@galacean/engine-physics-lite 0.0.0-experimental-double11.4 → 0.0.0-experimental-double11.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser.js +122 -91
- package/dist/browser.min.js +1 -1
- package/dist/main.js +122 -91
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +122 -91
- package/dist/module.js +122 -92
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/LitePhysics.d.ts +8 -2
- package/types/LitePhysicsManager.d.ts +1 -77
- package/types/index.d.ts +1 -0
- package/types/shape/LiteBoxColliderShape.d.ts +0 -1
- package/types/shape/LiteColliderShape.d.ts +3 -2
package/dist/module.js
CHANGED
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@@ -86,6 +86,8 @@ function _instanceof(left, right) {
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* Abstract class for collider shapes.
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*/ var LiteColliderShape = /*#__PURE__*/ function() {
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function LiteColliderShape() {
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/** @internal */ this._position = new Vector3();
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/** @internal */ this._worldScale = new Vector3(1, 1, 1);
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/** @internal */ this._transform = new LiteTransform();
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/** @internal */ this._invModelMatrix = new Matrix();
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this._transform.owner = this;
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@@ -100,7 +102,18 @@ function _instanceof(left, right) {
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/**
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* {@inheritDoc IColliderShape.setPosition }
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*/ _proto.setPosition = function setPosition(position) {
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-
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if (position !== this._position) {
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this._position.copyFrom(position);
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}
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this._setLocalPose();
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};
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/**
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* {@inheritDoc IColliderShape.setWorldScale }
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*/ _proto.setWorldScale = function setWorldScale(scale) {
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if (scale !== this._worldScale) {
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this._worldScale.copyFrom(scale);
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}
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this._setLocalPose();
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};
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/**
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* {@inheritDoc IColliderShape.setContactOffset }
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@@ -154,6 +167,11 @@ function _instanceof(left, right) {
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}
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return this._invModelMatrix;
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};
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_proto._setLocalPose = function _setLocalPose() {
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var shapePosition = LiteColliderShape._tempPoint;
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Vector3.multiply(this._position, this._worldScale, shapePosition);
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this._transform.position = shapePosition;
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};
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return LiteColliderShape;
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}();
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(function() {
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@@ -541,11 +559,11 @@ var /**
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/**
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* A dynamic collider can act with self-defined movement or physical force
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-
*/ var LiteDynamicCollider = /*#__PURE__*/ function(
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_inherits(LiteDynamicCollider,
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*/ var LiteDynamicCollider = /*#__PURE__*/ function(LiteCollider1) {
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_inherits(LiteDynamicCollider, LiteCollider1);
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function LiteDynamicCollider(position, rotation) {
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var _this;
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-
_this =
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_this = LiteCollider1.call(this) || this;
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_this._transform.setPosition(position.x, position.y, position.z);
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_this._transform.setRotationQuaternion(rotation.x, rotation.y, rotation.z, rotation.w);
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return _this;
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@@ -649,6 +667,42 @@ var /**
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return LiteDynamicCollider;
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}(LiteCollider);
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/**
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* Physics material describes how to handle colliding objects (friction, bounciness).
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*/ var LitePhysicsMaterial = /*#__PURE__*/ function() {
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function LitePhysicsMaterial(staticFriction, dynamicFriction, bounciness, frictionCombine, bounceCombine) {}
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var _proto = LitePhysicsMaterial.prototype;
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/**
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* {@inheritDoc IPhysicsMaterial.setBounciness }
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*/ _proto.setBounciness = function setBounciness(value) {
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throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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};
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/**
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* {@inheritDoc IPhysicsMaterial.setDynamicFriction }
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*/ _proto.setDynamicFriction = function setDynamicFriction(value) {
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throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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};
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/**
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* {@inheritDoc IPhysicsMaterial.setStaticFriction }
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*/ _proto.setStaticFriction = function setStaticFriction(value) {
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throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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};
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/**
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* {@inheritDoc IPhysicsMaterial.setBounceCombine }
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*/ _proto.setBounceCombine = function setBounceCombine(value) {
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throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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};
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/**
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* {@inheritDoc IPhysicsMaterial.setFrictionCombine }
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*/ _proto.setFrictionCombine = function setFrictionCombine(value) {
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throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
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};
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/**
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* {@inheritDoc IPhysicsMaterial.destroy }
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*/ _proto.destroy = function destroy() {};
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return LitePhysicsMaterial;
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}();
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/**
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* High-performance unordered array, delete uses exchange method to improve performance, internal capacity only increases.
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*/ var DisorderedArray = /*#__PURE__*/ function() {
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@@ -707,13 +761,12 @@ var /**
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/**
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* Box collider shape in Lite.
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-
*/ var LiteBoxColliderShape = /*#__PURE__*/ function(
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_inherits(LiteBoxColliderShape,
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*/ var LiteBoxColliderShape = /*#__PURE__*/ function(LiteColliderShape1) {
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_inherits(LiteBoxColliderShape, LiteColliderShape1);
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function LiteBoxColliderShape(uniqueID, size, material) {
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var _this;
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-
_this =
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_this = LiteColliderShape1.call(this) || this;
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_this._halfSize = new Vector3();
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_this._scale = new Vector3(1, 1, 1);
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/** @internal */ _this._boxMin = new Vector3(-0.5, -0.5, -0.5);
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/** @internal */ _this._boxMax = new Vector3(0.5, 0.5, 0.5);
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_this._id = uniqueID;
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@@ -725,14 +778,14 @@ var /**
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/**
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* {@inheritDoc IColliderShape.setPosition }
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*/ _proto.setPosition = function setPosition(position) {
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-
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LiteColliderShape1.prototype.setPosition.call(this, position);
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this._setBondingBox();
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};
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/**
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* {@inheritDoc IColliderShape.setWorldScale }
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*/ _proto.setWorldScale = function setWorldScale(scale) {
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-
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this.
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LiteColliderShape1.prototype.setWorldScale.call(this, scale);
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this._setBondingBox();
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};
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/**
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* {@inheritDoc IBoxColliderShape.setSize }
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@@ -745,8 +798,8 @@ var /**
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*/ _proto._raycast = function _raycast(ray, hit) {
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var localRay = this._getLocalRay(ray);
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var boundingBox = LiteBoxColliderShape._tempBox;
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boundingBox.min.set(-this._halfSize.x * this.
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boundingBox.max.set(this._halfSize.x * this.
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boundingBox.min.set(-this._halfSize.x * this._worldScale.x, -this._halfSize.y * this._worldScale.y, -this._halfSize.z * this._worldScale.z);
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boundingBox.max.set(this._halfSize.x * this._worldScale.x, this._halfSize.y * this._worldScale.y, this._halfSize.z * this._worldScale.z);
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var rayDistance = localRay.intersectBox(boundingBox);
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if (rayDistance !== -1) {
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this._updateHitResult(localRay, rayDistance, hit, ray.origin);
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@@ -756,10 +809,11 @@ var /**
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}
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};
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_proto._setBondingBox = function _setBondingBox() {
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var
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var position = this._transform.position;
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var scale = this._worldScale;
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var halfSize = this._halfSize;
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-
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this._boxMin.set(-halfSize.x * scale.x + position.x, -halfSize.y * scale.y + position.y, -halfSize.z * scale.z + position.z);
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this._boxMax.set(halfSize.x * scale.x + position.x, halfSize.y * scale.y + position.y, halfSize.z * scale.z + position.z);
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};
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return LiteBoxColliderShape;
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}(LiteColliderShape);
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@@ -769,11 +823,11 @@ var /**
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/**
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* Sphere collider shape in Lite.
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*/ var LiteSphereColliderShape = /*#__PURE__*/ function(
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_inherits(LiteSphereColliderShape,
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*/ var LiteSphereColliderShape = /*#__PURE__*/ function(LiteColliderShape1) {
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_inherits(LiteSphereColliderShape, LiteColliderShape1);
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function LiteSphereColliderShape(uniqueID, radius, material) {
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var _this;
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_this =
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_this = LiteColliderShape1.call(this) || this;
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_this._radius = 1;
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_this._maxScale = 1;
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_this._radius = radius;
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/**
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* {@inheritDoc IColliderShape.setWorldScale }
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*/ _proto.setWorldScale = function setWorldScale(scale) {
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LiteColliderShape1.prototype.setWorldScale.call(this, scale);
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this._maxScale = Math.max(scale.x, scale.y, scale.z);
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};
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/**
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/**
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* A manager is a collection of colliders and constraints which can interact.
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*/ var
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function
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*/ var LitePhysicsScene = /*#__PURE__*/ function() {
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function LitePhysicsScene(onContactEnter, onContactExit, onContactStay, onTriggerEnter, onTriggerExit, onTriggerStay) {
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this._colliders = [];
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this._sphere = new BoundingSphere();
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this._box = new BoundingBox();
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@@ -836,7 +891,7 @@ var /**
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this._onTriggerExit = onTriggerExit;
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this._onTriggerStay = onTriggerStay;
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}
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var _proto =
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var _proto = LitePhysicsScene.prototype;
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/**
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* {@inheritDoc IPhysicsManager.setGravity }
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*/ _proto.setGravity = function setGravity(value) {
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var colliders = this._colliders;
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var hitResult;
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if (hit) {
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hitResult =
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hitResult = LitePhysicsScene._hitResult;
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}
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var isHit = false;
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var curHit =
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var curHit = LitePhysicsScene._currentHit;
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for(var i = 0, len = colliders.length; i < len; i++){
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var collider = colliders[i];
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if (collider._raycast(ray, onRaycast, curHit)
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if (collider._raycast(ray, onRaycast, curHit)) {
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isHit = true;
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if (
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hitResult
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if (curHit.distance < distance) {
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if (hitResult) {
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hitResult.normal.copyFrom(curHit.normal);
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hitResult.point.copyFrom(curHit.point);
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hitResult.distance = curHit.distance;
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hitResult.shapeID = curHit.shapeID;
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} else {
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return true;
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}
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distance = curHit.distance;
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}
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distance = curHit.distance;
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}
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}
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if (!isHit && hitResult) {
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@@ -946,7 +1003,7 @@ var /**
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for(var i = 0, len = myColliderShapes.length; i < len; i++){
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var myShape = myColliderShapes[i];
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if (_instanceof(myShape, LiteBoxColliderShape)) {
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LitePhysicsScene._updateWorldBox(myShape, this._box);
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for(var j = 0, len1 = colliders.length; j < len1; j++){
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var colliderShape = colliders[j]._shapes;
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for(var k = 0, len2 = colliderShape.length; k < len2; k++){
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}
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}
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} else if (_instanceof(myShape, LiteSphereColliderShape)) {
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LitePhysicsScene._upWorldSphere(myShape, this._sphere);
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for(var j1 = 0, len3 = colliders.length; j1 < len3; j1++){
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var colliderShape1 = colliders[j1]._shapes;
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for(var k1 = 0, len4 = colliderShape1.length; k1 < len4; k1++){
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};
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_proto._boxCollision = function _boxCollision(other) {
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if (_instanceof(other, LiteBoxColliderShape)) {
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var box =
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var box = LitePhysicsScene._tempBox;
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LitePhysicsScene._updateWorldBox(other, box);
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return CollisionUtil.intersectsBoxAndBox(box, this._box);
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} else if (_instanceof(other, LiteSphereColliderShape)) {
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var sphere =
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var sphere = LitePhysicsScene._tempSphere;
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LitePhysicsScene._upWorldSphere(other, sphere);
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return CollisionUtil.intersectsSphereAndBox(sphere, this._box);
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}
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return false;
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};
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_proto._sphereCollision = function _sphereCollision(other) {
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if (_instanceof(other, LiteBoxColliderShape)) {
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var box =
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var box = LitePhysicsScene._tempBox;
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LitePhysicsScene._updateWorldBox(other, box);
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return CollisionUtil.intersectsSphereAndBox(this._sphere, box);
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} else if (_instanceof(other, LiteSphereColliderShape)) {
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var sphere =
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var sphere = LitePhysicsScene._tempSphere;
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+
LitePhysicsScene._upWorldSphere(other, sphere);
|
|
1046
1103
|
return CollisionUtil.intersectsSphereAndSphere(sphere, this._sphere);
|
|
1047
1104
|
}
|
|
1048
1105
|
return false;
|
|
@@ -1051,7 +1108,7 @@ var /**
|
|
|
1051
1108
|
* Calculate the bounding box in world space from boxCollider.
|
|
1052
1109
|
* @param boxCollider - The boxCollider to calculate
|
|
1053
1110
|
* @param out - The calculated boundingBox
|
|
1054
|
-
*/
|
|
1111
|
+
*/ LitePhysicsScene._updateWorldBox = function _updateWorldBox(boxCollider, out) {
|
|
1055
1112
|
var mat = boxCollider._transform.worldMatrix;
|
|
1056
1113
|
out.min.copyFrom(boxCollider._boxMin);
|
|
1057
1114
|
out.max.copyFrom(boxCollider._boxMax);
|
|
@@ -1061,23 +1118,23 @@ var /**
|
|
|
1061
1118
|
* Get the sphere info of the given sphere collider in world space.
|
|
1062
1119
|
* @param sphereCollider - The given sphere collider
|
|
1063
1120
|
* @param out - The calculated boundingSphere
|
|
1064
|
-
*/
|
|
1121
|
+
*/ LitePhysicsScene._upWorldSphere = function _upWorldSphere(sphereCollider, out) {
|
|
1065
1122
|
Vector3.transformCoordinate(sphereCollider._transform.position, sphereCollider._transform.worldMatrix, out.center);
|
|
1066
1123
|
out.radius = sphereCollider.worldRadius;
|
|
1067
1124
|
};
|
|
1068
|
-
return
|
|
1125
|
+
return LitePhysicsScene;
|
|
1069
1126
|
}();
|
|
1070
1127
|
(function() {
|
|
1071
|
-
|
|
1128
|
+
LitePhysicsScene._tempSphere = new BoundingSphere();
|
|
1072
1129
|
})();
|
|
1073
1130
|
(function() {
|
|
1074
|
-
|
|
1131
|
+
LitePhysicsScene._tempBox = new BoundingBox();
|
|
1075
1132
|
})();
|
|
1076
1133
|
(function() {
|
|
1077
|
-
|
|
1134
|
+
LitePhysicsScene._currentHit = new LiteHitResult();
|
|
1078
1135
|
})();
|
|
1079
1136
|
(function() {
|
|
1080
|
-
|
|
1137
|
+
LitePhysicsScene._hitResult = new LiteHitResult();
|
|
1081
1138
|
})();
|
|
1082
1139
|
var /**
|
|
1083
1140
|
* Physics state
|
|
@@ -1095,50 +1152,14 @@ var /**
|
|
|
1095
1152
|
this.index2 = index2;
|
|
1096
1153
|
};
|
|
1097
1154
|
|
|
1098
|
-
/**
|
|
1099
|
-
* Physics material describes how to handle colliding objects (friction, bounciness).
|
|
1100
|
-
*/ var LitePhysicsMaterial = /*#__PURE__*/ function() {
|
|
1101
|
-
function LitePhysicsMaterial(staticFriction, dynamicFriction, bounciness, frictionCombine, bounceCombine) {}
|
|
1102
|
-
var _proto = LitePhysicsMaterial.prototype;
|
|
1103
|
-
/**
|
|
1104
|
-
* {@inheritDoc IPhysicsMaterial.setBounciness }
|
|
1105
|
-
*/ _proto.setBounciness = function setBounciness(value) {
|
|
1106
|
-
throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
|
|
1107
|
-
};
|
|
1108
|
-
/**
|
|
1109
|
-
* {@inheritDoc IPhysicsMaterial.setDynamicFriction }
|
|
1110
|
-
*/ _proto.setDynamicFriction = function setDynamicFriction(value) {
|
|
1111
|
-
throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
|
|
1112
|
-
};
|
|
1113
|
-
/**
|
|
1114
|
-
* {@inheritDoc IPhysicsMaterial.setStaticFriction }
|
|
1115
|
-
*/ _proto.setStaticFriction = function setStaticFriction(value) {
|
|
1116
|
-
throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
|
|
1117
|
-
};
|
|
1118
|
-
/**
|
|
1119
|
-
* {@inheritDoc IPhysicsMaterial.setBounceCombine }
|
|
1120
|
-
*/ _proto.setBounceCombine = function setBounceCombine(value) {
|
|
1121
|
-
throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
|
|
1122
|
-
};
|
|
1123
|
-
/**
|
|
1124
|
-
* {@inheritDoc IPhysicsMaterial.setFrictionCombine }
|
|
1125
|
-
*/ _proto.setFrictionCombine = function setFrictionCombine(value) {
|
|
1126
|
-
throw "Physics-lite don't support physics material. Use Physics-PhysX instead!";
|
|
1127
|
-
};
|
|
1128
|
-
/**
|
|
1129
|
-
* {@inheritDoc IPhysicsMaterial.destroy }
|
|
1130
|
-
*/ _proto.destroy = function destroy() {};
|
|
1131
|
-
return LitePhysicsMaterial;
|
|
1132
|
-
}();
|
|
1133
|
-
|
|
1134
1155
|
/**
|
|
1135
1156
|
* A static collider component that will not move.
|
|
1136
1157
|
* @remarks Mostly used for object which always stays at the same place and never moves around.
|
|
1137
|
-
*/ var LiteStaticCollider = /*#__PURE__*/ function(
|
|
1138
|
-
_inherits(LiteStaticCollider,
|
|
1158
|
+
*/ var LiteStaticCollider = /*#__PURE__*/ function(LiteCollider1) {
|
|
1159
|
+
_inherits(LiteStaticCollider, LiteCollider1);
|
|
1139
1160
|
function LiteStaticCollider(position, rotation) {
|
|
1140
1161
|
var _this;
|
|
1141
|
-
_this =
|
|
1162
|
+
_this = LiteCollider1.call(this) || this;
|
|
1142
1163
|
_this._transform.setPosition(position.x, position.y, position.z);
|
|
1143
1164
|
_this._transform.setRotationQuaternion(rotation.x, rotation.y, rotation.z, rotation.w);
|
|
1144
1165
|
return _this;
|
|
@@ -1156,8 +1177,13 @@ var LitePhysics = /*#__PURE__*/ function() {
|
|
|
1156
1177
|
};
|
|
1157
1178
|
/**
|
|
1158
1179
|
* {@inheritDoc IPhysics.createPhysicsManager }
|
|
1159
|
-
*/ _proto.createPhysicsManager = function createPhysicsManager(
|
|
1160
|
-
return
|
|
1180
|
+
*/ _proto.createPhysicsManager = function createPhysicsManager() {
|
|
1181
|
+
return null;
|
|
1182
|
+
};
|
|
1183
|
+
/**
|
|
1184
|
+
* {@inheritDoc IPhysics.createPhysicsScene }
|
|
1185
|
+
*/ _proto.createPhysicsScene = function createPhysicsScene(physicsManager, onContactBegin, onContactEnd, onContactPersist, onTriggerBegin, onTriggerEnd, onTriggerPersist) {
|
|
1186
|
+
return new LitePhysicsScene(onContactBegin, onContactEnd, onContactPersist, onTriggerBegin, onTriggerEnd, onTriggerPersist);
|
|
1161
1187
|
};
|
|
1162
1188
|
/**
|
|
1163
1189
|
* {@inheritDoc IPhysics.createStaticCollider }
|
|
@@ -1217,5 +1243,9 @@ var LitePhysics = /*#__PURE__*/ function() {
|
|
|
1217
1243
|
return LitePhysics;
|
|
1218
1244
|
}();
|
|
1219
1245
|
|
|
1220
|
-
|
|
1246
|
+
//@ts-ignore
|
|
1247
|
+
var version = "0.0.0-experimental-double11.6";
|
|
1248
|
+
console.log("Galacean PhysicsLite version: " + version);
|
|
1249
|
+
|
|
1250
|
+
export { LitePhysics, version };
|
|
1221
1251
|
//# sourceMappingURL=module.js.map
|