@galacean/engine-loader 1.2.0-beta.4 → 1.2.0-beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +38 -39
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +38 -39
- package/dist/module.js +38 -39
- package/dist/module.js.map +1 -1
- package/package.json +4 -4
- package/types/gltf/GLTFParser.d.ts +0 -9
- package/types/gltf/GLTFPipeline.d.ts +0 -23
- package/types/gltf/GLTFUtil.d.ts +0 -53
- package/types/gltf/Schema.d.ts +0 -814
- package/types/gltf/extensions/ExtensionParser.d.ts +0 -8
- package/types/gltf/extensions/Schema.d.ts +0 -142
- package/types/gltf/parser/AnimationParser.d.ts +0 -7
- package/types/gltf/parser/BufferParser.d.ts +0 -7
- package/types/gltf/parser/EntityParser.d.ts +0 -9
- package/types/gltf/parser/MaterialParser.d.ts +0 -8
- package/types/gltf/parser/MeshParser.d.ts +0 -13
- package/types/gltf/parser/Parser.d.ts +0 -21
- package/types/gltf/parser/ParserContext.d.ts +0 -46
- package/types/gltf/parser/SceneParser.d.ts +0 -11
- package/types/gltf/parser/SkinParser.d.ts +0 -6
- package/types/gltf/parser/TextureParser.d.ts +0 -8
- package/types/gltf/parser/Validator.d.ts +0 -5
- package/types/ktx2/BinomialLLCTranscoder/BinomialLLCTranscoder.d.ts +0 -13
- package/types/ktx2/BinomialLLCTranscoder/TranscodeWorkerCode.d.ts +0 -33
- package/types/ktx2/KhronosTranscoder/KhronosTranscoder.d.ts +0 -17
- package/types/ktx2/KhronosTranscoder/TranscoderWorkerCode.d.ts +0 -34
- package/types/ktx2/TranscodeResult.d.ts +0 -10
- package/types/ktx2/constants.d.ts +0 -7
- package/types/ktx2/zstddec.d.ts +0 -62
- package/types/resource-deserialize/resources/prefab/PrefabDesign.d.ts +0 -70
- package/types/resource-deserialize/resources/prefab/ReflectionParser.d.ts +0 -14
package/dist/miniprogram.js
CHANGED
|
@@ -4535,25 +4535,32 @@ exports.GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
|
|
|
4535
4535
|
camera.enabled = false;
|
|
4536
4536
|
};
|
|
4537
4537
|
_proto._createRenderer = function _createRenderer(context, entityInfo, entity) {
|
|
4538
|
-
var
|
|
4539
|
-
|
|
4540
|
-
|
|
4541
|
-
|
|
4542
|
-
|
|
4543
|
-
|
|
4544
|
-
|
|
4545
|
-
|
|
4546
|
-
|
|
4538
|
+
var _this = this;
|
|
4539
|
+
var meshID = entityInfo.mesh, skinID = entityInfo.skin;
|
|
4540
|
+
var glTFMesh = context.glTF.meshes[meshID];
|
|
4541
|
+
var glTFMeshPrimitives = glTFMesh.primitives;
|
|
4542
|
+
var rendererCount = glTFMeshPrimitives.length;
|
|
4543
|
+
var blendShapeWeights = entityInfo.weights || glTFMesh.weights;
|
|
4544
|
+
var materialPromises = new Array(rendererCount);
|
|
4545
|
+
for(var i = 0; i < rendererCount; i++){
|
|
4546
|
+
var _glTFMeshPrimitives_i_material;
|
|
4547
|
+
materialPromises[i] = context.get(exports.GLTFParserType.Material, (_glTFMeshPrimitives_i_material = glTFMeshPrimitives[i].material) != null ? _glTFMeshPrimitives_i_material : -1);
|
|
4548
|
+
}
|
|
4549
|
+
return Promise.all([
|
|
4550
|
+
context.get(exports.GLTFParserType.Mesh, meshID),
|
|
4551
|
+
skinID !== undefined && context.get(exports.GLTFParserType.Skin, skinID),
|
|
4552
|
+
Promise.all(materialPromises)
|
|
4553
|
+
]).then(function(param) {
|
|
4554
|
+
var _loop = function(i) {
|
|
4555
|
+
var material = materials[i] || exports.GLTFMaterialParser._getDefaultMaterial(context.glTFResource.engine);
|
|
4556
|
+
var glTFPrimitive = glTFMeshPrimitives[i];
|
|
4547
4557
|
var mesh = meshes[i];
|
|
4548
|
-
var renderer;
|
|
4549
|
-
material || (material = exports.GLTFMaterialParser._getDefaultMaterial(context.glTFResource.engine));
|
|
4558
|
+
var renderer = void 0;
|
|
4550
4559
|
if (skin || blendShapeWeights) {
|
|
4551
4560
|
var skinRenderer = entity.addComponent(miniprogram.SkinnedMeshRenderer);
|
|
4552
4561
|
skinRenderer.mesh = mesh;
|
|
4553
4562
|
if (skin) {
|
|
4554
|
-
skinRenderer.rootBone
|
|
4555
|
-
skinRenderer.bones = skin._bones;
|
|
4556
|
-
_this._computeLocalBounds(skinRenderer, mesh, skin._bones, skin._rootBone, skin.inverseBindMatrices);
|
|
4563
|
+
_this._computeLocalBounds(skinRenderer, mesh, skin.bones, skin.rootBone, skin.inverseBindMatrices);
|
|
4557
4564
|
skinRenderer.skin = skin;
|
|
4558
4565
|
}
|
|
4559
4566
|
if (blendShapeWeights) {
|
|
@@ -4572,17 +4579,10 @@ exports.GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
|
|
|
4572
4579
|
}
|
|
4573
4580
|
});
|
|
4574
4581
|
GLTFParser.executeExtensionsAdditiveAndParse(glTFPrimitive.extensions, context, renderer, glTFPrimitive);
|
|
4575
|
-
}
|
|
4576
|
-
|
|
4577
|
-
|
|
4578
|
-
|
|
4579
|
-
var meshID = entityInfo.mesh, skinID = entityInfo.skin;
|
|
4580
|
-
var glTFMesh = glTFMeshes[meshID];
|
|
4581
|
-
var glTFMeshPrimitives = glTFMesh.primitives;
|
|
4582
|
-
var blendShapeWeights = entityInfo.weights || glTFMesh.weights;
|
|
4583
|
-
var promises = new Array();
|
|
4584
|
-
for(var i = 0; i < glTFMeshPrimitives.length; i++)_loop(i);
|
|
4585
|
-
return Promise.all(promises);
|
|
4582
|
+
};
|
|
4583
|
+
var meshes = param[0], skin = param[1], materials = param[2];
|
|
4584
|
+
for(var i = 0; i < rendererCount; i++)_loop(i);
|
|
4585
|
+
});
|
|
4586
4586
|
};
|
|
4587
4587
|
_proto._computeLocalBounds = function _computeLocalBounds(skinnedMeshRenderer, mesh, bones, rootBone, inverseBindMatrices) {
|
|
4588
4588
|
var rootBoneIndex = bones.indexOf(rootBone);
|
|
@@ -4636,7 +4636,7 @@ exports.GLTFSkinParser = /*#__PURE__*/ function(GLTFParser1) {
|
|
|
4636
4636
|
var jointCount = joints.length;
|
|
4637
4637
|
var skin = new miniprogram.Skin(name);
|
|
4638
4638
|
skin.inverseBindMatrices.length = jointCount;
|
|
4639
|
-
|
|
4639
|
+
var bones = new Array(jointCount);
|
|
4640
4640
|
// parse IBM
|
|
4641
4641
|
var accessor = glTF.accessors[inverseBindMatrices];
|
|
4642
4642
|
var skinPromise = GLTFUtils.getAccessorBuffer(context, glTF.bufferViews, accessor).then(function(bufferInfo) {
|
|
@@ -4648,21 +4648,20 @@ exports.GLTFSkinParser = /*#__PURE__*/ function(GLTFParser1) {
|
|
|
4648
4648
|
skin.inverseBindMatrices[i] = inverseBindMatrix;
|
|
4649
4649
|
// Get bones
|
|
4650
4650
|
var bone = entities[joints[i]];
|
|
4651
|
-
|
|
4651
|
+
bones[i] = bone;
|
|
4652
4652
|
skin.joints[i] = bone.name;
|
|
4653
|
-
|
|
4654
|
-
|
|
4655
|
-
|
|
4656
|
-
|
|
4657
|
-
|
|
4653
|
+
}
|
|
4654
|
+
skin.bones = bones;
|
|
4655
|
+
// Get skeleton
|
|
4656
|
+
if (skeleton !== undefined) {
|
|
4657
|
+
var rootBone = entities[skeleton];
|
|
4658
|
+
skin.rootBone = rootBone;
|
|
4659
|
+
} else {
|
|
4660
|
+
var rootBone1 = _this._findSkeletonRootBone(joints, entities);
|
|
4661
|
+
if (rootBone1) {
|
|
4662
|
+
skin.rootBone = rootBone1;
|
|
4658
4663
|
} else {
|
|
4659
|
-
|
|
4660
|
-
if (rootBone1) {
|
|
4661
|
-
skin._rootBone = rootBone1;
|
|
4662
|
-
skin.skeleton = rootBone1.name;
|
|
4663
|
-
} else {
|
|
4664
|
-
throw "Failed to find skeleton root bone.";
|
|
4665
|
-
}
|
|
4664
|
+
throw "Failed to find skeleton root bone.";
|
|
4666
4665
|
}
|
|
4667
4666
|
}
|
|
4668
4667
|
return skin;
|
package/dist/module.js
CHANGED
|
@@ -4530,25 +4530,32 @@ var GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
|
|
|
4530
4530
|
camera.enabled = false;
|
|
4531
4531
|
};
|
|
4532
4532
|
_proto._createRenderer = function _createRenderer(context, entityInfo, entity) {
|
|
4533
|
-
var
|
|
4534
|
-
|
|
4535
|
-
|
|
4536
|
-
|
|
4537
|
-
|
|
4538
|
-
|
|
4539
|
-
|
|
4540
|
-
|
|
4541
|
-
|
|
4533
|
+
var _this = this;
|
|
4534
|
+
var meshID = entityInfo.mesh, skinID = entityInfo.skin;
|
|
4535
|
+
var glTFMesh = context.glTF.meshes[meshID];
|
|
4536
|
+
var glTFMeshPrimitives = glTFMesh.primitives;
|
|
4537
|
+
var rendererCount = glTFMeshPrimitives.length;
|
|
4538
|
+
var blendShapeWeights = entityInfo.weights || glTFMesh.weights;
|
|
4539
|
+
var materialPromises = new Array(rendererCount);
|
|
4540
|
+
for(var i = 0; i < rendererCount; i++){
|
|
4541
|
+
var _glTFMeshPrimitives_i_material;
|
|
4542
|
+
materialPromises[i] = context.get(GLTFParserType.Material, (_glTFMeshPrimitives_i_material = glTFMeshPrimitives[i].material) != null ? _glTFMeshPrimitives_i_material : -1);
|
|
4543
|
+
}
|
|
4544
|
+
return Promise.all([
|
|
4545
|
+
context.get(GLTFParserType.Mesh, meshID),
|
|
4546
|
+
skinID !== undefined && context.get(GLTFParserType.Skin, skinID),
|
|
4547
|
+
Promise.all(materialPromises)
|
|
4548
|
+
]).then(function(param) {
|
|
4549
|
+
var _loop = function(i) {
|
|
4550
|
+
var material = materials[i] || GLTFMaterialParser._getDefaultMaterial(context.glTFResource.engine);
|
|
4551
|
+
var glTFPrimitive = glTFMeshPrimitives[i];
|
|
4542
4552
|
var mesh = meshes[i];
|
|
4543
|
-
var renderer;
|
|
4544
|
-
material || (material = GLTFMaterialParser._getDefaultMaterial(context.glTFResource.engine));
|
|
4553
|
+
var renderer = void 0;
|
|
4545
4554
|
if (skin || blendShapeWeights) {
|
|
4546
4555
|
var skinRenderer = entity.addComponent(SkinnedMeshRenderer);
|
|
4547
4556
|
skinRenderer.mesh = mesh;
|
|
4548
4557
|
if (skin) {
|
|
4549
|
-
skinRenderer.rootBone
|
|
4550
|
-
skinRenderer.bones = skin._bones;
|
|
4551
|
-
_this._computeLocalBounds(skinRenderer, mesh, skin._bones, skin._rootBone, skin.inverseBindMatrices);
|
|
4558
|
+
_this._computeLocalBounds(skinRenderer, mesh, skin.bones, skin.rootBone, skin.inverseBindMatrices);
|
|
4552
4559
|
skinRenderer.skin = skin;
|
|
4553
4560
|
}
|
|
4554
4561
|
if (blendShapeWeights) {
|
|
@@ -4567,17 +4574,10 @@ var GLTFSceneParser = /*#__PURE__*/ function(GLTFParser1) {
|
|
|
4567
4574
|
}
|
|
4568
4575
|
});
|
|
4569
4576
|
GLTFParser.executeExtensionsAdditiveAndParse(glTFPrimitive.extensions, context, renderer, glTFPrimitive);
|
|
4570
|
-
}
|
|
4571
|
-
|
|
4572
|
-
|
|
4573
|
-
|
|
4574
|
-
var meshID = entityInfo.mesh, skinID = entityInfo.skin;
|
|
4575
|
-
var glTFMesh = glTFMeshes[meshID];
|
|
4576
|
-
var glTFMeshPrimitives = glTFMesh.primitives;
|
|
4577
|
-
var blendShapeWeights = entityInfo.weights || glTFMesh.weights;
|
|
4578
|
-
var promises = new Array();
|
|
4579
|
-
for(var i = 0; i < glTFMeshPrimitives.length; i++)_loop(i);
|
|
4580
|
-
return Promise.all(promises);
|
|
4577
|
+
};
|
|
4578
|
+
var meshes = param[0], skin = param[1], materials = param[2];
|
|
4579
|
+
for(var i = 0; i < rendererCount; i++)_loop(i);
|
|
4580
|
+
});
|
|
4581
4581
|
};
|
|
4582
4582
|
_proto._computeLocalBounds = function _computeLocalBounds(skinnedMeshRenderer, mesh, bones, rootBone, inverseBindMatrices) {
|
|
4583
4583
|
var rootBoneIndex = bones.indexOf(rootBone);
|
|
@@ -4631,7 +4631,7 @@ var GLTFSkinParser = /*#__PURE__*/ function(GLTFParser1) {
|
|
|
4631
4631
|
var jointCount = joints.length;
|
|
4632
4632
|
var skin = new Skin(name);
|
|
4633
4633
|
skin.inverseBindMatrices.length = jointCount;
|
|
4634
|
-
|
|
4634
|
+
var bones = new Array(jointCount);
|
|
4635
4635
|
// parse IBM
|
|
4636
4636
|
var accessor = glTF.accessors[inverseBindMatrices];
|
|
4637
4637
|
var skinPromise = GLTFUtils.getAccessorBuffer(context, glTF.bufferViews, accessor).then(function(bufferInfo) {
|
|
@@ -4643,21 +4643,20 @@ var GLTFSkinParser = /*#__PURE__*/ function(GLTFParser1) {
|
|
|
4643
4643
|
skin.inverseBindMatrices[i] = inverseBindMatrix;
|
|
4644
4644
|
// Get bones
|
|
4645
4645
|
var bone = entities[joints[i]];
|
|
4646
|
-
|
|
4646
|
+
bones[i] = bone;
|
|
4647
4647
|
skin.joints[i] = bone.name;
|
|
4648
|
-
|
|
4649
|
-
|
|
4650
|
-
|
|
4651
|
-
|
|
4652
|
-
|
|
4648
|
+
}
|
|
4649
|
+
skin.bones = bones;
|
|
4650
|
+
// Get skeleton
|
|
4651
|
+
if (skeleton !== undefined) {
|
|
4652
|
+
var rootBone = entities[skeleton];
|
|
4653
|
+
skin.rootBone = rootBone;
|
|
4654
|
+
} else {
|
|
4655
|
+
var rootBone1 = _this._findSkeletonRootBone(joints, entities);
|
|
4656
|
+
if (rootBone1) {
|
|
4657
|
+
skin.rootBone = rootBone1;
|
|
4653
4658
|
} else {
|
|
4654
|
-
|
|
4655
|
-
if (rootBone1) {
|
|
4656
|
-
skin._rootBone = rootBone1;
|
|
4657
|
-
skin.skeleton = rootBone1.name;
|
|
4658
|
-
} else {
|
|
4659
|
-
throw "Failed to find skeleton root bone.";
|
|
4660
|
-
}
|
|
4659
|
+
throw "Failed to find skeleton root bone.";
|
|
4661
4660
|
}
|
|
4662
4661
|
}
|
|
4663
4662
|
return skin;
|