@galacean/engine-spine 4.2.1-alpha.0 → 4.2.1

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@@ -11001,8 +11001,8 @@ SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n
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  function SpineAnimationRenderer(entity) {
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  var _this;
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  _this = Renderer.call(this, entity) || this, /**
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- * The spacing between z layers.
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- */ _this.zSpacing = 0.01, /**
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+ * The spacing between z layers in world units.
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+ */ _this.zSpacing = 0.001, /**
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  * Whether to use premultiplied alpha mode for rendering.
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  * When enabled, vertex color values are multiplied by the alpha channel.
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  * @remarks
@@ -11633,7 +11633,7 @@ for(var key in RendererObject){
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  for(var key1 in LoaderObject){
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  miniprogram.Loader.registerClass(key1, LoaderObject[key1]);
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  }
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- var version = "4.2.1-alpha.0";
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+ var version = "4.2.1";
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  console.log("Galacean spine version: " + version);
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  exports.AlphaTimeline = AlphaTimeline;
package/dist/module.js CHANGED
@@ -10996,8 +10996,8 @@ SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n
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  function SpineAnimationRenderer(entity) {
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  var _this;
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  _this = Renderer.call(this, entity) || this, /**
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- * The spacing between z layers.
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- */ _this.zSpacing = 0.01, /**
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+ * The spacing between z layers in world units.
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+ */ _this.zSpacing = 0.001, /**
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  * Whether to use premultiplied alpha mode for rendering.
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  * When enabled, vertex color values are multiplied by the alpha channel.
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  * @remarks
@@ -11628,7 +11628,7 @@ for(var key in RendererObject){
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  for(var key1 in LoaderObject){
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  Loader.registerClass(key1, LoaderObject[key1]);
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  }
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- var version = "4.2.1-alpha.0";
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+ var version = "4.2.1";
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  console.log("Galacean spine version: " + version);
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  export { AlphaTimeline, Animation, AnimationState, AnimationStateAdapter, AnimationStateData, AssetManagerBase, AtlasAttachmentLoader, Attachment, AttachmentTimeline, BinaryInput, BlendMode, Bone, BoneData, BoundingBoxAttachment, CURRENT, ClippingAttachment, Color, ConstraintData, CurveTimeline, CurveTimeline1, CurveTimeline2, DebugUtils, DeformTimeline, Downloader, DrawOrderTimeline, Event, EventData, EventQueue, EventTimeline, EventType, FIRST, FakeTexture, HOLD_FIRST, HOLD_MIX, HOLD_SUBSEQUENT, IkConstraint, IkConstraintData, IkConstraintTimeline, Inherit, InheritTimeline, IntSet, Interpolation, LoaderUtils, MathUtils, MeshAttachment, MixBlend, MixDirection, PathAttachment, PathConstraint, PathConstraintData, PathConstraintMixTimeline, PathConstraintPositionTimeline, PathConstraintSpacingTimeline, Physics, PhysicsConstraintDampingTimeline, PhysicsConstraintGravityTimeline, PhysicsConstraintInertiaTimeline, PhysicsConstraintMassTimeline, PhysicsConstraintMixTimeline, PhysicsConstraintResetTimeline, PhysicsConstraintStrengthTimeline, PhysicsConstraintTimeline, PhysicsConstraintWindTimeline, PointAttachment, Pool, PositionMode, Pow, PowOut, RGB2Timeline, RGBA2Timeline, RGBATimeline, RGBTimeline, RegionAttachment, RotateMode, RotateTimeline, SETUP, SUBSEQUENT, ScaleTimeline, ScaleXTimeline, ScaleYTimeline, SequenceTimeline, ShearTimeline, ShearXTimeline, ShearYTimeline, Skeleton, SkeletonBinary, SkeletonBounds, SkeletonClipping, SkeletonData, SkeletonJson, Skin, SkinEntry, Slot, SlotData, SpacingMode, SpineAnimationRenderer, SpineMaterial, SpineResource, StringSet, Texture, TextureAtlas, TextureAtlasPage, TextureAtlasRegion, TextureFilter, TextureRegion, TextureWrap, TimeKeeper, Timeline, TrackEntry, TransformConstraint, TransformConstraintData, TransformConstraintTimeline, TranslateTimeline, TranslateXTimeline, TranslateYTimeline, Triangulator, Utils, Vector2, VertexAttachment, WindowedMean, version };