@galacean/engine-physics-lite 0.9.21 → 0.9.22

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/module.js CHANGED
@@ -1,9 +1,71 @@
1
- import _ts_decorate from '@swc/helpers/src/_ts_decorate.mjs';
2
- import _inherits from '@swc/helpers/src/_inherits.mjs';
3
- import _create_class from '@swc/helpers/src/_create_class.mjs';
4
- import _instanceof from '@swc/helpers/src/_instanceof.mjs';
5
1
  import { Ray, Vector3, Matrix, Quaternion, MathUtil, BoundingBox, BoundingSphere, CollisionUtil } from '@galacean/engine';
6
2
 
3
+ /******************************************************************************
4
+ Copyright (c) Microsoft Corporation.
5
+
6
+ Permission to use, copy, modify, and/or distribute this software for any
7
+ purpose with or without fee is hereby granted.
8
+
9
+ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
10
+ REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
11
+ AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
12
+ INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
13
+ LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
14
+ OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
15
+ PERFORMANCE OF THIS SOFTWARE.
16
+ ***************************************************************************** */
17
+
18
+ function __decorate(decorators, target, key, desc) {
19
+ var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
20
+ if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
21
+ else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
22
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
23
+ }
24
+
25
+ function _set_prototype_of(o, p) {
26
+ _set_prototype_of = Object.setPrototypeOf || function setPrototypeOf(o, p) {
27
+ o.__proto__ = p;
28
+
29
+ return o;
30
+ };
31
+
32
+ return _set_prototype_of(o, p);
33
+ }
34
+
35
+ function _inherits(subClass, superClass) {
36
+ if (typeof superClass !== "function" && superClass !== null) {
37
+ throw new TypeError("Super expression must either be null or a function");
38
+ }
39
+
40
+ subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } });
41
+
42
+ if (superClass) _set_prototype_of(subClass, superClass);
43
+ }
44
+
45
+ function _defineProperties(target, props) {
46
+ for (var i = 0; i < props.length; i++) {
47
+ var descriptor = props[i];
48
+ descriptor.enumerable = descriptor.enumerable || false;
49
+ descriptor.configurable = true;
50
+
51
+ if ("value" in descriptor) descriptor.writable = true;
52
+
53
+ Object.defineProperty(target, descriptor.key, descriptor);
54
+ }
55
+ }
56
+ function _create_class(Constructor, protoProps, staticProps) {
57
+ if (protoProps) _defineProperties(Constructor.prototype, protoProps);
58
+ if (staticProps) _defineProperties(Constructor, staticProps);
59
+
60
+ return Constructor;
61
+ }
62
+
63
+ function _instanceof(left, right) {
64
+ if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) {
65
+ return !!right[Symbol.hasInstance](left);
66
+ } else return left instanceof right;
67
+ }
68
+
7
69
  /**
8
70
  * Fastly remove an element from array.
9
71
  * @param array - Array
@@ -132,8 +194,12 @@ import { Ray, Vector3, Matrix, Quaternion, MathUtil, BoundingBox, BoundingSphere
132
194
  };
133
195
  return LiteColliderShape;
134
196
  }();
135
- LiteColliderShape._ray = new Ray();
136
- LiteColliderShape._tempPoint = new Vector3();
197
+ (function() {
198
+ LiteColliderShape._ray = new Ray();
199
+ })();
200
+ (function() {
201
+ LiteColliderShape._tempPoint = new Vector3();
202
+ })();
137
203
 
138
204
  /**
139
205
  * Used to implement transformation related functions.
@@ -425,8 +491,12 @@ LiteColliderShape._tempPoint = new Vector3();
425
491
  ]);
426
492
  return LiteTransform;
427
493
  }();
428
- LiteTransform._tempQuat0 = new Quaternion();
429
- LiteTransform._tempMat42 = new Matrix();
494
+ (function() {
495
+ LiteTransform._tempQuat0 = new Quaternion();
496
+ })();
497
+ (function() {
498
+ LiteTransform._tempMat42 = new Matrix();
499
+ })();
430
500
  var /**
431
501
  * Dirty flag of transform.
432
502
  */ TransformFlag;
@@ -731,7 +801,9 @@ var /**
731
801
  };
732
802
  return LiteBoxColliderShape;
733
803
  }(LiteColliderShape);
734
- LiteBoxColliderShape._tempBox = new BoundingBox();
804
+ (function() {
805
+ LiteBoxColliderShape._tempBox = new BoundingBox();
806
+ })();
735
807
 
736
808
  /**
737
809
  * Sphere collider shape in Lite.
@@ -781,7 +853,9 @@ LiteBoxColliderShape._tempBox = new BoundingBox();
781
853
  ]);
782
854
  return LiteSphereColliderShape;
783
855
  }(LiteColliderShape);
784
- LiteSphereColliderShape._tempSphere = new BoundingSphere();
856
+ (function() {
857
+ LiteSphereColliderShape._tempSphere = new BoundingSphere();
858
+ })();
785
859
 
786
860
  /**
787
861
  * A manager is a collection of colliders and constraints which can interact.
@@ -1033,10 +1107,18 @@ LiteSphereColliderShape._tempSphere = new BoundingSphere();
1033
1107
  };
1034
1108
  return LitePhysicsManager;
1035
1109
  }();
1036
- LitePhysicsManager._tempSphere = new BoundingSphere();
1037
- LitePhysicsManager._tempBox = new BoundingBox();
1038
- LitePhysicsManager._currentHit = new LiteHitResult();
1039
- LitePhysicsManager._hitResult = new LiteHitResult();
1110
+ (function() {
1111
+ LitePhysicsManager._tempSphere = new BoundingSphere();
1112
+ })();
1113
+ (function() {
1114
+ LitePhysicsManager._tempBox = new BoundingBox();
1115
+ })();
1116
+ (function() {
1117
+ LitePhysicsManager._currentHit = new LiteHitResult();
1118
+ })();
1119
+ (function() {
1120
+ LitePhysicsManager._hitResult = new LiteHitResult();
1121
+ })();
1040
1122
  var /**
1041
1123
  * Physics state
1042
1124
  */ TriggerEventState;
@@ -1176,7 +1258,7 @@ var LitePhysics = /*#__PURE__*/ function() {
1176
1258
  };
1177
1259
  return LitePhysics;
1178
1260
  }();
1179
- LitePhysics = _ts_decorate([
1261
+ LitePhysics = __decorate([
1180
1262
  StaticInterfaceImplement()
1181
1263
  ], LitePhysics);
1182
1264