@galacean/engine-loader 2.0.0-alpha.6 → 2.0.0-alpha.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +5 -6
- package/dist/main.js.map +1 -1
- package/dist/module.js +6 -7
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
package/dist/main.js
CHANGED
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@@ -1724,7 +1724,6 @@ var EnvLoader = /*#__PURE__*/ function(Loader) {
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sh.copyFromArray(new Float32Array(arraybuffer, 0, 27));
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ambientLight.diffuseSphericalHarmonics = sh;
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ambientLight.specularTexture = texture;
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-
ambientLight.specularTextureDecodeRGBM = true;
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resolve(ambientLight);
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}).catch(function(e) {
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reject(e);
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@@ -1737,7 +1736,7 @@ var EnvLoader = /*#__PURE__*/ function(Loader) {
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var _this;
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var shByteLength = 27 * 4;
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var size = (_this = new Uint16Array(buffer, shByteLength, 1)) == null ? void 0 : _this[0];
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-
texture || (texture = new engineCore.TextureCube(engine, size,
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+
texture || (texture = new engineCore.TextureCube(engine, size, engineCore.TextureFormat.R16G16B16A16, true, false));
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texture.filterMode = engineCore.TextureFilterMode.Trilinear;
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var mipmapCount = texture.mipmapCount;
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var offset = shByteLength + 2;
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@@ -1745,8 +1744,8 @@ var EnvLoader = /*#__PURE__*/ function(Loader) {
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var mipSize = size >> mipLevel;
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for(var face = 0; face < 6; face++){
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var dataSize = mipSize * mipSize * 4;
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-
var data = new
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-
offset += dataSize;
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+
var data = new Uint16Array(buffer, offset, dataSize);
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+
offset += dataSize * 2;
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texture.setPixelBuffer(engineCore.TextureCubeFace.PositiveX + face, data, mipLevel);
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}
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}
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@@ -6243,7 +6242,8 @@ var Texture2DContentRestorer = /*#__PURE__*/ function(ContentRestorer) {
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var scaleFactor = Math.pow(2, pixels[srcIndex + 3] - 128) / 255;
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var dstIndex = y * texSize * 4 + x * 4;
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for(var c = 0; c < 3; c++){
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-
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+
// Clamp to half-float max (65504) to prevent Infinity in R16G16B16A16
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+
floatView[0] = Math.min(pixels[srcIndex + c] * scaleFactor, 65504);
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var f = uint32View[0];
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var e = f >> 23 & 0x1ff;
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facePixels[dstIndex + c] = baseTable[e] + ((f & 0x007fffff) >> shiftTable[e]);
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@@ -6723,7 +6723,6 @@ var SceneLoader = /*#__PURE__*/ function(Loader) {
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scene.ambientLight.specularIntensity = ambient.specularIntensity;
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scene.ambientLight.diffuseMode = ambient.diffuseMode;
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scene.ambientLight.diffuseSolidColor.copyFrom(ambient.diffuseSolidColor);
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-
scene.ambientLight.specularTextureDecodeRGBM = true;
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if (useCustomAmbient && ambient.customAmbientLight) {
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promises.push(// @ts-ignore
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resourceManager.getResourceByRef(ambient.customAmbientLight).then(function(ambientLight) {
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