@galacean/engine-loader 1.0.0-beta.15 → 1.0.0-beta.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +3 -2
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +3 -2
- package/dist/module.js +3 -2
- package/dist/module.js.map +1 -1
- package/package.json +5 -5
package/dist/miniprogram.js
CHANGED
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@@ -222,7 +222,8 @@ var EnvLoader = /*#__PURE__*/ function(Loader) {
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var shArray = new Float32Array(arraybuffer, 0, 27);
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var shByteLength = 27 * 4;
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var size = (_ref = new Uint16Array(arraybuffer, shByteLength, 1)) == null ? void 0 : _ref[0];
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-
var
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+
var engine = resourceManager.engine;
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var texture = new miniprogram.TextureCube(engine, size);
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texture.filterMode = miniprogram.TextureFilterMode.Trilinear;
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var mipmapCount = texture.mipmapCount;
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var offset = shByteLength + 2;
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@@ -235,7 +236,7 @@ var EnvLoader = /*#__PURE__*/ function(Loader) {
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texture.setPixelBuffer(miniprogram.TextureCubeFace.PositiveX + face, data, mipLevel);
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}
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}
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var ambientLight = new miniprogram.AmbientLight();
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+
var ambientLight = new miniprogram.AmbientLight(engine);
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var sh = new miniprogram$1.SphericalHarmonics3();
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ambientLight.diffuseMode = miniprogram.DiffuseMode.SphericalHarmonics;
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sh.copyFromArray(shArray);
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package/dist/module.js
CHANGED
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@@ -217,7 +217,8 @@ var EnvLoader = /*#__PURE__*/ function(Loader) {
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var shArray = new Float32Array(arraybuffer, 0, 27);
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var shByteLength = 27 * 4;
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var size = (_ref = new Uint16Array(arraybuffer, shByteLength, 1)) == null ? void 0 : _ref[0];
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var
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var engine = resourceManager.engine;
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var texture = new TextureCube(engine, size);
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texture.filterMode = TextureFilterMode.Trilinear;
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var mipmapCount = texture.mipmapCount;
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var offset = shByteLength + 2;
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@@ -230,7 +231,7 @@ var EnvLoader = /*#__PURE__*/ function(Loader) {
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texture.setPixelBuffer(TextureCubeFace.PositiveX + face, data, mipLevel);
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}
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}
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-
var ambientLight = new AmbientLight();
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+
var ambientLight = new AmbientLight(engine);
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var sh = new SphericalHarmonics3();
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ambientLight.diffuseMode = DiffuseMode.SphericalHarmonics;
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sh.copyFromArray(shArray);
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