@galacean/engine-ui 1.4.14 → 1.5.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +2 -2
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +2 -2
- package/dist/main.js.map +1 -1
- package/dist/module.js +2 -2
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/module.js
CHANGED
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@@ -1517,7 +1517,7 @@ var UICanvas = /*#__PURE__*/ function(Component) {
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set: function set(value) {
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var preCamera = this._renderCamera;
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if (preCamera !== value) {
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1520
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-
this._isSameOrChildEntity(value.entity) && Logger.warn("Camera entity matching or nested within the canvas entity disables canvas auto-adaptation in ScreenSpaceCamera mode.");
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1520
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+
value && this._isSameOrChildEntity(value.entity) && Logger.warn("Camera entity matching or nested within the canvas entity disables canvas auto-adaptation in ScreenSpaceCamera mode.");
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this._renderCamera = value;
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this._updateCameraObserver();
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var preRenderMode = this._realRenderMode;
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@@ -2894,7 +2894,7 @@ var GUIComponent = /*#__PURE__*/Object.freeze({
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Transition: Transition
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});
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-
var uiDefaultFs = "#define GLSLIFY 1\nuniform sampler2D renderer_UITexture;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n vec4 baseColor =
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+
var uiDefaultFs = "#define GLSLIFY 1\n#include <common>\nuniform sampler2D renderer_UITexture;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n vec4 baseColor = texture2DSRGB(renderer_UITexture, v_uv);\n gl_FragColor = baseColor * v_color;\n}\n"; // eslint-disable-line
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var uiDefaultVs = "#define GLSLIFY 1\nuniform mat4 renderer_MVPMat;\n\nattribute vec3 POSITION;\nattribute vec2 TEXCOORD_0;\nattribute vec4 COLOR_0;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n gl_Position = renderer_MVPMat * vec4(POSITION, 1.0);\n\n v_uv = TEXCOORD_0;\n v_color = COLOR_0;\n}\n"; // eslint-disable-line
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