@galacean/engine-physics-lite 1.3.23 → 1.4.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +51 -106
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +51 -106
- package/dist/main.js.map +1 -1
- package/dist/module.js +51 -106
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/dist/miniprogram.js +0 -1227
package/dist/module.js
CHANGED
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@@ -172,12 +172,8 @@ function _instanceof(left, right) {
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};
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return LiteColliderShape;
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}();
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-
(
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-
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})();
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(function() {
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LiteColliderShape._tempPoint = new Vector3();
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})();
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LiteColliderShape._ray = new Ray();
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LiteColliderShape._tempPoint = new Vector3();
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/**
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* Used to implement transformation related functions.
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@@ -193,7 +189,7 @@ function _instanceof(left, right) {
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this._updateFlagManager = new LiteUpdateFlagManager();
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this._isParentDirty = true;
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this._parentTransformCache = null;
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-
this._dirtyFlag =
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this._dirtyFlag = 188;
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}
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var _proto = LiteTransform.prototype;
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/**
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@@ -235,8 +231,8 @@ function _instanceof(left, right) {
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* Get worldPosition: Will trigger the worldMatrix, local position update of itself and the worldMatrix update of all parent entities.
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* In summary, any update of related variables will cause the dirty mark of one of the full process (worldMatrix or worldRotationQuaternion) to be false.
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*/ _proto._updateWorldPositionFlag = function _updateWorldPositionFlag() {
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-
if (!this._isContainDirtyFlags(
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this._worldAssociatedChange(
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if (!this._isContainDirtyFlags(132)) {
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this._worldAssociatedChange(132);
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if (_instanceof(this._owner, LiteCollider)) {
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var shapes = this._owner._shapes;
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for(var i = 0, n = shapes.length; i < n; i++){
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@@ -252,8 +248,8 @@ function _instanceof(left, right) {
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* Get worldRotation: Will trigger the world rotation(in euler and quaternion) update of itself and world rotation(in quaternion) update of all parent entities.
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* In summary, any update of related variables will cause the dirty mark of one of the full process (worldMatrix or worldRotationQuaternion) to be false.
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*/ _proto._updateWorldRotationFlag = function _updateWorldRotationFlag() {
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-
if (!this._isContainDirtyFlags(
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this._worldAssociatedChange(
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if (!this._isContainDirtyFlags(152)) {
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this._worldAssociatedChange(152);
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if (_instanceof(this._owner, LiteCollider)) {
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var shapes = this._owner._shapes;
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for(var i = 0, n = shapes.length; i < n; i++){
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@@ -268,8 +264,8 @@ function _instanceof(left, right) {
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* Get worldScale: Will trigger the scaling update of itself and all parent entities.
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* In summary, any update of related variables will cause the dirty mark of one of the full process (worldMatrix) to be false.
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*/ _proto._updateWorldScaleFlag = function _updateWorldScaleFlag() {
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-
if (!this._isContainDirtyFlags(
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this._worldAssociatedChange(
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if (!this._isContainDirtyFlags(160)) {
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this._worldAssociatedChange(160);
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if (_instanceof(this._owner, LiteCollider)) {
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var shapes = this._owner._shapes;
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for(var i = 0, n = shapes.length; i < n; i++){
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@@ -281,8 +277,8 @@ function _instanceof(left, right) {
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/**
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* Update all world transform property dirty flag, the principle is the same as above.
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*/ _proto._updateAllWorldFlag = function _updateAllWorldFlag() {
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-
if (!this._isContainDirtyFlags(
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this._worldAssociatedChange(
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if (!this._isContainDirtyFlags(188)) {
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this._worldAssociatedChange(188);
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if (_instanceof(this._owner, LiteCollider)) {
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var shapes = this._owner._shapes;
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for(var i = 0, n = shapes.length; i < n; i++){
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@@ -339,7 +335,7 @@ function _instanceof(left, right) {
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if (this._position !== value) {
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this._position.copyFrom(value);
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}
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this._setDirtyFlagTrue(
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this._setDirtyFlagTrue(64);
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this._updateWorldPositionFlag();
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}
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},
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@@ -349,9 +345,9 @@ function _instanceof(left, right) {
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* Local rotation, defining the rotation by using a unit quaternion.
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* @remarks Need to re-assign after modification to ensure that the modification takes effect.
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*/ function get() {
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-
if (this._isContainDirtyFlag(
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if (this._isContainDirtyFlag(2)) {
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Quaternion.rotationEuler(MathUtil.degreeToRadian(this._rotation.x), MathUtil.degreeToRadian(this._rotation.y), MathUtil.degreeToRadian(this._rotation.z), this._rotationQuaternion);
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this._setDirtyFlagFalse(
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this._setDirtyFlagFalse(2);
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}
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return this._rotationQuaternion;
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},
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@@ -359,8 +355,8 @@ function _instanceof(left, right) {
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if (this._rotationQuaternion !== value) {
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this._rotationQuaternion.copyFrom(value);
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}
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this._setDirtyFlagTrue(
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this._setDirtyFlagFalse(
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this._setDirtyFlagTrue(64 | 1);
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this._setDirtyFlagFalse(2);
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this._updateWorldRotationFlag();
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}
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},
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@@ -370,14 +366,14 @@ function _instanceof(left, right) {
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* World rotation, defining the rotation by using a unit quaternion.
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* @remarks Need to re-assign after modification to ensure that the modification takes effect.
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*/ function get() {
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-
if (this._isContainDirtyFlag(
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if (this._isContainDirtyFlag(16)) {
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var parent = this._getParentTransform();
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if (parent != null) {
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Quaternion.multiply(parent.worldRotationQuaternion, this.rotationQuaternion, this._worldRotationQuaternion);
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} else {
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this._worldRotationQuaternion.copyFrom(this.rotationQuaternion);
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}
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this._setDirtyFlagFalse(
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this._setDirtyFlagFalse(16);
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}
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return this._worldRotationQuaternion;
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},
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@@ -393,7 +389,7 @@ function _instanceof(left, right) {
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this._rotationQuaternion.copyFrom(value);
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}
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this.rotationQuaternion = this._rotationQuaternion;
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this._setDirtyFlagFalse(
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this._setDirtyFlagFalse(16);
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}
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},
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{
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@@ -408,7 +404,7 @@ function _instanceof(left, right) {
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if (this._scale !== value) {
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this._scale.copyFrom(value);
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}
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this._setDirtyFlagTrue(
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this._setDirtyFlagTrue(64);
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this._updateWorldScaleFlag();
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}
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},
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@@ -418,9 +414,9 @@ function _instanceof(left, right) {
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* Local matrix.
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* @remarks Need to re-assign after modification to ensure that the modification takes effect.
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*/ function get() {
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if (this._isContainDirtyFlag(
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if (this._isContainDirtyFlag(64)) {
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Matrix.affineTransformation(this._scale, this.rotationQuaternion, this._position, this._localMatrix);
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this._setDirtyFlagFalse(
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this._setDirtyFlagFalse(64);
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}
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return this._localMatrix;
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},
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@@ -429,8 +425,8 @@ function _instanceof(left, right) {
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this._localMatrix.copyFrom(value);
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}
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this._localMatrix.decompose(this._position, this._rotationQuaternion, this._scale);
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this._setDirtyFlagTrue(
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this._setDirtyFlagFalse(
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this._setDirtyFlagTrue(1);
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this._setDirtyFlagFalse(64);
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this._updateAllWorldFlag();
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}
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},
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@@ -440,14 +436,14 @@ function _instanceof(left, right) {
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* World matrix.
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* @remarks Need to re-assign after modification to ensure that the modification takes effect.
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*/ function get() {
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if (this._isContainDirtyFlag(
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if (this._isContainDirtyFlag(128)) {
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var parent = this._getParentTransform();
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if (parent) {
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Matrix.multiply(parent.worldMatrix, this.localMatrix, this._worldMatrix);
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} else {
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this._worldMatrix.copyFrom(this.localMatrix);
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}
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this._setDirtyFlagFalse(
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this._setDirtyFlagFalse(128);
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}
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return this._worldMatrix;
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},
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this._localMatrix.copyFrom(value);
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}
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this.localMatrix = this._localMatrix;
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this._setDirtyFlagFalse(
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this._setDirtyFlagFalse(128);
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}
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}
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]);
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return LiteTransform;
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}();
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(
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})();
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(function() {
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LiteTransform._tempMat42 = new Matrix();
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})();
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var /**
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* Dirty flag of transform.
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*/ TransformFlag;
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(function(TransformFlag) {
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TransformFlag[TransformFlag["LocalEuler"] = 0x1] = "LocalEuler";
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TransformFlag[TransformFlag["LocalQuat"] = 0x2] = "LocalQuat";
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TransformFlag[TransformFlag["WorldPosition"] = 0x4] = "WorldPosition";
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TransformFlag[TransformFlag["WorldEuler"] = 0x8] = "WorldEuler";
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TransformFlag[TransformFlag["WorldQuat"] = 0x10] = "WorldQuat";
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TransformFlag[TransformFlag["WorldScale"] = 0x20] = "WorldScale";
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TransformFlag[TransformFlag["LocalMatrix"] = 0x40] = "LocalMatrix";
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TransformFlag[TransformFlag["WorldMatrix"] = 0x80] = "WorldMatrix";
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TransformFlag[TransformFlag[/** WorldMatrix | WorldPosition */ "WmWp"] = 0x84] = "WmWp";
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TransformFlag[TransformFlag[/** WorldMatrix | WorldEuler | WorldQuat */ "WmWeWq"] = 0x98] = "WmWeWq";
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TransformFlag[TransformFlag[/** WorldMatrix | WorldPosition | WorldEuler | WorldQuat */ "WmWpWeWq"] = 0x9c] = "WmWpWeWq";
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TransformFlag[TransformFlag[/** WorldMatrix | WorldScale */ "WmWs"] = 0xa0] = "WmWs";
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TransformFlag[TransformFlag[/** WorldMatrix | WorldPosition | WorldScale */ "WmWpWs"] = 0xa4] = "WmWpWs";
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TransformFlag[TransformFlag[/** WorldMatrix | WorldPosition | WorldEuler | WorldQuat | WorldScale */ "WmWpWeWqWs"] = 0xbc] = "WmWpWeWqWs";
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})(TransformFlag || (TransformFlag = {}));
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LiteTransform._tempQuat0 = new Quaternion();
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LiteTransform._tempMat42 = new Matrix();
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/**
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* Abstract class of physical collider.
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/**
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* A dynamic collider can act with self-defined movement or physical force
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*/ var LiteDynamicCollider = /*#__PURE__*/ function(
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_inherits(LiteDynamicCollider,
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*/ var LiteDynamicCollider = /*#__PURE__*/ function(LiteCollider) {
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_inherits(LiteDynamicCollider, LiteCollider);
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function LiteDynamicCollider(position, rotation) {
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var _this;
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_this =
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/** @internal */ _this._isStaticCollider = false;
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_this = LiteCollider.call(this) || this, /** @internal */ _this._isStaticCollider = false;
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_this._transform.setPosition(position.x, position.y, position.z);
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_this._transform.setRotationQuaternion(rotation.x, rotation.y, rotation.z, rotation.w);
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return _this;
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@@ -714,15 +686,11 @@ var /**
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/**
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* Box collider shape in Lite.
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*/ var LiteBoxColliderShape = /*#__PURE__*/ function(
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_inherits(LiteBoxColliderShape,
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*/ var LiteBoxColliderShape = /*#__PURE__*/ function(LiteColliderShape) {
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_inherits(LiteBoxColliderShape, LiteColliderShape);
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function LiteBoxColliderShape(uniqueID, size, material) {
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var _this;
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_this =
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_this._halfSize = new Vector3();
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_this._sizeScale = new Vector3(1, 1, 1);
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/** @internal */ _this._boxMin = new Vector3(-0.5, -0.5, -0.5);
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/** @internal */ _this._boxMax = new Vector3(0.5, 0.5, 0.5);
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_this = LiteColliderShape.call(this) || this, _this._halfSize = new Vector3(), _this._sizeScale = new Vector3(1, 1, 1), /** @internal */ _this._boxMin = new Vector3(-0.5, -0.5, -0.5), /** @internal */ _this._boxMax = new Vector3(0.5, 0.5, 0.5);
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_this._id = uniqueID;
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_this._halfSize.set(size.x * 0.5, size.y * 0.5, size.z * 0.5);
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_this._setBondingBox();
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/**
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* {@inheritDoc IColliderShape.setPosition }
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*/ _proto.setPosition = function setPosition(position) {
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LiteColliderShape.prototype.setPosition.call(this, position);
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this._setBondingBox();
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};
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/**
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* {@inheritDoc IColliderShape.setWorldScale }
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*/ _proto.setWorldScale = function setWorldScale(scale) {
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LiteColliderShape.prototype.setWorldScale.call(this, scale);
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this._sizeScale.set(Math.abs(scale.x), Math.abs(scale.y), Math.abs(scale.z));
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this._setBondingBox();
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};
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};
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return LiteBoxColliderShape;
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}(LiteColliderShape);
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(
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LiteBoxColliderShape._tempBox = new BoundingBox();
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})();
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LiteBoxColliderShape._tempBox = new BoundingBox();
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/**
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* Sphere collider shape in Lite.
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*/ var LiteSphereColliderShape = /*#__PURE__*/ function(
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_inherits(LiteSphereColliderShape,
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*/ var LiteSphereColliderShape = /*#__PURE__*/ function(LiteColliderShape) {
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_inherits(LiteSphereColliderShape, LiteColliderShape);
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function LiteSphereColliderShape(uniqueID, radius, material) {
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786
752
|
var _this;
|
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787
|
-
_this =
|
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788
|
-
_this._radius = 1;
|
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789
|
-
_this._maxScale = 1;
|
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753
|
+
_this = LiteColliderShape.call(this) || this, _this._radius = 1, _this._maxScale = 1;
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|
790
754
|
_this._radius = radius;
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791
755
|
_this._id = uniqueID;
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792
756
|
return _this;
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|
@@ -800,7 +764,7 @@ var /**
|
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800
764
|
/**
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801
765
|
* {@inheritDoc IColliderShape.setWorldScale }
|
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802
766
|
*/ _proto.setWorldScale = function setWorldScale(scale) {
|
|
803
|
-
|
|
767
|
+
LiteColliderShape.prototype.setWorldScale.call(this, scale);
|
|
804
768
|
this._maxScale = Math.max(Math.abs(scale.x), Math.abs(scale.y), Math.abs(scale.z));
|
|
805
769
|
};
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806
770
|
/**
|
|
@@ -827,9 +791,7 @@ var /**
|
|
|
827
791
|
]);
|
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828
792
|
return LiteSphereColliderShape;
|
|
829
793
|
}(LiteColliderShape);
|
|
830
|
-
(
|
|
831
|
-
LiteSphereColliderShape._tempSphere = new BoundingSphere();
|
|
832
|
-
})();
|
|
794
|
+
LiteSphereColliderShape._tempSphere = new BoundingSphere();
|
|
833
795
|
|
|
834
796
|
/**
|
|
835
797
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* A manager is a collection of colliders and constraints which can interact.
|
|
@@ -1095,26 +1057,10 @@ var /**
|
|
|
1095
1057
|
};
|
|
1096
1058
|
return LitePhysicsScene;
|
|
1097
1059
|
}();
|
|
1098
|
-
(
|
|
1099
|
-
|
|
1100
|
-
|
|
1101
|
-
(
|
|
1102
|
-
LitePhysicsScene._tempBox = new BoundingBox();
|
|
1103
|
-
})();
|
|
1104
|
-
(function() {
|
|
1105
|
-
LitePhysicsScene._currentHit = new LiteHitResult();
|
|
1106
|
-
})();
|
|
1107
|
-
(function() {
|
|
1108
|
-
LitePhysicsScene._hitResult = new LiteHitResult();
|
|
1109
|
-
})();
|
|
1110
|
-
var /**
|
|
1111
|
-
* Physics state
|
|
1112
|
-
*/ TriggerEventState;
|
|
1113
|
-
(function(TriggerEventState) {
|
|
1114
|
-
TriggerEventState[TriggerEventState["Enter"] = 0] = "Enter";
|
|
1115
|
-
TriggerEventState[TriggerEventState["Stay"] = 1] = "Stay";
|
|
1116
|
-
TriggerEventState[TriggerEventState["Exit"] = 2] = "Exit";
|
|
1117
|
-
})(TriggerEventState || (TriggerEventState = {}));
|
|
1060
|
+
LitePhysicsScene._tempSphere = new BoundingSphere();
|
|
1061
|
+
LitePhysicsScene._tempBox = new BoundingBox();
|
|
1062
|
+
LitePhysicsScene._currentHit = new LiteHitResult();
|
|
1063
|
+
LitePhysicsScene._hitResult = new LiteHitResult();
|
|
1118
1064
|
/**
|
|
1119
1065
|
* Trigger event to store interactive object ids and state.
|
|
1120
1066
|
*/ var TriggerEvent = function TriggerEvent(index1, index2) {
|
|
@@ -1126,12 +1072,11 @@ var /**
|
|
|
1126
1072
|
/**
|
|
1127
1073
|
* A static collider component that will not move.
|
|
1128
1074
|
* @remarks Mostly used for object which always stays at the same place and never moves around.
|
|
1129
|
-
*/ var LiteStaticCollider = /*#__PURE__*/ function(
|
|
1130
|
-
_inherits(LiteStaticCollider,
|
|
1075
|
+
*/ var LiteStaticCollider = /*#__PURE__*/ function(LiteCollider) {
|
|
1076
|
+
_inherits(LiteStaticCollider, LiteCollider);
|
|
1131
1077
|
function LiteStaticCollider(position, rotation) {
|
|
1132
1078
|
var _this;
|
|
1133
|
-
_this =
|
|
1134
|
-
/** @internal */ _this._isStaticCollider = true;
|
|
1079
|
+
_this = LiteCollider.call(this) || this, /** @internal */ _this._isStaticCollider = true;
|
|
1135
1080
|
_this._transform.setPosition(position.x, position.y, position.z);
|
|
1136
1081
|
_this._transform.setRotationQuaternion(rotation.x, rotation.y, rotation.z, rotation.w);
|
|
1137
1082
|
return _this;
|
|
@@ -1216,7 +1161,7 @@ var LitePhysics = /*#__PURE__*/ function() {
|
|
|
1216
1161
|
}();
|
|
1217
1162
|
|
|
1218
1163
|
//@ts-ignore
|
|
1219
|
-
var version = "1.
|
|
1164
|
+
var version = "1.4.0-alpha.0";
|
|
1220
1165
|
console.log("Galacean PhysicsLite version: " + version);
|
|
1221
1166
|
|
|
1222
1167
|
export { LitePhysics, version };
|