@galacean/engine-xr-webxr 1.4.0-alpha.2 → 1.4.0-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/module.js CHANGED
@@ -240,7 +240,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x = x;
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  this._y = y;
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  this._z = z;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -251,7 +251,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x += right._x;
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  this._y += right._y;
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  this._z += right._z;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -262,7 +262,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x -= right._x;
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  this._y -= right._y;
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  this._z -= right._z;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -273,7 +273,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x *= right._x;
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  this._y *= right._y;
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  this._z *= right._z;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -284,7 +284,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x /= right._x;
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  this._y /= right._y;
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  this._z /= right._z;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -308,7 +308,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x = -this._x;
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  this._y = -this._y;
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  this._z = -this._z;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -326,7 +326,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x *= s;
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  this._y *= s;
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  this._z *= s;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -387,7 +387,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x = source.x;
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  this._y = source.y;
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  this._z = source.z;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -410,7 +410,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x = array[offset];
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  this._y = array[offset + 1];
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  this._z = array[offset + 2];
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -442,7 +442,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = left._x + right._x;
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  out._y = left._y + right._y;
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  out._z = left._z + right._z;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
447
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  /**
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  * Determines the difference between two vectors.
@@ -453,7 +453,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = left._x - right._x;
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  out._y = left._y - right._y;
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  out._z = left._z - right._z;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
458
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  /**
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  * Determines the product of two vectors.
@@ -464,7 +464,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = left._x * right._x;
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  out._y = left._y * right._y;
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  out._z = left._z * right._z;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
469
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  /**
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  * Determines the divisor of two vectors.
@@ -475,7 +475,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = left._x / right._x;
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  out._y = left._y / right._y;
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  out._z = left._z / right._z;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
480
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  /**
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  * Determines the dot product of two vectors.
@@ -540,7 +540,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = _x + (end._x - _x) * t;
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  out._y = _y + (end._y - _y) * t;
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  out._z = _z + (end._z - _z) * t;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
545
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  /**
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  * Calculate a vector containing the largest components of the specified vectors.
@@ -551,7 +551,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = Math.max(left._x, right._x);
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  out._y = Math.max(left._y, right._y);
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  out._z = Math.max(left._z, right._z);
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
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  /**
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  * Calculate a vector containing the smallest components of the specified vectors.
@@ -562,7 +562,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = Math.min(left._x, right._x);
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  out._y = Math.min(left._y, right._y);
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  out._z = Math.min(left._z, right._z);
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
567
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  /**
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  * Reverses the direction of a given vector.
@@ -572,7 +572,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = -a._x;
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  out._y = -a._y;
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  out._z = -a._z;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
577
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  /**
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  * Converts the vector into a unit vector.
@@ -595,7 +595,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = a._x * s;
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  out._y = a._y * s;
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  out._z = a._z * s;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
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  /**
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  * Performs a normal transformation using the given 4x4 matrix.
@@ -614,7 +614,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = _x * e[0] + _y * e[4] + _z * e[8];
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  out._y = _x * e[1] + _y * e[5] + _z * e[9];
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  out._z = _x * e[2] + _y * e[6] + _z * e[10];
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
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  /**
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  * Performs a transformation using the given 4x4 matrix.
@@ -627,7 +627,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = _x * e[0] + _y * e[4] + _z * e[8] + e[12];
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  out._y = _x * e[1] + _y * e[5] + _z * e[9] + e[13];
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  out._z = _x * e[2] + _y * e[6] + _z * e[10] + e[14];
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
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  /**
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  * Performs a transformation from vector3 to vector4 using the given 4x4 matrix.
@@ -641,7 +641,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._y = _x * e[1] + _y * e[5] + _z * e[9] + e[13];
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  out._z = _x * e[2] + _y * e[6] + _z * e[10] + e[14];
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  out._w = _x * e[3] + _y * e[7] + _z * e[11] + e[15];
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
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  /**
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  * Performs a coordinate transformation using the given 4x4 matrix.
@@ -663,7 +663,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = (_x * e[0] + _y * e[4] + _z * e[8] + e[12]) * w;
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  out._y = (_x * e[1] + _y * e[5] + _z * e[9] + e[13]) * w;
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  out._z = (_x * e[2] + _y * e[6] + _z * e[10] + e[14]) * w;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
668
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  /**
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  * Performs a transformation using the given quaternion.
@@ -682,7 +682,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = ix * qw - iw * qx - iy * qz + iz * qy;
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  out._y = iy * qw - iw * qy - iz * qx + ix * qz;
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  out._z = iz * qw - iw * qz - ix * qy + iy * qx;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
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  _create_class(Vector3, [
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  {
@@ -694,7 +694,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  },
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  set: function set(value) {
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  this._x = value;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  }
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  },
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  {
@@ -706,7 +706,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  },
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  set: function set(value) {
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  this._y = value;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  }
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  },
712
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  {
@@ -718,7 +718,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  },
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  set: function set(value) {
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  this._z = value;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  }
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  }
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  ]);
@@ -1301,7 +1301,7 @@ new Vector3();
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  this._y = y;
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  this._z = z;
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  this._w = w;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
1306
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  };
1307
1307
  /**
@@ -1311,7 +1311,7 @@ new Vector3();
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  this._x *= -1;
1312
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  this._y *= -1;
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  this._z *= -1;
1314
- this._onValueChanged && this._onValueChanged();
1314
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1315
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  return this;
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  };
1317
1317
  /**
@@ -1342,7 +1342,7 @@ new Vector3();
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  this._y = 0;
1343
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  this._z = 0;
1344
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  this._w = 1;
1345
- this._onValueChanged && this._onValueChanged();
1345
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1346
1346
  return this;
1347
1347
  };
1348
1348
  /**
@@ -1375,7 +1375,7 @@ new Vector3();
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  var t = out._x;
1376
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  out._x = out._y;
1377
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  out._y = t;
1378
- out._onValueChanged && out._onValueChanged();
1378
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1379
1379
  return out;
1380
1380
  };
1381
1381
  /**
@@ -1384,7 +1384,7 @@ new Vector3();
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  * @returns Euler x->yaw y->pitch z->roll
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  */ _proto.toYawPitchRoll = function toYawPitchRoll(out) {
1386
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  this._toYawPitchRoll(out);
1387
- out._onValueChanged && out._onValueChanged();
1387
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1388
1388
  return out;
1389
1389
  };
1390
1390
  /**
@@ -1476,7 +1476,7 @@ new Vector3();
1476
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  this._y = source.y;
1477
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  this._z = source.z;
1478
1478
  this._w = source.w;
1479
- this._onValueChanged && this._onValueChanged();
1479
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1480
1480
  return this;
1481
1481
  };
1482
1482
  /**
@@ -1501,7 +1501,7 @@ new Vector3();
1501
1501
  this._y = array[offset + 1];
1502
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  this._z = array[offset + 2];
1503
1503
  this._w = array[offset + 3];
1504
- this._onValueChanged && this._onValueChanged();
1504
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1505
1505
  return this;
1506
1506
  };
1507
1507
  /**
@@ -1559,7 +1559,7 @@ new Vector3();
1559
1559
  out._y = left._y + right._y;
1560
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  out._z = left._z + right._z;
1561
1561
  out._w = left._w + right._w;
1562
- out._onValueChanged && out._onValueChanged();
1562
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1563
1563
  };
1564
1564
  /**
1565
1565
  * Determines the product of two quaternions.
@@ -1573,7 +1573,7 @@ new Vector3();
1573
1573
  out._y = ay * bw + aw * by + az * bx - ax * bz;
1574
1574
  out._z = az * bw + aw * bz + ax * by - ay * bx;
1575
1575
  out._w = aw * bw - ax * bx - ay * by - az * bz;
1576
- out._onValueChanged && out._onValueChanged();
1576
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1577
1577
  };
1578
1578
  /**
1579
1579
  * Calculate quaternion that contains conjugated version of the specified quaternion.
@@ -1584,7 +1584,7 @@ new Vector3();
1584
1584
  out._y = -a._y;
1585
1585
  out._z = -a._z;
1586
1586
  out._w = a._w;
1587
- out._onValueChanged && out._onValueChanged();
1587
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1588
1588
  };
1589
1589
  /**
1590
1590
  * Determines the dot product of two quaternions.
@@ -1616,7 +1616,7 @@ new Vector3();
1616
1616
  out._y = normalAxis._y * s;
1617
1617
  out._z = normalAxis._z * s;
1618
1618
  out._w = Math.cos(rad);
1619
- out._onValueChanged && out._onValueChanged();
1619
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1620
1620
  };
1621
1621
  /**
1622
1622
  * Calculate a quaternion rotates around x, y, z axis (pitch/yaw/roll).
@@ -1649,7 +1649,7 @@ new Vector3();
1649
1649
  out._y = sinYaw * cosPitch * cosRoll - cosYaw * sinPitch * sinRoll;
1650
1650
  out._z = cosYawPitch * sinRoll - sinYawPitch * cosRoll;
1651
1651
  out._w = cosYawPitch * cosRoll + sinYawPitch * sinRoll;
1652
- out._onValueChanged && out._onValueChanged();
1652
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1653
1653
  };
1654
1654
  /**
1655
1655
  * Calculate a quaternion from the specified 3x3 matrix.
@@ -1691,7 +1691,7 @@ new Vector3();
1691
1691
  out._z = 0.5 * sqrt;
1692
1692
  out._w = (m12 - m21) * half;
1693
1693
  }
1694
- out._onValueChanged && out._onValueChanged();
1694
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1695
1695
  };
1696
1696
  /**
1697
1697
  * Calculate the inverse of the specified quaternion.
@@ -1706,7 +1706,7 @@ new Vector3();
1706
1706
  out._y = -y * invDot;
1707
1707
  out._z = -z * invDot;
1708
1708
  out._w = w * invDot;
1709
- out._onValueChanged && out._onValueChanged();
1709
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1710
1710
  }
1711
1711
  };
1712
1712
  /**
@@ -1753,7 +1753,7 @@ new Vector3();
1753
1753
  out.y = inverse * start.y + opposite * end.y;
1754
1754
  out.z = inverse * start.z + opposite * end.z;
1755
1755
  out.w = inverse * start.w + opposite * end.w;
1756
- out._onValueChanged && out._onValueChanged();
1756
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1757
1757
  };
1758
1758
  /**
1759
1759
  * Scales the specified quaternion magnitude to unit length.
@@ -1768,7 +1768,7 @@ new Vector3();
1768
1768
  out._y = _y * len;
1769
1769
  out._z = _z * len;
1770
1770
  out._w = _w * len;
1771
- out._onValueChanged && out._onValueChanged();
1771
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1772
1772
  }
1773
1773
  };
1774
1774
  /**
@@ -1783,7 +1783,7 @@ new Vector3();
1783
1783
  out._y = 0;
1784
1784
  out._z = 0;
1785
1785
  out._w = c;
1786
- out._onValueChanged && out._onValueChanged();
1786
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1787
1787
  };
1788
1788
  /**
1789
1789
  * Calculate a quaternion rotate around Y axis.
@@ -1797,7 +1797,7 @@ new Vector3();
1797
1797
  out._y = s;
1798
1798
  out._z = 0;
1799
1799
  out._w = c;
1800
- out._onValueChanged && out._onValueChanged();
1800
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1801
1801
  };
1802
1802
  /**
1803
1803
  * Calculate a quaternion rotate around Z axis.
@@ -1811,7 +1811,7 @@ new Vector3();
1811
1811
  out._y = 0;
1812
1812
  out._z = s;
1813
1813
  out._w = c;
1814
- out._onValueChanged && out._onValueChanged();
1814
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1815
1815
  };
1816
1816
  /**
1817
1817
  * Calculate a quaternion that the specified quaternion rotate around X axis.
@@ -1827,7 +1827,7 @@ new Vector3();
1827
1827
  out._y = _y * bw + _z * bx;
1828
1828
  out._z = _z * bw - _y * bx;
1829
1829
  out._w = _w * bw - _x * bx;
1830
- out._onValueChanged && out._onValueChanged();
1830
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1831
1831
  };
1832
1832
  /**
1833
1833
  * Calculate a quaternion that the specified quaternion rotate around Y axis.
@@ -1843,7 +1843,7 @@ new Vector3();
1843
1843
  out._y = _y * bw + _w * by;
1844
1844
  out._z = _z * bw + _x * by;
1845
1845
  out._w = _w * bw - _y * by;
1846
- out._onValueChanged && out._onValueChanged();
1846
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1847
1847
  };
1848
1848
  /**
1849
1849
  * Calculate a quaternion that the specified quaternion rotate around Z axis.
@@ -1859,7 +1859,7 @@ new Vector3();
1859
1859
  out._y = _y * bw - _x * bz;
1860
1860
  out._z = _z * bw + _w * bz;
1861
1861
  out._w = _w * bw - _z * bz;
1862
- out._onValueChanged && out._onValueChanged();
1862
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1863
1863
  };
1864
1864
  /**
1865
1865
  * Scale a quaternion by a given number.
@@ -1871,7 +1871,7 @@ new Vector3();
1871
1871
  out._y = a._y * s;
1872
1872
  out._z = a._z * s;
1873
1873
  out._w = a._w * s;
1874
- out._onValueChanged && out._onValueChanged();
1874
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1875
1875
  };
1876
1876
  _create_class(Quaternion, [
1877
1877
  {
@@ -1883,7 +1883,7 @@ new Vector3();
1883
1883
  },
1884
1884
  set: function set(value) {
1885
1885
  this._x = value;
1886
- this._onValueChanged && this._onValueChanged();
1886
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1887
1887
  }
1888
1888
  },
1889
1889
  {
@@ -1895,7 +1895,7 @@ new Vector3();
1895
1895
  },
1896
1896
  set: function set(value) {
1897
1897
  this._y = value;
1898
- this._onValueChanged && this._onValueChanged();
1898
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1899
1899
  }
1900
1900
  },
1901
1901
  {
@@ -1907,7 +1907,7 @@ new Vector3();
1907
1907
  },
1908
1908
  set: function set(value) {
1909
1909
  this._z = value;
1910
- this._onValueChanged && this._onValueChanged();
1910
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1911
1911
  }
1912
1912
  },
1913
1913
  {
@@ -1927,7 +1927,7 @@ new Vector3();
1927
1927
  },
1928
1928
  set: function set(value) {
1929
1929
  this._w = value;
1930
- this._onValueChanged && this._onValueChanged();
1930
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1931
1931
  }
1932
1932
  }
1933
1933
  ]);
@@ -2132,7 +2132,7 @@ new Vector3();
2132
2132
  out._y = (e[6] + e[9]) / s3;
2133
2133
  out._z = 0.25 * s3;
2134
2134
  }
2135
- out._onValueChanged && out._onValueChanged();
2135
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
2136
2136
  return out;
2137
2137
  };
2138
2138
  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/engine-xr-webxr",
3
- "version": "1.4.0-alpha.2",
3
+ "version": "1.4.0-beta.0",
4
4
  "publishConfig": {
5
5
  "access": "public",
6
6
  "registry": "https://registry.npmjs.org"
@@ -26,11 +26,11 @@
26
26
  "types/**/*"
27
27
  ],
28
28
  "dependencies": {
29
- "@galacean/engine-xr": "1.4.0-alpha.2"
29
+ "@galacean/engine-xr": "1.4.0-beta.0"
30
30
  },
31
31
  "devDependencies": {
32
- "@galacean/engine-design": "1.4.0-alpha.2",
33
- "@galacean/engine-math": "1.4.0-alpha.2"
32
+ "@galacean/engine-math": "1.4.0-beta.0",
33
+ "@galacean/engine-design": "1.4.0-beta.0"
34
34
  },
35
35
  "peerDependencies": {},
36
36
  "scripts": {