@galacean/engine-spine 4.2.1-alpha.0 → 4.2.1

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package/dist/main.js CHANGED
@@ -11000,8 +11000,8 @@ SpineMaterial._spineFS = "\n uniform sampler2D material_SpineTexture;\n\n
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  function SpineAnimationRenderer(entity) {
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  var _this;
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  _this = Renderer.call(this, entity) || this, /**
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- * The spacing between z layers.
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- */ _this.zSpacing = 0.01, /**
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+ * The spacing between z layers in world units.
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+ */ _this.zSpacing = 0.001, /**
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  * Whether to use premultiplied alpha mode for rendering.
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  * When enabled, vertex color values are multiplied by the alpha channel.
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  * @remarks
@@ -11632,7 +11632,7 @@ for(var key in RendererObject){
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  for(var key1 in LoaderObject){
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  engine.Loader.registerClass(key1, LoaderObject[key1]);
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  }
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- var version = "4.2.1-alpha.0";
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+ var version = "4.2.1";
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  console.log("Galacean spine version: " + version);
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  exports.AlphaTimeline = AlphaTimeline;