@galacean/engine-spine 4.2.5 → 4.2.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +1 -1
- package/dist/main.js +140 -486
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +140 -486
- package/dist/module.js +141 -486
- package/dist/module.js.map +1 -1
- package/package.json +2 -2
package/dist/main.js
CHANGED
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@@ -43,97 +43,6 @@ function __decorate(decorators, target, key, desc) {
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43
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else for(var i = decorators.length - 1; i >= 0; i--)if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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}
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function __generator(thisArg, body) {
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var _ = {
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label: 0,
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sent: function sent() {
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if (t[0] & 1) throw t[1];
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return t[1];
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},
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trys: [],
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ops: []
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}, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
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return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() {
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return this;
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}), g;
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function verb(n) {
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return function(v) {
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return step([
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n,
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v
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]);
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};
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}
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function step(op) {
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if (f) throw new TypeError("Generator is already executing.");
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while(g && (g = 0, op[0] && (_ = 0)), _)try {
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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if (y = 0, t) op = [
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op[0] & 2,
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t.value
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];
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switch(op[0]){
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case 0:
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case 1:
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t = op;
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break;
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case 4:
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_.label++;
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return {
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value: op[1],
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done: false
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};
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case 5:
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_.label++;
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y = op[1];
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op = [
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0
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];
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continue;
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case 7:
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op = _.ops.pop();
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_.trys.pop();
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continue;
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default:
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) {
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_ = 0;
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continue;
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}
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if (op[0] === 3 && (!t || op[1] > t[0] && op[1] < t[3])) {
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_.label = op[1];
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break;
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}
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if (op[0] === 6 && _.label < t[1]) {
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_.label = t[1];
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t = op;
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break;
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}
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if (t && _.label < t[2]) {
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_.label = t[2];
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_.ops.push(op);
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break;
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}
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if (t[2]) _.ops.pop();
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_.trys.pop();
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continue;
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}
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op = body.call(thisArg, _);
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} catch (e) {
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op = [
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6,
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e
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];
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y = 0;
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} finally{
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f = t = 0;
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}
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if (op[0] & 5) throw op[1];
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return {
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value: op[0] ? op[1] : void 0,
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done: true
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};
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}
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}
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typeof SuppressedError === "function" ? SuppressedError : function _SuppressedError(error, suppressed, message) {
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var e = new Error(message);
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return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
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@@ -293,9 +202,8 @@ var Color = /*#__PURE__*/ function() {
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color.g = ((value & 0x0000ff00) >>> 8) / 255;
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color.b = (value & 0x000000ff) / 255;
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};
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Color.fromString = function fromString(hex
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return color.setFromString(hex);
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Color.fromString = function fromString(hex) {
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return new Color().setFromString(hex);
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};
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return Color;
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}();
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@@ -2919,16 +2827,18 @@ function _create_class(Constructor, protoProps, staticProps) {
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var finished = this.updateMixingFrom(from, delta);
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from.animationLast = from.nextAnimationLast;
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from.trackLast = from.nextTrackLast;
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to.
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if (to.nextTrackLast != -1) {
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var discard = to.mixTime == 0 && from.mixTime == 0; // Discard the from entry when neither have advanced yet.
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if (to.mixTime >= to.mixDuration || discard) {
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// Require totalAlpha == 0 to ensure mixing is complete or the transition is a single frame or discarded.
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if (from.totalAlpha == 0 || to.mixDuration == 0 || discard) {
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to.mixingFrom = from.mixingFrom;
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if (from.mixingFrom != null) from.mixingFrom.mixingTo = to;
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to.interruptAlpha = from.interruptAlpha;
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this.queue.end(from);
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}
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return finished;
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}
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return finished;
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}
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from.trackTime += delta * from.timeScale;
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to.mixTime += delta;
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@@ -3293,11 +3203,10 @@ function _create_class(Constructor, protoProps, staticProps) {
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if (!last) {
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this.setCurrent(trackIndex, entry, true);
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this.queue.drain();
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if (delay < 0) delay = 0;
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} else {
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last.next = entry;
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entry.previous = last;
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if (delay <= 0) delay
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if (delay <= 0) delay += last.getTrackComplete() - entry.mixDuration;
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}
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entry.delay = delay;
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return entry;
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@@ -3336,7 +3245,7 @@ function _create_class(Constructor, protoProps, staticProps) {
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if (mixDuration === void 0) mixDuration = 0;
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if (delay === void 0) delay = 0;
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var entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation(), false, delay);
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if (delay <= 0) entry.delay
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if (delay <= 0) entry.delay += entry.mixDuration - mixDuration;
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entry.mixDuration = mixDuration;
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entry.trackEnd = mixDuration;
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return entry;
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@@ -3590,10 +3499,7 @@ AnimationState._emptyAnimation = new Animation("<empty>", [], 0);
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var _proto = TrackEntry.prototype;
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_proto.setMixDurationWithDelay = function setMixDurationWithDelay(mixDuration, delay) {
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this._mixDuration = mixDuration;
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if (delay <= 0)
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if (this.previous != null) delay = Math.max(delay + this.previous.getTrackComplete() - mixDuration, 0);
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else delay = 0;
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}
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if (this.previous != null && delay <= 0) delay += this.previous.getTrackComplete() - mixDuration;
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this.delay = delay;
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};
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_proto.reset = function reset() {
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@@ -3816,17 +3722,17 @@ var CURRENT = 2;
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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@@ -3839,8 +3745,8 @@ var CURRENT = 2;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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*
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/ /** Stores mix (crossfade) durations to be applied when {@link AnimationState} animations are changed. */ var AnimationStateData = /*#__PURE__*/ function() {
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function AnimationStateData(skeletonData) {
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this.animationToMixTime = {};
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@@ -4292,7 +4198,7 @@ var TextureAtlasRegion = /*#__PURE__*/ function(TextureRegion) {
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this.copyTo(copy);
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copy.regionUVs = new Array(this.regionUVs.length);
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Utils.arrayCopy(this.regionUVs, 0, copy.regionUVs, 0, this.regionUVs.length);
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copy.uvs =
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copy.uvs = new Array(this.uvs.length);
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Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, this.uvs.length);
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copy.triangles = new Array(this.triangles.length);
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Utils.arrayCopy(this.triangles, 0, copy.triangles, 0, this.triangles.length);
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@@ -4956,17 +4862,17 @@ RegionAttachment.V4 = 31;
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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@@ -4979,8 +4885,8 @@ RegionAttachment.V4 = 31;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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*
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/ /** The base class for all constraint datas. */ var ConstraintData = function ConstraintData(name, order, skinRequired) {
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this.name = name;
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this.order = order;
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}
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;
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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try {
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var info = gen[key](arg);
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} catch (error) {
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function _async_to_generator(fn) {
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return function() {
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function _next(value) {
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}
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function _throw(err) {
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}
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_next(undefined);
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});
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};
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}
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var AssetManagerBase = /*#__PURE__*/ function() {
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function AssetManagerBase(textureLoader, pathPrefix, downloader
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function AssetManagerBase(textureLoader, pathPrefix, downloader) {
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if (pathPrefix === void 0) pathPrefix = "";
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if (downloader === void 0) downloader = new Downloader();
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if (cache === void 0) cache = new AssetCache();
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this.pathPrefix = "";
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this.assets = {};
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this.errors = {};
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this.toLoad = 0;
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this.loaded = 0;
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this.textureLoader = textureLoader;
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this.pathPrefix = pathPrefix;
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this.downloader = downloader;
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this.cache = cache;
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}
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4910
|
var _proto = AssetManagerBase.prototype;
|
|
5033
4911
|
_proto.start = function start(path) {
|
|
@@ -5037,8 +4915,7 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5037
4915
|
_proto.success = function success(callback, path, asset) {
|
|
5038
4916
|
this.toLoad--;
|
|
5039
4917
|
this.loaded++;
|
|
5040
|
-
this.
|
|
5041
|
-
this.cache.assetsRefCount[path] = (this.cache.assetsRefCount[path] || 0) + 1;
|
|
4918
|
+
this.assets[path] = asset;
|
|
5042
4919
|
if (callback) callback(path, asset);
|
|
5043
4920
|
};
|
|
5044
4921
|
_proto.error = function error(callback, path, message) {
|
|
@@ -5070,16 +4947,10 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5070
4947
|
if (success === void 0) success = function() {};
|
|
5071
4948
|
if (error === void 0) error = function() {};
|
|
5072
4949
|
path = this.start(path);
|
|
5073
|
-
|
|
5074
|
-
|
|
5075
|
-
|
|
5076
|
-
|
|
5077
|
-
resolve(data);
|
|
5078
|
-
}, function(status, responseText) {
|
|
5079
|
-
var errorMsg = "Couldn't load binary " + path + ": status " + status + ", " + responseText;
|
|
5080
|
-
_this.error(error, path, errorMsg);
|
|
5081
|
-
reject(errorMsg);
|
|
5082
|
-
});
|
|
4950
|
+
this.downloader.downloadBinary(path, function(data) {
|
|
4951
|
+
_this.success(success, path, data);
|
|
4952
|
+
}, function(status, responseText) {
|
|
4953
|
+
_this.error(error, path, "Couldn't load binary " + path + ": status " + status + ", " + responseText);
|
|
5083
4954
|
});
|
|
5084
4955
|
};
|
|
5085
4956
|
_proto.loadText = function loadText(path, success, error) {
|
|
@@ -5098,83 +4969,46 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5098
4969
|
if (success === void 0) success = function() {};
|
|
5099
4970
|
if (error === void 0) error = function() {};
|
|
5100
4971
|
path = this.start(path);
|
|
5101
|
-
|
|
5102
|
-
|
|
5103
|
-
|
|
5104
|
-
|
|
5105
|
-
resolve(data);
|
|
5106
|
-
}, function(status, responseText) {
|
|
5107
|
-
var errorMsg = "Couldn't load JSON " + path + ": status " + status + ", " + responseText;
|
|
5108
|
-
_this.error(error, path, errorMsg);
|
|
5109
|
-
reject(errorMsg);
|
|
5110
|
-
});
|
|
4972
|
+
this.downloader.downloadJson(path, function(data) {
|
|
4973
|
+
_this.success(success, path, data);
|
|
4974
|
+
}, function(status, responseText) {
|
|
4975
|
+
_this.error(error, path, "Couldn't load JSON " + path + ": status " + status + ", " + responseText);
|
|
5111
4976
|
});
|
|
5112
4977
|
};
|
|
5113
|
-
_proto.reuseAssets = function reuseAssets(path, success, error) {
|
|
5114
|
-
var _this = this;
|
|
5115
|
-
if (success === void 0) success = function() {};
|
|
5116
|
-
if (error === void 0) error = function() {};
|
|
5117
|
-
var loadedStatus = this.cache.assetsLoaded[path];
|
|
5118
|
-
var alreadyExistsOrLoading = loadedStatus !== undefined;
|
|
5119
|
-
if (alreadyExistsOrLoading) {
|
|
5120
|
-
this.cache.assetsLoaded[path] = loadedStatus.then(function(data) {
|
|
5121
|
-
// necessary when user preloads an image into the cache.
|
|
5122
|
-
// texture loader is not avaiable in the cache, so we transform in GLTexture at first use
|
|
5123
|
-
data = _instanceof1(data, Image) || _instanceof1(data, ImageBitmap) ? _this.textureLoader(data) : data;
|
|
5124
|
-
_this.success(success, path, data);
|
|
5125
|
-
return data;
|
|
5126
|
-
}).catch(function(errorMsg) {
|
|
5127
|
-
return _this.error(error, path, errorMsg);
|
|
5128
|
-
});
|
|
5129
|
-
}
|
|
5130
|
-
return alreadyExistsOrLoading;
|
|
5131
|
-
};
|
|
5132
4978
|
_proto.loadTexture = function loadTexture(path, success, error) {
|
|
5133
4979
|
var _this = this;
|
|
5134
4980
|
if (success === void 0) success = function() {};
|
|
5135
4981
|
if (error === void 0) error = function() {};
|
|
5136
4982
|
path = this.start(path);
|
|
5137
|
-
|
|
5138
|
-
|
|
5139
|
-
|
|
5140
|
-
|
|
5141
|
-
|
|
5142
|
-
|
|
5143
|
-
|
|
5144
|
-
|
|
5145
|
-
|
|
5146
|
-
|
|
5147
|
-
|
|
5148
|
-
|
|
5149
|
-
|
|
5150
|
-
|
|
5151
|
-
|
|
5152
|
-
|
|
5153
|
-
|
|
5154
|
-
|
|
5155
|
-
|
|
5156
|
-
|
|
5157
|
-
|
|
5158
|
-
|
|
5159
|
-
|
|
5160
|
-
|
|
5161
|
-
|
|
5162
|
-
|
|
5163
|
-
|
|
5164
|
-
|
|
5165
|
-
|
|
5166
|
-
_this.success(success, path, texture);
|
|
5167
|
-
resolve(texture);
|
|
5168
|
-
};
|
|
5169
|
-
image.onerror = function() {
|
|
5170
|
-
var errorMsg = "Couldn't load image: " + path;
|
|
5171
|
-
_this.error(error, path, errorMsg);
|
|
5172
|
-
reject(errorMsg);
|
|
5173
|
-
};
|
|
5174
|
-
if (_this.downloader.rawDataUris[path]) path = _this.downloader.rawDataUris[path];
|
|
5175
|
-
image.src = path;
|
|
5176
|
-
}
|
|
5177
|
-
});
|
|
4983
|
+
var isBrowser = !!(typeof window !== 'undefined' && typeof navigator !== 'undefined' && window.document);
|
|
4984
|
+
var isWebWorker = !isBrowser; // && typeof importScripts !== 'undefined';
|
|
4985
|
+
if (isWebWorker) {
|
|
4986
|
+
fetch(path, {
|
|
4987
|
+
mode: "cors"
|
|
4988
|
+
}).then(function(response) {
|
|
4989
|
+
if (response.ok) return response.blob();
|
|
4990
|
+
_this.error(error, path, "Couldn't load image: " + path);
|
|
4991
|
+
return null;
|
|
4992
|
+
}).then(function(blob) {
|
|
4993
|
+
return blob ? createImageBitmap(blob, {
|
|
4994
|
+
premultiplyAlpha: "none",
|
|
4995
|
+
colorSpaceConversion: "none"
|
|
4996
|
+
}) : null;
|
|
4997
|
+
}).then(function(bitmap) {
|
|
4998
|
+
if (bitmap) _this.success(success, path, _this.textureLoader(bitmap));
|
|
4999
|
+
});
|
|
5000
|
+
} else {
|
|
5001
|
+
var image = new Image();
|
|
5002
|
+
image.crossOrigin = "anonymous";
|
|
5003
|
+
image.onload = function() {
|
|
5004
|
+
_this.success(success, path, _this.textureLoader(image));
|
|
5005
|
+
};
|
|
5006
|
+
image.onerror = function() {
|
|
5007
|
+
_this.error(error, path, "Couldn't load image: " + path);
|
|
5008
|
+
};
|
|
5009
|
+
if (this.downloader.rawDataUris[path]) path = this.downloader.rawDataUris[path];
|
|
5010
|
+
image.src = path;
|
|
5011
|
+
}
|
|
5178
5012
|
};
|
|
5179
5013
|
_proto.loadTextureAtlas = function loadTextureAtlas(path, success, error, fileAlias) {
|
|
5180
5014
|
var _this = this;
|
|
@@ -5183,189 +5017,53 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5183
5017
|
var index = path.lastIndexOf("/");
|
|
5184
5018
|
var parent = index >= 0 ? path.substring(0, index + 1) : "";
|
|
5185
5019
|
path = this.start(path);
|
|
5186
|
-
|
|
5187
|
-
|
|
5188
|
-
|
|
5189
|
-
|
|
5190
|
-
|
|
5191
|
-
|
|
5192
|
-
|
|
5193
|
-
if (
|
|
5194
|
-
|
|
5195
|
-
|
|
5196
|
-
|
|
5197
|
-
|
|
5198
|
-
|
|
5199
|
-
|
|
5200
|
-
|
|
5201
|
-
|
|
5202
|
-
|
|
5203
|
-
|
|
5204
|
-
|
|
5205
|
-
|
|
5206
|
-
|
|
5207
|
-
|
|
5208
|
-
};
|
|
5209
|
-
var atlas = new TextureAtlas(atlasText);
|
|
5210
|
-
var toLoad = atlas.pages.length, abort = false;
|
|
5211
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(atlas.pages), _step; !(_step = _iterator()).done;)_loop();
|
|
5212
|
-
} catch (e) {
|
|
5213
|
-
var errorMsg = "Couldn't parse texture atlas " + path + ": " + e.message;
|
|
5214
|
-
_this.error(error, path, errorMsg);
|
|
5215
|
-
reject(errorMsg);
|
|
5216
|
-
}
|
|
5217
|
-
}, function(status, responseText) {
|
|
5218
|
-
var errorMsg = "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText;
|
|
5219
|
-
_this.error(error, path, errorMsg);
|
|
5220
|
-
reject(errorMsg);
|
|
5221
|
-
});
|
|
5222
|
-
});
|
|
5223
|
-
};
|
|
5224
|
-
_proto.loadTextureAtlasButNoTextures = function loadTextureAtlasButNoTextures(path, success, error, fileAlias) {
|
|
5225
|
-
var _this = this;
|
|
5226
|
-
if (success === void 0) success = function() {};
|
|
5227
|
-
if (error === void 0) error = function() {};
|
|
5228
|
-
path = this.start(path);
|
|
5229
|
-
if (this.reuseAssets(path, success, error)) return;
|
|
5230
|
-
this.cache.assetsLoaded[path] = new Promise(function(resolve, reject) {
|
|
5231
|
-
_this.downloader.downloadText(path, function(atlasText) {
|
|
5232
|
-
try {
|
|
5233
|
-
var atlas = new TextureAtlas(atlasText);
|
|
5234
|
-
_this.success(success, path, atlas);
|
|
5235
|
-
resolve(atlas);
|
|
5236
|
-
} catch (e) {
|
|
5237
|
-
var errorMsg = "Couldn't parse texture atlas " + path + ": " + e.message;
|
|
5238
|
-
_this.error(error, path, errorMsg);
|
|
5239
|
-
reject(errorMsg);
|
|
5240
|
-
}
|
|
5241
|
-
}, function(status, responseText) {
|
|
5242
|
-
var errorMsg = "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText;
|
|
5243
|
-
_this.error(error, path, errorMsg);
|
|
5244
|
-
reject(errorMsg);
|
|
5245
|
-
});
|
|
5020
|
+
this.downloader.downloadText(path, function(atlasText) {
|
|
5021
|
+
try {
|
|
5022
|
+
var _loop = function() {
|
|
5023
|
+
var page = _step.value;
|
|
5024
|
+
_this.loadTexture(!fileAlias ? parent + page.name : fileAlias[page.name], function(imagePath, texture) {
|
|
5025
|
+
if (!abort) {
|
|
5026
|
+
page.setTexture(texture);
|
|
5027
|
+
if (--toLoad == 0) _this.success(success, path, atlas);
|
|
5028
|
+
}
|
|
5029
|
+
}, function(imagePath, message) {
|
|
5030
|
+
if (!abort) _this.error(error, path, "Couldn't load texture atlas " + path + " page image: " + imagePath);
|
|
5031
|
+
abort = true;
|
|
5032
|
+
});
|
|
5033
|
+
};
|
|
5034
|
+
var atlas = new TextureAtlas(atlasText);
|
|
5035
|
+
var toLoad = atlas.pages.length, abort = false;
|
|
5036
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(atlas.pages), _step; !(_step = _iterator()).done;)_loop();
|
|
5037
|
+
} catch (e) {
|
|
5038
|
+
_this.error(error, path, "Couldn't parse texture atlas " + path + ": " + e.message);
|
|
5039
|
+
}
|
|
5040
|
+
}, function(status, responseText) {
|
|
5041
|
+
_this.error(error, path, "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText);
|
|
5246
5042
|
});
|
|
5247
5043
|
};
|
|
5248
|
-
// Promisified versions of load function
|
|
5249
|
-
_proto.loadBinaryAsync = function loadBinaryAsync(path) {
|
|
5250
|
-
return _async_to_generator(function() {
|
|
5251
|
-
var _this;
|
|
5252
|
-
return __generator(this, function(_state) {
|
|
5253
|
-
_this = this;
|
|
5254
|
-
return [
|
|
5255
|
-
2,
|
|
5256
|
-
new Promise(function(resolve, reject) {
|
|
5257
|
-
_this.loadBinary(path, function(_, binary) {
|
|
5258
|
-
return resolve(binary);
|
|
5259
|
-
}, function(_, message) {
|
|
5260
|
-
return reject(message);
|
|
5261
|
-
});
|
|
5262
|
-
})
|
|
5263
|
-
];
|
|
5264
|
-
});
|
|
5265
|
-
}).call(this);
|
|
5266
|
-
};
|
|
5267
|
-
_proto.loadJsonAsync = function loadJsonAsync(path) {
|
|
5268
|
-
return _async_to_generator(function() {
|
|
5269
|
-
var _this;
|
|
5270
|
-
return __generator(this, function(_state) {
|
|
5271
|
-
_this = this;
|
|
5272
|
-
return [
|
|
5273
|
-
2,
|
|
5274
|
-
new Promise(function(resolve, reject) {
|
|
5275
|
-
_this.loadJson(path, function(_, object) {
|
|
5276
|
-
return resolve(object);
|
|
5277
|
-
}, function(_, message) {
|
|
5278
|
-
return reject(message);
|
|
5279
|
-
});
|
|
5280
|
-
})
|
|
5281
|
-
];
|
|
5282
|
-
});
|
|
5283
|
-
}).call(this);
|
|
5284
|
-
};
|
|
5285
|
-
_proto.loadTextureAsync = function loadTextureAsync(path) {
|
|
5286
|
-
return _async_to_generator(function() {
|
|
5287
|
-
var _this;
|
|
5288
|
-
return __generator(this, function(_state) {
|
|
5289
|
-
_this = this;
|
|
5290
|
-
return [
|
|
5291
|
-
2,
|
|
5292
|
-
new Promise(function(resolve, reject) {
|
|
5293
|
-
_this.loadTexture(path, function(_, texture) {
|
|
5294
|
-
return resolve(texture);
|
|
5295
|
-
}, function(_, message) {
|
|
5296
|
-
return reject(message);
|
|
5297
|
-
});
|
|
5298
|
-
})
|
|
5299
|
-
];
|
|
5300
|
-
});
|
|
5301
|
-
}).call(this);
|
|
5302
|
-
};
|
|
5303
|
-
_proto.loadTextureAtlasAsync = function loadTextureAtlasAsync(path) {
|
|
5304
|
-
return _async_to_generator(function() {
|
|
5305
|
-
var _this;
|
|
5306
|
-
return __generator(this, function(_state) {
|
|
5307
|
-
_this = this;
|
|
5308
|
-
return [
|
|
5309
|
-
2,
|
|
5310
|
-
new Promise(function(resolve, reject) {
|
|
5311
|
-
_this.loadTextureAtlas(path, function(_, atlas) {
|
|
5312
|
-
return resolve(atlas);
|
|
5313
|
-
}, function(_, message) {
|
|
5314
|
-
return reject(message);
|
|
5315
|
-
});
|
|
5316
|
-
})
|
|
5317
|
-
];
|
|
5318
|
-
});
|
|
5319
|
-
}).call(this);
|
|
5320
|
-
};
|
|
5321
|
-
_proto.loadTextureAtlasButNoTexturesAsync = function loadTextureAtlasButNoTexturesAsync(path) {
|
|
5322
|
-
return _async_to_generator(function() {
|
|
5323
|
-
var _this;
|
|
5324
|
-
return __generator(this, function(_state) {
|
|
5325
|
-
_this = this;
|
|
5326
|
-
return [
|
|
5327
|
-
2,
|
|
5328
|
-
new Promise(function(resolve, reject) {
|
|
5329
|
-
_this.loadTextureAtlasButNoTextures(path, function(_, atlas) {
|
|
5330
|
-
return resolve(atlas);
|
|
5331
|
-
}, function(_, message) {
|
|
5332
|
-
return reject(message);
|
|
5333
|
-
});
|
|
5334
|
-
})
|
|
5335
|
-
];
|
|
5336
|
-
});
|
|
5337
|
-
}).call(this);
|
|
5338
|
-
};
|
|
5339
|
-
_proto.setCache = function setCache(cache) {
|
|
5340
|
-
this.cache = cache;
|
|
5341
|
-
};
|
|
5342
5044
|
_proto.get = function get(path) {
|
|
5343
|
-
return this.
|
|
5045
|
+
return this.assets[this.pathPrefix + path];
|
|
5344
5046
|
};
|
|
5345
5047
|
_proto.require = function require(path) {
|
|
5346
5048
|
path = this.pathPrefix + path;
|
|
5347
|
-
var asset = this.
|
|
5049
|
+
var asset = this.assets[path];
|
|
5348
5050
|
if (asset) return asset;
|
|
5349
5051
|
var error = this.errors[path];
|
|
5350
5052
|
throw Error("Asset not found: " + path + (error ? "\n" + error : ""));
|
|
5351
5053
|
};
|
|
5352
5054
|
_proto.remove = function remove(path) {
|
|
5353
5055
|
path = this.pathPrefix + path;
|
|
5354
|
-
var asset = this.
|
|
5056
|
+
var asset = this.assets[path];
|
|
5355
5057
|
if (asset.dispose) asset.dispose();
|
|
5356
|
-
delete this.
|
|
5357
|
-
delete this.cache.assetsRefCount[path];
|
|
5358
|
-
delete this.cache.assetsLoaded[path];
|
|
5058
|
+
delete this.assets[path];
|
|
5359
5059
|
return asset;
|
|
5360
5060
|
};
|
|
5361
5061
|
_proto.removeAll = function removeAll() {
|
|
5362
|
-
for(var
|
|
5363
|
-
var asset = this.
|
|
5062
|
+
for(var key in this.assets){
|
|
5063
|
+
var asset = this.assets[key];
|
|
5364
5064
|
if (asset.dispose) asset.dispose();
|
|
5365
5065
|
}
|
|
5366
|
-
this.
|
|
5367
|
-
this.cache.assetsLoaded = {};
|
|
5368
|
-
this.cache.assetsRefCount = {};
|
|
5066
|
+
this.assets = {};
|
|
5369
5067
|
};
|
|
5370
5068
|
_proto.isLoadingComplete = function isLoadingComplete() {
|
|
5371
5069
|
return this.toLoad == 0;
|
|
@@ -5379,12 +5077,6 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5379
5077
|
_proto.dispose = function dispose() {
|
|
5380
5078
|
this.removeAll();
|
|
5381
5079
|
};
|
|
5382
|
-
// dispose asset only if it's not used by others
|
|
5383
|
-
_proto.disposeAsset = function disposeAsset(path) {
|
|
5384
|
-
if (--this.cache.assetsRefCount[path] === 0) {
|
|
5385
|
-
this.remove(path);
|
|
5386
|
-
}
|
|
5387
|
-
};
|
|
5388
5080
|
_proto.hasErrors = function hasErrors() {
|
|
5389
5081
|
return Object.keys(this.errors).length > 0;
|
|
5390
5082
|
};
|
|
@@ -5393,44 +5085,6 @@ var AssetManagerBase = /*#__PURE__*/ function() {
|
|
|
5393
5085
|
};
|
|
5394
5086
|
return AssetManagerBase;
|
|
5395
5087
|
}();
|
|
5396
|
-
var AssetCache = /*#__PURE__*/ function() {
|
|
5397
|
-
function AssetCache() {
|
|
5398
|
-
this.assets = {};
|
|
5399
|
-
this.assetsRefCount = {};
|
|
5400
|
-
this.assetsLoaded = {};
|
|
5401
|
-
}
|
|
5402
|
-
var _proto = AssetCache.prototype;
|
|
5403
|
-
_proto.addAsset = function addAsset(path, asset) {
|
|
5404
|
-
return _async_to_generator(function() {
|
|
5405
|
-
var _;
|
|
5406
|
-
return __generator(this, function(_state) {
|
|
5407
|
-
switch(_state.label){
|
|
5408
|
-
case 0:
|
|
5409
|
-
this.assetsLoaded[path] = Promise.resolve(asset);
|
|
5410
|
-
_ = this.assets;
|
|
5411
|
-
return [
|
|
5412
|
-
4,
|
|
5413
|
-
asset
|
|
5414
|
-
];
|
|
5415
|
-
case 1:
|
|
5416
|
-
_[path] = _state.sent();
|
|
5417
|
-
return [
|
|
5418
|
-
2
|
|
5419
|
-
];
|
|
5420
|
-
}
|
|
5421
|
-
});
|
|
5422
|
-
}).call(this);
|
|
5423
|
-
};
|
|
5424
|
-
AssetCache.getCache = function getCache(id) {
|
|
5425
|
-
var cache = AssetCache.AVAILABLE_CACHES.get(id);
|
|
5426
|
-
if (cache) return cache;
|
|
5427
|
-
var newCache = new AssetCache();
|
|
5428
|
-
AssetCache.AVAILABLE_CACHES.set(id, newCache);
|
|
5429
|
-
return newCache;
|
|
5430
|
-
};
|
|
5431
|
-
return AssetCache;
|
|
5432
|
-
}();
|
|
5433
|
-
AssetCache.AVAILABLE_CACHES = new Map();
|
|
5434
5088
|
var Downloader = /*#__PURE__*/ function() {
|
|
5435
5089
|
function Downloader() {
|
|
5436
5090
|
this.callbacks = {};
|
|
@@ -5470,11 +5124,10 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5470
5124
|
_proto.downloadText = function downloadText(url, success, error) {
|
|
5471
5125
|
var _this = this;
|
|
5472
5126
|
if (this.start(url, success, error)) return;
|
|
5473
|
-
|
|
5474
|
-
// we assume if a "." is included in a raw data uri, it is used to rewrite an asset URL
|
|
5475
|
-
if (rawDataUri && !rawDataUri.includes(".")) {
|
|
5127
|
+
if (this.rawDataUris[url]) {
|
|
5476
5128
|
try {
|
|
5477
|
-
|
|
5129
|
+
var dataUri = this.rawDataUris[url];
|
|
5130
|
+
this.finish(url, 200, this.dataUriToString(dataUri));
|
|
5478
5131
|
} catch (e) {
|
|
5479
5132
|
this.finish(url, 400, JSON.stringify(e));
|
|
5480
5133
|
}
|
|
@@ -5482,7 +5135,7 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5482
5135
|
}
|
|
5483
5136
|
var request = new XMLHttpRequest();
|
|
5484
5137
|
request.overrideMimeType("text/html");
|
|
5485
|
-
request.open("GET",
|
|
5138
|
+
request.open("GET", url, true);
|
|
5486
5139
|
var done = function() {
|
|
5487
5140
|
_this.finish(url, request.status, request.responseText);
|
|
5488
5141
|
};
|
|
@@ -5498,18 +5151,17 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5498
5151
|
_proto.downloadBinary = function downloadBinary(url, success, error) {
|
|
5499
5152
|
var _this = this;
|
|
5500
5153
|
if (this.start(url, success, error)) return;
|
|
5501
|
-
|
|
5502
|
-
// we assume if a "." is included in a raw data uri, it is used to rewrite an asset URL
|
|
5503
|
-
if (rawDataUri && !rawDataUri.includes(".")) {
|
|
5154
|
+
if (this.rawDataUris[url]) {
|
|
5504
5155
|
try {
|
|
5505
|
-
|
|
5156
|
+
var dataUri = this.rawDataUris[url];
|
|
5157
|
+
this.finish(url, 200, this.dataUriToUint8Array(dataUri));
|
|
5506
5158
|
} catch (e) {
|
|
5507
5159
|
this.finish(url, 400, JSON.stringify(e));
|
|
5508
5160
|
}
|
|
5509
5161
|
return;
|
|
5510
5162
|
}
|
|
5511
5163
|
var request = new XMLHttpRequest();
|
|
5512
|
-
request.open("GET",
|
|
5164
|
+
request.open("GET", url, true);
|
|
5513
5165
|
request.responseType = "arraybuffer";
|
|
5514
5166
|
var onerror = function() {
|
|
5515
5167
|
_this.finish(url, request.status, request.response);
|
|
@@ -5547,17 +5199,17 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5547
5199
|
|
|
5548
5200
|
/******************************************************************************
|
|
5549
5201
|
* Spine Runtimes License Agreement
|
|
5550
|
-
* Last updated
|
|
5202
|
+
* Last updated July 28, 2023. Replaces all prior versions.
|
|
5551
5203
|
*
|
|
5552
|
-
* Copyright (c) 2013-
|
|
5204
|
+
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
5553
5205
|
*
|
|
5554
5206
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
5555
5207
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
5556
5208
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
5557
5209
|
* http://esotericsoftware.com/spine-editor-license
|
|
5558
5210
|
*
|
|
5559
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
5560
|
-
*
|
|
5211
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
5212
|
+
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
5561
5213
|
* "Products"), provided that each user of the Products must obtain their own
|
|
5562
5214
|
* Spine Editor license and redistribution of the Products in any form must
|
|
5563
5215
|
* include this license and copyright notice.
|
|
@@ -5570,8 +5222,8 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5570
5222
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
5571
5223
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
5572
5224
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
5573
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
5574
|
-
*
|
|
5225
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
5226
|
+
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
5575
5227
|
*****************************************************************************/ /** Stores the current pose values for an {@link Event}.
|
|
5576
5228
|
*
|
|
5577
5229
|
* See Timeline {@link Timeline#apply()},
|
|
@@ -5591,17 +5243,17 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5591
5243
|
|
|
5592
5244
|
/******************************************************************************
|
|
5593
5245
|
* Spine Runtimes License Agreement
|
|
5594
|
-
* Last updated
|
|
5246
|
+
* Last updated July 28, 2023. Replaces all prior versions.
|
|
5595
5247
|
*
|
|
5596
|
-
* Copyright (c) 2013-
|
|
5248
|
+
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
5597
5249
|
*
|
|
5598
5250
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
5599
5251
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
5600
5252
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
5601
5253
|
* http://esotericsoftware.com/spine-editor-license
|
|
5602
5254
|
*
|
|
5603
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
5604
|
-
*
|
|
5255
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
5256
|
+
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
5605
5257
|
* "Products"), provided that each user of the Products must obtain their own
|
|
5606
5258
|
* Spine Editor license and redistribution of the Products in any form must
|
|
5607
5259
|
* include this license and copyright notice.
|
|
@@ -5614,8 +5266,8 @@ var Downloader = /*#__PURE__*/ function() {
|
|
|
5614
5266
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
5615
5267
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
5616
5268
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
5617
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
5618
|
-
*
|
|
5269
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
5270
|
+
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
5619
5271
|
*****************************************************************************/ /** Stores the setup pose values for an {@link Event}.
|
|
5620
5272
|
*
|
|
5621
5273
|
* See [Events](http://esotericsoftware.com/spine-events) in the Spine User Guide. */ var EventData = function EventData(name) {
|
|
@@ -6475,7 +6127,7 @@ PathConstraint.epsilon = 0.00001;
|
|
|
6475
6127
|
}
|
|
6476
6128
|
if (a >= t) {
|
|
6477
6129
|
d = Math.pow(this.damping, 60 * t);
|
|
6478
|
-
var m = this.massInverse * t, e = this.strength, w = this.wind * f
|
|
6130
|
+
var m = this.massInverse * t, e = this.strength, w = this.wind * f, g = (Skeleton.yDown ? -this.gravity : this.gravity) * f;
|
|
6479
6131
|
do {
|
|
6480
6132
|
if (x) {
|
|
6481
6133
|
this.xVelocity += (w - this.xOffset * e) * m;
|
|
@@ -7317,10 +6969,10 @@ PathConstraint.epsilon = 0.00001;
|
|
|
7317
6969
|
})) != null ? _this_physicsConstraints_find : null;
|
|
7318
6970
|
};
|
|
7319
6971
|
/** Returns the axis aligned bounding box (AABB) of the region and mesh attachments for the current pose as `{ x: number, y: number, width: number, height: number }`.
|
|
7320
|
-
* Note that this method will create temporary objects which can add to garbage collection pressure. Use `getBounds()` if garbage collection is a concern. */ _proto.getBoundsRect = function getBoundsRect(
|
|
6972
|
+
* Note that this method will create temporary objects which can add to garbage collection pressure. Use `getBounds()` if garbage collection is a concern. */ _proto.getBoundsRect = function getBoundsRect() {
|
|
7321
6973
|
var offset = new Vector2();
|
|
7322
6974
|
var size = new Vector2();
|
|
7323
|
-
this.getBounds(offset, size
|
|
6975
|
+
this.getBounds(offset, size);
|
|
7324
6976
|
return {
|
|
7325
6977
|
x: offset.x,
|
|
7326
6978
|
y: offset.y,
|
|
@@ -7449,17 +7101,17 @@ Skeleton.yDown = false;
|
|
|
7449
7101
|
|
|
7450
7102
|
/******************************************************************************
|
|
7451
7103
|
* Spine Runtimes License Agreement
|
|
7452
|
-
* Last updated
|
|
7104
|
+
* Last updated July 28, 2023. Replaces all prior versions.
|
|
7453
7105
|
*
|
|
7454
|
-
* Copyright (c) 2013-
|
|
7106
|
+
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
7455
7107
|
*
|
|
7456
7108
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
7457
7109
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
7458
7110
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
7459
7111
|
* http://esotericsoftware.com/spine-editor-license
|
|
7460
7112
|
*
|
|
7461
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
7462
|
-
*
|
|
7113
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
7114
|
+
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
7463
7115
|
* "Products"), provided that each user of the Products must obtain their own
|
|
7464
7116
|
* Spine Editor license and redistribution of the Products in any form must
|
|
7465
7117
|
* include this license and copyright notice.
|
|
@@ -7472,16 +7124,18 @@ Skeleton.yDown = false;
|
|
|
7472
7124
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
7473
7125
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
7474
7126
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
7475
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
7476
|
-
*
|
|
7127
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
7128
|
+
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
7477
7129
|
*****************************************************************************/ /** Stores the setup pose and all of the stateless data for a skeleton.
|
|
7478
7130
|
*
|
|
7479
7131
|
* See [Data objects](http://esotericsoftware.com/spine-runtime-architecture#Data-objects) in the Spine Runtimes
|
|
7480
7132
|
* Guide. */ var SkeletonData = /*#__PURE__*/ function() {
|
|
7481
7133
|
function SkeletonData() {
|
|
7482
7134
|
/** The skeleton's name, which by default is the name of the skeleton data file, if possible. May be null. */ this.name = null;
|
|
7483
|
-
/** The skeleton's bones, sorted parent first. The root bone is always the first bone. */ this.bones = new Array()
|
|
7484
|
-
|
|
7135
|
+
/** The skeleton's bones, sorted parent first. The root bone is always the first bone. */ this.bones = new Array() // Ordered parents first.
|
|
7136
|
+
;
|
|
7137
|
+
/** The skeleton's slots in the setup pose draw order. */ this.slots = new Array() // Setup pose draw order.
|
|
7138
|
+
;
|
|
7485
7139
|
this.skins = new Array();
|
|
7486
7140
|
/** The skeleton's default skin. By default this skin contains all attachments that were not in a skin in Spine.
|
|
7487
7141
|
*
|
|
@@ -7624,7 +7278,8 @@ Skeleton.yDown = false;
|
|
|
7624
7278
|
this.attachments = new Array();
|
|
7625
7279
|
this.bones = Array();
|
|
7626
7280
|
this.constraints = new Array();
|
|
7627
|
-
/** The color of the skin as it was in Spine, or a default color if nonessential data was not exported. */ this.color = new Color(0.99607843, 0.61960787, 0.30980393, 1)
|
|
7281
|
+
/** The color of the skin as it was in Spine, or a default color if nonessential data was not exported. */ this.color = new Color(0.99607843, 0.61960787, 0.30980393, 1) // fe9e4fff
|
|
7282
|
+
;
|
|
7628
7283
|
if (!name) throw new Error("name cannot be null.");
|
|
7629
7284
|
this.name = name;
|
|
7630
7285
|
}
|
|
@@ -10782,17 +10437,17 @@ function getValue(map, property, defaultValue) {
|
|
|
10782
10437
|
|
|
10783
10438
|
/******************************************************************************
|
|
10784
10439
|
* Spine Runtimes License Agreement
|
|
10785
|
-
* Last updated
|
|
10440
|
+
* Last updated July 28, 2023. Replaces all prior versions.
|
|
10786
10441
|
*
|
|
10787
|
-
* Copyright (c) 2013-
|
|
10442
|
+
* Copyright (c) 2013-2023, Esoteric Software LLC
|
|
10788
10443
|
*
|
|
10789
10444
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
10790
10445
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
10791
10446
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10792
10447
|
* http://esotericsoftware.com/spine-editor-license
|
|
10793
10448
|
*
|
|
10794
|
-
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
10795
|
-
*
|
|
10449
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
|
10450
|
+
* otherwise create derivative works of the Spine Runtimes (collectively,
|
|
10796
10451
|
* "Products"), provided that each user of the Products must obtain their own
|
|
10797
10452
|
* Spine Editor license and redistribution of the Products in any form must
|
|
10798
10453
|
* include this license and copyright notice.
|
|
@@ -10805,8 +10460,8 @@ function getValue(map, property, defaultValue) {
|
|
|
10805
10460
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
10806
10461
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
10807
10462
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
10808
|
-
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
10809
|
-
*
|
|
10463
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
|
10464
|
+
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
10810
10465
|
*****************************************************************************/ (function() {
|
|
10811
10466
|
if (typeof Math.fround === "undefined") {
|
|
10812
10467
|
Math.fround = function(array) {
|
|
@@ -12059,7 +11714,7 @@ for(var key in RendererObject){
|
|
|
12059
11714
|
for(var key1 in LoaderObject){
|
|
12060
11715
|
engine.Loader.registerClass(key1, LoaderObject[key1]);
|
|
12061
11716
|
}
|
|
12062
|
-
var version = "4.2.
|
|
11717
|
+
var version = "4.2.7";
|
|
12063
11718
|
console.log("Galacean spine version: " + version);
|
|
12064
11719
|
|
|
12065
11720
|
exports.AlphaTimeline = AlphaTimeline;
|
|
@@ -12067,7 +11722,6 @@ exports.Animation = Animation;
|
|
|
12067
11722
|
exports.AnimationState = AnimationState;
|
|
12068
11723
|
exports.AnimationStateAdapter = AnimationStateAdapter;
|
|
12069
11724
|
exports.AnimationStateData = AnimationStateData;
|
|
12070
|
-
exports.AssetCache = AssetCache;
|
|
12071
11725
|
exports.AssetManagerBase = AssetManagerBase;
|
|
12072
11726
|
exports.AtlasAttachmentLoader = AtlasAttachmentLoader;
|
|
12073
11727
|
exports.Attachment = Attachment;
|