@galacean/engine-ui 1.4.14 → 1.5.0-alpha.0

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package/dist/main.js CHANGED
@@ -1521,7 +1521,7 @@ exports.UICanvas = /*#__PURE__*/ function(Component) {
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  set: function set(value) {
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  var preCamera = this._renderCamera;
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  if (preCamera !== value) {
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- this._isSameOrChildEntity(value.entity) && engine.Logger.warn("Camera entity matching or nested within the canvas entity disables canvas auto-adaptation in ScreenSpaceCamera mode.");
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+ value && this._isSameOrChildEntity(value.entity) && engine.Logger.warn("Camera entity matching or nested within the canvas entity disables canvas auto-adaptation in ScreenSpaceCamera mode.");
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  this._renderCamera = value;
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  this._updateCameraObserver();
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  var preRenderMode = this._realRenderMode;
@@ -2898,7 +2898,7 @@ var GUIComponent = /*#__PURE__*/Object.freeze({
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  Transition: Transition
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  });
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- var uiDefaultFs = "#define GLSLIFY 1\nuniform sampler2D renderer_UITexture;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n vec4 baseColor = texture2D(renderer_UITexture, v_uv);\n gl_FragColor = baseColor * v_color;\n}\n"; // eslint-disable-line
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+ var uiDefaultFs = "#define GLSLIFY 1\n#include <common>\nuniform sampler2D renderer_UITexture;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n vec4 baseColor = texture2DSRGB(renderer_UITexture, v_uv);\n gl_FragColor = baseColor * v_color;\n}\n"; // eslint-disable-line
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  var uiDefaultVs = "#define GLSLIFY 1\nuniform mat4 renderer_MVPMat;\n\nattribute vec3 POSITION;\nattribute vec2 TEXCOORD_0;\nattribute vec4 COLOR_0;\n\nvarying vec2 v_uv;\nvarying vec4 v_color;\n\nvoid main() {\n gl_Position = renderer_MVPMat * vec4(POSITION, 1.0);\n\n v_uv = TEXCOORD_0;\n v_color = COLOR_0;\n}\n"; // eslint-disable-line
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