@galacean/engine-xr-webxr 1.4.0-alpha.2 → 1.4.0-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/main.js CHANGED
@@ -244,7 +244,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x = x;
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  this._y = y;
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  this._z = z;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -255,7 +255,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x += right._x;
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  this._y += right._y;
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  this._z += right._z;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -266,7 +266,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x -= right._x;
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  this._y -= right._y;
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  this._z -= right._z;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -277,7 +277,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x *= right._x;
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  this._y *= right._y;
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  this._z *= right._z;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -288,7 +288,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x /= right._x;
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  this._y /= right._y;
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  this._z /= right._z;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -312,7 +312,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x = -this._x;
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  this._y = -this._y;
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  this._z = -this._z;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -330,7 +330,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x *= s;
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  this._y *= s;
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  this._z *= s;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -391,7 +391,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x = source.x;
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  this._y = source.y;
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  this._z = source.z;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
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  /**
@@ -414,7 +414,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  this._x = array[offset];
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  this._y = array[offset + 1];
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  this._z = array[offset + 2];
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
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  return this;
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  };
420
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  /**
@@ -446,7 +446,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = left._x + right._x;
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  out._y = left._y + right._y;
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  out._z = left._z + right._z;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
451
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  /**
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  * Determines the difference between two vectors.
@@ -457,7 +457,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = left._x - right._x;
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  out._y = left._y - right._y;
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  out._z = left._z - right._z;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
462
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  /**
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  * Determines the product of two vectors.
@@ -468,7 +468,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = left._x * right._x;
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  out._y = left._y * right._y;
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  out._z = left._z * right._z;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
472
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  };
473
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  /**
474
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  * Determines the divisor of two vectors.
@@ -479,7 +479,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = left._x / right._x;
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  out._y = left._y / right._y;
481
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  out._z = left._z / right._z;
482
- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
483
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  };
484
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  /**
485
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  * Determines the dot product of two vectors.
@@ -544,7 +544,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = _x + (end._x - _x) * t;
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  out._y = _y + (end._y - _y) * t;
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  out._z = _z + (end._z - _z) * t;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
549
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  /**
550
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  * Calculate a vector containing the largest components of the specified vectors.
@@ -555,7 +555,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = Math.max(left._x, right._x);
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  out._y = Math.max(left._y, right._y);
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  out._z = Math.max(left._z, right._z);
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
560
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  /**
561
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  * Calculate a vector containing the smallest components of the specified vectors.
@@ -566,7 +566,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = Math.min(left._x, right._x);
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  out._y = Math.min(left._y, right._y);
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  out._z = Math.min(left._z, right._z);
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
571
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  /**
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  * Reverses the direction of a given vector.
@@ -576,7 +576,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = -a._x;
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  out._y = -a._y;
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  out._z = -a._z;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
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  /**
582
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  * Converts the vector into a unit vector.
@@ -599,7 +599,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = a._x * s;
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  out._y = a._y * s;
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  out._z = a._z * s;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
604
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  /**
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  * Performs a normal transformation using the given 4x4 matrix.
@@ -618,7 +618,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = _x * e[0] + _y * e[4] + _z * e[8];
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  out._y = _x * e[1] + _y * e[5] + _z * e[9];
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  out._z = _x * e[2] + _y * e[6] + _z * e[10];
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
623
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  /**
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  * Performs a transformation using the given 4x4 matrix.
@@ -631,7 +631,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = _x * e[0] + _y * e[4] + _z * e[8] + e[12];
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  out._y = _x * e[1] + _y * e[5] + _z * e[9] + e[13];
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  out._z = _x * e[2] + _y * e[6] + _z * e[10] + e[14];
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
636
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  /**
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  * Performs a transformation from vector3 to vector4 using the given 4x4 matrix.
@@ -645,7 +645,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._y = _x * e[1] + _y * e[5] + _z * e[9] + e[13];
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  out._z = _x * e[2] + _y * e[6] + _z * e[10] + e[14];
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  out._w = _x * e[3] + _y * e[7] + _z * e[11] + e[15];
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
650
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  /**
651
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  * Performs a coordinate transformation using the given 4x4 matrix.
@@ -667,7 +667,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = (_x * e[0] + _y * e[4] + _z * e[8] + e[12]) * w;
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  out._y = (_x * e[1] + _y * e[5] + _z * e[9] + e[13]) * w;
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  out._z = (_x * e[2] + _y * e[6] + _z * e[10] + e[14]) * w;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
672
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  /**
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  * Performs a transformation using the given quaternion.
@@ -686,7 +686,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  out._x = ix * qw - iw * qx - iy * qz + iz * qy;
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  out._y = iy * qw - iw * qy - iz * qx + ix * qz;
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  out._z = iz * qw - iw * qz - ix * qy + iy * qx;
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- out._onValueChanged && out._onValueChanged();
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+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
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  };
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  _create_class(Vector3, [
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  {
@@ -698,7 +698,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  },
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  set: function set(value) {
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  this._x = value;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
702
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  }
703
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  },
704
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  {
@@ -710,7 +710,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  },
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  set: function set(value) {
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  this._y = value;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
714
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  }
715
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  },
716
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  {
@@ -722,7 +722,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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  },
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  set: function set(value) {
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  this._z = value;
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- this._onValueChanged && this._onValueChanged();
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+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
726
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  }
727
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  }
728
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  ]);
@@ -1305,7 +1305,7 @@ new Vector3();
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  this._y = y;
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  this._z = z;
1307
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  this._w = w;
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- this._onValueChanged && this._onValueChanged();
1308
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1309
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  return this;
1310
1310
  };
1311
1311
  /**
@@ -1315,7 +1315,7 @@ new Vector3();
1315
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  this._x *= -1;
1316
1316
  this._y *= -1;
1317
1317
  this._z *= -1;
1318
- this._onValueChanged && this._onValueChanged();
1318
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1319
1319
  return this;
1320
1320
  };
1321
1321
  /**
@@ -1346,7 +1346,7 @@ new Vector3();
1346
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  this._y = 0;
1347
1347
  this._z = 0;
1348
1348
  this._w = 1;
1349
- this._onValueChanged && this._onValueChanged();
1349
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1350
1350
  return this;
1351
1351
  };
1352
1352
  /**
@@ -1379,7 +1379,7 @@ new Vector3();
1379
1379
  var t = out._x;
1380
1380
  out._x = out._y;
1381
1381
  out._y = t;
1382
- out._onValueChanged && out._onValueChanged();
1382
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1383
1383
  return out;
1384
1384
  };
1385
1385
  /**
@@ -1388,7 +1388,7 @@ new Vector3();
1388
1388
  * @returns Euler x->yaw y->pitch z->roll
1389
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  */ _proto.toYawPitchRoll = function toYawPitchRoll(out) {
1390
1390
  this._toYawPitchRoll(out);
1391
- out._onValueChanged && out._onValueChanged();
1391
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1392
1392
  return out;
1393
1393
  };
1394
1394
  /**
@@ -1480,7 +1480,7 @@ new Vector3();
1480
1480
  this._y = source.y;
1481
1481
  this._z = source.z;
1482
1482
  this._w = source.w;
1483
- this._onValueChanged && this._onValueChanged();
1483
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1484
1484
  return this;
1485
1485
  };
1486
1486
  /**
@@ -1505,7 +1505,7 @@ new Vector3();
1505
1505
  this._y = array[offset + 1];
1506
1506
  this._z = array[offset + 2];
1507
1507
  this._w = array[offset + 3];
1508
- this._onValueChanged && this._onValueChanged();
1508
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1509
1509
  return this;
1510
1510
  };
1511
1511
  /**
@@ -1563,7 +1563,7 @@ new Vector3();
1563
1563
  out._y = left._y + right._y;
1564
1564
  out._z = left._z + right._z;
1565
1565
  out._w = left._w + right._w;
1566
- out._onValueChanged && out._onValueChanged();
1566
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1567
1567
  };
1568
1568
  /**
1569
1569
  * Determines the product of two quaternions.
@@ -1577,7 +1577,7 @@ new Vector3();
1577
1577
  out._y = ay * bw + aw * by + az * bx - ax * bz;
1578
1578
  out._z = az * bw + aw * bz + ax * by - ay * bx;
1579
1579
  out._w = aw * bw - ax * bx - ay * by - az * bz;
1580
- out._onValueChanged && out._onValueChanged();
1580
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1581
1581
  };
1582
1582
  /**
1583
1583
  * Calculate quaternion that contains conjugated version of the specified quaternion.
@@ -1588,7 +1588,7 @@ new Vector3();
1588
1588
  out._y = -a._y;
1589
1589
  out._z = -a._z;
1590
1590
  out._w = a._w;
1591
- out._onValueChanged && out._onValueChanged();
1591
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1592
1592
  };
1593
1593
  /**
1594
1594
  * Determines the dot product of two quaternions.
@@ -1620,7 +1620,7 @@ new Vector3();
1620
1620
  out._y = normalAxis._y * s;
1621
1621
  out._z = normalAxis._z * s;
1622
1622
  out._w = Math.cos(rad);
1623
- out._onValueChanged && out._onValueChanged();
1623
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1624
1624
  };
1625
1625
  /**
1626
1626
  * Calculate a quaternion rotates around x, y, z axis (pitch/yaw/roll).
@@ -1653,7 +1653,7 @@ new Vector3();
1653
1653
  out._y = sinYaw * cosPitch * cosRoll - cosYaw * sinPitch * sinRoll;
1654
1654
  out._z = cosYawPitch * sinRoll - sinYawPitch * cosRoll;
1655
1655
  out._w = cosYawPitch * cosRoll + sinYawPitch * sinRoll;
1656
- out._onValueChanged && out._onValueChanged();
1656
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1657
1657
  };
1658
1658
  /**
1659
1659
  * Calculate a quaternion from the specified 3x3 matrix.
@@ -1695,7 +1695,7 @@ new Vector3();
1695
1695
  out._z = 0.5 * sqrt;
1696
1696
  out._w = (m12 - m21) * half;
1697
1697
  }
1698
- out._onValueChanged && out._onValueChanged();
1698
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1699
1699
  };
1700
1700
  /**
1701
1701
  * Calculate the inverse of the specified quaternion.
@@ -1710,7 +1710,7 @@ new Vector3();
1710
1710
  out._y = -y * invDot;
1711
1711
  out._z = -z * invDot;
1712
1712
  out._w = w * invDot;
1713
- out._onValueChanged && out._onValueChanged();
1713
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1714
1714
  }
1715
1715
  };
1716
1716
  /**
@@ -1757,7 +1757,7 @@ new Vector3();
1757
1757
  out.y = inverse * start.y + opposite * end.y;
1758
1758
  out.z = inverse * start.z + opposite * end.z;
1759
1759
  out.w = inverse * start.w + opposite * end.w;
1760
- out._onValueChanged && out._onValueChanged();
1760
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1761
1761
  };
1762
1762
  /**
1763
1763
  * Scales the specified quaternion magnitude to unit length.
@@ -1772,7 +1772,7 @@ new Vector3();
1772
1772
  out._y = _y * len;
1773
1773
  out._z = _z * len;
1774
1774
  out._w = _w * len;
1775
- out._onValueChanged && out._onValueChanged();
1775
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1776
1776
  }
1777
1777
  };
1778
1778
  /**
@@ -1787,7 +1787,7 @@ new Vector3();
1787
1787
  out._y = 0;
1788
1788
  out._z = 0;
1789
1789
  out._w = c;
1790
- out._onValueChanged && out._onValueChanged();
1790
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1791
1791
  };
1792
1792
  /**
1793
1793
  * Calculate a quaternion rotate around Y axis.
@@ -1801,7 +1801,7 @@ new Vector3();
1801
1801
  out._y = s;
1802
1802
  out._z = 0;
1803
1803
  out._w = c;
1804
- out._onValueChanged && out._onValueChanged();
1804
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1805
1805
  };
1806
1806
  /**
1807
1807
  * Calculate a quaternion rotate around Z axis.
@@ -1815,7 +1815,7 @@ new Vector3();
1815
1815
  out._y = 0;
1816
1816
  out._z = s;
1817
1817
  out._w = c;
1818
- out._onValueChanged && out._onValueChanged();
1818
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1819
1819
  };
1820
1820
  /**
1821
1821
  * Calculate a quaternion that the specified quaternion rotate around X axis.
@@ -1831,7 +1831,7 @@ new Vector3();
1831
1831
  out._y = _y * bw + _z * bx;
1832
1832
  out._z = _z * bw - _y * bx;
1833
1833
  out._w = _w * bw - _x * bx;
1834
- out._onValueChanged && out._onValueChanged();
1834
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1835
1835
  };
1836
1836
  /**
1837
1837
  * Calculate a quaternion that the specified quaternion rotate around Y axis.
@@ -1847,7 +1847,7 @@ new Vector3();
1847
1847
  out._y = _y * bw + _w * by;
1848
1848
  out._z = _z * bw + _x * by;
1849
1849
  out._w = _w * bw - _y * by;
1850
- out._onValueChanged && out._onValueChanged();
1850
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1851
1851
  };
1852
1852
  /**
1853
1853
  * Calculate a quaternion that the specified quaternion rotate around Z axis.
@@ -1863,7 +1863,7 @@ new Vector3();
1863
1863
  out._y = _y * bw - _x * bz;
1864
1864
  out._z = _z * bw + _w * bz;
1865
1865
  out._w = _w * bw - _z * bz;
1866
- out._onValueChanged && out._onValueChanged();
1866
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1867
1867
  };
1868
1868
  /**
1869
1869
  * Scale a quaternion by a given number.
@@ -1875,7 +1875,7 @@ new Vector3();
1875
1875
  out._y = a._y * s;
1876
1876
  out._z = a._z * s;
1877
1877
  out._w = a._w * s;
1878
- out._onValueChanged && out._onValueChanged();
1878
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
1879
1879
  };
1880
1880
  _create_class(Quaternion, [
1881
1881
  {
@@ -1887,7 +1887,7 @@ new Vector3();
1887
1887
  },
1888
1888
  set: function set(value) {
1889
1889
  this._x = value;
1890
- this._onValueChanged && this._onValueChanged();
1890
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1891
1891
  }
1892
1892
  },
1893
1893
  {
@@ -1899,7 +1899,7 @@ new Vector3();
1899
1899
  },
1900
1900
  set: function set(value) {
1901
1901
  this._y = value;
1902
- this._onValueChanged && this._onValueChanged();
1902
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1903
1903
  }
1904
1904
  },
1905
1905
  {
@@ -1911,7 +1911,7 @@ new Vector3();
1911
1911
  },
1912
1912
  set: function set(value) {
1913
1913
  this._z = value;
1914
- this._onValueChanged && this._onValueChanged();
1914
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1915
1915
  }
1916
1916
  },
1917
1917
  {
@@ -1931,7 +1931,7 @@ new Vector3();
1931
1931
  },
1932
1932
  set: function set(value) {
1933
1933
  this._w = value;
1934
- this._onValueChanged && this._onValueChanged();
1934
+ this._onValueChanged == null ? void 0 : this._onValueChanged.call(this);
1935
1935
  }
1936
1936
  }
1937
1937
  ]);
@@ -2136,7 +2136,7 @@ new Vector3();
2136
2136
  out._y = (e[6] + e[9]) / s3;
2137
2137
  out._z = 0.25 * s3;
2138
2138
  }
2139
- out._onValueChanged && out._onValueChanged();
2139
+ out._onValueChanged == null ? void 0 : out._onValueChanged.call(out);
2140
2140
  return out;
2141
2141
  };
2142
2142
  /**