@galacean/engine 1.1.0-beta.3 → 1.1.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +76 -87
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -17091,7 +17091,7 @@
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17091
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_proto.drawBatches = function drawBatches(camera) {
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var _this = this, engine = _this._engine, batchedQueue = _this._batchedQueue;
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var mesh = this._meshes[this._flushId];
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17094
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-
var subMeshes = mesh.subMeshes;
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+
var subMeshes = mesh.subMeshes, primitive = mesh._primitive;
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var sceneData = camera.scene.shaderData;
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var cameraData = camera.shaderData;
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for(var i = 0, len = subMeshes.length; i < len; i++){
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@@ -17123,7 +17123,7 @@
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program.uploadAll(program.rendererUniformBlock, renderer.shaderData);
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program.uploadAll(program.materialUniformBlock, material.shaderData);
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material.renderState._apply(engine, false, pass._renderStateDataMap, material.shaderData);
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17126
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-
engine._hardwareRenderer.drawPrimitive(
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+
engine._hardwareRenderer.drawPrimitive(primitive, subMesh, program);
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}
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};
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return SpriteMaskBatcher;
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@@ -22381,11 +22381,6 @@
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]);
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return Light;
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}(Component);
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22384
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-
(function() {
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-
/**
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-
* Each type of light source is at most 10, beyond which it will not take effect.
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22387
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-
* */ Light._maxLight = 10;
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22388
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-
})();
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__decorate$1([
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ignoreClone
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], Light.prototype, "_lightIndex", void 0);
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@@ -22402,13 +22397,12 @@
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var _proto = DirectLight.prototype;
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/**
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* @internal
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-
*/ _proto._appendData = function _appendData(lightIndex) {
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+
*/ _proto._appendData = function _appendData(lightIndex, data) {
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var cullingMaskStart = lightIndex * 2;
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var colorStart = lightIndex * 3;
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var directionStart = lightIndex * 3;
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var lightColor = this._getLightIntensityColor();
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var direction = this.direction;
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-
var data = DirectLight._combinedData;
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var cullingMask = this.cullingMask;
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data.cullingMask[cullingMaskStart] = cullingMask & 65535;
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data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
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@@ -22437,8 +22431,7 @@
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};
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/**
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* @internal
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-
*/ DirectLight._updateShaderData = function _updateShaderData(shaderData) {
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-
var data = DirectLight._combinedData;
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+
*/ DirectLight._updateShaderData = function _updateShaderData(shaderData, data) {
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shaderData.setIntArray(DirectLight._cullingMaskProperty, data.cullingMask);
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shaderData.setFloatArray(DirectLight._colorProperty, data.color);
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shaderData.setFloatArray(DirectLight._directionProperty, data.direction);
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@@ -22481,13 +22474,6 @@
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(function() {
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DirectLight._directionProperty = ShaderProperty.getByName("scene_DirectLightDirection");
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})();
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-
(function() {
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-
DirectLight._combinedData = {
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-
cullingMask: new Int32Array(Light._maxLight * 2),
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-
color: new Float32Array(Light._maxLight * 3),
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-
direction: new Float32Array(Light._maxLight * 3)
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-
};
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-
})();
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/**
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* Point light.
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*/ var PointLight = /*#__PURE__*/ function(Light1) {
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@@ -22501,14 +22487,13 @@
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var _proto = PointLight.prototype;
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/**
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* @internal
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-
*/ _proto._appendData = function _appendData(lightIndex) {
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+
*/ _proto._appendData = function _appendData(lightIndex, data) {
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var cullingMaskStart = lightIndex * 2;
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var colorStart = lightIndex * 3;
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var positionStart = lightIndex * 3;
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var distanceStart = lightIndex;
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var lightColor = this._getLightIntensityColor();
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var lightPosition = this.position;
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-
var data = PointLight._combinedData;
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var cullingMask = this.cullingMask;
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data.cullingMask[cullingMaskStart] = cullingMask & 65535;
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data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
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@@ -22538,8 +22523,7 @@
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};
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/**
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* @internal
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-
*/ PointLight._updateShaderData = function _updateShaderData(shaderData) {
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-
var data = PointLight._combinedData;
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+
*/ PointLight._updateShaderData = function _updateShaderData(shaderData, data) {
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shaderData.setIntArray(PointLight._cullingMaskProperty, data.cullingMask);
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shaderData.setFloatArray(PointLight._colorProperty, data.color);
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shaderData.setFloatArray(PointLight._positionProperty, data.position);
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@@ -22577,14 +22561,6 @@
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(function() {
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PointLight._distanceProperty = ShaderProperty.getByName("scene_PointLightDistance");
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})();
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-
(function() {
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-
PointLight._combinedData = {
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cullingMask: new Int32Array(Light._maxLight * 2),
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color: new Float32Array(Light._maxLight * 3),
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position: new Float32Array(Light._maxLight * 3),
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distance: new Float32Array(Light._maxLight)
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-
};
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-
})();
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/**
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* Spot light.
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*/ var SpotLight = /*#__PURE__*/ function(Light1) {
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@@ -22602,7 +22578,7 @@
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var _proto = SpotLight.prototype;
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/**
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* @internal
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-
*/ _proto._appendData = function _appendData(lightIndex) {
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+
*/ _proto._appendData = function _appendData(lightIndex, data) {
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var cullingMaskStart = lightIndex * 2;
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var colorStart = lightIndex * 3;
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var positionStart = lightIndex * 3;
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@@ -22613,7 +22589,6 @@
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var lightColor = this._getLightIntensityColor();
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var position = this.position;
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var direction = this.direction;
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-
var data = SpotLight._combinedData;
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var cullingMask = this.cullingMask;
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data.cullingMask[cullingMaskStart] = cullingMask & 65535;
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data.cullingMask[cullingMaskStart + 1] = cullingMask >>> 16 & 65535;
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@@ -22648,8 +22623,7 @@
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};
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/**
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* @internal
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-
*/ SpotLight._updateShaderData = function _updateShaderData(shaderData) {
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-
var data = SpotLight._combinedData;
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+
*/ SpotLight._updateShaderData = function _updateShaderData(shaderData, data) {
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shaderData.setIntArray(SpotLight._cullingMaskProperty, data.cullingMask);
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shaderData.setFloatArray(SpotLight._colorProperty, data.color);
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shaderData.setFloatArray(SpotLight._positionProperty, data.position);
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@@ -22719,25 +22693,34 @@
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(function() {
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SpotLight._penumbraCosProperty = ShaderProperty.getByName("scene_SpotLightPenumbraCos");
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})();
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-
(function() {
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SpotLight._combinedData = {
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cullingMask: new Int32Array(Light._maxLight * 2),
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color: new Float32Array(Light._maxLight * 3),
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position: new Float32Array(Light._maxLight * 3),
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direction: new Float32Array(Light._maxLight * 3),
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distance: new Float32Array(Light._maxLight),
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angleCos: new Float32Array(Light._maxLight),
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penumbraCos: new Float32Array(Light._maxLight)
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-
};
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-
})();
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/**
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* Light manager.
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*/ var LightManager = /*#__PURE__*/ function() {
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-
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+
function LightManager() {
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/** @internal */ this._spotLights = new DisorderedArray();
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/** @internal */ this._pointLights = new DisorderedArray();
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/** @internal */ this._directLights = new DisorderedArray();
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-
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+
this._directData = {
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cullingMask: new Int32Array(LightManager._maxLight * 2),
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color: new Float32Array(LightManager._maxLight * 3),
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direction: new Float32Array(LightManager._maxLight * 3)
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};
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this._pointData = {
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cullingMask: new Int32Array(LightManager._maxLight * 2),
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color: new Float32Array(LightManager._maxLight * 3),
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position: new Float32Array(LightManager._maxLight * 3),
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distance: new Float32Array(LightManager._maxLight)
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};
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this._spotData = {
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cullingMask: new Int32Array(LightManager._maxLight * 2),
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color: new Float32Array(LightManager._maxLight * 3),
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position: new Float32Array(LightManager._maxLight * 3),
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direction: new Float32Array(LightManager._maxLight * 3),
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distance: new Float32Array(LightManager._maxLight),
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angleCos: new Float32Array(LightManager._maxLight),
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penumbraCos: new Float32Array(LightManager._maxLight)
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};
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}
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var _proto = LightManager.prototype;
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/**
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* @internal
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@@ -22796,38 +22779,34 @@
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/**
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* @internal
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*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
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var spotLight =
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22800
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-
var
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-
var directLight = this._directLights;
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+
var _this = this, spotLight = _this._spotLights, pointLight = _this._pointLights, directLight = _this._directLights;
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+
var _this1 = this, spotData = _this1._spotData, pointData = _this1._pointData, directData = _this1._directData;
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var spotLightCount = spotLight.length;
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var pointLightCount = pointLight.length;
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var directLightCount = directLight.length;
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-
for(var i = 0
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-
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light._appendData(i);
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+
for(var i = 0; i < spotLightCount; i++){
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spotLight.get(i)._appendData(i, spotData);
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}
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-
for(var i1 = 0
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-
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light1._appendData(i1);
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for(var i1 = 0; i1 < pointLightCount; i1++){
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+
pointLight.get(i1)._appendData(i1, pointData);
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}
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-
for(var i2 = 0
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-
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-
light2._appendData(i2);
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+
for(var i2 = 0; i2 < directLightCount; i2++){
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+
directLight.get(i2)._appendData(i2, directData);
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}
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if (directLightCount) {
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22818
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-
DirectLight._updateShaderData(shaderData);
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+
DirectLight._updateShaderData(shaderData, directData);
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shaderData.enableMacro("SCENE_DIRECT_LIGHT_COUNT", directLightCount.toString());
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} else {
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shaderData.disableMacro("SCENE_DIRECT_LIGHT_COUNT");
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}
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if (pointLightCount) {
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22824
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-
PointLight._updateShaderData(shaderData);
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+
PointLight._updateShaderData(shaderData, pointData);
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shaderData.enableMacro("SCENE_POINT_LIGHT_COUNT", pointLightCount.toString());
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} else {
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shaderData.disableMacro("SCENE_POINT_LIGHT_COUNT");
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}
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if (spotLightCount) {
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-
SpotLight._updateShaderData(shaderData);
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+
SpotLight._updateShaderData(shaderData, spotData);
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shaderData.enableMacro("SCENE_SPOT_LIGHT_COUNT", spotLightCount.toString());
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} else {
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shaderData.disableMacro("SCENE_SPOT_LIGHT_COUNT");
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@@ -22868,6 +22847,11 @@
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};
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return LightManager;
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}();
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+
(function() {
|
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+
/**
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+
* Each type of light source is at most 10, beyond which it will not take effect.
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+
* */ LightManager._maxLight = 10;
|
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+
})();
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/**
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* Scene.
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*/ var Scene = /*#__PURE__*/ function(EngineObject1) {
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@@ -23601,7 +23585,7 @@
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_proto.drawBatches = function drawBatches(camera) {
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var _this = this, engine = _this._engine, batchedQueue = _this._batchedQueue;
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var mesh = this._meshes[this._flushId];
|
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23604
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-
var subMeshes = mesh.subMeshes;
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+
var subMeshes = mesh.subMeshes, primitive = mesh._primitive;
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var maskManager = engine._spriteMaskManager;
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var sceneData = camera.scene.shaderData;
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var cameraData = camera.shaderData;
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@@ -23631,7 +23615,7 @@
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program.uploadAll(program.rendererUniformBlock, renderer.shaderData);
|
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program.uploadAll(program.materialUniformBlock, material.shaderData);
|
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material.renderState._apply(engine, false, shaderPass._renderStateDataMap, material.shaderData);
|
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23634
|
-
engine._hardwareRenderer.drawPrimitive(
|
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+
engine._hardwareRenderer.drawPrimitive(primitive, subMesh, program);
|
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maskManager.postRender(renderer);
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}
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};
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@@ -28948,16 +28932,22 @@
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/**
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* @internal
|
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*/ var BlendShapeWeightsAnimationCurveOwnerAssembler = /*#__PURE__*/ function() {
|
|
28951
|
-
var BlendShapeWeightsAnimationCurveOwnerAssembler = function BlendShapeWeightsAnimationCurveOwnerAssembler() {
|
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28935
|
+
var BlendShapeWeightsAnimationCurveOwnerAssembler = function BlendShapeWeightsAnimationCurveOwnerAssembler() {
|
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28936
|
+
this._skinnedMeshRenderer = [];
|
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+
};
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|
var _proto = BlendShapeWeightsAnimationCurveOwnerAssembler.prototype;
|
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_proto.initialize = function initialize(owner) {
|
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28954
|
-
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+
// @todo: Compatible with multiple SkinnedMeshRenderer in a entity, optimize later.
|
|
28941
|
+
owner.target.getComponents(SkinnedMeshRenderer, this._skinnedMeshRenderer);
|
|
28955
28942
|
};
|
|
28956
28943
|
_proto.getTargetValue = function getTargetValue() {
|
|
28957
|
-
return this._skinnedMeshRenderer.blendShapeWeights;
|
|
28944
|
+
return this._skinnedMeshRenderer[0].blendShapeWeights;
|
|
28958
28945
|
};
|
|
28959
28946
|
_proto.setTargetValue = function setTargetValue(value) {
|
|
28960
|
-
this._skinnedMeshRenderer
|
|
28947
|
+
var skinnedMeshRenderer = this._skinnedMeshRenderer;
|
|
28948
|
+
for(var i = 0, n = skinnedMeshRenderer.length; i < n; i++){
|
|
28949
|
+
skinnedMeshRenderer[i].blendShapeWeights = value;
|
|
28950
|
+
}
|
|
28961
28951
|
};
|
|
28962
28952
|
return BlendShapeWeightsAnimationCurveOwnerAssembler;
|
|
28963
28953
|
}();
|
|
@@ -32298,15 +32288,13 @@
|
|
|
32298
32288
|
/** The initial lifetime of particles when emitted. */ this.startLifetime = new ParticleCompositeCurve(5);
|
|
32299
32289
|
/** The initial speed of particles when the Particle Generator first spawns them. */ this.startSpeed = new ParticleCompositeCurve(5);
|
|
32300
32290
|
/** A flag to enable specifying particle size individually for each axis. */ this.startSize3D = false;
|
|
32301
|
-
/** The initial size of particles when the Particle Generator first spawns them. */ this.startSize = new ParticleCompositeCurve(1);
|
|
32302
32291
|
/** The initial size of particles along the x-axis when the Particle Generator first spawns them. */ this.startSizeX = new ParticleCompositeCurve(1);
|
|
32303
32292
|
/** The initial size of particles along the y-axis when the Particle Generator first spawns them. */ this.startSizeY = new ParticleCompositeCurve(1);
|
|
32304
32293
|
/** The initial size of particles along the z-axis when the Particle Generator first spawns them. */ this.startSizeZ = new ParticleCompositeCurve(1);
|
|
32305
|
-
/** A flag to enable 3D particle rotation. */ this.startRotation3D = false;
|
|
32306
|
-
/** The initial rotation of particles when the Particle Generator first spawns them. */ this.startRotation = new ParticleCompositeCurve(0);
|
|
32294
|
+
/** A flag to enable 3D particle rotation, when disabled, only `startRotationZ` is used. */ this.startRotation3D = false;
|
|
32307
32295
|
/** The initial rotation of particles around the x-axis when emitted.*/ this.startRotationX = new ParticleCompositeCurve(0);
|
|
32308
32296
|
/** The initial rotation of particles around the y-axis when emitted. */ this.startRotationY = new ParticleCompositeCurve(0);
|
|
32309
|
-
this.startRotationZ = new ParticleCompositeCurve(0);
|
|
32297
|
+
/** The initial rotation of particles around the z-axis when emitted. */ this.startRotationZ = new ParticleCompositeCurve(0);
|
|
32310
32298
|
/** Makes some particles spin in the opposite direction. */ this.flipRotation = 0;
|
|
32311
32299
|
/** The mode of start color */ this.startColor = new ParticleCompositeGradient(new Color$1(1, 1, 1, 1));
|
|
32312
32300
|
/** A scale that this Particle Generator applies to gravity, defined by Physics.gravity. */ this.gravityModifier = new ParticleCompositeCurve(0);
|
|
@@ -32409,6 +32397,17 @@
|
|
|
32409
32397
|
}
|
|
32410
32398
|
}
|
|
32411
32399
|
}
|
|
32400
|
+
},
|
|
32401
|
+
{
|
|
32402
|
+
key: "startSize",
|
|
32403
|
+
get: /**
|
|
32404
|
+
* The initial size of particles when the Particle Generator first spawns them.
|
|
32405
|
+
*/ function get() {
|
|
32406
|
+
return this.startSizeX;
|
|
32407
|
+
},
|
|
32408
|
+
set: function set(value) {
|
|
32409
|
+
this.startSizeX = value;
|
|
32410
|
+
}
|
|
32412
32411
|
}
|
|
32413
32412
|
]);
|
|
32414
32413
|
return MainModule;
|
|
@@ -32452,9 +32451,6 @@
|
|
|
32452
32451
|
__decorate$1([
|
|
32453
32452
|
deepClone
|
|
32454
32453
|
], MainModule.prototype, "startSpeed", void 0);
|
|
32455
|
-
__decorate$1([
|
|
32456
|
-
deepClone
|
|
32457
|
-
], MainModule.prototype, "startSize", void 0);
|
|
32458
32454
|
__decorate$1([
|
|
32459
32455
|
deepClone
|
|
32460
32456
|
], MainModule.prototype, "startSizeX", void 0);
|
|
@@ -32464,9 +32460,6 @@
|
|
|
32464
32460
|
__decorate$1([
|
|
32465
32461
|
deepClone
|
|
32466
32462
|
], MainModule.prototype, "startSizeZ", void 0);
|
|
32467
|
-
__decorate$1([
|
|
32468
|
-
deepClone
|
|
32469
|
-
], MainModule.prototype, "startRotation", void 0);
|
|
32470
32463
|
__decorate$1([
|
|
32471
32464
|
deepClone
|
|
32472
32465
|
], MainModule.prototype, "startRotationX", void 0);
|
|
@@ -32474,7 +32467,6 @@
|
|
|
32474
32467
|
deepClone
|
|
32475
32468
|
], MainModule.prototype, "startRotationY", void 0);
|
|
32476
32469
|
__decorate$1([
|
|
32477
|
-
deepClone,
|
|
32478
32470
|
deepClone
|
|
32479
32471
|
], MainModule.prototype, "startRotationZ", void 0);
|
|
32480
32472
|
__decorate$1([
|
|
@@ -32513,7 +32505,7 @@
|
|
|
32513
32505
|
var RotationOverLifetimeModule = function RotationOverLifetimeModule() {
|
|
32514
32506
|
var _this;
|
|
32515
32507
|
_this = ParticleGeneratorModule1.apply(this, arguments) || this;
|
|
32516
|
-
/** Specifies whether the rotation is separate on each axis, when disabled only
|
|
32508
|
+
/** Specifies whether the rotation is separate on each axis, when disabled, only `rotationZ` is used. */ _this.separateAxes = false;
|
|
32517
32509
|
/** Rotation over lifetime for z axis. */ _this.rotationX = new ParticleCompositeCurve(0);
|
|
32518
32510
|
/** Rotation over lifetime for z axis. */ _this.rotationY = new ParticleCompositeCurve(0);
|
|
32519
32511
|
/** Rotation over lifetime for z axis. */ _this.rotationZ = new ParticleCompositeCurve(45);
|
|
@@ -32865,9 +32857,6 @@
|
|
|
32865
32857
|
_inherits$2(TextureSheetAnimationModule, ParticleGeneratorModule1);
|
|
32866
32858
|
var _proto = TextureSheetAnimationModule.prototype;
|
|
32867
32859
|
/**
|
|
32868
|
-
* @inheritDoc
|
|
32869
|
-
*/ _proto.cloneTo = function cloneTo(dest) {};
|
|
32870
|
-
/**
|
|
32871
32860
|
* @internal
|
|
32872
32861
|
*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
|
|
32873
32862
|
var frameMacro = null;
|
|
@@ -33353,7 +33342,7 @@
|
|
|
33353
33342
|
instanceVertices[offset + 16] = MathUtil$1.degreeToRadian(main.startRotationY.evaluate(undefined, startRotationRand.random()));
|
|
33354
33343
|
instanceVertices[offset + 17] = MathUtil$1.degreeToRadian(main.startRotationZ.evaluate(undefined, startRotationRand.random()));
|
|
33355
33344
|
} else {
|
|
33356
|
-
instanceVertices[offset + 15] = MathUtil$1.degreeToRadian(main.
|
|
33345
|
+
instanceVertices[offset + 15] = MathUtil$1.degreeToRadian(main.startRotationZ.evaluate(undefined, startRotationRand.random()));
|
|
33357
33346
|
}
|
|
33358
33347
|
// Start speed
|
|
33359
33348
|
instanceVertices[offset + 18] = startSpeed;
|
|
@@ -40473,12 +40462,12 @@
|
|
|
40473
40462
|
if (curve2.interpolation === exports.InterpolationType.CubicSpine) {
|
|
40474
40463
|
keyframe2.inTangent = Array.from(output.subarray(offset2, offset2 + outputSize));
|
|
40475
40464
|
offset2 += outputSize;
|
|
40476
|
-
keyframe2.value = output.
|
|
40465
|
+
keyframe2.value = output.slice(offset2, offset2 + outputSize);
|
|
40477
40466
|
offset2 += outputSize;
|
|
40478
40467
|
keyframe2.outTangent = Array.from(output.subarray(offset2, offset2 + outputSize));
|
|
40479
40468
|
offset2 += outputSize;
|
|
40480
40469
|
} else {
|
|
40481
|
-
keyframe2.value = output.
|
|
40470
|
+
keyframe2.value = output.slice(offset2, offset2 + outputSize);
|
|
40482
40471
|
offset2 += outputSize;
|
|
40483
40472
|
}
|
|
40484
40473
|
curve2.addKey(keyframe2);
|
|
@@ -42906,7 +42895,7 @@
|
|
|
42906
42895
|
], GALACEAN_animation_event);
|
|
42907
42896
|
|
|
42908
42897
|
//@ts-ignore
|
|
42909
|
-
var version = "1.1.0-beta.
|
|
42898
|
+
var version = "1.1.0-beta.4";
|
|
42910
42899
|
console.log("Galacean engine version: " + version);
|
|
42911
42900
|
for(var key in CoreObjects){
|
|
42912
42901
|
Loader.registerClass(key, CoreObjects[key]);
|