@galacean/engine-physics-lite 1.3.23 → 1.4.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +51 -106
- package/dist/browser.js.map +1 -1
- package/dist/browser.min.js +1 -1
- package/dist/browser.min.js.map +1 -1
- package/dist/main.js +51 -106
- package/dist/main.js.map +1 -1
- package/dist/module.js +51 -106
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/dist/miniprogram.js +0 -1227
package/dist/main.js
CHANGED
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@@ -176,12 +176,8 @@ function _instanceof(left, right) {
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};
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return LiteColliderShape;
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}();
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-
(
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-
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})();
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(function() {
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LiteColliderShape._tempPoint = new engine.Vector3();
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})();
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LiteColliderShape._ray = new engine.Ray();
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LiteColliderShape._tempPoint = new engine.Vector3();
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/**
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* Used to implement transformation related functions.
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@@ -197,7 +193,7 @@ function _instanceof(left, right) {
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this._updateFlagManager = new LiteUpdateFlagManager();
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this._isParentDirty = true;
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this._parentTransformCache = null;
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-
this._dirtyFlag =
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this._dirtyFlag = 188;
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}
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var _proto = LiteTransform.prototype;
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/**
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@@ -239,8 +235,8 @@ function _instanceof(left, right) {
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* Get worldPosition: Will trigger the worldMatrix, local position update of itself and the worldMatrix update of all parent entities.
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* In summary, any update of related variables will cause the dirty mark of one of the full process (worldMatrix or worldRotationQuaternion) to be false.
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*/ _proto._updateWorldPositionFlag = function _updateWorldPositionFlag() {
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-
if (!this._isContainDirtyFlags(
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this._worldAssociatedChange(
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if (!this._isContainDirtyFlags(132)) {
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this._worldAssociatedChange(132);
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if (_instanceof(this._owner, LiteCollider)) {
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var shapes = this._owner._shapes;
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for(var i = 0, n = shapes.length; i < n; i++){
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@@ -256,8 +252,8 @@ function _instanceof(left, right) {
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* Get worldRotation: Will trigger the world rotation(in euler and quaternion) update of itself and world rotation(in quaternion) update of all parent entities.
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* In summary, any update of related variables will cause the dirty mark of one of the full process (worldMatrix or worldRotationQuaternion) to be false.
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*/ _proto._updateWorldRotationFlag = function _updateWorldRotationFlag() {
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-
if (!this._isContainDirtyFlags(
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this._worldAssociatedChange(
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if (!this._isContainDirtyFlags(152)) {
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this._worldAssociatedChange(152);
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if (_instanceof(this._owner, LiteCollider)) {
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var shapes = this._owner._shapes;
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for(var i = 0, n = shapes.length; i < n; i++){
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@@ -272,8 +268,8 @@ function _instanceof(left, right) {
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* Get worldScale: Will trigger the scaling update of itself and all parent entities.
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* In summary, any update of related variables will cause the dirty mark of one of the full process (worldMatrix) to be false.
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*/ _proto._updateWorldScaleFlag = function _updateWorldScaleFlag() {
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-
if (!this._isContainDirtyFlags(
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this._worldAssociatedChange(
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if (!this._isContainDirtyFlags(160)) {
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this._worldAssociatedChange(160);
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if (_instanceof(this._owner, LiteCollider)) {
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var shapes = this._owner._shapes;
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for(var i = 0, n = shapes.length; i < n; i++){
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@@ -285,8 +281,8 @@ function _instanceof(left, right) {
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/**
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* Update all world transform property dirty flag, the principle is the same as above.
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*/ _proto._updateAllWorldFlag = function _updateAllWorldFlag() {
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-
if (!this._isContainDirtyFlags(
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this._worldAssociatedChange(
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if (!this._isContainDirtyFlags(188)) {
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this._worldAssociatedChange(188);
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if (_instanceof(this._owner, LiteCollider)) {
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var shapes = this._owner._shapes;
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for(var i = 0, n = shapes.length; i < n; i++){
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@@ -343,7 +339,7 @@ function _instanceof(left, right) {
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if (this._position !== value) {
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this._position.copyFrom(value);
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}
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this._setDirtyFlagTrue(
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this._setDirtyFlagTrue(64);
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this._updateWorldPositionFlag();
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}
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},
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@@ -353,9 +349,9 @@ function _instanceof(left, right) {
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* Local rotation, defining the rotation by using a unit quaternion.
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* @remarks Need to re-assign after modification to ensure that the modification takes effect.
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*/ function get() {
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-
if (this._isContainDirtyFlag(
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if (this._isContainDirtyFlag(2)) {
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engine.Quaternion.rotationEuler(engine.MathUtil.degreeToRadian(this._rotation.x), engine.MathUtil.degreeToRadian(this._rotation.y), engine.MathUtil.degreeToRadian(this._rotation.z), this._rotationQuaternion);
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this._setDirtyFlagFalse(
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this._setDirtyFlagFalse(2);
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}
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return this._rotationQuaternion;
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},
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@@ -363,8 +359,8 @@ function _instanceof(left, right) {
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if (this._rotationQuaternion !== value) {
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this._rotationQuaternion.copyFrom(value);
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}
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this._setDirtyFlagTrue(
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this._setDirtyFlagFalse(
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this._setDirtyFlagTrue(64 | 1);
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this._setDirtyFlagFalse(2);
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this._updateWorldRotationFlag();
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}
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},
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@@ -374,14 +370,14 @@ function _instanceof(left, right) {
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* World rotation, defining the rotation by using a unit quaternion.
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* @remarks Need to re-assign after modification to ensure that the modification takes effect.
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*/ function get() {
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-
if (this._isContainDirtyFlag(
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if (this._isContainDirtyFlag(16)) {
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var parent = this._getParentTransform();
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if (parent != null) {
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engine.Quaternion.multiply(parent.worldRotationQuaternion, this.rotationQuaternion, this._worldRotationQuaternion);
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} else {
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this._worldRotationQuaternion.copyFrom(this.rotationQuaternion);
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}
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this._setDirtyFlagFalse(
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this._setDirtyFlagFalse(16);
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}
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return this._worldRotationQuaternion;
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},
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@@ -397,7 +393,7 @@ function _instanceof(left, right) {
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this._rotationQuaternion.copyFrom(value);
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}
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this.rotationQuaternion = this._rotationQuaternion;
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this._setDirtyFlagFalse(
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this._setDirtyFlagFalse(16);
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}
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},
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{
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@@ -412,7 +408,7 @@ function _instanceof(left, right) {
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if (this._scale !== value) {
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this._scale.copyFrom(value);
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}
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this._setDirtyFlagTrue(
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this._setDirtyFlagTrue(64);
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this._updateWorldScaleFlag();
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}
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},
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@@ -422,9 +418,9 @@ function _instanceof(left, right) {
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* Local matrix.
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* @remarks Need to re-assign after modification to ensure that the modification takes effect.
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*/ function get() {
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if (this._isContainDirtyFlag(
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if (this._isContainDirtyFlag(64)) {
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engine.Matrix.affineTransformation(this._scale, this.rotationQuaternion, this._position, this._localMatrix);
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this._setDirtyFlagFalse(
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this._setDirtyFlagFalse(64);
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}
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return this._localMatrix;
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},
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@@ -433,8 +429,8 @@ function _instanceof(left, right) {
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this._localMatrix.copyFrom(value);
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}
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this._localMatrix.decompose(this._position, this._rotationQuaternion, this._scale);
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this._setDirtyFlagTrue(
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this._setDirtyFlagFalse(
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this._setDirtyFlagTrue(1);
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this._setDirtyFlagFalse(64);
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this._updateAllWorldFlag();
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}
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},
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@@ -444,14 +440,14 @@ function _instanceof(left, right) {
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* World matrix.
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* @remarks Need to re-assign after modification to ensure that the modification takes effect.
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*/ function get() {
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if (this._isContainDirtyFlag(
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if (this._isContainDirtyFlag(128)) {
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var parent = this._getParentTransform();
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if (parent) {
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engine.Matrix.multiply(parent.worldMatrix, this.localMatrix, this._worldMatrix);
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} else {
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this._worldMatrix.copyFrom(this.localMatrix);
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}
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this._setDirtyFlagFalse(
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this._setDirtyFlagFalse(128);
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}
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return this._worldMatrix;
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},
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this._localMatrix.copyFrom(value);
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}
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this.localMatrix = this._localMatrix;
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this._setDirtyFlagFalse(
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this._setDirtyFlagFalse(128);
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}
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}
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]);
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return LiteTransform;
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}();
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(
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})();
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(function() {
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LiteTransform._tempMat42 = new engine.Matrix();
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})();
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var /**
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* Dirty flag of transform.
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*/ TransformFlag;
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(function(TransformFlag) {
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TransformFlag[TransformFlag["LocalEuler"] = 0x1] = "LocalEuler";
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TransformFlag[TransformFlag["LocalQuat"] = 0x2] = "LocalQuat";
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TransformFlag[TransformFlag["WorldPosition"] = 0x4] = "WorldPosition";
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TransformFlag[TransformFlag["WorldEuler"] = 0x8] = "WorldEuler";
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TransformFlag[TransformFlag["WorldQuat"] = 0x10] = "WorldQuat";
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TransformFlag[TransformFlag["WorldScale"] = 0x20] = "WorldScale";
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TransformFlag[TransformFlag["LocalMatrix"] = 0x40] = "LocalMatrix";
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TransformFlag[TransformFlag["WorldMatrix"] = 0x80] = "WorldMatrix";
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TransformFlag[TransformFlag[/** WorldMatrix | WorldPosition */ "WmWp"] = 0x84] = "WmWp";
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TransformFlag[TransformFlag[/** WorldMatrix | WorldEuler | WorldQuat */ "WmWeWq"] = 0x98] = "WmWeWq";
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TransformFlag[TransformFlag[/** WorldMatrix | WorldPosition | WorldEuler | WorldQuat */ "WmWpWeWq"] = 0x9c] = "WmWpWeWq";
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TransformFlag[TransformFlag[/** WorldMatrix | WorldScale */ "WmWs"] = 0xa0] = "WmWs";
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TransformFlag[TransformFlag[/** WorldMatrix | WorldPosition | WorldScale */ "WmWpWs"] = 0xa4] = "WmWpWs";
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TransformFlag[TransformFlag[/** WorldMatrix | WorldPosition | WorldEuler | WorldQuat | WorldScale */ "WmWpWeWqWs"] = 0xbc] = "WmWpWeWqWs";
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})(TransformFlag || (TransformFlag = {}));
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LiteTransform._tempQuat0 = new engine.Quaternion();
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LiteTransform._tempMat42 = new engine.Matrix();
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/**
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* Abstract class of physical collider.
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/**
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* A dynamic collider can act with self-defined movement or physical force
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*/ var LiteDynamicCollider = /*#__PURE__*/ function(
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_inherits(LiteDynamicCollider,
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*/ var LiteDynamicCollider = /*#__PURE__*/ function(LiteCollider) {
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_inherits(LiteDynamicCollider, LiteCollider);
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function LiteDynamicCollider(position, rotation) {
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var _this;
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_this =
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/** @internal */ _this._isStaticCollider = false;
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_this = LiteCollider.call(this) || this, /** @internal */ _this._isStaticCollider = false;
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_this._transform.setPosition(position.x, position.y, position.z);
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_this._transform.setRotationQuaternion(rotation.x, rotation.y, rotation.z, rotation.w);
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return _this;
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/**
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* Box collider shape in Lite.
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*/ var LiteBoxColliderShape = /*#__PURE__*/ function(
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_inherits(LiteBoxColliderShape,
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*/ var LiteBoxColliderShape = /*#__PURE__*/ function(LiteColliderShape) {
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_inherits(LiteBoxColliderShape, LiteColliderShape);
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function LiteBoxColliderShape(uniqueID, size, material) {
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var _this;
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_this =
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_this._halfSize = new engine.Vector3();
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_this._sizeScale = new engine.Vector3(1, 1, 1);
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/** @internal */ _this._boxMin = new engine.Vector3(-0.5, -0.5, -0.5);
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/** @internal */ _this._boxMax = new engine.Vector3(0.5, 0.5, 0.5);
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_this = LiteColliderShape.call(this) || this, _this._halfSize = new engine.Vector3(), _this._sizeScale = new engine.Vector3(1, 1, 1), /** @internal */ _this._boxMin = new engine.Vector3(-0.5, -0.5, -0.5), /** @internal */ _this._boxMax = new engine.Vector3(0.5, 0.5, 0.5);
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_this._id = uniqueID;
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_this._halfSize.set(size.x * 0.5, size.y * 0.5, size.z * 0.5);
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_this._setBondingBox();
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/**
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* {@inheritDoc IColliderShape.setPosition }
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*/ _proto.setPosition = function setPosition(position) {
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LiteColliderShape.prototype.setPosition.call(this, position);
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this._setBondingBox();
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};
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/**
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* {@inheritDoc IColliderShape.setWorldScale }
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*/ _proto.setWorldScale = function setWorldScale(scale) {
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LiteColliderShape.prototype.setWorldScale.call(this, scale);
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this._sizeScale.set(Math.abs(scale.x), Math.abs(scale.y), Math.abs(scale.z));
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this._setBondingBox();
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};
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};
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return LiteBoxColliderShape;
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}(LiteColliderShape);
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(
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LiteBoxColliderShape._tempBox = new engine.BoundingBox();
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})();
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LiteBoxColliderShape._tempBox = new engine.BoundingBox();
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/**
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* Sphere collider shape in Lite.
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*/ var LiteSphereColliderShape = /*#__PURE__*/ function(
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_inherits(LiteSphereColliderShape,
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*/ var LiteSphereColliderShape = /*#__PURE__*/ function(LiteColliderShape) {
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754
|
+
_inherits(LiteSphereColliderShape, LiteColliderShape);
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789
755
|
function LiteSphereColliderShape(uniqueID, radius, material) {
|
|
790
756
|
var _this;
|
|
791
|
-
_this =
|
|
792
|
-
_this._radius = 1;
|
|
793
|
-
_this._maxScale = 1;
|
|
757
|
+
_this = LiteColliderShape.call(this) || this, _this._radius = 1, _this._maxScale = 1;
|
|
794
758
|
_this._radius = radius;
|
|
795
759
|
_this._id = uniqueID;
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796
760
|
return _this;
|
|
@@ -804,7 +768,7 @@ var /**
|
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804
768
|
/**
|
|
805
769
|
* {@inheritDoc IColliderShape.setWorldScale }
|
|
806
770
|
*/ _proto.setWorldScale = function setWorldScale(scale) {
|
|
807
|
-
|
|
771
|
+
LiteColliderShape.prototype.setWorldScale.call(this, scale);
|
|
808
772
|
this._maxScale = Math.max(Math.abs(scale.x), Math.abs(scale.y), Math.abs(scale.z));
|
|
809
773
|
};
|
|
810
774
|
/**
|
|
@@ -831,9 +795,7 @@ var /**
|
|
|
831
795
|
]);
|
|
832
796
|
return LiteSphereColliderShape;
|
|
833
797
|
}(LiteColliderShape);
|
|
834
|
-
(
|
|
835
|
-
LiteSphereColliderShape._tempSphere = new engine.BoundingSphere();
|
|
836
|
-
})();
|
|
798
|
+
LiteSphereColliderShape._tempSphere = new engine.BoundingSphere();
|
|
837
799
|
|
|
838
800
|
/**
|
|
839
801
|
* A manager is a collection of colliders and constraints which can interact.
|
|
@@ -1099,26 +1061,10 @@ var /**
|
|
|
1099
1061
|
};
|
|
1100
1062
|
return LitePhysicsScene;
|
|
1101
1063
|
}();
|
|
1102
|
-
(
|
|
1103
|
-
|
|
1104
|
-
|
|
1105
|
-
(
|
|
1106
|
-
LitePhysicsScene._tempBox = new engine.BoundingBox();
|
|
1107
|
-
})();
|
|
1108
|
-
(function() {
|
|
1109
|
-
LitePhysicsScene._currentHit = new LiteHitResult();
|
|
1110
|
-
})();
|
|
1111
|
-
(function() {
|
|
1112
|
-
LitePhysicsScene._hitResult = new LiteHitResult();
|
|
1113
|
-
})();
|
|
1114
|
-
var /**
|
|
1115
|
-
* Physics state
|
|
1116
|
-
*/ TriggerEventState;
|
|
1117
|
-
(function(TriggerEventState) {
|
|
1118
|
-
TriggerEventState[TriggerEventState["Enter"] = 0] = "Enter";
|
|
1119
|
-
TriggerEventState[TriggerEventState["Stay"] = 1] = "Stay";
|
|
1120
|
-
TriggerEventState[TriggerEventState["Exit"] = 2] = "Exit";
|
|
1121
|
-
})(TriggerEventState || (TriggerEventState = {}));
|
|
1064
|
+
LitePhysicsScene._tempSphere = new engine.BoundingSphere();
|
|
1065
|
+
LitePhysicsScene._tempBox = new engine.BoundingBox();
|
|
1066
|
+
LitePhysicsScene._currentHit = new LiteHitResult();
|
|
1067
|
+
LitePhysicsScene._hitResult = new LiteHitResult();
|
|
1122
1068
|
/**
|
|
1123
1069
|
* Trigger event to store interactive object ids and state.
|
|
1124
1070
|
*/ var TriggerEvent = function TriggerEvent(index1, index2) {
|
|
@@ -1130,12 +1076,11 @@ var /**
|
|
|
1130
1076
|
/**
|
|
1131
1077
|
* A static collider component that will not move.
|
|
1132
1078
|
* @remarks Mostly used for object which always stays at the same place and never moves around.
|
|
1133
|
-
*/ var LiteStaticCollider = /*#__PURE__*/ function(
|
|
1134
|
-
_inherits(LiteStaticCollider,
|
|
1079
|
+
*/ var LiteStaticCollider = /*#__PURE__*/ function(LiteCollider) {
|
|
1080
|
+
_inherits(LiteStaticCollider, LiteCollider);
|
|
1135
1081
|
function LiteStaticCollider(position, rotation) {
|
|
1136
1082
|
var _this;
|
|
1137
|
-
_this =
|
|
1138
|
-
/** @internal */ _this._isStaticCollider = true;
|
|
1083
|
+
_this = LiteCollider.call(this) || this, /** @internal */ _this._isStaticCollider = true;
|
|
1139
1084
|
_this._transform.setPosition(position.x, position.y, position.z);
|
|
1140
1085
|
_this._transform.setRotationQuaternion(rotation.x, rotation.y, rotation.z, rotation.w);
|
|
1141
1086
|
return _this;
|
|
@@ -1220,7 +1165,7 @@ var LitePhysics = /*#__PURE__*/ function() {
|
|
|
1220
1165
|
}();
|
|
1221
1166
|
|
|
1222
1167
|
//@ts-ignore
|
|
1223
|
-
var version = "1.
|
|
1168
|
+
var version = "1.4.0-alpha.0";
|
|
1224
1169
|
console.log("Galacean PhysicsLite version: " + version);
|
|
1225
1170
|
|
|
1226
1171
|
exports.LitePhysics = LitePhysics;
|