@galacean/engine-spine 4.2.5 → 4.2.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +1 -1
- package/dist/main.js +140 -486
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +140 -486
- package/dist/module.js +141 -486
- package/dist/module.js.map +1 -1
- package/package.json +2 -2
package/dist/module.js
CHANGED
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@@ -39,97 +39,6 @@ function __decorate(decorators, target, key, desc) {
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else for(var i = decorators.length - 1; i >= 0; i--)if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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}
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function __generator(thisArg, body) {
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var _ = {
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label: 0,
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sent: function sent() {
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if (t[0] & 1) throw t[1];
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return t[1];
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},
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trys: [],
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ops: []
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}, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
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return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() {
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return this;
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}), g;
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function verb(n) {
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return function(v) {
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return step([
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n,
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v
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]);
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};
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}
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while(g && (g = 0, op[0] && (_ = 0)), _)try {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [
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op[0] & 2,
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t.value
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];
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switch(op[0]){
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case 0:
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case 1:
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t = op;
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break;
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case 4:
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_.label++;
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return {
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value: op[1],
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done: false
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};
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case 5:
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_.label++;
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y = op[1];
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op = [
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0
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];
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continue;
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case 7:
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op = _.ops.pop();
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_.trys.pop();
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continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
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_ = 0;
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continue;
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}
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if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
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_.label = op[1];
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break;
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}
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if (op[0] === 6 && _.label < t[1]) {
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_.label = t[1];
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t = op;
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break;
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}
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if (t && _.label < t[2]) {
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_.label = t[2];
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_.ops.push(op);
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break;
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}
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if (t[2]) _.ops.pop();
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_.trys.pop();
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continue;
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}
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op = body.call(thisArg, _);
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} catch (e) {
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op = [
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6,
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e
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];
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y = 0;
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} finally{
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f = t = 0;
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}
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if (op[0] & 5) throw op[1];
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return {
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value: op[0] ? op[1] : void 0,
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done: true
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};
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}
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}
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typeof SuppressedError === "function" ? SuppressedError : function _SuppressedError(error, suppressed, message) {
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var e = new Error(message);
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return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
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@@ -289,9 +198,8 @@ var Color = /*#__PURE__*/ function() {
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color.g = ((value & 0x0000ff00) >>> 8) / 255;
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color.b = (value & 0x000000ff) / 255;
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};
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Color.fromString = function fromString(hex
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return color.setFromString(hex);
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Color.fromString = function fromString(hex) {
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return new Color().setFromString(hex);
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};
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return Color;
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}();
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@@ -2915,16 +2823,18 @@ function _create_class(Constructor, protoProps, staticProps) {
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var finished = this.updateMixingFrom(from, delta);
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from.animationLast = from.nextAnimationLast;
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from.trackLast = from.nextTrackLast;
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to.
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if (to.nextTrackLast != -1) {
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var discard = to.mixTime == 0 && from.mixTime == 0; // Discard the from entry when neither have advanced yet.
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if (to.mixTime >= to.mixDuration || discard) {
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// Require totalAlpha == 0 to ensure mixing is complete or the transition is a single frame or discarded.
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if (from.totalAlpha == 0 || to.mixDuration == 0 || discard) {
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to.mixingFrom = from.mixingFrom;
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if (from.mixingFrom != null) from.mixingFrom.mixingTo = to;
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to.interruptAlpha = from.interruptAlpha;
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this.queue.end(from);
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}
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return finished;
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}
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return finished;
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}
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from.trackTime += delta * from.timeScale;
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to.mixTime += delta;
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@@ -3289,11 +3199,10 @@ function _create_class(Constructor, protoProps, staticProps) {
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if (!last) {
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this.setCurrent(trackIndex, entry, true);
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this.queue.drain();
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if (delay < 0) delay = 0;
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} else {
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last.next = entry;
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entry.previous = last;
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if (delay <= 0) delay
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if (delay <= 0) delay += last.getTrackComplete() - entry.mixDuration;
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}
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entry.delay = delay;
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return entry;
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@@ -3332,7 +3241,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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if (mixDuration === void 0) mixDuration = 0;
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if (delay === void 0) delay = 0;
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var entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation(), false, delay);
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if (delay <= 0) entry.delay
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if (delay <= 0) entry.delay += entry.mixDuration - mixDuration;
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entry.mixDuration = mixDuration;
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entry.trackEnd = mixDuration;
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return entry;
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@@ -3586,10 +3495,7 @@ AnimationState._emptyAnimation = new Animation("<empty>", [], 0);
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var _proto = TrackEntry.prototype;
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_proto.setMixDurationWithDelay = function setMixDurationWithDelay(mixDuration, delay) {
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this._mixDuration = mixDuration;
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if (delay <= 0)
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if (this.previous != null) delay = Math.max(delay + this.previous.getTrackComplete() - mixDuration, 0);
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else delay = 0;
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}
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if (this.previous != null && delay <= 0) delay += this.previous.getTrackComplete() - mixDuration;
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this.delay = delay;
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};
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_proto.reset = function reset() {
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@@ -3812,17 +3718,17 @@ var CURRENT = 2;
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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@@ -3835,8 +3741,8 @@ var CURRENT = 2;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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*
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/ /** Stores mix (crossfade) durations to be applied when {@link AnimationState} animations are changed. */ var AnimationStateData = /*#__PURE__*/ function() {
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function AnimationStateData(skeletonData) {
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this.animationToMixTime = {};
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@@ -4288,7 +4194,7 @@ var TextureAtlasRegion = /*#__PURE__*/ function(TextureRegion) {
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this.copyTo(copy);
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copy.regionUVs = new Array(this.regionUVs.length);
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Utils.arrayCopy(this.regionUVs, 0, copy.regionUVs, 0, this.regionUVs.length);
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copy.uvs =
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copy.uvs = new Array(this.uvs.length);
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Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, this.uvs.length);
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copy.triangles = new Array(this.triangles.length);
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Utils.arrayCopy(this.triangles, 0, copy.triangles, 0, this.triangles.length);
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@@ -4952,17 +4858,17 @@ RegionAttachment.V4 = 31;
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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@@ -4975,8 +4881,8 @@ RegionAttachment.V4 = 31;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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*
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/ /** The base class for all constraint datas. */ var ConstraintData = function ConstraintData(name, order, skinRequired) {
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this.name = name;
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this.order = order;
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}
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;
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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try {
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var info = gen[key](arg);
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} catch (error) {
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else Promise.resolve(value).then(_next, _throw);
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}
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function _async_to_generator(fn) {
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function _next(value) {
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}
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function _throw(err) {
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asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err);
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}
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_next(undefined);
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});
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};
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}
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var AssetManagerBase = /*#__PURE__*/ function() {
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function AssetManagerBase(textureLoader, pathPrefix, downloader
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+
function AssetManagerBase(textureLoader, pathPrefix, downloader) {
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if (pathPrefix === void 0) pathPrefix = "";
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if (downloader === void 0) downloader = new Downloader();
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if (cache === void 0) cache = new AssetCache();
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this.pathPrefix = "";
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+
this.assets = {};
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this.errors = {};
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this.toLoad = 0;
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this.loaded = 0;
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this.textureLoader = textureLoader;
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this.pathPrefix = pathPrefix;
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this.downloader = downloader;
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this.cache = cache;
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}
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4906
|
var _proto = AssetManagerBase.prototype;
|
|
5029
4907
|
_proto.start = function start(path) {
|
|
@@ -5033,8 +4911,7 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5033
4911
|
_proto.success = function success(callback, path, asset) {
|
|
5034
4912
|
this.toLoad--;
|
|
5035
4913
|
this.loaded++;
|
|
5036
|
-
this.
|
|
5037
|
-
this.cache.assetsRefCount[path] = (this.cache.assetsRefCount[path] || 0) + 1;
|
|
4914
|
+
this.assets[path] = asset;
|
|
5038
4915
|
if (callback) callback(path, asset);
|
|
5039
4916
|
};
|
|
5040
4917
|
_proto.error = function error(callback, path, message) {
|
|
@@ -5066,16 +4943,10 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5066
4943
|
if (success === void 0) success = function() {};
|
|
5067
4944
|
if (error === void 0) error = function() {};
|
|
5068
4945
|
path = this.start(path);
|
|
5069
|
-
|
|
5070
|
-
|
|
5071
|
-
|
|
5072
|
-
|
|
5073
|
-
resolve(data);
|
|
5074
|
-
}, function(status, responseText) {
|
|
5075
|
-
var errorMsg = "Couldn't load binary " + path + ": status " + status + ", " + responseText;
|
|
5076
|
-
_this.error(error, path, errorMsg);
|
|
5077
|
-
reject(errorMsg);
|
|
5078
|
-
});
|
|
4946
|
+
this.downloader.downloadBinary(path, function(data) {
|
|
4947
|
+
_this.success(success, path, data);
|
|
4948
|
+
}, function(status, responseText) {
|
|
4949
|
+
_this.error(error, path, "Couldn't load binary " + path + ": status " + status + ", " + responseText);
|
|
5079
4950
|
});
|
|
5080
4951
|
};
|
|
5081
4952
|
_proto.loadText = function loadText(path, success, error) {
|
|
@@ -5094,83 +4965,46 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5094
4965
|
if (success === void 0) success = function() {};
|
|
5095
4966
|
if (error === void 0) error = function() {};
|
|
5096
4967
|
path = this.start(path);
|
|
5097
|
-
|
|
5098
|
-
|
|
5099
|
-
|
|
5100
|
-
|
|
5101
|
-
resolve(data);
|
|
5102
|
-
}, function(status, responseText) {
|
|
5103
|
-
var errorMsg = "Couldn't load JSON " + path + ": status " + status + ", " + responseText;
|
|
5104
|
-
_this.error(error, path, errorMsg);
|
|
5105
|
-
reject(errorMsg);
|
|
5106
|
-
});
|
|
4968
|
+
this.downloader.downloadJson(path, function(data) {
|
|
4969
|
+
_this.success(success, path, data);
|
|
4970
|
+
}, function(status, responseText) {
|
|
4971
|
+
_this.error(error, path, "Couldn't load JSON " + path + ": status " + status + ", " + responseText);
|
|
5107
4972
|
});
|
|
5108
4973
|
};
|
|
5109
|
-
_proto.reuseAssets = function reuseAssets(path, success, error) {
|
|
5110
|
-
var _this = this;
|
|
5111
|
-
if (success === void 0) success = function() {};
|
|
5112
|
-
if (error === void 0) error = function() {};
|
|
5113
|
-
var loadedStatus = this.cache.assetsLoaded[path];
|
|
5114
|
-
var alreadyExistsOrLoading = loadedStatus !== undefined;
|
|
5115
|
-
if (alreadyExistsOrLoading) {
|
|
5116
|
-
this.cache.assetsLoaded[path] = loadedStatus.then(function(data) {
|
|
5117
|
-
// necessary when user preloads an image into the cache.
|
|
5118
|
-
// texture loader is not avaiable in the cache, so we transform in GLTexture at first use
|
|
5119
|
-
data = _instanceof1(data, Image) || _instanceof1(data, ImageBitmap) ? _this.textureLoader(data) : data;
|
|
5120
|
-
_this.success(success, path, data);
|
|
5121
|
-
return data;
|
|
5122
|
-
}).catch(function(errorMsg) {
|
|
5123
|
-
return _this.error(error, path, errorMsg);
|
|
5124
|
-
});
|
|
5125
|
-
}
|
|
5126
|
-
return alreadyExistsOrLoading;
|
|
5127
|
-
};
|
|
5128
4974
|
_proto.loadTexture = function loadTexture(path, success, error) {
|
|
5129
4975
|
var _this = this;
|
|
5130
4976
|
if (success === void 0) success = function() {};
|
|
5131
4977
|
if (error === void 0) error = function() {};
|
|
5132
4978
|
path = this.start(path);
|
|
5133
|
-
|
|
5134
|
-
|
|
5135
|
-
|
|
5136
|
-
|
|
5137
|
-
|
|
5138
|
-
|
|
5139
|
-
|
|
5140
|
-
|
|
5141
|
-
|
|
5142
|
-
|
|
5143
|
-
|
|
5144
|
-
|
|
5145
|
-
|
|
5146
|
-
|
|
5147
|
-
|
|
5148
|
-
|
|
5149
|
-
|
|
5150
|
-
|
|
5151
|
-
|
|
5152
|
-
|
|
5153
|
-
|
|
5154
|
-
|
|
5155
|
-
|
|
5156
|
-
|
|
5157
|
-
|
|
5158
|
-
|
|
5159
|
-
|
|
5160
|
-
|
|
5161
|
-
|
|
5162
|
-
_this.success(success, path, texture);
|
|
5163
|
-
resolve(texture);
|
|
5164
|
-
};
|
|
5165
|
-
image.onerror = function() {
|
|
5166
|
-
var errorMsg = "Couldn't load image: " + path;
|
|
5167
|
-
_this.error(error, path, errorMsg);
|
|
5168
|
-
reject(errorMsg);
|
|
5169
|
-
};
|
|
5170
|
-
if (_this.downloader.rawDataUris[path]) path = _this.downloader.rawDataUris[path];
|
|
5171
|
-
image.src = path;
|
|
5172
|
-
}
|
|
5173
|
-
});
|
|
4979
|
+
var isBrowser = !!(typeof window !== 'undefined' && typeof navigator !== 'undefined' && window.document);
|
|
4980
|
+
var isWebWorker = !isBrowser; // && typeof importScripts !== 'undefined';
|
|
4981
|
+
if (isWebWorker) {
|
|
4982
|
+
fetch(path, {
|
|
4983
|
+
mode: "cors"
|
|
4984
|
+
}).then(function(response) {
|
|
4985
|
+
if (response.ok) return response.blob();
|
|
4986
|
+
_this.error(error, path, "Couldn't load image: " + path);
|
|
4987
|
+
return null;
|
|
4988
|
+
}).then(function(blob) {
|
|
4989
|
+
return blob ? createImageBitmap(blob, {
|
|
4990
|
+
premultiplyAlpha: "none",
|
|
4991
|
+
colorSpaceConversion: "none"
|
|
4992
|
+
}) : null;
|
|
4993
|
+
}).then(function(bitmap) {
|
|
4994
|
+
if (bitmap) _this.success(success, path, _this.textureLoader(bitmap));
|
|
4995
|
+
});
|
|
4996
|
+
} else {
|
|
4997
|
+
var image = new Image();
|
|
4998
|
+
image.crossOrigin = "anonymous";
|
|
4999
|
+
image.onload = function() {
|
|
5000
|
+
_this.success(success, path, _this.textureLoader(image));
|
|
5001
|
+
};
|
|
5002
|
+
image.onerror = function() {
|
|
5003
|
+
_this.error(error, path, "Couldn't load image: " + path);
|
|
5004
|
+
};
|
|
5005
|
+
if (this.downloader.rawDataUris[path]) path = this.downloader.rawDataUris[path];
|
|
5006
|
+
image.src = path;
|
|
5007
|
+
}
|
|
5174
5008
|
};
|
|
5175
5009
|
_proto.loadTextureAtlas = function loadTextureAtlas(path, success, error, fileAlias) {
|
|
5176
5010
|
var _this = this;
|
|
@@ -5179,189 +5013,53 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5179
5013
|
var index = path.lastIndexOf("/");
|
|
5180
5014
|
var parent = index >= 0 ? path.substring(0, index + 1) : "";
|
|
5181
5015
|
path = this.start(path);
|
|
5182
|
-
|
|
5183
|
-
|
|
5184
|
-
|
|
5185
|
-
|
|
5186
|
-
|
|
5187
|
-
|
|
5188
|
-
|
|
5189
|
-
if (
|
|
5190
|
-
|
|
5191
|
-
|
|
5192
|
-
|
|
5193
|
-
|
|
5194
|
-
|
|
5195
|
-
|
|
5196
|
-
|
|
5197
|
-
|
|
5198
|
-
|
|
5199
|
-
|
|
5200
|
-
|
|
5201
|
-
|
|
5202
|
-
|
|
5203
|
-
|
|
5204
|
-
};
|
|
5205
|
-
var atlas = new TextureAtlas(atlasText);
|
|
5206
|
-
var toLoad = atlas.pages.length, abort = false;
|
|
5207
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(atlas.pages), _step; !(_step = _iterator()).done;)_loop();
|
|
5208
|
-
} catch (e) {
|
|
5209
|
-
var errorMsg = "Couldn't parse texture atlas " + path + ": " + e.message;
|
|
5210
|
-
_this.error(error, path, errorMsg);
|
|
5211
|
-
reject(errorMsg);
|
|
5212
|
-
}
|
|
5213
|
-
}, function(status, responseText) {
|
|
5214
|
-
var errorMsg = "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText;
|
|
5215
|
-
_this.error(error, path, errorMsg);
|
|
5216
|
-
reject(errorMsg);
|
|
5217
|
-
});
|
|
5218
|
-
});
|
|
5219
|
-
};
|
|
5220
|
-
_proto.loadTextureAtlasButNoTextures = function loadTextureAtlasButNoTextures(path, success, error, fileAlias) {
|
|
5221
|
-
var _this = this;
|
|
5222
|
-
if (success === void 0) success = function() {};
|
|
5223
|
-
if (error === void 0) error = function() {};
|
|
5224
|
-
path = this.start(path);
|
|
5225
|
-
if (this.reuseAssets(path, success, error)) return;
|
|
5226
|
-
this.cache.assetsLoaded[path] = new Promise(function(resolve, reject) {
|
|
5227
|
-
_this.downloader.downloadText(path, function(atlasText) {
|
|
5228
|
-
try {
|
|
5229
|
-
var atlas = new TextureAtlas(atlasText);
|
|
5230
|
-
_this.success(success, path, atlas);
|
|
5231
|
-
resolve(atlas);
|
|
5232
|
-
} catch (e) {
|
|
5233
|
-
var errorMsg = "Couldn't parse texture atlas " + path + ": " + e.message;
|
|
5234
|
-
_this.error(error, path, errorMsg);
|
|
5235
|
-
reject(errorMsg);
|
|
5236
|
-
}
|
|
5237
|
-
}, function(status, responseText) {
|
|
5238
|
-
var errorMsg = "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText;
|
|
5239
|
-
_this.error(error, path, errorMsg);
|
|
5240
|
-
reject(errorMsg);
|
|
5241
|
-
});
|
|
5016
|
+
this.downloader.downloadText(path, function(atlasText) {
|
|
5017
|
+
try {
|
|
5018
|
+
var _loop = function() {
|
|
5019
|
+
var page = _step.value;
|
|
5020
|
+
_this.loadTexture(!fileAlias ? parent + page.name : fileAlias[page.name], function(imagePath, texture) {
|
|
5021
|
+
if (!abort) {
|
|
5022
|
+
page.setTexture(texture);
|
|
5023
|
+
if (--toLoad == 0) _this.success(success, path, atlas);
|
|
5024
|
+
}
|
|
5025
|
+
}, function(imagePath, message) {
|
|
5026
|
+
if (!abort) _this.error(error, path, "Couldn't load texture atlas " + path + " page image: " + imagePath);
|
|
5027
|
+
abort = true;
|
|
5028
|
+
});
|
|
5029
|
+
};
|
|
5030
|
+
var atlas = new TextureAtlas(atlasText);
|
|
5031
|
+
var toLoad = atlas.pages.length, abort = false;
|
|
5032
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(atlas.pages), _step; !(_step = _iterator()).done;)_loop();
|
|
5033
|
+
} catch (e) {
|
|
5034
|
+
_this.error(error, path, "Couldn't parse texture atlas " + path + ": " + e.message);
|
|
5035
|
+
}
|
|
5036
|
+
}, function(status, responseText) {
|
|
5037
|
+
_this.error(error, path, "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText);
|
|
5242
5038
|
});
|
|
5243
5039
|
};
|
|
5244
|
-
// Promisified versions of load function
|
|
5245
|
-
_proto.loadBinaryAsync = function loadBinaryAsync(path) {
|
|
5246
|
-
return _async_to_generator(function() {
|
|
5247
|
-
var _this;
|
|
5248
|
-
return __generator(this, function(_state) {
|
|
5249
|
-
_this = this;
|
|
5250
|
-
return [
|
|
5251
|
-
2,
|
|
5252
|
-
new Promise(function(resolve, reject) {
|
|
5253
|
-
_this.loadBinary(path, function(_, binary) {
|
|
5254
|
-
return resolve(binary);
|
|
5255
|
-
}, function(_, message) {
|
|
5256
|
-
return reject(message);
|
|
5257
|
-
});
|
|
5258
|
-
})
|
|
5259
|
-
];
|
|
5260
|
-
});
|
|
5261
|
-
}).call(this);
|
|
5262
|
-
};
|
|
5263
|
-
_proto.loadJsonAsync = function loadJsonAsync(path) {
|
|
5264
|
-
return _async_to_generator(function() {
|
|
5265
|
-
var _this;
|
|
5266
|
-
return __generator(this, function(_state) {
|
|
5267
|
-
_this = this;
|
|
5268
|
-
return [
|
|
5269
|
-
2,
|
|
5270
|
-
new Promise(function(resolve, reject) {
|
|
5271
|
-
_this.loadJson(path, function(_, object) {
|
|
5272
|
-
return resolve(object);
|
|
5273
|
-
}, function(_, message) {
|
|
5274
|
-
return reject(message);
|
|
5275
|
-
});
|
|
5276
|
-
})
|
|
5277
|
-
];
|
|
5278
|
-
});
|
|
5279
|
-
}).call(this);
|
|
5280
|
-
};
|
|
5281
|
-
_proto.loadTextureAsync = function loadTextureAsync(path) {
|
|
5282
|
-
return _async_to_generator(function() {
|
|
5283
|
-
var _this;
|
|
5284
|
-
return __generator(this, function(_state) {
|
|
5285
|
-
_this = this;
|
|
5286
|
-
return [
|
|
5287
|
-
2,
|
|
5288
|
-
new Promise(function(resolve, reject) {
|
|
5289
|
-
_this.loadTexture(path, function(_, texture) {
|
|
5290
|
-
return resolve(texture);
|
|
5291
|
-
}, function(_, message) {
|
|
5292
|
-
return reject(message);
|
|
5293
|
-
});
|
|
5294
|
-
})
|
|
5295
|
-
];
|
|
5296
|
-
});
|
|
5297
|
-
}).call(this);
|
|
5298
|
-
};
|
|
5299
|
-
_proto.loadTextureAtlasAsync = function loadTextureAtlasAsync(path) {
|
|
5300
|
-
return _async_to_generator(function() {
|
|
5301
|
-
var _this;
|
|
5302
|
-
return __generator(this, function(_state) {
|
|
5303
|
-
_this = this;
|
|
5304
|
-
return [
|
|
5305
|
-
2,
|
|
5306
|
-
new Promise(function(resolve, reject) {
|
|
5307
|
-
_this.loadTextureAtlas(path, function(_, atlas) {
|
|
5308
|
-
return resolve(atlas);
|
|
5309
|
-
}, function(_, message) {
|
|
5310
|
-
return reject(message);
|
|
5311
|
-
});
|
|
5312
|
-
})
|
|
5313
|
-
];
|
|
5314
|
-
});
|
|
5315
|
-
}).call(this);
|
|
5316
|
-
};
|
|
5317
|
-
_proto.loadTextureAtlasButNoTexturesAsync = function loadTextureAtlasButNoTexturesAsync(path) {
|
|
5318
|
-
return _async_to_generator(function() {
|
|
5319
|
-
var _this;
|
|
5320
|
-
return __generator(this, function(_state) {
|
|
5321
|
-
_this = this;
|
|
5322
|
-
return [
|
|
5323
|
-
2,
|
|
5324
|
-
new Promise(function(resolve, reject) {
|
|
5325
|
-
_this.loadTextureAtlasButNoTextures(path, function(_, atlas) {
|
|
5326
|
-
return resolve(atlas);
|
|
5327
|
-
}, function(_, message) {
|
|
5328
|
-
return reject(message);
|
|
5329
|
-
});
|
|
5330
|
-
})
|
|
5331
|
-
];
|
|
5332
|
-
});
|
|
5333
|
-
}).call(this);
|
|
5334
|
-
};
|
|
5335
|
-
_proto.setCache = function setCache(cache) {
|
|
5336
|
-
this.cache = cache;
|
|
5337
|
-
};
|
|
5338
5040
|
_proto.get = function get(path) {
|
|
5339
|
-
return this.
|
|
5041
|
+
return this.assets[this.pathPrefix + path];
|
|
5340
5042
|
};
|
|
5341
5043
|
_proto.require = function require(path) {
|
|
5342
5044
|
path = this.pathPrefix + path;
|
|
5343
|
-
var asset = this.
|
|
5045
|
+
var asset = this.assets[path];
|
|
5344
5046
|
if (asset) return asset;
|
|
5345
5047
|
var error = this.errors[path];
|
|
5346
5048
|
throw Error("Asset not found: " + path + (error ? "\n" + error : ""));
|
|
5347
5049
|
};
|
|
5348
5050
|
_proto.remove = function remove(path) {
|
|
5349
5051
|
path = this.pathPrefix + path;
|
|
5350
|
-
var asset = this.
|
|
5052
|
+
var asset = this.assets[path];
|
|
5351
5053
|
if (asset.dispose) asset.dispose();
|
|
5352
|
-
delete this.
|
|
5353
|
-
delete this.cache.assetsRefCount[path];
|
|
5354
|
-
delete this.cache.assetsLoaded[path];
|
|
5054
|
+
delete this.assets[path];
|
|
5355
5055
|
return asset;
|
|
5356
5056
|
};
|
|
5357
5057
|
_proto.removeAll = function removeAll() {
|
|
5358
|
-
for(var
|
|
5359
|
-
var asset = this.
|
|
5058
|
+
for(var key in this.assets){
|
|
5059
|
+
var asset = this.assets[key];
|
|
5360
5060
|
if (asset.dispose) asset.dispose();
|
|
5361
5061
|
}
|
|
5362
|
-
this.
|
|
5363
|
-
this.cache.assetsLoaded = {};
|
|
5364
|
-
this.cache.assetsRefCount = {};
|
|
5062
|
+
this.assets = {};
|
|
5365
5063
|
};
|
|
5366
5064
|
_proto.isLoadingComplete = function isLoadingComplete() {
|
|
5367
5065
|
return this.toLoad == 0;
|
|
@@ -5375,12 +5073,6 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5375
5073
|
_proto.dispose = function dispose() {
|
|
5376
5074
|
this.removeAll();
|
|
5377
5075
|
};
|
|
5378
|
-
// dispose asset only if it's not used by others
|
|
5379
|
-
_proto.disposeAsset = function disposeAsset(path) {
|
|
5380
|
-
if (--this.cache.assetsRefCount[path] === 0) {
|
|
5381
|
-
this.remove(path);
|
|
5382
|
-
}
|
|
5383
|
-
};
|
|
5384
5076
|
_proto.hasErrors = function hasErrors() {
|
|
5385
5077
|
return Object.keys(this.errors).length > 0;
|
|
5386
5078
|
};
|
|
@@ -5389,44 +5081,6 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5389
5081
|
};
|
|
5390
5082
|
return AssetManagerBase;
|
|
5391
5083
|
}();
|
|
5392
|
-
var AssetCache = /*#__PURE__*/ function() {
|
|
5393
|
-
function AssetCache() {
|
|
5394
|
-
this.assets = {};
|
|
5395
|
-
this.assetsRefCount = {};
|
|
5396
|
-
this.assetsLoaded = {};
|
|
5397
|
-
}
|
|
5398
|
-
var _proto = AssetCache.prototype;
|
|
5399
|
-
_proto.addAsset = function addAsset(path, asset) {
|
|
5400
|
-
return _async_to_generator(function() {
|
|
5401
|
-
var _;
|
|
5402
|
-
return __generator(this, function(_state) {
|
|
5403
|
-
switch(_state.label){
|
|
5404
|
-
case 0:
|
|
5405
|
-
this.assetsLoaded[path] = Promise.resolve(asset);
|
|
5406
|
-
_ = this.assets;
|
|
5407
|
-
return [
|
|
5408
|
-
4,
|
|
5409
|
-
asset
|
|
5410
|
-
];
|
|
5411
|
-
case 1:
|
|
5412
|
-
_[path] = _state.sent();
|
|
5413
|
-
return [
|
|
5414
|
-
2
|
|
5415
|
-
];
|
|
5416
|
-
}
|
|
5417
|
-
});
|
|
5418
|
-
}).call(this);
|
|
5419
|
-
};
|
|
5420
|
-
AssetCache.getCache = function getCache(id) {
|
|
5421
|
-
var cache = AssetCache.AVAILABLE_CACHES.get(id);
|
|
5422
|
-
if (cache) return cache;
|
|
5423
|
-
var newCache = new AssetCache();
|
|
5424
|
-
AssetCache.AVAILABLE_CACHES.set(id, newCache);
|
|
5425
|
-
return newCache;
|
|
5426
|
-
};
|
|
5427
|
-
return AssetCache;
|
|
5428
|
-
}();
|
|
5429
|
-
AssetCache.AVAILABLE_CACHES = new Map();
|
|
5430
5084
|
var Downloader = /*#__PURE__*/ function() {
|
|
5431
5085
|
function Downloader() {
|
|
5432
5086
|
this.callbacks = {};
|
|
@@ -5466,11 +5120,10 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5466
5120
|
_proto.downloadText = function downloadText(url, success, error) {
|
|
5467
5121
|
var _this = this;
|
|
5468
5122
|
if (this.start(url, success, error)) return;
|
|
5469
|
-
|
|
5470
|
-
// we assume if a "." is included in a raw data uri, it is used to rewrite an asset URL
|
|
5471
|
-
if (rawDataUri && !rawDataUri.includes(".")) {
|
|
5123
|
+
if (this.rawDataUris[url]) {
|
|
5472
5124
|
try {
|
|
5473
|
-
|
|
5125
|
+
var dataUri = this.rawDataUris[url];
|
|
5126
|
+
this.finish(url, 200, this.dataUriToString(dataUri));
|
|
5474
5127
|
} catch (e) {
|
|
5475
5128
|
this.finish(url, 400, JSON.stringify(e));
|
|
5476
5129
|
}
|
|
@@ -5478,7 +5131,7 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5478
5131
|
}
|
|
5479
5132
|
var request = new XMLHttpRequest();
|
|
5480
5133
|
request.overrideMimeType("text/html");
|
|
5481
|
-
request.open("GET",
|
|
5134
|
+
request.open("GET", url, true);
|
|
5482
5135
|
var done = function() {
|
|
5483
5136
|
_this.finish(url, request.status, request.responseText);
|
|
5484
5137
|
};
|
|
@@ -5494,18 +5147,17 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5494
5147
|
_proto.downloadBinary = function downloadBinary(url, success, error) {
|
|
5495
5148
|
var _this = this;
|
|
5496
5149
|
if (this.start(url, success, error)) return;
|
|
5497
|
-
|
|
5498
|
-
// we assume if a "." is included in a raw data uri, it is used to rewrite an asset URL
|
|
5499
|
-
if (rawDataUri && !rawDataUri.includes(".")) {
|
|
5150
|
+
if (this.rawDataUris[url]) {
|
|
5500
5151
|
try {
|
|
5501
|
-
|
|
5152
|
+
var dataUri = this.rawDataUris[url];
|
|
5153
|
+
this.finish(url, 200, this.dataUriToUint8Array(dataUri));
|
|
5502
5154
|
} catch (e) {
|
|
5503
5155
|
this.finish(url, 400, JSON.stringify(e));
|
|
5504
5156
|
}
|
|
5505
5157
|
return;
|
|
5506
5158
|
}
|
|
5507
5159
|
var request = new XMLHttpRequest();
|
|
5508
|
-
request.open("GET",
|
|
5160
|
+
request.open("GET", url, true);
|
|
5509
5161
|
request.responseType = "arraybuffer";
|
|
5510
5162
|
var onerror = function() {
|
|
5511
5163
|
_this.finish(url, request.status, request.response);
|
|
@@ -5543,17 +5195,17 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5543
5195
|
|
|
5544
5196
|
/******************************************************************************
|
|
5545
5197
|
* Spine Runtimes License Agreement
|
|
5546
|
-
* Last updated
|
|
5198
|
+
* Last updated July 28, 2023. Replaces all prior versions.
|
|
5547
5199
|
*
|
|
5548
|
-
* Copyright (c) 2013-
|
|
5200
|
+
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
5549
5201
|
*
|
|
5550
5202
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
5551
5203
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
5552
5204
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
5553
5205
|
* http://esotericsoftware.com/spine-editor-license
|
|
5554
5206
|
*
|
|
5555
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
5556
|
-
*
|
|
5207
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
5208
|
+
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
5557
5209
|
* "Products"), provided that each user of the Products must obtain their own
|
|
5558
5210
|
* Spine Editor license and redistribution of the Products in any form must
|
|
5559
5211
|
* include this license and copyright notice.
|
|
@@ -5566,8 +5218,8 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5566
5218
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
5567
5219
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
5568
5220
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
5569
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
5570
|
-
*
|
|
5221
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
5222
|
+
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
5571
5223
|
*****************************************************************************/ /** Stores the current pose values for an {@link Event}.
|
|
5572
5224
|
*
|
|
5573
5225
|
* See Timeline {@link Timeline#apply()},
|
|
@@ -5587,17 +5239,17 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5587
5239
|
|
|
5588
5240
|
/******************************************************************************
|
|
5589
5241
|
* Spine Runtimes License Agreement
|
|
5590
|
-
* Last updated
|
|
5242
|
+
* Last updated July 28, 2023. Replaces all prior versions.
|
|
5591
5243
|
*
|
|
5592
|
-
* Copyright (c) 2013-
|
|
5244
|
+
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
5593
5245
|
*
|
|
5594
5246
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
5595
5247
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
5596
5248
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
5597
5249
|
* http://esotericsoftware.com/spine-editor-license
|
|
5598
5250
|
*
|
|
5599
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
5600
|
-
*
|
|
5251
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
5252
|
+
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
5601
5253
|
* "Products"), provided that each user of the Products must obtain their own
|
|
5602
5254
|
* Spine Editor license and redistribution of the Products in any form must
|
|
5603
5255
|
* include this license and copyright notice.
|
|
@@ -5610,8 +5262,8 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5610
5262
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
5611
5263
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
5612
5264
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
5613
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
5614
|
-
*
|
|
5265
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
5266
|
+
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
5615
5267
|
*****************************************************************************/ /** Stores the setup pose values for an {@link Event}.
|
|
5616
5268
|
*
|
|
5617
5269
|
* See [Events](http://esotericsoftware.com/spine-events) in the Spine User Guide. */ var EventData = function EventData(name) {
|
|
@@ -6471,7 +6123,7 @@ PathConstraint.epsilon = 0.00001;
|
|
|
6471
6123
|
}
|
|
6472
6124
|
if (a >= t) {
|
|
6473
6125
|
d = Math.pow(this.damping, 60 * t);
|
|
6474
|
-
var m = this.massInverse * t, e = this.strength, w = this.wind * f
|
|
6126
|
+
var m = this.massInverse * t, e = this.strength, w = this.wind * f, g = (Skeleton.yDown ? -this.gravity : this.gravity) * f;
|
|
6475
6127
|
do {
|
|
6476
6128
|
if (x) {
|
|
6477
6129
|
this.xVelocity += (w - this.xOffset * e) * m;
|
|
@@ -7313,10 +6965,10 @@ PathConstraint.epsilon = 0.00001;
|
|
|
7313
6965
|
})) != null ? _this_physicsConstraints_find : null;
|
|
7314
6966
|
};
|
|
7315
6967
|
/** Returns the axis aligned bounding box (AABB) of the region and mesh attachments for the current pose as `{ x: number, y: number, width: number, height: number }`.
|
|
7316
|
-
* Note that this method will create temporary objects which can add to garbage collection pressure. Use `getBounds()` if garbage collection is a concern. */ _proto.getBoundsRect = function getBoundsRect(
|
|
6968
|
+
* Note that this method will create temporary objects which can add to garbage collection pressure. Use `getBounds()` if garbage collection is a concern. */ _proto.getBoundsRect = function getBoundsRect() {
|
|
7317
6969
|
var offset = new Vector2();
|
|
7318
6970
|
var size = new Vector2();
|
|
7319
|
-
this.getBounds(offset, size
|
|
6971
|
+
this.getBounds(offset, size);
|
|
7320
6972
|
return {
|
|
7321
6973
|
x: offset.x,
|
|
7322
6974
|
y: offset.y,
|
|
@@ -7445,17 +7097,17 @@ Skeleton.yDown = false;
|
|
|
7445
7097
|
|
|
7446
7098
|
/******************************************************************************
|
|
7447
7099
|
* Spine Runtimes License Agreement
|
|
7448
|
-
* Last updated
|
|
7100
|
+
* Last updated July 28, 2023. Replaces all prior versions.
|
|
7449
7101
|
*
|
|
7450
|
-
* Copyright (c) 2013-
|
|
7102
|
+
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
7451
7103
|
*
|
|
7452
7104
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
7453
7105
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
7454
7106
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
7455
7107
|
* http://esotericsoftware.com/spine-editor-license
|
|
7456
7108
|
*
|
|
7457
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
7458
|
-
*
|
|
7109
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
7110
|
+
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
7459
7111
|
* "Products"), provided that each user of the Products must obtain their own
|
|
7460
7112
|
* Spine Editor license and redistribution of the Products in any form must
|
|
7461
7113
|
* include this license and copyright notice.
|
|
@@ -7468,16 +7120,18 @@ Skeleton.yDown = false;
|
|
|
7468
7120
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
7469
7121
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
7470
7122
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
7471
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
7472
|
-
*
|
|
7123
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
7124
|
+
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
7473
7125
|
*****************************************************************************/ /** Stores the setup pose and all of the stateless data for a skeleton.
|
|
7474
7126
|
*
|
|
7475
7127
|
* See [Data objects](http://esotericsoftware.com/spine-runtime-architecture#Data-objects) in the Spine Runtimes
|
|
7476
7128
|
* Guide. */ var SkeletonData = /*#__PURE__*/ function() {
|
|
7477
7129
|
function SkeletonData() {
|
|
7478
7130
|
/** The skeleton's name, which by default is the name of the skeleton data file, if possible. May be null. */ this.name = null;
|
|
7479
|
-
/** The skeleton's bones, sorted parent first. The root bone is always the first bone. */ this.bones = new Array()
|
|
7480
|
-
|
|
7131
|
+
/** The skeleton's bones, sorted parent first. The root bone is always the first bone. */ this.bones = new Array() // Ordered parents first.
|
|
7132
|
+
;
|
|
7133
|
+
/** The skeleton's slots in the setup pose draw order. */ this.slots = new Array() // Setup pose draw order.
|
|
7134
|
+
;
|
|
7481
7135
|
this.skins = new Array();
|
|
7482
7136
|
/** The skeleton's default skin. By default this skin contains all attachments that were not in a skin in Spine.
|
|
7483
7137
|
*
|
|
@@ -7620,7 +7274,8 @@ Skeleton.yDown = false;
|
|
|
7620
7274
|
this.attachments = new Array();
|
|
7621
7275
|
this.bones = Array();
|
|
7622
7276
|
this.constraints = new Array();
|
|
7623
|
-
/** The color of the skin as it was in Spine, or a default color if nonessential data was not exported. */ this.color = new Color(0.99607843, 0.61960787, 0.30980393, 1)
|
|
7277
|
+
/** The color of the skin as it was in Spine, or a default color if nonessential data was not exported. */ this.color = new Color(0.99607843, 0.61960787, 0.30980393, 1) // fe9e4fff
|
|
7278
|
+
;
|
|
7624
7279
|
if (!name) throw new Error("name cannot be null.");
|
|
7625
7280
|
this.name = name;
|
|
7626
7281
|
}
|
|
@@ -10778,17 +10433,17 @@ function getValue(map, property, defaultValue) {
|
|
|
10778
10433
|
|
|
10779
10434
|
/******************************************************************************
|
|
10780
10435
|
* Spine Runtimes License Agreement
|
|
10781
|
-
* Last updated
|
|
10436
|
+
* Last updated July 28, 2023. Replaces all prior versions.
|
|
10782
10437
|
*
|
|
10783
|
-
* Copyright (c) 2013-
|
|
10438
|
+
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
10784
10439
|
*
|
|
10785
10440
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
10786
10441
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
10787
10442
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10788
10443
|
* http://esotericsoftware.com/spine-editor-license
|
|
10789
10444
|
*
|
|
10790
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
10791
|
-
*
|
|
10445
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
10446
|
+
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
10792
10447
|
* "Products"), provided that each user of the Products must obtain their own
|
|
10793
10448
|
* Spine Editor license and redistribution of the Products in any form must
|
|
10794
10449
|
* include this license and copyright notice.
|
|
@@ -10801,8 +10456,8 @@ function getValue(map, property, defaultValue) {
|
|
|
10801
10456
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
10802
10457
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
10803
10458
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
10804
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
10805
|
-
*
|
|
10459
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
10460
|
+
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
10806
10461
|
*****************************************************************************/ (function() {
|
|
10807
10462
|
if (typeof Math.fround === "undefined") {
|
|
10808
10463
|
Math.fround = function(array) {
|
|
@@ -12055,8 +11710,8 @@ for(var key in RendererObject){
|
|
|
12055
11710
|
for(var key1 in LoaderObject){
|
|
12056
11711
|
Loader.registerClass(key1, LoaderObject[key1]);
|
|
12057
11712
|
}
|
|
12058
|
-
var version = "4.2.
|
|
11713
|
+
var version = "4.2.7";
|
|
12059
11714
|
console.log("Galacean spine version: " + version);
|
|
12060
11715
|
|
|
12061
|
-
export { AlphaTimeline, Animation, AnimationState, AnimationStateAdapter, AnimationStateData,
|
|
11716
|
+
export { AlphaTimeline, Animation, AnimationState, AnimationStateAdapter, AnimationStateData, AssetManagerBase, AtlasAttachmentLoader, Attachment, AttachmentTimeline, BinaryInput, BlendMode, Bone, BoneData, BoundingBoxAttachment, CURRENT, ClippingAttachment, Color, ConstraintData, CurveTimeline, CurveTimeline1, CurveTimeline2, DebugUtils, DeformTimeline, Downloader, DrawOrderTimeline, Event, EventData, EventQueue, EventTimeline, EventType, FIRST, FakeTexture, HOLD_FIRST, HOLD_MIX, HOLD_SUBSEQUENT, IkConstraint, IkConstraintData, IkConstraintTimeline, Inherit, InheritTimeline, IntSet, Interpolation, LoaderUtils, MathUtils, MeshAttachment, MixBlend, MixDirection, PathAttachment, PathConstraint, PathConstraintData, PathConstraintMixTimeline, PathConstraintPositionTimeline, PathConstraintSpacingTimeline, Physics, PhysicsConstraintDampingTimeline, PhysicsConstraintGravityTimeline, PhysicsConstraintInertiaTimeline, PhysicsConstraintMassTimeline, PhysicsConstraintMixTimeline, PhysicsConstraintResetTimeline, PhysicsConstraintStrengthTimeline, PhysicsConstraintTimeline, PhysicsConstraintWindTimeline, PointAttachment, Pool, PositionMode, Pow, PowOut, RGB2Timeline, RGBA2Timeline, RGBATimeline, RGBTimeline, RegionAttachment, RotateMode, RotateTimeline, SETUP, SUBSEQUENT, ScaleTimeline, ScaleXTimeline, ScaleYTimeline, SequenceTimeline, ShearTimeline, ShearXTimeline, ShearYTimeline, Skeleton, SkeletonBinary, SkeletonBounds, SkeletonClipping, SkeletonData, SkeletonJson, Skin, SkinEntry, Slot, SlotData, SpacingMode, SpineAnimationRenderer, SpineMaterial, SpineResource, StringSet, Texture, TextureAtlas, TextureAtlasPage, TextureAtlasRegion, TextureFilter, TextureRegion, TextureWrap, TimeKeeper, Timeline, TrackEntry, TransformConstraint, TransformConstraintData, TransformConstraintTimeline, TranslateTimeline, TranslateXTimeline, TranslateYTimeline, Triangulator, Utils, Vector2, VertexAttachment, WindowedMean, version };
|
|
12062
11717
|
//# sourceMappingURL=module.js.map
|