@galacean/engine-loader 2.0.0-alpha.6 → 2.0.0-alpha.8

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package/dist/main.js CHANGED
@@ -1724,7 +1724,6 @@ var EnvLoader = /*#__PURE__*/ function(Loader) {
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  sh.copyFromArray(new Float32Array(arraybuffer, 0, 27));
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  ambientLight.diffuseSphericalHarmonics = sh;
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  ambientLight.specularTexture = texture;
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- ambientLight.specularTextureDecodeRGBM = true;
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  resolve(ambientLight);
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  }).catch(function(e) {
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  reject(e);
@@ -1737,7 +1736,7 @@ var EnvLoader = /*#__PURE__*/ function(Loader) {
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  var _this;
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  var shByteLength = 27 * 4;
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  var size = (_this = new Uint16Array(buffer, shByteLength, 1)) == null ? void 0 : _this[0];
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- texture || (texture = new engineCore.TextureCube(engine, size, undefined, undefined, false));
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+ texture || (texture = new engineCore.TextureCube(engine, size, engineCore.TextureFormat.R16G16B16A16, true, false));
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  texture.filterMode = engineCore.TextureFilterMode.Trilinear;
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  var mipmapCount = texture.mipmapCount;
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  var offset = shByteLength + 2;
@@ -1745,8 +1744,8 @@ var EnvLoader = /*#__PURE__*/ function(Loader) {
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  var mipSize = size >> mipLevel;
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  for(var face = 0; face < 6; face++){
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  var dataSize = mipSize * mipSize * 4;
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- var data = new Uint8Array(buffer, offset, dataSize);
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- offset += dataSize;
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+ var data = new Uint16Array(buffer, offset, dataSize);
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+ offset += dataSize * 2;
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  texture.setPixelBuffer(engineCore.TextureCubeFace.PositiveX + face, data, mipLevel);
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  }
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  }
@@ -6243,7 +6242,8 @@ var Texture2DContentRestorer = /*#__PURE__*/ function(ContentRestorer) {
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  var scaleFactor = Math.pow(2, pixels[srcIndex + 3] - 128) / 255;
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  var dstIndex = y * texSize * 4 + x * 4;
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  for(var c = 0; c < 3; c++){
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- floatView[0] = pixels[srcIndex + c] * scaleFactor;
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+ // Clamp to half-float max (65504) to prevent Infinity in R16G16B16A16
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+ floatView[0] = Math.min(pixels[srcIndex + c] * scaleFactor, 65504);
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  var f = uint32View[0];
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  var e = f >> 23 & 0x1ff;
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  facePixels[dstIndex + c] = baseTable[e] + ((f & 0x007fffff) >> shiftTable[e]);
@@ -6723,7 +6723,6 @@ var SceneLoader = /*#__PURE__*/ function(Loader) {
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  scene.ambientLight.specularIntensity = ambient.specularIntensity;
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  scene.ambientLight.diffuseMode = ambient.diffuseMode;
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  scene.ambientLight.diffuseSolidColor.copyFrom(ambient.diffuseSolidColor);
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- scene.ambientLight.specularTextureDecodeRGBM = true;
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  if (useCustomAmbient && ambient.customAmbientLight) {
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  promises.push(// @ts-ignore
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  resourceManager.getResourceByRef(ambient.customAmbientLight).then(function(ambientLight) {