@galacean/engine-physics-physx 0.0.0-experimental-2.0-migrate.4 → 0.0.0-experimental-2.0-migrate.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +4 -2
- package/dist/main.js.map +1 -1
- package/dist/module.js +4 -2
- package/dist/module.js.map +1 -1
- package/package.json +6 -5
- package/dist/browser.js +0 -2093
- package/dist/browser.js.map +0 -1
- package/dist/browser.min.js +0 -2
- package/dist/browser.min.js.map +0 -1
package/dist/main.js
CHANGED
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@@ -532,7 +532,9 @@ PhysXCharacterController._tempVec = new engine.Vector3();
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532
532
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* {@inheritDoc ICollider.addShape }
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*/ _proto.addShape = function addShape(shape) {
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var _this__scene;
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535
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-
this._pxActor.attachShape(shape._pxShape)
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535
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+
if (!this._pxActor.attachShape(shape._pxShape)) {
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536
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+
throw new Error("PhysXCollider: failed to attach shape to the native actor.");
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+
}
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this._shapes.push(shape);
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(_this__scene = this._scene) == null ? void 0 : _this__scene._addColliderShape(shape._id);
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};
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@@ -2080,7 +2082,7 @@ PhysXMeshColliderShape._tightBoundsFlag = 1 // eTIGHT_BOUNDS = 1 (1<<0)
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}();
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//@ts-ignore
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2083
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-
var version = "0.0.0-experimental-2.0-migrate.
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+
var version = "0.0.0-experimental-2.0-migrate.6";
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console.log("Galacean Engine Physics PhysX Version: " + version);
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exports.PhysXPhysics = PhysXPhysics;
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