@galacean/engine-physics-physx 0.0.0-experimental-2.0-migrate.4 → 0.0.0-experimental-2.0-migrate.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +4 -2
- package/dist/main.js.map +1 -1
- package/dist/module.js +4 -2
- package/dist/module.js.map +1 -1
- package/package.json +6 -5
- package/dist/browser.js +0 -2093
- package/dist/browser.js.map +0 -1
- package/dist/browser.min.js +0 -2
- package/dist/browser.min.js.map +0 -1
package/dist/module.js
CHANGED
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@@ -528,7 +528,9 @@ PhysXCharacterController._tempVec = new Vector3();
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528
528
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* {@inheritDoc ICollider.addShape }
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529
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*/ _proto.addShape = function addShape(shape) {
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530
530
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var _this__scene;
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531
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-
this._pxActor.attachShape(shape._pxShape)
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531
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+
if (!this._pxActor.attachShape(shape._pxShape)) {
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532
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+
throw new Error("PhysXCollider: failed to attach shape to the native actor.");
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+
}
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this._shapes.push(shape);
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(_this__scene = this._scene) == null ? void 0 : _this__scene._addColliderShape(shape._id);
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};
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@@ -2076,7 +2078,7 @@ PhysXMeshColliderShape._tightBoundsFlag = 1 // eTIGHT_BOUNDS = 1 (1<<0)
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}();
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//@ts-ignore
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2079
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-
var version = "0.0.0-experimental-2.0-migrate.
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2081
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+
var version = "0.0.0-experimental-2.0-migrate.6";
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console.log("Galacean Engine Physics PhysX Version: " + version);
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export { PhysXPhysics, PhysXRuntimeMode, version };
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