@galacean/engine-shader-compiler 2.0.0-alpha.48 → 2.0.0-alpha.50
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +2 -2
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/browser.verbose.js +2 -2
- package/dist/browser.verbose.js.map +1 -1
- package/dist/browser.verbose.min.js +1 -1
- package/dist/browser.verbose.min.js.map +1 -1
- package/dist/main.js +2 -2
- package/dist/main.js.map +1 -1
- package/dist/main.verbose.js +2 -2
- package/dist/main.verbose.js.map +1 -1
- package/dist/module.js +2 -2
- package/dist/module.js.map +1 -1
- package/dist/module.verbose.js +2 -2
- package/dist/module.verbose.js.map +1 -1
- package/package.json +4 -4
- package/types/GSError.d.ts +2 -2
- package/types/codeGen/CodeGenVisitor.d.ts +1 -1
- package/types/codeGen/GLES100.d.ts +1 -1
- package/types/codeGen/VisitorContext.d.ts +3 -3
- package/types/common/SymbolTable.d.ts +2 -2
- package/types/common/SymbolTableStack.d.ts +1 -1
- package/types/lalr/Utils.d.ts +1 -1
- package/types/parser/AST.d.ts +3 -3
- package/types/parser/Grammar.d.ts +2 -2
- package/types/parser/SemanticAnalyzer.d.ts +4 -4
- package/types/parser/builtin/variables.d.ts +1 -1
- package/types/parser/symbolTable/SymbolDataType.d.ts +2 -2
- package/types/parser/symbolTable/SymbolInfo.d.ts +5 -5
- package/types/parser/types.d.ts +4 -4
- package/types/sourceParser/ShaderSourceSymbol.d.ts +2 -2
- package/types/sourceParser/SourceLexer.d.ts +1 -1
package/dist/main.verbose.js
CHANGED
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@@ -6464,7 +6464,7 @@ var GLES300Visitor = /*#__PURE__*/ function(GLESVisitor) {
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if (context.stage === EShaderStage.FRAGMENT && node.getLexeme(this) === "gl_FragColor") {
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if (context.mrtStructs.length) {
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this._reportError(node.location, "gl_FragColor cannot be used with MRT (Multiple Render Targets).");
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-
return;
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+
return "";
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}
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this._registerFragColorVariable();
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return V3_GL_FragColor;
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@@ -9586,7 +9586,7 @@ ShaderCompiler._shaderPositionPool = ShaderCompilerUtils.createObjectPool(Shader
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ShaderCompiler._shaderRangePool = ShaderCompilerUtils.createObjectPool(ShaderRange);
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//@ts-ignore
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-
var version = "2.0.0-alpha.
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+
var version = "2.0.0-alpha.50";
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var mode = "Release";
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mode = "Verbose";
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console.log("Galacean Engine Shader Compiler Version: " + version + " | Mode: " + mode);
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