@galacean/engine-physics-lite 1.4.0-alpha.0 → 1.4.0-alpha.1

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@@ -1,7 +1,6 @@
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  import { Ray, Vector3 } from "@galacean/engine";
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  import { ICharacterController, IPhysicsScene } from "@galacean/engine-design";
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  import { LiteCollider } from "./LiteCollider";
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- import { LiteColliderShape } from "./shape/LiteColliderShape";
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  /**
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  * A manager is a collection of colliders and constraints which can interact.
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  */
@@ -28,14 +27,6 @@ export declare class LitePhysicsScene implements IPhysicsScene {
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  * {@inheritDoc IPhysicsManager.setGravity }
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  */
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  setGravity(value: Vector3): void;
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- /**
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- * {@inheritDoc IPhysicsManager.addColliderShape }
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- */
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- addColliderShape(colliderShape: LiteColliderShape): void;
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- /**
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- * {@inheritDoc IPhysicsManager.removeColliderShape }
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- */
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- removeColliderShape(colliderShape: LiteColliderShape): void;
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  /**
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  * {@inheritDoc IPhysicsManager.addCollider }
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  */