@galacean/engine 0.0.0-experimental-double11.10 → 0.0.0-experimental-double11.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -12424,13 +12424,12 @@
12424
12424
  var SimpleSpriteAssembler1 = function SimpleSpriteAssembler1() {};
12425
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  SimpleSpriteAssembler1.resetData = function resetData(renderer) {
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  var verticesData = renderer._verticesData;
12427
- var vertexCount = verticesData.vertexCount = 4;
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  var positions = verticesData.positions, uvs = verticesData.uvs;
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- if (positions.length < vertexCount) {
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- for(var i = positions.length; i < vertexCount; i++){
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- positions.push(new Vector3());
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- uvs.push(new Vector2());
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- }
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+ verticesData.vertexCount = positions.length = uvs.length = 4;
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+ for(var i = 0; i < 4; i++){
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+ var _positions, _i, _uvs, _i1;
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+ (_positions = positions)[_i = i] || (_positions[_i] = new Vector3());
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+ (_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new Vector2());
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  }
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  verticesData.triangles = SimpleSpriteAssembler._rectangleTriangles;
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  };
@@ -21286,7 +21285,7 @@
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  * @internal
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  */ var ShaderProgramPool = /*#__PURE__*/ function() {
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  var ShaderProgramPool = function ShaderProgramPool() {
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- this._cacheHierarchy = 1;
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+ this._cacheHierarchyDepth = 1;
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  this._cacheMap = Object.create(null);
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  };
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  var _proto = ShaderProgramPool.prototype;
@@ -21297,12 +21296,14 @@
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  */ _proto.get = function get(macros) {
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  var cacheMap = this._cacheMap;
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  var maskLength = macros._length;
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- if (maskLength > this._cacheHierarchy) {
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- this._resizeCacheMapHierarchy(cacheMap, 0, maskLength);
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+ var cacheHierarchyDepth = this._cacheHierarchyDepth;
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+ if (maskLength > cacheHierarchyDepth) {
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+ this._resizeCacheMapHierarchy(cacheMap, 0, cacheHierarchyDepth, maskLength - cacheHierarchyDepth);
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+ this._cacheHierarchyDepth = maskLength;
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  }
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  var mask = macros._mask;
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  var endIndex = macros._length - 1;
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- var maxEndIndex = this._cacheHierarchy - 1;
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+ var maxEndIndex = this._cacheHierarchyDepth - 1;
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  for(var i = 0; i < maxEndIndex; i++){
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  var subMask = endIndex < i ? 0 : mask[i];
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  var subCacheShaders = cacheMap[subMask];
@@ -21327,25 +21328,21 @@
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  */ _proto.cache = function cache(shaderProgram) {
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  this._lastQueryMap[this._lastQueryKey] = shaderProgram;
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  };
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- _proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy, resizeLength) {
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- // only expand but not shrink.
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- var end = this._cacheHierarchy - 1;
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- if (hierarchy == end) {
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+ _proto._resizeCacheMapHierarchy = function _resizeCacheMapHierarchy(cacheMap, hierarchy, currentHierarchy, increaseHierarchy) {
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+ // Only expand but not shrink
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+ if (hierarchy == currentHierarchy - 1) {
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  for(var k in cacheMap){
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  var shader = cacheMap[k];
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  var subCacheMap = cacheMap;
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- for(var i = 0, n = resizeLength - end; i < n; i++){
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- if (i == n - 1) {
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- subCacheMap[0] = shader;
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- } else {
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- subCacheMap = subCacheMap[i == 0 ? k : 0] = Object.create(null);
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- }
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+ for(var i = 0; i < increaseHierarchy; i++){
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+ subCacheMap[i == 0 ? k : 0] = subCacheMap = Object.create(null);
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  }
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+ subCacheMap[0] = shader;
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  }
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- this._cacheHierarchy = resizeLength;
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  } else {
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+ hierarchy++;
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  for(var k1 in cacheMap){
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- this._resizeCacheMapHierarchy(cacheMap[k1], ++hierarchy, resizeLength);
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+ this._resizeCacheMapHierarchy(cacheMap[k1], hierarchy, currentHierarchy, increaseHierarchy);
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  }
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  }
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  };
@@ -27567,17 +27564,17 @@
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  SlicedSpriteAssembler1.resetData = function resetData(renderer) {
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  var verticesData = renderer._verticesData;
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  var positions = verticesData.positions, uvs = verticesData.uvs;
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- if (positions.length < 16) {
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- for(var i = positions.length; i < 16; i++){
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- positions.push(new Vector3());
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- uvs.push(new Vector2());
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- }
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+ verticesData.vertexCount = positions.length = uvs.length = 16;
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+ for(var i = 0; i < 16; i++){
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+ var _positions, _i, _uvs, _i1;
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+ (_positions = positions)[_i = i] || (_positions[_i] = new Vector3());
27571
+ (_uvs = uvs)[_i1 = i] || (_uvs[_i1] = new Vector2());
27575
27572
  }
27576
- verticesData.triangles = [];
27573
+ verticesData.triangles = SlicedSpriteAssembler._rectangleTriangles;
27577
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  };
27578
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  SlicedSpriteAssembler1.updatePositions = function updatePositions(renderer) {
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  var width = renderer.width, height = renderer.height, sprite = renderer.sprite;
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- var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs, triangles = _renderer__verticesData.triangles;
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+ var _renderer__verticesData = renderer._verticesData, positions = _renderer__verticesData.positions, uvs = _renderer__verticesData.uvs;
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  var border = sprite.border;
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  var spriteUVs = sprite._getUVs();
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  // Update local positions.
@@ -27660,34 +27657,16 @@
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  // 0 - 4 - 8 - 12
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  // ------------------------
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  // Assemble position and uv.
27663
- var vertexCount = 0;
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- var realICount = 0;
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  for(var i = 0; i < 4; i++){
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  var rowValue = row[i];
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  var rowU = spriteUVs[i].x;
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  for(var j = 0; j < 4; j++){
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  var columnValue = column[j];
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- positions[vertexCount].set(wE[0] * rowValue + wE[4] * columnValue + wE[12], wE[1] * rowValue + wE[5] * columnValue + wE[13], wE[2] * rowValue + wE[6] * columnValue + wE[14]);
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- uvs[vertexCount].set(rowU, spriteUVs[j].y);
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- ++vertexCount;
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- }
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- ++realICount;
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- }
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- var realJCount = vertexCount / realICount;
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- var indexOffset = 0;
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- for(var i1 = 0; i1 < realICount - 1; ++i1){
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- for(var j1 = 0; j1 < realJCount - 1; ++j1){
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- var start = i1 * realJCount + j1;
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- triangles[indexOffset++] = start;
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- triangles[indexOffset++] = start + 1;
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- triangles[indexOffset++] = start + realJCount;
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- triangles[indexOffset++] = start + 1;
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- triangles[indexOffset++] = start + realJCount + 1;
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- triangles[indexOffset++] = start + realJCount;
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- }
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- }
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- renderer._verticesData.vertexCount = realICount * realJCount;
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- triangles.length = (realICount - 1) * (realJCount - 1) * 6;
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+ var idx = i * 4 + j;
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+ positions[idx].set(wE[0] * rowValue + wE[4] * columnValue + wE[12], wE[1] * rowValue + wE[5] * columnValue + wE[13], wE[2] * rowValue + wE[6] * columnValue + wE[14]);
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+ uvs[idx].set(rowU, spriteUVs[j].y);
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+ }
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+ }
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  var _renderer__bounds = renderer._bounds, min = _renderer__bounds.min, max = _renderer__bounds.max;
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  min.set(row[0], column[0], 0);
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  max.set(row[3], column[3], 0);
@@ -27695,6 +27674,63 @@
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  };
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  SlicedSpriteAssembler1.updateUVs = function updateUVs(renderer) {};
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  return SlicedSpriteAssembler1;
27677
+ }(), function() {
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+ _SlicedSpriteAssembler._rectangleTriangles = [
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+ 0,
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+ 1,
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+ 4,
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+ 1,
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+ 5,
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+ 4,
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+ 1,
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+ 2,
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+ 5,
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+ 2,
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+ 6,
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+ 5,
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+ 2,
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+ 3,
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+ 6,
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+ 3,
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+ 7,
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+ 6,
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+ 4,
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+ 5,
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+ 8,
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+ 5,
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+ 9,
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+ 8,
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+ 5,
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+ 6,
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+ 9,
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+ 6,
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+ 10,
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+ 9,
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+ 6,
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+ 7,
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+ 10,
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+ 7,
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+ 11,
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+ 10,
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+ 8,
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+ 9,
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+ 12,
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+ 9,
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+ 13,
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+ 12,
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+ 9,
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+ 10,
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+ 13,
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+ 10,
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+ 14,
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+ 13,
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+ 10,
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+ 11,
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+ 14,
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+ 11,
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+ 15,
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+ 14
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+ ];
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  }(), function() {
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  _SlicedSpriteAssembler._worldMatrix = new Matrix();
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  }(), _SlicedSpriteAssembler);
@@ -27705,8 +27741,7 @@
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  var TiledSpriteAssembler = (_TiledSpriteAssembler = /*#__PURE__*/ function() {
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  var TiledSpriteAssembler1 = function TiledSpriteAssembler1() {};
27707
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  TiledSpriteAssembler1.resetData = function resetData(renderer) {
27708
- var _renderer__verticesData;
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- (_renderer__verticesData = renderer._verticesData).triangles || (_renderer__verticesData.triangles = []);
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+ renderer._verticesData.triangles = [];
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  };
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  TiledSpriteAssembler1.updatePositions = function updatePositions(renderer) {
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  var width = renderer.width, height = renderer.height, sprite = renderer.sprite, tileMode = renderer.tileMode, threshold = renderer.tiledAdaptiveThreshold;
@@ -37572,7 +37607,7 @@
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  var encodedMeshData = JSON.parse(jsonDataString);
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  // @ts-ignore Vector3 is not compatible with {x: number, y: number, z: number}.
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37609
  encodedMeshData.bounds && modelMesh.bounds.copyFrom(encodedMeshData.bounds);
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- var offset = Math.ceil(bufferReader.offset / 4) * 4;
37610
+ var offset = Math.ceil(bufferReader.position / 4) * 4;
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  var buffer = bufferReader.data.buffer;
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  var byteOffset = bufferReader.data.byteOffset;
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  var float32Array = new Float32Array(buffer, encodedMeshData.positions.start + offset + byteOffset, (encodedMeshData.positions.end - encodedMeshData.positions.start) / 4);
@@ -38789,10 +38824,10 @@
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  /**
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  * @internal
38791
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  */ var GLTFParserContext = /*#__PURE__*/ function() {
38792
- var GLTFParserContext = function GLTFParserContext(glTFResource, resourceManager, keepMeshData) {
38827
+ var GLTFParserContext = function GLTFParserContext(glTFResource, resourceManager, params) {
38793
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  this.glTFResource = glTFResource;
38794
38829
  this.resourceManager = resourceManager;
38795
- this.keepMeshData = keepMeshData;
38830
+ this.params = params;
38796
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  this.accessorBufferCache = {};
38797
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  this._resourceCache = new Map();
38798
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  this.contentRestorer = new GLTFContentRestorer(glTFResource);
@@ -39488,7 +39523,7 @@
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  alphaSliceByteLength: sgdReader.nextUint32()
39489
39524
  };
39490
39525
  }
39491
- var endpointsByteOffset = sgdByteOffset + sgdReader.offset;
39526
+ var endpointsByteOffset = sgdByteOffset + sgdReader.position;
39492
39527
  var selectorsByteOffset = endpointsByteOffset + endpointsByteLength;
39493
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  var tablesByteOffset = selectorsByteOffset + selectorsByteLength;
39494
39529
  var extendedByteOffset = tablesByteOffset + tablesByteLength;
@@ -41107,7 +41142,7 @@
41107
41142
  return context.get(exports.GLTFParserType.Buffer).then(function(buffers) {
41108
41143
  return GLTFUtils.getAccessorData(glTF, indexAccessor, buffers);
41109
41144
  });
41110
- }, context.keepMeshData).then(resolve);
41145
+ }, context.params.keepMeshData).then(resolve);
41111
41146
  }
41112
41147
  });
41113
41148
  };
@@ -41287,6 +41322,7 @@
41287
41322
  var _this = this;
41288
41323
  var _context_glTF = context.glTF, scenes = _context_glTF.scenes, _context_glTF_scene = _context_glTF.scene, scene = _context_glTF_scene === void 0 ? 0 : _context_glTF_scene, glTFResource = context.glTFResource;
41289
41324
  var sceneInfo = scenes[index];
41325
+ var sceneExtensions = sceneInfo.extensions;
41290
41326
  var engine = glTFResource.engine;
41291
41327
  var isDefaultScene = scene === index;
41292
41328
  var sceneNodes = sceneInfo.nodes;
@@ -41312,6 +41348,7 @@
41312
41348
  promises.push(this._parseEntityComponent(context, sceneNodes[i1]));
41313
41349
  }
41314
41350
  return Promise.all(promises).then(function() {
41351
+ GLTFParser.executeExtensionsAdditiveAndParse(sceneExtensions, context, sceneRoot, sceneInfo);
41315
41352
  if (isDefaultScene) {
41316
41353
  return Promise.all([
41317
41354
  context.get(exports.GLTFParserType.Skin),
@@ -41684,11 +41721,12 @@
41684
41721
  _inherits(GLTFLoader, Loader1);
41685
41722
  var _proto = GLTFLoader.prototype;
41686
41723
  _proto.load = function load(item, resourceManager) {
41687
- var _params;
41688
41724
  var url = item.url;
41689
41725
  var params = item.params;
41690
41726
  var glTFResource = new GLTFResource(resourceManager.engine, url);
41691
- var context = new GLTFParserContext(glTFResource, resourceManager, !!((_params = params) == null ? void 0 : _params.keepMeshData));
41727
+ var context = new GLTFParserContext(glTFResource, resourceManager, _extends({
41728
+ keepMeshData: false
41729
+ }, params));
41692
41730
  return context.parse();
41693
41731
  };
41694
41732
  return GLTFLoader;
@@ -42879,7 +42917,7 @@
42879
42917
  throw "BlendShape animation is not supported when using draco.";
42880
42918
  }, function() {
42881
42919
  return decodedGeometry.index.array;
42882
- }, context.keepMeshData);
42920
+ }, context.params.keepMeshData);
42883
42921
  });
42884
42922
  });
42885
42923
  };
@@ -43314,7 +43352,7 @@
43314
43352
  ], GALACEAN_animation_event);
43315
43353
 
43316
43354
  //@ts-ignore
43317
- var version = "0.0.0-experimental-double11.10";
43355
+ var version = "0.0.0-experimental-double11.12";
43318
43356
  console.log("Galacean engine version: " + version);
43319
43357
  for(var key in CoreObjects){
43320
43358
  Loader.registerClass(key, CoreObjects[key]);