@galacean/engine-loader 0.0.0-experimental-animator-additive.1

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Files changed (105) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +1 -0
  3. package/dist/main.js +4511 -0
  4. package/dist/main.js.map +1 -0
  5. package/dist/miniprogram.js +4511 -0
  6. package/dist/module.js +4501 -0
  7. package/dist/module.js.map +1 -0
  8. package/package.json +26 -0
  9. package/types/AnimationClipLoader.d.ts +0 -0
  10. package/types/AnimatorControllerLoader.d.ts +1 -0
  11. package/types/BufferLoader.d.ts +1 -0
  12. package/types/EnvLoader.d.ts +1 -0
  13. package/types/FontLoader.d.ts +1 -0
  14. package/types/GLTFContentRestorer.d.ts +85 -0
  15. package/types/GLTFLoader.d.ts +15 -0
  16. package/types/HDRLoader.d.ts +1 -0
  17. package/types/JSONLoader.d.ts +1 -0
  18. package/types/KTXCubeLoader.d.ts +1 -0
  19. package/types/KTXLoader.d.ts +4 -0
  20. package/types/MaterialLoader.d.ts +1 -0
  21. package/types/MeshLoader.d.ts +1 -0
  22. package/types/SceneLoader.d.ts +1 -0
  23. package/types/SourceFontLoader.d.ts +1 -0
  24. package/types/SpriteAtlasLoader.d.ts +1 -0
  25. package/types/SpriteLoader.d.ts +1 -0
  26. package/types/TextLoader.d.ts +1 -0
  27. package/types/Texture2DContentRestorer.d.ts +14 -0
  28. package/types/Texture2DLoader.d.ts +10 -0
  29. package/types/TextureCubeContentRestorer.d.ts +14 -0
  30. package/types/TextureCubeLoader.d.ts +1 -0
  31. package/types/compressed-texture/KhronosTextureContainer.d.ts +20 -0
  32. package/types/compressed-texture/index.d.ts +3 -0
  33. package/types/compressed-texture/type.d.ts +87 -0
  34. package/types/gltf/GLTFParser.d.ts +9 -0
  35. package/types/gltf/GLTFPipeline.d.ts +23 -0
  36. package/types/gltf/GLTFResource.d.ts +39 -0
  37. package/types/gltf/GLTFSchema.d.ts +816 -0
  38. package/types/gltf/GLTFUtil.d.ts +53 -0
  39. package/types/gltf/Schema.d.ts +814 -0
  40. package/types/gltf/extensions/ExtensionParser.d.ts +8 -0
  41. package/types/gltf/extensions/GALACEAN_materials_remap.d.ts +1 -0
  42. package/types/gltf/extensions/GLTFExtensionParser.d.ts +52 -0
  43. package/types/gltf/extensions/GLTFExtensionSchema.d.ts +149 -0
  44. package/types/gltf/extensions/KHR_draco_mesh_compression.d.ts +1 -0
  45. package/types/gltf/extensions/KHR_lights_punctual.d.ts +1 -0
  46. package/types/gltf/extensions/KHR_materials_clearcoat.d.ts +1 -0
  47. package/types/gltf/extensions/KHR_materials_ior.d.ts +0 -0
  48. package/types/gltf/extensions/KHR_materials_pbrSpecularGlossiness.d.ts +1 -0
  49. package/types/gltf/extensions/KHR_materials_sheen.d.ts +0 -0
  50. package/types/gltf/extensions/KHR_materials_transmission.d.ts +0 -0
  51. package/types/gltf/extensions/KHR_materials_unlit.d.ts +1 -0
  52. package/types/gltf/extensions/KHR_materials_variants.d.ts +1 -0
  53. package/types/gltf/extensions/KHR_materials_volume.d.ts +0 -0
  54. package/types/gltf/extensions/KHR_mesh_quantization.d.ts +1 -0
  55. package/types/gltf/extensions/KHR_texture_basisu.d.ts +0 -0
  56. package/types/gltf/extensions/KHR_texture_transform.d.ts +1 -0
  57. package/types/gltf/extensions/OASIS_animation.d.ts +1 -0
  58. package/types/gltf/extensions/OASIS_materials_remap.d.ts +1 -0
  59. package/types/gltf/extensions/Schema.d.ts +142 -0
  60. package/types/gltf/extensions/index.d.ts +14 -0
  61. package/types/gltf/index.d.ts +6 -0
  62. package/types/gltf/parser/AnimationParser.d.ts +7 -0
  63. package/types/gltf/parser/BufferParser.d.ts +7 -0
  64. package/types/gltf/parser/EntityParser.d.ts +9 -0
  65. package/types/gltf/parser/GLTFAnimationParser.d.ts +12 -0
  66. package/types/gltf/parser/GLTFBufferParser.d.ts +7 -0
  67. package/types/gltf/parser/GLTFEntityParser.d.ts +9 -0
  68. package/types/gltf/parser/GLTFMaterialParser.d.ts +15 -0
  69. package/types/gltf/parser/GLTFMeshParser.d.ts +19 -0
  70. package/types/gltf/parser/GLTFParser.d.ts +63 -0
  71. package/types/gltf/parser/GLTFParserContext.d.ts +48 -0
  72. package/types/gltf/parser/GLTFSceneParser.d.ts +11 -0
  73. package/types/gltf/parser/GLTFSkinParser.d.ts +6 -0
  74. package/types/gltf/parser/GLTFTextureParser.d.ts +8 -0
  75. package/types/gltf/parser/GLTFValidator.d.ts +6 -0
  76. package/types/gltf/parser/MaterialParser.d.ts +8 -0
  77. package/types/gltf/parser/MeshParser.d.ts +13 -0
  78. package/types/gltf/parser/Parser.d.ts +21 -0
  79. package/types/gltf/parser/ParserContext.d.ts +46 -0
  80. package/types/gltf/parser/SceneParser.d.ts +11 -0
  81. package/types/gltf/parser/SkinParser.d.ts +6 -0
  82. package/types/gltf/parser/TextureParser.d.ts +8 -0
  83. package/types/gltf/parser/Validator.d.ts +5 -0
  84. package/types/gltf/parser/index.d.ts +11 -0
  85. package/types/index.d.ts +23 -0
  86. package/types/resource-deserialize/index.d.ts +18 -0
  87. package/types/resource-deserialize/resources/animationClip/AnimationClipDecoder.d.ts +17 -0
  88. package/types/resource-deserialize/resources/animationClip/ComponentMap.d.ts +2 -0
  89. package/types/resource-deserialize/resources/animationClip/type.d.ts +30 -0
  90. package/types/resource-deserialize/resources/animatorController/AnimatorControllerDecoder.d.ts +6 -0
  91. package/types/resource-deserialize/resources/animatorController/type.d.ts +0 -0
  92. package/types/resource-deserialize/resources/mesh/MeshDecoder.d.ts +9 -0
  93. package/types/resource-deserialize/resources/mesh/type.d.ts +31 -0
  94. package/types/resource-deserialize/resources/prefab/PrefabDesign.d.ts +70 -0
  95. package/types/resource-deserialize/resources/prefab/PrefabParser.d.ts +5 -0
  96. package/types/resource-deserialize/resources/prefab/ReflectionParser.d.ts +14 -0
  97. package/types/resource-deserialize/resources/scene/EditorTextureLoader.d.ts +4 -0
  98. package/types/resource-deserialize/resources/scene/MeshLoader.d.ts +4 -0
  99. package/types/resource-deserialize/resources/scene/SceneParser.d.ts +28 -0
  100. package/types/resource-deserialize/resources/scene/SceneParserContext.d.ts +13 -0
  101. package/types/resource-deserialize/resources/texture2D/TextureDecoder.d.ts +5 -0
  102. package/types/resource-deserialize/utils/BufferReader.d.ts +32 -0
  103. package/types/resource-deserialize/utils/Decorator.d.ts +11 -0
  104. package/types/resource-deserialize/utils/FileHeader.d.ts +9 -0
  105. package/types/resource-deserialize/utils/Utils.d.ts +5 -0
@@ -0,0 +1,6 @@
1
+ import { AssetPromise } from "@oasis-engine/core";
2
+ import { GLTFParser } from "./GLTFParser";
3
+ import { GLTFParserContext } from "./GLTFParserContext";
4
+ export declare class GLTFValidator extends GLTFParser {
5
+ parse(context: GLTFParserContext): AssetPromise<void>;
6
+ }
@@ -0,0 +1,8 @@
1
+ import { AssetPromise, Material } from "@galacean/engine-core";
2
+ import { Parser } from "./Parser";
3
+ import { ParserContext } from "./ParserContext";
4
+ export declare class MaterialParser extends Parser {
5
+ /** @internal */
6
+ static _parseTextureTransform(material: Material, extensions: any, context: ParserContext): void;
7
+ parse(context: ParserContext): AssetPromise<Material[]>;
8
+ }
@@ -0,0 +1,13 @@
1
+ import { AssetPromise, ModelMesh } from "@galacean/engine-core";
2
+ import { Parser } from "./Parser";
3
+ import { ParserContext } from "./ParserContext";
4
+ export declare class MeshParser extends Parser {
5
+ private static _tempVector3;
6
+ parse(context: ParserContext): AssetPromise<ModelMesh[][]>;
7
+ private _parseMeshFromGLTFPrimitive;
8
+ private _createBlendShape;
9
+ /**
10
+ * @deprecated
11
+ */
12
+ private _parseMeshFromGLTFPrimitiveDraco;
13
+ }
@@ -0,0 +1,21 @@
1
+ import { AnimationClip, AssetPromise, EngineObject, Material, Mesh } from "@galacean/engine-core";
2
+ import { ExtensionParser } from "../extensions/ExtensionParser";
3
+ import { ExtensionSchema } from "../extensions/Schema";
4
+ import { ParserContext } from "./ParserContext";
5
+ export declare abstract class Parser {
6
+ private static _extensionParsers;
7
+ static parseEngineResource(extensionName: string, extensionSchema: ExtensionSchema, parseResource: EngineObject, context: ParserContext, ...extra: any[]): void;
8
+ static createEngineResource<T extends EngineObject>(extensionName: string, extensionSchema: ExtensionSchema, context: ParserContext, ...extra: any[]): T | Promise<T>;
9
+ static hasExtensionParser(extensionName: string): boolean;
10
+ static initialize(extensionName: string): void;
11
+ /**
12
+ * @internal
13
+ */
14
+ static _addExtensionParser(extensionName: string, extensionParser: ExtensionParser): void;
15
+ abstract parse(context: ParserContext): AssetPromise<any> | void | Material | AnimationClip | Mesh;
16
+ }
17
+ /**
18
+ * Declare ExtensionParser's decorator.
19
+ * @param extensionName - Extension name
20
+ */
21
+ export declare function registerExtension(extensionName: string): (parser: new () => ExtensionParser) => void;
@@ -0,0 +1,46 @@
1
+ import { AnimationClip, AssetPromise, Buffer, Entity, Material, ModelMesh, Texture2D, TypedArray } from "@galacean/engine-core";
2
+ import { GLTFResource } from "../GLTFResource";
3
+ import { IGLTF } from "../Schema";
4
+ /**
5
+ * @internal
6
+ */
7
+ export declare class ParserContext {
8
+ gltf: IGLTF;
9
+ buffers: ArrayBuffer[];
10
+ glTFResource: GLTFResource;
11
+ keepMeshData: boolean;
12
+ hasSkinned: boolean;
13
+ /** chain asset promise */
14
+ chainPromises: AssetPromise<any>[];
15
+ accessorBufferCache: Record<string, BufferInfo>;
16
+ texturesPromiseInfo: PromiseInfo<Texture2D[]>;
17
+ materialsPromiseInfo: PromiseInfo<Material[]>;
18
+ meshesPromiseInfo: PromiseInfo<ModelMesh[][]>;
19
+ animationClipsPromiseInfo: PromiseInfo<AnimationClip[]>;
20
+ defaultSceneRootPromiseInfo: PromiseInfo<Entity>;
21
+ masterPromiseInfo: PromiseInfo<GLTFResource>;
22
+ promiseMap: Record<string, AssetPromise<any>>;
23
+ constructor(url: string);
24
+ private _initPromiseInfo;
25
+ }
26
+ /**
27
+ * @internal
28
+ */
29
+ export declare class BufferInfo {
30
+ data: TypedArray;
31
+ interleaved: boolean;
32
+ stride: number;
33
+ vertexBuffer: Buffer;
34
+ vertexBindingInfos: Record<number, number>;
35
+ constructor(data: TypedArray, interleaved: boolean, stride: number);
36
+ }
37
+ /**
38
+ * @internal
39
+ */
40
+ export declare class PromiseInfo<T> {
41
+ promise: AssetPromise<T>;
42
+ resolve: (value?: T | PromiseLike<T>) => void;
43
+ reject: (reason?: any) => void;
44
+ setProgress: (progress: number) => void;
45
+ onCancel: (callback: () => void) => void;
46
+ }
@@ -0,0 +1,11 @@
1
+ import { AssetPromise, Entity } from "@galacean/engine-core";
2
+ import { Parser } from "./Parser";
3
+ import { ParserContext } from "./ParserContext";
4
+ export declare class SceneParser extends Parser {
5
+ private static _defaultMaterial;
6
+ private static _getDefaultMaterial;
7
+ parse(context: ParserContext): AssetPromise<Entity>;
8
+ private _createCamera;
9
+ private _createRenderer;
10
+ private _createAnimator;
11
+ }
@@ -0,0 +1,6 @@
1
+ import { Parser } from "./Parser";
2
+ import { ParserContext } from "./ParserContext";
3
+ export declare class SkinParser extends Parser {
4
+ parse(context: ParserContext): void;
5
+ private _findSkeletonRootBone;
6
+ }
@@ -0,0 +1,8 @@
1
+ import { AssetPromise, Texture2D } from "@galacean/engine-core";
2
+ import { Parser } from "./Parser";
3
+ import { ParserContext } from "./ParserContext";
4
+ export declare class TextureParser extends Parser {
5
+ private static _wrapMap;
6
+ parse(context: ParserContext): AssetPromise<Texture2D[]>;
7
+ private _parseSampler;
8
+ }
@@ -0,0 +1,5 @@
1
+ import { Parser } from "./Parser";
2
+ import { ParserContext } from "./ParserContext";
3
+ export declare class Validator extends Parser {
4
+ parse(context: ParserContext): void;
5
+ }
@@ -0,0 +1,11 @@
1
+ export { GLTFAnimationParser } from "./GLTFAnimationParser";
2
+ export { GLTFBufferParser } from "./GLTFBufferParser";
3
+ export { GLTFEntityParser } from "./GLTFEntityParser";
4
+ export { GLTFMaterialParser } from "./GLTFMaterialParser";
5
+ export { GLTFMeshParser } from "./GLTFMeshParser";
6
+ export { GLTFParser, registerGLTFExtension } from "./GLTFParser";
7
+ export { GLTFSceneParser } from "./GLTFSceneParser";
8
+ export { GLTFSkinParser } from "./GLTFSkinParser";
9
+ export { GLTFTextureParser } from "./GLTFTextureParser";
10
+ export { GLTFValidator } from "./GLTFValidator";
11
+ export { GLTFParserContext } from "./GLTFParserContext";
@@ -0,0 +1,23 @@
1
+ import "./AnimatorControllerLoader";
2
+ import "./BufferLoader";
3
+ import "./EnvLoader";
4
+ import "./FontLoader";
5
+ import "./gltf/extensions/index";
6
+ import "./GLTFLoader";
7
+ import "./HDRLoader";
8
+ import "./JSONLoader";
9
+ import "./KTXCubeLoader";
10
+ import "./KTXLoader";
11
+ import "./MaterialLoader";
12
+ import "./MeshLoader";
13
+ import "./SourceFontLoader";
14
+ import "./SpriteAtlasLoader";
15
+ import "./SpriteLoader";
16
+ import "./Texture2DLoader";
17
+ import "./TextureCubeLoader";
18
+ export { parseSingleKTX } from "./compressed-texture";
19
+ export { GLTFResource } from "./gltf/GLTFResource";
20
+ export type { GLTFParams } from "./GLTFLoader";
21
+ export * from "./resource-deserialize";
22
+ export * from "./SceneLoader";
23
+ export type { Texture2DParams } from "./Texture2DLoader";
@@ -0,0 +1,18 @@
1
+ import { Engine } from "@galacean/engine-core";
2
+ export { MeshDecoder } from "./resources/mesh/MeshDecoder";
3
+ export { Texture2DDecoder } from "./resources/texture2D/TextureDecoder";
4
+ export { ReflectionParser } from "./resources/prefab/ReflectionParser";
5
+ export { PrefabParser } from "./resources/prefab/PrefabParser";
6
+ export * from "./resources/animationClip/AnimationClipDecoder";
7
+ export type { IModelMesh } from "./resources/mesh/IModelMesh";
8
+ /**
9
+ * Decode engine binary resource.
10
+ * @param arrayBuffer - array buffer of decode binary file
11
+ * @param engine - engine
12
+ * @returns
13
+ */
14
+ export declare function decode<T>(arrayBuffer: ArrayBuffer, engine: Engine): Promise<T>;
15
+ export * from "./resources/prefab/PrefabDesign";
16
+ export * from "./resources/scene/SceneParser";
17
+ export * from "./resources/scene/MeshLoader";
18
+ export * from "./resources/scene/EditorTextureLoader";
@@ -0,0 +1,17 @@
1
+ import { AnimationClip, Engine } from "@galacean/engine-core";
2
+ import type { BufferReader } from "../../utils/BufferReader";
3
+ export { ComponentMap } from "./ComponentMap";
4
+ export declare enum InterpolableValueType {
5
+ Float = 0,
6
+ FloatArray = 1,
7
+ Vector2 = 2,
8
+ Vector3 = 3,
9
+ Vector4 = 4,
10
+ Quaternion = 5,
11
+ Color = 6,
12
+ Array = 7,
13
+ Boolean = 8
14
+ }
15
+ export declare class AnimationClipDecoder {
16
+ static decode(engine: Engine, bufferReader: BufferReader): Promise<AnimationClip>;
17
+ }
@@ -0,0 +1,2 @@
1
+ import { Component, Entity } from "@galacean/engine-core";
2
+ export declare const ComponentMap: Record<string, new (entity: Entity) => Component>;
@@ -0,0 +1,30 @@
1
+ import { AnimationProperty, InterpolableValueType } from "@oasis-engine/core";
2
+ export declare enum ComponentClass {
3
+ Transform = 0,
4
+ SkinnedMeshRenderer = 1,
5
+ Other = 2
6
+ }
7
+ export declare const PropertyNameMap: string[];
8
+ export interface IAnimationClipAsset {
9
+ objectId: string;
10
+ name: string;
11
+ events: Array<{
12
+ time: number;
13
+ functionName: string;
14
+ parameter: string;
15
+ }>;
16
+ curveBindings: Array<{
17
+ relativePath: string;
18
+ property: AnimationProperty;
19
+ curve: {
20
+ interpolation: number;
21
+ keys: Array<{
22
+ time: number;
23
+ value: any;
24
+ inTangent: any;
25
+ outTangent: any;
26
+ }>;
27
+ valueType: InterpolableValueType;
28
+ };
29
+ }>;
30
+ }
@@ -0,0 +1,6 @@
1
+ import { Engine, AnimatorController, AnimationClip } from "@oasis-engine/core";
2
+ import type { BufferReader } from "../../utils/BufferReader";
3
+ export declare class AnimatorControllerDecoder {
4
+ static decode(engine: Engine, bufferReader: BufferReader): Promise<AnimatorController>;
5
+ static loadAndSetClip(engine: Engine, path: string, objectId: string): Promise<AnimationClip>;
6
+ }
@@ -0,0 +1,9 @@
1
+ import { ModelMesh } from "@galacean/engine-core";
2
+ import type { Engine } from "@galacean/engine-core";
3
+ import type { BufferReader } from "../../utils/BufferReader";
4
+ /**
5
+ * @todo refactor
6
+ */
7
+ export declare class MeshDecoder {
8
+ static decode(engine: Engine, bufferReader: BufferReader): Promise<ModelMesh>;
9
+ }
@@ -0,0 +1,31 @@
1
+ type uint8 = number;
2
+ type uint16 = number;
3
+ type uint32 = number;
4
+ export interface IMeshData {
5
+ objectId: string;
6
+ name: string;
7
+ vertexElements: Array<{
8
+ semantic: string;
9
+ offset: uint32;
10
+ format: uint8;
11
+ bindingIndex: uint8;
12
+ instanceStepRate: uint8;
13
+ }>;
14
+ subMeshes: Array<{
15
+ start: uint32;
16
+ count: uint32;
17
+ topology: uint8;
18
+ }>;
19
+ vertexBuffer: {
20
+ bufferUsage: uint8;
21
+ buffer: ArrayBuffer;
22
+ stride: uint16;
23
+ };
24
+ hasIndexBuffer: boolean;
25
+ indexBuffer?: {
26
+ bufferUsage: uint8;
27
+ buffer: ArrayBuffer;
28
+ format: uint8;
29
+ };
30
+ }
31
+ export {};
@@ -0,0 +1,70 @@
1
+ import type { BackgroundMode } from "@galacean/engine-core";
2
+ import { IRefObject } from "@galacean/engine-core/types/asset/IRefObject";
3
+ import { IColor } from "../mesh/IModelMesh";
4
+ export interface IPrefabFile {
5
+ entities: Array<IEntity>;
6
+ }
7
+ export interface IScene extends IPrefabFile {
8
+ scene: {
9
+ background: {
10
+ mode: BackgroundMode;
11
+ color: IColor;
12
+ texture?: IRefObject;
13
+ sky?: IRefObject;
14
+ };
15
+ ambient: {
16
+ ambientLight: IRefObject;
17
+ diffuseSolidColor: IColor;
18
+ diffuseIntensity: number;
19
+ specularIntensity: number;
20
+ };
21
+ };
22
+ files: Array<{
23
+ id: string;
24
+ type: string;
25
+ virtualPath: string;
26
+ path: string;
27
+ }>;
28
+ }
29
+ export interface IVector3 {
30
+ x: number;
31
+ y: number;
32
+ z: number;
33
+ }
34
+ export interface IBasicEntity {
35
+ name?: string;
36
+ id?: string;
37
+ components?: Array<IComponent>;
38
+ isActive?: boolean;
39
+ position?: IVector3;
40
+ rotation?: IVector3;
41
+ scale?: IVector3;
42
+ children?: Array<string>;
43
+ parent?: string;
44
+ }
45
+ export type IEntity = IBasicEntity | IRefEntity;
46
+ export interface IRefEntity extends IBasicEntity {
47
+ assetRefId: string;
48
+ key?: string;
49
+ isClone?: boolean;
50
+ }
51
+ export type IComponent = {
52
+ id: string;
53
+ refId?: string;
54
+ } & IClassObject;
55
+ export type IMethodParams = Array<IBasicType>;
56
+ export type IClassObject = {
57
+ class: string;
58
+ constructParams?: IMethodParams;
59
+ methods?: {
60
+ [methodName: string]: Array<IMethodParams>;
61
+ };
62
+ props?: {
63
+ [key: string]: IBasicType | IMethodParams;
64
+ };
65
+ };
66
+ export type IBasicType = string | number | boolean | null | undefined | IAssetRef | IClassObject | IMethodParams;
67
+ export type IAssetRef = {
68
+ key?: string;
69
+ refId: string;
70
+ };
@@ -0,0 +1,5 @@
1
+ import { Entity } from "@galacean/engine-core";
2
+ import type { IEntity } from "./PrefabDesign";
3
+ export declare class PrefabParser {
4
+ static parseChildren(entitiesConfig: Map<string, IEntity>, entities: Map<string, Entity>, parentId: string): void;
5
+ }
@@ -0,0 +1,14 @@
1
+ import { Engine, Entity } from "@galacean/engine-core";
2
+ import { IBasicType, IClassObject, IEntity } from "./PrefabDesign";
3
+ export declare class ReflectionParser {
4
+ static customParseComponentHandles: Map<string, Function>;
5
+ static registerCustomParseComponent(componentType: string, handle: Function): void;
6
+ static parseEntity(entityConfig: IEntity, engine: Engine): Promise<Entity>;
7
+ private static getEntityByConfig;
8
+ static parseClassObject(item: IClassObject, engine: Engine, resourceManager?: any): Promise<any>;
9
+ static parseBasicType(value: IBasicType, engine: Engine, resourceManager?: any): Promise<any>;
10
+ static parsePropsAndMethods(instance: any, item: Omit<IClassObject, "class">, engine: Engine, resourceManager?: any): Promise<any>;
11
+ static parseMethod(instance: any, methodName: string, methodParams: Array<IBasicType>, engine: Engine, resourceManager?: any): Promise<any>;
12
+ private static _isClass;
13
+ private static _isRef;
14
+ }
@@ -0,0 +1,4 @@
1
+ import { AssetPromise, Loader, LoadItem, ResourceManager, Texture2D } from "@galacean/engine-core";
2
+ export declare class EditorTextureLoader extends Loader<Texture2D> {
3
+ load(item: LoadItem, resourceManager: ResourceManager): AssetPromise<Texture2D>;
4
+ }
@@ -0,0 +1,4 @@
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+ import { AssetPromise, Loader, LoadItem, ModelMesh, ResourceManager } from "@galacean/engine-core";
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+ export declare class MeshLoader extends Loader<ModelMesh> {
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+ load(item: LoadItem, resourceManager: ResourceManager): AssetPromise<ModelMesh>;
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+ }
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+ import { Engine, Scene } from "@galacean/engine-core";
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+ import { IScene } from "../prefab/PrefabDesign";
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+ import { SceneParserContext } from "./SceneParserContext";
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+ /** @Internal */
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+ export declare class SceneParser {
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+ readonly context: SceneParserContext;
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+ /**
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+ * Parse scene data.
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+ * @param engine - the engine of the parser context
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+ * @param sceneData - scene data which is exported by editor
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+ * @returns a promise of scene
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+ */
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+ static parse(engine: Engine, sceneData: IScene): Promise<Scene>;
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+ /**
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+ * The promise of parsed scene.
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+ */
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+ readonly promise: Promise<Scene>;
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+ private _resolve;
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+ private _reject;
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+ private _engine;
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+ constructor(context: SceneParserContext);
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+ /** start parse the scene */
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+ start(): void;
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+ private _parseEntities;
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+ private _organizeEntities;
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+ private _parseComponents;
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+ private _clearAndResolveScene;
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+ }
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+ import { Component, Entity, Scene } from "@galacean/engine-core";
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+ import { IEntity, IScene } from "../prefab/PrefabDesign";
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+ export declare class SceneParserContext {
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+ readonly originalData: IScene;
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+ readonly scene: Scene;
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+ entityMap: Map<string, Entity>;
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+ components: Map<string, Component>;
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+ assets: Map<string, any>;
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+ entityConfigMap: Map<string, IEntity>;
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+ rootIds: string[];
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+ constructor(originalData: IScene, scene: Scene);
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+ destroy(): void;
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+ }
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+ import { Engine, Texture2D } from "@galacean/engine-core";
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+ import { BufferReader } from "../../utils/BufferReader";
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+ export declare class Texture2DDecoder {
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+ static decode(engine: Engine, bufferReader: BufferReader): Promise<Texture2D>;
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+ }
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+ export declare class BufferReader {
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+ buffer: ArrayBuffer;
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+ private _dataView;
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+ private _littleEndian;
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+ private _offset;
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+ static imageMapping: {
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+ 0: string;
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+ 1: string;
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+ 2: string;
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+ 3: string;
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+ };
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+ constructor(buffer: ArrayBuffer, byteOffset?: number, byteLength?: number, littleEndian?: boolean);
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+ get offset(): number;
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+ nextUint8(): number;
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+ nextUint16(): number;
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+ nextUint32(): number;
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+ nextInt32(): number;
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+ nextInt32Array(len: number): Int32Array;
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+ nextFloat32(): number;
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+ nextFloat32Array(len: number): Float32Array;
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+ nextUint32Array(len: number): Uint32Array;
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+ nextUint8Array(len: number): Uint8Array;
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+ nextUint64(): number;
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+ nextStr(): string;
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+ /**
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+ * image data 放在最后
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+ */
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+ nextImageData(count?: number): ArrayBuffer;
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+ nextImagesData(count: number): ArrayBuffer[];
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+ skip(bytes: number): this;
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+ scan(maxByteLength: number, term?: number): Uint8Array;
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+ }
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+ import { Engine } from "@galacean/engine-core";
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+ import type { BufferReader } from "./BufferReader";
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+ export declare const decoderMap: Record<string, {
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+ decode: (engine: Engine, bufferReader: BufferReader) => Promise<any>;
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+ }>;
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+ /**
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+ * Decoder decorator generator.
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+ * @param type - resource file type.
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+ * @returns Decoder decorator
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+ */
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+ export declare function decoder(type: string): ClassDecorator;
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+ export declare class FileHeader {
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+ totalLength: number;
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+ version: number;
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+ type: string;
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+ name: string;
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+ headerLength: number;
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+ static decode(arrayBuffer: ArrayBuffer): FileHeader;
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+ get dataLength(): number;
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+ }
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+ /**
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+ * Array buffer to string.
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+ * @param buf
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+ */
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+ export declare function ab2str(buf: ArrayBuffer): any;