@galacean/engine-core 1.6.8 → 1.6.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (403) hide show
  1. package/dist/main.js +37541 -0
  2. package/dist/main.js.map +1 -0
  3. package/dist/module.js +37259 -0
  4. package/dist/module.js.map +1 -0
  5. package/package.json +3 -3
  6. package/types/2d/assembler/ISpriteAssembler.d.ts +11 -0
  7. package/types/2d/assembler/ISpriteRenderer.d.ts +16 -0
  8. package/types/2d/assembler/SimpleSpriteAssembler.d.ts +13 -0
  9. package/types/2d/assembler/SlicedSpriteAssembler.d.ts +15 -0
  10. package/types/2d/assembler/TiledSpriteAssembler.d.ts +17 -0
  11. package/types/2d/atlas/FontAtlas.d.ts +1 -0
  12. package/types/2d/atlas/SpriteAtlas.d.ts +32 -0
  13. package/types/2d/atlas/types.d.ts +69 -0
  14. package/types/2d/enums/FontStyle.d.ts +11 -0
  15. package/types/2d/enums/SpriteDrawMode.d.ts +11 -0
  16. package/types/2d/enums/SpriteMaskInteraction.d.ts +11 -0
  17. package/types/2d/enums/SpriteModifyFlags.d.ts +23 -0
  18. package/types/2d/enums/SpriteTileMode.d.ts +11 -0
  19. package/types/2d/enums/TextAlignment.d.ts +22 -0
  20. package/types/2d/enums/TextOverflow.d.ts +9 -0
  21. package/types/2d/index.d.ts +16 -0
  22. package/types/2d/sprite/Sprite.d.ts +106 -0
  23. package/types/2d/sprite/SpriteMask.d.ts +70 -0
  24. package/types/2d/sprite/SpriteRenderer.d.ts +95 -0
  25. package/types/2d/sprite/index.d.ts +3 -0
  26. package/types/2d/text/CharInfo.d.ts +1 -0
  27. package/types/2d/text/CharRenderInfo.d.ts +1 -0
  28. package/types/2d/text/Font.d.ts +21 -0
  29. package/types/2d/text/ITextRenderer.d.ts +8 -0
  30. package/types/2d/text/SubFont.d.ts +1 -0
  31. package/types/2d/text/TextRenderer.d.ts +122 -0
  32. package/types/2d/text/TextUtils.d.ts +1 -0
  33. package/types/2d/text/index.d.ts +5 -0
  34. package/types/Background.d.ts +53 -0
  35. package/types/BasicResources.d.ts +2 -0
  36. package/types/BoolUpdateFlag.d.ts +12 -0
  37. package/types/Camera.d.ts +321 -0
  38. package/types/Canvas.d.ts +19 -0
  39. package/types/Component.d.ts +27 -0
  40. package/types/ComponentsDependencies.d.ts +22 -0
  41. package/types/ComponentsManager.d.ts +52 -0
  42. package/types/Engine.d.ts +150 -0
  43. package/types/EngineSettings.d.ts +5 -0
  44. package/types/Entity.d.ts +170 -0
  45. package/types/Layer.d.ts +73 -0
  46. package/types/Platform.d.ts +15 -0
  47. package/types/Polyfill.d.ts +1 -0
  48. package/types/RenderPipeline/BasicRenderPipeline.d.ts +55 -0
  49. package/types/RenderPipeline/BatchUtils.d.ts +1 -0
  50. package/types/RenderPipeline/BatcherManager.d.ts +1 -0
  51. package/types/RenderPipeline/Blitter.d.ts +28 -0
  52. package/types/RenderPipeline/CullingResults.d.ts +1 -0
  53. package/types/RenderPipeline/DepthOnlyPass.d.ts +1 -0
  54. package/types/RenderPipeline/MaskManager.d.ts +1 -0
  55. package/types/RenderPipeline/OpaqueTexturePass.d.ts +1 -0
  56. package/types/RenderPipeline/PipelinePass.d.ts +16 -0
  57. package/types/RenderPipeline/PipelineUtils.d.ts +1 -0
  58. package/types/RenderPipeline/PrimitiveChunk.d.ts +1 -0
  59. package/types/RenderPipeline/PrimitiveChunkManager.d.ts +1 -0
  60. package/types/RenderPipeline/RenderContext.d.ts +1 -0
  61. package/types/RenderPipeline/RenderElement.d.ts +12 -0
  62. package/types/RenderPipeline/RenderQueue.d.ts +1 -0
  63. package/types/RenderPipeline/SubPrimitiveChunk.d.ts +1 -0
  64. package/types/RenderPipeline/SubRenderElement.d.ts +22 -0
  65. package/types/RenderPipeline/VertexArea.d.ts +1 -0
  66. package/types/RenderPipeline/enums/PipelineStage.d.ts +11 -0
  67. package/types/RenderPipeline/enums/RenderQueueMaskType.d.ts +1 -0
  68. package/types/RenderPipeline/index.d.ts +5 -0
  69. package/types/Renderer.d.ts +135 -0
  70. package/types/Scene.d.ts +183 -0
  71. package/types/SceneManager.d.ts +51 -0
  72. package/types/Script.d.ts +144 -0
  73. package/types/SystemInfo.d.ts +27 -0
  74. package/types/Transform.d.ts +304 -0
  75. package/types/UpdateFlag.d.ts +20 -0
  76. package/types/UpdateFlagManager.d.ts +1 -0
  77. package/types/Utils.d.ts +37 -0
  78. package/types/VirtualCamera.d.ts +1 -0
  79. package/types/animation/AnimationClip.d.ts +87 -0
  80. package/types/animation/AnimationClipCurveBinding.d.ts +30 -0
  81. package/types/animation/AnimationEvent.d.ts +11 -0
  82. package/types/animation/Animator.d.ts +154 -0
  83. package/types/animation/AnimatorCondition.d.ts +13 -0
  84. package/types/animation/AnimatorController.d.ts +72 -0
  85. package/types/animation/AnimatorControllerLayer.d.ts +21 -0
  86. package/types/animation/AnimatorControllerParameter.d.ts +14 -0
  87. package/types/animation/AnimatorLayerMask.d.ts +45 -0
  88. package/types/animation/AnimatorState.d.ts +69 -0
  89. package/types/animation/AnimatorStateMachine.d.ts +85 -0
  90. package/types/animation/AnimatorStateTransition.d.ts +59 -0
  91. package/types/animation/AnimatorStateTransitionCollection.d.ts +1 -0
  92. package/types/animation/Keyframe.d.ts +20 -0
  93. package/types/animation/LayerPathMask.d.ts +16 -0
  94. package/types/animation/StateMachineScript.d.ts +32 -0
  95. package/types/animation/animationCurve/AnimationArrayCurve.d.ts +7 -0
  96. package/types/animation/animationCurve/AnimationBoolCurve.d.ts +7 -0
  97. package/types/animation/animationCurve/AnimationColorCurve.d.ts +8 -0
  98. package/types/animation/animationCurve/AnimationCurve.d.ts +39 -0
  99. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +11 -0
  100. package/types/animation/animationCurve/AnimationFloatCurve.d.ts +7 -0
  101. package/types/animation/animationCurve/AnimationQuaternionCurve.d.ts +8 -0
  102. package/types/animation/animationCurve/AnimationRectCurve.d.ts +8 -0
  103. package/types/animation/animationCurve/AnimationRefCurve.d.ts +8 -0
  104. package/types/animation/animationCurve/AnimationStringCurve.d.ts +7 -0
  105. package/types/animation/animationCurve/AnimationVector2Curve.d.ts +8 -0
  106. package/types/animation/animationCurve/AnimationVector3Curve.d.ts +8 -0
  107. package/types/animation/animationCurve/AnimationVector4Curve.d.ts +8 -0
  108. package/types/animation/animationCurve/index.d.ts +13 -0
  109. package/types/animation/animationCurve/interfaces/IAnimationCurveCalculator.d.ts +1 -0
  110. package/types/animation/enums/AnimatorConditionMode.d.ts +17 -0
  111. package/types/animation/enums/AnimatorCullingMode.d.ts +9 -0
  112. package/types/animation/enums/AnimatorLayerBlendingMode.d.ts +4 -0
  113. package/types/animation/enums/AnimatorStatePlayState.d.ts +1 -0
  114. package/types/animation/enums/InterpolationType.d.ts +13 -0
  115. package/types/animation/enums/LayerState.d.ts +15 -0
  116. package/types/animation/enums/PlayState.d.ts +13 -0
  117. package/types/animation/enums/WrapMode.d.ts +9 -0
  118. package/types/animation/index.d.ts +25 -0
  119. package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
  120. package/types/animation/internal/AnimationEventHandler.d.ts +1 -0
  121. package/types/animation/internal/AnimatorLayerData.d.ts +1 -0
  122. package/types/animation/internal/AnimatorStateData.d.ts +1 -0
  123. package/types/animation/internal/AnimatorStatePlayData.d.ts +1 -0
  124. package/types/animation/internal/AnimatorTempValue.d.ts +1 -0
  125. package/types/animation/internal/animationCurveOwner/AnimationCurveOwner.d.ts +5 -0
  126. package/types/animation/internal/animationCurveOwner/assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts +1 -0
  127. package/types/animation/internal/animationCurveOwner/assembler/IAnimationCurveOwnerAssembler.d.ts +1 -0
  128. package/types/animation/internal/animationCurveOwner/assembler/PositionAnimationCurveOwnerAssembler.d.ts +1 -0
  129. package/types/animation/internal/animationCurveOwner/assembler/RotationAnimationCurveOwnerAssembler.d.ts +1 -0
  130. package/types/animation/internal/animationCurveOwner/assembler/ScaleAnimationCurveOwnerAssembler.d.ts +1 -0
  131. package/types/animation/internal/animationCurveOwner/assembler/UniversalAnimationCurveOwnerAssembler.d.ts +1 -0
  132. package/types/asset/AssetPromise.d.ts +88 -0
  133. package/types/asset/AssetType.d.ts +66 -0
  134. package/types/asset/ContentRestorer.d.ts +17 -0
  135. package/types/asset/GraphicsResource.d.ts +9 -0
  136. package/types/asset/IReferable.d.ts +2 -0
  137. package/types/asset/LoadItem.d.ts +40 -0
  138. package/types/asset/Loader.d.ts +37 -0
  139. package/types/asset/ReferResource.d.ts +23 -0
  140. package/types/asset/ResourceManager.d.ts +121 -0
  141. package/types/asset/request.d.ts +36 -0
  142. package/types/audio/AudioClip.d.ts +24 -0
  143. package/types/audio/AudioManager.d.ts +1 -0
  144. package/types/audio/AudioSource.d.ts +72 -0
  145. package/types/audio/index.d.ts +3 -0
  146. package/types/base/Constant.d.ts +116 -0
  147. package/types/base/EngineObject.d.ts +25 -0
  148. package/types/base/EventDispatcher.d.ts +66 -0
  149. package/types/base/Logger.d.ts +11 -0
  150. package/types/base/StaticInterfaceImplement.d.ts +5 -0
  151. package/types/base/Time.d.ts +44 -0
  152. package/types/base/index.d.ts +5 -0
  153. package/types/clone/CloneManager.d.ts +31 -0
  154. package/types/clone/ComponentCloner.d.ts +17 -0
  155. package/types/clone/enums/CloneMode.d.ts +13 -0
  156. package/types/enums/ActiveChangeFlag.d.ts +6 -0
  157. package/types/enums/AntiAliasing.d.ts +7 -0
  158. package/types/enums/BackgroundMode.d.ts +9 -0
  159. package/types/enums/BackgroundTextureFillMode.d.ts +8 -0
  160. package/types/enums/CameraClearFlags.d.ts +13 -0
  161. package/types/enums/CameraModifyFlags.d.ts +17 -0
  162. package/types/enums/CameraType.d.ts +1 -0
  163. package/types/enums/DepthTextureMode.d.ts +7 -0
  164. package/types/enums/Downsampling.d.ts +11 -0
  165. package/types/enums/EntityModifyFlags.d.ts +9 -0
  166. package/types/enums/FogMode.d.ts +13 -0
  167. package/types/enums/MSAASamples.d.ts +13 -0
  168. package/types/enums/ReplacementFailureStrategy.d.ts +9 -0
  169. package/types/enums/SpriteMaskLayer.d.ts +73 -0
  170. package/types/env-probe/CubeProbe.d.ts +27 -0
  171. package/types/env-probe/Probe.d.ts +52 -0
  172. package/types/env-probe/index.d.ts +2 -0
  173. package/types/graphic/Buffer.d.ts +114 -0
  174. package/types/graphic/BufferUtil.d.ts +12 -0
  175. package/types/graphic/IndexBufferBinding.d.ts +21 -0
  176. package/types/graphic/Mesh.d.ts +58 -0
  177. package/types/graphic/Primitive.d.ts +1 -0
  178. package/types/graphic/SubMesh.d.ts +8 -0
  179. package/types/graphic/SubPrimitive.d.ts +19 -0
  180. package/types/graphic/VertexBufferBinding.d.ts +20 -0
  181. package/types/graphic/VertexElement.d.ts +48 -0
  182. package/types/graphic/enums/BufferBindFlag.d.ts +9 -0
  183. package/types/graphic/enums/BufferUsage.d.ts +11 -0
  184. package/types/graphic/enums/IndexFormat.d.ts +11 -0
  185. package/types/graphic/enums/MeshTopology.d.ts +19 -0
  186. package/types/graphic/enums/SetDataOptions.d.ts +9 -0
  187. package/types/graphic/enums/VertexElementFormat.d.ts +37 -0
  188. package/types/graphic/index.d.ts +15 -0
  189. package/types/index.d.ts +68 -0
  190. package/types/input/InputManager.d.ts +65 -0
  191. package/types/input/enums/Keys.d.ts +398 -0
  192. package/types/input/enums/PointerButton.d.ts +33 -0
  193. package/types/input/enums/PointerPhase.d.ts +15 -0
  194. package/types/input/index.d.ts +8 -0
  195. package/types/input/interface/IInput.d.ts +10 -0
  196. package/types/input/keyboard/KeyboardManager.d.ts +1 -0
  197. package/types/input/pointer/Pointer.d.ts +31 -0
  198. package/types/input/pointer/PointerEventData.d.ts +12 -0
  199. package/types/input/pointer/PointerManager.d.ts +9 -0
  200. package/types/input/pointer/emitter/IHitResult.d.ts +1 -0
  201. package/types/input/pointer/emitter/PhysicsPointerEventEmitter.d.ts +1 -0
  202. package/types/input/pointer/emitter/PointerEventEmitter.d.ts +30 -0
  203. package/types/input/wheel/WheelManager.d.ts +1 -0
  204. package/types/lighting/AmbientLight.d.ts +70 -0
  205. package/types/lighting/DirectLight.d.ts +32 -0
  206. package/types/lighting/KHR_lights.d.ts +4 -0
  207. package/types/lighting/Light.d.ts +45 -0
  208. package/types/lighting/LightManager.d.ts +12 -0
  209. package/types/lighting/PointLight.d.ts +26 -0
  210. package/types/lighting/SpotLight.d.ts +45 -0
  211. package/types/lighting/ambientOcclusion/AmbientOcclusion.d.ts +79 -0
  212. package/types/lighting/ambientOcclusion/ScalableAmbientObscurancePass.d.ts +1 -0
  213. package/types/lighting/ambientOcclusion/index.d.ts +2 -0
  214. package/types/lighting/enums/AmbientOcclusionQuality.d.ts +11 -0
  215. package/types/lighting/enums/DiffuseMode.d.ts +13 -0
  216. package/types/lighting/index.d.ts +7 -0
  217. package/types/material/BaseMaterial.d.ts +88 -0
  218. package/types/material/BlinnPhongMaterial.d.ts +68 -0
  219. package/types/material/Material.d.ts +52 -0
  220. package/types/material/PBRMaterial.d.ts +311 -0
  221. package/types/material/UnlitMaterial.d.ts +33 -0
  222. package/types/material/enums/BlendMode.d.ts +9 -0
  223. package/types/material/enums/Refraction.d.ts +9 -0
  224. package/types/material/enums/RenderFace.d.ts +11 -0
  225. package/types/material/enums/TextureCoordinate.d.ts +13 -0
  226. package/types/material/index.d.ts +9 -0
  227. package/types/material/utils/PrefilteredDFG.d.ts +7 -0
  228. package/types/mesh/BlendShape.d.ts +39 -0
  229. package/types/mesh/BlendShapeFrame.d.ts +44 -0
  230. package/types/mesh/BlendShapeManager.d.ts +1 -0
  231. package/types/mesh/BufferMesh.d.ts +59 -0
  232. package/types/mesh/MeshRenderer.d.ts +25 -0
  233. package/types/mesh/ModelMesh.d.ts +254 -0
  234. package/types/mesh/PrimitiveMesh.d.ts +112 -0
  235. package/types/mesh/PrimitiveMeshRestorer.d.ts +1 -0
  236. package/types/mesh/Skin.d.ts +35 -0
  237. package/types/mesh/SkinnedMeshRenderer.d.ts +50 -0
  238. package/types/mesh/enums/VertexAttribute.d.ts +33 -0
  239. package/types/mesh/index.d.ts +9 -0
  240. package/types/particle/ParticleBufferUtils.d.ts +1 -0
  241. package/types/particle/ParticleGenerator.d.ts +94 -0
  242. package/types/particle/ParticleMaterial.d.ts +38 -0
  243. package/types/particle/ParticleRenderer.d.ts +47 -0
  244. package/types/particle/enums/ParticleCurveMode.d.ts +9 -0
  245. package/types/particle/enums/ParticleGradientMode.d.ts +9 -0
  246. package/types/particle/enums/ParticleRandomSubSeeds.d.ts +1 -0
  247. package/types/particle/enums/ParticleRenderMode.d.ts +17 -0
  248. package/types/particle/enums/ParticleScaleMode.d.ts +11 -0
  249. package/types/particle/enums/ParticleSimulationSpace.d.ts +9 -0
  250. package/types/particle/enums/ParticleStopMode.d.ts +6 -0
  251. package/types/particle/enums/attributes/BillboardParticleVertexAttribute.d.ts +1 -0
  252. package/types/particle/enums/attributes/MeshParticleVertexAttribute.d.ts +5 -0
  253. package/types/particle/enums/attributes/ParticleInstanceVertexAttribute.d.ts +1 -0
  254. package/types/particle/index.d.ts +22 -0
  255. package/types/particle/modules/Burst.d.ts +14 -0
  256. package/types/particle/modules/ColorOverLifetimeModule.d.ts +20 -0
  257. package/types/particle/modules/EmissionModule.d.ts +48 -0
  258. package/types/particle/modules/ForceOverLifetimeModule.d.ts +51 -0
  259. package/types/particle/modules/MainModule.d.ts +104 -0
  260. package/types/particle/modules/ParticleCompositeCurve.d.ts +81 -0
  261. package/types/particle/modules/ParticleCompositeGradient.d.ts +55 -0
  262. package/types/particle/modules/ParticleCurve.d.ts +63 -0
  263. package/types/particle/modules/ParticleGeneratorModule.d.ts +17 -0
  264. package/types/particle/modules/ParticleGradient.d.ts +114 -0
  265. package/types/particle/modules/RotationOverLifetimeModule.d.ts +34 -0
  266. package/types/particle/modules/SizeOverLifetimeModule.d.ts +52 -0
  267. package/types/particle/modules/TextureSheetAnimationModule.d.ts +39 -0
  268. package/types/particle/modules/VelocityOverLifetimeModule.d.ts +54 -0
  269. package/types/particle/modules/shape/BaseShape.d.ts +22 -0
  270. package/types/particle/modules/shape/BoxShape.d.ts +17 -0
  271. package/types/particle/modules/shape/CircleShape.d.ts +35 -0
  272. package/types/particle/modules/shape/ConeShape.d.ts +45 -0
  273. package/types/particle/modules/shape/HemisphereShape.d.ts +14 -0
  274. package/types/particle/modules/shape/MeshShape.d.ts +21 -0
  275. package/types/particle/modules/shape/ShapeUtils.d.ts +1 -0
  276. package/types/particle/modules/shape/SphereShape.d.ts +14 -0
  277. package/types/particle/modules/shape/enums/ParticleShapeArcMode.d.ts +9 -0
  278. package/types/particle/modules/shape/enums/ParticleShapeType.d.ts +17 -0
  279. package/types/particle/modules/shape/index.d.ts +8 -0
  280. package/types/physics/CharacterController.d.ts +51 -0
  281. package/types/physics/Collider.d.ts +43 -0
  282. package/types/physics/Collision.d.ts +22 -0
  283. package/types/physics/ContactPoint.d.ts +14 -0
  284. package/types/physics/DynamicCollider.d.ts +192 -0
  285. package/types/physics/HitResult.d.ts +18 -0
  286. package/types/physics/PhysicsMaterial.d.ts +42 -0
  287. package/types/physics/PhysicsScene.d.ts +276 -0
  288. package/types/physics/StaticCollider.d.ts +7 -0
  289. package/types/physics/enums/ColliderShapeChangeFlag.d.ts +1 -0
  290. package/types/physics/enums/ColliderShapeUpAxis.d.ts +11 -0
  291. package/types/physics/enums/ControllerCollisionFlag.d.ts +11 -0
  292. package/types/physics/enums/ControllerNonWalkableMode.d.ts +9 -0
  293. package/types/physics/enums/HingeJointFlag.d.ts +1 -0
  294. package/types/physics/enums/PhysicsMaterialCombineMode.d.ts +13 -0
  295. package/types/physics/enums/index.d.ts +4 -0
  296. package/types/physics/index.d.ts +12 -0
  297. package/types/physics/joint/FixedJoint.d.ts +4 -0
  298. package/types/physics/joint/HingeJoint.d.ts +61 -0
  299. package/types/physics/joint/Joint.d.ts +81 -0
  300. package/types/physics/joint/JointLimits.d.ts +39 -0
  301. package/types/physics/joint/JointMotor.d.ts +32 -0
  302. package/types/physics/joint/SpringJoint.d.ts +38 -0
  303. package/types/physics/joint/index.d.ts +6 -0
  304. package/types/physics/shape/BoxColliderShape.d.ts +16 -0
  305. package/types/physics/shape/CapsuleColliderShape.d.ts +27 -0
  306. package/types/physics/shape/ColliderShape.d.ts +61 -0
  307. package/types/physics/shape/PlaneColliderShape.d.ts +9 -0
  308. package/types/physics/shape/SphereColliderShape.d.ts +14 -0
  309. package/types/physics/shape/index.d.ts +5 -0
  310. package/types/postProcess/FinalPass.d.ts +1 -0
  311. package/types/postProcess/PostProcess.d.ts +64 -0
  312. package/types/postProcess/PostProcessEffect.d.ts +26 -0
  313. package/types/postProcess/PostProcessEffectParameter.d.ts +119 -0
  314. package/types/postProcess/PostProcessManager.d.ts +38 -0
  315. package/types/postProcess/PostProcessPass.d.ts +50 -0
  316. package/types/postProcess/PostProcessUberPass.d.ts +25 -0
  317. package/types/postProcess/effects/BloomEffect.d.ts +50 -0
  318. package/types/postProcess/effects/TonemappingEffect.d.ts +25 -0
  319. package/types/postProcess/effects/index.d.ts +2 -0
  320. package/types/postProcess/index.d.ts +8 -0
  321. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +7 -0
  322. package/types/renderingHardwareInterface/IPlatformRenderTarget.d.ts +20 -0
  323. package/types/renderingHardwareInterface/IPlatformTexture.d.ts +36 -0
  324. package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +37 -0
  325. package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +40 -0
  326. package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +41 -0
  327. package/types/renderingHardwareInterface/index.d.ts +6 -0
  328. package/types/shader/Shader.d.ts +119 -0
  329. package/types/shader/ShaderData.d.ts +350 -0
  330. package/types/shader/ShaderMacro.d.ts +26 -0
  331. package/types/shader/ShaderMacroCollection.d.ts +1 -0
  332. package/types/shader/ShaderPart.d.ts +46 -0
  333. package/types/shader/ShaderPass.d.ts +25 -0
  334. package/types/shader/ShaderPool.d.ts +1 -0
  335. package/types/shader/ShaderProgram.d.ts +1 -0
  336. package/types/shader/ShaderProgramPool.d.ts +1 -0
  337. package/types/shader/ShaderProperty.d.ts +20 -0
  338. package/types/shader/ShaderTagKey.d.ts +16 -0
  339. package/types/shader/ShaderUniform.d.ts +1 -0
  340. package/types/shader/ShaderUniformBlock.d.ts +1 -0
  341. package/types/shader/SubShader.d.ts +18 -0
  342. package/types/shader/enums/BlendFactor.d.ts +32 -0
  343. package/types/shader/enums/BlendOperation.d.ts +16 -0
  344. package/types/shader/enums/ColorWriteMask.d.ts +18 -0
  345. package/types/shader/enums/CompareFunction.d.ts +22 -0
  346. package/types/shader/enums/CullMode.d.ts +12 -0
  347. package/types/shader/enums/RenderQueueType.d.ts +11 -0
  348. package/types/shader/enums/RenderStateElementKey.d.ts +60 -0
  349. package/types/shader/enums/ShaderDataGroup.d.ts +15 -0
  350. package/types/shader/enums/ShaderLanguage.d.ts +9 -0
  351. package/types/shader/enums/ShaderPropertyType.d.ts +27 -0
  352. package/types/shader/enums/StencilOperation.d.ts +22 -0
  353. package/types/shader/index.d.ts +19 -0
  354. package/types/shader/state/BlendState.d.ts +16 -0
  355. package/types/shader/state/DepthState.d.ts +14 -0
  356. package/types/shader/state/RasterState.d.ts +13 -0
  357. package/types/shader/state/RenderState.d.ts +21 -0
  358. package/types/shader/state/RenderTargetBlendState.d.ts +24 -0
  359. package/types/shader/state/StencilState.d.ts +34 -0
  360. package/types/shader/state/index.d.ts +6 -0
  361. package/types/shaderlib/ShaderFactory.d.ts +20 -0
  362. package/types/shaderlib/ShaderLib.d.ts +73 -0
  363. package/types/shaderlib/index.d.ts +1 -0
  364. package/types/shaderlib/particle/index.d.ts +15 -0
  365. package/types/shaderlib/pbr/index.d.ts +11 -0
  366. package/types/shaderlib/shadow/index.d.ts +8 -0
  367. package/types/shadow/CascadedShadowCasterPass.d.ts +45 -0
  368. package/types/shadow/ShadowSliceData.d.ts +1 -0
  369. package/types/shadow/ShadowUtils.d.ts +1 -0
  370. package/types/shadow/enum/ShadowCascadesMode.d.ts +11 -0
  371. package/types/shadow/enum/ShadowResolution.d.ts +13 -0
  372. package/types/shadow/enum/ShadowType.d.ts +13 -0
  373. package/types/shadow/index.d.ts +3 -0
  374. package/types/sky/Sky.d.ts +22 -0
  375. package/types/sky/SkyBoxMaterial.d.ts +43 -0
  376. package/types/sky/SkyProceduralMaterial.d.ts +72 -0
  377. package/types/sky/index.d.ts +3 -0
  378. package/types/texture/RenderTarget.d.ts +91 -0
  379. package/types/texture/Texture.d.ts +87 -0
  380. package/types/texture/Texture2D.d.ts +71 -0
  381. package/types/texture/Texture2DArray.d.ts +82 -0
  382. package/types/texture/TextureCube.d.ts +71 -0
  383. package/types/texture/TextureUtils.d.ts +1 -0
  384. package/types/texture/enums/RenderBufferDepthFormat.d.ts +23 -0
  385. package/types/texture/enums/TextureCubeFace.d.ts +17 -0
  386. package/types/texture/enums/TextureDepthCompareFunction.d.ts +21 -0
  387. package/types/texture/enums/TextureFilterMode.d.ts +11 -0
  388. package/types/texture/enums/TextureFormat.d.ts +87 -0
  389. package/types/texture/enums/TextureUsage.d.ts +9 -0
  390. package/types/texture/enums/TextureWrapMode.d.ts +11 -0
  391. package/types/texture/index.d.ts +13 -0
  392. package/types/trail/TrailMaterial.d.ts +5 -0
  393. package/types/trail/TrailRenderer.d.ts +35 -0
  394. package/types/trail/index.d.ts +2 -0
  395. package/types/ui/IUICanvas.d.ts +1 -0
  396. package/types/ui/UIUtils.d.ts +12 -0
  397. package/types/utils/ClearableObjectPool.d.ts +16 -0
  398. package/types/utils/DisorderedArray.d.ts +70 -0
  399. package/types/utils/ObjectPool.d.ts +16 -0
  400. package/types/utils/ReturnableObjectPool.d.ts +16 -0
  401. package/types/utils/SafeLoopArray.d.ts +46 -0
  402. package/types/utils/index.d.ts +4 -0
  403. package/types/xr/XRManager.d.ts +5 -0
@@ -0,0 +1,350 @@
1
+ import { IClone } from "@galacean/engine-design";
2
+ import { Color, Matrix, Vector2, Vector3, Vector4 } from "@galacean/engine-math";
3
+ import { IReferable } from "../asset/IReferable";
4
+ import { Texture } from "../texture/Texture";
5
+ import { ShaderMacro } from "./ShaderMacro";
6
+ import { ShaderProperty } from "./ShaderProperty";
7
+ /**
8
+ * Shader data collection,Correspondence includes shader properties data and macros data.
9
+ */
10
+ export declare class ShaderData implements IReferable, IClone {
11
+ private _macroMap;
12
+ private _refCount;
13
+ /**
14
+ * Get float by shader property name.
15
+ * @param propertyName - Shader property name
16
+ * @returns Float
17
+ */
18
+ getFloat(propertyName: string): number;
19
+ /**
20
+ * Get float by shader property.
21
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
22
+ * @returns Float
23
+ */
24
+ getFloat(property: ShaderProperty): number;
25
+ /**
26
+ * Set float by shader property name.
27
+ * @remarks Corresponding float shader property type.
28
+ * @param propertyName - Shader property name
29
+ * @param value - Float
30
+ */
31
+ setFloat(propertyName: string, value: number): void;
32
+ /**
33
+ * Set float by shader property.
34
+ * @remarks Corresponding float shader property type.
35
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
36
+ * @param value - Float
37
+ */
38
+ setFloat(property: ShaderProperty, value: number): void;
39
+ /**
40
+ * Get int by shader property name.
41
+ * @param propertyName - Shader property name
42
+ * @returns Int
43
+ */
44
+ getInt(propertyName: string): number;
45
+ /**
46
+ * Get int by shader property.
47
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
48
+ * @returns Int
49
+ */
50
+ getInt(property: ShaderProperty): number;
51
+ /**
52
+ * Set int by shader property name.
53
+ * @remarks Correspondence includes int and bool shader property type.
54
+ * @param propertyName - Shader property name
55
+ * @param value - Int
56
+ */
57
+ setInt(propertyName: string, value: number): void;
58
+ /**
59
+ * Set int by shader property.
60
+ * @remarks Correspondence includes int and bool shader property type.
61
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
62
+ * @param value - Int
63
+ */
64
+ setInt(property: ShaderProperty, value: number): void;
65
+ /**
66
+ * Get float array by shader property name.
67
+ * @param propertyName - Shader property name
68
+ * @returns Float array
69
+ */
70
+ getFloatArray(propertyName: string): Float32Array;
71
+ /**
72
+ * Get float array by shader property.
73
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
74
+ * @returns Float array
75
+ */
76
+ getFloatArray(property: ShaderProperty): Float32Array;
77
+ /**
78
+ * Set float array by shader property name.
79
+ * @remarks Correspondence includes float array、vec2 array、vec3 array、vec4 array and matrix array shader property type.
80
+ * @param propertyName - Shader property name
81
+ * @param value - Float array
82
+ */
83
+ setFloatArray(propertyName: string, value: Float32Array): void;
84
+ /**
85
+ * Set float array by shader property.
86
+ * @remarks Correspondence includes float array、vec2 array、vec3 array、vec4 array and matrix array shader property type.
87
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
88
+ * @param value - Float array
89
+ */
90
+ setFloatArray(property: ShaderProperty, value: Float32Array): void;
91
+ /**
92
+ * Get int array by shader property name.
93
+ * @param propertyName - Shader property name
94
+ * @returns Int Array
95
+ */
96
+ getIntArray(propertyName: string): Int32Array;
97
+ /**
98
+ * Get int array by shader property.
99
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
100
+ * @returns Int Array
101
+ */
102
+ getIntArray(property: ShaderProperty): Int32Array;
103
+ /**
104
+ * Set int array by shader property name.
105
+ * @remarks Correspondence includes bool array、int array、bvec2 array、bvec3 array、bvec4 array、ivec2 array、ivec3 array and ivec4 array shader property type.
106
+ * @param propertyName - Shader property name
107
+ * @param value - Int Array
108
+ */
109
+ setIntArray(propertyName: string, value: Int32Array): void;
110
+ /**
111
+ * Set int array by shader property.
112
+ * @remarks Correspondence includes bool array、int array、bvec2 array、bvec3 array、bvec4 array、ivec2 array、ivec3 array and ivec4 array shader property type.
113
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
114
+ * @param value - Int Array
115
+ */
116
+ setIntArray(property: ShaderProperty, value: Int32Array): void;
117
+ /**
118
+ * Get two-dimensional from shader property name.
119
+ * @param propertyName - Shader property name
120
+ * @returns Two-dimensional vector
121
+ */
122
+ getVector2(propertyName: string): Vector2;
123
+ /**
124
+ * Get two-dimensional from shader property.
125
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
126
+ * @returns Two-dimensional vector
127
+ */
128
+ getVector2(property: ShaderProperty): Vector2;
129
+ /**
130
+ * Set two-dimensional vector from shader property name.
131
+ * @remarks Correspondence includes vec2、ivec2 and bvec2 shader property type.
132
+ * @param property - Shader property name
133
+ * @param value - Two-dimensional vector
134
+ */
135
+ setVector2(property: string, value: Vector2): void;
136
+ /**
137
+ * Set two-dimensional vector from shader property.
138
+ * @remarks Correspondence includes vec2、ivec2 and bvec2 shader property type.
139
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
140
+ * @param value - Two-dimensional vector
141
+ */
142
+ setVector2(property: ShaderProperty, value: Vector2): void;
143
+ /**
144
+ * Get vector3 by shader property name.
145
+ * @param propertyName - Shader property name
146
+ * @returns Three-dimensional vector
147
+ */
148
+ getVector3(propertyName: string): Vector3;
149
+ /**
150
+ * Get vector3 by shader property.
151
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
152
+ * @returns Three-dimensional vector
153
+ */
154
+ getVector3(property: ShaderProperty): Vector3;
155
+ /**
156
+ * Set three dimensional vector by shader property name.
157
+ * @remarks Correspondence includes vec3、ivec3 and bvec3 shader property type.
158
+ * @param property - Shader property name
159
+ * @param value - Three-dimensional vector
160
+ */
161
+ setVector3(property: string, value: Vector3): void;
162
+ /**
163
+ * Set three dimensional vector by shader property.
164
+ * @remarks Correspondence includes vec3、ivec3 and bvec3 shader property type.
165
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
166
+ * @param value - Three-dimensional vector
167
+ */
168
+ setVector3(property: ShaderProperty, value: Vector3): void;
169
+ /**
170
+ * Get vector4 by shader property name.
171
+ * @param propertyName - Shader property name
172
+ * @returns Four-dimensional vector
173
+ */
174
+ getVector4(propertyName: string): Vector4;
175
+ /**
176
+ * Get vector4 by shader property.
177
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
178
+ * @returns Four-dimensional vector
179
+ */
180
+ getVector4(property: ShaderProperty): Vector4;
181
+ /**
182
+ * Set four-dimensional vector by shader property name.
183
+ * @remarks Correspondence includes vec4、ivec4 and bvec4 shader property type.
184
+ * @param property - Shader property name
185
+ * @param value - Four-dimensional vector
186
+ */
187
+ setVector4(property: string, value: Vector4): void;
188
+ /**
189
+ * Set four-dimensional vector by shader property.
190
+ * @remarks Correspondence includes vec4、ivec4 and bvec4 shader property type.
191
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
192
+ * @param value - Four-dimensional vector
193
+ */
194
+ setVector4(property: ShaderProperty, value: Vector4): void;
195
+ /**
196
+ * Get matrix by shader property name.
197
+ * @param propertyName - Shader property name
198
+ * @returns Matrix
199
+ */
200
+ getMatrix(propertyName: string): Matrix;
201
+ /**
202
+ * Get matrix by shader property.
203
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
204
+ * @returns Matrix
205
+ */
206
+ getMatrix(property: ShaderProperty): Matrix;
207
+ /**
208
+ * Set matrix by shader property name.
209
+ * @remarks Correspondence includes matrix shader property type.
210
+ * @param propertyName - Shader property name
211
+ * @param value - Matrix
212
+ */
213
+ setMatrix(propertyName: string, value: Matrix): any;
214
+ /**
215
+ * Set matrix by shader property.
216
+ * @remarks Correspondence includes matrix shader property type.
217
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
218
+ * @param value - Matrix
219
+ */
220
+ setMatrix(property: ShaderProperty, value: Matrix): any;
221
+ /**
222
+ * Get color by shader property name.
223
+ * @param propertyName - Shader property name
224
+ * @returns Color
225
+ */
226
+ getColor(propertyName: string): Color;
227
+ /**
228
+ * Get color by shader property.
229
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
230
+ * @returns Color
231
+ */
232
+ getColor(property: ShaderProperty): Color;
233
+ /**
234
+ * Set color by shader property name.
235
+ * @remarks Correspondence includes vec4 shader property type.
236
+ * @param propertyName - Shader property name
237
+ * @param value - Color
238
+ */
239
+ setColor(propertyName: string, value: Color): void;
240
+ /**
241
+ * Set color by shader property.
242
+ * @remarks Correspondence includes vec4 shader property type.
243
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
244
+ * @param value - Color
245
+ */
246
+ setColor(property: ShaderProperty, value: Color): void;
247
+ /**
248
+ * Get texture by shader property name.
249
+ * @param propertyName - Shader property name
250
+ * @returns Texture
251
+ */
252
+ getTexture(propertyName: string): Texture;
253
+ /**
254
+ * Get texture by shader property.
255
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
256
+ * @returns Texture
257
+ */
258
+ getTexture(property: ShaderProperty): Texture;
259
+ /**
260
+ * Set texture by shader property name.
261
+ * @param propertyName - Shader property name
262
+ * @param value - Texture
263
+ */
264
+ setTexture(propertyName: string, value: Texture): void;
265
+ /**
266
+ * Set texture by shader property.
267
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
268
+ * @param value - Texture
269
+ */
270
+ setTexture(property: ShaderProperty, value: Texture): void;
271
+ /**
272
+ * Get texture array by shader property name.
273
+ * @param propertyName - Shader property name
274
+ * @returns Texture array
275
+ */
276
+ getTextureArray(propertyName: string): Texture[];
277
+ /**
278
+ * Get texture array by shader property.
279
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
280
+ * @returns Texture array
281
+ */
282
+ getTextureArray(property: ShaderProperty): Texture[];
283
+ /**
284
+ * Set texture array by shader property name.
285
+ * @param propertyName - Shader property name
286
+ * @param value - Texture array
287
+ */
288
+ setTextureArray(propertyName: string, value: Texture[]): void;
289
+ /**
290
+ * Set texture array by shader property.
291
+ * @param property - Shader property, use `ShaderProperty.getByName` to get
292
+ * @param value - Texture array
293
+ */
294
+ setTextureArray(property: ShaderProperty, value: Texture[]): void;
295
+ /**
296
+ * Get shader property value set on this shaderData.
297
+ * @param property - Shader property
298
+ * @returns Property value
299
+ */
300
+ getPropertyValue<T extends ShaderPropertyValueType>(property: string | ShaderProperty): T;
301
+ /**
302
+ * Enable macro with name.
303
+ * @param macroName - Macro name
304
+ */
305
+ enableMacro(macroName: string): void;
306
+ /**
307
+ * Enable macro with name and value.
308
+ * @remarks Name and value will combine, it's equal the macro of "name value".
309
+ * @param name - Macro name
310
+ * @param value - Macro value
311
+ */
312
+ enableMacro(name: string, value: string): void;
313
+ /**
314
+ * Enable macro with shaderMacro.
315
+ * @param macro - Shader macro
316
+ */
317
+ enableMacro(macro: ShaderMacro): void;
318
+ /**
319
+ * Disable macro.
320
+ * @param macroName - Macro name
321
+ */
322
+ disableMacro(macroName: string): void;
323
+ /**
324
+ * Disable macro.
325
+ * @param macro - Shader macro
326
+ */
327
+ disableMacro(macro: ShaderMacro): void;
328
+ /**
329
+ * Get shader macro array that are currently enabled for ShaderData.
330
+ */
331
+ getMacros(): ShaderMacro[];
332
+ /**
333
+ * Get shader macro array that are currently enabled for ShaderData.
334
+ * @param out - Shader macro array
335
+ */
336
+ getMacros(out: ShaderMacro[]): void;
337
+ /**
338
+ * Get all shader properties that have been set on this shaderData
339
+ * @returns All shader properties
340
+ */
341
+ getProperties(): ShaderProperty[];
342
+ /**
343
+ * Get all shader properties that have been set on this shaderData
344
+ * @param out - All shader properties
345
+ */
346
+ getProperties(out: ShaderProperty[]): void;
347
+ clone(): ShaderData;
348
+ cloneTo(target: ShaderData): void;
349
+ }
350
+ export type ShaderPropertyValueType = number | Vector2 | Vector3 | Vector4 | Color | Matrix | Texture | Texture[] | Int32Array | Float32Array;
@@ -0,0 +1,26 @@
1
+ /**
2
+ * Shader macro。
3
+ */
4
+ export declare class ShaderMacro {
5
+ private static _macroNameCounter;
6
+ private static _macroCounter;
7
+ private static _macroMap;
8
+ /**
9
+ * Get shader macro by name.
10
+ * @param name - Name of the shader macro
11
+ * @returns Shader macro
12
+ */
13
+ static getByName(name: string): ShaderMacro;
14
+ /**
15
+ * Get shader macro by name.
16
+ * @param name - Name of the shader macro
17
+ * @param value - Value of the shader macro
18
+ * @returns Shader macro
19
+ */
20
+ static getByName(name: string, value: string): ShaderMacro;
21
+ /** Name. */
22
+ readonly name: string;
23
+ /** Value. */
24
+ readonly value: string;
25
+ private constructor();
26
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,46 @@
1
+ import { ShaderTagKey } from "./ShaderTagKey";
2
+ /**
3
+ * Base class for shader structure.
4
+ */
5
+ export declare abstract class ShaderPart {
6
+ protected _name: string;
7
+ private _tagsMap;
8
+ /**
9
+ * Name.
10
+ */
11
+ get name(): string;
12
+ /**
13
+ * Set tag by key name.
14
+ * @param keyName - Key name of the tag
15
+ * @param value - Tag value
16
+ */
17
+ setTag<T extends number | string | boolean>(keyName: string, value: T): void;
18
+ /**
19
+ * Set tag.
20
+ * @param key - Key of the tag
21
+ * @param value - Tag value
22
+ */
23
+ setTag<T extends number | string | boolean>(key: ShaderTagKey, value: T): void;
24
+ /**
25
+ * Delete a tag by key name.
26
+ * @param KeyName - Key name of the tag
27
+ */
28
+ deleteTag(KeyName: string): void;
29
+ /**
30
+ * Delete a tag by key.
31
+ * @param key - Key of the tag
32
+ */
33
+ deleteTag(key: ShaderTagKey): void;
34
+ /**
35
+ * Get tag by key name.
36
+ * @param keyName - Key name of the tag
37
+ * @returns Tag value
38
+ */
39
+ getTagValue<T extends number | string | boolean>(keyName: string): T;
40
+ /**
41
+ * Get tag value by key.
42
+ * @param key - Key of the tag
43
+ * @returns Tag value
44
+ */
45
+ getTagValue<T extends number | string | boolean>(key: ShaderTagKey): T;
46
+ }
@@ -0,0 +1,25 @@
1
+ import { ShaderPart } from "./ShaderPart";
2
+ /**
3
+ * Shader pass containing vertex and fragment source.
4
+ */
5
+ export declare class ShaderPass extends ShaderPart {
6
+ private static _shaderPassCounter;
7
+ private _vertexSource;
8
+ private _fragmentSource;
9
+ /**
10
+ * Create a shader pass.
11
+ * @param name - Shader pass name
12
+ * @param vertexSource - Vertex shader source
13
+ * @param fragmentSource - Fragment shader source
14
+ * @param tags - Tags
15
+ */
16
+ constructor(name: string, vertexSource: string, fragmentSource: string, tags?: Record<string, number | string | boolean>);
17
+ /**
18
+ * Create a shader pass.
19
+ * @param vertexSource - Vertex shader source
20
+ * @param fragmentSource - Fragment shader source
21
+ * @param tags - Tags
22
+ */
23
+ constructor(vertexSource: string, fragmentSource: string, tags?: Record<string, number | string | boolean>);
24
+ private _getCanonicalShaderProgram;
25
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,20 @@
1
+ import { ShaderPropertyType } from "./enums/ShaderPropertyType";
2
+ /**
3
+ * Shader property.
4
+ */
5
+ export declare class ShaderProperty {
6
+ private static _propertyNameCounter;
7
+ private static _propertyNameMap;
8
+ /**
9
+ * Get shader property by name.
10
+ * @param name - Name of the shader property
11
+ * @returns Shader property
12
+ */
13
+ static getByName(name: string): ShaderProperty;
14
+ /** Shader property name. */
15
+ readonly name: string;
16
+ /**
17
+ * Shader property type.
18
+ */
19
+ get type(): ShaderPropertyType;
20
+ }
@@ -0,0 +1,16 @@
1
+ /**
2
+ * Shader tag key.
3
+ */
4
+ export declare class ShaderTagKey {
5
+ private static _nameCounter;
6
+ private static _nameMap;
7
+ /**
8
+ * Get shader property by name.
9
+ * @param name - Name of the shader property
10
+ * @returns Shader property
11
+ */
12
+ static getByName(name: string): ShaderTagKey;
13
+ /** Shader tag property name. */
14
+ readonly name: string;
15
+ private constructor();
16
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,18 @@
1
+ import { ShaderPart } from "./ShaderPart";
2
+ import { ShaderPass } from "./ShaderPass";
3
+ /**
4
+ * Sub shader.
5
+ */
6
+ export declare class SubShader extends ShaderPart {
7
+ private _passes;
8
+ /**
9
+ * Sub shader passes.
10
+ */
11
+ get passes(): ReadonlyArray<ShaderPass>;
12
+ /**
13
+ * Create a sub shader.
14
+ * @param name - Name of the sub shader
15
+ * @param passes - Sub shader passes
16
+ */
17
+ constructor(name: string, passes: ShaderPass[], tags?: Record<string, number | string | boolean>);
18
+ }
@@ -0,0 +1,32 @@
1
+ /**
2
+ * Blend factor.
3
+ * @remarks defines which function is used for blending pixel arithmetic
4
+ */
5
+ export declare enum BlendFactor {
6
+ /** (0, 0, 0, 0)*/
7
+ Zero = 0,
8
+ /** (1, 1, 1, 1)*/
9
+ One = 1,
10
+ /** (Rs, Gs, Bs, As) */
11
+ SourceColor = 2,
12
+ /** (1 - Rs, 1 - Gs, 1 - Bs, 1 - As)*/
13
+ OneMinusSourceColor = 3,
14
+ /** (Rd, Gd, Bd, Ad)*/
15
+ DestinationColor = 4,
16
+ /** (1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad)*/
17
+ OneMinusDestinationColor = 5,
18
+ /** (As, As, As, As)*/
19
+ SourceAlpha = 6,
20
+ /** (1 - As, 1 - As, 1 - As, 1 - As)*/
21
+ OneMinusSourceAlpha = 7,
22
+ /** (Ad, Ad, Ad, Ad)*/
23
+ DestinationAlpha = 8,
24
+ /** (1 - Ad, 1 - Ad, 1 - Ad, 1 - Ad)*/
25
+ OneMinusDestinationAlpha = 9,
26
+ /** (min(As, 1 - Ad), min(As, 1 - Ad), min(As, 1 - Ad), 10)*/
27
+ SourceAlphaSaturate = 10,
28
+ /** (Rc, Gc, Bc, Ac)*/
29
+ BlendColor = 11,
30
+ /** (1 - Rc, 1 - Gc, 1 - Bc, 1 - Ac)*/
31
+ OneMinusBlendColor = 12
32
+ }
@@ -0,0 +1,16 @@
1
+ /**
2
+ * Blend operation function.
3
+ * @remarks defines how a new pixel is combined with a pixel.
4
+ */
5
+ export declare enum BlendOperation {
6
+ /** src + dst. */
7
+ Add = 0,
8
+ /** src - dst. */
9
+ Subtract = 1,
10
+ /** dst - src. */
11
+ ReverseSubtract = 2,
12
+ /** Minimum of source and destination. */
13
+ Min = 3,
14
+ /** Maximum of source and destination. */
15
+ Max = 4
16
+ }
@@ -0,0 +1,18 @@
1
+ /**
2
+ * Set which color channels can be rendered to frame buffer.
3
+ * @remarks enumeration can be combined using bit operations.
4
+ */
5
+ export declare enum ColorWriteMask {
6
+ /** Do not write to any channel. */
7
+ None = 0,
8
+ /** Write to the red channel. */
9
+ Red = 1,
10
+ /** Write to the green channel. */
11
+ Green = 2,
12
+ /** Write to the blue channel. */
13
+ Blue = 4,
14
+ /** Write to the alpha channel. */
15
+ Alpha = 8,
16
+ /** Write to all channel. */
17
+ All = 15
18
+ }
@@ -0,0 +1,22 @@
1
+ /**
2
+ * Depth/Stencil comparison function.
3
+ * @remarks Specifies a function that compares incoming pixel depth/stencil to the current depth/stencil buffer value.
4
+ */
5
+ export declare enum CompareFunction {
6
+ /** never pass. */
7
+ Never = 0,
8
+ /** pass if the incoming value is less than the depth/stencil buffer value. */
9
+ Less = 1,
10
+ /** pass if the incoming value equals the depth/stencil buffer value. */
11
+ Equal = 2,
12
+ /** pass if the incoming value is less than or equal to the depth/stencil buffer value. */
13
+ LessEqual = 3,
14
+ /** pass if the incoming value is greater than the depth/stencil buffer value. */
15
+ Greater = 4,
16
+ /** pass if the incoming value is not equal to the depth/stencil buffer value. */
17
+ NotEqual = 5,
18
+ /** pass if the incoming value is greater than or equal to the depth/stencil buffer value. */
19
+ GreaterEqual = 6,
20
+ /** always pass. */
21
+ Always = 7
22
+ }
@@ -0,0 +1,12 @@
1
+ /**
2
+ * Culling mode.
3
+ * @remarks specifies whether or not front- and/or back-facing polygons can be culled.
4
+ */
5
+ export declare enum CullMode {
6
+ /** Disable culling. */
7
+ Off = 0,
8
+ /** cut the front-face of the polygons. */
9
+ Front = 1,
10
+ /** cut the back-face of the polygons. */
11
+ Back = 2
12
+ }
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Render queue type.
3
+ */
4
+ export declare enum RenderQueueType {
5
+ /** Opaque queue. */
6
+ Opaque = 0,
7
+ /** Opaque queue, alpha cutoff. */
8
+ AlphaTest = 1,
9
+ /** Transparent queue, rendering from back to front to ensure correct rendering of transparent objects. */
10
+ Transparent = 2
11
+ }