@galacean/engine 0.0.0-experimental-double11.10 → 0.0.0-experimental-double11.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +101 -63
- package/dist/browser.min.js +1 -1
- package/dist/main.js +1 -1
- package/dist/miniprogram.js +1 -1
- package/dist/module.js +1 -1
- package/package.json +5 -5
package/dist/browser.js
CHANGED
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@@ -12424,13 +12424,12 @@
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12424
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var SimpleSpriteAssembler1 = function SimpleSpriteAssembler1() {};
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12425
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SimpleSpriteAssembler1.resetData = function resetData(renderer) {
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var verticesData = renderer._verticesData;
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-
var vertexCount = verticesData.vertexCount = 4;
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var positions = verticesData.positions, uvs = verticesData.uvs;
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-
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-
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-
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-
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-
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+
verticesData.vertexCount = positions.length = uvs.length = 4;
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+
for(var i = 0; i < 4; i++){
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var _positions, _i, _uvs, _i1;
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(_positions = positions)[_i = i] || (_positions[_i] = new Vector3());
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(_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new Vector2());
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}
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verticesData.triangles = SimpleSpriteAssembler._rectangleTriangles;
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};
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@@ -21286,7 +21285,7 @@
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* @internal
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*/ var ShaderProgramPool = /*#__PURE__*/ function() {
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var ShaderProgramPool = function ShaderProgramPool() {
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-
this.
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+
this._cacheHierarchyDepth = 1;
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this._cacheMap = Object.create(null);
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};
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var _proto = ShaderProgramPool.prototype;
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@@ -21297,12 +21296,14 @@
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*/ _proto.get = function get(macros) {
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var cacheMap = this._cacheMap;
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var maskLength = macros._length;
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-
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-
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var cacheHierarchyDepth = this._cacheHierarchyDepth;
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if (maskLength > cacheHierarchyDepth) {
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this._resizeCacheMapHierarchy(cacheMap, 0, cacheHierarchyDepth, maskLength - cacheHierarchyDepth);
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this._cacheHierarchyDepth = maskLength;
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}
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var mask = macros._mask;
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var endIndex = macros._length - 1;
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21305
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-
var maxEndIndex = this.
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+
var maxEndIndex = this._cacheHierarchyDepth - 1;
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for(var i = 0; i < maxEndIndex; i++){
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var subMask = endIndex < i ? 0 : mask[i];
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var subCacheShaders = cacheMap[subMask];
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@@ -21327,25 +21328,21 @@
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*/ _proto.cache = function cache(shaderProgram) {
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this._lastQueryMap[this._lastQueryKey] = shaderProgram;
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};
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-
_proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy,
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-
//
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-
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if (hierarchy == end) {
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_proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy, currentHierarchy, increaseHierarchy) {
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// Only expand but not shrink
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if (hierarchy == currentHierarchy - 1) {
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for(var k in cacheMap){
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var shader = cacheMap[k];
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var subCacheMap = cacheMap;
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-
for(var i = 0
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-
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subCacheMap[0] = shader;
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-
} else {
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21341
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-
subCacheMap = subCacheMap[i == 0 ? k : 0] = Object.create(null);
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-
}
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for(var i = 0; i < increaseHierarchy; i++){
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subCacheMap[i == 0 ? k : 0] = subCacheMap = Object.create(null);
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}
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subCacheMap[0] = shader;
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}
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-
this._cacheHierarchy = resizeLength;
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} else {
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hierarchy++;
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for(var k1 in cacheMap){
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this._resizeCacheMapHierarchy(cacheMap[k1],
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this._resizeCacheMapHierarchy(cacheMap[k1], hierarchy, currentHierarchy, increaseHierarchy);
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}
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}
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};
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@@ -27567,17 +27564,17 @@
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SlicedSpriteAssembler1.resetData = function resetData(renderer) {
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var verticesData = renderer._verticesData;
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var positions = verticesData.positions, uvs = verticesData.uvs;
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-
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-
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-
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-
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-
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+
verticesData.vertexCount = positions.length = uvs.length = 16;
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for(var i = 0; i < 16; i++){
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var _positions, _i, _uvs, _i1;
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(_positions = positions)[_i = i] || (_positions[_i] = new Vector3());
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(_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new Vector2());
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}
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27576
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-
verticesData.triangles =
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+
verticesData.triangles = SlicedSpriteAssembler._rectangleTriangles;
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};
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SlicedSpriteAssembler1.updatePositions = function updatePositions(renderer) {
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var width = renderer.width, height = renderer.height, sprite = renderer.sprite;
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-
var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs
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+
var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs;
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var border = sprite.border;
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var spriteUVs = sprite._getUVs();
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// Update local positions.
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@@ -27660,34 +27657,16 @@
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// 0 - 4 - 8 - 12
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// ------------------------
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// Assemble position and uv.
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27663
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-
var vertexCount = 0;
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27664
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-
var realICount = 0;
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for(var i = 0; i < 4; i++){
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var rowValue = row[i];
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var rowU = spriteUVs[i].x;
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for(var j = 0; j < 4; j++){
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var columnValue = column[j];
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-
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-
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-
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}
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27674
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-
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-
}
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27676
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-
var realJCount = vertexCount / realICount;
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27677
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-
var indexOffset = 0;
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27678
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-
for(var i1 = 0; i1 < realICount - 1; ++i1){
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27679
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-
for(var j1 = 0; j1 < realJCount - 1; ++j1){
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-
var start = i1 * realJCount + j1;
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27681
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-
triangles[indexOffset++] = start;
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27682
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triangles[indexOffset++] = start + 1;
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-
triangles[indexOffset++] = start + realJCount;
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triangles[indexOffset++] = start + 1;
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triangles[indexOffset++] = start + realJCount + 1;
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-
triangles[indexOffset++] = start + realJCount;
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-
}
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}
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27689
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renderer._verticesData.vertexCount = realICount * realJCount;
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-
triangles.length = (realICount - 1) * (realJCount - 1) * 6;
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var idx = i * 4 + j;
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positions[idx].set(wE[0] * rowValue + wE[4] * columnValue + wE[12], wE[1] * rowValue + wE[5] * columnValue + wE[13], wE[2] * rowValue + wE[6] * columnValue + wE[14]);
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+
uvs[idx].set(rowU, spriteUVs[j].y);
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}
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}
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var _renderer__bounds = renderer._bounds, min = _renderer__bounds.min, max = _renderer__bounds.max;
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min.set(row[0], column[0], 0);
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max.set(row[3], column[3], 0);
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@@ -27695,6 +27674,63 @@
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};
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SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
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return SlicedSpriteAssembler1;
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27677
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+
}(), function() {
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27678
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_SlicedSpriteAssembler._rectangleTriangles = [
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0,
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1,
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4,
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1,
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5,
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4,
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1,
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2,
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2,
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3,
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6,
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3,
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6,
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4,
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5,
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5,
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9,
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8,
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9,
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10,
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7,
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11,
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10,
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8,
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9,
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12,
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10,
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13,
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10,
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14,
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13,
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10,
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11,
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14,
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11,
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15,
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14
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];
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}(), function() {
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_SlicedSpriteAssembler._worldMatrix = new Matrix();
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}(), _SlicedSpriteAssembler);
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@@ -27705,8 +27741,7 @@
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var TiledSpriteAssembler = (_TiledSpriteAssembler = /*#__PURE__*/ function() {
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var TiledSpriteAssembler1 = function TiledSpriteAssembler1() {};
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TiledSpriteAssembler1.resetData = function resetData(renderer) {
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27708
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-
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-
(_renderer__verticesData = renderer._verticesData).triangles || (_renderer__verticesData.triangles = []);
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+
renderer._verticesData.triangles = [];
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};
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TiledSpriteAssembler1.updatePositions = function updatePositions(renderer) {
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var width = renderer.width, height = renderer.height, sprite = renderer.sprite, tileMode = renderer.tileMode, threshold = renderer.tiledAdaptiveThreshold;
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@@ -37572,7 +37607,7 @@
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var encodedMeshData = JSON.parse(jsonDataString);
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// @ts-ignore Vector3 is not compatible with {x: number, y: number, z: number}.
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encodedMeshData.bounds && modelMesh.bounds.copyFrom(encodedMeshData.bounds);
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37575
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-
var offset = Math.ceil(bufferReader.
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+
var offset = Math.ceil(bufferReader.position / 4) * 4;
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var buffer = bufferReader.data.buffer;
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var byteOffset = bufferReader.data.byteOffset;
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var float32Array = new Float32Array(buffer, encodedMeshData.positions.start + offset + byteOffset, (encodedMeshData.positions.end - encodedMeshData.positions.start) / 4);
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@@ -38789,10 +38824,10 @@
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/**
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* @internal
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38791
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*/ var GLTFParserContext = /*#__PURE__*/ function() {
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38792
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-
var GLTFParserContext = function GLTFParserContext(glTFResource, resourceManager,
|
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38827
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+
var GLTFParserContext = function GLTFParserContext(glTFResource, resourceManager, params) {
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38793
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this.glTFResource = glTFResource;
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this.resourceManager = resourceManager;
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-
this.
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+
this.params = params;
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this.accessorBufferCache = {};
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this._resourceCache = new Map();
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this.contentRestorer = new GLTFContentRestorer(glTFResource);
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@@ -39488,7 +39523,7 @@
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alphaSliceByteLength: sgdReader.nextUint32()
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};
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}
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39491
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-
var endpointsByteOffset = sgdByteOffset + sgdReader.
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+
var endpointsByteOffset = sgdByteOffset + sgdReader.position;
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var selectorsByteOffset = endpointsByteOffset + endpointsByteLength;
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var tablesByteOffset = selectorsByteOffset + selectorsByteLength;
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var extendedByteOffset = tablesByteOffset + tablesByteLength;
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@@ -41107,7 +41142,7 @@
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return context.get(exports.GLTFParserType.Buffer).then(function(buffers) {
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41108
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return GLTFUtils.getAccessorData(glTF, indexAccessor, buffers);
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41109
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});
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41110
|
-
}, context.keepMeshData).then(resolve);
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+
}, context.params.keepMeshData).then(resolve);
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41111
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}
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});
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};
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@@ -41287,6 +41322,7 @@
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41287
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var _this = this;
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41288
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var _context_glTF = context.glTF, scenes = _context_glTF.scenes, _context_glTF_scene = _context_glTF.scene, scene = _context_glTF_scene === void 0 ? 0 : _context_glTF_scene, glTFResource = context.glTFResource;
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var sceneInfo = scenes[index];
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41325
|
+
var sceneExtensions = sceneInfo.extensions;
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var engine = glTFResource.engine;
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41291
41327
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var isDefaultScene = scene === index;
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var sceneNodes = sceneInfo.nodes;
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@@ -41312,6 +41348,7 @@
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41312
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promises.push(this._parseEntityComponent(context, sceneNodes[i1]));
|
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41313
41349
|
}
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41314
41350
|
return Promise.all(promises).then(function() {
|
|
41351
|
+
GLTFParser.executeExtensionsAdditiveAndParse(sceneExtensions, context, sceneRoot, sceneInfo);
|
|
41315
41352
|
if (isDefaultScene) {
|
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41316
41353
|
return Promise.all([
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41317
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|
context.get(exports.GLTFParserType.Skin),
|
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@@ -41684,11 +41721,12 @@
|
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41684
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|
_inherits(GLTFLoader, Loader1);
|
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41685
41722
|
var _proto = GLTFLoader.prototype;
|
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41686
41723
|
_proto.load = function load(item, resourceManager) {
|
|
41687
|
-
var _params;
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|
var url = item.url;
|
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41689
41725
|
var params = item.params;
|
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41690
41726
|
var glTFResource = new GLTFResource(resourceManager.engine, url);
|
|
41691
|
-
var context = new GLTFParserContext(glTFResource, resourceManager,
|
|
41727
|
+
var context = new GLTFParserContext(glTFResource, resourceManager, _extends({
|
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41728
|
+
keepMeshData: false
|
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41729
|
+
}, params));
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|
return context.parse();
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41693
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};
|
|
41694
41732
|
return GLTFLoader;
|
|
@@ -42879,7 +42917,7 @@
|
|
|
42879
42917
|
throw "BlendShape animation is not supported when using draco.";
|
|
42880
42918
|
}, function() {
|
|
42881
42919
|
return decodedGeometry.index.array;
|
|
42882
|
-
}, context.keepMeshData);
|
|
42920
|
+
}, context.params.keepMeshData);
|
|
42883
42921
|
});
|
|
42884
42922
|
});
|
|
42885
42923
|
};
|
|
@@ -43314,7 +43352,7 @@
|
|
|
43314
43352
|
], GALACEAN_animation_event);
|
|
43315
43353
|
|
|
43316
43354
|
//@ts-ignore
|
|
43317
|
-
var version = "0.0.0-experimental-double11.
|
|
43355
|
+
var version = "0.0.0-experimental-double11.12";
|
|
43318
43356
|
console.log("Galacean engine version: " + version);
|
|
43319
43357
|
for(var key in CoreObjects){
|
|
43320
43358
|
Loader.registerClass(key, CoreObjects[key]);
|