@galacean/engine-core 2.0.0-alpha.44 → 2.0.0-alpha.46
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +105 -30
- package/dist/main.js.map +1 -1
- package/dist/module.js +105 -30
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/atlas/FontAtlas.d.ts +23 -1
- package/types/2d/atlas/SpriteAtlas.d.ts +8 -0
- package/types/2d/sprite/Sprite.d.ts +27 -1
- package/types/2d/sprite/SpriteMask.d.ts +43 -0
- package/types/2d/sprite/SpriteRenderer.d.ts +29 -0
- package/types/2d/text/CharInfo.d.ts +20 -1
- package/types/2d/text/CharRenderInfo.d.ts +15 -1
- package/types/2d/text/Font.d.ts +10 -0
- package/types/2d/text/SubFont.d.ts +35 -1
- package/types/2d/text/TextRenderer.d.ts +53 -0
- package/types/2d/text/TextUtils.d.ts +89 -1
- package/types/Background.d.ts +17 -0
- package/types/BasicResources.d.ts +52 -0
- package/types/Camera.d.ts +71 -1
- package/types/Canvas.d.ts +13 -0
- package/types/Component.d.ts +33 -0
- package/types/ComponentsDependencies.d.ts +38 -1
- package/types/ComponentsManager.d.ts +17 -0
- package/types/Engine.d.ts +106 -2
- package/types/Entity.d.ts +91 -1
- package/types/Polyfill.d.ts +12 -1
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +3 -0
- package/types/RenderPipeline/BatcherManager.d.ts +23 -1
- package/types/RenderPipeline/CullingResults.d.ts +17 -1
- package/types/RenderPipeline/DepthOnlyPass.d.ts +18 -1
- package/types/RenderPipeline/InstanceBuffer.d.ts +28 -1
- package/types/RenderPipeline/MaskManager.d.ts +36 -1
- package/types/RenderPipeline/OpaqueTexturePass.d.ts +16 -1
- package/types/RenderPipeline/PipelineUtils.d.ts +11 -1
- package/types/RenderPipeline/PrimitiveChunk.d.ts +27 -1
- package/types/RenderPipeline/PrimitiveChunkManager.d.ts +16 -1
- package/types/RenderPipeline/RenderContext.d.ts +46 -1
- package/types/RenderPipeline/RenderElement.d.ts +9 -0
- package/types/RenderPipeline/RenderQueue.d.ts +23 -1
- package/types/RenderPipeline/RenderTargetPool.d.ts +17 -1
- package/types/RenderPipeline/SubPrimitiveChunk.d.ts +14 -1
- package/types/RenderPipeline/VertexArea.d.ts +10 -1
- package/types/RenderPipeline/VertexMergeBatcher.d.ts +11 -1
- package/types/RenderPipeline/enums/RenderQueueMaskType.d.ts +9 -1
- package/types/RenderPipeline/index.d.ts +2 -0
- package/types/Renderer.d.ts +58 -0
- package/types/Scene.d.ts +28 -0
- package/types/SceneManager.d.ts +13 -0
- package/types/Script.d.ts +40 -0
- package/types/SystemInfo.d.ts +10 -0
- package/types/Transform.d.ts +19 -0
- package/types/UpdateFlag.d.ts +3 -0
- package/types/UpdateFlagManager.d.ts +41 -1
- package/types/Utils.d.ts +20 -0
- package/types/VirtualCamera.d.ts +16 -1
- package/types/animation/AnimationClip.d.ts +5 -0
- package/types/animation/AnimationClipCurveBinding.d.ts +16 -1
- package/types/animation/Animator.d.ts +25 -0
- package/types/animation/AnimatorController.d.ts +17 -0
- package/types/animation/AnimatorControllerLayer.d.ts +9 -0
- package/types/animation/AnimatorControllerParameter.d.ts +4 -0
- package/types/animation/AnimatorState.d.ts +44 -0
- package/types/animation/AnimatorStateInstance.d.ts +8 -0
- package/types/animation/AnimatorStateMachine.d.ts +14 -0
- package/types/animation/AnimatorStateTransition.d.ts +9 -0
- package/types/animation/AnimatorStateTransitionCollection.d.ts +23 -1
- package/types/animation/StateMachineScript.d.ts +2 -0
- package/types/animation/animationCurve/AnimationArrayCurve.d.ts +39 -0
- package/types/animation/animationCurve/AnimationBoolCurve.d.ts +39 -0
- package/types/animation/animationCurve/AnimationColorCurve.d.ts +39 -0
- package/types/animation/animationCurve/AnimationCurve.d.ts +8 -0
- package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +38 -0
- package/types/animation/animationCurve/AnimationFloatCurve.d.ts +39 -0
- package/types/animation/animationCurve/AnimationQuaternionCurve.d.ts +41 -0
- package/types/animation/animationCurve/AnimationRectCurve.d.ts +18 -0
- package/types/animation/animationCurve/AnimationRefCurve.d.ts +18 -0
- package/types/animation/animationCurve/AnimationStringCurve.d.ts +39 -0
- package/types/animation/animationCurve/AnimationVector2Curve.d.ts +39 -0
- package/types/animation/animationCurve/AnimationVector3Curve.d.ts +43 -0
- package/types/animation/animationCurve/AnimationVector4Curve.d.ts +39 -0
- package/types/animation/animationCurve/interfaces/IAnimationCurveCalculator.d.ts +18 -1
- package/types/animation/enums/AnimatorStatePlayState.d.ts +8 -1
- package/types/animation/internal/AnimationCurveLayerOwner.d.ts +15 -1
- package/types/animation/internal/AnimationEventHandler.d.ts +8 -1
- package/types/animation/internal/AnimatorLayerData.d.ts +28 -1
- package/types/animation/internal/AnimatorStateData.d.ts +14 -1
- package/types/animation/internal/AnimatorStatePlayData.d.ts +27 -1
- package/types/animation/internal/AnimatorTempValue.d.ts +12 -1
- package/types/animation/internal/animationCurveOwner/AnimationCurveOwner.d.ts +39 -0
- package/types/animation/internal/animationCurveOwner/assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts +12 -1
- package/types/animation/internal/animationCurveOwner/assembler/IAnimationCurveOwnerAssembler.d.ts +10 -1
- package/types/animation/internal/animationCurveOwner/assembler/PositionAnimationCurveOwnerAssembler.d.ts +13 -1
- package/types/animation/internal/animationCurveOwner/assembler/RotationAnimationCurveOwnerAssembler.d.ts +13 -1
- package/types/animation/internal/animationCurveOwner/assembler/ScaleAnimationCurveOwnerAssembler.d.ts +13 -1
- package/types/animation/internal/animationCurveOwner/assembler/UniversalAnimationCurveOwnerAssembler.d.ts +23 -1
- package/types/asset/GraphicsResource.d.ts +10 -0
- package/types/asset/IReferable.d.ts +8 -0
- package/types/asset/ReferResource.d.ts +28 -0
- package/types/asset/RenderingStatistics.d.ts +8 -0
- package/types/asset/ResourceManager.d.ts +94 -4
- package/types/audio/AudioClip.d.ts +8 -0
- package/types/audio/AudioManager.d.ts +14 -0
- package/types/audio/AudioSource.d.ts +17 -0
- package/types/base/EngineObject.d.ts +4 -0
- package/types/base/Time.d.ts +13 -0
- package/types/clone/CloneDecorators.d.ts +20 -0
- package/types/clone/CloneUtil.d.ts +30 -1
- package/types/clone/ComponentCloner.d.ts +11 -1
- package/types/enums/CameraType.d.ts +9 -1
- package/types/env-probe/CubeProbe.d.ts +2 -0
- package/types/graphic/Buffer.d.ts +10 -0
- package/types/graphic/BufferUtil.d.ts +5 -0
- package/types/graphic/IndexBufferBinding.d.ts +4 -0
- package/types/graphic/Mesh.d.ts +54 -0
- package/types/graphic/Primitive.d.ts +50 -1
- package/types/graphic/TransformFeedback.d.ts +46 -1
- package/types/graphic/TransformFeedbackPrimitive.d.ts +67 -1
- package/types/graphic/TransformFeedbackSimulator.d.ts +55 -1
- package/types/graphic/VertexBufferBinding.d.ts +4 -0
- package/types/input/InputManager.d.ts +19 -0
- package/types/input/enums/PointerButton.d.ts +8 -0
- package/types/input/keyboard/KeyboardManager.d.ts +41 -1
- package/types/input/pointer/Pointer.d.ts +36 -0
- package/types/input/pointer/PointerEventData.d.ts +4 -0
- package/types/input/pointer/PointerManager.d.ts +58 -0
- package/types/input/pointer/emitter/IHitResult.d.ts +11 -1
- package/types/input/pointer/emitter/PhysicsPointerEventEmitter.d.ts +20 -1
- package/types/input/wheel/WheelManager.d.ts +34 -1
- package/types/lighting/AmbientLight.d.ts +9 -0
- package/types/lighting/DirectLight.d.ts +17 -0
- package/types/lighting/Light.d.ts +2 -0
- package/types/lighting/LightManager.d.ts +57 -0
- package/types/lighting/PointLight.d.ts +17 -0
- package/types/lighting/SpotLight.d.ts +17 -0
- package/types/lighting/ambientOcclusion/AmbientOcclusion.d.ts +4 -0
- package/types/lighting/ambientOcclusion/ScalableAmbientObscurancePass.d.ts +38 -1
- package/types/material/BaseMaterial.d.ts +4 -0
- package/types/material/Material.d.ts +2 -0
- package/types/mesh/BlendShape.d.ts +13 -0
- package/types/mesh/BlendShapeFrame.d.ts +7 -0
- package/types/mesh/BlendShapeManager.d.ts +101 -1
- package/types/mesh/MeshRenderer.d.ts +37 -0
- package/types/mesh/ModelMesh.d.ts +18 -0
- package/types/mesh/PrimitiveMesh.d.ts +28 -0
- package/types/mesh/PrimitiveMeshRestorer.d.ts +107 -0
- package/types/mesh/Skin.d.ts +10 -0
- package/types/mesh/SkinnedMeshRenderer.d.ts +21 -0
- package/types/particle/ParticleBufferUtils.d.ts +26 -1
- package/types/particle/ParticleGenerator.d.ts +102 -0
- package/types/particle/ParticleRenderer.d.ts +55 -0
- package/types/particle/ParticleTransformFeedbackSimulator.d.ts +52 -1
- package/types/particle/enums/ParticleRandomSubSeeds.d.ts +25 -1
- package/types/particle/enums/attributes/BillboardParticleVertexAttribute.d.ts +6 -1
- package/types/particle/enums/attributes/ParticleFeedbackVertexAttribute.d.ts +8 -1
- package/types/particle/enums/attributes/ParticleInstanceVertexAttribute.d.ts +17 -1
- package/types/particle/modules/ColorOverLifetimeModule.d.ts +12 -0
- package/types/particle/modules/CustomDataModule.d.ts +5 -0
- package/types/particle/modules/EmissionModule.d.ts +28 -0
- package/types/particle/modules/ForceOverLifetimeModule.d.ts +16 -1
- package/types/particle/modules/LimitVelocityOverLifetimeModule.d.ts +20 -1
- package/types/particle/modules/MainModule.d.ts +33 -1
- package/types/particle/modules/NoiseModule.d.ts +12 -1
- package/types/particle/modules/ParticleCompositeCurve.d.ts +37 -0
- package/types/particle/modules/ParticleCurve.d.ts +28 -0
- package/types/particle/modules/ParticleGeneratorModule.d.ts +7 -0
- package/types/particle/modules/ParticleGradient.d.ts +16 -0
- package/types/particle/modules/RotationOverLifetimeModule.d.ts +12 -0
- package/types/particle/modules/SizeOverLifetimeModule.d.ts +16 -0
- package/types/particle/modules/SubEmitter.d.ts +3 -0
- package/types/particle/modules/SubEmittersModule.d.ts +17 -0
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +14 -1
- package/types/particle/modules/VelocityOverLifetimeModule.d.ts +28 -1
- package/types/particle/modules/shape/BaseShape.d.ts +33 -1
- package/types/particle/modules/shape/BoxShape.d.ts +13 -1
- package/types/particle/modules/shape/CircleShape.d.ts +13 -0
- package/types/particle/modules/shape/ConeShape.d.ts +13 -0
- package/types/particle/modules/shape/HemisphereShape.d.ts +13 -0
- package/types/particle/modules/shape/MeshShape.d.ts +17 -0
- package/types/particle/modules/shape/ShapeUtils.d.ts +13 -1
- package/types/particle/modules/shape/SphereShape.d.ts +13 -0
- package/types/physics/CharacterController.d.ts +21 -0
- package/types/physics/Collider.d.ts +39 -0
- package/types/physics/Collision.d.ts +3 -0
- package/types/physics/DynamicCollider.d.ts +14 -0
- package/types/physics/PhysicsMaterial.d.ts +3 -0
- package/types/physics/PhysicsScene.d.ts +51 -0
- package/types/physics/StaticCollider.d.ts +5 -0
- package/types/physics/enums/ColliderShapeChangeFlag.d.ts +8 -1
- package/types/physics/enums/HingeJointFlag.d.ts +14 -1
- package/types/physics/joint/HingeJoint.d.ts +4 -0
- package/types/physics/joint/Joint.d.ts +20 -0
- package/types/physics/joint/JointLimits.d.ts +3 -0
- package/types/physics/joint/JointMotor.d.ts +3 -0
- package/types/physics/shape/ColliderShape.d.ts +17 -0
- package/types/physics/shape/MeshColliderShape.d.ts +4 -0
- package/types/postProcess/FinalPass.d.ts +19 -1
- package/types/postProcess/PostProcess.d.ts +2 -0
- package/types/postProcess/PostProcessEffect.d.ts +4 -0
- package/types/postProcess/PostProcessEffectParameter.d.ts +4 -0
- package/types/postProcess/PostProcessManager.d.ts +43 -0
- package/types/postProcess/effects/BloomEffect.d.ts +25 -0
- package/types/postProcess/effects/TonemappingEffect.d.ts +3 -0
- package/types/renderingHardwareInterface/IPlatformTransformFeedback.d.ts +36 -1
- package/types/renderingHardwareInterface/IPlatformTransformFeedbackPrimitive.d.ts +40 -1
- package/types/shader/Shader.d.ts +22 -0
- package/types/shader/ShaderBlockProperty.d.ts +19 -1
- package/types/shader/ShaderData.d.ts +29 -0
- package/types/shader/ShaderFactory.d.ts +23 -0
- package/types/shader/ShaderMacro.d.ts +15 -0
- package/types/shader/ShaderMacroCollection.d.ts +57 -1
- package/types/shader/ShaderMacroProcessor.d.ts +72 -1
- package/types/shader/ShaderPass.d.ts +38 -0
- package/types/shader/ShaderProgram.d.ts +91 -1
- package/types/shader/ShaderProgramMap.d.ts +20 -1
- package/types/shader/ShaderProperty.d.ts +17 -0
- package/types/shader/ShaderTagKey.d.ts +2 -0
- package/types/shader/ShaderUniform.d.ts +49 -1
- package/types/shader/ShaderUniformBlock.d.ts +9 -1
- package/types/shader/enums/ConstantBufferBindingPoint.d.ts +7 -1
- package/types/shader/state/BlendState.d.ts +14 -0
- package/types/shader/state/DepthState.d.ts +14 -0
- package/types/shader/state/RasterState.d.ts +17 -0
- package/types/shader/state/RenderState.d.ts +11 -0
- package/types/shader/state/StencilState.d.ts +13 -0
- package/types/shadow/CascadedShadowCasterPass.d.ts +5 -0
- package/types/shadow/ShadowSliceData.d.ts +13 -1
- package/types/shadow/ShadowUtils.d.ts +43 -1
- package/types/sky/Sky.d.ts +9 -0
- package/types/texture/RenderTarget.d.ts +21 -0
- package/types/texture/Texture.d.ts +21 -0
- package/types/texture/Texture2D.d.ts +4 -0
- package/types/texture/Texture2DArray.d.ts +4 -0
- package/types/texture/TextureCube.d.ts +4 -0
- package/types/texture/TextureUtils.d.ts +16 -1
- package/types/trail/TrailRenderer.d.ts +5 -0
- package/types/ui/IUICanvas.d.ts +16 -1
- package/types/utils/DisorderedArray.d.ts +2 -0
- package/types/xr/XRManager.d.ts +28 -0
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import { Engine } from "../Engine";
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import { GraphicsResource } from "../asset/GraphicsResource";
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import { IPlatformTransformFeedbackPrimitive } from "../renderingHardwareInterface";
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import { ShaderProgram } from "../shader/ShaderProgram";
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import { MeshTopology } from "./enums/MeshTopology";
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import { VertexBufferBinding } from "./VertexBufferBinding";
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import { VertexElement } from "./VertexElement";
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/**
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* @internal
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* Primitive for Transform Feedback simulation with read/write buffer swapping.
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*/
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export declare class TransformFeedbackPrimitive extends GraphicsResource {
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/** @internal */
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_platformPrimitive: IPlatformTransformFeedbackPrimitive;
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private _transformFeedback;
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* The current read buffer binding.
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*/
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get readBinding(): VertexBufferBinding;
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* The current write buffer binding.
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*/
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get writeBinding(): VertexBufferBinding;
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/**
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* @param engine - Engine instance
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* @param byteStride - Bytes per vertex
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*/
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constructor(engine: Engine, byteStride: number);
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* Resize read and write buffers.
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resize(vertexCount: number): void;
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/**
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* Update vertex layout, only rebuilds when program changes.
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* @param feedbackElements - Vertex elements describing the read/write buffer
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* @param inputElements - Vertex elements describing the input buffer
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*/
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updateVertexLayout(program: ShaderProgram, feedbackElements: VertexElement[], inputBinding: VertexBufferBinding, inputElements: VertexElement[]): void;
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* Bind state before issuing draw calls.
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draw(mode: MeshTopology, first: number, count: number): void;
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*/
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* Swap read and write buffers.
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*/
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swap(): void;
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_rebuild(): void;
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protected _onDestroy(): void;
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}
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import { Engine } from "../Engine";
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import { ShaderPass } from "../shader/ShaderPass";
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* General-purpose Transform Feedback simulator.
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export declare class TransformFeedbackSimulator {
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* The current write buffer binding.
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* @param byteStride - Bytes per vertex in the feedback buffer
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* @param shaderPass - ShaderPass with feedbackVaryings configured
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constructor(engine: Engine, byteStride: number, shaderPass: ShaderPass);
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* Resize feedback buffers.
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resize(vertexCount: number): void;
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* Begin a simulation step: get/compile program, bind, upload uniforms, update layout.
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* @param shaderData - Shader data with current macros and uniforms
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* @param feedbackElements - Vertex elements for the feedback buffer
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*/
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beginUpdate(shaderData: ShaderData, feedbackElements: VertexElement[], inputBinding: VertexBufferBinding, inputElements: VertexElement[]): boolean;
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/**
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* Issue a draw call for a vertex range.
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* @param mode - Primitive topology
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* @param first - First vertex index
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*/
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draw(mode: MeshTopology, first: number, count: number): void;
|
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/**
|
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* End the simulation step: unbind state and swap buffers.
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*/
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endUpdate(): void;
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+
destroy(): void;
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+
}
|
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@@ -1,4 +1,7 @@
|
|
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1
|
+
import { IInputOptions } from "@galacean/engine-design";
|
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1
2
|
import { Vector3 } from "@galacean/engine-math";
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3
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+
import { Engine } from "../Engine";
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+
import { Scene } from "../Scene";
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import { Keys } from "./enums/Keys";
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3
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|
import { PointerButton } from "./enums/PointerButton";
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|
import { Pointer } from "./pointer/Pointer";
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@@ -62,4 +65,20 @@ export declare class InputManager {
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* @returns Whether the pointer is released during the current frame
|
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*/
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|
isPointerUp(pointerButton?: PointerButton): boolean;
|
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+
/**
|
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+
* @internal
|
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+
*/
|
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+
constructor(engine: Engine, inputOptions?: IInputOptions);
|
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+
/**
|
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* @internal
|
|
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+
*/
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+
_update(): void;
|
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+
/**
|
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+
* @internal
|
|
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+
*/
|
|
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|
+
_firePointerScript(scenes: readonly Scene[]): void;
|
|
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|
+
/**
|
|
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|
+
* @internal
|
|
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|
+
*/
|
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+
_destroy(): void;
|
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|
}
|
|
@@ -31,3 +31,11 @@ export declare enum PointerButton {
|
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31
31
|
/** Indicate the X8 pointer. */
|
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32
|
XButton8 = 1024
|
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33
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}
|
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+
/**
|
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+
* @internal
|
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+
*/
|
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|
+
export declare const _pointerDec2BinMap: PointerButton[];
|
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+
/**
|
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+
* @internal
|
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+
*/
|
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|
+
export declare const _pointerBin2DecMap: Record<number, number>;
|
|
@@ -1 +1,41 @@
|
|
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1
|
-
|
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1
|
+
import { Engine } from "../../Engine";
|
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2
|
+
import { DisorderedArray } from "../../utils/DisorderedArray";
|
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3
|
+
import { Keys } from "../enums/Keys";
|
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4
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+
import { IInput } from "../interface/IInput";
|
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+
/**
|
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6
|
+
* Keyboard Manager.
|
|
7
|
+
* @internal
|
|
8
|
+
*/
|
|
9
|
+
export declare class KeyboardManager implements IInput {
|
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|
+
/** @internal */
|
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|
+
_curHeldDownKeyToIndexMap: number[];
|
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+
/** @internal */
|
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|
+
_upKeyToFrameCountMap: number[];
|
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+
/** @internal */
|
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|
+
_downKeyToFrameCountMap: number[];
|
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|
+
/** @internal */
|
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|
+
_curFrameHeldDownList: DisorderedArray<Keys>;
|
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|
+
/** @internal */
|
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|
+
_curFrameDownList: DisorderedArray<Keys>;
|
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|
+
/** @internal */
|
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|
+
_curFrameUpList: DisorderedArray<Keys>;
|
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|
+
_target: EventTarget;
|
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|
+
private _engine;
|
|
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|
+
private _nativeEvents;
|
|
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|
+
/**
|
|
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|
+
* @internal
|
|
27
|
+
*/
|
|
28
|
+
constructor(engine: Engine, target: EventTarget);
|
|
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|
+
/**
|
|
30
|
+
* @internal
|
|
31
|
+
*/
|
|
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|
+
_update(): void;
|
|
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|
+
/**
|
|
34
|
+
* @internal
|
|
35
|
+
*/
|
|
36
|
+
_destroy(): void;
|
|
37
|
+
private _onBlur;
|
|
38
|
+
private _onKeyEvent;
|
|
39
|
+
private _addEventListener;
|
|
40
|
+
private _removeEventListener;
|
|
41
|
+
}
|
|
@@ -1,6 +1,10 @@
|
|
|
1
1
|
import { Vector2 } from "@galacean/engine-math";
|
|
2
|
+
import { ClearableObjectPool } from "../../utils/ClearableObjectPool";
|
|
3
|
+
import { DisorderedArray } from "../../utils/DisorderedArray";
|
|
2
4
|
import { PointerButton } from "../enums/PointerButton";
|
|
3
5
|
import { PointerPhase } from "../enums/PointerPhase";
|
|
6
|
+
import { PointerEventData } from "./PointerEventData";
|
|
7
|
+
import { PointerEventEmitter } from "./emitter/PointerEventEmitter";
|
|
4
8
|
/**
|
|
5
9
|
* Pointer.
|
|
6
10
|
*/
|
|
@@ -20,6 +24,38 @@ export declare class Pointer {
|
|
|
20
24
|
position: Vector2;
|
|
21
25
|
/** The change of the pointer. */
|
|
22
26
|
deltaPosition: Vector2;
|
|
27
|
+
/** @internal */
|
|
28
|
+
_events: PointerEvent[];
|
|
29
|
+
/** @internal */
|
|
30
|
+
_uniqueID: number;
|
|
31
|
+
/** @internal */
|
|
32
|
+
_upMap: number[];
|
|
33
|
+
/** @internal */
|
|
34
|
+
_downMap: number[];
|
|
35
|
+
/** @internal */
|
|
36
|
+
_upList: DisorderedArray<PointerButton>;
|
|
37
|
+
/** @internal */
|
|
38
|
+
_downList: DisorderedArray<PointerButton>;
|
|
39
|
+
/** @internal */
|
|
40
|
+
_frameEvents: PointerEventType;
|
|
41
|
+
/** @internal */
|
|
42
|
+
_emitters: PointerEventEmitter[];
|
|
43
|
+
/**
|
|
44
|
+
* @internal
|
|
45
|
+
*/
|
|
46
|
+
constructor(id: number);
|
|
47
|
+
/**
|
|
48
|
+
* @internal
|
|
49
|
+
*/
|
|
50
|
+
_addEmitters<T extends new (pool: ClearableObjectPool<PointerEventData>) => PointerEventEmitter>(type: T, pool: ClearableObjectPool<PointerEventData>): void;
|
|
51
|
+
/**
|
|
52
|
+
* @internal
|
|
53
|
+
*/
|
|
54
|
+
_resetOnFrameBegin(): void;
|
|
55
|
+
/**
|
|
56
|
+
* @internal
|
|
57
|
+
*/
|
|
58
|
+
_dispose(): void;
|
|
23
59
|
}
|
|
24
60
|
export declare enum PointerEventType {
|
|
25
61
|
None = 0,
|
|
@@ -1,9 +1,67 @@
|
|
|
1
|
+
import { Engine } from "../../Engine";
|
|
2
|
+
import { Scene } from "../../Scene";
|
|
1
3
|
import { ClearableObjectPool } from "../../utils/ClearableObjectPool";
|
|
4
|
+
import { DisorderedArray } from "../../utils/DisorderedArray";
|
|
5
|
+
import { PointerButton } from "../enums/PointerButton";
|
|
6
|
+
import { IInput } from "../interface/IInput";
|
|
7
|
+
import { Pointer } from "./Pointer";
|
|
2
8
|
import { PointerEventData } from "./PointerEventData";
|
|
3
9
|
import { PointerEventEmitter } from "./emitter/PointerEventEmitter";
|
|
10
|
+
type PointerEventEmitterConstructor = new (pool: ClearableObjectPool<PointerEventData>) => PointerEventEmitter;
|
|
11
|
+
/**
|
|
12
|
+
* Pointer Manager.
|
|
13
|
+
* @internal
|
|
14
|
+
*/
|
|
15
|
+
export declare class PointerManager implements IInput {
|
|
16
|
+
/** @internal */
|
|
17
|
+
static _pointerEventEmitters: PointerEventEmitterConstructor[];
|
|
18
|
+
/** @internal */
|
|
19
|
+
_pointers: Pointer[];
|
|
20
|
+
/** @internal */
|
|
21
|
+
_multiPointerEnabled: boolean;
|
|
22
|
+
/** @internal */
|
|
23
|
+
_buttons: PointerButton;
|
|
24
|
+
/** @internal */
|
|
25
|
+
_upMap: number[];
|
|
26
|
+
/** @internal */
|
|
27
|
+
_downMap: number[];
|
|
28
|
+
/** @internal */
|
|
29
|
+
_upList: DisorderedArray<PointerButton>;
|
|
30
|
+
/** @internal */
|
|
31
|
+
_downList: DisorderedArray<PointerButton>;
|
|
32
|
+
_target: EventTarget;
|
|
33
|
+
private _engine;
|
|
34
|
+
private _canvas;
|
|
35
|
+
private _nativeEvents;
|
|
36
|
+
private _pointerPool;
|
|
37
|
+
private _htmlCanvas;
|
|
38
|
+
private _eventPool;
|
|
39
|
+
/**
|
|
40
|
+
* @internal
|
|
41
|
+
*/
|
|
42
|
+
constructor(engine: Engine, target: EventTarget);
|
|
43
|
+
/**
|
|
44
|
+
* @internal
|
|
45
|
+
*/
|
|
46
|
+
_update(): void;
|
|
47
|
+
/**
|
|
48
|
+
* @internal
|
|
49
|
+
*/
|
|
50
|
+
_firePointerScript(scenes: readonly Scene[]): void;
|
|
51
|
+
/**
|
|
52
|
+
* @internal
|
|
53
|
+
*/
|
|
54
|
+
_destroy(): void;
|
|
55
|
+
private _onPointerEvent;
|
|
56
|
+
private _getPointerByID;
|
|
57
|
+
private _updatePointerInfo;
|
|
58
|
+
private _addEventListener;
|
|
59
|
+
private _removeEventListener;
|
|
60
|
+
}
|
|
4
61
|
/**
|
|
5
62
|
* Declare pointer event emitter decorator.
|
|
6
63
|
*/
|
|
7
64
|
export declare function registerPointerEventEmitter(): <T extends PointerEventEmitter>(Target: {
|
|
8
65
|
new (pool: ClearableObjectPool<PointerEventData>): T;
|
|
9
66
|
}) => void;
|
|
67
|
+
export {};
|
|
@@ -1 +1,20 @@
|
|
|
1
|
-
|
|
1
|
+
import { Entity } from "../../../Entity";
|
|
2
|
+
import { Scene } from "../../../Scene";
|
|
3
|
+
import { Pointer } from "../Pointer";
|
|
4
|
+
import { PointerEventEmitter } from "./PointerEventEmitter";
|
|
5
|
+
/**
|
|
6
|
+
* @internal
|
|
7
|
+
*/
|
|
8
|
+
export declare class PhysicsPointerEventEmitter extends PointerEventEmitter {
|
|
9
|
+
protected _enteredEntity: Entity;
|
|
10
|
+
protected _pressedEntity: Entity;
|
|
11
|
+
protected _draggedEntity: Entity;
|
|
12
|
+
processRaycast(scenes: readonly Scene[], pointer: Pointer): void;
|
|
13
|
+
processDrag(pointer: Pointer): void;
|
|
14
|
+
processDown(pointer: Pointer): void;
|
|
15
|
+
processUp(pointer: Pointer): void;
|
|
16
|
+
processLeave(pointer: Pointer): void;
|
|
17
|
+
dispose(): void;
|
|
18
|
+
protected _init(): void;
|
|
19
|
+
private _updateRaycast;
|
|
20
|
+
}
|
|
@@ -1 +1,34 @@
|
|
|
1
|
-
|
|
1
|
+
import { Vector3 } from "@galacean/engine-math";
|
|
2
|
+
import { Engine } from "../../Engine";
|
|
3
|
+
import { IInput } from "../interface/IInput";
|
|
4
|
+
/**
|
|
5
|
+
* Wheel Manager.
|
|
6
|
+
* @internal
|
|
7
|
+
*/
|
|
8
|
+
export declare class WheelManager implements IInput {
|
|
9
|
+
/** @internal */
|
|
10
|
+
_delta: Vector3;
|
|
11
|
+
_target: EventTarget;
|
|
12
|
+
private _nativeEvents;
|
|
13
|
+
/**
|
|
14
|
+
* @internal
|
|
15
|
+
*/
|
|
16
|
+
constructor(engine: Engine, target: EventTarget);
|
|
17
|
+
/**
|
|
18
|
+
* @internal
|
|
19
|
+
*/
|
|
20
|
+
_update(): void;
|
|
21
|
+
/**
|
|
22
|
+
* @internal
|
|
23
|
+
*/
|
|
24
|
+
_addEventListener(): void;
|
|
25
|
+
/**
|
|
26
|
+
* @internal
|
|
27
|
+
*/
|
|
28
|
+
_removeEventListener(): void;
|
|
29
|
+
/**
|
|
30
|
+
* @internal
|
|
31
|
+
*/
|
|
32
|
+
_destroy(): void;
|
|
33
|
+
private _onWheelEvent;
|
|
34
|
+
}
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { Color, SphericalHarmonics3 } from "@galacean/engine-math";
|
|
2
2
|
import { ReferResource } from "../asset/ReferResource";
|
|
3
3
|
import { Engine } from "../Engine";
|
|
4
|
+
import { Scene } from "../Scene";
|
|
4
5
|
import { TextureCube } from "../texture";
|
|
5
6
|
import { DiffuseMode } from "./enums/DiffuseMode";
|
|
6
7
|
/**
|
|
@@ -55,6 +56,14 @@ export declare class AmbientLight extends ReferResource {
|
|
|
55
56
|
*/
|
|
56
57
|
get specularIntensity(): number;
|
|
57
58
|
set specularIntensity(value: number);
|
|
59
|
+
/**
|
|
60
|
+
* @internal
|
|
61
|
+
*/
|
|
62
|
+
_addToScene(scene: Scene): void;
|
|
63
|
+
/**
|
|
64
|
+
* @internal
|
|
65
|
+
*/
|
|
66
|
+
_removeFromScene(scene: Scene): void;
|
|
58
67
|
constructor(engine: Engine);
|
|
59
68
|
private _setDiffuseMode;
|
|
60
69
|
private _setSpecularTexture;
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { Vector3 } from "@galacean/engine-math";
|
|
2
|
+
import { ShaderData } from "../shader";
|
|
2
3
|
import { Light } from "./Light";
|
|
3
4
|
/**
|
|
4
5
|
* Directional light.
|
|
@@ -7,6 +8,10 @@ export declare class DirectLight extends Light {
|
|
|
7
8
|
private static _cullingMaskProperty;
|
|
8
9
|
private static _colorProperty;
|
|
9
10
|
private static _directionProperty;
|
|
11
|
+
/**
|
|
12
|
+
* @internal
|
|
13
|
+
*/
|
|
14
|
+
static _updateShaderData(shaderData: ShaderData, data: IDirectLightShaderData): void;
|
|
10
15
|
/**
|
|
11
16
|
* The offset distance in the opposite direction of light direction when generating shadows.
|
|
12
17
|
* @remarks Increasing this value can avoid the holes in the shadow caused by low polygon models.
|
|
@@ -21,6 +26,18 @@ export declare class DirectLight extends Light {
|
|
|
21
26
|
* Get the opposite direction of the directional light direction.
|
|
22
27
|
*/
|
|
23
28
|
get reverseDirection(): Vector3;
|
|
29
|
+
/**
|
|
30
|
+
* @internal
|
|
31
|
+
*/
|
|
32
|
+
_appendData(lightIndex: number, data: IDirectLightShaderData): void;
|
|
33
|
+
/**
|
|
34
|
+
* @internal
|
|
35
|
+
*/
|
|
36
|
+
_onEnableInScene(): void;
|
|
37
|
+
/**
|
|
38
|
+
* @internal
|
|
39
|
+
*/
|
|
40
|
+
_onDisableInScene(): void;
|
|
24
41
|
}
|
|
25
42
|
/**
|
|
26
43
|
* Shader properties data of direct lights in the scene.
|
|
@@ -1,12 +1,69 @@
|
|
|
1
|
+
import { ShaderData, ShaderProperty } from "../shader";
|
|
2
|
+
import { DisorderedArray } from "../utils/DisorderedArray";
|
|
3
|
+
import { DirectLight } from "./DirectLight";
|
|
4
|
+
import { PointLight } from "./PointLight";
|
|
5
|
+
import { SpotLight } from "./SpotLight";
|
|
1
6
|
/**
|
|
2
7
|
* Light manager.
|
|
3
8
|
*/
|
|
4
9
|
export declare class LightManager {
|
|
10
|
+
/** @internal */
|
|
11
|
+
static _sunlightColorProperty: ShaderProperty;
|
|
12
|
+
/** @internal */
|
|
13
|
+
static _sunlightDirectionProperty: ShaderProperty;
|
|
5
14
|
/**
|
|
6
15
|
* Each type of light source is at most 10, beyond which it will not take effect.
|
|
7
16
|
* */
|
|
8
17
|
private static _maxLight;
|
|
18
|
+
/** @internal */
|
|
19
|
+
_spotLights: DisorderedArray<SpotLight>;
|
|
20
|
+
/** @internal */
|
|
21
|
+
_pointLights: DisorderedArray<PointLight>;
|
|
22
|
+
/** @internal */
|
|
23
|
+
_directLights: DisorderedArray<DirectLight>;
|
|
24
|
+
/** @internal */
|
|
25
|
+
_sunlight: DirectLight | null;
|
|
9
26
|
private _directData;
|
|
10
27
|
private _pointData;
|
|
11
28
|
private _spotData;
|
|
29
|
+
/**
|
|
30
|
+
* @internal
|
|
31
|
+
*/
|
|
32
|
+
_attachSpotLight(light: SpotLight): void;
|
|
33
|
+
/**
|
|
34
|
+
* @internal
|
|
35
|
+
*/
|
|
36
|
+
_detachSpotLight(light: SpotLight): void;
|
|
37
|
+
/**
|
|
38
|
+
* @internal
|
|
39
|
+
*/
|
|
40
|
+
_attachPointLight(light: PointLight): void;
|
|
41
|
+
/**
|
|
42
|
+
* @internal
|
|
43
|
+
*/
|
|
44
|
+
_detachPointLight(light: PointLight): void;
|
|
45
|
+
/**
|
|
46
|
+
* @internal
|
|
47
|
+
*/
|
|
48
|
+
_attachDirectLight(light: DirectLight): void;
|
|
49
|
+
/**
|
|
50
|
+
* @internal
|
|
51
|
+
*/
|
|
52
|
+
_detachDirectLight(light: DirectLight): void;
|
|
53
|
+
/**
|
|
54
|
+
* @internal
|
|
55
|
+
*/
|
|
56
|
+
_updateShaderData(shaderData: ShaderData): void;
|
|
57
|
+
/**
|
|
58
|
+
* @internal
|
|
59
|
+
*/
|
|
60
|
+
_gc(): void;
|
|
61
|
+
/**
|
|
62
|
+
* @internal
|
|
63
|
+
*/
|
|
64
|
+
_updateSunlightIndex(light: DirectLight): void;
|
|
65
|
+
/**
|
|
66
|
+
* @internal
|
|
67
|
+
*/
|
|
68
|
+
_getMaxBrightestSunlight(): DirectLight | null;
|
|
12
69
|
}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { Vector3 } from "@galacean/engine-math";
|
|
2
|
+
import { ShaderData } from "../shader";
|
|
2
3
|
import { Light } from "./Light";
|
|
3
4
|
/**
|
|
4
5
|
* Point light.
|
|
@@ -8,12 +9,28 @@ export declare class PointLight extends Light {
|
|
|
8
9
|
private static _colorProperty;
|
|
9
10
|
private static _positionProperty;
|
|
10
11
|
private static _distanceProperty;
|
|
12
|
+
/**
|
|
13
|
+
* @internal
|
|
14
|
+
*/
|
|
15
|
+
static _updateShaderData(shaderData: ShaderData, data: IPointLightShaderData): void;
|
|
11
16
|
/** Defines a distance cutoff at which the light's intensity must be considered zero. */
|
|
12
17
|
distance: number;
|
|
13
18
|
/**
|
|
14
19
|
* Get light position.
|
|
15
20
|
*/
|
|
16
21
|
get position(): Vector3;
|
|
22
|
+
/**
|
|
23
|
+
* @internal
|
|
24
|
+
*/
|
|
25
|
+
_appendData(lightIndex: number, data: IPointLightShaderData): void;
|
|
26
|
+
/**
|
|
27
|
+
* @internal
|
|
28
|
+
*/
|
|
29
|
+
_onEnableInScene(): void;
|
|
30
|
+
/**
|
|
31
|
+
* @internal
|
|
32
|
+
*/
|
|
33
|
+
_onDisableInScene(): void;
|
|
17
34
|
}
|
|
18
35
|
/**
|
|
19
36
|
* Shader properties data of point lights in the scene.
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { Vector3 } from "@galacean/engine-math";
|
|
2
|
+
import { ShaderData } from "../shader";
|
|
2
3
|
import { Light } from "./Light";
|
|
3
4
|
/**
|
|
4
5
|
* Spot light.
|
|
@@ -11,6 +12,10 @@ export declare class SpotLight extends Light {
|
|
|
11
12
|
private static _distanceProperty;
|
|
12
13
|
private static _angleCosProperty;
|
|
13
14
|
private static _penumbraCosProperty;
|
|
15
|
+
/**
|
|
16
|
+
* @internal
|
|
17
|
+
*/
|
|
18
|
+
static _updateShaderData(shaderData: ShaderData, data: ISpotLightShaderData): void;
|
|
14
19
|
/** Defines a distance cutoff at which the light's intensity must be considered zero. */
|
|
15
20
|
distance: number;
|
|
16
21
|
/** Angle, in radians, from centre of spotlight where falloff begins. */
|
|
@@ -30,6 +35,18 @@ export declare class SpotLight extends Light {
|
|
|
30
35
|
* Get the opposite direction of the spotlight.
|
|
31
36
|
*/
|
|
32
37
|
get reverseDirection(): Vector3;
|
|
38
|
+
/**
|
|
39
|
+
* @internal
|
|
40
|
+
*/
|
|
41
|
+
_appendData(lightIndex: number, data: ISpotLightShaderData): void;
|
|
42
|
+
/**
|
|
43
|
+
* @internal
|
|
44
|
+
*/
|
|
45
|
+
_onEnableInScene(): void;
|
|
46
|
+
/**
|
|
47
|
+
* @internal
|
|
48
|
+
*/
|
|
49
|
+
_onDisableInScene(): void;
|
|
33
50
|
}
|
|
34
51
|
/**
|
|
35
52
|
* Shader properties data of spot lights in the scene.
|
|
@@ -1 +1,38 @@
|
|
|
1
|
-
|
|
1
|
+
import { Camera } from "../../Camera";
|
|
2
|
+
import { Engine } from "../../Engine";
|
|
3
|
+
import { PipelinePass } from "../../RenderPipeline/PipelinePass";
|
|
4
|
+
import { RenderContext } from "../../RenderPipeline/RenderContext";
|
|
5
|
+
import { RenderTarget } from "../../texture";
|
|
6
|
+
/**
|
|
7
|
+
* @internal
|
|
8
|
+
* Scalable Ambient Obscurance render pass.
|
|
9
|
+
*/
|
|
10
|
+
export declare class ScalableAmbientObscurancePass extends PipelinePass {
|
|
11
|
+
static readonly SHADER_NAME = "Lighting/ScalableAmbientOcclusion";
|
|
12
|
+
private static _invRadiusSquaredProp;
|
|
13
|
+
private static _intensityProp;
|
|
14
|
+
private static _projectionScaleRadiusProp;
|
|
15
|
+
private static _biasProp;
|
|
16
|
+
private static _minHorizonAngleSineSquaredProp;
|
|
17
|
+
private static _peak2Prop;
|
|
18
|
+
private static _powerProp;
|
|
19
|
+
private static _invProjScaleXYProp;
|
|
20
|
+
readonly isSupported: boolean;
|
|
21
|
+
private static _farPlaneOverEdgeDistanceProp;
|
|
22
|
+
private static _kernelProp;
|
|
23
|
+
private readonly _material;
|
|
24
|
+
private _saoRenderTarget?;
|
|
25
|
+
private _depthRenderTarget;
|
|
26
|
+
private _blurRenderTarget;
|
|
27
|
+
private _aoSpiralSampleCount;
|
|
28
|
+
private _blurStepPixels;
|
|
29
|
+
private _invProjScaleXY;
|
|
30
|
+
private _offsetX;
|
|
31
|
+
private _offsetY;
|
|
32
|
+
private _quality;
|
|
33
|
+
constructor(engine: Engine);
|
|
34
|
+
onConfig(camera: Camera, depthRenderTarget: RenderTarget): void;
|
|
35
|
+
onRender(context: RenderContext): void;
|
|
36
|
+
release(): void;
|
|
37
|
+
private _updateBlurKernel;
|
|
38
|
+
}
|