@galacean/engine-shader-compiler 2.0.0-alpha.48 → 2.0.0-alpha.50
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +2 -2
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/browser.verbose.js +2 -2
- package/dist/browser.verbose.js.map +1 -1
- package/dist/browser.verbose.min.js +1 -1
- package/dist/browser.verbose.min.js.map +1 -1
- package/dist/main.js +2 -2
- package/dist/main.js.map +1 -1
- package/dist/main.verbose.js +2 -2
- package/dist/main.verbose.js.map +1 -1
- package/dist/module.js +2 -2
- package/dist/module.js.map +1 -1
- package/dist/module.verbose.js +2 -2
- package/dist/module.verbose.js.map +1 -1
- package/package.json +4 -4
- package/types/GSError.d.ts +2 -2
- package/types/codeGen/CodeGenVisitor.d.ts +1 -1
- package/types/codeGen/GLES100.d.ts +1 -1
- package/types/codeGen/VisitorContext.d.ts +3 -3
- package/types/common/SymbolTable.d.ts +2 -2
- package/types/common/SymbolTableStack.d.ts +1 -1
- package/types/lalr/Utils.d.ts +1 -1
- package/types/parser/AST.d.ts +3 -3
- package/types/parser/Grammar.d.ts +2 -2
- package/types/parser/SemanticAnalyzer.d.ts +4 -4
- package/types/parser/builtin/variables.d.ts +1 -1
- package/types/parser/symbolTable/SymbolDataType.d.ts +2 -2
- package/types/parser/symbolTable/SymbolInfo.d.ts +5 -5
- package/types/parser/types.d.ts +4 -4
- package/types/sourceParser/ShaderSourceSymbol.d.ts +2 -2
- package/types/sourceParser/SourceLexer.d.ts +1 -1
package/dist/module.verbose.js
CHANGED
|
@@ -6460,7 +6460,7 @@ var GLES300Visitor = /*#__PURE__*/ function(GLESVisitor) {
|
|
|
6460
6460
|
if (context.stage === EShaderStage.FRAGMENT && node.getLexeme(this) === "gl_FragColor") {
|
|
6461
6461
|
if (context.mrtStructs.length) {
|
|
6462
6462
|
this._reportError(node.location, "gl_FragColor cannot be used with MRT (Multiple Render Targets).");
|
|
6463
|
-
return;
|
|
6463
|
+
return "";
|
|
6464
6464
|
}
|
|
6465
6465
|
this._registerFragColorVariable();
|
|
6466
6466
|
return V3_GL_FragColor;
|
|
@@ -9582,7 +9582,7 @@ ShaderCompiler._shaderPositionPool = ShaderCompilerUtils.createObjectPool(Shader
|
|
|
9582
9582
|
ShaderCompiler._shaderRangePool = ShaderCompilerUtils.createObjectPool(ShaderRange);
|
|
9583
9583
|
|
|
9584
9584
|
//@ts-ignore
|
|
9585
|
-
var version = "2.0.0-alpha.
|
|
9585
|
+
var version = "2.0.0-alpha.50";
|
|
9586
9586
|
var mode = "Release";
|
|
9587
9587
|
mode = "Verbose";
|
|
9588
9588
|
console.log("Galacean Engine Shader Compiler Version: " + version + " | Mode: " + mode);
|