siblingIndex=e,r.splice(e,0,t);for(var a=e+1,i=n+1;a<i;a++)r[a]._siblingIndex++}},ek._setParent=function(e,t){var r=this._parent;if(e!==r){if(this._removeFromParent(),this._parent=e,e){e._addToChildrenList(t,this);var n=this._scene,a=e._scene,i=lc.None;!e._isActiveInHierarchy&&this._isActiveInHierarchy&&(i|=lc.Hierarchy),e._isActiveInScene?this._isActiveInScene&&n!==a&&(i|=lc.Scene):this._isActiveInScene&&(i|=lc.Scene),i&&this._processInActive(i),n!==a&&eU._traverseSetOwnerScene(this,a);var o=lc.None;this._isActive&&(e._isActiveInHierarchy&&(this._isActiveInHierarchy||(o|=lc.Hierarchy)),e._isActiveInScene&&(this._isActiveInScene&&n===a||(o|=lc.Scene))),o&&this._processActive(o)}else{var s=lc.None;this._isActiveInHierarchy&&(s|=lc.Hierarchy),this._isActiveInScene&&(s|=lc.Scene),s&&this._processInActive(s),r&&eU._traverseSetOwnerScene(this,null)}this._setTransformDirty()}},ek._getComponentsInChildren=function(e,t){for(var r=this._components.length-1;r>=0;r--){var n=this._components[r];ch(n,e)&&t.push(n)}for(var a=this._children.length-1;a>=0;a--)this._children[a]._getComponentsInChildren(e,t)},ek._setActiveComponents=function(e,t){for(var r=this._activeChangedComponents,n=0,a=r.length;n<a;++n)r[n]._setActive(e,t);this._scene._componentsManager.putActiveChangedTempList(r),this._activeChangedComponents=null},ek._setActiveInHierarchy=function(e,t){t&lc.Hierarchy&&(this._isActiveInHierarchy=!0),t&lc.Scene&&(this._isActiveInScene=!0);for(var r=this._components,n=r.length-1;n>=0;n--){var a=r[n];(a.enabled||!a._awoken)&&e.push(a)}for(var i=this._children,o=i.length-1;o>=0;o--){var s=i[o];s.isActive&&s._setActiveInHierarchy(e,t)}},ek._setInActiveInHierarchy=function(e,t){t&lc.Hierarchy&&(this._isActiveInHierarchy=!1),t&lc.Scene&&(this._isActiveInScene=!1);for(var r=this._components,n=r.length-1;n>=0;n--){var a=r[n];a.enabled&&e.push(a)}for(var i=this._children,o=i.length-1;o>=0;o--){var s=i[o];s.isActive&&s._setInActiveInHierarchy(e,t)}},ek._setTransformDirty=function(){if(this.transform)this.transform._parentChange();else for(var e=0,t=this._children.length;e<t;e++)this._children[e]._setTransformDirty()},ek._setSiblingIndex=function(e,t){if((t=Math.min(t,e.length-1))<0)throw"Sibling index "+t+" should large than 0";if(this._siblingIndex!==t){var r=this._siblingIndex;if(t<r)for(var n=r;n>=t;n--){var a=n==t?this:e[n-1];e[n]=a,a._siblingIndex=n}else for(var i=r;i<=t;i++){var o=i==t?this:e[i+1];e[i]=o,o._siblingIndex=i}}},ek.getInvModelMatrix=function(){return this._inverseWorldMatFlag.flag&&(l8.invert(this.transform.worldMatrix,this._invModelMatrix),this._inverseWorldMatFlag.flag=!1),this._invModelMatrix},eU._findChildByName=function(e,t){for(var r=e._children,n=r.length-1;n>=0;n--){var a=r[n];if(a.name===t)return a}return null},eU._traverseSetOwnerScene=function(e,t){e._scene=t;for(var r=e._children,n=r.length-1;n>=0;n--)this._traverseSetOwnerScene(r[n],t)},co(eU,[{key:"isActive",get:function(){return this._isActive},set:function(e){if(e!==this._isActive){if(this._isActive=e,e){var t=this._parent,r=lc.None;this._isRoot&&this._scene._isActiveInEngine?r|=lc.All:((null==t?void 0:t._isActiveInHierarchy)&&(r|=lc.Hierarchy),(null==t?void 0:t._isActiveInScene)&&(r|=lc.Scene)),r&&this._processActive(r)}else{var n=lc.None;this._isActiveInHierarchy&&(n|=lc.Hierarchy),this._isActiveInScene&&(n|=lc.Scene),n&&this._processInActive(n)}}}},{key:"isActiveInHierarchy",get:function(){return this._isActiveInHierarchy}},{key:"parent",get:function(){return 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0,(eW=e.BlendFactor||(e.BlendFactor={}))[eW.Zero=0]="Zero",eW[eW.One=1]="One",eW[eW.SourceColor=2]="SourceColor",eW[eW.OneMinusSourceColor=3]="OneMinusSourceColor",eW[eW.DestinationColor=4]="DestinationColor",eW[eW.OneMinusDestinationColor=5]="OneMinusDestinationColor",eW[eW.SourceAlpha=6]="SourceAlpha",eW[eW.OneMinusSourceAlpha=7]="OneMinusSourceAlpha",eW[eW.DestinationAlpha=8]="DestinationAlpha",eW[eW.OneMinusDestinationAlpha=9]="OneMinusDestinationAlpha",eW[eW.SourceAlphaSaturate=10]="SourceAlphaSaturate",eW[eW.BlendColor=11]="BlendColor",eW[eW.OneMinusBlendColor=12]="OneMinusBlendColor",e.BlendOperation=void 0,(eX=e.BlendOperation||(e.BlendOperation={}))[eX.Add=0]="Add",eX[eX.Subtract=1]="Subtract",eX[eX.ReverseSubtract=2]="ReverseSubtract",eX[eX.Min=3]="Min",eX[eX.Max=4]="Max",e.ColorWriteMask=void 0,(eK=e.ColorWriteMask||(e.ColorWriteMask={}))[eK.None=0]="None",eK[eK.Red=1]="Red",eK[eK.Green=2]="Green",eK[eK.Blue=4]="Blue",eK[eK.Alpha=8]="Alpha",eK[eK.All=15]="All",e.CompareFunction=void 0,(ej=e.CompareFunction||(e.CompareFunction={}))[ej.Never=0]="Never",ej[ej.Less=1]="Less",ej[ej.Equal=2]="Equal",ej[ej.LessEqual=3]="LessEqual",ej[ej.Greater=4]="Greater",ej[ej.NotEqual=5]="NotEqual",ej[ej.GreaterEqual=6]="GreaterEqual",ej[ej.Always=7]="Always",e.CullMode=void 0,(eY=e.CullMode||(e.CullMode={}))[eY.Off=0]="Off",eY[eY.Front=1]="Front",eY[eY.Back=2]="Back",e.RenderStateDataKey=void 0,(eq=e.RenderStateDataKey||(e.RenderStateDataKey={}))[eq.BlendStateEnabled0=0]="BlendStateEnabled0",eq[eq.BlendStateColorBlendOperation0=1]="BlendStateColorBlendOperation0",eq[eq.BlendStateAlphaBlendOperation0=2]="BlendStateAlphaBlendOperation0",eq[eq.BlendStateSourceColorBlendFactor0=3]="BlendStateSourceColorBlendFactor0",eq[eq.BlendStateSourceAlphaBlendFactor0=4]="BlendStateSourceAlphaBlendFactor0",eq[eq.BlendStateDestinationColorBlendFactor0=5]="BlendStateDestinationColorBlendFactor0",eq[eq.BlendStateDestinationAlphaBlendFactor0=6]="BlendStateDestinationAlphaBlendFactor0",eq[eq.BlendStateColorWriteMask0=7]="BlendStateColorWriteMask0",eq[eq.BlendStateBlendColor=8]="BlendStateBlendColor",eq[eq.BlendStateAlphaToCoverage=9]="BlendStateAlphaToCoverage",eq[eq.DepthStateEnabled=10]="DepthStateEnabled",eq[eq.DepthStateWriteEnabled=11]="DepthStateWriteEnabled",eq[eq.DepthStateCompareFunction=12]="DepthStateCompareFunction",eq[eq.StencilStateEnabled=13]="StencilStateEnabled",eq[eq.StencilStateReferenceValue=14]="StencilStateReferenceValue",eq[eq.StencilStateMask=15]="StencilStateMask",eq[eq.StencilStateWriteMask=16]="StencilStateWriteMask",eq[eq.StencilStateCompareFunctionFront=17]="StencilStateCompareFunctionFront",eq[eq.StencilStateCompareFunctionBack=18]="StencilStateCompareFunctionBack",eq[eq.StencilStatePassOperationFront=19]="StencilStatePassOperationFront",eq[eq.StencilStatePassOperationBack=20]="StencilStatePassOperationBack",eq[eq.StencilStateFailOperationFront=21]="StencilStateFailOperationFront",eq[eq.StencilStateFailOperationBack=22]="StencilStateFailOperationBack",eq[eq.StencilStateZFailOperationFront=23]="StencilStateZFailOperationFront",eq[eq.StencilStateZFailOperationBack=24]="StencilStateZFailOperationBack",eq[eq.RasterStateCullMode=25]="RasterStateCullMode",eq[eq.RasterStateDepthBias=26]="RasterStateDepthBias",eq[eq.RasterStateSlopeScaledDepthBias=27]="RasterStateSlopeScaledDepthBias",eq[eq.RenderQueueType=28]="RenderQueueType",e.RenderQueueType=void 0,(eQ=e.RenderQueueType||(e.RenderQueueType={}))[eQ.Opaque=0]="Opaque",eQ[eQ.AlphaTest=1]="AlphaTest",eQ[eQ.Transparent=2]="Transparent",e.ShaderPropertyType=void 0,(eZ=e.ShaderPropertyType||(e.ShaderPropertyType={}))[eZ.Float=0]="Float",eZ[eZ.Int=1]="Int",eZ[eZ.Vector2=2]="Vector2",eZ[eZ.Vector3=3]="Vector3",eZ[eZ.Vector4=4]="Vector4",eZ[eZ.Matrix=5]="Matrix",eZ[eZ.Color=6]="Color",eZ[eZ.Texture=7]="Texture",eZ[eZ.FloatArray=8]="FloatArray",eZ[eZ.IntArray=9]="IntArray",eZ[eZ.TextureArray=10]="TextureArray",e.StencilOperation=void 0,(eJ=e.StencilOperation||(e.StencilOperation={}))[eJ.Keep=0]="Keep",eJ[eJ.Zero=1]="Zero",eJ[eJ.Replace=2]="Replace",eJ[eJ.IncrementSaturate=3]="IncrementSaturate",eJ[eJ.DecrementSaturate=4]="DecrementSaturate",eJ[eJ.Invert=5]="Invert",eJ[eJ.IncrementWrap=6]="IncrementWrap",eJ[eJ.DecrementWrap=7]="DecrementWrap";var c0=function(){function e(t,r,n,a){this.name=t,this._maskIndex=n,this._maskValue=a,this.value=r;var i=e._macroNameIdMap,o=i[t];void 0===i[t]&&(i[t]=o=e._macroNameCounter++),this._nameId=o}return e.getByName=function(t,r){var n=r?t+" "+r:t,a=e._macroMap[n];if(!a){var i=e._macroMaskMap,o=e._macroCounter,s=Math.floor(o/32),l=o%32;a=new e(t,r,s,1<<l),e._macroMap[n]=a,s==i.length&&(i.length++,i[s]=Array(32)),i[s][l]=n,e._macroCounter++}return a},e._getNamesByMacros=function(t,r){var n=e._macroMaskMap,a=t._mask;r.length=0;for(var i=0,o=t._length;i<o;i++)for(var s=n[i],l=a[i],c=l<0?32:Math.floor(Math.log2(l))+1,u=0;u<c;u++)l&1<<u&&r.push(s[u])},e}();c0._macroMaskMap=[],c0._macroNameIdMap=Object.create(null),c0._macroNameCounter=0,c0._macroCounter=0,c0._macroMap=Object.create(null);var c1=((e0=(e$=function(){this._mask=[],this._length=0}).prototype).enable=function(e){var t=e._maskIndex,r=t+1,n=this._mask,a=this._length;if(a<r){for(n.length<r&&(n.length=r);a<t;a++)n[a]=0;n[t]=e._maskValue,this._length=r}else n[t]|=e._maskValue},e0.disable=function(e){var t=e._maskIndex,r=this._mask,n=this._length-1;if(!(t>n)){var a=r[t]&~e._maskValue;t==n&&0===a?this._length--:r[t]=a}},e0.unionCollection=function(e){var t=e._mask,r=e._length,n=this._mask,a=this._length;if(a<r){n.length<r&&(n.length=r);for(var i=0;i<a;i++)n[i]|=t[i];for(;i<r;i++)n[i]=t[i];this._length=r}else for(var o=0;o<r;o++)n[o]|=t[o]},e0.complementaryCollection=function(e){for(var t=e._mask,r=this._mask,n=this._length-1,a=Math.min(e._length-1,n);a>=0;a--){var i=r[a]&~t[a];a==n&&0===i?(n--,this._length--):r[a]=i}},e0.intersectionCollection=function(e){for(var t=e._mask,r=this._mask,n=this._length-1;n>=0;n--){var a=r[n]&t[n];0==a&&n==this._length-1?this._length--:r[n]=a}},e0.isEnable=function(e){var t=e._maskIndex;return!(t>=this._length)&&(this._mask[t]&e._maskValue)!=0},e0.clear=function(){this._length=0},e$.unionCollection=function(e,t,r){var n,a,i,o,s=r._mask;e._length<t._length?(n=e._length,a=t._length,i=e._mask,o=t._mask):(n=t._length,a=e._length,i=t._mask,o=e._mask);var l=0;for(s.length<a&&(s.length=a);l<n;l++)s[l]=i[l]|o[l];for(;l<a;l++)s[l]=o[l];r._length=a},e$);function c2(){return(c2=Object.assign||function(e){for(var t=1;t<arguments.length;t++){var r=arguments[t];for(var n in r)Object.prototype.hasOwnProperty.call(r,n)&&(e[n]=r[n])}return e}).apply(this,arguments)}e.PipelineStage=void 0,(e1=e.PipelineStage||(e.PipelineStage={})).DepthOnly="DepthOnly",e1.ShadowCaster="ShadowCaster",e1.Forward="Forward";var c3=c2({common:"#define GLSLIFY 1\n#define PI 3.14159265359\n#define RECIPROCAL_PI 0.31830988618\n#define EPSILON 1e-6\n#define LOG2 1.442695\n#define saturate( a ) clamp( a, 0.0, 1.0 )\nfloat pow2(float x){return x*x;}vec4 RGBMToLinear(vec4 value,float maxRange){return vec4(value.rgb*value.a*maxRange,1.0);}vec4 gammaToLinear(vec4 srgbIn){return vec4(pow(srgbIn.rgb,vec3(2.2)),srgbIn.a);}vec4 linearToGamma(vec4 linearIn){return vec4(pow(linearIn.rgb,vec3(1.0/2.2)),linearIn.a);}uniform vec4 camera_DepthBufferParams;float remapDepthBufferLinear01(float z){return 1.0/(camera_DepthBufferParams.x*z+camera_DepthBufferParams.y);}\n#ifdef GRAPHICS_API_WEBGL2\n#define INVERSE_MAT(mat) inverse(mat)\n#else\nmat2 inverseMat(mat2 m){return mat2(m[1][1],-m[0][1],-m[1][0],m[0][0])/(m[0][0]*m[1][1]-m[0][1]*m[1][0]);}mat3 inverseMat(mat3 m){float a00=m[0][0],a01=m[0][1],a02=m[0][2];float a10=m[1][0],a11=m[1][1],a12=m[1][2];float a20=m[2][0],a21=m[2][1],a22=m[2][2];float b01=a22*a11-a12*a21;float b11=-a22*a10+a12*a20;float b21=a21*a10-a11*a20;float det=a00*b01+a01*b11+a02*b21;return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11),b11,(a22*a00-a02*a20),(-a12*a00+a02*a10),b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det;}mat4 inverseMat(mat4 m){float a00=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],a10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],a20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],a30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],b00=a00*a11-a01*a10,b01=a00*a12-a02*a10,b02=a00*a13-a03*a10,b03=a01*a12-a02*a11,b04=a01*a13-a03*a11,b05=a02*a13-a03*a12,b06=a20*a31-a21*a30,b07=a20*a32-a22*a30,b08=a20*a33-a23*a30,b09=a21*a32-a22*a31,b10=a21*a33-a23*a31,b11=a22*a33-a23*a32,det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;return mat4(a11*b11-a12*b10+a13*b09,a02*b10-a01*b11-a03*b09,a31*b05-a32*b04+a33*b03,a22*b04-a21*b05-a23*b03,a12*b08-a10*b11-a13*b07,a00*b11-a02*b08+a03*b07,a32*b02-a30*b05-a33*b01,a20*b05-a22*b02+a23*b01,a10*b10-a11*b08+a13*b06,a01*b08-a00*b10-a03*b06,a30*b04-a31*b02+a33*b00,a21*b02-a20*b04-a23*b00,a11*b07-a10*b09-a12*b06,a00*b09-a01*b07+a02*b06,a31*b01-a30*b03-a32*b00,a20*b03-a21*b01+a22*b00)/det;}\n#define INVERSE_MAT(mat) inverseMat(mat)\n#endif\n",common_vert:"#define GLSLIFY 1\nattribute vec3 POSITION;\n#ifdef RENDERER_HAS_UV\nattribute vec2 TEXCOORD_0;\n#endif\n#ifdef RENDERER_HAS_UV1\nattribute vec2 TEXCOORD_1;\n#endif\n#ifdef RENDERER_HAS_SKIN\nattribute vec4 JOINTS_0;attribute vec4 WEIGHTS_0;\n#ifdef RENDERER_USE_JOINT_TEXTURE\nuniform sampler2D renderer_JointSampler;uniform float renderer_JointCount;mat4 getJointMatrix(sampler2D smp,float index){float base=index/renderer_JointCount;float hf=0.5/renderer_JointCount;float v=base+hf;vec4 m0=texture2D(smp,vec2(0.125,v));vec4 m1=texture2D(smp,vec2(0.375,v));vec4 m2=texture2D(smp,vec2(0.625,v));vec4 m3=texture2D(smp,vec2(0.875,v));return mat4(m0,m1,m2,m3);}\n#else\nuniform mat4 renderer_JointMatrix[RENDERER_JOINTS_NUM];\n#endif\n#endif\n#ifdef RENDERER_ENABLE_VERTEXCOLOR\nattribute vec4 COLOR_0;\n#endif\n#include <transform_declare>\n#include <camera_declare>\nuniform vec4 material_TilingOffset;\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nattribute vec3 NORMAL;\n#endif\n#ifdef RENDERER_HAS_TANGENT\nattribute vec4 TANGENT;\n#endif\n#endif\n",transform_declare:"#define GLSLIFY 1\nuniform mat4 renderer_LocalMat;uniform mat4 renderer_ModelMat;uniform mat4 camera_ViewMat;uniform mat4 camera_ProjMat;uniform mat4 renderer_MVMat;uniform mat4 renderer_MVPMat;uniform mat4 renderer_NormalMat;",camera_declare:"#define GLSLIFY 1\nuniform vec3 camera_Position;",color_share:"#define GLSLIFY 1\n#ifdef RENDERER_ENABLE_VERTEXCOLOR\nvarying vec4 v_color;\n#endif\n",normal_share:"#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvarying vec3 v_normal;\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvarying mat3 v_TBN;\n#endif\n#endif\n#endif\n",uv_share:"#define GLSLIFY 1\nvarying vec2 v_uv;\n#ifdef RENDERER_HAS_UV1\nvarying vec2 v_uv1;\n#endif\n",worldpos_share:"#define GLSLIFY 1\n#ifdef MATERIAL_NEED_WORLD_POS\nvarying vec3 v_pos;\n#endif\n",FogVertexDeclaration:"#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvarying vec3 v_positionVS;\n#endif\n",FogFragmentDeclaration:"#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvarying vec3 v_positionVS;uniform vec4 scene_FogColor;uniform vec4 scene_FogParams;float ComputeFogIntensity(float fogDepth){\n#if SCENE_FOG_MODE == 1\nreturn clamp(fogDepth*scene_FogParams.x+scene_FogParams.y,0.0,1.0);\n#elif SCENE_FOG_MODE == 2\nreturn clamp(exp2(-fogDepth*scene_FogParams.z),0.0,1.0);\n#elif SCENE_FOG_MODE == 3\nfloat factor=fogDepth*scene_FogParams.w;return clamp(exp2(-factor*factor),0.0,1.0);\n#endif\n}\n#endif\n",begin_normal_vert:"#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvec3 normal=vec3(NORMAL);\n#endif\n#ifdef RENDERER_HAS_TANGENT\nvec4 tangent=vec4(TANGENT);\n#endif\n#endif\n",begin_position_vert:"#define GLSLIFY 1\nvec4 position=vec4(POSITION,1.0);",position_vert:"#define GLSLIFY 1\ngl_Position=renderer_MVPMat*position;",color_vert:"#define GLSLIFY 1\n#ifdef RENDERER_ENABLE_VERTEXCOLOR\nv_color=COLOR_0;\n#endif\n",normal_vert:"#define GLSLIFY 1\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nv_normal=normalize(mat3(renderer_NormalMat)*normal);\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvec3 normalW=normalize(mat3(renderer_NormalMat)*normal.xyz);vec3 tangentW=normalize(mat3(renderer_NormalMat)*tangent.xyz);vec3 bitangentW=cross(normalW,tangentW)*tangent.w;v_TBN=mat3(tangentW,bitangentW,normalW);\n#endif\n#endif\n#endif\n",skinning_vert:"#define GLSLIFY 1\n#ifdef RENDERER_HAS_SKIN\n#ifdef RENDERER_USE_JOINT_TEXTURE\nmat4 skinMatrix=WEIGHTS_0.x*getJointMatrix(renderer_JointSampler,JOINTS_0.x)+WEIGHTS_0.y*getJointMatrix(renderer_JointSampler,JOINTS_0.y)+WEIGHTS_0.z*getJointMatrix(renderer_JointSampler,JOINTS_0.z)+WEIGHTS_0.w*getJointMatrix(renderer_JointSampler,JOINTS_0.w);\n#else\nmat4 skinMatrix=WEIGHTS_0.x*renderer_JointMatrix[int(JOINTS_0.x)]+WEIGHTS_0.y*renderer_JointMatrix[int(JOINTS_0.y)]+WEIGHTS_0.z*renderer_JointMatrix[int(JOINTS_0.z)]+WEIGHTS_0.w*renderer_JointMatrix[int(JOINTS_0.w)];\n#endif\nposition=skinMatrix*position;\n#if defined(RENDERER_HAS_NORMAL) && !defined(MATERIAL_OMIT_NORMAL)\nmat3 skinNormalMatrix=INVERSE_MAT(mat3(skinMatrix));normal=normal*skinNormalMatrix;\n#if defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz=tangent.xyz*skinNormalMatrix;\n#endif\n#endif\n#endif\n",blendShape_input:"#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nuniform mediump sampler2DArray renderer_BlendShapeTexture;uniform ivec3 renderer_BlendShapeTextureInfo;uniform float renderer_BlendShapeWeights[RENDERER_BLENDSHAPE_COUNT];\n#else\nattribute vec3 POSITION_BS0;attribute vec3 POSITION_BS1;\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;uniform float renderer_BlendShapeWeights[2];\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;\n#ifdef RENDERER_BLENDSHAPE_HAS_NORMAL\nattribute vec3 NORMAL_BS0;attribute vec3 NORMAL_BS1;attribute vec3 NORMAL_BS2;attribute vec3 NORMAL_BS3;\n#endif\n#ifdef RENDERER_BLENDSHAPE_HAS_TANGENT\nattribute vec3 TANGENT_BS0;attribute vec3 TANGENT_BS1;attribute vec3 TANGENT_BS2;attribute vec3 TANGENT_BS3;\n#endif\nuniform float renderer_BlendShapeWeights[4];\n#else\nattribute vec3 POSITION_BS2;attribute vec3 POSITION_BS3;attribute vec3 POSITION_BS4;attribute vec3 POSITION_BS5;attribute vec3 POSITION_BS6;attribute vec3 POSITION_BS7;uniform float renderer_BlendShapeWeights[8];\n#endif\n#endif\n#endif\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nvec3 getBlendShapeVertexElement(int blendShapeIndex,int vertexElementIndex){int y=vertexElementIndex/renderer_BlendShapeTextureInfo.y;int x=vertexElementIndex-y*renderer_BlendShapeTextureInfo.y;ivec3 uv=ivec3(x,y,blendShapeIndex);return texelFetch(renderer_BlendShapeTexture,uv,0).xyz;}\n#endif\n#endif\n",blendShape_vert:"#define GLSLIFY 1\n#ifdef RENDERER_HAS_BLENDSHAPE\n#ifdef RENDERER_BLENDSHAPE_USE_TEXTURE\nint vertexOffset=gl_VertexID*renderer_BlendShapeTextureInfo.x;for(int i=0;i<RENDERER_BLENDSHAPE_COUNT;i++){int vertexElementOffset=vertexOffset;float weight=renderer_BlendShapeWeights[i];position.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#ifndef MATERIAL_OMIT_NORMAL\n#if defined( RENDERER_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_NORMAL )\nvertexElementOffset+=1;normal+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nvertexElementOffset+=1;tangent.xyz+=getBlendShapeVertexElement(i,vertexElementOffset)*weight;\n#endif\n#endif\n}\n#else\nposition.xyz+=POSITION_BS0*renderer_BlendShapeWeights[0];position.xyz+=POSITION_BS1*renderer_BlendShapeWeights[1];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];\n#endif\n#if defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];\n#endif\n#endif\n#else\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) || defined( RENDERER_BLENDSHAPE_HAS_TANGENT )\n#ifndef MATERIAL_OMIT_NORMAL\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];\n#if defined( RENDERER_BLENDSHAPE_HAS_NORMAL ) && defined( RENDERER_HAS_NORMAL )\nnormal+=NORMAL_BS0*renderer_BlendShapeWeights[0];normal+=NORMAL_BS1*renderer_BlendShapeWeights[1];normal+=NORMAL_BS2*renderer_BlendShapeWeights[2];normal+=NORMAL_BS3*renderer_BlendShapeWeights[3];\n#endif\n#if defined(RENDERER_BLENDSHAPE_HAS_TANGENT) && defined( RENDERER_HAS_TANGENT ) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\ntangent.xyz+=TANGENT_BS0*renderer_BlendShapeWeights[0];tangent.xyz+=TANGENT_BS1*renderer_BlendShapeWeights[1];tangent.xyz+=TANGENT_BS2*renderer_BlendShapeWeights[2];tangent.xyz+=TANGENT_BS3*renderer_BlendShapeWeights[3];\n#endif\n#endif\n#else\nposition.xyz+=POSITION_BS2*renderer_BlendShapeWeights[2];position.xyz+=POSITION_BS3*renderer_BlendShapeWeights[3];position.xyz+=POSITION_BS4*renderer_BlendShapeWeights[4];position.xyz+=POSITION_BS5*renderer_BlendShapeWeights[5];position.xyz+=POSITION_BS6*renderer_BlendShapeWeights[6];position.xyz+=POSITION_BS7*renderer_BlendShapeWeights[7];\n#endif\n#endif\n#endif\n#endif\n",uv_vert:"#define GLSLIFY 1\n#ifdef RENDERER_HAS_UV\nv_uv=TEXCOORD_0;\n#else\nv_uv=vec2(0.,0.);\n#endif\n#ifdef RENDERER_HAS_UV1\nv_uv1=TEXCOORD_1;\n#endif\n#ifdef MATERIAL_NEED_TILING_OFFSET\nv_uv=v_uv*material_TilingOffset.xy+material_TilingOffset.zw;\n#endif\n",worldpos_vert:"#define GLSLIFY 1\n#ifdef MATERIAL_NEED_WORLD_POS\nvec4 temp_pos=renderer_ModelMat*position;v_pos=temp_pos.xyz/temp_pos.w;\n#endif\n",FogVertex:"#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nvec4 positionVS=renderer_MVMat*position;v_positionVS=positionVS.xyz/positionVS.w;\n#endif\n",light_frag_define:"#define GLSLIFY 1\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nstruct DirectLight{vec3 color;vec3 direction;};uniform ivec2 scene_DirectLightCullingMask[SCENE_DIRECT_LIGHT_COUNT];uniform vec3 scene_DirectLightColor[SCENE_DIRECT_LIGHT_COUNT];uniform vec3 scene_DirectLightDirection[SCENE_DIRECT_LIGHT_COUNT];\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nstruct PointLight{vec3 color;vec3 position;float distance;};uniform ivec2 scene_PointLightCullingMask[SCENE_POINT_LIGHT_COUNT];uniform vec3 scene_PointLightColor[SCENE_POINT_LIGHT_COUNT];uniform vec3 scene_PointLightPosition[SCENE_POINT_LIGHT_COUNT];uniform float scene_PointLightDistance[SCENE_POINT_LIGHT_COUNT];\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nstruct SpotLight{vec3 color;vec3 position;vec3 direction;float distance;float angleCos;float penumbraCos;};uniform ivec2 scene_SpotLightCullingMask[SCENE_SPOT_LIGHT_COUNT];uniform vec3 scene_SpotLightColor[SCENE_SPOT_LIGHT_COUNT];uniform vec3 scene_SpotLightPosition[SCENE_SPOT_LIGHT_COUNT];uniform vec3 scene_SpotLightDirection[SCENE_SPOT_LIGHT_COUNT];uniform float scene_SpotLightDistance[SCENE_SPOT_LIGHT_COUNT];uniform float scene_SpotLightAngleCos[SCENE_SPOT_LIGHT_COUNT];uniform float scene_SpotLightPenumbraCos[SCENE_SPOT_LIGHT_COUNT];\n#endif\nstruct EnvMapLight{vec3 diffuse;float mipMapLevel;float diffuseIntensity;float specularIntensity;};uniform EnvMapLight scene_EnvMapLight;uniform ivec4 renderer_Layer;\n#ifdef SCENE_USE_SH\nuniform vec3 scene_EnvSH[9];\n#endif\n#ifdef SCENE_USE_SPECULAR_ENV\nuniform samplerCube scene_EnvSpecularSampler;\n#endif\n#ifndef GRAPHICS_API_WEBGL2\nbool isBitSet(float value,float mask,float bitIndex){return mod(floor(value/pow(2.0,bitIndex)),2.0)==1.0&&mod(floor(mask/pow(2.0,bitIndex)),2.0)==1.0;}\n#endif\nbool isRendererCulledByLight(ivec2 rendererLayer,ivec2 lightCullingMask){\n#ifdef GRAPHICS_API_WEBGL2\nreturn!((rendererLayer.x&lightCullingMask.x)!=0||(rendererLayer.y&lightCullingMask.y)!=0);\n#else\nfor(int i=0;i<16;i++){if(isBitSet(float(rendererLayer.x),float(lightCullingMask.x),float(i))||isBitSet(float(rendererLayer.y),float(lightCullingMask.y),float(i))){return false;}}return true;\n#endif\n}",mobile_material_frag:"#define GLSLIFY 1\nuniform vec4 material_EmissiveColor;uniform vec4 material_BaseColor;uniform vec4 material_SpecularColor;uniform float material_Shininess;uniform float material_NormalIntensity;uniform float material_AlphaCutoff;\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D material_EmissiveTexture;\n#endif\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_TEXTURE\nuniform sampler2D material_SpecularTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n",FogFragment:"#define GLSLIFY 1\n#if SCENE_FOG_MODE != 0\nfloat fogIntensity=ComputeFogIntensity(length(v_positionVS));gl_FragColor.rgb=mix(scene_FogColor.rgb,gl_FragColor.rgb,fogIntensity);\n#endif\n",begin_mobile_frag:"#define GLSLIFY 1\nvec4 ambient=vec4(0.0);vec4 emission=material_EmissiveColor;vec4 diffuse=material_BaseColor;vec4 specular=material_SpecularColor;\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nvec4 emissiveTextureColor=texture2D(material_EmissiveTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nemissiveTextureColor=gammaToLinear(emissiveTextureColor);\n#endif\nemission*=emissiveTextureColor;\n#endif\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 diffuseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ndiffuseTextureColor=gammaToLinear(diffuseTextureColor);\n#endif\ndiffuse*=diffuseTextureColor;\n#endif\n#ifdef RENDERER_ENABLE_VERTEXCOLOR\ndiffuse*=v_color;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_TEXTURE\nvec4 specularTextureColor=texture2D(material_SpecularTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularTextureColor=gammaToLinear(specularTextureColor);\n#endif\nspecular*=specularTextureColor;\n#endif\nambient=vec4(scene_EnvMapLight.diffuse*scene_EnvMapLight.diffuseIntensity,1.0)*diffuse;",begin_viewdir_frag:"#define GLSLIFY 1\n#ifdef MATERIAL_NEED_WORLD_POS\nvec3 V=normalize(camera_Position-v_pos);\n#endif\n",mobile_blinnphong_frag:"#define GLSLIFY 1\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nmat3 tbn=getTBN(gl_FrontFacing);vec3 N=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv,gl_FrontFacing);\n#else\nvec3 N=getNormal(gl_FrontFacing);\n#endif\nvec3 lightDiffuse=vec3(0.0,0.0,0.0);vec3 lightSpecular=vec3(0.0,0.0,0.0);float shadowAttenuation=1.0;\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nshadowAttenuation=1.0;\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nshadowAttenuation*=sampleShadowMap();\n#endif\nDirectLight directionalLight;for(int i=0;i<SCENE_DIRECT_LIGHT_COUNT;i++){if(!isRendererCulledByLight(renderer_Layer.xy,scene_DirectLightCullingMask[i])){directionalLight.color=scene_DirectLightColor[i];\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nif(i==0){directionalLight.color*=shadowAttenuation;}\n#endif\ndirectionalLight.direction=scene_DirectLightDirection[i];float d=max(dot(N,-directionalLight.direction),0.0);lightDiffuse+=directionalLight.color*d;vec3 halfDir=normalize(V-directionalLight.direction);float s=pow(clamp(dot(N,halfDir),0.0,1.0),material_Shininess);lightSpecular+=directionalLight.color*s;}}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nPointLight pointLight;for(int i=0;i<SCENE_POINT_LIGHT_COUNT;i++){if(!isRendererCulledByLight(renderer_Layer.xy,scene_PointLightCullingMask[i])){pointLight.color=scene_PointLightColor[i];pointLight.position=scene_PointLightPosition[i];pointLight.distance=scene_PointLightDistance[i];vec3 direction=v_pos-pointLight.position;float dist=length(direction);direction/=dist;float decay=clamp(1.0-pow(dist/pointLight.distance,4.0),0.0,1.0);float d=max(dot(N,-direction),0.0)*decay;lightDiffuse+=pointLight.color*d;vec3 halfDir=normalize(V-direction);float s=pow(clamp(dot(N,halfDir),0.0,1.0),material_Shininess)*decay;lightSpecular+=pointLight.color*s;}}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nSpotLight spotLight;for(int i=0;i<SCENE_SPOT_LIGHT_COUNT;i++){if(!isRendererCulledByLight(renderer_Layer.xy,scene_SpotLightCullingMask[i])){spotLight.color=scene_SpotLightColor[i];spotLight.position=scene_SpotLightPosition[i];spotLight.direction=scene_SpotLightDirection[i];spotLight.distance=scene_SpotLightDistance[i];spotLight.angleCos=scene_SpotLightAngleCos[i];spotLight.penumbraCos=scene_SpotLightPenumbraCos[i];vec3 direction=spotLight.position-v_pos;float lightDistance=length(direction);direction/=lightDistance;float angleCos=dot(direction,-spotLight.direction);float decay=clamp(1.0-pow(lightDistance/spotLight.distance,4.0),0.0,1.0);float spotEffect=smoothstep(spotLight.penumbraCos,spotLight.angleCos,angleCos);float decayTotal=decay*spotEffect;float d=max(dot(N,direction),0.0)*decayTotal;lightDiffuse+=spotLight.color*d;vec3 halfDir=normalize(V+direction);float s=pow(clamp(dot(N,halfDir),0.0,1.0),material_Shininess)*decayTotal;lightSpecular+=spotLight.color*s;}}\n#endif\ndiffuse*=vec4(lightDiffuse,1.0);specular*=vec4(lightSpecular,1.0);\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(diffuse.a<material_AlphaCutoff){discard;}\n#endif\n",noise_common:"#define GLSLIFY 1\nvec4 mod289(vec4 x){return x-floor(x*(1.0/289.0))*289.0;}vec3 mod289(vec3 x){return x-floor(x*(1.0/289.0))*289.0;}vec2 mod289(vec2 x){return x-floor(x*(1.0/289.0))*289.0;}float mod289(float x){return x-floor(x*(1.0/289.0))*289.0;}vec4 mod7(vec4 x){return x-floor(x*(1.0/7.0))*7.0;}vec3 mod7(vec3 x){return x-floor(x*(1.0/7.0))*7.0;}vec4 permute(vec4 x){return mod289((34.0*x+1.0)*x);}vec3 permute(vec3 x){return mod289((34.0*x+1.0)*x);}float permute(float x){return mod289(((x*34.0)+1.0)*x);}vec4 taylorInvSqrt(vec4 r){return 1.79284291400159-0.85373472095314*r;}float taylorInvSqrt(float r){return 1.79284291400159-0.85373472095314*r;}vec4 fade(vec4 t){return t*t*t*(t*(t*6.0-15.0)+10.0);}vec3 fade(vec3 t){return t*t*t*(t*(t*6.0-15.0)+10.0);}vec2 fade(vec2 t){return t*t*t*(t*(t*6.0-15.0)+10.0);}\n#define K 0.142857142857\n#define Ko 0.428571428571\n#define K2 0.020408163265306\n#define Kd2 0.0714285714285\n#define Kz 0.166666666667\n#define Kzo 0.416666666667\n#define jitter 1.0\n#define jitter1 0.8\n",noise_cellular_2D:"#define GLSLIFY 1\nvec2 cellular(vec2 P){vec2 Pi=mod289(floor(P));vec2 Pf=fract(P);vec3 oi=vec3(-1.0,0.0,1.0);vec3 of=vec3(-0.5,0.5,1.5);vec3 px=permute(Pi.x+oi);vec3 p=permute(px.x+Pi.y+oi);vec3 ox=fract(p*K)-Ko;vec3 oy=mod7(floor(p*K))*K-Ko;vec3 dx=Pf.x+0.5+jitter*ox;vec3 dy=Pf.y-of+jitter*oy;vec3 d1=dx*dx+dy*dy;p=permute(px.y+Pi.y+oi);ox=fract(p*K)-Ko;oy=mod7(floor(p*K))*K-Ko;dx=Pf.x-0.5+jitter*ox;dy=Pf.y-of+jitter*oy;vec3 d2=dx*dx+dy*dy;p=permute(px.z+Pi.y+oi);ox=fract(p*K)-Ko;oy=mod7(floor(p*K))*K-Ko;dx=Pf.x-1.5+jitter*ox;dy=Pf.y-of+jitter*oy;vec3 d3=dx*dx+dy*dy;vec3 d1a=min(d1,d2);d2=max(d1,d2);d2=min(d2,d3);d1=min(d1a,d2);d2=max(d1a,d2);d1.xy=(d1.x<d1.y)? d1.xy : d1.yx;d1.xz=(d1.x<d1.z)? d1.xz : d1.zx;d1.yz=min(d1.yz,d2.yz);d1.y=min(d1.y,d1.z);d1.y=min(d1.y,d2.x);return sqrt(d1.xy);}",noise_cellular_2x2:"#define GLSLIFY 1\nvec2 cellular2x2(vec2 P){vec2 Pi=mod289(floor(P));vec2 Pf=fract(P);vec4 Pfx=Pf.x+vec4(-0.5,-1.5,-0.5,-1.5);vec4 Pfy=Pf.y+vec4(-0.5,-0.5,-1.5,-1.5);vec4 p=permute(Pi.x+vec4(0.0,1.0,0.0,1.0));p=permute(p+Pi.y+vec4(0.0,0.0,1.0,1.0));vec4 ox=mod7(p)*K+Kd2;vec4 oy=mod7(floor(p*K))*K+Kd2;vec4 dx=Pfx+jitter1*ox;vec4 dy=Pfy+jitter1*oy;vec4 d=dx*dx+dy*dy;d.xy=(d.x<d.y)? d.xy : d.yx;d.xz=(d.x<d.z)? d.xz : d.zx;d.xw=(d.x<d.w)? d.xw : d.wx;d.y=min(d.y,d.z);d.y=min(d.y,d.w);return sqrt(d.xy);}",noise_cellular_2x2x2:"#define GLSLIFY 1\nvec2 cellular2x2x2(vec3 P){vec3 Pi=mod289(floor(P));vec3 Pf=fract(P);vec4 Pfx=Pf.x+vec4(0.0,-1.0,0.0,-1.0);vec4 Pfy=Pf.y+vec4(0.0,0.0,-1.0,-1.0);vec4 p=permute(Pi.x+vec4(0.0,1.0,0.0,1.0));p=permute(p+Pi.y+vec4(0.0,0.0,1.0,1.0));vec4 p1=permute(p+Pi.z);vec4 p2=permute(p+Pi.z+vec4(1.0));vec4 ox1=fract(p1*K)-Ko;vec4 oy1=mod7(floor(p1*K))*K-Ko;vec4 oz1=floor(p1*K2)*Kz-Kzo;vec4 ox2=fract(p2*K)-Ko;vec4 oy2=mod7(floor(p2*K))*K-Ko;vec4 oz2=floor(p2*K2)*Kz-Kzo;vec4 dx1=Pfx+jitter1*ox1;vec4 dy1=Pfy+jitter1*oy1;vec4 dz1=Pf.z+jitter1*oz1;vec4 dx2=Pfx+jitter1*ox2;vec4 dy2=Pfy+jitter1*oy2;vec4 dz2=Pf.z-1.0+jitter1*oz2;vec4 d1=dx1*dx1+dy1*dy1+dz1*dz1;vec4 d2=dx2*dx2+dy2*dy2+dz2*dz2;vec4 d=min(d1,d2);d2=max(d1,d2);d.xy=(d.x<d.y)? d.xy : d.yx;d.xz=(d.x<d.z)? d.xz : d.zx;d.xw=(d.x<d.w)? d.xw : d.wx;d.yzw=min(d.yzw,d2.yzw);d.y=min(d.y,d.z);d.y=min(d.y,d.w);d.y=min(d.y,d2.x);return sqrt(d.xy);}",noise_cellular_3D:"#define GLSLIFY 1\nvec2 cellular(vec3 P){vec3 Pi=mod289(floor(P));vec3 Pf=fract(P)-0.5;vec3 Pfx=Pf.x+vec3(1.0,0.0,-1.0);vec3 Pfy=Pf.y+vec3(1.0,0.0,-1.0);vec3 Pfz=Pf.z+vec3(1.0,0.0,-1.0);vec3 p=permute(Pi.x+vec3(-1.0,0.0,1.0));vec3 p1=permute(p+Pi.y-1.0);vec3 p2=permute(p+Pi.y);vec3 p3=permute(p+Pi.y+1.0);vec3 p11=permute(p1+Pi.z-1.0);vec3 p12=permute(p1+Pi.z);vec3 p13=permute(p1+Pi.z+1.0);vec3 p21=permute(p2+Pi.z-1.0);vec3 p22=permute(p2+Pi.z);vec3 p23=permute(p2+Pi.z+1.0);vec3 p31=permute(p3+Pi.z-1.0);vec3 p32=permute(p3+Pi.z);vec3 p33=permute(p3+Pi.z+1.0);vec3 ox11=fract(p11*K)-Ko;vec3 oy11=mod7(floor(p11*K))*K-Ko;vec3 oz11=floor(p11*K2)*Kz-Kzo;vec3 ox12=fract(p12*K)-Ko;vec3 oy12=mod7(floor(p12*K))*K-Ko;vec3 oz12=floor(p12*K2)*Kz-Kzo;vec3 ox13=fract(p13*K)-Ko;vec3 oy13=mod7(floor(p13*K))*K-Ko;vec3 oz13=floor(p13*K2)*Kz-Kzo;vec3 ox21=fract(p21*K)-Ko;vec3 oy21=mod7(floor(p21*K))*K-Ko;vec3 oz21=floor(p21*K2)*Kz-Kzo;vec3 ox22=fract(p22*K)-Ko;vec3 oy22=mod7(floor(p22*K))*K-Ko;vec3 oz22=floor(p22*K2)*Kz-Kzo;vec3 ox23=fract(p23*K)-Ko;vec3 oy23=mod7(floor(p23*K))*K-Ko;vec3 oz23=floor(p23*K2)*Kz-Kzo;vec3 ox31=fract(p31*K)-Ko;vec3 oy31=mod7(floor(p31*K))*K-Ko;vec3 oz31=floor(p31*K2)*Kz-Kzo;vec3 ox32=fract(p32*K)-Ko;vec3 oy32=mod7(floor(p32*K))*K-Ko;vec3 oz32=floor(p32*K2)*Kz-Kzo;vec3 ox33=fract(p33*K)-Ko;vec3 oy33=mod7(floor(p33*K))*K-Ko;vec3 oz33=floor(p33*K2)*Kz-Kzo;vec3 dx11=Pfx+jitter*ox11;vec3 dy11=Pfy.x+jitter*oy11;vec3 dz11=Pfz.x+jitter*oz11;vec3 dx12=Pfx+jitter*ox12;vec3 dy12=Pfy.x+jitter*oy12;vec3 dz12=Pfz.y+jitter*oz12;vec3 dx13=Pfx+jitter*ox13;vec3 dy13=Pfy.x+jitter*oy13;vec3 dz13=Pfz.z+jitter*oz13;vec3 dx21=Pfx+jitter*ox21;vec3 dy21=Pfy.y+jitter*oy21;vec3 dz21=Pfz.x+jitter*oz21;vec3 dx22=Pfx+jitter*ox22;vec3 dy22=Pfy.y+jitter*oy22;vec3 dz22=Pfz.y+jitter*oz22;vec3 dx23=Pfx+jitter*ox23;vec3 dy23=Pfy.y+jitter*oy23;vec3 dz23=Pfz.z+jitter*oz23;vec3 dx31=Pfx+jitter*ox31;vec3 dy31=Pfy.z+jitter*oy31;vec3 dz31=Pfz.x+jitter*oz31;vec3 dx32=Pfx+jitter*ox32;vec3 dy32=Pfy.z+jitter*oy32;vec3 dz32=Pfz.y+jitter*oz32;vec3 dx33=Pfx+jitter*ox33;vec3 dy33=Pfy.z+jitter*oy33;vec3 dz33=Pfz.z+jitter*oz33;vec3 d11=dx11*dx11+dy11*dy11+dz11*dz11;vec3 d12=dx12*dx12+dy12*dy12+dz12*dz12;vec3 d13=dx13*dx13+dy13*dy13+dz13*dz13;vec3 d21=dx21*dx21+dy21*dy21+dz21*dz21;vec3 d22=dx22*dx22+dy22*dy22+dz22*dz22;vec3 d23=dx23*dx23+dy23*dy23+dz23*dz23;vec3 d31=dx31*dx31+dy31*dy31+dz31*dz31;vec3 d32=dx32*dx32+dy32*dy32+dz32*dz32;vec3 d33=dx33*dx33+dy33*dy33+dz33*dz33;vec3 d1a=min(d11,d12);d12=max(d11,d12);d11=min(d1a,d13);d13=max(d1a,d13);d12=min(d12,d13);vec3 d2a=min(d21,d22);d22=max(d21,d22);d21=min(d2a,d23);d23=max(d2a,d23);d22=min(d22,d23);vec3 d3a=min(d31,d32);d32=max(d31,d32);d31=min(d3a,d33);d33=max(d3a,d33);d32=min(d32,d33);vec3 da=min(d11,d21);d21=max(d11,d21);d11=min(da,d31);d31=max(da,d31);d11.xy=(d11.x<d11.y)? d11.xy : d11.yx;d11.xz=(d11.x<d11.z)? d11.xz : d11.zx;d12=min(d12,d21);d12=min(d12,d22);d12=min(d12,d31);d12=min(d12,d32);d11.yz=min(d11.yz,d12.xy);d11.y=min(d11.y,d12.z);d11.y=min(d11.y,d11.z);return sqrt(d11.xy);}",noise_cellular:"#define GLSLIFY 1\n#include <noise_cellular_2D>\n#include <noise_cellular_3D>\n#include <noise_cellular_2x2>\n#include <noise_cellular_2x2x2>\n",noise_perlin_2D:"#define GLSLIFY 1\nfloat perlin(vec2 P){vec4 Pi=floor(P.xyxy)+vec4(0.0,0.0,1.0,1.0);vec4 Pf=fract(P.xyxy)-vec4(0.0,0.0,1.0,1.0);Pi=mod289(Pi);vec4 ix=Pi.xzxz;vec4 iy=Pi.yyww;vec4 fx=Pf.xzxz;vec4 fy=Pf.yyww;vec4 i=permute(permute(ix)+iy);vec4 gx=fract(i*(1.0/41.0))*2.0-1.0;vec4 gy=abs(gx)-0.5;vec4 tx=floor(gx+0.5);gx=gx-tx;vec2 g00=vec2(gx.x,gy.x);vec2 g10=vec2(gx.y,gy.y);vec2 g01=vec2(gx.z,gy.z);vec2 g11=vec2(gx.w,gy.w);vec4 norm=taylorInvSqrt(vec4(dot(g00,g00),dot(g01,g01),dot(g10,g10),dot(g11,g11)));g00*=norm.x;g01*=norm.y;g10*=norm.z;g11*=norm.w;float n00=dot(g00,vec2(fx.x,fy.x));float n10=dot(g10,vec2(fx.y,fy.y));float n01=dot(g01,vec2(fx.z,fy.z));float n11=dot(g11,vec2(fx.w,fy.w));vec2 fade_xy=fade(Pf.xy);vec2 n_x=mix(vec2(n00,n01),vec2(n10,n11),fade_xy.x);float n_xy=mix(n_x.x,n_x.y,fade_xy.y);return 2.3*n_xy;}float perlin(vec2 P,vec2 rep){vec4 Pi=floor(P.xyxy)+vec4(0.0,0.0,1.0,1.0);vec4 Pf=fract(P.xyxy)-vec4(0.0,0.0,1.0,1.0);Pi=mod(Pi,rep.xyxy);Pi=mod289(Pi);vec4 ix=Pi.xzxz;vec4 iy=Pi.yyww;vec4 fx=Pf.xzxz;vec4 fy=Pf.yyww;vec4 i=permute(permute(ix)+iy);vec4 gx=fract(i*(1.0/41.0))*2.0-1.0;vec4 gy=abs(gx)-0.5;vec4 tx=floor(gx+0.5);gx=gx-tx;vec2 g00=vec2(gx.x,gy.x);vec2 g10=vec2(gx.y,gy.y);vec2 g01=vec2(gx.z,gy.z);vec2 g11=vec2(gx.w,gy.w);vec4 norm=taylorInvSqrt(vec4(dot(g00,g00),dot(g01,g01),dot(g10,g10),dot(g11,g11)));g00*=norm.x;g01*=norm.y;g10*=norm.z;g11*=norm.w;float n00=dot(g00,vec2(fx.x,fy.x));float n10=dot(g10,vec2(fx.y,fy.y));float n01=dot(g01,vec2(fx.z,fy.z));float n11=dot(g11,vec2(fx.w,fy.w));vec2 fade_xy=fade(Pf.xy);vec2 n_x=mix(vec2(n00,n01),vec2(n10,n11),fade_xy.x);float n_xy=mix(n_x.x,n_x.y,fade_xy.y);return 2.3*n_xy;}",noise_perlin_3D:"#define GLSLIFY 1\nfloat perlin(vec3 P){vec3 Pi0=floor(P);vec3 Pi1=Pi0+vec3(1.0);Pi0=mod289(Pi0);Pi1=mod289(Pi1);vec3 Pf0=fract(P);vec3 Pf1=Pf0-vec3(1.0);vec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);vec4 iy=vec4(Pi0.yy,Pi1.yy);vec4 iz0=Pi0.zzzz;vec4 iz1=Pi1.zzzz;vec4 ixy=permute(permute(ix)+iy);vec4 ixy0=permute(ixy+iz0);vec4 ixy1=permute(ixy+iz1);vec4 gx0=ixy0*(1.0/7.0);vec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;gx0=fract(gx0);vec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);vec4 sz0=step(gz0,vec4(0.0));gx0-=sz0*(step(0.0,gx0)-0.5);gy0-=sz0*(step(0.0,gy0)-0.5);vec4 gx1=ixy1*(1.0/7.0);vec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;gx1=fract(gx1);vec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);vec4 sz1=step(gz1,vec4(0.0));gx1-=sz1*(step(0.0,gx1)-0.5);gy1-=sz1*(step(0.0,gy1)-0.5);vec3 g000=vec3(gx0.x,gy0.x,gz0.x);vec3 g100=vec3(gx0.y,gy0.y,gz0.y);vec3 g010=vec3(gx0.z,gy0.z,gz0.z);vec3 g110=vec3(gx0.w,gy0.w,gz0.w);vec3 g001=vec3(gx1.x,gy1.x,gz1.x);vec3 g101=vec3(gx1.y,gy1.y,gz1.y);vec3 g011=vec3(gx1.z,gy1.z,gz1.z);vec3 g111=vec3(gx1.w,gy1.w,gz1.w);vec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));g000*=norm0.x;g010*=norm0.y;g100*=norm0.z;g110*=norm0.w;vec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));g001*=norm1.x;g011*=norm1.y;g101*=norm1.z;g111*=norm1.w;float n000=dot(g000,Pf0);float n100=dot(g100,vec3(Pf1.x,Pf0.yz));float n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));float n110=dot(g110,vec3(Pf1.xy,Pf0.z));float n001=dot(g001,vec3(Pf0.xy,Pf1.z));float n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));float n011=dot(g011,vec3(Pf0.x,Pf1.yz));float n111=dot(g111,Pf1);vec3 fade_xyz=fade(Pf0);vec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);vec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);float n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);return 2.2*n_xyz;}float perlin(vec3 P,vec3 rep){vec3 Pi0=mod(floor(P),rep);vec3 Pi1=mod(Pi0+vec3(1.0),rep);Pi0=mod289(Pi0);Pi1=mod289(Pi1);vec3 Pf0=fract(P);vec3 Pf1=Pf0-vec3(1.0);vec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);vec4 iy=vec4(Pi0.yy,Pi1.yy);vec4 iz0=Pi0.zzzz;vec4 iz1=Pi1.zzzz;vec4 ixy=permute(permute(ix)+iy);vec4 ixy0=permute(ixy+iz0);vec4 ixy1=permute(ixy+iz1);vec4 gx0=ixy0*(1.0/7.0);vec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;gx0=fract(gx0);vec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);vec4 sz0=step(gz0,vec4(0.0));gx0-=sz0*(step(0.0,gx0)-0.5);gy0-=sz0*(step(0.0,gy0)-0.5);vec4 gx1=ixy1*(1.0/7.0);vec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;gx1=fract(gx1);vec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);vec4 sz1=step(gz1,vec4(0.0));gx1-=sz1*(step(0.0,gx1)-0.5);gy1-=sz1*(step(0.0,gy1)-0.5);vec3 g000=vec3(gx0.x,gy0.x,gz0.x);vec3 g100=vec3(gx0.y,gy0.y,gz0.y);vec3 g010=vec3(gx0.z,gy0.z,gz0.z);vec3 g110=vec3(gx0.w,gy0.w,gz0.w);vec3 g001=vec3(gx1.x,gy1.x,gz1.x);vec3 g101=vec3(gx1.y,gy1.y,gz1.y);vec3 g011=vec3(gx1.z,gy1.z,gz1.z);vec3 g111=vec3(gx1.w,gy1.w,gz1.w);vec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));g000*=norm0.x;g010*=norm0.y;g100*=norm0.z;g110*=norm0.w;vec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));g001*=norm1.x;g011*=norm1.y;g101*=norm1.z;g111*=norm1.w;float n000=dot(g000,Pf0);float n100=dot(g100,vec3(Pf1.x,Pf0.yz));float n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));float n110=dot(g110,vec3(Pf1.xy,Pf0.z));float n001=dot(g001,vec3(Pf0.xy,Pf1.z));float n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));float n011=dot(g011,vec3(Pf0.x,Pf1.yz));float n111=dot(g111,Pf1);vec3 fade_xyz=fade(Pf0);vec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);vec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);float n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);return 2.2*n_xyz;}",noise_perlin_4D:"#define GLSLIFY 1\nfloat perlin(vec4 P){vec4 Pi0=floor(P);vec4 Pi1=Pi0+1.0;Pi0=mod289(Pi0);Pi1=mod289(Pi1);vec4 Pf0=fract(P);vec4 Pf1=Pf0-1.0;vec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);vec4 iy=vec4(Pi0.yy,Pi1.yy);vec4 iz0=vec4(Pi0.zzzz);vec4 iz1=vec4(Pi1.zzzz);vec4 iw0=vec4(Pi0.wwww);vec4 iw1=vec4(Pi1.wwww);vec4 ixy=permute(permute(ix)+iy);vec4 ixy0=permute(ixy+iz0);vec4 ixy1=permute(ixy+iz1);vec4 ixy00=permute(ixy0+iw0);vec4 ixy01=permute(ixy0+iw1);vec4 ixy10=permute(ixy1+iw0);vec4 ixy11=permute(ixy1+iw1);vec4 gx00=ixy00*(1.0/7.0);vec4 gy00=floor(gx00)*(1.0/7.0);vec4 gz00=floor(gy00)*(1.0/6.0);gx00=fract(gx00)-0.5;gy00=fract(gy00)-0.5;gz00=fract(gz00)-0.5;vec4 gw00=vec4(0.75)-abs(gx00)-abs(gy00)-abs(gz00);vec4 sw00=step(gw00,vec4(0.0));gx00-=sw00*(step(0.0,gx00)-0.5);gy00-=sw00*(step(0.0,gy00)-0.5);vec4 gx01=ixy01*(1.0/7.0);vec4 gy01=floor(gx01)*(1.0/7.0);vec4 gz01=floor(gy01)*(1.0/6.0);gx01=fract(gx01)-0.5;gy01=fract(gy01)-0.5;gz01=fract(gz01)-0.5;vec4 gw01=vec4(0.75)-abs(gx01)-abs(gy01)-abs(gz01);vec4 sw01=step(gw01,vec4(0.0));gx01-=sw01*(step(0.0,gx01)-0.5);gy01-=sw01*(step(0.0,gy01)-0.5);vec4 gx10=ixy10*(1.0/7.0);vec4 gy10=floor(gx10)*(1.0/7.0);vec4 gz10=floor(gy10)*(1.0/6.0);gx10=fract(gx10)-0.5;gy10=fract(gy10)-0.5;gz10=fract(gz10)-0.5;vec4 gw10=vec4(0.75)-abs(gx10)-abs(gy10)-abs(gz10);vec4 sw10=step(gw10,vec4(0.0));gx10-=sw10*(step(0.0,gx10)-0.5);gy10-=sw10*(step(0.0,gy10)-0.5);vec4 gx11=ixy11*(1.0/7.0);vec4 gy11=floor(gx11)*(1.0/7.0);vec4 gz11=floor(gy11)*(1.0/6.0);gx11=fract(gx11)-0.5;gy11=fract(gy11)-0.5;gz11=fract(gz11)-0.5;vec4 gw11=vec4(0.75)-abs(gx11)-abs(gy11)-abs(gz11);vec4 sw11=step(gw11,vec4(0.0));gx11-=sw11*(step(0.0,gx11)-0.5);gy11-=sw11*(step(0.0,gy11)-0.5);vec4 g0000=vec4(gx00.x,gy00.x,gz00.x,gw00.x);vec4 g1000=vec4(gx00.y,gy00.y,gz00.y,gw00.y);vec4 g0100=vec4(gx00.z,gy00.z,gz00.z,gw00.z);vec4 g1100=vec4(gx00.w,gy00.w,gz00.w,gw00.w);vec4 g0010=vec4(gx10.x,gy10.x,gz10.x,gw10.x);vec4 g1010=vec4(gx10.y,gy10.y,gz10.y,gw10.y);vec4 g0110=vec4(gx10.z,gy10.z,gz10.z,gw10.z);vec4 g1110=vec4(gx10.w,gy10.w,gz10.w,gw10.w);vec4 g0001=vec4(gx01.x,gy01.x,gz01.x,gw01.x);vec4 g1001=vec4(gx01.y,gy01.y,gz01.y,gw01.y);vec4 g0101=vec4(gx01.z,gy01.z,gz01.z,gw01.z);vec4 g1101=vec4(gx01.w,gy01.w,gz01.w,gw01.w);vec4 g0011=vec4(gx11.x,gy11.x,gz11.x,gw11.x);vec4 g1011=vec4(gx11.y,gy11.y,gz11.y,gw11.y);vec4 g0111=vec4(gx11.z,gy11.z,gz11.z,gw11.z);vec4 g1111=vec4(gx11.w,gy11.w,gz11.w,gw11.w);vec4 norm00=taylorInvSqrt(vec4(dot(g0000,g0000),dot(g0100,g0100),dot(g1000,g1000),dot(g1100,g1100)));g0000*=norm00.x;g0100*=norm00.y;g1000*=norm00.z;g1100*=norm00.w;vec4 norm01=taylorInvSqrt(vec4(dot(g0001,g0001),dot(g0101,g0101),dot(g1001,g1001),dot(g1101,g1101)));g0001*=norm01.x;g0101*=norm01.y;g1001*=norm01.z;g1101*=norm01.w;vec4 norm10=taylorInvSqrt(vec4(dot(g0010,g0010),dot(g0110,g0110),dot(g1010,g1010),dot(g1110,g1110)));g0010*=norm10.x;g0110*=norm10.y;g1010*=norm10.z;g1110*=norm10.w;vec4 norm11=taylorInvSqrt(vec4(dot(g0011,g0011),dot(g0111,g0111),dot(g1011,g1011),dot(g1111,g1111)));g0011*=norm11.x;g0111*=norm11.y;g1011*=norm11.z;g1111*=norm11.w;float n0000=dot(g0000,Pf0);float n1000=dot(g1000,vec4(Pf1.x,Pf0.yzw));float n0100=dot(g0100,vec4(Pf0.x,Pf1.y,Pf0.zw));float n1100=dot(g1100,vec4(Pf1.xy,Pf0.zw));float n0010=dot(g0010,vec4(Pf0.xy,Pf1.z,Pf0.w));float n1010=dot(g1010,vec4(Pf1.x,Pf0.y,Pf1.z,Pf0.w));float n0110=dot(g0110,vec4(Pf0.x,Pf1.yz,Pf0.w));float n1110=dot(g1110,vec4(Pf1.xyz,Pf0.w));float n0001=dot(g0001,vec4(Pf0.xyz,Pf1.w));float n1001=dot(g1001,vec4(Pf1.x,Pf0.yz,Pf1.w));float n0101=dot(g0101,vec4(Pf0.x,Pf1.y,Pf0.z,Pf1.w));float n1101=dot(g1101,vec4(Pf1.xy,Pf0.z,Pf1.w));float n0011=dot(g0011,vec4(Pf0.xy,Pf1.zw));float n1011=dot(g1011,vec4(Pf1.x,Pf0.y,Pf1.zw));float n0111=dot(g0111,vec4(Pf0.x,Pf1.yzw));float n1111=dot(g1111,Pf1);vec4 fade_xyzw=fade(Pf0);vec4 n_0w=mix(vec4(n0000,n1000,n0100,n1100),vec4(n0001,n1001,n0101,n1101),fade_xyzw.w);vec4 n_1w=mix(vec4(n0010,n1010,n0110,n1110),vec4(n0011,n1011,n0111,n1111),fade_xyzw.w);vec4 n_zw=mix(n_0w,n_1w,fade_xyzw.z);vec2 n_yzw=mix(n_zw.xy,n_zw.zw,fade_xyzw.y);float n_xyzw=mix(n_yzw.x,n_yzw.y,fade_xyzw.x);return 2.2*n_xyzw;}float perlin(vec4 P,vec4 rep){vec4 Pi0=mod(floor(P),rep);vec4 Pi1=mod(Pi0+1.0,rep);Pi0=mod289(Pi0);Pi1=mod289(Pi1);vec4 Pf0=fract(P);vec4 Pf1=Pf0-1.0;vec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);vec4 iy=vec4(Pi0.yy,Pi1.yy);vec4 iz0=vec4(Pi0.zzzz);vec4 iz1=vec4(Pi1.zzzz);vec4 iw0=vec4(Pi0.wwww);vec4 iw1=vec4(Pi1.wwww);vec4 ixy=permute(permute(ix)+iy);vec4 ixy0=permute(ixy+iz0);vec4 ixy1=permute(ixy+iz1);vec4 ixy00=permute(ixy0+iw0);vec4 ixy01=permute(ixy0+iw1);vec4 ixy10=permute(ixy1+iw0);vec4 ixy11=permute(ixy1+iw1);vec4 gx00=ixy00*(1.0/7.0);vec4 gy00=floor(gx00)*(1.0/7.0);vec4 gz00=floor(gy00)*(1.0/6.0);gx00=fract(gx00)-0.5;gy00=fract(gy00)-0.5;gz00=fract(gz00)-0.5;vec4 gw00=vec4(0.75)-abs(gx00)-abs(gy00)-abs(gz00);vec4 sw00=step(gw00,vec4(0.0));gx00-=sw00*(step(0.0,gx00)-0.5);gy00-=sw00*(step(0.0,gy00)-0.5);vec4 gx01=ixy01*(1.0/7.0);vec4 gy01=floor(gx01)*(1.0/7.0);vec4 gz01=floor(gy01)*(1.0/6.0);gx01=fract(gx01)-0.5;gy01=fract(gy01)-0.5;gz01=fract(gz01)-0.5;vec4 gw01=vec4(0.75)-abs(gx01)-abs(gy01)-abs(gz01);vec4 sw01=step(gw01,vec4(0.0));gx01-=sw01*(step(0.0,gx01)-0.5);gy01-=sw01*(step(0.0,gy01)-0.5);vec4 gx10=ixy10*(1.0/7.0);vec4 gy10=floor(gx10)*(1.0/7.0);vec4 gz10=floor(gy10)*(1.0/6.0);gx10=fract(gx10)-0.5;gy10=fract(gy10)-0.5;gz10=fract(gz10)-0.5;vec4 gw10=vec4(0.75)-abs(gx10)-abs(gy10)-abs(gz10);vec4 sw10=step(gw10,vec4(0.0));gx10-=sw10*(step(0.0,gx10)-0.5);gy10-=sw10*(step(0.0,gy10)-0.5);vec4 gx11=ixy11*(1.0/7.0);vec4 gy11=floor(gx11)*(1.0/7.0);vec4 gz11=floor(gy11)*(1.0/6.0);gx11=fract(gx11)-0.5;gy11=fract(gy11)-0.5;gz11=fract(gz11)-0.5;vec4 gw11=vec4(0.75)-abs(gx11)-abs(gy11)-abs(gz11);vec4 sw11=step(gw11,vec4(0.0));gx11-=sw11*(step(0.0,gx11)-0.5);gy11-=sw11*(step(0.0,gy11)-0.5);vec4 g0000=vec4(gx00.x,gy00.x,gz00.x,gw00.x);vec4 g1000=vec4(gx00.y,gy00.y,gz00.y,gw00.y);vec4 g0100=vec4(gx00.z,gy00.z,gz00.z,gw00.z);vec4 g1100=vec4(gx00.w,gy00.w,gz00.w,gw00.w);vec4 g0010=vec4(gx10.x,gy10.x,gz10.x,gw10.x);vec4 g1010=vec4(gx10.y,gy10.y,gz10.y,gw10.y);vec4 g0110=vec4(gx10.z,gy10.z,gz10.z,gw10.z);vec4 g1110=vec4(gx10.w,gy10.w,gz10.w,gw10.w);vec4 g0001=vec4(gx01.x,gy01.x,gz01.x,gw01.x);vec4 g1001=vec4(gx01.y,gy01.y,gz01.y,gw01.y);vec4 g0101=vec4(gx01.z,gy01.z,gz01.z,gw01.z);vec4 g1101=vec4(gx01.w,gy01.w,gz01.w,gw01.w);vec4 g0011=vec4(gx11.x,gy11.x,gz11.x,gw11.x);vec4 g1011=vec4(gx11.y,gy11.y,gz11.y,gw11.y);vec4 g0111=vec4(gx11.z,gy11.z,gz11.z,gw11.z);vec4 g1111=vec4(gx11.w,gy11.w,gz11.w,gw11.w);vec4 norm00=taylorInvSqrt(vec4(dot(g0000,g0000),dot(g0100,g0100),dot(g1000,g1000),dot(g1100,g1100)));g0000*=norm00.x;g0100*=norm00.y;g1000*=norm00.z;g1100*=norm00.w;vec4 norm01=taylorInvSqrt(vec4(dot(g0001,g0001),dot(g0101,g0101),dot(g1001,g1001),dot(g1101,g1101)));g0001*=norm01.x;g0101*=norm01.y;g1001*=norm01.z;g1101*=norm01.w;vec4 norm10=taylorInvSqrt(vec4(dot(g0010,g0010),dot(g0110,g0110),dot(g1010,g1010),dot(g1110,g1110)));g0010*=norm10.x;g0110*=norm10.y;g1010*=norm10.z;g1110*=norm10.w;vec4 norm11=taylorInvSqrt(vec4(dot(g0011,g0011),dot(g0111,g0111),dot(g1011,g1011),dot(g1111,g1111)));g0011*=norm11.x;g0111*=norm11.y;g1011*=norm11.z;g1111*=norm11.w;float n0000=dot(g0000,Pf0);float n1000=dot(g1000,vec4(Pf1.x,Pf0.yzw));float n0100=dot(g0100,vec4(Pf0.x,Pf1.y,Pf0.zw));float n1100=dot(g1100,vec4(Pf1.xy,Pf0.zw));float n0010=dot(g0010,vec4(Pf0.xy,Pf1.z,Pf0.w));float n1010=dot(g1010,vec4(Pf1.x,Pf0.y,Pf1.z,Pf0.w));float n0110=dot(g0110,vec4(Pf0.x,Pf1.yz,Pf0.w));float n1110=dot(g1110,vec4(Pf1.xyz,Pf0.w));float n0001=dot(g0001,vec4(Pf0.xyz,Pf1.w));float n1001=dot(g1001,vec4(Pf1.x,Pf0.yz,Pf1.w));float n0101=dot(g0101,vec4(Pf0.x,Pf1.y,Pf0.z,Pf1.w));float n1101=dot(g1101,vec4(Pf1.xy,Pf0.z,Pf1.w));float n0011=dot(g0011,vec4(Pf0.xy,Pf1.zw));float n1011=dot(g1011,vec4(Pf1.x,Pf0.y,Pf1.zw));float n0111=dot(g0111,vec4(Pf0.x,Pf1.yzw));float n1111=dot(g1111,Pf1);vec4 fade_xyzw=fade(Pf0);vec4 n_0w=mix(vec4(n0000,n1000,n0100,n1100),vec4(n0001,n1001,n0101,n1101),fade_xyzw.w);vec4 n_1w=mix(vec4(n0010,n1010,n0110,n1110),vec4(n0011,n1011,n0111,n1111),fade_xyzw.w);vec4 n_zw=mix(n_0w,n_1w,fade_xyzw.z);vec2 n_yzw=mix(n_zw.xy,n_zw.zw,fade_xyzw.y);float n_xyzw=mix(n_yzw.x,n_yzw.y,fade_xyzw.x);return 2.2*n_xyzw;}",noise_perlin:"#define GLSLIFY 1\n#include <noise_perlin_2D>\n#include <noise_perlin_3D>\n#include <noise_perlin_4D>\n",noise_psrd_2D:"#define GLSLIFY 1\nvec2 rgrad2(vec2 p,float rot){float u=permute(permute(p.x)+p.y)*0.0243902439+rot;u=fract(u)*6.28318530718;return vec2(cos(u),sin(u));}vec3 psrdnoise(vec2 pos,vec2 per,float rot){pos.y+=0.01;vec2 uv=vec2(pos.x+pos.y*0.5,pos.y);vec2 i0=floor(uv);vec2 f0=fract(uv);vec2 i1=(f0.x>f0.y)? vec2(1.0,0.0): vec2(0.0,1.0);vec2 p0=vec2(i0.x-i0.y*0.5,i0.y);vec2 p1=vec2(p0.x+i1.x-i1.y*0.5,p0.y+i1.y);vec2 p2=vec2(p0.x+0.5,p0.y+1.0);i1=i0+i1;vec2 i2=i0+vec2(1.0,1.0);vec2 d0=pos-p0;vec2 d1=pos-p1;vec2 d2=pos-p2;vec3 xw=mod(vec3(p0.x,p1.x,p2.x),per.x);vec3 yw=mod(vec3(p0.y,p1.y,p2.y),per.y);vec3 iuw=xw+0.5*yw;vec3 ivw=yw;vec2 g0=rgrad2(vec2(iuw.x,ivw.x),rot);vec2 g1=rgrad2(vec2(iuw.y,ivw.y),rot);vec2 g2=rgrad2(vec2(iuw.z,ivw.z),rot);vec3 w=vec3(dot(g0,d0),dot(g1,d1),dot(g2,d2));vec3 t=0.8-vec3(dot(d0,d0),dot(d1,d1),dot(d2,d2));vec3 dtdx=-2.0*vec3(d0.x,d1.x,d2.x);vec3 dtdy=-2.0*vec3(d0.y,d1.y,d2.y);if(t.x<0.0){dtdx.x=0.0;dtdy.x=0.0;t.x=0.0;}if(t.y<0.0){dtdx.y=0.0;dtdy.y=0.0;t.y=0.0;}if(t.z<0.0){dtdx.z=0.0;dtdy.z=0.0;t.z=0.0;}vec3 t2=t*t;vec3 t4=t2*t2;vec3 t3=t2*t;float n=dot(t4,w);vec2 dt0=vec2(dtdx.x,dtdy.x)*4.0*t3.x;vec2 dn0=t4.x*g0+dt0*w.x;vec2 dt1=vec2(dtdx.y,dtdy.y)*4.0*t3.y;vec2 dn1=t4.y*g1+dt1*w.y;vec2 dt2=vec2(dtdx.z,dtdy.z)*4.0*t3.z;vec2 dn2=t4.z*g2+dt2*w.z;return 11.0*vec3(n,dn0+dn1+dn2);}vec3 psdnoise(vec2 pos,vec2 per){return psrdnoise(pos,per,0.0);}float psrnoise(vec2 pos,vec2 per,float rot){pos.y+=0.001;vec2 uv=vec2(pos.x+pos.y*0.5,pos.y);vec2 i0=floor(uv);vec2 f0=fract(uv);vec2 i1=(f0.x>f0.y)? vec2(1.0,0.0): vec2(0.0,1.0);vec2 p0=vec2(i0.x-i0.y*0.5,i0.y);vec2 p1=vec2(p0.x+i1.x-i1.y*0.5,p0.y+i1.y);vec2 p2=vec2(p0.x+0.5,p0.y+1.0);i1=i0+i1;vec2 i2=i0+vec2(1.0,1.0);vec2 d0=pos-p0;vec2 d1=pos-p1;vec2 d2=pos-p2;vec3 xw=mod(vec3(p0.x,p1.x,p2.x),per.x);vec3 yw=mod(vec3(p0.y,p1.y,p2.y),per.y);vec3 iuw=xw+0.5*yw;vec3 ivw=yw;vec2 g0=rgrad2(vec2(iuw.x,ivw.x),rot);vec2 g1=rgrad2(vec2(iuw.y,ivw.y),rot);vec2 g2=rgrad2(vec2(iuw.z,ivw.z),rot);vec3 w=vec3(dot(g0,d0),dot(g1,d1),dot(g2,d2));vec3 t=0.8-vec3(dot(d0,d0),dot(d1,d1),dot(d2,d2));t=max(t,0.0);vec3 t2=t*t;vec3 t4=t2*t2;float n=dot(t4,w);return 11.0*n;}float psnoise(vec2 pos,vec2 per){return psrnoise(pos,per,0.0);}vec3 srdnoise(vec2 pos,float rot){pos.y+=0.001;vec2 uv=vec2(pos.x+pos.y*0.5,pos.y);vec2 i0=floor(uv);vec2 f0=fract(uv);vec2 i1=(f0.x>f0.y)? vec2(1.0,0.0): vec2(0.0,1.0);vec2 p0=vec2(i0.x-i0.y*0.5,i0.y);vec2 p1=vec2(p0.x+i1.x-i1.y*0.5,p0.y+i1.y);vec2 p2=vec2(p0.x+0.5,p0.y+1.0);i1=i0+i1;vec2 i2=i0+vec2(1.0,1.0);vec2 d0=pos-p0;vec2 d1=pos-p1;vec2 d2=pos-p2;vec3 x=vec3(p0.x,p1.x,p2.x);vec3 y=vec3(p0.y,p1.y,p2.y);vec3 iuw=x+0.5*y;vec3 ivw=y;iuw=mod289(iuw);ivw=mod289(ivw);vec2 g0=rgrad2(vec2(iuw.x,ivw.x),rot);vec2 g1=rgrad2(vec2(iuw.y,ivw.y),rot);vec2 g2=rgrad2(vec2(iuw.z,ivw.z),rot);vec3 w=vec3(dot(g0,d0),dot(g1,d1),dot(g2,d2));vec3 t=0.8-vec3(dot(d0,d0),dot(d1,d1),dot(d2,d2));vec3 dtdx=-2.0*vec3(d0.x,d1.x,d2.x);vec3 dtdy=-2.0*vec3(d0.y,d1.y,d2.y);if(t.x<0.0){dtdx.x=0.0;dtdy.x=0.0;t.x=0.0;}if(t.y<0.0){dtdx.y=0.0;dtdy.y=0.0;t.y=0.0;}if(t.z<0.0){dtdx.z=0.0;dtdy.z=0.0;t.z=0.0;}vec3 t2=t*t;vec3 t4=t2*t2;vec3 t3=t2*t;float n=dot(t4,w);vec2 dt0=vec2(dtdx.x,dtdy.x)*4.0*t3.x;vec2 dn0=t4.x*g0+dt0*w.x;vec2 dt1=vec2(dtdx.y,dtdy.y)*4.0*t3.y;vec2 dn1=t4.y*g1+dt1*w.y;vec2 dt2=vec2(dtdx.z,dtdy.z)*4.0*t3.z;vec2 dn2=t4.z*g2+dt2*w.z;return 11.0*vec3(n,dn0+dn1+dn2);}vec3 sdnoise(vec2 pos){return srdnoise(pos,0.0);}float srnoise(vec2 pos,float rot){pos.y+=0.001;vec2 uv=vec2(pos.x+pos.y*0.5,pos.y);vec2 i0=floor(uv);vec2 f0=fract(uv);vec2 i1=(f0.x>f0.y)? vec2(1.0,0.0): vec2(0.0,1.0);vec2 p0=vec2(i0.x-i0.y*0.5,i0.y);vec2 p1=vec2(p0.x+i1.x-i1.y*0.5,p0.y+i1.y);vec2 p2=vec2(p0.x+0.5,p0.y+1.0);i1=i0+i1;vec2 i2=i0+vec2(1.0,1.0);vec2 d0=pos-p0;vec2 d1=pos-p1;vec2 d2=pos-p2;vec3 x=vec3(p0.x,p1.x,p2.x);vec3 y=vec3(p0.y,p1.y,p2.y);vec3 iuw=x+0.5*y;vec3 ivw=y;iuw=mod289(iuw);ivw=mod289(ivw);vec2 g0=rgrad2(vec2(iuw.x,ivw.x),rot);vec2 g1=rgrad2(vec2(iuw.y,ivw.y),rot);vec2 g2=rgrad2(vec2(iuw.z,ivw.z),rot);vec3 w=vec3(dot(g0,d0),dot(g1,d1),dot(g2,d2));vec3 t=0.8-vec3(dot(d0,d0),dot(d1,d1),dot(d2,d2));t=max(t,0.0);vec3 t2=t*t;vec3 t4=t2*t2;float n=dot(t4,w);return 11.0*n;}float snoise(vec2 pos){return srnoise(pos,0.0);}",noise_simplex_2D:"#define GLSLIFY 1\nfloat simplex(vec2 v){const vec4 C=vec4(0.211324865405187,0.366025403784439,-0.577350269189626,0.024390243902439);vec2 i=floor(v+dot(v,C.yy));vec2 x0=v-i+dot(i,C.xx);vec2 i1;i1=(x0.x>x0.y)? vec2(1.0,0.0): vec2(0.0,1.0);vec4 x12=x0.xyxy+C.xxzz;x12.xy-=i1;i=mod289(i);vec3 p=permute(permute(i.y+vec3(0.0,i1.y,1.0))+i.x+vec3(0.0,i1.x,1.0));vec3 m=max(0.5-vec3(dot(x0,x0),dot(x12.xy,x12.xy),dot(x12.zw,x12.zw)),0.0);m=m*m;m=m*m;vec3 x=2.0*fract(p*C.www)-1.0;vec3 h=abs(x)-0.5;vec3 ox=floor(x+0.5);vec3 a0=x-ox;m*=1.79284291400159-0.85373472095314*(a0*a0+h*h);vec3 g;g.x=a0.x*x0.x+h.x*x0.y;g.yz=a0.yz*x12.xz+h.yz*x12.yw;return 130.0*dot(m,g);}",noise_simplex_3D_grad:"#define GLSLIFY 1\nfloat simplex(vec3 v,out vec3 gradient){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);vec4 m2=m*m;vec4 m4=m2*m2;vec4 pdotx=vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3));vec4 temp=m2*m*pdotx;gradient=-8.0*(temp.x*x0+temp.y*x1+temp.z*x2+temp.w*x3);gradient+=m4.x*p0+m4.y*p1+m4.z*p2+m4.w*p3;gradient*=42.0;return 42.0*dot(m4,pdotx);}",noise_simplex_3D:"#define GLSLIFY 1\nfloat simplex(vec3 v){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);m=m*m;return 42.0*dot(m*m,vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));}",noise_simplex_4D:"#define GLSLIFY 1\nvec4 grad4(float j,vec4 ip){const vec4 ones=vec4(1.0,1.0,1.0,-1.0);vec4 p,s;p.xyz=floor(fract(vec3(j)*ip.xyz)*7.0)*ip.z-1.0;p.w=1.5-dot(abs(p.xyz),ones.xyz);s=vec4(lessThan(p,vec4(0.0)));p.xyz=p.xyz+(s.xyz*2.0-1.0)*s.www;return p;}\n#define F4 0.309016994374947451\nfloat simplex(vec4 v){const vec4 C=vec4(0.138196601125011,0.276393202250021,0.414589803375032,-0.447213595499958);vec4 i=floor(v+dot(v,vec4(F4)));vec4 x0=v-i+dot(i,C.xxxx);vec4 i0;vec3 isX=step(x0.yzw,x0.xxx);vec3 isYZ=step(x0.zww,x0.yyz);i0.x=isX.x+isX.y+isX.z;i0.yzw=1.0-isX;i0.y+=isYZ.x+isYZ.y;i0.zw+=1.0-isYZ.xy;i0.z+=isYZ.z;i0.w+=1.0-isYZ.z;vec4 i3=clamp(i0,0.0,1.0);vec4 i2=clamp(i0-1.0,0.0,1.0);vec4 i1=clamp(i0-2.0,0.0,1.0);vec4 x1=x0-i1+C.xxxx;vec4 x2=x0-i2+C.yyyy;vec4 x3=x0-i3+C.zzzz;vec4 x4=x0+C.wwww;i=mod289(i);float j0=permute(permute(permute(permute(i.w)+i.z)+i.y)+i.x);vec4 j1=permute(permute(permute(permute(i.w+vec4(i1.w,i2.w,i3.w,1.0))+i.z+vec4(i1.z,i2.z,i3.z,1.0))+i.y+vec4(i1.y,i2.y,i3.y,1.0))+i.x+vec4(i1.x,i2.x,i3.x,1.0));vec4 ip=vec4(1.0/294.0,1.0/49.0,1.0/7.0,0.0);vec4 p0=grad4(j0,ip);vec4 p1=grad4(j1.x,ip);vec4 p2=grad4(j1.y,ip);vec4 p3=grad4(j1.z,ip);vec4 p4=grad4(j1.w,ip);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;p4*=taylorInvSqrt(dot(p4,p4));vec3 m0=max(0.6-vec3(dot(x0,x0),dot(x1,x1),dot(x2,x2)),0.0);vec2 m1=max(0.6-vec2(dot(x3,x3),dot(x4,x4)),0.0);m0=m0*m0;m1=m1*m1;return 49.0*(dot(m0*m0,vec3(dot(p0,x0),dot(p1,x1),dot(p2,x2)))+dot(m1*m1,vec2(dot(p3,x3),dot(p4,x4))));}",noise_simplex:"#define GLSLIFY 1\n#include <noise_simplex_2D>\n#include <noise_simplex_3D>\n#include <noise_simplex_3D_grad>\n#include <noise_simplex_4D>\n"},{ShadowCoord:"#define GLSLIFY 1\nuniform mat4 scene_ShadowMatrices[SCENE_SHADOW_CASCADED_COUNT+1];uniform vec4 scene_ShadowSplitSpheres[4];mediump int computeCascadeIndex(vec3 positionWS){vec3 fromCenter0=positionWS-scene_ShadowSplitSpheres[0].xyz;vec3 fromCenter1=positionWS-scene_ShadowSplitSpheres[1].xyz;vec3 fromCenter2=positionWS-scene_ShadowSplitSpheres[2].xyz;vec3 fromCenter3=positionWS-scene_ShadowSplitSpheres[3].xyz;mediump vec4 comparison=vec4(dot(fromCenter0,fromCenter0)<scene_ShadowSplitSpheres[0].w,dot(fromCenter1,fromCenter1)<scene_ShadowSplitSpheres[1].w,dot(fromCenter2,fromCenter2)<scene_ShadowSplitSpheres[2].w,dot(fromCenter3,fromCenter3)<scene_ShadowSplitSpheres[3].w);comparison.yzw=clamp(comparison.yzw-comparison.xyz,0.0,1.0);mediump vec4 indexCoefficient=vec4(4.0,3.0,2.0,1.0);mediump int index=4-int(dot(comparison,indexCoefficient));return index;}vec3 getShadowCoord(){\n#if SCENE_SHADOW_CASCADED_COUNT == 1\nmediump int cascadeIndex=0;\n#else\nmediump int cascadeIndex=computeCascadeIndex(v_pos);\n#endif\n#ifdef GRAPHICS_API_WEBGL2\nmat4 shadowMatrix=scene_ShadowMatrices[cascadeIndex];\n#else\nmat4 shadowMatrix;\n#if SCENE_SHADOW_CASCADED_COUNT == 4\nif(cascadeIndex==0){shadowMatrix=scene_ShadowMatrices[0];}else if(cascadeIndex==1){shadowMatrix=scene_ShadowMatrices[1];}else if(cascadeIndex==2){shadowMatrix=scene_ShadowMatrices[2];}else if(cascadeIndex==3){shadowMatrix=scene_ShadowMatrices[3];}else{shadowMatrix=scene_ShadowMatrices[4];}\n#endif\n#if SCENE_SHADOW_CASCADED_COUNT == 2\nif(cascadeIndex==0){shadowMatrix=scene_ShadowMatrices[0];}else if(cascadeIndex==1){shadowMatrix=scene_ShadowMatrices[1];}else{shadowMatrix=scene_ShadowMatrices[2];}\n#endif\n#if SCENE_SHADOW_CASCADED_COUNT == 1\nif(cascadeIndex==0){shadowMatrix=scene_ShadowMatrices[0];}else{shadowMatrix=scene_ShadowMatrices[1];}\n#endif\n#endif\nvec4 shadowCoord=shadowMatrix*vec4(v_pos,1.0);return shadowCoord.xyz;}",ShadowFragmentDeclaration:"#define GLSLIFY 1\n#if defined(SCENE_SHADOW_TYPE) && defined(RENDERER_IS_RECEIVE_SHADOWS)\n#define SCENE_IS_CALCULATE_SHADOWS\n#endif\n#ifdef SCENE_IS_CALCULATE_SHADOWS\n#if SCENE_SHADOW_CASCADED_COUNT == 1\nvarying vec3 v_shadowCoord;\n#else\n#include <ShadowCoord>\n#endif\nuniform vec3 scene_ShadowInfo;uniform vec4 scene_ShadowMapSize;\n#ifdef GRAPHICS_API_WEBGL2\nuniform mediump sampler2DShadow scene_ShadowMap;\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) textureLod(textureName, coord3 , 0.0)\n#define TEXTURE2D_SHADOW_PARAM(shadowMap) mediump sampler2DShadow shadowMap\n#else\nuniform sampler2D scene_ShadowMap;\n#ifdef ENGINE_NO_DEPTH_TEXTURE\nconst vec4 bitShift=vec4(1.0,1.0/256.0,1.0/(256.0*256.0),1.0/(256.0*256.0*256.0));float unpack(const in vec4 rgbaDepth){return dot(rgbaDepth,bitShift);}\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) (unpack(texture2D(textureName, coord3.xy)) < coord3.z ? 0.0 : 1.0)\n#else\n#define SAMPLE_TEXTURE2D_SHADOW(textureName, coord3) (texture2D(textureName, coord3.xy).r < coord3.z ? 0.0 : 1.0)\n#endif\n#define TEXTURE2D_SHADOW_PARAM(shadowMap) mediump sampler2D shadowMap\n#endif\n#if SCENE_SHADOW_TYPE == 2\nfloat sampleShadowMapFiltered4(TEXTURE2D_SHADOW_PARAM(shadowMap),vec3 shadowCoord,vec4 shadowMapSize){float attenuation;vec4 attenuation4;vec2 offset=shadowMapSize.xy/2.0;vec3 shadowCoord0=shadowCoord+vec3(-offset,0.0);vec3 shadowCoord1=shadowCoord+vec3(offset.x,-offset.y,0.0);vec3 shadowCoord2=shadowCoord+vec3(-offset.x,offset.y,0.0);vec3 shadowCoord3=shadowCoord+vec3(offset,0.0);attenuation4.x=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord0);attenuation4.y=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord1);attenuation4.z=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord2);attenuation4.w=SAMPLE_TEXTURE2D_SHADOW(shadowMap,shadowCoord3);attenuation=dot(attenuation4,vec4(0.25));return attenuation;}\n#endif\n#if SCENE_SHADOW_TYPE == 3\n#include <shadow_sample_tent>\nfloat sampleShadowMapFiltered9(TEXTURE2D_SHADOW_PARAM(shadowMap),vec3 shadowCoord,vec4 shadowmapSize){float attenuation;float fetchesWeights[9];vec2 fetchesUV[9];sampleShadowComputeSamplesTent5x5(shadowmapSize,shadowCoord.xy,fetchesWeights,fetchesUV);attenuation=fetchesWeights[0]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[0].xy,shadowCoord.z));attenuation+=fetchesWeights[1]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[1].xy,shadowCoord.z));attenuation+=fetchesWeights[2]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[2].xy,shadowCoord.z));attenuation+=fetchesWeights[3]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[3].xy,shadowCoord.z));attenuation+=fetchesWeights[4]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[4].xy,shadowCoord.z));attenuation+=fetchesWeights[5]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[5].xy,shadowCoord.z));attenuation+=fetchesWeights[6]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[6].xy,shadowCoord.z));attenuation+=fetchesWeights[7]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[7].xy,shadowCoord.z));attenuation+=fetchesWeights[8]*SAMPLE_TEXTURE2D_SHADOW(shadowMap,vec3(fetchesUV[8].xy,shadowCoord.z));return attenuation;}\n#endif\nfloat sampleShadowMap(){\n#if SCENE_SHADOW_CASCADED_COUNT == 1\nvec3 shadowCoord=v_shadowCoord;\n#else\nvec3 shadowCoord=getShadowCoord();\n#endif\nfloat attenuation=1.0;if(shadowCoord.z>0.0&&shadowCoord.z<1.0){\n#if SCENE_SHADOW_TYPE == 1\nattenuation=SAMPLE_TEXTURE2D_SHADOW(scene_ShadowMap,shadowCoord);\n#endif\n#if SCENE_SHADOW_TYPE == 2\nattenuation=sampleShadowMapFiltered4(scene_ShadowMap,shadowCoord,scene_ShadowMapSize);\n#endif\n#if SCENE_SHADOW_TYPE == 3\nattenuation=sampleShadowMapFiltered9(scene_ShadowMap,shadowCoord,scene_ShadowMapSize);\n#endif\nattenuation=mix(1.0,attenuation,scene_ShadowInfo.x);}return attenuation;}\n#endif\n",shadow_sample_tent:"#define GLSLIFY 1\nfloat sampleShadowGetIRTriangleTexelArea(float triangleHeight){return triangleHeight-0.5;}void sampleShadowGetTexelAreasTent3x3(float offset,out vec4 computedArea,out vec4 computedAreaUncut){float a=offset+0.5;float offsetSquaredHalved=a*a*0.5;computedAreaUncut.x=computedArea.x=offsetSquaredHalved-offset;computedAreaUncut.w=computedArea.w=offsetSquaredHalved;computedAreaUncut.y=sampleShadowGetIRTriangleTexelArea(1.5-offset);float clampedOffsetLeft=min(offset,0.0);float areaOfSmallLeftTriangle=clampedOffsetLeft*clampedOffsetLeft;computedArea.y=computedAreaUncut.y-areaOfSmallLeftTriangle;computedAreaUncut.z=sampleShadowGetIRTriangleTexelArea(1.5+offset);float clampedOffsetRight=max(offset,0.0);float areaOfSmallRightTriangle=clampedOffsetRight*clampedOffsetRight;computedArea.z=computedAreaUncut.z-areaOfSmallRightTriangle;}void sampleShadowGetTexelWeightsTent5x5(float offset,out vec3 texelsWeightsA,out vec3 texelsWeightsB){vec4 areaFrom3texelTriangle;vec4 areaUncutFrom3texelTriangle;sampleShadowGetTexelAreasTent3x3(offset,areaFrom3texelTriangle,areaUncutFrom3texelTriangle);texelsWeightsA.x=0.16*(areaFrom3texelTriangle.x);texelsWeightsA.y=0.16*(areaUncutFrom3texelTriangle.y);texelsWeightsA.z=0.16*(areaFrom3texelTriangle.y+1.0);texelsWeightsB.x=0.16*(areaFrom3texelTriangle.z+1.0);texelsWeightsB.y=0.16*(areaUncutFrom3texelTriangle.z);texelsWeightsB.z=0.16*(areaFrom3texelTriangle.w);}void sampleShadowComputeSamplesTent5x5(vec4 shadowMapTextureTexelSize,vec2 coord,out float fetchesWeights[9],out vec2 fetchesUV[9]){vec2 tentCenterInTexelSpace=coord.xy*shadowMapTextureTexelSize.zw;vec2 centerOfFetchesInTexelSpace=floor(tentCenterInTexelSpace+0.5);vec2 offsetFromTentCenterToCenterOfFetches=tentCenterInTexelSpace-centerOfFetchesInTexelSpace;vec3 texelsWeightsUA,texelsWeightsUB;vec3 texelsWeightsVA,texelsWeightsVB;sampleShadowGetTexelWeightsTent5x5(offsetFromTentCenterToCenterOfFetches.x,texelsWeightsUA,texelsWeightsUB);sampleShadowGetTexelWeightsTent5x5(offsetFromTentCenterToCenterOfFetches.y,texelsWeightsVA,texelsWeightsVB);vec3 fetchesWeightsU=vec3(texelsWeightsUA.xz,texelsWeightsUB.y)+vec3(texelsWeightsUA.y,texelsWeightsUB.xz);vec3 fetchesWeightsV=vec3(texelsWeightsVA.xz,texelsWeightsVB.y)+vec3(texelsWeightsVA.y,texelsWeightsVB.xz);vec3 fetchesOffsetsU=vec3(texelsWeightsUA.y,texelsWeightsUB.xz)/fetchesWeightsU.xyz+vec3(-2.5,-0.5,1.5);vec3 fetchesOffsetsV=vec3(texelsWeightsVA.y,texelsWeightsVB.xz)/fetchesWeightsV.xyz+vec3(-2.5,-0.5,1.5);fetchesOffsetsU*=shadowMapTextureTexelSize.xxx;fetchesOffsetsV*=shadowMapTextureTexelSize.yyy;vec2 bilinearFetchOrigin=centerOfFetchesInTexelSpace*shadowMapTextureTexelSize.xy;fetchesUV[0]=bilinearFetchOrigin+vec2(fetchesOffsetsU.x,fetchesOffsetsV.x);fetchesUV[1]=bilinearFetchOrigin+vec2(fetchesOffsetsU.y,fetchesOffsetsV.x);fetchesUV[2]=bilinearFetchOrigin+vec2(fetchesOffsetsU.z,fetchesOffsetsV.x);fetchesUV[3]=bilinearFetchOrigin+vec2(fetchesOffsetsU.x,fetchesOffsetsV.y);fetchesUV[4]=bilinearFetchOrigin+vec2(fetchesOffsetsU.y,fetchesOffsetsV.y);fetchesUV[5]=bilinearFetchOrigin+vec2(fetchesOffsetsU.z,fetchesOffsetsV.y);fetchesUV[6]=bilinearFetchOrigin+vec2(fetchesOffsetsU.x,fetchesOffsetsV.z);fetchesUV[7]=bilinearFetchOrigin+vec2(fetchesOffsetsU.y,fetchesOffsetsV.z);fetchesUV[8]=bilinearFetchOrigin+vec2(fetchesOffsetsU.z,fetchesOffsetsV.z);fetchesWeights[0]=fetchesWeightsU.x*fetchesWeightsV.x;fetchesWeights[1]=fetchesWeightsU.y*fetchesWeightsV.x;fetchesWeights[2]=fetchesWeightsU.z*fetchesWeightsV.x;fetchesWeights[3]=fetchesWeightsU.x*fetchesWeightsV.y;fetchesWeights[4]=fetchesWeightsU.y*fetchesWeightsV.y;fetchesWeights[5]=fetchesWeightsU.z*fetchesWeightsV.y;fetchesWeights[6]=fetchesWeightsU.x*fetchesWeightsV.z;fetchesWeights[7]=fetchesWeightsU.y*fetchesWeightsV.z;fetchesWeights[8]=fetchesWeightsU.z*fetchesWeightsV.z;}",ShadowVertexDeclaration:"#define GLSLIFY 1\n#if defined(SCENE_SHADOW_TYPE) && defined(RENDERER_IS_RECEIVE_SHADOWS)\n#define SCENE_IS_CALCULATE_SHADOWS\n#endif\n#ifdef SCENE_IS_CALCULATE_SHADOWS\n#if SCENE_SHADOW_CASCADED_COUNT==1\n#include <ShadowCoord>\nvarying vec3 v_shadowCoord;\n#endif\n#endif\n",ShadowVertex:"#define GLSLIFY 1\n#ifdef SCENE_IS_CALCULATE_SHADOWS\n#if SCENE_SHADOW_CASCADED_COUNT == 1\nv_shadowCoord=getShadowCoord();\n#endif\n#endif\n"},{pbr_frag_define:"#define GLSLIFY 1\nuniform float material_AlphaCutoff;uniform vec4 material_BaseColor;uniform float material_Metal;uniform float material_Roughness;uniform float material_IOR;uniform vec3 material_PBRSpecularColor;uniform float material_Glossiness;uniform vec3 material_EmissiveColor;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nuniform float material_ClearCoat;uniform float material_ClearCoatRoughness;\n#endif\nuniform float material_NormalIntensity;uniform float material_OcclusionIntensity;uniform float material_OcclusionTextureCoord;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\nuniform sampler2D material_NormalTexture;\n#endif\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nuniform sampler2D material_EmissiveTexture;\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nuniform sampler2D material_RoughnessMetallicTexture;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nuniform sampler2D material_SpecularGlossinessTexture;\n#endif\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nuniform sampler2D material_OcclusionTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nuniform sampler2D material_ClearCoatTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nuniform sampler2D material_ClearCoatRoughnessTexture;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\nuniform sampler2D material_ClearCoatNormalTexture;\n#endif\nstruct ReflectedLight{vec3 directDiffuse;vec3 directSpecular;vec3 indirectDiffuse;vec3 indirectSpecular;};struct Geometry{vec3 position;vec3 normal;vec3 viewDir;float dotNV;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatNormal;float clearCoatDotNV;\n#endif\n};struct Material{vec3 diffuseColor;float roughness;vec3 specularColor;float opacity;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoat;float clearCoatRoughness;\n#endif\n};",pbr_helper:"#define GLSLIFY 1\n#include <normal_get>\nfloat computeSpecularOcclusion(float ambientOcclusion,float roughness,float dotNV){return saturate(pow(dotNV+ambientOcclusion,exp2(-16.0*roughness-1.0))-1.0+ambientOcclusion);}float getAARoughnessFactor(vec3 normal){\n#ifdef HAS_DERIVATIVES\nvec3 dxy=max(abs(dFdx(normal)),abs(dFdy(normal)));return 0.04+max(max(dxy.x,dxy.y),dxy.z);\n#else\nreturn 0.04;\n#endif\n}void initGeometry(out Geometry geometry,bool isFrontFacing){geometry.position=v_pos;geometry.viewDir=normalize(camera_Position-v_pos);\n#if defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE)\nmat3 tbn=getTBN(isFrontFacing);\n#endif\n#ifdef MATERIAL_HAS_NORMALTEXTURE\ngeometry.normal=getNormalByNormalTexture(tbn,material_NormalTexture,material_NormalIntensity,v_uv,isFrontFacing);\n#else\ngeometry.normal=getNormal(isFrontFacing);\n#endif\ngeometry.dotNV=saturate(dot(geometry.normal,geometry.viewDir));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\n#ifdef MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE\ngeometry.clearCoatNormal=getNormalByNormalTexture(tbn,material_ClearCoatNormalTexture,material_NormalIntensity,v_uv,isFrontFacing);\n#else\ngeometry.clearCoatNormal=getNormal(isFrontFacing);\n#endif\ngeometry.clearCoatDotNV=saturate(dot(geometry.clearCoatNormal,geometry.viewDir));\n#endif\n}void initMaterial(out Material material,const in Geometry geometry){vec4 baseColor=material_BaseColor;float metal=material_Metal;float roughness=material_Roughness;vec3 specularColor=material_PBRSpecularColor;float glossiness=material_Glossiness;float alphaCutoff=material_AlphaCutoff;float F0=pow2((material_IOR-1.0)/(material_IOR+1.0));\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 baseTextureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nbaseTextureColor=gammaToLinear(baseTextureColor);\n#endif\nbaseColor*=baseTextureColor;\n#endif\n#ifdef RENDERER_ENABLE_VERTEXCOLOR\nbaseColor*=v_color;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<alphaCutoff){discard;}\n#endif\n#ifdef MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE\nvec4 metalRoughMapColor=texture2D(material_RoughnessMetallicTexture,v_uv);roughness*=metalRoughMapColor.g;metal*=metalRoughMapColor.b;\n#endif\n#ifdef MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE\nvec4 specularGlossinessColor=texture2D(material_SpecularGlossinessTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nspecularGlossinessColor=gammaToLinear(specularGlossinessColor);\n#endif\nspecularColor*=specularGlossinessColor.rgb;glossiness*=specularGlossinessColor.a;\n#endif\n#ifdef IS_METALLIC_WORKFLOW\nmaterial.diffuseColor=baseColor.rgb*(1.0-metal);material.specularColor=mix(vec3(F0),baseColor.rgb,metal);material.roughness=roughness;\n#else\nfloat specularStrength=max(max(specularColor.r,specularColor.g),specularColor.b);material.diffuseColor=baseColor.rgb*(1.0-specularStrength);material.specularColor=specularColor;material.roughness=1.0-glossiness;\n#endif\nmaterial.roughness=max(material.roughness,getAARoughnessFactor(geometry.normal));\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nmaterial.clearCoat=material_ClearCoat;material.clearCoatRoughness=material_ClearCoatRoughness;\n#ifdef MATERIAL_HAS_CLEAR_COAT_TEXTURE\nmaterial.clearCoat*=texture2D(material_ClearCoatTexture,v_uv).r;\n#endif\n#ifdef MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE\nmaterial.clearCoatRoughness*=texture2D(material_ClearCoatRoughnessTexture,v_uv).g;\n#endif\nmaterial.clearCoat=saturate(material.clearCoat);material.clearCoatRoughness=max(material.clearCoatRoughness,getAARoughnessFactor(geometry.clearCoatNormal));\n#endif\n#ifdef MATERIAL_IS_TRANSPARENT\nmaterial.opacity=baseColor.a;\n#else\nmaterial.opacity=1.0;\n#endif\n}\n#include <brdf>\n#include <direct_irradiance_frag_define>\n#include <ibl_frag_define>\n",brdf:"#define GLSLIFY 1\nfloat F_Schlick(float dotLH){return 0.04+0.96*(pow(1.0-dotLH,5.0));}vec3 F_Schlick(vec3 specularColor,float dotLH){float fresnel=exp2((-5.55473*dotLH-6.98316)*dotLH);return(1.0-specularColor)*fresnel+specularColor;}float G_GGX_SmithCorrelated(float alpha,float dotNL,float dotNV){float a2=pow2(alpha);float gv=dotNL*sqrt(a2+(1.0-a2)*pow2(dotNV));float gl=dotNV*sqrt(a2+(1.0-a2)*pow2(dotNL));return 0.5/max(gv+gl,EPSILON);}float D_GGX(float alpha,float dotNH){float a2=pow2(alpha);float denom=pow2(dotNH)*(a2-1.0)+1.0;return RECIPROCAL_PI*a2/pow2(denom);}vec3 BRDF_Specular_GGX(vec3 incidentDirection,vec3 viewDir,vec3 normal,vec3 specularColor,float roughness){float alpha=pow2(roughness);vec3 halfDir=normalize(incidentDirection+viewDir);float dotNL=saturate(dot(normal,incidentDirection));float dotNV=saturate(dot(normal,viewDir));float dotNH=saturate(dot(normal,halfDir));float dotLH=saturate(dot(incidentDirection,halfDir));vec3 F=F_Schlick(specularColor,dotLH);float G=G_GGX_SmithCorrelated(alpha,dotNL,dotNV);float D=D_GGX(alpha,dotNH);return F*(G*D);}vec3 BRDF_Diffuse_Lambert(vec3 diffuseColor){return RECIPROCAL_PI*diffuseColor;}",direct_irradiance_frag_define:"#define GLSLIFY 1\n#include <ShadowFragmentDeclaration>\nvoid addDirectRadiance(vec3 incidentDirection,vec3 color,Geometry geometry,Material material,inout ReflectedLight reflectedLight){float attenuation=1.0;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nfloat clearCoatDotNL=saturate(dot(geometry.clearCoatNormal,incidentDirection));vec3 clearCoatIrradiance=clearCoatDotNL*color;reflectedLight.directSpecular+=material.clearCoat*clearCoatIrradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.clearCoatNormal,vec3(0.04),material.clearCoatRoughness);attenuation-=material.clearCoat*F_Schlick(geometry.clearCoatDotNV);\n#endif\nfloat dotNL=saturate(dot(geometry.normal,incidentDirection));vec3 irradiance=dotNL*color*PI;reflectedLight.directSpecular+=attenuation*irradiance*BRDF_Specular_GGX(incidentDirection,geometry.viewDir,geometry.normal,material.specularColor,material.roughness);reflectedLight.directDiffuse+=attenuation*irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);}\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nvoid addDirectionalDirectLightRadiance(DirectLight directionalLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 color=directionalLight.color;vec3 direction=-directionalLight.direction;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nvoid addPointDirectLightRadiance(PointLight pointLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=pointLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);vec3 color=pointLight.color;color*=clamp(1.0-pow(lightDistance/pointLight.distance,4.0),0.0,1.0);addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nvoid addSpotDirectLightRadiance(SpotLight spotLight,Geometry geometry,Material material,inout ReflectedLight reflectedLight){vec3 lVector=spotLight.position-geometry.position;vec3 direction=normalize(lVector);float lightDistance=length(lVector);float angleCos=dot(direction,-spotLight.direction);float spotEffect=smoothstep(spotLight.penumbraCos,spotLight.angleCos,angleCos);float decayEffect=clamp(1.0-pow(lightDistance/spotLight.distance,4.0),0.0,1.0);vec3 color=spotLight.color;color*=spotEffect*decayEffect;addDirectRadiance(direction,color,geometry,material,reflectedLight);}\n#endif\nvoid addTotalDirectRadiance(Geometry geometry,Material material,inout ReflectedLight reflectedLight){float shadowAttenuation=1.0;\n#ifdef SCENE_DIRECT_LIGHT_COUNT\nshadowAttenuation=1.0;\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nshadowAttenuation*=sampleShadowMap();\n#endif\nDirectLight directionalLight;for(int i=0;i<SCENE_DIRECT_LIGHT_COUNT;i++){if(!isRendererCulledByLight(renderer_Layer.xy,scene_DirectLightCullingMask[i])){directionalLight.color=scene_DirectLightColor[i];\n#ifdef SCENE_IS_CALCULATE_SHADOWS\nif(i==0){directionalLight.color*=shadowAttenuation;}\n#endif\ndirectionalLight.direction=scene_DirectLightDirection[i];addDirectionalDirectLightRadiance(directionalLight,geometry,material,reflectedLight);}}\n#endif\n#ifdef SCENE_POINT_LIGHT_COUNT\nPointLight pointLight;for(int i=0;i<SCENE_POINT_LIGHT_COUNT;i++){if(!isRendererCulledByLight(renderer_Layer.xy,scene_PointLightCullingMask[i])){pointLight.color=scene_PointLightColor[i];pointLight.position=scene_PointLightPosition[i];pointLight.distance=scene_PointLightDistance[i];addPointDirectLightRadiance(pointLight,geometry,material,reflectedLight);}}\n#endif\n#ifdef SCENE_SPOT_LIGHT_COUNT\nSpotLight spotLight;for(int i=0;i<SCENE_SPOT_LIGHT_COUNT;i++){if(!isRendererCulledByLight(renderer_Layer.xy,scene_SpotLightCullingMask[i])){spotLight.color=scene_SpotLightColor[i];spotLight.position=scene_SpotLightPosition[i];spotLight.direction=scene_SpotLightDirection[i];spotLight.distance=scene_SpotLightDistance[i];spotLight.angleCos=scene_SpotLightAngleCos[i];spotLight.penumbraCos=scene_SpotLightPenumbraCos[i];addSpotDirectLightRadiance(spotLight,geometry,material,reflectedLight);}}\n#endif\n}",ibl_frag_define:"#define GLSLIFY 1\nvec3 getLightProbeIrradiance(vec3 sh[9],vec3 normal){normal.x=-normal.x;vec3 result=sh[0]+sh[1]*(normal.y)+sh[2]*(normal.z)+sh[3]*(normal.x)+sh[4]*(normal.y*normal.x)+sh[5]*(normal.y*normal.z)+sh[6]*(3.0*normal.z*normal.z-1.0)+sh[7]*(normal.z*normal.x)+sh[8]*(normal.x*normal.x-normal.y*normal.y);return max(result,vec3(0.0));}vec3 envBRDFApprox(vec3 specularColor,float roughness,float dotNV){const vec4 c0=vec4(-1,-0.0275,-0.572,0.022);const vec4 c1=vec4(1,0.0425,1.04,-0.04);vec4 r=roughness*c0+c1;float a004=min(r.x*r.x,exp2(-9.28*dotNV))*r.x+r.y;vec2 AB=vec2(-1.04,1.04)*a004+r.zw;return specularColor*AB.x+AB.y;}float getSpecularMIPLevel(float roughness,int maxMIPLevel){return roughness*float(maxMIPLevel);}vec3 getLightProbeRadiance(vec3 viewDir,vec3 normal,float roughness,int maxMIPLevel,float specularIntensity){\n#ifndef SCENE_USE_SPECULAR_ENV\nreturn vec3(0);\n#else\nvec3 reflectVec=reflect(-viewDir,normal);reflectVec.x=-reflectVec.x;float specularMIPLevel=getSpecularMIPLevel(roughness,maxMIPLevel);\n#ifdef HAS_TEX_LOD\nvec4 envMapColor=textureCubeLodEXT(scene_EnvSpecularSampler,reflectVec,specularMIPLevel);\n#else\nvec4 envMapColor=textureCube(scene_EnvSpecularSampler,reflectVec,specularMIPLevel);\n#endif\n#ifdef SCENE_IS_DECODE_ENV_RGBM\nenvMapColor.rgb=RGBMToLinear(envMapColor,5.0).rgb;\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\nenvMapColor=linearToGamma(envMapColor);\n#endif\n#else\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nenvMapColor=gammaToLinear(envMapColor);\n#endif\n#endif\nreturn envMapColor.rgb*specularIntensity;\n#endif\n}",pbr_frag:"#define GLSLIFY 1\nGeometry geometry;Material material;ReflectedLight reflectedLight=ReflectedLight(vec3(0.0),vec3(0.0),vec3(0.0),vec3(0.0));initGeometry(geometry,gl_FrontFacing);initMaterial(material,geometry);addTotalDirectRadiance(geometry,material,reflectedLight);\n#ifdef SCENE_USE_SH\nvec3 irradiance=getLightProbeIrradiance(scene_EnvSH,geometry.normal);\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\nirradiance=linearToGamma(vec4(irradiance,1.0)).rgb;\n#endif\nirradiance*=scene_EnvMapLight.diffuseIntensity;\n#else\nvec3 irradiance=scene_EnvMapLight.diffuse*scene_EnvMapLight.diffuseIntensity;irradiance*=PI;\n#endif\nreflectedLight.indirectDiffuse+=irradiance*BRDF_Diffuse_Lambert(material.diffuseColor);vec3 radiance=getLightProbeRadiance(geometry.viewDir,geometry.normal,material.roughness,int(scene_EnvMapLight.mipMapLevel),scene_EnvMapLight.specularIntensity);float radianceAttenuation=1.0;\n#ifdef MATERIAL_ENABLE_CLEAR_COAT\nvec3 clearCoatRadiance=getLightProbeRadiance(geometry.viewDir,geometry.clearCoatNormal,material.clearCoatRoughness,int(scene_EnvMapLight.mipMapLevel),scene_EnvMapLight.specularIntensity);reflectedLight.indirectSpecular+=clearCoatRadiance*material.clearCoat*envBRDFApprox(vec3(0.04),material.clearCoatRoughness,geometry.clearCoatDotNV);radianceAttenuation-=material.clearCoat*F_Schlick(geometry.clearCoatDotNV);\n#endif\nreflectedLight.indirectSpecular+=radianceAttenuation*radiance*envBRDFApprox(material.specularColor,material.roughness,geometry.dotNV);\n#ifdef MATERIAL_HAS_OCCLUSION_TEXTURE\nvec2 aoUV=v_uv;\n#ifdef RENDERER_HAS_UV1\nif(material_OcclusionTextureCoord==1.0){aoUV=v_uv1;}\n#endif\nfloat ambientOcclusion=(texture2D(material_OcclusionTexture,aoUV).r-1.0)*material_OcclusionIntensity+1.0;reflectedLight.indirectDiffuse*=ambientOcclusion;\n#ifdef SCENE_USE_SPECULAR_ENV\nreflectedLight.indirectSpecular*=computeSpecularOcclusion(ambientOcclusion,material.roughness,geometry.dotNV);\n#endif\n#endif\nvec3 emissiveRadiance=material_EmissiveColor;\n#ifdef MATERIAL_HAS_EMISSIVETEXTURE\nvec4 emissiveColor=texture2D(material_EmissiveTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\nemissiveColor=gammaToLinear(emissiveColor);\n#endif\nemissiveRadiance*=emissiveColor.rgb;\n#endif\nvec3 totalRadiance=reflectedLight.directDiffuse+reflectedLight.indirectDiffuse+reflectedLight.directSpecular+reflectedLight.indirectSpecular+emissiveRadiance;vec4 targetColor=vec4(totalRadiance,material.opacity);gl_FragColor=targetColor;"},{normal_get:"#define GLSLIFY 1\nvec3 getNormal(bool isFrontFacing){\n#ifdef RENDERER_HAS_NORMAL\nvec3 normal=normalize(v_normal);\n#elif defined(HAS_DERIVATIVES)\nvec3 pos_dx=dFdx(v_pos);vec3 pos_dy=dFdy(v_pos);vec3 normal=normalize(cross(pos_dx,pos_dy));\n#else\nvec3 normal=vec3(0,0,1);\n#endif\nnormal*=float(isFrontFacing)*2.0-1.0;return normal;}vec3 getNormalByNormalTexture(mat3 tbn,sampler2D normalTexture,float normalIntensity,vec2 uv,bool isFrontFacing){vec3 normal=texture2D(normalTexture,uv).rgb;normal=normalize(tbn*((2.0*normal-1.0)*vec3(normalIntensity,normalIntensity,1.0)));normal*=float(isFrontFacing)*2.0-1.0;return normal;}mat3 getTBN(bool isFrontFacing){\n#if defined(RENDERER_HAS_NORMAL) && defined(RENDERER_HAS_TANGENT) && ( defined(MATERIAL_HAS_NORMALTEXTURE) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE) )\nmat3 tbn=v_TBN;\n#else\nvec3 normal=getNormal(isFrontFacing);vec3 position=v_pos;vec2 uv=isFrontFacing? v_uv:-v_uv;\n#ifdef HAS_DERIVATIVES\nvec3 dp1=dFdx(position);vec3 dp2=dFdy(position);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;float invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));mat3 tbn=mat3(tangent*invmax,binormal*invmax,normal);\n#else\nmat3 tbn=mat3(vec3(0.0),vec3(0.0),normal);\n#endif\n#endif\nreturn tbn;}"},{particle_common:"#define GLSLIFY 1\nvec3 rotationByEuler(in vec3 vector,in vec3 rot){float halfRoll=rot.z*0.5;float halfPitch=rot.x*0.5;float halfYaw=rot.y*0.5;float sinRoll=sin(halfRoll);float cosRoll=cos(halfRoll);float sinPitch=sin(halfPitch);float cosPitch=cos(halfPitch);float sinYaw=sin(halfYaw);float cosYaw=cos(halfYaw);float quaX=(cosYaw*sinPitch*cosRoll)+(sinYaw*cosPitch*sinRoll);float quaY=(sinYaw*cosPitch*cosRoll)-(cosYaw*sinPitch*sinRoll);float quaZ=(cosYaw*cosPitch*sinRoll)-(sinYaw*sinPitch*cosRoll);float quaW=(cosYaw*cosPitch*cosRoll)+(sinYaw*sinPitch*sinRoll);float x=quaX+quaX;float y=quaY+quaY;float z=quaZ+quaZ;float wx=quaW*x;float wy=quaW*y;float wz=quaW*z;float xx=quaX*x;float xy=quaX*y;float xz=quaX*z;float yy=quaY*y;float yz=quaY*z;float zz=quaZ*z;return vec3(((vector.x*((1.0-yy)-zz))+(vector.y*(xy-wz)))+(vector.z*(xz+wy)),((vector.x*(xy+wz))+(vector.y*((1.0-xx)-zz)))+(vector.z*(yz-wx)),((vector.x*(xz-wy))+(vector.y*(yz+wx)))+(vector.z*((1.0-xx)-yy)));}vec3 rotationByAxis(in vec3 vector,in vec3 axis,in float angle){float halfAngle=angle*0.5;float sin=sin(halfAngle);float quaX=axis.x*sin;float quaY=axis.y*sin;float quaZ=axis.z*sin;float quaW=cos(halfAngle);float x=quaX+quaX;float y=quaY+quaY;float z=quaZ+quaZ;float wx=quaW*x;float wy=quaW*y;float wz=quaW*z;float xx=quaX*x;float xy=quaX*y;float xz=quaX*z;float yy=quaY*y;float yz=quaY*z;float zz=quaZ*z;return vec3(((vector.x*((1.0-yy)-zz))+(vector.y*(xy-wz)))+(vector.z*(xz+wy)),((vector.x*(xy+wz))+(vector.y*((1.0-xx)-zz)))+(vector.z*(yz-wx)),((vector.x*(xz-wy))+(vector.y*(yz+wx)))+(vector.z*((1.0-xx)-yy)));}vec3 rotationByQuaternions(in vec3 v,in vec4 q){return v+2.0*cross(q.xyz,cross(q.xyz,v)+q.w*v);}float evaluateParticleCurve(in vec2 keys[4],in float normalizedAge){float value;for(int i=1;i<4;i++){vec2 key=keys[i];float time=key.x;if(time>=normalizedAge){vec2 lastKey=keys[i-1];float lastTime=lastKey.x;float age=(normalizedAge-lastTime)/(time-lastTime);value=mix(lastKey.y,key.y,age);break;}}return value;}float evaluateParticleCurveCumulative(in vec2 keys[4],in float normalizedAge){float cumulativeValue=0.0;for(int i=1;i<4;i++){vec2 key=keys[i];float time=key.x;vec2 lastKey=keys[i-1];float lastValue=lastKey.y;if(time>=normalizedAge){float lastTime=lastKey.x;float offsetTime=normalizedAge-lastTime;float age=offsetTime/(time-lastTime);cumulativeValue+=(lastValue+mix(lastValue,key.y,age))*0.5*offsetTime;break;}else{cumulativeValue+=(lastValue+key.y)*0.5*(time-lastKey.x);}}return cumulativeValue;}",velocity_over_lifetime_module:"#define GLSLIFY 1\n#if defined(RENDERER_VOL_CONSTANT) || defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CONSTANT) || defined(RENDERER_VOL_RANDOM_CURVE)\nuniform int renderer_VOLSpace;\n#if defined(RENDERER_VOL_CONSTANT) || defined(RENDERER_VOL_RANDOM_CONSTANT)\nuniform vec3 renderer_VOLMaxConst;\n#ifdef RENDERER_VOL_RANDOM_CONSTANT\nuniform vec3 renderer_VOLMinConst;\n#endif\n#endif\n#if defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CURVE)\nuniform vec2 renderer_VOLMaxGradientX[4];uniform vec2 renderer_VOLMaxGradientY[4];uniform vec2 renderer_VOLMaxGradientZ[4];\n#ifdef RENDERER_VOL_RANDOM_CURVE\nuniform vec2 renderer_VOLMinGradientX[4];uniform vec2 renderer_VOLMinGradientY[4];uniform vec2 renderer_VOLMinGradientZ[4];\n#endif\n#endif\n#endif\n#if defined(RENDERER_VOL_CONSTANT) || defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CONSTANT) || defined(RENDERER_VOL_RANDOM_CURVE)\nvec3 computeParticleLifeVelocity(in float normalizedAge){vec3 velocity;\n#if defined(RENDERER_VOL_CONSTANT) || defined(RENDERER_VOL_RANDOM_CONSTANT)\nvelocity=renderer_VOLMaxConst;\n#ifdef RENDERER_VOL_RANDOM_CONSTANT\nvelocity=mix(renderer_VOLMinConst,velocity,vec3(a_Random1.y,a_Random1.z,a_Random1.w));\n#endif\n#endif\n#if defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CURVE)\nvelocity=vec3(evaluateParticleCurve(renderer_VOLMaxGradientX,normalizedAge),evaluateParticleCurve(renderer_VOLMaxGradientY,normalizedAge),evaluateParticleCurve(renderer_VOLMaxGradientZ,normalizedAge));\n#endif\n#ifdef RENDERER_VOL_RANDOM_CURVE\nvelocity=vec3(mix(velocity.x,evaluateParticleCurve(renderer_VOLMinGradientX,normalizedAge),a_Random1.y),mix(velocity.y,evaluateParticleCurve(renderer_VOLMinGradientY,normalizedAge),a_Random1.z),mix(velocity.z,evaluateParticleCurve(renderer_VOLMinGradientZ,normalizedAge),a_Random1.w));\n#endif\nreturn velocity;}\n#endif\nvec3 getStartPosition(vec3 startVelocity,float age,vec3 dragData){vec3 startPosition;float lastTime=min(startVelocity.x/dragData.x,age);startPosition=lastTime*(startVelocity-0.5*dragData*lastTime);return startPosition;}vec3 computeParticlePosition(in vec3 startVelocity,in vec3 lifeVelocity,in float age,in float normalizedAge,vec3 gravityVelocity,vec4 worldRotation,vec3 dragData){vec3 startPosition=getStartPosition(startVelocity,age,dragData);vec3 lifePosition;\n#if defined(RENDERER_VOL_CONSTANT) || defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CONSTANT) || defined(RENDERER_VOL_RANDOM_CURVE)\n#if defined(RENDERER_VOL_CONSTANT)|| defined(RENDERER_VOL_RANDOM_CONSTANT)\nlifePosition=lifeVelocity*age;\n#endif\n#if defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CURVE)\nlifePosition=vec3(evaluateParticleCurveCumulative(renderer_VOLMaxGradientX,normalizedAge)evaluateParticleCurveCumulative(renderer_VOLMaxGradientY,normalizedAge),evaluateParticleCurveCumulative(renderer_VOLMaxGradientZ,normalizedAge));\n#ifdef RENDERER_VOL_RANDOM_CURVE\nlifePosition=vec3(mix(evaluateParticleCurveCumulative(renderer_VOLMinGradientX,normalizedAge),lifePosition.x,a_Random1.y),mix(evaluateParticleCurveCumulative(renderer_VOLMinGradientY,normalizedAge),lifePosition.y,a_Random1.z),mix(evaluateParticleCurveCumulative(renderer_VOLMinGradientZ,normalizedAge),lifePosition.z,a_Random1.w));\n#endif\nlifePosition*=vec3(a_ShapePositionStartLifeTime.w);\n#endif\nvec3 finalPosition;if(renderer_VOLSpace==0){finalPosition=rotationByQuaternions(a_ShapePositionStartLifeTime.xyz+startPosition+lifePosition,worldRotation);}else{finalPosition=rotationByQuaternions(a_ShapePositionStartLifeTime.xyz+startPosition,worldRotation)+lifePosition;}\n#else\nvec3 finalPosition=rotationByQuaternions(a_ShapePositionStartLifeTime.xyz+startPosition,worldRotation);\n#endif\nif(renderer_SimulationSpace==0){finalPosition=finalPosition+renderer_WorldPosition;}else if(renderer_SimulationSpace==1){finalPosition=finalPosition+a_SimulationWorldPosition;}finalPosition+=0.5*gravityVelocity*age;return finalPosition;}",rotation_over_lifetime_module:"#define GLSLIFY 1\n#if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n#ifdef RENDERER_ROL_CURVE_MODE\nuniform vec2 renderer_ROLMaxCurveZ[4];\n#ifdef RENDERER_ROL_IS_RANDOM_TWO\nuniform vec2 renderer_ROLMinCurveZ[4];\n#endif\n#else\nuniform vec3 renderer_ROLMaxConst;\n#ifdef RENDERER_ROL_IS_RANDOM_TWO\nuniform vec3 renderer_ROLMinConst;\n#endif\n#endif\n#endif\nfloat computeParticleRotationFloat(in float rotation,in float age,in float normalizedAge){\n#if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\n#ifdef RENDERER_ROL_CURVE_MODE\nfloat lifeRotation=evaluateParticleCurveCumulative(renderer_ROLMaxCurveZ,normalizedAge);\n#ifdef RENDERER_ROL_IS_RANDOM_TWO\nlifeRotation=mix(evaluateParticleCurveCumulative(renderer_ROLMinCurveZ,normalizedAge),lifeRotation,a_Random0.w);\n#endif\nrotation+=lifeRotation*a_ShapePositionStartLifeTime.w;\n#else\nfloat lifeRotation=renderer_ROLMaxConst.z;\n#ifdef RENDERER_ROL_IS_RANDOM_TWO\nlifeRotation=mix(renderer_ROLMinConst.z,lifeRotation,a_Random0.w);\n#endif\nrotation+=lifeRotation*age;\n#endif\n#endif\nreturn rotation;}\n#if defined(RENDERER_MODE_MESH) && (defined(ROTATION_OVER_LIFETIME) || defined(ROTATION_OVER_LIFETIME_SEPARATE))\nvec3 computeParticleRotationVec3(in vec3 rotation,in float age,in float normalizedAge){\n#ifdef ROTATION_OVER_LIFETIME\n#ifdef ROTATION_OVER_LIFETIME_CONSTANT\nfloat ageRot=u_ROLAngularVelocityConst*age;rotation+=ageRot;\n#endif\n#ifdef ROTATION_OVER_LIFETIME_CURVE\nrotation+=getTotalValueFromGradientFloat(u_ROLAngularVelocityGradient,normalizedAge);\n#endif\n#ifdef ROTATION_OVER_LIFETIME_RANDOM_CONSTANTS\nfloat ageRot=mix(u_ROLAngularVelocityConst,u_ROLAngularVelocityConstMax,a_Random0.w)*age;rotation+=ageRot;\n#endif\n#ifdef ROTATION_OVER_LIFETIME_RANDOM_CURVES\nrotation+=mix(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradient,normalizedAge),getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientMax,normalizedAge),a_Random0.w);\n#endif\n#endif\n#ifdef ROTATION_OVER_LIFETIME_SEPARATE\n#ifdef ROTATION_OVER_LIFETIME_CONSTANT\nvec3 ageRot=u_ROLAngularVelocityConstSeparate*age;rotation+=ageRot;\n#endif\n#ifdef ROTATION_OVER_LIFETIME_CURVE\nrotation+=vec3(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientX,normalizedAge),getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientY,normalizedAge),getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientZ,normalizedAge));\n#endif\n#ifdef ROTATION_OVER_LIFETIME_RANDOM_CONSTANTS\nvec3 ageRot=mix(u_ROLAngularVelocityConstSeparate,renderer_ROLMaxConst,a_Random0.w)*age;rotation+=ageRot;\n#endif\n#ifdef ROTATION_OVER_LIFETIME_RANDOM_CURVES\nrotation+=vec3(mix(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientX,normalizedAge),getTotalValueFromGradientFloat(renderer_ROLMaxCurveX,normalizedAge),a_Random0.w),mix(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientY,normalizedAge),getTotalValueFromGradientFloat(renderer_ROLMaxCurveY,normalizedAge),a_Random0.w),mix(getTotalValueFromGradientFloat(u_ROLAngularVelocityGradientZ,normalizedAge),getTotalValueFromGradientFloat(renderer_ROLMaxCurveZ,normalizedAge),a_Random0.w));\n#endif\n#endif\nreturn rotation;}\n#endif\n",size_over_lifetime_module:"#define GLSLIFY 1\n#ifdef RENDERER_SOL_CURVE_MODE\nuniform vec2 renderer_SOLMaxCurveX[4];\n#ifdef RENDERER_SOL_IS_SEPARATE\nuniform vec2 renderer_SOLMaxCurveY[4];uniform vec2 renderer_SOLMaxCurveZ[4];\n#endif\n#ifdef RENDERER_SOL_IS_RANDOM_TWO\nuniform vec2 renderer_SOLMinCurveX[4];\n#ifdef RENDERER_SOL_IS_SEPARATE\nuniform vec2 renderer_SOLMinCurveY[4];uniform vec2 renderer_SOLMinCurveZ[4];\n#endif\n#endif\n#endif\nvec2 computeParticleSizeBillboard(in vec2 size,in float normalizedAge){\n#ifdef RENDERER_SOL_CURVE_MODE\nfloat lifeSizeX=evaluateParticleCurve(renderer_SOLMaxCurveX,normalizedAge);\n#ifdef RENDERER_SOL_IS_RANDOM_TWO\nlifeSizeX=mix(evaluateParticleCurve(renderer_SOLMinCurveX,normalizedAge),lifeSizeX,a_Random0.z);\n#endif\n#ifdef RENDERER_SOL_IS_SEPARATE\nfloat lifeSizeY=evaluateParticleCurve(renderer_SOLMaxCurveY,normalizedAge);\n#ifdef RENDERER_SOL_IS_RANDOM_TWO\nlifeSizeY=mix(evaluateParticleCurve(renderer_SOLMinCurveY,normalizedAge),lifeSizeY,a_Random0.z);\n#endif\nsize*=vec2(lifeSizeX,lifeSizeY);\n#else\nsize*=lifeSizeX;\n#endif\n#endif\nreturn size;}\n#ifdef RENDERER_MODE_MESH\nvec3 computeParticleSizeMesh(in vec3 size,in float normalizedAge){\n#ifdef RENDERER_SOL_CURVE\nsize*=evaluateParticleCurve(renderer_SOLMaxCurveX,normalizedAge);\n#endif\n#ifdef RENDERER_SOL_RANDOM_CURVES\nsize*=mix(evaluateParticleCurve(renderer_SOLMaxCurveX,normalizedAge),evaluateParticleCurve(u_SOLSizeGradientMax,normalizedAge),a_Random0.z);\n#endif\n#ifdef RENDERER_SOL_CURVE_SEPARATE\nsize*=vec3(evaluateParticleCurve(renderer_SOLMinCurveX,normalizedAge),evaluateParticleCurve(renderer_SOLMinCurveY,normalizedAge),evaluateParticleCurve(renderer_SOLMinCurveZ,normalizedAge));\n#endif\n#ifdef RENDERER_SOL_RANDOM_CURVES_SEPARATE\nsize*=vec3(mix(evaluateParticleCurve(renderer_SOLMinCurveX,normalizedAge),evaluateParticleCurve(renderer_SOLMaxCurveX,normalizedAge),a_Random0.z),mix(evaluateParticleCurve(renderer_SOLMinCurveY,normalizedAge),evaluateParticleCurve(renderer_SOLMaxCurveY,normalizedAge),a_Random0.z),mix(evaluateParticleCurve(renderer_SOLMinCurveZ,normalizedAge),evaluateParticleCurve(renderer_SOLMaxCurveZ,normalizedAge),a_Random0.z));\n#endif\nreturn size;}\n#endif\n",color_over_lifetime_module:"#define GLSLIFY 1\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nuniform vec4 renderer_COLMaxGradientColor[4];uniform vec2 renderer_COLMaxGradientAlpha[4];\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\nuniform vec4 renderer_COLMinGradientColor[4];uniform vec2 renderer_COLMinGradientAlpha[4];\n#endif\nuniform vec4 renderer_COLGradientKeysMaxTime;\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 evaluateParticleGradient(in vec4 colorKeys[4],in float colorKeysMaxTime,in vec2 alphaKeys[4],in float alphaKeysMaxTime,in float normalizedAge){vec4 value;float alphaAge=min(normalizedAge,alphaKeysMaxTime);for(int i=0;i<4;i++){vec2 key=alphaKeys[i];float time=key.x;if(alphaAge<=time){if(i==0){value.a=colorKeys[0].y;}else{vec2 lastKey=alphaKeys[i-1];float lastTime=lastKey.x;float age=(alphaAge-lastTime)/(time-lastTime);value.a=mix(lastKey.y,key.y,age);}break;}}float colorAge=min(normalizedAge,colorKeysMaxTime);for(int i=0;i<4;i++){vec4 key=colorKeys[i];float time=key.x;if(colorAge<=time){if(i==0){value.rgb=colorKeys[0].yzw;}else{vec4 lastKey=colorKeys[i-1];float lastTime=lastKey.x;float age=(colorAge-lastTime)/(time-lastTime);value.rgb=mix(lastKey.yzw,key.yzw,age);}break;}}return value;}\n#endif\nvec4 computeParticleColor(in vec4 color,in float normalizedAge){\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 gradientColor=evaluateParticleGradient(renderer_COLMaxGradientColor,renderer_COLGradientKeysMaxTime.z,renderer_COLMaxGradientAlpha,renderer_COLGradientKeysMaxTime.w,normalizedAge);\n#endif\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\ngradientColor=mix(evaluateParticleGradient(renderer_COLMinGradientColor,renderer_COLGradientKeysMaxTime.x,renderer_COLMinGradientAlpha,renderer_COLGradientKeysMaxTime.y,normalizedAge),gradientColor,a_Random0.y);\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\ncolor*=gradientColor;\n#endif\nreturn color;}",texture_sheet_animation_module:"#define GLSLIFY 1\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nuniform float renderer_TSACycles;uniform vec3 renderer_TSATillingParams;uniform vec2 renderer_TSAFrameMaxCurve[4];\n#endif\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nuniform vec2 renderer_TSAFrameMinCurve[4];\n#endif\nvec2 computeParticleUV(in vec2 uv,in float normalizedAge){\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nfloat scaledNormalizedAge=normalizedAge*renderer_TSACycles;float cycleNormalizedAge=scaledNormalizedAge-floor(scaledNormalizedAge);float normalizedFrame=evaluateParticleCurve(renderer_TSAFrameMaxCurve,cycleNormalizedAge);\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nnormalizedFrame=mix(evaluateParticleCurve(renderer_TSAFrameMinCurve,cycleNormalizedAge),normalizedFrame,a_Random1.x);\n#endif\nfloat frame=floor(normalizedFrame*renderer_TSATillingParams.z);float totalULength=frame*renderer_TSATillingParams.x;float floorTotalULength=floor(totalULength);uv.x+=totalULength-floorTotalULength;uv.y+=floorTotalULength*renderer_TSATillingParams.y;\n#endif\nreturn uv;}",sphere_billboard:"#define GLSLIFY 1\n#ifdef RENDERER_MODE_SPHERE_BILLBOARD\nvec2 corner=a_CornerTextureCoordinate.xy+renderer_PivotOffset.xy;vec3 sideVector=normalize(cross(camera_Forward,camera_Up));vec3 upVector=normalize(cross(sideVector,camera_Forward));corner*=computeParticleSizeBillboard(a_StartSize.xy,normalizedAge);\n#if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\nif(renderer_ThreeDStartRotation){vec3 rotation=vec3(a_StartRotation0.xy,computeParticleRotationFloat(a_StartRotation0.z,age,normalizedAge));center+=renderer_SizeScale.xzy*rotationByEuler(corner.x*sideVector+corner.y*upVector,rotation);}else{float rot=computeParticleRotationFloat(a_StartRotation0.x,age,normalizedAge);float c=cos(rot);float s=sin(rot);mat2 rotation=mat2(c,-s,s,c);corner=rotation*corner;center+=renderer_SizeScale.xzy*(corner.x*sideVector+corner.y*upVector);}\n#else\nif(renderer_ThreeDStartRotation){center+=renderer_SizeScale.xzy*rotationByEuler(corner.x*sideVector+corner.y*upVector,a_StartRotation0);}else{float c=cos(a_StartRotation0.x);float s=sin(a_StartRotation0.x);mat2 rotation=mat2(c,-s,s,c);corner=rotation*corner;center+=renderer_SizeScale.xzy*(corner.x*sideVector+corner.y*upVector);}\n#endif\n#endif\n",stretched_billboard:"#define GLSLIFY 1\n#ifdef RENDERER_MODE_STRETCHED_BILLBOARD\nvec2 corner=a_CornerTextureCoordinate.xy+renderer_PivotOffset.xy;vec3 velocity;\n#if defined(RENDERER_VOL_CONSTANT) || defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CONSTANT) || defined(RENDERER_VOL_RANDOM_CURVE)\nif(renderer_VOLSpace==0){velocity=rotationByQuaternions(renderer_SizeScale*(startVelocity+lifeVelocity),worldRotation)+gravityVelocity;}else{velocity=rotationByQuaternions(renderer_SizeScale*startVelocity,worldRotation)+lifeVelocity+gravityVelocity;}\n#else\nvelocity=rotationByQuaternions(renderer_SizeScale*startVelocity,worldRotation)+gravityVelocity;\n#endif\nvec3 cameraUpVector=normalize(velocity);vec3 direction=normalize(center-camera_Position);vec3 sideVector=normalize(cross(direction,normalize(velocity)));sideVector=renderer_SizeScale.xzy*sideVector;cameraUpVector=length(vec3(renderer_SizeScale.x,0.0,0.0))*cameraUpVector;vec2 size=computeParticleSizeBillboard(a_StartSize.xy,normalizedAge);const mat2 rotationZHalfPI=mat2(0.0,-1.0,1.0,0.0);corner=rotationZHalfPI*corner;corner.y=corner.y-abs(corner.y);float speed=length(velocity);center+=sign(renderer_SizeScale.x)*(sign(renderer_StretchedBillboardLengthScale)*size.x*corner.x*sideVector+(speed*renderer_StretchedBillboardSpeedScale+size.y*renderer_StretchedBillboardLengthScale)*corner.y*cameraUpVector);\n#endif\n",vertical_billboard:"#define GLSLIFY 1\n#ifdef RENDERER_MODE_VERTICAL_BILLBOARD\nvec2 corner=a_CornerTextureCoordinate.xy+renderer_PivotOffset.xy;const vec3 cameraUpVector=vec3(0.0,1.0,0.0);vec3 sideVector=normalize(cross(camera_Forward,cameraUpVector));float rot=computeParticleRotationFloat(a_StartRotation0.x,age,normalizedAge);float c=cos(rot);float s=sin(rot);mat2 rotation=mat2(c,-s,s,c);corner=rotation*corner*cos(0.78539816339744830961566084581988);corner*=computeParticleSizeBillboard(a_StartSize.xy,normalizedAge);center+=renderer_SizeScale.xzy*(corner.x*sideVector+corner.y*cameraUpVector);\n#endif\n",horizontal_billboard:"#define GLSLIFY 1\n#ifdef RENDERER_MODE_HORIZONTAL_BILLBOARD\nvec2 corner=a_CornerTextureCoordinate.xy+renderer_PivotOffset.xy;const vec3 cameraUpVector=vec3(0.0,0.0,1.0);const vec3 sideVector=vec3(-1.0,0.0,0.0);float rot=computeParticleRotationFloat(a_StartRotation0.x,age,normalizedAge);float c=cos(rot);float s=sin(rot);mat2 rotation=mat2(c,-s,s,c);corner=rotation*corner*cos(0.78539816339744830961566084581988);corner*=computeParticleSizeBillboard(a_StartSize.xy,normalizedAge);center+=renderer_SizeScale.xzy*(corner.x*sideVector+corner.y*cameraUpVector);\n#endif\n",particle_mesh:"#define GLSLIFY 1\n#ifdef RENDERER_MODE_MESH\nvec3 size=computeParticleSizeMesh(a_StartSize,normalizedAge);\n#if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\nif(renderer_ThreeDStartRotation){vec3 rotation=vec3(a_StartRotation0.xy,computeParticleRotationFloat(a_StartRotation0.z,age,normalizedAge));center+=rotationByQuaternions(renderer_SizeScale*rotationByEuler(a_MeshPosition*size,rotation),worldRotation);}else{\n#ifdef RENDERER_ROL_IS_SEPARATE\nfloat angle=computeParticleRotationFloat(a_StartRotation0.x,age,normalizedAge);if(a_ShapePositionStartLifeTime.x!=0.0||a_ShapePositionStartLifeTime.y!=0.0){center+=(rotationByQuaternions(rotationByAxis(renderer_SizeScale*a_MeshPosition*size,normalize(cross(vec3(0.0,0.0,1.0),vec3(a_ShapePositionStartLifeTime.xy,0.0))),angle),worldRotation));}else{\n#ifdef SHAPE\ncenter+=renderer_SizeScale.xzy*(rotationByQuaternions(rotationByAxis(a_MeshPosition*size,vec3(0.0,-1.0,0.0),angle),worldRotation));\n#else\nif(renderer_SimulationSpace==1)center+=rotationByAxis(renderer_SizeScale*a_MeshPosition*size,vec3(0.0,0.0,-1.0),angle);else if(renderer_SimulationSpace==0)center+=rotationByQuaternions(renderer_SizeScale*rotationByAxis(a_MeshPosition*size,vec3(0.0,0.0,-1.0),angle),worldRotation);\n#endif\n}\n#endif\n#ifdef ROTATION_OVER_LIFETIME_SEPARATE\nvec3 angle=computeParticleRotationVec3(vec3(0.0,0.0,-a_StartRotation0.x),age,normalizedAge);center+=(rotationByQuaternions(rotationByEuler(renderer_SizeScale*a_MeshPosition*size,vec3(angle.x,angle.y,angle.z)),worldRotation));\n#endif\n}\n#else\nif(renderer_ThreeDStartRotation){center+=rotationByQuaternions(renderer_SizeScale*rotationByEuler(a_MeshPosition*size,a_StartRotation0),worldRotation);}else{if(a_ShapePositionStartLifeTime.x!=0.0||a_ShapePositionStartLifeTime.y!=0.0){if(renderer_SimulationSpace==1)center+=rotationByAxis(renderer_SizeScale*a_MeshPosition*size,normalize(cross(vec3(0.0,0.0,1.0),vec3(a_ShapePositionStartLifeTime.xy,0.0))),a_StartRotation0.x);else if(renderer_SimulationSpace==0)center+=(rotationByQuaternions(renderer_SizeScale*rotationByAxis(a_MeshPosition*size,normalize(cross(vec3(0.0,0.0,1.0),vec3(a_ShapePositionStartLifeTime.xy,0.0))),a_StartRotation0.x),worldRotation));}else{\n#ifdef 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t.uploadAll=function(e,t){this.uploadUniforms(e,t),this.uploadTextures(e,t)},t.uploadUniforms=function(e,t){for(var r=t._propertyValueMap,n=e.constUniforms,a=0,i=n.length;a<i;a++){var o=n[a],s=r[o.propertyId];null!=s&&o.applyFunc(o,s)}},t.uploadTextures=function(e,t){var r=t._propertyValueMap,n=e.textureUniforms;if(n)for(var a=0,i=n.length;a<i;a++){var o=n[a],s=r[o.propertyId];s&&!s.destroyed?o.applyFunc(o,s):o.applyFunc(o,o.textureDefault)}},t.uploadUnGroupTextures=function(){var e=this.otherUniformBlock.textureUniforms;if(e)for(var t=0,r=e.length;t<r;t++){var n=e[t];n.applyFunc(n,n.textureDefault)}},t.groupingOtherUniformBlock=function(){var e=this.otherUniformBlock,t=e.constUniforms,r=e.textureUniforms;t.length>0&&this._groupingSubOtherUniforms(t,!1),r.length>0&&this._groupingSubOtherUniforms(r,!0)},t.bind=function(){var e=this._engine._hardwareRenderer;return e._currentBindShaderProgram!==this&&(this._gl.useProgram(this._glProgram),e._currentBindShaderProgram=this,!0)},t.destroy=function(){var e=this._gl;this._glProgram&&e.deleteProgram(this._glProgram)},t._groupingSubOtherUniforms=function(e,t){for(var r=e.length-1;r>=0;r--){var n=e[r],a=cN._getShaderPropertyGroup(n.name);void 0!==a&&(e.splice(e.indexOf(n),1),this._groupingUniform(n,a,t))}},t._groupingUniform=function(e,t,r){switch(t){case ld.Scene:r?this.sceneUniformBlock.textureUniforms.push(e):this.sceneUniformBlock.constUniforms.push(e);break;case ld.Camera:r?this.cameraUniformBlock.textureUniforms.push(e):this.cameraUniformBlock.constUniforms.push(e);break;case ld.Renderer:r?this.rendererUniformBlock.textureUniforms.push(e):this.rendererUniformBlock.constUniforms.push(e);break;case ld.Material:r?this.materialUniformBlock.textureUniforms.push(e):this.materialUniformBlock.constUniforms.push(e);break;default:r?this.otherUniformBlock.textureUniforms.push(e):this.otherUniformBlock.constUniforms.push(e)}},t._createProgram=function(e,t){var r=this._gl,n=this._createShader(r.VERTEX_SHADER,e);if(!n)return null;var a=this._createShader(r.FRAGMENT_SHADER,t);if(!a)return null;var i=r.createProgram();return i?(r.attachShader(i,n),r.attachShader(i,a),r.linkProgram(i),r.validateProgram(i),r.deleteShader(n),r.deleteShader(a),!cM.isEnabled||r.getProgramParameter(i,r.LINK_STATUS)||r.isContextLost())?i:(cM.error("Could not link WebGL program\n\nShader error: "+r.getError()+"\n\nValidate status: "+r.getProgramParameter(i,r.VALIDATE_STATUS)+"\n\nProgram information log: "+r.getProgramInfoLog(i)),r.deleteProgram(i),null):(console.warn("Context lost while create program."),null)},t._createShader=function(t,r){var n=this._gl,a=n.createShader(t);return a?(n.shaderSource(a,r),n.compileShader(a),!cM.isEnabled||n.getShaderParameter(a,n.COMPILE_STATUS)||n.isContextLost())?a:(console.warn("Could not compile WebGL shader\n\nShader type: "+(t==n.VERTEX_SHADER?"vertex":"fragment")+"\n\nShader information log:\n"+n.getShaderInfoLog(a)+"\nShader source:\n"+e._addLineNum(r)),n.deleteShader(a),null):(console.warn("Context lost while create shader."),null)},t._recordLocation=function(){var e=this,t=this._gl,r=this._glProgram,n=this._getUniformInfos(),a=this._getAttributeInfos();n.forEach(function(n){var a,i=n.name,o=n.size,s=n.type,l=new c6(e._engine),c=!1,u=!1;i.indexOf("[0]")>0&&(i=i.substr(0,i.length-3),c=!0);var d=t.getUniformLocation(r,i);switch(l.name=i,l.propertyId=cN.getByName(i)._uniqueId,l.location=d,s){case t.FLOAT:c?l.applyFunc=l.upload1fv:(l.applyFunc=l.upload1f,l.cacheValue=0);break;case t.FLOAT_VEC2:c?l.applyFunc=l.upload2fv:(l.applyFunc=l.upload2f,l.cacheValue=new l7(0,0));break;case t.FLOAT_VEC3:c?l.applyFunc=l.upload3fv:(l.applyFunc=l.upload3f,l.cacheValue=new lJ(0,0,0));break;case t.FLOAT_VEC4:c?l.applyFunc=l.upload4fv:(l.applyFunc=l.upload4f,l.cacheValue=new l9(0,0,0,0));break;case t.BOOL:case t.INT:c?l.applyFunc=l.upload1iv:(l.applyFunc=l.upload1i,l.cacheValue=0);break;case t.BOOL_VEC2:case t.INT_VEC2:c?l.applyFunc=l.upload2iv:(l.applyFunc=l.upload2i,l.cacheValue=new l7(0,0));break;case t.BOOL_VEC3:case t.INT_VEC3:l.applyFunc=c?l.upload3iv:l.upload3i,l.cacheValue=new lJ(0,0,0);break;case t.BOOL_VEC4:case t.INT_VEC4:c?l.applyFunc=l.upload4iv:(l.applyFunc=l.upload4i,l.cacheValue=new l9(0,0,0));break;case t.FLOAT_MAT4:l.applyFunc=c?l.uploadMat4v:l.uploadMat4;break;case t.SAMPLER_2D:case t.SAMPLER_CUBE:case t.SAMPLER_2D_ARRAY:case t.SAMPLER_2D_SHADOW:switch(s){case t.SAMPLER_2D:a=e._engine._magentaTexture2D;break;case t.SAMPLER_CUBE:a=e._engine._magentaTextureCube;break;case t.SAMPLER_2D_ARRAY:a=e._engine._magentaTexture2DArray;break;case t.SAMPLER_2D_SHADOW:a=e._engine._depthTexture2D,l.textureUseCompareMode=!0}if(u=!0,c){for(var h=Array(o),_=new Int32Array(o),f=Array(o),p=0;p<o;p++)h[p]=a,_[p]=e._activeTextureUint,f[p]=t.TEXTURE0+e._activeTextureUint++;l.textureDefault=h,l.textureIndex=f,l.applyFunc=l.uploadTextureArray,e.bind(),t.uniform1iv(d,_)}else{var m=t.TEXTURE0+e._activeTextureUint;l.textureDefault=a,l.textureIndex=m,l.applyFunc=l.uploadTexture,e.bind(),t.uniform1i(d,e._activeTextureUint++)}break;default:throw Error("Unsupported uniform type")}var g=cN._getShaderPropertyGroup(i);e._groupingUniform(l,g,u)}),a.forEach(function(n){var a=n.name;e.attributeLocation[a]=t.getAttribLocation(r,a)})},t._getUniformInfos=function(){for(var e=this._gl,t=this._glProgram,r=e.getProgramParameter(t,e.ACTIVE_UNIFORMS),n=Array(r),a=0;a<r;++a){var i=e.getActiveUniform(t,a);n[a]=i}return n},t._getAttributeInfos=function(){for(var e=this._gl,t=this._glProgram,r=[],n=e.getProgramParameter(t,e.ACTIVE_ATTRIBUTES),a=0;a<n;++a){var i=e.getActiveAttrib(t,a);r[a]=i}return r},e._addLineNum=function(e){var t,r=e.split("\n"),n=(r.length+1).toString().length+6;return r.map(function(e,r){if((t="0:"+(r+1)).length>=n)return t.substring(0,n)+e;for(var a=0;a<n-t.length;a++)t+=" ";return t+e}).join("\n")},co(e,[{key:"isValid",get:function(){return this._isValid}}]),e}();c9._counter=0;var ue=function(t){function r(n,a,i,o){var s;for(var l in(s=t.call(this)||this)._shaderPassId=0,s._renderStateDataMap={},s._shaderPassId=r._shaderPassCounter++,"string"==typeof i?(s._name=n,s._vertexSource=a,s._fragmentSource=i,o=null!=o?o:{pipelineStage:e.PipelineStage.Forward}):(s._name="Default",s._vertexSource=n,s._fragmentSource=a,o=null!=i?i:{pipelineStage:e.PipelineStage.Forward}),o)s.setTag(l,o[l]);return s}return cl(r,t),r.prototype._getShaderProgram=function(t,r){var n=t._getShaderProgramPool(this),a=n.get(r);if(a)return a;var i=t._hardwareRenderer.isWebGL2,o=[];c0._getNamesByMacros(r,o);var s=c4.parseCustomMacros(o),l=i?"#version 300 es":"#version 100",c=i?"#define GRAPHICS_API_WEBGL2":"#define GRAPHICS_API_WEBGL1",u="\n #ifdef GL_FRAGMENT_PRECISION_HIGH\n precision highp float;\n precision highp int;\n #else\n precision mediump float;\n precision mediump int;\n #endif\n ";t._hardwareRenderer.canIUse(e.GLCapabilityType.shaderTextureLod)&&(u+="#define HAS_TEX_LOD\n"),t._hardwareRenderer.canIUse(e.GLCapabilityType.standardDerivatives)&&(u+="#define HAS_DERIVATIVES\n");var d=" "+l+"\n "+c+"\n "+s+"\n "+c4.parseIncludes(this._vertexSource),h=" "+l+"\n "+c+"\n "+(i?"":c4._shaderExtension)+"\n "+u+"\n "+s+"\n "+c4.parseIncludes(this._fragmentSource);return i&&(d=c4.convertTo300(d),h=c4.convertTo300(h,!0)),a=new c9(t,d,h),n.cache(a),a},r}(c8);ue._shaderPassCounter=0;var ut=(cl(e9=function(e,t,r){var n;if((n=c8.call(this)||this)._name=e,t.length<1)throw" count must large than 0.";for(var a in n._passes=t.slice(),r)n.setTag(a,r[a]);return n},c8),co(e9,[{key:"passes",get:function(){return this._passes}}]),e9),ur=function(){this.enabled=!1,this.colorBlendOperation=e.BlendOperation.Add,this.alphaBlendOperation=e.BlendOperation.Add,this.sourceColorBlendFactor=e.BlendFactor.One,this.sourceAlphaBlendFactor=e.BlendFactor.One,this.destinationColorBlendFactor=e.BlendFactor.Zero,this.destinationAlphaBlendFactor=e.BlendFactor.Zero,this.colorWriteMask=e.ColorWriteMask.All},un=((tt=(te=function(){this.targetBlendState=new ur,this.blendColor=new ce(0,0,0,0),this.alphaToCoverage=!1}).prototype)._applyShaderDataValue=function(t,r){var n,a,i,o,s,l,c,u=this.targetBlendState,d=t[e.RenderStateDataKey.BlendStateEnabled0];if(void 0!==d){var h=r.getFloat(d);u.enabled=void 0!==h&&!!h}var _=t[e.RenderStateDataKey.BlendStateColorBlendOperation0];void 0!==_&&(u.colorBlendOperation=null!=(n=r.getFloat(_))?n:e.BlendOperation.Add);var f=t[e.RenderStateDataKey.BlendStateAlphaBlendOperation0];void 0!==f&&(u.alphaBlendOperation=null!=(a=r.getFloat(f))?a:e.BlendOperation.Add);var p=t[e.RenderStateDataKey.BlendStateSourceColorBlendFactor0];void 0!==p&&(u.sourceColorBlendFactor=null!=(i=r.getFloat(p))?i:e.BlendFactor.One);var m=t[e.RenderStateDataKey.BlendStateSourceAlphaBlendFactor0];void 0!==m&&(u.sourceAlphaBlendFactor=null!=(o=r.getFloat(m))?o:e.BlendFactor.One);var g=t[e.RenderStateDataKey.BlendStateDestinationColorBlendFactor0];void 0!==g&&(u.destinationColorBlendFactor=null!=(s=r.getFloat(g))?s:e.BlendFactor.Zero);var v=t[e.RenderStateDataKey.BlendStateDestinationAlphaBlendFactor0];void 0!==v&&(u.destinationAlphaBlendFactor=null!=(l=r.getFloat(v))?l:e.BlendFactor.Zero);var y=t[e.RenderStateDataKey.BlendStateColorWriteMask0];void 0!==y&&(u.colorWriteMask=null!=(c=r.getFloat(y))?c:e.ColorWriteMask.All);var x=t[e.RenderStateDataKey.BlendStateBlendColor];if(void 0!==x){var S=r.getColor(x);void 0!==S&&this.blendColor.copyFrom(S)}var C=t[e.RenderStateDataKey.BlendStateAlphaToCoverage];if(void 0!==C){var T=r.getFloat(C);this.alphaToCoverage=void 0!==T&&!!T}},tt._apply=function(e,t){this._platformApply(e,t.blendState)},tt._platformApply=function(t,r){var n=t.gl,a=r.targetBlendState,i=this.targetBlendState,o=i.enabled,s=i.colorBlendOperation,l=i.alphaBlendOperation,c=i.sourceColorBlendFactor,u=i.destinationColorBlendFactor,d=i.sourceAlphaBlendFactor,h=i.destinationAlphaBlendFactor,_=i.colorWriteMask;if(o!==a.enabled&&(o?n.enable(n.BLEND):n.disable(n.BLEND),a.enabled=o),o){(c!==a.sourceColorBlendFactor||u!==a.destinationColorBlendFactor||d!==a.sourceAlphaBlendFactor||h!==a.destinationAlphaBlendFactor)&&(n.blendFuncSeparate(te._getGLBlendFactor(t,c),te._getGLBlendFactor(t,u),te._getGLBlendFactor(t,d),te._getGLBlendFactor(t,h)),a.sourceColorBlendFactor=c,a.destinationColorBlendFactor=u,a.sourceAlphaBlendFactor=d,a.destinationAlphaBlendFactor=h),(s!==a.colorBlendOperation||l!==a.alphaBlendOperation)&&(n.blendEquationSeparate(te._getGLBlendOperation(t,s),te._getGLBlendOperation(t,l)),a.colorBlendOperation=s,a.alphaBlendOperation=l);var f=this.blendColor;ce.equals(r.blendColor,f)||(n.blendColor(f.r,f.g,f.b,f.a),r.blendColor.copyFrom(f))}_!==a.colorWriteMask&&(n.colorMask((_&e.ColorWriteMask.Red)!=0,(_&e.ColorWriteMask.Green)!=0,(_&e.ColorWriteMask.Blue)!=0,(_&e.ColorWriteMask.Alpha)!=0),a.colorWriteMask=_);var p=this.alphaToCoverage;p!==r.alphaToCoverage&&(p?n.enable(n.SAMPLE_ALPHA_TO_COVERAGE):n.disable(n.SAMPLE_ALPHA_TO_COVERAGE),r.alphaToCoverage=p)},te._getGLBlendFactor=function(t,r){var n=t.gl;switch(r){case e.BlendFactor.Zero:return n.ZERO;case e.BlendFactor.One:return n.ONE;case e.BlendFactor.SourceColor:return n.SRC_COLOR;case e.BlendFactor.OneMinusSourceColor:return n.ONE_MINUS_SRC_COLOR;case e.BlendFactor.DestinationColor:return n.DST_COLOR;case e.BlendFactor.OneMinusDestinationColor:return n.ONE_MINUS_DST_COLOR;case e.BlendFactor.SourceAlpha:return n.SRC_ALPHA;case e.BlendFactor.OneMinusSourceAlpha:return n.ONE_MINUS_SRC_ALPHA;case e.BlendFactor.DestinationAlpha:return n.DST_ALPHA;case e.BlendFactor.OneMinusDestinationAlpha:return n.ONE_MINUS_DST_ALPHA;case e.BlendFactor.SourceAlphaSaturate:return n.SRC_ALPHA_SATURATE;case e.BlendFactor.BlendColor:return n.CONSTANT_COLOR;case e.BlendFactor.OneMinusBlendColor:return n.ONE_MINUS_CONSTANT_COLOR}},te._getGLBlendOperation=function(t,r){var n=t.gl;switch(r){case e.BlendOperation.Add:return n.FUNC_ADD;case e.BlendOperation.Subtract:return n.FUNC_SUBTRACT;case e.BlendOperation.ReverseSubtract:return n.FUNC_REVERSE_SUBTRACT;case e.BlendOperation.Min:if(!t.canIUse(e.GLCapabilityType.blendMinMax))throw Error("BlendOperation.Min is not supported in this context");return n.MIN;case e.BlendOperation.Max:if(!t.canIUse(e.GLCapabilityType.blendMinMax))throw Error("BlendOperation.Max is not supported in this context");return n.MAX}},te);cd([cm],un.prototype,"targetBlendState",void 0),cd([cm],un.prototype,"blendColor",void 0);var ua=((tn=(tr=function(){this.enabled=!0,this.writeEnabled=!0,this.compareFunction=e.CompareFunction.Less}).prototype)._applyShaderDataValue=function(t,r){var n,a=t[e.RenderStateDataKey.DepthStateEnabled];if(void 0!==a){var i=r.getFloat(a);this.enabled=void 0!==i&&!!i}var o=t[e.RenderStateDataKey.DepthStateWriteEnabled];if(void 0!==o){var s=r.getFloat(o);this.writeEnabled=void 0!==s&&!!s}var l=t[e.RenderStateDataKey.DepthStateCompareFunction];void 0!==l&&(this.compareFunction=null!=(n=r.getFloat(l))?n:e.CompareFunction.Less)},tn._apply=function(e,t){this._platformApply(e,t.depthState)},tn._platformApply=function(e,t){var r=e.gl,n=this.enabled,a=this.compareFunction,i=this.writeEnabled;n!=t.enabled&&(n?r.enable(r.DEPTH_TEST):r.disable(r.DEPTH_TEST),t.enabled=n),n&&(a!=t.compareFunction&&(r.depthFunc(tr._getGLCompareFunction(e,a)),t.compareFunction=a),i!=t.writeEnabled&&(r.depthMask(i),t.writeEnabled=i))},tr._getGLCompareFunction=function(t,r){var n=t.gl;switch(r){case e.CompareFunction.Never:return n.NEVER;case e.CompareFunction.Less:return n.LESS;case e.CompareFunction.Equal:return n.EQUAL;case e.CompareFunction.LessEqual:return n.LEQUAL;case e.CompareFunction.Greater:return n.GREATER;case e.CompareFunction.NotEqual:return n.NOTEQUAL;case e.CompareFunction.GreaterEqual:return n.GEQUAL;case e.CompareFunction.Always:return n.ALWAYS}},tr),ui=((ti=(ta=function(){this.cullMode=e.CullMode.Back,this.depthBias=0,this.slopeScaledDepthBias=0,this._cullFaceEnable=!0,this._frontFaceInvert=!1}).prototype)._applyShaderDataValue=function(t,r){var n,a,i,o=t[e.RenderStateDataKey.RasterStateCullMode];void 0!==o&&(this.cullMode=null!=(n=r.getFloat(o))?n:e.CullMode.Back);var s=t[e.RenderStateDataKey.RasterStateDepthBias];void 0!==s&&(this.depthBias=null!=(a=r.getFloat(s))?a:0);var l=t[e.RenderStateDataKey.RasterStateSlopeScaledDepthBias];void 0!==l&&(this.slopeScaledDepthBias=null!=(i=r.getFloat(l))?i:0)},ti._apply=function(e,t,r){this._platformApply(e,t.rasterState,r)},ti._platformApply=function(t,r,n){var a=t.gl,i=this.cullMode,o=this.depthBias,s=this.slopeScaledDepthBias,l=i!==e.CullMode.Off;l!==r._cullFaceEnable&&(l?a.enable(a.CULL_FACE):a.disable(a.CULL_FACE),r._cullFaceEnable=l),l&&i!==r.cullMode&&(i==e.CullMode.Back?a.cullFace(a.BACK):a.cullFace(a.FRONT),r.cullMode=i),n!==r._frontFaceInvert&&(n?a.frontFace(a.CW):a.frontFace(a.CCW),r._frontFaceInvert=n),t._enableGlobalDepthBias||o===r.depthBias&&s===r.slopeScaledDepthBias||(0!==o||0!==s?(a.enable(a.POLYGON_OFFSET_FILL),a.polygonOffset(s,o)):a.disable(a.POLYGON_OFFSET_FILL),r.depthBias=o,r.slopeScaledDepthBias=s)},ta),uo=((ts=(to=function(){this.enabled=!1,this.referenceValue=0,this.mask=255,this.writeMask=255,this.compareFunctionFront=e.CompareFunction.Always,this.compareFunctionBack=e.CompareFunction.Always,this.passOperationFront=e.StencilOperation.Keep,this.passOperationBack=e.StencilOperation.Keep,this.failOperationFront=e.StencilOperation.Keep,this.failOperationBack=e.StencilOperation.Keep,this.zFailOperationFront=e.StencilOperation.Keep,this.zFailOperationBack=e.StencilOperation.Keep}).prototype)._applyShaderDataValue=function(t,r){var n,a,i,o,s,l,c,u,d,h,_,f=t[e.RenderStateDataKey.StencilStateEnabled];if(void 0!==f){var p=r.getFloat(f);this.enabled=void 0!==p&&!!p}var m=t[e.RenderStateDataKey.StencilStateReferenceValue];void 0!==m&&(this.referenceValue=null!=(n=r.getFloat(m))?n:0);var g=t[e.RenderStateDataKey.StencilStateMask];void 0!==g&&(this.mask=null!=(a=r.getFloat(g))?a:255);var v=t[e.RenderStateDataKey.StencilStateWriteMask];void 0!==v&&(this.writeMask=null!=(i=r.getFloat(v))?i:255);var y=t[e.RenderStateDataKey.StencilStateCompareFunctionFront];void 0!==y&&(this.compareFunctionFront=null!=(o=r.getFloat(y))?o:e.CompareFunction.Always);var x=t[e.RenderStateDataKey.StencilStateCompareFunctionBack];void 0!==x&&(this.compareFunctionBack=null!=(s=r.getFloat(x))?s:e.CompareFunction.Always);var S=t[e.RenderStateDataKey.StencilStatePassOperationFront];void 0!==S&&(this.passOperationFront=null!=(l=r.getFloat(S))?l:e.StencilOperation.Keep);var C=t[e.RenderStateDataKey.StencilStatePassOperationBack];void 0!==C&&(this.passOperationBack=null!=(c=r.getFloat(C))?c:e.StencilOperation.Keep);var T=t[e.RenderStateDataKey.StencilStateFailOperationFront];void 0!==T&&(this.failOperationFront=null!=(u=r.getFloat(T))?u:e.StencilOperation.Keep);var A=t[e.RenderStateDataKey.StencilStateFailOperationBack];void 0!==A&&(this.failOperationBack=null!=(d=r.getFloat(A))?d:e.StencilOperation.Keep);var E=t[e.RenderStateDataKey.StencilStateZFailOperationFront];void 0!==E&&(this.zFailOperationFront=null!=(h=r.getFloat(E))?h:e.StencilOperation.Keep);var R=t[e.RenderStateDataKey.StencilStateZFailOperationBack];void 0!==R&&(this.zFailOperationBack=null!=(_=r.getFloat(R))?_:e.StencilOperation.Keep)},ts._apply=function(e,t){this._platformApply(e,t.stencilState)},ts._platformApply=function(e,t){var r=e.gl,n=this.enabled,a=this.referenceValue,i=this.mask,o=this.compareFunctionFront,s=this.compareFunctionBack,l=this.failOperationFront,c=this.zFailOperationFront,u=this.passOperationFront,d=this.failOperationBack,h=this.zFailOperationBack,_=this.passOperationBack,f=this.writeMask;if(n!=t.enabled&&(n?r.enable(r.STENCIL_TEST):r.disable(r.STENCIL_TEST),t.enabled=n),n){var p=a!==t.referenceValue||i!==t.mask;(p||o!==t.compareFunctionFront)&&(r.stencilFuncSeparate(r.FRONT,to._getGLCompareFunction(e,o),a,i),t.compareFunctionFront=o),(p||s!==t.compareFunctionBack)&&(r.stencilFuncSeparate(r.BACK,to._getGLCompareFunction(e,s),a,i),t.compareFunctionBack=this.compareFunctionBack),p&&(t.referenceValue=this.referenceValue,t.mask=this.mask),(l!==t.failOperationFront||c!==t.zFailOperationFront||u!==t.passOperationFront)&&(r.stencilOpSeparate(r.FRONT,to._getGLStencilOperation(e,l),to._getGLStencilOperation(e,c),to._getGLStencilOperation(e,u)),t.failOperationFront=l,t.zFailOperationFront=c,t.passOperationFront=u),(d!==t.failOperationBack||h!==t.zFailOperationBack||_!==t.passOperationBack)&&(r.stencilOpSeparate(r.BACK,to._getGLStencilOperation(e,d),to._getGLStencilOperation(e,h),to._getGLStencilOperation(e,_)),t.failOperationBack=d,t.zFailOperationBack=h,t.passOperationBack=_),f!==t.writeMask&&(r.stencilMask(f),t.writeMask=f)}},to._getGLCompareFunction=function(t,r){var n=t.gl;switch(r){case e.CompareFunction.Never:return n.NEVER;case e.CompareFunction.Less:return n.LESS;case e.CompareFunction.Equal:return n.EQUAL;case e.CompareFunction.LessEqual:return n.LEQUAL;case e.CompareFunction.Greater:return n.GREATER;case e.CompareFunction.NotEqual:return n.NOTEQUAL;case e.CompareFunction.GreaterEqual:return n.GEQUAL;case e.CompareFunction.Always:return n.ALWAYS}},to._getGLStencilOperation=function(t,r){var n=t.gl;switch(r){case e.StencilOperation.Keep:return n.KEEP;case e.StencilOperation.Zero:return n.ZERO;case e.StencilOperation.Replace:return n.REPLACE;case e.StencilOperation.IncrementSaturate:return n.INCR;case e.StencilOperation.DecrementSaturate:return n.DECR;case e.StencilOperation.Invert:return n.INVERT;case e.StencilOperation.IncrementWrap:return n.INCR_WRAP;case e.StencilOperation.DecrementWrap:return n.DECR_WRAP}},to),us=((tc=(tl=function(){this.blendState=new un,this.depthState=new ua,this.stencilState=new uo,this.rasterState=new ui,this.renderQueueType=e.RenderQueueType.Opaque}).prototype)._applyShaderDataValue=function(t,r){this.blendState._applyShaderDataValue(t,r),this.depthState._applyShaderDataValue(t,r),this.stencilState._applyShaderDataValue(t,r),this.rasterState._applyShaderDataValue(t,r);var n,a=t[e.RenderStateDataKey.RenderQueueType];void 0!==a&&(this.renderQueueType=null!=(n=r.getFloat(a))?n:e.RenderQueueType.Opaque)},tc._apply=function(e,t,r,n){r&&this._applyShaderDataValue(r,n);var a=e._hardwareRenderer,i=e._lastRenderState;this.blendState._apply(a,i),this.depthState._apply(a,i),this.stencilState._apply(a,i),this.rasterState._apply(a,i,t)},tl);cd([cm],us.prototype,"blendState",void 0),cd([cm],us.prototype,"depthState",void 0),cd([cm],us.prototype,"stencilState",void 0),cd([cm],us.prototype,"rasterState",void 0);var ul=((tu=function(e,t){this.name=e,this.name=e,this._subShaders=t}).prototype.compileVariant=function(e,t){var r=tu._compileMacros;r.clear();for(var n=0,a=t.length;n<a;n++)r.enable(c0.getByName(t[n]));for(var i=this._subShaders,o=0,s=i.length;o<s;o++){for(var l=void 0,c=i[o].passes,u=0,d=c.length;u<d;u++)void 0===l?l=c[u]._getShaderProgram(e,r).isValid:l&&(l=c[u]._getShaderProgram(e,r).isValid);if(l)return!0}return!1},tu.create=function(e,t,r){var n,a=tu._shaderMap;if(t){if(a[e])throw'Shader named "'+e+'" already exists.';if("string"==typeof t){var i=new ue(t,r);n=new tu(e,[new ut("Default",[i])])}else if(t.length>0)n=t[0].constructor===ue?new tu(e,[new ut("Default",t)]):new tu(e,t.slice());else throw"SubShader or ShaderPass count must large than 0."}else{if(!tu._shaderLab)throw"ShaderLab has not been set up yet.";var o=tu._shaderLab.parseShader(e),s=o.subShaders.map(function(e){var t=e.passes.map(function(e){if("string"==typeof e){var t,r,n=e.split("/");return null==(r=tu.find(n[0]))?void 0:null==(t=r.subShaders.find(function(e){return e.name===n[1]}))?void 0:t.passes.find(function(e){return e.name===n[2]})}var a=new ue(e.name,e.vertexSource,e.fragmentSource,e.tags),i=e.renderStates,o=new us;a._renderState=o;var s=i[0];for(var l in s)tu._applyConstRenderStates(o,parseInt(l),s[l]);var c=i[1],u={};for(var d in c)u[d]=cN.getByName(c[d]);return a._renderStateDataMap=u,a});return new ut(o.name,t,e.tags)});return n=new tu(o.name,s),a[o.name]=n,n}return a[e]=n,n},tu.find=function(e){return tu._shaderMap[e]},tu._applyConstRenderStates=function(t,r,n){switch(r){case e.RenderStateDataKey.BlendStateEnabled0:t.blendState.targetBlendState.enabled=n;break;case e.RenderStateDataKey.BlendStateColorBlendOperation0:t.blendState.targetBlendState.colorBlendOperation=n;break;case e.RenderStateDataKey.BlendStateAlphaBlendOperation0:t.blendState.targetBlendState.alphaBlendOperation=n;break;case e.RenderStateDataKey.BlendStateSourceColorBlendFactor0:t.blendState.targetBlendState.sourceColorBlendFactor=n;break;case e.RenderStateDataKey.BlendStateDestinationColorBlendFactor0:t.blendState.targetBlendState.destinationColorBlendFactor=n;break;case e.RenderStateDataKey.BlendStateSourceAlphaBlendFactor0:t.blendState.targetBlendState.sourceAlphaBlendFactor=n;break;case e.RenderStateDataKey.BlendStateDestinationAlphaBlendFactor0:t.blendState.targetBlendState.destinationAlphaBlendFactor=n;break;case e.RenderStateDataKey.BlendStateColorWriteMask0:t.blendState.targetBlendState.colorWriteMask=n;break;case e.RenderStateDataKey.DepthStateEnabled:t.depthState.enabled=n;break;case e.RenderStateDataKey.DepthStateWriteEnabled:t.depthState.writeEnabled=n;break;case e.RenderStateDataKey.DepthStateCompareFunction:t.depthState.compareFunction=n;break;case e.RenderStateDataKey.StencilStateEnabled:t.stencilState.enabled=n;break;case e.RenderStateDataKey.StencilStateReferenceValue:t.stencilState.referenceValue=n;break;case e.RenderStateDataKey.StencilStateMask:t.stencilState.mask=n;break;case e.RenderStateDataKey.StencilStateWriteMask:t.stencilState.writeMask=n;break;case e.RenderStateDataKey.StencilStateCompareFunctionFront:t.stencilState.compareFunctionFront=n;break;case e.RenderStateDataKey.StencilStateCompareFunctionBack:t.stencilState.compareFunctionBack=n;break;case e.RenderStateDataKey.StencilStatePassOperationFront:t.stencilState.passOperationFront=n;break;case e.RenderStateDataKey.StencilStatePassOperationBack:t.stencilState.passOperationBack=n;break;case e.RenderStateDataKey.StencilStateFailOperationFront:t.stencilState.failOperationFront=n;break;case e.RenderStateDataKey.StencilStateFailOperationBack:t.stencilState.failOperationBack=n;break;case e.RenderStateDataKey.StencilStateZFailOperationFront:t.stencilState.zFailOperationFront=n;break;case e.RenderStateDataKey.StencilStateZFailOperationBack:t.stencilState.zFailOperationBack=n;break;case e.RenderStateDataKey.RasterStateCullMode:t.rasterState.cullMode=n;break;case e.RenderStateDataKey.RasterStateDepthBias:t.rasterState.depthBias=n;break;case e.RenderStateDataKey.RasterStateSlopeScaledDepthBias:t.rasterState.slopeScaledDepthBias=n;break;case e.RenderStateDataKey.RenderQueueType:t.renderQueueType=n}},tu.getMacroByName=function(e,t){return c0.getByName(e,t)},tu.getPropertyByName=function(e){return cN.getByName(e)},co(tu,[{key:"subShaders",get:function(){return this._subShaders}}]),tu);ul._compileMacros=new c1,ul._shaderMap=Object.create(null);var uc=((th=(td=function(e){this._propertyValueMap=Object.create(null),this._macroCollection=new c1,this._macroMap=Object.create(null),this._refCount=0,this._group=e}).prototype).getFloat=function(e){return this.getPropertyValue(e)},th.setFloat=function(t,r){this._setPropertyValue(t,e.ShaderPropertyType.Float,r)},th.getInt=function(e){return this.getPropertyValue(e)},th.setInt=function(t,r){this._setPropertyValue(t,e.ShaderPropertyType.Int,r)},th.getFloatArray=function(e){return 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a=this._macroCollection;n&&a.disable(n),a.enable(e),this._macroMap[r]=e}},th.disableMacro=function(e){if("string"==typeof e){if(void 0===(t=c0._macroNameIdMap[e]))return}else t=e._nameId;var t,r=this._macroMap[t];r&&(this._macroCollection.disable(r),delete this._macroMap[t])},th.getMacros=function(e){if(!e)return Object.values(this._macroMap);var t=this._macroMap;for(var r in e.length=0,t)e.push(t[r])},th.getProperties=function(e){e?(e.length=0,t=e):t=[];var t,r=this._propertyValueMap,n=cN._propertyIdMap;for(var a in r)t.push(n[a]);if(!e)return t},th.clone=function(){var e=new td(this._group);return this.cloneTo(e),e},th.cloneTo=function(e){cg.deepCloneObject(this._macroCollection,e._macroCollection),Object.assign(e._macroMap,this._macroMap);for(var t=e._getReferCount(),r=this._propertyValueMap,n=e._propertyValueMap,a=Object.keys(r),i=0,o=a.length;i<o;i++){var s=a[i],l=r[s];if(null!=l){if("number"==typeof l)n[s]=l;else if(ch(l,cw))n[s]=l,t>0&&l._addReferCount(t);else 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uu=((t_=function(){}).prototype.applyVirtualCamera=function(e){this.virtualCamera=e;var t=this.camera.shaderData;t.setMatrix(t_._viewMatrixProperty,e.viewMatrix),t.setMatrix(t_._projectionMatrixProperty,e.projectionMatrix),t.setMatrix(t_.vpMatrixProperty,e.viewProjectionMatrix)},t_);uu.vpMatrixProperty=cN.getByName("camera_VPMat"),uu.pipelineStageKey=c5.getByName("pipelineStage"),uu._viewMatrixProperty=cN.getByName("camera_ViewMat"),uu._projectionMatrixProperty=cN.getByName("camera_ProjMat");var ud=((tp=(tf=function(){}).prototype).setX=function(e,t,r,n){this.component=e,this.material=t,this.primitive=r,this.subPrimitive=n},tp.dispose=function(){this.component=null,this.material=null,this.primitive=null,this.subPrimitive=null},tf),uh=((tg=(tm=function(){}).prototype).set=function(e,t){this.data=e,this.shaderPasses=t},tg.dispose=function(){this.data=this.shaderPasses=null},tm);function u_(){return function(e){}}e.SpriteMaskInteraction=void 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e,t=this._materials,r=0,n=t.length;r<n;r++)null==(e=t[r])||e._addReferCount(-1);this._entity=null,this._globalShaderMacro=null,this._bounds=null,this._materials=null,this._shaderData=null,this._mvMatrix=null,this._mvpMatrix=null,this._mvInvMatrix=null,this._normalMatrix=null,this._materialsInstanced=null,this._rendererLayer=null},tx._updateShaderData=function(e){var t=this.entity,r=t.transform.worldMatrix;this._updateTransformShaderData(e,r);var n=t.layer;this._rendererLayer.set(65535&n,n>>>16&65535,0,0)},tx._updateTransformShaderData=function(t,r){var n=this.shaderData,a=t.virtualCamera,i=this._mvMatrix,o=this._mvpMatrix,s=this._mvInvMatrix,l=this._normalMatrix;l8.multiply(a.viewMatrix,r,i),l8.multiply(a.viewProjectionMatrix,r,o),l8.invert(i,s),l8.invert(r,l),l.transpose(),n.setMatrix(e.Renderer._localMatrixProperty,this.entity.transform.localMatrix),n.setMatrix(e.Renderer._worldMatrixProperty,r),n.setMatrix(e.Renderer._mvMatrixProperty,i),n.setMatrix(e.Renderer._mvpMatrixProperty,o),n.setMatrix(e.Renderer._mvInvMatrixProperty,s),n.setMatrix(e.Renderer._normalMatrixProperty,l)},tx._registerEntityTransformListener=function(){this.entity.transform._updateFlagManager.addListener(this._onTransformChanged)},tx._updateBounds=function(e){},tx._render=function(e){throw"not implement"},tx._createInstanceMaterial=function(e,t){var r=e.clone();return r.name=r.name+"(Instance)",e._addReferCount(-1),r._addReferCount(1),this._materialsInstanced[t]=!0,this._materials[t]=r,r},tx._setMaterial=function(e,t){var r=this._materials;e>=r.length&&(r.length=e+1);var n=r[e];if(n!==t){var a=this._materialsInstanced;e<a.length&&(a[e]=!1),n&&n._addReferCount(-1),t&&t._addReferCount(1),r[e]=t}},tx._onTransformChanged=function(e){this._dirtyUpdateFlag|=1},co(ty,[{key:"shaderData",get:function(){return this._shaderData}},{key:"isCulled",get:function(){return!(void 0===this._renderFrameCount||this._renderFrameCount===this._engine.time.frameCount-1)}},{key:"receiveShadows",get:function(){return this._receiveShadows},set:function(t){this._receiveShadows!==t&&(t?this.shaderData.enableMacro(e.Renderer._receiveShadowMacro):this.shaderData.disableMacro(e.Renderer._receiveShadowMacro),this._receiveShadows=t)}},{key:"materialCount",get:function(){return this._materials.length},set:function(e){var t=this._materials,r=this._materialsInstanced;t.length!==e&&(t.length=e),r.length>e&&(r.length=e)}},{key:"bounds",get:function(){return 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i=n.length;i<r;i++)n.push(new lJ),a.push(new l7);t.triangles=uf._rectangleTriangles},tC.updatePositions=function(e){var t=e.width,r=e.height,n=e.sprite,a=n.pivot,i=a.x,o=a.y,s=uf._worldMatrix,l=s.elements,c=e.entity.transform.worldMatrix.elements,u=e.flipX?-t:t,d=e.flipY?-r:r;l[0]=c[0]*u,l[1]=c[1]*u,l[2]=c[2]*u,l[4]=c[4]*d,l[5]=c[5]*d,l[6]=c[6]*d,l[8]=c[8],l[9]=c[9],l[10]=c[10],l[12]=c[12]-i*l[0]-o*l[4],l[13]=c[13]-i*l[1]-o*l[5],l[14]=c[14]-i*l[2]-o*l[6];for(var h=n._getPositions(),_=e._verticesData.positions,f=0;f<4;f++){var p=h[f],m=p.x,g=p.y;_[f].set(l[0]*m+l[4]*g+l[12],l[1]*m+l[5]*g+l[13],l[2]*m+l[6]*g+l[14])}l0.transform(n._getBounds(),s,e._bounds)},tC.updateUVs=function(e){var t=e.sprite._getUVs(),r=e._verticesData.uvs,n=t[0],a=n.x,i=n.y,o=t[3],s=o.x,l=o.y;r[0].set(a,i),r[1].set(s,i),r[2].set(a,l),r[3].set(s,l)},tC._rectangleTriangles=[0,1,2,2,1,3],tC._worldMatrix=new l8,tC);uf=cd([u_()],uf);var up=function(e,t,r,n,a){void 0===n&&(n=null),void 0===a&&(a=null),this.vertexCount=e,this.positions=t,this.uvs=r,this.triangles=n,this.color=a};e.SpriteMaskLayer=void 0,(tT=e.SpriteMaskLayer||(e.SpriteMaskLayer={}))[tT.Layer0=1]="Layer0",tT[tT.Layer1=2]="Layer1",tT[tT.Layer2=4]="Layer2",tT[tT.Layer3=8]="Layer3",tT[tT.Layer4=16]="Layer4",tT[tT.Layer5=32]="Layer5",tT[tT.Layer6=64]="Layer6",tT[tT.Layer7=128]="Layer7",tT[tT.Layer8=256]="Layer8",tT[tT.Layer9=512]="Layer9",tT[tT.Layer10=1024]="Layer10",tT[tT.Layer11=2048]="Layer11",tT[tT.Layer12=4096]="Layer12",tT[tT.Layer13=8192]="Layer13",tT[tT.Layer14=16384]="Layer14",tT[tT.Layer15=32768]="Layer15",tT[tT.Layer16=65536]="Layer16",tT[tT.Layer17=131072]="Layer17",tT[tT.Layer18=262144]="Layer18",tT[tT.Layer19=524288]="Layer19",tT[tT.Layer20=1048576]="Layer20",tT[tT.Layer21=2097152]="Layer21",tT[tT.Layer22=4194304]="Layer22",tT[tT.Layer23=8388608]="Layer23",tT[tT.Layer24=16777216]="Layer24",tT[tT.Layer25=33554432]="Layer25",tT[tT.Layer26=67108864]="Layer26",tT[tT.Layer27=134217728]="Layer27",tT[tT.Layer28=268435456]="Layer28",tT[tT.Layer29=536870912]="Layer29",tT[tT.Layer30=1073741824]="Layer30",tT[tT.Layer31=2147483648]="Layer31",tT[tT.Everything=4294967295]="Everything",(tA=l_||(l_={}))[tA.texture=1]="texture",tA[tA.size=2]="size",tA[tA.atlasRotate=4]="atlasRotate",tA[tA.atlasRegion=8]="atlasRegion",tA[tA.atlasRegionOffset=16]="atlasRegionOffset",tA[tA.region=32]="region",tA[tA.pivot=64]="pivot",tA[tA.border=128]="border";var um=function(t){function r(n){var a;return(a=t.call(this,n)||this).influenceLayers=e.SpriteMaskLayer.Everything,a._sprite=null,a._automaticWidth=0,a._automaticHeight=0,a._customWidth=void 0,a._customHeight=void 0,a._flipX=!1,a._flipY=!1,a._alphaCutoff=.5,a._verticesData=new up(4,[],[]),uf.resetData(ca(a)),a.setMaterial(a._engine._spriteMaskDefaultMaterial),a.shaderData.setFloat(r._alphaCutoffProperty,a._alphaCutoff),a._onSpriteChange=a._onSpriteChange.bind(ca(a)),a}cl(r,t);var n=r.prototype;return n._cloneTo=function(e,r,n){t.prototype._cloneTo.call(this,e,r,n),e.sprite=this._sprite},n._updateBounds=function(e){this.sprite?uf.updatePositions(this):(e.min.set(0,0,0),e.max.set(0,0,0))},n._render=function(e){if((null==(t=this.sprite)?void 0:t.texture)&&this.width&&this.height){this._dirtyUpdateFlag&lh.WorldVolume&&(uf.updatePositions(this),this._dirtyUpdateFlag&=~lh.WorldVolume),2&this._dirtyUpdateFlag&&(uf.updateUVs(this),this._dirtyUpdateFlag&=-3),e.camera._renderPipeline._allSpriteMasks.add(this);var t,r=this._engine._spriteMaskRenderDataPool.getFromPool(),n=this.getMaterial();r.set(this,n,this._verticesData);var a=this._engine._renderElementPool.getFromPool();a.set(r,n.shader.subShaders[0].passes),this._maskElement=a}},n._onDestroy=function(){t.prototype._onDestroy.call(this);var e=this._sprite;e&&(e._addReferCount(-1),e._updateFlagManager.removeListener(this._onSpriteChange)),this._entity=null,this._sprite=null,this._verticesData=null},n._calDefaultSize=function(){var e=this._sprite;e?(this._automaticWidth=e.width,this._automaticHeight=e.height):this._automaticWidth=this._automaticHeight=0,this._dirtyUpdateFlag&=-5},n._onSpriteChange=function(e){switch(e){case l_.texture:this.shaderData.setTexture(r._textureProperty,this.sprite.texture);break;case l_.size:this._dirtyUpdateFlag|=4,(void 0===this._customWidth||void 0===this._customHeight)&&(this._dirtyUpdateFlag|=lh.WorldVolume);break;case l_.region:case l_.atlasRegionOffset:this._dirtyUpdateFlag|=3;break;case l_.atlasRegion:this._dirtyUpdateFlag|=2;break;case l_.pivot:this._dirtyUpdateFlag|=lh.WorldVolume}},co(r,[{key:"width",get:function(){return void 0!==this._customWidth?this._customWidth:(4&this._dirtyUpdateFlag&&this._calDefaultSize(),this._automaticWidth)},set:function(e){this._customWidth!==e&&(this._customWidth=e,this._dirtyUpdateFlag|=lh.WorldVolume)}},{key:"height",get:function(){return void 0!==this._customHeight?this._customHeight:(4&this._dirtyUpdateFlag&&this._calDefaultSize(),this._automaticHeight)},set:function(e){this._customHeight!==e&&(this._customHeight=e,this._dirtyUpdateFlag|=lh.WorldVolume)}},{key:"flipX",get:function(){return this._flipX},set:function(e){this._flipX!==e&&(this._flipX=e,this._dirtyUpdateFlag|=lh.WorldVolume)}},{key:"flipY",get:function(){return this._flipY},set:function(e){this._flipY!==e&&(this._flipY=e,this._dirtyUpdateFlag|=lh.WorldVolume)}},{key:"sprite",get:function(){return this._sprite},set:function(e){var t=this._sprite;t!==e&&(t&&(t._addReferCount(-1),t._updateFlagManager.removeListener(this._onSpriteChange)),this._dirtyUpdateFlag|=7,e?(e._addReferCount(1),e._updateFlagManager.addListener(this._onSpriteChange),this.shaderData.setTexture(r._textureProperty,e.texture)):this.shaderData.setTexture(r._textureProperty,null),this._sprite=e)}},{key:"alphaCutoff",get:function(){return this._alphaCutoff},set:function(e){this._alphaCutoff!==e&&(this._alphaCutoff=e,this.shaderData.setFloat(r._alphaCutoffProperty,e))}}]),r}(e.Renderer);um._textureProperty=cN.getByName("renderer_MaskTexture"),um._alphaCutoffProperty=cN.getByName("renderer_MaskAlphaCutoff"),cd([cf],um.prototype,"influenceLayers",void 0),cd([c_],um.prototype,"_sprite",void 0),cd([c_],um.prototype,"_automaticWidth",void 0),cd([c_],um.prototype,"_automaticHeight",void 0),cd([cf],um.prototype,"_customWidth",void 0),cd([cf],um.prototype,"_customHeight",void 0),cd([cf],um.prototype,"_flipX",void 0),cd([cf],um.prototype,"_flipY",void 0),cd([cf],um.prototype,"_alphaCutoff",void 0),cd([c_],um.prototype,"_onSpriteChange",null),(tE=lf||(lf={}))[tE.UV=2]="UV",tE[tE.RenderData=3]="RenderData",tE[tE.AutomaticSize=4]="AutomaticSize",tE[tE.All=7]="All",e.VertexElementFormat=void 0,(tR=e.VertexElementFormat||(e.VertexElementFormat={}))[tR.Float=0]="Float",tR[tR.Vector2=1]="Vector2",tR[tR.Vector3=2]="Vector3",tR[tR.Vector4=3]="Vector4",tR[tR.Byte4=4]="Byte4",tR[tR.UByte4=5]="UByte4",tR[tR.NormalizedByte4=6]="NormalizedByte4",tR[tR.NormalizedUByte4=7]="NormalizedUByte4",tR[tR.Short2=8]="Short2",tR[tR.UShort2=9]="UShort2",tR[tR.NormalizedShort2=10]="NormalizedShort2",tR[tR.NormalizedUShort2=11]="NormalizedUShort2",tR[tR.Short4=12]="Short4",tR[tR.UShort4=13]="UShort4",tR[tR.NormalizedShort4=14]="NormalizedShort4",tR[tR.NormalizedUShort4=15]="NormalizedUShort4",e.IndexFormat=void 0,(tM=e.IndexFormat||(e.IndexFormat={}))[tM.UInt8=0]="UInt8",tM[tM.UInt16=1]="UInt16",tM[tM.UInt32=2]="UInt32";var ug=((tw=function(){})._getGLIndexType=function(t){switch(t){case e.IndexFormat.UInt8:return e.DataType.UNSIGNED_BYTE;case e.IndexFormat.UInt16:return e.DataType.UNSIGNED_SHORT;case e.IndexFormat.UInt32:return e.DataType.UNSIGNED_INT}},tw._getGLIndexByteCount=function(t){switch(t){case e.IndexFormat.UInt8:return 1;case e.IndexFormat.UInt16:return 2;case e.IndexFormat.UInt32:return 4}},tw._getElementInfo=function(t){var r,n,a,i=!1;switch(t){case e.VertexElementFormat.Float:r=1,n=e.DataType.FLOAT;break;case e.VertexElementFormat.Vector2:r=2,n=e.DataType.FLOAT;break;case e.VertexElementFormat.Vector3:r=3,n=e.DataType.FLOAT;break;case e.VertexElementFormat.Vector4:r=4,n=e.DataType.FLOAT;break;case e.VertexElementFormat.Byte4:r=4,n=e.DataType.BYTE;break;case e.VertexElementFormat.UByte4:r=4,n=e.DataType.UNSIGNED_BYTE;break;case e.VertexElementFormat.NormalizedByte4:r=4,n=e.DataType.BYTE,i=!0,a=1/127;break;case e.VertexElementFormat.NormalizedUByte4:r=4,n=e.DataType.UNSIGNED_BYTE,i=!0,a=1/255;break;case e.VertexElementFormat.Short2:r=2,n=e.DataType.SHORT;break;case e.VertexElementFormat.UShort2:r=2,n=e.DataType.UNSIGNED_SHORT;break;case e.VertexElementFormat.NormalizedShort2:r=2,n=e.DataType.SHORT,i=!0,a=1/32767;break;case e.VertexElementFormat.NormalizedUShort2:r=2,n=e.DataType.UNSIGNED_SHORT,i=!0,a=1/65535;break;case e.VertexElementFormat.Short4:r=4,n=e.DataType.SHORT;break;case e.VertexElementFormat.UShort4:r=4,n=e.DataType.UNSIGNED_SHORT;break;case e.VertexElementFormat.NormalizedShort4:r=4,n=e.DataType.SHORT,i=!0,a=1/32767;break;case e.VertexElementFormat.NormalizedUShort4:r=4,n=e.DataType.UNSIGNED_SHORT,i=!0,a=1/65535}return{size:r,type:n,normalized:i,normalizedScaleFactor:a}},tw),uv=(co(tb=function(e,t,r,n,a){void 0===a&&(a=0),this._attributeName=e,this._offset=t,this._format=r,this._bindingIndex=n,this._formatMetaInfo=ug._getElementInfo(this.format),this._instanceStepRate=Math.floor(a)},[{key:"attribute",get:function(){return this._attributeName}},{key:"offset",get:function(){return this._offset},set:function(e){this._offset=e}},{key:"format",get:function(){return this._format}},{key:"bindingIndex",get:function(){return this._bindingIndex},set:function(e){this._bindingIndex=e}},{key:"instanceStepRate",get:function(){return this._instanceStepRate}},{key:"semantic",get:function(){return this.attribute}}]),tb);e.BufferUsage=void 0,(tP=e.BufferUsage||(e.BufferUsage={}))[tP.Static=0]="Static",tP[tP.Dynamic=1]="Dynamic",tP[tP.Stream=2]="Stream",e.SetDataOptions=void 0,(tF=e.SetDataOptions||(e.SetDataOptions={}))[tF.None=0]="None",tF[tF.Discard=1]="Discard";var uy=(cl(tL=function(t,r,n,a,i){if(void 0===a&&(a=e.BufferUsage.Static),void 0===i&&(i=!1),(o=cS.call(this,t)||this)._dataUpdateManager=new cq,o._engine=t,o._type=r,o._bufferUsage=a,o._readable=i,"number"==typeof n)o._byteLength=n,o._platformBuffer=t._hardwareRenderer.createPlatformBuffer(r,n,a),i&&(o._data=new Uint8Array(n));else{var o,s=n.byteLength;if(o._byteLength=s,o._platformBuffer=t._hardwareRenderer.createPlatformBuffer(r,s,a,n),i){var l=(n.constructor===ArrayBuffer?n:n.buffer).slice(0,s);o._data=new Uint8Array(l)}}return o},cS),(tD=tL.prototype).bind=function(){this._platformBuffer.bind()},tD.setData=function(t,r,n,a,i){if(void 0===r&&(r=0),void 0===n&&(n=0),void 0===i&&(i=e.SetDataOptions.None),this._platformBuffer.setData(this._byteLength,t,r,n,a,i),this._readable){var o=t.constructor===ArrayBuffer?t:t.buffer;if(this._data.buffer!==o){var s=t.BYTES_PER_ELEMENT||1,l=a?s*a:t.byteLength,c=void 0!==t.byteOffset?t.byteOffset+n*s:n,u=new Uint8Array(o,c,l);this._data.set(u,r)}}this._isContentLost=!1,this._dataUpdateManager.dispatch()},tD.getData=function(e,t,r,n){void 0===t&&(t=0),void 0===r&&(r=0),this._platformBuffer.getData(e,t,r,n)},tD.markAsUnreadable=function(){this._data=null,this._readable=!1},tD._rebuild=function(){var e=this._engine._hardwareRenderer.createPlatformBuffer(this._type,this._byteLength,this._bufferUsage);this._platformBuffer=e},tD._onDestroy=function(){cS.prototype._onDestroy.call(this),this._platformBuffer.destroy()},co(tL,[{key:"type",get:function(){return this._type}},{key:"byteLength",get:function(){return this._byteLength}},{key:"bufferUsage",get:function(){return this._bufferUsage}},{key:"readable",get:function(){return this._readable}},{key:"data",get:function(){if(this._readable)return this._data;throw"Buffer is not readable."}}]),tL);e.BufferBindFlag=void 0,(tB=e.BufferBindFlag||(e.BufferBindFlag={}))[tB.VertexBuffer=0]="VertexBuffer",tB[tB.IndexBuffer=1]="IndexBuffer",e.MeshTopology=void 0,(tI=e.MeshTopology||(e.MeshTopology={}))[tI.Points=0]="Points",tI[tI.Lines=1]="Lines",tI[tI.LineLoop=2]="LineLoop",tI[tI.LineStrip=3]="LineStrip",tI[tI.Triangles=4]="Triangles",tI[tI.TriangleStrip=5]="TriangleStrip",tI[tI.TriangleFan=6]="TriangleFan";var ux=(co(tV=function(e,t){this._buffer=e,this._format=t},[{key:"buffer",get:function(){return this._buffer}},{key:"format",get:function(){return this._format}}]),tV),uS=((tO=function(t,r,n){void 0===t&&(t=0),void 0===r&&(r=0),void 0===n&&(n=e.MeshTopology.Triangles),this.start=t,this.count=r,this.topology=n}).prototype.dispose=function(){},tO),uC=(cl(tN=function(e){var t;return(t=cS.call(this,e)||this).enableVAO=!0,t.instanceCount=0,t.vertexBufferBindings=[],t._vertexElementMap={},t._bufferStructChanged=!1,t._vertexElements=[],t._platformPrimitive=e._hardwareRenderer.createPlatformPrimitive(ca(t)),t},cS),(tz=tN.prototype).addVertexElement=function(e){var t=this._vertexElementMap,r=this._vertexElements,n=e.attribute,a=t[n];a&&(console.warn("VertexElement "+n+" already exists."),r.splice(r.indexOf(a),1)),t[n]=e,r.push(e),this._bufferStructChanged=!0},tz.removeVertexElement=function(e){var t=this._vertexElements,r=t[e];t.splice(e,1),delete this._vertexElementMap[r.attribute],this._bufferStructChanged=!0},tz.clearVertexElements=function(){this._vertexElements.length=0;var e=this._vertexElementMap;for(var t in e)delete e[t];this._bufferStructChanged=!0},tz.setVertexElement=function(e,t){var r=this._vertexElementMap,n=this._vertexElements,a=n[e];a&&delete r[a.attribute],r[t.attribute]=t,n[e]=t,this._bufferStructChanged=!0},tz.setVertexElementsLength=function(e){for(var t=this._vertexElementMap,r=this._vertexElements,n=e,a=r.length;n<a;n++){var i=r[n];delete t[i.attribute]}r.length=e},tz.setVertexBufferBinding=function(e,t){var r,n=this._getReferCount(),a=this.vertexBufferBindings;n>0&&(null==(r=a[e])||r.buffer._addReferCount(-n),null==t||t.buffer._addReferCount(n)),a[e]=t,this._bufferStructChanged=!0},tz.setVertexBufferBindings=function(e,t){void 0===t&&(t=0);var r=this.vertexBufferBindings,n=e.length,a=t+n;r.length<a&&(r.length=a);for(var i=0;i<n;i++)this.setVertexBufferBinding(t+i,e[i])},tz.setIndexBufferBinding=function(e){var t=this.indexBufferBinding,r=this._getReferCount();t!==e&&(this._indexBufferBinding=e,r>0&&(null==t||t.buffer._addReferCount(-r)),e?(r>0&&e.buffer._addReferCount(r),this._glIndexType=ug._getGLIndexType(e.format),this._glIndexByteCount=ug._getGLIndexByteCount(e.format)):this._glIndexType=void 0,this._bufferStructChanged=(null==t?void 0:t.buffer)!==(null==e?void 0:e.buffer))},tz.draw=function(e,t){this._platformPrimitive.draw(e,t),this._bufferStructChanged=!1},tz._addReferCount=function(e){cS.prototype._addReferCount.call(this,e);for(var t,r,n=this.vertexBufferBindings,a=0,i=n.length;a<i;a++)null==(r=n[a])||r.buffer._addReferCount(e);null==(t=this.indexBufferBinding)||t._buffer._addReferCount(e)},tz._rebuild=function(){this._engine._hardwareRenderer.createPlatformPrimitive(this),this._isContentLost=!1},tz._onDestroy=function(){this._platformPrimitive.destroy(),this._vertexElementMap=null},co(tN,[{key:"vertexElements",get:function(){return this._vertexElements}},{key:"indexBufferBinding",get:function(){return this._indexBufferBinding}}]),tN),uT=(cl(tU=function(e,t){(r=cy.call(this,e)||this)._updateFlagManager=new cq,r._bounds=new l0,r._subMeshes=[],r.name=t,r._primitive=new uC(e),r._onBoundsChanged=r._onBoundsChanged.bind(ca(r));var r,n=r._bounds;return n.min._onValueChanged=r._onBoundsChanged,n.max._onValueChanged=r._onBoundsChanged,r},cy),(tk=tU.prototype).addSubMesh=function(t,r,n){return void 0===n&&(n=e.MeshTopology.Triangles),"number"==typeof t&&(t=new uS(t,r,n)),this._subMeshes.push(t),t},tk.removeSubMesh=function(e){var t=this._subMeshes,r=t.indexOf(e);-1!==r&&t.splice(r,1)},tk.clearSubMesh=function(){this._subMeshes.length=0},tk._clearVertexElements=function(){this._primitive.clearVertexElements(),this._updateFlagManager.dispatch(2)},tk._addVertexElement=function(e){this._primitive.addVertexElement(e),this._updateFlagManager.dispatch(2)},tk._removeVertexElement=function(e){this._primitive.removeVertexElement(e),this._updateFlagManager.dispatch(2)},tk._setVertexElement=function(e,t){this._primitive.setVertexElement(e,t),this._updateFlagManager.dispatch(2)},tk._setVertexElementsLength=function(e){this._primitive.setVertexElementsLength(e)},tk._setVertexBufferBinding=function(e,t){this._primitive.setVertexBufferBinding(e,t)},tk._addReferCount=function(e){cy.prototype._addReferCount.call(this,e),this._primitive._addReferCount(e)},tk._onDestroy=function(){cy.prototype._onDestroy.call(this),this._primitive.destroy()},tk._setVertexElements=function(e){this._clearVertexElements();for(var t=0,r=e.length;t<r;t++)this._addVertexElement(e[t])},tk._setIndexBufferBinding=function(e){this._primitive.setIndexBufferBinding(e)},tk._onBoundsChanged=function(){this._updateFlagManager.dispatch(1)},co(tU,[{key:"bounds",get:function(){return this._bounds},set:function(e){this._bounds!==e&&this._bounds.copyFrom(e)}},{key:"subMesh",get:function(){return this._subMeshes[0]||null}},{key:"subMeshes",get:function(){return this._subMeshes}}]),tU);(tG=lp||(lp={}))[tG.Bounds=1]="Bounds",tG[tG.VertexElements=2]="VertexElements";var uA=(co(tH=function(e,t){this._buffer=e,this._stride=t},[{key:"buffer",get:function(){return this._buffer}},{key:"stride",get:function(){return this._stride}}]),tH),uE=((tW=function(e,t,r,n){if(void 0===r&&(r=null),void 0===n&&(n=null),this._dataChangeManager=new cq,this._dirty=7,r&&r.length!==t.length)throw"deltaNormals length must same with deltaPositions length.";if(n&&n.length!==t.length)throw"deltaTangents length must same with deltaPositions length.";this.weight=e,this._deltaPositions=t,this._deltaNormals=r,this._deltaTangents=n}).prototype._releaseData=function(){this._deltaPositions=null,this._deltaNormals=null,this._deltaTangents=null},co(tW,[{key:"deltaPositions",get:function(){return this._deltaPositions},set:function(e){this._deltaPositions=e,this._dirty|=1,this._dataChangeManager.dispatch(this._dirty,this)}},{key:"deltaNormals",get:function(){return this._deltaNormals},set:function(e){this._deltaNormals=e,this._dirty|=2,this._dataChangeManager.dispatch(this._dirty,this)}},{key:"deltaTangents",get:function(){return this._deltaTangents},set:function(e){this._deltaTangents=e,this._dirty|=4,this._dataChangeManager.dispatch(this._dirty,this)}}]),tW);(tX=lm||(lm={}))[tX.Position=1]="Position",tX[tX.Normal=2]="Normal",tX[tX.Tangent=4]="Tangent",tX[tX.All=7]="All";var uR=((tj=(tK=function(e){this._useBlendShapeNormal=!0,this._useBlendShapeTangent=!0,this._layoutChangeManager=new cq,this._dataChangeManager=new cq,this._frames=[],this.name=e,this._frameDataChangeListener=this._frameDataChangeListener.bind(this)}).prototype).addFrame=function(e,t,r,n){if("number"==typeof e){var a=new uE(e,t,r,n);return this._addFrame(a),a}this._addFrame(e)},tj.clearFrames=function(){for(var e=this._frames,t=0,r=e.length;t<r;t++)e[t]._dataChangeManager.removeListener(this._frameDataChangeListener);e.length=0,this._updateUseNormalAndTangent(!0,!0),this._dataChangeManager.dispatch()},tj._releaseData=function(){for(var e=this._frames,t=0,r=e.length;t<r;t++)e[t]._releaseData()},tj._addFrame=function(e){var t=this._frames,r=t.length;if(r>0&&e.deltaPositions.length!==t[r-1].deltaPositions.length)throw"Frame's deltaPositions length must same with before frame deltaPositions length.";this._frames.push(e),this._frameDataChangeListener(lm.All,e),e._dataChangeManager.addListener(this._frameDataChangeListener)},tj._updateUseNormalAndTangent=function(e,t){var r=this._useBlendShapeNormal&&e,n=this._useBlendShapeTangent&&t;(this._useBlendShapeNormal!==r||this._useBlendShapeTangent!==n)&&(this._useBlendShapeNormal=r,this._useBlendShapeTangent=n,this._layoutChangeManager.dispatch(0,this))},tj._frameDataChangeListener=function(e,t){this._updateUseNormalAndTangent(!!t.deltaNormals,!!t.deltaTangents),this._dataChangeManager.dispatch()},co(tK,[{key:"frames",get:function(){return this._frames}}]),tK),uM=(cl(tY=function(){return uT.apply(this,arguments)},uT),(tq=tY.prototype).setVertexElements=function(e){this._setVertexElements(e)},tq.setVertexBufferBinding=function(e,t,r){void 0===t&&(t=0),void 0===r&&(r=0);var n=e,a=void 0!==n.buffer;a||(n=new uA(e,t));var i=this._primitive.vertexBufferBindings;i.length<=r&&(i.length=r+1),this._setVertexBufferBinding(a?t:r,n)},tq.setVertexBufferBindings=function(e,t){void 0===t&&(t=0);var r=this._primitive.vertexBufferBindings,n=e.length,a=t+n;r.length<a&&(r.length=a);for(var i=0;i<n;i++)this._setVertexBufferBinding(t+i,e[i])},tq.setIndexBufferBinding=function(e,t){var r=e;r&&(void 0!==r.buffer||(r=new ux(e,t))),this._setIndexBufferBinding(r)},co(tY,[{key:"instanceCount",get:function(){return this._primitive.instanceCount},set:function(e){this._primitive.instanceCount=e}},{key:"vertexBufferBindings",get:function(){return this._primitive.vertexBufferBindings}},{key:"indexBufferBinding",get:function(){return this._primitive.indexBufferBinding}},{key:"vertexElements",get:function(){return this._primitive.vertexElements}}]),tY),uw=(tQ=e.Renderer,cl(tZ=function(e){var t;return(t=tQ.call(this,e)||this)._enableVertexColor=!1,t._onMeshChanged=t._onMeshChanged.bind(ca(t)),t},tQ),(tJ=tZ.prototype)._onDestroy=function(){tQ.prototype._onDestroy.call(this);var e=this._mesh;e&&(e.destroyed||e._addReferCount(-1),e._updateFlagManager.removeListener(this._onMeshChanged),this._mesh=null)},tJ._cloneTo=function(e,t,r){tQ.prototype._cloneTo.call(this,e,t,r),e.mesh=this._mesh},tJ._prepareRender=function(e){if(!this._mesh){cM.error("mesh is null.");return}tQ.prototype._prepareRender.call(this,e)},tJ._updateBounds=function(e){var t=this._mesh;if(t){var r=t.bounds,n=this._entity.transform.worldMatrix;l0.transform(r,n,e)}else e.min.set(0,0,0),e.max.set(0,0,0)},tJ._render=function(e){var t=this._mesh;if(2&this._dirtyUpdateFlag){var r=this.shaderData,n=t._primitive.vertexElements;r.disableMacro(tZ._uvMacro),r.disableMacro(tZ._uv1Macro),r.disableMacro(tZ._normalMacro),r.disableMacro(tZ._tangentMacro),r.disableMacro(tZ._enableVertexColorMacro);for(var a=0,i=n.length;a<i;a++)switch(n[a].attribute){case"TEXCOORD_0":r.enableMacro(tZ._uvMacro);break;case"TEXCOORD_1":r.enableMacro(tZ._uv1Macro);break;case"NORMAL":r.enableMacro(tZ._normalMacro);break;case"TANGENT":r.enableMacro(tZ._tangentMacro);break;case"COLOR_0":this._enableVertexColor&&r.enableMacro(tZ._enableVertexColorMacro)}this._dirtyUpdateFlag&=-3}for(var o=this._materials,s=t.subMeshes,l=e.camera._renderPipeline,c=this._engine._renderDataPool,u=0,d=s.length;u<d;u++){var h=o[u];if(h){var _=c.getFromPool();_.setX(this,h,t._primitive,s[u]),l.pushRenderData(e,_)}}},tJ._setMesh=function(e){var t=this._mesh;t&&(t._addReferCount(-1),t._updateFlagManager.removeListener(this._onMeshChanged)),e&&(e._addReferCount(1),e._updateFlagManager.addListener(this._onMeshChanged),this._dirtyUpdateFlag|=3),this._mesh=e},tJ._onMeshChanged=function(e){e&lp.Bounds&&(this._dirtyUpdateFlag|=lh.WorldVolume),e&lp.VertexElements&&(this._dirtyUpdateFlag|=2)},co(tZ,[{key:"mesh",get:function(){return this._mesh},set:function(e){this._mesh!==e&&this._setMesh(e)}},{key:"enableVertexColor",get:function(){return this._enableVertexColor},set:function(e){e!==this._enableVertexColor&&(this._dirtyUpdateFlag|=2,this._enableVertexColor=e)}}]),tZ);uw._uvMacro=c0.getByName("RENDERER_HAS_UV"),uw._uv1Macro=c0.getByName("RENDERER_HAS_UV1"),uw._normalMacro=c0.getByName("RENDERER_HAS_NORMAL"),uw._tangentMacro=c0.getByName("RENDERER_HAS_TANGENT"),uw._enableVertexColorMacro=c0.getByName("RENDERER_ENABLE_VERTEXCOLOR"),cd([c_],uw.prototype,"_mesh",void 0),cd([c_],uw.prototype,"_onMeshChanged",null),(t$=lg||(lg={}))[t$.VertexElementMacro=2]="VertexElementMacro",t$[t$.All=3]="All";var ub=((t1=(t0=function(e,t){this._blendShapeCount=0,this._blendShapes=[],this._subDataDirtyFlags=[],this._vertexBuffers=[],this._uniformOccupiesCount=0,this._bufferBindingOffset=-1,this._vertexElementOffset=0,this._useBlendNormal=!1,this._useBlendTangent=!1,this._vertexElementCount=0,this._storeInVertexBufferInfo=[],this._maxCountSingleVertexBuffer=0,this._lastHostCreatedInfo=new l9,this._canUseTextureStoreData=!0,this._dataTextureInfo=new lJ,this._engine=e,this._modelMesh=t,this._canUseTextureStoreData=this._engine._hardwareRenderer.capability.canUseFloatTextureBlendShape,this._updateLayoutChange=this._updateLayoutChange.bind(this)}).prototype)._addBlendShape=function(e){this._blendShapes.push(e),this._blendShapeCount++,e._layoutChangeManager.addListener(this._updateLayoutChange),this._updateLayoutChange(0,e),this._subDataDirtyFlags.push(e._dataChangeManager.createFlag(cY))},t1._clearBlendShapes=function(){for(var e=this._blendShapes,t=0,r=e.length;t<r;t++)e[t]._layoutChangeManager.removeListener(this._updateLayoutChange);this._useBlendNormal=!1,this._useBlendTangent=!1,this._vertexElementCount=0,this._blendShapes.length=0,this._blendShapeCount=0;for(var n=this._subDataDirtyFlags,a=0,i=n.length;a<i;a++)n[a].destroy();n.length=0},t1._updateShaderData=function(e,t){var r=this._blendShapeCount;if(r>0){if(e.enableMacro(t0._blendShapeMacro),this._useTextureMode())e.enableMacro(t0._blendShapeTextureMacro),e.setTexture(t0._blendShapeTextureProperty,this._vertexTexture),e.setVector3(t0._blendShapeTextureInfoProperty,this._dataTextureInfo),e.setFloatArray(t0._blendShapeWeightsProperty,t.blendShapeWeights),e.enableMacro("RENDERER_BLENDSHAPE_COUNT",r.toString()),this._uniformOccupiesCount=r+1;else{var n=this._getVertexBufferModeSupportCount();if(r>n){var a=t._condensedBlendShapeWeights;a||(a=new Float32Array(n),t._condensedBlendShapeWeights=a),this._filterCondensedBlendShapeWeights(t.blendShapeWeights,a),e.setFloatArray(t0._blendShapeWeightsProperty,a),this._modelMesh._primitive.enableVAO=!1,r=n}else e.setFloatArray(t0._blendShapeWeightsProperty,t.blendShapeWeights),this._modelMesh._primitive.enableVAO=!0;e.disableMacro(t0._blendShapeTextureMacro),e.disableMacro("RENDERER_BLENDSHAPE_COUNT"),this._uniformOccupiesCount=r}this._useBlendNormal?e.enableMacro(t0._blendShapeNormalMacro):e.disableMacro(t0._blendShapeNormalMacro),this._useBlendTangent?e.enableMacro(t0._blendShapeTangentMacro):e.disableMacro(t0._blendShapeTangentMacro)}else e.disableMacro(t0._blendShapeMacro),e.disableMacro("RENDERER_BLENDSHAPE_COUNT")},t1._useTextureMode=function(){return!!this._canUseTextureStoreData&&this._blendShapeCount>this._getVertexBufferModeSupportCount()},t1._isCreateHost=function(e){var t=this._lastHostCreatedInfo;return t.x!==this._blendShapeCount||!!t.y!==this._useBlendNormal||!!t.z!==this._useBlendTangent||t.w!==e},t1._vertexElementsNeedUpdate=function(){var e=this._getVertexBufferModeSupportCount(),t=this._lastHostCreatedInfo;return Math.min(t.x,e)!==Math.min(this._blendShapeCount,e)||!!t.y!==this._useBlendNormal||!!t.z!==this._useBlendTangent},t1._needUpdateData=function(){for(var e=this._subDataDirtyFlags,t=0,r=e.length;t<r;t++)if(e[t].flag)return!0;return!1},t1._updateVertexBufferIndex=function(){if(-1===this._bufferBindingOffset){for(var e=this._modelMesh,t=e._internalVertexBufferIndex,r=e._primitive.vertexBufferBindings,n=0,a=Math.max(r.length,t+1);n<a&&(r[n]||n===t);n++);this._bufferBindingOffset=n}},t1._addVertexElements=function(t){this._updateVertexBufferIndex();for(var r=this._vertexElementOffset,n=this._bufferBindingOffset,a=0,i=0,o=Math.min(this._blendShapeCount,this._getVertexBufferModeSupportCount());i<o;i++)t._setVertexElement(r++,new uv("POSITION_BS"+i,a,e.VertexElementFormat.Vector3,n)),a+=12,this._useBlendNormal&&(t._setVertexElement(r++,new uv("NORMAL_BS"+i,a,e.VertexElementFormat.Vector3,n)),a+=12),this._useBlendTangent&&(t._setVertexElement(r++,new uv("TANGENT_BS"+i,a,e.VertexElementFormat.Vector3,n)),a+=12);return r},t1._update=function(e){var t=this._modelMesh.vertexCount,r=this._useTextureMode(),n=this._isCreateHost(t);n&&(r?this._createTextureArray(t):this._createVertexBuffers(t,e),this._lastHostCreatedInfo.set(this._blendShapeCount,+this._useBlendNormal,+this._useBlendTangent,t)),this._needUpdateData()&&(r?this._updateTextureArray(t,n):this._updateVertexBuffers(t,n))},t1._releaseMemoryCache=function(){for(var e=this._blendShapes,t=0,r=e.length;t<r;t++)e[t]._releaseData();this._vertices=null},t1._createVertexBuffers=function(t,r){var n=this._engine,a=this._modelMesh,i=this._blendShapeCount,o=this._vertexBuffers,s=3*this._vertexElementCount,l=4*s,c=Math.floor(255/l),u=Math.ceil(i/c),d=s*t*Math.min(c,i);o.length=u,this._vertices=new Float32Array(d),this._maxCountSingleVertexBuffer=c,this._storeInVertexBufferInfo.length=i;for(var h=this._bufferBindingOffset,_=0;_<u;_++){var f=u-1,p=(_===f?i-f*c:c)*l,m=p*t,g=r?e.BufferUsage.Static:e.BufferUsage.Dynamic,v=new uy(n,e.BufferBindFlag.VertexBuffer,m,g);a._setVertexBufferBinding(h+_,new uA(v,p)),o[_]=v}},t1._createTextureArray=function(t){var r=this._engine._hardwareRenderer.capability.maxTextureSize,n=this._vertexElementCount,a=n*t,i=1;a>r&&(i=Math.ceil(a/r),a=r);var o=this._vertexTexture,s=this._blendShapes.length;o&&o.destroy(),(o=new cF(this._engine,a,i,s,e.TextureFormat.R32G32B32A32,!1)).filterMode=e.TextureFilterMode.Point,this._vertices=new Float32Array(s*a*i*4),this._vertexTexture=o,this._dataTextureInfo.set(n,a,i)},t1._updateVertexBuffers=function(e,t){for(var r=this._blendShapes,n=this._maxCountSingleVertexBuffer,a=this._vertices,i=this._vertexBuffers,o=this._storeInVertexBufferInfo,s=this._subDataDirtyFlags,l=3*this._vertexElementCount,c=4*l,u=this._bufferBindingOffset,d=0,h=r.length;d<h;d++){var _=s[d];if(t||_.flag){var f=r[d].frames,p=f.length,m=f[p-1];if(p>0&&m.deltaPositions.length!==e)throw"BlendShape frame deltaPositions length must same with mesh vertexCount.";var g=Math.floor(d/n),v=d%n,y=i[g],x=y.byteLength/(4*e),S=v*l,C=o[d];C||(o[d]=C=new l7),C.set(u+g,v*c);for(var T=m.deltaPositions,A=0;A<e;A++){var E=S+x*A,R=T[A];R&&(a[E]=R.x,a[E+1]=R.y,a[E+2]=R.z)}if(S+=3,this._useBlendNormal){var M=m.deltaNormals;if(M)for(var w=0;w<e;w++){var b=S+x*w,P=M[w];P&&(a[b]=P.x,a[b+1]=P.y,a[b+2]=P.z)}S+=3}if(this._useBlendTangent){var F=m.deltaTangents;if(F)for(var L=0;L<e;L++){var D=S+x*L,B=F[L];B&&(a[D]=B.x,a[D+1]=B.y,a[D+2]=B.z)}S+=3}(v===n-1||d===h-1)&&y.setData(a,0,0,y.byteLength/4),_.flag=!1}}},t1._updateTextureArray=function(e,t){for(var r=this._blendShapes,n=this._vertexTexture,a=this._vertices,i=this._subDataDirtyFlags,o=0,s=r.length;o<s;o++){var l=i[o],c=n.width*n.height*4;if(t||l.flag){var u=r[o].frames,d=u.length,h=u[d-1];if(d>0&&h.deltaPositions.length!==e)throw"BlendShape frame deltaPositions length must same with mesh vertexCount.";for(var _=h.deltaPositions,f=h.deltaNormals,p=h.deltaTangents,m=o*c,g=0;g<e;g++){var v=_[g];if(a[m]=v.x,a[m+1]=v.y,a[m+2]=v.z,m+=4,f){var y=f[g];a[m]=y.x,a[m+1]=y.y,a[m+2]=y.z,m+=4}if(p){var x=p[g];a[m]=x.x,a[m+1]=x.y,a[m+2]=x.z,m+=4}}l.flag=!1}}n.setPixelBuffer(0,a)},t1._updateLayoutChange=function(e,t){var r=this._blendShapeCount>1,n=1,a=t._useBlendShapeNormal,i=t._useBlendShapeTangent;r&&(a&&(a=this._useBlendNormal),i&&(i=this._useBlendTangent)),a&&n++,i&&n++,this._useBlendNormal=a,this._useBlendTangent=i,this._vertexElementCount=n},t1._attributeModeUpdateVertexElement=function(e,t,r,n){var a=this._vertexElementOffset+this._vertexElementCount*n,i=t[r],o=i.x,s=i.y,l=e[a];if(l.bindingIndex=o,l.offset=s,this._useBlendNormal){var c=e[++a];s+=12,c.bindingIndex=o,c.offset=s}if(this._useBlendTangent){var u=e[++a];s+=12,u.bindingIndex=o,u.offset=s}},t1._getVertexBufferModeSupportCount=function(){return this._useBlendNormal&&this._useBlendTangent?2:this._useBlendNormal||this._useBlendTangent?4:8},t1._filterCondensedBlendShapeWeights=function(e,t){for(var r,n=t.length,a=this._modelMesh._primitive.vertexElements,i=this._storeInVertexBufferInfo,o=Number.POSITIVE_INFINITY,s=0,l=Math.min(e.length,this._blendShapeCount);s<l;s++){var c=e[s];if(s<n)this._attributeModeUpdateVertexElement(a,i,s,s),t[s]=c,c<o&&(o=c,r=s);else if(c>o){this._attributeModeUpdateVertexElement(a,i,s,r),t[r]=c,o=Number.POSITIVE_INFINITY;for(var u=0;u<n;u++){var d=t[u];d<o&&(o=d,r=u)}}}},t0);ub._blendShapeMacro=c0.getByName("RENDERER_HAS_BLENDSHAPE"),ub._blendShapeTextureMacro=c0.getByName("RENDERER_BLENDSHAPE_USE_TEXTURE"),ub._blendShapeNormalMacro=c0.getByName("RENDERER_BLENDSHAPE_HAS_NORMAL"),ub._blendShapeTangentMacro=c0.getByName("RENDERER_BLENDSHAPE_HAS_TANGENT"),ub._blendShapeWeightsProperty=cN.getByName("renderer_BlendShapeWeights"),ub._blendShapeTextureProperty=cN.getByName("renderer_BlendShapeTexture"),ub._blendShapeTextureInfoProperty=cN.getByName("renderer_BlendShapeTextureInfo"),e.VertexAttribute=void 0,(t2=e.VertexAttribute||(e.VertexAttribute={})).Position="POSITION",t2.Normal="NORMAL",t2.Color="COLOR_0",t2.Tangent="TANGENT",t2.BoneWeight="WEIGHTS_0",t2.BoneIndex="JOINTS_0",t2.UV="TEXCOORD_0",t2.UV1="TEXCOORD_1",t2.UV2="TEXCOORD_2",t2.UV3="TEXCOORD_3",t2.UV4="TEXCOORD_4",t2.UV5="TEXCOORD_5",t2.UV6="TEXCOORD_6",t2.UV7="TEXCOORD_7";var uP=(cl(t3=function(e,t){var r;return(r=uT.call(this,e)||this)._internalVertexBufferIndex=-1,r._vertexCount=0,r._vertexCountDirty=!1,r._dataVersionCounter=0,r._positions=null,r._normals=null,r._colors=null,r._tangents=null,r._uv=null,r._uv1=null,r._uv2=null,r._uv3=null,r._uv4=null,r._uv5=null,r._uv6=null,r._uv7=null,r._boneWeights=null,r._boneIndices=null,r._advancedElementUpdateFlag=0,r._advancedDataUpdateFlag=0,r._advancedVertexDataVersions=Array(14),r._advancedDataSyncToBuffer=!1,r._internalVertexBufferStride=0,r._internalVertexBufferCreatedInfo=new lJ(0,0,-1),r._internalVertexElementsOffset=0,r._internalVertexElementsFlags=0,r._vertexBufferInfos=[],r._indices=null,r._indicesFormat=null,r._indicesChangeFlag=!1,r._accessible=!0,r.name=t,r._blendShapeManager=new ub(e,ca(r)),r},uT),(t4=t3.prototype).setPositions=function(e){var t;(this._positions||e)&&(this._updateAdvancedVertexDataMarks(1,0),this._positions=e,this._vertexCount=null!=(t=null==e?void 0:e.length)?t:0,this._vertexCountDirty=!1)},t4.getPositions=function(){var t=this._getVertexElementData(this._positions,e.VertexAttribute.Position,0,this._readVector3VertexData);return this._positions=t,t},t4.setNormals=function(e){this._beforeSetAdvancedVertexData(e,2,1),this._normals=e},t4.getNormals=function(){var t=this._getVertexElementData(this._normals,e.VertexAttribute.Normal,1,this._readVector3VertexData);return this._normals=t,t},t4.setColors=function(e){this._beforeSetAdvancedVertexData(e,4,2),this._colors=e},t4.getColors=function(){var t=this._getVertexElementData(this._colors,e.VertexAttribute.Color,2,this._readColorVertexData);return this._colors=t,t},t4.setBoneWeights=function(e){this._beforeSetAdvancedVertexData(e,16,4),this._boneWeights=e},t4.getBoneWeights=function(){var t=this._getVertexElementData(this._boneWeights,e.VertexAttribute.BoneWeight,4,this._readVector4VertexData);return this._boneWeights=t,t},t4.setBoneIndices=function(e){this._beforeSetAdvancedVertexData(e,32,5),this._boneIndices=e},t4.getBoneIndices=function(){var t=this._getVertexElementData(this._boneIndices,e.VertexAttribute.BoneIndex,5,this._readVector4VertexData);return this._boneIndices=t,t},t4.setTangents=function(e){this._beforeSetAdvancedVertexData(e,8,3),this._tangents=e},t4.getTangents=function(){var t=this._getVertexElementData(this._tangents,e.VertexAttribute.Tangent,3,this._readVector4VertexData);return this._tangents=t,t},t4.setUVs=function(e,t){switch(t=null!=t?t:0){case 0:this._beforeSetAdvancedVertexData(e,64,6),this._uv=e;break;case 1:this._beforeSetAdvancedVertexData(e,128,7),this._uv1=e;break;case 2:this._beforeSetAdvancedVertexData(e,256,8),this._uv2=e;break;case 3:this._beforeSetAdvancedVertexData(e,512,9),this._uv3=e;break;case 4:this._beforeSetAdvancedVertexData(e,1024,10),this._uv4=e;break;case 5:this._beforeSetAdvancedVertexData(e,2048,11),this._uv5=e;break;case 6:this._beforeSetAdvancedVertexData(e,4096,12),this._uv6=e;break;case 7:this._beforeSetAdvancedVertexData(e,8192,13),this._uv7=e;break;default:throw"The index of channel needs to be in range [0 - 7]."}},t4.getUVs=function(t){switch(t=null!=t?t:0){case 0:var r=this._getVertexElementData(this._uv,e.VertexAttribute.UV,6,this._readVector2VertexData);return this._uv=r,r;case 1:var n=this._getVertexElementData(this._uv1,e.VertexAttribute.UV1,7,this._readVector2VertexData);return this._uv1=n,n;case 2:var a=this._getVertexElementData(this._uv2,e.VertexAttribute.UV2,8,this._readVector2VertexData);return this._uv2=a,a;case 3:var i=this._getVertexElementData(this._uv3,e.VertexAttribute.UV3,9,this._readVector2VertexData);return this._uv3=i,i;case 4:var o=this._getVertexElementData(this._uv4,e.VertexAttribute.UV4,10,this._readVector2VertexData);return this._uv4=o,o;case 5:var s=this._getVertexElementData(this._uv5,e.VertexAttribute.UV5,11,this._readVector2VertexData);return this._uv5=s,s;case 6:var l=this._getVertexElementData(this._uv6,e.VertexAttribute.UV6,12,this._readVector2VertexData);return this._uv6=l,l;case 7:var c=this._getVertexElementData(this._uv7,e.VertexAttribute.UV7,13,this._readVector2VertexData);return this._uv7=c,c}throw"The index of channel needs to be in range [0 - 7]."},t4.setIndices=function(t){this._indices!==t&&(this._indices=t,ch(t,Uint8Array)?this._indicesFormat=e.IndexFormat.UInt8:ch(t,Uint16Array)?this._indicesFormat=e.IndexFormat.UInt16:ch(t,Uint32Array)&&(this._indicesFormat=e.IndexFormat.UInt32)),this._indicesChangeFlag=!0},t4.getIndices=function(){if(!this._accessible)throw"Not allowed to access data while accessible is false.";return this._indices},t4.setVertexElements=function(t){this._clearVertexElements();for(var r,n=t.length,a=0;a<n;a++)this._addVertexElement(t[a]);var i=this._primitive._vertexElementMap;i[e.VertexAttribute.Position]||this.setPositions(null),i[e.VertexAttribute.Normal]||this.setNormals(null),i[e.VertexAttribute.Color]||this.setColors(null),i[e.VertexAttribute.BoneWeight]||this.setBoneWeights(null),i[e.VertexAttribute.BoneIndex]||this.setBoneIndices(null),i[e.VertexAttribute.Tangent]||this.setTangents(null),i[e.VertexAttribute.UV]||this.setUVs(null,0),i[e.VertexAttribute.UV1]||this.setUVs(null,1),i[e.VertexAttribute.UV2]||this.setUVs(null,2),i[e.VertexAttribute.UV3]||this.setUVs(null,3),i[e.VertexAttribute.UV4]||this.setUVs(null,4),i[e.VertexAttribute.UV5]||this.setUVs(null,5),i[e.VertexAttribute.UV6]||this.setUVs(null,6),i[e.VertexAttribute.UV7]||this.setUVs(null,7);var o=this._internalVertexBufferCreatedInfo.z;-1!==o&&(null==(r=this._primitive.vertexBufferBindings[o])||r.buffer.destroy(),this._setVertexBufferBinding(o,null),this._internalVertexBufferCreatedInfo.z=-1),this._internalVertexBufferStride=0,this._internalVertexElementsOffset=n,this._advancedElementUpdateFlag=0,this._vertexCountDirty=!0,this._blendShapeManager._bufferBindingOffset=-1,this._blendShapeManager._vertexElementOffset=n},t4.setVertexBufferBinding=function(e,t,r){void 0===t&&(t=0),void 0===r&&(r=0);var n=e,a=void 0!==n.buffer;a||(n=new uA(e,t));var i=a?t:r,o=this._primitive.vertexBufferBindings,s=this._vertexBufferInfos,l=i+1;o.length<l&&(o.length=l,s.length=l),this._setVertexBufferBinding(i,n),i===this._internalVertexBufferIndex&&(this._internalVertexBufferIndex=-1),i===this._blendShapeManager._bufferBindingOffset&&(this._blendShapeManager._bufferBindingOffset=-1),this._vertexCountDirty=!0},t4.setVertexBufferBindings=function(e,t){void 0===t&&(t=0);var r=e.length,n=this._primitive.vertexBufferBindings,a=this._vertexBufferInfos,i=t+r;n.length<i&&(n.length=i,a.length=i);for(var o=0;o<r;o++){var s=t+o;this._setVertexBufferBinding(s,e[o]),s===this._internalVertexBufferIndex&&(this._internalVertexBufferIndex=-1),s===this._blendShapeManager._bufferBindingOffset&&(this._blendShapeManager._bufferBindingOffset=-1)}this._vertexCountDirty=!0},t4.getVertexElement=function(e){return this._updateVertexElements(),this._primitive._vertexElementMap[e]},t4.addBlendShape=function(e){this._blendShapeManager._addBlendShape(e)},t4.clearBlendShapes=function(){this._blendShapeManager._clearBlendShapes()},t4.getBlendShapeName=function(e){return this._blendShapeManager._blendShapes[e].name},t4.uploadData=function(t){if(this._updateVertexElements(),this._advancedDataSyncToBuffer=!0,this._updateInternalVertexBuffer(t),65535&this._advancedDataUpdateFlag){this._updateAdvancedVertices();for(var r=this._vertexBufferInfos,n=this._primitive.vertexBufferBindings,a=0,i=n.length;a<i;a++){var o=r[a];if(null==o?void 0:o.uploadAdvancedData){var s,l=null==(s=n[a])?void 0:s.buffer;l.setData(l.data),o.uploadAdvancedData=!1}}}if(this._advancedDataSyncToBuffer=!1,this._indicesChangeFlag){var c=this._indices,u=null==(d=this._primitive.indexBufferBinding)?void 0:d._buffer;if(c){if(u&&c.byteLength==u.byteLength)u.setData(c),this._primitive.indexBufferBinding._format!==this._indicesFormat&&this._setIndexBufferBinding(new ux(u,this._indicesFormat));else{null==u||u.destroy();var d,h=new uy(this._engine,e.BufferBindFlag.IndexBuffer,c);this._setIndexBufferBinding(new ux(h,this._indicesFormat))}}else u&&(u.destroy(),this._setIndexBufferBinding(null));this._indicesChangeFlag=!1}var _=this._blendShapeManager;_._blendShapeCount>0&&_._update(t),t&&(this._accessible=!1,this._releaseCache(!1))},t4.calculateTangents=function(){var e=this.getPositions(),t=this.getNormals(),r=this.getUVs();if(!t||!r)throw"Set normal and uv before calculation.";for(var n=this._indices,a=this.vertexCount,i=t3._tempVec0,o=t3._tempVec1,s=t3._tempVec2,l=t3._tempVec3,c=t3._tempVec4,u=n?n.length/3:e.length/3,d=Array(a),h=Array(a),_=0;_<a;_++)d[_]=new l9,h[_]=new lJ;for(var f=0;f<u;f++){var p=3*f,m=3*f+1,g=3*f+2;n&&(p=n[p],m=n[m],g=n[g]);var v=e[p],y=e[m],x=e[g],S=r[p],C=r[m],T=r[g];lJ.subtract(y,v,i),lJ.subtract(x,v,o);var A=C.x-S.x,E=T.x-S.x,R=C.y-S.y,M=T.y-S.y,w=1/(A*M-E*R);lJ.scale(i,M*w,s),lJ.scale(o,R*w,c),lJ.subtract(s,c,s),lJ.scale(o,A*w,l),lJ.scale(i,E*w,c),lJ.subtract(l,c,l);var b=d[p];b.set(b.x+s.x,b.y+s.y,b.z+s.z,1),(b=d[m]).set(b.x+s.x,b.y+s.y,b.z+s.z,1),(b=d[g]).set(b.x+s.x,b.y+s.y,b.z+s.z,1),h[p].add(l),h[m].add(l),h[g].add(l)}for(var P=0;P<a;P++){var F=t[P],L=h[P],D=d[P];s.set(D.x,D.y,D.z),lJ.cross(s,L,c);var B=lJ.dot(c,F)>0?1:-1;lJ.scale(F,lJ.dot(s,F),c),lJ.subtract(s,c,s),s.normalize(),D.set(s.x,s.y,s.z,B)}this.setTangents(d)},t4._setVertexBufferBinding=function(e,t){var r=this,n=this._primitive.vertexBufferBindings,a=this._vertexBufferInfos,i=function(){r._advancedDataSyncToBuffer||(a[e].dataVersion=r._dataVersionCounter++)},o=n[e];o&&o.buffer._dataUpdateManager.removeListener(i),uT.prototype._setVertexBufferBinding.call(this,e,t),t?(t.buffer._dataUpdateManager.addListener(i),(a[e]||(a[e]=new uF)).reset(),i()):e+1==n.length&&n.length--},t4._getVertexTypedArray=function(t,r){switch(r){case e.DataType.BYTE:return new Int8Array(t);case e.DataType.UNSIGNED_BYTE:return new Uint8Array(t);case e.DataType.SHORT:return new Int16Array(t);case e.DataType.UNSIGNED_SHORT:return new Uint16Array(t);case e.DataType.FLOAT:return new Float32Array(t)}},t4._onDestroy=function(){uT.prototype._onDestroy.call(this),this._releaseCache(!0)},t4._getVertexElementData=function(e,t,r,n){var a,i=this._advancedVertexDataVersions,o=null!=(a=i[r])?a:-1,s=this._primitive._vertexElementMap[t],l=s?this._vertexBufferInfos[s.bindingIndex].dataVersion:-1;return o>=l?e:(i[r]=l,n.call(this,t))},t4._beforeSetAdvancedVertexData=function(e,t,r){if(e&&e.length!==this._vertexCount)throw"The array provided needs to be the same size as vertex count.";this._updateAdvancedVertexDataMarks(t,r)},t4._updateAdvancedVertexDataMarks=function(e,t){this._advancedElementUpdateFlag|=e,this._advancedDataUpdateFlag|=e,this._advancedVertexDataVersions[t]=this._dataVersionCounter++},t4._updateInternalVertexBuffer=function(t){var r=this._internalVertexBufferStride,n=this.vertexCount,a=this._internalVertexBufferCreatedInfo,i=r*n;if(a.x*a.y!==i){var o,s=a.z;-1!==s&&(null==(o=this._primitive.vertexBufferBindings[s])||o.buffer.destroy(),this._setVertexBufferBinding(s,null));var l=this._internalVertexBufferIndex,c=r*this.vertexCount>0;if(c){this._advancedDataUpdateFlag|=this._internalVertexElementsFlags;var u=t?e.BufferUsage.Static:e.BufferUsage.Dynamic,d=new uy(this._engine,e.BufferBindFlag.VertexBuffer,i,u,!0);this._setVertexBufferBinding(l,new uA(d,r))}a.set(r,n,c?l:-1)}},t4._readVector2VertexData=function(e){return this._readVertexData(e,function(e,t){return new l7(e[t],e[t+1])})},t4._readVector3VertexData=function(e){return this._readVertexData(e,function(e,t){return new lJ(e[t],e[t+1],e[t+2])})},t4._readVector4VertexData=function(e){return this._readVertexData(e,function(e,t){return new l9(e[t],e[t+1],e[t+2],e[t+3])})},t4._readColorVertexData=function(e){return this._readVertexData(e,function(e,t){return new ce(e[t],e[t+1],e[t+2],e[t+3])})},t4._readVertexData=function(e,t){var r=this._primitive,n=r._vertexElementMap[e];if(!n)return null;var a=r.vertexBufferBindings[n.bindingIndex],i=null==a?void 0:a.buffer;if(!i)return null;if(!i.readable)throw"Not allowed to access data while vertex buffer readable is false.";for(var o=this.vertexCount,s=n._formatMetaInfo,l=Array(o),c=this._getVertexTypedArray(i.data.buffer,s.type),u=n.offset,d=a.stride,h=0;h<o;h++){var _=(h*d+u)/c.BYTES_PER_ELEMENT,f=t(c,_);s.normalized&&f.scale(s.normalizedScaleFactor),l[h]=f}return l},t4._updateAdvancedVertexElement=function(e,t,r){var n=this._primitive._vertexElementMap;if(e){if(!n[t]){var a=this._getAttributeFormat(t),i=this._internalVertexBufferStride,o=this._getInternalVertexBufferIndex();this._addVertexElement(new uv(t,i,a,o)),this._internalVertexBufferStride+=this._getAttributeByteLength(t),this._internalVertexElementsFlags|=r,this._blendShapeManager._vertexElementOffset++}}else{var s=n[t];if(s){var l=this._primitive.vertexElements.indexOf(s);l>=this._internalVertexElementsOffset?(this._internalVertexBufferStride-=this._getAttributeByteLength(t),this._internalVertexElementsFlags&=~r):this._internalVertexElementsOffset--,this._blendShapeManager._vertexElementOffset--,this._removeVertexElement(l)}}},t4._updateAdvancedVertexElements=function(){var t=this._advancedElementUpdateFlag;1&t&&this._updateAdvancedVertexElement(this._positions,e.VertexAttribute.Position,1),2&t&&this._updateAdvancedVertexElement(this._normals,e.VertexAttribute.Normal,2),4&t&&this._updateAdvancedVertexElement(this._colors,e.VertexAttribute.Color,4),16&t&&this._updateAdvancedVertexElement(this._boneWeights,e.VertexAttribute.BoneWeight,16),32&t&&this._updateAdvancedVertexElement(this._boneIndices,e.VertexAttribute.BoneIndex,32),8&t&&this._updateAdvancedVertexElement(this._tangents,e.VertexAttribute.Tangent,8),64&t&&this._updateAdvancedVertexElement(this._uv,e.VertexAttribute.UV,64),128&t&&this._updateAdvancedVertexElement(this._uv1,e.VertexAttribute.UV1,128),256&t&&this._updateAdvancedVertexElement(this._uv2,e.VertexAttribute.UV2,256),512&t&&this._updateAdvancedVertexElement(this._uv3,e.VertexAttribute.UV3,512),1024&t&&this._updateAdvancedVertexElement(this._uv4,e.VertexAttribute.UV4,1024),2048&t&&this._updateAdvancedVertexElement(this._uv5,e.VertexAttribute.UV5,2048),4096&t&&this._updateAdvancedVertexElement(this._uv6,e.VertexAttribute.UV6,4096),8192&t&&this._updateAdvancedVertexElement(this._uv7,e.VertexAttribute.UV7,8192)},t4._updateVertexElements=function(){var e=this._primitive.vertexElements,t=this._blendShapeManager,r=e.length,n=t._vertexElementOffset;65535&this._advancedElementUpdateFlag&&(this._updateAdvancedVertexElements(),this._advancedElementUpdateFlag=0);var a=!t._useTextureMode()&&t._vertexElementsNeedUpdate();if(n!==t._vertexElementOffset||a&&t._blendShapeCount>0){var i=t._addVertexElements(this);i<r&&this._setVertexElementsLength(i)}},t4._writeVector2AdvancedVertexData=function(e,t,r){this._writeAdvancedVertexData(e,t,function(e,t,n){var a=r[n];a&&(e[t]=a.x,e[t+1]=a.y)})},t4._writeVector3AdvancedVertexData=function(e,t,r){this._writeAdvancedVertexData(e,t,function(e,t,n){var a=r[n];a&&(e[t]=a.x,e[t+1]=a.y,e[t+2]=a.z)})},t4._writeVector4AdvancedVertexData=function(e,t,r){this._writeAdvancedVertexData(e,t,function(e,t,n){var a=r[n];a&&(e[t]=a.x,e[t+1]=a.y,e[t+2]=a.z,e[t+3]=a.w)})},t4._writeColorAdvancedVertexData=function(e,t,r){this._writeAdvancedVertexData(e,t,function(e,t,n){var a=r[n];a&&(e[t]=a.r,e[t+1]=a.g,e[t+2]=a.b,e[t+3]=a.a)})},t4._writeAdvancedVertexData=function(e,t,r){var n,a=this._primitive,i=a._vertexElementMap[e],o=i.bindingIndex,s=a.vertexBufferBindings[o],l=null==s?void 0:s.buffer;if(l){if(!l.readable)throw"Vertex buffer is not readable, can't write vertex data.";var c=null!=(n=this._advancedVertexDataVersions[t])?n:-1,u=this._vertexBufferInfos[o];if(c>u.dataVersion){for(var d=i._formatMetaInfo,h=this._getVertexTypedArray(l.data.buffer,d.type),_=i.offset,f=s.stride,p=h.BYTES_PER_ELEMENT,m=d.normalized,g=d.size,v=d.normalizedScaleFactor,y=0,x=this._vertexCount;y<x;y++){var S=(y*f+_)/p;if(r(h,S,y),m)for(var C=0;C<g;C++)h[S+C]/=v}u.uploadAdvancedData=!0}}},t4._updateAdvancedVertices=function(){var t=this._positions,r=this._normals,n=this._colors,a=this._advancedDataUpdateFlag,i=this._boneWeights,o=this._boneIndices,s=this._tangents,l=this._uv,c=this._uv1,u=this._uv2,d=this._uv3,h=this._uv4,_=this._uv5,f=this._uv6,p=this._uv7;1&a&&this._writeVector3AdvancedVertexData(e.VertexAttribute.Position,0,t),r&&2&a&&this._writeVector3AdvancedVertexData(e.VertexAttribute.Normal,1,r),n&&4&a&&this._writeColorAdvancedVertexData(e.VertexAttribute.Color,2,n),i&&16&a&&this._writeVector4AdvancedVertexData(e.VertexAttribute.BoneWeight,4,i),o&&32&a&&this._writeVector4AdvancedVertexData(e.VertexAttribute.BoneIndex,5,o),s&&8&a&&this._writeVector4AdvancedVertexData(e.VertexAttribute.Tangent,3,s),l&&64&a&&this._writeVector2AdvancedVertexData(e.VertexAttribute.UV,6,l),c&&128&a&&this._writeVector2AdvancedVertexData(e.VertexAttribute.UV1,7,c),u&&256&a&&this._writeVector2AdvancedVertexData(e.VertexAttribute.UV2,8,u),d&&512&a&&this._writeVector2AdvancedVertexData(e.VertexAttribute.UV3,9,d),h&&1024&a&&this._writeVector2AdvancedVertexData(e.VertexAttribute.UV4,10,h),_&&2048&a&&this._writeVector2AdvancedVertexData(e.VertexAttribute.UV5,11,_),f&&4096&a&&this._writeVector2AdvancedVertexData(e.VertexAttribute.UV6,12,f),p&&8192&a&&this._writeVector2AdvancedVertexData(e.VertexAttribute.UV7,13,p),this._advancedDataUpdateFlag=0},t4._getInternalVertexBufferIndex=function(){var e=this._internalVertexBufferIndex;if(-1!==e)return e;for(var t=0,r=this._primitive.vertexBufferBindings,n=r.length;t<n&&r[t];t++);return this._internalVertexBufferIndex=t,t},t4._getAttributeFormat=function(t){switch(t){case e.VertexAttribute.Position:case e.VertexAttribute.Normal:return e.VertexElementFormat.Vector3;case e.VertexAttribute.Color:case e.VertexAttribute.BoneWeight:case e.VertexAttribute.Tangent:return e.VertexElementFormat.Vector4;case e.VertexAttribute.BoneIndex:return e.VertexElementFormat.UByte4;case e.VertexAttribute.UV:case e.VertexAttribute.UV1:case e.VertexAttribute.UV2:case e.VertexAttribute.UV3:case e.VertexAttribute.UV4:case e.VertexAttribute.UV5:case e.VertexAttribute.UV6:case e.VertexAttribute.UV7:return e.VertexElementFormat.Vector2}},t4._getAttributeByteLength=function(t){switch(t){case e.VertexAttribute.Position:case e.VertexAttribute.Normal:return 12;case e.VertexAttribute.Color:case e.VertexAttribute.BoneWeight:case e.VertexAttribute.Tangent:return 16;case e.VertexAttribute.BoneIndex:return 4;case e.VertexAttribute.UV:case e.VertexAttribute.UV1:case e.VertexAttribute.UV2:case e.VertexAttribute.UV3:case e.VertexAttribute.UV4:case e.VertexAttribute.UV5:case e.VertexAttribute.UV6:case e.VertexAttribute.UV7:return 8}},t4._releaseCache=function(e){if(this._positions=null,this._tangents=null,this._normals=null,this._colors=null,this._boneIndices=null,this._boneWeights=null,this._uv=null,this._uv1=null,this._uv2=null,this._uv3=null,this._uv4=null,this._uv5=null,this._uv6=null,this._uv7=null,this._indices=null,this._blendShapeManager._releaseMemoryCache(),!e){null==(t=this._primitive.vertexBufferBindings[this._internalVertexBufferIndex])||t.buffer.markAsUnreadable();for(var t,r=this._dataVersionCounter++,n=this._vertexBufferInfos,a=0,i=n.length;a<i;a++){var o=n[a];o&&(o.dataVersion=r)}}},co(t3,[{key:"vertexCount",get:function(){if(this._vertexCountDirty){var t=0,r=this._primitive._vertexElementMap[e.VertexAttribute.Position];if(r){var n=this._primitive.vertexBufferBindings[r.bindingIndex];n&&(t=n.buffer.byteLength/n.stride)}this._vertexCount=t,this._vertexCountDirty=!1}return this._vertexCount}},{key:"vertexElements",get:function(){return this._updateVertexElements(),this._primitive.vertexElements}},{key:"vertexBufferBindings",get:function(){return this._primitive.vertexBufferBindings}},{key:"blendShapes",get:function(){return this._blendShapeManager._blendShapes}},{key:"blendShapeCount",get:function(){return this._blendShapeManager._blendShapeCount}},{key:"accessible",get:function(){return this._accessible}}]),t3);uP._tempVec0=new lJ,uP._tempVec1=new lJ,uP._tempVec2=new lJ,uP._tempVec3=new lJ,uP._tempVec4=new lJ;var uF=((t5=function(){this.dataVersion=-1,this.uploadAdvancedData=!1}).prototype.reset=function(){this.uploadAdvancedData=!1},t5);(t8=lv||(lv={}))[t8.None=0]="None",t8[t8.Position=1]="Position",t8[t8.Normal=2]="Normal",t8[t8.Color=4]="Color",t8[t8.Tangent=8]="Tangent",t8[t8.BoneWeight=16]="BoneWeight",t8[t8.BoneIndex=32]="BoneIndex",t8[t8.UV=64]="UV",t8[t8.UV1=128]="UV1",t8[t8.UV2=256]="UV2",t8[t8.UV3=512]="UV3",t8[t8.UV4=1024]="UV4",t8[t8.UV5=2048]="UV5",t8[t8.UV6=4096]="UV6",t8[t8.UV7=8192]="UV7",t8[t8.All=65535]="All",(t6=ly||(ly={}))[t6.Position=0]="Position",t6[t6.Normal=1]="Normal",t6[t6.Color=2]="Color",t6[t6.Tangent=3]="Tangent",t6[t6.BoneWeight=4]="BoneWeight",t6[t6.BoneIndex=5]="BoneIndex",t6[t6.UV=6]="UV",t6[t6.UV1=7]="UV1",t6[t6.UV2=8]="UV2",t6[t6.UV3=9]="UV3",t6[t6.UV4=10]="UV4",t6[t6.UV5=11]="UV5",t6[t6.UV6=12]="UV6",t6[t6.UV7=13]="UV7";var uL=(cl(t7=function(e,t){var r;return(r=cx.call(this,e)||this).primitiveInfo=t,r},cx),t7.prototype.restoreContent=function(){var e=this.primitiveInfo;switch(e.type){case 0:uk._setSphereData(this.resource,e.radius,e.segments,e.noLongerAccessible,!0,e.vertexBuffer);break;case 1:uk._setCuboidData(this.resource,e.width,e.height,e.depth,e.noLongerAccessible,!0,e.vertexBuffer);break;case 2:uk._setPlaneData(this.resource,e.width,e.height,e.horizontalSegments,e.verticalSegments,e.noLongerAccessible,!0,e.vertexBuffer);break;case 3:uk._setCylinderData(this.resource,e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.noLongerAccessible,!0,e.vertexBuffer);break;case 4:uk._setTorusData(this.resource,e.radius,e.tubeRadius,e.radialSegments,e.tubularSegments,e.arc,e.noLongerAccessible,!0,e.vertexBuffer);break;case 5:uk._setConeData(this.resource,e.radius,e.height,e.radialSegments,e.heightSegments,e.noLongerAccessible,!0,e.vertexBuffer);break;case 6:uk._setCapsuleData(this.resource,e.radius,e.height,e.radialSegments,e.heightSegments,e.noLongerAccessible,!0,e.vertexBuffer)}},t7);(t9=lx||(lx={}))[t9.Sphere=0]="Sphere",t9[t9.Cuboid=1]="Cuboid",t9[t9.Plane=2]="Plane",t9[t9.Cylinder=3]="Cylinder",t9[t9.Torus=4]="Torus",t9[t9.Cone=5]="Cone",t9[t9.Capsule=6]="Capsule";var uD=function(e,t,r){this.type=e,this.vertexBuffer=t,this.noLongerAccessible=r},uB=(cl(re=function(e,t,r,n){var a;return(a=uD.call(this,0,r,n)||this).radius=e,a.segments=t,a},uD),re),uI=(cl(rt=function(e,t,r,n,a){var i;return(i=uD.call(this,1,n,a)||this).width=e,i.height=t,i.depth=r,i},uD),rt),uV=(cl(rr=function(e,t,r,n,a,i){var o;return(o=uD.call(this,2,a,i)||this).width=e,o.height=t,o.horizontalSegments=r,o.verticalSegments=n,o},uD),rr),uO=(cl(rn=function(e,t,r,n,a,i,o){var s;return(s=uD.call(this,3,i,o)||this).radiusTop=e,s.radiusBottom=t,s.height=r,s.radialSegments=n,s.heightSegments=a,s},uD),rn),uN=(cl(ra=function(e,t,r,n,a,i,o){var s;return(s=uD.call(this,4,i,o)||this).radius=e,s.tubeRadius=t,s.radialSegments=r,s.tubularSegments=n,s.arc=a,s},uD),ra),uz=(cl(ri=function(e,t,r,n,a,i){var o;return(o=uD.call(this,5,a,i)||this).radius=e,o.height=t,o.radialSegments=r,o.heightSegments=n,o},uD),ri),uU=(cl(ro=function(e,t,r,n,a,i){var o;return(o=uD.call(this,6,a,i)||this).radius=e,o.height=t,o.radialSegments=r,o.heightSegments=n,o},uD),ro),uk=((rs=function(){}).createSphere=function(e,t,r,n){void 0===t&&(t=.5),void 0===r&&(r=18),void 0===n&&(n=!0);var a=new uP(e);rs._setSphereData(a,t,r,n,!1);var i=a.vertexBufferBindings[0].buffer;return e.resourceManager.addContentRestorer(new uL(a,new uB(t,r,i,n))),a},rs.createCuboid=function(e,t,r,n,a){void 0===t&&(t=1),void 0===r&&(r=1),void 0===n&&(n=1),void 0===a&&(a=!0);var i=new uP(e);rs._setCuboidData(i,t,r,n,a,!1);var o=i.vertexBufferBindings[0].buffer;return e.resourceManager.addContentRestorer(new uL(i,new uI(t,r,n,o,a))),i},rs.createPlane=function(e,t,r,n,a,i){void 0===t&&(t=1),void 0===r&&(r=1),void 0===n&&(n=1),void 0===a&&(a=1),void 0===i&&(i=!0);var o=new uP(e);rs._setPlaneData(o,t,r,n,a,i,!1);var s=o.vertexBufferBindings[0].buffer;return e.resourceManager.addContentRestorer(new uL(o,new uV(t,r,n,a,s,i))),o},rs.createCylinder=function(e,t,r,n,a,i,o){void 0===t&&(t=.5),void 0===r&&(r=.5),void 0===n&&(n=2),void 0===a&&(a=20),void 0===i&&(i=1),void 0===o&&(o=!0);var s=new uP(e);rs._setCylinderData(s,t,r,n,a,i,o,!1);var l=s.vertexBufferBindings[0].buffer;return e.resourceManager.addContentRestorer(new uL(s,new uO(t,r,n,a,i,l,o))),s},rs.createTorus=function(e,t,r,n,a,i,o){void 0===t&&(t=.5),void 0===r&&(r=.1),void 0===n&&(n=30),void 0===a&&(a=30),void 0===i&&(i=360),void 0===o&&(o=!0);var s=new uP(e);rs._setTorusData(s,t,r,n,a,i,o,!1);var l=s.vertexBufferBindings[0].buffer;return e.resourceManager.addContentRestorer(new uL(s,new uN(t,r,n,a,i,l,o))),s},rs.createCone=function(e,t,r,n,a,i){void 0===t&&(t=.5),void 0===r&&(r=2),void 0===n&&(n=20),void 0===a&&(a=1),void 0===i&&(i=!0);var o=new uP(e);rs._setConeData(o,t,r,n,a,i,!1);var s=o.vertexBufferBindings[0].buffer;return e.resourceManager.addContentRestorer(new uL(o,new uz(t,r,n,a,s,i))),o},rs.createCapsule=function(e,t,r,n,a,i){void 0===t&&(t=.5),void 0===r&&(r=2),void 0===n&&(n=6),void 0===a&&(a=1),void 0===i&&(i=!0);var o=new uP(e);rs._setCapsuleData(o,t,r,n,a,i,!1);var s=o.vertexBufferBindings[0].buffer;return e.resourceManager.addContentRestorer(new uL(o,new uU(t,r,n,a,s,i))),o},rs._setSphereData=function(e,t,r,n,a,i){for(var o=(r=Math.max(2,Math.floor(r)))+1,s=o*o,l=r*r,c=rs._generateIndices(e.engine,s,6*l),u=Math.PI,d=2*u,h=1/o,_=1/r,f=new Float32Array(8*s),p=0;p<s;++p){var m=p%o*_,g=(p*h|0)*_,v=m*d,y=g*u,x=Math.sin(y),S=-t*Math.cos(v)*x,C=t*Math.cos(y),T=t*Math.sin(v)*x,A=8*p;f[A++]=S,f[A++]=C,f[A++]=T,f[A++]=S,f[A++]=C,f[A++]=T,f[A++]=m,f[A++]=g}for(var E=0,R=0;R<l;++R){var M=R%r,w=(R*_|0)*o+M,b=w+1,P=w+o,F=P+1;c[E++]=b,c[E++]=w,c[E++]=F,c[E++]=w,c[E++]=P,c[E++]=F}if(!a){var L=e.bounds;L.min.set(-t,-t,-t),L.max.set(t,t,t)}rs._initialize(e,f,c,n,a,i)},rs._setCuboidData=function(e,t,r,n,a,i,o){var s=t/2,l=r/2,c=n/2,u=new Float32Array(192);u[0]=-s,u[1]=l,u[2]=-c,u[6]=0,u[7]=0,u[8]=s,u[9]=l,u[10]=-c,u[14]=1,u[15]=0,u[16]=s,u[17]=l,u[18]=c,u[22]=1,u[23]=1,u[24]=-s,u[25]=l,u[26]=c,u[30]=0,u[31]=1;for(var d=0;d<4;d++){var h=8*d+3;u[h++]=0,u[h++]=1,u[h++]=0}u[32]=-s,u[33]=-l,u[34]=-c,u[38]=0,u[39]=1,u[40]=s,u[41]=-l,u[42]=-c,u[46]=1,u[47]=1,u[48]=s,u[49]=-l,u[50]=c,u[54]=1,u[55]=0,u[56]=-s,u[57]=-l,u[58]=c,u[62]=0,u[63]=0;for(var _=0;_<4;_++){var f=8*_+35;u[f++]=0,u[f++]=-1,u[f++]=0}u[64]=-s,u[65]=l,u[66]=-c,u[70]=0,u[71]=0,u[72]=-s,u[73]=l,u[74]=c,u[78]=1,u[79]=0,u[80]=-s,u[81]=-l,u[82]=c,u[86]=1,u[87]=1,u[88]=-s,u[89]=-l,u[90]=-c,u[94]=0,u[95]=1;for(var p=0;p<4;p++){var m=8*p+67;u[m++]=-1,u[m++]=0,u[m++]=0}u[96]=s,u[97]=l,u[98]=-c,u[102]=1,u[103]=0,u[104]=s,u[105]=l,u[106]=c,u[110]=0,u[111]=0,u[112]=s,u[113]=-l,u[114]=c,u[118]=0,u[119]=1,u[120]=s,u[121]=-l,u[122]=-c,u[126]=1,u[127]=1;for(var g=0;g<4;g++){var v=8*g+99;u[v++]=1,u[v++]=0,u[v++]=0}u[128]=-s,u[129]=l,u[130]=c,u[134]=0,u[135]=0,u[136]=s,u[137]=l,u[138]=c,u[142]=1,u[143]=0,u[144]=s,u[145]=-l,u[146]=c,u[150]=1,u[151]=1,u[152]=-s,u[153]=-l,u[154]=c,u[158]=0,u[159]=1;for(var y=0;y<4;y++){var x=8*y+131;u[x++]=0,u[x++]=0,u[x++]=1}u[160]=-s,u[161]=l,u[162]=-c,u[166]=1,u[167]=0,u[168]=s,u[169]=l,u[170]=-c,u[174]=0,u[175]=0,u[176]=s,u[177]=-l,u[178]=-c,u[182]=0,u[183]=1,u[184]=-s,u[185]=-l,u[186]=-c,u[190]=1,u[191]=1;for(var S=0;S<4;S++){var C=8*S+163;u[C++]=0,u[C++]=0,u[C++]=-1}var T=new Uint16Array(36);if(T[0]=0,T[1]=2,T[2]=1,T[3]=2,T[4]=0,T[5]=3,T[6]=4,T[7]=6,T[8]=7,T[9]=6,T[10]=4,T[11]=5,T[12]=8,T[13]=10,T[14]=9,T[15]=10,T[16]=8,T[17]=11,T[18]=12,T[19]=14,T[20]=15,T[21]=14,T[22]=12,T[23]=13,T[24]=16,T[25]=18,T[26]=17,T[27]=18,T[28]=16,T[29]=19,T[30]=20,T[31]=22,T[32]=23,T[33]=22,T[34]=20,T[35]=21,!i){var A=e.bounds;A.min.set(-s,-l,-c),A.max.set(s,l,c)}rs._initialize(e,u,T,a,i,o)},rs._setPlaneData=function(e,t,r,n,a,i,o,s){for(var l=(n=Math.max(1,Math.floor(n)))+1,c=(a=Math.max(1,Math.floor(a)))+1,u=t/2,d=r/2,h=t/n,_=r/a,f=l*c,p=a*n,m=rs._generateIndices(e.engine,f,6*p),g=1/l,v=1/n,y=1/a,x=new Float32Array(8*f),S=0;S<f;++S){var C=S%l,T=S*g|0,A=8*S;x[A++]=C*h-u,x[A++]=0,x[A++]=T*_-d,x[A++]=0,x[A++]=1,x[A++]=0,x[A++]=C*v,x[A++]=T*y}for(var E=0,R=0;R<p;++R){var M=R%n,w=(R*v|0)*l+M,b=w+1,P=w+l,F=P+1;m[E++]=w,m[E++]=P,m[E++]=b,m[E++]=P,m[E++]=F,m[E++]=b}if(!o){var L=e.bounds;L.min.set(-u,0,-d),L.max.set(u,0,d)}rs._initialize(e,x,m,i,o,s)},rs._setCylinderData=function(e,t,r,n,a,i,o,s,l){void 0===t&&(t=.5),void 0===r&&(r=.5),void 0===n&&(n=2),void 0===a&&(a=20),void 0===i&&(i=1);for(var c=(a=Math.floor(a))+1,u=(i=Math.floor(i))+1,d=.5*n,h=n/i,_=c*u,f=a*i,p=2*a,m=_+2+p,g=rs._generateIndices(e.engine,m,6*f+3*p),v=1/c,y=1/a,x=1/i,S=new Float32Array(8*m),C=0,T=Math.PI,A=2*Math.PI,E=r-t,R=E/n,M=E/i,w=0;w<_;++w){var b=w%c,P=w*v|0,F=b*y,L=P*x,D=T+F*A,B=Math.sin(D),I=Math.cos(D),V=r-P*M,O=V*B,N=P*h-d,z=V*I,U=8*w;S[U++]=O,S[U++]=N,S[U++]=z,S[U++]=B,S[U++]=R,S[U++]=I,S[U++]=F,S[U++]=1-L}for(var k=0;k<f;++k){var G=k%a,H=(k*y|0)*c+G,W=H+1,X=H+c,K=X+1;g[C++]=W,g[C++]=X,g[C++]=H,g[C++]=W,g[C++]=K,g[C++]=X}var j=8*_;S[j++]=0,S[j++]=-d,S[j++]=0,S[j++]=0,S[j++]=-1,S[j++]=0,S[j++]=.5,S[j++]=.5,S[j++]=0,S[j++]=d,S[j++]=0,S[j++]=0,S[j++]=1,S[j++]=0,S[j++]=.5,S[j++]=.5,j=(_+2)*8;for(var Y=1/(2*t),q=1/(2*r),Q=c*i,Z=0;Z<a;++Z){var J=8*Z,$=S[J],ee=S[J+2];S[j++]=$,S[j++]=-d,S[j++]=ee,S[j++]=0,S[j++]=-1,S[j++]=0,S[j++]=$*q+.5,S[j++]=.5-ee*q;var et=(Z+Q)*8;$=S[et],ee=S[et+2],S[j++]=$,S[j++]=d,S[j++]=ee,S[j++]=0,S[j++]=1,S[j++]=0,S[j++]=$*Y+.5,S[j++]=.5-ee*Y}for(var er=_+1,en=_+2,ea=en+1,ei=0;ei<a;++ei){var eo=2*ei,es=ei===a-1?0:eo+2;g[C++]=_,g[C++]=en+es,g[C++]=en+eo,g[C++]=er,g[C++]=ea+eo,g[C++]=ea+es}if(!s){var el=e.bounds,ec=Math.max(t,r);el.min.set(-ec,-d,-ec),el.max.set(ec,d,ec)}rs._initialize(e,S,g,o,s,l)},rs._setTorusData=function(e,t,r,n,a,i,o,s,l){var c=((n=Math.floor(n))+1)*((a=Math.floor(a))+1),u=n*a,d=rs._generateIndices(e.engine,c,6*u),h=new Float32Array(8*c);i=i/180*Math.PI;for(var _=0,f=rs._tempVec30,p=0;p<=n;p++)for(var m=0;m<=a;m++){var g=m/a*i,v=p/n*Math.PI*2,y=Math.cos(v),x=Math.cos(g),S=Math.sin(g),C=(t+r*y)*x,T=(t+r*y)*S,A=r*Math.sin(v);h[_++]=C,h[_++]=T,h[_++]=A;var E=t*x,R=t*S;f.set(C-E,T-R,A).normalize(),h[_++]=f.x,h[_++]=f.y,h[_++]=f.z,h[_++]=m/a,h[_++]=p/n}_=0;for(var M=1;M<=n;M++)for(var w=1;w<=a;w++){var b=(a+1)*M+w-1,P=(a+1)*(M-1)+w-1,F=(a+1)*(M-1)+w,L=(a+1)*M+w;d[_++]=b,d[_++]=P,d[_++]=L,d[_++]=P,d[_++]=F,d[_++]=L}if(!s){var D=e.bounds,B=t+r;D.min.set(-B,-B,-r),D.max.set(B,B,r)}rs._initialize(e,h,d,o,s,l)},rs._setConeData=function(e,t,r,n,a,i,o,s){for(var l=(n=Math.floor(n))+1,c=(a=Math.floor(a))+1,u=.5*r,d=r/a,h=l*c,_=n*a,f=h+1+n,p=rs._generateIndices(e.engine,f,6*_+3*n),m=1/l,g=1/n,v=1/a,y=new Float32Array(8*f),x=0,S=Math.PI,C=2*Math.PI,T=t/r,A=0;A<h;++A){var E=A%l,R=A*m|0,M=E*g,w=R*v,b=S+M*C,P=Math.sin(b),F=Math.cos(b),L=t-R*t,D=L*P,B=R*d-u,I=L*F,V=8*A;y[V++]=D,y[V++]=B,y[V++]=I,y[V++]=P,y[V++]=T,y[V++]=F,y[V++]=M,y[V++]=1-w}for(var O=0;O<_;++O){var N=O%n,z=(O*g|0)*l+N,U=z+1,k=z+l,G=k+1;p[x++]=U,p[x++]=k,p[x++]=z,p[x++]=U,p[x++]=G,p[x++]=k}var H=8*h;y[H++]=0,y[H++]=-u,y[H++]=0,y[H++]=0,y[H++]=-1,y[H++]=0,y[H++]=.5,y[H++]=.5,H=(h+1)*8;for(var W=1/(2*t),X=0;X<n;++X){var K=y[8*X],j=y[8*X+2];y[H++]=K,y[H++]=-u,y[H++]=j,y[H++]=0,y[H++]=-1,y[H++]=0,y[H++]=K*W+.5,y[H++]=.5-j*W}for(var Y=h+1,q=0;q<n;++q){var Q=q,Z=q===n-1?0:Q+1;p[x++]=h,p[x++]=Y+Z,p[x++]=Y+Q}if(!o){var J=e.bounds;J.min.set(-t,-u,-t),J.max.set(t,u,t)}rs._initialize(e,y,p,i,o,s)},rs._setCapsuleData=function(e,t,r,n,a,i,o,s){for(var l=(n=Math.max(2,Math.floor(n)))+1,c=(a=Math.floor(a))+1,u=.5*r,d=r/a,h=l*c,_=n*a,f=l*l,p=n*n,m=h+2*f,g=rs._generateIndices(e.engine,m,(_+2*p)*6),v=1/l,y=1/n,x=1/a,S=Math.PI,C=2*Math.PI,T=new Float32Array(8*m),A=0,E=0;E<h;++E){var R=E%l,M=E*v|0,w=R*y,b=M*x,P=S+w*C,F=Math.sin(P),L=Math.cos(P),D=8*E;T[D++]=t*F,T[D++]=M*d-u,T[D++]=t*L,T[D++]=F,T[D++]=0,T[D++]=L,T[D++]=w,T[D++]=1-b}for(var B=0;B<_;++B){var I=B%n,V=(B*y|0)*l+I,O=V+1,N=V+l,z=N+1;g[A++]=O,g[A++]=N,g[A++]=V,g[A++]=O,g[A++]=z,g[A++]=N}if(rs._createCapsuleCap(t,r,n,C,h,1,T,g,A),rs._createCapsuleCap(t,r,n,-C,h+f,-1,T,g,A+6*p),!o){var U=e.bounds;U.min.set(-t,-t-u,-t),U.max.set(t,t+u,t)}rs._initialize(e,T,g,i,o,s)},rs._initialize=function(t,r,n,a,i,o){if(i)o.setData(r),t.setIndices(n),t.uploadData(a);else{var s=[new uv(e.VertexAttribute.Position,0,e.VertexElementFormat.Vector3,0),new uv(e.VertexAttribute.Normal,12,e.VertexElementFormat.Vector3,0),new uv(e.VertexAttribute.UV,24,e.VertexElementFormat.Vector2,0)];t.setVertexElements(s);var l=new uy(t.engine,e.BufferBindFlag.VertexBuffer,r,e.BufferUsage.Static,!0);t.setVertexBufferBinding(l,32,0),t.setIndices(n),t.calculateTangents(),t.uploadData(a),t.addSubMesh(0,n.length)}},rs._generateIndices=function(t,r,n){var a=null;if(r>65535){if(t._hardwareRenderer.canIUse(e.GLCapabilityType.elementIndexUint))a=new Uint32Array(n);else throw Error("The vertex count is over limit.")}else a=new Uint16Array(n);return a},rs._createCapsuleCap=function(e,t,r,n,a,i,o,s,l){for(var c=r+1,u=.5*t*i,d=c*c,h=r*r,_=1/c,f=1/r,p=0;p<d;++p){var m=p%c*f,g=(p*_|0)*f,v=m*n,y=g*Math.PI/2,x=Math.sin(y),S=-e*Math.cos(v)*x,C=e*Math.cos(y)*i+u,T=e*Math.sin(v)*x,A=(p+a)*8;o[A++]=S,o[A++]=C,o[A++]=T,o[A++]=S,o[A++]=C-u,o[A++]=T,o[A++]=m,o[A++]=g}for(var E=0;E<h;++E){var R=E%r,M=(E*f|0)*c+R+a,w=M+1,b=M+c,P=b+1;s[l++]=w,s[l++]=M,s[l++]=P,s[l++]=M,s[l++]=b,s[l++]=P}},rs);uk._tempVec30=new lJ;var uG=(cl(rl=function(e){var t;return(t=cv.call(this,null)||this).name=e,t._bones=[],t.inverseBindMatrices=[],t.joints=[],t.skeleton="none",t},cv),rl),uH=(cl(rc=function(e){(t=uw.call(this,e)||this)._jointDataCreateCache=new l7(-1,-1),t._localBounds=new l0,t._skin=null;var t,r=t.entity.engine._hardwareRenderer,n=r.renderStates.getParameter(r.gl.MAX_VERTEX_UNIFORM_VECTORS);n=Math.min(n,r._options._maxAllowSkinUniformVectorCount),t._maxVertexUniformVectors=n,t._onLocalBoundsChanged=t._onLocalBoundsChanged.bind(ca(t));var a=t._localBounds;return a.min._onValueChanged=t._onLocalBoundsChanged,a.max._onValueChanged=t._onLocalBoundsChanged,t},uw),(ru=rc.prototype).update=function(){var e=this._skin,t=this._bones;if(e&&t)for(var r,n=this._jointMatrices,a=e.inverseBindMatrices,i=(null!=(r=this._rootBone)?r:this.entity).getInvModelMatrix(),o=t.length-1;o>=0;o--){var s=t[o],l=16*o;s?cW._floatMatrixMultiply(s.transform.worldMatrix,a[o].elements,0,n,l):n.set(a[o].elements,l),cW._floatMatrixMultiply(i,n,l,n,l)}},ru._updateShaderData=function(t){var r=this.entity,n=this._rootBone?this._rootBone.transform.worldMatrix:r.transform.worldMatrix;this._updateTransformShaderData(t,n);var a=this.shaderData,i=this.mesh._blendShapeManager;i._updateShaderData(a,this);var o=this._bones;if(o){var s=i._uniformOccupiesCount,l=o.length,c=this._jointDataCreateCache,u=l!==c.x;if(u||s!==c.y){var d,h=Math.ceil((this._maxVertexUniformVectors-(44+s))/4);if(l>h){var _,f=this.engine;f._hardwareRenderer.canIUseMoreJoints?(u&&(null==(_=this._jointTexture)||_.destroy(),this._jointTexture=new cP(f,4,l,e.TextureFormat.R32G32B32A32,!1),this._jointTexture.filterMode=e.TextureFilterMode.Point,this._jointTexture.isGCIgnored=!0),a.disableMacro("RENDERER_JOINTS_NUM"),a.enableMacro("RENDERER_USE_JOINT_TEXTURE"),a.setTexture(rc._jointSamplerProperty,this._jointTexture)):cM.error("component's joints count("+l+") greater than device's MAX_VERTEX_UNIFORM_VECTORS number "+this._maxVertexUniformVectors+", and don't support jointTexture in this device. suggest joint count less than "+h+".",this)}else null==(d=this._jointTexture)||d.destroy(),a.disableMacro("RENDERER_USE_JOINT_TEXTURE"),a.enableMacro("RENDERER_JOINTS_NUM",h.toString()),a.setFloatArray(rc._jointMatrixProperty,this._jointMatrices);c.set(l,s)}this._jointTexture&&this._jointTexture.setPixelBuffer(this._jointMatrices)}var p=r.layer;this._rendererLayer.set(65535&p,p>>>16&65535,0,0)},ru._onDestroy=function(){var e,t;uw.prototype._onDestroy.call(this),null==(e=this._rootBone)||e.transform._updateFlagManager.removeListener(this._onTransformChanged),this._rootBone=null,this._jointDataCreateCache=null,this._skin=null,this._blendShapeWeights=null,this._localBounds=null,this._jointMatrices=null,null==(t=this._jointTexture)||t.destroy(),this._jointTexture=null,this._bones=null},ru._cloneTo=function(e,t,r){uw.prototype._cloneTo.call(this,e,t,r);var n=[];if(this.rootBone){var a=this._getEntityHierarchyPath(t,this.rootBone,n);e.rootBone=a?this._getEntityByHierarchyPath(r,n):this.rootBone}var i=this._bones;if(i){for(var o=i.length,s=Array(o),l=0;l<o;l++){var c=i[l],u=this._getEntityHierarchyPath(t,c,n);s[l]=u?this._getEntityByHierarchyPath(r,n):c}e.bones=s}this._blendShapeWeights&&(e._blendShapeWeights=this._blendShapeWeights.slice())},ru._registerEntityTransformListener=function(){},ru._updateBounds=function(e){if(this._rootBone){var t=this._localBounds,r=this._rootBone.transform.worldMatrix;l0.transform(t,r,e)}else uw.prototype._updateBounds.call(this,e)},ru._checkBlendShapeWeightLength=function(){var e=this._mesh,t=e?e.blendShapeCount:0,r=this._blendShapeWeights;if(r){var n=r.length;if(n!==t){var a=new Float32Array(t);if(t>n)a.set(r);else for(var i=0;i<t;i++)a[i]=r[i];this._blendShapeWeights=a}}else this._blendShapeWeights=new Float32Array(t)},ru._onLocalBoundsChanged=function(){this._dirtyUpdateFlag|=lh.WorldVolume},ru._getEntityHierarchyPath=function(e,t,r){for(r.length=0;t!==e;){var n=t.parent;if(!n)return!1;r.push(t.siblingIndex),t=n}return!0},ru._getEntityByHierarchyPath=function(e,t){for(var r=e,n=t.length-1;n>=0;n--)r=r.children[t[n]];return r},co(rc,[{key:"blendShapeWeights",get:function(){return this._checkBlendShapeWeightLength(),this._blendShapeWeights},set:function(e){this._checkBlendShapeWeightLength();var t=this._blendShapeWeights;if(e.length<=t.length)t.set(e);else for(var r=0,n=t.length;r<n;r++)t[r]=e[r]}},{key:"localBounds",get:function(){return this._localBounds},set:function(e){this._localBounds!==e&&this._localBounds.copyFrom(e)}},{key:"rootBone",get:function(){return this._rootBone},set:function(e){if(this._rootBone!==e){var t;null==(t=this._rootBone)||t.transform._updateFlagManager.removeListener(this._onTransformChanged),e.transform._updateFlagManager.addListener(this._onTransformChanged),this._rootBone=e,this._dirtyUpdateFlag|=lh.WorldVolume}}},{key:"bones",get:function(){return this._bones},set:function(e){if(this._bones!==e){var t,r,n,a=null!=(r=null==(t=this._bones)?void 0:t.length)?r:0,i=null!=(n=null==e?void 0:e.length)?n:0;if(a!==i){var o=this.shaderData;i>0?(this._jointMatrices=new Float32Array(16*i),o.enableMacro("RENDERER_HAS_SKIN"),o.setInt(rc._jointCountProperty,i)):(this._jointMatrices=null,o.disableMacro("RENDERER_HAS_SKIN"))}this._bones=e}}},{key:"skin",get:function(){return this._skin},set:function(e){this._skin=e}}]),rc);uH._jointCountProperty=cN.getByName("renderer_JointCount"),uH._jointSamplerProperty=cN.getByName("renderer_JointSampler"),uH._jointMatrixProperty=cN.getByName("renderer_JointMatrix"),cd([c_],uH.prototype,"_jointDataCreateCache",void 0),cd([c_],uH.prototype,"_blendShapeWeights",void 0),cd([c_],uH.prototype,"_maxVertexUniformVectors",void 0),cd([c_],uH.prototype,"_rootBone",void 0),cd([c_],uH.prototype,"_localBounds",void 0),cd([c_],uH.prototype,"_jointMatrices",void 0),cd([c_],uH.prototype,"_jointTexture",void 0),cd([c_],uH.prototype,"_bones",void 0),cd([c_],uH.prototype,"_condensedBlendShapeWeights",void 0),cd([c_],uH.prototype,"_onLocalBoundsChanged",null);var uW=((rh=(rd=function(e){this._subMeshPool=new c$(uS),this._batchedQueue=[],this._meshes=[],this._meshCount=1,this._vertexBuffers=[],this._indiceBuffers=[],this._flushId=0,this._vertexCount=0,this._elementCount=0,this._engine=e,this._initMeshes(e)}).prototype).drawElement=function(e,t){var r=e.data;if(r.multiRenderData)for(var n=r.charsData,a=t.engine._renderElementPool,i=0,o=n.length;i<o;++i){var s=a.getFromPool();s.set(n[i],e.shaderPasses),this._drawSubElement(s,t)}else this._drawSubElement(e,t)},rh._initMeshes=function(e){var t=rd.MAX_VERTEX_COUNT;this._vertices=new Float32Array(9*t),this._indices=new Uint16Array(3*t);for(var r=this._meshes,n=this._meshCount,a=0;a<n;a++)r[a]=this._createMesh(e,a)},rh.flush=function(e){var t=this._batchedQueue;0!==t.length&&(this._updateData(this._engine),this.drawBatches(e),!rd._canUploadSameBuffer&&this._flushId++,t.length=0,this._subMeshPool.resetPool(),this._vertexCount=0,this._elementCount=0)},rh.clear=function(){this._flushId=0,this._vertexCount=0,this._elementCount=0,this._batchedQueue.length=0},rh.destroy=function(){this._batchedQueue=null;for(var e=this._meshes,t=this._vertexBuffers,r=this._indiceBuffers,n=0,a=e.length;n<a;++n)e[n].destroy();this._meshes=null;for(var i=0,o=t.length;i<o;++i)t[i].destroy();this._vertexBuffers=null;for(var s=0,l=r.length;s<l;++s)r[s].destroy();this._indiceBuffers=null},rh._drawSubElement=function(e,t){var r=e.data.verticesData.vertexCount;this._vertexCount+r>rd.MAX_VERTEX_COUNT&&this.flush(t),this._vertexCount+=r,this._batchedQueue[this._elementCount++]=e},rh._createMesh=function(t,r){var n=rd.MAX_VERTEX_COUNT,a=new uM(t,"BufferMesh"+r);a.isGCIgnored=!0;var i=[],o=this.createVertexElements(i),s=this._vertexBuffers[r]=new uy(t,e.BufferBindFlag.VertexBuffer,n*o,e.BufferUsage.Dynamic);s.isGCIgnored=!0;var l=this._indiceBuffers[r]=new uy(t,e.BufferBindFlag.IndexBuffer,6*n,e.BufferUsage.Dynamic);return l.isGCIgnored=!0,a.setVertexBufferBinding(s,o),a.setIndexBufferBinding(l,e.IndexFormat.UInt16),a.setVertexElements(i),a},rh._updateData=function(e){var t=this._meshes,r=this._flushId;!rd._canUploadSameBuffer&&this._meshCount<=r&&(this._meshCount++,t[r]=this._createMesh(e,r));var n=this._batchedQueue,a=this._vertices,i=this._indices,o=t[r];o.clearSubMesh();for(var s=0,l=0,c=0,u=0,d=0,h=0,_=null,f=0,p=n.length;f<p;f++){var m=n[f],g=m.data;s=this.updateVertices(g,a,s);for(var v=g.verticesData.triangles,y=v.length,x=0;x<y;x++)i[l++]=v[x]+d;d+=g.verticesData.vertexCount,null===_?u+=y:this.canBatch(_,m)?u+=y:(o.addSubMesh(this._getSubMeshFromPool(c,u)),c+=u,u=y,n[h++]=_),_=m}o.addSubMesh(this._getSubMeshFromPool(c,u)),n[h]=_,this._vertexBuffers[r].setData(a,0,0,s),this._indiceBuffers[r].setData(i,0,0,l)},rh._getSubMeshFromPool=function(t,r){var n=this._subMeshPool.getFromPool();return n.start=t,n.count=r,n.topology=e.MeshTopology.Triangles,n},rd);uW._disableBatchTag=c5.getByName("spriteDisableBatching"),uW.MAX_VERTEX_COUNT=4096,uW._canUploadSameBuffer=!0;var uX=(cl(r_=function(){return uW.apply(this,arguments)},uW),(rf=r_.prototype).createVertexElements=function(t){return t[0]=new uv("POSITION",0,e.VertexElementFormat.Vector3,0),t[1]=new uv("TEXCOORD_0",12,e.VertexElementFormat.Vector2,0),20},rf.canBatch=function(e,t){var r=e.data,n=t.data;if(r.isAdd!==n.isAdd)return!1;var a=r.component.shaderData,i=n.component.shaderData,o=um._textureProperty,s=um._alphaCutoffProperty;return a.getTexture(o)===i.getTexture(o)&&a.getTexture(s)===i.getTexture(s)},rf.updateVertices=function(e,t,r){for(var n=e.verticesData,a=n.positions,i=n.uvs,o=n.vertexCount,s=0;s<o;s++){var l=a[s],c=i[s];t[r++]=l.x,t[r++]=l.y,t[r++]=l.z,t[r++]=c.x,t[r++]=c.y}return r},rf.drawBatches=function(t){for(var r=this._engine,n=this._batchedQueue,a=this._meshes[this._flushId],i=a.subMeshes,o=a._primitive,s=t.scene.shaderData,l=t.shaderData,c=0,u=i.length;c<u;c++){var d=i[c],h=n[c],_=h.data;if(!d||!h)return;var f=_.component,p=_.material,m=ul._compileMacros;c1.unionCollection(f._globalShaderMacro,p.shaderData._macroCollection,m);var g=p.renderState.stencilState,v=_.isAdd?e.StencilOperation.IncrementSaturate:e.StencilOperation.DecrementSaturate;g.passOperationFront=v,g.passOperationBack=v;var y=p.shader.subShaders[0].passes[0],x=y._getShaderProgram(r,m);if(!x.isValid)return;x.bind(),x.groupingOtherUniformBlock(),x.uploadAll(x.sceneUniformBlock,s),x.uploadAll(x.cameraUniformBlock,l),x.uploadAll(x.rendererUniformBlock,f.shaderData),x.uploadAll(x.materialUniformBlock,p.shaderData),p.renderState._apply(r,!1,y._renderStateDataMap,p.shaderData),r._hardwareRenderer.drawPrimitive(o,d,x)}},r_),uK=((rm=(rp=function(e){this._preMaskLayer=0,this._batcher=new uX(e)}).prototype).clear=function(){this._preMaskLayer=0,this._batcher.clear()},rm.preRender=function(t,r){r.maskInteraction!==e.SpriteMaskInteraction.None&&(this._batcher.clear(),this._processMasksDiff(t,r),this._batcher.flush(t))},rm.postRender=function(t){t.maskInteraction!==e.SpriteMaskInteraction.None&&(this._preMaskLayer=t.maskLayer)},rm.destroy=function(){this._batcher.destroy(),this._batcher=null},rm._processMasksDiff=function(e,t){var r=this._preMaskLayer,n=t.maskLayer;if(r!==n)for(var a=e._renderPipeline._allSpriteMasks,i=r&n,o=n&~r,s=r&~n,l=a._elements,c=0,u=a.length;c<u;c++){var d=l[c],h=d.influenceLayers;if(!(h&i)){if(h&o){var _=d._maskElement;_.data.isAdd=!0,this._batcher.drawElement(_,e);continue}if(h&s){var f=d._maskElement;f.data.isAdd=!1,this._batcher.drawElement(f,e)}}}},rp),uj=(cl(rg=function(){var e;return(e=ud.call(this)||this).isAdd=!0,e.multiRenderData=!1,e},ud),(rv=rg.prototype).set=function(e,t,r){this.component=e,this.material=t,this.verticesData=r},rv.dispose=function(){this.component=this.material=this.verticesData=null},rg),uY=(cl(ry=function(){var e;return(e=ud.call(this)||this).multiRenderData=!1,e},ud),(rx=ry.prototype).set=function(e,t,r,n,a){void 0===a&&(a=0),this.component=e,this.material=t,this.verticesData=r,this.texture=n,this.dataIndex=a},rx.dispose=function(){this.component=this.material=this.verticesData=this.texture=null},ry),uq=(cl(rS=function(){var e;return(e=ud.call(this)||this).charsData=[],e.multiRenderData=!0,e},ud),rS.prototype.dispose=function(){this.component=this.material=null,this.charsData.length=0},rS);e.AssetType=void 0,(rC=e.AssetType||(e.AssetType={})).Text="Text",rC.JSON="JSON",rC.Buffer="Buffer",rC.Texture2D="Texture2D",rC.TextureCube="TextureCube",rC.Material="Material",rC.Mesh="Mesh",rC.AnimationClip="AnimationClip",rC.AnimatorController="AnimatorController",rC.GLTF="GLTF",rC.KTX="KTX",rC.KTXCube="KTXCube",rC.KTX2="KTX2",rC.Sprite="Sprite",rC.SpriteAtlas="SpriteAtlas",rC.Env="Environment",rC.Scene="Scene",rC.HDR="HDR",rC.Font="Font",rC.SourceFont="SourceFont",rC.Project="project";var uQ=((rA=(rT=function(){this._array=[],this._loopArray=[],this._loopArrayDirty=!1}).prototype).push=function(e){this._array.push(e),this._loopArrayDirty=!0},rA.add=function(e,t){this._array.splice(e,0,t),this._loopArrayDirty=!0},rA.removeByIndex=function(e){this._array.splice(e,1),this._loopArrayDirty=!0},rA.indexOf=function(e){return this._array.indexOf(e)},rA.getArray=function(){return this._array},rA.getLoopArray=function(){var e=this._loopArray;if(this._loopArrayDirty){var t=this._array,r=t.length;e.length=r;for(var n=0;n<r;n++)e[n]=t[n];this._loopArrayDirty=!1}return e},co(rT,[{key:"length",get:function(){return this._array.length}}]),rT),uZ=((rR=(rE=function(e){this.engine=e,this._allCreatedScenes=[],this._scenes=new uQ}).prototype).addScene=function(e,t){if("number"==typeof e?this._scenes.add(e,t):(t=e,this._scenes.push(t)),t.engine!==this.engine)throw"The scene is not belong to this engine.";t._processActive(!0)},rR.removeScene=function(e){var t=this._scenes,r=t.indexOf(e);if(-1!==r){var n=t.getArray()[r];t.removeByIndex(r),n._processActive(!1)}},rR.loadScene=function(t,r){void 0===r&&(r=!0);var n=this,a=this.engine.resourceManager.load({url:t,type:e.AssetType.Scene});return a.then(function(e){if(r)for(var t=n._scenes.getArray(),a=0,i=t.length;a<i;a++)t[a].destroy();n.addScene(e)}),a},rR.mergeScenes=function(e,t){for(var r=e.rootEntities,n=0,a=r.length;n<a;n++)t.addRootEntity(r[n])},rR._destroyAllScene=function(){for(var e=this._allCreatedScenes;e.length>0;)e[0].destroy()},co(rE,[{key:"scenes",get:function(){return this._scenes.getArray()}},{key:"activeScene",get:function(){return this._scenes.getArray()[0]},set:function(e){var t=this.scenes[0];t&&this.removeScene(t),e&&this.addScene(0,e)}}]),rE),uJ=((rw=(rM=function(e){var t=this;this._state="pending",this._onProgressCallback=[],this._promise=new Promise(function(r,n){t._reject=n,e(function(e){"pending"===t._state&&(r(e),t._state="fulfilled",t._onProgressCallback=void 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t(s);for(var c=0;c<o;c++)i(e[c],c)})},co(rM,[{key:Symbol.toStringTag,get:function(){return"AssetPromise"}}]),rM);(rb=lS||(lS={})).Pending="pending",rb.Fulfilled="fulfilled",rb.Rejected="rejected",rb.Canceled="canceled";var u$=((rF=(rP=function(e){this.engine=e,this.retryCount=1,this.retryInterval=0,this.timeout=1/0,this._loadingPromises={},this._assetPool=Object.create(null),this._assetUrlPool=Object.create(null),this._referResourcePool=Object.create(null),this._graphicResourcePool=Object.create(null),this._contentRestorerPool=Object.create(null),this._subAssetPromiseCallbacks={},this._objectPool=Object.create(null),this._editorResourceConfig=Object.create(null),this._virtualPathMap=Object.create(null)}).prototype).load=function(e){var t=this;if(!Array.isArray(e))return this._loadSingleItem(e);var r=e.map(function(e){return t._loadSingleItem(e)});return uJ.all(r)},rF.getFromCache=function(e){var t;return null!=(t=this._assetUrlPool[e])?t:null},rF.findResourcesByType=function(e){var t=[],r=this._referResourcePool;for(var n in r){var a=r[n];ch(a,e)&&t.push(a)}return t},rF.getAssetPath=function(e){return this._assetPool[e]},rF.cancelNotLoaded=function(e){var t,r=this;e?"string"==typeof e?null==(t=this._loadingPromises[e])||t.cancel():e.forEach(function(e){var t;null==(t=r._loadingPromises[e])||t.cancel()}):cW.objectValues(this._loadingPromises).forEach(function(e){e.cancel()})},rF.gc=function(){this._gc(!1),this.engine._pendingGC()},rF.addContentRestorer=function(e){this._contentRestorerPool[e.resource.instanceId]=e},rF._onSubAssetSuccess=function(e,t){var r;null==(r=this._subAssetPromiseCallbacks[e])||r.resolve(t),delete this._subAssetPromiseCallbacks[e]},rF._onSubAssetFail=function(e,t){var r;null==(r=this._subAssetPromiseCallbacks[e])||r.reject(t),delete this._subAssetPromiseCallbacks[e]},rF._addAsset=function(e,t){this._assetPool[t.instanceId]=e,this._assetUrlPool[e]=t},rF._deleteAsset=function(e){var t=e.instanceId,r=this._assetPool[t];r&&(delete this._assetPool[t],delete this._assetUrlPool[r])},rF._addReferResource=function(e){this._referResourcePool[e.instanceId]=e},rF._deleteReferResource=function(e){delete this._referResourcePool[e.instanceId]},rF._addGraphicResource=function(e){this._graphicResourcePool[e.instanceId]=e},rF._deleteGraphicResource=function(e){delete this._graphicResourcePool[e.instanceId]},rF._deleteContentRestorer=function(e){delete this._contentRestorerPool[e.instanceId]},rF._restoreGraphicResources=function(){var e=this._graphicResourcePool;for(var t in e)e[t]._rebuild()},rF._lostGraphicResources=function(){var e=this._graphicResourcePool;for(var t in e)e[t]._isContentLost=!0},rF._restoreResourcesContent=function(){var e=this._contentRestorerPool,t=[];for(var r in e){var n=e[r].restoreContent();n&&t.push(n)}return Promise.all(t)},rF._destroy=function(){this.cancelNotLoaded(),this._gc(!0),this._assetPool=null,this._assetUrlPool=null,this._referResourcePool=null,this._graphicResourcePool=null,this._contentRestorerPool=null,this._loadingPromises=null},rF._assignDefaultOptions=function(e){var t,r,n,a,i;if(e.type=null!=(t=e.type)?t:rP._getTypeByUrl(e.url),void 0===e.type)throw"asset type should be specified: "+e.url;return e.retryCount=null!=(r=e.retryCount)?r:this.retryCount,e.timeout=null!=(n=e.timeout)?n:this.timeout,e.retryInterval=null!=(a=e.retryInterval)?a:this.retryInterval,e.url=null!=(i=e.url)?i:e.urls.join(","),e},rF._loadSingleItem=function(e){var t,r=this,n=this._assignDefaultOptions("string"==typeof e?{url:e}:e),a=n.url,i=this._virtualPathMap[a]?this._virtualPathMap[a]:a,o=this._parseURL(i),s=o.assetBaseURL,l=o.queryPath,c=l?this._parseQueryPath(l):[],u=this._assetUrlPool[s];if(u)return new uJ(function(e){e(r._getResolveResource(u,c))});var d=s;if(l)for(d+="?q="+c.shift();t=c.shift();)d+="["+t+"]";var h=this._loadingPromises,_=h[d];if(_)return new uJ(function(e,t){_.then(function(t){e(t)}).catch(function(e){t(e)})});var f=rP._loaders[n.type];if(!f)throw"loader not found: "+n.type;n.url=s;var p=f.load(n,this);if(h[s]=p,p.then(function(e){f.useCache&&r._addAsset(s,e),delete h[s]},function(){return delete h[s]}),l){var m=new uJ(function(e,t){r._pushSubAssetPromiseCallback(d,e,t)});return h[d]=m,m.then(function(){delete h[d]},function(){return delete h[d]}),p.catch(function(e){r._onSubAssetFail(d,e)}),m}return p},rF._pushSubAssetPromiseCallback=function(e,t,r){this._subAssetPromiseCallbacks[e]={resolve:t,reject:r}},rF._gc=function(e){for(var t=cW.objectValues(this._referResourcePool),r=0,n=t.length;r<n;r++)(!t[r].isGCIgnored||e)&&t[r].destroy()},rF._getResolveResource=function(e,t){var r=e;if(t)for(var n=0,a=t.length;n<a;n++)r=r[t[n]];return r},rF._parseURL=function(e){var t=e,r=t.indexOf("?");return -1!==r&&(t=t.slice(0,r)),{assetBaseURL:t,queryPath:this._getParameterByName("q",e)}},rF._getParameterByName=function(e,t){void 0===t&&(t=window.location.href);var r=RegExp("[?&]"+(e=e.replace(/[\[\]]/g,"\\$&"))+"(=([^&#]*)|&|#|$)").exec(t);return r?r[2]?decodeURIComponent(r[2].replace(/\+/g," ")):"":null},rF._parseQueryPath=function(e){var t=[];return e.charCodeAt(0)===u1&&t.push(""),e.replace(u3,function(e,r,n,a){var i=e;n?i=a.replace(u2,"$1"):r&&(i=r.trim()),t.push(i)}),t},rF.getResourceByRef=function(e){var t=e.refId,r=e.key,n=e.isClone,a=this._objectPool[t];if(a)i=Promise.resolve(a);else{var i,o,s=null==(o=this._editorResourceConfig[t])?void 0:o.path;if(!s)return cM.warn("refId:"+t+" is not find in this._editorResourceConfig."),Promise.resolve(null);s=r?""+s+(s.indexOf("?")>-1?"&":"?")+"q="+r:s,i=this.load({url:s,type:this._editorResourceConfig[t].type})}return i.then(function(e){return n?e.clone():e})},rF.initVirtualResources=function(e){var t=this;e.forEach(function(e){t._virtualPathMap[e.virtualPath]=e.path,t._editorResourceConfig[e.id]=e})},rP._addLoader=function(e,t,r){this._loaders[e]=t;for(var n=0,a=r.length;n<a;n++)this._extTypeMapping[r[n]]=e},rP._getTypeByUrl=function(e){var t=e.split("?")[0];return this._extTypeMapping[t.substring(t.lastIndexOf(".")+1)]},rP);function u0(e,t,r){return void 0===r&&(r=!0),function(n){var a=new n(r);u$._addLoader(e,a,t)}}u$._loaders={},u$._extTypeMapping={};var u1=46,u2=/\\(\\)?/g,u3=RegExp("[^.[\\]]+|\\[(?:([^\"'][^[]*)|([\"'])((?:(?!\\2)[^\\\\]|\\\\.)*?)\\2)\\]|(?=(?:\\.|\\[\\])(?:\\.|\\[\\]|$))","g");e.PointerPhase=void 0,(rL=e.PointerPhase||(e.PointerPhase={}))[rL.Down=0]="Down",rL[rL.Move=1]="Move",rL[rL.Stationary=2]="Stationary",rL[rL.Up=3]="Up",rL[rL.Leave=4]="Leave";var u4=((rB=(rD=function(t){this.phase=e.PointerPhase.Leave,this.position=new l7,this.deltaPosition=new l7,this._events=[],this._upMap=[],this._downMap=[],this._upList=new cH,this._downList=new cH,this.id=t}).prototype)._firePointerExitAndEnter=function(e){var t=this;this._currentEnteredEntity!==e&&(this._currentEnteredEntity&&this._currentEnteredEntity._scripts.forEach(function(e){e.onPointerExit(t)}),e&&e._scripts.forEach(function(e){e.onPointerEnter(t)}),this._currentEnteredEntity=e)},rB._firePointerDown=function(e){var t=this;e&&e._scripts.forEach(function(e){e.onPointerDown(t)}),this._currentPressedEntity=e},rB._firePointerDrag=function(){var e=this;this._currentPressedEntity&&this._currentPressedEntity._scripts.forEach(function(t){t.onPointerDrag(e)})},rB._firePointerUpAndClick=function(e){var t=this,r=this._currentPressedEntity;if(r){var n=r===e;r._scripts.forEach(function(e){n&&e.onPointerClick(t),e.onPointerUp(t)}),this._currentPressedEntity=null}},rD);e.PointerButton=void 0,(rI=e.PointerButton||(e.PointerButton={}))[rI.None=0]="None",rI[rI.Primary=1]="Primary",rI[rI.Secondary=2]="Secondary",rI[rI.Auxiliary=4]="Auxiliary",rI[rI.XButton1=8]="XButton1",rI[rI.XButton2=16]="XButton2",rI[rI.XButton3=32]="XButton3",rI[rI.XButton4=64]="XButton4",rI[rI.XButton5=128]="XButton5",rI[rI.XButton6=256]="XButton6",rI[rI.XButton7=512]="XButton7",rI[rI.XButton8=1024]="XButton8";var u5=[1,4,2,8,16,32,64,128,256,512,1024],u8={1:0,2:2,4:1,8:3,16:4,32:5,64:6,128:7,256:8,512:9,1024:10},u6=((rV=function(){})._initialize=function(){if("undefined"!=typeof navigator){var t,r=navigator.userAgent;switch(/iPhone/i.test(r)?rV.platform=e.Platform.IPhone:/iPad/i.test(r)?rV.platform=e.Platform.IPad:/Android/i.test(r)?rV.platform=e.Platform.Android:/Macintosh/i.test(r)&&(rV.platform=e.Platform.Mac),rV.platform){case e.Platform.IPhone:t=r.match(/OS (\d+)_?(\d+)?_?(\d+)?/),this.operatingSystem=t?"iPhone OS "+t[1]+"."+(t[2]||0)+"."+(t[3]||0):"iPhone OS";break;case e.Platform.IPad:t=r.match(/OS (\d+)_?(\d+)?_?(\d+)?/),this.operatingSystem=t?"iPad OS "+t[1]+"."+(t[2]||0)+"."+(t[3]||0):"iPad OS";break;case e.Platform.Android:t=r.match(/Android (\d+).?(\d+)?.?(\d+)?/),this.operatingSystem=t?"Android "+t[1]+"."+(t[2]||0)+"."+(t[3]||0):"Android";break;case e.Platform.Mac:t=r.match(/Mac OS X (\d+)_?(\d+)?_?(\d+)?/),this.operatingSystem=t?"Mac OS X "+t[1]+"."+(t[2]||0)+"."+(t[3]||0):"Mac OS X"}}},co(rV,null,[{key:"devicePixelRatio",get:function(){return window.devicePixelRatio}}]),rV);u6.platform=e.Platform.Unknown,u6.operatingSystem="",u6._initialize(),e.Keys=void 0,(rO=e.Keys||(e.Keys={}))[rO.Backquote=0]="Backquote",rO[rO.Backslash=1]="Backslash",rO[rO.Backspace=2]="Backspace",rO[rO.BracketLeft=3]="BracketLeft",rO[rO.BracketRight=4]="BracketRight",rO[rO.Comma=5]="Comma",rO[rO.Digit0=6]="Digit0",rO[rO.Digit1=7]="Digit1",rO[rO.Digit2=8]="Digit2",rO[rO.Digit3=9]="Digit3",rO[rO.Digit4=10]="Digit4",rO[rO.Digit5=11]="Digit5",rO[rO.Digit6=12]="Digit6",rO[rO.Digit7=13]="Digit7",rO[rO.Digit8=14]="Digit8",rO[rO.Digit9=15]="Digit9",rO[rO.Equal=16]="Equal",rO[rO.IntlBackslash=17]="IntlBackslash",rO[rO.IntlRo=18]="IntlRo",rO[rO.IntlYen=19]="IntlYen",rO[rO.KeyA=20]="KeyA",rO[rO.KeyB=21]="KeyB",rO[rO.KeyC=22]="KeyC",rO[rO.KeyD=23]="KeyD",rO[rO.KeyE=24]="KeyE",rO[rO.KeyF=25]="KeyF",rO[rO.KeyG=26]="KeyG",rO[rO.KeyH=27]="KeyH",rO[rO.KeyI=28]="KeyI",rO[rO.KeyJ=29]="KeyJ",rO[rO.KeyK=30]="KeyK",rO[rO.KeyL=31]="KeyL",rO[rO.KeyM=32]="KeyM",rO[rO.KeyN=33]="KeyN",rO[rO.KeyO=34]="KeyO",rO[rO.KeyP=35]="KeyP",rO[rO.KeyQ=36]="KeyQ",rO[rO.KeyR=37]="KeyR",rO[rO.KeyS=38]="KeyS",rO[rO.KeyT=39]="KeyT",rO[rO.KeyU=40]="KeyU",rO[rO.KeyV=41]="KeyV",rO[rO.KeyW=42]="KeyW",rO[rO.KeyX=43]="KeyX",rO[rO.KeyY=44]="KeyY",rO[rO.KeyZ=45]="KeyZ",rO[rO.Minus=46]="Minus",rO[rO.Period=47]="Period",rO[rO.Quote=48]="Quote",rO[rO.Semicolon=49]="Semicolon",rO[rO.Slash=50]="Slash",rO[rO.AltLeft=51]="AltLeft",rO[rO.AltRight=52]="AltRight",rO[rO.CapsLock=53]="CapsLock",rO[rO.ContextMenu=54]="ContextMenu",rO[rO.ControlLeft=55]="ControlLeft",rO[rO.ControlRight=56]="ControlRight",rO[rO.Enter=57]="Enter",rO[rO.MetaLeft=58]="MetaLeft",rO[rO.MetaRight=59]="MetaRight",rO[rO.ShiftLeft=60]="ShiftLeft",rO[rO.ShiftRight=61]="ShiftRight",rO[rO.Space=62]="Space",rO[rO.Tab=63]="Tab",rO[rO.Convert=64]="Convert",rO[rO.KanaMode=65]="KanaMode",rO[rO.Lang1=66]="Lang1",rO[rO.Lang2=67]="Lang2",rO[rO.Lang3=68]="Lang3",rO[rO.Lang4=69]="Lang4",rO[rO.Lang5=70]="Lang5",rO[rO.NonConvert=71]="NonConvert",rO[rO.Delete=72]="Delete",rO[rO.End=73]="End",rO[rO.Help=74]="Help",rO[rO.Home=75]="Home",rO[rO.Insert=76]="Insert",rO[rO.PageDown=77]="PageDown",rO[rO.PageUp=78]="PageUp",rO[rO.ArrowDown=79]="ArrowDown",rO[rO.ArrowLeft=80]="ArrowLeft",rO[rO.ArrowRight=81]="ArrowRight",rO[rO.ArrowUp=82]="ArrowUp",rO[rO.NumLock=83]="NumLock",rO[rO.Numpad0=84]="Numpad0",rO[rO.Numpad1=85]="Numpad1",rO[rO.Numpad2=86]="Numpad2",rO[rO.Numpad3=87]="Numpad3",rO[rO.Numpad4=88]="Numpad4",rO[rO.Numpad5=89]="Numpad5",rO[rO.Numpad6=90]="Numpad6",rO[rO.Numpad7=91]="Numpad7",rO[rO.Numpad8=92]="Numpad8",rO[rO.Numpad9=93]="Numpad9",rO[rO.NumpadAdd=94]="NumpadAdd",rO[rO.NumpadBackspace=95]="NumpadBackspace",rO[rO.NumpadClear=96]="NumpadClear",rO[rO.NumpadClearEntry=97]="NumpadClearEntry",rO[rO.NumpadComma=98]="NumpadComma",rO[rO.NumpadDecimal=99]="NumpadDecimal",rO[rO.NumpadDivide=100]="NumpadDivide",rO[rO.NumpadEnter=101]="NumpadEnter",rO[rO.NumpadEqual=102]="NumpadEqual",rO[rO.NumpadHash=103]="NumpadHash",rO[rO.NumpadMemoryAdd=104]="NumpadMemoryAdd",rO[rO.NumpadMemoryClear=105]="NumpadMemoryClear",rO[rO.NumpadMemoryRecall=106]="NumpadMemoryRecall",rO[rO.NumpadMemoryStore=107]="NumpadMemoryStore",rO[rO.NumpadMemorySubtract=108]="NumpadMemorySubtract",rO[rO.NumpadMultiply=109]="NumpadMultiply",rO[rO.NumpadParenLeft=110]="NumpadParenLeft",rO[rO.NumpadParenRight=111]="NumpadParenRight",rO[rO.NumpadStar=112]="NumpadStar",rO[rO.NumpadSubtract=113]="NumpadSubtract",rO[rO.Escape=114]="Escape",rO[rO.F1=115]="F1",rO[rO.F2=116]="F2",rO[rO.F3=117]="F3",rO[rO.F4=118]="F4",rO[rO.F5=119]="F5",rO[rO.F6=120]="F6",rO[rO.F7=121]="F7",rO[rO.F8=122]="F8",rO[rO.F9=123]="F9",rO[rO.F10=124]="F10",rO[rO.F11=125]="F11",rO[rO.F12=126]="F12",rO[rO.F13=127]="F13",rO[rO.F14=128]="F14",rO[rO.F15=129]="F15",rO[rO.Fn=130]="Fn",rO[rO.FnLock=131]="FnLock",rO[rO.PrintScreen=132]="PrintScreen",rO[rO.ScrollLock=133]="ScrollLock",rO[rO.Pause=134]="Pause",rO[rO.BrowserBack=135]="BrowserBack",rO[rO.BrowserFavorites=136]="BrowserFavorites",rO[rO.BrowserForward=137]="BrowserForward",rO[rO.BrowserHome=138]="BrowserHome",rO[rO.BrowserRefresh=139]="BrowserRefresh",rO[rO.BrowserSearch=140]="BrowserSearch",rO[rO.BrowserStop=141]="BrowserStop",rO[rO.Eject=142]="Eject",rO[rO.LaunchApp1=143]="LaunchApp1",rO[rO.LaunchApp2=144]="LaunchApp2",rO[rO.LaunchMail=145]="LaunchMail",rO[rO.MediaPlayPause=146]="MediaPlayPause",rO[rO.MediaSelect=147]="MediaSelect",rO[rO.MediaStop=148]="MediaStop",rO[rO.MediaTrackNext=149]="MediaTrackNext",rO[rO.MediaTrackPrevious=150]="MediaTrackPrevious",rO[rO.Power=151]="Power",rO[rO.Sleep=152]="Sleep",rO[rO.AudioVolumeDown=153]="AudioVolumeDown",rO[rO.AudioVolumeMute=154]="AudioVolumeMute",rO[rO.AudioVolumeUp=155]="AudioVolumeUp",rO[rO.WakeUp=156]="WakeUp",rO[rO.Hyper=157]="Hyper",rO[rO.Super=158]="Super",rO[rO.Turbo=159]="Turbo",rO[rO.Abort=160]="Abort",rO[rO.Resume=161]="Resume",rO[rO.Suspend=162]="Suspend",rO[rO.Again=163]="Again",rO[rO.Copy=164]="Copy",rO[rO.Cut=165]="Cut",rO[rO.Find=166]="Find",rO[rO.Open=167]="Open",rO[rO.Paste=168]="Paste",rO[rO.Props=169]="Props",rO[rO.Select=170]="Select",rO[rO.Undo=171]="Undo",rO[rO.Hiragana=172]="Hiragana",rO[rO.Katakana=173]="Katakana",rO[rO.Unidentified=174]="Unidentified";var u7=((rz=(rN=function(e){this._curHeldDownKeyToIndexMap=[],this._upKeyToFrameCountMap=[],this._downKeyToFrameCountMap=[],this._curFrameHeldDownList=new cH,this._curFrameDownList=new cH,this._curFrameUpList=new cH,this._nativeEvents=[],this._hadListener=!1;var t=e._canvas._webCanvas;this._engine=e,this._htmlCanvas=t,t.tabIndex=t.tabIndex,this._onKeyEvent=this._onKeyEvent.bind(this),t.addEventListener("keydown",this._onKeyEvent),t.addEventListener("keyup",this._onKeyEvent),this._hadListener=!0}).prototype)._update=function(){var t=this._nativeEvents,r=this._curFrameDownList,n=this._curFrameUpList;if(r.length=0,n.length=0,t.length>0){for(var a=this._engine.time.frameCount,i=this._curHeldDownKeyToIndexMap,o=this._curFrameHeldDownList,s=this._downKeyToFrameCountMap,l=this._upKeyToFrameCountMap,c=0,u=t.length;c<u;c++){var d=t[c],h=e.Keys[d.code];switch(d.type){case"keydown":null==i[h]&&(r.add(h),o.add(h),i[h]=o.length-1,s[h]=a);break;case"keyup":var _=i[h];if(null!=_){i[h]=null;var f=o.deleteByIndex(_);f&&(i[f]=_)}if(n.add(h),l[h]=a,u6.platform===e.Platform.Mac&&(h===e.Keys.MetaLeft||h===e.Keys.MetaRight)){for(var p=0,m=o.length;p<m;p++)i[o.get(p)]=null;o.length=0}}}t.length=0}},rz._onFocus=function(){this._hadListener||(this._htmlCanvas.addEventListener("keydown",this._onKeyEvent),this._htmlCanvas.addEventListener("keyup",this._onKeyEvent),this._hadListener=!0)},rz._onBlur=function(){this._hadListener&&(this._htmlCanvas.removeEventListener("keydown",this._onKeyEvent),this._htmlCanvas.removeEventListener("keyup",this._onKeyEvent),this._curHeldDownKeyToIndexMap.length=0,this._curFrameHeldDownList.length=0,this._curFrameDownList.length=0,this._curFrameUpList.length=0,this._nativeEvents.length=0,this._hadListener=!1)},rz._destroy=function(){this._hadListener&&(this._htmlCanvas.removeEventListener("keydown",this._onKeyEvent),this._htmlCanvas.removeEventListener("keyup",this._onKeyEvent),this._hadListener=!1),this._curHeldDownKeyToIndexMap.length=0,this._curHeldDownKeyToIndexMap=null,this._upKeyToFrameCountMap.length=0,this._upKeyToFrameCountMap=null,this._downKeyToFrameCountMap.length=0,this._downKeyToFrameCountMap=null,this._nativeEvents.length=0,this._nativeEvents=null,this._curFrameHeldDownList.length=0,this._curFrameHeldDownList=null,this._curFrameDownList.length=0,this._curFrameDownList=null,this._curFrameUpList.length=0,this._curFrameUpList=null,this._htmlCanvas=null,this._engine=null},rz._onKeyEvent=function(e){this._nativeEvents.push(e)},rN);e.CameraClearFlags=void 0,(rU=e.CameraClearFlags||(e.CameraClearFlags={}))[rU.None=0]="None",rU[rU.Color=1]="Color",rU[rU.Depth=2]="Depth",rU[rU.Stencil=4]="Stencil",rU[rU.ColorDepth=3]="ColorDepth",rU[rU.ColorStencil=5]="ColorStencil",rU[rU.DepthStencil=6]="DepthStencil",rU[rU.All=7]="All",e.Collider=(cl(rk=function(e){var t;return(t=cU.call(this,e)||this)._index=-1,t._shapes=[],t._updateFlag=t.entity.transform.registerWorldChangeFlag(),t},cU),(rG=rk.prototype).addShape=function(e){var t=e._collider;t!==this&&(t&&t.removeShape(e),this._shapes.push(e),this.scene.physics._addColliderShape(e),e._collider=this,this._nativeCollider.addShape(e._nativeShape))},rG.removeShape=function(e){var t=this._shapes.indexOf(e);-1!==t&&(this._shapes.splice(t,1),this.scene.physics._removeColliderShape(e),e._collider=null,this._nativeCollider.removeShape(e._nativeShape))},rG.clearShapes=function(){for(var e=this._shapes,t=0,r=e.length;t<r;t++){var n=e[t];this.scene.physics._removeColliderShape(n),n._destroy(),this._nativeCollider.removeShape(n._nativeShape)}e.length=0},rG._onUpdate=function(){if(this._updateFlag.flag){var e=this.entity.transform;this._nativeCollider.setWorldTransform(e.worldPosition,e.worldRotationQuaternion);for(var t=e.lossyWorldScale,r=0,n=this.shapes.length;r<n;r++)this.shapes[r]._nativeShape.setWorldScale(t);this._updateFlag.flag=!1}},rG._onLateUpdate=function(){},rG._onEnableInScene=function(){this.scene.physics._addCollider(this)},rG._onDisableInScene=function(){this.scene.physics._removeCollider(this)},rG._onDestroy=function(){cU.prototype._onDestroy.call(this),this.clearShapes(),this._nativeCollider.destroy()},co(rk,[{key:"shapes",get:function(){return this._shapes}}]),rk),cd([c_],e.Collider.prototype,"_index",void 0),e.Collider=cd([cG(cQ,e.DependentMode.CheckOnly)],e.Collider);var u9=function(){function t(e){var r=this;this._restTime=0,this._fixedTimeStep=1/60,this._colliders=new cH,this._gravity=new lJ(0,-9.81,0),this._onContactEnter=function(e,n){var a=r._scene.engine._physicalObjectsMap,i=a[e],o=a[n];i.collider.entity._scripts.forEach(function(e){var r=t._collision;r.shape=o,e.onCollisionEnter(r)}),o.collider.entity._scripts.forEach(function(e){var r=t._collision;r.shape=i,e.onCollisionEnter(r)})},this._onContactExit=function(e,n){var a=r._scene.engine._physicalObjectsMap,i=a[e],o=a[n];i.collider.entity._scripts.forEach(function(e){var r=t._collision;r.shape=o,e.onCollisionExit(r)}),o.collider.entity._scripts.forEach(function(e){var r=t._collision;r.shape=i,e.onCollisionExit(r)})},this._onContactStay=function(e,n){var a=r._scene.engine._physicalObjectsMap,i=a[e],o=a[n];i.collider.entity._scripts.forEach(function(e){var r=t._collision;r.shape=o,e.onCollisionStay(r)}),o.collider.entity._scripts.forEach(function(e){var r=t._collision;r.shape=i,e.onCollisionStay(r)})},this._onTriggerEnter=function(e,t){var n=r._scene.engine._physicalObjectsMap,a=n[e],i=n[t];a.collider.entity._scripts.forEach(function(e){e.onTriggerEnter(i)}),i.collider.entity._scripts.forEach(function(e){e.onTriggerEnter(a)})},this._onTriggerExit=function(e,t){var n=r._scene.engine._physicalObjectsMap,a=n[e],i=n[t];a.collider.entity._scripts.forEach(function(e){e.onTriggerExit(i)}),i.collider.entity._scripts.forEach(function(e){e.onTriggerExit(a)})},this._onTriggerStay=function(e,t){var n=r._scene.engine._physicalObjectsMap,a=n[e],i=n[t];a.collider.entity._scripts.forEach(function(e){e.onTriggerStay(i)}),i.collider.entity._scripts.forEach(function(e){e.onTriggerStay(a)})},this._scene=e,this._setGravity=this._setGravity.bind(this),this._gravity._onValueChanged=this._setGravity;var n=e.engine;n._physicsInitialized&&(this._nativePhysicsScene=t._nativePhysics.createPhysicsScene(n._nativePhysicsManager,this._onContactEnter,this._onContactExit,this._onContactStay,this._onTriggerEnter,this._onTriggerExit,this._onTriggerStay))}var r=t.prototype;return r.raycast=function(t,r,n,a){var i,o=this,s=Number.MAX_VALUE;"number"==typeof r?s=r:void 0!=r&&(i=r);var l=e.Layer.Everything;"number"==typeof n?l=n:void 0!=n&&(i=n),a&&(i=a);var c=function(e){var t=o._scene.engine._physicalObjectsMap[e];return t.collider.entity.layer&l&&t.isSceneQuery};return void 0==i?this._nativePhysicsScene.raycast(t,s,c):!!this._nativePhysicsScene.raycast(t,s,c,function(e,t,r,n){i.entity=o._scene.engine._physicalObjectsMap[e]._collider.entity,i.distance=t,i.normal.copyFrom(n),i.point.copyFrom(r)})||(i.entity=null,i.distance=0,i.point.set(0,0,0),i.normal.set(0,0,0),!1)},r._update=function(e){var t=this._fixedTimeStep,r=this._nativePhysicsScene,n=this._scene._componentsManager,a=this._restTime+e,i=Math.floor(a/t);this._restTime=a-i*t;for(var o=0;o<i;o++)n.callScriptOnPhysicsUpdate(),this._callColliderOnUpdate(),r.update(t),this._callColliderOnLateUpdate()},r._addColliderShape=function(e){this._scene.engine._physicalObjectsMap[e.id]=e,this._nativePhysicsScene.addColliderShape(e._nativeShape)},r._removeColliderShape=function(e){delete this._scene.engine._physicalObjectsMap[e.id],this._nativePhysicsScene.removeColliderShape(e._nativeShape)},r._addCollider=function(e){-1===e._index&&(e._index=this._colliders.length,this._colliders.add(e)),this._nativePhysicsScene.addCollider(e._nativeCollider)},r._addCharacterController=function(e){-1===e._index&&(e._index=this._colliders.length,this._colliders.add(e)),this._nativePhysicsScene.addCharacterController(e._nativeCollider)},r._removeCollider=function(e){var t=this._colliders.deleteByIndex(e._index);t&&(t._index=e._index),e._index=-1,this._nativePhysicsScene.removeCollider(e._nativeCollider)},r._removeCharacterController=function(e){var t=this._colliders.deleteByIndex(e._index);t&&(t._index=e._index),e._index=-1,this._nativePhysicsScene.removeCharacterController(e._nativeCollider)},r._callColliderOnUpdate=function(){for(var e=this._colliders._elements,t=this._colliders.length-1;t>=0;--t)e[t]._onUpdate()},r._callColliderOnLateUpdate=function(){for(var e=this._colliders._elements,t=this._colliders.length-1;t>=0;--t)e[t]._onLateUpdate()},r._gc=function(){this._colliders.garbageCollection()},r._setGravity=function(){this._nativePhysicsScene.setGravity(this._gravity)},co(t,[{key:"gravity",get:function(){return this._gravity},set:function(e){var t=this._gravity;t!==e&&t.copyFrom(e)}},{key:"fixedTimeStep",get:function(){return this._fixedTimeStep},set:function(e){this._fixedTimeStep=Math.max(e,lZ.zeroTolerance)}}]),t}();u9._collision=new function(){},e.ControllerNonWalkableMode=void 0,(rH=e.ControllerNonWalkableMode||(e.ControllerNonWalkableMode={}))[rH.PreventClimbing=0]="PreventClimbing",rH[rH.PreventClimbingAndForceSliding=1]="PreventClimbingAndForceSliding";var de=(rW=e.Collider,cl(rX=function(t){var r;return(r=rW.call(this,t)||this)._stepOffset=.5,r._nonWalkableMode=e.ControllerNonWalkableMode.PreventClimbing,r._upDirection=new lJ(0,1,0),r._slopeLimit=.707,r._nativeCollider=u9._nativePhysics.createCharacterController(),r._setUpDirection=r._setUpDirection.bind(ca(r)),r._upDirection._onValueChanged=r._setUpDirection,r},rW),(rK=rX.prototype).move=function(e,t,r){return this._nativeCollider.move(e,t,r)},rK.addShape=function(e){if(this._shapes.length>0)throw"only allow single shape on controller!";rW.prototype.addShape.call(this,e),this._updateFlag.flag=!0},rK.clearShapes=function(){this._shapes.length>0&&rW.prototype.removeShape.call(this,this._shapes[0])},rK._onUpdate=function(){if(this._updateFlag.flag){var e=this.entity.transform,t=this.shapes;this._nativeCollider.setWorldPosition(e.worldPosition);for(var r=e.lossyWorldScale,n=0,a=t.length;n<a;n++)t[n]._nativeShape.setWorldScale(r);this._updateFlag.flag=!1}},rK._onLateUpdate=function(){var e=this.entity.transform.worldPosition;this._nativeCollider.getWorldPosition(e),this.entity.transform.worldPosition=e,this._updateFlag.flag=!1},rK._onEnableInScene=function(){this.scene.physics._addCharacterController(this)},rK._onDisableInScene=function(){this.scene.physics._removeCharacterController(this)},rK._setUpDirection=function(){this._nativeCollider.setUpDirection(this._upDirection)},co(rX,[{key:"stepOffset",get:function(){return this._stepOffset},set:function(e){this._stepOffset!==e&&(this._stepOffset=e,this._nativeCollider.setStepOffset(e))}},{key:"nonWalkableMode",get:function(){return this._nonWalkableMode},set:function(e){this._nonWalkableMode!==e&&(this._nonWalkableMode=e,this._nativeCollider.setNonWalkableMode(e))}},{key:"upDirection",get:function(){return this._upDirection},set:function(e){this._upDirection!==e&&this._upDirection.copyFrom(e)}},{key:"slopeLimit",get:function(){return this._slopeLimit},set:function(e){this._slopeLimit!==e&&(this._slopeLimit=e,this._nativeCollider.setSlopeLimit(e))}}]),rX),dt=(rj=e.Collider,cl(rY=function(e){(t=rj.call(this,e)||this)._linearDamping=0,t._angularDamping=.05,t._linearVelocity=new lJ,t._angularVelocity=new lJ,t._mass=1,t._centerOfMass=new lJ,t._inertiaTensor=new lJ(1,1,1),t._maxAngularVelocity=100,t._maxDepenetrationVelocity=1e3,t._solverIterations=4,t._isKinematic=!1,t._constraints=0,t._collisionDetectionMode=0,t._sleepThreshold=.005;var t,r=t.entity.transform;return t._nativeCollider=u9._nativePhysics.createDynamicCollider(r.worldPosition,r.worldRotationQuaternion),t._setLinearVelocity=t._setLinearVelocity.bind(ca(t)),t._setAngularVelocity=t._setAngularVelocity.bind(ca(t)),t._setCenterOfMass=t._setCenterOfMass.bind(ca(t)),t._setInertiaTensor=t._setInertiaTensor.bind(ca(t)),t._linearVelocity._onValueChanged=t._setLinearVelocity,t._angularVelocity._onValueChanged=t._setAngularVelocity,t._centerOfMass._onValueChanged=t._setCenterOfMass,t._inertiaTensor._onValueChanged=t._setInertiaTensor,t},rj),(rq=rY.prototype).applyForce=function(e){this._nativeCollider.addForce(e)},rq.applyTorque=function(e){this._nativeCollider.addTorque(e)},rq.move=function(e,t){this._nativeCollider.move(e,t)},rq.sleep=function(){this._nativeCollider.sleep()},rq.wakeUp=function(){this._nativeCollider.wakeUp()},rq._onLateUpdate=function(){var e=this.entity.transform,t=e.worldPosition,r=e.worldRotationQuaternion;this._nativeCollider.getWorldTransform(t,r),this._updateFlag.flag=!1},rq._setLinearVelocity=function(){this._nativeCollider.setLinearVelocity(this._linearVelocity)},rq._setAngularVelocity=function(){this._nativeCollider.setAngularVelocity(this._angularVelocity)},rq._setCenterOfMass=function(){this._nativeCollider.setCenterOfMass(this._centerOfMass)},rq._setInertiaTensor=function(){this._nativeCollider.setInertiaTensor(this._inertiaTensor)},co(rY,[{key:"linearDamping",get:function(){return this._linearDamping},set:function(e){this._linearDamping!==e&&(this._linearDamping=e,this._nativeCollider.setLinearDamping(e))}},{key:"angularDamping",get:function(){return this._angularDamping},set:function(e){this._angularDamping!==e&&(this._angularDamping=e,this._nativeCollider.setAngularDamping(e))}},{key:"linearVelocity",get:function(){return this._linearVelocity},set:function(e){this._linearVelocity!==e&&this._linearVelocity.copyFrom(e)}},{key:"angularVelocity",get:function(){return this._angularVelocity},set:function(e){this._angularVelocity!==e&&this._angularVelocity.copyFrom(e)}},{key:"mass",get:function(){return this._mass},set:function(e){this._mass!==e&&(this._mass=e,this._nativeCollider.setMass(e))}},{key:"centerOfMass",get:function(){return this._centerOfMass},set:function(e){this._centerOfMass!==e&&this._centerOfMass.copyFrom(e)}},{key:"inertiaTensor",get:function(){return this._inertiaTensor},set:function(e){this._inertiaTensor!==e&&this._inertiaTensor.copyFrom(e)}},{key:"maxAngularVelocity",get:function(){return this._maxAngularVelocity},set:function(e){this._maxAngularVelocity!==e&&(this._maxAngularVelocity=e,this._nativeCollider.setMaxAngularVelocity(e))}},{key:"maxDepenetrationVelocity",get:function(){return this._maxDepenetrationVelocity},set:function(e){this._maxDepenetrationVelocity!==e&&(this._maxDepenetrationVelocity=e,this._nativeCollider.setMaxDepenetrationVelocity(e))}},{key:"sleepThreshold",get:function(){return this._sleepThreshold},set:function(e){e!==this._sleepThreshold&&(this._sleepThreshold=e,this._nativeCollider.setSleepThreshold(e))}},{key:"solverIterations",get:function(){return this._solverIterations},set:function(e){this._solverIterations!==e&&(this._solverIterations=e,this._nativeCollider.setSolverIterations(e))}},{key:"isKinematic",get:function(){return this._isKinematic},set:function(e){this._isKinematic!==e&&(this._isKinematic=e,this._nativeCollider.setIsKinematic(e))}},{key:"constraints",get:function(){return this._constraints},set:function(e){this._constraints!==e&&(this._constraints=e,this._nativeCollider.setConstraints(e))}},{key:"collisionDetectionMode",get:function(){return this._collisionDetectionMode},set:function(e){this._collisionDetectionMode!==e&&(this._collisionDetectionMode=e,this._nativeCollider.setCollisionDetectionMode(e))}}]),rY);e.CollisionDetectionMode=void 0,(rQ=e.CollisionDetectionMode||(e.CollisionDetectionMode={}))[rQ.Discrete=0]="Discrete",rQ[rQ.Continuous=1]="Continuous",rQ[rQ.ContinuousDynamic=2]="ContinuousDynamic",rQ[rQ.ContinuousSpeculative=3]="ContinuousSpeculative",e.DynamicColliderConstraints=void 0,(rZ=e.DynamicColliderConstraints||(e.DynamicColliderConstraints={}))[rZ.None=0]="None",rZ[rZ.FreezePositionX=1]="FreezePositionX",rZ[rZ.FreezePositionY=2]="FreezePositionY",rZ[rZ.FreezePositionZ=4]="FreezePositionZ",rZ[rZ.FreezeRotationX=8]="FreezeRotationX",rZ[rZ.FreezeRotationY=16]="FreezeRotationY",rZ[rZ.FreezeRotationZ=32]="FreezeRotationZ";var dr=function(){this.entity=null,this.distance=0,this.point=new lJ,this.normal=new lJ};e.PhysicsMaterialCombineMode=void 0,(rJ=e.PhysicsMaterialCombineMode||(e.PhysicsMaterialCombineMode={}))[rJ.Average=0]="Average",rJ[rJ.Minimum=1]="Minimum",rJ[rJ.Multiply=2]="Multiply",rJ[rJ.Maximum=3]="Maximum";var dn=((r$=function(){this._bounciness=.1,this._dynamicFriction=.1,this._staticFriction=.1,this._bounceCombine=e.PhysicsMaterialCombineMode.Average,this._frictionCombine=e.PhysicsMaterialCombineMode.Average,this._nativeMaterial=u9._nativePhysics.createPhysicsMaterial(this._staticFriction,this._dynamicFriction,this._bounciness,this._bounceCombine,this._frictionCombine)}).prototype._destroy=function(){this._nativeMaterial.destroy()},co(r$,[{key:"bounciness",get:function(){return this._bounciness},set:function(e){this._bounciness!==e&&(this._bounciness=e,this._nativeMaterial.setBounciness(e))}},{key:"dynamicFriction",get:function(){return this._dynamicFriction},set:function(e){this._dynamicFriction!==e&&(this._dynamicFriction=e,this._nativeMaterial.setDynamicFriction(e))}},{key:"staticFriction",get:function(){return this._staticFriction},set:function(e){this._staticFriction!==e&&(this._staticFriction=e,this._nativeMaterial.setStaticFriction(e))}},{key:"bounceCombine",get:function(){return this._bounceCombine},set:function(e){this._bounceCombine!==e&&(this._bounceCombine=e,this._nativeMaterial.setBounceCombine(e))}},{key:"frictionCombine",get:function(){return this._frictionCombine},set:function(e){this._frictionCombine!==e&&(this._frictionCombine=e,this._nativeMaterial.setFrictionCombine(e))}}]),r$),da=(r0=e.Collider,cl(r1=function(e){var t,r=(t=r0.call(this,e)||this).entity.transform;return t._nativeCollider=u9._nativePhysics.createStaticCollider(r.worldPosition,r.worldRotationQuaternion),t},r0),r1);e.ColliderShapeUpAxis=void 0,(r2=e.ColliderShapeUpAxis||(e.ColliderShapeUpAxis={}))[r2.X=0]="X",r2[r2.Y=1]="Y",r2[r2.Z=2]="Z",e.ControllerCollisionFlag=void 0,(r3=e.ControllerCollisionFlag||(e.ControllerCollisionFlag={}))[r3.Sides=1]="Sides",r3[r3.Up=2]="Up",r3[r3.Down=4]="Down",e.Joint=(cl(r4=function(e){var t;return(t=cU.call(this,e)||this)._connectedCollider=new di,t._collider=new di,t._force=0,t._torque=0,t._connectedCollider.localPosition=new lJ,t},cU),co(r4,[{key:"connectedCollider",get:function(){return this._connectedCollider.collider},set:function(e){this._connectedCollider.collider!==e&&(this._connectedCollider.collider=e,this._nativeJoint.setConnectedCollider(e._nativeCollider))}},{key:"connectedAnchor",get:function(){return this._connectedCollider.localPosition},set:function(e){var t=this._connectedCollider.localPosition;e!==t&&t.copyFrom(e),this._nativeJoint.setConnectedAnchor(e)}},{key:"connectedMassScale",get:function(){return this._connectedCollider.massScale},set:function(e){e!==this._connectedCollider.massScale&&(this._connectedCollider.massScale=e,this._nativeJoint.setConnectedMassScale(e))}},{key:"connectedInertiaScale",get:function(){return this._connectedCollider.inertiaScale},set:function(e){e!==this._connectedCollider.inertiaScale&&(this._connectedCollider.inertiaScale=e,this._nativeJoint.setConnectedInertiaScale(e))}},{key:"massScale",get:function(){return this._collider.massScale},set:function(e){e!==this._collider.massScale&&(this._collider.massScale=e,this._nativeJoint.setMassScale(e))}},{key:"inertiaScale",get:function(){return this._collider.inertiaScale},set:function(e){e!==this._collider.inertiaScale&&(this._collider.inertiaScale=e,this._nativeJoint.setInertiaScale(e))}},{key:"breakForce",get:function(){return this._force},set:function(e){e!==this._force&&(this._force=e,this._nativeJoint.setBreakForce(e))}},{key:"breakTorque",get:function(){return this._torque},set:function(e){e!==this._torque&&(this._torque=e,this._nativeJoint.setBreakTorque(e))}}]),r4),e.Joint=cd([cG(e.Collider,e.DependentMode.CheckOnly)],e.Joint);var di=function(){this.collider=null,this.massScale=0,this.inertiaScale=0},ds=(r5=e.Joint,cl(r8=function(){return r5.apply(this,arguments)},r5),r8.prototype._onAwake=function(){var t=this._collider;t.collider=this.entity.getComponent(e.Collider),this._nativeJoint=u9._nativePhysics.createFixedJoint(t.collider._nativeCollider)},r8);(r6=lC||(lC={}))[r6.None=0]="None",r6[r6.LimitEnabled=1]="LimitEnabled",r6[r6.DriveEnabled=2]="DriveEnabled",r6[r6.DriveFreeSpin=4]="DriveFreeSpin";var dl=(r7=e.Joint,cl(r9=function(){var e;return e=r7.apply(this,arguments)||this,e._axis=new lJ(1,0,0),e._hingeFlags=lC.None,e._useSpring=!1,e},r7),r9.prototype._onAwake=function(){var t=this._collider;t.localPosition=new lJ,t.collider=this.entity.getComponent(e.Collider),this._nativeJoint=u9._nativePhysics.createHingeJoint(t.collider._nativeCollider)},co(r9,[{key:"axis",get:function(){return this._axis},set:function(e){var t=this._axis;e!==t&&t.copyFrom(e),this._nativeJoint.setAxis(t)}},{key:"swingOffset",get:function(){return this._collider.localPosition},set:function(e){var t=this._collider.localPosition;e!==t&&t.copyFrom(e),this._nativeJoint.setSwingOffset(t)}},{key:"angle",get:function(){return this._nativeJoint.getAngle()}},{key:"velocity",get:function(){return this._nativeJoint.getVelocity()}},{key:"useLimits",get:function(){return(this._hingeFlags&lC.LimitEnabled)==lC.LimitEnabled},set:function(e){e!==this.useLimits&&(e?this._hingeFlags|=lC.LimitEnabled:this._hingeFlags&=~lC.LimitEnabled,this._nativeJoint.setHingeJointFlag(lC.LimitEnabled,e))}},{key:"useMotor",get:function(){return(this._hingeFlags&lC.DriveEnabled)==lC.DriveEnabled},set:function(e){e!==this.useMotor&&(e?this._hingeFlags|=lC.DriveEnabled:this._hingeFlags&=~lC.DriveEnabled,this._nativeJoint.setHingeJointFlag(lC.DriveEnabled,e))}},{key:"useSpring",get:function(){return this._useSpring},set:function(e){this._useSpring!==e&&(this._useSpring=e,this.limits=this._limits)}},{key:"motor",get:function(){return this._jointMonitor},set:function(e){this._jointMonitor!==e&&(this._jointMonitor=e,this._nativeJoint.setDriveVelocity(e.targetVelocity),this._nativeJoint.setDriveForceLimit(e.forceLimit),this._nativeJoint.setDriveGearRatio(e.gearRation),this._nativeJoint.setHingeJointFlag(lC.DriveFreeSpin,e.freeSpin))}},{key:"limits",get:function(){return this._limits},set:function(e){this._limits!==e&&(this._limits=e,this.useSpring?this._nativeJoint.setSoftLimit(e.min,e.max,e.stiffness,e.damping):this._nativeJoint.setHardLimit(e.min,e.max,e.contactDistance))}}]),r9),dc=(ne=e.Joint,cl(nt=function(){var e;return e=ne.apply(this,arguments)||this,e._minDistance=0,e._maxDistance=0,e._tolerance=.25,e._stiffness=0,e._damping=0,e},ne),nt.prototype._onAwake=function(){var t=this._collider;t.localPosition=new lJ,t.collider=this.entity.getComponent(e.Collider),this._nativeJoint=u9._nativePhysics.createSpringJoint(t.collider._nativeCollider)},co(nt,[{key:"swingOffset",get:function(){return this._collider.localPosition},set:function(e){var t=this._collider.localPosition;e!==t&&t.copyFrom(e),this._nativeJoint.setSwingOffset(e)}},{key:"minDistance",get:function(){return this._minDistance},set:function(e){this._minDistance!==e&&(this._minDistance=e,this._nativeJoint.setMinDistance(e))}},{key:"maxDistance",get:function(){return this._maxDistance},set:function(e){this._maxDistance!==e&&(this._maxDistance=e,this._nativeJoint.setMaxDistance(e))}},{key:"tolerance",get:function(){return this._tolerance},set:function(e){this._tolerance!==e&&(this._tolerance=e,this._nativeJoint.setTolerance(e))}},{key:"stiffness",get:function(){return this._stiffness},set:function(e){this._stiffness!==e&&(this._stiffness=e,this._nativeJoint.setStiffness(e))}},{key:"damping",get:function(){return this._damping},set:function(e){this._damping!==e&&(this._damping=e,this._nativeJoint.setDamping(e))}}]),nt),du=function(){this.max=0,this.min=0,this.contactDistance=-1,this.stiffness=0,this.damping=0},dd=function(){this.targetVelocity=0,this.forceLimit=Number.MAX_VALUE,this.gearRation=1,this.freeSpin=!1},dh=function(){function e(){this._isTrigger=!1,this._rotation=new lJ,this._position=new lJ,this._contactOffset=.02,this.isSceneQuery=!0,this._material=new dn,this._id=e._idGenerator++,this._setRotation=this._setRotation.bind(this),this._setPosition=this._setPosition.bind(this),this._rotation._onValueChanged=this._setRotation,this._position._onValueChanged=this._setPosition}var t=e.prototype;return t._destroy=function(){this._material._destroy(),this._nativeShape.destroy()},t._setPosition=function(){this._nativeShape.setPosition(this._position)},t._setRotation=function(){this._nativeShape.setRotation(this._rotation)},co(e,[{key:"collider",get:function(){return this._collider}},{key:"id",get:function(){return this._id}},{key:"contactOffset",get:function(){return this._contactOffset},set:function(e){this._contactOffset!==e&&(this._contactOffset=e,this._nativeShape.setContactOffset(e))}},{key:"material",get:function(){return this._material},set:function(e){this._material!==e&&(this._material=e,this._nativeShape.setMaterial(e._nativeMaterial))}},{key:"rotation",get:function(){return this._rotation},set:function(e){this._rotation!=e&&this._rotation.copyFrom(e)}},{key:"position",get:function(){return this._position},set:function(e){this._position!==e&&this._position.copyFrom(e)}},{key:"isTrigger",get:function(){return this._isTrigger},set:function(e){this._isTrigger!==e&&(this._isTrigger=e,this._nativeShape.setIsTrigger(e))}}]),e}();dh._idGenerator=0;var d_=(cl(nr=function(){var e;return(e=dh.call(this)||this)._size=new lJ(1,1,1),e._nativeShape=u9._nativePhysics.createBoxColliderShape(e._id,e._size,e._material._nativeMaterial),e._setSize=e._setSize.bind(ca(e)),e._size._onValueChanged=e._setSize,e},dh),nr.prototype._setSize=function(){this._nativeShape.setSize(this._size)},co(nr,[{key:"size",get:function(){return this._size},set:function(e){this._size!==e&&this._size.copyFrom(e)}}]),nr),df=(cl(nn=function(){var e;return(e=dh.call(this)||this)._radius=1,e._nativeShape=u9._nativePhysics.createSphereColliderShape(e._id,e._radius,e._material._nativeMaterial),e},dh),co(nn,[{key:"radius",get:function(){return this._radius},set:function(e){this._radius!==e&&(this._radius=e,this._nativeShape.setRadius(e))}}]),nn),dp=(cl(na=function(){var e;return(e=dh.call(this)||this)._nativeShape=u9._nativePhysics.createPlaneColliderShape(e._id,e._material._nativeMaterial),e},dh),na),dm=(cl(ni=function(){var t;return(t=dh.call(this)||this)._radius=1,t._height=2,t._upAxis=e.ColliderShapeUpAxis.Y,t._nativeShape=u9._nativePhysics.createCapsuleColliderShape(t._id,t._radius,t._height,t._material._nativeMaterial),t},dh),co(ni,[{key:"radius",get:function(){return this._radius},set:function(e){this._radius!==e&&(this._radius=e,this._nativeShape.setRadius(e))}},{key:"height",get:function(){return this._height},set:function(e){this._height!==e&&(this._height=e,this._nativeShape.setHeight(e))}},{key:"upAxis",get:function(){return this._upAxis},set:function(e){this._upAxis!==e&&(this._upAxis=e,this._nativeShape.setUpAxis(e))}}]),ni),dg=((ns=(no=function(t){this._pointers=[],this._multiPointerEnabled=!0,this._buttons=e.PointerButton.None,this._upMap=[],this._downMap=[],this._upList=new cH,this._downList=new cH,this._nativeEvents=[],this._hadListener=!1;var r=t._canvas._webCanvas;this._engine=t,this._canvas=t.canvas,this._htmlCanvas=r,this._onPointerEvent=this._onPointerEvent.bind(this),this._onFocus(),this._pointerPool=Array(11)}).prototype)._update=function(){for(var t=this._pointers,r=this._nativeEvents,n=this._htmlCanvas,a=this._canvas,i=a.width,o=a.height,s=n.clientWidth,l=n.clientHeight,c=n.getBoundingClientRect(),u=c.left,d=c.top,h=i/s,_=o/l,f=t.length-1;f>=0;f--)t[f].phase===e.PointerPhase.Leave&&t.splice(f,1);for(var p=0,m=r.length;p<m;p++){var g=r[p],v=g.pointerId,y=this._getPointerByID(v);if(y)y._events.push(g);else{var x=t.length;if(0===x||this._multiPointerEnabled){for(var S,C=this._pointerPool,T=0;T<x&&!(t[T].id>T);T++);(y=C[S=T]||(C[S]=new u4(T)))._uniqueID=v,y._events.push(g),y.position.set((g.clientX-u)*h,(g.clientY-d)*_),t.splice(T,0,y)}}}r.length=0,this._upList.length=this._downList.length=0,this._buttons=e.PointerButton.None;for(var A=this._engine.time.frameCount,E=0,R=t.length;E<R;E++){var M=t[E];M._upList.length=M._downList.length=0,this._updatePointerInfo(A,M,u,d,h,_),this._buttons|=M.pressedButtons}},ns._firePointerScript=function(t){for(var r=this._pointers,n=this._canvas,a=0,i=r.length;a<i;a++){var o=r[a],s=o._events,l=o.position;o._firePointerDrag();var c=this._pointerRayCast(t,l.x/n.width,l.y/n.height);o._firePointerExitAndEnter(c);var u=s.length;if(u>0){for(var d=0;d<u;d++)switch(s[d].type){case"pointerdown":o.phase=e.PointerPhase.Down,o._firePointerDown(c);break;case"pointerup":o.phase=e.PointerPhase.Up,o._firePointerUpAndClick(c);break;case"pointerleave":case"pointercancel":o.phase=e.PointerPhase.Leave,o._firePointerExitAndEnter(null)}s.length=0}}},ns._onFocus=function(){if(!this._hadListener){var e=this._htmlCanvas,t=this._onPointerEvent;e.addEventListener("pointerdown",t),e.addEventListener("pointerup",t),e.addEventListener("pointerleave",t),e.addEventListener("pointermove",t),e.addEventListener("pointercancel",t),this._hadListener=!0}},ns._onBlur=function(){if(this._hadListener){var e=this._htmlCanvas,t=this._onPointerEvent;e.removeEventListener("pointerdown",t),e.removeEventListener("pointerup",t),e.removeEventListener("pointerleave",t),e.removeEventListener("pointermove",t),e.removeEventListener("pointercancel",t),this._hadListener=!1,this._pointers.length=0,this._downList.length=0,this._upList.length=0}},ns._destroy=function(){if(this._hadListener){var e=this._htmlCanvas,t=this._onPointerEvent;e.removeEventListener("pointerdown",t),e.removeEventListener("pointerup",t),e.removeEventListener("pointerleave",t),e.removeEventListener("pointermove",t),e.removeEventListener("pointercancel",t),this._hadListener=!1}this._pointerPool.length=0,this._pointerPool=null,this._pointers.length=0,this._pointers=null,this._downList.length=0,this._downList=null,this._upList.length=0,this._upList=null,this._nativeEvents.length=0,this._nativeEvents=null,this._upMap.length=0,this._upMap=null,this._downMap.length=0,this._downMap=null,this._htmlCanvas=null,this._canvas=null,this._engine=null},ns._onPointerEvent=function(e){"pointerdown"===e.type&&this._htmlCanvas.focus(),this._nativeEvents.push(e)},ns._getPointerByID=function(e){for(var t=this._pointers,r=t.length-1;r>=0;r--)if(t[r]._uniqueID===e)return t[r];return null},ns._updatePointerInfo=function(t,r,n,a,i,o){var s=r._events,l=r.position,c=s.length;if(c>0){var u=this._upList,d=this._upMap,h=this._downList,_=this._downMap,f=s[c-1],p=(f.clientX-n)*i,m=(f.clientY-a)*o;r.deltaPosition.set(p-l.x,m-l.y),l.set(p,m);for(var g=0;g<c;g++){var v=s[g],y=v.button;switch(r.button=u5[y]||e.PointerButton.None,r.pressedButtons=v.buttons,v.type){case"pointerdown":h.add(y),_[y]=t,r._downList.add(y),r._downMap[y]=t,r.phase=e.PointerPhase.Down;break;case"pointerup":u.add(y),d[y]=t,r._upList.add(y),r._upMap[y]=t,r.phase=e.PointerPhase.Up;break;case"pointermove":r.phase=e.PointerPhase.Move;break;case"pointerleave":case"pointercancel":r.phase=e.PointerPhase.Leave}}this._engine._physicsInitialized||(s.length=0)}else r.deltaPosition.set(0,0),r.phase=e.PointerPhase.Stationary},ns._pointerRayCast=function(t,r,n){for(var a=no._tempPoint,i=no._tempRay,o=no._tempHitResult,s=t.length-1;s>=0;s--){var l=t[s];if(!l.destroyed)for(var c=l._activeCameras,u=0;u<c.length;u++){var d=c[s];if(d.enabled&&!d.renderTarget){var h=d.viewport,_=h.x,f=h.y,p=h.z,m=h.w;if(r>=_&&n>=f&&r-_<=p&&n-f<=m){if(a.set((r-_)/p,(n-f)/m),l.physics.raycast(d.viewportPointToRay(a,i),Number.MAX_VALUE,d.cullingMask,o))return o.entity;if(d.clearFlags&e.CameraClearFlags.Color)return null}}}}return null},no);dg._tempRay=new l6,dg._tempPoint=new l7,dg._tempHitResult=new dr;var dv=((nc=(nl=function(e){this._delta=new lJ,this._nativeEvents=[];var t=e._canvas._webCanvas;this._onWheelEvent=this._onWheelEvent.bind(this),t.addEventListener("wheel",this._onWheelEvent),this._canvas=t,this._hadListener=!0}).prototype)._update=function(){var e=this._delta;e.set(0,0,0);var t=this._nativeEvents;if(t.length>0){for(var r=t.length-1;r>=0;r--){var n=t[r];e.x+=n.deltaX,e.y+=n.deltaY,e.z+=n.deltaZ}t.length=0}},nc._onFocus=function(){this._hadListener||(this._canvas.addEventListener("wheel",this._onWheelEvent),this._hadListener=!0)},nc._onBlur=function(){this._hadListener&&(this._canvas.removeEventListener("wheel",this._onWheelEvent),this._nativeEvents.length=0,this._delta.set(0,0,0),this._hadListener=!1)},nc._destroy=function(){this._hadListener&&(this._canvas.removeEventListener("wheel",this._onWheelEvent),this._hadListener=!1),this._nativeEvents=null,this._canvas=null,this._delta=null},nc._onWheelEvent=function(e){e.cancelable&&e.preventDefault(),this._nativeEvents.push(e)},nl),dy=((nd=(nu=function(e){this._initialized=!1,this._engine=e;var t=e._canvas._webCanvas;"undefined"!=typeof OffscreenCanvas&&ch(t,OffscreenCanvas)||(this._wheelManager=new dv(e),this._pointerManager=new dg(e),this._keyboardManager=new u7(e),this._onBlur=this._onBlur.bind(this),window.addEventListener("blur",this._onBlur),this._onFocus=this._onFocus.bind(this),window.addEventListener("focus",this._onFocus),this._initialized=!0)}).prototype).isKeyHeldDown=function(e){return!!this._initialized&&(void 0===e?this._keyboardManager._curFrameHeldDownList.length>0:null!=this._keyboardManager._curHeldDownKeyToIndexMap[e])},nd.isKeyDown=function(e){return!!this._initialized&&(void 0===e?this._keyboardManager._curFrameDownList.length>0:this._keyboardManager._downKeyToFrameCountMap[e]===this._engine.time.frameCount)},nd.isKeyUp=function(e){return!!this._initialized&&(void 0===e?this._keyboardManager._curFrameUpList.length>0:this._keyboardManager._upKeyToFrameCountMap[e]===this._engine.time.frameCount)},nd.isPointerHeldDown=function(e){return!!this._initialized&&(void 0===e?0!==this._pointerManager._buttons:(this._pointerManager._buttons&e)!=0)},nd.isPointerDown=function(e){return!!this._initialized&&(void 0===e?this._pointerManager._downList.length>0:this._pointerManager._downMap[u8[e]]===this._engine.time.frameCount)},nd.isPointerUp=function(e){return!!this._initialized&&(void 0===e?this._pointerManager._upList.length>0:this._pointerManager._upMap[u8[e]]===this._engine.time.frameCount)},nd._update=function(){this._initialized&&(this._wheelManager._update(),this._pointerManager._update(),this._keyboardManager._update())},nd._firePointerScript=function(e){this._initialized&&this._pointerManager._firePointerScript(e)},nd._destroy=function(){this._initialized&&(window.removeEventListener("blur",this._onBlur),window.removeEventListener("focus",this._onFocus),this._wheelManager._destroy(),this._wheelManager=null,this._pointerManager._destroy(),this._pointerManager=null,this._keyboardManager._destroy(),this._keyboardManager=null)},nd._onBlur=function(){this._wheelManager._onBlur(),this._pointerManager._onBlur(),this._keyboardManager._onBlur()},nd._onFocus=function(){this._wheelManager._onFocus(),this._pointerManager._onFocus(),this._keyboardManager._onFocus()},co(nu,[{key:"pointers",get:function(){return this._initialized?this._pointerManager._pointers:[]}},{key:"multiPointerEnabled",get:function(){return!!this._initialized&&this._pointerManager._multiPointerEnabled},set:function(e){this._initialized&&(this._pointerManager._multiPointerEnabled=e)}},{key:"wheelDelta",get:function(){return this._initialized?this._wheelManager._delta:null}}]),nu),dx=(cl(nh=function(e,t){var r;return(r=cy.call(this,e)||this)._renderStates=[],r._shaderData=new uc(ld.Material),r.shader=t,r},cy),(n_=nh.prototype).clone=function(){var e=new nh(this._engine,this.shader);return this.cloneTo(e),e},n_.cloneTo=function(e){e.shader=this.shader,this.shaderData.cloneTo(e.shaderData),cg.deepCloneObject(this.renderStates,e.renderStates)},n_._addReferCount=function(e){this._destroyed||(cy.prototype._addReferCount.call(this,e),this.shaderData._addReferCount(e))},n_._onDestroy=function(){cy.prototype._onDestroy.call(this),this._shader=null,this._shaderData=null,this._renderStates.length=0,this._renderStates=null},co(nh,[{key:"shaderData",get:function(){return this._shaderData}},{key:"shader",get:function(){return this._shader},set:function(e){this._shader=e;for(var t=this._renderStates,r=t.length,n=0,a=e.subShaders,i=0;i<a.length;i++)n=Math.max(a[i].passes.length,n);if(r<n)for(var o=r;o<n;o++)t.push(new us);else t.length=n}},{key:"renderState",get:function(){return this._renderStates[0]}},{key:"renderStates",get:function(){return this._renderStates}}]),nh);(lT||(lT={})).cornerTextureCoordinate="a_CornerTextureCoordinate",(nf=lA||(lA={})).ShapePositionStartLifeTime="a_ShapePositionStartLifeTime",nf.DirectionTime="a_DirectionTime",nf.StartColor="a_StartColor",nf.StartSize="a_StartSize",nf.StartRotation0="a_StartRotation0",nf.StartSpeed="a_StartSpeed",nf.Random0="a_Random0",nf.Random1="a_Random1",nf.SimulationWorldPosition="a_SimulationWorldPosition",nf.SimulationWorldRotation="a_SimulationWorldRotation",nf.SimulationUV="a_SimulationUV";var dS=((np=function(t){this.billboardVertexElement=new uv(lT.cornerTextureCoordinate,0,e.VertexElementFormat.Vector4,0),this.instanceVertexElements=[new uv(lA.ShapePositionStartLifeTime,0,e.VertexElementFormat.Vector4,1,1),new uv(lA.DirectionTime,16,e.VertexElementFormat.Vector4,1,1),new uv(lA.StartColor,32,e.VertexElementFormat.Vector4,1,1),new uv(lA.StartSize,48,e.VertexElementFormat.Vector3,1,1),new uv(lA.StartRotation0,60,e.VertexElementFormat.Vector3,1,1),new uv(lA.StartSpeed,72,e.VertexElementFormat.Float,1,1),new uv(lA.Random0,76,e.VertexElementFormat.Vector4,1,1),new uv(lA.Random1,92,e.VertexElementFormat.Vector4,1,1),new uv(lA.SimulationWorldPosition,108,e.VertexElementFormat.Vector3,1,1),new uv(lA.SimulationWorldRotation,120,e.VertexElementFormat.Vector4,1,1),new uv(lA.SimulationUV,136,e.VertexElementFormat.Vector4,1,1)],this.instanceVertexStride=152,this.instanceVertexFloatStride=this.instanceVertexStride/4,this.startLifeTimeOffset=3,this.timeOffset=7,this.simulationUVOffset=34,this.billboardIndexCount=6;var r=new uy(t,e.BufferBindFlag.VertexBuffer,64,e.BufferUsage.Static,!1);this.billboardVertexBufferBinding=new uA(r,16);var n=new uy(t,e.BufferBindFlag.IndexBuffer,this.billboardIndexCount,e.BufferUsage.Static,!1);this.billboardIndexBufferBinding=new ux(n,e.IndexFormat.UInt8),this.setBufferData()}).prototype.setBufferData=function(){this.billboardVertexBufferBinding.buffer.setData(new Float32Array([-.5,-.5,0,1,.5,-.5,1,1,.5,.5,1,0,-.5,.5,0,0])),this.billboardIndexBufferBinding.buffer.setData(new Uint8Array([0,2,3,0,1,2]))},np),dC="#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <color_share>\n#include <normal_share>\n#include <worldpos_share>\n#include <ShadowVertexDeclaration>\n#include <FogVertexDeclaration>\nvoid main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <uv_vert>\n#include <color_vert>\n#include <normal_vert>\n#include <worldpos_vert>\n#include <position_vert>\n#include <ShadowVertex>\n#include <FogVertex>\n}",dT=((nm=function(){}).init=function(){var t=new ue("ShadowCaster","#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <normal_share>\nuniform mat4 camera_VPMat;uniform vec2 scene_ShadowBias;uniform vec3 scene_LightDirection;vec3 applyShadowBias(vec3 positionWS){positionWS-=scene_LightDirection*scene_ShadowBias.x;return positionWS;}vec3 applyShadowNormalBias(vec3 positionWS,vec3 normalWS){float invNdotL=1.0-clamp(dot(-scene_LightDirection,normalWS),0.0,1.0);float scale=invNdotL*scene_ShadowBias.y;positionWS+=normalWS*vec3(scale);return positionWS;}void main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\nvec4 positionWS=renderer_ModelMat*position;positionWS.xyz=applyShadowBias(positionWS.xyz);\n#ifndef MATERIAL_OMIT_NORMAL\n#ifdef RENDERER_HAS_NORMAL\nvec3 normalWS=normalize(mat3(renderer_NormalMat)*normal);positionWS.xyz=applyShadowNormalBias(positionWS.xyz,normalWS);\n#endif\n#endif\nvec4 positionCS=camera_VPMat*positionWS;positionCS.z=max(positionCS.z,-1.0);gl_Position=positionCS;}","#define GLSLIFY 1\n#ifdef ENGINE_NO_DEPTH_TEXTURE\nvec4 pack(float depth){const vec4 bitShift=vec4(1.0,256.0,256.0*256.0,256.0*256.0*256.0);const vec4 bitMask=vec4(1.0/256.0,1.0/256.0,1.0/256.0,0.0);vec4 rgbaDepth=fract(depth*bitShift);rgbaDepth-=rgbaDepth.gbaa*bitMask;return rgbaDepth;}\n#endif\nvoid main(){\n#ifdef ENGINE_NO_DEPTH_TEXTURE\ngl_FragColor=pack(gl_FragCoord.z);\n#else\ngl_FragColor=vec4(0.0,0.0,0.0,0.0);\n#endif\n}",{pipelineStage:e.PipelineStage.ShadowCaster}),r=new ue("DepthOnly","#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\nuniform mat4 camera_VPMat;void main(){\n#include <begin_position_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <position_vert>\n}","#define GLSLIFY 1\nvoid main(){}",{pipelineStage:e.PipelineStage.DepthOnly}),n=[t,r],a={pipelineStage:e.PipelineStage.Forward};ul.create("blinn-phong",[].concat(new ue("Forward","#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <color_share>\n#include <normal_share>\n#include <worldpos_share>\n#include <ShadowVertexDeclaration>\n#include <FogVertexDeclaration>\nvoid main(){\n#include <begin_position_vert>\n#include <begin_normal_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <uv_vert>\n#include <color_vert>\n#include <normal_vert>\n#include <worldpos_vert>\n#include <position_vert>\n#include <ShadowVertex>\n#include <FogVertex>\n}","#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <ShadowFragmentDeclaration>\n#include <mobile_material_frag>\n#include <FogFragmentDeclaration>\n#include <normal_get>\nvoid main(){\n#include <begin_mobile_frag>\n#include <begin_viewdir_frag>\n#include <mobile_blinnphong_frag>\ngl_FragColor=emission+ambient+diffuse+specular;\n#ifdef MATERIAL_IS_TRANSPARENT\ngl_FragColor.a=diffuse.a;\n#else\ngl_FragColor.a=1.0;\n#endif\n#include <FogFragment>\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}",a),n)),ul.create("pbr",[].concat(new ue("Forward",dC,"#define GLSLIFY 1\n#define IS_METALLIC_WORKFLOW\n#include <common>\n#include <camera_declare>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}",a),n)),ul.create("pbr-specular",[].concat(new ue("Forward",dC,"#define GLSLIFY 1\n#include <common>\n#include <camera_declare>\n#include <FogFragmentDeclaration>\n#include <uv_share>\n#include <normal_share>\n#include <color_share>\n#include <worldpos_share>\n#include <light_frag_define>\n#include <pbr_frag_define>\n#include <pbr_helper>\nvoid main(){\n#include <pbr_frag>\n#include <FogFragment>\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}",a),n)),ul.create("unlit",[].concat(new ue("Forward","#define GLSLIFY 1\n#include <common>\n#include <common_vert>\n#include <blendShape_input>\n#include <uv_share>\n#include <FogVertexDeclaration>\nvoid main(){\n#include <begin_position_vert>\n#include <blendShape_vert>\n#include <skinning_vert>\n#include <uv_vert>\n#include <position_vert>\n#include <FogVertex>\n}","#define GLSLIFY 1\n#include <common>\n#include <uv_share>\n#include <FogFragmentDeclaration>\nuniform vec4 material_BaseColor;uniform float material_AlphaCutoff;\n#ifdef MATERIAL_HAS_BASETEXTURE\nuniform sampler2D material_BaseTexture;\n#endif\nvoid main(){vec4 baseColor=material_BaseColor;\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 textureColor=texture2D(material_BaseTexture,v_uv);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ntextureColor=gammaToLinear(textureColor);\n#endif\nbaseColor*=textureColor;\n#endif\n#ifdef MATERIAL_IS_ALPHA_CUTOFF\nif(baseColor.a<material_AlphaCutoff){discard;}\n#endif\ngl_FragColor=baseColor;\n#ifndef MATERIAL_IS_TRANSPARENT\ngl_FragColor.a=1.0;\n#endif\n#include <FogFragment>\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}",a),n)),ul.create("skybox",[new ue("Forward","#define GLSLIFY 1\n#include <common_vert>\nuniform mat4 camera_VPMat;varying vec3 v_cubeUV;uniform float material_Rotation;vec4 rotateY(vec4 v,float angle){const float deg2rad=3.1415926/180.0;float radian=angle*deg2rad;float sina=sin(radian);float cosa=cos(radian);mat2 m=mat2(cosa,-sina,sina,cosa);return vec4(m*v.xz,v.yw).xzyw;}void main(){v_cubeUV=vec3(-POSITION.x,POSITION.yz);gl_Position=camera_VPMat*rotateY(vec4(POSITION,1.0),material_Rotation);}","#define GLSLIFY 1\n#include <common>\nuniform samplerCube material_CubeTexture;varying vec3 v_cubeUV;uniform float material_Exposure;uniform vec4 material_TintColor;void main(){vec4 textureColor=textureCube(material_CubeTexture,v_cubeUV);\n#ifdef MATERIAL_IS_DECODE_SKY_RGBM\ntextureColor=RGBMToLinear(textureColor,5.0);\n#elif !defined(ENGINE_IS_COLORSPACE_GAMMA)\ntextureColor=gammaToLinear(textureColor);\n#endif\ntextureColor.rgb*=material_Exposure*material_TintColor.rgb;gl_FragColor=textureColor;\n#if defined(MATERIAL_IS_DECODE_SKY_RGBM) || !defined(ENGINE_IS_COLORSPACE_GAMMA)\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}",a)]),ul.create("SkyProcedural",[new ue("Forward","#define GLSLIFY 1\n#define OUTER_RADIUS 1.025\n#define RAYLEIGH (mix(0.0, 0.0025, pow(material_AtmosphereThickness,2.5)))\n#define MIE 0.0010\n#define SUN_BRIGHTNESS 20.0\n#define MAX_SCATTER 50.0\nconst float SKY_GROUND_THRESHOLD=0.02;const float outerRadius=OUTER_RADIUS;const float outerRadius2=OUTER_RADIUS*OUTER_RADIUS;const float innerRadius=1.0;const float innerRadius2=1.0;const float cameraHeight=0.0001;const float HDSundiskIntensityFactor=15.0;const float simpleSundiskIntensityFactor=27.0;const float sunScale=400.0*SUN_BRIGHTNESS;const float kmESun=MIE*SUN_BRIGHTNESS;const float km4PI=MIE*4.0*3.14159265;const float scale=1.0/(OUTER_RADIUS-1.0);const float scaleDepth=0.25;const float scaleOverScaleDepth=(1.0/(OUTER_RADIUS-1.0))/0.25;const float samples=2.0;const vec3 c_DefaultScatteringWavelength=vec3(0.65,0.57,0.475);const vec3 c_VariableRangeForScatteringWavelength=vec3(0.15,0.15,0.15);attribute vec4 POSITION;uniform mat4 camera_VPMat;uniform vec3 material_SkyTint;uniform vec3 material_GroundTint;uniform float material_Exposure;uniform float material_AtmosphereThickness;uniform vec4 scene_SunlightColor;uniform vec3 scene_SunlightDirection;varying vec3 v_GroundColor;varying vec3 v_SkyColor;\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nvarying vec3 v_Vertex;\n#elif defined(MATERIAL_SUN_SIMPLE)\nvarying vec3 v_RayDir;\n#else\nvarying float v_SkyGroundFactor;\n#endif\n#if defined(MATERIAL_SUN_HIGH_QUALITY)||defined(MATERIAL_SUN_SIMPLE)\nvarying vec3 v_SunColor;\n#endif\n#if defined(ENGINE_IS_COLORSPACE_GAMMA)\n#define COLOR_2_GAMMA(color) color\n#define COLOR_2_LINEAR(color) color*color\n#else\n#define GAMMA 2.2\n#define COLOR_2_GAMMA(color) pow(color,vec3(1.0/GAMMA))\n#define COLOR_2_LINEAR(color) color\n#endif\nfloat getRayleighPhase(vec3 light,vec3 ray){float eyeCos=dot(light,ray);return 0.75+0.75*eyeCos*eyeCos;}float scaleAngle(float inCos){float x=1.0-inCos;return 0.25*exp(-0.00287+x*(0.459+x*(3.83+x*(-6.80+x*5.25))));}void main(){gl_Position=camera_VPMat*vec4(POSITION.xyz,1.0);vec3 skyTintInGammaSpace=COLOR_2_GAMMA(material_SkyTint);vec3 scatteringWavelength=mix(c_DefaultScatteringWavelength-c_VariableRangeForScatteringWavelength,c_DefaultScatteringWavelength+c_VariableRangeForScatteringWavelength,vec3(1.0)-skyTintInGammaSpace);vec3 invWavelength=1.0/pow(scatteringWavelength,vec3(4.0));float krESun=RAYLEIGH*SUN_BRIGHTNESS;float kr4PI=RAYLEIGH*4.0*3.14159265;vec3 cameraPos=vec3(0.0,innerRadius+cameraHeight,0.0);vec3 eyeRay=normalize(POSITION.xyz);float far=0.0;vec3 cIn,cOut;if(eyeRay.y>=0.0){far=sqrt(outerRadius2+innerRadius2*eyeRay.y*eyeRay.y-innerRadius2)-innerRadius*eyeRay.y;float height=innerRadius+cameraHeight;float depth=exp(scaleOverScaleDepth*-cameraHeight);float startAngle=dot(eyeRay,cameraPos)/height;float startOffset=depth*scaleAngle(startAngle);float sampleLength=far/samples;float scaledLength=sampleLength*scale;vec3 sampleRay=eyeRay*sampleLength;vec3 samplePoint=cameraPos+sampleRay*0.5;vec3 frontColor=vec3(0.0);{float height=length(samplePoint);float depth=exp(scaleOverScaleDepth*(innerRadius-height));float lightAngle=dot(-scene_SunlightDirection,samplePoint)/height;float cameraAngle=dot(eyeRay,samplePoint)/height;float scatter=(startOffset+depth*(scaleAngle(lightAngle)-scaleAngle(cameraAngle)));vec3 attenuate=exp(-clamp(scatter,0.0,MAX_SCATTER)*(invWavelength*kr4PI+km4PI));frontColor+=attenuate*(depth*scaledLength);samplePoint+=sampleRay;}{float height=length(samplePoint);float depth=exp(scaleOverScaleDepth*(innerRadius-height));float lightAngle=dot(-scene_SunlightDirection,samplePoint)/height;float cameraAngle=dot(eyeRay,samplePoint)/height;float scatter=(startOffset+depth*(scaleAngle(lightAngle)-scaleAngle(cameraAngle)));vec3 attenuate=exp(-clamp(scatter,0.0,MAX_SCATTER)*(invWavelength*kr4PI+km4PI));frontColor+=attenuate*(depth*scaledLength);samplePoint+=sampleRay;}cIn=frontColor*(invWavelength*krESun);cOut=frontColor*kmESun;}else{far=(-cameraHeight)/(min(-0.001,eyeRay.y));vec3 pos=cameraPos+far*eyeRay;float depth=exp((-cameraHeight)*(1.0/scaleDepth));float cameraAngle=dot(-eyeRay,pos);float lightAngle=dot(-scene_SunlightDirection,pos);float cameraScale=scaleAngle(cameraAngle);float lightScale=scaleAngle(lightAngle);float cameraOffset=depth*cameraScale;float temp=lightScale+cameraScale;float sampleLength=far/samples;float scaledLength=sampleLength*scale;vec3 sampleRay=eyeRay*sampleLength;vec3 samplePoint=cameraPos+sampleRay*0.5;vec3 frontColor=vec3(0.0,0.0,0.0);vec3 attenuate;{float height=length(samplePoint);float depth=exp(scaleOverScaleDepth*(innerRadius-height));float scatter=depth*temp-cameraOffset;attenuate=exp(-clamp(scatter,0.0,MAX_SCATTER)*(invWavelength*kr4PI+km4PI));frontColor+=attenuate*(depth*scaledLength);samplePoint+=sampleRay;}cIn=frontColor*(invWavelength*krESun+kmESun);cOut=clamp(attenuate,0.0,1.0);}\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nv_Vertex=-POSITION.xyz;\n#elif defined(MATERIAL_SUN_SIMPLE)\nv_RayDir=-eyeRay;\n#else\nv_SkyGroundFactor=-eyeRay.y/SKY_GROUND_THRESHOLD;\n#endif\nv_GroundColor=material_Exposure*(cIn+COLOR_2_LINEAR(material_GroundTint)*cOut);v_SkyColor=material_Exposure*(cIn*getRayleighPhase(-scene_SunlightDirection,-eyeRay));float lightColorIntensity=clamp(length(scene_SunlightColor.xyz),0.25,1.0);\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nv_SunColor=HDSundiskIntensityFactor*clamp(cOut,0.0,1.0)*scene_SunlightColor.xyz/lightColorIntensity;\n#elif defined(MATERIAL_SUN_SIMPLE)\nv_SunColor=simpleSundiskIntensityFactor*clamp(cOut*sunScale,0.0,1.0)*scene_SunlightColor.xyz/lightColorIntensity;\n#endif\n}","#define GLSLIFY 1\n#include <common>\nconst float MIE_G=-0.990;const float MIE_G2=0.9801;const float SKY_GROUND_THRESHOLD=0.02;uniform float material_SunSize;uniform float material_SunSizeConvergence;uniform vec4 scene_SunlightColor;uniform vec3 scene_SunlightDirection;varying vec3 v_GroundColor;varying vec3 v_SkyColor;\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nvarying vec3 v_Vertex;\n#elif defined(MATERIAL_SUN_SIMPLE)\nvarying vec3 v_RayDir;\n#else\nvarying float v_SkyGroundFactor;\n#endif\n#if defined(MATERIAL_SUN_HIGH_QUALITY)||defined(MATERIAL_SUN_SIMPLE)\nvarying vec3 v_SunColor;\n#endif\n#if defined(ENGINE_IS_COLORSPACE_GAMMA)\n#define LINEAR_2_OUTPUT(color) sqrt(color)\n#endif\nfloat getMiePhase(float eyeCos,float eyeCos2){float temp=1.0+MIE_G2-2.0*MIE_G*eyeCos;temp=pow(temp,pow(material_SunSize,0.65)*10.0);temp=max(temp,1.0e-4);temp=1.5*((1.0-MIE_G2)/(2.0+MIE_G2))*(1.0+eyeCos2)/temp;return temp;}float calcSunAttenuation(vec3 lightPos,vec3 ray){\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nfloat focusedEyeCos=pow(clamp(dot(lightPos,ray),0.0,1.0),material_SunSizeConvergence);return getMiePhase(-focusedEyeCos,focusedEyeCos*focusedEyeCos);\n#else\nvec3 delta=lightPos-ray;float dist=length(delta);float spot=1.0-smoothstep(0.0,material_SunSize,dist);return spot*spot;\n#endif\n}void main(){vec3 col=vec3(0.0,0.0,0.0);\n#ifdef MATERIAL_SUN_HIGH_QUALITY\nvec3 ray=normalize(v_Vertex);float y=ray.y/SKY_GROUND_THRESHOLD;\n#elif defined(MATERIAL_SUN_SIMPLE)\nvec3 ray=v_RayDir;float y=ray.y/SKY_GROUND_THRESHOLD;\n#else\nfloat y=v_SkyGroundFactor;\n#endif\ncol=mix(v_SkyColor,v_GroundColor,clamp(y,0.0,1.0));\n#if defined(MATERIAL_SUN_HIGH_QUALITY)||defined(MATERIAL_SUN_SIMPLE)\nif(y<0.0)col+=v_SunColor*calcSunAttenuation(-scene_SunlightDirection,-ray);\n#endif\n#ifdef ENGINE_IS_COLORSPACE_GAMMA\ncol=LINEAR_2_OUTPUT(col);\n#endif\ngl_FragColor=vec4(col,1.0);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}",a)]),ul.create("particle-shader",[new ue("Forward","#define GLSLIFY 1\n#if defined(RENDERER_MODE_SPHERE_BILLBOARD) || defined(RENDERER_MODE_STRETCHED_BILLBOARD) || defined(RENDERER_MODE_HORIZONTAL_BILLBOARD) || defined(RENDERER_MODE_VERTICAL_BILLBOARD)\nattribute vec4 a_CornerTextureCoordinate;\n#endif\n#ifdef RENDERER_MODE_MESH\nattribute vec3 a_MeshPosition;attribute vec4 a_MeshColor;attribute vec2 a_MeshTextureCoordinate;varying vec4 v_MeshColor;\n#endif\nattribute vec4 a_ShapePositionStartLifeTime;attribute vec4 a_DirectionTime;attribute vec4 a_StartColor;attribute vec3 a_StartSize;attribute vec3 a_StartRotation0;attribute float a_StartSpeed;attribute vec4 a_Random0;\n#if defined(RENDERER_TSA_FRAME_RANDOM_CURVES) || defined(RENDERER_VOL_RANDOM_CONSTANT) || defined(RENDERER_VOL_RANDOM_CURVE)\nattribute vec4 a_Random1;\n#endif\nattribute vec3 a_SimulationWorldPosition;attribute vec4 a_SimulationWorldRotation;varying vec4 v_Color;\n#ifdef MATERIAL_HAS_BASETEXTURE\nattribute vec4 a_SimulationUV;varying vec2 v_TextureCoordinate;\n#endif\nuniform float renderer_CurrentTime;uniform vec3 renderer_Gravity;uniform vec2 u_DragConstant;uniform vec3 renderer_WorldPosition;uniform vec4 renderer_WorldRotation;uniform bool renderer_ThreeDStartRotation;uniform int renderer_ScalingMode;uniform vec3 renderer_PositionScale;uniform vec3 renderer_SizeScale;uniform vec3 renderer_PivotOffset;uniform mat4 camera_ViewMat;uniform mat4 camera_ProjMat;\n#ifdef RENDERER_MODE_STRETCHED_BILLBOARD\nuniform vec3 camera_Position;\n#endif\nuniform vec3 camera_Forward;uniform vec3 camera_Up;uniform float renderer_StretchedBillboardLengthScale;uniform float renderer_StretchedBillboardSpeedScale;uniform int renderer_SimulationSpace;\n#include <particle_common>\n#include <velocity_over_lifetime_module>\n#include <color_over_lifetime_module>\n#include <size_over_lifetime_module>\n#include <rotation_over_lifetime_module>\n#include <texture_sheet_animation_module>\nvoid main(){float age=renderer_CurrentTime-a_DirectionTime.w;float normalizedAge=age/a_ShapePositionStartLifeTime.w;vec3 lifeVelocity;if(normalizedAge<1.0){vec3 startVelocity=a_DirectionTime.xyz*a_StartSpeed;\n#if defined(RENDERER_VOL_CONSTANT) || defined(RENDERER_VOL_CURVE) || defined(RENDERER_VOL_RANDOM_CONSTANT) || defined(RENDERER_VOL_RANDOM_CURVE)\nlifeVelocity=computeParticleLifeVelocity(normalizedAge);\n#endif\nvec3 gravityVelocity=renderer_Gravity*age;vec4 worldRotation;if(renderer_SimulationSpace==0){worldRotation=renderer_WorldRotation;}else{worldRotation=a_SimulationWorldRotation;}vec3 dragData=a_DirectionTime.xyz*mix(u_DragConstant.x,u_DragConstant.y,a_Random0.x);vec3 center=computeParticlePosition(startVelocity,lifeVelocity,age,normalizedAge,gravityVelocity,worldRotation,dragData);\n#include <sphere_billboard>\n#include <stretched_billboard>\n#include <horizontal_billboard>\n#include <vertical_billboard>\n#include <particle_mesh>\ngl_Position=camera_ProjMat*camera_ViewMat*vec4(center,1.0);v_Color=computeParticleColor(a_StartColor,normalizedAge);\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec2 simulateUV;\n#if defined(RENDERER_MODE_SPHERE_BILLBOARD) || defined(RENDERER_MODE_STRETCHED_BILLBOARD) || defined(RENDERER_MODE_HORIZONTAL_BILLBOARD) || defined(RENDERER_MODE_VERTICAL_BILLBOARD)\nsimulateUV=a_CornerTextureCoordinate.zw*a_SimulationUV.xy+a_SimulationUV.zw;v_TextureCoordinate=computeParticleUV(simulateUV,normalizedAge);\n#endif\n#ifdef RENDERER_MODE_MESH\nsimulateUV=a_SimulationUV.xy+a_MeshTextureCoordinate*a_SimulationUV.zw;v_TextureCoordinate=computeParticleUV(simulateUV,normalizedAge);\n#endif\n#endif\n}else{gl_Position=vec4(2.0,2.0,2.0,1.0);}}","#define GLSLIFY 1\n#include <common>\nvarying vec4 v_Color;varying vec2 v_TextureCoordinate;uniform sampler2D material_BaseTexture;uniform vec4 material_BaseColor;\n#ifdef RENDERER_MODE_MESH\nvarying vec4 v_MeshColor;\n#endif\nvoid main(){vec4 color=material_BaseColor*v_Color;\n#ifdef RENDERER_MODE_MESH\ncolor*=v_MeshColor;\n#endif\n#ifdef MATERIAL_HAS_BASETEXTURE\nvec4 textureColor=texture2D(material_BaseTexture,v_TextureCoordinate);\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ntextureColor=gammaToLinear(textureColor);\n#endif\ncolor*=textureColor;\n#endif\ngl_FragColor=color;\n#ifndef ENGINE_IS_COLORSPACE_GAMMA\ngl_FragColor=linearToGamma(gl_FragColor);\n#endif\n}",a)]),ul.create("SpriteMask",[new ue("Forward","#define GLSLIFY 1\nuniform mat4 camera_VPMat;attribute vec3 POSITION;attribute vec2 TEXCOORD_0;varying vec2 v_uv;void main(){gl_Position=camera_VPMat*vec4(POSITION,1.0);v_uv=TEXCOORD_0;}","#define GLSLIFY 1\nuniform sampler2D renderer_MaskTexture;uniform float renderer_MaskAlphaCutoff;varying vec2 v_uv;void main(){vec4 color=texture2D(renderer_MaskTexture,v_uv);if(color.a<renderer_MaskAlphaCutoff){discard;}gl_FragColor=color;}",a)]),ul.create("Sprite",[new ue("Forward","#define GLSLIFY 1\nuniform mat4 renderer_MVPMat;attribute vec3 POSITION;attribute vec2 TEXCOORD_0;attribute vec4 COLOR_0;varying vec2 v_uv;varying vec4 v_color;void main(){gl_Position=renderer_MVPMat*vec4(POSITION,1.0);v_uv=TEXCOORD_0;v_color=COLOR_0;}","#define GLSLIFY 1\nuniform sampler2D renderer_SpriteTexture;varying vec2 v_uv;varying vec4 v_color;void main(){vec4 baseColor=texture2D(renderer_SpriteTexture,v_uv);gl_FragColor=baseColor*v_color;}",a)]),ul.create("background-texture",[new ue("Forward","#define GLSLIFY 1\nattribute vec3 POSITION;attribute vec2 TEXCOORD_0;varying vec2 v_uv;void main(){gl_Position=vec4(POSITION,1.0);v_uv=TEXCOORD_0;}","#define GLSLIFY 1\nuniform sampler2D material_BaseTexture;varying vec2 v_uv;void main(){gl_FragColor=texture2D(material_BaseTexture,v_uv);}",a)])},nm),dA=((nv=(ng=function(){this._cacheHierarchy=1,this._cacheMap=Object.create(null)}).prototype).get=function(e){var t=this._cacheMap,r=e._length;r>this._cacheHierarchy&&this._resizeCacheMapHierarchy(t,0,r);for(var n=e._mask,a=e._length-1,i=this._cacheHierarchy-1,o=0;o<i;o++){var s=a<o?0:n[o],l=t[s];l||(t[s]=l=Object.create(null)),t=l}var c=a<i?0:n[i],u=t[c];return u||(this._lastQueryKey=c,this._lastQueryMap=t),u},nv.cache=function(e){this._lastQueryMap[this._lastQueryKey]=e},nv._resizeCacheMapHierarchy=function(e,t,r){var n=this._cacheHierarchy-1;if(t==n){for(var a in e)for(var i=e[a],o=e,s=0,l=r-n;s<l;s++)s==l-1?o[0]=i:o=o[0==s?a:0]=Object.create(null);this._cacheHierarchy=r}else for(var c in e)this._resizeCacheMapHierarchy(e[c],++t,r)},ng);dT.init();var dE=function(t){function r(n,a,i){if((o=t.call(this)||this)._physicsInitialized=!1,o._physicalObjectsMap={},o._lastRenderState=new us,o._renderElementPool=new c$(uh),o._renderDataPool=new c$(ud),o._spriteRenderDataPool=new c$(uY),o._spriteMaskRenderDataPool=new c$(uj),o._textRenderDataPool=new c$(uq),o._renderContext=new uu,o._renderCount=0,o._shaderProgramPools=[],o._canSpriteBatch=!0,o._fontMap={},o._macroCollection=new c1,o._settings={},o._resourceManager=new u$(ca(o)),o._sceneManager=new uZ(ca(o)),o._vSyncCount=1,o._targetFrameRate=60,o._time=new cz,o._isPaused=!0,o._vSyncCounter=1,o._targetFrameInterval=1e3/60,o._destroyed=!1,o._frameInProcess=!1,o._waitingDestroy=!1,o._isDeviceLost=!1,o._waitingGC=!1,o._animate=function(){o._vSyncCount?(o._requestId=requestAnimationFrame(o._animate),o._vSyncCounter++%o._vSyncCount==0&&(o.update(),o._vSyncCounter=1)):(o._timeoutId=window.setTimeout(o._animate,o._targetFrameInterval),o.update())},o._hardwareRenderer=a,o._hardwareRenderer.init(n,o._onDeviceLost.bind(ca(o)),o._onDeviceRestored.bind(ca(o))),o._canvas=n,o._spriteMaskManager=new uK(ca(o)),o._spriteDefaultMaterial=o._createSpriteMaterial(),o._spriteMaskDefaultMaterial=o._createSpriteMaskMaterial(),o._textDefaultFont=cV.createFromOS(ca(o),"Arial"),o._textDefaultFont.isGCIgnored=!0,o.inputManager=new dy(ca(o)),o._initMagentaTextures(a),a.canIUse(e.GLCapabilityType.depthTexture)){var o,s=new cP(ca(o),1,1,e.TextureFormat.Depth16,!1);s.isGCIgnored=!0,o._depthTexture2D=s}else o._macroCollection.enable(r._noDepthTextureMacro);var l=new dx(ca(o),ul.find("unlit"));l.isGCIgnored=!0,l.shaderData.setColor("material_BaseColor",new cu(1,0,1.01,1)),o._magentaMaterial=l;var c=new dx(ca(o),ul.find("background-texture"));c.isGCIgnored=!0,c.renderState.depthState.compareFunction=e.CompareFunction.LessEqual,o._backgroundTextureMaterial=c;var u=o._settings,d=i.colorSpace||e.ColorSpace.Linear;return d===e.ColorSpace.Gamma&&o._macroCollection.enable(r._gammaMacro),u.colorSpace=d,o._particleBufferUtils=new dS(ca(o)),o}cl(r,t);var n=r.prototype;return n.createEntity=function(e){return new cJ(this,e)},n.pause=function(){this._isPaused=!0,cancelAnimationFrame(this._requestId),clearTimeout(this._timeoutId)},n.resume=function(){this._isPaused&&(this._isPaused=!1,this.time._reset(),this._requestId=requestAnimationFrame(this._animate))},n.update=function(){var e=this._time;e._update();var t=e.deltaTime;this._frameInProcess=!0,this._renderElementPool.resetPool(),this._renderDataPool.resetPool(),this._spriteRenderDataPool.resetPool(),this._spriteMaskRenderDataPool.resetPool(),this._textRenderDataPool.resetPool();var r=this.inputManager,n=this._physicsInitialized;r._update();for(var a=this._sceneManager._scenes.getLoopArray(),i=a.length,o=0;o<i;o++){var s=a[o];s.destroyed||(s._cameraNeedSorting&&s._sortCameras(),s._componentsManager.callScriptOnStart())}if(n)for(var l=0;l<i;l++){var c=a[l];c.destroyed||c.physics._update(t)}n&&r._firePointerScript(a);for(var u=0;u<i;u++){var d=a[u];d.destroyed||d._componentsManager.callScriptOnUpdate(t)}for(var h=0;h<i;h++){var _=a[h];_.destroyed||_._componentsManager.callAnimationUpdate(t)}for(var f=0;f<i;f++){var p=a[f];p.destroyed||p._componentsManager.callScriptOnLateUpdate(t)}this._isDeviceLost||this._render(a);for(var m=0;m<i;m++){var g=a[m];g.destroyed||this._waitingDestroy||g._componentsManager.handlingInvalidScripts()}this._waitingDestroy&&this._destroy(),this._waitingGC&&(this._gc(),this._waitingGC=!1),this._frameInProcess=!1},n.run=function(){this.resume(),this.dispatch("run",this)},n.forceLoseDevice=function(){this._hardwareRenderer.forceLoseDevice()},n.forceRestoreDevice=function(){this._hardwareRenderer.forceRestoreDevice()},n._destroy=function(){this._sceneManager._destroyAllScene(),this._resourceManager._destroy(),this._whiteTexture2D.destroy(!0),this._magentaTexture2D.destroy(!0),this._magentaTextureCube.destroy(!0),this._textDefaultFont=null,this._fontMap=null,this.inputManager._destroy(),this.dispatch("shutdown",this),this.pause(),this._spriteMaskManager.destroy(),this._hardwareRenderer.destroy(),this.removeAllEventListeners(),this._animate=null,this._sceneManager=null,this._resourceManager=null,this._canvas=null,this._time=null,this._waitingDestroy=!1,this._destroyed=!0},n.destroy=function(){this._destroyed||(this._frameInProcess?this._waitingDestroy=!0:this._destroy())},n._getShaderProgramPool=function(e){var t=e._shaderPassId,r=this._shaderProgramPools,n=r[t];if(!n){var a=t+1;a>r.length&&(r.length=a),r[t]=n=new dA}return n},n._render=function(e){for(var t=0,r=e.length;t<r;t++){var n=e[t];if(!n.destroyed){var a=this.time.deltaTime;n._componentsManager.callRendererOnUpdate(a),n._updateShaderData()}}for(var i=0,o=e.length;i<o;i++){var s=e[i];if(!s.destroyed){var l=s._activeCameras,c=l.length;if(c>0)for(var u=0;u<c;u++){var d=l[u],h=s._componentsManager;h.callCameraOnBeginRender(d),d.render(),h.callCameraOnEndRender(d),this._hardwareRenderer._options._forceFlush&&this._hardwareRenderer.flush()}else cM.debug("No active camera in scene.")}}},n._initMagentaTextures=function(t){var r=new Uint8Array([255,255,255,255]),n=new cP(this,1,1,e.TextureFormat.R8G8B8A8,!1);n.setPixelBuffer(r),n.isGCIgnored=!0;var a=new Uint8Array([255,0,255,255]),i=new cP(this,1,1,e.TextureFormat.R8G8B8A8,!1);i.setPixelBuffer(a),i.isGCIgnored=!0,this.resourceManager.addContentRestorer(new(cl(l=function(){return cx.call(this,i)},cx),l.prototype.restoreContent=function(){this.resource.setPixelBuffer(a)},l));for(var o=new cL(this,1,e.TextureFormat.R8G8B8A8,!1),s=0;s<6;s++)o.setPixelBuffer(e.TextureCubeFace.PositiveX+s,a);if(o.isGCIgnored=!0,this.resourceManager.addContentRestorer(new(cl(c=function(){return cx.call(this,o)},cx),c.prototype.restoreContent=function(){for(var t=0;t<6;t++)this.resource.setPixelBuffer(e.TextureCubeFace.PositiveX+t,a)},c)),this._whiteTexture2D=n,this._magentaTexture2D=i,this._magentaTextureCube=o,t.isWebGL2){var l,c,u,d=new cF(this,1,1,1,e.TextureFormat.R8G8B8A8,!1);d.setPixelBuffer(0,a),d.isGCIgnored=!0,this.resourceManager.addContentRestorer(new(cl(u=function(){return cx.call(this,d)},cx),u.prototype.restoreContent=function(){this.resource.setPixelBuffer(0,a)},u)),this._magentaTexture2DArray=d}},n._pendingGC=function(){this._frameInProcess?this._waitingGC=!0:this._gc()},n._initialize=function(e){var t=this,r=e.shaderLab,n=e.physics;r&&(ul._shaderLab=r);var a=[];n&&a.push(n.initialize().then(function(){return u9._nativePhysics=n,t._nativePhysicsManager=n.createPhysicsManager(),t._physicsInitialized=!0,t}));var i=u$._loaders;for(var o in i){var s=i[o];s.initialize&&a.push(s.initialize(this,e))}return Promise.all(a).then(function(){return t})},n._createSpriteMaterial=function(){var t=new dx(this,ul.find("Sprite")),r=t.renderState,n=r.blendState.targetBlendState;return n.enabled=!0,n.sourceColorBlendFactor=e.BlendFactor.SourceAlpha,n.destinationColorBlendFactor=e.BlendFactor.OneMinusSourceAlpha,n.sourceAlphaBlendFactor=e.BlendFactor.One,n.destinationAlphaBlendFactor=e.BlendFactor.OneMinusSourceAlpha,n.colorBlendOperation=n.alphaBlendOperation=e.BlendOperation.Add,r.depthState.writeEnabled=!1,r.rasterState.cullMode=e.CullMode.Off,t.renderState.renderQueueType=e.RenderQueueType.Transparent,t.isGCIgnored=!0,t},n._createSpriteMaskMaterial=function(){var t=new dx(this,ul.find("SpriteMask")),r=t.renderState;return r.blendState.targetBlendState.colorWriteMask=e.ColorWriteMask.None,r.rasterState.cullMode=e.CullMode.Off,r.stencilState.enabled=!0,r.depthState.enabled=!1,t.isGCIgnored=!0,t},n._onDeviceLost=function(){this._isDeviceLost=!0,this.resourceManager._lostGraphicResources(),console.log("Device lost."),this.dispatch("devicelost",this)},n._onDeviceRestored=function(){var e=this;this._hardwareRenderer.resetState(),this._lastRenderState=new us,this._shaderProgramPools.length=0;var t=this.resourceManager;t._restoreGraphicResources(),console.log("Graphic resource restored."),this._particleBufferUtils.setBufferData(),t._restoreResourcesContent().then(function(){console.log("Graphic resource content restored.\n\nDevice restored."),e.dispatch("devicerestored",e),e._isDeviceLost=!1}).catch(function(e){console.error(e)})},n._gc=function(){this._renderElementPool.garbageCollection(),this._renderDataPool.garbageCollection(),this._spriteRenderDataPool.garbageCollection(),this._spriteMaskRenderDataPool.garbageCollection(),this._textRenderDataPool.garbageCollection()},co(r,[{key:"settings",get:function(){return this._settings}},{key:"canvas",get:function(){return this._canvas}},{key:"resourceManager",get:function(){return this._resourceManager}},{key:"sceneManager",get:function(){return this._sceneManager}},{key:"time",get:function(){return this._time}},{key:"isPaused",get:function(){return this._isPaused}},{key:"vSyncCount",get:function(){return this._vSyncCount},set:function(e){this._vSyncCount=Math.max(0,Math.floor(e))}},{key:"targetFrameRate",get:function(){return this._targetFrameRate},set:function(e){e=Math.max(1e-6,e),this._targetFrameRate=e,this._targetFrameInterval=1e3/e}},{key:"destroyed",get:function(){return this._destroyed}},{key:"physicsManager",get:function(){var e;return null==(e=this.sceneManager.scenes[0])?void 0:e.physics}}]),r}(cO);dE._gammaMacro=c0.getByName("ENGINE_IS_COLORSPACE_GAMMA"),dE._noDepthTextureMacro=c0.getByName("ENGINE_NO_DEPTH_TEXTURE"),dE._pixelsPerUnit=100,e.BackgroundMode=void 0,(ny=e.BackgroundMode||(e.BackgroundMode={}))[ny.SolidColor=0]="SolidColor",ny[ny.Sky=1]="Sky",ny[ny.Texture=2]="Texture",e.BackgroundTextureFillMode=void 0,(nx=e.BackgroundTextureFillMode||(e.BackgroundTextureFillMode={}))[nx.AspectFitWidth=0]="AspectFitWidth",nx[nx.AspectFitHeight=1]="AspectFitHeight",nx[nx.Fill=2]="Fill";var dR=((nC=(nS=function(){}).prototype).destroy=function(){this.mesh=null,this.material=null},nC._render=function(e){var t=this.material,r=this.mesh;if(!t){cM.warn("The material of sky is not defined.");return}if(!r){cM.warn("The mesh of sky is not defined.");return}var n=e.camera,a=n.engine,i=n.aspectRatio,o=n.fieldOfView,s=n.viewMatrix,l=n.shaderData,c=e.camera.scene.shaderData,u=nS._viewProjMatrix,d=nS._projectionMatrix,h=a._hardwareRenderer,_=t.shaderData,f=t.shader,p=t.renderState;u.copyFrom(s);var m=u.elements;m[12]=m[13]=m[14]=0;var g=1/Math.tan(lZ.degreeToRadian(o)/2);d.elements[0]=g/i,d.elements[5]=g,l8.multiply(d,u,u);var v=l.getMatrix(uu.vpMatrixProperty);l.setMatrix(uu.vpMatrixProperty,u);var y=ul._compileMacros;c1.unionCollection(e.camera._globalShaderMacro,_._macroCollection,y);var x=f.subShaders[0].passes[0],S=x._getShaderProgram(a,y);S.bind(),S.groupingOtherUniformBlock(),S.uploadAll(S.sceneUniformBlock,c),S.uploadAll(S.cameraUniformBlock,l),S.uploadAll(S.materialUniformBlock,_),S.uploadUnGroupTextures(),p._apply(a,!1,x._renderStateDataMap,_),h.drawPrimitive(r._primitive,r.subMesh,S),l.setMatrix(uu.vpMatrixProperty,v)},co(nS,[{key:"material",get:function(){return this._material},set:function(e){if(this._material!==e){var t;null==e||e._addReferCount(1),null==(t=this._material)||t._addReferCount(-1),this._material=e}}},{key:"mesh",get:function(){return this._mesh},set:function(e){if(this._mesh!==e){var t;null==e||e._addReferCount(1),null==(t=this._mesh)||t._addReferCount(-1),this._mesh=e}}}]),nS);dR._epsilon=1e-6,dR._viewProjMatrix=new l8,dR._projectionMatrix=new l8(1,0,0,0,0,1,0,0,0,0,dR._epsilon-1,-1,0,0,0,0);var dM=((nA=(nT=function(t){this._engine=t,this.mode=e.BackgroundMode.SolidColor,this.solidColor=new ce(.25,.25,.25,1),this.sky=new dR,this._textureFillMode=e.BackgroundTextureFillMode.AspectFitHeight,this._texture=null,this._initMesh(t)}).prototype).destroy=function(){this._mesh._addReferCount(-1),this._mesh=null,this.texture=null,this.solidColor=null,this.sky.destroy()},nA._initMesh=function(e){this._mesh=this._createPlane(e),this._mesh._addReferCount(1)},nA._resizeBackgroundTexture=function(){if(this._texture){var t=this._engine.canvas,r=t.width,n=t.height,a=this._mesh,i=a.getPositions();switch(this._textureFillMode){case e.BackgroundTextureFillMode.Fill:i[0].set(-1,-1,1),i[1].set(1,-1,1),i[2].set(-1,1,1),i[3].set(1,1,1);break;case e.BackgroundTextureFillMode.AspectFitWidth:var o=this._texture.height*r/this.texture.width/n;i[0].set(-1,-o,1),i[1].set(1,-o,1),i[2].set(-1,o,1),i[3].set(1,o,1);break;case e.BackgroundTextureFillMode.AspectFitHeight:var s=this._texture.width*n/this.texture.height/r;i[0].set(-s,-1,1),i[1].set(s,-1,1),i[2].set(-s,1,1),i[3].set(s,1,1)}a.setPositions(i),a.uploadData(!1)}},nA._createPlane=function(e){var t=new uP(e);t.isGCIgnored=!0;for(var r=new Uint8Array([1,2,0,1,3,2]),n=[,,,,],a=[,,,,],i=0;i<4;++i)n[i]=new lJ,a[i]=new l7(i%2,1-(.5*i|0));return t.setPositions(n),t.setUVs(a),t.setIndices(r),t.uploadData(!1),t.addSubMesh(0,r.length),t},co(nT,[{key:"texture",get:function(){return this._texture},set:function(e){if(this._texture!==e){var t;null==e||e._addReferCount(1),null==(t=this._texture)||t._addReferCount(-1),this._texture=e,this._engine._backgroundTextureMaterial.shaderData.setTexture("material_BaseTexture",e)}}},{key:"textureFillMode",get:function(){return this._textureFillMode},set:function(e){e!==this._textureFillMode&&(this._textureFillMode=e,this._resizeBackgroundTexture())}}]),nT),dw=((nR=(nE=function(){this._renderers=new cH,this._onStartScripts=new cH,this._onUpdateScripts=new cH,this._onLateUpdateScripts=new cH,this._onPhysicsUpdateScripts=new cH,this._pendingDestroyScripts=[],this._disposeDestroyScripts=[],this._onUpdateAnimations=new cH,this._onUpdateRenderers=new cH,this._componentsContainerPool=[]}).prototype).addRenderer=function(e){e._rendererIndex=this._renderers.length,this._renderers.add(e)},nR.removeRenderer=function(e){var t=this._renderers.deleteByIndex(e._rendererIndex);t&&(t._rendererIndex=e._rendererIndex),e._rendererIndex=-1},nR.addOnStartScript=function(e){e._onStartIndex=this._onStartScripts.length,this._onStartScripts.add(e)},nR.removeOnStartScript=function(e){var t=this._onStartScripts.deleteByIndex(e._onStartIndex);t&&(t._onStartIndex=e._onStartIndex),e._onStartIndex=-1},nR.addOnUpdateScript=function(e){e._onUpdateIndex=this._onUpdateScripts.length,this._onUpdateScripts.add(e)},nR.removeOnUpdateScript=function(e){var t=this._onUpdateScripts.deleteByIndex(e._onUpdateIndex);t&&(t._onUpdateIndex=e._onUpdateIndex),e._onUpdateIndex=-1},nR.addOnLateUpdateScript=function(e){e._onLateUpdateIndex=this._onLateUpdateScripts.length,this._onLateUpdateScripts.add(e)},nR.removeOnLateUpdateScript=function(e){var t=this._onLateUpdateScripts.deleteByIndex(e._onLateUpdateIndex);t&&(t._onLateUpdateIndex=e._onLateUpdateIndex),e._onLateUpdateIndex=-1},nR.addOnPhysicsUpdateScript=function(e){e._onPhysicsUpdateIndex=this._onPhysicsUpdateScripts.length,this._onPhysicsUpdateScripts.add(e)},nR.removeOnPhysicsUpdateScript=function(e){var t=this._onPhysicsUpdateScripts.deleteByIndex(e._onPhysicsUpdateIndex);t&&(t._onPhysicsUpdateIndex=e._onPhysicsUpdateIndex),e._onPhysicsUpdateIndex=-1},nR.addOnUpdateAnimations=function(e){e._onUpdateIndex=this._onUpdateAnimations.length,this._onUpdateAnimations.add(e)},nR.removeOnUpdateAnimations=function(e){var t=this._onUpdateAnimations.deleteByIndex(e._onUpdateIndex);t&&(t._onUpdateIndex=e._onUpdateIndex),e._onUpdateIndex=-1},nR.addOnUpdateRenderers=function(e){e._onUpdateIndex=this._onUpdateRenderers.length,this._onUpdateRenderers.add(e)},nR.removeOnUpdateRenderers=function(e){var t=this._onUpdateRenderers.deleteByIndex(e._onUpdateIndex);t&&(t._onUpdateIndex=e._onUpdateIndex),e._onUpdateIndex=-1},nR.addPendingDestroyScript=function(e){this._pendingDestroyScripts.push(e)},nR.callScriptOnStart=function(){var e=this,t=this._onStartScripts;t.length>0&&t.forEachAndClean(function(t){t._started=!0,e.removeOnStartScript(t),t.onStart()})},nR.callScriptOnUpdate=function(e){this._onUpdateScripts.forEach(function(t){t._started&&t.onUpdate(e)})},nR.callScriptOnLateUpdate=function(e){this._onLateUpdateScripts.forEach(function(t){t._started&&t.onLateUpdate(e)})},nR.callScriptOnPhysicsUpdate=function(){this._onPhysicsUpdateScripts.forEach(function(e){e._started&&e.onPhysicsUpdate()})},nR.callAnimationUpdate=function(e){this._onUpdateAnimations.forEach(function(t){t.engine.time.frameCount>t._playFrameCount&&t.update(e)})},nR.callRendererOnUpdate=function(e){this._onUpdateRenderers.forEach(function(t){t.update(e)})},nR.handlingInvalidScripts=function(){var e=this._disposeDestroyScripts,t=this._pendingDestroyScripts;if(this._disposeDestroyScripts=t,this._pendingDestroyScripts=e,(length=t.length)>0){for(var r=length-1;r>=0;r--)t[r].onDestroy();t.length=0}},nR.callCameraOnBeginRender=function(e){e.entity._scripts.forEach(function(t){t.onBeginRender(e)})},nR.callCameraOnEndRender=function(e){e.entity._scripts.forEach(function(t){t.onEndRender(e)})},nR.getActiveChangedTempList=function(){return this._componentsContainerPool.length?this._componentsContainerPool.pop():[]},nR.putActiveChangedTempList=function(e){e.length=0,this._componentsContainerPool.push(e)},nR._gc=function(){this._renderers.garbageCollection(),this._onStartScripts.garbageCollection(),this._onUpdateScripts.garbageCollection(),this._onLateUpdateScripts.garbageCollection(),this._onPhysicsUpdateScripts.garbageCollection(),this._onUpdateAnimations.garbageCollection(),this._onUpdateRenderers.garbageCollection()},nE);e.FogMode=void 0,(nM=e.FogMode||(e.FogMode={}))[nM.None=0]="None",nM[nM.Linear=1]="Linear",nM[nM.Exponential=2]="Exponential",nM[nM.ExponentialSquared=3]="ExponentialSquared",e.DiffuseMode=void 0,(nw=e.DiffuseMode||(e.DiffuseMode={}))[nw.SolidColor=0]="SolidColor",nw[nw.SphericalHarmonics=1]="SphericalHarmonics";var db=(cl(nb=function(t){var r;return(r=cy.call(this,t)||this)._diffuseSolidColor=new ce(.212,.227,.259),r._diffuseIntensity=1,r._specularIntensity=1,r._diffuseMode=e.DiffuseMode.SolidColor,r._shArray=new Float32Array(27),r._scenes=[],r._specularTextureDecodeRGBM=!1,r},cy),(nP=nb.prototype)._addToScene=function(e){this._addReferCount(1),this._scenes.push(e);var t=e.shaderData;t.setColor(nb._diffuseColorProperty,this._diffuseSolidColor),t.setFloat(nb._diffuseIntensityProperty,this._diffuseIntensity),t.setFloat(nb._specularIntensityProperty,this._specularIntensity),t.setFloatArray(nb._diffuseSHProperty,this._shArray),this._setDiffuseMode(t),this._setSpecularTextureDecodeRGBM(t),this._setSpecularTexture(t)},nP._removeFromScene=function(e){this._addReferCount(-1);var t=this._scenes,r=t.indexOf(e);t.splice(r,1);var n=e.shaderData;n.setTexture(nb._specularTextureProperty,null),n.disableMacro(nb._specularMacro)},nP._setDiffuseMode=function(t){this._diffuseMode===e.DiffuseMode.SphericalHarmonics?t.enableMacro(nb._shMacro):t.disableMacro(nb._shMacro)},nP._setSpecularTexture=function(e){this._specularTexture?(e.setTexture(nb._specularTextureProperty,this._specularTexture),e.setFloat(nb._mipLevelProperty,this._specularTexture.mipmapCount-1),e.enableMacro(nb._specularMacro)):e.disableMacro(nb._specularMacro)},nP._setSpecularTextureDecodeRGBM=function(e){this._specularTextureDecodeRGBM?e.enableMacro(nb._decodeRGBMMacro):e.disableMacro(nb._decodeRGBMMacro)},nP._preComputeSH=function(e,t){var r=e.coefficients;t[0]=.886227*r[0],t[1]=.886227*r[1],t[2]=.886227*r[2],t[3]=-1.023327*r[3],t[4]=-1.023327*r[4],t[5]=-1.023327*r[5],t[6]=1.023327*r[6],t[7]=1.023327*r[7],t[8]=1.023327*r[8],t[9]=-1.023327*r[9],t[10]=-1.023327*r[10],t[11]=-1.023327*r[11],t[12]=.858086*r[12],t[13]=.858086*r[13],t[14]=.858086*r[14],t[15]=-.858086*r[15],t[16]=-.858086*r[16],t[17]=-.858086*r[17],t[18]=.247708*r[18],t[19]=.247708*r[19],t[20]=.247708*r[20],t[21]=-.858086*r[21],t[22]=-.858086*r[22],t[23]=-.858086*r[23],t[24]=.429042*r[24],t[25]=.429042*r[25],t[26]=.429042*r[26]},co(nb,[{key:"specularTextureDecodeRGBM",get:function(){return this._specularTextureDecodeRGBM},set:function(e){this._specularTextureDecodeRGBM=e;for(var t=this._scenes,r=0,n=t.length;r<n;r++)this._setSpecularTextureDecodeRGBM(t[r].shaderData)}},{key:"diffuseMode",get:function(){return this._diffuseMode},set:function(e){this._diffuseMode=e;for(var t=this._scenes,r=0,n=t.length;r<n;r++)this._setDiffuseMode(t[r].shaderData)}},{key:"diffuseSolidColor",get:function(){return this._diffuseSolidColor},set:function(e){e!==this._diffuseSolidColor&&this._diffuseSolidColor.copyFrom(e)}},{key:"diffuseSphericalHarmonics",get:function(){return this._diffuseSphericalHarmonics},set:function(e){if(this._diffuseSphericalHarmonics=e,e){this._preComputeSH(e,this._shArray);for(var t=this._scenes,r=0,n=t.length;r<n;r++)t[r].shaderData.setFloatArray(nb._diffuseSHProperty,this._shArray)}}},{key:"diffuseIntensity",get:function(){return this._diffuseIntensity},set:function(e){this._diffuseIntensity=e;for(var t=this._scenes,r=0,n=t.length;r<n;r++)t[r].shaderData.setFloat(nb._diffuseIntensityProperty,e)}},{key:"specularTexture",get:function(){return this._specularTexture},set:function(e){this._specularTexture=e;for(var t=this._scenes,r=0,n=t.length;r<n;r++)this._setSpecularTexture(t[r].shaderData)}},{key:"specularIntensity",get:function(){return this._specularIntensity},set:function(e){this._specularIntensity=e;for(var t=0,r=this._scenes.length;t<r;t++)this._scenes[t].shaderData.setFloat(nb._specularIntensityProperty,e)}}]),nb);db._shMacro=c0.getByName("SCENE_USE_SH"),db._specularMacro=c0.getByName("SCENE_USE_SPECULAR_ENV"),db._decodeRGBMMacro=c0.getByName("SCENE_IS_DECODE_ENV_RGBM"),db._diffuseColorProperty=cN.getByName("scene_EnvMapLight.diffuse"),db._diffuseSHProperty=cN.getByName("scene_EnvSH"),db._diffuseIntensityProperty=cN.getByName("scene_EnvMapLight.diffuseIntensity"),db._specularTextureProperty=cN.getByName("scene_EnvSpecularSampler"),db._specularIntensityProperty=cN.getByName("scene_EnvMapLight.specularIntensity"),db._mipLevelProperty=cN.getByName("scene_EnvMapLight.mipMapLevel"),e.ShadowCascadesMode=void 0,(nF=e.ShadowCascadesMode||(e.ShadowCascadesMode={}))[nF.NoCascades=1]="NoCascades",nF[nF.TwoCascades=2]="TwoCascades",nF[nF.FourCascades=4]="FourCascades",e.ShadowResolution=void 0,(nL=e.ShadowResolution||(e.ShadowResolution={}))[nL.Low=0]="Low",nL[nL.Medium=1]="Medium",nL[nL.High=2]="High",nL[nL.VeryHigh=3]="VeryHigh",e.ShadowType=void 0,(nD=e.ShadowType||(e.ShadowType={}))[nD.None=0]="None",nD[nD.Hard=1]="Hard",nD[nD.SoftLow=2]="SoftLow",nD[nD.SoftHigh=3]="SoftHigh";var dP=(cl(nB=function(){var t;return t=cU.apply(this,arguments)||this,t.intensity=1,t.cullingMask=e.Layer.Everything,t.shadowType=e.ShadowType.None,t.shadowBias=1,t.shadowNormalBias=1,t.shadowNearPlane=.1,t.shadowStrength=1,t._lightIndex=-1,t._color=new ce(1,1,1,1),t._lightColor=new ce,t},cU),nB.prototype._getLightIntensityColor=function(){return this._lightColor.r=this.color.r*this.intensity,this._lightColor.g=this.color.g*this.intensity,this._lightColor.b=this.color.b*this.intensity,this._lightColor.a=this.color.a*this.intensity,this._lightColor},co(nB,[{key:"color",get:function(){return this._color},set:function(e){this._color!==e&&this._color.copyFrom(e)}},{key:"viewMatrix",get:function(){return this._viewMat||(this._viewMat=new l8),l8.invert(this.entity.transform.worldMatrix,this._viewMat),this._viewMat}},{key:"inverseViewMatrix",get:function(){return this._inverseViewMat||(this._inverseViewMat=new l8),l8.invert(this.viewMatrix,this._inverseViewMat),this._inverseViewMat}}]),nB);cd([c_],dP.prototype,"_lightIndex",void 0);var dF=(cl(nI=function(){var e;return e=dP.apply(this,arguments)||this,e._reverseDirection=new lJ,e},dP),(nV=nI.prototype)._appendData=function(t,r){var n=2*t,a=3*t,i=3*t,o=this._getLightIntensityColor(),s=this.direction,l=this.cullingMask;r.cullingMask[n]=65535&l,r.cullingMask[n+1]=l>>>16&65535,this.engine.settings.colorSpace===e.ColorSpace.Linear?(r.color[a]=ce.gammaToLinearSpace(o.r),r.color[a+1]=ce.gammaToLinearSpace(o.g),r.color[a+2]=ce.gammaToLinearSpace(o.b)):(r.color[a]=o.r,r.color[a+1]=o.g,r.color[a+2]=o.b),r.direction[i]=s.x,r.direction[i+1]=s.y,r.direction[i+2]=s.z},nV._onEnableInScene=function(){this.scene._lightManager._attachDirectLight(this)},nV._onDisableInScene=function(){this.scene._lightManager._detachDirectLight(this)},nI._updateShaderData=function(e,t){e.setIntArray(nI._cullingMaskProperty,t.cullingMask),e.setFloatArray(nI._colorProperty,t.color),e.setFloatArray(nI._directionProperty,t.direction)},co(nI,[{key:"direction",get:function(){return this.entity.transform.worldForward}},{key:"reverseDirection",get:function(){return lJ.scale(this.direction,-1,this._reverseDirection),this._reverseDirection}},{key:"_shadowProjectionMatrix",get:function(){throw"Unknown!"}}]),nI);dF._cullingMaskProperty=cN.getByName("scene_DirectLightCullingMask"),dF._colorProperty=cN.getByName("scene_DirectLightColor"),dF._directionProperty=cN.getByName("scene_DirectLightDirection");var dL=(cl(nO=function(){var e;return e=dP.apply(this,arguments)||this,e.distance=100,e},dP),(nN=nO.prototype)._appendData=function(t,r){var n=2*t,a=3*t,i=3*t,o=this._getLightIntensityColor(),s=this.position,l=this.cullingMask;r.cullingMask[n]=65535&l,r.cullingMask[n+1]=l>>>16&65535,this.engine.settings.colorSpace===e.ColorSpace.Linear?(r.color[a]=ce.gammaToLinearSpace(o.r),r.color[a+1]=ce.gammaToLinearSpace(o.g),r.color[a+2]=ce.gammaToLinearSpace(o.b)):(r.color[a]=o.r,r.color[a+1]=o.g,r.color[a+2]=o.b),r.position[i]=s.x,r.position[i+1]=s.y,r.position[i+2]=s.z,r.distance[t]=this.distance},nN._onEnableInScene=function(){this.scene._lightManager._attachPointLight(this)},nN._onDisableInScene=function(){this.scene._lightManager._detachPointLight(this)},nO._updateShaderData=function(e,t){e.setIntArray(nO._cullingMaskProperty,t.cullingMask),e.setFloatArray(nO._colorProperty,t.color),e.setFloatArray(nO._positionProperty,t.position),e.setFloatArray(nO._distanceProperty,t.distance)},co(nO,[{key:"position",get:function(){return this.entity.transform.worldPosition}},{key:"_shadowProjectionMatrix",get:function(){throw"Unknown!"}}]),nO);dL._cullingMaskProperty=cN.getByName("scene_PointLightCullingMask"),dL._colorProperty=cN.getByName("scene_PointLightColor"),dL._positionProperty=cN.getByName("scene_PointLightPosition"),dL._distanceProperty=cN.getByName("scene_PointLightDistance");var dD=(cl(nz=function(){var e;return e=dP.apply(this,arguments)||this,e.distance=100,e.angle=Math.PI/6,e.penumbra=Math.PI/12,e._inverseDirection=new lJ,e._projectMatrix=new l8,e},dP),(nU=nz.prototype)._appendData=function(t,r){var n=2*t,a=3*t,i=3*t,o=3*t,s=this._getLightIntensityColor(),l=this.position,c=this.direction,u=this.cullingMask;r.cullingMask[n]=65535&u,r.cullingMask[n+1]=u>>>16&65535,this.engine.settings.colorSpace===e.ColorSpace.Linear?(r.color[a]=ce.gammaToLinearSpace(s.r),r.color[a+1]=ce.gammaToLinearSpace(s.g),r.color[a+2]=ce.gammaToLinearSpace(s.b)):(r.color[a]=s.r,r.color[a+1]=s.g,r.color[a+2]=s.b),r.position[i]=l.x,r.position[i+1]=l.y,r.position[i+2]=l.z,r.direction[o]=c.x,r.direction[o+1]=c.y,r.direction[o+2]=c.z,r.distance[t]=this.distance,r.angleCos[t]=Math.cos(this.angle),r.penumbraCos[t]=Math.cos(this.angle+this.penumbra)},nU._onEnableInScene=function(){this.scene._lightManager._attachSpotLight(this)},nU._onDisableInScene=function(){this.scene._lightManager._detachSpotLight(this)},nz._updateShaderData=function(e,t){e.setIntArray(nz._cullingMaskProperty,t.cullingMask),e.setFloatArray(nz._colorProperty,t.color),e.setFloatArray(nz._positionProperty,t.position),e.setFloatArray(nz._directionProperty,t.direction),e.setFloatArray(nz._distanceProperty,t.distance),e.setFloatArray(nz._angleCosProperty,t.angleCos),e.setFloatArray(nz._penumbraCosProperty,t.penumbraCos)},co(nz,[{key:"position",get:function(){return this.entity.transform.worldPosition}},{key:"direction",get:function(){return this.entity.transform.worldForward}},{key:"reverseDirection",get:function(){return lJ.scale(this.direction,-1,this._inverseDirection),this._inverseDirection}},{key:"_shadowProjectionMatrix",get:function(){var e=this._projectMatrix,t=Math.min(Math.PI/2,2*this.angle*Math.sqrt(2));return l8.perspective(t,1,this.shadowNearPlane,this.distance+this.shadowNearPlane,e),e}}]),nz);dD._cullingMaskProperty=cN.getByName("scene_SpotLightCullingMask"),dD._colorProperty=cN.getByName("scene_SpotLightColor"),dD._positionProperty=cN.getByName("scene_SpotLightPosition"),dD._directionProperty=cN.getByName("scene_SpotLightDirection"),dD._distanceProperty=cN.getByName("scene_SpotLightDistance"),dD._angleCosProperty=cN.getByName("scene_SpotLightAngleCos"),dD._penumbraCosProperty=cN.getByName("scene_SpotLightPenumbraCos");var dB=function(){function t(){this._spotLights=new cH,this._pointLights=new cH,this._directLights=new cH,this._directData={cullingMask:new Int32Array(2*t._maxLight),color:new Float32Array(3*t._maxLight),direction:new Float32Array(3*t._maxLight)},this._pointData={cullingMask:new Int32Array(2*t._maxLight),color:new Float32Array(3*t._maxLight),position:new Float32Array(3*t._maxLight),distance:new Float32Array(t._maxLight)},this._spotData={cullingMask:new Int32Array(2*t._maxLight),color:new Float32Array(3*t._maxLight),position:new Float32Array(3*t._maxLight),direction:new Float32Array(3*t._maxLight),distance:new Float32Array(t._maxLight),angleCos:new Float32Array(t._maxLight),penumbraCos:new Float32Array(t._maxLight)}}var r=t.prototype;return r._attachSpotLight=function(e){e._lightIndex=this._spotLights.length,this._spotLights.add(e)},r._detachSpotLight=function(e){var t=this._spotLights.deleteByIndex(e._lightIndex);t&&(t._lightIndex=e._lightIndex),e._lightIndex=-1},r._attachPointLight=function(e){e._lightIndex=this._pointLights.length,this._pointLights.add(e)},r._detachPointLight=function(e){var t=this._pointLights.deleteByIndex(e._lightIndex);t&&(t._lightIndex=e._lightIndex),e._lightIndex=-1},r._attachDirectLight=function(e){e._lightIndex=this._directLights.length,this._directLights.add(e)},r._detachDirectLight=function(e){var t=this._directLights.deleteByIndex(e._lightIndex);t&&(t._lightIndex=e._lightIndex),e._lightIndex=-1},r._updateSunLightIndex=function(){var e=this._directLights,t=this._getSunLightIndex();if(t>0){var r=e.get(0),n=e.get(t);e.set(0,n),e.set(t,r),n._lightIndex=0,r._lightIndex=t}},r._updateShaderData=function(e){for(var t=this._spotLights,r=this._pointLights,n=this._directLights,a=this._spotData,i=this._pointData,o=this._directData,s=t.length,l=r.length,c=n.length,u=0;u<s;u++)t.get(u)._appendData(u,a);for(var d=0;d<l;d++)r.get(d)._appendData(d,i);for(var h=0;h<c;h++)n.get(h)._appendData(h,o);c?(dF._updateShaderData(e,o),e.enableMacro("SCENE_DIRECT_LIGHT_COUNT",c.toString())):e.disableMacro("SCENE_DIRECT_LIGHT_COUNT"),l?(dL._updateShaderData(e,i),e.enableMacro("SCENE_POINT_LIGHT_COUNT",l.toString())):e.disableMacro("SCENE_POINT_LIGHT_COUNT"),s?(dD._updateShaderData(e,a),e.enableMacro("SCENE_SPOT_LIGHT_COUNT",s.toString())):e.disableMacro("SCENE_SPOT_LIGHT_COUNT")},r._gc=function(){this._spotLights.garbageCollection(),this._pointLights.garbageCollection(),this._directLights.garbageCollection()},r._getSunLightIndex=function(){for(var t=this._directLights,r=-1,n=Number.NEGATIVE_INFINITY,a=!1,i=0,o=t.length;i<o;i++){var s=t.get(i);s.shadowType===e.ShadowType.None||a||(n=Number.NEGATIVE_INFINITY,a=!0);var l=s.intensity*s.color.getBrightness();a?s.shadowType!==e.ShadowType.None&&n<l&&(n=l,r=i):n<l&&(n=l,r=i)}return r},t}();dB._maxLight=10;var dI=function(t){function r(n,a){(i=t.call(this,n)||this).physics=new u9(ca(i)),i.castShadows=!0,i.shadowResolution=e.ShadowResolution.Medium,i.shadowTwoCascadeSplits=1/3,i.shadowFourCascadeSplits=new lJ(1/15,.2,7/15),i.shadowDistance=50,i._cameraNeedSorting=!1,i._lightManager=new dB,i._componentsManager=new dw,i._activeCameras=[],i._isActiveInEngine=!1,i._globalShaderMacro=new c1,i._rootEntities=[],i._background=new dM(i._engine),i._shaderData=new uc(ld.Scene),i._shadowCascades=e.ShadowCascadesMode.NoCascades,i._fogMode=e.FogMode.None,i._fogColor=new ce(.5,.5,.5,1),i._fogStart=0,i._fogEnd=300,i._fogDensity=.01,i._fogParams=new l9,i.name=a||"";var i,o=i.shaderData;return o._addReferCount(1),i.ambientLight=new db(n),n.sceneManager._allCreatedScenes.push(ca(i)),o.enableMacro("SCENE_FOG_MODE",i._fogMode.toString()),o.enableMacro("SCENE_SHADOW_CASCADED_COUNT",i.shadowCascades.toString()),o.setColor(r._fogColorProperty,i._fogColor),o.setVector4(r._fogParamsProperty,i._fogParams),i._computeLinearFogParams(i._fogStart,i._fogEnd),i._computeExponentialFogParams(i._fogDensity),i}cl(r,t);var n=r.prototype;return n.createRootEntity=function(e){var t=new cJ(this._engine,e);return this.addRootEntity(t),t},n.addRootEntity=function(e,t){"number"==typeof e?r=e:(r=void 0,t=e);var r,n=t._isRoot;n||(t._isRoot=!0,t._removeFromParent());var a=t._scene;a!==this?(a&&n&&a._removeFromEntityList(t),this._addToRootEntityList(r,t)):n||this._addToRootEntityList(r,t);var i=lc.None;t._isActiveInHierarchy&&(this._isActiveInEngine||(i|=lc.Hierarchy)),t._isActiveInScene&&a!==this&&(i|=lc.Scene),i&&t._processInActive(i),a!==this&&cJ._traverseSetOwnerScene(t,this);var o=lc.None;t._isActive&&(this._isActiveInEngine&&(t._isActiveInHierarchy||(o|=lc.Hierarchy)),t._isActiveInScene&&a===this||(o|=lc.Scene)),o&&t._processActive(o)},n.removeRootEntity=function(e){if(e._isRoot&&e._scene==this){this._removeFromEntityList(e),e._isRoot=!1;var t=lc.None;this._isActiveInEngine&&e._isActiveInHierarchy&&(t|=lc.Hierarchy),e._isActiveInScene&&(t|=lc.Scene),t&&e._processInActive(t),cJ._traverseSetOwnerScene(e,null)}},n.getRootEntity=function(e){return void 0===e&&(e=0),this._rootEntities[e]},n.findEntityByName=function(e){for(var t=this._rootEntities,r=0,n=t.length;r<n;r++){var a=t[r].findByName(e);if(a)return a}return null},n.findEntityByPath=function(e){for(var t=e.split("/").filter(Boolean),r=0,n=this.rootEntitiesCount;r<n;r++){var a=this.getRootEntity(r);if(a.name==t[0]){for(var i=1,o=t.length;i<o&&(a=cJ._findChildByName(a,t[i]));++i);return a}}return null},n._sortCameras=function(){this._activeCameras.sort(function(e,t){return e.priority-t.priority}),this._cameraNeedSorting=!1},n._attachRenderCamera=function(e){var t=this._activeCameras;-1===t.indexOf(e)?(t.push(e),this._cameraNeedSorting=!0):cM.warn("Camera already attached.")},n._detachRenderCamera=function(e){var t=this._activeCameras,r=t.indexOf(e);-1!==r&&t.splice(r,1)},n._processActive=function(e){this._isActiveInEngine=e;for(var t=this._rootEntities,r=t.length-1;r>=0;r--){var n=t[r];n._isActive&&(e?n._processActive(lc.Hierarchy):n._processInActive(lc.Hierarchy))}},n._updateShaderData=function(){var t=this.shaderData,n=this._engine,a=this._lightManager;if(n.time._updateSceneShaderData(t),a._updateShaderData(this.shaderData),a._updateSunLightIndex(),a._directLights.length>0){var i=a._directLights.get(0);t.setColor(r._sunlightColorProperty,i._getLightIntensityColor()),t.setVector3(r._sunlightDirectionProperty,i.direction),this._sunLight=i}else this._sunLight=null;this.castShadows&&this._sunLight&&this._sunLight.shadowType!==e.ShadowType.None?t.enableMacro("SCENE_SHADOW_TYPE",this._sunLight.shadowType.toString()):t.disableMacro("SCENE_SHADOW_TYPE"),c1.unionCollection(this.engine._macroCollection,t._macroCollection,this._globalShaderMacro)},n._removeFromEntityList=function(e){var t=this._rootEntities,r=e._siblingIndex;t.splice(r,1);for(var n=t.length;r<n;r++)t[r]._siblingIndex--;e._siblingIndex=-1},n._onDestroy=function(){t.prototype._onDestroy.call(this);var e=this._engine.sceneManager;for(e.removeScene(this);this.rootEntitiesCount>0;)this._rootEntities[0].destroy();this._activeCameras.length=0,this.background.destroy(),this._ambientLight&&this._ambientLight._removeFromScene(this),this.shaderData._addReferCount(-1),this._componentsManager.handlingInvalidScripts();var r=e._allCreatedScenes;r.splice(r.indexOf(this),1)},n._addToRootEntityList=function(e,t){var r=this._rootEntities,n=r.length;if(void 0===e)t._siblingIndex=n,r.push(t);else{if(e<0||e>n)throw"The index "+e+" is out of child list bounds "+n;t._siblingIndex=e,r.splice(e,0,t);for(var a=e+1,i=n+1;a<i;a++)r[a]._siblingIndex++}},n._computeLinearFogParams=function(e,t){var r=t-e,n=this._fogParams;n.x=-1/r,n.y=t/r},n._computeExponentialFogParams=function(e){this._fogParams.z=e/Math.LN2,this._fogParams.w=e/Math.sqrt(Math.LN2)},co(r,[{key:"shaderData",get:function(){return this._shaderData}},{key:"background",get:function(){return this._background}},{key:"shadowCascades",get:function(){return this._shadowCascades},set:function(e){this._shadowCascades!==e&&(this.shaderData.enableMacro("SCENE_SHADOW_CASCADED_COUNT",e.toString()),this._shadowCascades=e)}},{key:"ambientLight",get:function(){return this._ambientLight},set:function(e){if(!e){cM.warn("The scene must have one ambient light");return}var t=this._ambientLight;t!==e&&(t&&t._removeFromScene(this),e._addToScene(this),this._ambientLight=e)}},{key:"fogMode",get:function(){return this._fogMode},set:function(e){this._fogMode!==e&&(this.shaderData.enableMacro("SCENE_FOG_MODE",e.toString()),this._fogMode=e)}},{key:"fogColor",get:function(){return this._fogColor},set:function(e){this._fogColor!==e&&this._fogColor.copyFrom(e)}},{key:"fogStart",get:function(){return this._fogStart},set:function(e){this._fogStart!==e&&(this._computeLinearFogParams(e,this._fogEnd),this._fogStart=e)}},{key:"fogEnd",get:function(){return this._fogEnd},set:function(e){this._fogEnd!==e&&(this._computeLinearFogParams(this._fogStart,e),this._fogEnd=e)}},{key:"fogDensity",get:function(){return this._fogDensity},set:function(e){this._fogDensity!==e&&(this._computeExponentialFogParams(e),this._fogDensity=e)}},{key:"rootEntitiesCount",get:function(){return this._rootEntities.length}},{key:"rootEntities",get:function(){return this._rootEntities}}]),r}(cv);dI._fogColorProperty=cN.getByName("scene_FogColor"),dI._fogParamsProperty=cN.getByName("scene_FogParams"),dI._sunlightColorProperty=cN.getByName("scene_SunlightColor"),dI._sunlightDirectionProperty=cN.getByName("scene_SunlightDirection");var dV=(cl(nk=function(){var e;return e=cU.apply(this,arguments)||this,e._started=!1,e._onStartIndex=-1,e._onUpdateIndex=-1,e._onLateUpdateIndex=-1,e._onPhysicsUpdateIndex=-1,e._onPreRenderIndex=-1,e._onPostRenderIndex=-1,e._entityScriptsIndex=-1,e},cU),(nG=nk.prototype).onAwake=function(){},nG.onEnable=function(){},nG.onStart=function(){},nG.onUpdate=function(e){},nG.onLateUpdate=function(e){},nG.onBeginRender=function(e){},nG.onEndRender=function(e){},nG.onPhysicsUpdate=function(){},nG.onTriggerEnter=function(e){},nG.onTriggerExit=function(e){},nG.onTriggerStay=function(e){},nG.onCollisionEnter=function(e){},nG.onCollisionExit=function(e){},nG.onCollisionStay=function(e){},nG.onPointerDown=function(e){},nG.onPointerUp=function(e){},nG.onPointerClick=function(e){},nG.onPointerEnter=function(e){},nG.onPointerExit=function(e){},nG.onPointerDrag=function(e){},nG.onDisable=function(){},nG.onDestroy=function(){},nG._onAwake=function(){this.onAwake()},nG._onEnable=function(){this.onEnable()},nG._onDisable=function(){this.onDisable()},nG._onEnableInScene=function(){var e=this.scene._componentsManager,t=nk.prototype;this._started||e.addOnStartScript(this),this.onUpdate!==t.onUpdate&&e.addOnUpdateScript(this),this.onLateUpdate!==t.onLateUpdate&&e.addOnLateUpdateScript(this),this.onPhysicsUpdate!==t.onPhysicsUpdate&&e.addOnPhysicsUpdateScript(this),this._entity._addScript(this)},nG._onDisableInScene=function(){var e=this.scene._componentsManager,t=nk.prototype;this._started||e.removeOnStartScript(this),this.onUpdate!==t.onUpdate&&e.removeOnUpdateScript(this),this.onLateUpdate!==t.onLateUpdate&&e.removeOnLateUpdateScript(this),this.onPhysicsUpdate!==t.onPhysicsUpdate&&e.removeOnPhysicsUpdateScript(this),this._entity._removeScript(this)},nG._onDestroy=function(){cU.prototype._onDestroy.call(this),this.scene._componentsManager.addPendingDestroyScript(this)},nk);cd([c_],dV.prototype,"_started",void 0),cd([c_],dV.prototype,"_onStartIndex",void 0),cd([c_],dV.prototype,"_onUpdateIndex",void 0),cd([c_],dV.prototype,"_onLateUpdateIndex",void 0),cd([c_],dV.prototype,"_onPhysicsUpdateIndex",void 0),cd([c_],dV.prototype,"_onPreRenderIndex",void 0),cd([c_],dV.prototype,"_onPostRenderIndex",void 0),cd([c_],dV.prototype,"_entityScriptsIndex",void 0),e.DepthTextureMode=void 0,(nH=e.DepthTextureMode||(e.DepthTextureMode={}))[nH.None=0]="None",nH[nH.PrePass=1]="PrePass";var dO=0,dN=((nX=(nW=function(t,r,n,a,i){void 0===t&&(t="RENDER_PASS"+dO++),void 0===r&&(r=0),void 0===n&&(n=null),void 0===a&&(a=null),void 0===i&&(i=null),this.name=t,this.enabled=!0,this.priority=r,this.renderTarget=n,this.replaceMaterial=a,this.mask=i||e.Layer.Everything,this.renderOverride=!1}).prototype).render=function(e,t,r,n){},nX.preRender=function(e,t,r,n){},nX.postRender=function(e,t,r,n){},nW),dz=(cl(nK=function(){return uW.apply(this,arguments)},uW),(nj=nK.prototype).createVertexElements=function(t){return t[0]=new uv("POSITION",0,e.VertexElementFormat.Vector3,0),t[1]=new uv("TEXCOORD_0",12,e.VertexElementFormat.Vector2,0),t[2]=new uv("COLOR_0",20,e.VertexElementFormat.Vector4,0),36},nj.canBatch=function(e,t){if(!this._engine._canSpriteBatch||!0===t.shaderPasses[0].getTagValue(uW._disableBatchTag))return!1;var r=e.data,n=t.data,a=r.component,i=n.component;return!!this.checkBatchWithMask(a,i)&&r.texture===n.texture&&r.material===n.material},nj.checkBatchWithMask=function(t,r){var n=t.maskInteraction;return n===r.maskInteraction&&(n===e.SpriteMaskInteraction.None||t.maskLayer===r.maskLayer)},nj.updateVertices=function(e,t,r){for(var n=e.verticesData,a=n.positions,i=n.uvs,o=n.color,s=n.vertexCount,l=0;l<s;l++){var c=a[l],u=i[l];t[r++]=c.x,t[r++]=c.y,t[r++]=c.z,t[r++]=u.x,t[r++]=u.y,t[r++]=o.r,t[r++]=o.g,t[r++]=o.b,t[r++]=o.a}return r},nj.drawBatches=function(e){for(var t=this._engine,r=this._batchedQueue,n=this._meshes[this._flushId],a=n.subMeshes,i=n._primitive,o=t._spriteMaskManager,s=e.scene.shaderData,l=e.shaderData,c=0,u=a.length;c<u;c++){var d=a[c],h=r[c],_=h.data;if(!d||!h)return;var f=_.component,p=_.material;o.preRender(e,f);var m=ul._compileMacros;c1.unionCollection(f._globalShaderMacro,p.shaderData._macroCollection,m);var g=h.shaderPasses[0],v=g._getShaderProgram(t,m);if(!v.isValid)return;f.shaderData.setTexture(nK._textureProperty,_.texture),v.bind(),v.groupingOtherUniformBlock(),v.uploadAll(v.sceneUniformBlock,s),v.uploadAll(v.cameraUniformBlock,l),v.uploadAll(v.rendererUniformBlock,f.shaderData),v.uploadAll(v.materialUniformBlock,p.shaderData),p.renderState._apply(t,!1,g._renderStateDataMap,p.shaderData),t._hardwareRenderer.drawPrimitive(i,d,v),o.postRender(f)}},nj.destroy=function(){this._batchedQueue=null;for(var e=this._meshes,t=this._vertexBuffers,r=this._indiceBuffers,n=0,a=e.length;n<a;++n)e[n].destroy();this._meshes=null;for(var i=0,o=t.length;i<o;++i)t[i].destroy();this._vertexBuffers=null;for(var s=0,l=r.length;s<l;++s)r[s].destroy();this._indiceBuffers=null},nK);dz._textureProperty=cN.getByName("renderer_SpriteTexture");var dU=((nq=(nY=function(e,t){this.elements=[],this._initSpriteBatcher(e),this._renderQueueType=t}).prototype).pushRenderElement=function(e){this.elements.push(e)},nq.render=function(e,t,r){var n=this.elements;if(0!==n.length){for(var a=e.engine,i=e.scene,o=a._renderCount,s=a._hardwareRenderer,l=i.shaderData,c=e.shaderData,u=uu.pipelineStageKey,d=this._renderQueueType,h=0,_=n.length;h<_;h++){var f=n[h],p=f.data,m=f.shaderPasses;if(p.component.entity.layer&t){if(p.primitive){this._spriteBatcher.flush(e);var g=ul._compileMacros,v=p.primitive,y=p.component,x=p.material.destroyed?a._magentaMaterial:p.material,S=y.shaderData,C=x.shaderData,T=x.renderStates;c1.unionCollection(y._globalShaderMacro,C._macroCollection,g);for(var A=0,E=m.length;A<E;A++){var R,M,w=m[A];if(w.getTagValue(u)===r&&(null!=(R=w._renderState)?R:T[A]).renderQueueType===d){var b=w._getShaderProgram(a,g);if(b.isValid){var P=b.bind();o!==b._uploadRenderCount?(b.groupingOtherUniformBlock(),b.uploadAll(b.sceneUniformBlock,l),b.uploadAll(b.cameraUniformBlock,c),b.uploadAll(b.rendererUniformBlock,S),b.uploadAll(b.materialUniformBlock,C),b.uploadUnGroupTextures(),b._uploadScene=i,b._uploadCamera=e,b._uploadRenderer=y,b._uploadMaterial=x,b._uploadRenderCount=o):(b._uploadScene!==i?(b.uploadAll(b.sceneUniformBlock,l),b._uploadScene=i):P&&b.uploadTextures(b.sceneUniformBlock,l),b._uploadCamera!==e?(b.uploadAll(b.cameraUniformBlock,c),b._uploadCamera=e):P&&b.uploadTextures(b.cameraUniformBlock,c),b._uploadRenderer!==y?(b.uploadAll(b.rendererUniformBlock,S),b._uploadRenderer=y):P&&b.uploadTextures(b.rendererUniformBlock,S),b._uploadMaterial!==x?(b.uploadAll(b.materialUniformBlock,C),b._uploadMaterial=x):P&&b.uploadTextures(b.materialUniformBlock,C),P&&b.uploadUnGroupTextures()),(null!=(M=w._renderState)?M:T[A])._apply(a,y.entity.transform._isFrontFaceInvert(),w._renderStateDataMap,x.shaderData),s.drawPrimitive(v,p.subPrimitive,b)}}}}else this._spriteBatcher.drawElement(f,e)}}this._spriteBatcher.flush(e)}},nq.clear=function(){this.elements.length=0,this._spriteBatcher.clear()},nq.destroy=function(){this._spriteBatcher.destroy(),this._spriteBatcher=null},nq.sort=function(e){this._quickSort(this.elements,0,this.elements.length,e)},nq._initSpriteBatcher=function(e){this._spriteBatcher=new dz(e)},nq._quickSort=function(e,t,r,n){for(;;){if(r-t<=10){this._insertionSort(e,t,r,n);return}var a=t+r>>1,i=e[t],o=e[r-1],s=e[a];if(n(i,o)>0){var l=i;i=o,o=l}if(n(i,s)>=0){var c=i;i=s,s=o,o=c}else if(n(o,s)>0){var u=o;o=s,s=u}e[t]=i,e[r-1]=s;var d=o,h=t+1,_=r-1;e[a]=e[h],e[h]=d;e:for(var f=h+1;f<_;f++){var p=e[f],m=n(p,d);if(m<0)e[f]=e[h],e[h]=p,h++;else if(m>0){do{if(--_==f)break e;m=n(e[_],d)}while(m>0);e[f]=e[_],e[_]=p,m<0&&(p=e[f],e[f]=e[h],e[h]=p,h++)}}r-_<h-t?(this._quickSort(e,_,r,n),r=h):(this._quickSort(e,t,h,n),t=_)}},nq._insertionSort=function(e,t,r,n){for(var a=t+1;a<r;a++){var i=void 0,o=e[a];for(i=a-1;i>=t;i--){var s=e[i];if(n(s,o)>0)e[i+1]=s;else break}e[i+1]=o}},nY._compareFromNearToFar=function(e,t){return e.data.component.priority-t.data.component.priority||e.data.component._distanceForSort-t.data.component._distanceForSort},nY._compareFromFarToNear=function(e,t){return e.data.component.priority-t.data.component.priority||t.data.component._distanceForSort-e.data.component._distanceForSort},nY),dk=((nQ=function(){}).recreateTextureIfNeeded=function(e,t,r,n,a,i){if(t){if(t.width===r&&t.height===n&&t.format===a&&t.mipmapCount>1===i)return t;t.destroy();var o=new cP(e,r,n,a,i);return o.isGCIgnored=!0,o}var s=new cP(e,r,n,a,i);return s.isGCIgnored=!0,s},nQ.recreateRenderTargetIfNeeded=function(e,t,r,n,a,i,o){var s,l,c,u=null==(s=t)?void 0:s.getColorTexture(0),d=null==(l=t)?void 0:l.depthTexture,h=a?nQ.recreateTextureIfNeeded(e,u,r,n,a,o):null,_=i?nQ.recreateTextureIfNeeded(e,d,r,n,i,o):null;return(u!==h||d!==_)&&(null==(c=t)||c.destroy(),(t=new cb(e,r,n,h,_)).isGCIgnored=!0),t},nQ),dG=function(){this.position=new lJ,this.isOrthographic=!1,this.viewMatrix=new l8,this.projectionMatrix=new l8,this.viewProjectionMatrix=new l8,this.forward=new lJ},dH=function(){this.virtualCamera=new dG,this.cullPlanes=[new l2(new lJ),new l2(new lJ),new l2(new lJ),new l2(new lJ),new l2(new lJ),new l2(new lJ),new l2(new lJ),new l2(new lJ),new l2(new lJ),new l2(new lJ)],this.splitBoundSphere=new l$(new lJ,0)};(nZ=lE||(lE={}))[nZ.FarBottomLeft=0]="FarBottomLeft",nZ[nZ.FarTopLeft=1]="FarTopLeft",nZ[nZ.FarTopRight=2]="FarTopRight",nZ[nZ.FarBottomRight=3]="FarBottomRight",nZ[nZ.nearBottomLeft=4]="nearBottomLeft",nZ[nZ.nearTopLeft=5]="nearTopLeft",nZ[nZ.nearTopRight=6]="nearTopRight",nZ[nZ.nearBottomRight=7]="nearBottomRight",nZ[nZ.unknown=8]="unknown";var dW=((nJ=function(){}).shadowResolution=function(t){switch(t){case e.ShadowResolution.Low:return 512;case e.ShadowResolution.Medium:return 1024;case e.ShadowResolution.High:return 2048;case e.ShadowResolution.VeryHigh:return 4096}},nJ.shadowDepthFormat=function(t,r){return r?e.TextureFormat.Depth16:e.TextureFormat.R8G8B8A8},nJ.cullingRenderBounds=function(e,t,r){for(var n=e.min,a=e.max,i=0;i<t;i++){var o=r[i],s=o.normal;if(s.x*(s.x>=0?a.x:n.x)+s.y*(s.y>=0?a.y:n.y)+s.z*(s.z>=0?a.z:n.z)<-o.distance)return!1}return!0},nJ.shadowCullFrustum=function(e,t,r,n){var a=r._entity.layer;e.camera.cullingMask&a&&t.cullingMask&a&&r.castShadows&&nJ.cullingRenderBounds(r.bounds,n.cullPlaneCount,n.cullPlanes)&&(r._renderFrameCount=r.engine.time.frameCount,r._prepareRender(e))},nJ.getBoundSphereByFrustum=function(e,t,r,n,a){var i,o,s=r.aspectRatio,l=r.fieldOfView,c=Math.sqrt(1+s*s)*Math.tan(lZ.degreeToRadian(l)/2),u=c*c,d=t-e,h=t+e;u>d/h?(i=t,o=t*c):(i=.5*h*(1+u),o=.5*Math.sqrt(d*d+2*(t*t+e*e)*u+h*h*u*u));var _=a.splitBoundSphere.center;a.splitBoundSphere.radius=o,lJ.scale(n,i,_),lJ.add(r.entity.transform.worldPosition,_,_),a.sphereCenterZ=i},nJ.getDirectionLightShadowCullPlanes=function(t,r,n,a,i){var o=nJ._frustumCorners,s=nJ._backPlaneFaces,l=nJ._frustumPlaneNeighbors,c=nJ._frustumTwoPlaneCorners,u=nJ._edgePlanePoint2,d=i.cullPlanes,h=t.getPlane(e.FrustumFace.Near),_=t.getPlane(e.FrustumFace.Far),f=t.getPlane(e.FrustumFace.Left),p=t.getPlane(e.FrustumFace.Right),m=t.getPlane(e.FrustumFace.Bottom),g=t.getPlane(e.FrustumFace.Top),v=nJ._adjustNearPlane,y=nJ._adjustFarPlane;v.normal.copyFrom(h.normal),y.normal.copyFrom(_.normal),v.distance=h.distance-(r-n),y.distance=Math.min(-h.distance+i.sphereCenterZ+i.splitBoundSphere.radius,_.distance),l1.intersectionPointThreePlanes(v,m,p,o[7]),l1.intersectionPointThreePlanes(v,g,p,o[6]),l1.intersectionPointThreePlanes(v,g,f,o[5]),l1.intersectionPointThreePlanes(v,m,f,o[4]),l1.intersectionPointThreePlanes(y,m,p,o[3]),l1.intersectionPointThreePlanes(y,g,p,o[2]),l1.intersectionPointThreePlanes(y,g,f,o[1]),l1.intersectionPointThreePlanes(y,m,f,o[0]);for(var x=0,S=0;S<6;S++){var C=void 0;switch(S){case e.FrustumFace.Near:C=v;break;case e.FrustumFace.Far:C=y;break;default:C=t.getPlane(S)}0>lJ.dot(C.normal,a)&&(d[x].copyFrom(C),s[x]=S,x++)}for(var T=x,A=0;A<x;A++)for(var E=s[A],R=l[E],M=0;M<4;M++){for(var w=R[M],b=!0,P=0;P<x;P++)if(w==s[P]){b=!1;break}if(b){var F=c[E][w],L=o[F[0]],D=o[F[1]];lJ.add(L,a,u),l2.fromPoints(L,D,u,d[T++])}}i.cullPlaneCount=T},nJ.getDirectionalLightMatrices=function(e,t,r,n,a,i,o,s){var l=o.splitBoundSphere;o.resolution=i;var c=l.center,u=l.radius,d=i/2,h=u*d/(d-nJ.atlasBorderSize),_=2*h,f=i/_,p=_/i,m=Math.ceil(lJ.dot(c,e)*f)*p,g=Math.ceil(lJ.dot(c,t)*f)*p,v=lJ.dot(c,r);c.x=e.x*m+t.x*g+r.x*v,c.y=e.y*m+t.y*g+r.y*v,c.z=e.z*m+t.z*g+r.z*v;var y=o.virtualCamera,x=y.position,S=y.viewMatrix,C=y.projectionMatrix;lJ.scale(r,u+a,x),lJ.subtract(c,x,x),l8.lookAt(x,c,e,S),l8.ortho(-h,h,-h,h,0,2*u+a,C);var T=y.viewProjectionMatrix;l8.multiply(C,S,T),cW._floatMatrixMultiply(nJ._shadowMapCoordMatrix,T.elements,0,s,16*n)},nJ.getMaxTileResolutionInAtlas=function(e,t,r){for(var n=Math.min(e,t),a=Math.floor(e/n)*Math.floor(t/n);a<r;)a=Math.floor(e/(n=Math.floor(n>>1)))*Math.floor(t/n);return n},nJ.getShadowBias=function(t,r,n,a){var i=2/r.elements[0]/n,o=-t.shadowBias*i,s=-t.shadowNormalBias*i;t.shadowType==e.ShadowType.SoftHigh&&(o*=2.5,s*=2.5),a.set(o,s)},nJ.applySliceTransform=function(e,t,r,n,a,i){var o=nJ._tempMatrix0,s=o.elements,l=1/t,c=1/r,u=a.x*l,d=a.y*c;s[0]=e*l,s[1]=0,s[2]=0,s[3]=0,s[4]=0,s[5]=e*c,s[6]=0,s[7]=0,s[8]=0,s[9]=0,s[10]=1,s[11]=0,s[12]=u,s[13]=d,s[14]=0,s[15]=1;var h=16*n;cW._floatMatrixMultiply(o,i,h,i,h)},nJ);dW._tempMatrix0=new l8,dW._shadowMapCoordMatrix=new l8(.5,0,0,0,0,.5,0,0,0,0,.5,0,.5,.5,.5,1),dW._frustumCorners=[new lJ,new lJ,new lJ,new lJ,new lJ,new lJ,new lJ,new lJ],dW._adjustNearPlane=new l2(new lJ),dW._adjustFarPlane=new l2(new lJ),dW._backPlaneFaces=[,,,,,],dW._edgePlanePoint2=new lJ,dW._frustumPlaneNeighbors=[[e.FrustumFace.Left,e.FrustumFace.Right,e.FrustumFace.Top,e.FrustumFace.Bottom],[e.FrustumFace.Left,e.FrustumFace.Right,e.FrustumFace.Top,e.FrustumFace.Bottom],[e.FrustumFace.Near,e.FrustumFace.Far,e.FrustumFace.Top,e.FrustumFace.Bottom],[e.FrustumFace.Near,e.FrustumFace.Far,e.FrustumFace.Top,e.FrustumFace.Bottom],[e.FrustumFace.Near,e.FrustumFace.Far,e.FrustumFace.Left,e.FrustumFace.Right],[e.FrustumFace.Near,e.FrustumFace.Far,e.FrustumFace.Left,e.FrustumFace.Right]],dW._frustumTwoPlaneCorners=[[[8,8],[8,8],[4,5],[6,7],[7,4],[5,6]],[[8,8],[8,8],[1,0],[3,2],[0,3],[2,1]],[[5,4],[0,1],[8,8],[8,8],[4,0],[1,5]],[[7,6],[2,3],[8,8],[8,8],[3,7],[6,2]],[[4,7],[3,0],[0,4],[7,3],[8,8],[8,8]],[[6,5],[1,2],[5,1],[2,6],[8,8],[8,8]]],dW.atlasBorderSize=4;var dX=function(e){this._engine=e},dK=function(t){function r(n){var a;return(a=t.call(this,n.engine)||this)._shadowMapSize=new l9,a._shadowBias=new l7,a._shadowSliceData=new dH,a._lightUp=new lJ,a._lightSide=new lJ,a._existShadowMap=!1,a._splitBoundSpheres=new Float32Array(4*r._maxCascades),a._shadowMatrices=new Float32Array((r._maxCascades+1)*16),a._shadowInfos=new lJ,a._viewportOffsets=[new l7,new l7,new l7,new l7],a._camera=n,a._supportDepthTexture=n.engine._hardwareRenderer.canIUse(e.GLCapabilityType.depthTexture),a._shadowSliceData.virtualCamera.isOrthographic=!0,a}cl(r,t);var n=r.prototype;return n.onRender=function(e){this._updateShadowSettings(),this._existShadowMap=!1,this._renderDirectShadowMap(e),this._existShadowMap&&this._updateReceiversShaderData()},n._renderDirectShadowMap=function(t){var n=this._engine,a=this._camera,i=this._viewportOffsets,o=this._shadowSliceData,s=this._splitBoundSpheres,l=this._shadowMatrices,c=a._renderPipeline._cullingResults,u=c.opaqueQueue,d=c.alphaTestQueue,h=c.transparentQueue,_=a.scene,f=_._componentsManager,p=n._hardwareRenderer,m=_.shadowCascades,g=r._cascadesSplitDistance,v=o.splitBoundSphere,y=r._tempMatrix0,x=y.elements,S=this._lightUp,C=this._lightSide,T=o.virtualCamera.forward,A=a.scene._sunLight;if(A){var E,R,M=Math.min(a.scene.shadowDistance,a.farClipPlane);this._getCascadesSplitDistance(M);var w=this._shadowMapSize,b=w.z,P=w.w,F=this._shadowMapFormat;(R=this._supportDepthTexture?(E=dk.recreateRenderTargetIfNeeded(n,this._renderTarget,b,P,null,F,!1)).depthTexture:(E=dk.recreateRenderTargetIfNeeded(n,this._renderTarget,b,P,F,null,!1)).getColorTexture(0)).wrapModeU=R.wrapModeV=e.TextureWrapMode.Clamp,n._hardwareRenderer._isWebGL2&&(R.depthCompareFunction=e.TextureDepthCompareFunction.Less),this._renderTarget=E,this._depthTexture=R,p.activeRenderTarget(E,r._viewport,0),this._supportDepthTexture?p.clearRenderTarget(n,e.CameraClearFlags.Depth,null):p.clearRenderTarget(n,e.CameraClearFlags.All,r._clearColor),this._shadowInfos.x=A.shadowStrength,this._shadowInfos.z=0,l8.rotationQuaternion(A.entity.transform.worldRotationQuaternion,y),C.set(x[0],x[1],x[2]),S.set(x[4],x[5],x[6]),T.set(-x[8],-x[9],-x[10]);var L=r._tempVector;L.copyFrom(a.entity.transform.worldForward);for(var D=this._shadowTileResolution,B=0;B<m;B++){dW.getBoundSphereByFrustum(g[B],g[B+1],a,L,o),dW.getDirectionLightShadowCullPlanes(a._frustum,g[B],a.nearClipPlane,T,o),dW.getDirectionalLightMatrices(S,C,T,B,A.shadowNearPlane,D,o,l),m>1&&dW.applySliceTransform(D,b,P,B,this._viewportOffsets[B],l),this._updateSingleShadowCasterShaderData(A,o,t);var I=v.center,V=v.radius,O=4*B;s[O]=I.x,s[O+1]=I.y,s[O+2]=I.z,s[O+3]=V*V,u.clear(),d.clear(),h.clear();for(var N=f._renderers,z=N._elements,U=N.length-1;U>=0;--U)dW.shadowCullFrustum(t,A,z[U],o);if(u.elements.length||d.elements.length){u.sort(dU._compareFromNearToFar),d.sort(dU._compareFromNearToFar);var k=i[B],G=k.x,H=k.y;p.setGlobalDepthBias(1,1),p.viewport(G,H,D,D),p.scissor(G+1,H+1,D-2,D-2),n._renderCount++,u.render(a,e.Layer.Everything,e.PipelineStage.ShadowCaster),d.render(a,e.Layer.Everything,e.PipelineStage.ShadowCaster),p.setGlobalDepthBias(0,0)}}this._existShadowMap=!0}},n._updateReceiversShaderData=function(){var e=this._camera.scene,t=this._splitBoundSpheres,n=this._shadowMatrices,a=e.shadowCascades;if(a>1)for(var i=4*a,o=t.length;i<o;i++)t[i]=0;for(var s=16*a,l=n.length;s<l;s++)n[s]=0;var c=e.shaderData;c.setFloatArray(r._shadowMatricesProperty,this._shadowMatrices),c.setVector3(r._shadowInfosProperty,this._shadowInfos),c.setTexture(r._shadowMapsProperty,this._depthTexture),c.setFloatArray(r._shadowSplitSpheresProperty,this._splitBoundSpheres),c.setVector4(r._shadowMapSize,this._shadowMapSize)},n._getCascadesSplitDistance=function(t){var n=r._cascadesSplitDistance,a=this._camera.scene,i=a.shadowTwoCascadeSplits,o=a.shadowFourCascadeSplits,s=a.shadowCascades,l=this._camera,c=l.nearClipPlane,u=l.aspectRatio,d=l.fieldOfView;n[0]=c;var h=t-c,_=Math.tan(.5*lZ.degreeToRadian(d)),f=1+_*_*(u*u+1);switch(s){case e.ShadowCascadesMode.NoCascades:n[1]=this._getFarWithRadius(t,f);break;case e.ShadowCascadesMode.TwoCascades:n[1]=this._getFarWithRadius(c+h*i,f),n[2]=this._getFarWithRadius(t,f);break;case e.ShadowCascadesMode.FourCascades:n[1]=this._getFarWithRadius(c+h*o.x,f),n[2]=this._getFarWithRadius(c+h*o.y,f),n[3]=this._getFarWithRadius(c+h*o.z,f),n[4]=this._getFarWithRadius(t,f)}},n._getFarWithRadius=function(e,t){return Math.sqrt(e*e/t)},n._updateShadowSettings=function(){var t=this._camera.scene,r=dW.shadowDepthFormat(t.shadowResolution,this._supportDepthTexture),n=dW.shadowResolution(t.shadowResolution),a=t.shadowCascades;if(r!==this._shadowMapFormat||n!==this._shadowMapResolution||a!==this._shadowCascadeMode){if(this._shadowMapFormat=r,this._shadowMapResolution=n,this._shadowCascadeMode=a,a==e.ShadowCascadesMode.NoCascades)this._shadowTileResolution=n,this._shadowMapSize.set(1/n,1/n,n,n);else{var i=dW.getMaxTileResolutionInAtlas(n,n,a);this._shadowTileResolution=i;var o=2*i,s=a==e.ShadowCascadesMode.TwoCascades?i:2*i;this._shadowMapSize.set(1/o,1/s,o,s)}this._renderTarget=null;var l=this._viewportOffsets,c=this._shadowTileResolution;switch(a){case e.ShadowCascadesMode.NoCascades:l[0].set(0,0);break;case e.ShadowCascadesMode.TwoCascades:l[0].set(0,0),l[1].set(c,0);break;case e.ShadowCascadesMode.FourCascades:l[0].set(0,0),l[1].set(c,0),l[2].set(0,c),l[3].set(c,c)}}},n._updateSingleShadowCasterShaderData=function(e,t,n){var a=t.virtualCamera;dW.getShadowBias(e,a.projectionMatrix,this._shadowTileResolution,this._shadowBias);var i=this._camera.scene.shaderData;i.setVector2(r._lightShadowBiasProperty,this._shadowBias),i.setVector3(r._lightDirectionProperty,e.direction),n.applyVirtualCamera(a)},r}(dX);dK._lightShadowBiasProperty=cN.getByName("scene_ShadowBias"),dK._lightDirectionProperty=cN.getByName("scene_LightDirection"),dK._shadowMatricesProperty=cN.getByName("scene_ShadowMatrices"),dK._shadowMapSize=cN.getByName("scene_ShadowMapSize"),dK._shadowInfosProperty=cN.getByName("scene_ShadowInfo"),dK._shadowMapsProperty=cN.getByName("scene_ShadowMap"),dK._shadowSplitSpheresProperty=cN.getByName("scene_ShadowSplitSpheres"),dK._maxCascades=4,dK._cascadesSplitDistance=Array(dK._maxCascades+1),dK._viewport=new l9(0,0,1,1),dK._clearColor=new ce(1,1,1,1),dK._tempVector=new lJ,dK._tempMatrix0=new l8;var dj=((n0=(n$=function(t){this.opaqueQueue=new dU(t,e.RenderQueueType.Opaque),this.transparentQueue=new dU(t,e.RenderQueueType.Transparent),this.alphaTestQueue=new dU(t,e.RenderQueueType.AlphaTest)}).prototype).reset=function(){this.opaqueQueue.clear(),this.transparentQueue.clear(),this.alphaTestQueue.clear()},n0.sort=function(){this.opaqueQueue.sort(dU._compareFromNearToFar),this.alphaTestQueue.sort(dU._compareFromNearToFar),this.transparentQueue.sort(dU._compareFromFarToNear)},n0.destroy=function(){this.opaqueQueue.destroy(),this.transparentQueue.destroy(),this.alphaTestQueue.destroy()},n$),dY=(cl(n1=function(t){var r;return(r=dX.call(this,t)||this)._supportDepthTexture=t._hardwareRenderer.canIUse(e.GLCapabilityType.depthTexture),r},dX),(n2=n1.prototype).onConfig=function(t){var r=this._engine,n=t.pixelViewport,a=n.width,i=n.height,o=dk.recreateRenderTargetIfNeeded(r,this._renderTarget,a,i,null,e.TextureFormat.Depth16,!1),s=o.depthTexture;s.wrapModeU=s.wrapModeV=e.TextureWrapMode.Clamp,s.filterMode=e.TextureFilterMode.Point,this._renderTarget=o},n2.onRender=function(t,r){var n=this._engine,a=this._renderTarget,i=t.camera,o=n._hardwareRenderer;o.activeRenderTarget(a,i.viewport,0),o.clearRenderTarget(n,e.CameraClearFlags.Depth,null),o.viewport(0,0,a.width,a.height),o.scissor(0,0,a.width,a.height),r.opaqueQueue.render(i,e.Layer.Everything,e.PipelineStage.DepthOnly),r.alphaTestQueue.render(i,e.Layer.Everything,e.PipelineStage.DepthOnly),i.shaderData.setTexture(e.Camera._cameraDepthTextureProperty,this._renderTarget.depthTexture)},n1),dq=((n4=(n3=function(e){this._allSpriteMasks=new cH,this._lastCanvasSize=new l7,this._camera=e;var t=e.engine;this._cullingResults=new dj(t),this._cascadedShadowCaster=new dK(e),this._depthOnlyPass=new dY(t),this._renderPassArray=[],this._defaultPass=new dN("default",0,null,null,0),this.addRenderPass(this._defaultPass)}).prototype).addRenderPass=function(e,t,r,n,a){if(void 0===t&&(t=null),void 0===r&&(r=null),void 0===n&&(n=null),void 0===a&&(a=null),"string"==typeof e){var i=new dN(e,t,r,n,a);this._renderPassArray.push(i)}else ch(e,dN)&&this._renderPassArray.push(e);this._renderPassArray.sort(function(e,t){return e.priority-t.priority})},n4.removeRenderPass=function(e){var t;if("string"==typeof e?t=this.getRenderPass(e):ch(e,dN)&&(t=e),t){var r=this._renderPassArray.indexOf(t);this._renderPassArray.splice(r,1)}},n4.getRenderPass=function(e){for(var t=0,r=this._renderPassArray.length;t<r;t++){var n=this._renderPassArray[t];if(n.name===e)return n}return null},n4.destroy=function(){this._cullingResults.destroy(),this._allSpriteMasks=null,this._renderPassArray=null,this._defaultPass=null,this._camera=null},n4.render=function(t,r,n){var a,i=this._camera,o=i.scene,s=this._cullingResults;i.engine._spriteMaskManager.clear(),o.castShadows&&(null==(a=o._sunLight)?void 0:a.shadowType)!==e.ShadowType.None&&this._cascadedShadowCaster.onRender(t),s.reset(),this._allSpriteMasks.length=0,t.applyVirtualCamera(i._virtualCamera),this._callRender(t),s.sort();var l=this._depthOnlyPass;i.depthTextureMode===e.DepthTextureMode.PrePass&&l._supportDepthTexture?(l.onConfig(i),l.onRender(t,s)):i.shaderData.setTexture(e.Camera._cameraDepthTextureProperty,i.engine._whiteTexture2D);for(var c=0,u=this._renderPassArray.length;c<u;c++)this._drawRenderPass(t,this._renderPassArray[c],i,r,n)},n4._drawRenderPass=function(t,r,n,a,i){var o=this._cullingResults,s=o.opaqueQueue,l=o.alphaTestQueue,c=o.transparentQueue;if(r.preRender(n,s,l,c),r.enabled){var u,d,h=n.engine,_=n.scene.background,f=h._hardwareRenderer,p=n.renderTarget||r.renderTarget;f.activeRenderTarget(p,n.viewport,i),null==p||p._setRenderTargetInfo(a,i);var m=null!=(u=r.clearFlags)?u:n.clearFlags,g=null!=(d=r.clearColor)?d:_.solidColor;m!==e.CameraClearFlags.None&&f.clearRenderTarget(n.engine,m,g),r.renderOverride?r.render(n,s,l,c):(s.render(n,r.mask,e.PipelineStage.Forward),l.render(n,r.mask,e.PipelineStage.Forward),n.clearFlags&e.CameraClearFlags.Color&&(_.mode===e.BackgroundMode.Sky?_.sky._render(t):_.mode===e.BackgroundMode.Texture&&_.texture&&this._drawBackgroundTexture(h,_)),o.transparentQueue.render(n,r.mask,e.PipelineStage.Forward)),null==p||p._blitRenderTarget(),null==p||p.generateMipmaps()}r.postRender(n,o.opaqueQueue,o.alphaTestQueue,o.transparentQueue)},n4.pushRenderData=function(e,t){var r=t.material,n=r.renderStates,a=r.shader.subShaders[0],i=e.replacementShader;if(i){var o=i.subShaders,s=e.replacementTag;if(s)for(var l=0,c=o.length;l<c;l++){var u=o[l];if(u.getTagValue(s)===a.getTagValue(s)){this.pushRenderDataWithShader(e,t,u.passes,n);break}}else this.pushRenderDataWithShader(e,t,o[0].passes,n)}else this.pushRenderDataWithShader(e,t,a.passes,n)},n4.pushRenderDataWithShader=function(t,r,n,a){for(var i=this._cullingResults,o=i.opaqueQueue,s=i.alphaTestQueue,l=i.transparentQueue,c=t.camera.engine._renderElementPool,u=0,d=0,h=n.length;d<h;d++){var _,f=(null!=(_=n[d]._renderState)?_:a[d]).renderQueueType;if(!(u&1<<f)){var p=c.getFromPool();switch(p.set(r,n),f){case e.RenderQueueType.Opaque:o.pushRenderElement(p),u|=1;break;case e.RenderQueueType.AlphaTest:s.pushRenderElement(p),u|=2;break;case e.RenderQueueType.Transparent:l.pushRenderElement(p),u|=4}}}},n4._drawBackgroundTexture=function(t,r){var n=t._hardwareRenderer,a=t._backgroundTextureMaterial,i=t.canvas,o=r._mesh;(this._lastCanvasSize.x!==i.width||this._lastCanvasSize.y!==i.height)&&r._textureFillMode!==e.BackgroundTextureFillMode.Fill&&(this._lastCanvasSize.set(i.width,i.height),r._resizeBackgroundTexture());var s=a.shader.subShaders[0].passes[0],l=s._getShaderProgram(t,ul._compileMacros);l.bind(),l.uploadAll(l.materialUniformBlock,a.shaderData),l.uploadUnGroupTextures(),(s._renderState||a.renderState)._apply(t,!1,s._renderStateDataMap,a.shaderData),n.drawPrimitive(o._primitive,o.subMesh,l)},n4._callRender=function(e){for(var t=e.camera.engine,r=e.camera,n=r.scene._componentsManager._renderers,a=n._elements,i=n.length-1;i>=0;--i){var o=a[i];r.cullingMask&o._entity.layer&&(!r.enableFrustumCulling||r._frustum.intersectsBox(o.bounds))&&(o._renderFrameCount=t.time.frameCount,o._prepareRender(e))}},co(n3,[{key:"defaultRenderPass",get:function(){return this._defaultPass}}]),n3);(n5=lR||(lR={}))[n5.None=0]="None",n5[n5.Opaque=1]="Opaque",n5[n5.AlphaTest=2]="AlphaTest",n5[n5.Transparent=4]="Transparent";var dQ=function(){};dQ.tempVec4=new l9,dQ.tempVec3=new lJ,dQ.tempVec2=new l7,e.Camera=(cl(n8=function(t){(r=cU.call(this,t)||this).enableFrustumCulling=!0,r.clearFlags=e.CameraClearFlags.All,r.cullingMask=e.Layer.Everything,r.depthTextureMode=e.DepthTextureMode.None,r._globalShaderMacro=new c1,r._frustum=new l3,r._virtualCamera=new dG,r._replacementShader=null,r._replacementSubShaderTag=null,r._priority=0,r._shaderData=new uc(ld.Camera),r._isProjMatSetting=!1,r._nearClipPlane=.1,r._farClipPlane=100,r._fieldOfView=45,r._orthographicSize=10,r._isProjectionDirty=!0,r._isInvProjMatDirty=!0,r._isFrustumProjectDirty=!0,r._customAspectRatio=void 0,r._renderTarget=null,r._depthBufferParams=new l9,r._viewport=new l9(0,0,1,1),r._pixelViewport=new ct(0,0,0,0),r._inverseProjectionMatrix=new l8,r._lastAspectSize=new l7(0,0),r._invViewProjMat=new l8;var r,n=r.entity.transform;return r._transform=n,r._isViewMatrixDirty=n.registerWorldChangeFlag(),r._isInvViewProjDirty=n.registerWorldChangeFlag(),r._frustumViewChangeFlag=n.registerWorldChangeFlag(),r._renderPipeline=new dq(ca(r)),r.shaderData._addReferCount(1),r._updatePixelViewport(),r},cU),(n6=n8.prototype).resetProjectionMatrix=function(){this._isProjMatSetting=!1,this._projMatChange()},n6.resetAspectRatio=function(){this._customAspectRatio=void 0,this._projMatChange()},n6.worldToViewportPoint=function(e,t){var r=dQ.tempVec3,n=dQ.tempVec4;lJ.transformCoordinate(e,this.viewMatrix,r),lJ.transformToVec4(r,this.projectionMatrix,n);var a=n.w;return t.set((n.x/a+1)*.5,(1-n.y/a)*.5,-r.z),t},n6.viewportToWorldPoint=function(e,t){var r,n=this.nearClipPlane,a=this.farClipPlane,i=1/(n-a);if(this.isOrthographic)r=-(2*e.z)*i+(a+n)*i;else{var o=e.z;r=(-o*(n+a)*i+2*n*a*i)/o}return this._innerViewportToWorldPoint(e.x,e.y,(r+1)/2,this._getInvViewProjMat(),t),t},n6.viewportPointToRay=function(e,t){var r=this._getInvViewProjMat(),n=this._innerViewportToWorldPoint(e.x,e.y,0,r,t.origin),a=this._innerViewportToWorldPoint(e.x,e.y,1,r,t.direction);return lJ.subtract(a,n,a),a.normalize(),t},n6.screenToViewportPoint=function(e,t){var r=this.engine.canvas,n=this.viewport;return t.x=(e.x/r.width-n.x)/n.z,t.y=(e.y/r.height-n.y)/n.w,void 0!==e.z&&(t.z=e.z),t},n6.viewportToScreenPoint=function(e,t){var r=this.engine.canvas,n=this.viewport;return t.x=(n.x+e.x*n.z)*r.width,t.y=(n.y+e.y*n.w)*r.height,void 0!==e.z&&(t.z=e.z),t},n6.worldToScreenPoint=function(e,t){return this.worldToViewportPoint(e,t),this.viewportToScreenPoint(t,t)},n6.screenToWorldPoint=function(e,t){return this.screenToViewportPoint(e,t),this.viewportToWorldPoint(t,t)},n6.screenPointToRay=function(e,t){var r=dQ.tempVec2;return this.screenToViewportPoint(e,r),this.viewportPointToRay(r,t)},n6.render=function(e,t){void 0===t&&(t=0);var r=this.engine._renderContext,n=this._virtualCamera,a=this.entity.transform;l8.multiply(this.projectionMatrix,this.viewMatrix,n.viewProjectionMatrix),n.position.copyFrom(a.worldPosition),n.isOrthographic&&n.forward.copyFrom(a.worldForward),r.camera=this,r.virtualCamera=n,r.replacementShader=this._replacementShader,r.replacementTag=this._replacementSubShaderTag,this.enableFrustumCulling&&(this._frustumViewChangeFlag.flag||this._isFrustumProjectDirty)&&(this._frustum.calculateFromMatrix(n.viewProjectionMatrix),this._frustumViewChangeFlag.flag=!1,this._isFrustumProjectDirty=!1),this._updateShaderData(),c1.unionCollection(this.scene._globalShaderMacro,this.shaderData._macroCollection,this._globalShaderMacro),t>0&&!this.engine._hardwareRenderer.isWebGL2&&(t=0,cM.error("mipLevel only take effect in WebGL2.0")),this._renderPipeline.render(r,e,t),this._engine._renderCount++},n6.setReplacementShader=function(e,t){this._replacementShader=e,this._replacementSubShaderTag="string"==typeof t?c5.getByName(t):t},n6.resetReplacementShader=function(){this._replacementShader=null,this._replacementSubShaderTag=null},n6._onEnableInScene=function(){this.scene._attachRenderCamera(this)},n6._onDisableInScene=function(){this.scene._detachRenderCamera(this)},n6._onDestroy=function(){var e;cU.prototype._onDestroy.call(this),null==(e=this._renderPipeline)||e.destroy(),this._isInvViewProjDirty.destroy(),this._isViewMatrixDirty.destroy(),this.shaderData._addReferCount(-1),this._entity=null,this._globalShaderMacro=null,this._frustum=null,this._renderPipeline=null,this._virtualCamera=null,this._shaderData=null,this._frustumViewChangeFlag=null,this._transform=null,this._isViewMatrixDirty=null,this._isInvViewProjDirty=null,this._viewport=null,this._inverseProjectionMatrix=null,this._lastAspectSize=null,this._invViewProjMat=null},n6._updatePixelViewport=function(){var e,t,r,n,a=this._viewport,i=null!=(r=null==(e=this._renderTarget)?void 0:e.width)?r:this.engine.canvas.width,o=null!=(n=null==(t=this._renderTarget)?void 0:t.height)?n:this.engine.canvas.height;this._pixelViewport.set(a.x*i,a.y*o,a.z*i,a.w*o)},n6._projMatChange=function(){this._isFrustumProjectDirty=!0,this._isProjectionDirty=!0,this._isInvProjMatDirty=!0,this._isInvViewProjDirty.flag=!0},n6._innerViewportToWorldPoint=function(e,t,r,n,a){var i=dQ.tempVec3;return i.set(2*e-1,1-2*t,2*r-1),lJ.transformCoordinate(i,n,a),a},n6._updateShaderData=function(){var t=this.shaderData,r=this._transform;t.setMatrix(e.Camera._inverseViewMatrixProperty,r.worldMatrix),t.setVector3(e.Camera._cameraPositionProperty,r.worldPosition),t.setVector3(e.Camera._cameraForwardProperty,r.worldForward),t.setVector3(e.Camera._cameraUpProperty,r.worldUp);var n=this._depthBufferParams,a=this._farClipPlane/this._nearClipPlane;n.set(1-a,a,0,0),t.setVector4(e.Camera._cameraDepthBufferParamsProperty,n)},n6._getInvViewProjMat=function(){return this._isInvViewProjDirty.flag&&(this._isInvViewProjDirty.flag=!1,l8.multiply(this._transform.worldMatrix,this._getInverseProjectionMatrix(),this._invViewProjMat)),this._invViewProjMat},n6._getInverseProjectionMatrix=function(){return this._isInvProjMatDirty&&(this._isInvProjMatDirty=!1,l8.invert(this.projectionMatrix,this._inverseProjectionMatrix)),this._inverseProjectionMatrix},co(n8,[{key:"shaderData",get:function(){return this._shaderData}},{key:"nearClipPlane",get:function(){return this._nearClipPlane},set:function(e){this._nearClipPlane=e,this._projMatChange()}},{key:"farClipPlane",get:function(){return this._farClipPlane},set:function(e){this._farClipPlane=e,this._projMatChange()}},{key:"fieldOfView",get:function(){return this._fieldOfView},set:function(e){this._fieldOfView=e,this._projMatChange()}},{key:"aspectRatio",get:function(){var e,t=this._entity.engine.canvas;return null!=(e=this._customAspectRatio)?e:t.width*this._viewport.z/(t.height*this._viewport.w)},set:function(e){this._customAspectRatio=e,this._projMatChange()}},{key:"viewport",get:function(){return this._viewport},set:function(e){e!==this._viewport&&this._viewport.copyFrom(e),this._projMatChange(),this._updatePixelViewport()}},{key:"pixelViewport",get:function(){return this._pixelViewport}},{key:"priority",get:function(){return this._priority},set:function(e){this._priority!==e&&(this._entity._isActiveInScene&&this.enabled&&(this.scene._cameraNeedSorting=!0),this._priority=e)}},{key:"isOrthographic",get:function(){return this._virtualCamera.isOrthographic},set:function(e){this._virtualCamera.isOrthographic=e,this._projMatChange()}},{key:"orthographicSize",get:function(){return this._orthographicSize},set:function(e){this._orthographicSize=e,this._projMatChange()}},{key:"viewMatrix",get:function(){var e=this._virtualCamera.viewMatrix;if(this._isViewMatrixDirty.flag){this._isViewMatrixDirty.flag=!1;var t=this._transform;l8.rotationTranslation(t.worldRotationQuaternion,t.worldPosition,e),e.invert()}return e}},{key:"projectionMatrix",get:function(){var e=this._virtualCamera,t=e.projectionMatrix,r=this._entity.engine.canvas;if((!this._isProjectionDirty||this._isProjMatSetting)&&this._lastAspectSize.x===r.width&&this._lastAspectSize.y===r.height)return t;this._isProjectionDirty=!1,this._lastAspectSize.x=r.width,this._lastAspectSize.y=r.height;var n=this.aspectRatio;if(e.isOrthographic){var a=this._orthographicSize*n,i=this._orthographicSize;l8.ortho(-a,a,-i,i,this._nearClipPlane,this._farClipPlane,t)}else l8.perspective(lZ.degreeToRadian(this._fieldOfView),n,this._nearClipPlane,this._farClipPlane,t);return t},set:function(e){this._virtualCamera.projectionMatrix.copyFrom(e),this._isProjMatSetting=!0,this._projMatChange()}},{key:"enableHDR",get:function(){return console.log("not 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d2=((n9=(n7=function(e,t,r){this.execFunc=e,this.totalCount=t,this.interval=r,this._timeoutId=-100,this._currentCount=0,this.exec=this.exec.bind(this)}).prototype).start=function(){return this.exec(),this},n9.onComplete=function(e){return this._onComplete=e,this},n9.onError=function(e){return this._onError=e,this},n9.cancel=function(){window.clearTimeout(this._timeoutId)},n9.exec=function(){var e=this;if(this._currentCount>=this.totalCount){this._onError&&this._onError(this._error);return}this._currentCount++,this.execFunc(this._currentCount).then(function(t){return e._onComplete&&e._onComplete(t)}).catch(function(t){e._error=t,e._timeoutId=window.setTimeout(e.exec,e.interval)})},n7),d3=((ae=function(e){this.useCache=e,this.request=d$}).registerClass=function(e,t){this._engineObjects[e]=t},ae.getClass=function(e){return this._engineObjects[e]},ae);d3._engineObjects={},e.BlendMode=void 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i=a[t];n?(i.blendState.targetBlendState.enabled=!0,i.depthState.writeEnabled=!1,i.renderQueueType=e.RenderQueueType.Transparent,this.shaderData.enableMacro(r._transparentMacro)):(i.blendState.targetBlendState.enabled=!1,i.depthState.writeEnabled=!0,i.renderQueueType=this.shaderData.getFloat(r._alphaCutoffProp)?e.RenderQueueType.AlphaTest:e.RenderQueueType.Opaque,this.shaderData.disableMacro(r._transparentMacro))},n.setBlendMode=function(t,r){var n=this.renderStates;if(n.length<t)throw"Pass should less than pass count.";var a=n[t].blendState.targetBlendState;switch(r){case e.BlendMode.Normal:a.sourceColorBlendFactor=e.BlendFactor.SourceAlpha,a.destinationColorBlendFactor=e.BlendFactor.OneMinusSourceAlpha,a.sourceAlphaBlendFactor=e.BlendFactor.One,a.destinationAlphaBlendFactor=e.BlendFactor.OneMinusSourceAlpha,a.colorBlendOperation=a.alphaBlendOperation=e.BlendOperation.Add;break;case e.BlendMode.Additive:a.sourceColorBlendFactor=e.BlendFactor.SourceAlpha,a.destinationColorBlendFactor=e.BlendFactor.One,a.sourceAlphaBlendFactor=e.BlendFactor.One,a.destinationAlphaBlendFactor=e.BlendFactor.OneMinusSourceAlpha,a.colorBlendOperation=a.alphaBlendOperation=e.BlendOperation.Add}},n.setRenderFace=function(t,r){var n=this.renderStates;if(n.length<t)throw"Pass should less than pass count.";switch(r){case e.RenderFace.Front:n[t].rasterState.cullMode=e.CullMode.Back;break;case e.RenderFace.Back:n[t].rasterState.cullMode=e.CullMode.Front;break;case e.RenderFace.Double:n[t].rasterState.cullMode=e.CullMode.Off}},n.clone=function(){var e=new r(this._engine,this.shader);return this.cloneTo(e),e},n.cloneTo=function(e){t.prototype.cloneTo.call(this,e),e._renderFace=this._renderFace,e._isTransparent=this._isTransparent,e._blendMode=this._blendMode},co(r,[{key:"shader",get:function(){return this._shader},set:function(t){this._shader=t;for(var r=this._renderStates,n=r.length,a=0,i=t.subShaders,o=0;o<i.length;o++)a=Math.max(i[o].passes.length,a);if(n<a)for(var s=n;s<a;s++)r.push(new us),this.setBlendMode(s,e.BlendMode.Normal);else r.length=a}},{key:"isTransparent",get:function(){return this._isTransparent},set:function(e){e!==this._isTransparent&&(this.setIsTransparent(0,e),this._isTransparent=e)}},{key:"blendMode",get:function(){return this._blendMode},set:function(e){e!==this._blendMode&&(this.setBlendMode(0,e),this._blendMode=e)}},{key:"alphaCutoff",get:function(){return this.shaderData.getFloat(r._alphaCutoffProp)},set:function(t){var n=this.shaderData;if(n.getFloat(r._alphaCutoffProp)!==t){t?n.enableMacro(r._alphaCutoffMacro):n.disableMacro(r._alphaCutoffMacro);for(var a=this.renderStates,i=0,o=a.length;i<o;i++){var s=a[i];t>0?s.renderQueueType=s.blendState.targetBlendState.enabled?e.RenderQueueType.Transparent:e.RenderQueueType.AlphaTest:s.renderQueueType=s.blendState.targetBlendState.enabled?e.RenderQueueType.Transparent:e.RenderQueueType.Opaque}n.setFloat(r._alphaCutoffProp,t)}}},{key:"renderFace",get:function(){return this._renderFace},set:function(e){e!==this._renderFace&&(this.setRenderFace(0,e),this._renderFace=e)}}]),r}(dx);d4._baseTextureMacro=c0.getByName("MATERIAL_HAS_BASETEXTURE"),d4._normalTextureMacro=c0.getByName("MATERIAL_HAS_NORMALTEXTURE"),d4._emissiveTextureMacro=c0.getByName("MATERIAL_HAS_EMISSIVETEXTURE"),d4._transparentMacro=c0.getByName("MATERIAL_IS_TRANSPARENT"),d4._baseColorProp=cN.getByName("material_BaseColor"),d4._baseTextureProp=cN.getByName("material_BaseTexture"),d4._tilingOffsetProp=cN.getByName("material_TilingOffset"),d4._normalTextureProp=cN.getByName("material_NormalTexture"),d4._normalIntensityProp=cN.getByName("material_NormalIntensity"),d4._emissiveColorProp=cN.getByName("material_EmissiveColor"),d4._emissiveTextureProp=cN.getByName("material_EmissiveTexture"),d4._alphaCutoffProp=cN.getByName("material_AlphaCutoff"),d4._alphaCutoffMacro=c0.getByName("MATERIAL_IS_ALPHA_CUTOFF");var d5=function(e){function t(r){var n,a=(n=e.call(this,r,ul.find("blinn-phong"))||this).shaderData;return a.enableMacro("MATERIAL_NEED_WORLD_POS"),a.enableMacro("MATERIAL_NEED_TILING_OFFSET"),a.setColor(t._baseColorProp,new ce(1,1,1,1)),a.setColor(t._specularColorProp,new ce(1,1,1,1)),a.setColor(t._emissiveColorProp,new ce(0,0,0,1)),a.setVector4(t._tilingOffsetProp,new l9(1,1,0,0)),a.setFloat(t._shininessProp,16),a.setFloat(t._normalIntensityProp,1),n}return cl(t,e),t.prototype.clone=function(){var e=new t(this._engine);return this.cloneTo(e),e},co(t,[{key:"baseColor",get:function(){return this.shaderData.getColor(t._baseColorProp)},set:function(e){var r=this.shaderData.getColor(t._baseColorProp);e!==r&&r.copyFrom(e)}},{key:"baseTexture",get:function(){return this.shaderData.getTexture(t._baseTextureProp)},set:function(e){this.shaderData.setTexture(t._baseTextureProp,e),e?this.shaderData.enableMacro(t._baseTextureMacro):this.shaderData.disableMacro(t._baseTextureMacro)}},{key:"specularColor",get:function(){return this.shaderData.getColor(t._specularColorProp)},set:function(e){var r=this.shaderData.getColor(t._specularColorProp);e!==r&&r.copyFrom(e)}},{key:"specularTexture",get:function(){return this.shaderData.getTexture(t._specularTextureProp)},set:function(e){this.shaderData.setTexture(t._specularTextureProp,e),e?this.shaderData.enableMacro("MATERIAL_HAS_SPECULAR_TEXTURE"):this.shaderData.disableMacro("MATERIAL_HAS_SPECULAR_TEXTURE")}},{key:"emissiveColor",get:function(){return this.shaderData.getColor(t._emissiveColorProp)},set:function(e){var r=this.shaderData.getColor(t._emissiveColorProp);e!==r&&r.copyFrom(e)}},{key:"emissiveTexture",get:function(){return this.shaderData.getTexture(t._emissiveTextureProp)},set:function(e){this.shaderData.setTexture(t._emissiveTextureProp,e),e?this.shaderData.enableMacro(t._emissiveTextureMacro):this.shaderData.disableMacro(t._emissiveTextureMacro)}},{key:"normalTexture",get:function(){return this.shaderData.getTexture(t._normalTextureProp)},set:function(e){this.shaderData.setTexture(t._normalTextureProp,e),e?this.shaderData.enableMacro(t._normalTextureMacro):this.shaderData.disableMacro(t._normalTextureMacro)}},{key:"normalIntensity",get:function(){return this.shaderData.getFloat(t._normalIntensityProp)},set:function(e){this.shaderData.setFloat(t._normalIntensityProp,e)}},{key:"shininess",get:function(){return this.shaderData.getFloat(t._shininessProp)},set:function(e){this.shaderData.setFloat(t._shininessProp,Math.max(e,1e-4))}},{key:"tilingOffset",get:function(){return this.shaderData.getVector4(t._tilingOffsetProp)},set:function(e){var r=this.shaderData.getVector4(t._tilingOffsetProp);e!==r&&r.copyFrom(e)}}]),t}(d4);d5._specularColorProp=cN.getByName("material_SpecularColor"),d5._shininessProp=cN.getByName("material_Shininess"),d5._specularTextureProp=cN.getByName("material_SpecularTexture"),e.TextureCoordinate=void 0,(an=e.TextureCoordinate||(e.TextureCoordinate={}))[an.UV0=0]="UV0",an[an.UV1=1]="UV1",an[an.UV2=2]="UV2",an[an.UV3=3]="UV3",an[an.UV4=4]="UV4",an[an.UV5=5]="UV5",an[an.UV6=6]="UV6",an[an.UV7=7]="UV7";var d8=function(t){function r(n,a){var i,o=(i=t.call(this,n,a)||this).shaderData;return o.enableMacro("MATERIAL_NEED_WORLD_POS"),o.enableMacro("MATERIAL_NEED_TILING_OFFSET"),o.setColor(r._baseColorProp,new ce(1,1,1,1)),o.setColor(r._emissiveColorProp,new ce(0,0,0,1)),o.setVector4(r._tilingOffsetProp,new l9(1,1,0,0)),o.setFloat(r._normalIntensityProp,1),o.setFloat(r._occlusionTextureIntensityProp,1),o.setFloat(r._occlusionTextureCoordProp,e.TextureCoordinate.UV0),o.setFloat(r._clearCoatProp,0),o.setFloat(r._clearCoatRoughnessProp,0),i}return cl(r,t),co(r,[{key:"baseColor",get:function(){return this.shaderData.getColor(r._baseColorProp)},set:function(e){var t=this.shaderData.getColor(r._baseColorProp);e!==t&&t.copyFrom(e)}},{key:"baseTexture",get:function(){return this.shaderData.getTexture(r._baseTextureProp)},set:function(e){this.shaderData.setTexture(r._baseTextureProp,e),e?this.shaderData.enableMacro(r._baseTextureMacro):this.shaderData.disableMacro(r._baseTextureMacro)}},{key:"normalTexture",get:function(){return this.shaderData.getTexture(r._normalTextureProp)},set:function(e){this.shaderData.setTexture(r._normalTextureProp,e),e?this.shaderData.enableMacro(r._normalTextureMacro):this.shaderData.disableMacro(r._normalTextureMacro)}},{key:"normalTextureIntensity",get:function(){return this.shaderData.getFloat(r._normalIntensityProp)},set:function(e){this.shaderData.setFloat(r._normalIntensityProp,e)}},{key:"emissiveColor",get:function(){return this.shaderData.getColor(r._emissiveColorProp)},set:function(e){var t=this.shaderData.getColor(r._emissiveColorProp);e!==t&&t.copyFrom(e)}},{key:"emissiveTexture",get:function(){return this.shaderData.getTexture(r._emissiveTextureProp)},set:function(e){this.shaderData.setTexture(r._emissiveTextureProp,e),e?this.shaderData.enableMacro(r._emissiveTextureMacro):this.shaderData.disableMacro(r._emissiveTextureMacro)}},{key:"occlusionTexture",get:function(){return this.shaderData.getTexture(r._occlusionTextureProp)},set:function(e){this.shaderData.setTexture(r._occlusionTextureProp,e),e?this.shaderData.enableMacro("MATERIAL_HAS_OCCLUSION_TEXTURE"):this.shaderData.disableMacro("MATERIAL_HAS_OCCLUSION_TEXTURE")}},{key:"occlusionTextureIntensity",get:function(){return this.shaderData.getFloat(r._occlusionTextureIntensityProp)},set:function(e){this.shaderData.setFloat(r._occlusionTextureIntensityProp,e)}},{key:"occlusionTextureCoord",get:function(){return this.shaderData.getFloat(r._occlusionTextureCoordProp)},set:function(t){t>e.TextureCoordinate.UV1&&cM.warn("Occlusion texture uv coordinate must be UV0 or UV1."),this.shaderData.setFloat(r._occlusionTextureCoordProp,t)}},{key:"tilingOffset",get:function(){return this.shaderData.getVector4(r._tilingOffsetProp)},set:function(e){var t=this.shaderData.getVector4(r._tilingOffsetProp);e!==t&&t.copyFrom(e)}},{key:"clearCoat",get:function(){return this.shaderData.getFloat(r._clearCoatProp)},set:function(e){!!this.shaderData.getFloat(r._clearCoatProp)!=!!e&&(0===e?this.shaderData.disableMacro("MATERIAL_ENABLE_CLEAR_COAT"):this.shaderData.enableMacro("MATERIAL_ENABLE_CLEAR_COAT")),this.shaderData.setFloat(r._clearCoatProp,e)}},{key:"clearCoatTexture",get:function(){return this.shaderData.getTexture(r._clearCoatTextureProp)},set:function(e){this.shaderData.setTexture(r._clearCoatTextureProp,e),e?this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_TEXTURE"):this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_TEXTURE")}},{key:"clearCoatRoughness",get:function(){return this.shaderData.getFloat(r._clearCoatRoughnessProp)},set:function(e){this.shaderData.setFloat(r._clearCoatRoughnessProp,e)}},{key:"clearCoatRoughnessTexture",get:function(){return this.shaderData.getTexture(r._clearCoatRoughnessTextureProp)},set:function(e){this.shaderData.setTexture(r._clearCoatRoughnessTextureProp,e),e?this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE"):this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_ROUGHNESS_TEXTURE")}},{key:"clearCoatNormalTexture",get:function(){return this.shaderData.getTexture(r._clearCoatNormalTextureProp)},set:function(e){this.shaderData.setTexture(r._clearCoatNormalTextureProp,e),e?this.shaderData.enableMacro("MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE"):this.shaderData.disableMacro("MATERIAL_HAS_CLEAR_COAT_NORMAL_TEXTURE")}}]),r}(d4);d8._occlusionTextureIntensityProp=cN.getByName("material_OcclusionIntensity"),d8._occlusionTextureCoordProp=cN.getByName("material_OcclusionTextureCoord"),d8._occlusionTextureProp=cN.getByName("material_OcclusionTexture"),d8._clearCoatProp=cN.getByName("material_ClearCoat"),d8._clearCoatTextureProp=cN.getByName("material_ClearCoatTexture"),d8._clearCoatRoughnessProp=cN.getByName("material_ClearCoatRoughness"),d8._clearCoatRoughnessTextureProp=cN.getByName("material_ClearCoatRoughnessTexture"),d8._clearCoatNormalTextureProp=cN.getByName("material_ClearCoatNormalTexture");var d6=function(e){function t(r){var n;return(n=e.call(this,r,ul.find("pbr"))||this).shaderData.setFloat(t._metallicProp,1),n.shaderData.setFloat(t._roughnessProp,1),n.shaderData.setFloat(t._iorProp,1.5),n}return cl(t,e),t.prototype.clone=function(){var e=new t(this._engine);return this.cloneTo(e),e},co(t,[{key:"ior",get:function(){return this.shaderData.getFloat(t._iorProp)},set:function(e){this.shaderData.setFloat(t._iorProp,Math.max(e,0))}},{key:"metallic",get:function(){return this.shaderData.getFloat(t._metallicProp)},set:function(e){this.shaderData.setFloat(t._metallicProp,e)}},{key:"roughness",get:function(){return this.shaderData.getFloat(t._roughnessProp)},set:function(e){this.shaderData.setFloat(t._roughnessProp,e)}},{key:"roughnessMetallicTexture",get:function(){return this.shaderData.getTexture(t._roughnessMetallicTextureProp)},set:function(e){this.shaderData.setTexture(t._roughnessMetallicTextureProp,e),e?this.shaderData.enableMacro("MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE"):this.shaderData.disableMacro("MATERIAL_HAS_ROUGHNESS_METALLIC_TEXTURE")}}]),t}(d8);d6._metallicProp=cN.getByName("material_Metal"),d6._roughnessProp=cN.getByName("material_Roughness"),d6._roughnessMetallicTextureProp=cN.getByName("material_RoughnessMetallicTexture"),d6._iorProp=ul.getPropertyByName("material_IOR");var d7=function(e){function t(r){var n;return(n=e.call(this,r,ul.find("pbr-specular"))||this).shaderData.setColor(t._specularColorProp,new ce(1,1,1,1)),n.shaderData.setFloat(t._glossinessProp,1),n}return cl(t,e),t.prototype.clone=function(){var e=new t(this._engine);return this.cloneTo(e),e},co(t,[{key:"specularColor",get:function(){return this.shaderData.getColor(t._specularColorProp)},set:function(e){var r=this.shaderData.getColor(t._specularColorProp);e!==r&&r.copyFrom(e)}},{key:"glossiness",get:function(){return this.shaderData.getFloat(t._glossinessProp)},set:function(e){this.shaderData.setFloat(t._glossinessProp,e)}},{key:"specularGlossinessTexture",get:function(){return this.shaderData.getTexture(t._specularGlossinessTextureProp)},set:function(e){this.shaderData.setTexture(t._specularGlossinessTextureProp,e),e?this.shaderData.enableMacro(t._specularGlossinessTextureMacro):this.shaderData.disableMacro(t._specularGlossinessTextureMacro)}}]),t}(d8);d7._specularColorProp=cN.getByName("material_PBRSpecularColor"),d7._glossinessProp=cN.getByName("material_Glossiness"),d7._specularGlossinessTextureProp=cN.getByName("material_SpecularGlossinessTexture"),d7._specularGlossinessTextureMacro=c0.getByName("MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE");var d9=function(e){function t(r){var n,a=(n=e.call(this,r,ul.find("unlit"))||this).shaderData;return a.enableMacro("MATERIAL_OMIT_NORMAL"),a.enableMacro("MATERIAL_NEED_TILING_OFFSET"),a.setColor(t._baseColorProp,new ce(1,1,1,1)),a.setVector4(t._tilingOffsetProp,new l9(1,1,0,0)),n}return cl(t,e),t.prototype.clone=function(){var e=new t(this._engine);return this.cloneTo(e),e},co(t,[{key:"baseColor",get:function(){return this.shaderData.getColor(t._baseColorProp)},set:function(e){var r=this.shaderData.getColor(t._baseColorProp);e!==r&&r.copyFrom(e)}},{key:"baseTexture",get:function(){return this.shaderData.getTexture(t._baseTextureProp)},set:function(e){this.shaderData.setTexture(t._baseTextureProp,e),e?this.shaderData.enableMacro(t._baseTextureMacro):this.shaderData.disableMacro(t._baseTextureMacro)}},{key:"tilingOffset",get:function(){return this.shaderData.getVector4(t._tilingOffsetProp)},set:function(e){var r=this.shaderData.getVector4(t._tilingOffsetProp);e!==r&&r.copyFrom(e)}}]),t}(d4);e.TextHorizontalAlignment=void 0,(aa=e.TextHorizontalAlignment||(e.TextHorizontalAlignment={}))[aa.Left=0]="Left",aa[aa.Center=1]="Center",aa[aa.Right=2]="Right",e.TextVerticalAlignment=void 0,(ai=e.TextVerticalAlignment||(e.TextVerticalAlignment={}))[ai.Top=0]="Top",ai[ai.Center=1]="Center",ai[ai.Bottom=2]="Bottom";var he=(cl(ao=function(e){var t;return(t=cy.call(this,e)||this)._sprites=[],t._spriteNamesToIndex={},t},cy),(as=ao.prototype).getSprite=function(e){var t=this._sprites[this._spriteNamesToIndex[e]];return t||console.warn("There is no sprite named "+e+" in the atlas."),t},as.getSprites=function(e,t){t.length=0;var r=this._spriteNamesToIndex[e];if(void 0!==r)for(var n=this._sprites;r>=0;r--){var a=n[r];a.name===e&&t.push(a)}else console.warn("The name of the sprite you want to find is not exit in SpriteAtlas.");return t},as._addSprite=function(e){this._spriteNamesToIndex[e.name]=this._sprites.push(e)-1,e._atlas=this,e.isGCIgnored=!0},as._onDestroy=function(){cy.prototype._onDestroy.call(this);for(var e=this._sprites,t=0,r=e.length;t<r;t++)e[t].destroy();e.length=0,this._sprites=null,this._spriteNamesToIndex=null},co(ao,[{key:"sprites",get:function(){return this._sprites}}]),ao);e.SpriteDrawMode=void 0,(al=e.SpriteDrawMode||(e.SpriteDrawMode={}))[al.Simple=0]="Simple",al[al.Sliced=1]="Sliced",al[al.Tiled=2]="Tiled",e.SpriteTileMode=void 0,(ac=e.SpriteTileMode||(e.SpriteTileMode={}))[ac.Continuous=0]="Continuous",ac[ac.Adaptive=1]="Adaptive";var ht=(cl(au=function(e,t,r,n,a,i){var o;return void 0===t&&(t=null),void 0===r&&(r=null),void 0===n&&(n=null),void 0===a&&(a=null),void 0===i&&(i=null),(o=cy.call(this,e)||this)._automaticWidth=0,o._automaticHeight=0,o._customWidth=void 0,o._customHeight=void 0,o._positions=[new l7,new l7,new l7,new l7],o._uvs=[new l7,new l7,new l7,new l7],o._bounds=new l0,o._texture=null,o._atlasRotated=!1,o._atlasRegion=new ct(0,0,1,1),o._atlasRegionOffset=new l9(0,0,0,0),o._region=new ct(0,0,1,1),o._pivot=new l7(.5,.5),o._border=new l9(0,0,0,0),o._dirtyUpdateFlag=7,o._updateFlagManager=new cq,o._texture=t,o._onRegionChange=o._onRegionChange.bind(ca(o)),o._onPivotChange=o._onPivotChange.bind(ca(o)),o._onBorderChange=o._onBorderChange.bind(ca(o)),o._region._onValueChanged=o._onRegionChange,o._pivot._onValueChanged=o._onPivotChange,o._border._onValueChanged=o._onBorderChange,r&&o._region.copyFrom(r),n&&o._pivot.copyFrom(n),a&&o._border.copyFrom(a),o.name=i,o},cy),(ad=au.prototype).clone=function(){var e=new au(this._engine,this._texture,this._region,this._pivot,this._border,this.name);return e._atlasRotated=this._atlasRotated,e._atlasRegion.copyFrom(this._atlasRegion),e._atlasRegionOffset.copyFrom(this._atlasRegionOffset),e},ad._getPositions=function(){return 1&this._dirtyUpdateFlag&&this._updatePositions(),this._positions},ad._getUVs=function(){return 2&this._dirtyUpdateFlag&&this._updateUVs(),this._uvs},ad._getBounds=function(){return 1&this._dirtyUpdateFlag&&this._updatePositions(),this._bounds},ad._addReferCount=function(e){var t;cy.prototype._addReferCount.call(this,e),null==(t=this._atlas)||t._addReferCount(e)},ad._onDestroy=function(){cy.prototype._onDestroy.call(this),this._positions.length=0,this._positions=null,this._uvs.length=0,this._uvs=null,this._atlasRegion=null,this._atlasRegionOffset=null,this._region=null,this._pivot=null,this._border=null,this._bounds=null,this._atlas=null,this._texture=null,this._updateFlagManager=null},ad._calDefaultSize=function(){if(this._texture){var e=this._texture,t=this._atlasRegion,r=this._atlasRegionOffset,n=this._region,a=1/dE._pixelsPerUnit;this._automaticWidth=e.width*t.width/(1-r.x-r.z)*n.width*a,this._automaticHeight=e.height*t.height/(1-r.y-r.w)*n.height*a}else this._automaticWidth=this._automaticHeight=0;this._dirtyUpdateFlag&=-5},ad._updatePositions=function(){var e=this._atlasRegionOffset,t=this._region,r=t.x,n=t.y,a=t.width,i=t.height,o=Math.max(e.x-r,0)/a,s=Math.max(e.w-n,0)/i,l=1-Math.max(e.z-(1-r-a),0)/a,c=1-Math.max(e.y-(1-n-i),0)/i,u=this._positions;u[0].set(o,s),u[1].set(l,s),u[2].set(o,c),u[3].set(l,c);var d=this._bounds,h=d.min,_=d.max;h.set(o,s,0),_.set(l,c,0),this._dirtyUpdateFlag&=-2},ad._updateUVs=function(){var e=this._uvs,t=this._atlasRegionOffset,r=this._region,n=r.x,a=r.y,i=r.width,o=r.height,s=1-n-i,l=1-a-o,c=this._atlasRegion,u=c.x,d=c.y,h=c.width,_=c.height,f=t.x,p=t.y,m=t.z,g=t.w,v=h/(1-f-m),y=_/(1-p-g),x=Math.max(n-f,0)*v+u,S=Math.max(l-p,0)*y+d,C=h+u-Math.max(s-m,0)*v,T=_+d-Math.max(a-g,0)*y,A=this._border,E=A.x,R=A.y,M=A.z,w=A.w;e[0].set(x,T),e[1].set((n-f+E*i)*v+u,_+d-(a-g+R*o)*y),e[2].set(h+u-(s-m+M*i)*v,(l-p+w*o)*y+d),e[3].set(C,S),this._dirtyUpdateFlag&=-3},ad._dispatchSpriteChange=function(e){switch(e){case l_.texture:this._dirtyUpdateFlag|=4;break;case l_.atlasRegionOffset:case l_.region:this._dirtyUpdateFlag|=7;break;case l_.atlasRegion:this._dirtyUpdateFlag|=6;break;case l_.border:this._dirtyUpdateFlag|=2}this._updateFlagManager.dispatch(e)},ad._onRegionChange=function(){var e=this._region;e._onValueChanged=null;var t=lZ.clamp(e.x,0,1),r=lZ.clamp(e.y,0,1);e.set(t,r,lZ.clamp(e.width,0,1-t),lZ.clamp(e.height,0,1-r)),this._dispatchSpriteChange(l_.region),(void 0===this._customWidth||void 0===this._customHeight)&&this._dispatchSpriteChange(l_.size),e._onValueChanged=this._onRegionChange},ad._onPivotChange=function(){this._dispatchSpriteChange(l_.pivot)},ad._onBorderChange=function(){var e=this._border;e._onValueChanged=null;var t=lZ.clamp(e.x,0,1),r=lZ.clamp(e.y,0,1);e.set(t,r,lZ.clamp(e.z,0,1-t),lZ.clamp(e.w,0,1-r)),this._dispatchSpriteChange(l_.border),e._onValueChanged=this._onBorderChange},co(au,[{key:"texture",get:function(){return this._texture},set:function(e){this._texture!==e&&(this._texture=e,this._dispatchSpriteChange(l_.texture),(void 0===this._customWidth||void 0===this._customHeight)&&this._dispatchSpriteChange(l_.size))}},{key:"width",get:function(){return void 0!==this._customWidth?this._customWidth:(4&this._dirtyUpdateFlag&&this._calDefaultSize(),this._automaticWidth)},set:function(e){this._customWidth!==e&&(this._customWidth=e,this._dispatchSpriteChange(l_.size))}},{key:"height",get:function(){return void 0!==this._customHeight?this._customHeight:(4&this._dirtyUpdateFlag&&this._calDefaultSize(),this._automaticHeight)},set:function(e){this._customHeight!==e&&(this._customHeight=e,this._dispatchSpriteChange(l_.size))}},{key:"atlasRotated",get:function(){return this._atlasRotated},set:function(e){this._atlasRotated!=e&&(this._atlasRotated=e)}},{key:"atlasRegion",get:function(){return this._atlasRegion},set:function(e){var t=lZ.clamp(e.x,0,1),r=lZ.clamp(e.y,0,1);this._atlasRegion.set(t,r,lZ.clamp(e.width,0,1-t),lZ.clamp(e.height,0,1-r)),this._dispatchSpriteChange(l_.atlasRegion),(void 0===this._customWidth||void 0===this._customHeight)&&this._dispatchSpriteChange(l_.size)}},{key:"atlasRegionOffset",get:function(){return this._atlasRegionOffset},set:function(e){var t=lZ.clamp(e.x,0,1),r=lZ.clamp(e.y,0,1);this._atlasRegionOffset.set(t,r,lZ.clamp(e.z,0,1-t),lZ.clamp(e.w,0,1-r)),this._dispatchSpriteChange(l_.atlasRegionOffset),(void 0===this._customWidth||void 0===this._customHeight)&&this._dispatchSpriteChange(l_.size)}},{key:"region",get:function(){return this._region},set:function(e){this._region!==e&&this._region.copyFrom(e)}},{key:"pivot",get:function(){return this._pivot},set:function(e){this._pivot!==e&&this._pivot.copyFrom(e)}},{key:"border",get:function(){return this._border},set:function(e){this._border!==e&&this._border.copyFrom(e)}}]),au);(ah=lM||(lM={}))[ah.positions=1]="positions",ah[ah.uvs=2]="uvs",ah[ah.automaticSize=4]="automaticSize",ah[ah.all=7]="all";var hr=((a_=function(){}).resetData=function(e){var t=e._verticesData,r=t.positions,n=t.uvs;if(r.length<16)for(var a=r.length;a<16;a++)r.push(new lJ),n.push(new l7);t.triangles=[]},a_.updatePositions=function(e){var t,r,n=e.width,a=e.height,i=e.sprite,o=e._verticesData,s=o.positions,l=o.uvs,c=o.triangles,u=i.border,d=i._getUVs(),h=i._getPositions(),_=h[0],f=_.x,p=_.y,m=h[3],g=m.x,v=m.y,y=i.width,x=i.height,S=y*u.x,C=x*u.y,T=y*u.z,A=x*u.w;if(S+T>n){var E=n/(S+T);t=[y*f*E,S*E,S*E,n-y*(1-g)*E]}else t=[y*f,S,n-T,n-y*(1-g)];if(A+C>a){var R=a/(A+C);r=[x*p*R,C*R,C*R,a-x*(1-v)*R]}else r=[x*p,C,a-A,a-x*(1-v)];var M=e.sprite.pivot,w=M.x,b=M.y,P=e.width*w,F=e.height*b,L=hr._worldMatrix,D=L.elements,B=e.entity.transform.worldMatrix.elements,I=e.flipX?-1:1,V=e.flipY?-1:1;D[0]=B[0]*I,D[1]=B[1]*I,D[2]=B[2]*I,D[4]=B[4]*V,D[5]=B[5]*V,D[6]=B[6]*V,D[8]=B[8],D[9]=B[9],D[10]=B[10],D[12]=B[12]-P*D[0]-F*D[4],D[13]=B[13]-P*D[1]-F*D[5],D[14]=B[14]-P*D[2]-F*D[6];for(var O=0,N=0,z=0;z<4;z++){for(var U=t[z],k=d[z].x,G=0;G<4;G++){var H=r[G];s[O].set(D[0]*U+D[4]*H+D[12],D[1]*U+D[5]*H+D[13],D[2]*U+D[6]*H+D[14]),l[O].set(k,d[G].y),++O}++N}for(var W=O/N,X=0,K=0;K<N-1;++K)for(var j=0;j<W-1;++j){var Y=K*W+j;c[X++]=Y,c[X++]=Y+1,c[X++]=Y+W,c[X++]=Y+1,c[X++]=Y+W+1,c[X++]=Y+W}e._verticesData.vertexCount=N*W,c.length=(N-1)*(W-1)*6;var q=e._bounds,Q=q.min,Z=q.max;Q.set(t[0],r[0],0),Z.set(t[3],r[3],0),e._bounds.transform(L)},a_.updateUVs=function(e){},a_._worldMatrix=new l8,a_);hr=cd([u_()],hr);var hn=((af=function(){}).resetData=function(e){var t;(t=e._verticesData).triangles||(t.triangles=[])},af.updatePositions=function(t){var r,n,a,i,o,s,l=t.width,c=t.height,u=t.sprite,d=t.tileMode,h=t.tiledAdaptiveThreshold,_=t._verticesData,f=_.positions,p=_.uvs,m=_.triangles,g=this._posRow,v=this._posColumn,y=this._uvRow,x=this._uvColumn;g.length=v.length=y.length=x.length=0,d===e.SpriteTileMode.Adaptive?this._calculateAdaptiveDividing(u,l,c,h,g,v,y,x):this._calculateContinuousDividing(u,l,c,g,v,y,x);var S=t.sprite.pivot,C=S.x,T=S.y,A=t.width*C,E=t.height*T,R=hn._worldMatrix,M=R.elements,w=t.entity.transform.worldMatrix.elements,b=t.flipX?-1:1,P=t.flipY?-1:1;r=M[0]=w[0]*b,n=M[1]=w[1]*b,a=M[2]=w[2]*b,i=M[4]=w[4]*P,o=M[5]=w[5]*P,s=M[6]=w[6]*P,M[8]=w[8],M[9]=w[9],M[10]=w[10];for(var F=M[12]=w[12]-A*M[0]-E*M[4],L=M[13]=w[13]-A*M[1]-E*M[5],D=M[14]=w[14]-A*M[2]-E*M[6],B=g.length-1,I=v.length-1,V=0,O=0,N=0;N<I;N++)for(var z=2*N,U=0;U<B;U++){var k=y.get(2*U),G=x.get(z),H=y.get(2*U+1),W=x.get(z+1);if(!(isNaN(k)||isNaN(k)||isNaN(H)||isNaN(W))){m[O++]=V,m[O++]=V+1,m[O++]=V+2,m[O++]=V+2,m[O++]=V+1,m[O++]=V+3;var X=g.get(U),K=v.get(N),j=g.get(U+1),Y=v.get(N+1);p[V]?p[V].set(k,G):p[V]=new l7(k,G);var q=f[V];q?q.set(r*X+i*K+F,n*X+o*K+L,a*X+s*K+D):f[V]=new lJ(r*X+i*K+F,n*X+o*K+L,a*X+s*K+D),p[++V]?p[V].set(H,G):p[V]=new l7(H,G),(q=f[V])?q.set(r*j+i*K+F,n*j+o*K+L,a*j+s*K+D):f[V]=new lJ(r*j+i*K+F,n*j+o*K+L,a*j+s*K+D),p[++V]?p[V].set(k,W):p[V]=new l7(k,W),(q=f[V])?q.set(r*X+i*Y+F,n*X+o*Y+L,a*X+s*Y+D):f[V]=new lJ(r*X+i*Y+F,n*X+o*Y+L,a*X+s*Y+D),p[++V]?p[V].set(H,W):p[V]=new l7(H,W),(q=f[V])?q.set(r*j+i*Y+F,n*j+o*Y+L,a*j+s*Y+D):f[V]=new lJ(r*j+i*Y+F,n*j+o*Y+L,a*j+s*Y+D),V++}}t._verticesData.vertexCount=V,m.length=O;var Q=t._bounds,Z=Q.min,J=Q.max;Z.set(g.get(0),v.get(0),0),J.set(g.get(B),v.get(I),0),t._bounds.transform(R)},af.updateUVs=function(e){},af._calculateAdaptiveDividing=function(e,t,r,n,a,i,o,s){var l,c,u,d,h,_,f,p=e.border,m=e._getPositions(),g=m[0],v=g.x,y=g.y,x=m[3],S=x.x,C=x.y,T=e._getUVs(),A=T[0],E=T[1],R=T[2],M=T[3],w=e.width,b=e.height,P=w*p.x,F=w*p.z,L=P+F,D=w-L,B=b*p.w,I=b*p.y,V=B+I,O=b-V;if(L>=t?(d=3,c=0):D>lZ.zeroTolerance?(d=4+(_=(_=(t-L)/D)%1>=n?Math.ceil(_):Math.floor(_))-1,c=2):(d=4,c=1),V>=r?(h=3,u=0):O>lZ.zeroTolerance?(h=4+(f=(f=(r-V)/O)%1>=n?Math.ceil(f):Math.floor(f))-1,u=2):(h=4,u=1),(d-1)*(h-1)*4>uW.MAX_VERTEX_COUNT){a.add(t*v),a.add(t*S),i.add(r*y),i.add(r*C),o.add(A.x),o.add(M.x),s.add(A.y),s.add(M.y),cM.warn("The number of vertices exceeds the upper limit("+uW.MAX_VERTEX_COUNT+").");return}switch(c){case 0:l=t/L,a.add(w*v*l),a.add(P*l),a.add(t-w*(1-S)*l),o.add(A.x),o.add(E.x),o.add(R.x),o.add(M.x);break;case 1:a.add(w*v),a.add(P),a.add(t-F),a.add(t-w*(1-S)),o.add(A.x),o.add(E.x),o.add(NaN),o.add(NaN),o.add(R.x),o.add(M.x);break;case 2:l=t/(L+_*D),a.add(w*v*l),a.add(P*l),o.add(A.x),o.add(E.x),o.add(E.x);for(var N=0,z=_-1;N<z;N++)a.add(P+(N+1)*D*l),o.add(R.x),o.add(E.x);a.add(t-F*l),a.add(t-w*(1-S)*l),o.add(R.x),o.add(R.x),o.add(M.x)}switch(u){case 0:l=r/V,i.add(b*y*l),i.add(I*l),i.add(r-b*(1-C)*l),s.add(A.y),s.add(E.y),s.add(R.y),s.add(M.y);break;case 1:i.add(b*y),i.add(I),i.add(r-B),i.add(r-b*(1-C)),s.add(A.y),s.add(E.y),s.add(NaN),s.add(NaN),s.add(R.y),s.add(M.y);break;case 2:l=r/(V+f*O),i.add(b*y*l),i.add(I*l),s.add(A.y),s.add(E.y),s.add(E.y);for(var U=0,k=f-1;U<k;U++)i.add(I+(U+1)*O*l),s.add(R.y),s.add(E.y);i.add(r-B*l),i.add(r-b*(1-C)*l),s.add(R.y),s.add(R.y),s.add(M.y)}},af._calculateContinuousDividing=function(e,t,r,n,a,i,o){var s,l,c,u,d,h,_=e.border,f=e._getPositions(),p=f[0],m=p.x,g=p.y,v=f[3],y=v.x,x=v.y,S=e._getUVs(),C=S[0],T=S[1],A=S[2],E=S[3],R=e.width,M=e.height,w=R*_.x,b=R*_.z,P=w+b,F=R-P,L=M*_.w,D=M*_.y,B=L+D,I=M-B;if(P>=t?(c=3,s=0):F>lZ.zeroTolerance?(c=4+(0|(d=(t-P)/F)),s=2):(c=4,s=1),B>=r?(u=3,l=0):I>lZ.zeroTolerance?(u=4+(0|(h=(r-B)/I)),l=2):(u=4,l=1),(c-1)*(u-1)*4>uW.MAX_VERTEX_COUNT){n.add(t*m),n.add(t*y),a.add(r*g),a.add(r*x),i.add(C.x),i.add(E.x),o.add(C.y),o.add(E.y),cM.warn("The number of vertices exceeds the upper limit("+uW.MAX_VERTEX_COUNT+").");return}switch(s){case 0:var V=t/P;n.add(R*m*V),n.add(w*V),n.add(t-R*(1-y)*V),i.add(C.x),i.add(T.x),i.add(A.x),i.add(E.x);break;case 1:n.add(R*m),n.add(w),n.add(t-b),n.add(t-R*(1-y)),i.add(C.x),i.add(T.x),i.add(NaN),i.add(NaN),i.add(A.x),i.add(E.x);break;case 2:n.add(R*m),n.add(w),i.add(C.x),i.add(T.x),i.add(T.x);for(var O=0|d,N=0;N<O;N++)n.add(w+(N+1)*F),i.add(A.x),i.add(T.x);n.add(t-b),n.add(t-R*(1-y)),i.add((A.x-T.x)*(d-O)+T.x),i.add(A.x),i.add(E.x)}switch(l){case 0:var z=r/B;a.add(M*g*z),a.add(D*z),a.add(r-M*(1-x)*z),o.add(C.y),o.add(T.y),o.add(A.y),o.add(E.y);break;case 1:a.add(M*g),a.add(D),a.add(r-L),a.add(r-M*(1-x)),o.add(C.y),o.add(T.y),o.add(NaN),o.add(NaN),o.add(A.y),o.add(E.y);break;case 2:a.add(M*g),a.add(D),o.add(C.y),o.add(T.y),o.add(T.y);for(var U=0|h,k=0;k<U;k++)a.add(D+(k+1)*I),o.add(A.y),o.add(T.y);a.add(r-L),a.add(r-M*(1-x)),o.add((A.y-T.y)*(h-U)+T.y),o.add(A.y),o.add(E.y)}},af._worldMatrix=new l8,af._posRow=new cH,af._posColumn=new cH,af._uvRow=new cH,af._uvColumn=new cH,af);hn=cd([u_()],hn),(ap=lw||(lw={}))[ap.Compressed=0]="Compressed",ap[ap.WithoutTiled=1]="WithoutTiled",ap[ap.WithTiled=2]="WithTiled";var ha=(am=e.Renderer,cl(ag=function(t){var r;return(r=am.call(this,t)||this)._tileMode=e.SpriteTileMode.Continuous,r._tiledAdaptiveThreshold=.5,r._color=new ce(1,1,1,1),r._sprite=null,r._automaticWidth=0,r._automaticHeight=0,r._customWidth=void 0,r._customHeight=void 0,r._flipX=!1,r._flipY=!1,r._maskLayer=e.SpriteMaskLayer.Layer0,r._maskInteraction=e.SpriteMaskInteraction.None,r._verticesData=new up(4,[],[],null,r._color),r.drawMode=e.SpriteDrawMode.Simple,r.setMaterial(r._engine._spriteDefaultMaterial),r._onSpriteChange=r._onSpriteChange.bind(ca(r)),r},am),(av=ag.prototype)._cloneTo=function(e,t,r){am.prototype._cloneTo.call(this,e,t,r),e._assembler.resetData(e),e.sprite=this._sprite,e.drawMode=this._drawMode},av._updateShaderData=function(e){this._updateTransformShaderData(e,l8._identity)},av._updateBounds=function(e){this.sprite?this._assembler.updatePositions(this):(e.min.set(0,0,0),e.max.set(0,0,0))},av._render=function(e){if((null==(t=this.sprite)?void 0:t.texture)&&this.width&&this.height){this._dirtyUpdateFlag&lh.WorldVolume&&(this._assembler.updatePositions(this),this._dirtyUpdateFlag&=~lh.WorldVolume),2&this._dirtyUpdateFlag&&(this._assembler.updateUVs(this),this._dirtyUpdateFlag&=-3);var t,r=this.getMaterial(),n=this.sprite.texture,a=this._engine._spriteRenderDataPool.getFromPool();a.set(this,r,this._verticesData,n),e.camera._renderPipeline.pushRenderData(e,a)}},av._onDestroy=function(){am.prototype._onDestroy.call(this);var e=this._sprite;e&&(e._addReferCount(-1),e._updateFlagManager.removeListener(this._onSpriteChange)),this._entity=null,this._color=null,this._sprite=null,this._assembler=null,this._verticesData=null},av._calDefaultSize=function(){var e=this._sprite;e?(this._automaticWidth=e.width,this._automaticHeight=e.height):this._automaticWidth=this._automaticHeight=0,this._dirtyUpdateFlag&=-5},av._updateStencilState=function(){var t=this.getInstanceMaterial().renderState.stencilState,r=this._maskInteraction;if(r===e.SpriteMaskInteraction.None)t.enabled=!1,t.writeMask=255,t.referenceValue=0,t.compareFunctionFront=t.compareFunctionBack=e.CompareFunction.Always;else{t.enabled=!0,t.writeMask=0,t.referenceValue=1;var n=r===e.SpriteMaskInteraction.VisibleInsideMask?e.CompareFunction.LessEqual:e.CompareFunction.Greater;t.compareFunctionFront=n,t.compareFunctionBack=n}},av._onSpriteChange=function(t){switch(t){case l_.texture:this.shaderData.setTexture(ag._textureProperty,this.sprite.texture);break;case l_.size:var r=this._drawMode;this._dirtyUpdateFlag|=4,this._drawMode===e.SpriteDrawMode.Sliced?this._dirtyUpdateFlag|=lh.WorldVolume:r===e.SpriteDrawMode.Tiled?this._dirtyUpdateFlag|=3:(void 0===this._customWidth||void 0===this._customHeight)&&(this._dirtyUpdateFlag|=lh.WorldVolume);break;case l_.border:this._drawMode===e.SpriteDrawMode.Sliced&&(this._dirtyUpdateFlag|=3);break;case l_.region:case l_.atlasRegionOffset:this._dirtyUpdateFlag|=3;break;case l_.atlasRegion:this._dirtyUpdateFlag|=2;break;case l_.pivot:this._dirtyUpdateFlag|=lh.WorldVolume}},co(ag,[{key:"drawMode",get:function(){return this._drawMode},set:function(t){if(this._drawMode!==t){switch(this._drawMode=t,t){case e.SpriteDrawMode.Simple:this._assembler=uf;break;case e.SpriteDrawMode.Sliced:this._assembler=hr;break;case e.SpriteDrawMode.Tiled:this._assembler=hn}this._assembler.resetData(this),this._dirtyUpdateFlag|=3}}},{key:"tileMode",get:function(){return this._tileMode},set:function(t){this._tileMode!==t&&(this._tileMode=t,this.drawMode===e.SpriteDrawMode.Tiled&&(this._dirtyUpdateFlag|=3))}},{key:"tiledAdaptiveThreshold",get:function(){return this._tiledAdaptiveThreshold},set:function(t){t!==this._tiledAdaptiveThreshold&&(t=lZ.clamp(t,0,1),this._tiledAdaptiveThreshold=t,this.drawMode===e.SpriteDrawMode.Tiled&&(this._dirtyUpdateFlag|=3))}},{key:"sprite",get:function(){return this._sprite},set:function(e){var t=this._sprite;t!==e&&(t&&(t._addReferCount(-1),t._updateFlagManager.removeListener(this._onSpriteChange)),this._dirtyUpdateFlag|=7,e?(e._addReferCount(1),e._updateFlagManager.addListener(this._onSpriteChange),this.shaderData.setTexture(ag._textureProperty,e.texture)):this.shaderData.setTexture(ag._textureProperty,null),this._sprite=e)}},{key:"color",get:function(){return this._color},set:function(e){this._color!==e&&this._color.copyFrom(e)}},{key:"width",get:function(){return void 0!==this._customWidth?this._customWidth:(4&this._dirtyUpdateFlag&&this._calDefaultSize(),this._automaticWidth)},set:function(e){this._customWidth!==e&&(this._customWidth=e,this._dirtyUpdateFlag|=lh.WorldVolume)}},{key:"height",get:function(){return void 0!==this._customHeight?this._customHeight:(4&this._dirtyUpdateFlag&&this._calDefaultSize(),this._automaticHeight)},set:function(e){this._customHeight!==e&&(this._customHeight=e,this._dirtyUpdateFlag|=lh.WorldVolume)}},{key:"flipX",get:function(){return 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m=dE._pixelsPerUnit,g=this.horizontalAlignment,v=1/m,y=.5*(this.width*m),x=this.height*m,S=.5*d,C=0,T=.5*d-h[0].ascent,A=.5*d-h[f-1].descent-1;switch(this.verticalAlignment){case e.TextVerticalAlignment.Top:C=.5*x-S+T;break;case e.TextVerticalAlignment.Center:C=.5*l-S-(A-T)*.5;break;case e.TextVerticalAlignment.Bottom:C=l-.5*x-S-A}for(var E=-1,R=Number.MAX_SAFE_INTEGER,M=Number.MAX_SAFE_INTEGER,w=Number.MIN_SAFE_INTEGER,b=Number.MIN_SAFE_INTEGER,P=0;P<f;++P){var F=u[P];if(F>0){var L=c[P],D=0,B=-1;switch(E<0&&(E=P),g){case e.TextHorizontalAlignment.Left:D=-y;break;case e.TextHorizontalAlignment.Center:D=-(.5*F);break;case e.TextHorizontalAlignment.Right:D=y-F}for(var I=0,V=L.length;I<V;++I){var O=L[I],N=n._getCharInfo(O);if(N.h>0){B<0&&(B=I);var z,U=r[z=p++]||(r[z]=_.get()),k=U.renderData,G=U.localPositions;U.texture=n._getTextureByIndex(N.index),k.color=t,k.uvs=N.uvs;var 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i=e.getAssemblerType(r,n);this._assembler=new i,this._assembler.initialize(this),a._isCopyMode&&(this.referenceTargetValue=this._assembler.getTargetValue())}var t=e.prototype;return t.evaluateValue=function(e,t,r){return r?e._evaluateAdditive(t,this.baseEvaluateData):e._evaluate(t,this.baseEvaluateData)},t.evaluateCrossFadeValue=function(e,t,r,n,a,i){if(!this.cureType._supportInterpolationMode)return this.evaluateValue(t,n,!1);var o=e&&e.keys.length?i?e._evaluateAdditive(r,this.baseEvaluateData):e._evaluate(r,this.baseEvaluateData):i?this.cureType._getZeroValue(this.baseEvaluateData.value):this.defaultValue,s=t&&t.keys.length?i?t._evaluateAdditive(n,this.crossEvaluateData):t._evaluate(n,this.crossEvaluateData):i?this.cureType._getZeroValue(this.crossEvaluateData.value):this.defaultValue;return this._lerpValue(o,s,a)},t.crossFadeFromPoseAndApplyValue=function(e,t,r,n){if(!this.cureType._supportInterpolationMode)return this.evaluateValue(e,t,!1);var 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n=this.cureType;if(r){if(n._isCopyMode)n._additiveValue(e,t,this.referenceTargetValue);else{var a=this._assembler,i=a.getTargetValue(),o=n._additiveValue(e,t,i);a.setTargetValue(o)}}else if(1===t)n._isCopyMode?n._setValue(e,this.referenceTargetValue):this._assembler.setTargetValue(e);else if(n._isCopyMode){var s=this.referenceTargetValue;n._lerpValue(s,e,t,s)}else{var l=this._assembler.getTargetValue(),c=n._lerpValue(l,e,t);this._assembler.setTargetValue(c)}},t._lerpValue=function(e,t,r){return this.cureType._isCopyMode?this.cureType._lerpValue(e,t,r,this.baseEvaluateData.value):(this.baseEvaluateData.value=this.cureType._lerpValue(e,t,r),this.baseEvaluateData.value)},e.registerAssembler=function(t,r,n){var a=e._assemblerMap.get(t);a||(a={},e._assemblerMap.set(t,a)),a[r]=n},e.getAssemblerType=function(t,r){var n=e._assemblerMap.get(t),a=n?n[r]:void 0;return null!=a?a:hl},e}();hc._assemblerMap=new Map;var hu=((ab=(aw=function(){}).prototype).initialize=function(e){this._transform=e.target.transform},ab.getTargetValue=function(){return this._transform.position},ab.setTargetValue=function(e){this._transform.position=e},aw);hc.registerAssembler(cQ,"position",hu);var hd=((aF=(aP=function(){}).prototype).initialize=function(e){this._transform=e.target.transform},aF.getTargetValue=function(){return this._transform.rotationQuaternion},aF.setTargetValue=function(e){this._transform.rotationQuaternion=e},aP);hc.registerAssembler(cQ,"rotationQuaternion",hd);var hh=((aD=(aL=function(){}).prototype).initialize=function(e){this._transform=e.target.transform},aD.getTargetValue=function(){return this._transform.scale},aD.setTargetValue=function(e){this._transform.scale=e},aL);hc.registerAssembler(cQ,"scale",hh);var h_=((aI=(aB=function(){this._skinnedMeshRenderer=[]}).prototype).initialize=function(e){e.target.getComponents(uH,this._skinnedMeshRenderer)},aI.getTargetValue=function(){return 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s=this._getAnimatorLayerData(o),l=this._getAnimatorStateData(e,i,s,o);this._preparePlay(s,i),s.layerState=lL.Playing,s.srcPlayData.reset(i,l,i._getDuration()*r),this.update(0)}},ir.crossFade=function(e,t,r,n){void 0===r&&(r=-1),void 0===n&&(n=0),(null==(a=this._controllerUpdateFlag)?void 0:a.flag)&&this._reset(),this._playFrameCount=this.engine.time.frameCount;var a,i=this._getAnimatorStateInfo(e,r),o=i.state,s=i.layerIndex,l=this._getAnimatorLayerData(s).manuallyTransition;l.duration=t,l.offset=n,l.destinationState=o,this._crossFadeByTransition(l,s)&&this.update(0)},ir.update=function(t){if(this.cullingMode===e.AnimatorCullingMode.Complete){n=!1;for(var r,n,a=this._controlledRenderers,i=0,o=a.length;i<o;i++)if(!a[i].isCulled){n=!0;break}}else n=!0;var s=this._animatorController;if(s){if(null==(r=this._controllerUpdateFlag)?void 0:r.flag){this._checkAutoPlay();return}this._updateMark++;for(var l=0,c=s.layers.length;l<c;l++)this._getAnimatorLayerData(l).layerState!==lL.Standby&&this._updateLayer(l,0===l,t,n)}},ir.getCurrentAnimatorState=function(e){var t,r;return null==(r=this._animatorLayersData[e])?void 0:null==(t=r.srcPlayData)?void 0:t.state},ir.findAnimatorState=function(e,t){return void 0===t&&(t=-1),this._getAnimatorStateInfo(e,t).state},ir._onEnable=function(){this.animatorController&&this._checkAutoPlay(),this._entity.getComponentsIncludeChildren(e.Renderer,this._controlledRenderers)},ir._onEnableInScene=function(){this.scene._componentsManager.addOnUpdateAnimations(this)},ir._onDisableInScene=function(){this.scene._componentsManager.removeOnUpdateAnimations(this)},ir._reset=function(){var e=this._curveOwnerPool;for(var t in e){var r=e[t];for(var n in r)r[n].revertDefaultValue()}this._animatorLayersData.length=0,this._curveOwnerPool={},this._animationEventHandlerPool.resetPool(),this._controllerUpdateFlag&&(this._controllerUpdateFlag.flag=!1)},ir._getAnimatorStateInfo=function(e,t){var r=this._animatorController,n=this._tempAnimatorStateInfo,a=null;if(r){var i=r.layers;if(-1===t){for(var o=0,s=i.length;o<s;o++)if(a=i[o].stateMachine.findStateByName(e)){t=o;break}}else a=i[t].stateMachine.findStateByName(e)}return n.layerIndex=t,n.state=a,n},ir._getAnimatorStateData=function(e,t,r,n){var a=r.animatorStateDataMap,i=a[e];return i||(i=new hT,a[e]=i,this._saveAnimatorStateData(t,i,r,n),this._saveAnimatorEventHandlers(t,i)),i},ir._saveAnimatorStateData=function(e,t,r,n){for(var a=this.entity,i=this._curveOwnerPool,o=t.curveLayerOwner,s=e.clip._curveBindings,l=r.curveOwnerPool,c=s.length-1;c>=0;c--){var u=s[c],d=""===u.relativePath?a:a.findByPath(u.relativePath);if(d){var h=u.property,_=d.instanceId,f=i[_]||(i[_]=Object.create(null)),p=f[h]||(f[h]=u._createCurveOwner(d)),m=l[_]||(l[_]=Object.create(null)),g=m[h]||(m[h]=u._createCurveLayerOwner(p));o[c]=g}else o[c]=null,cM.warn("The entity don't have the child entity which path is "+u.relativePath+".")}},ir._saveAnimatorEventHandlers=function(e,t){var r=this._animationEventHandlerPool,n=[];this._entity.getComponents(dV,n);var a=n.length,i=t.eventHandlers,o=e.clip.events;i.length=0;for(var s=0,l=o.length;s<l;s++){var c=o[s],u=r.getFromPool(),d=c.functionName,h=u.handlers;u.event=c,h.length=0;for(var _=a-1;_>=0;_--){var f=n[_][d];f&&h.push(f)}i.push(u)}},ir._clearCrossData=function(e){e.crossCurveMark++,e.crossLayerOwnerCollection.length=0},ir._addCrossOwner=function(e,t,r,n){t.crossSrcCurveIndex=r,t.crossDestCurveIndex=n,e.crossLayerOwnerCollection.push(t)},ir._prepareCrossFading=function(e){this._prepareSrcCrossData(e,!1),this._prepareDestCrossData(e,!1)},ir._prepareStandbyCrossFading=function(e){e.srcPlayData.state&&this._prepareSrcCrossData(e,!0),this._prepareDestCrossData(e,!0)},ir._prepareFixedPoseCrossFading=function(e){for(var t=e.crossLayerOwnerCollection,r=t.length-1;r>=0;r--){var n=t[r];n&&(n.curveOwner.saveFixedPoseValue(),n.crossDestCurveIndex=-1)}this._prepareDestCrossData(e,!0)},ir._prepareSrcCrossData=function(e,t){for(var r=e.srcPlayData.stateData.curveLayerOwner,n=r.length-1;n>=0;n--){var a=r[n];a&&(a.crossCurveMark=e.crossCurveMark,t&&a.curveOwner.saveFixedPoseValue(),this._addCrossOwner(e,a,n,-1))}},ir._prepareDestCrossData=function(e,t){for(var r=e.destPlayData.stateData.curveLayerOwner,n=r.length-1;n>=0;n--){var a=r[n];if(a){if(a.crossCurveMark===e.crossCurveMark)a.crossDestCurveIndex=n;else{var i=a.curveOwner;t&&i.saveFixedPoseValue(),a.crossCurveMark=e.crossCurveMark,this._addCrossOwner(e,a,-1,n)}}}},ir._getAnimatorLayerData=function(e){var t=this._animatorLayersData[e];return t||(this._animatorLayersData[e]=t=new hC),t},ir._updateLayer=function(t,r,n,a){var i=this._animatorController.layers[t],o=i.blendingMode,s=i.weight,l=this._animatorLayersData[t],c=l.srcPlayData,u=l.destPlayData,d=o===e.AnimatorLayerBlendingMode.Additive;switch(r&&(s=1),l.layerState){case lL.Playing:this._updatePlayingState(c,l,t,s,n,d,a);break;case lL.FixedCrossFading:this._updateCrossFadeFromPose(u,l,t,s,n,d,a);break;case lL.CrossFading:this._updateCrossFade(c,u,l,t,s,n,d,a);break;case lL.Finished:this._updateFinishedState(c,s,d,a)}},ir._updatePlayingState=function(e,t,r,n,a,i,o){var s=e.stateData,l=s.curveLayerOwner,c=s.eventHandlers,u=e.state,d=e.playState,h=e.clipTime,_=u.transitions,f=u.clip._curveBindings,p=u.speed*this.speed;e.frameTime+=p*a,e.update(p<0);var m=e.clipTime,g=e.playState,v=g===lF.Finished;if(o||v)for(var y=f.length-1;y>=0;y--){var x=l[y],S=null==x?void 0:x.curveOwner;if(S){var C=f[y].curve;if(C.keys.length){this._checkRevertOwner(S,i);var T=S.evaluateValue(C,m,i);o&&S.applyValue(T,n,i),v&&x.saveFinalValue()}}}if(g===lF.Finished&&(t.layerState=lL.Finished),c.length&&this._fireAnimationEvents(e,c,h,m),d===lF.UnStarted&&this._callAnimatorScriptOnEnter(u,r),g===lF.Finished?this._callAnimatorScriptOnExit(u,r):this._callAnimatorScriptOnUpdate(u,r),_.length){var A=t.layerState;A!==lL.CrossFading&&A!==lL.FixedCrossFading&&this._checkTransition(e,_,r,h,m)}},ir._updateCrossFade=function(e,t,r,n,a,i,o,s){var l=this.speed,c=r.crossLayerOwnerCollection,u=e.state.clip._curveBindings,d=e.state,h=e.stateData,_=e.playState,f=h.eventHandlers,p=t.state,m=t.stateData,g=t.playState,v=m.eventHandlers,y=p.clip._curveBindings,x=e.clipTime,S=t.clipTime,C=p._getDuration()*r.crossFadeTransition.duration,T=Math.abs(t.frameTime)/C;(T>=1||0===C)&&(T=1);var A=d.speed*l,E=p.speed*l;e.frameTime+=A*i,t.frameTime+=E*i,e.update(A<0),t.update(E<0);var R=e.clipTime,M=e.playState,w=t.clipTime,b=t.playState,P=t.playState===lF.Finished;if(s||P)for(var F=c.length-1;F>=0;F--){var L=c[F],D=null==L?void 0:L.curveOwner;if(D){var B=L.crossSrcCurveIndex,I=L.crossDestCurveIndex;this._checkRevertOwner(D,o);var V=D.evaluateCrossFadeValue(B>=0?u[B].curve:null,I>=0?y[I].curve:null,R,w,T,o);s&&D.applyValue(V,a,o),P&&L.saveFinalValue()}}this._updateCrossFadeData(r,T),f.length&&this._fireAnimationEvents(e,f,x,R),v.length&&this._fireAnimationEvents(t,v,S,w),_===lF.UnStarted&&this._callAnimatorScriptOnEnter(d,n),1===T||M===lF.Finished?this._callAnimatorScriptOnExit(d,n):this._callAnimatorScriptOnUpdate(d,n),g===lF.UnStarted&&this._callAnimatorScriptOnEnter(p,n),b===lF.Finished?this._callAnimatorScriptOnExit(p,n):this._callAnimatorScriptOnUpdate(p,n)},ir._updateCrossFadeFromPose=function(e,t,r,n,a,i,o){var s=t.crossLayerOwnerCollection,l=e.state,c=e.stateData,u=e.playState,d=c.eventHandlers,h=l.clip._curveBindings,_=e.clipTime,f=l._getDuration()*t.crossFadeTransition.duration,p=Math.abs(e.frameTime)/f;(p>=1||0===f)&&(p=1);var m=l.speed*this.speed;e.frameTime+=m*a,e.update(m<0);var g=e.clipTime,v=e.playState,y=v===lF.Finished;if(o||y)for(var x=s.length-1;x>=0;x--){var S=s[x],C=null==S?void 0:S.curveOwner;if(C){var T=S.crossDestCurveIndex;this._checkRevertOwner(C,i);var A=S.curveOwner.crossFadeFromPoseAndApplyValue(T>=0?h[T].curve:null,g,p,i);o&&C.applyValue(A,n,i),y&&S.saveFinalValue()}}this._updateCrossFadeData(t,p),d.length&&this._fireAnimationEvents(e,d,_,g),u===lF.UnStarted&&this._callAnimatorScriptOnEnter(l,r),v===lF.Finished?this._callAnimatorScriptOnExit(l,r):this._callAnimatorScriptOnUpdate(l,r)},ir._updateFinishedState=function(e,t,r,n){if(n)for(var a=e.stateData.curveLayerOwner,i=e.state.clip._curveBindings,o=i.length-1;o>=0;o--){var s=a[o],l=null==s?void 0:s.curveOwner;l&&(this._checkRevertOwner(l,r),l.applyValue(s.finalValue,t,r))}},ir._updateCrossFadeData=function(e,t){var r=e.destPlayData;1===t&&(r.playState===lF.Finished?e.layerState=lL.Finished:e.layerState=lL.Playing,e.switchPlayData(),e.crossFadeTransition=null)},ir._preparePlay=function(e,t){if(e.layerState===lL.Playing){var r=e.srcPlayData;if(r.state!==t)for(var n,a=r.stateData.curveLayerOwner,i=a.length-1;i>=0;i--)null==(n=a[i])||n.curveOwner.revertDefaultValue()}else for(var o=e.crossLayerOwnerCollection,s=o.length-1;s>=0;s--)o[s].curveOwner.revertDefaultValue()},ir._checkTransition=function(e,t,r,n,a){var i=e.state,o=i.clip.length;this.speed*i.speed>=0?a<n?(this._checkSubTransition(e,t,r,n,i.clipEndTime*o),e.currentTransitionIndex=0,this._checkSubTransition(e,t,r,i.clipStartTime*o,a)):this._checkSubTransition(e,t,r,n,a):a>n?(this._checkBackwardsSubTransition(e,t,r,n,i.clipStartTime*o),e.currentTransitionIndex=t.length-1,this._checkBackwardsSubTransition(e,t,r,a,i.clipEndTime*o)):this._checkBackwardsSubTransition(e,t,r,n,a)},ir._checkSubTransition=function(e,t,r,n,a){for(var i=e.currentTransitionIndex,o=e.state._getDuration(),s=t.length;i<s;i++){var l=t[i],c=l.exitTime*o;if(c>a)break;c>=n&&(this._crossFadeByTransition(l,r),e.currentTransitionIndex=Math.min(i+1,s-1))}},ir._checkBackwardsSubTransition=function(e,t,r,n,a){for(var i=e.currentTransitionIndex,o=e.state._getDuration();i>=0;i--){var s=t[i],l=s.exitTime*o;if(l<a)break;l<=n&&(this._crossFadeByTransition(s,r),e.currentTransitionIndex=Math.max(i-1,0))}},ir._crossFadeByTransition=function(e,t){var r=e.destinationState;if(!r)return!1;if(!r.clip)return cM.warn("The state named "+name+" has no AnimationClip data."),!1;var n=this._getAnimatorLayerData(t),a=n.layerState,i=n.destPlayData,o=this._getAnimatorStateData(r.name,r,n,t),s=r._getDuration()*e.offset;switch(i.reset(r,o,s),a){case lL.Standby:case lL.Finished:n.layerState=lL.FixedCrossFading,this._clearCrossData(n),this._prepareStandbyCrossFading(n);break;case lL.Playing:n.layerState=lL.CrossFading,this._clearCrossData(n),this._prepareCrossFading(n);break;case lL.CrossFading:n.layerState=lL.FixedCrossFading,this._prepareFixedPoseCrossFading(n);break;case lL.FixedCrossFading:this._prepareFixedPoseCrossFading(n)}return n.crossFadeTransition=e,!0},ir._fireAnimationEvents=function(e,t,r,n){var a=e.state,i=a.clip.length;this.speed*a.speed>=0?n<r?(this._fireSubAnimationEvents(e,t,r,a.clipEndTime*i),e.currentEventIndex=0,this._fireSubAnimationEvents(e,t,a.clipStartTime*i,n)):this._fireSubAnimationEvents(e,t,r,n):n>r?(this._fireBackwardSubAnimationEvents(e,t,r,a.clipStartTime*i),e.currentEventIndex=t.length-1,this._fireBackwardSubAnimationEvents(e,t,a.clipEndTime*i,n)):this._fireBackwardSubAnimationEvents(e,t,r,n)},ir._fireSubAnimationEvents=function(e,t,r,n){for(var a=e.currentEventIndex,i=t.length;a<i;a++){var o=t[a],s=o.event,l=s.time,c=s.parameter;if(l>n)break;var u=o.handlers;if(l>=r){for(var d=u.length-1;d>=0;d--)u[d](c);e.currentEventIndex=Math.min(a+1,i-1)}}},ir._fireBackwardSubAnimationEvents=function(e,t,r,n){for(var a=e.currentEventIndex;a>=0;a--){var i=t[a],o=i.event,s=o.time,l=o.parameter;if(s<n)break;if(s<=r){for(var c=i.handlers,u=c.length-1;u>=0;u--)c[u](l);e.currentEventIndex=Math.max(a-1,0)}}},ir._callAnimatorScriptOnEnter=function(e,t){for(var r=e._onStateEnterScripts,n=0,a=r.length;n<a;n++)r[n].onStateEnter(this,e,t)},ir._callAnimatorScriptOnUpdate=function(e,t){for(var r=e._onStateUpdateScripts,n=0,a=r.length;n<a;n++)r[n].onStateUpdate(this,e,t)},ir._callAnimatorScriptOnExit=function(e,t){for(var r=e._onStateExitScripts,n=0,a=r.length;n<a;n++)r[n].onStateExit(this,e,t)},ir._checkAutoPlay=function(){for(var e=this._animatorController.layers,t=0,r=e.length;t<r;++t){var n=e[t].stateMachine;(null==n?void 0:n.defaultState)&&this.play(n.defaultState.name,t)}},ir._checkRevertOwner=function(e,t){t&&e.updateMark!==this._updateMark&&e.revertDefaultValue(),e.updateMark=this._updateMark},co(it,[{key:"animatorController",get:function(){return this._animatorController},set:function(e){e!==this._animatorController&&(this._reset(),this._controllerUpdateFlag&&this._controllerUpdateFlag.destroy(),this._controllerUpdateFlag=e&&e._registerChangeFlag(),this._animatorController=e)}}]),it);cd([cf],hA.prototype,"speed",void 0),cd([c_],hA.prototype,"_controllerUpdateFlag",void 0),cd([c_],hA.prototype,"_updateMark",void 0),cd([c_],hA.prototype,"_animatorLayersData",void 0),cd([c_],hA.prototype,"_curveOwnerPool",void 0),cd([c_],hA.prototype,"_animationEventHandlerPool",void 0),cd([c_],hA.prototype,"_tempAnimatorStateInfo",void 0),cd([c_],hA.prototype,"_controlledRenderers",void 0);var hE=((ii=(ia=function(){this._updateFlagManager=new cq,this._layers=[],this._layersMap={}}).prototype).findLayerByName=function(e){return this._layersMap[e]},ii.addLayer=function(e){this._layers.push(e),this._layersMap[e.name]=e,this._updateFlagManager.dispatch()},ii.removeLayer=function(e){var t=this.layers[e];this._layers.splice(e,1),delete this._layersMap[t.name],this._updateFlagManager.dispatch()},ii.clearLayers=function(){for(var e in this._layers.length=0,this._layersMap)delete this._layersMap[e];this._updateFlagManager.dispatch()},ii._registerChangeFlag=function(){return this._updateFlagManager.createFlag(cY)},co(ia,[{key:"layers",get:function(){return this._layers}}]),ia),hR=function(t){this.name=t,this.weight=1,this.blendingMode=e.AnimatorLayerBlendingMode.Override},hM=((is=(io=function(){this._destroyed=!1}).prototype).onStateEnter=function(e,t,r){},is.onStateUpdate=function(e,t,r){},is.onStateExit=function(e,t,r){},is.destroy=function(){this._destroyed||(this._state._removeStateMachineScript(this),this._destroyed=!0)},io),hw=((ic=(il=function(t){this.name=t,this.speed=1,this.wrapMode=e.WrapMode.Loop,this._onStateEnterScripts=[],this._onStateUpdateScripts=[],this._onStateExitScripts=[],this._clipStartTime=0,this._clipEndTime=1,this._transitions=[]}).prototype).addTransition=function(e){var t=this._transitions,r=t.length,n=e.exitTime;if(n>=(r?t[r-1].exitTime:0))t.push(e);else{for(var a=r;--a>=0&&n<t[a].exitTime;);t.splice(a+1,0,e)}},ic.removeTransition=function(e){var t=this._transitions.indexOf(e);-1!==t&&this._transitions.splice(t,1)},ic.addStateMachineScript=function(e){var t=new e;t._state=this;var r=hM.prototype;return t.onStateEnter!==r.onStateEnter&&this._onStateEnterScripts.push(t),t.onStateUpdate!==r.onStateUpdate&&this._onStateUpdateScripts.push(t),t.onStateExit!==r.onStateExit&&this._onStateExitScripts.push(t),t},ic.clearTransitions=function(){this._transitions.length=0},ic._getDuration=function(){return this.clip?(this._clipEndTime-this._clipStartTime)*this.clip.length:null},ic._removeStateMachineScript=function(e){var t=hM.prototype;if(e.onStateEnter!==t.onStateEnter){var r=this._onStateEnterScripts.indexOf(e);-1!==r&&this._onStateEnterScripts.splice(r,1)}if(e.onStateUpdate!==t.onStateUpdate){var n=this._onStateUpdateScripts.indexOf(e);-1!==n&&this._onStateUpdateScripts.splice(n,1)}if(e.onStateExit!==t.onStateExit){var a=this._onStateExitScripts.indexOf(e);-1!==a&&this._onStateExitScripts.splice(a,1)}},co(il,[{key:"transitions",get:function(){return this._transitions}},{key:"clip",get:function(){return this._clip},set:function(e){this._clip=e,this._clipEndTime=Math.min(this._clipEndTime,1)}},{key:"clipStartTime",get:function(){return this._clipStartTime},set:function(e){this._clipStartTime=Math.max(e,0)}},{key:"clipEndTime",get:function(){return this._clipEndTime},set:function(e){this._clipEndTime=Math.min(e,1)}}]),il),hb=((id=(iu=function(){this.states=[],this._statesMap={}}).prototype).addState=function(e){var t=this.findStateByName(e);return t?console.warn("The state named "+e+" has existed."):(t=new hw(e),this.states.push(t),this._statesMap[e]=t),t},id.removeState=function(e){var t=e.name,r=this.states.indexOf(e);r>-1&&this.states.splice(r,1),delete this._statesMap[t]},id.findStateByName=function(e){return this._statesMap[e]},id.makeUniqueStateName=function(e){for(var t=this._statesMap,r=e,n=0;t[e];)e=r+" "+n,n++;return e},iu);e.AnimatorConditionMode=void 0,(ih=e.AnimatorConditionMode||(e.AnimatorConditionMode={}))[ih.If=0]="If",ih[ih.IfNot=1]="IfNot",ih[ih.Greater=2]="Greater",ih[ih.Less=3]="Less",ih[ih.Equals=4]="Equals",ih[ih.NotEquals=5]="NotEquals";var hP=function(){},hF=function(t){function r(n){var a;return(a=t.call(this,n,ul.find("skybox"))||this)._textureDecodeRGBM=!1,a._tintColor=new ce(1,1,1,1),a.renderState.rasterState.cullMode=e.CullMode.Off,a.renderState.depthState.compareFunction=e.CompareFunction.LessEqual,a.shaderData.setFloat(r._rotationProp,0),a.shaderData.setFloat(r._exposureProp,1),a.shaderData.setColor(r._tintColorProp,a._tintColor),a}return cl(r,t),r.prototype.clone=function(){var e=new r(this._engine);return this.cloneTo(e),e},co(r,[{key:"textureDecodeRGBM",get:function(){return this._textureDecodeRGBM},set:function(e){this._textureDecodeRGBM=e,e?this.shaderData.enableMacro(r._decodeSkyRGBMMacro):this.shaderData.disableMacro(r._decodeSkyRGBMMacro)}},{key:"texture",get:function(){return this.shaderData.getTexture(r._textureCubeProp)},set:function(e){this.shaderData.setTexture(r._textureCubeProp,e)}},{key:"rotation",get:function(){return this.shaderData.getFloat(r._rotationProp)},set:function(e){this.shaderData.setFloat(r._rotationProp,e)}},{key:"exposure",get:function(){return this.shaderData.getFloat(r._exposureProp)},set:function(e){this.shaderData.setFloat(r._exposureProp,e)}},{key:"tintColor",get:function(){return this._tintColor},set:function(e){this._tintColor!=e&&this._tintColor.copyFrom(e)}}]),r}(dx);hF._tintColorProp=cN.getByName("material_TintColor"),hF._textureCubeProp=cN.getByName("material_CubeTexture"),hF._rotationProp=cN.getByName("material_Rotation"),hF._exposureProp=cN.getByName("material_Exposure"),hF._decodeSkyRGBMMacro=c0.getByName("MATERIAL_IS_DECODE_SKY_RGBM"),e.SunMode=void 0,(i_=e.SunMode||(e.SunMode={}))[i_.None=0]="None",i_[i_.Simple=1]="Simple",i_[i_.HighQuality=2]="HighQuality";var hL=(cl(ip=function(t){var r;return(r=dx.call(this,t,ul.find("SkyProcedural"))||this).sunMode=2,r.sunSize=.04,r.sunSizeConvergence=5,r.atmosphereThickness=1,r.skyTint=new ce(.5,.5,.5,1),r.groundTint=new ce(.369,.349,.341,1),r.exposure=1.3,r.renderState.rasterState.cullMode=e.CullMode.Off,r.renderState.depthState.compareFunction=e.CompareFunction.LessEqual,r},dx),ip.prototype.clone=function(){var e=new ip(this._engine);return this.cloneTo(e),e},co(ip,[{key:"sunMode",get:function(){return this._sunDisk},set:function(e){var t=this.shaderData;switch(e){case 2:t.disableMacro(ip._sunSimpleMacro),t.enableMacro(ip._sunHighQualityMacro);break;case 1:t.disableMacro(ip._sunHighQualityMacro),t.enableMacro(ip._sunSimpleMacro);break;case 0:t.disableMacro(ip._sunHighQualityMacro),t.disableMacro(ip._sunSimpleMacro);break;default:throw"SkyBoxProceduralMaterial: unknown sun value."}this._sunDisk=e}},{key:"sunSize",get:function(){return this.shaderData.getFloat(ip._sunSizeProp)},set:function(e){this.shaderData.setFloat(ip._sunSizeProp,Math.min(Math.max(0,e),1))}},{key:"sunSizeConvergence",get:function(){return this.shaderData.getFloat(ip._sunSizeConvergenceProp)},set:function(e){this.shaderData.setFloat(ip._sunSizeConvergenceProp,Math.min(Math.max(0,e),20))}},{key:"atmosphereThickness",get:function(){return this.shaderData.getFloat(ip._atmosphereThicknessProp)},set:function(e){this.shaderData.setFloat(ip._atmosphereThicknessProp,Math.min(Math.max(0,e),5))}},{key:"skyTint",get:function(){return this.shaderData.getColor(ip._skyTintProp)},set:function(e){this.shaderData.setColor(ip._skyTintProp,e)}},{key:"groundTint",get:function(){return this.shaderData.getColor(ip._groundTintProp)},set:function(e){this.shaderData.setColor(ip._groundTintProp,e)}},{key:"exposure",get:function(){return this.shaderData.getFloat(ip._exposureProp)},set:function(e){this.shaderData.setFloat(ip._exposureProp,Math.min(Math.max(0,e),8))}}]),ip);hL._sunSizeProp=cN.getByName("material_SunSize"),hL._sunSizeConvergenceProp=cN.getByName("material_SunSizeConvergence"),hL._atmosphereThicknessProp=cN.getByName("material_AtmosphereThickness"),hL._skyTintProp=cN.getByName("material_SkyTint"),hL._groundTintProp=cN.getByName("material_GroundTint"),hL._exposureProp=cN.getByName("material_Exposure"),hL._sunHighQualityMacro=c0.getByName("MATERIAL_SUN_HIGH_QUALITY"),hL._sunSimpleMacro=c0.getByName("MATERIAL_SUN_SIMPLE");var hD=(cl(im=function(e){var t,r=(t=d4.call(this,e,ul.find("particle-shader"))||this).shaderData;return r.enableMacro("MATERIAL_OMIT_NORMAL"),r.setColor(d4._baseColorProp,new ce(1,1,1,1)),t.isTransparent=!0,t},d4),im.prototype.clone=function(){var e=new im(this._engine);return this.cloneTo(e),e},co(im,[{key:"baseColor",get:function(){return this.shaderData.getColor(d4._baseColorProp)},set:function(e){var t=this.shaderData.getColor(d4._baseColorProp);e!==t&&t.copyFrom(e)}},{key:"baseTexture",get:function(){return this.shaderData.getTexture(d4._baseTextureProp)},set:function(e){this.shaderData.setTexture(d4._baseTextureProp,e),e?this.shaderData.enableMacro(d4._baseTextureMacro):this.shaderData.disableMacro(d4._baseTextureMacro)}}]),im),hB=function(){};e.ParticleCurveMode=void 0,(ig=e.ParticleCurveMode||(e.ParticleCurveMode={}))[ig.Constant=0]="Constant",ig[ig.TwoConstants=1]="TwoConstants",ig[ig.Curve=2]="Curve",ig[ig.TwoCurves=3]="TwoCurves",e.ParticleGradientMode=void 0,(iv=e.ParticleGradientMode||(e.ParticleGradientMode={}))[iv.Constant=0]="Constant",iv[iv.TwoConstants=1]="TwoConstants",iv[iv.Gradient=2]="Gradient",iv[iv.TwoGradients=3]="TwoGradients",e.ParticleRenderMode=void 0,(iy=e.ParticleRenderMode||(e.ParticleRenderMode={}))[iy.Billboard=0]="Billboard",iy[iy.StretchBillboard=1]="StretchBillboard",iy[iy.HorizontalBillboard=2]="HorizontalBillboard",iy[iy.VerticalBillboard=3]="VerticalBillboard",iy[iy.Mesh=4]="Mesh",iy[iy.None=5]="None",e.ParticleSimulationSpace=void 0,(ix=e.ParticleSimulationSpace||(e.ParticleSimulationSpace={}))[ix.Local=0]="Local",ix[ix.World=1]="World",e.ParticleStopMode=void 0,(iS=e.ParticleStopMode||(e.ParticleStopMode={}))[iS.StopEmittingAndClear=0]="StopEmittingAndClear",iS[iS.StopEmitting=1]="StopEmitting",(iC=lD||(lD={}))[iC.Burst=592910910]="Burst",iC[iC.StartDelay=322376503]="StartDelay",iC[iC.StartColor=306581307]="StartColor",iC[iC.StartSize=1793934638]="StartSize",iC[iC.StartRotation=3737431713]="StartRotation",iC[iC.randomizeRotationDirection=2527743459]="randomizeRotationDirection",iC[iC.StartLifetime=2368504881]="StartLifetime",iC[iC.StartSpeed=4085612399]="StartSpeed",iC[iC.VelocityOverLifetime=3774601268]="VelocityOverLifetime",iC[iC.ColorOverLifetime=326370691]="ColorOverLifetime",iC[iC.SizeOverLifetime=1494990940]="SizeOverLifetime",iC[iC.RotationOverLifetime=1089181156]="RotationOverLifetime",iC[iC.TextureSheetAnimation=197469413]="TextureSheetAnimation",iC[iC.Shape=2941263940]="Shape";var hI=((iA=(iT=function(e,t){if(void 0===e&&(e=null),void 0===t&&(t=null),this._colorKeys=[],this._alphaKeys=[],this._colorTypeArrayDirty=!1,this._alphaTypeArrayDirty=!1,e)for(var r=0,n=e.length;r<n;r++){var a=e[r];this.addColorKey(a)}if(t)for(var i=0,o=t.length;i<o;i++){var s=t[i];this.addAlphaKey(s)}}).prototype).addColorKey=function(e,t){var r=this._colorKeys;if(4===r.length)throw Error("Gradient can only have 4 color keys");var n="number"==typeof e?new hV(e,t):e;this._addKey(r,n),this._colorTypeArrayDirty=!0},iA.addAlphaKey=function(e,t){var r=this._alphaKeys;if(4===r.length)throw Error("Gradient can only have 4 color keys");var n="number"==typeof e?new hO(e,t):e;this._addKey(r,n),this._alphaTypeArrayDirty=!0},iA.removeColorKey=function(e){this._removeKey(this._colorKeys,e),this._colorTypeArrayDirty=!0},iA.removeAlphaKey=function(e){this._removeKey(this._alphaKeys,e),this._alphaTypeArrayDirty=!0},iA.setKeys=function(e,t){this._alphaKeys.length=0,this._colorKeys.length=0;for(var r=0,n=e.length;r<n;r++)this._addKey(this._colorKeys,e[r]);for(var a=0,i=t.length;a<i;a++)this._addKey(this._alphaKeys,t[a]);this._alphaTypeArrayDirty=!0,this._colorTypeArrayDirty=!0},iA._getColorTypeArray=function(t){var r=this._colorTypeArray||(this._colorTypeArray=new Float32Array(16));if(this._colorTypeArrayDirty){for(var n=this._colorKeys,a=0,i=Math.min(n.length,4);a<i;a++){var o=4*a,s=n[a];r[o]=s.time;var l=s.color;t===e.ColorSpace.Linear?(r[o+1]=ce.gammaToLinearSpace(l.r),r[o+2]=ce.gammaToLinearSpace(l.g),r[o+3]=ce.gammaToLinearSpace(l.b)):(r[o+1]=l.r,r[o+2]=l.g,r[o+3]=l.b)}this._colorTypeArrayDirty=!1}return r},iA._getAlphaTypeArray=function(){var e=this._alphaTypeArray||(this._alphaTypeArray=new Float32Array(8));if(this._alphaTypeArrayDirty){for(var t=this._alphaKeys,r=0,n=Math.min(t.length,4);r<n;r++){var a=2*r,i=t[r];e[a]=i.time,e[a+1]=i.alpha}this._alphaTypeArrayDirty=!1}return e},iA._addKey=function(e,t){var r=t.time,n=e.length;if(r>=(n?e[n-1].time:0))e.push(t);else{for(var a=n;--a>=0&&r<e[a].time;);e.splice(a+1,0,t)}},iA._removeKey=function(e,t){e.splice(t,1)},co(iT,[{key:"colorKeys",get:function(){return this._colorKeys}},{key:"alphaKeys",get:function(){return this._alphaKeys}}]),iT);cd([cm],hI.prototype,"_colorKeys",void 0),cd([cm],hI.prototype,"_alphaKeys",void 0),cd([c_],hI.prototype,"_colorTypeArray",void 0),cd([c_],hI.prototype,"_alphaTypeArray",void 0);var hV=function(e,t){this.time=e,this.color=t},hO=function(e,t){this.time=e,this.alpha=t},hN=((iE=function(t,r){this.mode=e.ParticleGradientMode.Constant,this.constantMin=new ce,this.constantMax=new ce,this.gradientMin=new hI,this.gradientMax=new hI,t.constructor===ce?r?(this.constantMin.copyFrom(t),this.constantMax.copyFrom(r),this.mode=e.ParticleGradientMode.TwoConstants):(this.constant.copyFrom(t),this.mode=e.ParticleGradientMode.Constant):r?(this.gradientMin=t,this.gradientMax=r,this.mode=e.ParticleGradientMode.TwoGradients):(this.gradient=t,this.mode=e.ParticleGradientMode.Gradient)}).prototype.evaluate=function(t,r,n){switch(this.mode){case e.ParticleGradientMode.Constant:n.copyFrom(this.constant);break;case e.ParticleGradientMode.TwoConstants:ce.lerp(this.constantMin,this.constantMax,r,n)}},co(iE,[{key:"constant",get:function(){return this.constantMax},set:function(e){this.constantMax=e}},{key:"gradient",get:function(){return this.gradientMax},set:function(e){this.gradientMax=e}}]),iE);cd([cm],hN.prototype,"constantMin",void 0),cd([cm],hN.prototype,"constantMax",void 0),cd([cm],hN.prototype,"gradientMin",void 0),cd([cm],hN.prototype,"gradientMax",void 0);var hz=((iR=function(e){this.enabled=!1,this._generator=e}).prototype._enableMacro=function(e,t,r){return t!==r&&(t&&e.disableMacro(t),r&&e.enableMacro(r)),r},iR);cd([c_],hz.prototype,"_generator",void 0);var hU=(cl(iM=function(){var e;return e=hz.apply(this,arguments)||this,e.color=new hN(new hI([new hV(0,new ce(1,1,1)),new hV(1,new ce(1,1,1))],[new hO(0,1),new hO(1,1)])),e._colorGradientRand=new cn(0,lD.ColorOverLifetime),e._gradientKeysCount=new l9(0,0,0,0),e},hz),(iw=iM.prototype)._updateShaderData=function(t){var r=null;if(this.enabled){var n=this.color.mode;if(n===e.ParticleGradientMode.Gradient||n===e.ParticleGradientMode.TwoGradients){var a=this.color,i=this._generator._renderer.engine.settings.colorSpace;t.setFloatArray(iM._maxGradientColor,a.gradientMax._getColorTypeArray(i)),t.setFloatArray(iM._maxGradientAlpha,a.gradientMax._getAlphaTypeArray()),n===e.ParticleGradientMode.Gradient?r=iM._gradientMacro:(t.setFloatArray(iM._minGradientColor,a.gradientMin._getColorTypeArray(i)),t.setFloatArray(iM._minGradientAlpha,a.gradientMin._getAlphaTypeArray()),r=iM._randomGradientsMacro);var o=a.gradientMin.colorKeys,s=a.gradientMin.alphaKeys,l=a.gradientMax.colorKeys,c=a.gradientMax.alphaKeys;this._gradientKeysCount.set(o.length?o[o.length-1].time:0,s.length?s[s.length-1].time:0,l.length?l[l.length-1].time:0,c.length?c[c.length-1].time:0),t.setVector4(iM._gradientKeysCount,this._gradientKeysCount)}}this._colorMacro=this._enableMacro(t,this._colorMacro,r)},iw._resetRandomSeed=function(e){this._colorGradientRand.reset(e,lD.ColorOverLifetime)},iM);hU._gradientMacro=c0.getByName("RENDERER_COL_GRADIENT"),hU._randomGradientsMacro=c0.getByName("RENDERER_COL_RANDOM_GRADIENTS"),hU._minGradientColor=cN.getByName("renderer_COLMinGradientColor"),hU._minGradientAlpha=cN.getByName("renderer_COLMinGradientAlpha"),hU._maxGradientColor=cN.getByName("renderer_COLMaxGradientColor"),hU._maxGradientAlpha=cN.getByName("renderer_COLMaxGradientAlpha"),hU._gradientKeysCount=cN.getByName("renderer_COLGradientKeysMaxTime"),cd([cm],hU.prototype,"color",void 0),cd([c_],hU.prototype,"_colorGradientRand",void 0),cd([c_],hU.prototype,"_gradientKeysCount",void 0),cd([c_],hU.prototype,"_colorMacro",void 0);var hk=((ib=function(t,r){this.mode=e.ParticleCurveMode.Constant,this.constantMin=0,this.constantMax=0,"number"==typeof t?r?(this.constantMin=t,this.constantMax=r,this.mode=e.ParticleCurveMode.TwoConstants):(this.constant=t,this.mode=e.ParticleCurveMode.Constant):r?(this.curveMin=t,this.curveMax=r,this.mode=e.ParticleCurveMode.TwoCurves):(this.curve=t,this.mode=e.ParticleCurveMode.Curve)}).prototype.evaluate=function(t,r){switch(this.mode){case e.ParticleCurveMode.Constant:return this.constant;case e.ParticleCurveMode.TwoConstants:return this.constantMin+(this.constantMax-this.constantMin)*r}},co(ib,[{key:"constant",get:function(){return this.constantMax},set:function(e){this.constantMax=e}},{key:"curve",get:function(){return this.curveMax},set:function(e){this.curveMax=e}}]),ib);cd([cm],hk.prototype,"curveMin",void 0),cd([cm],hk.prototype,"curveMax",void 0);var hG=(cl(iP=function(){var e;return e=hz.apply(this,arguments)||this,e.rateOverTime=new hk(10),e.rateOverDistance=new hk(0),e._shapeRand=new cn(0,lD.Shape),e._bursts=[],e._frameRateTime=0,e._currentBurstIndex=0,e._burstRand=new cn(0,lD.Burst),e},hz),(iF=iP.prototype).addBurst=function(e){for(var t=this._bursts,r=t.length;--r>=0&&e.time<t[r].time;);t.splice(r+1,0,e)},iF.removeBurst=function(e){var t=this._bursts.indexOf(e);-1!==t&&this._bursts.splice(t,1)},iF.removeBurstByIndex=function(e){this._bursts.splice(e,1)},iF.clearBurst=function(){this._bursts.length=0},iF._emit=function(e,t){this._emitByRateOverTime(t),this._emitByBurst(e,t)},iF._resetRandomSeed=function(e){this._burstRand.reset(e,lD.Burst),this._shapeRand.reset(e,lD.Shape)},iF._resetBurst=function(){this._currentBurstIndex=0},iF._emitByRateOverTime=function(e){var t=this.rateOverTime.evaluate(void 0,void 0);if(t>0)for(var r=this._generator,n=1/t,a=e-this._frameRateTime;a>=n;)a-=n,this._frameRateTime+=n,r._emit(this._frameRateTime,1)},iF._emitByBurst=function(e,t){var r=this._generator.main,n=r.duration,a=Math.floor((t-e)/n);if(r.isLoop&&(a>0||t%n<e%n)){var i=Math.ceil(e/n)*n;this._emitBySubBurst(e,i,n),this._currentBurstIndex=0;for(var o=0;o<a;o++){var s=i;i+=n,this._emitBySubBurst(s,i,n),this._currentBurstIndex=0}this._emitBySubBurst(i,t,n)}else this._emitBySubBurst(e,t,n)},iF._emitBySubBurst=function(e,t,r){for(var n=this._generator,a=this._burstRand,i=this.bursts,o=Math.floor(e/r)*r,s=e%r,l=s+(t-e),c=this._currentBurstIndex,u=i.length;c<u;c++){var d=i[c],h=d.time;if(h>l)break;if(h>=s){var _=d.count.evaluate(void 0,a.random());n._emit(o+h,_)}}this._currentBurstIndex=c},co(iP,[{key:"bursts",get:function(){return this._bursts}}]),iP);cd([cm],hG.prototype,"rateOverTime",void 0),cd([cm],hG.prototype,"rateOverDistance",void 0),cd([cm],hG.prototype,"shape",void 0),cd([c_],hG.prototype,"_shapeRand",void 0),cd([cm],hG.prototype,"_bursts",void 0),cd([c_],hG.prototype,"_burstRand",void 0),e.ParticleScaleMode=void 0,(iL=e.ParticleScaleMode||(e.ParticleScaleMode={}))[iL.Hierarchy=0]="Hierarchy",iL[iL.Local=1]="Local",iL[iL.World=2]="World";var hH=((iB=(iD=function(t){this.duration=5,this.isLoop=!0,this.startDelay=new hk(0),this.startLifetime=new hk(5),this.startSpeed=new hk(5),this.startSize3D=!1,this.startSizeX=new hk(1),this.startSizeY=new hk(1),this.startSizeZ=new hk(1),this.startRotation3D=!1,this.startRotationX=new hk(0),this.startRotationY=new hk(0),this.startRotationZ=new hk(0),this.flipRotation=0,this.startColor=new hN(new ce(1,1,1,1)),this.gravityModifier=new hk(0),this.simulationSpace=e.ParticleSimulationSpace.Local,this.simulationSpeed=1,this.scalingMode=e.ParticleScaleMode.Local,this.playOnEnabled=!0,this._maxParticles=1e3,this._gravity=new lJ,this._startSpeedRand=new cn(0,lD.StartSpeed),this._startLifeTimeRand=new cn(0,lD.StartLifetime),this._startColorRand=new cn(0,lD.StartColor),this._startSizeRand=new cn(0,lD.StartSize),this._startRotationRand=new cn(0,lD.StartRotation),this._generator=t}).prototype)._resetRandomSeed=function(e){this._startSpeedRand.reset(e,lD.StartSpeed),this._startLifeTimeRand.reset(e,lD.StartLifetime),this._startColorRand.reset(e,lD.StartColor),this._startSizeRand.reset(e,lD.StartSize),this._startRotationRand.reset(e,lD.StartRotation)},iB._getPositionScale=function(){var t=this._generator._renderer.entity.transform;switch(this.scalingMode){case e.ParticleScaleMode.Hierarchy:case e.ParticleScaleMode.World:return t.lossyWorldScale;case e.ParticleScaleMode.Local:return t.scale}},iB._updateShaderData=function(t){var r=this._generator._renderer,n=r.entity.transform;switch(this.simulationSpace){case e.ParticleSimulationSpace.Local:t.setVector3(iD._worldPosition,n.worldPosition);var a=n.worldRotationQuaternion,i=iD._tempVector40;i.copyFrom(a),t.setVector4(iD._worldRotation,i);break;case e.ParticleSimulationSpace.World:break;default:throw Error("ParticleRenderer: SimulationSpace value is invalid.")}switch(this.scalingMode){case e.ParticleScaleMode.Hierarchy:var o=n.lossyWorldScale;t.setVector3(iD._positionScale,o),t.setVector3(iD._sizeScale,o);break;case e.ParticleScaleMode.Local:var o=n.scale;t.setVector3(iD._positionScale,o),t.setVector3(iD._sizeScale,o);break;case e.ParticleScaleMode.World:t.setVector3(iD._positionScale,n.lossyWorldScale),t.setVector3(iD._sizeScale,iD._vector3One)}var s=this._gravity,l=this.gravityModifier.evaluate(void 0,void 0);lJ.scale(r.scene.physics.gravity,l,s),t.setVector3(iD._gravity,s),t.setInt(iD._simulationSpace,this.simulationSpace),t.setFloat(iD._startRotation3D,+this.startRotation3D),t.setInt(iD._scaleMode,this.scalingMode)},iB._cloneTo=function(e){e.maxParticles=this.maxParticles},co(iD,[{key:"maxParticles",get:function(){return this._maxParticles},set:function(e){if(this._maxParticles!==e){this._maxParticles=e;var t=this._generator;e<t._currentParticleCount&&t._resizeInstanceBuffer(e)}}},{key:"startSize",get:function(){return this.startSizeX},set:function(e){this.startSizeX=e}}]),iD);hH._tempVector40=new l9,hH._vector3One=new lJ(1,1,1),hH._positionScale=cN.getByName("renderer_PositionScale"),hH._sizeScale=cN.getByName("renderer_SizeScale"),hH._worldPosition=cN.getByName("renderer_WorldPosition"),hH._worldRotation=cN.getByName("renderer_WorldRotation"),hH._gravity=cN.getByName("renderer_Gravity"),hH._simulationSpace=cN.getByName("renderer_SimulationSpace"),hH._startRotation3D=cN.getByName("renderer_ThreeDStartRotation"),hH._scaleMode=cN.getByName("renderer_ScalingMode"),cd([cm],hH.prototype,"startDelay",void 0),cd([cm],hH.prototype,"startLifetime",void 0),cd([cm],hH.prototype,"startSpeed",void 0),cd([cm],hH.prototype,"startSizeX",void 0),cd([cm],hH.prototype,"startSizeY",void 0),cd([cm],hH.prototype,"startSizeZ",void 0),cd([cm],hH.prototype,"startRotationX",void 0),cd([cm],hH.prototype,"startRotationY",void 0),cd([cm],hH.prototype,"startRotationZ",void 0),cd([cm],hH.prototype,"startColor",void 0),cd([cm],hH.prototype,"gravityModifier",void 0),cd([c_],hH.prototype,"_maxParticles",void 0),cd([c_],hH.prototype,"_generator",void 0),cd([c_],hH.prototype,"_gravity",void 0),cd([c_],hH.prototype,"_startSpeedRand",void 0),cd([c_],hH.prototype,"_startLifeTimeRand",void 0),cd([c_],hH.prototype,"_startColorRand",void 0),cd([c_],hH.prototype,"_startSizeRand",void 0),cd([c_],hH.prototype,"_startRotationRand",void 0);var hW=(cl(iI=function(){var e;return e=hz.apply(this,arguments)||this,e.separateAxes=!1,e.rotationX=new hk(0),e.rotationY=new hk(0),e.rotationZ=new hk(45),e._rotationRand=new cn(0,lD.RotationOverLifetime),e._rotationMinConstant=new lJ,e._rotationMaxConstant=new lJ,e},hz),(iV=iI.prototype)._updateShaderData=function(t){var r=null,n=null,a=null;if(this.enabled){var i=this.rotationX,o=this.rotationY,s=this.rotationZ,l=this.separateAxes,c=l?i.mode===e.ParticleCurveMode.TwoCurves&&o.mode===e.ParticleCurveMode.TwoCurves&&s.mode===e.ParticleCurveMode.TwoCurves:s.mode===e.ParticleCurveMode.TwoCurves;if(c||l?i.mode===e.ParticleCurveMode.Curve&&o.mode===e.ParticleCurveMode.Curve&&s.mode===e.ParticleCurveMode.Curve:s.mode===e.ParticleCurveMode.Curve)t.setFloatArray(iI._maxCurveZProperty,s.curveMax._getTypeArray()),l&&(t.setFloatArray(iI._maxCurveXProperty,i.curveMax._getTypeArray()),t.setFloatArray(iI._maxCurveYProperty,o.curveMax._getTypeArray())),c&&(t.setFloatArray(iI._minCurveZProperty,s.curveMin._getTypeArray()),l&&(t.setFloatArray(iI._minCurveXProperty,i.curveMin._getTypeArray()),t.setFloatArray(iI._minCurveYProperty,o.curveMin._getTypeArray())),a=iI._isRandomTwoMacro),n=iI._curveModeMacro;else{var u=this._rotationMaxConstant;if(u.set(lZ.degreeToRadian(i.constantMax),lZ.degreeToRadian(o.constantMax),lZ.degreeToRadian(s.constantMax)),t.setVector3(iI._maxConstantProperty,u),l?i.mode===e.ParticleCurveMode.TwoConstants&&o.mode===e.ParticleCurveMode.TwoConstants&&s.mode===e.ParticleCurveMode.TwoConstants:s.mode===e.ParticleCurveMode.TwoConstants){var d=this._rotationMinConstant;d.set(lZ.degreeToRadian(i.constantMin),lZ.degreeToRadian(o.constantMin),lZ.degreeToRadian(s.constantMin)),t.setVector3(iI._minConstantProperty,d),a=iI._isRandomTwoMacro}n=iI._constantModeMacro}l&&(r=iI._isSeparateMacro)}this._enableSeparateMacro=this._enableMacro(t,this._enableSeparateMacro,r),this._isCurveMacro=this._enableMacro(t,this._isCurveMacro,n),this._isRandomTwoMacro=this._enableMacro(t,this._isRandomTwoMacro,a)},iV._resetRandomSeed=function(e){this._rotationRand.reset(e,lD.RotationOverLifetime)},iI);hW._constantModeMacro=c0.getByName("RENDERER_ROL_CONSTANT_MODE"),hW._curveModeMacro=c0.getByName("RENDERER_ROL_CURVE_MODE"),hW._isSeparateMacro=c0.getByName("RENDERER_ROL_IS_SEPARATE"),hW._isRandomTwoMacro=c0.getByName("RENDERER_ROL_IS_RANDOM_TWO"),hW._minConstantProperty=cN.getByName("renderer_ROLMinConst"),hW._minCurveXProperty=cN.getByName("renderer_ROLMinCurveX"),hW._minCurveYProperty=cN.getByName("renderer_ROLMinCurveY"),hW._minCurveZProperty=cN.getByName("renderer_ROLMinCurveZ"),hW._maxConstantProperty=cN.getByName("renderer_ROLMaxConst"),hW._maxCurveXProperty=cN.getByName("renderer_ROLMaxCurveX"),hW._maxCurveYProperty=cN.getByName("renderer_ROLMaxCurveY"),hW._maxCurveZProperty=cN.getByName("renderer_ROLMaxCurveZ"),cd([cm],hW.prototype,"rotationX",void 0),cd([cm],hW.prototype,"rotationY",void 0),cd([cm],hW.prototype,"rotationZ",void 0),cd([c_],hW.prototype,"_rotationRand",void 0),cd([c_],hW.prototype,"_rotationMinConstant",void 0),cd([c_],hW.prototype,"_rotationMaxConstant",void 0),cd([c_],hW.prototype,"_enableSeparateMacro",void 0),cd([c_],hW.prototype,"_isCurveMacro",void 0),cd([c_],hW.prototype,"_isRandomTwoMacro",void 0);var hX=((iN=(iO=function(){for(var e=arguments.length,t=Array(e),r=0;r<e;r++)t[r]=arguments[r];this._keys=[],this._typeArrayDirty=!1;for(var n=0,a=t.length;n<a;n++){var i=t[n];this.addKey(i)}}).prototype).addKey=function(e,t){var r=this._keys;if(4===r.length)throw Error("Curve can only have 4 keys");var n="number"==typeof e?new hK(e,t):e;this._addKey(r,n),this._typeArrayDirty=!0},iN.removeKey=function(e){this._keys.splice(e,1),this._typeArrayDirty=!0},iN.setKeys=function(e){this._keys.length=0;for(var t=0,r=e.length;t<r;t++)this.addKey(e[t]);this._typeArrayDirty=!0},iN._getTypeArray=function(){var e=this._typeArray||(this._typeArray=new Float32Array(8));if(this._typeArrayDirty){for(var t=this._keys,r=0,n=Math.min(t.length,4);r<n;r++){var a=2*r,i=t[r];e[a]=i.time,e[a+1]=i.value}this._typeArrayDirty=!1}return e},iN._addKey=function(e,t){var r=e.length,n=t.time;if(n>=(r?e[r-1].time:0))e.push(t);else{for(var a=r;--a>=0&&n<e[a].time;);e.splice(a+1,0,t)}},co(iO,[{key:"keys",get:function(){return this._keys}}]),iO);cd([cm],hX.prototype,"_keys",void 0),cd([c_],hX.prototype,"_typeArray",void 0);var hK=function(e,t){this.time=e,this.value=t},hj=(cl(iz=function(){var e;return e=hz.apply(this,arguments)||this,e.separateAxes=!1,e.sizeX=new hk(new hX(new hK(0,0),new hK(1,1))),e.sizeY=new hk(new hX(new hK(0,0),new hK(1,1))),e.sizeZ=new hk(new hX(new hK(0,0),new hK(1,1))),e},hz),iz.prototype._updateShaderData=function(t){var r=null,n=null,a=null;if(this.enabled){var i=this.sizeX,o=this.sizeY,s=this.sizeZ,l=this.separateAxes,c=l?i.mode===e.ParticleCurveMode.TwoCurves&&o.mode===e.ParticleCurveMode.TwoCurves&&s.mode===e.ParticleCurveMode.TwoCurves:i.mode===e.ParticleCurveMode.TwoCurves;(c||l?i.mode===e.ParticleCurveMode.Curve&&o.mode===e.ParticleCurveMode.Curve&&s.mode===e.ParticleCurveMode.Curve:i.mode===e.ParticleCurveMode.Curve)&&(t.setFloatArray(iz._maxCurveXProperty,i.curveMax._getTypeArray()),l&&(t.setFloatArray(iz._maxCurveYProperty,o.curveMax._getTypeArray()),t.setFloatArray(iz._maxCurveZProperty,s.curveMax._getTypeArray())),c&&(t.setFloatArray(iz._minCurveXProperty,i.curveMin._getTypeArray()),l&&(t.setFloatArray(iz._minCurveYProperty,o.curveMin._getTypeArray()),t.setFloatArray(iz._minCurveZProperty,s.curveMin._getTypeArray())),a=iz._isRandomTwoMacro),n=iz._curveModeMacro),l&&(r=iz._isSeparateMacro)}this._enableSeparateMacro=this._enableMacro(t,this._enableSeparateMacro,r),this._isCurveMacro=this._enableMacro(t,this._isCurveMacro,n),this._isRandomTwoMacro=this._enableMacro(t,this._isRandomTwoMacro,a)},co(iz,[{key:"size",get:function(){return this.sizeX},set:function(e){this.sizeX=e}}]),iz);hj._curveModeMacro=c0.getByName("RENDERER_SOL_CURVE_MODE"),hj._isSeparateMacro=c0.getByName("RENDERER_SOL_IS_SEPARATE"),hj._isRandomTwoMacro=c0.getByName("RENDERER_SOL_IS_RANDOM_TWO"),hj._minCurveXProperty=cN.getByName("renderer_SOLMinCurveX"),hj._minCurveYProperty=cN.getByName("renderer_SOLMinCurveY"),hj._minCurveZProperty=cN.getByName("renderer_SOLMinCurveZ"),hj._maxCurveXProperty=cN.getByName("renderer_SOLMaxCurveX"),hj._maxCurveYProperty=cN.getByName("renderer_SOLMaxCurveY"),hj._maxCurveZProperty=cN.getByName("renderer_SOLMaxCurveZ"),cd([cm],hj.prototype,"sizeX",void 0),cd([cm],hj.prototype,"sizeY",void 0),cd([cm],hj.prototype,"sizeZ",void 0),cd([c_],hj.prototype,"_enableSeparateMacro",void 0),cd([c_],hj.prototype,"_isCurveMacro",void 0),cd([c_],hj.prototype,"_isRandomTwoMacro",void 0);var hY=(cl(iU=function(){var e;return e=hz.apply(this,arguments)||this,e.startFrame=new hk(0),e.frameOverTime=new hk(new hX(new hK(0,0),new hK(1,1))),e.type=0,e.cycleCount=1,e._tillingInfo=new lJ(1,1,1),e._frameOverTimeRand=new cn(0,lD.TextureSheetAnimation),e._tiling=new l7(1,1),e},hz),(ik=iU.prototype)._updateShaderData=function(t){var r=null;if(this.enabled){var n=this.frameOverTime.mode;if(n===e.ParticleCurveMode.Curve||n===e.ParticleCurveMode.TwoCurves){var a=this.frameOverTime;t.setFloatArray(iU._frameMaxCurveProperty,a.curveMax._getTypeArray()),n===e.ParticleCurveMode.Curve?r=iU._frameCurveMacro:(t.setFloatArray(iU._frameMinCurveProperty,a.curveMin._getTypeArray()),r=iU._frameRandomCurvesMacro),t.setFloat(iU._cycleCountProperty,this.cycleCount),t.setVector3(iU._tillingParamsProperty,this._tillingInfo)}}this._textureSheetMacro=this._enableMacro(t,this._textureSheetMacro,r)},ik._resetRandomSeed=function(e){this._frameOverTimeRand.reset(e,lD.TextureSheetAnimation)},co(iU,[{key:"tiling",get:function(){return this._tiling},set:function(e){this._tiling=e,this._tillingInfo.set(1/e.x,1/e.y,e.x*e.y)}}]),iU);hY._frameCurveMacro=c0.getByName("RENDERER_TSA_FRAME_CURVE"),hY._frameRandomCurvesMacro=c0.getByName("RENDERER_TSA_FRAME_RANDOM_CURVES"),hY._cycleCountProperty=cN.getByName("renderer_TSACycles"),hY._tillingParamsProperty=cN.getByName("renderer_TSATillingParams"),hY._frameMinCurveProperty=cN.getByName("renderer_TSAFrameMinCurve"),hY._frameMaxCurveProperty=cN.getByName("renderer_TSAFrameMaxCurve"),cd([cm],hY.prototype,"startFrame",void 0),cd([cm],hY.prototype,"frameOverTime",void 0),cd([cp],hY.prototype,"_tillingInfo",void 0),cd([c_],hY.prototype,"_frameOverTimeRand",void 0),cd([cm],hY.prototype,"_tiling",void 0),cd([c_],hY.prototype,"_textureSheetMacro",void 0),(iG=lB||(lB={}))[iG.WholeSheet=0]="WholeSheet",iG[iG.SingleRow=1]="SingleRow";var hq=(cl(iH=function(){var t;return t=hz.apply(this,arguments)||this,t.velocityX=new hk(0),t.velocityY=new hk(0),t.velocityZ=new hk(0),t.space=e.ParticleSimulationSpace.Local,t._velocityRand=new cn(0,lD.VelocityOverLifetime),t._velocityMinConstant=new lJ,t._velocityMaxConstant=new lJ,t},hz),(iW=iH.prototype)._updateShaderData=function(t){var r=null;if(this.enabled){var n=this.velocityX,a=this.velocityY,i=this.velocityZ,o=n.mode===e.ParticleCurveMode.TwoCurves&&a.mode===e.ParticleCurveMode.TwoCurves&&i.mode===e.ParticleCurveMode.TwoCurves;if(o||n.mode===e.ParticleCurveMode.Curve&&a.mode===e.ParticleCurveMode.Curve&&i.mode===e.ParticleCurveMode.Curve)t.setFloatArray(iH._maxGradientXProperty,n.curveMax._getTypeArray()),t.setFloatArray(iH._maxGradientYProperty,a.curveMax._getTypeArray()),t.setFloatArray(iH._maxGradientZProperty,i.curveMax._getTypeArray()),o?(t.setFloatArray(iH._minGradientXProperty,n.curveMin._getTypeArray()),t.setFloatArray(iH._minGradientYProperty,a.curveMin._getTypeArray()),t.setFloatArray(iH._minGradientZProperty,i.curveMin._getTypeArray()),r=iH._randomCurveMacro):r=iH._curveMacro;else{var s=this._velocityMaxConstant;if(s.set(n.constantMax,a.constantMax,i.constantMax),t.setVector3(iH._maxConstantProperty,s),n.mode===e.ParticleCurveMode.TwoConstants&&a.mode===e.ParticleCurveMode.TwoConstants&&i.mode===e.ParticleCurveMode.TwoConstants){var l=this._velocityMinConstant;l.set(n.constantMin,a.constantMin,i.constantMin),t.setVector3(iH._minConstantProperty,l),r=iH._randomConstantMacro}else r=iH._constantMacro}t.setInt(iH._spaceProperty,this.space)}this._velocityMacro=this._enableMacro(t,this._velocityMacro,r)},iW._resetRandomSeed=function(e){this._velocityRand.reset(e,lD.VelocityOverLifetime)},iH);hq._constantMacro=c0.getByName("RENDERER_VOL_CONSTANT"),hq._curveMacro=c0.getByName("RENDERER_VOL_CURVE"),hq._randomConstantMacro=c0.getByName("RENDERER_VOL_RANDOM_CONSTANT"),hq._randomCurveMacro=c0.getByName("RENDERER_VOL_RANDOM_CURVE"),hq._minConstantProperty=cN.getByName("renderer_VOLMinConst"),hq._maxConstantProperty=cN.getByName("renderer_VOLMaxConst"),hq._minGradientXProperty=cN.getByName("renderer_VOLMinGradientX"),hq._minGradientYProperty=cN.getByName("renderer_VOLMinGradientY"),hq._minGradientZProperty=cN.getByName("renderer_VOLMinGradientZ"),hq._maxGradientXProperty=cN.getByName("renderer_VOLMaxGradientX"),hq._maxGradientYProperty=cN.getByName("renderer_VOLMaxGradientY"),hq._maxGradientZProperty=cN.getByName("renderer_VOLMaxGradientZ"),hq._spaceProperty=cN.getByName("renderer_VOLSpace"),cd([cm],hq.prototype,"velocityX",void 0),cd([cm],hq.prototype,"velocityY",void 0),cd([cm],hq.prototype,"velocityZ",void 0),cd([c_],hq.prototype,"_velocityRand",void 0),cd([c_],hq.prototype,"_velocityMinConstant",void 0),cd([c_],hq.prototype,"_velocityMaxConstant",void 0),cd([c_],hq.prototype,"_velocityMacro",void 0);var hQ=function(){function t(r){this.useAutoRandomSeed=!0,this.main=new hH(this),this.emission=new hG(this),this.velocityOverLifetime=new hq(this),this.sizeOverLifetime=new hj(this),this.rotationOverLifetime=new hW(this),this.colorOverLifetime=new hU(this),this.textureSheetAnimation=new hY(this),this._currentParticleCount=0,this._playTime=0,this._firstNewElement=0,this._firstActiveElement=0,this._firstFreeElement=0,this._firstRetiredElement=0,this._vertexBufferBindings=[],this._subPrimitive=new uS(0,0,e.MeshTopology.Triangles),this._isPlaying=!1,this._instanceBufferResized=!1,this._waitProcessRetiredElementCount=0,this._randomSeed=0,this._renderer=r,new hB().start=0,this._primitive=new uC(r.engine),this._reorganizeGeometryBuffers(),this._resizeInstanceBuffer(t._particleIncreaseCount),this.emission.enabled=!0}var r=t.prototype;return r.play=function(e){if(void 0===e&&(e=!0),e)for(var r=this._renderer.entity.getComponentsIncludeChildren(hZ,t._tempParticleRenderers),n=0,a=r.length;n<a;n++)r[n].generator.play(!1);else this._isPlaying=!0,this.useAutoRandomSeed&&this._resetGlobalRandSeed(Math.floor(4294967295*Math.random()))},r.stop=function(r,n){if(void 0===r&&(r=!0),void 0===n&&(n=e.ParticleStopMode.StopEmitting),r)for(var a=this._renderer.entity.getComponentsIncludeChildren(hZ,t._tempParticleRenderers),i=0,o=a.length;i<o;i++)a[i].generator.stop(!1,n);else if(this._isPlaying=!1,n===e.ParticleStopMode.StopEmittingAndClear){var s=this._firstFreeElement;this._firstRetiredElement=s,this._firstActiveElement=s,this._firstNewElement=s,this._playTime=0,this.emission._resetBurst()}},r.emit=function(e){this._emit(this._playTime,e)},r._emit=function(e,r){var n=t._tempVector30,a=t._tempVector31;if(this.emission.enabled)for(var i=this._renderer.entity.transform,o=this.emission.shape,s=0;s<r;s++){if(o){o._generatePositionAndDirection(this.emission._shapeRand,e,n,a);var l=this.main._getPositionScale();n.multiply(l),a.normalize().multiply(l)}else n.set(0,0,0),a.set(0,0,-1);this._addNewParticle(n,a,i,e)}},r._update=function(e){var t=this._playTime;this._playTime+=e,this._retireActiveParticles(),this._freeRetiredParticles(),this.emission.enabled&&this._isPlaying&&(this.emission._emit(t,this._playTime),!this.main.isLoop&&this._playTime>this.main.duration&&(this._isPlaying=!1)),this.isAlive||(this._playTime=0),(this._firstNewElement!=this._firstFreeElement||this._waitProcessRetiredElementCount>0||this._instanceBufferResized||this._instanceVertexBufferBinding._buffer.isContentLost)&&this._addActiveParticlesToVertexBuffer()},r._reorganizeGeometryBuffers=function(){var t=this._renderer,r=t.engine._particleBufferUtils,n=this._primitive,a=this._vertexBufferBindings;if(n.clearVertexElements(),a.length=0,t.renderMode===e.ParticleRenderMode.Mesh){var i=t.mesh;if(!i)return;var o=i.getVertexElement(e.VertexAttribute.Position),s=i.getVertexElement(e.VertexAttribute.Color),l=i.getVertexElement(e.VertexAttribute.UV),c=o?i.vertexBufferBindings[o.bindingIndex]:null,u=s?i.vertexBufferBindings[s.bindingIndex]:null,d=l?i.vertexBufferBindings[l.bindingIndex]:null;if(c){var h=this._addVertexBufferBindingsFilterDuplicate(c,a);n.addVertexElement(new uv(e.VertexAttribute.Position,o.offset,o.format,h))}if(u){var _=this._addVertexBufferBindingsFilterDuplicate(u,a);n.addVertexElement(new uv(e.VertexAttribute.Color,s.offset,s.format,_))}if(d){var f=this._addVertexBufferBindingsFilterDuplicate(d,a);n.addVertexElement(new uv(e.VertexAttribute.UV,l.offset,l.format,f))}var p=i._primitive.indexBufferBinding;n.setIndexBufferBinding(p),this._subPrimitive.count=p.buffer.byteLength/n._glIndexByteCount}else n.addVertexElement(r.billboardVertexElement),a.push(r.billboardVertexBufferBinding),n.setIndexBufferBinding(r.billboardIndexBufferBinding),this._subPrimitive.count=r.billboardIndexCount;n.setVertexBufferBindings(a);for(var m=r.instanceVertexElements,g=a.length,v=0,y=m.length;v<y;v++){var x=m[v];n.addVertexElement(new uv(x.attribute,x.offset,x.format,g,x.instanceStepRate))}},r._resizeInstanceBuffer=function(t){null==(r=this._instanceVertexBufferBinding)||r.buffer.destroy();var r,n=this._renderer.engine._particleBufferUtils,a=n.instanceVertexStride,i=this._currentParticleCount+t,o=a*i,s=this._renderer.engine,l=new uy(s,e.BufferBindFlag.VertexBuffer,o,e.BufferUsage.Dynamic,!1);l.isGCIgnored=!0;var c=this._primitive.vertexBufferBindings,u=new uA(l,a),d=new Float32Array(o/4),h=this._instanceVertices;if(h){var _=n.instanceVertexFloatStride,f=this._firstFreeElement*_;d.set(new Float32Array(h.buffer,0,f));var p=(this._firstFreeElement+t)*_;d.set(new Float32Array(h.buffer,4*f),p),this._instanceBufferResized=!0}this._primitive.setVertexBufferBinding(h?c.length-1:c.length,u),this._instanceVertices=d,this._instanceVertexBufferBinding=u,this._currentParticleCount=i},r._addNewParticle=function(r,n,a,i){var o,s,l=this._renderer.engine._particleBufferUtils,c=this._firstFreeElement,u=c+1;u>=this._currentParticleCount&&(u=0);var d=this.main;if(u===this._firstRetiredElement){var h=Math.min(t._particleIncreaseCount,d.maxParticles-this._currentParticleCount);if(0===h)return;this._resizeInstanceBuffer(h),u=c+1,this._firstNewElement>c&&(this._firstNewElement+=h),this._firstActiveElement>c&&(this._firstActiveElement+=h),this._firstRetiredElement>c&&(this._firstRetiredElement+=h)}d.simulationSpace===e.ParticleSimulationSpace.World&&(o=a.worldPosition,s=a.worldRotationQuaternion);var _=d.startSpeed.evaluate(void 0,d._startSpeedRand.random()),f=this._instanceVertices,p=c*l.instanceVertexFloatStride;f[p]=r.x,f[p+1]=r.y,f[p+2]=r.z,f[p+l.startLifeTimeOffset]=d.startLifetime.evaluate(void 0,d._startLifeTimeRand.random()),f[p+4]=n.x,f[p+5]=n.y,f[p+6]=n.z,f[p+l.timeOffset]=i;var m=t._tempColor0;d.startColor.evaluate(void 0,d._startColorRand.random(),m),this._renderer.engine.settings.colorSpace===e.ColorSpace.Linear&&m.toLinear(m),f[p+8]=m.r,f[p+9]=m.g,f[p+10]=m.b,f[p+11]=m.a;var g=d._startSizeRand;if(d.startSize3D)f[p+12]=d.startSizeX.evaluate(void 0,g.random()),f[p+13]=d.startSizeY.evaluate(void 0,g.random()),f[p+14]=d.startSizeZ.evaluate(void 0,g.random());else{var v=d.startSize.evaluate(void 0,g.random());f[p+12]=v,f[p+13]=v,f[p+14]=v}var y=d._startRotationRand;d.startRotation3D?(f[p+15]=lZ.degreeToRadian(d.startRotationX.evaluate(void 0,y.random())),f[p+16]=lZ.degreeToRadian(d.startRotationY.evaluate(void 0,y.random())),f[p+17]=lZ.degreeToRadian(d.startRotationZ.evaluate(void 0,y.random()))):f[p+15]=lZ.degreeToRadian(d.startRotationZ.evaluate(void 0,y.random())),f[p+18]=_;var x=this.colorOverLifetime;x.enabled&&x.color.mode===e.ParticleGradientMode.TwoGradients&&(f[p+20]=x._colorGradientRand.random());var S=this.rotationOverLifetime;S.enabled&&S.rotationZ.mode===e.ParticleCurveMode.TwoConstants&&(f[p+22]=S._rotationRand.random());var C=this.textureSheetAnimation;C.enabled&&C.frameOverTime.mode===e.ParticleCurveMode.TwoCurves&&(f[p+23]=C._frameOverTimeRand.random());var T=this.velocityOverLifetime;if(T.enabled&&T.velocityX.mode===e.ParticleCurveMode.TwoConstants&&T.velocityY.mode===e.ParticleCurveMode.TwoConstants&&T.velocityZ.mode===e.ParticleCurveMode.TwoConstants){var A=T._velocityRand;f[p+24]=A.random(),f[p+25]=A.random(),f[p+26]=A.random()}if(this.main.simulationSpace===e.ParticleSimulationSpace.World&&(f[p+27]=o.x,f[p+28]=o.y,f[p+29]=o.z,f[p+30]=s.x,f[p+31]=s.y,f[p+32]=s.z,f[p+33]=s.w),this.textureSheetAnimation.enabled){var E=this.textureSheetAnimation._tillingInfo;f[p+l.simulationUVOffset]=E.x,f[p+35]=E.y,f[p+36]=0,f[p+37]=0}else f[p+l.simulationUVOffset]=1,f[p+35]=1,f[p+36]=0,f[p+37]=0;this._firstFreeElement=u},r._retireActiveParticles=function(){for(var e=this._renderer.engine,t=e._particleBufferUtils,r=e.time.frameCount,n=this._instanceVertices;this._firstActiveElement!=this._firstNewElement;){var a=this._firstActiveElement*t.instanceVertexFloatStride,i=a+t.timeOffset;if(Math.fround(this._playTime-n[i])<n[a+t.startLifeTimeOffset])break;n[i]=r,++this._firstActiveElement>=this._currentParticleCount&&(this._firstActiveElement=0),this._waitProcessRetiredElementCount++}},r._updateShaderData=function(e){this.main._updateShaderData(e),this.velocityOverLifetime._updateShaderData(e),this.textureSheetAnimation._updateShaderData(e),this.sizeOverLifetime._updateShaderData(e),this.rotationOverLifetime._updateShaderData(e),this.colorOverLifetime._updateShaderData(e)},r._resetGlobalRandSeed=function(e){this._randomSeed=e,this.main._resetRandomSeed(e),this.emission._resetRandomSeed(e),this.textureSheetAnimation._resetRandomSeed(e),this.velocityOverLifetime._resetRandomSeed(e),this.rotationOverLifetime._resetRandomSeed(e),this.colorOverLifetime._resetRandomSeed(e)},r._destroy=function(){this._instanceVertexBufferBinding.buffer.destroy(),this._primitive.destroy()},r._freeRetiredParticles=function(){for(var e=this._renderer.engine._particleBufferUtils,t=this._renderer.engine.time.frameCount;this._firstRetiredElement!=this._firstActiveElement;){var r=this._firstRetiredElement*e.instanceVertexFloatStride+e.startLifeTimeOffset;if(t-this._instanceVertices[r]<0)break;++this._firstRetiredElement>=this._currentParticleCount&&(this._firstRetiredElement=0)}},r._addActiveParticlesToVertexBuffer=function(){var t=this._firstActiveElement,r=this._firstFreeElement;if(t!==r){var n=this._renderer.engine._particleBufferUtils.instanceVertexStride,a=t*n,i=this._instanceVertexBufferBinding.buffer,o=this._instanceVertices.buffer;if(t<r)i.setData(o,0,a,(r-t)*n,e.SetDataOptions.Discard);else{var s=(this._currentParticleCount-t)*n;i.setData(o,0,a,s,e.SetDataOptions.Discard),r>0&&i.setData(o,s,0,r*n)}this._firstNewElement=r,this._waitProcessRetiredElementCount=0,this._instanceBufferResized=!1}},r._addVertexBufferBindingsFilterDuplicate=function(e,t){for(var r=0,n=t.length;r<n;r++)if(t[r]===e)return r;return t.push(e),r},co(t,[{key:"isAlive",get:function(){return!!this._isPlaying||this._firstActiveElement!==this._firstFreeElement}},{key:"randomSeed",get:function(){return this._randomSeed},set:function(e){this._resetGlobalRandSeed(e),this.useAutoRandomSeed=!1}}]),t}();hQ._tempVector30=new lJ,hQ._tempVector31=new lJ,hQ._tempColor0=new ce,hQ._tempParticleRenderers=[],hQ._particleIncreaseCount=128,cd([cm],hQ.prototype,"main",void 0),cd([cm],hQ.prototype,"emission",void 0),cd([cm],hQ.prototype,"velocityOverLifetime",void 0),cd([cm],hQ.prototype,"sizeOverLifetime",void 0),cd([cm],hQ.prototype,"rotationOverLifetime",void 0),cd([cm],hQ.prototype,"colorOverLifetime",void 0),cd([cm],hQ.prototype,"textureSheetAnimation",void 0),cd([c_],hQ.prototype,"_playTime",void 0),cd([c_],hQ.prototype,"_firstNewElement",void 0),cd([c_],hQ.prototype,"_firstActiveElement",void 0),cd([c_],hQ.prototype,"_firstFreeElement",void 0),cd([c_],hQ.prototype,"_firstRetiredElement",void 0),cd([c_],hQ.prototype,"_primitive",void 0),cd([c_],hQ.prototype,"_vertexBufferBindings",void 0),cd([c_],hQ.prototype,"_subPrimitive",void 0),cd([c_],hQ.prototype,"_renderer",void 0),cd([c_],hQ.prototype,"_isPlaying",void 0),cd([c_],hQ.prototype,"_instanceBufferResized",void 0),cd([c_],hQ.prototype,"_waitProcessRetiredElementCount",void 0),cd([c_],hQ.prototype,"_instanceVertexBufferBinding",void 0),cd([c_],hQ.prototype,"_instanceVertices",void 0);var hZ=function(t){function r(n){var a;return(a=t.call(this,n)||this).generator=new hQ(ca(a)),a.velocityScale=0,a.lengthScale=2,a.pivot=new lJ,a._currentRenderModeMacro=r._billboardModeMacro,a.shaderData.enableMacro(r._billboardModeMacro),a._supportInstancedArrays=a.engine._hardwareRenderer.canIUse(e.GLCapabilityType.instancedArrays),a}cl(r,t);var n=r.prototype;return n._onEnable=function(){this.generator.main.playOnEnabled&&this.generator.play(!1)},n._onDisable=function(){this.generator.stop(!1,e.ParticleStopMode.StopEmittingAndClear)},n._prepareRender=function(e){if(this._supportInstancedArrays){var r=this.generator;r._update(this.engine.time.deltaTime),r._firstActiveElement!==r._firstFreeElement&&t.prototype._prepareRender.call(this,e)}},n._updateBounds=function(e){e.min.set(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE),e.max.set(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE)},n._updateShaderData=function(e){var t=this.shaderData;t.setFloat(r._lengthScale,this.lengthScale),t.setFloat(r._speedScale,this.velocityScale),t.setFloat(r._currentTime,this.generator._playTime),t.setVector3(r._pivotOffsetProperty,this.pivot),this.generator._updateShaderData(t)},n._render=function(e){var t=this.generator,r=t._primitive;if(t._firstActiveElement<t._firstFreeElement)r.instanceCount=t._firstFreeElement-t._firstActiveElement;else{var n=t._currentParticleCount-t._firstActiveElement;t._firstFreeElement>0&&(n+=t._firstFreeElement),r.instanceCount=n}var a=this.getMaterial(),i=this._engine._renderDataPool.getFromPool();i.setX(this,a,t._primitive,t._subPrimitive),e.camera._renderPipeline.pushRenderData(e,i)},n._onDestroy=function(){this.generator._destroy()},co(r,[{key:"renderMode",get:function(){return this._renderMode},set:function(t){if(this._renderMode!==t){var n=this._renderMode;this._renderMode=t;var a=null,i=this.shaderData;switch(t){case e.ParticleRenderMode.Billboard:a=r._billboardModeMacro;break;case e.ParticleRenderMode.StretchBillboard:a=r._stretchedBillboardModeMacro;break;case e.ParticleRenderMode.HorizontalBillboard:case e.ParticleRenderMode.VerticalBillboard:case e.ParticleRenderMode.Mesh:throw"Not implemented"}this._currentRenderModeMacro!==a&&(this._currentRenderModeMacro&&i.disableMacro(this._currentRenderModeMacro),a&&i.enableMacro(a),this._currentRenderModeMacro=a),n!==e.ParticleRenderMode.Mesh!=(t===e.ParticleRenderMode.Mesh)&&this.generator._reorganizeGeometryBuffers()}}},{key:"mesh",get:function(){return this._mesh},set:function(t){var r=this._mesh;r!==t&&(this._mesh=t,null==r||r._addReferCount(-1),null==t||t._addReferCount(1),this.renderMode===e.ParticleRenderMode.Mesh&&this.generator._reorganizeGeometryBuffers())}}]),r}(e.Renderer);hZ._billboardModeMacro=c0.getByName("RENDERER_MODE_SPHERE_BILLBOARD"),hZ._stretchedBillboardModeMacro=c0.getByName("RENDERER_MODE_STRETCHED_BILLBOARD"),hZ._horizontalBillboardModeMacro=c0.getByName("RENDERER_MODE_HORIZONTAL_BILLBOARD"),hZ._verticalBillboardModeMacro=c0.getByName("RENDERER_MODE_VERTICAL_BILLBOARD"),hZ._renderModeMeshMacro=c0.getByName("RENDERER_MODE_MESH"),hZ._pivotOffsetProperty=cN.getByName("renderer_PivotOffset"),hZ._lengthScale=cN.getByName("renderer_StretchedBillboardLengthScale"),hZ._speedScale=cN.getByName("renderer_StretchedBillboardSpeedScale"),hZ._currentTime=cN.getByName("renderer_CurrentTime"),cd([cm],hZ.prototype,"generator",void 0),cd([cp],hZ.prototype,"pivot",void 0);var hJ=function(e,t){this.time=e,this.count=t};cd([cm],hJ.prototype,"count",void 0);var h$=((iX=function(){this.enable=!0,this.randomDirectionAmount=0}).prototype._generatePositionAndDirection=function(e,t,r,n){throw Error("BaseShape: must override it.")},iX),h0=((iK=function(){}).randomPointUnitArcCircle=function(e,t,r){var n=r.random()*e;t.x=Math.cos(n),t.y=Math.sin(n)},iK.randomPointInsideUnitArcCircle=function(e,t,r){iK.randomPointUnitArcCircle(e,t,r);var n=Math.sqrt(r.random());t.x=t.x*n,t.y=t.y*n},iK.randomPointUnitCircle=function(e,t){var r=t.random()*Math.PI*2;e.x=Math.cos(r),e.y=Math.sin(r)},iK.randomPointInsideUnitCircle=function(e,t){iK.randomPointUnitCircle(e,t);var r=Math.sqrt(t.random());e.x=e.x*r,e.y=e.y*r},iK._randomPointUnitSphere=function(e,t){var r=2*t.random()-1,n=t.random()*Math.PI*2,a=Math.sqrt(1-r*r);e.x=a*Math.cos(n),e.y=a*Math.sin(n),e.z=r},iK._randomPointInsideUnitSphere=function(e,t){iK._randomPointUnitSphere(e,t);var r=Math.pow(t.random(),1/3);e.x=e.x*r,e.y=e.y*r,e.z=e.z*r},iK._randomPointInsideHalfUnitBox=function(e,t){void 0===t&&(t=null),e.x=t.random()-.5,e.y=t.random()-.5,e.z=t.random()-.5},iK);(ij=lI||(lI={}))[ij.Box=0]="Box",ij[ij.Circle=1]="Circle",ij[ij.Cone=2]="Cone",ij[ij.Hemisphere=3]="Hemisphere",ij[ij.Sphere=4]="Sphere";var h1=(cl(iY=function(){var e;return(e=h$.call(this)||this).size=new lJ(1,1,1),e.shapeType=lI.Box,e},h$),iY.prototype._generatePositionAndDirection=function(e,t,r,n){h0._randomPointInsideHalfUnitBox(r,e),r.multiply(this.size);var a=iY._tempVector30;a.set(0,0,-1),h0._randomPointUnitSphere(n,e),lJ.lerp(a,n,this.randomDirectionAmount,n)},iY);h1._tempVector30=new lJ,cd([cm],h1.prototype,"size",void 0),e.ParticleShapeArcMode=void 0,(iq=e.ParticleShapeArcMode||(e.ParticleShapeArcMode={}))[iq.Random=0]="Random",iq[iq.Loop=1]="Loop";var h2=(cl(iQ=function(){var t;return(t=h$.call(this)||this).radius=1,t.arc=360,t.arcMode=e.ParticleShapeArcMode.Random,t.arcSpeed=1,t.shapeType=lI.Circle,t},h$),iQ.prototype._generatePositionAndDirection=function(t,r,n,a){var i=iQ._tempPositionPoint;switch(this.arcMode){case e.ParticleShapeArcMode.Loop:var o=r*this.arcSpeed*(360/this.arc)%1,s=lZ.degreeToRadian(this.arc*o);i.set(Math.cos(s),Math.sin(s)),i.scale(t.random());break;case e.ParticleShapeArcMode.Random:h0.randomPointInsideUnitArcCircle(lZ.degreeToRadian(this.arc),i,t)}n.set(i.x,i.y,0),n.scale(this.radius),h0._randomPointUnitSphere(a,t),lJ.lerp(n,a,this.randomDirectionAmount,a)},iQ);h2._tempPositionPoint=new l7;var h3=(cl(iZ=function(){var e;return(e=h$.call(this)||this).angle=25,e.radius=1,e.length=5,e.emitType=0,e.shapeType=lI.Cone,e},h$),iZ.prototype._generatePositionAndDirection=function(e,t,r,n){var a=iZ._tempVector20,i=lZ.degreeToRadian(this.angle),o=Math.sin(i),s=Math.cos(i);switch(this.emitType){case 0:h0.randomPointInsideUnitCircle(a,e),r.set(a.x*this.radius,a.y*this.radius,0);var l=iZ._tempVector21;h0.randomPointInsideUnitCircle(l,e),l7.lerp(a,l,this.randomDirectionAmount,l),n.set(l.x*o,l.y*o,-s);break;case 1:h0.randomPointInsideUnitCircle(a,e),r.set(a.x*this.radius,a.y*this.radius,0),n.set(a.x*o,a.y*o,-s),n.normalize();var c=iZ._tempVector30;lJ.scale(n,this.length*e.random(),c),r.add(c);var u=iZ._tempVector31;h0._randomPointUnitSphere(u,e),lJ.lerp(n,u,this.randomDirectionAmount,n)}},iZ);h3._tempVector20=new l7,h3._tempVector21=new l7,h3._tempVector30=new lJ,h3._tempVector31=new lJ,e.ConeEmitType=void 0,(iJ=e.ConeEmitType||(e.ConeEmitType={}))[iJ.Base=0]="Base",iJ[iJ.Volume=1]="Volume";var h4=(cl(i$=function(){var e;return(e=h$.call(this)||this).radius=1,e.shapeType=lI.Hemisphere,e},h$),i$.prototype._generatePositionAndDirection=function(e,t,r,n){h0._randomPointInsideUnitSphere(r,e),r.scale(this.radius);var a=r.z;a>0&&(r.z=-a),h0._randomPointUnitSphere(n,e),lJ.lerp(r,n,this.randomDirectionAmount,n)},i$),h5=(cl(i0=function(){var e;return(e=h$.call(this)||this).radius=1,e.shapeType=lI.Sphere,e},h$),i0.prototype._generatePositionAndDirection=function(e,t,r,n){h0._randomPointInsideUnitSphere(r,e),r.scale(this.radius),h0._randomPointUnitSphere(n,e),lJ.lerp(r,n,this.randomDirectionAmount,n)},i0);ul.create("trail","#define GLSLIFY 1\nattribute vec3 POSITION;attribute vec2 TEXCOORD_0;varying vec2 v_uv;uniform mat4 camera_ProjMat;uniform mat4 camera_ViewMat;void main(){gl_Position=camera_ProjMat*camera_ViewMat*vec4(POSITION,1.0);v_uv=TEXCOORD_0;}","#define GLSLIFY 1\nvarying vec2 v_uv;uniform sampler2D u_texture;void main(void){gl_FragColor=texture2D(u_texture,v_uv);}");var h8=(cl(i1=function(t){var r,n=(r=dx.call(this,t,ul.find("trail"))||this).renderState.blendState.targetBlendState;return n.enabled=!0,n.sourceColorBlendFactor=n.sourceAlphaBlendFactor=e.BlendFactor.SourceAlpha,n.destinationColorBlendFactor=n.destinationAlphaBlendFactor=e.BlendFactor.One,r.renderState.depthState.writeEnabled=!1,r},dx),i1),h6=new lJ,h7=(cl(i2=function(e,t){(r=uw.call(this,e)||this)._stroke=t.stroke||.2,r._minSeg=t.minSeg||.02,r._lifetime=t.lifetime||1e3,r._maxPointNum=r._lifetime/1e3*e.engine.targetFrameRate,r._points=[],r._pointStates=[],r._strapPoints=[];for(var r,n=0;n<r._maxPointNum;n++)r._points.push(new lJ),r._pointStates.push(r._lifetime),r._strapPoints.push(new lJ),r._strapPoints.push(new lJ);r._curPointNum=0;var a=t.material||new h8(r.engine);return r.setMaterial(a),r.setTexture(t.texture),r._initGeometry(),r},uw),(i3=i2.prototype).update=function(e){for(var t=0,r=0,n=0;n<this._curPointNum;n++)this._pointStates[n]-=e,this._pointStates[n]<0?t++:t>0&&(r=n-t,this._pointStates[r]=this._pointStates[n],this._points[r].copyFrom(this._points[n]));this._curPointNum-=t;var a=!0;if(this._curPointNum===this._maxPointNum)a=!1;else if(this._curPointNum>0){var i=this._points[this._points.length-1];lJ.distance(this.entity.transform.worldPosition,i)<this._minSeg&&(a=!1)}a&&(this._pointStates[this._curPointNum]=this._lifetime,this._points[this._curPointNum].copyFrom(this.entity.transform.worldPosition),this._curPointNum++)},i3.setTexture=function(e){e&&this.getMaterial().shaderData.setTexture("u_texture",e)},i3._render=function(e){this._updateStrapVertices(e.camera,this._points),this._updateStrapCoords(),this._vertexBuffer.setData(this._vertices),uw.prototype._render.call(this,e)},i3._initGeometry=function(){var t=new uM(this._entity.engine),r=2*this._maxPointNum,n=20*r,a=new Float32Array(n),i=[new uv("POSITION",0,e.VertexElementFormat.Vector3,0),new uv("TEXCOORD_0",12,e.VertexElementFormat.Vector2,0)],o=new uy(this.engine,4*n,e.BufferUsage.Dynamic);t.setVertexBufferBinding(o,20),t.setVertexElements(i),t.addSubMesh(0,r,e.MeshTopology.TriangleStrip),this._vertexBuffer=o,this._vertexStride=20,this._vertices=a,this.mesh=t},i3._updateStrapVertices=function(e,t){var r=e.viewMatrix.elements,n=new lJ(r[0],r[4],r[8]),a=new lJ(r[1],r[5],r[9]),i=new lJ(r[2],r[6],r[10]),o=this._stroke;a.scale(o);var s=new lJ,l=new lJ,c=new l5;lJ.transformByQuat(n,c,n),lJ.transformByQuat(a,c,a);var u=new lJ,d=new lJ,h=new lJ;n.normalize();for(var _=this._vertices,f=0;f<this._maxPointNum;f++){if(f<this._curPointNum){var p=t[f];f===this._curPointNum-1&&0!==f?lJ.subtract(p,t[f-1],h):lJ.subtract(t[f+1],p,h),this._projectOnPlane(h,i,h),h.normalize();var m=Math.acos(lJ.dot(n,h));lJ.cross(n,h,d),0>=lJ.dot(d,i)&&(m=2*Math.PI-m),l5.rotationAxisAngle(i,m,c),lJ.transformByQuat(a,c,u),lJ.add(p,u,s),lJ.subtract(p,u,l)}var g=2*f*this._vertexStride/4,v=(2*f+1)*this._vertexStride/4;_[g]=s.x,_[g+1]=s.y,_[g+2]=s.z,_[v]=l.x,_[v+1]=l.y,_[v+2]=l.z}},i3._updateStrapCoords=function(){if(this._prePointsNum!==this._curPointNum){this._prePointsNum=this._curPointNum;for(var e=this._curPointNum,t=1/e,r=this._vertices,n=0;n<e;n++){var a=1-n*t,i=2*n*this._vertexStride/4,o=(2*n+1)*this._vertexStride/4;r[i]=0,r[i+1]=a,r[o]=1,r[o+1]=a}}},i3._projectOnVector=function(e,t,r){var n=t.clone();lJ.normalize(n,n);var a=lJ.dot(e,n);r.x=n.x*a,r.y=n.y*a,r.z=n.z*a},i3._projectOnPlane=function(e,t,r){this._projectOnVector(e,t,h6),lJ.subtract(e,h6,r)},i2),h9=(cl(i4=function(){var t;return t=dV.apply(this,arguments)||this,t.probeLayer=e.Layer.Everything,t.width=1024,t.height=1024,t.antiAliasing=1,t._isCube=!1,t},dV),(i5=i4.prototype).onTextureChange=function(e){},i5.onBeginRender=function(t){this.enabled&&(this._camera=t,this._oriCameraCullingMask=t.cullingMask,t.cullingMask=this.probeLayer,this._activeRenderTarget&&this._activeRenderTarget.width===this.width&&this._activeRenderTarget.height===this.height&&this._activeRenderTarget.antiAliasing===this.antiAliasing||(this._renderTarget=new cb(this.engine,this.width,this.height,this._isCube?new cL(this.engine,this.width):new cP(this.engine,this.width,this.height),e.RenderBufferDepthFormat.Depth,this.antiAliasing),this._renderTargetSwap=new cb(this.engine,this.width,this.height,this._isCube?new cL(this.engine,this.width):new cP(this.engine,this.width,this.height),e.RenderBufferDepthFormat.Depth,this.antiAliasing),this._activeRenderTarget=this._renderTarget),this._oriCameraRenderTarget=t.renderTarget,t.renderTarget=this._activeRenderTarget)},i5.onEndRender=function(e){this.enabled&&(this.onTextureChange&&this.onTextureChange(this._texture),this._activeRenderTarget=this._activeRenderTarget===this._renderTarget?this._renderTargetSwap:this._renderTarget)},i5._reset=function(){this.enabled&&(this._camera.renderTarget=this._oriCameraRenderTarget,this._camera.cullingMask=this._oriCameraCullingMask)},co(i4,[{key:"_texture",get:function(){var e;return null==(e=this._activeRenderTarget)?void 0:e.getColorTexture()}}]),i4),_e=new lJ,_t=new lJ,_r=new lJ,_n=(cl(i8=function(){var e;return e=h9.apply(this,arguments)||this,e.position=new lJ(0,0,0),e._isCube=!0,e.oriViewMatrix=new l8,e},h9),(i6=i8.prototype).onBeginRender=function(t){if(this.enabled){h9.prototype.onBeginRender.call(this,t),this._storeCamera(t);for(var r=0;r<6;r++)this._setCamera(r,t),t.render(e.TextureCubeFace.PositiveX+r);this._restoreCamera(t),h9.prototype._reset.call(this)}},i6._storeCamera=function(e){this.oriViewMatrix.copyFrom(e.viewMatrix),this._oriFieldOfView=e.fieldOfView},i6._restoreCamera=function(e){e.viewMatrix.copyFrom(this.oriViewMatrix),e.fieldOfView=this._oriFieldOfView},i6._setCamera=function(e,t){switch(e){case 0:_t.set(0,-1,0),_r.set(1,0,0);break;case 1:_t.set(0,-1,0),_r.set(-1,0,0);break;case 2:_t.set(0,0,1),_r.set(0,1,0);break;case 3:_t.set(0,0,-1),_r.set(0,-1,0);break;case 4:_t.set(0,-1,0),_r.set(0,0,1);break;case 5:_t.set(0,-1,0),_r.set(0,0,-1)}lJ.add(this.position,_r,_e),l8.lookAt(this.position,_e,_t,t.viewMatrix),t.fieldOfView=90},i8),_a=Object.freeze({__proto__:null,AmbientLight:db,get AnimationArrayCurve(){return e.AnimationArrayCurve},get AnimationBoolCurve(){return e.AnimationBoolCurve},AnimationClip:hg,AnimationClipCurveBinding:hp,get AnimationColorCurve(){return e.AnimationColorCurve},AnimationCurve:hv,AnimationEvent:hm,get AnimationFloatArrayCurve(){return e.AnimationFloatArrayCurve},get AnimationFloatCurve(){return e.AnimationFloatCurve},get AnimationQuaternionCurve(){return e.AnimationQuaternionCurve},get AnimationRectCurve(){return e.AnimationRectCurve},get AnimationRefCurve(){return e.AnimationRefCurve},get AnimationVector2Curve(){return e.AnimationVector2Curve},get AnimationVector3Curve(){return e.AnimationVector3Curve},get AnimationVector4Curve(){return e.AnimationVector4Curve},Animator:hA,get AnimatorConditionMode(){return e.AnimatorConditionMode},AnimatorController:hE,AnimatorControllerLayer:hR,get AnimatorCullingMode(){return e.AnimatorCullingMode},get AnimatorLayerBlendingMode(){return e.AnimatorLayerBlendingMode},AnimatorState:hw,AnimatorStateMachine:hb,AnimatorStateTransition:hx,AssetPromise:uJ,get AssetType(){return e.AssetType},Background:dM,get BackgroundMode(){return e.BackgroundMode},get BackgroundTextureFillMode(){return e.BackgroundTextureFillMode},BaseMaterial:d4,Basic2DBatcher:uW,BasicRenderPipeline:dq,get BlendFactor(){return e.BlendFactor},get BlendMode(){return e.BlendMode},get BlendOperation(){return e.BlendOperation},BlendShape:uR,BlendShapeFrame:uE,BlendState:un,BlinnPhongMaterial:d5,BoolUpdateFlag:cY,BoxColliderShape:d_,BoxShape:h1,Buffer:uy,get BufferBindFlag(){return e.BufferBindFlag},BufferMesh:uM,get BufferUsage(){return e.BufferUsage},BufferUtil:ug,Burst:hJ,get Camera(){return e.Camera},get CameraClearFlags(){return e.CameraClearFlags},CapsuleColliderShape:dm,CharacterController:de,CircleShape:h2,CloneManager:cg,get Collider(){return e.Collider},ColliderShape:dh,get ColliderShapeUpAxis(){return e.ColliderShapeUpAxis},get CollisionDetectionMode(){return e.CollisionDetectionMode},get ColorSpace(){return e.ColorSpace},get ColorWriteMask(){return e.ColorWriteMask},get CompareFunction(){return e.CompareFunction},Component:cU,get ConeEmitType(){return e.ConeEmitType},ConeShape:h3,ContentRestorer:cx,get ControllerCollisionFlag(){return e.ControllerCollisionFlag},get ControllerNonWalkableMode(){return e.ControllerNonWalkableMode},CubeProbe:_n,get CullMode(){return e.CullMode},CurveKey:hK,get DataType(){return e.DataType},get DependentMode(){return e.DependentMode},DepthState:ua,get DepthTextureMode(){return e.DepthTextureMode},get DiffuseMode(){return e.DiffuseMode},DirectLight:dF,DynamicCollider:dt,get DynamicColliderConstraints(){return e.DynamicColliderConstraints},Engine:dE,EngineObject:cv,Entity:cJ,EventDispatcher:cO,FixedJoint:ds,get FogMode(){return e.FogMode},Font:cV,get FontStyle(){return e.FontStyle},get GLCapabilityType(){return e.GLCapabilityType},HemisphereShape:h4,HingeJoint:dl,HitResult:dr,IndexBufferBinding:ux,get IndexFormat(){return e.IndexFormat},InputManager:dy,get InterpolationType(){return e.InterpolationType},get Joint(){return e.Joint},JointLimits:du,JointMotor:dd,Keyframe:hP,get Keys(){return e.Keys},get Layer(){return e.Layer},Light:dP,Loader:d3,Logger:cM,Material:dx,Mesh:uT,MeshRenderer:uw,get MeshTopology(){return e.MeshTopology},ModelMesh:uP,get OverflowMode(){return e.OverflowMode},PBRBaseMaterial:d8,PBRMaterial:d6,PBRSpecularMaterial:d7,ParticleCompositeCurve:hk,ParticleCurve:hX,get ParticleCurveMode(){return e.ParticleCurveMode},get ParticleGradientMode(){return e.ParticleGradientMode},ParticleMaterial:hD,get ParticleRenderMode(){return e.ParticleRenderMode},ParticleRenderer:hZ,get ParticleScaleMode(){return e.ParticleScaleMode},get ParticleShapeArcMode(){return e.ParticleShapeArcMode},get ParticleSimulationSpace(){return e.ParticleSimulationSpace},get ParticleStopMode(){return e.ParticleStopMode},PhysicsMaterial:dn,get PhysicsMaterialCombineMode(){return e.PhysicsMaterialCombineMode},PhysicsScene:u9,get PipelineStage(){return e.PipelineStage},PlaneColliderShape:dp,get Platform(){return e.Platform},PointLight:dL,Pointer:u4,get PointerButton(){return e.PointerButton},get PointerPhase(){return e.PointerPhase},Primitive:uC,PrimitiveMesh:uk,Probe:h9,RasterState:ui,ReferResource:cy,get RenderBufferDepthFormat(){return e.RenderBufferDepthFormat},get RenderFace(){return e.RenderFace},RenderPass:dN,RenderQueue:dU,get RenderQueueType(){return e.RenderQueueType},RenderState:us,get RenderStateDataKey(){return e.RenderStateDataKey},RenderTarget:cb,RenderTargetBlendState:ur,get Renderer(){return e.Renderer},ResourceManager:u$,Scene:dI,SceneManager:uZ,Script:dV,get SetDataOptions(){return e.SetDataOptions},Shader:ul,ShaderData:uc,ShaderFactory:c4,ShaderMacro:c0,ShaderMacroCollection:c1,ShaderPass:ue,ShaderProperty:cN,get ShaderPropertyType(){return e.ShaderPropertyType},ShaderTagKey:c5,get ShadowCascadesMode(){return e.ShadowCascadesMode},get ShadowResolution(){return e.ShadowResolution},get ShadowType(){return e.ShadowType},Skin:uG,SkinnedMeshRenderer:uH,Sky:dR,SkyBoxMaterial:hF,SkyProceduralMaterial:hL,SphereColliderShape:df,SphereShape:h5,SpotLight:dD,SpringJoint:dc,Sprite:ht,SpriteAtlas:he,get SpriteDrawMode(){return e.SpriteDrawMode},SpriteMask:um,get SpriteMaskInteraction(){return e.SpriteMaskInteraction},get SpriteMaskLayer(){return e.SpriteMaskLayer},SpriteRenderer:ha,get SpriteTileMode(){return e.SpriteTileMode},StateMachineScript:hM,StaticCollider:da,get StencilOperation(){return e.StencilOperation},StencilState:uo,SubMesh:uS,SubShader:ut,get SunMode(){return e.SunMode},SystemInfo:u6,get TextHorizontalAlignment(){return e.TextHorizontalAlignment},TextRenderer:hs,TextUtils:cB,get TextVerticalAlignment(){return e.TextVerticalAlignment},Texture:cw,Texture2D:cP,Texture2DArray:cF,get TextureCoordinate(){return e.TextureCoordinate},TextureCube:cL,get TextureCubeFace(){return e.TextureCubeFace},get TextureDepthCompareFunction(){return e.TextureDepthCompareFunction},get TextureFilterMode(){return e.TextureFilterMode},get TextureFormat(){return e.TextureFormat},get TextureUsage(){return e.TextureUsage},get TextureWrapMode(){return e.TextureWrapMode},Time:cz,TrailMaterial:h8,TrailRenderer:h7,Transform:cQ,UnlitMaterial:d9,Utils:cW,get VertexAttribute(){return e.VertexAttribute},VertexBufferBinding:uA,VertexElement:uv,get VertexElementFormat(){return e.VertexElementFormat},get WrapMode(){return e.WrapMode},assignmentClone:cf,deepClone:cm,dependentComponents:cG,ignoreClone:c_,request:d$,resourceLoader:u0,shallowClone:cp});function _i(e,t){for(var r=0;r<t.length;r++){var n=t[r];n.enumerable=n.enumerable||!1,n.configurable=!0,"value"in n&&(n.writable=!0),Object.defineProperty(e,n.key,n)}}function _o(e,t,r){return t&&_i(e.prototype,t),r&&_i(e,r),e}function _s(e,r){return null!=r&&"undefined"!=typeof Symbol&&r[Symbol.hasInstance]?!!r[Symbol.hasInstance](e):t(e,r)}e.GLCompressedTextureInternalFormat=void 0,(i7=e.GLCompressedTextureInternalFormat||(e.GLCompressedTextureInternalFormat={}))[i7.RGBA_ASTC_4X4_KHR=37808]="RGBA_ASTC_4X4_KHR",i7[i7.RGBA_ASTC_5X4_KHR=37809]="RGBA_ASTC_5X4_KHR",i7[i7.RGBA_ASTC_5X5_KHR=37810]="RGBA_ASTC_5X5_KHR",i7[i7.RGBA_ASTC_6X5_KHR=37811]="RGBA_ASTC_6X5_KHR",i7[i7.RGBA_ASTC_6X6_KHR=37812]="RGBA_ASTC_6X6_KHR",i7[i7.RGBA_ASTC_8X5_KHR=37813]="RGBA_ASTC_8X5_KHR",i7[i7.RGBA_ASTC_8X6_KHR=37814]="RGBA_ASTC_8X6_KHR",i7[i7.RGBA_ASTC_8X8_KHR=37815]="RGBA_ASTC_8X8_KHR",i7[i7.RGBA_ASTC_10X5_KHR=37816]="RGBA_ASTC_10X5_KHR",i7[i7.RGBA_ASTC_10X6_KHR=37817]="RGBA_ASTC_10X6_KHR",i7[i7.RGBA_ASTC_10X8_KHR=37818]="RGBA_ASTC_10X8_KHR",i7[i7.RGBA_ASTC_10X10_KHR=37819]="RGBA_ASTC_10X10_KHR",i7[i7.RGBA_ASTC_12X10_KHR=37820]="RGBA_ASTC_12X10_KHR",i7[i7.RGBA_ASTC_12X12_KHR=37821]="RGBA_ASTC_12X12_KHR",i7[i7.SRGB8_ALPHA8_ASTC_4X4_KHR=37840]="SRGB8_ALPHA8_ASTC_4X4_KHR",i7[i7.SRGB8_ALPHA8_ASTC_5X4_KHR=37841]="SRGB8_ALPHA8_ASTC_5X4_KHR",i7[i7.SRGB8_ALPHA8_ASTC_5X5_KHR=37842]="SRGB8_ALPHA8_ASTC_5X5_KHR",i7[i7.SRGB8_ALPHA8_ASTC_6X5_KHR=37843]="SRGB8_ALPHA8_ASTC_6X5_KHR",i7[i7.SRGB8_ALPHA8_ASTC_6X6_KHR=37844]="SRGB8_ALPHA8_ASTC_6X6_KHR",i7[i7.SRGB8_ALPHA8_ASTC_8X5_KHR=37845]="SRGB8_ALPHA8_ASTC_8X5_KHR",i7[i7.SRGB8_ALPHA8_ASTC_8X6_KHR=37846]="SRGB8_ALPHA8_ASTC_8X6_KHR",i7[i7.SRGB8_ALPHA8_ASTC_8X8_KHR=37847]="SRGB8_ALPHA8_ASTC_8X8_KHR",i7[i7.SRGB8_ALPHA8_ASTC_10X5_KHR=37848]="SRGB8_ALPHA8_ASTC_10X5_KHR",i7[i7.SRGB8_ALPHA8_ASTC_10X6_KHR=37849]="SRGB8_ALPHA8_ASTC_10X6_KHR",i7[i7.SRGB8_ALPHA8_ASTC_10X8_KHR=37850]="SRGB8_ALPHA8_ASTC_10X8_KHR",i7[i7.SRGB8_ALPHA8_ASTC_10X10_KHR=37851]="SRGB8_ALPHA8_ASTC_10X10_KHR",i7[i7.SRGB8_ALPHA8_ASTC_12X10_KHR=37852]="SRGB8_ALPHA8_ASTC_12X10_KHR",i7[i7.SRGB8_ALPHA8_ASTC_12X12_KHR=37853]="SRGB8_ALPHA8_ASTC_12X12_KHR",i7[i7.RGB_ETC1_WEBGL=36196]="RGB_ETC1_WEBGL",i7[i7.R11_EAC=37488]="R11_EAC",i7[i7.SIGNED_R11_EAC=37489]="SIGNED_R11_EAC",i7[i7.RG11_EAC=37490]="RG11_EAC",i7[i7.SIGNED_RG11_EAC=37491]="SIGNED_RG11_EAC",i7[i7.RGB8_ETC2=37492]="RGB8_ETC2",i7[i7.SRGB8_ETC2=37493]="SRGB8_ETC2",i7[i7.RGB8_PUNCHTHROUGH_ALPHA1_ETC2=37494]="RGB8_PUNCHTHROUGH_ALPHA1_ETC2",i7[i7.SRGB8_PUNCHTHROUGH_ALPHA1_ETC2=37495]="SRGB8_PUNCHTHROUGH_ALPHA1_ETC2",i7[i7.RGBA8_ETC2_EAC=37496]="RGBA8_ETC2_EAC",i7[i7.SRGB8_ALPHA8_ETC2_EAC=37497]="SRGB8_ALPHA8_ETC2_EAC",i7[i7.RGB_PVRTC_4BPPV1_IMG=35840]="RGB_PVRTC_4BPPV1_IMG",i7[i7.RGB_PVRTC_2BPPV1_IMG=35841]="RGB_PVRTC_2BPPV1_IMG",i7[i7.RGBA_PVRTC_4BPPV1_IMG=35842]="RGBA_PVRTC_4BPPV1_IMG",i7[i7.RGBA_PVRTC_2BPPV1_IMG=35843]="RGBA_PVRTC_2BPPV1_IMG",i7[i7.RGB_S3TC_DXT1_EXT=33776]="RGB_S3TC_DXT1_EXT",i7[i7.RGBA_S3TC_DXT1_EXT=33777]="RGBA_S3TC_DXT1_EXT",i7[i7.RGBA_S3TC_DXT3_EXT=33778]="RGBA_S3TC_DXT3_EXT",i7[i7.RGBA_S3TC_DXT5_EXT=33779]="RGBA_S3TC_DXT5_EXT",i7[i7.RGBA_BPTC_UNORM_EXT=36492]="RGBA_BPTC_UNORM_EXT",i7[i7.SRGB_ALPHA_BPTC_UNORM_EXT=36493]="SRGB_ALPHA_BPTC_UNORM_EXT",i7[i7.RGB_BPTC_SIGNED_FLOAT_EXT=36494]="RGB_BPTC_SIGNED_FLOAT_EXT",i7[i7.RGB_BPTC_UNSIGNED_FLOAT_EXT=36495]="RGB_BPTC_UNSIGNED_FLOAT_EXT";var _l=((oe=(i9=function(e){this._scale=new l7;var t=e.width,r=e.height;this._webCanvas=e,this._width=t,this._height=r}).prototype).resizeByClientSize=function(e){void 0===e&&(e=window.devicePixelRatio);var t=this._webCanvas;"undefined"!=typeof OffscreenCanvas&&_s(t,OffscreenCanvas)||(this.width=t.clientWidth*e,this.height=t.clientHeight*e)},oe.setScale=function(e,t){this._scale.set(e,t),this.scale=this._scale},_o(i9,[{key:"width",get:function(){return this._width},set:function(e){this._width!==e&&(this._webCanvas.width=e,this._width=e)}},{key:"height",get:function(){return this._height},set:function(e){this._height!==e&&(this._webCanvas.height=e,this._height=e)}},{key:"scale",get:function(){var e=this._webCanvas;return"undefined"!=typeof OffscreenCanvas&&_s(e,OffscreenCanvas)||this._scale.set(e.clientWidth*devicePixelRatio/e.width,e.clientHeight*devicePixelRatio/e.height),this._scale},set:function(e){var t=this._webCanvas;"undefined"!=typeof OffscreenCanvas&&_s(t,OffscreenCanvas)||(t.style.transformOrigin="left top",t.style.transform="scale("+e.x+", "+e.y+")")}}]),i9);function _c(e,t){return(_c=Object.setPrototypeOf||function(e,t){return e.__proto__=t,e})(e,t)}function _u(e,t){if("function"!=typeof t&&null!==t)throw TypeError("Super expression must either be null or a function");e.prototype=Object.create(t&&t.prototype,{constructor:{value:e,writable:!0,configurable:!0}}),t&&_c(e,t)}var _d=(_u(ot=function(){return dE.apply(this,arguments)},dE),ot.create=function(e){var t=e.canvas,r=new _l("string"==typeof t?document.getElementById(t):t),n=new _T(e.graphicDeviceOptions),a=new ot(r,n,e);return a._initialize(e).then(function(){return a.sceneManager.addScene(new dI(a,"DefaultScene")),a})},_o(ot,[{key:"canvas",get:function(){return this._canvas}}]),ot);function _h(){return(_h=Object.assign||function(e){for(var t=1;t<arguments.length;t++){var r=arguments[t];for(var n in r)Object.prototype.hasOwnProperty.call(r,n)&&(e[n]=r[n])}return e}).apply(this,arguments)}var __=((on=(or=function(t,r,n,a,i){void 0===a&&(a=e.BufferUsage.Static);var o=t.gl,s=o.createBuffer(),l=this._getGLBufferUsage(o,a),c=r===e.BufferBindFlag.VertexBuffer?o.ARRAY_BUFFER:o.ELEMENT_ARRAY_BUFFER;this._gl=o,this._glBuffer=s,this._glBufferUsage=l,this._glBindTarget=c,this._isWebGL2=t.isWebGL2,this.bind(),i?o.bufferData(c,i,l):o.bufferData(c,n,l),o.bindBuffer(c,null)}).prototype).bind=function(){this._gl.bindBuffer(this._glBindTarget,this._glBuffer)},on.setData=function(t,r,n,a,i,o){var s=this._gl,l=this._glBindTarget;this.bind(),o===e.SetDataOptions.Discard&&s.bufferData(l,t,this._glBufferUsage);var c=r.BYTES_PER_ELEMENT||1,u=i?c*i:r.byteLength;if(0!==a||u<r.byteLength){var d=void 0!==r.byteOffset;if(this._isWebGL2&&d)s.bufferSubData(l,n,r,a,u/c);else{var h=new Uint8Array(d?r.buffer:r,a*c,u);s.bufferSubData(l,n,h)}}else s.bufferSubData(l,n,r);s.bindBuffer(l,null)},on.getData=function(e,t,r,n){if(this._isWebGL2){var a=this._gl;this.bind(),a.getBufferSubData(this._glBindTarget,t,e,r,n)}else throw"Buffer is write-only on WebGL1.0 platforms."},on.destroy=function(){this._gl.deleteBuffer(this._glBuffer),this._gl=null,this._glBuffer=null},on._getGLBufferUsage=function(t,r){switch(r){case e.BufferUsage.Static:return t.STATIC_DRAW;case e.BufferUsage.Dynamic:return t.DYNAMIC_DRAW;case e.BufferUsage.Stream:return t.STREAM_DRAW}},or),_f=((oi=(oa=function(e){this._rhi=e,this.capabilityList=new Map,this._init(),this._compatibleAllInterface()}).prototype).canIUse=function(e){return this.capabilityList.get(e)},oi.canIUseCompressedTextureInternalFormat=function(t){var r=e.GLCompressedTextureInternalFormat.RGBA_ASTC_4X4_KHR,n=e.GLCompressedTextureInternalFormat.RGBA_ASTC_12X12_KHR,a=e.GLCompressedTextureInternalFormat.SRGB8_ALPHA8_ASTC_4X4_KHR,i=e.GLCompressedTextureInternalFormat.SRGB8_ALPHA8_ASTC_12X12_KHR,o=e.GLCompressedTextureInternalFormat.RGB_ETC1_WEBGL,s=e.GLCompressedTextureInternalFormat.R11_EAC,l=e.GLCompressedTextureInternalFormat.SRGB8_ALPHA8_ETC2_EAC,c=e.GLCompressedTextureInternalFormat.RGB_PVRTC_4BPPV1_IMG,u=e.GLCompressedTextureInternalFormat.RGBA_PVRTC_2BPPV1_IMG,d=e.GLCompressedTextureInternalFormat.RGB_S3TC_DXT1_EXT,h=e.GLCompressedTextureInternalFormat.RGBA_S3TC_DXT5_EXT,_=e.GLCompressedTextureInternalFormat.RGBA_BPTC_UNORM_EXT,f=e.GLCompressedTextureInternalFormat.RGB_BPTC_UNSIGNED_FLOAT_EXT;return t>=r&&n<=n||t>=a&&t<=i?this.canIUse(e.GLCapabilityType.astc):t===o?this.canIUse(e.GLCapabilityType.etc1):t>=s&&t<=l?this.canIUse(e.GLCapabilityType.etc):t>=c&&t<=u?this.canIUse(e.GLCapabilityType.pvrtc):t>=d&&t<=h?this.canIUse(e.GLCapabilityType.s3tc):!!(t>=_)&&!!(t<=f)&&this.canIUse(e.GLCapabilityType.bptc)},oi._init=function(){var t=this.capabilityList,r=this.rhi.isWebGL2,n=this.rhi.requireExtension.bind(this.rhi),a=e.GLCapabilityType.shaderVertexID,i=e.GLCapabilityType.standardDerivatives,o=e.GLCapabilityType.shaderTextureLod,s=e.GLCapabilityType.elementIndexUint,l=e.GLCapabilityType.depthTexture,c=e.GLCapabilityType.vertexArrayObject,u=e.GLCapabilityType.instancedArrays,d=e.GLCapabilityType.multipleSample,h=e.GLCapabilityType.drawBuffers,_=e.GLCapabilityType.astc,f=e.GLCapabilityType.astc_webkit,p=e.GLCapabilityType.etc,m=e.GLCapabilityType.etc_webkit,g=e.GLCapabilityType.etc1,v=e.GLCapabilityType.etc1_webkit,y=e.GLCapabilityType.pvrtc,x=e.GLCapabilityType.pvrtc_webkit,S=e.GLCapabilityType.s3tc,C=e.GLCapabilityType.s3tc_webkit,T=e.GLCapabilityType.bptc,A=e.GLCapabilityType.textureFloat,E=e.GLCapabilityType.textureHalfFloat,R=e.GLCapabilityType.textureFloatLinear,M=e.GLCapabilityType.textureHalfFloatLinear,w=e.GLCapabilityType.WEBGL_colorBufferFloat,b=e.GLCapabilityType.colorBufferFloat,P=e.GLCapabilityType.colorBufferHalfFloat,F=e.GLCapabilityType.textureFilterAnisotropic;t.set(a,r),t.set(i,r||!!n(i)),t.set(o,r||!!n(o)),t.set(s,r||!!n(s)),t.set(l,r||!!n(l)),t.set(c,r||!!n(c)),t.set(u,r||!!n(u)),t.set(d,r),t.set(h,r||!!n(h)),t.set(A,r||!!n(A)),t.set(E,r||!!n(E)),t.set(R,!!n(R)),t.set(M,r||!!n(M)),t.set(b,r&&!!n(b)||!!n(w)),t.set(P,r&&!!n(b)||!!n(P)),t.set(F,!!n(F)),t.set(_,!!(n(_)||n(f))),t.set(p,!!(n(p)||n(m))),t.set(g,!!(n(g)||n(v))),t.set(y,!!(n(y)||n(x))),t.set(S,!!(n(S)||n(C))),t.set(T,!!n(T))},oi._compatibleInterface=function(e,t){var r=this.rhi,n=r.gl,a=null;if(a=r.requireExtension(e))for(var i in t){var o=a[t[i]];(null==o?void 0:o.bind)?n[i]=o.bind(a):n[i]=o}},oi._compatibleAllInterface=function(){var t=e.GLCapabilityType.depthTexture,r=e.GLCapabilityType.vertexArrayObject,n=e.GLCapabilityType.instancedArrays,a=e.GLCapabilityType.drawBuffers,i=e.GLCapabilityType.textureFilterAnisotropic,o=e.GLCapabilityType.textureHalfFloat,s=e.GLCapabilityType.colorBufferHalfFloat,l=e.GLCapabilityType.WEBGL_colorBufferFloat;if(!this.rhi.isWebGL2){this._compatibleInterface(t,{UNSIGNED_INT_24_8:"UNSIGNED_INT_24_8_WEBGL"}),this._compatibleInterface(r,{createVertexArray:"createVertexArrayOES",deleteVertexArray:"deleteVertexArrayOES",isVertexArray:"isVertexArrayOES",bindVertexArray:"bindVertexArrayOES"}),this._compatibleInterface(n,{drawArraysInstanced:"drawArraysInstancedANGLE",drawElementsInstanced:"drawElementsInstancedANGLE",vertexAttribDivisor:"vertexAttribDivisorANGLE"}),this._compatibleInterface(a,{MAX_DRAW_BUFFERS:"MAX_DRAW_BUFFERS_WEBGL"});var c={};if(this.canIUse(e.GLCapabilityType.drawBuffers)){for(var u=this.maxDrawBuffers,d=0;d<u;d++)0!=d&&(c["COLOR_ATTACHMENT"+d]="COLOR_ATTACHMENT"+d+"_WEBGL"),c["DRAW_BUFFER"+d]="DRAW_BUFFER"+d+"_WEBGL";this._compatibleInterface(a,_h({drawBuffers:"drawBuffersWEBGL"},c))}this._compatibleInterface(o,{HALF_FLOAT:"HALF_FLOAT_OES"}),this._compatibleInterface(s,{RGBA16F:"RBGA16F_EXT"}),this._compatibleInterface(l,{RGBA32F:"RBGA32F_EXT"})}this._compatibleInterface(i,{TEXTURE_MAX_ANISOTROPY_EXT:"TEXTURE_MAX_ANISOTROPY_EXT"})},_o(oa,[{key:"maxTextureSize",get:function(){return this.rhi.renderStates.getParameter(this.rhi.gl.MAX_TEXTURE_SIZE)}},{key:"canUseFloatTextureBlendShape",get:function(){return this.canIUse(e.GLCapabilityType.shaderVertexID)&&this.canIUse(e.GLCapabilityType.textureFloat)&&this.rhi.renderStates.getParameter(this.rhi.gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}},{key:"canIUseMoreJoints",get:function(){return this.canIUse(e.GLCapabilityType.textureFloat)&&this.rhi.renderStates.getParameter(this.rhi.gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}},{key:"maxDrawBuffers",get:function(){return this._maxDrawBuffers||(this.canIUse(e.GLCapabilityType.drawBuffers)?this._maxDrawBuffers=this._rhi.gl.getParameter(this._rhi.gl.MAX_DRAW_BUFFERS):this._maxDrawBuffers=1),this._maxDrawBuffers}},{key:"maxAnisoLevel",get:function(){if(!this._maxAnisoLevel){var t=this._rhi.requireExtension(e.GLCapabilityType.textureFilterAnisotropic);this._maxAnisoLevel=t?this._rhi.gl.getParameter(t.MAX_TEXTURE_MAX_ANISOTROPY_EXT):1}return this._maxAnisoLevel}},{key:"maxAntiAliasing",get:function(){if(!this._maxAntiAliasing){var t=this._rhi.gl,r=this.canIUse(e.GLCapabilityType.multipleSample);this._maxAntiAliasing=r?t.getParameter(t.MAX_SAMPLES):1}return this._maxAntiAliasing}},{key:"rhi",get:function(){return this._rhi}}]),oa),_p=((oo=function(e){this.rhi=e,this._requireResult={}}).prototype.requireExtension=function(e){return void 0!==this._requireResult[e]||(this._requireResult[e]=this.rhi.gl.getExtension(e)),this._requireResult[e]},oo),_m=((ol=(os=function(t,r){this._attribLocArray=[],this._vaoMap=new Map,this._primitive=r,this._canUseInstancedArrays=t.canIUse(e.GLCapabilityType.instancedArrays),this._isSupportVAO=t.canIUse(e.GLCapabilityType.vertexArrayObject),this._gl=t.gl}).prototype).draw=function(e,t){var r=this._gl,n=this._primitive,a=this._isSupportVAO&&n.enableVAO;if(a){n._bufferStructChanged&&this._clearVAO(),this._vaoMap.has(e.id)||this._registerVAO(e);var i=this._vaoMap.get(e.id);r.bindVertexArray(i)}else this._bindBufferAndAttrib(e);var o=n.indexBufferBinding,s=n.instanceCount,l=n._glIndexType,c=n._glIndexByteCount,u=t.topology,d=t.start,h=t.count;if(s){if(this._canUseInstancedArrays){if(o){if(a)r.drawElementsInstanced(u,h,l,d*c,s);else{var _=o.buffer._platformBuffer._glBuffer;r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,_),r.drawElementsInstanced(u,h,l,d*c,s),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,null)}}else r.drawArraysInstanced(u,d,h,s)}else cM.error("ANGLE_instanced_arrays extension is not supported")}else if(o){if(a)r.drawElements(u,h,l,d*c);else{var f=o.buffer._platformBuffer._glBuffer;r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,f),r.drawElements(u,h,l,d*c),r.bindBuffer(r.ELEMENT_ARRAY_BUFFER,null)}}else r.drawArrays(u,d,h);a?r.bindVertexArray(null):this._disableAttrib()},ol.destroy=function(){this._isSupportVAO&&this._clearVAO()},ol._bindBufferAndAttrib=function(e){var t,r,n=this._gl,a=this._primitive,i=a.vertexBufferBindings;this._attribLocArray.length=0;var o=e.attributeLocation,s=a._vertexElementMap;for(var l in o){var c=o[l];if(-1!==c){var u=s[l];if(u){var d=i[u.bindingIndex],h=d.buffer,_=d.stride;r!==(t=h._platformBuffer._glBuffer)&&(r=t,n.bindBuffer(n.ARRAY_BUFFER,t)),n.enableVertexAttribArray(c);var f=u._formatMetaInfo;n.vertexAttribPointer(c,f.size,f.type,f.normalized,_,u.offset),this._canUseInstancedArrays&&n.vertexAttribDivisor(c,u.instanceStepRate),this._attribLocArray.push(c)}else cM.warn("vertex attribute not found: "+l)}}n.bindBuffer(n.ARRAY_BUFFER,null)},ol._disableAttrib=function(){for(var e=this._gl,t=0,r=this._attribLocArray.length;t<r;t++)e.disableVertexAttribArray(this._attribLocArray[t])},ol._registerVAO=function(e){var t=this._gl,r=t.createVertexArray();t.bindVertexArray(r);var n=this._primitive.indexBufferBinding;n&&t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,n.buffer._platformBuffer._glBuffer),this._bindBufferAndAttrib(e),t.bindVertexArray(null),t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,null),this._disableAttrib(),this._vaoMap.set(e.id,r)},ol._clearVAO=function(){var e=this._gl;this._vaoMap.forEach(function(t){e.deleteVertexArray(t)}),this._vaoMap.clear()},os),_g=((oc=function(e){this._parameters={},this._gl=e,this._parameters={},this._parameters[e.MAX_COMBINED_TEXTURE_IMAGE_UNITS]=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS),this._parameters[e.MAX_VERTEX_UNIFORM_VECTORS]=e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),this._parameters[e.MAX_VERTEX_ATTRIBS]=e.getParameter(e.MAX_VERTEX_ATTRIBS),this._parameters[e.MAX_VERTEX_TEXTURE_IMAGE_UNITS]=e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS),this._parameters[e.MAX_TEXTURE_SIZE]=e.getParameter(e.MAX_TEXTURE_SIZE),e.blendFuncSeparate(e.ONE,e.ZERO,e.ONE,e.ZERO),e.blendEquationSeparate(e.FUNC_ADD,e.FUNC_ADD),e.colorMask(!0,!0,!0,!0),e.blendColor(0,0,0,0),e.disable(e.SAMPLE_ALPHA_TO_COVERAGE),e.enable(e.DEPTH_TEST),e.depthFunc(e.LESS),e.depthMask(!0),e.disable(e.STENCIL_TEST),e.stencilFuncSeparate(e.FRONT,e.ALWAYS,0,255),e.stencilFuncSeparate(e.BACK,e.ALWAYS,0,255),e.stencilOpSeparate(e.FRONT,e.KEEP,e.KEEP,e.KEEP),e.stencilOpSeparate(e.BACK,e.KEEP,e.KEEP,e.KEEP),e.stencilMask(255),e.enable(e.CULL_FACE),e.cullFace(e.BACK),e.disable(e.POLYGON_OFFSET_FILL),e.polygonOffset(0,0)}).prototype.getParameter=function(e){return this._parameters[e]},oc),_v=((od=(ou=function(e,t,r){this._texture=t,this._rhi=e,this._gl=e.gl,this._isWebGL2=e.isWebGL2,this._target=r,this._glTexture=this._gl.createTexture()}).prototype).destroy=function(){this._gl.deleteTexture(this._glTexture),this._texture=null,this._glTexture=null,this._formatDetail=null},od.setUseDepthCompareMode=function(e){var t=this._gl;t.texParameteri(this._target,t.TEXTURE_COMPARE_MODE,e?t.COMPARE_REF_TO_TEXTURE:t.NONE)},od.generateMipmaps=function(){(1!==this._texture.width||1!==this._texture.height)&&(this._bind(),this._gl.generateMipmap(this._target))},od._bind=function(){this._rhi.bindTexture(this)},od._init=function(t){var r=this._gl,n=this._isWebGL2,a=this._formatDetail,i=a.internalFormat,o=a.baseFormat,s=a.dataType,l=this._texture,c=l.mipmapCount,u=l.width,d=l.height,h=l.usage,_=l._isDepthTexture;if(this._bind(),n&&!(o===r.LUMINANCE_ALPHA||o===r.ALPHA)&&h!==e.TextureUsage.Dynamic)r.texStorage2D(this._target,c,i,u,d);else if(t)for(var f=0;f<c;f++)for(var p=Math.max(1,u>>f),m=0;m<6;m++)r.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+m,f,i,p,p,0,o,s,null);else if(_)r.texImage2D(this._target,0,i,u,d,0,o,s,null);else for(var g=0;g<c;g++){var v=Math.max(1,u>>g),y=Math.max(1,d>>g);r.texImage2D(this._target,g,i,v,y,0,o,s,null)}},od._getPixelBuffer=function(e,t,r,n,a,i,o){var s=this._gl,l=this._formatDetail,c=l.baseFormat,u=l.dataType;s.bindFramebuffer(s.FRAMEBUFFER,this._getReadFrameBuffer()),i>0&&!this._isWebGL2&&(i=0,cM.error("mipLevel only take effect in WebGL2.0")),null!=e?s.framebufferTexture2D(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,s.TEXTURE_CUBE_MAP_POSITIVE_X+e,this._glTexture,i):s.framebufferTexture2D(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,s.TEXTURE_2D,this._glTexture,i),s.readPixels(t,r,n,a,c,u,o),s.bindFramebuffer(s.FRAMEBUFFER,null)},od._setWrapMode=function(t,r){var n=this._gl,a=this._isWebGL2,i=this._target,o=this._texture,s=o.width,l=o.height;switch(a||t===e.TextureWrapMode.Clamp||ou._isPowerOf2(s)&&ou._isPowerOf2(l)||(cM.warn("non-power-2 texture is not supported for REPEAT or MIRRORED_REPEAT in WebGL1,and has automatically downgraded to CLAMP_TO_EDGE"),t=e.TextureWrapMode.Clamp),t){case e.TextureWrapMode.Clamp:n.texParameteri(i,r,n.CLAMP_TO_EDGE);break;case e.TextureWrapMode.Repeat:n.texParameteri(i,r,n.REPEAT);break;case e.TextureWrapMode.Mirror:n.texParameteri(i,r,n.MIRRORED_REPEAT)}},od._getReadFrameBuffer=function(){var e=this._rhi._readFrameBuffer;return e||(this._rhi._readFrameBuffer=e=this._gl.createFramebuffer()),e},ou._isPowerOf2=function(e){return(e&e-1)==0},ou._getFormatDetail=function(t,r,n){switch(t){case e.TextureFormat.R8G8B8:return{internalFormat:n?r.RGB8:r.RGB,baseFormat:r.RGB,dataType:r.UNSIGNED_BYTE,isCompressed:!1};case e.TextureFormat.R8G8B8A8:return{internalFormat:n?r.RGBA8:r.RGBA,baseFormat:r.RGBA,dataType:r.UNSIGNED_BYTE,isCompressed:!1};case e.TextureFormat.R4G4B4A4:return{internalFormat:n?r.RGBA4:r.RGBA,baseFormat:r.RGBA,dataType:r.UNSIGNED_SHORT_4_4_4_4,isCompressed:!1};case e.TextureFormat.R5G5B5A1:return{internalFormat:n?r.RGB5_A1:r.RGBA,baseFormat:r.RGBA,dataType:r.UNSIGNED_SHORT_5_5_5_1,isCompressed:!1};case e.TextureFormat.R5G6B5:return{internalFormat:n?r.RGB565:r.RGB,baseFormat:r.RGB,dataType:r.UNSIGNED_SHORT_5_6_5,isCompressed:!1};case e.TextureFormat.Alpha8:return{internalFormat:r.ALPHA,baseFormat:r.ALPHA,dataType:r.UNSIGNED_BYTE,isCompressed:!1};case e.TextureFormat.LuminanceAlpha:return{internalFormat:r.LUMINANCE_ALPHA,baseFormat:r.LUMINANCE_ALPHA,dataType:r.UNSIGNED_BYTE,isCompressed:!1};case e.TextureFormat.R16G16B16A16:return{internalFormat:n?r.RGBA16F:r.RGBA,baseFormat:r.RGBA,dataType:r.HALF_FLOAT,isCompressed:!1};case e.TextureFormat.R32G32B32A32:return{internalFormat:n?r.RGBA32F:r.RGBA,baseFormat:r.RGBA,dataType:r.FLOAT,isCompressed:!1};case e.TextureFormat.BC1:return{internalFormat:e.GLCompressedTextureInternalFormat.RGB_S3TC_DXT1_EXT,isCompressed:!0};case e.TextureFormat.BC3:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_S3TC_DXT5_EXT,isCompressed:!0};case e.TextureFormat.BC7:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_BPTC_UNORM_EXT,isCompressed:!0};case e.TextureFormat.ETC1_RGB:return{internalFormat:e.GLCompressedTextureInternalFormat.RGB_ETC1_WEBGL,isCompressed:!0};case e.TextureFormat.ETC2_RGB:return{internalFormat:e.GLCompressedTextureInternalFormat.RGB8_ETC2,isCompressed:!0};case e.TextureFormat.ETC2_RGBA5:return{internalFormat:e.GLCompressedTextureInternalFormat.RGB8_PUNCHTHROUGH_ALPHA1_ETC2,isCompressed:!0};case e.TextureFormat.ETC2_RGBA8:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA8_ETC2_EAC,isCompressed:!0};case e.TextureFormat.PVRTC_RGB2:return{internalFormat:e.GLCompressedTextureInternalFormat.RGB_PVRTC_2BPPV1_IMG,isCompressed:!0};case e.TextureFormat.PVRTC_RGBA2:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_PVRTC_2BPPV1_IMG,isCompressed:!0};case e.TextureFormat.PVRTC_RGB4:return{internalFormat:e.GLCompressedTextureInternalFormat.RGB_PVRTC_4BPPV1_IMG,isCompressed:!0};case e.TextureFormat.PVRTC_RGBA4:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_PVRTC_4BPPV1_IMG,isCompressed:!0};case e.TextureFormat.ASTC_4x4:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_ASTC_4X4_KHR,isCompressed:!0};case e.TextureFormat.ASTC_5x5:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_ASTC_5X5_KHR,isCompressed:!0};case e.TextureFormat.ASTC_6x6:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_ASTC_6X6_KHR,isCompressed:!0};case e.TextureFormat.ASTC_8x8:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_ASTC_8X8_KHR,isCompressed:!0};case e.TextureFormat.ASTC_10x10:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_ASTC_10X10_KHR,isCompressed:!0};case e.TextureFormat.ASTC_12x12:return{internalFormat:e.GLCompressedTextureInternalFormat.RGBA_ASTC_12X12_KHR,isCompressed:!0};case e.TextureFormat.Depth:return{internalFormat:n?r.DEPTH_COMPONENT32F:r.DEPTH_COMPONENT,baseFormat:r.DEPTH_COMPONENT,dataType:n?r.FLOAT:r.UNSIGNED_SHORT,isCompressed:!1,attachment:r.DEPTH_ATTACHMENT};case e.TextureFormat.DepthStencil:return{internalFormat:n?r.DEPTH32F_STENCIL8:r.DEPTH_STENCIL,baseFormat:r.DEPTH_STENCIL,dataType:n?r.FLOAT_32_UNSIGNED_INT_24_8_REV:r.UNSIGNED_INT_24_8,isCompressed:!1,attachment:r.DEPTH_STENCIL_ATTACHMENT};case e.TextureFormat.Depth16:return{internalFormat:n?r.DEPTH_COMPONENT16:r.DEPTH_COMPONENT,baseFormat:r.DEPTH_COMPONENT,dataType:r.UNSIGNED_SHORT,isCompressed:!1,attachment:r.DEPTH_ATTACHMENT};case e.TextureFormat.Depth24Stencil8:return{internalFormat:n?r.DEPTH24_STENCIL8:r.DEPTH_STENCIL,baseFormat:r.DEPTH_STENCIL,dataType:r.UNSIGNED_INT_24_8,isCompressed:!1,attachment:r.DEPTH_STENCIL_ATTACHMENT};case e.TextureFormat.Depth24:return{internalFormat:r.DEPTH_COMPONENT24,baseFormat:r.DEPTH_COMPONENT,dataType:r.UNSIGNED_INT,isCompressed:!1,attachment:r.DEPTH_ATTACHMENT};case e.TextureFormat.Depth32:return{internalFormat:r.DEPTH_COMPONENT32F,baseFormat:r.DEPTH_COMPONENT,dataType:r.FLOAT,isCompressed:!1,attachment:r.DEPTH_ATTACHMENT};case e.TextureFormat.Depth32Stencil8:return{internalFormat:r.DEPTH32F_STENCIL8,baseFormat:r.DEPTH_STENCIL,dataType:r.FLOAT_32_UNSIGNED_INT_24_8_REV,isCompressed:!1,attachment:r.DEPTH_STENCIL_ATTACHMENT};default:throw Error("this TextureFormat is not supported in Galacean Engine: "+t)}},ou._getRenderBufferDepthFormatDetail=function(t,r,n){switch(t){case e.RenderBufferDepthFormat.Depth:return{internalFormat:n?r.DEPTH_COMPONENT32F:r.DEPTH_COMPONENT16,baseFormat:r.DEPTH_COMPONENT,dataType:n?r.FLOAT:r.UNSIGNED_SHORT,isCompressed:!1,attachment:r.DEPTH_ATTACHMENT};case e.RenderBufferDepthFormat.DepthStencil:return{internalFormat:n?r.DEPTH32F_STENCIL8:r.DEPTH_STENCIL,baseFormat:r.DEPTH_STENCIL,dataType:n?r.FLOAT_32_UNSIGNED_INT_24_8_REV:r.UNSIGNED_INT_24_8,isCompressed:!1,attachment:r.DEPTH_STENCIL_ATTACHMENT};case e.RenderBufferDepthFormat.Stencil:return{internalFormat:r.STENCIL_INDEX8,baseFormat:r.STENCIL_ATTACHMENT,dataType:r.UNSIGNED_BYTE,isCompressed:!1,attachment:r.STENCIL_ATTACHMENT};case e.RenderBufferDepthFormat.Depth16:return{internalFormat:r.DEPTH_COMPONENT16,baseFormat:r.DEPTH_COMPONENT,dataType:r.UNSIGNED_SHORT,isCompressed:!1,attachment:r.DEPTH_ATTACHMENT};case e.RenderBufferDepthFormat.Depth24Stencil8:return{internalFormat:n?r.DEPTH24_STENCIL8:r.DEPTH_STENCIL,baseFormat:r.DEPTH_STENCIL,dataType:r.UNSIGNED_INT_24_8,isCompressed:!1,attachment:r.DEPTH_STENCIL_ATTACHMENT};case e.RenderBufferDepthFormat.Depth24:return{internalFormat:r.DEPTH_COMPONENT24,baseFormat:r.DEPTH_COMPONENT,dataType:r.UNSIGNED_INT,isCompressed:!1,attachment:r.DEPTH_ATTACHMENT};case e.RenderBufferDepthFormat.Depth32:return{internalFormat:r.DEPTH_COMPONENT32F,baseFormat:r.DEPTH_COMPONENT,dataType:r.FLOAT,isCompressed:!1,attachment:r.DEPTH_ATTACHMENT};case e.RenderBufferDepthFormat.Depth32Stencil8:return{internalFormat:r.DEPTH32F_STENCIL8,baseFormat:r.DEPTH_STENCIL,dataType:r.FLOAT_32_UNSIGNED_INT_24_8_REV,isCompressed:!1,attachment:r.DEPTH_STENCIL_ATTACHMENT};default:throw Error("this TextureFormat is not supported in Galacean Engine: "+t)}},ou._supportTextureFormat=function(t,r){switch(t){case e.TextureFormat.R16G16B16A16:if(!r.canIUse(e.GLCapabilityType.textureHalfFloat))return!1;break;case e.TextureFormat.R32G32B32A32:if(!r.canIUse(e.GLCapabilityType.textureFloat))return!1;break;case e.TextureFormat.Depth16:case e.TextureFormat.Depth24Stencil8:case e.TextureFormat.Depth:case e.TextureFormat.DepthStencil:if(!r.canIUse(e.GLCapabilityType.depthTexture))return!1;break;case e.TextureFormat.Depth24:case e.TextureFormat.Depth32:case e.TextureFormat.Depth32Stencil8:return r.isWebGL2}return!0},ou._supportRenderBufferColorFormat=function(t,r){var n=!0;switch(t){case e.TextureFormat.R16G16B16A16:r.canIUse(e.GLCapabilityType.colorBufferHalfFloat)&&r.canIUse(e.GLCapabilityType.textureHalfFloat)||(n=!1);break;case e.TextureFormat.R32G32B32A32:r.canIUse(e.GLCapabilityType.colorBufferFloat)&&r.canIUse(e.GLCapabilityType.textureFloat)||(n=!1)}return n},ou._supportRenderBufferDepthFormat=function(t,r){if(!r.isWebGL2)switch(t){case e.RenderBufferDepthFormat.Depth24:case e.RenderBufferDepthFormat.Depth32:case e.RenderBufferDepthFormat.Depth32Stencil8:return!1}return!0},_o(ou,[{key:"wrapModeU",set:function(e){this._bind(),this._setWrapMode(e,this._gl.TEXTURE_WRAP_S)}},{key:"wrapModeV",set:function(e){this._bind(),this._setWrapMode(e,this._gl.TEXTURE_WRAP_T)}},{key:"filterMode",set:function(t){var r=this._gl,n=this._target,a=this._texture._mipmap;switch(this._bind(),t){case e.TextureFilterMode.Point:r.texParameteri(n,r.TEXTURE_MAG_FILTER,r.NEAREST),r.texParameteri(n,r.TEXTURE_MIN_FILTER,a?r.NEAREST_MIPMAP_NEAREST:r.NEAREST);break;case e.TextureFilterMode.Bilinear:r.texParameteri(n,r.TEXTURE_MAG_FILTER,r.LINEAR),r.texParameteri(n,r.TEXTURE_MIN_FILTER,a?r.LINEAR_MIPMAP_NEAREST:r.LINEAR);break;case e.TextureFilterMode.Trilinear:r.texParameteri(n,r.TEXTURE_MAG_FILTER,r.LINEAR),r.texParameteri(n,r.TEXTURE_MIN_FILTER,a?r.LINEAR_MIPMAP_LINEAR:r.LINEAR)}}},{key:"anisoLevel",set:function(e){var t=this._gl;this._bind(),t.texParameterf(this._target,t.TEXTURE_MAX_ANISOTROPY_EXT,e)}},{key:"depthCompareFunction",set:function(t){this._bind();var r=this._gl;switch(t){case e.TextureDepthCompareFunction.Never:r.texParameteri(this._target,r.TEXTURE_COMPARE_FUNC,r.NEVER);break;case e.TextureDepthCompareFunction.Less:r.texParameteri(this._target,r.TEXTURE_COMPARE_FUNC,r.LESS);break;case e.TextureDepthCompareFunction.Equal:r.texParameteri(this._target,r.TEXTURE_COMPARE_FUNC,r.EQUAL);break;case e.TextureDepthCompareFunction.LessEqual:r.texParameteri(this._target,r.TEXTURE_COMPARE_FUNC,r.LEQUAL);break;case e.TextureDepthCompareFunction.Greater:r.texParameteri(this._target,r.TEXTURE_COMPARE_FUNC,r.GREATER);break;case e.TextureDepthCompareFunction.NotEqual:r.texParameteri(this._target,r.TEXTURE_COMPARE_FUNC,r.NOTEQUAL);break;case e.TextureDepthCompareFunction.GreaterEqual:r.texParameteri(this._target,r.TEXTURE_COMPARE_FUNC,r.GEQUAL);break;case e.TextureDepthCompareFunction.Always:r.texParameteri(this._target,r.TEXTURE_COMPARE_FUNC,r.ALWAYS)}}}]),ou),_y=((o_=(oh=function(t,r){this._MSAAColorRenderBuffers=[],this._curMipLevel=0,this._gl=t.gl,this._isWebGL2=t.isWebGL2,this._target=r;for(var n=r._colorTextures,a=r._depth,i=r.width,o=r.height,s=_s(a,cw),l=0,c=n.length;l<c;l++){var u=n[l]._format;if(!_v._supportRenderBufferColorFormat(u,t))throw Error("TextureFormat is not supported:"+e.TextureFormat[u]+" in RenderTarget")}if(!s&&!_v._supportRenderBufferDepthFormat(a,t))throw Error("TextureFormat is not supported:"+e.TextureFormat[a]+" in RenderTarget");if(n.length>1&&!t.canIUse(e.GLCapabilityType.drawBuffers))throw Error("MRT is not supported");if(n.some(function(e){return e.width!==i||e.height!==o}))throw Error("ColorTexture's size must as same as RenderTarget");if(s&&(a.width!==i||a.height!==o))throw Error("DepthTexture's size must as same as RenderTarget");if(n.length>1&&n.some(function(e){return _s(e,cL)}))throw Error("MRT+Cube+[,MSAA] is not supported");var d=t.capability.maxAntiAliasing;r.antiAliasing>d&&(cM.warn("MSAA antiAliasing exceeds the limit and is automatically downgraded to:"+d),r._antiAliasing=d),this._frameBuffer=this._gl.createFramebuffer(),this._bindMainFBO(),r.antiAliasing>1&&(this._MSAAFrameBuffer=this._gl.createFramebuffer(),this._bindMSAAFBO())}).prototype).setRenderTargetInfo=function(e,t){var r=this._gl,n=this._target,a=n.depthTexture,i=n.getColorTexture(0),o=t!==this._curMipLevel;if(r.bindFramebuffer(r.FRAMEBUFFER,this._frameBuffer),i){var s=_s(i,cL);(o||s)&&r.framebufferTexture2D(r.FRAMEBUFFER,r.COLOR_ATTACHMENT0,s?r.TEXTURE_CUBE_MAP_POSITIVE_X+e:r.TEXTURE_2D,i._platformTexture._glTexture,t)}if(a){var l=_s(a,cL);if(o||l){var c=a._platformTexture;r.framebufferTexture2D(r.FRAMEBUFFER,c._formatDetail.attachment,l?r.TEXTURE_CUBE_MAP_POSITIVE_X+e:r.TEXTURE_2D,c._glTexture,t)}}else if(o){var u=_v._getRenderBufferDepthFormatDetail(n._depth,r,this._isWebGL2).internalFormat;r.bindRenderbuffer(r.RENDERBUFFER,this._depthRenderBuffer),r.renderbufferStorage(r.RENDERBUFFER,u,n.width>>t,n.height>>t)}this._curMipLevel=t,this._activeRenderTarget()},o_.blitRenderTarget=function(){if(this._MSAAFrameBuffer){var e=this._gl,t=e.COLOR_BUFFER_BIT|(this._target.depthTexture?e.DEPTH_BUFFER_BIT:0),r=this._target,n=r.colorTextureCount,a=r.width,i=r.height;e.bindFramebuffer(e.READ_FRAMEBUFFER,this._MSAAFrameBuffer),e.bindFramebuffer(e.DRAW_FRAMEBUFFER,this._frameBuffer);for(var o=0;o<n;o++){var s=e.COLOR_ATTACHMENT0+o;this._blitDrawBuffers[o]=s,e.readBuffer(s),e.drawBuffers(this._blitDrawBuffers),e.blitFramebuffer(0,0,a,i,0,0,a,i,t,e.NEAREST),this._blitDrawBuffers[o]=e.NONE}e.bindFramebuffer(e.FRAMEBUFFER,null)}},o_.destroy=function(){var e=this._gl;this._frameBuffer&&e.deleteFramebuffer(this._frameBuffer),this._depthRenderBuffer&&e.deleteRenderbuffer(this._depthRenderBuffer),this._MSAAFrameBuffer&&e.deleteFramebuffer(this._MSAAFrameBuffer),this._MSAADepthRenderBuffer&&e.deleteRenderbuffer(this._MSAADepthRenderBuffer);for(var t=0;t<this._MSAAColorRenderBuffers.length;t++)e.deleteRenderbuffer(this._MSAAColorRenderBuffers[t]);this._frameBuffer=null,this._depthRenderBuffer=null,this._MSAAFrameBuffer=null,this._MSAAColorRenderBuffers.length=0,this._MSAADepthRenderBuffer=null},o_._activeRenderTarget=function(){var e=this._gl;this._MSAAFrameBuffer?e.bindFramebuffer(e.FRAMEBUFFER,this._MSAAFrameBuffer):e.bindFramebuffer(e.FRAMEBUFFER,this._frameBuffer)},o_._bindMainFBO=function(){var e=this._gl,t=this._isWebGL2,r=this._target,n=r._depth,a=r.colorTextureCount,i=r.width,o=r.height,s=Array(a);e.bindFramebuffer(e.FRAMEBUFFER,this._frameBuffer);for(var l=0;l<a;l++){var c=this._target.getColorTexture(l),u=e.COLOR_ATTACHMENT0+l;s[l]=u,_s(c,cL)||e.framebufferTexture2D(e.FRAMEBUFFER,u,e.TEXTURE_2D,c._platformTexture._glTexture,0)}if(a>1&&e.drawBuffers(s),this._oriDrawBuffers=s,null!==n){if(_s(n,cw)&&!_s(n,cL)){var d=n._platformTexture;e.framebufferTexture2D(e.FRAMEBUFFER,d._formatDetail.attachment,e.TEXTURE_2D,d._glTexture,0)}else if(this._target.antiAliasing<=1){var h=_v._getRenderBufferDepthFormatDetail(n,e,t),_=h.internalFormat,f=h.attachment,p=e.createRenderbuffer();this._depthRenderBuffer=p,e.bindRenderbuffer(e.RENDERBUFFER,p),e.renderbufferStorage(e.RENDERBUFFER,_,i,o),e.framebufferRenderbuffer(e.FRAMEBUFFER,f,e.RENDERBUFFER,p)}}e.bindFramebuffer(e.FRAMEBUFFER,null),e.bindRenderbuffer(e.RENDERBUFFER,null)},o_._bindMSAAFBO=function(){var e=this._gl,t=this._isWebGL2,r=e.createRenderbuffer(),n=this._target,a=n._depth,i=n.colorTextureCount,o=n.antiAliasing,s=n.width,l=n.height;this._blitDrawBuffers=Array(i),this._MSAADepthRenderBuffer=r,e.bindFramebuffer(e.FRAMEBUFFER,this._MSAAFrameBuffer);for(var c=0;c<i;c++){var u=e.createRenderbuffer();this._MSAAColorRenderBuffers[c]=u,this._blitDrawBuffers[c]=e.NONE,e.bindRenderbuffer(e.RENDERBUFFER,u),e.renderbufferStorageMultisample(e.RENDERBUFFER,o,this._target.getColorTexture(c)._platformTexture._formatDetail.internalFormat,s,l),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+c,e.RENDERBUFFER,u)}if(e.drawBuffers(this._oriDrawBuffers),null!==a){var d=_s(a,cw)?a._platformTexture._formatDetail:_v._getRenderBufferDepthFormatDetail(a,e,t),h=d.internalFormat,_=d.attachment;e.bindRenderbuffer(e.RENDERBUFFER,r),e.renderbufferStorageMultisample(e.RENDERBUFFER,o,h,s,l),e.framebufferRenderbuffer(e.FRAMEBUFFER,_,e.RENDERBUFFER,r)}this._checkFrameBuffer(),e.bindFramebuffer(e.FRAMEBUFFER,null),e.bindRenderbuffer(e.RENDERBUFFER,null)},o_._checkFrameBuffer=function(){var e=this._gl,t=this._isWebGL2,r=e.checkFramebufferStatus(e.FRAMEBUFFER);switch(r){case e.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:throw Error("The attachment types are mismatched or not all framebuffer attachment points are framebuffer attachment complete");case e.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:throw Error("There is no attachment");case e.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:throw Error(" Height and width of the attachment are not the same.");case e.FRAMEBUFFER_UNSUPPORTED:throw Error("The format of the attachment is not supported or if depth and stencil attachments are not the same renderbuffer")}if(t&&r===e.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)throw Error("The values of gl.RENDERBUFFER_SAMPLES are different among attached renderbuffers, or are non-zero if the attached images are a mix of renderbuffers and textures.")},oh),_x=(_u(of=function(t,r){(n=_v.call(this,t,r,t.gl.TEXTURE_2D)||this)._compressedMipFilled=0;var n,a=r.format,i=r._mipmap,o=r.width,s=r.height,l=n._isWebGL2;if(!_v._supportTextureFormat(a,t))throw Error("Texture format is not supported:"+e.TextureFormat[a]);return!i||l||_v._isPowerOf2(o)&&_v._isPowerOf2(s)||(cM.warn("non-power-2 texture is not supported for mipmap in WebGL1,and has automatically downgraded to non-mipmap"),r._mipmap=!1,r._mipmapCount=r._getMipmapCount()),n._formatDetail=_v._getFormatDetail(a,n._gl,l),n._formatDetail.isCompressed&&!l||n._init(!1),n},_v),(op=of.prototype).setPixelBuffer=function(e,t,r,n,a,i){void 0===t&&(t=0);var o=this._gl,s=this._isWebGL2,l=this._formatDetail,c=l.internalFormat,u=l.baseFormat,d=l.dataType,h=l.isCompressed,_=Math.max(1,this._texture.width>>t),f=Math.max(1,this._texture.height>>t);if(a=a||_-r,i=i||f-n,this._bind(),o.pixelStorei(o.UNPACK_FLIP_Y_WEBGL,0),o.pixelStorei(o.UNPACK_PREMULTIPLY_ALPHA_WEBGL,0),h){var p=1<<t;s||this._compressedMipFilled&p?o.compressedTexSubImage2D(this._target,t,r,n,a,i,c,e):(o.compressedTexImage2D(this._target,t,c,a,i,0,e),this._compressedMipFilled|=p)}else o.texSubImage2D(this._target,t,r,n,a,i,u,d,e)},op.setImageSource=function(t,r,n,a,i,o){var s=this._gl,l=this._formatDetail,c=l.internalFormat,u=l.baseFormat,d=l.dataType;this._bind(),s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,+n),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,+a),this._texture.usage===e.TextureUsage.Dynamic?s.texImage2D(this._target,r,c,u,d,t):s.texSubImage2D(this._target,r,i||0,o||0,u,d,t)},op.getPixelBuffer=function(e,t,r,n,a,i){if(this._formatDetail.isCompressed)throw Error("Unable to read compressed texture");_v.prototype._getPixelBuffer.call(this,null,e,t,r,n,a,i)},of),_S=(_u(om=function(t,r){n=_v.call(this,t,r,t.gl.TEXTURE_2D_ARRAY)||this;var n,a=r.format,i=r.width,o=r.height,s=r.length,l=r.mipmapCount;if(!n._isWebGL2)throw Error("Texture2D Array is not supported in WebGL1.0");if(!_v._supportTextureFormat(a,t))throw Error("Texture format is not supported:"+e.TextureFormat[a]);return n._bind(),n._formatDetail=_v._getFormatDetail(a,n._gl,!0),n._gl.texStorage3D(n._target,l,n._formatDetail.internalFormat,i,o,s),n},_v),(og=om.prototype).setPixelBuffer=function(e,t,r,n,a,i,o,s){var l=this._target,c=this._gl,u=this._formatDetail,d=u.internalFormat,h=u.baseFormat,_=u.dataType,f=u.isCompressed;i=i||Math.max(1,this._texture.width>>r)-n,o=o||Math.max(1,this._texture.height>>r)-a,s=s||this._texture.length,this._bind(),c.pixelStorei(c.UNPACK_FLIP_Y_WEBGL,0),c.pixelStorei(c.UNPACK_PREMULTIPLY_ALPHA_WEBGL,0),f?c.compressedTexSubImage3D(l,r,n,a,e,i,o,s,d,t):c.texSubImage3D(l,r,n,a,e,i,o,s,h,_,t)},og.setImageSource=function(e,t,r,n,a,i,o){var s,l,c=this._gl,u=this._formatDetail,d=u.baseFormat,h=u.dataType;this._bind(),c.pixelStorei(c.UNPACK_FLIP_Y_WEBGL,+n),c.pixelStorei(c.UNPACK_PREMULTIPLY_ALPHA_WEBGL,+a),c.texSubImage3D(this._target,r,i,o,e,null!=(s=t.width)?s:t.codedWidth,null!=(l=t.height)?l:t.codedHeight,1,d,h,t)},og.getPixelBuffer=function(e,t,r,n,a,i,o){var s=this._gl,l=this._formatDetail;if(l.isCompressed)throw Error("Unable to read compressed texture");s.bindFramebuffer(s.FRAMEBUFFER,this._getReadFrameBuffer()),s.framebufferTextureLayer(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,this._glTexture,i,e),s.readPixels(t,r,n,a,l.baseFormat,l.dataType,o),s.bindFramebuffer(s.FRAMEBUFFER,null)},om),_C=(_u(ov=function(t,r){(n=_v.call(this,t,r,t.gl.TEXTURE_CUBE_MAP)||this)._compressedFaceFilled=[0,0,0,0,0,0];var n,a=r.format,i=r._mipmap,o=r.width,s=n._isWebGL2;if(!_v._supportTextureFormat(a,t))throw Error("Texture format is not supported:"+e.TextureFormat[a]);return!i||s||_v._isPowerOf2(o)||(cM.warn("non-power-2 texture is not supported for mipmap in WebGL1,and has automatically downgraded to non-mipmap"),r._mipmap=!1,r._mipmapCount=r._getMipmapCount()),n._formatDetail=_v._getFormatDetail(a,n._gl,s),n._formatDetail.isCompressed&&!s||n._init(!0),n},_v),(oy=ov.prototype).setPixelBuffer=function(e,t,r,n,a,i,o){var s=this._gl,l=this._isWebGL2,c=this._formatDetail,u=c.internalFormat,d=c.baseFormat,h=c.dataType,_=c.isCompressed,f=Math.max(1,this._texture.width>>r);if(i=i||f-n,o=o||f-a,this._bind(),s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,0),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,0),_){var p=1<<r;l||this._compressedFaceFilled[e]&p?s.compressedTexSubImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+e,r,n,a,i,o,u,t):(s.compressedTexImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+e,r,u,i,o,0,t),this._compressedFaceFilled[e]|=p)}else s.texSubImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+e,r,n,a,i,o,d,h,t)},oy.setImageSource=function(e,t,r,n,a,i,o){var s=this._gl,l=this._formatDetail,c=l.baseFormat,u=l.dataType;this._bind(),s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,+n),s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,+a),s.texSubImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+e,r,i||0,o||0,c,u,t)},oy.getPixelBuffer=function(e,t,r,n,a,i,o){if(this._formatDetail.isCompressed)throw Error("Unable to read compressed texture");_v.prototype._getPixelBuffer.call(this,e,t,r,n,a,i,o)},ov);e.WebGLMode=void 0,(ox=e.WebGLMode||(e.WebGLMode={}))[ox.Auto=0]="Auto",ox[ox.WebGL2=1]="WebGL2",ox[ox.WebGL1=2]="WebGL1";var _T=((oC=(oS=function(t){void 0===t&&(t={}),this._readFrameBuffer=null,this._enableGlobalDepthBias=!1,this._activeTextures=Array(32),this._lastViewport=new l9(null,null,null,null),this._lastScissor=new l9(null,null,null,null),this._lastClearColor=new ce(null,null,null,null),this._scissorEnable=!1;var r=_h({webGLMode:0,stencil:!0,_forceFlush:!1,_maxAllowSkinUniformVectorCount:256},t);if(u6.platform===e.Platform.IPhone||u6.platform===e.Platform.IPad){var n=u6.operatingSystem.match(/(\d+).?(\d+)?.?(\d+)?/);if(n){var a=parseInt(n[1]),i=parseInt(n[2]);15===a&&i>=0&&i<=4&&(r._forceFlush=!0)}}this._options=r,this._onWebGLContextLost=this._onWebGLContextLost.bind(this),this._onWebGLContextRestored=this._onWebGLContextRestored.bind(this)}).prototype).init=function(e,t,r){var n,a=this._options,i=e._webCanvas,o=a.webGLMode;if(this._onDeviceLost=t,this._onDeviceRestored=r,i.addEventListener("webglcontextlost",this._onWebGLContextLost,!1),i.addEventListener("webglcontextrestored",this._onWebGLContextRestored,!1),i.addEventListener("webglcontextcreationerror",this._onContextCreationError,!1),this._webCanvas=i,(0==o||1==o)&&((n=i.getContext("webgl2",a))||"undefined"!=typeof OffscreenCanvas&&_s(i,OffscreenCanvas)||(n=i.getContext("experimental-webgl2",a)),this._isWebGL2=!0,n&&!n.deleteQuery&&(this._isWebGL2=!1)),n||0!=o&&2!=o||((n=i.getContext("webgl",a))||"undefined"!=typeof OffscreenCanvas&&_s(i,OffscreenCanvas)||(n=i.getContext("experimental-webgl",a)),this._isWebGL2=!1),!n)throw Error("Get GL Context FAILED.");this._gl=n,this._initGLState(n)},oC.createPlatformPrimitive=function(e){return new _m(this,e)},oC.createPlatformTexture2D=function(e){return new _x(this,e)},oC.createPlatformTexture2DArray=function(e){return new _S(this,e)},oC.createPlatformTextureCube=function(e){return new _C(this,e)},oC.createPlatformRenderTarget=function(e){return new _y(this,e)},oC.createPlatformBuffer=function(t,r,n,a){return void 0===n&&(n=e.BufferUsage.Static),new __(this,t,r,n,a)},oC.requireExtension=function(e){return this._extensions.requireExtension(e)},oC.canIUse=function(e){return this.capability.canIUse(e)},oC.canIUseCompressedTextureInternalFormat=function(e){return this.capability.canIUseCompressedTextureInternalFormat(e)},oC.viewport=function(e,t,r,n){var a=this._gl,i=this._lastViewport;(e!==i.x||t!==i.y||r!==i.z||n!==i.w)&&(a.viewport(e,t,r,n),i.set(e,t,r,n))},oC.scissor=function(e,t,r,n){var a=this._gl,i=this._lastScissor;if(e!==i.x||t!==i.y||r!==i.z||n!==i.w){var o=this._webCanvas;0===e&&0===t&&r===o.width&&n===o.height?this._scissorEnable&&(a.disable(a.SCISSOR_TEST),this._scissorEnable=!1):(this._scissorEnable||(a.enable(a.SCISSOR_TEST),this._scissorEnable=!0),a.scissor(e,t,r,n)),i.set(e,t,r,n)}},oC.colorMask=function(e,t,r,n){this._gl.colorMask(e,t,r,n)},oC.clearRenderTarget=function(t,r,n){var a=this._gl,i=t._lastRenderState,o=i.blendState.targetBlendState,s=i.depthState,l=i.stencilState,c=0;if(r&e.CameraClearFlags.Color){c|=a.COLOR_BUFFER_BIT;var u=this._lastClearColor,d=n.r,h=n.g,_=n.b,f=n.a;n&&(d!==u.r||h!==u.g||_!==u.b||f!==u.a)&&(a.clearColor(d,h,_,f),u.set(d,h,_,f)),o.colorWriteMask!==e.ColorWriteMask.All&&(a.colorMask(!0,!0,!0,!0),o.colorWriteMask=e.ColorWriteMask.All)}r&e.CameraClearFlags.Depth&&(c|=a.DEPTH_BUFFER_BIT,!0!==s.writeEnabled&&(a.depthMask(!0),s.writeEnabled=!0)),r&e.CameraClearFlags.Stencil&&(c|=a.STENCIL_BUFFER_BIT,255!==l.writeMask&&(a.stencilMask(255),l.writeMask=255)),a.clear(c)},oC.drawPrimitive=function(e,t,r){e?e.draw(r,t):cM.error("draw primitive failed.")},oC.activeRenderTarget=function(e,t,r){var n,a,i,o=this._gl;e?(null==(i=e._platformRenderTarget)||i._activeRenderTarget(),n=e.width>>r,a=e.height>>r):(o.bindFramebuffer(o.FRAMEBUFFER,null),n=o.drawingBufferWidth,a=o.drawingBufferHeight);var s=n*t.z,l=a*t.w,c=t.x*n,u=a-t.y*a-l;this.viewport(c,u,s,l),this.scissor(c,u,s,l)},oC.activeTexture=function(e){this._activeTextureID!==e&&(this._gl.activeTexture(e),this._activeTextureID=e)},oC.bindTexture=function(e){var t=this._activeTextureID-this._gl.TEXTURE0;this._activeTextures[t]!==e&&(this._gl.bindTexture(e._target,e._glTexture),this._activeTextures[t]=e)},oC.setGlobalDepthBias=function(e,t){var r=this._gl,n=0!==e||0!==t;n?(r.enable(r.POLYGON_OFFSET_FILL),r.polygonOffset(t,e)):r.disable(r.POLYGON_OFFSET_FILL),this._enableGlobalDepthBias=n},oC.flush=function(){this._gl.flush()},oC.forceLoseDevice=function(){this.requireExtension(e.GLCapabilityType.WEBGL_lose_context).loseContext()},oC.forceRestoreDevice=function(){this.requireExtension(e.GLCapabilityType.WEBGL_lose_context).restoreContext()},oC.resetState=function(){this._readFrameBuffer=null,this._enableGlobalDepthBias=!1,this._currentBindShaderProgram=null;for(var e=this._activeTextures,t=0,r=e.length;t<r;t++)e[t]=null;this._lastViewport.set(null,null,null,null),this._lastScissor.set(null,null,null,null),this._lastClearColor.set(null,null,null,null),this._scissorEnable=!1,this._initGLState(this._gl)},oC._initGLState=function(e){this._activeTextureID=e.TEXTURE0,this._renderStates=new _g(e),this._extensions=new _p(this),this._capability=new _f(this),e.activeTexture(e.TEXTURE0);var t=e.getExtension("WEBGL_debug_renderer_info");null!=t&&(this._renderer=e.getParameter(t.UNMASKED_RENDERER_WEBGL))},oC.destroy=function(){var e=this._webCanvas;e.removeEventListener("webglcontextcreationerror",this._onContextCreationError,!1),e.removeEventListener("webglcontextlost",this._onWebGLContextLost,!1),e.removeEventListener("webglcontextrestored",this._onWebGLContextRestored,!1)},oC._onContextCreationError=function(e){console.error("WebGLRenderer: WebGL context could not be created. Reason: ",e.statusMessage)},oC._onWebGLContextLost=function(e){e.preventDefault(),this._onDeviceLost()},oC._onWebGLContextRestored=function(e){this._onDeviceRestored()},_o(oS,[{key:"isWebGL2",get:function(){return this._isWebGL2}},{key:"renderer",get:function(){return this._renderer}},{key:"gl",get:function(){return this._gl}},{key:"renderStates",get:function(){return this._renderStates}},{key:"capability",get:function(){return this._capability}},{key:"canIUseMoreJoints",get:function(){return this.capability.canIUseMoreJoints}}]),oS);function _A(e,t){for(var r=0;r<t.length;r++){var n=t[r];n.enumerable=n.enumerable||!1,n.configurable=!0,"value"in n&&(n.writable=!0),Object.defineProperty(e,n.key,n)}}var _E=((oA=(oT=function(e,t){var r=this;this._costs={},this._currentLoad=0,this._callbacks={},this._worker=new Worker(e),this._worker.onmessage=function(e){var t=e.data;switch(t.type){case"decode":r._callbacks[t.id].resolve(t.geometry);break;case"error":r._callbacks[t.id].reject(t);break;default:cM.error('DRACOWorker: Unexpected message, "'+t.type+'"')}},t?this._worker.postMessage({type:"init",decoderConfig:{wasmBinary:t}}):this._worker.postMessage({type:"init",decoderConfig:{}})}).prototype).setCosts=function(e,t){this._costs[e]=t},oA.addCurrentLoad=function(e){this._currentLoad+=e},oA.setCallback=function(e,t,r){this._callbacks[e]={resolve:t,reject:r}},oA.decode=function(e,t,r){this._worker.postMessage({type:"decode",id:e,taskConfig:t,buffer:r},[r])},oA.releaseTask=function(e){this._currentLoad-=this._costs[e],delete this._callbacks[e],delete this._costs[e]},_A(oT.prototype,[{key:"currentLoad",get:function(){return this._currentLoad}}]),oE&&_A(oT,oE),oT),_R='let decoderPending;\nlet decoderConfig;\n\nonmessage = function(e) {\n const message = e.data;\n\n switch (message.type) {\n case "init":\n decoderConfig = message.decoderConfig;\n decoderPending = new Promise(function(resolve /*, reject*/) {\n decoderConfig.onModuleLoaded = function(draco) {\n // Module is Promise-like. Wrap before resolving to avoid loop.\n resolve({ draco: draco });\n };\n DracoDecoderModule(decoderConfig);\n });\n break;\n\n case "decode":\n const buffer = message.buffer;\n const taskConfig = message.taskConfig;\n decoderPending.then(module => {\n const draco = module.draco;\n const decoder = new draco.Decoder();\n const decoderBuffer = new draco.DecoderBuffer();\n decoderBuffer.Init(new Int8Array(buffer), buffer.byteLength);\n try {\n const geometry = decodeGeometry(draco, decoder, decoderBuffer, taskConfig);\n const buffers = geometry.attributes.map(attr => attr.array.buffer);\n if (geometry.index) buffers.push(geometry.index.array.buffer);\n self.postMessage({ type: "decode", id: message.id, geometry }, buffers);\n } catch (error) {\n console.error(error);\n self.postMessage({ type: "error", id: message.id, error: error.message });\n } finally {\n draco.destroy(decoderBuffer);\n draco.destroy(decoder);\n }\n });\n break;\n }\n};\n\nfunction decodeGeometry(draco, decoder, decoderBuffer, taskConfig) {\n const attributeIDs = taskConfig.attributeIDs;\n const attributeTypes = taskConfig.attributeTypes;\n\n let dracoGeometry;\n let decodingStatus;\n\n const geometryType = decoder.GetEncodedGeometryType(decoderBuffer);\n if (geometryType === draco.TRIANGULAR_MESH) {\n dracoGeometry = new draco.Mesh();\n decodingStatus = decoder.DecodeBufferToMesh(decoderBuffer, dracoGeometry);\n } else {\n throw new Error("DRACODecoder worker: Unexpected geometry type.");\n }\n\n if (!decodingStatus.ok() || dracoGeometry.ptr === 0) {\n throw new Error("DRACODecoder worker: Decoding failed: " + decodingStatus.error_msg());\n }\n\n const geometry = { index: null, attributes: [] };\n\n // Gather all vertex attributes.\n for (let attributeName in attributeIDs) {\n const attributeType = self[attributeTypes[attributeName]];\n\n let attribute;\n let attributeID;\n\n // A Draco file may be created with default vertex attributes, whose attribute IDs\n // are mapped 1:1 from their semantic name (POSITION, NORMAL, ...). Alternatively,\n // a Draco file may contain a custom set of attributes, identified by known unique\n // IDs. glTF files always do the latter, and .drc files typically do the former.\n if (taskConfig.useUniqueIDs) {\n attributeID = attributeIDs[attributeName];\n attribute = decoder.GetAttributeByUniqueId(dracoGeometry, attributeID);\n } else {\n attributeID = decoder.GetAttributeId(dracoGeometry, draco[attributeIDs[attributeName]]);\n if (attributeID === -1) continue;\n attribute = decoder.GetAttribute(dracoGeometry, attributeID);\n }\n geometry.attributes.push(decodeAttribute(draco, decoder, dracoGeometry, attributeName, attributeType, attribute));\n }\n // Add index.\n if (geometryType === draco.TRIANGULAR_MESH) {\n // Generate mesh faces.\n const numFaces = dracoGeometry.num_faces();\n const numIndices = numFaces * 3;\n let dataSize;\n let ptr;\n let index;\n const indexType = self[taskConfig.indexType];\n\n switch (indexType) {\n case Uint16Array:\n dataSize = numIndices * 2;\n ptr = draco._malloc(dataSize);\n decoder.GetTrianglesUInt16Array(dracoGeometry, dataSize, ptr);\n index = new Uint16Array(draco.HEAPU16.buffer, ptr, numIndices).slice();\n draco._free(ptr);\n break;\n case Uint32Array:\n dataSize = numIndices * 4;\n ptr = draco._malloc(dataSize);\n decoder.GetTrianglesUInt32Array(dracoGeometry, dataSize, ptr);\n index = new Uint32Array(draco.HEAPU32.buffer, ptr, numIndices).slice();\n draco._free(ptr);\n break;\n default:\n throw new Error("DRACODecoder: Unexpected index type.");\n }\n geometry.index = { array: index, itemSize: 1 };\n }\n draco.destroy(dracoGeometry);\n return geometry;\n}\n\nfunction decodeAttribute(draco, decoder, dracoGeometry, attributeName, attributeType, attribute) {\n const numComponents = attribute.num_components();\n const numPoints = dracoGeometry.num_points();\n const numValues = numPoints * numComponents;\n let ptr;\n let array;\n let dataSize;\n switch (attributeType) {\n case Float32Array:\n dataSize = numValues * 4;\n ptr = draco._malloc(dataSize);\n decoder.GetAttributeDataArrayForAllPoints(dracoGeometry, attribute, draco.DT_FLOAT32, dataSize, ptr);\n array = new Float32Array(draco.HEAPF32.buffer, ptr, numValues).slice();\n draco._free(ptr);\n break;\n\n case Int8Array:\n ptr = draco._malloc(numValues);\n decoder.GetAttributeDataArrayForAllPoints(dracoGeometry, attribute, draco.DT_INT8, numValues, ptr);\n array = new Int8Array(draco.HEAP8.buffer, ptr, numValues).slice();\n draco._free(ptr);\n break;\n\n case Int16Array:\n dataSize = numValues * 2;\n ptr = draco._malloc(dataSize);\n decoder.GetAttributeDataArrayForAllPoints(dracoGeometry, attribute, draco.DT_INT16, dataSize, ptr);\n array = new Int16Array(draco.HEAP16.buffer, ptr, numValues).slice();\n draco._free(ptr);\n break;\n\n case Int32Array:\n dataSize = numValues * 4;\n ptr = draco._malloc(dataSize);\n decoder.GetAttributeDataArrayForAllPoints(dracoGeometry, attribute, draco.DT_INT32, dataSize, ptr);\n array = new Int32Array(draco.HEAP32.buffer, 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n=e.bufferViews,a=n[t.bufferView],i=r[a.buffer],o=t.hasOwnProperty("byteOffset")?t.byteOffset:0,s=a.hasOwnProperty("byteOffset")?a.byteOffset:0,l=o+s,c=o9.getAccessorTypeSize(t.type),u=c*t.count,d=null!=(v=a.byteStride)?v:0,h=o9.getComponentType(t.componentType);if(d){var _=c*h.BYTES_PER_ELEMENT;y=new Uint8Array(t.count*_);for(var f=new Uint8Array(i,s,a.byteLength),p=0;p<t.count;p++)for(var m=0;m<_;m++)y[p*_+m]=f[p*d+o+m]}else y=new Uint8Array(i.slice(l,l+u*h.BYTES_PER_ELEMENT));var g=new h(y.buffer);if(t.sparse)for(var v,y,x,S,C,T,A=t.sparse,E=A.count,R=A.indices,M=A.values,w=n[R.bufferView],b=n[M.bufferView],P=r[w.buffer],F=r[b.buffer],L=(null!=(x=R.byteOffset)?x:0)+(null!=(S=w.byteOffset)?S:0),D=w.byteLength,B=(null!=(C=M.byteOffset)?C:0)+(null!=(T=b.byteOffset)?T:0),I=b.byteLength,V=o9.getComponentType(R.componentType),O=new V(P,L,D/V.BYTES_PER_ELEMENT),N=new h(F,B,I/h.BYTES_PER_ELEMENT),z=0;z<E;z++)for(var U=O[z],k=0;k<c;k++)g[U*c+k]=N[z*c+k];return g},o9.getBufferViewData=function(e,t){var r=e.byteOffset,n=void 0===r?0:r;return t[e.buffer].slice(n,n+e.byteLength)},o9.processingSparseData=function(e,t,r,n){var a,i,o,s,l=n.restoreInfo,c=o9.getAccessorTypeSize(t.type),u=o9.getComponentType(t.componentType),d=n.data.slice(),h=t.sparse,_=h.count,f=h.indices,p=h.values,m=e[f.bufferView],g=e[p.bufferView],v=m.buffer,y=g.buffer,x=r[v],S=r[y],C=(null!=(a=f.byteOffset)?a:0)+(null!=(i=m.byteOffset)?i:0),T=m.byteLength,A=(null!=(o=p.byteOffset)?o:0)+(null!=(s=g.byteOffset)?s:0),E=g.byteLength;l.typeSize=c,l.sparseCount=_;var R=o9.getComponentType(f.componentType),M=T/R.BYTES_PER_ELEMENT,w=new R(x,C,M);l.sparseIndices=new fv(v,R,C,M);var b=E/u.BYTES_PER_ELEMENT,P=new u(S,A,b);l.sparseValues=new fv(y,u,A,b);for(var F=0;F<_;F++)for(var L=w[F],D=0;D<c;D++)d[L*c+D]=P[F*c+D];n.data=d},o9.getIndexFormat=function(t){switch(t){case lV.UNSIGNED_BYTE:return e.IndexFormat.UInt8;case lV.UNSIGNED_SHORT:return e.IndexFormat.UInt16;case lV.UNSIGNED_INT:return e.IndexFormat.UInt32}},o9.getElementFormat=function(t,r,n){if(void 0===n&&(n=!1),t==lV.FLOAT)switch(r){case 1:return e.VertexElementFormat.Float;case 2:return e.VertexElementFormat.Vector2;case 3:return e.VertexElementFormat.Vector3;case 4:return e.VertexElementFormat.Vector4}if(t==lV.SHORT)switch(r){case 2:return n?e.VertexElementFormat.NormalizedShort2:e.VertexElementFormat.Short2;case 3:case 4:return n?e.VertexElementFormat.NormalizedShort4:e.VertexElementFormat.Short4}if(t==lV.UNSIGNED_SHORT)switch(r){case 2:return n?e.VertexElementFormat.NormalizedUShort2:e.VertexElementFormat.UShort2;case 3:case 4:return n?e.VertexElementFormat.NormalizedUShort4:e.VertexElementFormat.UShort4}if(t==lV.BYTE)switch(r){case 2:case 3:case 4:return n?e.VertexElementFormat.NormalizedByte4:e.VertexElementFormat.Byte4}if(t==lV.UNSIGNED_BYTE)switch(r){case 2:case 3:case 4:return n?e.VertexElementFormat.NormalizedUByte4:e.VertexElementFormat.UByte4}},o9.loadImageBuffer=function(e,t){return new Promise(function(r,n){var a=new window.Blob([e],{type:t}),i=new Image;i.onerror=function(){n(Error("Failed to load image buffer"))},i.onload=function(){requestAnimationFrame(function(){r(i),i.onload=null,i.onerror=null,i.onabort=null})},i.crossOrigin="anonymous",i.src=URL.createObjectURL(a)})},o9.parseGLB=function(e,t){var r={JSON:1313821514,BIN:5130562},n=new DataView(t),a={magic:n.getUint32(0,!0),version:n.getUint32(4,!0),length:n.getUint32(8,!0)};if(1179937895!==a.magic)return console.error("Invalid glb magic number. Expected 0x46546C67, found 0x"+a.magic.toString(16)),null;var i=n.getUint32(12,!0),o=n.getUint32(16,!0);if(o!==r.JSON)return console.error("Invalid glb chunk type. Expected 0x4E4F534A, found 0x"+o.toString(16)),null;for(var s=new Uint8Array(t,20,i),l=JSON.parse(cW.decodeText(s)),c=[],u=20+i,d=e.contentRestorer.glbBufferSlices;u<a.length;){if(i=n.getUint32(u,!0),(o=n.getUint32(u+4,!0))!==r.BIN)return console.error("Invalid glb chunk type. Expected 0x004E4942, found 0x"+o.toString(16)),null;var h=u+8,_=t.slice(h,h+i);c.push(_),d.push(new l7(h,i)),u+=i+8}return{glTF:l,buffers:c}},o9.parseSampler=function(e,t){var r=t.filterMode,n=t.wrapModeU,a=t.wrapModeV;void 0!==r&&(e.filterMode=r),void 0!==n&&(e.wrapModeU=n),void 0!==a&&(e.wrapModeV=a)},o9.getSamplerInfo=function(t){var r=t.minFilter,n=t.magFilter,a=t.wrapS,i=t.wrapT,o={};return(r||n)&&(o.mipmap=r>=lW.NEAREST_MIPMAP_NEAREST,n===lH.NEAREST?o.filterMode=e.TextureFilterMode.Point:r<=lW.LINEAR_MIPMAP_NEAREST?o.filterMode=e.TextureFilterMode.Bilinear:o.filterMode=e.TextureFilterMode.Trilinear),a&&(o.wrapModeU=e.GLTFTextureParser._wrapMap[a]),i&&(o.wrapModeV=e.GLTFTextureParser._wrapMap[i]),o},o9);(se=lY||(lY={}))[se.linear=1]="linear",se[se.sRGB=2]="sRGB",(st=lq||(lq={}))[st.ETC1S=163]="ETC1S",st[st.UASTC=166]="UASTC",(sr=lQ||(lQ={}))[sr.None=0]="None",sr[sr.BasisLZ=1]="BasisLZ",sr[sr.Zstd=2]="Zstd",sr[sr.ZLib=3]="ZLib";var fr=((sn=function(e){this.vkFormat=0,this.typeSize=1,this.pixelWidth=0,this.pixelHeight=0,this.pixelDepth=0,this.layerCount=0,this.faceCount=1,this.supercompressionScheme=0,this.levels=[],this.keyValue={},this.globalData=null,this.parse(e)}).prototype.parse=function(e){var t=e.buffer,r=e.byteOffset,n=new _V(e,12);this.vkFormat=n.nextUint32(),this.typeSize=n.nextUint32(),this.pixelWidth=n.nextUint32(),this.pixelHeight=n.nextUint32(),this.pixelDepth=n.nextUint32(),this.layerCount=n.nextUint32(),this.faceCount=n.nextUint32();var a=Math.max(1,n.nextUint32());this.supercompressionScheme=n.nextUint32();var i=n.nextUint32(),o=n.nextUint32(),s=n.nextUint32(),l=n.nextUint32(),c=n.nextUint64(),u=n.nextUint64(),d=Array(a),h=24*a,_=new _V(e,n.offset,h);this.levels=d;for(var f=0;f<a;f++)d[f]={levelData:new Uint8Array(t,r+_.nextUint64(),_.nextUint64()),uncompressedByteLength:_.nextUint64()};var p=new _V(e,i,o),m={vendorId:p.skip(4).nextUint16(),descriptorType:p.nextUint16(),versionNumber:p.nextUint16(),descriptorBlockSize:p.nextUint16(),colorModel:p.nextUint8(),colorPrimaries:p.nextUint8(),transferFunction:p.nextUint8(),flags:p.nextUint8(),texelBlockDimension:[p.nextUint8(),p.nextUint8(),p.nextUint8(),p.nextUint8()],bytesPlane:[p.nextUint8(),p.nextUint8(),p.nextUint8(),p.nextUint8(),p.nextUint8(),p.nextUint8(),p.nextUint8(),p.nextUint8()],samples:[]};this.dataFormatDescriptor=m;for(var g=(m.descriptorBlockSize/4-6)/4,v=0;v<g;v++){var y={bitOffset:p.nextUint16(),bitLength:p.nextUint8(),channelType:p.nextUint8(),samplePosition:[p.nextUint8(),p.nextUint8(),p.nextUint8(),p.nextUint8()],sampleLower:-1/0,sampleUpper:1/0};64&y.channelType?(y.sampleLower=p.nextInt32(),y.sampleUpper=p.nextInt32()):(y.sampleLower=p.nextUint32(),y.sampleUpper=p.nextUint32()),m.samples[v]=y}for(var x=new _V(e,s,l,!0);x.position<l;){var S=x.nextUint32(),C=x.scan(S),T=cW.decodeText(C),A=x.nextUint8Array(S-C.byteLength-1);this.keyValue[T]=T.match(/^ktx/i)?cW.decodeText(A).replace(/^(.*)\x00$/,"$1"):A;var E=S%4?4-S%4:0;x.skip(E)}if(u<=0)return this;for(var R=new _V(e,c,u,!0),M=R.nextUint16(),w=R.nextUint16(),b=R.nextUint32(),P=R.nextUint32(),F=R.nextUint32(),L=R.nextUint32(),D=Array(a),B=0;B<a;B++)D[B]={imageFlags:R.nextUint32(),rgbSliceByteOffset:R.nextUint32(),rgbSliceByteLength:R.nextUint32(),alphaSliceByteOffset:R.nextUint32(),alphaSliceByteLength:R.nextUint32()};var I=c+R.offset,V=I+b,O=V+P,N=O+F,z=new Uint8Array(t,r+I,b),U=new Uint8Array(t,r+V,P),k=new Uint8Array(t,r+O,F),G=new Uint8Array(t,r+N,L);this.globalData={endpointCount:M,selectorCount:w,imageDescs:D,endpointsData:z,selectorsData:U,tablesData:k,extendedData:G}},_I(sn,[{key:"isSRGB",get:function(){return 2===this.dataFormatDescriptor.transferFunction}},{key:"isUASTC",get:function(){return 166===this.dataFormatDescriptor.colorModel}}]),sn);e.KTX2TargetFormat=void 0,(sa=e.KTX2TargetFormat||(e.KTX2TargetFormat={}))[sa.ASTC=0]="ASTC",sa[sa.BC7=1]="BC7",sa[sa.BC1_BC3=2]="BC1_BC3",sa[sa.PVRTC=3]="PVRTC",sa[sa.ETC=4]="ETC",sa[sa.R8=5]="R8",sa[sa.R8G8=6]="R8G8",sa[sa.R8G8B8A8=7]="R8G8B8A8";var fn=((so=(si=function(e,t){void 0===e&&(e=4),this.limitedCount=e,this._workerCreator=t,this._taskQueue=[],this._workerStatus=0,this._workerItems=Array(e)}).prototype).prepareWorker=function(){for(var e=this.limitedCount,t=Array(e),r=0;r<e;r++)t.push(this._initWorker(r));return Promise.all(t)},so.postMessage=function(e){var t=this;return new Promise(function(r,n){var a=t._getIdleWorkerId();if(-1!==a){t._workerStatus|=1<<a;var i,o=t._workerItems;Promise.resolve(null!=(i=o[a])?i:t._initWorker(a)).then(function(){var t=o[a];t.resolve=r,t.reject=n,t.worker.postMessage(e)}).catch(n)}else t._taskQueue.push({resolve:r,reject:n,message:e})})},so.destroy=function(){for(var e=this._workerItems,t=0,r=e.length;t<r;t++){var n=e[t];n.worker.terminate(),n.reject=null,n.resolve=null}e.length=0,this._taskQueue.length=0,this._workerStatus=0},so._initWorker=function(e){var t=this;return Promise.resolve(this._workerCreator()).then(function(r){return r.addEventListener("message",t._onMessage.bind(t,e)),t._workerItems[e]={worker:r,resolve:null,reject:null},r})},so._getIdleWorkerId=function(){for(var e=0,t=this.limitedCount;e<t;e++)if(!(this._workerStatus&1<<e))return e;return -1},so._onMessage=function(e,t){var r=t.data.error;r?this._workerItems[e].reject(r):this._workerItems[e].resolve(t.data),this._nextTask(e)},so._nextTask=function(e){if(this._taskQueue.length){var t=this._taskQueue.shift(),r=this._workerItems[e];r.resolve=t.resolve,r.reject=t.reject,r.worker.postMessage(t.message)}else this._workerStatus^=1<<e},si),fa=((sl=(ss=function(e){this.workerLimitCount=e}).prototype).init=function(){return this._initPromise||(this._initPromise=this._initTranscodeWorkerPool()),this._initPromise},sl.destroy=function(){this._transcodeWorkerPool.destroy()},sl._createTranscodePool=function(e,t){return this._transcodeWorkerPool=new fn(this.workerLimitCount,function(){return new Promise(function(r,n){var a=new Worker(e);a.addEventListener("message",function(e){e.data.error?n(e.data.error):r(a)}),a.postMessage({type:"init",transcoderWasm:t})})}),this._transcodeWorkerPool.prepareWorker()},ss);function fi(){self.onmessage=function(e){var t=e.data;switch(t.type){case"init":fs(t.transcoderWasm).then(function(){self.postMessage("init-completed")}).catch(function(e){return self.postMessage({error:e})});break;case"transcode":fs().then(function(e){var r=fl(t.buffer,t.format,e);r.type="transcoded",self.postMessage(r)}).catch(function(e){return self.postMessage({error:e})})}}}var fo=function(){var e;return function(t){return e||(e=new Promise(function(e,r){var n={wasmBinary:t,onRuntimeInitialized:function(){return e(n)},onAbort:r};self.BASIS(n)}).then(function(e){return e.initializeBasis(),e.KTX2File})),e}},fs=fo();function fl(e,t,r){var n,a,i,o,s=function(){l.close(),l.delete()};(i=n||(n={}))[i.ETC1=0]="ETC1",i[i.ETC2=1]="ETC2",i[i.BC1=2]="BC1",i[i.BC3=3]="BC3",i[i.BC4=4]="BC4",i[i.BC5=5]="BC5",i[i.BC7=7]="BC7",i[i.PVRTC1_4_RGB=8]="PVRTC1_4_RGB",i[i.PVRTC1_4_RGBA=9]="PVRTC1_4_RGBA",i[i.ASTC_4x4=10]="ASTC_4x4",i[i.RGBA8=13]="RGBA8",(o=a||(a={}))[o.ASTC=0]="ASTC",o[o.BC7=1]="BC7",o[o.BC1_BC3=2]="BC1_BC3",o[o.PVRTC=3]="PVRTC",o[o.ETC=4]="ETC",o[o.R8=5]="R8",o[o.RG8=6]="RG8",o[o.RGBA8=7]="RGBA8";var l=new r(new Uint8Array(e));if(!l.isValid())throw s(),Error("Invalid or unsupported .ktx2 file");for(var c=l.getWidth(),u=l.getHeight(),d=l.getLayers()||1,h=l.getLevels(),_=l.getHasAlpha(),f=l.getFaces(),p=function(e,t){switch(e){case 2:return t?3:2;case 4:return t?1:0;case 3:return t?9:8;case 7:return 13;case 0:return 10;case 1:return 7}}(t,_),m=Array(f),g=0;g<f;g++){for(var v=Array(h),y=0;y<h;y++){for(var x=Array(d),S=void 0,C=void 0,T=0;T<d;T++){var A=l.getImageLevelInfo(y,T,g);S=A.origWidth,C=A.origHeight;var E=new Uint8Array(l.getImageTranscodedSizeInBytes(y,T,0,p));if(!l.transcodeImage(E,y,T,g,p,0,-1,-1))throw s(),Error("transcodeImage failed.");x[T]=E}v[y]={data:function(e){if(1===e.length)return e[0];for(var t=0,r=0;r<e.length;r++)t+=e[r].byteLength;for(var n=new Uint8Array(t),a=0,i=0;i<e.length;i++)n.set(e[i],a),a+=e[i].byteLength;return n}(x),width:S,height:C}}m[g]=v}return s(),{faces:m,width:c,height:u,hasAlpha:_,faceCount:f,format:p}}var fc=(_F(sc=function(e){return fa.call(this,e)},fa),(su=sc.prototype)._initTranscodeWorkerPool=function(){var e=this;return Promise.all([fetch("https://mdn.alipayobjects.com/rms/afts/file/A*nG8SR6vCgXgAAAAAAAAAAAAAARQnAQ/basis_transcoder.js").then(function(e){return e.text()}),fetch("https://mdn.alipayobjects.com/rms/afts/file/A*qEUfQ7317KsAAAAAAAAAAAAAARQnAQ/basis_transcoder.wasm").then(function(e){return e.arrayBuffer()})]).then(function(t){var r=t[0],n=t[1];if(0===e.workerLimitCount)return new Promise(function(e,t){var a=document.createElement("script");a.src=URL.createObjectURL(new Blob([r],{type:"application/javascript"})),document.body.appendChild(a),a.onload=function(){fs(n).then(function(){e(null)})},a.onerror=function(){t()}});var a=fi.toString(),i=a.substring(a.indexOf("{"),a.lastIndexOf("}")+1),o="\n "+r+"\n var init = ("+fo.toString()+")();\n "+fl.toString()+"\n "+i+"\n ",s=URL.createObjectURL(new Blob([o],{type:"application/javascript"}));return e._createTranscodePool(s,n)})},su.transcode=function(e,t){return 0===this.workerLimitCount?fs().then(function(r){return fl(e,t,r)}):this._transcodeWorkerPool.postMessage({buffer:e,format:t,type:"transcode"})},sc);function fu(){var e,t,r,n=function(e,t,r,n){var a=(r+3>>2)*(n+3>>2),i=16*a+65535>>16,o=e.memory,s=i+1-(o.buffer.byteLength>>16);s>0&&o.grow(s);var l=new Uint8Array(o.buffer,65536,16*a);return l.set(t),0===e.transcode(a)?l:null},a=function(e,t,r){var a=e.length,i=Array(a),s=Promise.resolve();return t&&(o.init(),s=o._initPromise),s.then(function(){for(var s=0;s<a;s++){for(var l=e[s].length,c=Array(l),u=0;u<l;u++){var d=e[s][u],h=d.buffer,_=d.levelHeight,f=d.levelWidth,p=d.uncompressedByteLength;t&&(h=o.decode(h.slice(),p));var m=h.byteLength/a,g=h.byteOffset,v=n(r,new Uint8Array(h.buffer,g+s*m,m),f,_);if(v)c[u]={data:v.slice(),width:f,height:_};else throw"buffer decoded error"}i[s]=c}return i})},i=((t=(e=function(){}).prototype).init=function(){return this._initPromise||(this._initPromise=fetch(e.WasmModuleURL).then(function(e){if(e.ok)return e.arrayBuffer();throw Error("Could not fetch the wasm component for the Zstandard decompression lib: "+e.status+" - "+e.statusText)}).then(function(t){return WebAssembly.instantiate(t,e.IMPORT_OBJECT)}).then(this._init)),this._initPromise},t._init=function(t){e.instance=t.instance,e.IMPORT_OBJECT.env.emscripten_notify_memory_growth()},t.decode=function(t,r){if(void 0===r&&(r=0),!e.instance)throw Error("ZSTDDecoder: Await .init() before decoding.");var n=e.instance.exports,a=t.byteLength,i=n.malloc(a);e.heap.set(t,i),r=r||Number(n.ZSTD_findDecompressedSize(i,a));var o=n.malloc(r),s=n.ZSTD_decompress(o,r,i,a),l=e.heap.slice(o,o+s);return n.free(i),n.free(o),l},e);i.IMPORT_OBJECT={env:{emscripten_notify_memory_growth:function(){i.heap=new Uint8Array(i.instance.exports.memory.buffer)}}},i.WasmModuleURL="https://mdn.alipayobjects.com/rms/afts/file/A*awNJR7KqIAEAAAAAAAAAAAAAARQnAQ/zstddec.wasm";var o=new i;self.onmessage=function(e){var t,n=e.data;switch(n.type){case"init":(t=n.transcoderWasm,r=WebAssembly.instantiate(t,{env:{memory:new WebAssembly.Memory({initial:16})}}).then(function(e){return 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n=t.glTF.materials[r],a=t.glTFResource.engine,i=fC.executeExtensionsCreateAndParse(n.extensions,t,n);return i||((i=new d6(a)).name=n.name,e.GLTFMaterialParser._parseStandardProperty(t,i,n)),Promise.resolve(i).then(function(r){return r||(r=e.GLTFMaterialParser._getDefaultMaterial(t.glTFResource.engine)),fC.executeExtensionsAdditiveAndParse(n.extensions,t,r,n),r})},sb._getDefaultMaterial=function(t){var r;return(r=e.GLTFMaterialParser)._defaultMaterial||(r._defaultMaterial=new d5(t))},sb._checkOtherTextureTransform=function(e,t){var r;(null==(r=e.extensions)?void 0:r.KHR_texture_transform)&&cM.warn(""+t+" texture always use the KHR_texture_transform of the base texture.")},sb._parseStandardProperty=function(t,r,n){var a=n.pbrMetallicRoughness,i=n.normalTexture,o=n.occlusionTexture,s=n.emissiveTexture,l=n.emissiveFactor,c=n.alphaMode,u=n.alphaCutoff,d=n.doubleSided;if(a){var h=a.baseColorFactor,_=a.baseColorTexture,f=a.metallicFactor,p=a.roughnessFactor,m=a.metallicRoughnessTexture;h&&(r.baseColor=new ce(ce.linearToGammaSpace(h[0]),ce.linearToGammaSpace(h[1]),ce.linearToGammaSpace(h[2]),h[3])),_&&t.get(e.GLTFParserType.Texture,_.index).then(function(e){r.baseTexture=e,fC.executeExtensionsAdditiveAndParse(_.extensions,t,r,_)}),r.constructor===d6&&(r.metallic=null!=f?f:1,r.roughness=null!=p?p:1,m&&(e.GLTFMaterialParser._checkOtherTextureTransform(m,"Roughness metallic"),t.get(e.GLTFParserType.Texture,m.index).then(function(e){r.roughnessMetallicTexture=e})))}if(r.constructor===d6||r.constructor===d7){if(s&&(e.GLTFMaterialParser._checkOtherTextureTransform(s,"Emissive"),t.get(e.GLTFParserType.Texture,s.index).then(function(e){r.emissiveTexture=e})),l&&(r.emissiveColor=new ce(ce.linearToGammaSpace(l[0]),ce.linearToGammaSpace(l[1]),ce.linearToGammaSpace(l[2]))),i){var g=i.index,v=i.scale;e.GLTFMaterialParser._checkOtherTextureTransform(i,"Normal"),t.get(e.GLTFParserType.Texture,g).then(function(e){r.normalTexture=e}),void 0!==v&&(r.normalTextureIntensity=v)}if(o){var y=o.index,x=o.strength,S=o.texCoord;e.GLTFMaterialParser._checkOtherTextureTransform(o,"Occlusion"),t.get(e.GLTFParserType.Texture,y).then(function(e){r.occlusionTexture=e}),void 0!==x&&(r.occlusionTextureIntensity=x),S===e.TextureCoordinate.UV1?r.occlusionTextureCoord=e.TextureCoordinate.UV1:S>e.TextureCoordinate.UV1&&cM.warn("Occlusion texture uv coordinate must be UV0 or UV1.")}}switch(d?r.renderFace=e.RenderFace.Double:r.renderFace=e.RenderFace.Front,c){case lG.OPAQUE:r.isTransparent=!1;break;case lG.BLEND:r.isTransparent=!0;break;case lG.MASK:r.alphaCutoff=null!=u?u:.5}},sb),e.GLTFMaterialParser=_L([fe(e.GLTFParserType.Material)],e.GLTFMaterialParser),e.GLTFMeshParser=(_F(sP=function(){return fC.apply(this,arguments)},fC),sP.prototype.parse=function(t,r){for(var n=function(r,n){var l=a.primitives[r];s[r]=new Promise(function(n){var s=fC.executeExtensionsCreateAndParse(l.extensions,t,l,a);if(s)fA(s,uP)?n(s):s.then(function(e){return n(e)});else{var c=new uP(o,a.name||r+""),u=new fp;u.mesh=c,t.contentRestorer.meshes.push(u),e.GLTFMeshParser._parseMeshFromGLTFPrimitive(t,c,u,a,l,i,function(e){return null},function(e,r){var n=l.targets[r][e];if(!n)return null;var a=i.accessors[n];return ft.getAccessorBuffer(t,t.glTF.bufferViews,a)},function(){var r=i.accessors[l.indices];return t.get(e.GLTFParserType.Buffer).then(function(e){return ft.getAccessorData(i,r,e)})},t.keepMeshData).then(n)}})},a=t.glTF.meshes[r],i=t.glTF,o=t.glTFResource.engine,s=[],l=0,c=a.primitives.length;l<c;l++)n(l);return Promise.all(s)},sP._parseMeshFromGLTFPrimitive=function(t,r,n,a,i,o,s,l,c,u){var d,h=function(a){var i=_[f[a]],s=ft.getAccessorBuffer(t,o.bufferViews,i).then(function(t){var o,s,l,c=ft.getAccessorTypeSize(i.type),h=i.count,_=t.data,f=r.instanceId,p=t.vertexBindingInfos,m=i.normalized,g=ft.getElementFormat(i.componentType,c,m);if(m&&(s=ft.getNormalizedComponentScale(i.componentType)),t.interleaved){var S=i.byteOffset||0,C=t.stride;if(l=S%C,void 0===p[f]){o=new uv(a,l,g,x);var T=t.vertexBuffer;T||(T=new uy(v,e.BufferBindFlag.VertexBuffer,_,e.BufferUsage.Static,u),t.vertexBuffer=T,n.vertexBuffers.push(new fm(T,t.restoreInfo))),r.setVertexBufferBinding(T,C,x),p[f]=x++}else o=new uv(a,l,g,p[f])}else{l=0,o=new uv(a,l,g,x);var A=t.vertexBuffer;A||(A=new uy(v,e.BufferBindFlag.VertexBuffer,_,e.BufferUsage.Static,u),n.vertexBuffers.push(new fm(A,t.restoreInfo))),r.setVertexBufferBinding(A,t.stride,x),p[f]=x++}if(y.push(o),"POSITION"===a){d=h;var E=r.bounds,R=E.min,M=E.max;if(i.min&&i.max)R.copyFromArray(i.min),M.copyFromArray(i.max);else{var w=e.GLTFMeshParser._tempVector3;R.set(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),M.set(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);for(var b=l/_.BYTES_PER_ELEMENT,P=_.length/h,F=0;F<h;F++){var L=b+F*P;w.copyFromArray(_,L),lJ.min(R,w,R),lJ.max(M,w,M)}}m&&(R.scale(s),M.scale(s))}});S.push(s)},_=o.accessors,f=i.attributes,p=i.targets,m=i.indices,g=i.mode,v=r.engine,y=[],x=0,S=[];for(var C in f)h(C);return Promise.all(S).then(function(){if(r.setVertexElements(y),void 0!==m){var i=o.accessors[m],s=ft.getAccessorBuffer(t,o.bufferViews,i).then(function(e){r.setIndices(e.data),r.addSubMesh(0,i.count,g),n.indexBuffer=e.restoreInfo});S.push(s)}else r.addSubMesh(0,d,g);return p&&S.push(e.GLTFMeshParser._createBlendShape(r,n,a,_,p,l)),Promise.all(S).then(function(){return r.uploadData(!u),Promise.resolve(r)})})},sP._createBlendShape=function(e,t,r,n,a,i){for(var o=function(r,o){var c=s?s[r]:"blendShape"+r;l.push(Promise.all([i("POSITION",r),i("NORMAL",r),i("TANGENT",r)]).then(function(i){var o,s,l,u,d,h,_,f,p,m=i[0],g=i[1],v=i[2],y=a[r],x=null;m&&(o=n[y.POSITION],x=ft.bufferToVector3Array(m.data,m.stride,null!=(u=o.byteOffset)?u:0,o.count));var S=null;g&&(s=n[y.NORMAL],S=ft.bufferToVector3Array(g.data,g.stride,null!=(d=s.byteOffset)?d:0,s.count));var C=null;v&&(l=n[y.NORMAL],C=ft.bufferToVector3Array(v.data,v.stride,null!=(h=l.byteOffset)?h:0,l.count));var T=new uR(c);T.addFrame(1,x,S,C),e.addBlendShape(T),t.blendShapes.push(new fy(T,new fx(m.restoreInfo,m.stride,null!=(_=o.byteOffset)?_:0,o.count),g?new fx(g.restoreInfo,g.stride,null!=(f=s.byteOffset)?f:0,s.count):null,v?new fx(v.restoreInfo,v.stride,null!=(p=l.byteOffset)?p:0,l.count):null))}))},s=r.extras?r.extras.targetNames:null,l=[],c=0,u=a.length;c<u;c++)o(c);return Promise.all(l)},sP._tempVector3=new lJ,sP),e.GLTFMeshParser=_L([fe(e.GLTFParserType.Mesh)],e.GLTFMeshParser),e.GLTFSceneParser=(_F(sF=function(){return fC.apply(this,arguments)},fC),(sL=sF.prototype).parse=function(t,r){var n,a=this,i=t.glTF,o=i.scene,s=t.glTFResource,l=i.scenes[r],c=s.engine,u=(void 0===o?0:o)===r,d=l.nodes;if(1===d.length)n=t.get(e.GLTFParserType.Entity,d[0]);else{n=new cJ(c,"GLTF_ROOT");for(var h=0;h<d.length;h++){var _=t.get(e.GLTFParserType.Entity,d[h]);n.addChild(_)}}n._hookResource=s,s._addReferCount(1),u&&(s.defaultSceneRoot=n);for(var f=[],p=0;p<d.length;p++)f.push(this._parseEntityComponent(t,d[p]));return Promise.all(f).then(function(){return u?Promise.all([t.get(e.GLTFParserType.Skin),t.get(e.GLTFParserType.Animation)]).then(function(e){var r=e[0],i=e[1];return(r||i)&&a._createAnimator(t,i),n}):n})},sL._parseEntityComponent=function(t,r){var n,a=this,i=t.glTF,o=t.glTFResource,s=i.nodes[r],l=s.camera,c=s.mesh,u=t.get(e.GLTFParserType.Entity,r);return void 0!==l&&this._createCamera(o,i.cameras[l],u),void 0!==c&&(n=this._createRenderer(t,s,u)),Promise.resolve(n).then(function(){var e=[],r=s.children;if(r)for(var n=0;n<r.length;n++)e.push(a._parseEntityComponent(t,r[n]));return Promise.all(e)})},sL._createCamera=function(t,r,n){var a=r.orthographic,i=r.perspective,o=r.type,s=n.addComponent(e.Camera);if(o===lU.ORTHOGRAPHIC){var l=a.xmag,c=a.ymag,u=a.zfar,d=a.znear;s.isOrthographic=!0,void 0!==d&&(s.nearClipPlane=d),void 0!==u&&(s.farClipPlane=u),s.orthographicSize=Math.max(null!=c?c:0,null!=l?l:0)/2}else if(o===lU.PERSPECTIVE){var h=i.aspectRatio,_=i.yfov,f=i.zfar,p=i.znear;void 0!==h&&(s.aspectRatio=h),void 0!==_&&(s.fieldOfView=180*_/Math.PI),void 0!==f&&(s.farClipPlane=f),void 0!==p&&(s.nearClipPlane=p)}t.cameras||(t.cameras=[]),t.cameras.push(s),s.enabled=!1},sL._createRenderer=function(t,r,n){for(var a=function(r){var a=c[r],l=a.material;d.push(Promise.all([t.get(e.GLTFParserType.Mesh,o),void 0!==s&&t.get(e.GLTFParserType.Skin,s),void 0!==l&&t.get(e.GLTFParserType.Material,l)]).then(function(o){var s,l=o[1],c=o[2],d=o[0][r];if(c||(c=e.GLTFMaterialParser._getDefaultMaterial(t.glTFResource.engine)),l||u){var h=n.addComponent(uH);h.mesh=d,l&&(h.rootBone=l._rootBone,h.bones=l._bones,i._computeLocalBounds(h,d,l._bones,l._rootBone,l.inverseBindMatrices),h.skin=l),u&&(h.blendShapeWeights=new Float32Array(u)),s=h}else(s=n.addComponent(uw)).mesh=d;s.setMaterial(c),d.vertexElements.forEach(function(e){"COLOR_0"===e.semantic&&(s.enableVertexColor=!0)}),fC.executeExtensionsAdditiveAndParse(a.extensions,t,s,a)}))},i=this,o=r.mesh,s=r.skin,l=t.glTF.meshes[o],c=l.primitives,u=r.weights||l.weights,d=[],h=0;h<c.length;h++)a(h);return Promise.all(d)},sL._createAnimator=function(e,t){var r=e.glTFResource.defaultSceneRoot.addComponent(hA),n=new hE,a=new hR("layer"),i=new hb;if(n.addLayer(a),r.animatorController=n,a.stateMachine=i,t)for(var o=0;o<t.length;o++){var s=t[o],l=s.name,c=i.makeUniqueStateName(l);c!==l&&console.warn("AnimatorState name is existed, name: "+l+" reset to "+c),i.addState(c).clip=s}},sL._computeLocalBounds=function(e,t,r,n,a){var i=r.indexOf(n);if(-1!==i)l0.transform(t.bounds,a[i],e.localBounds);else{var o=new l8(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0),s=this._computeApproximateBindMatrix(r,a,n,o);0!==s?(l8.multiplyScalar(o,1/s,o),l0.transform(t.bounds,o,e.localBounds)):e.localBounds.copyFrom(t.bounds)}},sL._computeApproximateBindMatrix=function(e,t,r,n){for(var a=0,i=r.children,o=0,s=i.length;o<s;o++){var l=i[o],c=e.indexOf(l);-1!==c?(l8.add(n,t[c],n),a++):a+=this._computeApproximateBindMatrix(e,t,l,n)}return a},sF),e.GLTFSceneParser=_L([fe(e.GLTFParserType.Scene)],e.GLTFSceneParser),e.GLTFSkinParser=(_F(sD=function(){return fC.apply(this,arguments)},fC),(sB=sD.prototype).parse=function(t,r){var n=this,a=t.glTF,i=a.skins[r],o=i.inverseBindMatrices,s=i.skeleton,l=i.joints,c=i.name,u=l.length,d=new uG(void 0===c?"SKIN_"+r:c);d.inverseBindMatrices.length=u,d._bones.length=u;var h=a.accessors[o];return Promise.resolve(ft.getAccessorBuffer(t,a.bufferViews,h).then(function(r){for(var a=t.get(e.GLTFParserType.Entity),i=r.data,o=0;o<u;o++){var c=new l8;c.copyFromArray(i,16*o),d.inverseBindMatrices[o]=c;var h=a[l[o]];if(d._bones[o]=h,d.joints[o]=h.name,void 0!==s){var _=a[s];d._rootBone=_,d.skeleton=_.name}else{var f=n._findSkeletonRootBone(l,a);if(f)d._rootBone=f,d.skeleton=f.name;else throw"Failed to find skeleton root bone."}}return d}))},sB._findSkeletonRootBone=function(e,t){for(var r,n={},a=_Y(e);!(r=a()).done;){for(var i=r.value,o=[],s=t[i];s;)o.unshift(s),s=s.parent;n[i]=o}for(var l=null,c=0;;c++){var u=n[e[0]];if(c>=u.length)return l;for(var d=u[c],h=1,_=e.length;h<_;h++)if(c>=(u=n[e[h]]).length||d!==u[c])return l;l=d}},sD),e.GLTFSkinParser=_L([fe(e.GLTFParserType.Skin)],e.GLTFSkinParser),e.GLTFTextureParser=(_F(sI=function(){return fC.apply(this,arguments)},fC),sI.prototype.parse=function(t,r){var n=t.glTF.textures[r],a=t.glTFResource,i=t.glTF,o=a.engine,s=a.url,l=n.sampler,c=n.source,u=n.name,d=n.extensions,h=i.images[void 0===c?0:c],_=h.uri,f=h.bufferView,p=h.mimeType,m=h.name,g=fC.executeExtensionsCreateAndParse(d,t,n);if(!g){var v=void 0!==l,y=void 0!==l&&ft.getSamplerInfo(i.samplers[l]);if(_){var x=_.lastIndexOf("."),S=_.substring(x+1).startsWith("ktx")?e.AssetType.KTX:e.AssetType.Texture2D;g=o.resourceManager.load({url:cW.resolveAbsoluteUrl(s,_),type:S,params:{mipmap:null==y?void 0:y.mipmap}}).then(function(e){return e.name||(e.name=u||m||"texture_"+r),v&&ft.parseSampler(e,y),e})}else{var C=i.bufferViews[f];g=t.get(e.GLTFParserType.Buffer).then(function(e){var n=e[C.buffer],a=new Uint8Array(n,C.byteOffset,C.byteLength);return ft.loadImageBuffer(a,p).then(function(e){var n=new cP(o,e.width,e.height,void 0,null==y?void 0:y.mipmap);n.setImageSource(e),n.generateMipmaps(),n.name=u||m||"texture_"+r,v&&ft.parseSampler(n,y);var a=new ff(n,C,p);return t.contentRestorer.bufferTextures.push(a),n})})}}return Promise.resolve(g).then(function(e){return fC.executeExtensionsAdditiveAndParse(d,t,e,n),e})},sI._wrapMap=((sV={})[lX.CLAMP_TO_EDGE]=e.TextureWrapMode.Clamp,sV[lX.MIRRORED_REPEAT]=e.TextureWrapMode.Mirror,sV[lX.REPEAT]=e.TextureWrapMode.Repeat,sV),sI),e.GLTFTextureParser=_L([fe(e.GLTFParserType.Texture)],e.GLTFTextureParser),e.GLTFValidator=(_F(sO=function(){return fC.apply(this,arguments)},fC),sO.prototype.parse=function(e){var t=e.glTF,r=t.asset.version,n=t.extensionsUsed,a=t.extensionsRequired,i=Number(r);if(!(i>=2&&i<3))throw"Only support glTF 2.x.";if(n){cM.info("extensionsUsed: ",n);for(var o=0;o<n.length;o++){var s=n[o];fC.hasExtensionParser(s)||cM.warn("Extension "+s+" is not implemented, you can customize this extension in gltf.")}}if(a){cM.info("extensionsRequired: "+a);for(var l=0;l<a.length;l++){var c=a[l];fC.hasExtensionParser(c)||cM.error("GLTF parser has not supported required extension "+c+".")}}return Promise.resolve(null)},sO),e.GLTFValidator=_L([fe(e.GLTFParserType.Validator)],e.GLTFValidator);var fE=(_F(sN=function(){return d3.apply(this,arguments)},d3),sN.prototype.load=function(e,t){var r=e.url,n=e.params,a=new _5(t.engine,r);return new _8(a,t,!!(null==n?void 0:n.keepMeshData)).parse()},sN);fE=_L([u0(e.AssetType.GLTF,["gltf","glb"])],fE);var fR=Math.PI,fM=(_F(sz=function(){return d3.apply(this,arguments)},d3),sz.prototype.load=function(t,r){var n=this;return new uJ(function(a,i){var o=r.engine;n.request(t.url,{type:"arraybuffer"}).then(function(t){for(var r=new Uint8Array(t),n=fM._parseHeader(r),i=n.width,s=n.height,l=n.dataPosition,c=fM._readPixels(r.subarray(l),i,s),u=s>>1,d=fM._convertToCubemap(c,i,s,u),h=new cL(o,u),_=0;_<6;_++)h.setPixelBuffer(e.TextureCubeFace.PositiveX+_,d[_],0);h.generateMipmaps(),a(h)}).catch(i)})},sz._convertToCubemap=function(e,t,r,n){if(!e)throw"ConvertPanoramaToCubemap: input cannot be null";if(e.length!=t*r*4)throw"ConvertPanoramaToCubemap: input size is wrong";return[this._createCubemapData(n,this._faceRight,e,t,r),this._createCubemapData(n,this._faceLeft,e,t,r),this._createCubemapData(n,this._faceUp,e,t,r),this._createCubemapData(n,this._faceBottom,e,t,r),this._createCubemapData(n,this._faceFront,e,t,r),this._createCubemapData(n,this._faceBack,e,t,r)]},sz._createCubemapData=function(e,t,r,n,a){for(var i=new Uint8ClampedArray(e*e*4),o=this._tempVector3.set(0,0,0).add(t[1]).subtract(t[0]).scale(1/e),s=this._temp2Vector3.set(0,0,0).add(t[3]).subtract(t[2]).scale(1/e),l=1/e,c=0,u=0;u<e;u++){for(var d=this._temp3Vector3.set(0,0,0).add(t[0]),h=this._temp4Vector3.set(0,0,0).add(t[2]),_=0;_<e;_++){var f=this._temp5Vector3.set(0,0,0).add(h).subtract(d).scale(c).add(d);f.normalize();var p=this._calcProjectionSpherical(f,r,n,a);this._RGBEToLinear(p),this._linearToRGBM(p,5);var m=u*e*4+4*_;i[m]=p.r,i[m+1]=p.g,i[m+2]=p.b,i[m+3]=p.a,d.add(o),h.add(s)}c+=l}return i},sz._calcProjectionSpherical=function(e,t,r,n){for(var a=Math.atan2(e.z,e.x),i=Math.acos(e.y);a<-fR;)a+=2*fR;for(;a>fR;)a-=2*fR;var o=a/fR,s=Math.round((o=.5*o+.5)*r);s<0?s=0:s>=r&&(s=r-1);var l=Math.round(i/fR*n);l<0?l=0:l>=n&&(l=n-1);var c=(n-l-1)*r*4+4*s,u=t[c],d=t[c+1],h=t[c+2],_=t[c+3];return new ce(u,d,h,_)},sz._readStringLine=function(e,t){for(var r="",n="",a=t;a<e.length-t&&"\n"!=(n=String.fromCharCode(e[a]));a++)r+=n;return r},sz._parseHeader=function(e){var t=0,r=0,n=this._readStringLine(e,0);if("#"!=n[0]||"?"!=n[1])throw"Bad HDR Format.";var a=!1,i=!1,o=0;do o+=n.length+1,"FORMAT=32-bit_rle_rgbe"==(n=this._readStringLine(e,o))?i=!0:0==n.length&&(a=!0);while(!a);if(!i)throw"HDR Bad header format, unsupported 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a,i,o,s,l,c,u,d,h,_,f,p,m,g,v;return _D(this,function(y){return(a=t.glTF,o=(i=t.glTFResource).engine,s=i.url,l=n.sampler,c=n.name,u=r.source,h=(d=a.images[u]).uri,_=d.bufferView,f=d.mimeType,p=d.name,m=void 0!==l&&ft.getSamplerInfo(a.samplers[l]),h)?(g=h.lastIndexOf("."),[2,o.resourceManager.load({url:cW.resolveAbsoluteUrl(s,h),type:e.AssetType.KTX2}).then(function(e){return e.name||(e.name=c||p||"texture_"+g),void 0!==l&&ft.parseSampler(e,m),e})]):(v=a.bufferViews[_],[2,t.get(e.GLTFParserType.Buffer,v.buffer).then(function(r){var n=new Uint8Array(r,v.byteOffset,v.byteLength);return e.KTX2Loader._parseBuffer(n,o).then(function(t){var r=t.engine,n=t.result,a=t.targetFormat,i=t.params;return e.KTX2Loader._createTextureByBuffer(r,n,a,i)}).then(function(e){e.name=c||p||"texture_"+_,void 0!==l&&ft.parseSampler(e,m);var r=new ff(e,v,f);return t.contentRestorer.bufferTextures.push(r),e})})])})})()},le);fZ=_L([fT("KHR_texture_basisu",e.GLTFExtensionMode.CreateAndParse)],fZ);var fJ=(_F(lt=function(){return fS.apply(this,arguments)},fS),lt.prototype.additiveParse=function(e,t,r){var n=r.offset,a=r.rotation,i=r.scale,o=r.texCoord;n&&(t.tilingOffset.z=n[0],t.tilingOffset.w=n[1]),i&&(t.tilingOffset.x=i[0],t.tilingOffset.y=i[1]),a&&cM.warn("rotation in KHR_texture_transform is not supported now"),o&&cM.warn("texCoord in KHR_texture_transform is not supported now")},lt);fJ=_L([fT("KHR_texture_transform",e.GLTFExtensionMode.AdditiveParse)],fJ);var f$=(_F(lr=function(){return fS.apply(this,arguments)},fS),lr.prototype.createAndParse=function(e,t){return e.glTFResource.engine.resourceManager.getResourceByRef(t)},lr);f$=_L([fT("GALACEAN_materials_remap",e.GLTFExtensionMode.CreateAndParse)],f$);var f0=(_F(ln=function(){return fS.apply(this,arguments)},fS),ln.prototype.additiveParse=function(e,t,r){e.glTFResource.engine,r.events.map(function(e){var r=new 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