@galacean/engine-core 1.6.8 → 1.6.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +37541 -0
- package/dist/main.js.map +1 -0
- package/dist/module.js +37259 -0
- package/dist/module.js.map +1 -0
- package/package.json +3 -3
- package/types/2d/assembler/ISpriteAssembler.d.ts +11 -0
- package/types/2d/assembler/ISpriteRenderer.d.ts +16 -0
- package/types/2d/assembler/SimpleSpriteAssembler.d.ts +13 -0
- package/types/2d/assembler/SlicedSpriteAssembler.d.ts +15 -0
- package/types/2d/assembler/TiledSpriteAssembler.d.ts +17 -0
- package/types/2d/atlas/FontAtlas.d.ts +1 -0
- package/types/2d/atlas/SpriteAtlas.d.ts +32 -0
- package/types/2d/atlas/types.d.ts +69 -0
- package/types/2d/enums/FontStyle.d.ts +11 -0
- package/types/2d/enums/SpriteDrawMode.d.ts +11 -0
- package/types/2d/enums/SpriteMaskInteraction.d.ts +11 -0
- package/types/2d/enums/SpriteModifyFlags.d.ts +23 -0
- package/types/2d/enums/SpriteTileMode.d.ts +11 -0
- package/types/2d/enums/TextAlignment.d.ts +22 -0
- package/types/2d/enums/TextOverflow.d.ts +9 -0
- package/types/2d/index.d.ts +16 -0
- package/types/2d/sprite/Sprite.d.ts +106 -0
- package/types/2d/sprite/SpriteMask.d.ts +70 -0
- package/types/2d/sprite/SpriteRenderer.d.ts +95 -0
- package/types/2d/sprite/index.d.ts +3 -0
- package/types/2d/text/CharInfo.d.ts +1 -0
- package/types/2d/text/CharRenderInfo.d.ts +1 -0
- package/types/2d/text/Font.d.ts +21 -0
- package/types/2d/text/ITextRenderer.d.ts +8 -0
- package/types/2d/text/SubFont.d.ts +1 -0
- package/types/2d/text/TextRenderer.d.ts +122 -0
- package/types/2d/text/TextUtils.d.ts +1 -0
- package/types/2d/text/index.d.ts +5 -0
- package/types/Background.d.ts +53 -0
- package/types/BasicResources.d.ts +2 -0
- package/types/BoolUpdateFlag.d.ts +12 -0
- package/types/Camera.d.ts +321 -0
- package/types/Canvas.d.ts +19 -0
- package/types/Component.d.ts +27 -0
- package/types/ComponentsDependencies.d.ts +22 -0
- package/types/ComponentsManager.d.ts +52 -0
- package/types/Engine.d.ts +150 -0
- package/types/EngineSettings.d.ts +5 -0
- package/types/Entity.d.ts +170 -0
- package/types/Layer.d.ts +73 -0
- package/types/Platform.d.ts +15 -0
- package/types/Polyfill.d.ts +1 -0
- package/types/RenderPipeline/BasicRenderPipeline.d.ts +55 -0
- package/types/RenderPipeline/BatchUtils.d.ts +1 -0
- package/types/RenderPipeline/BatcherManager.d.ts +1 -0
- package/types/RenderPipeline/Blitter.d.ts +28 -0
- package/types/RenderPipeline/CullingResults.d.ts +1 -0
- package/types/RenderPipeline/DepthOnlyPass.d.ts +1 -0
- package/types/RenderPipeline/MaskManager.d.ts +1 -0
- package/types/RenderPipeline/OpaqueTexturePass.d.ts +1 -0
- package/types/RenderPipeline/PipelinePass.d.ts +16 -0
- package/types/RenderPipeline/PipelineUtils.d.ts +1 -0
- package/types/RenderPipeline/PrimitiveChunk.d.ts +1 -0
- package/types/RenderPipeline/PrimitiveChunkManager.d.ts +1 -0
- package/types/RenderPipeline/RenderContext.d.ts +1 -0
- package/types/RenderPipeline/RenderElement.d.ts +12 -0
- package/types/RenderPipeline/RenderQueue.d.ts +1 -0
- package/types/RenderPipeline/SubPrimitiveChunk.d.ts +1 -0
- package/types/RenderPipeline/SubRenderElement.d.ts +22 -0
- package/types/RenderPipeline/VertexArea.d.ts +1 -0
- package/types/RenderPipeline/enums/PipelineStage.d.ts +11 -0
- package/types/RenderPipeline/enums/RenderQueueMaskType.d.ts +1 -0
- package/types/RenderPipeline/index.d.ts +5 -0
- package/types/Renderer.d.ts +135 -0
- package/types/Scene.d.ts +183 -0
- package/types/SceneManager.d.ts +51 -0
- package/types/Script.d.ts +144 -0
- package/types/SystemInfo.d.ts +27 -0
- package/types/Transform.d.ts +304 -0
- package/types/UpdateFlag.d.ts +20 -0
- package/types/UpdateFlagManager.d.ts +1 -0
- package/types/Utils.d.ts +37 -0
- package/types/VirtualCamera.d.ts +1 -0
- package/types/animation/AnimationClip.d.ts +87 -0
- package/types/animation/AnimationClipCurveBinding.d.ts +30 -0
- package/types/animation/AnimationEvent.d.ts +11 -0
- package/types/animation/Animator.d.ts +154 -0
- package/types/animation/AnimatorCondition.d.ts +13 -0
- package/types/animation/AnimatorController.d.ts +72 -0
- package/types/animation/AnimatorControllerLayer.d.ts +21 -0
- package/types/animation/AnimatorControllerParameter.d.ts +14 -0
- package/types/animation/AnimatorLayerMask.d.ts +45 -0
- package/types/animation/AnimatorState.d.ts +69 -0
- package/types/animation/AnimatorStateMachine.d.ts +85 -0
- package/types/animation/AnimatorStateTransition.d.ts +59 -0
- package/types/animation/AnimatorStateTransitionCollection.d.ts +1 -0
- package/types/animation/Keyframe.d.ts +20 -0
- package/types/animation/LayerPathMask.d.ts +16 -0
- package/types/animation/StateMachineScript.d.ts +32 -0
- package/types/animation/animationCurve/AnimationArrayCurve.d.ts +7 -0
- package/types/animation/animationCurve/AnimationBoolCurve.d.ts +7 -0
- package/types/animation/animationCurve/AnimationColorCurve.d.ts +8 -0
- package/types/animation/animationCurve/AnimationCurve.d.ts +39 -0
- package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +11 -0
- package/types/animation/animationCurve/AnimationFloatCurve.d.ts +7 -0
- package/types/animation/animationCurve/AnimationQuaternionCurve.d.ts +8 -0
- package/types/animation/animationCurve/AnimationRectCurve.d.ts +8 -0
- package/types/animation/animationCurve/AnimationRefCurve.d.ts +8 -0
- package/types/animation/animationCurve/AnimationStringCurve.d.ts +7 -0
- package/types/animation/animationCurve/AnimationVector2Curve.d.ts +8 -0
- package/types/animation/animationCurve/AnimationVector3Curve.d.ts +8 -0
- package/types/animation/animationCurve/AnimationVector4Curve.d.ts +8 -0
- package/types/animation/animationCurve/index.d.ts +13 -0
- package/types/animation/animationCurve/interfaces/IAnimationCurveCalculator.d.ts +1 -0
- package/types/animation/enums/AnimatorConditionMode.d.ts +17 -0
- package/types/animation/enums/AnimatorCullingMode.d.ts +9 -0
- package/types/animation/enums/AnimatorLayerBlendingMode.d.ts +4 -0
- package/types/animation/enums/AnimatorStatePlayState.d.ts +1 -0
- package/types/animation/enums/InterpolationType.d.ts +13 -0
- package/types/animation/enums/LayerState.d.ts +15 -0
- package/types/animation/enums/PlayState.d.ts +13 -0
- package/types/animation/enums/WrapMode.d.ts +9 -0
- package/types/animation/index.d.ts +25 -0
- package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
- package/types/animation/internal/AnimationEventHandler.d.ts +1 -0
- package/types/animation/internal/AnimatorLayerData.d.ts +1 -0
- package/types/animation/internal/AnimatorStateData.d.ts +1 -0
- package/types/animation/internal/AnimatorStatePlayData.d.ts +1 -0
- package/types/animation/internal/AnimatorTempValue.d.ts +1 -0
- package/types/animation/internal/animationCurveOwner/AnimationCurveOwner.d.ts +5 -0
- package/types/animation/internal/animationCurveOwner/assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts +1 -0
- package/types/animation/internal/animationCurveOwner/assembler/IAnimationCurveOwnerAssembler.d.ts +1 -0
- package/types/animation/internal/animationCurveOwner/assembler/PositionAnimationCurveOwnerAssembler.d.ts +1 -0
- package/types/animation/internal/animationCurveOwner/assembler/RotationAnimationCurveOwnerAssembler.d.ts +1 -0
- package/types/animation/internal/animationCurveOwner/assembler/ScaleAnimationCurveOwnerAssembler.d.ts +1 -0
- package/types/animation/internal/animationCurveOwner/assembler/UniversalAnimationCurveOwnerAssembler.d.ts +1 -0
- package/types/asset/AssetPromise.d.ts +88 -0
- package/types/asset/AssetType.d.ts +66 -0
- package/types/asset/ContentRestorer.d.ts +17 -0
- package/types/asset/GraphicsResource.d.ts +9 -0
- package/types/asset/IReferable.d.ts +2 -0
- package/types/asset/LoadItem.d.ts +40 -0
- package/types/asset/Loader.d.ts +37 -0
- package/types/asset/ReferResource.d.ts +23 -0
- package/types/asset/ResourceManager.d.ts +121 -0
- package/types/asset/request.d.ts +36 -0
- package/types/audio/AudioClip.d.ts +24 -0
- package/types/audio/AudioManager.d.ts +1 -0
- package/types/audio/AudioSource.d.ts +72 -0
- package/types/audio/index.d.ts +3 -0
- package/types/base/Constant.d.ts +116 -0
- package/types/base/EngineObject.d.ts +25 -0
- package/types/base/EventDispatcher.d.ts +66 -0
- package/types/base/Logger.d.ts +11 -0
- package/types/base/StaticInterfaceImplement.d.ts +5 -0
- package/types/base/Time.d.ts +44 -0
- package/types/base/index.d.ts +5 -0
- package/types/clone/CloneManager.d.ts +31 -0
- package/types/clone/ComponentCloner.d.ts +17 -0
- package/types/clone/enums/CloneMode.d.ts +13 -0
- package/types/enums/ActiveChangeFlag.d.ts +6 -0
- package/types/enums/AntiAliasing.d.ts +7 -0
- package/types/enums/BackgroundMode.d.ts +9 -0
- package/types/enums/BackgroundTextureFillMode.d.ts +8 -0
- package/types/enums/CameraClearFlags.d.ts +13 -0
- package/types/enums/CameraModifyFlags.d.ts +17 -0
- package/types/enums/CameraType.d.ts +1 -0
- package/types/enums/DepthTextureMode.d.ts +7 -0
- package/types/enums/Downsampling.d.ts +11 -0
- package/types/enums/EntityModifyFlags.d.ts +9 -0
- package/types/enums/FogMode.d.ts +13 -0
- package/types/enums/MSAASamples.d.ts +13 -0
- package/types/enums/ReplacementFailureStrategy.d.ts +9 -0
- package/types/enums/SpriteMaskLayer.d.ts +73 -0
- package/types/env-probe/CubeProbe.d.ts +27 -0
- package/types/env-probe/Probe.d.ts +52 -0
- package/types/env-probe/index.d.ts +2 -0
- package/types/graphic/Buffer.d.ts +114 -0
- package/types/graphic/BufferUtil.d.ts +12 -0
- package/types/graphic/IndexBufferBinding.d.ts +21 -0
- package/types/graphic/Mesh.d.ts +58 -0
- package/types/graphic/Primitive.d.ts +1 -0
- package/types/graphic/SubMesh.d.ts +8 -0
- package/types/graphic/SubPrimitive.d.ts +19 -0
- package/types/graphic/VertexBufferBinding.d.ts +20 -0
- package/types/graphic/VertexElement.d.ts +48 -0
- package/types/graphic/enums/BufferBindFlag.d.ts +9 -0
- package/types/graphic/enums/BufferUsage.d.ts +11 -0
- package/types/graphic/enums/IndexFormat.d.ts +11 -0
- package/types/graphic/enums/MeshTopology.d.ts +19 -0
- package/types/graphic/enums/SetDataOptions.d.ts +9 -0
- package/types/graphic/enums/VertexElementFormat.d.ts +37 -0
- package/types/graphic/index.d.ts +15 -0
- package/types/index.d.ts +68 -0
- package/types/input/InputManager.d.ts +65 -0
- package/types/input/enums/Keys.d.ts +398 -0
- package/types/input/enums/PointerButton.d.ts +33 -0
- package/types/input/enums/PointerPhase.d.ts +15 -0
- package/types/input/index.d.ts +8 -0
- package/types/input/interface/IInput.d.ts +10 -0
- package/types/input/keyboard/KeyboardManager.d.ts +1 -0
- package/types/input/pointer/Pointer.d.ts +31 -0
- package/types/input/pointer/PointerEventData.d.ts +12 -0
- package/types/input/pointer/PointerManager.d.ts +9 -0
- package/types/input/pointer/emitter/IHitResult.d.ts +1 -0
- package/types/input/pointer/emitter/PhysicsPointerEventEmitter.d.ts +1 -0
- package/types/input/pointer/emitter/PointerEventEmitter.d.ts +30 -0
- package/types/input/wheel/WheelManager.d.ts +1 -0
- package/types/lighting/AmbientLight.d.ts +70 -0
- package/types/lighting/DirectLight.d.ts +32 -0
- package/types/lighting/KHR_lights.d.ts +4 -0
- package/types/lighting/Light.d.ts +45 -0
- package/types/lighting/LightManager.d.ts +12 -0
- package/types/lighting/PointLight.d.ts +26 -0
- package/types/lighting/SpotLight.d.ts +45 -0
- package/types/lighting/ambientOcclusion/AmbientOcclusion.d.ts +79 -0
- package/types/lighting/ambientOcclusion/ScalableAmbientObscurancePass.d.ts +1 -0
- package/types/lighting/ambientOcclusion/index.d.ts +2 -0
- package/types/lighting/enums/AmbientOcclusionQuality.d.ts +11 -0
- package/types/lighting/enums/DiffuseMode.d.ts +13 -0
- package/types/lighting/index.d.ts +7 -0
- package/types/material/BaseMaterial.d.ts +88 -0
- package/types/material/BlinnPhongMaterial.d.ts +68 -0
- package/types/material/Material.d.ts +52 -0
- package/types/material/PBRMaterial.d.ts +311 -0
- package/types/material/UnlitMaterial.d.ts +33 -0
- package/types/material/enums/BlendMode.d.ts +9 -0
- package/types/material/enums/Refraction.d.ts +9 -0
- package/types/material/enums/RenderFace.d.ts +11 -0
- package/types/material/enums/TextureCoordinate.d.ts +13 -0
- package/types/material/index.d.ts +9 -0
- package/types/material/utils/PrefilteredDFG.d.ts +7 -0
- package/types/mesh/BlendShape.d.ts +39 -0
- package/types/mesh/BlendShapeFrame.d.ts +44 -0
- package/types/mesh/BlendShapeManager.d.ts +1 -0
- package/types/mesh/BufferMesh.d.ts +59 -0
- package/types/mesh/MeshRenderer.d.ts +25 -0
- package/types/mesh/ModelMesh.d.ts +254 -0
- package/types/mesh/PrimitiveMesh.d.ts +112 -0
- package/types/mesh/PrimitiveMeshRestorer.d.ts +1 -0
- package/types/mesh/Skin.d.ts +35 -0
- package/types/mesh/SkinnedMeshRenderer.d.ts +50 -0
- package/types/mesh/enums/VertexAttribute.d.ts +33 -0
- package/types/mesh/index.d.ts +9 -0
- package/types/particle/ParticleBufferUtils.d.ts +1 -0
- package/types/particle/ParticleGenerator.d.ts +94 -0
- package/types/particle/ParticleMaterial.d.ts +38 -0
- package/types/particle/ParticleRenderer.d.ts +47 -0
- package/types/particle/enums/ParticleCurveMode.d.ts +9 -0
- package/types/particle/enums/ParticleGradientMode.d.ts +9 -0
- package/types/particle/enums/ParticleRandomSubSeeds.d.ts +1 -0
- package/types/particle/enums/ParticleRenderMode.d.ts +17 -0
- package/types/particle/enums/ParticleScaleMode.d.ts +11 -0
- package/types/particle/enums/ParticleSimulationSpace.d.ts +9 -0
- package/types/particle/enums/ParticleStopMode.d.ts +6 -0
- package/types/particle/enums/attributes/BillboardParticleVertexAttribute.d.ts +1 -0
- package/types/particle/enums/attributes/MeshParticleVertexAttribute.d.ts +5 -0
- package/types/particle/enums/attributes/ParticleInstanceVertexAttribute.d.ts +1 -0
- package/types/particle/index.d.ts +22 -0
- package/types/particle/modules/Burst.d.ts +14 -0
- package/types/particle/modules/ColorOverLifetimeModule.d.ts +20 -0
- package/types/particle/modules/EmissionModule.d.ts +48 -0
- package/types/particle/modules/ForceOverLifetimeModule.d.ts +51 -0
- package/types/particle/modules/MainModule.d.ts +104 -0
- package/types/particle/modules/ParticleCompositeCurve.d.ts +81 -0
- package/types/particle/modules/ParticleCompositeGradient.d.ts +55 -0
- package/types/particle/modules/ParticleCurve.d.ts +63 -0
- package/types/particle/modules/ParticleGeneratorModule.d.ts +17 -0
- package/types/particle/modules/ParticleGradient.d.ts +114 -0
- package/types/particle/modules/RotationOverLifetimeModule.d.ts +34 -0
- package/types/particle/modules/SizeOverLifetimeModule.d.ts +52 -0
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +39 -0
- package/types/particle/modules/VelocityOverLifetimeModule.d.ts +54 -0
- package/types/particle/modules/shape/BaseShape.d.ts +22 -0
- package/types/particle/modules/shape/BoxShape.d.ts +17 -0
- package/types/particle/modules/shape/CircleShape.d.ts +35 -0
- package/types/particle/modules/shape/ConeShape.d.ts +45 -0
- package/types/particle/modules/shape/HemisphereShape.d.ts +14 -0
- package/types/particle/modules/shape/MeshShape.d.ts +21 -0
- package/types/particle/modules/shape/ShapeUtils.d.ts +1 -0
- package/types/particle/modules/shape/SphereShape.d.ts +14 -0
- package/types/particle/modules/shape/enums/ParticleShapeArcMode.d.ts +9 -0
- package/types/particle/modules/shape/enums/ParticleShapeType.d.ts +17 -0
- package/types/particle/modules/shape/index.d.ts +8 -0
- package/types/physics/CharacterController.d.ts +51 -0
- package/types/physics/Collider.d.ts +43 -0
- package/types/physics/Collision.d.ts +22 -0
- package/types/physics/ContactPoint.d.ts +14 -0
- package/types/physics/DynamicCollider.d.ts +192 -0
- package/types/physics/HitResult.d.ts +18 -0
- package/types/physics/PhysicsMaterial.d.ts +42 -0
- package/types/physics/PhysicsScene.d.ts +276 -0
- package/types/physics/StaticCollider.d.ts +7 -0
- package/types/physics/enums/ColliderShapeChangeFlag.d.ts +1 -0
- package/types/physics/enums/ColliderShapeUpAxis.d.ts +11 -0
- package/types/physics/enums/ControllerCollisionFlag.d.ts +11 -0
- package/types/physics/enums/ControllerNonWalkableMode.d.ts +9 -0
- package/types/physics/enums/HingeJointFlag.d.ts +1 -0
- package/types/physics/enums/PhysicsMaterialCombineMode.d.ts +13 -0
- package/types/physics/enums/index.d.ts +4 -0
- package/types/physics/index.d.ts +12 -0
- package/types/physics/joint/FixedJoint.d.ts +4 -0
- package/types/physics/joint/HingeJoint.d.ts +61 -0
- package/types/physics/joint/Joint.d.ts +81 -0
- package/types/physics/joint/JointLimits.d.ts +39 -0
- package/types/physics/joint/JointMotor.d.ts +32 -0
- package/types/physics/joint/SpringJoint.d.ts +38 -0
- package/types/physics/joint/index.d.ts +6 -0
- package/types/physics/shape/BoxColliderShape.d.ts +16 -0
- package/types/physics/shape/CapsuleColliderShape.d.ts +27 -0
- package/types/physics/shape/ColliderShape.d.ts +61 -0
- package/types/physics/shape/PlaneColliderShape.d.ts +9 -0
- package/types/physics/shape/SphereColliderShape.d.ts +14 -0
- package/types/physics/shape/index.d.ts +5 -0
- package/types/postProcess/FinalPass.d.ts +1 -0
- package/types/postProcess/PostProcess.d.ts +64 -0
- package/types/postProcess/PostProcessEffect.d.ts +26 -0
- package/types/postProcess/PostProcessEffectParameter.d.ts +119 -0
- package/types/postProcess/PostProcessManager.d.ts +38 -0
- package/types/postProcess/PostProcessPass.d.ts +50 -0
- package/types/postProcess/PostProcessUberPass.d.ts +25 -0
- package/types/postProcess/effects/BloomEffect.d.ts +50 -0
- package/types/postProcess/effects/TonemappingEffect.d.ts +25 -0
- package/types/postProcess/effects/index.d.ts +2 -0
- package/types/postProcess/index.d.ts +8 -0
- package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +7 -0
- package/types/renderingHardwareInterface/IPlatformRenderTarget.d.ts +20 -0
- package/types/renderingHardwareInterface/IPlatformTexture.d.ts +36 -0
- package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +37 -0
- package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +40 -0
- package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +41 -0
- package/types/renderingHardwareInterface/index.d.ts +6 -0
- package/types/shader/Shader.d.ts +119 -0
- package/types/shader/ShaderData.d.ts +350 -0
- package/types/shader/ShaderMacro.d.ts +26 -0
- package/types/shader/ShaderMacroCollection.d.ts +1 -0
- package/types/shader/ShaderPart.d.ts +46 -0
- package/types/shader/ShaderPass.d.ts +25 -0
- package/types/shader/ShaderPool.d.ts +1 -0
- package/types/shader/ShaderProgram.d.ts +1 -0
- package/types/shader/ShaderProgramPool.d.ts +1 -0
- package/types/shader/ShaderProperty.d.ts +20 -0
- package/types/shader/ShaderTagKey.d.ts +16 -0
- package/types/shader/ShaderUniform.d.ts +1 -0
- package/types/shader/ShaderUniformBlock.d.ts +1 -0
- package/types/shader/SubShader.d.ts +18 -0
- package/types/shader/enums/BlendFactor.d.ts +32 -0
- package/types/shader/enums/BlendOperation.d.ts +16 -0
- package/types/shader/enums/ColorWriteMask.d.ts +18 -0
- package/types/shader/enums/CompareFunction.d.ts +22 -0
- package/types/shader/enums/CullMode.d.ts +12 -0
- package/types/shader/enums/RenderQueueType.d.ts +11 -0
- package/types/shader/enums/RenderStateElementKey.d.ts +60 -0
- package/types/shader/enums/ShaderDataGroup.d.ts +15 -0
- package/types/shader/enums/ShaderLanguage.d.ts +9 -0
- package/types/shader/enums/ShaderPropertyType.d.ts +27 -0
- package/types/shader/enums/StencilOperation.d.ts +22 -0
- package/types/shader/index.d.ts +19 -0
- package/types/shader/state/BlendState.d.ts +16 -0
- package/types/shader/state/DepthState.d.ts +14 -0
- package/types/shader/state/RasterState.d.ts +13 -0
- package/types/shader/state/RenderState.d.ts +21 -0
- package/types/shader/state/RenderTargetBlendState.d.ts +24 -0
- package/types/shader/state/StencilState.d.ts +34 -0
- package/types/shader/state/index.d.ts +6 -0
- package/types/shaderlib/ShaderFactory.d.ts +20 -0
- package/types/shaderlib/ShaderLib.d.ts +73 -0
- package/types/shaderlib/index.d.ts +1 -0
- package/types/shaderlib/particle/index.d.ts +15 -0
- package/types/shaderlib/pbr/index.d.ts +11 -0
- package/types/shaderlib/shadow/index.d.ts +8 -0
- package/types/shadow/CascadedShadowCasterPass.d.ts +45 -0
- package/types/shadow/ShadowSliceData.d.ts +1 -0
- package/types/shadow/ShadowUtils.d.ts +1 -0
- package/types/shadow/enum/ShadowCascadesMode.d.ts +11 -0
- package/types/shadow/enum/ShadowResolution.d.ts +13 -0
- package/types/shadow/enum/ShadowType.d.ts +13 -0
- package/types/shadow/index.d.ts +3 -0
- package/types/sky/Sky.d.ts +22 -0
- package/types/sky/SkyBoxMaterial.d.ts +43 -0
- package/types/sky/SkyProceduralMaterial.d.ts +72 -0
- package/types/sky/index.d.ts +3 -0
- package/types/texture/RenderTarget.d.ts +91 -0
- package/types/texture/Texture.d.ts +87 -0
- package/types/texture/Texture2D.d.ts +71 -0
- package/types/texture/Texture2DArray.d.ts +82 -0
- package/types/texture/TextureCube.d.ts +71 -0
- package/types/texture/TextureUtils.d.ts +1 -0
- package/types/texture/enums/RenderBufferDepthFormat.d.ts +23 -0
- package/types/texture/enums/TextureCubeFace.d.ts +17 -0
- package/types/texture/enums/TextureDepthCompareFunction.d.ts +21 -0
- package/types/texture/enums/TextureFilterMode.d.ts +11 -0
- package/types/texture/enums/TextureFormat.d.ts +87 -0
- package/types/texture/enums/TextureUsage.d.ts +9 -0
- package/types/texture/enums/TextureWrapMode.d.ts +11 -0
- package/types/texture/index.d.ts +13 -0
- package/types/trail/TrailMaterial.d.ts +5 -0
- package/types/trail/TrailRenderer.d.ts +35 -0
- package/types/trail/index.d.ts +2 -0
- package/types/ui/IUICanvas.d.ts +1 -0
- package/types/ui/UIUtils.d.ts +12 -0
- package/types/utils/ClearableObjectPool.d.ts +16 -0
- package/types/utils/DisorderedArray.d.ts +70 -0
- package/types/utils/ObjectPool.d.ts +16 -0
- package/types/utils/ReturnableObjectPool.d.ts +16 -0
- package/types/utils/SafeLoopArray.d.ts +46 -0
- package/types/utils/index.d.ts +4 -0
- package/types/xr/XRManager.d.ts +5 -0
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import { IClone } from "@galacean/engine-design";
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import { Color, Matrix, Vector2, Vector3, Vector4 } from "@galacean/engine-math";
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import { IReferable } from "../asset/IReferable";
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import { Texture } from "../texture/Texture";
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import { ShaderMacro } from "./ShaderMacro";
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import { ShaderProperty } from "./ShaderProperty";
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/**
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* Shader data collection,Correspondence includes shader properties data and macros data.
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*/
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export declare class ShaderData implements IReferable, IClone {
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private _macroMap;
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private _refCount;
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/**
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* Get float by shader property name.
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* @param propertyName - Shader property name
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* @returns Float
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*/
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getFloat(propertyName: string): number;
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/**
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* Get float by shader property.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @returns Float
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*/
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getFloat(property: ShaderProperty): number;
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/**
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* Set float by shader property name.
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* @remarks Corresponding float shader property type.
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* @param propertyName - Shader property name
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* @param value - Float
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*/
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setFloat(propertyName: string, value: number): void;
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/**
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* Set float by shader property.
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* @remarks Corresponding float shader property type.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @param value - Float
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*/
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setFloat(property: ShaderProperty, value: number): void;
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/**
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* Get int by shader property name.
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* @param propertyName - Shader property name
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* @returns Int
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*/
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getInt(propertyName: string): number;
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/**
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* Get int by shader property.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @returns Int
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*/
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getInt(property: ShaderProperty): number;
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/**
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* Set int by shader property name.
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* @remarks Correspondence includes int and bool shader property type.
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* @param propertyName - Shader property name
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* @param value - Int
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*/
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setInt(propertyName: string, value: number): void;
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/**
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* Set int by shader property.
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* @remarks Correspondence includes int and bool shader property type.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @param value - Int
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*/
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setInt(property: ShaderProperty, value: number): void;
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/**
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* Get float array by shader property name.
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* @param propertyName - Shader property name
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* @returns Float array
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*/
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getFloatArray(propertyName: string): Float32Array;
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/**
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* Get float array by shader property.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @returns Float array
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*/
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getFloatArray(property: ShaderProperty): Float32Array;
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/**
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* Set float array by shader property name.
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* @remarks Correspondence includes float array、vec2 array、vec3 array、vec4 array and matrix array shader property type.
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* @param propertyName - Shader property name
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* @param value - Float array
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*/
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setFloatArray(propertyName: string, value: Float32Array): void;
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/**
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* Set float array by shader property.
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* @remarks Correspondence includes float array、vec2 array、vec3 array、vec4 array and matrix array shader property type.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @param value - Float array
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*/
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setFloatArray(property: ShaderProperty, value: Float32Array): void;
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/**
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* Get int array by shader property name.
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* @param propertyName - Shader property name
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* @returns Int Array
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*/
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getIntArray(propertyName: string): Int32Array;
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/**
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* Get int array by shader property.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @returns Int Array
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*/
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getIntArray(property: ShaderProperty): Int32Array;
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/**
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* Set int array by shader property name.
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* @remarks Correspondence includes bool array、int array、bvec2 array、bvec3 array、bvec4 array、ivec2 array、ivec3 array and ivec4 array shader property type.
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* @param propertyName - Shader property name
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* @param value - Int Array
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*/
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setIntArray(propertyName: string, value: Int32Array): void;
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/**
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* Set int array by shader property.
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* @remarks Correspondence includes bool array、int array、bvec2 array、bvec3 array、bvec4 array、ivec2 array、ivec3 array and ivec4 array shader property type.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @param value - Int Array
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*/
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setIntArray(property: ShaderProperty, value: Int32Array): void;
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/**
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* Get two-dimensional from shader property name.
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* @param propertyName - Shader property name
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* @returns Two-dimensional vector
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*/
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getVector2(propertyName: string): Vector2;
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/**
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* Get two-dimensional from shader property.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @returns Two-dimensional vector
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*/
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getVector2(property: ShaderProperty): Vector2;
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/**
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* Set two-dimensional vector from shader property name.
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* @remarks Correspondence includes vec2、ivec2 and bvec2 shader property type.
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* @param property - Shader property name
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* @param value - Two-dimensional vector
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*/
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setVector2(property: string, value: Vector2): void;
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/**
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* Set two-dimensional vector from shader property.
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* @remarks Correspondence includes vec2、ivec2 and bvec2 shader property type.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @param value - Two-dimensional vector
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*/
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setVector2(property: ShaderProperty, value: Vector2): void;
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/**
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* Get vector3 by shader property name.
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* @param propertyName - Shader property name
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* @returns Three-dimensional vector
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*/
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getVector3(propertyName: string): Vector3;
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/**
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* Get vector3 by shader property.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @returns Three-dimensional vector
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*/
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getVector3(property: ShaderProperty): Vector3;
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/**
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* Set three dimensional vector by shader property name.
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* @remarks Correspondence includes vec3、ivec3 and bvec3 shader property type.
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* @param property - Shader property name
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* @param value - Three-dimensional vector
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*/
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setVector3(property: string, value: Vector3): void;
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/**
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* Set three dimensional vector by shader property.
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* @remarks Correspondence includes vec3、ivec3 and bvec3 shader property type.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @param value - Three-dimensional vector
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*/
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setVector3(property: ShaderProperty, value: Vector3): void;
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/**
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* Get vector4 by shader property name.
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* @param propertyName - Shader property name
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* @returns Four-dimensional vector
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*/
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getVector4(propertyName: string): Vector4;
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/**
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* Get vector4 by shader property.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @returns Four-dimensional vector
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*/
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getVector4(property: ShaderProperty): Vector4;
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/**
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* Set four-dimensional vector by shader property name.
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* @remarks Correspondence includes vec4、ivec4 and bvec4 shader property type.
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* @param property - Shader property name
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* @param value - Four-dimensional vector
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*/
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setVector4(property: string, value: Vector4): void;
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/**
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* Set four-dimensional vector by shader property.
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* @remarks Correspondence includes vec4、ivec4 and bvec4 shader property type.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @param value - Four-dimensional vector
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*/
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setVector4(property: ShaderProperty, value: Vector4): void;
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/**
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* Get matrix by shader property name.
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* @param propertyName - Shader property name
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* @returns Matrix
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*/
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getMatrix(propertyName: string): Matrix;
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/**
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* Get matrix by shader property.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @returns Matrix
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*/
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getMatrix(property: ShaderProperty): Matrix;
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/**
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* Set matrix by shader property name.
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* @remarks Correspondence includes matrix shader property type.
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* @param propertyName - Shader property name
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* @param value - Matrix
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*/
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setMatrix(propertyName: string, value: Matrix): any;
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/**
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* Set matrix by shader property.
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* @remarks Correspondence includes matrix shader property type.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @param value - Matrix
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*/
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setMatrix(property: ShaderProperty, value: Matrix): any;
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/**
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* Get color by shader property name.
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* @param propertyName - Shader property name
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* @returns Color
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*/
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getColor(propertyName: string): Color;
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/**
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* Get color by shader property.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @returns Color
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*/
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getColor(property: ShaderProperty): Color;
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/**
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* Set color by shader property name.
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* @remarks Correspondence includes vec4 shader property type.
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* @param propertyName - Shader property name
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* @param value - Color
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*/
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setColor(propertyName: string, value: Color): void;
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/**
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* Set color by shader property.
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* @remarks Correspondence includes vec4 shader property type.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @param value - Color
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*/
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setColor(property: ShaderProperty, value: Color): void;
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/**
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* Get texture by shader property name.
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* @param propertyName - Shader property name
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* @returns Texture
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*/
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getTexture(propertyName: string): Texture;
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/**
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* Get texture by shader property.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @returns Texture
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*/
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getTexture(property: ShaderProperty): Texture;
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/**
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* Set texture by shader property name.
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* @param propertyName - Shader property name
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* @param value - Texture
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*/
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setTexture(propertyName: string, value: Texture): void;
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/**
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* Set texture by shader property.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @param value - Texture
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*/
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setTexture(property: ShaderProperty, value: Texture): void;
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/**
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* Get texture array by shader property name.
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* @param propertyName - Shader property name
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* @returns Texture array
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*/
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getTextureArray(propertyName: string): Texture[];
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/**
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* Get texture array by shader property.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
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* @returns Texture array
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*/
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getTextureArray(property: ShaderProperty): Texture[];
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/**
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* Set texture array by shader property name.
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* @param propertyName - Shader property name
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* @param value - Texture array
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*/
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setTextureArray(propertyName: string, value: Texture[]): void;
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/**
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* Set texture array by shader property.
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* @param property - Shader property, use `ShaderProperty.getByName` to get
|
|
292
|
+
* @param value - Texture array
|
|
293
|
+
*/
|
|
294
|
+
setTextureArray(property: ShaderProperty, value: Texture[]): void;
|
|
295
|
+
/**
|
|
296
|
+
* Get shader property value set on this shaderData.
|
|
297
|
+
* @param property - Shader property
|
|
298
|
+
* @returns Property value
|
|
299
|
+
*/
|
|
300
|
+
getPropertyValue<T extends ShaderPropertyValueType>(property: string | ShaderProperty): T;
|
|
301
|
+
/**
|
|
302
|
+
* Enable macro with name.
|
|
303
|
+
* @param macroName - Macro name
|
|
304
|
+
*/
|
|
305
|
+
enableMacro(macroName: string): void;
|
|
306
|
+
/**
|
|
307
|
+
* Enable macro with name and value.
|
|
308
|
+
* @remarks Name and value will combine, it's equal the macro of "name value".
|
|
309
|
+
* @param name - Macro name
|
|
310
|
+
* @param value - Macro value
|
|
311
|
+
*/
|
|
312
|
+
enableMacro(name: string, value: string): void;
|
|
313
|
+
/**
|
|
314
|
+
* Enable macro with shaderMacro.
|
|
315
|
+
* @param macro - Shader macro
|
|
316
|
+
*/
|
|
317
|
+
enableMacro(macro: ShaderMacro): void;
|
|
318
|
+
/**
|
|
319
|
+
* Disable macro.
|
|
320
|
+
* @param macroName - Macro name
|
|
321
|
+
*/
|
|
322
|
+
disableMacro(macroName: string): void;
|
|
323
|
+
/**
|
|
324
|
+
* Disable macro.
|
|
325
|
+
* @param macro - Shader macro
|
|
326
|
+
*/
|
|
327
|
+
disableMacro(macro: ShaderMacro): void;
|
|
328
|
+
/**
|
|
329
|
+
* Get shader macro array that are currently enabled for ShaderData.
|
|
330
|
+
*/
|
|
331
|
+
getMacros(): ShaderMacro[];
|
|
332
|
+
/**
|
|
333
|
+
* Get shader macro array that are currently enabled for ShaderData.
|
|
334
|
+
* @param out - Shader macro array
|
|
335
|
+
*/
|
|
336
|
+
getMacros(out: ShaderMacro[]): void;
|
|
337
|
+
/**
|
|
338
|
+
* Get all shader properties that have been set on this shaderData
|
|
339
|
+
* @returns All shader properties
|
|
340
|
+
*/
|
|
341
|
+
getProperties(): ShaderProperty[];
|
|
342
|
+
/**
|
|
343
|
+
* Get all shader properties that have been set on this shaderData
|
|
344
|
+
* @param out - All shader properties
|
|
345
|
+
*/
|
|
346
|
+
getProperties(out: ShaderProperty[]): void;
|
|
347
|
+
clone(): ShaderData;
|
|
348
|
+
cloneTo(target: ShaderData): void;
|
|
349
|
+
}
|
|
350
|
+
export type ShaderPropertyValueType = number | Vector2 | Vector3 | Vector4 | Color | Matrix | Texture | Texture[] | Int32Array | Float32Array;
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Shader macro。
|
|
3
|
+
*/
|
|
4
|
+
export declare class ShaderMacro {
|
|
5
|
+
private static _macroNameCounter;
|
|
6
|
+
private static _macroCounter;
|
|
7
|
+
private static _macroMap;
|
|
8
|
+
/**
|
|
9
|
+
* Get shader macro by name.
|
|
10
|
+
* @param name - Name of the shader macro
|
|
11
|
+
* @returns Shader macro
|
|
12
|
+
*/
|
|
13
|
+
static getByName(name: string): ShaderMacro;
|
|
14
|
+
/**
|
|
15
|
+
* Get shader macro by name.
|
|
16
|
+
* @param name - Name of the shader macro
|
|
17
|
+
* @param value - Value of the shader macro
|
|
18
|
+
* @returns Shader macro
|
|
19
|
+
*/
|
|
20
|
+
static getByName(name: string, value: string): ShaderMacro;
|
|
21
|
+
/** Name. */
|
|
22
|
+
readonly name: string;
|
|
23
|
+
/** Value. */
|
|
24
|
+
readonly value: string;
|
|
25
|
+
private constructor();
|
|
26
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
import { ShaderTagKey } from "./ShaderTagKey";
|
|
2
|
+
/**
|
|
3
|
+
* Base class for shader structure.
|
|
4
|
+
*/
|
|
5
|
+
export declare abstract class ShaderPart {
|
|
6
|
+
protected _name: string;
|
|
7
|
+
private _tagsMap;
|
|
8
|
+
/**
|
|
9
|
+
* Name.
|
|
10
|
+
*/
|
|
11
|
+
get name(): string;
|
|
12
|
+
/**
|
|
13
|
+
* Set tag by key name.
|
|
14
|
+
* @param keyName - Key name of the tag
|
|
15
|
+
* @param value - Tag value
|
|
16
|
+
*/
|
|
17
|
+
setTag<T extends number | string | boolean>(keyName: string, value: T): void;
|
|
18
|
+
/**
|
|
19
|
+
* Set tag.
|
|
20
|
+
* @param key - Key of the tag
|
|
21
|
+
* @param value - Tag value
|
|
22
|
+
*/
|
|
23
|
+
setTag<T extends number | string | boolean>(key: ShaderTagKey, value: T): void;
|
|
24
|
+
/**
|
|
25
|
+
* Delete a tag by key name.
|
|
26
|
+
* @param KeyName - Key name of the tag
|
|
27
|
+
*/
|
|
28
|
+
deleteTag(KeyName: string): void;
|
|
29
|
+
/**
|
|
30
|
+
* Delete a tag by key.
|
|
31
|
+
* @param key - Key of the tag
|
|
32
|
+
*/
|
|
33
|
+
deleteTag(key: ShaderTagKey): void;
|
|
34
|
+
/**
|
|
35
|
+
* Get tag by key name.
|
|
36
|
+
* @param keyName - Key name of the tag
|
|
37
|
+
* @returns Tag value
|
|
38
|
+
*/
|
|
39
|
+
getTagValue<T extends number | string | boolean>(keyName: string): T;
|
|
40
|
+
/**
|
|
41
|
+
* Get tag value by key.
|
|
42
|
+
* @param key - Key of the tag
|
|
43
|
+
* @returns Tag value
|
|
44
|
+
*/
|
|
45
|
+
getTagValue<T extends number | string | boolean>(key: ShaderTagKey): T;
|
|
46
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { ShaderPart } from "./ShaderPart";
|
|
2
|
+
/**
|
|
3
|
+
* Shader pass containing vertex and fragment source.
|
|
4
|
+
*/
|
|
5
|
+
export declare class ShaderPass extends ShaderPart {
|
|
6
|
+
private static _shaderPassCounter;
|
|
7
|
+
private _vertexSource;
|
|
8
|
+
private _fragmentSource;
|
|
9
|
+
/**
|
|
10
|
+
* Create a shader pass.
|
|
11
|
+
* @param name - Shader pass name
|
|
12
|
+
* @param vertexSource - Vertex shader source
|
|
13
|
+
* @param fragmentSource - Fragment shader source
|
|
14
|
+
* @param tags - Tags
|
|
15
|
+
*/
|
|
16
|
+
constructor(name: string, vertexSource: string, fragmentSource: string, tags?: Record<string, number | string | boolean>);
|
|
17
|
+
/**
|
|
18
|
+
* Create a shader pass.
|
|
19
|
+
* @param vertexSource - Vertex shader source
|
|
20
|
+
* @param fragmentSource - Fragment shader source
|
|
21
|
+
* @param tags - Tags
|
|
22
|
+
*/
|
|
23
|
+
constructor(vertexSource: string, fragmentSource: string, tags?: Record<string, number | string | boolean>);
|
|
24
|
+
private _getCanonicalShaderProgram;
|
|
25
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { ShaderPropertyType } from "./enums/ShaderPropertyType";
|
|
2
|
+
/**
|
|
3
|
+
* Shader property.
|
|
4
|
+
*/
|
|
5
|
+
export declare class ShaderProperty {
|
|
6
|
+
private static _propertyNameCounter;
|
|
7
|
+
private static _propertyNameMap;
|
|
8
|
+
/**
|
|
9
|
+
* Get shader property by name.
|
|
10
|
+
* @param name - Name of the shader property
|
|
11
|
+
* @returns Shader property
|
|
12
|
+
*/
|
|
13
|
+
static getByName(name: string): ShaderProperty;
|
|
14
|
+
/** Shader property name. */
|
|
15
|
+
readonly name: string;
|
|
16
|
+
/**
|
|
17
|
+
* Shader property type.
|
|
18
|
+
*/
|
|
19
|
+
get type(): ShaderPropertyType;
|
|
20
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Shader tag key.
|
|
3
|
+
*/
|
|
4
|
+
export declare class ShaderTagKey {
|
|
5
|
+
private static _nameCounter;
|
|
6
|
+
private static _nameMap;
|
|
7
|
+
/**
|
|
8
|
+
* Get shader property by name.
|
|
9
|
+
* @param name - Name of the shader property
|
|
10
|
+
* @returns Shader property
|
|
11
|
+
*/
|
|
12
|
+
static getByName(name: string): ShaderTagKey;
|
|
13
|
+
/** Shader tag property name. */
|
|
14
|
+
readonly name: string;
|
|
15
|
+
private constructor();
|
|
16
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { ShaderPart } from "./ShaderPart";
|
|
2
|
+
import { ShaderPass } from "./ShaderPass";
|
|
3
|
+
/**
|
|
4
|
+
* Sub shader.
|
|
5
|
+
*/
|
|
6
|
+
export declare class SubShader extends ShaderPart {
|
|
7
|
+
private _passes;
|
|
8
|
+
/**
|
|
9
|
+
* Sub shader passes.
|
|
10
|
+
*/
|
|
11
|
+
get passes(): ReadonlyArray<ShaderPass>;
|
|
12
|
+
/**
|
|
13
|
+
* Create a sub shader.
|
|
14
|
+
* @param name - Name of the sub shader
|
|
15
|
+
* @param passes - Sub shader passes
|
|
16
|
+
*/
|
|
17
|
+
constructor(name: string, passes: ShaderPass[], tags?: Record<string, number | string | boolean>);
|
|
18
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Blend factor.
|
|
3
|
+
* @remarks defines which function is used for blending pixel arithmetic
|
|
4
|
+
*/
|
|
5
|
+
export declare enum BlendFactor {
|
|
6
|
+
/** (0, 0, 0, 0)*/
|
|
7
|
+
Zero = 0,
|
|
8
|
+
/** (1, 1, 1, 1)*/
|
|
9
|
+
One = 1,
|
|
10
|
+
/** (Rs, Gs, Bs, As) */
|
|
11
|
+
SourceColor = 2,
|
|
12
|
+
/** (1 - Rs, 1 - Gs, 1 - Bs, 1 - As)*/
|
|
13
|
+
OneMinusSourceColor = 3,
|
|
14
|
+
/** (Rd, Gd, Bd, Ad)*/
|
|
15
|
+
DestinationColor = 4,
|
|
16
|
+
/** (1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad)*/
|
|
17
|
+
OneMinusDestinationColor = 5,
|
|
18
|
+
/** (As, As, As, As)*/
|
|
19
|
+
SourceAlpha = 6,
|
|
20
|
+
/** (1 - As, 1 - As, 1 - As, 1 - As)*/
|
|
21
|
+
OneMinusSourceAlpha = 7,
|
|
22
|
+
/** (Ad, Ad, Ad, Ad)*/
|
|
23
|
+
DestinationAlpha = 8,
|
|
24
|
+
/** (1 - Ad, 1 - Ad, 1 - Ad, 1 - Ad)*/
|
|
25
|
+
OneMinusDestinationAlpha = 9,
|
|
26
|
+
/** (min(As, 1 - Ad), min(As, 1 - Ad), min(As, 1 - Ad), 10)*/
|
|
27
|
+
SourceAlphaSaturate = 10,
|
|
28
|
+
/** (Rc, Gc, Bc, Ac)*/
|
|
29
|
+
BlendColor = 11,
|
|
30
|
+
/** (1 - Rc, 1 - Gc, 1 - Bc, 1 - Ac)*/
|
|
31
|
+
OneMinusBlendColor = 12
|
|
32
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Blend operation function.
|
|
3
|
+
* @remarks defines how a new pixel is combined with a pixel.
|
|
4
|
+
*/
|
|
5
|
+
export declare enum BlendOperation {
|
|
6
|
+
/** src + dst. */
|
|
7
|
+
Add = 0,
|
|
8
|
+
/** src - dst. */
|
|
9
|
+
Subtract = 1,
|
|
10
|
+
/** dst - src. */
|
|
11
|
+
ReverseSubtract = 2,
|
|
12
|
+
/** Minimum of source and destination. */
|
|
13
|
+
Min = 3,
|
|
14
|
+
/** Maximum of source and destination. */
|
|
15
|
+
Max = 4
|
|
16
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Set which color channels can be rendered to frame buffer.
|
|
3
|
+
* @remarks enumeration can be combined using bit operations.
|
|
4
|
+
*/
|
|
5
|
+
export declare enum ColorWriteMask {
|
|
6
|
+
/** Do not write to any channel. */
|
|
7
|
+
None = 0,
|
|
8
|
+
/** Write to the red channel. */
|
|
9
|
+
Red = 1,
|
|
10
|
+
/** Write to the green channel. */
|
|
11
|
+
Green = 2,
|
|
12
|
+
/** Write to the blue channel. */
|
|
13
|
+
Blue = 4,
|
|
14
|
+
/** Write to the alpha channel. */
|
|
15
|
+
Alpha = 8,
|
|
16
|
+
/** Write to all channel. */
|
|
17
|
+
All = 15
|
|
18
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Depth/Stencil comparison function.
|
|
3
|
+
* @remarks Specifies a function that compares incoming pixel depth/stencil to the current depth/stencil buffer value.
|
|
4
|
+
*/
|
|
5
|
+
export declare enum CompareFunction {
|
|
6
|
+
/** never pass. */
|
|
7
|
+
Never = 0,
|
|
8
|
+
/** pass if the incoming value is less than the depth/stencil buffer value. */
|
|
9
|
+
Less = 1,
|
|
10
|
+
/** pass if the incoming value equals the depth/stencil buffer value. */
|
|
11
|
+
Equal = 2,
|
|
12
|
+
/** pass if the incoming value is less than or equal to the depth/stencil buffer value. */
|
|
13
|
+
LessEqual = 3,
|
|
14
|
+
/** pass if the incoming value is greater than the depth/stencil buffer value. */
|
|
15
|
+
Greater = 4,
|
|
16
|
+
/** pass if the incoming value is not equal to the depth/stencil buffer value. */
|
|
17
|
+
NotEqual = 5,
|
|
18
|
+
/** pass if the incoming value is greater than or equal to the depth/stencil buffer value. */
|
|
19
|
+
GreaterEqual = 6,
|
|
20
|
+
/** always pass. */
|
|
21
|
+
Always = 7
|
|
22
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Culling mode.
|
|
3
|
+
* @remarks specifies whether or not front- and/or back-facing polygons can be culled.
|
|
4
|
+
*/
|
|
5
|
+
export declare enum CullMode {
|
|
6
|
+
/** Disable culling. */
|
|
7
|
+
Off = 0,
|
|
8
|
+
/** cut the front-face of the polygons. */
|
|
9
|
+
Front = 1,
|
|
10
|
+
/** cut the back-face of the polygons. */
|
|
11
|
+
Back = 2
|
|
12
|
+
}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Render queue type.
|
|
3
|
+
*/
|
|
4
|
+
export declare enum RenderQueueType {
|
|
5
|
+
/** Opaque queue. */
|
|
6
|
+
Opaque = 0,
|
|
7
|
+
/** Opaque queue, alpha cutoff. */
|
|
8
|
+
AlphaTest = 1,
|
|
9
|
+
/** Transparent queue, rendering from back to front to ensure correct rendering of transparent objects. */
|
|
10
|
+
Transparent = 2
|
|
11
|
+
}
|