@galacean/engine-core 2.0.0-alpha.44 → 2.0.0-alpha.46
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +105 -30
- package/dist/main.js.map +1 -1
- package/dist/module.js +105 -30
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/FontAtlas.d.ts +23 -1
- package/types/2d/atlas/SpriteAtlas.d.ts +8 -0
- package/types/2d/sprite/Sprite.d.ts +27 -1
- package/types/2d/sprite/SpriteMask.d.ts +43 -0
- package/types/2d/sprite/SpriteRenderer.d.ts +29 -0
- package/types/2d/text/CharInfo.d.ts +20 -1
- package/types/2d/text/CharRenderInfo.d.ts +15 -1
- package/types/2d/text/Font.d.ts +10 -0
- package/types/2d/text/SubFont.d.ts +35 -1
- package/types/2d/text/TextRenderer.d.ts +53 -0
- package/types/2d/text/TextUtils.d.ts +89 -1
- package/types/Background.d.ts +17 -0
- package/types/BasicResources.d.ts +52 -0
- package/types/Camera.d.ts +71 -1
- package/types/Canvas.d.ts +13 -0
- package/types/Component.d.ts +33 -0
- package/types/ComponentsDependencies.d.ts +38 -1
- package/types/ComponentsManager.d.ts +17 -0
- package/types/Engine.d.ts +106 -2
- package/types/Entity.d.ts +91 -1
- package/types/Polyfill.d.ts +12 -1
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +3 -0
- package/types/RenderPipeline/BatcherManager.d.ts +23 -1
- package/types/RenderPipeline/CullingResults.d.ts +17 -1
- package/types/RenderPipeline/DepthOnlyPass.d.ts +18 -1
- package/types/RenderPipeline/InstanceBuffer.d.ts +28 -1
- package/types/RenderPipeline/MaskManager.d.ts +36 -1
- package/types/RenderPipeline/OpaqueTexturePass.d.ts +16 -1
- package/types/RenderPipeline/PipelineUtils.d.ts +11 -1
- package/types/RenderPipeline/PrimitiveChunk.d.ts +27 -1
- package/types/RenderPipeline/PrimitiveChunkManager.d.ts +16 -1
- package/types/RenderPipeline/RenderContext.d.ts +46 -1
- package/types/RenderPipeline/RenderElement.d.ts +9 -0
- package/types/RenderPipeline/RenderQueue.d.ts +23 -1
- package/types/RenderPipeline/RenderTargetPool.d.ts +17 -1
- package/types/RenderPipeline/SubPrimitiveChunk.d.ts +14 -1
- package/types/RenderPipeline/VertexArea.d.ts +10 -1
- package/types/RenderPipeline/VertexMergeBatcher.d.ts +11 -1
- package/types/RenderPipeline/enums/RenderQueueMaskType.d.ts +9 -1
- package/types/RenderPipeline/index.d.ts +2 -0
- package/types/Renderer.d.ts +58 -0
- package/types/Scene.d.ts +28 -0
- package/types/SceneManager.d.ts +13 -0
- package/types/Script.d.ts +40 -0
- package/types/SystemInfo.d.ts +10 -0
- package/types/Transform.d.ts +19 -0
- package/types/UpdateFlag.d.ts +3 -0
- package/types/UpdateFlagManager.d.ts +41 -1
- package/types/Utils.d.ts +20 -0
- package/types/VirtualCamera.d.ts +16 -1
- package/types/animation/AnimationClip.d.ts +5 -0
- package/types/animation/AnimationClipCurveBinding.d.ts +16 -1
- package/types/animation/Animator.d.ts +25 -0
- package/types/animation/AnimatorController.d.ts +17 -0
- package/types/animation/AnimatorControllerLayer.d.ts +9 -0
- package/types/animation/AnimatorControllerParameter.d.ts +4 -0
- package/types/animation/AnimatorState.d.ts +44 -0
- package/types/animation/AnimatorStateInstance.d.ts +8 -0
- package/types/animation/AnimatorStateMachine.d.ts +14 -0
- package/types/animation/AnimatorStateTransition.d.ts +9 -0
- package/types/animation/AnimatorStateTransitionCollection.d.ts +23 -1
- package/types/animation/StateMachineScript.d.ts +2 -0
- package/types/animation/animationCurve/AnimationArrayCurve.d.ts +39 -0
- package/types/animation/animationCurve/AnimationBoolCurve.d.ts +39 -0
- package/types/animation/animationCurve/AnimationColorCurve.d.ts +39 -0
- package/types/animation/animationCurve/AnimationCurve.d.ts +8 -0
- package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +38 -0
- package/types/animation/animationCurve/AnimationFloatCurve.d.ts +39 -0
- package/types/animation/animationCurve/AnimationQuaternionCurve.d.ts +41 -0
- package/types/animation/animationCurve/AnimationRectCurve.d.ts +18 -0
- package/types/animation/animationCurve/AnimationRefCurve.d.ts +18 -0
- package/types/animation/animationCurve/AnimationStringCurve.d.ts +39 -0
- package/types/animation/animationCurve/AnimationVector2Curve.d.ts +39 -0
- package/types/animation/animationCurve/AnimationVector3Curve.d.ts +43 -0
- package/types/animation/animationCurve/AnimationVector4Curve.d.ts +39 -0
- package/types/animation/animationCurve/interfaces/IAnimationCurveCalculator.d.ts +18 -1
- package/types/animation/enums/AnimatorStatePlayState.d.ts +8 -1
- package/types/animation/internal/AnimationCurveLayerOwner.d.ts +15 -1
- package/types/animation/internal/AnimationEventHandler.d.ts +8 -1
- package/types/animation/internal/AnimatorLayerData.d.ts +28 -1
- package/types/animation/internal/AnimatorStateData.d.ts +14 -1
- package/types/animation/internal/AnimatorStatePlayData.d.ts +27 -1
- package/types/animation/internal/AnimatorTempValue.d.ts +12 -1
- package/types/animation/internal/animationCurveOwner/AnimationCurveOwner.d.ts +39 -0
- package/types/animation/internal/animationCurveOwner/assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts +12 -1
- package/types/animation/internal/animationCurveOwner/assembler/IAnimationCurveOwnerAssembler.d.ts +10 -1
- package/types/animation/internal/animationCurveOwner/assembler/PositionAnimationCurveOwnerAssembler.d.ts +13 -1
- package/types/animation/internal/animationCurveOwner/assembler/RotationAnimationCurveOwnerAssembler.d.ts +13 -1
- package/types/animation/internal/animationCurveOwner/assembler/ScaleAnimationCurveOwnerAssembler.d.ts +13 -1
- package/types/animation/internal/animationCurveOwner/assembler/UniversalAnimationCurveOwnerAssembler.d.ts +23 -1
- package/types/asset/GraphicsResource.d.ts +10 -0
- package/types/asset/IReferable.d.ts +8 -0
- package/types/asset/ReferResource.d.ts +28 -0
- package/types/asset/RenderingStatistics.d.ts +8 -0
- package/types/asset/ResourceManager.d.ts +94 -4
- package/types/audio/AudioClip.d.ts +8 -0
- package/types/audio/AudioManager.d.ts +14 -0
- package/types/audio/AudioSource.d.ts +17 -0
- package/types/base/EngineObject.d.ts +4 -0
- package/types/base/Time.d.ts +13 -0
- package/types/clone/CloneDecorators.d.ts +20 -0
- package/types/clone/CloneUtil.d.ts +30 -1
- package/types/clone/ComponentCloner.d.ts +11 -1
- package/types/enums/CameraType.d.ts +9 -1
- package/types/env-probe/CubeProbe.d.ts +2 -0
- package/types/graphic/Buffer.d.ts +10 -0
- package/types/graphic/BufferUtil.d.ts +5 -0
- package/types/graphic/IndexBufferBinding.d.ts +4 -0
- package/types/graphic/Mesh.d.ts +54 -0
- package/types/graphic/Primitive.d.ts +50 -1
- package/types/graphic/TransformFeedback.d.ts +46 -1
- package/types/graphic/TransformFeedbackPrimitive.d.ts +67 -1
- package/types/graphic/TransformFeedbackSimulator.d.ts +55 -1
- package/types/graphic/VertexBufferBinding.d.ts +4 -0
- package/types/input/InputManager.d.ts +19 -0
- package/types/input/enums/PointerButton.d.ts +8 -0
- package/types/input/keyboard/KeyboardManager.d.ts +41 -1
- package/types/input/pointer/Pointer.d.ts +36 -0
- package/types/input/pointer/PointerEventData.d.ts +4 -0
- package/types/input/pointer/PointerManager.d.ts +58 -0
- package/types/input/pointer/emitter/IHitResult.d.ts +11 -1
- package/types/input/pointer/emitter/PhysicsPointerEventEmitter.d.ts +20 -1
- package/types/input/wheel/WheelManager.d.ts +34 -1
- package/types/lighting/AmbientLight.d.ts +9 -0
- package/types/lighting/DirectLight.d.ts +17 -0
- package/types/lighting/Light.d.ts +2 -0
- package/types/lighting/LightManager.d.ts +57 -0
- package/types/lighting/PointLight.d.ts +17 -0
- package/types/lighting/SpotLight.d.ts +17 -0
- package/types/lighting/ambientOcclusion/AmbientOcclusion.d.ts +4 -0
- package/types/lighting/ambientOcclusion/ScalableAmbientObscurancePass.d.ts +38 -1
- package/types/material/BaseMaterial.d.ts +4 -0
- package/types/material/Material.d.ts +2 -0
- package/types/mesh/BlendShape.d.ts +13 -0
- package/types/mesh/BlendShapeFrame.d.ts +7 -0
- package/types/mesh/BlendShapeManager.d.ts +101 -1
- package/types/mesh/MeshRenderer.d.ts +37 -0
- package/types/mesh/ModelMesh.d.ts +18 -0
- package/types/mesh/PrimitiveMesh.d.ts +28 -0
- package/types/mesh/PrimitiveMeshRestorer.d.ts +107 -0
- package/types/mesh/Skin.d.ts +10 -0
- package/types/mesh/SkinnedMeshRenderer.d.ts +21 -0
- package/types/particle/ParticleBufferUtils.d.ts +26 -1
- package/types/particle/ParticleGenerator.d.ts +102 -0
- package/types/particle/ParticleRenderer.d.ts +55 -0
- package/types/particle/ParticleTransformFeedbackSimulator.d.ts +52 -1
- package/types/particle/enums/ParticleRandomSubSeeds.d.ts +25 -1
- package/types/particle/enums/attributes/BillboardParticleVertexAttribute.d.ts +6 -1
- package/types/particle/enums/attributes/ParticleFeedbackVertexAttribute.d.ts +8 -1
- package/types/particle/enums/attributes/ParticleInstanceVertexAttribute.d.ts +17 -1
- package/types/particle/modules/ColorOverLifetimeModule.d.ts +12 -0
- package/types/particle/modules/CustomDataModule.d.ts +5 -0
- package/types/particle/modules/EmissionModule.d.ts +28 -0
- package/types/particle/modules/ForceOverLifetimeModule.d.ts +16 -1
- package/types/particle/modules/LimitVelocityOverLifetimeModule.d.ts +20 -1
- package/types/particle/modules/MainModule.d.ts +33 -1
- package/types/particle/modules/NoiseModule.d.ts +12 -1
- package/types/particle/modules/ParticleCompositeCurve.d.ts +37 -0
- package/types/particle/modules/ParticleCurve.d.ts +28 -0
- package/types/particle/modules/ParticleGeneratorModule.d.ts +7 -0
- package/types/particle/modules/ParticleGradient.d.ts +16 -0
- package/types/particle/modules/RotationOverLifetimeModule.d.ts +12 -0
- package/types/particle/modules/SizeOverLifetimeModule.d.ts +16 -0
- package/types/particle/modules/SubEmitter.d.ts +3 -0
- package/types/particle/modules/SubEmittersModule.d.ts +17 -0
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +14 -1
- package/types/particle/modules/VelocityOverLifetimeModule.d.ts +28 -1
- package/types/particle/modules/shape/BaseShape.d.ts +33 -1
- package/types/particle/modules/shape/BoxShape.d.ts +13 -1
- package/types/particle/modules/shape/CircleShape.d.ts +13 -0
- package/types/particle/modules/shape/ConeShape.d.ts +13 -0
- package/types/particle/modules/shape/HemisphereShape.d.ts +13 -0
- package/types/particle/modules/shape/MeshShape.d.ts +17 -0
- package/types/particle/modules/shape/ShapeUtils.d.ts +13 -1
- package/types/particle/modules/shape/SphereShape.d.ts +13 -0
- package/types/physics/CharacterController.d.ts +21 -0
- package/types/physics/Collider.d.ts +39 -0
- package/types/physics/Collision.d.ts +3 -0
- package/types/physics/DynamicCollider.d.ts +14 -0
- package/types/physics/PhysicsMaterial.d.ts +3 -0
- package/types/physics/PhysicsScene.d.ts +51 -0
- package/types/physics/StaticCollider.d.ts +5 -0
- package/types/physics/enums/ColliderShapeChangeFlag.d.ts +8 -1
- package/types/physics/enums/HingeJointFlag.d.ts +14 -1
- package/types/physics/joint/HingeJoint.d.ts +4 -0
- package/types/physics/joint/Joint.d.ts +20 -0
- package/types/physics/joint/JointLimits.d.ts +3 -0
- package/types/physics/joint/JointMotor.d.ts +3 -0
- package/types/physics/shape/ColliderShape.d.ts +17 -0
- package/types/physics/shape/MeshColliderShape.d.ts +4 -0
- package/types/postProcess/FinalPass.d.ts +19 -1
- package/types/postProcess/PostProcess.d.ts +2 -0
- package/types/postProcess/PostProcessEffect.d.ts +4 -0
- package/types/postProcess/PostProcessEffectParameter.d.ts +4 -0
- package/types/postProcess/PostProcessManager.d.ts +43 -0
- package/types/postProcess/effects/BloomEffect.d.ts +25 -0
- package/types/postProcess/effects/TonemappingEffect.d.ts +3 -0
- package/types/renderingHardwareInterface/IPlatformTransformFeedback.d.ts +36 -1
- package/types/renderingHardwareInterface/IPlatformTransformFeedbackPrimitive.d.ts +40 -1
- package/types/shader/Shader.d.ts +22 -0
- package/types/shader/ShaderBlockProperty.d.ts +19 -1
- package/types/shader/ShaderData.d.ts +29 -0
- package/types/shader/ShaderFactory.d.ts +23 -0
- package/types/shader/ShaderMacro.d.ts +15 -0
- package/types/shader/ShaderMacroCollection.d.ts +57 -1
- package/types/shader/ShaderMacroProcessor.d.ts +72 -1
- package/types/shader/ShaderPass.d.ts +38 -0
- package/types/shader/ShaderProgram.d.ts +91 -1
- package/types/shader/ShaderProgramMap.d.ts +20 -1
- package/types/shader/ShaderProperty.d.ts +17 -0
- package/types/shader/ShaderTagKey.d.ts +2 -0
- package/types/shader/ShaderUniform.d.ts +49 -1
- package/types/shader/ShaderUniformBlock.d.ts +9 -1
- package/types/shader/enums/ConstantBufferBindingPoint.d.ts +7 -1
- package/types/shader/state/BlendState.d.ts +14 -0
- package/types/shader/state/DepthState.d.ts +14 -0
- package/types/shader/state/RasterState.d.ts +17 -0
- package/types/shader/state/RenderState.d.ts +11 -0
- package/types/shader/state/StencilState.d.ts +13 -0
- package/types/shadow/CascadedShadowCasterPass.d.ts +5 -0
- package/types/shadow/ShadowSliceData.d.ts +13 -1
- package/types/shadow/ShadowUtils.d.ts +43 -1
- package/types/sky/Sky.d.ts +9 -0
- package/types/texture/RenderTarget.d.ts +21 -0
- package/types/texture/Texture.d.ts +21 -0
- package/types/texture/Texture2D.d.ts +4 -0
- package/types/texture/Texture2DArray.d.ts +4 -0
- package/types/texture/TextureCube.d.ts +4 -0
- package/types/texture/TextureUtils.d.ts +16 -1
- package/types/trail/TrailRenderer.d.ts +5 -0
- package/types/ui/IUICanvas.d.ts +16 -1
- package/types/utils/DisorderedArray.d.ts +2 -0
- package/types/xr/XRManager.d.ts +28 -0
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import { SpriteMask } from "../2d";
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import { SpriteMaskLayer } from "../enums/SpriteMaskLayer";
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import { Material } from "../material";
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import { RenderContext } from "./RenderContext";
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import { RenderQueue } from "./RenderQueue";
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/**
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* @internal
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*/
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export declare class MaskManager {
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private static _stencilEnabledProp;
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private static _stencilWriteMaskProp;
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private static _stencilMaskProp;
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private static _stencilCompareFunctionFrontProp;
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private static _stencilPassOperationBackProp;
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hasStencilWritten: boolean;
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addSpriteMask(mask: SpriteMask): void;
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removeSpriteMask(mask: SpriteMask): void;
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drawMask(context: RenderContext, pipelineStageTagValue: string, maskLayer: SpriteMaskLayer): void;
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clearMask(context: RenderContext, pipelineStageTagValue: string): void;
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isStencilWritten(material: Material): boolean;
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isReadStencil(material: Material): boolean;
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destroy(): void;
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private _buildMaskRenderElement;
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}
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import { Camera } from "../Camera";
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import { Engine } from "../Engine";
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import { Texture } from "../texture";
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import { PipelinePass } from "./PipelinePass";
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import { RenderContext } from "./RenderContext";
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* Opaque texture pass.
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*/
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export declare class OpaqueTexturePass extends PipelinePass {
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private _cameraColorTexture;
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private _renderTarget;
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constructor(engine: Engine);
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onConfig(camera: Camera, cameraColorTexture: Texture): void;
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onRender(context: RenderContext): void;
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}
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import { Vector4 } from "@galacean/engine-math";
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import { Engine } from "../Engine";
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import { RenderTarget, Texture2D, TextureFilterMode, TextureFormat, TextureWrapMode } from "../texture";
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export declare class PipelineUtils {
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static readonly defaultViewport: Vector4;
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static recreateTextureIfNeeded(engine: Engine, currentTexture: Texture2D | null, width: number, height: number, format: TextureFormat, mipmap: boolean, isSRGBColorSpace: boolean, textureWrapMode: TextureWrapMode, textureFilterMode: TextureFilterMode): Texture2D;
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static recreateRenderTargetIfNeeded(engine: Engine, currentRenderTarget: RenderTarget | null, width: number, height: number, colorFormat: TextureFormat | null, depthFormat: TextureFormat | null, needDepthTexture: boolean, mipmap: boolean, isSRGBColorSpace: boolean, antiAliasing: number, textureWrapMode: TextureWrapMode, textureFilterMode: TextureFilterMode): RenderTarget;
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}
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import { Engine } from "../Engine";
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vertices: Float32Array;
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indices: Uint16Array;
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vertexFreeAreas: Array<VertexArea>;
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}
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import { SubPrimitiveChunk } from "./SubPrimitiveChunk";
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export declare class PrimitiveChunkManager {
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engine: Engine;
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maxVertexCount: number;
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primitiveChunks: PrimitiveChunk[];
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constructor(engine: Engine, maxVertexCount?: number);
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allocateSubChunk(vertexCount: number): SubPrimitiveChunk;
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|
13
|
+
freeSubChunk(subChunk: SubPrimitiveChunk): void;
|
|
14
|
+
uploadBuffer(): void;
|
|
15
|
+
destroy(): void;
|
|
16
|
+
}
|
|
@@ -1 +1,46 @@
|
|
|
1
|
-
|
|
1
|
+
import { Matrix, Vector4 } from "@galacean/engine-math";
|
|
2
|
+
import { Camera } from "../Camera";
|
|
3
|
+
import { VirtualCamera } from "../VirtualCamera";
|
|
4
|
+
import { ReplacementFailureStrategy } from "../enums/ReplacementFailureStrategy";
|
|
5
|
+
import { Shader, ShaderProperty } from "../shader";
|
|
6
|
+
import { ShaderTagKey } from "../shader/ShaderTagKey";
|
|
7
|
+
import { RenderTarget, TextureCubeFace } from "../texture";
|
|
8
|
+
/**
|
|
9
|
+
* @internal
|
|
10
|
+
*/
|
|
11
|
+
export declare class RenderContext {
|
|
12
|
+
static vpMatrixProperty: ShaderProperty;
|
|
13
|
+
static pipelineStageKey: ShaderTagKey;
|
|
14
|
+
/** @internal */
|
|
15
|
+
static _flipYMatrix: Matrix;
|
|
16
|
+
private static _cameraProjectionProperty;
|
|
17
|
+
private static _viewMatrixProperty;
|
|
18
|
+
private static _projectionMatrixProperty;
|
|
19
|
+
private static _flipYProjectionMatrix;
|
|
20
|
+
private static _flipYViewProjectionMatrix;
|
|
21
|
+
private _projectionParams;
|
|
22
|
+
camera: Camera;
|
|
23
|
+
virtualCamera: VirtualCamera;
|
|
24
|
+
replacementShader: Shader;
|
|
25
|
+
replacementTag: ShaderTagKey;
|
|
26
|
+
replacementFailureStrategy: ReplacementFailureStrategy;
|
|
27
|
+
flipProjection: boolean;
|
|
28
|
+
viewMatrix: Matrix;
|
|
29
|
+
projectionMatrix: Matrix;
|
|
30
|
+
viewProjectionMatrix: Matrix;
|
|
31
|
+
applyVirtualCamera(virtualCamera: VirtualCamera, flipProjection: boolean): void;
|
|
32
|
+
setRenderTarget(destination: RenderTarget | null, viewport: Vector4, mipLevel?: number, faceIndex?: TextureCubeFace): void;
|
|
33
|
+
garbageCollection(): void;
|
|
34
|
+
}
|
|
35
|
+
/**
|
|
36
|
+
* @internal
|
|
37
|
+
*/
|
|
38
|
+
export declare enum ContextRendererUpdateFlag {
|
|
39
|
+
None = 0,
|
|
40
|
+
WorldMatrix = 1,
|
|
41
|
+
viewMatrix = 2,
|
|
42
|
+
ProjectionMatrix = 4,
|
|
43
|
+
WorldViewMatrix = 3,
|
|
44
|
+
viewProjectionMatrix = 6,
|
|
45
|
+
All = 7
|
|
46
|
+
}
|
|
@@ -16,8 +16,17 @@ export declare class RenderElement implements IPoolElement {
|
|
|
16
16
|
shaderData?: ShaderData;
|
|
17
17
|
instancedRenderers: Renderer[];
|
|
18
18
|
subDistancePriority: number;
|
|
19
|
+
/** @internal Marks a batch leader — a self-contained draw range that must not be merged again downstream */
|
|
20
|
+
_isBatched: boolean;
|
|
19
21
|
texture?: Texture2D;
|
|
20
22
|
subChunk?: SubPrimitiveChunk;
|
|
21
23
|
set(component: Renderer, material: Material, primitive: Primitive, subPrimitive: SubMesh, texture?: Texture2D, subChunk?: SubPrimitiveChunk): void;
|
|
24
|
+
/**
|
|
25
|
+
* @internal
|
|
26
|
+
* Copy identity fields from `source` and reset per-queue batch state, so the same
|
|
27
|
+
* logical element can live in multiple queues (e.g. an Opaque + Transparent multi-pass
|
|
28
|
+
* material) without one queue's batching corrupting another's `instancedRenderers`.
|
|
29
|
+
*/
|
|
30
|
+
_cloneFrom(source: RenderElement): void;
|
|
22
31
|
dispose(): void;
|
|
23
32
|
}
|
|
@@ -1 +1,23 @@
|
|
|
1
|
-
|
|
1
|
+
import { RenderQueueType } from "../shader";
|
|
2
|
+
import { BatcherManager } from "./BatcherManager";
|
|
3
|
+
import { ContextRendererUpdateFlag, RenderContext } from "./RenderContext";
|
|
4
|
+
import { RenderElement } from "./RenderElement";
|
|
5
|
+
import { RenderQueueMaskType } from "./enums/RenderQueueMaskType";
|
|
6
|
+
/**
|
|
7
|
+
* @internal
|
|
8
|
+
*/
|
|
9
|
+
export declare class RenderQueue {
|
|
10
|
+
renderQueueType: RenderQueueType;
|
|
11
|
+
static compareForOpaque(a: RenderElement, b: RenderElement): number;
|
|
12
|
+
static compareForTransparent(a: RenderElement, b: RenderElement): number;
|
|
13
|
+
readonly elements: RenderElement[];
|
|
14
|
+
readonly batchedElements: RenderElement[];
|
|
15
|
+
rendererUpdateFlag: ContextRendererUpdateFlag;
|
|
16
|
+
constructor(renderQueueType: RenderQueueType);
|
|
17
|
+
pushRenderElement(element: RenderElement): void;
|
|
18
|
+
sortBatch(compareFunc: Function, batcherManager: BatcherManager): void;
|
|
19
|
+
batch(batcherManager: BatcherManager): void;
|
|
20
|
+
render(context: RenderContext, pipelineStageTagValue: string, maskType?: RenderQueueMaskType): void;
|
|
21
|
+
clear(): void;
|
|
22
|
+
destroy(): void;
|
|
23
|
+
}
|
|
@@ -1 +1,17 @@
|
|
|
1
|
-
|
|
1
|
+
import { Engine } from "../Engine";
|
|
2
|
+
import { RenderTarget, Texture2D, TextureFilterMode, TextureFormat, TextureWrapMode } from "../texture";
|
|
3
|
+
/**
|
|
4
|
+
* @internal
|
|
5
|
+
*/
|
|
6
|
+
export declare class RenderTargetPool {
|
|
7
|
+
private _freeRenderTargets;
|
|
8
|
+
private _freeTextures;
|
|
9
|
+
private _engine;
|
|
10
|
+
constructor(engine: Engine);
|
|
11
|
+
allocateRenderTarget(width: number, height: number, colorFormat: TextureFormat | null, depthFormat: TextureFormat | null, needDepthTexture: boolean, mipmap: boolean, isSRGBColorSpace: boolean, antiAliasing: number, wrapMode: TextureWrapMode, filterMode: TextureFilterMode): RenderTarget;
|
|
12
|
+
allocateTexture(width: number, height: number, format: TextureFormat, mipmap: boolean, isSRGBColorSpace: boolean, wrapMode: TextureWrapMode, filterMode: TextureFilterMode): Texture2D;
|
|
13
|
+
freeRenderTarget(renderTarget: RenderTarget): void;
|
|
14
|
+
freeTexture(texture: Texture2D): void;
|
|
15
|
+
gc(): void;
|
|
16
|
+
private static _matchRenderTarget;
|
|
17
|
+
}
|
|
@@ -1 +1,14 @@
|
|
|
1
|
-
|
|
1
|
+
import { SubMesh } from "../graphic";
|
|
2
|
+
import { IPoolElement } from "../utils/ObjectPool";
|
|
3
|
+
import { VertexArea } from "./VertexArea";
|
|
4
|
+
import { PrimitiveChunk } from "./PrimitiveChunk";
|
|
5
|
+
/**
|
|
6
|
+
* @internal
|
|
7
|
+
*/
|
|
8
|
+
export declare class SubPrimitiveChunk implements IPoolElement {
|
|
9
|
+
chunk: PrimitiveChunk;
|
|
10
|
+
vertexArea: VertexArea;
|
|
11
|
+
subMesh: SubMesh;
|
|
12
|
+
indices: number[];
|
|
13
|
+
dispose?(): void;
|
|
14
|
+
}
|
|
@@ -1 +1,11 @@
|
|
|
1
|
-
|
|
1
|
+
import { ShaderTagKey } from "../shader";
|
|
2
|
+
import { RenderElement } from "./RenderElement";
|
|
3
|
+
/**
|
|
4
|
+
* @internal
|
|
5
|
+
*/
|
|
6
|
+
export declare class VertexMergeBatcher {
|
|
7
|
+
protected static _disableBatchTag: ShaderTagKey;
|
|
8
|
+
static canBatchSprite(preElement: RenderElement, curElement: RenderElement): boolean;
|
|
9
|
+
static canBatchSpriteMask(preElement: RenderElement, curElement: RenderElement): boolean;
|
|
10
|
+
static batch(preElement: RenderElement | null, curElement: RenderElement): void;
|
|
11
|
+
}
|
|
@@ -1,5 +1,7 @@
|
|
|
1
1
|
export { BasicRenderPipeline, RenderQueueFlags } from "./BasicRenderPipeline";
|
|
2
2
|
export { VertexMergeBatcher } from "./VertexMergeBatcher";
|
|
3
|
+
/** @internal */
|
|
4
|
+
export type { PrimitiveChunkManager } from "./PrimitiveChunkManager";
|
|
3
5
|
export { Blitter } from "./Blitter";
|
|
4
6
|
export { RenderElement } from "./RenderElement";
|
|
5
7
|
export { RenderQueue } from "./RenderQueue";
|
package/types/Renderer.d.ts
CHANGED
|
@@ -1,23 +1,41 @@
|
|
|
1
1
|
import { BoundingBox, Vector4 } from "@galacean/engine-math";
|
|
2
|
+
import { SpriteMaskInteraction } from "./2d/enums/SpriteMaskInteraction";
|
|
2
3
|
import { Component } from "./Component";
|
|
3
4
|
import { Entity } from "./Entity";
|
|
4
5
|
import { RenderContext } from "./RenderPipeline/RenderContext";
|
|
6
|
+
import { RenderElement } from "./RenderPipeline/RenderElement";
|
|
5
7
|
import { TransformModifyFlags } from "./Transform";
|
|
6
8
|
import type { ICloneHook } from "./clone/ICloneHook";
|
|
7
9
|
import { SpriteMaskLayer } from "./enums/SpriteMaskLayer";
|
|
8
10
|
import { Material } from "./material";
|
|
11
|
+
import { ShaderProperty } from "./shader";
|
|
9
12
|
import { ShaderData } from "./shader/ShaderData";
|
|
13
|
+
import { ShaderMacroCollection } from "./shader/ShaderMacroCollection";
|
|
10
14
|
/**
|
|
11
15
|
* Basis for all renderers.
|
|
12
16
|
* @decorator `@dependentComponents(Transform, DependentMode.CheckOnly)`
|
|
13
17
|
*/
|
|
14
18
|
export declare class Renderer extends Component implements ICloneHook<Renderer> {
|
|
15
19
|
private static _tempVector0;
|
|
20
|
+
/** @internal */
|
|
21
|
+
static _worldMatrixProperty: ShaderProperty;
|
|
22
|
+
/** @internal */
|
|
23
|
+
static _rendererLayerProperty: ShaderProperty;
|
|
16
24
|
private static _receiveShadowMacro;
|
|
17
25
|
private static _mvMatrixProperty;
|
|
18
26
|
private static _mvpMatrixProperty;
|
|
19
27
|
private static _normalMatrixProperty;
|
|
28
|
+
/** @internal */
|
|
29
|
+
_distanceForSort: number;
|
|
30
|
+
/** @internal */
|
|
31
|
+
_onUpdateIndex: number;
|
|
32
|
+
/** @internal */
|
|
33
|
+
_rendererIndex: number;
|
|
34
|
+
/** @internal */
|
|
35
|
+
_globalShaderMacro: ShaderMacroCollection;
|
|
20
36
|
_renderFrameCount: number;
|
|
37
|
+
/** @internal */
|
|
38
|
+
_maskInteraction: SpriteMaskInteraction;
|
|
21
39
|
_maskLayer: SpriteMaskLayer;
|
|
22
40
|
protected _overrideUpdate: boolean;
|
|
23
41
|
protected _materials: Material[];
|
|
@@ -61,6 +79,10 @@ export declare class Renderer extends Component implements ICloneHook<Renderer>
|
|
|
61
79
|
*/
|
|
62
80
|
get priority(): number;
|
|
63
81
|
set priority(value: number);
|
|
82
|
+
/**
|
|
83
|
+
* @internal
|
|
84
|
+
*/
|
|
85
|
+
constructor(entity: Entity);
|
|
64
86
|
/**
|
|
65
87
|
* Get the first instance material.
|
|
66
88
|
* @returns The first instance material
|
|
@@ -112,10 +134,42 @@ export declare class Renderer extends Component implements ICloneHook<Renderer>
|
|
|
112
134
|
*/
|
|
113
135
|
setMaterials(materials: Material[]): void;
|
|
114
136
|
update(deltaTime: number): void;
|
|
137
|
+
/**
|
|
138
|
+
* @internal
|
|
139
|
+
*/
|
|
140
|
+
_onEnableInScene(): void;
|
|
141
|
+
/**
|
|
142
|
+
* @internal
|
|
143
|
+
*/
|
|
144
|
+
_onDisableInScene(): void;
|
|
145
|
+
/**
|
|
146
|
+
* @internal
|
|
147
|
+
*/
|
|
148
|
+
_prepareRender(context: RenderContext): void;
|
|
115
149
|
/**
|
|
116
150
|
* @inheritdoc
|
|
117
151
|
*/
|
|
118
152
|
_onClone(target: Renderer): void;
|
|
153
|
+
/**
|
|
154
|
+
* @internal
|
|
155
|
+
*/
|
|
156
|
+
_isFrontFaceInvert(): boolean;
|
|
157
|
+
/**
|
|
158
|
+
* @internal
|
|
159
|
+
*/
|
|
160
|
+
protected _onDestroy(): void;
|
|
161
|
+
/**
|
|
162
|
+
* @internal
|
|
163
|
+
*/
|
|
164
|
+
_updateTransformShaderData(context: RenderContext, onlyMVP: boolean): void;
|
|
165
|
+
/**
|
|
166
|
+
* @internal
|
|
167
|
+
*/
|
|
168
|
+
_canBatch(preElement: RenderElement, curElement: RenderElement): boolean;
|
|
169
|
+
/**
|
|
170
|
+
* @internal
|
|
171
|
+
*/
|
|
172
|
+
_batch(preElement: RenderElement | null, curElement: RenderElement): void;
|
|
119
173
|
/**
|
|
120
174
|
* Update once per frame per renderer.
|
|
121
175
|
*/
|
|
@@ -125,6 +179,10 @@ export declare class Renderer extends Component implements ICloneHook<Renderer>
|
|
|
125
179
|
* Vertices are already in world space, so model matrix is identity.
|
|
126
180
|
*/
|
|
127
181
|
protected _updateWorldSpaceTransformShaderData(context: RenderContext, onlyMVP: boolean): void;
|
|
182
|
+
/**
|
|
183
|
+
* @internal
|
|
184
|
+
*/
|
|
185
|
+
protected _setTransformEntity(entity: Entity): void;
|
|
128
186
|
protected _updateBounds(worldBounds: BoundingBox): void;
|
|
129
187
|
protected _render(context: RenderContext): void;
|
|
130
188
|
private _createInstanceMaterial;
|
package/types/Scene.d.ts
CHANGED
|
@@ -1,11 +1,15 @@
|
|
|
1
1
|
import { Color, Vector3 } from "@galacean/engine-math";
|
|
2
2
|
import { Background } from "./Background";
|
|
3
|
+
import { ComponentsManager } from "./ComponentsManager";
|
|
3
4
|
import { Engine } from "./Engine";
|
|
4
5
|
import { Entity } from "./Entity";
|
|
6
|
+
import { MaskManager } from "./RenderPipeline/MaskManager";
|
|
7
|
+
import { SceneManager } from "./SceneManager";
|
|
5
8
|
import { EngineObject } from "./base";
|
|
6
9
|
import { FogMode } from "./enums/FogMode";
|
|
7
10
|
import { AmbientOcclusion, DirectLight } from "./lighting";
|
|
8
11
|
import { AmbientLight } from "./lighting/AmbientLight";
|
|
12
|
+
import { LightManager } from "./lighting/LightManager";
|
|
9
13
|
import { PhysicsScene } from "./physics/PhysicsScene";
|
|
10
14
|
import { PostProcessManager } from "./postProcess";
|
|
11
15
|
import { ShaderData } from "./shader/ShaderData";
|
|
@@ -46,6 +50,18 @@ export declare class Scene extends EngineObject {
|
|
|
46
50
|
* such as corners, crevices, and contact points between surfaces.
|
|
47
51
|
*/
|
|
48
52
|
readonly ambientOcclusion: AmbientOcclusion;
|
|
53
|
+
/** @internal */
|
|
54
|
+
_lightManager: LightManager;
|
|
55
|
+
/** @internal */
|
|
56
|
+
_componentsManager: ComponentsManager;
|
|
57
|
+
/** @internal */
|
|
58
|
+
_maskManager: MaskManager;
|
|
59
|
+
/** @internal */
|
|
60
|
+
_isActiveInEngine: boolean;
|
|
61
|
+
/** @internal */
|
|
62
|
+
_sceneManager: SceneManager;
|
|
63
|
+
/** @internal */
|
|
64
|
+
_rootEntities: Entity[];
|
|
49
65
|
private _background;
|
|
50
66
|
private _shaderData;
|
|
51
67
|
private _shadowCascades;
|
|
@@ -177,6 +193,18 @@ export declare class Scene extends EngineObject {
|
|
|
177
193
|
* @returns Entity
|
|
178
194
|
*/
|
|
179
195
|
findEntityByPath(path: string): Entity | null;
|
|
196
|
+
/**
|
|
197
|
+
* @internal
|
|
198
|
+
*/
|
|
199
|
+
_processActive(active: boolean): void;
|
|
200
|
+
/**
|
|
201
|
+
* @internal
|
|
202
|
+
*/
|
|
203
|
+
_updateShaderData(): void;
|
|
204
|
+
/**
|
|
205
|
+
* @internal
|
|
206
|
+
*/
|
|
207
|
+
protected _onDestroy(): void;
|
|
180
208
|
private _computeLinearFogParams;
|
|
181
209
|
private _computeExponentialFogParams;
|
|
182
210
|
private _getSunlight;
|
package/types/SceneManager.d.ts
CHANGED
|
@@ -1,15 +1,24 @@
|
|
|
1
1
|
import { Engine } from "./Engine";
|
|
2
2
|
import { Scene } from "./Scene";
|
|
3
3
|
import { AssetPromise } from "./asset/AssetPromise";
|
|
4
|
+
import { SafeLoopArray } from "./utils/SafeLoopArray";
|
|
4
5
|
/**
|
|
5
6
|
* Scene manager.
|
|
6
7
|
*/
|
|
7
8
|
export declare class SceneManager {
|
|
8
9
|
readonly engine: Engine;
|
|
10
|
+
/** @internal */
|
|
11
|
+
_allCreatedScenes: Scene[];
|
|
12
|
+
/** @internal */
|
|
13
|
+
_scenes: SafeLoopArray<Scene>;
|
|
9
14
|
/**
|
|
10
15
|
* Get the scene list.
|
|
11
16
|
*/
|
|
12
17
|
get scenes(): ReadonlyArray<Scene>;
|
|
18
|
+
/**
|
|
19
|
+
* @internal
|
|
20
|
+
*/
|
|
21
|
+
constructor(engine: Engine);
|
|
13
22
|
/**
|
|
14
23
|
* Add scene.
|
|
15
24
|
* @param scene - The scene which want to be added
|
|
@@ -40,6 +49,10 @@ export declare class SceneManager {
|
|
|
40
49
|
* @param destScene - target scene
|
|
41
50
|
*/
|
|
42
51
|
mergeScenes(sourceScene: Scene, destScene: Scene): void;
|
|
52
|
+
/**
|
|
53
|
+
* @internal
|
|
54
|
+
*/
|
|
55
|
+
_destroyAllScene(): void;
|
|
43
56
|
/**
|
|
44
57
|
* @deprecated
|
|
45
58
|
* Please use `scenes` instead.
|
package/types/Script.d.ts
CHANGED
|
@@ -7,6 +7,22 @@ import { Collision } from "./physics/Collision";
|
|
|
7
7
|
* Script class, used for logic writing.
|
|
8
8
|
*/
|
|
9
9
|
export declare class Script extends Component {
|
|
10
|
+
/** @internal */
|
|
11
|
+
_started: boolean;
|
|
12
|
+
/** @internal */
|
|
13
|
+
_onStartIndex: number;
|
|
14
|
+
/** @internal */
|
|
15
|
+
_onUpdateIndex: number;
|
|
16
|
+
/** @internal */
|
|
17
|
+
_onLateUpdateIndex: number;
|
|
18
|
+
/** @internal */
|
|
19
|
+
_onPhysicsUpdateIndex: number;
|
|
20
|
+
/** @internal */
|
|
21
|
+
_onPreRenderIndex: number;
|
|
22
|
+
/** @internal */
|
|
23
|
+
_onPostRenderIndex: number;
|
|
24
|
+
/** @internal */
|
|
25
|
+
_entityScriptsIndex: number;
|
|
10
26
|
/**
|
|
11
27
|
* Called when be enabled first time, only once.
|
|
12
28
|
*/
|
|
@@ -130,6 +146,30 @@ export declare class Script extends Component {
|
|
|
130
146
|
* Called at the end of the destroyed frame.
|
|
131
147
|
*/
|
|
132
148
|
onDestroy(): void;
|
|
149
|
+
/**
|
|
150
|
+
* @internal
|
|
151
|
+
*/
|
|
152
|
+
_onAwake(): void;
|
|
153
|
+
/**
|
|
154
|
+
* @internal
|
|
155
|
+
*/
|
|
156
|
+
_onEnable(): void;
|
|
157
|
+
/**
|
|
158
|
+
* @internal
|
|
159
|
+
*/
|
|
160
|
+
_onDisable(): void;
|
|
161
|
+
/**
|
|
162
|
+
* @internal
|
|
163
|
+
*/
|
|
164
|
+
_onEnableInScene(): void;
|
|
165
|
+
/**
|
|
166
|
+
* @internal
|
|
167
|
+
*/
|
|
168
|
+
_onDisableInScene(): void;
|
|
169
|
+
/**
|
|
170
|
+
* @internal
|
|
171
|
+
*/
|
|
172
|
+
protected _onDestroy(): void;
|
|
133
173
|
private _hasCollisionEventCallbacks;
|
|
134
174
|
}
|
|
135
175
|
export declare enum PointerMethods {
|
package/types/SystemInfo.d.ts
CHANGED
|
@@ -10,6 +10,8 @@ export declare class SystemInfo {
|
|
|
10
10
|
static platform: Platform;
|
|
11
11
|
/** The operating system is running on. */
|
|
12
12
|
static operatingSystem: string;
|
|
13
|
+
/** @internal */
|
|
14
|
+
static _isBrowser: boolean;
|
|
13
15
|
/** Whether the system support SIMD. */
|
|
14
16
|
private static _simdSupported;
|
|
15
17
|
private static _webpSupported;
|
|
@@ -18,6 +20,14 @@ export declare class SystemInfo {
|
|
|
18
20
|
*/
|
|
19
21
|
static get devicePixelRatio(): number;
|
|
20
22
|
private static _parseAppleMobileOSVersion;
|
|
23
|
+
/**
|
|
24
|
+
* @internal
|
|
25
|
+
*/
|
|
26
|
+
static _initialize(): void;
|
|
27
|
+
/**
|
|
28
|
+
* @internal
|
|
29
|
+
*/
|
|
30
|
+
static _detectSIMDSupported(): boolean;
|
|
21
31
|
static _checkWebpSupported(): AssetPromise<boolean>;
|
|
22
32
|
/**
|
|
23
33
|
* Checks whether the system supports the given texture format.
|
package/types/Transform.d.ts
CHANGED
|
@@ -1,9 +1,11 @@
|
|
|
1
1
|
import { Matrix, Quaternion, Vector3 } from "@galacean/engine-math";
|
|
2
2
|
import { BoolUpdateFlag } from "./BoolUpdateFlag";
|
|
3
3
|
import { Component } from "./Component";
|
|
4
|
+
import { Entity } from "./Entity";
|
|
4
5
|
import type { ICloneHook } from "./clone/ICloneHook";
|
|
5
6
|
/**
|
|
6
7
|
* Used to implement transformation related functions.
|
|
8
|
+
* @remarks A `Transform` subclass must not declare component dependencies.
|
|
7
9
|
*/
|
|
8
10
|
export declare class Transform extends Component implements ICloneHook<Transform> {
|
|
9
11
|
private static _tempQuat0;
|
|
@@ -88,6 +90,11 @@ export declare class Transform extends Component implements ICloneHook<Transform
|
|
|
88
90
|
*/
|
|
89
91
|
get worldMatrix(): Matrix;
|
|
90
92
|
set worldMatrix(value: Matrix);
|
|
93
|
+
/**
|
|
94
|
+
* @internal
|
|
95
|
+
*/
|
|
96
|
+
constructor(entity: Entity);
|
|
97
|
+
destroy(): void;
|
|
91
98
|
/**
|
|
92
99
|
* Set local position by X, Y, Z value.
|
|
93
100
|
* @param x - X coordinate
|
|
@@ -193,6 +200,18 @@ export declare class Transform extends Component implements ICloneHook<Transform
|
|
|
193
200
|
* @param worldUp - Up direction in world space, default is Vector3(0, 1, 0)
|
|
194
201
|
*/
|
|
195
202
|
lookAt(targetPosition: Vector3, worldUp?: Vector3): void;
|
|
203
|
+
/**
|
|
204
|
+
* @internal
|
|
205
|
+
*/
|
|
206
|
+
_parentChange(): void;
|
|
207
|
+
/**
|
|
208
|
+
* @internal
|
|
209
|
+
*/
|
|
210
|
+
_isFrontFaceInvert(): boolean;
|
|
211
|
+
/**
|
|
212
|
+
* @internal
|
|
213
|
+
*/
|
|
214
|
+
_copyLocalPoseFrom(source: Transform): void;
|
|
196
215
|
/**
|
|
197
216
|
* @inheritdoc
|
|
198
217
|
*/
|
package/types/UpdateFlag.d.ts
CHANGED
|
@@ -1 +1,41 @@
|
|
|
1
|
-
|
|
1
|
+
import { UpdateFlag } from "./UpdateFlag";
|
|
2
|
+
/**
|
|
3
|
+
* @internal
|
|
4
|
+
*/
|
|
5
|
+
export declare class UpdateFlagManager {
|
|
6
|
+
/** Monotonic counter bumped on every `dispatch`; consumers can snapshot it for lazy pull-style cache invalidation. */
|
|
7
|
+
version: number;
|
|
8
|
+
_updateFlags: UpdateFlag[];
|
|
9
|
+
private _listeners;
|
|
10
|
+
/**
|
|
11
|
+
* Create a UpdateFlag.
|
|
12
|
+
* @returns - The UpdateFlag.
|
|
13
|
+
*/
|
|
14
|
+
createFlag<T extends UpdateFlag>(type: new () => T): T;
|
|
15
|
+
/**
|
|
16
|
+
* Add a UpdateFlag.
|
|
17
|
+
* @param flag - The UpdateFlag.
|
|
18
|
+
*/
|
|
19
|
+
addFlag(flag: UpdateFlag): void;
|
|
20
|
+
/**
|
|
21
|
+
* Remove a UpdateFlag.
|
|
22
|
+
* @param flag - The UpdateFlag.
|
|
23
|
+
*/
|
|
24
|
+
removeFlag(flag: UpdateFlag): void;
|
|
25
|
+
/**
|
|
26
|
+
* Add a listener.
|
|
27
|
+
* @param listener - The listener
|
|
28
|
+
*/
|
|
29
|
+
addListener(listener: (type?: number, param?: unknown) => void): void;
|
|
30
|
+
/**
|
|
31
|
+
* Remove a listener.
|
|
32
|
+
* @param listener - The listener
|
|
33
|
+
*/
|
|
34
|
+
removeListener(listener: (type?: number, param?: unknown) => void): void;
|
|
35
|
+
/**
|
|
36
|
+
* Dispatch a event.
|
|
37
|
+
* @param type - Event type, usually in the form of enumeration
|
|
38
|
+
* @param param - Event param
|
|
39
|
+
*/
|
|
40
|
+
dispatch(type?: number, param?: unknown): void;
|
|
41
|
+
}
|