@galacean/engine-physics-lite 1.4.0-alpha.0 → 1.4.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/module.js CHANGED
@@ -1,4 +1,4 @@
1
- import { Utils, Ray, Vector3, Matrix, Quaternion, MathUtil, BoundingBox, BoundingSphere, DisorderedArray, CollisionUtil } from '@galacean/engine';
1
+ import { Utils, Vector3, Quaternion, Vector4, Ray, MathUtil, Matrix, Logger, BoundingBox, BoundingSphere, DisorderedArray, CollisionUtil } from '@galacean/engine';
2
2
 
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  function _set_prototype_of(o, p) {
4
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  _set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
@@ -90,6 +90,7 @@ function _instanceof(left, right) {
90
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  /** @internal */ this._worldScale = new Vector3(1, 1, 1);
91
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  /** @internal */ this._transform = new LiteTransform();
92
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  /** @internal */ this._invModelMatrix = new Matrix();
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+ this._rotation = new Vector3();
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  this._transform.owner = this;
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  this._inverseWorldMatFlag = this._transform.registerWorldChangeFlag();
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  }
@@ -97,7 +98,8 @@ function _instanceof(left, right) {
97
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  /**
98
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  * {@inheritDoc IColliderShape.setRotation }
99
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  */ _proto.setRotation = function setRotation(rotation) {
100
- console.log("Physics-lite don't support setRotation. Use Physics-PhysX instead!");
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+ var rotationInRadians = this._rotation.set(MathUtil.degreeToRadian(rotation.x), MathUtil.degreeToRadian(rotation.y), MathUtil.degreeToRadian(rotation.z));
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+ Quaternion.rotationEuler(rotationInRadians.x, rotationInRadians.y, rotationInRadians.z, this._transform.rotationQuaternion);
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  };
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  /**
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  * {@inheritDoc IColliderShape.setPosition }
@@ -172,8 +174,12 @@ function _instanceof(left, right) {
172
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  };
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  return LiteColliderShape;
174
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  }();
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- LiteColliderShape._ray = new Ray();
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+ LiteColliderShape._tempPos = new Vector3();
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+ LiteColliderShape._tempRot = new Quaternion();
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+ LiteColliderShape._tempScale = new Vector3();
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  LiteColliderShape._tempPoint = new Vector3();
181
+ LiteColliderShape._tempVector4 = new Vector4();
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+ LiteColliderShape._ray = new Ray();
177
183
 
178
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  /**
179
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  * Used to implement transformation related functions.
@@ -482,11 +488,13 @@ LiteTransform._tempMat42 = new Matrix();
482
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  */ _proto.addShape = function addShape(shape) {
483
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  var oldCollider = shape._collider;
484
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  if (oldCollider !== this) {
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+ var _this__scene;
485
492
  if (oldCollider) {
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  oldCollider.removeShape(shape);
487
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  }
488
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  this._shapes.push(shape);
489
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  shape._collider = this;
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+ (_this__scene = this._scene) == null ? void 0 : _this__scene._addColliderShape(shape);
490
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  }
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  };
492
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  /**
@@ -494,8 +502,10 @@ LiteTransform._tempMat42 = new Matrix();
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  */ _proto.removeShape = function removeShape(shape) {
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  var index = this._shapes.indexOf(shape);
496
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  if (index !== -1) {
505
+ var _this__scene;
497
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  this._shapes.splice(index, 1);
498
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  shape._collider = null;
508
+ (_this__scene = this._scene) == null ? void 0 : _this__scene._removeColliderShape(shape);
499
509
  }
500
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  };
501
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  /**
@@ -541,6 +551,23 @@ LiteTransform._tempMat42 = new Matrix();
541
551
  }
542
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  var _proto = LiteDynamicCollider.prototype;
543
553
  /**
554
+ * {@inheritDoc IDynamicCollider.getInertiaTensor }
555
+ */ _proto.getInertiaTensor = function getInertiaTensor(out) {
556
+ Logger.error("Physics-lite don't support getInertiaTensor. Use Physics-PhysX instead!");
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+ return out;
558
+ };
559
+ /**
560
+ * {@inheritDoc IDynamicCollider.getCenterOfMass }
561
+ */ _proto.getCenterOfMass = function getCenterOfMass(out) {
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+ Logger.error("Physics-lite don't support getCenterOfMass. Use Physics-PhysX instead!");
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+ return out;
564
+ };
565
+ /**
566
+ * {@inheritDoc IDynamicCollider.setMassAndUpdateInertia }
567
+ */ _proto.setMassAndUpdateInertia = function setMassAndUpdateInertia(mass) {
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+ Logger.error("Physics-lite don't support setMassAndUpdateInertia. Use Physics-PhysX instead!");
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+ };
570
+ /**
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  * {@inheritDoc IDynamicCollider.addForce }
545
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  */ _proto.addForce = function addForce(force) {
546
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  throw "Physics-lite don't support addForce. Use Physics-PhysX instead!";
@@ -561,74 +588,111 @@ LiteTransform._tempMat42 = new Matrix();
561
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  throw "Physics-lite don't support putToSleep. Use Physics-PhysX instead!";
562
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  };
563
590
  /**
591
+ * {@inheritDoc IDynamicCollider.isSleeping }
592
+ */ _proto.isSleeping = function isSleeping() {
593
+ throw "Physics-lite don't support isSleeping. Use Physics-PhysX instead!";
594
+ };
595
+ /**
596
+ * {@inheritDoc IDynamicCollider.getAngularDamping }
597
+ */ _proto.getAngularDamping = function getAngularDamping() {
598
+ throw "Physics-lite don't support getAngularDamping. Use Physics-PhysX instead!";
599
+ };
600
+ /**
564
601
  * {@inheritDoc IDynamicCollider.setAngularDamping }
565
602
  */ _proto.setAngularDamping = function setAngularDamping(value) {
566
- throw "Physics-lite don't support setAngularDamping. Use Physics-PhysX instead!";
603
+ Logger.error("Physics-lite don't support setAngularDamping. Use Physics-PhysX instead!");
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+ };
605
+ /**
606
+ * {@inheritDoc IDynamicCollider.getAngularVelocity }
607
+ */ _proto.getAngularVelocity = function getAngularVelocity(out) {
608
+ Logger.error("Physics-lite don't support getAngularVelocity. Use Physics-PhysX instead!");
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+ return out;
567
610
  };
568
611
  /**
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  * {@inheritDoc IDynamicCollider.setAngularVelocity }
570
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  */ _proto.setAngularVelocity = function setAngularVelocity(value) {
571
- throw "Physics-lite don't support setAngularVelocity. Use Physics-PhysX instead!";
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+ Logger.error("Physics-lite don't support setAngularVelocity. Use Physics-PhysX instead!");
572
615
  };
573
616
  /**
574
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  * {@inheritDoc IDynamicCollider.setCenterOfMass }
575
618
  */ _proto.setCenterOfMass = function setCenterOfMass(value) {
576
- throw "Physics-lite don't support setCenterOfMass. Use Physics-PhysX instead!";
619
+ Logger.error("Physics-lite don't support setCenterOfMass. Use Physics-PhysX instead!");
577
620
  };
578
621
  /**
579
622
  * {@inheritDoc IDynamicCollider.setCollisionDetectionMode }
580
623
  */ _proto.setCollisionDetectionMode = function setCollisionDetectionMode(value) {
581
- throw "Physics-lite don't support setCollisionDetectionMode. Use Physics-PhysX instead!";
624
+ Logger.error("Physics-lite don't support setCollisionDetectionMode. Use Physics-PhysX instead!");
582
625
  };
583
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  /**
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627
  * {@inheritDoc IDynamicCollider.setConstraints }
585
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  */ _proto.setConstraints = function setConstraints(flags) {
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- throw "Physics-lite don't support setConstraints. Use Physics-PhysX instead!";
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+ Logger.error("Physics-lite don't support setConstraints. Use Physics-PhysX instead!");
587
630
  };
588
631
  /**
589
632
  * {@inheritDoc IDynamicCollider.setInertiaTensor }
590
633
  */ _proto.setInertiaTensor = function setInertiaTensor(value) {
591
- throw "Physics-lite don't support setInertiaTensor. Use Physics-PhysX instead!";
634
+ Logger.error("Physics-lite don't support setInertiaTensor. Use Physics-PhysX instead!");
635
+ };
636
+ /**
637
+ * {@inheritDoc IDynamicCollider.setUseGravity }
638
+ */ _proto.setUseGravity = function setUseGravity(value) {
639
+ throw "Physics-lite don't support setUseGravity. Use Physics-PhysX instead!";
592
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  };
593
641
  /**
594
642
  * {@inheritDoc IDynamicCollider.setIsKinematic }
595
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  */ _proto.setIsKinematic = function setIsKinematic(value) {
596
- throw "Physics-lite don't support setIsKinematic. Use Physics-PhysX instead!";
644
+ Logger.error("Physics-lite don't support setIsKinematic. Use Physics-PhysX instead!");
645
+ };
646
+ /**
647
+ * {@inheritDoc IDynamicCollider.setLinearDamping }
648
+ */ _proto.getLinearDamping = function getLinearDamping() {
649
+ throw "Physics-lite don't support getLinearDamping. Use Physics-PhysX instead!";
597
650
  };
598
651
  /**
599
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  * {@inheritDoc IDynamicCollider.setLinearDamping }
600
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  */ _proto.setLinearDamping = function setLinearDamping(value) {
601
- throw "Physics-lite don't support setLinearDamping. Use Physics-PhysX instead!";
654
+ Logger.error("Physics-lite don't support setLinearDamping. Use Physics-PhysX instead!");
655
+ };
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+ /**
657
+ * {@inheritDoc IDynamicCollider.getLinearVelocity }
658
+ */ _proto.getLinearVelocity = function getLinearVelocity(out) {
659
+ Logger.error("Physics-lite don't support getLinearVelocity. Use Physics-PhysX instead!");
660
+ return out;
602
661
  };
603
662
  /**
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  * {@inheritDoc IDynamicCollider.setLinearVelocity }
605
664
  */ _proto.setLinearVelocity = function setLinearVelocity(value) {
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- throw "Physics-lite don't support setLinearVelocity. Use Physics-PhysX instead!";
665
+ Logger.error("Physics-lite don't support setLinearVelocity. Use Physics-PhysX instead!");
607
666
  };
608
667
  /**
609
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  * {@inheritDoc IDynamicCollider.setMass }
610
669
  */ _proto.setMass = function setMass(value) {
611
- throw "Physics-lite don't support setMass. Use Physics-PhysX instead!";
670
+ Logger.error("Physics-lite don't support setMass. Use Physics-PhysX instead!");
612
671
  };
613
672
  /**
614
673
  * {@inheritDoc IDynamicCollider.setMaxAngularVelocity }
615
674
  */ _proto.setMaxAngularVelocity = function setMaxAngularVelocity(value) {
616
- throw "Physics-lite don't support setMaxAngularVelocity. Use Physics-PhysX instead!";
675
+ Logger.error("Physics-lite don't support setMaxAngularVelocity. Use Physics-PhysX instead!");
676
+ };
677
+ /**
678
+ * {@inheritDoc IDynamicCollider.setMaxDepenetrationVelocity }
679
+ */ _proto.getMaxDepenetrationVelocity = function getMaxDepenetrationVelocity() {
680
+ throw "Physics-lite don't support getMaxDepenetrationVelocity. Use Physics-PhysX instead!";
617
681
  };
618
682
  /**
619
683
  * {@inheritDoc IDynamicCollider.setMaxDepenetrationVelocity }
620
684
  */ _proto.setMaxDepenetrationVelocity = function setMaxDepenetrationVelocity(value) {
621
- throw "Physics-lite don't support setMaxDepenetrationVelocity. Use Physics-PhysX instead!";
685
+ Logger.error("Physics-lite don't support setMaxDepenetrationVelocity. Use Physics-PhysX instead!");
622
686
  };
623
687
  /**
624
688
  * {@inheritDoc IDynamicCollider.setSleepThreshold }
625
689
  */ _proto.setSleepThreshold = function setSleepThreshold(value) {
626
- throw "Physics-lite don't support setSleepThreshold. Use Physics-PhysX instead!";
690
+ Logger.error("Physics-lite don't support setSleepThreshold. Use Physics-PhysX instead!");
627
691
  };
628
692
  /**
629
693
  * {@inheritDoc IDynamicCollider.setSolverIterations }
630
694
  */ _proto.setSolverIterations = function setSolverIterations(value) {
631
- throw "Physics-lite don't support setSolverIterations. Use Physics-PhysX instead!";
695
+ Logger.error("Physics-lite don't support setSolverIterations. Use Physics-PhysX instead!");
632
696
  };
633
697
  /**
634
698
  * {@inheritDoc IDynamicCollider.wakeUp }
@@ -686,11 +750,11 @@ LiteTransform._tempMat42 = new Matrix();
686
750
 
687
751
  /**
688
752
  * Box collider shape in Lite.
689
- */ var LiteBoxColliderShape = /*#__PURE__*/ function(LiteColliderShape) {
690
- _inherits(LiteBoxColliderShape, LiteColliderShape);
753
+ */ var LiteBoxColliderShape = /*#__PURE__*/ function(LiteColliderShape1) {
754
+ _inherits(LiteBoxColliderShape, LiteColliderShape1);
691
755
  function LiteBoxColliderShape(uniqueID, size, material) {
692
756
  var _this;
693
- _this = LiteColliderShape.call(this) || this, _this._halfSize = new Vector3(), _this._sizeScale = new Vector3(1, 1, 1), /** @internal */ _this._boxMin = new Vector3(-0.5, -0.5, -0.5), /** @internal */ _this._boxMax = new Vector3(0.5, 0.5, 0.5);
757
+ _this = LiteColliderShape1.call(this) || this, _this._halfSize = new Vector3(), _this._sizeScale = new Vector3(1, 1, 1), /** @internal */ _this._boxMin = new Vector3(-0.5, -0.5, -0.5), /** @internal */ _this._boxMax = new Vector3(0.5, 0.5, 0.5);
694
758
  _this._id = uniqueID;
695
759
  _this._halfSize.set(size.x * 0.5, size.y * 0.5, size.z * 0.5);
696
760
  _this._setBondingBox();
@@ -700,13 +764,13 @@ LiteTransform._tempMat42 = new Matrix();
700
764
  /**
701
765
  * {@inheritDoc IColliderShape.setPosition }
702
766
  */ _proto.setPosition = function setPosition(position) {
703
- LiteColliderShape.prototype.setPosition.call(this, position);
767
+ LiteColliderShape1.prototype.setPosition.call(this, position);
704
768
  this._setBondingBox();
705
769
  };
706
770
  /**
707
771
  * {@inheritDoc IColliderShape.setWorldScale }
708
772
  */ _proto.setWorldScale = function setWorldScale(scale) {
709
- LiteColliderShape.prototype.setWorldScale.call(this, scale);
773
+ LiteColliderShape1.prototype.setWorldScale.call(this, scale);
710
774
  this._sizeScale.set(Math.abs(scale.x), Math.abs(scale.y), Math.abs(scale.z));
711
775
  this._setBondingBox();
712
776
  };
@@ -717,6 +781,44 @@ LiteTransform._tempMat42 = new Matrix();
717
781
  this._setBondingBox();
718
782
  };
719
783
  /**
784
+ * {@inheritDoc IColliderShape.pointDistance }
785
+ */ _proto.pointDistance = function pointDistance(point) {
786
+ var position = LiteColliderShape._tempPos;
787
+ var rotation = LiteColliderShape._tempRot;
788
+ this._transform.worldMatrix.decompose(position, rotation, LiteColliderShape._tempScale);
789
+ var _this__transform = this._transform, shapePosition = _this__transform.position;
790
+ var m = LiteBoxColliderShape._tempMatrix;
791
+ var invM = LiteBoxColliderShape._tempInvMatrix;
792
+ var p = LiteColliderShape._tempPoint;
793
+ var scale = this._sizeScale;
794
+ var boundingBox = LiteBoxColliderShape._tempBox;
795
+ var _this = this, _boxMin = _this._boxMin, _boxMax = _this._boxMax;
796
+ p.copyFrom(_boxMin);
797
+ p.subtract(shapePosition);
798
+ p.divide(scale);
799
+ boundingBox.min.copyFrom(p);
800
+ p.copyFrom(_boxMax);
801
+ p.subtract(shapePosition);
802
+ p.divide(scale);
803
+ boundingBox.max.copyFrom(p);
804
+ Matrix.affineTransformation(scale, rotation, position, m);
805
+ Matrix.invert(m, invM);
806
+ Vector3.transformCoordinate(point, invM, p);
807
+ var min = boundingBox.min;
808
+ var max = boundingBox.max;
809
+ p.x = Math.max(min.x, Math.min(p.x, max.x));
810
+ p.y = Math.max(min.y, Math.min(p.y, max.y));
811
+ p.z = Math.max(min.z, Math.min(p.z, max.z));
812
+ Vector3.transformCoordinate(p, m, p);
813
+ var res = LiteColliderShape._tempVector4;
814
+ if (Vector3.equals(p, point)) {
815
+ res.set(point.x, point.y, point.z, 0);
816
+ } else {
817
+ res.set(p.x, p.y, p.z, Vector3.distanceSquared(p, point));
818
+ }
819
+ return res;
820
+ };
821
+ /**
720
822
  * @internal
721
823
  */ _proto._raycast = function _raycast(ray, hit) {
722
824
  var localRay = this._getLocalRay(ray);
@@ -743,14 +845,16 @@ LiteTransform._tempMat42 = new Matrix();
743
845
  return LiteBoxColliderShape;
744
846
  }(LiteColliderShape);
745
847
  LiteBoxColliderShape._tempBox = new BoundingBox();
848
+ LiteBoxColliderShape._tempMatrix = new Matrix();
849
+ LiteBoxColliderShape._tempInvMatrix = new Matrix();
746
850
 
747
851
  /**
748
852
  * Sphere collider shape in Lite.
749
- */ var LiteSphereColliderShape = /*#__PURE__*/ function(LiteColliderShape) {
750
- _inherits(LiteSphereColliderShape, LiteColliderShape);
853
+ */ var LiteSphereColliderShape = /*#__PURE__*/ function(LiteColliderShape1) {
854
+ _inherits(LiteSphereColliderShape, LiteColliderShape1);
751
855
  function LiteSphereColliderShape(uniqueID, radius, material) {
752
856
  var _this;
753
- _this = LiteColliderShape.call(this) || this, _this._radius = 1, _this._maxScale = 1;
857
+ _this = LiteColliderShape1.call(this) || this, _this._radius = 1, _this._maxScale = 1;
754
858
  _this._radius = radius;
755
859
  _this._id = uniqueID;
756
860
  return _this;
@@ -764,10 +868,31 @@ LiteBoxColliderShape._tempBox = new BoundingBox();
764
868
  /**
765
869
  * {@inheritDoc IColliderShape.setWorldScale }
766
870
  */ _proto.setWorldScale = function setWorldScale(scale) {
767
- LiteColliderShape.prototype.setWorldScale.call(this, scale);
871
+ LiteColliderShape1.prototype.setWorldScale.call(this, scale);
768
872
  this._maxScale = Math.max(Math.abs(scale.x), Math.abs(scale.y), Math.abs(scale.z));
769
873
  };
770
874
  /**
875
+ * {@inheritDoc IColliderShape.pointDistance }
876
+ */ _proto.pointDistance = function pointDistance(point) {
877
+ var position = LiteColliderShape._tempPos;
878
+ var worldRadius = this.worldRadius;
879
+ this._transform.worldMatrix.decompose(position, LiteColliderShape._tempRot, LiteColliderShape._tempScale);
880
+ var p = LiteColliderShape._tempPoint;
881
+ Vector3.subtract(point, position, p);
882
+ var distanceFromCenter = p.lengthSquared();
883
+ var direction = p.normalize();
884
+ Vector3.scale(direction, worldRadius, p);
885
+ p.add(position);
886
+ var res = LiteColliderShape._tempVector4;
887
+ var distanceSquared = Vector3.distanceSquared(p, point);
888
+ if (distanceFromCenter <= worldRadius * worldRadius) {
889
+ res.set(point.x, point.y, point.z, 0);
890
+ } else {
891
+ res.set(p.x, p.y, p.z, distanceSquared);
892
+ }
893
+ return res;
894
+ };
895
+ /**
771
896
  * @internal
772
897
  */ _proto._raycast = function _raycast(ray, hit) {
773
898
  var boundingSphere = LiteSphereColliderShape._tempSphere;
@@ -818,41 +943,26 @@ LiteSphereColliderShape._tempSphere = new BoundingSphere();
818
943
  console.log("Physics-lite don't support gravity. Use Physics-PhysX instead!");
819
944
  };
820
945
  /**
821
- * {@inheritDoc IPhysicsManager.addColliderShape }
822
- */ _proto.addColliderShape = function addColliderShape(colliderShape) {
823
- this._eventMap[colliderShape._id] = {};
824
- };
825
- /**
826
- * {@inheritDoc IPhysicsManager.removeColliderShape }
827
- */ _proto.removeColliderShape = function removeColliderShape(colliderShape) {
828
- var _this = this, eventPool = _this._eventPool, currentEvents = _this._currentEvents, eventMap = _this._eventMap;
829
- var id = colliderShape._id;
830
- currentEvents.forEach(function(event, i) {
831
- if (event.index1 == id) {
832
- currentEvents.deleteByIndex(i);
833
- eventPool.push(event);
834
- } else if (event.index2 == id) {
835
- currentEvents.deleteByIndex(i);
836
- eventPool.push(event);
837
- // If the shape is big index, should clear from the small index shape subMap
838
- eventMap[event.index1][id] = undefined;
839
- }
840
- });
841
- delete eventMap[id];
842
- };
843
- /**
844
946
  * {@inheritDoc IPhysicsManager.addCollider }
845
947
  */ _proto.addCollider = function addCollider(actor) {
948
+ actor._scene = this;
846
949
  var colliders = actor._isStaticCollider ? this._staticColliders : this._dynamicColliders;
847
950
  colliders.push(actor);
951
+ var shapes = actor._shapes;
952
+ for(var i = 0, n = shapes.length; i < n; i++){
953
+ this._addColliderShape(shapes[i]);
954
+ }
848
955
  };
849
956
  /**
850
957
  * {@inheritDoc IPhysicsManager.removeCollider }
851
958
  */ _proto.removeCollider = function removeCollider(collider) {
959
+ collider._scene = null;
852
960
  var colliders = collider._isStaticCollider ? this._staticColliders : this._dynamicColliders;
853
961
  var index = colliders.indexOf(collider);
854
- if (index !== -1) {
855
- colliders.splice(index, 1);
962
+ index > -1 && colliders.splice(index, 1);
963
+ var shapes = collider._shapes;
964
+ for(var i = 0, n = shapes.length; i < n; i++){
965
+ this._removeColliderShape(shapes[i]);
856
966
  }
857
967
  };
858
968
  /**
@@ -900,6 +1010,29 @@ LiteSphereColliderShape._tempSphere = new BoundingSphere();
900
1010
  */ _proto.removeCharacterController = function removeCharacterController(characterController) {
901
1011
  throw "Physics-lite don't support removeCharacterController. Use Physics-PhysX instead!";
902
1012
  };
1013
+ /**
1014
+ * @internal
1015
+ */ _proto._addColliderShape = function _addColliderShape(colliderShape) {
1016
+ this._eventMap[colliderShape._id] = {};
1017
+ };
1018
+ /**
1019
+ * @internal
1020
+ */ _proto._removeColliderShape = function _removeColliderShape(colliderShape) {
1021
+ var _this = this, eventPool = _this._eventPool, currentEvents = _this._currentEvents, eventMap = _this._eventMap;
1022
+ var id = colliderShape._id;
1023
+ currentEvents.forEach(function(event, i) {
1024
+ if (event.index1 == id) {
1025
+ currentEvents.deleteByIndex(i);
1026
+ eventPool.push(event);
1027
+ } else if (event.index2 == id) {
1028
+ currentEvents.deleteByIndex(i);
1029
+ eventPool.push(event);
1030
+ // If the shape is big index, should clear from the small index shape subMap
1031
+ eventMap[event.index1][id] = undefined;
1032
+ }
1033
+ });
1034
+ delete eventMap[id];
1035
+ };
903
1036
  _proto._getTrigger = function _getTrigger(index1, index2) {
904
1037
  var event;
905
1038
  if (this._eventPool.length) {
@@ -1161,7 +1294,7 @@ var LitePhysics = /*#__PURE__*/ function() {
1161
1294
  }();
1162
1295
 
1163
1296
  //@ts-ignore
1164
- var version = "1.4.0-alpha.0";
1297
+ var version = "1.4.0-alpha.2";
1165
1298
  console.log("Galacean PhysicsLite version: " + version);
1166
1299
 
1167
1300
  export { LitePhysics, version };