@galacean/engine-loader 1.0.0-beta.15 → 1.0.0-beta.16

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package/dist/main.js CHANGED
@@ -221,7 +221,8 @@ var EnvLoader = /*#__PURE__*/ function(Loader) {
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  var shArray = new Float32Array(arraybuffer, 0, 27);
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  var shByteLength = 27 * 4;
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  var size = (_ref = new Uint16Array(arraybuffer, shByteLength, 1)) == null ? void 0 : _ref[0];
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- var texture = new engineCore.TextureCube(resourceManager.engine, size);
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+ var engine = resourceManager.engine;
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+ var texture = new engineCore.TextureCube(engine, size);
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  texture.filterMode = engineCore.TextureFilterMode.Trilinear;
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  var mipmapCount = texture.mipmapCount;
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  var offset = shByteLength + 2;
@@ -234,7 +235,7 @@ var EnvLoader = /*#__PURE__*/ function(Loader) {
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  texture.setPixelBuffer(engineCore.TextureCubeFace.PositiveX + face, data, mipLevel);
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  }
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  }
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- var ambientLight = new engineCore.AmbientLight();
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+ var ambientLight = new engineCore.AmbientLight(engine);
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  var sh = new engineMath.SphericalHarmonics3();
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  ambientLight.diffuseMode = engineCore.DiffuseMode.SphericalHarmonics;
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  sh.copyFromArray(shArray);