@galacean/engine-loader 2.0.0-alpha.25 → 2.0.0-alpha.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +15 -12
- package/dist/main.js.map +1 -1
- package/dist/module.js +15 -12
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
package/dist/main.js
CHANGED
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@@ -4983,16 +4983,11 @@ exports.GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
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4983
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var isDefaultScene = scene === index;
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var sceneNodes = sceneInfo.nodes || [];
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var sceneRoot;
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4986
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-
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4987
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-
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4988
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-
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4989
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-
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4990
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-
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4991
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-
sceneRoot._markAsTemplate(glTFResource);
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4992
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-
for(var i = 0; i < sceneNodes.length; i++){
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4993
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-
var childEntity = context.get(GLTFParserType.Entity, sceneNodes[i]);
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4994
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sceneRoot.addChild(childEntity);
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-
}
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+
sceneRoot = new engineCore.Entity(engine, "GLTF_ROOT");
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// @ts-ignore
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sceneRoot._markAsTemplate(glTFResource);
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for(var i = 0; i < sceneNodes.length; i++){
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sceneRoot.addChild(context.get(GLTFParserType.Entity, sceneNodes[i]));
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}
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if (isDefaultScene) {
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glTFResource._defaultSceneRoot = sceneRoot;
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@@ -6542,6 +6537,15 @@ var ShaderLoader = /*#__PURE__*/ function(Loader) {
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_proto.load = function load(item, resourceManager) {
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var _this = this;
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var url = item.url;
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if (url.endsWith(".gsp")) {
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// @ts-ignore
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6542
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return resourceManager._request(url, _extends({}, item, {
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type: "json"
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})).then(function(data) {
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6545
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// @ts-ignore - _createFromPrecompiled is @internal
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return engineCore.Shader._createFromPrecompiled(data);
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});
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}
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// @ts-ignore
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return resourceManager._request(url, _extends({}, item, {
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type: "text"
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@@ -6565,8 +6569,7 @@ var ShaderLoader = /*#__PURE__*/ function(Loader) {
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ShaderLoader._builtinRegex = /^\s*\/\/\s*@builtin\s+(\w+)/;
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ShaderLoader = __decorate([
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engineCore.resourceLoader(engineCore.AssetType.Shader, [
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6568
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-
"
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6569
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-
"gsl"
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6572
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+
"shader"
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])
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], ShaderLoader);
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