@galacean/engine-loader 1.2.0-beta.4 → 1.2.0-beta.6

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Files changed (32) hide show
  1. package/dist/main.js +38 -39
  2. package/dist/main.js.map +1 -1
  3. package/dist/miniprogram.js +38 -39
  4. package/dist/module.js +38 -39
  5. package/dist/module.js.map +1 -1
  6. package/package.json +4 -4
  7. package/types/gltf/GLTFParser.d.ts +0 -9
  8. package/types/gltf/GLTFPipeline.d.ts +0 -23
  9. package/types/gltf/GLTFUtil.d.ts +0 -53
  10. package/types/gltf/Schema.d.ts +0 -814
  11. package/types/gltf/extensions/ExtensionParser.d.ts +0 -8
  12. package/types/gltf/extensions/Schema.d.ts +0 -142
  13. package/types/gltf/parser/AnimationParser.d.ts +0 -7
  14. package/types/gltf/parser/BufferParser.d.ts +0 -7
  15. package/types/gltf/parser/EntityParser.d.ts +0 -9
  16. package/types/gltf/parser/MaterialParser.d.ts +0 -8
  17. package/types/gltf/parser/MeshParser.d.ts +0 -13
  18. package/types/gltf/parser/Parser.d.ts +0 -21
  19. package/types/gltf/parser/ParserContext.d.ts +0 -46
  20. package/types/gltf/parser/SceneParser.d.ts +0 -11
  21. package/types/gltf/parser/SkinParser.d.ts +0 -6
  22. package/types/gltf/parser/TextureParser.d.ts +0 -8
  23. package/types/gltf/parser/Validator.d.ts +0 -5
  24. package/types/ktx2/BinomialLLCTranscoder/BinomialLLCTranscoder.d.ts +0 -13
  25. package/types/ktx2/BinomialLLCTranscoder/TranscodeWorkerCode.d.ts +0 -33
  26. package/types/ktx2/KhronosTranscoder/KhronosTranscoder.d.ts +0 -17
  27. package/types/ktx2/KhronosTranscoder/TranscoderWorkerCode.d.ts +0 -34
  28. package/types/ktx2/TranscodeResult.d.ts +0 -10
  29. package/types/ktx2/constants.d.ts +0 -7
  30. package/types/ktx2/zstddec.d.ts +0 -62
  31. package/types/resource-deserialize/resources/prefab/PrefabDesign.d.ts +0 -70
  32. package/types/resource-deserialize/resources/prefab/ReflectionParser.d.ts +0 -14
@@ -4535,25 +4535,32 @@ exports.GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
4535
4535
  camera.enabled = false;
4536
4536
  };
4537
4537
  _proto._createRenderer = function _createRenderer(context, entityInfo, entity) {
4538
- var _loop = function(i) {
4539
- var glTFPrimitive = glTFMeshPrimitives[i];
4540
- var materialIndex = glTFPrimitive.material;
4541
- promises.push(Promise.all([
4542
- context.get(exports.GLTFParserType.Mesh, meshID),
4543
- skinID !== undefined && context.get(exports.GLTFParserType.Skin, skinID),
4544
- materialIndex !== undefined && context.get(exports.GLTFParserType.Material, materialIndex)
4545
- ]).then(function(param) {
4546
- var meshes = param[0], skin = param[1], material = param[2];
4538
+ var _this = this;
4539
+ var meshID = entityInfo.mesh, skinID = entityInfo.skin;
4540
+ var glTFMesh = context.glTF.meshes[meshID];
4541
+ var glTFMeshPrimitives = glTFMesh.primitives;
4542
+ var rendererCount = glTFMeshPrimitives.length;
4543
+ var blendShapeWeights = entityInfo.weights || glTFMesh.weights;
4544
+ var materialPromises = new Array(rendererCount);
4545
+ for(var i = 0; i < rendererCount; i++){
4546
+ var _glTFMeshPrimitives_i_material;
4547
+ materialPromises[i] = context.get(exports.GLTFParserType.Material, (_glTFMeshPrimitives_i_material = glTFMeshPrimitives[i].material) != null ? _glTFMeshPrimitives_i_material : -1);
4548
+ }
4549
+ return Promise.all([
4550
+ context.get(exports.GLTFParserType.Mesh, meshID),
4551
+ skinID !== undefined && context.get(exports.GLTFParserType.Skin, skinID),
4552
+ Promise.all(materialPromises)
4553
+ ]).then(function(param) {
4554
+ var _loop = function(i) {
4555
+ var material = materials[i] || exports.GLTFMaterialParser._getDefaultMaterial(context.glTFResource.engine);
4556
+ var glTFPrimitive = glTFMeshPrimitives[i];
4547
4557
  var mesh = meshes[i];
4548
- var renderer;
4549
- material || (material = exports.GLTFMaterialParser._getDefaultMaterial(context.glTFResource.engine));
4558
+ var renderer = void 0;
4550
4559
  if (skin || blendShapeWeights) {
4551
4560
  var skinRenderer = entity.addComponent(miniprogram.SkinnedMeshRenderer);
4552
4561
  skinRenderer.mesh = mesh;
4553
4562
  if (skin) {
4554
- skinRenderer.rootBone = skin._rootBone;
4555
- skinRenderer.bones = skin._bones;
4556
- _this._computeLocalBounds(skinRenderer, mesh, skin._bones, skin._rootBone, skin.inverseBindMatrices);
4563
+ _this._computeLocalBounds(skinRenderer, mesh, skin.bones, skin.rootBone, skin.inverseBindMatrices);
4557
4564
  skinRenderer.skin = skin;
4558
4565
  }
4559
4566
  if (blendShapeWeights) {
@@ -4572,17 +4579,10 @@ exports.GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
4572
4579
  }
4573
4580
  });
4574
4581
  GLTFParser.executeExtensionsAdditiveAndParse(glTFPrimitive.extensions, context, renderer, glTFPrimitive);
4575
- }));
4576
- };
4577
- var _this = this;
4578
- var glTFMeshes = context.glTF.meshes;
4579
- var meshID = entityInfo.mesh, skinID = entityInfo.skin;
4580
- var glTFMesh = glTFMeshes[meshID];
4581
- var glTFMeshPrimitives = glTFMesh.primitives;
4582
- var blendShapeWeights = entityInfo.weights || glTFMesh.weights;
4583
- var promises = new Array();
4584
- for(var i = 0; i < glTFMeshPrimitives.length; i++)_loop(i);
4585
- return Promise.all(promises);
4582
+ };
4583
+ var meshes = param[0], skin = param[1], materials = param[2];
4584
+ for(var i = 0; i < rendererCount; i++)_loop(i);
4585
+ });
4586
4586
  };
4587
4587
  _proto._computeLocalBounds = function _computeLocalBounds(skinnedMeshRenderer, mesh, bones, rootBone, inverseBindMatrices) {
4588
4588
  var rootBoneIndex = bones.indexOf(rootBone);
@@ -4636,7 +4636,7 @@ exports.GLTFSkinParser = /*#__PURE__*/ function(GLTFParser1) {
4636
4636
  var jointCount = joints.length;
4637
4637
  var skin = new miniprogram.Skin(name);
4638
4638
  skin.inverseBindMatrices.length = jointCount;
4639
- skin._bones.length = jointCount;
4639
+ var bones = new Array(jointCount);
4640
4640
  // parse IBM
4641
4641
  var accessor = glTF.accessors[inverseBindMatrices];
4642
4642
  var skinPromise = GLTFUtils.getAccessorBuffer(context, glTF.bufferViews, accessor).then(function(bufferInfo) {
@@ -4648,21 +4648,20 @@ exports.GLTFSkinParser = /*#__PURE__*/ function(GLTFParser1) {
4648
4648
  skin.inverseBindMatrices[i] = inverseBindMatrix;
4649
4649
  // Get bones
4650
4650
  var bone = entities[joints[i]];
4651
- skin._bones[i] = bone;
4651
+ bones[i] = bone;
4652
4652
  skin.joints[i] = bone.name;
4653
- // Get skeleton
4654
- if (skeleton !== undefined) {
4655
- var rootBone = entities[skeleton];
4656
- skin._rootBone = rootBone;
4657
- skin.skeleton = rootBone.name;
4653
+ }
4654
+ skin.bones = bones;
4655
+ // Get skeleton
4656
+ if (skeleton !== undefined) {
4657
+ var rootBone = entities[skeleton];
4658
+ skin.rootBone = rootBone;
4659
+ } else {
4660
+ var rootBone1 = _this._findSkeletonRootBone(joints, entities);
4661
+ if (rootBone1) {
4662
+ skin.rootBone = rootBone1;
4658
4663
  } else {
4659
- var rootBone1 = _this._findSkeletonRootBone(joints, entities);
4660
- if (rootBone1) {
4661
- skin._rootBone = rootBone1;
4662
- skin.skeleton = rootBone1.name;
4663
- } else {
4664
- throw "Failed to find skeleton root bone.";
4665
- }
4664
+ throw "Failed to find skeleton root bone.";
4666
4665
  }
4667
4666
  }
4668
4667
  return skin;
package/dist/module.js CHANGED
@@ -4530,25 +4530,32 @@ var GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
4530
4530
  camera.enabled = false;
4531
4531
  };
4532
4532
  _proto._createRenderer = function _createRenderer(context, entityInfo, entity) {
4533
- var _loop = function(i) {
4534
- var glTFPrimitive = glTFMeshPrimitives[i];
4535
- var materialIndex = glTFPrimitive.material;
4536
- promises.push(Promise.all([
4537
- context.get(GLTFParserType.Mesh, meshID),
4538
- skinID !== undefined && context.get(GLTFParserType.Skin, skinID),
4539
- materialIndex !== undefined && context.get(GLTFParserType.Material, materialIndex)
4540
- ]).then(function(param) {
4541
- var meshes = param[0], skin = param[1], material = param[2];
4533
+ var _this = this;
4534
+ var meshID = entityInfo.mesh, skinID = entityInfo.skin;
4535
+ var glTFMesh = context.glTF.meshes[meshID];
4536
+ var glTFMeshPrimitives = glTFMesh.primitives;
4537
+ var rendererCount = glTFMeshPrimitives.length;
4538
+ var blendShapeWeights = entityInfo.weights || glTFMesh.weights;
4539
+ var materialPromises = new Array(rendererCount);
4540
+ for(var i = 0; i < rendererCount; i++){
4541
+ var _glTFMeshPrimitives_i_material;
4542
+ materialPromises[i] = context.get(GLTFParserType.Material, (_glTFMeshPrimitives_i_material = glTFMeshPrimitives[i].material) != null ? _glTFMeshPrimitives_i_material : -1);
4543
+ }
4544
+ return Promise.all([
4545
+ context.get(GLTFParserType.Mesh, meshID),
4546
+ skinID !== undefined && context.get(GLTFParserType.Skin, skinID),
4547
+ Promise.all(materialPromises)
4548
+ ]).then(function(param) {
4549
+ var _loop = function(i) {
4550
+ var material = materials[i] || GLTFMaterialParser._getDefaultMaterial(context.glTFResource.engine);
4551
+ var glTFPrimitive = glTFMeshPrimitives[i];
4542
4552
  var mesh = meshes[i];
4543
- var renderer;
4544
- material || (material = GLTFMaterialParser._getDefaultMaterial(context.glTFResource.engine));
4553
+ var renderer = void 0;
4545
4554
  if (skin || blendShapeWeights) {
4546
4555
  var skinRenderer = entity.addComponent(SkinnedMeshRenderer);
4547
4556
  skinRenderer.mesh = mesh;
4548
4557
  if (skin) {
4549
- skinRenderer.rootBone = skin._rootBone;
4550
- skinRenderer.bones = skin._bones;
4551
- _this._computeLocalBounds(skinRenderer, mesh, skin._bones, skin._rootBone, skin.inverseBindMatrices);
4558
+ _this._computeLocalBounds(skinRenderer, mesh, skin.bones, skin.rootBone, skin.inverseBindMatrices);
4552
4559
  skinRenderer.skin = skin;
4553
4560
  }
4554
4561
  if (blendShapeWeights) {
@@ -4567,17 +4574,10 @@ var GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
4567
4574
  }
4568
4575
  });
4569
4576
  GLTFParser.executeExtensionsAdditiveAndParse(glTFPrimitive.extensions, context, renderer, glTFPrimitive);
4570
- }));
4571
- };
4572
- var _this = this;
4573
- var glTFMeshes = context.glTF.meshes;
4574
- var meshID = entityInfo.mesh, skinID = entityInfo.skin;
4575
- var glTFMesh = glTFMeshes[meshID];
4576
- var glTFMeshPrimitives = glTFMesh.primitives;
4577
- var blendShapeWeights = entityInfo.weights || glTFMesh.weights;
4578
- var promises = new Array();
4579
- for(var i = 0; i < glTFMeshPrimitives.length; i++)_loop(i);
4580
- return Promise.all(promises);
4577
+ };
4578
+ var meshes = param[0], skin = param[1], materials = param[2];
4579
+ for(var i = 0; i < rendererCount; i++)_loop(i);
4580
+ });
4581
4581
  };
4582
4582
  _proto._computeLocalBounds = function _computeLocalBounds(skinnedMeshRenderer, mesh, bones, rootBone, inverseBindMatrices) {
4583
4583
  var rootBoneIndex = bones.indexOf(rootBone);
@@ -4631,7 +4631,7 @@ var GLTFSkinParser = /*#__PURE__*/ function(GLTFParser1) {
4631
4631
  var jointCount = joints.length;
4632
4632
  var skin = new Skin(name);
4633
4633
  skin.inverseBindMatrices.length = jointCount;
4634
- skin._bones.length = jointCount;
4634
+ var bones = new Array(jointCount);
4635
4635
  // parse IBM
4636
4636
  var accessor = glTF.accessors[inverseBindMatrices];
4637
4637
  var skinPromise = GLTFUtils.getAccessorBuffer(context, glTF.bufferViews, accessor).then(function(bufferInfo) {
@@ -4643,21 +4643,20 @@ var GLTFSkinParser = /*#__PURE__*/ function(GLTFParser1) {
4643
4643
  skin.inverseBindMatrices[i] = inverseBindMatrix;
4644
4644
  // Get bones
4645
4645
  var bone = entities[joints[i]];
4646
- skin._bones[i] = bone;
4646
+ bones[i] = bone;
4647
4647
  skin.joints[i] = bone.name;
4648
- // Get skeleton
4649
- if (skeleton !== undefined) {
4650
- var rootBone = entities[skeleton];
4651
- skin._rootBone = rootBone;
4652
- skin.skeleton = rootBone.name;
4648
+ }
4649
+ skin.bones = bones;
4650
+ // Get skeleton
4651
+ if (skeleton !== undefined) {
4652
+ var rootBone = entities[skeleton];
4653
+ skin.rootBone = rootBone;
4654
+ } else {
4655
+ var rootBone1 = _this._findSkeletonRootBone(joints, entities);
4656
+ if (rootBone1) {
4657
+ skin.rootBone = rootBone1;
4653
4658
  } else {
4654
- var rootBone1 = _this._findSkeletonRootBone(joints, entities);
4655
- if (rootBone1) {
4656
- skin._rootBone = rootBone1;
4657
- skin.skeleton = rootBone1.name;
4658
- } else {
4659
- throw "Failed to find skeleton root bone.";
4660
- }
4659
+ throw "Failed to find skeleton root bone.";
4661
4660
  }
4662
4661
  }
4663
4662
  return skin;