@galacean/engine-shader-compiler 2.0.0-alpha.48 → 2.0.0-alpha.50

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@@ -6464,7 +6464,7 @@ var GLES300Visitor = /*#__PURE__*/ function(GLESVisitor) {
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  if (context.stage === EShaderStage.FRAGMENT && node.getLexeme(this) === "gl_FragColor") {
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  if (context.mrtStructs.length) {
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  this._reportError(node.location, "gl_FragColor cannot be used with MRT (Multiple Render Targets).");
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- return;
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+ return "";
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  }
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  this._registerFragColorVariable();
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  return V3_GL_FragColor;
@@ -9586,7 +9586,7 @@ ShaderCompiler._shaderPositionPool = ShaderCompilerUtils.createObjectPool(Shader
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  ShaderCompiler._shaderRangePool = ShaderCompilerUtils.createObjectPool(ShaderRange);
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  //@ts-ignore
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- var version = "2.0.0-alpha.48";
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+ var version = "2.0.0-alpha.50";
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  var mode = "Release";
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  mode = "Verbose";
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  console.log("Galacean Engine Shader Compiler Version: " + version + " | Mode: " + mode);