@galacean/engine-core 1.6.8 → 1.6.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (403) hide show
  1. package/dist/main.js +37541 -0
  2. package/dist/main.js.map +1 -0
  3. package/dist/module.js +37259 -0
  4. package/dist/module.js.map +1 -0
  5. package/package.json +3 -3
  6. package/types/2d/assembler/ISpriteAssembler.d.ts +11 -0
  7. package/types/2d/assembler/ISpriteRenderer.d.ts +16 -0
  8. package/types/2d/assembler/SimpleSpriteAssembler.d.ts +13 -0
  9. package/types/2d/assembler/SlicedSpriteAssembler.d.ts +15 -0
  10. package/types/2d/assembler/TiledSpriteAssembler.d.ts +17 -0
  11. package/types/2d/atlas/FontAtlas.d.ts +1 -0
  12. package/types/2d/atlas/SpriteAtlas.d.ts +32 -0
  13. package/types/2d/atlas/types.d.ts +69 -0
  14. package/types/2d/enums/FontStyle.d.ts +11 -0
  15. package/types/2d/enums/SpriteDrawMode.d.ts +11 -0
  16. package/types/2d/enums/SpriteMaskInteraction.d.ts +11 -0
  17. package/types/2d/enums/SpriteModifyFlags.d.ts +23 -0
  18. package/types/2d/enums/SpriteTileMode.d.ts +11 -0
  19. package/types/2d/enums/TextAlignment.d.ts +22 -0
  20. package/types/2d/enums/TextOverflow.d.ts +9 -0
  21. package/types/2d/index.d.ts +16 -0
  22. package/types/2d/sprite/Sprite.d.ts +106 -0
  23. package/types/2d/sprite/SpriteMask.d.ts +70 -0
  24. package/types/2d/sprite/SpriteRenderer.d.ts +95 -0
  25. package/types/2d/sprite/index.d.ts +3 -0
  26. package/types/2d/text/CharInfo.d.ts +1 -0
  27. package/types/2d/text/CharRenderInfo.d.ts +1 -0
  28. package/types/2d/text/Font.d.ts +21 -0
  29. package/types/2d/text/ITextRenderer.d.ts +8 -0
  30. package/types/2d/text/SubFont.d.ts +1 -0
  31. package/types/2d/text/TextRenderer.d.ts +122 -0
  32. package/types/2d/text/TextUtils.d.ts +1 -0
  33. package/types/2d/text/index.d.ts +5 -0
  34. package/types/Background.d.ts +53 -0
  35. package/types/BasicResources.d.ts +2 -0
  36. package/types/BoolUpdateFlag.d.ts +12 -0
  37. package/types/Camera.d.ts +321 -0
  38. package/types/Canvas.d.ts +19 -0
  39. package/types/Component.d.ts +27 -0
  40. package/types/ComponentsDependencies.d.ts +22 -0
  41. package/types/ComponentsManager.d.ts +52 -0
  42. package/types/Engine.d.ts +150 -0
  43. package/types/EngineSettings.d.ts +5 -0
  44. package/types/Entity.d.ts +170 -0
  45. package/types/Layer.d.ts +73 -0
  46. package/types/Platform.d.ts +15 -0
  47. package/types/Polyfill.d.ts +1 -0
  48. package/types/RenderPipeline/BasicRenderPipeline.d.ts +55 -0
  49. package/types/RenderPipeline/BatchUtils.d.ts +1 -0
  50. package/types/RenderPipeline/BatcherManager.d.ts +1 -0
  51. package/types/RenderPipeline/Blitter.d.ts +28 -0
  52. package/types/RenderPipeline/CullingResults.d.ts +1 -0
  53. package/types/RenderPipeline/DepthOnlyPass.d.ts +1 -0
  54. package/types/RenderPipeline/MaskManager.d.ts +1 -0
  55. package/types/RenderPipeline/OpaqueTexturePass.d.ts +1 -0
  56. package/types/RenderPipeline/PipelinePass.d.ts +16 -0
  57. package/types/RenderPipeline/PipelineUtils.d.ts +1 -0
  58. package/types/RenderPipeline/PrimitiveChunk.d.ts +1 -0
  59. package/types/RenderPipeline/PrimitiveChunkManager.d.ts +1 -0
  60. package/types/RenderPipeline/RenderContext.d.ts +1 -0
  61. package/types/RenderPipeline/RenderElement.d.ts +12 -0
  62. package/types/RenderPipeline/RenderQueue.d.ts +1 -0
  63. package/types/RenderPipeline/SubPrimitiveChunk.d.ts +1 -0
  64. package/types/RenderPipeline/SubRenderElement.d.ts +22 -0
  65. package/types/RenderPipeline/VertexArea.d.ts +1 -0
  66. package/types/RenderPipeline/enums/PipelineStage.d.ts +11 -0
  67. package/types/RenderPipeline/enums/RenderQueueMaskType.d.ts +1 -0
  68. package/types/RenderPipeline/index.d.ts +5 -0
  69. package/types/Renderer.d.ts +135 -0
  70. package/types/Scene.d.ts +183 -0
  71. package/types/SceneManager.d.ts +51 -0
  72. package/types/Script.d.ts +144 -0
  73. package/types/SystemInfo.d.ts +27 -0
  74. package/types/Transform.d.ts +304 -0
  75. package/types/UpdateFlag.d.ts +20 -0
  76. package/types/UpdateFlagManager.d.ts +1 -0
  77. package/types/Utils.d.ts +37 -0
  78. package/types/VirtualCamera.d.ts +1 -0
  79. package/types/animation/AnimationClip.d.ts +87 -0
  80. package/types/animation/AnimationClipCurveBinding.d.ts +30 -0
  81. package/types/animation/AnimationEvent.d.ts +11 -0
  82. package/types/animation/Animator.d.ts +154 -0
  83. package/types/animation/AnimatorCondition.d.ts +13 -0
  84. package/types/animation/AnimatorController.d.ts +72 -0
  85. package/types/animation/AnimatorControllerLayer.d.ts +21 -0
  86. package/types/animation/AnimatorControllerParameter.d.ts +14 -0
  87. package/types/animation/AnimatorLayerMask.d.ts +45 -0
  88. package/types/animation/AnimatorState.d.ts +69 -0
  89. package/types/animation/AnimatorStateMachine.d.ts +85 -0
  90. package/types/animation/AnimatorStateTransition.d.ts +59 -0
  91. package/types/animation/AnimatorStateTransitionCollection.d.ts +1 -0
  92. package/types/animation/Keyframe.d.ts +20 -0
  93. package/types/animation/LayerPathMask.d.ts +16 -0
  94. package/types/animation/StateMachineScript.d.ts +32 -0
  95. package/types/animation/animationCurve/AnimationArrayCurve.d.ts +7 -0
  96. package/types/animation/animationCurve/AnimationBoolCurve.d.ts +7 -0
  97. package/types/animation/animationCurve/AnimationColorCurve.d.ts +8 -0
  98. package/types/animation/animationCurve/AnimationCurve.d.ts +39 -0
  99. package/types/animation/animationCurve/AnimationFloatArrayCurve.d.ts +11 -0
  100. package/types/animation/animationCurve/AnimationFloatCurve.d.ts +7 -0
  101. package/types/animation/animationCurve/AnimationQuaternionCurve.d.ts +8 -0
  102. package/types/animation/animationCurve/AnimationRectCurve.d.ts +8 -0
  103. package/types/animation/animationCurve/AnimationRefCurve.d.ts +8 -0
  104. package/types/animation/animationCurve/AnimationStringCurve.d.ts +7 -0
  105. package/types/animation/animationCurve/AnimationVector2Curve.d.ts +8 -0
  106. package/types/animation/animationCurve/AnimationVector3Curve.d.ts +8 -0
  107. package/types/animation/animationCurve/AnimationVector4Curve.d.ts +8 -0
  108. package/types/animation/animationCurve/index.d.ts +13 -0
  109. package/types/animation/animationCurve/interfaces/IAnimationCurveCalculator.d.ts +1 -0
  110. package/types/animation/enums/AnimatorConditionMode.d.ts +17 -0
  111. package/types/animation/enums/AnimatorCullingMode.d.ts +9 -0
  112. package/types/animation/enums/AnimatorLayerBlendingMode.d.ts +4 -0
  113. package/types/animation/enums/AnimatorStatePlayState.d.ts +1 -0
  114. package/types/animation/enums/InterpolationType.d.ts +13 -0
  115. package/types/animation/enums/LayerState.d.ts +15 -0
  116. package/types/animation/enums/PlayState.d.ts +13 -0
  117. package/types/animation/enums/WrapMode.d.ts +9 -0
  118. package/types/animation/index.d.ts +25 -0
  119. package/types/animation/internal/AnimationCurveLayerOwner.d.ts +1 -0
  120. package/types/animation/internal/AnimationEventHandler.d.ts +1 -0
  121. package/types/animation/internal/AnimatorLayerData.d.ts +1 -0
  122. package/types/animation/internal/AnimatorStateData.d.ts +1 -0
  123. package/types/animation/internal/AnimatorStatePlayData.d.ts +1 -0
  124. package/types/animation/internal/AnimatorTempValue.d.ts +1 -0
  125. package/types/animation/internal/animationCurveOwner/AnimationCurveOwner.d.ts +5 -0
  126. package/types/animation/internal/animationCurveOwner/assembler/BlendShapeWeightsAnimationCurveOwnerAssembler.d.ts +1 -0
  127. package/types/animation/internal/animationCurveOwner/assembler/IAnimationCurveOwnerAssembler.d.ts +1 -0
  128. package/types/animation/internal/animationCurveOwner/assembler/PositionAnimationCurveOwnerAssembler.d.ts +1 -0
  129. package/types/animation/internal/animationCurveOwner/assembler/RotationAnimationCurveOwnerAssembler.d.ts +1 -0
  130. package/types/animation/internal/animationCurveOwner/assembler/ScaleAnimationCurveOwnerAssembler.d.ts +1 -0
  131. package/types/animation/internal/animationCurveOwner/assembler/UniversalAnimationCurveOwnerAssembler.d.ts +1 -0
  132. package/types/asset/AssetPromise.d.ts +88 -0
  133. package/types/asset/AssetType.d.ts +66 -0
  134. package/types/asset/ContentRestorer.d.ts +17 -0
  135. package/types/asset/GraphicsResource.d.ts +9 -0
  136. package/types/asset/IReferable.d.ts +2 -0
  137. package/types/asset/LoadItem.d.ts +40 -0
  138. package/types/asset/Loader.d.ts +37 -0
  139. package/types/asset/ReferResource.d.ts +23 -0
  140. package/types/asset/ResourceManager.d.ts +121 -0
  141. package/types/asset/request.d.ts +36 -0
  142. package/types/audio/AudioClip.d.ts +24 -0
  143. package/types/audio/AudioManager.d.ts +1 -0
  144. package/types/audio/AudioSource.d.ts +72 -0
  145. package/types/audio/index.d.ts +3 -0
  146. package/types/base/Constant.d.ts +116 -0
  147. package/types/base/EngineObject.d.ts +25 -0
  148. package/types/base/EventDispatcher.d.ts +66 -0
  149. package/types/base/Logger.d.ts +11 -0
  150. package/types/base/StaticInterfaceImplement.d.ts +5 -0
  151. package/types/base/Time.d.ts +44 -0
  152. package/types/base/index.d.ts +5 -0
  153. package/types/clone/CloneManager.d.ts +31 -0
  154. package/types/clone/ComponentCloner.d.ts +17 -0
  155. package/types/clone/enums/CloneMode.d.ts +13 -0
  156. package/types/enums/ActiveChangeFlag.d.ts +6 -0
  157. package/types/enums/AntiAliasing.d.ts +7 -0
  158. package/types/enums/BackgroundMode.d.ts +9 -0
  159. package/types/enums/BackgroundTextureFillMode.d.ts +8 -0
  160. package/types/enums/CameraClearFlags.d.ts +13 -0
  161. package/types/enums/CameraModifyFlags.d.ts +17 -0
  162. package/types/enums/CameraType.d.ts +1 -0
  163. package/types/enums/DepthTextureMode.d.ts +7 -0
  164. package/types/enums/Downsampling.d.ts +11 -0
  165. package/types/enums/EntityModifyFlags.d.ts +9 -0
  166. package/types/enums/FogMode.d.ts +13 -0
  167. package/types/enums/MSAASamples.d.ts +13 -0
  168. package/types/enums/ReplacementFailureStrategy.d.ts +9 -0
  169. package/types/enums/SpriteMaskLayer.d.ts +73 -0
  170. package/types/env-probe/CubeProbe.d.ts +27 -0
  171. package/types/env-probe/Probe.d.ts +52 -0
  172. package/types/env-probe/index.d.ts +2 -0
  173. package/types/graphic/Buffer.d.ts +114 -0
  174. package/types/graphic/BufferUtil.d.ts +12 -0
  175. package/types/graphic/IndexBufferBinding.d.ts +21 -0
  176. package/types/graphic/Mesh.d.ts +58 -0
  177. package/types/graphic/Primitive.d.ts +1 -0
  178. package/types/graphic/SubMesh.d.ts +8 -0
  179. package/types/graphic/SubPrimitive.d.ts +19 -0
  180. package/types/graphic/VertexBufferBinding.d.ts +20 -0
  181. package/types/graphic/VertexElement.d.ts +48 -0
  182. package/types/graphic/enums/BufferBindFlag.d.ts +9 -0
  183. package/types/graphic/enums/BufferUsage.d.ts +11 -0
  184. package/types/graphic/enums/IndexFormat.d.ts +11 -0
  185. package/types/graphic/enums/MeshTopology.d.ts +19 -0
  186. package/types/graphic/enums/SetDataOptions.d.ts +9 -0
  187. package/types/graphic/enums/VertexElementFormat.d.ts +37 -0
  188. package/types/graphic/index.d.ts +15 -0
  189. package/types/index.d.ts +68 -0
  190. package/types/input/InputManager.d.ts +65 -0
  191. package/types/input/enums/Keys.d.ts +398 -0
  192. package/types/input/enums/PointerButton.d.ts +33 -0
  193. package/types/input/enums/PointerPhase.d.ts +15 -0
  194. package/types/input/index.d.ts +8 -0
  195. package/types/input/interface/IInput.d.ts +10 -0
  196. package/types/input/keyboard/KeyboardManager.d.ts +1 -0
  197. package/types/input/pointer/Pointer.d.ts +31 -0
  198. package/types/input/pointer/PointerEventData.d.ts +12 -0
  199. package/types/input/pointer/PointerManager.d.ts +9 -0
  200. package/types/input/pointer/emitter/IHitResult.d.ts +1 -0
  201. package/types/input/pointer/emitter/PhysicsPointerEventEmitter.d.ts +1 -0
  202. package/types/input/pointer/emitter/PointerEventEmitter.d.ts +30 -0
  203. package/types/input/wheel/WheelManager.d.ts +1 -0
  204. package/types/lighting/AmbientLight.d.ts +70 -0
  205. package/types/lighting/DirectLight.d.ts +32 -0
  206. package/types/lighting/KHR_lights.d.ts +4 -0
  207. package/types/lighting/Light.d.ts +45 -0
  208. package/types/lighting/LightManager.d.ts +12 -0
  209. package/types/lighting/PointLight.d.ts +26 -0
  210. package/types/lighting/SpotLight.d.ts +45 -0
  211. package/types/lighting/ambientOcclusion/AmbientOcclusion.d.ts +79 -0
  212. package/types/lighting/ambientOcclusion/ScalableAmbientObscurancePass.d.ts +1 -0
  213. package/types/lighting/ambientOcclusion/index.d.ts +2 -0
  214. package/types/lighting/enums/AmbientOcclusionQuality.d.ts +11 -0
  215. package/types/lighting/enums/DiffuseMode.d.ts +13 -0
  216. package/types/lighting/index.d.ts +7 -0
  217. package/types/material/BaseMaterial.d.ts +88 -0
  218. package/types/material/BlinnPhongMaterial.d.ts +68 -0
  219. package/types/material/Material.d.ts +52 -0
  220. package/types/material/PBRMaterial.d.ts +311 -0
  221. package/types/material/UnlitMaterial.d.ts +33 -0
  222. package/types/material/enums/BlendMode.d.ts +9 -0
  223. package/types/material/enums/Refraction.d.ts +9 -0
  224. package/types/material/enums/RenderFace.d.ts +11 -0
  225. package/types/material/enums/TextureCoordinate.d.ts +13 -0
  226. package/types/material/index.d.ts +9 -0
  227. package/types/material/utils/PrefilteredDFG.d.ts +7 -0
  228. package/types/mesh/BlendShape.d.ts +39 -0
  229. package/types/mesh/BlendShapeFrame.d.ts +44 -0
  230. package/types/mesh/BlendShapeManager.d.ts +1 -0
  231. package/types/mesh/BufferMesh.d.ts +59 -0
  232. package/types/mesh/MeshRenderer.d.ts +25 -0
  233. package/types/mesh/ModelMesh.d.ts +254 -0
  234. package/types/mesh/PrimitiveMesh.d.ts +112 -0
  235. package/types/mesh/PrimitiveMeshRestorer.d.ts +1 -0
  236. package/types/mesh/Skin.d.ts +35 -0
  237. package/types/mesh/SkinnedMeshRenderer.d.ts +50 -0
  238. package/types/mesh/enums/VertexAttribute.d.ts +33 -0
  239. package/types/mesh/index.d.ts +9 -0
  240. package/types/particle/ParticleBufferUtils.d.ts +1 -0
  241. package/types/particle/ParticleGenerator.d.ts +94 -0
  242. package/types/particle/ParticleMaterial.d.ts +38 -0
  243. package/types/particle/ParticleRenderer.d.ts +47 -0
  244. package/types/particle/enums/ParticleCurveMode.d.ts +9 -0
  245. package/types/particle/enums/ParticleGradientMode.d.ts +9 -0
  246. package/types/particle/enums/ParticleRandomSubSeeds.d.ts +1 -0
  247. package/types/particle/enums/ParticleRenderMode.d.ts +17 -0
  248. package/types/particle/enums/ParticleScaleMode.d.ts +11 -0
  249. package/types/particle/enums/ParticleSimulationSpace.d.ts +9 -0
  250. package/types/particle/enums/ParticleStopMode.d.ts +6 -0
  251. package/types/particle/enums/attributes/BillboardParticleVertexAttribute.d.ts +1 -0
  252. package/types/particle/enums/attributes/MeshParticleVertexAttribute.d.ts +5 -0
  253. package/types/particle/enums/attributes/ParticleInstanceVertexAttribute.d.ts +1 -0
  254. package/types/particle/index.d.ts +22 -0
  255. package/types/particle/modules/Burst.d.ts +14 -0
  256. package/types/particle/modules/ColorOverLifetimeModule.d.ts +20 -0
  257. package/types/particle/modules/EmissionModule.d.ts +48 -0
  258. package/types/particle/modules/ForceOverLifetimeModule.d.ts +51 -0
  259. package/types/particle/modules/MainModule.d.ts +104 -0
  260. package/types/particle/modules/ParticleCompositeCurve.d.ts +81 -0
  261. package/types/particle/modules/ParticleCompositeGradient.d.ts +55 -0
  262. package/types/particle/modules/ParticleCurve.d.ts +63 -0
  263. package/types/particle/modules/ParticleGeneratorModule.d.ts +17 -0
  264. package/types/particle/modules/ParticleGradient.d.ts +114 -0
  265. package/types/particle/modules/RotationOverLifetimeModule.d.ts +34 -0
  266. package/types/particle/modules/SizeOverLifetimeModule.d.ts +52 -0
  267. package/types/particle/modules/TextureSheetAnimationModule.d.ts +39 -0
  268. package/types/particle/modules/VelocityOverLifetimeModule.d.ts +54 -0
  269. package/types/particle/modules/shape/BaseShape.d.ts +22 -0
  270. package/types/particle/modules/shape/BoxShape.d.ts +17 -0
  271. package/types/particle/modules/shape/CircleShape.d.ts +35 -0
  272. package/types/particle/modules/shape/ConeShape.d.ts +45 -0
  273. package/types/particle/modules/shape/HemisphereShape.d.ts +14 -0
  274. package/types/particle/modules/shape/MeshShape.d.ts +21 -0
  275. package/types/particle/modules/shape/ShapeUtils.d.ts +1 -0
  276. package/types/particle/modules/shape/SphereShape.d.ts +14 -0
  277. package/types/particle/modules/shape/enums/ParticleShapeArcMode.d.ts +9 -0
  278. package/types/particle/modules/shape/enums/ParticleShapeType.d.ts +17 -0
  279. package/types/particle/modules/shape/index.d.ts +8 -0
  280. package/types/physics/CharacterController.d.ts +51 -0
  281. package/types/physics/Collider.d.ts +43 -0
  282. package/types/physics/Collision.d.ts +22 -0
  283. package/types/physics/ContactPoint.d.ts +14 -0
  284. package/types/physics/DynamicCollider.d.ts +192 -0
  285. package/types/physics/HitResult.d.ts +18 -0
  286. package/types/physics/PhysicsMaterial.d.ts +42 -0
  287. package/types/physics/PhysicsScene.d.ts +276 -0
  288. package/types/physics/StaticCollider.d.ts +7 -0
  289. package/types/physics/enums/ColliderShapeChangeFlag.d.ts +1 -0
  290. package/types/physics/enums/ColliderShapeUpAxis.d.ts +11 -0
  291. package/types/physics/enums/ControllerCollisionFlag.d.ts +11 -0
  292. package/types/physics/enums/ControllerNonWalkableMode.d.ts +9 -0
  293. package/types/physics/enums/HingeJointFlag.d.ts +1 -0
  294. package/types/physics/enums/PhysicsMaterialCombineMode.d.ts +13 -0
  295. package/types/physics/enums/index.d.ts +4 -0
  296. package/types/physics/index.d.ts +12 -0
  297. package/types/physics/joint/FixedJoint.d.ts +4 -0
  298. package/types/physics/joint/HingeJoint.d.ts +61 -0
  299. package/types/physics/joint/Joint.d.ts +81 -0
  300. package/types/physics/joint/JointLimits.d.ts +39 -0
  301. package/types/physics/joint/JointMotor.d.ts +32 -0
  302. package/types/physics/joint/SpringJoint.d.ts +38 -0
  303. package/types/physics/joint/index.d.ts +6 -0
  304. package/types/physics/shape/BoxColliderShape.d.ts +16 -0
  305. package/types/physics/shape/CapsuleColliderShape.d.ts +27 -0
  306. package/types/physics/shape/ColliderShape.d.ts +61 -0
  307. package/types/physics/shape/PlaneColliderShape.d.ts +9 -0
  308. package/types/physics/shape/SphereColliderShape.d.ts +14 -0
  309. package/types/physics/shape/index.d.ts +5 -0
  310. package/types/postProcess/FinalPass.d.ts +1 -0
  311. package/types/postProcess/PostProcess.d.ts +64 -0
  312. package/types/postProcess/PostProcessEffect.d.ts +26 -0
  313. package/types/postProcess/PostProcessEffectParameter.d.ts +119 -0
  314. package/types/postProcess/PostProcessManager.d.ts +38 -0
  315. package/types/postProcess/PostProcessPass.d.ts +50 -0
  316. package/types/postProcess/PostProcessUberPass.d.ts +25 -0
  317. package/types/postProcess/effects/BloomEffect.d.ts +50 -0
  318. package/types/postProcess/effects/TonemappingEffect.d.ts +25 -0
  319. package/types/postProcess/effects/index.d.ts +2 -0
  320. package/types/postProcess/index.d.ts +8 -0
  321. package/types/renderingHardwareInterface/IPlatformBuffer.d.ts +7 -0
  322. package/types/renderingHardwareInterface/IPlatformRenderTarget.d.ts +20 -0
  323. package/types/renderingHardwareInterface/IPlatformTexture.d.ts +36 -0
  324. package/types/renderingHardwareInterface/IPlatformTexture2D.d.ts +37 -0
  325. package/types/renderingHardwareInterface/IPlatformTexture2DArray.d.ts +40 -0
  326. package/types/renderingHardwareInterface/IPlatformTextureCube.d.ts +41 -0
  327. package/types/renderingHardwareInterface/index.d.ts +6 -0
  328. package/types/shader/Shader.d.ts +119 -0
  329. package/types/shader/ShaderData.d.ts +350 -0
  330. package/types/shader/ShaderMacro.d.ts +26 -0
  331. package/types/shader/ShaderMacroCollection.d.ts +1 -0
  332. package/types/shader/ShaderPart.d.ts +46 -0
  333. package/types/shader/ShaderPass.d.ts +25 -0
  334. package/types/shader/ShaderPool.d.ts +1 -0
  335. package/types/shader/ShaderProgram.d.ts +1 -0
  336. package/types/shader/ShaderProgramPool.d.ts +1 -0
  337. package/types/shader/ShaderProperty.d.ts +20 -0
  338. package/types/shader/ShaderTagKey.d.ts +16 -0
  339. package/types/shader/ShaderUniform.d.ts +1 -0
  340. package/types/shader/ShaderUniformBlock.d.ts +1 -0
  341. package/types/shader/SubShader.d.ts +18 -0
  342. package/types/shader/enums/BlendFactor.d.ts +32 -0
  343. package/types/shader/enums/BlendOperation.d.ts +16 -0
  344. package/types/shader/enums/ColorWriteMask.d.ts +18 -0
  345. package/types/shader/enums/CompareFunction.d.ts +22 -0
  346. package/types/shader/enums/CullMode.d.ts +12 -0
  347. package/types/shader/enums/RenderQueueType.d.ts +11 -0
  348. package/types/shader/enums/RenderStateElementKey.d.ts +60 -0
  349. package/types/shader/enums/ShaderDataGroup.d.ts +15 -0
  350. package/types/shader/enums/ShaderLanguage.d.ts +9 -0
  351. package/types/shader/enums/ShaderPropertyType.d.ts +27 -0
  352. package/types/shader/enums/StencilOperation.d.ts +22 -0
  353. package/types/shader/index.d.ts +19 -0
  354. package/types/shader/state/BlendState.d.ts +16 -0
  355. package/types/shader/state/DepthState.d.ts +14 -0
  356. package/types/shader/state/RasterState.d.ts +13 -0
  357. package/types/shader/state/RenderState.d.ts +21 -0
  358. package/types/shader/state/RenderTargetBlendState.d.ts +24 -0
  359. package/types/shader/state/StencilState.d.ts +34 -0
  360. package/types/shader/state/index.d.ts +6 -0
  361. package/types/shaderlib/ShaderFactory.d.ts +20 -0
  362. package/types/shaderlib/ShaderLib.d.ts +73 -0
  363. package/types/shaderlib/index.d.ts +1 -0
  364. package/types/shaderlib/particle/index.d.ts +15 -0
  365. package/types/shaderlib/pbr/index.d.ts +11 -0
  366. package/types/shaderlib/shadow/index.d.ts +8 -0
  367. package/types/shadow/CascadedShadowCasterPass.d.ts +45 -0
  368. package/types/shadow/ShadowSliceData.d.ts +1 -0
  369. package/types/shadow/ShadowUtils.d.ts +1 -0
  370. package/types/shadow/enum/ShadowCascadesMode.d.ts +11 -0
  371. package/types/shadow/enum/ShadowResolution.d.ts +13 -0
  372. package/types/shadow/enum/ShadowType.d.ts +13 -0
  373. package/types/shadow/index.d.ts +3 -0
  374. package/types/sky/Sky.d.ts +22 -0
  375. package/types/sky/SkyBoxMaterial.d.ts +43 -0
  376. package/types/sky/SkyProceduralMaterial.d.ts +72 -0
  377. package/types/sky/index.d.ts +3 -0
  378. package/types/texture/RenderTarget.d.ts +91 -0
  379. package/types/texture/Texture.d.ts +87 -0
  380. package/types/texture/Texture2D.d.ts +71 -0
  381. package/types/texture/Texture2DArray.d.ts +82 -0
  382. package/types/texture/TextureCube.d.ts +71 -0
  383. package/types/texture/TextureUtils.d.ts +1 -0
  384. package/types/texture/enums/RenderBufferDepthFormat.d.ts +23 -0
  385. package/types/texture/enums/TextureCubeFace.d.ts +17 -0
  386. package/types/texture/enums/TextureDepthCompareFunction.d.ts +21 -0
  387. package/types/texture/enums/TextureFilterMode.d.ts +11 -0
  388. package/types/texture/enums/TextureFormat.d.ts +87 -0
  389. package/types/texture/enums/TextureUsage.d.ts +9 -0
  390. package/types/texture/enums/TextureWrapMode.d.ts +11 -0
  391. package/types/texture/index.d.ts +13 -0
  392. package/types/trail/TrailMaterial.d.ts +5 -0
  393. package/types/trail/TrailRenderer.d.ts +35 -0
  394. package/types/trail/index.d.ts +2 -0
  395. package/types/ui/IUICanvas.d.ts +1 -0
  396. package/types/ui/UIUtils.d.ts +12 -0
  397. package/types/utils/ClearableObjectPool.d.ts +16 -0
  398. package/types/utils/DisorderedArray.d.ts +70 -0
  399. package/types/utils/ObjectPool.d.ts +16 -0
  400. package/types/utils/ReturnableObjectPool.d.ts +16 -0
  401. package/types/utils/SafeLoopArray.d.ts +46 -0
  402. package/types/utils/index.d.ts +4 -0
  403. package/types/xr/XRManager.d.ts +5 -0
@@ -0,0 +1,52 @@
1
+ import { Camera } from "../Camera";
2
+ import { Layer } from "../Layer";
3
+ import { Script } from "../Script";
4
+ import { Texture } from "../texture";
5
+ /**
6
+ * Environmental probes, providing necessary capabilities such as reflection and refraction.
7
+ * @example
8
+ * ```ts
9
+ * const probe = cameraEntity.addComponent( CubeProbe )
10
+ * probe.onTextureChange = cubeTexture => {
11
+ * envLight.specularTexture = cubeTexture;
12
+ * skybox.specularTexture = cubeTexture;
13
+ * }
14
+ * ```
15
+ */
16
+ export declare abstract class Probe extends Script {
17
+ /**
18
+ * Probe's layer, render everything by default.
19
+ */
20
+ probeLayer: Layer;
21
+ /**
22
+ * The width of the probe rendering target.
23
+ */
24
+ width: number;
25
+ /**
26
+ * The height of the probe rendering target.
27
+ */
28
+ height: number;
29
+ /**
30
+ * When using WebGL2, you can turn on MSAA at the hardware layer.
31
+ */
32
+ antiAliasing: number;
33
+ /**
34
+ * Whether the probe is rendered to the cube color texture.
35
+ */
36
+ protected readonly _isCube: boolean;
37
+ private _oriCameraRenderTarget;
38
+ private _renderTarget;
39
+ private _renderTargetSwap;
40
+ private _activeRenderTarget;
41
+ private _camera;
42
+ private _oriCameraCullingMask;
43
+ private get _texture();
44
+ /**
45
+ * Provide hooks for users to exchange Texture.
46
+ * @remarks Prevent issue: Feedback Loops Between Textures and the Framebuffer.
47
+ */
48
+ onTextureChange(renderColorTexture: Texture): void;
49
+ onBeginRender(camera: Camera): void;
50
+ onEndRender(camera: Camera): void;
51
+ protected _reset(): void;
52
+ }
@@ -0,0 +1,2 @@
1
+ export { Probe } from "./Probe";
2
+ export { CubeProbe } from "./CubeProbe";
@@ -0,0 +1,114 @@
1
+ import { GraphicsResource } from "../asset/GraphicsResource";
2
+ import { Engine } from "../Engine";
3
+ import { BufferBindFlag } from "./enums/BufferBindFlag";
4
+ import { BufferUsage } from "./enums/BufferUsage";
5
+ import { SetDataOptions } from "./enums/SetDataOptions";
6
+ /**
7
+ * Buffer.
8
+ */
9
+ export declare class Buffer extends GraphicsResource {
10
+ private _type;
11
+ private _byteLength;
12
+ private _bufferUsage;
13
+ private _platformBuffer;
14
+ private _readable;
15
+ private _data;
16
+ /**
17
+ * Buffer binding flag.
18
+ */
19
+ get type(): BufferBindFlag;
20
+ /**
21
+ * Byte length.
22
+ */
23
+ get byteLength(): number;
24
+ /**
25
+ * Buffer usage.
26
+ */
27
+ get bufferUsage(): BufferUsage;
28
+ /**
29
+ * If buffer is readable.
30
+ */
31
+ get readable(): boolean;
32
+ /**
33
+ * Buffer data cache.
34
+ *
35
+ * @remarks
36
+ * Buffer must be readable.
37
+ * If the data you get is modified, must call `setData()` to update buffer to GPU.
38
+ */
39
+ get data(): Uint8Array;
40
+ /**
41
+ * Create Buffer.
42
+ * @param engine - Engine
43
+ * @param type - Buffer binding flag
44
+ * @param byteLength - Byte length
45
+ * @param bufferUsage - Buffer usage
46
+ * @param readable - If buffer is readable
47
+ */
48
+ constructor(engine: Engine, type: BufferBindFlag, byteLength: number, bufferUsage?: BufferUsage, readable?: boolean);
49
+ /**
50
+ * Create Buffer.
51
+ * @param engine - Engine
52
+ * @param type - Buffer binding flag
53
+ * @param data - Buffer data, if `readable` is true, the`data` property will store a copy of this
54
+ * @param bufferUsage - Buffer usage
55
+ * @param readable - If buffer is readable
56
+ */
57
+ constructor(engine: Engine, type: BufferBindFlag, data: ArrayBuffer | ArrayBufferView, bufferUsage?: BufferUsage, readable?: boolean);
58
+ /**
59
+ * Bind buffer.
60
+ */
61
+ bind(): void;
62
+ /**
63
+ * Set buffer data.
64
+ * @param data - Input buffer data
65
+ */
66
+ setData(data: ArrayBuffer | ArrayBufferView): void;
67
+ /**
68
+ * Set buffer data.
69
+ * @param data - Input buffer data
70
+ * @param bufferByteOffset - buffer byte offset
71
+ */
72
+ setData(data: ArrayBuffer | ArrayBufferView, bufferByteOffset: number): void;
73
+ /**
74
+ * Set buffer data.
75
+ * @param data - Input buffer data
76
+ * @param bufferByteOffset - Buffer byte offset
77
+ * @param dataOffset - Buffer byte offset
78
+ * @param dataLength - Data length
79
+ */
80
+ setData(data: ArrayBuffer | ArrayBufferView, bufferByteOffset: number, dataOffset: number, dataLength?: number): void;
81
+ /**
82
+ * Set buffer data.
83
+ * @param data - Input buffer data
84
+ * @param bufferByteOffset - Buffer byte offset
85
+ * @param dataOffset - Buffer byte offset
86
+ * @param dataLength - Data length
87
+ * @param options - Update strategy: None/Discard/NoOverwrite
88
+ */
89
+ setData(data: ArrayBuffer | ArrayBufferView, bufferByteOffset: number, dataOffset: number, dataLength: number, options: SetDataOptions): void;
90
+ /**
91
+ * Get buffer data.
92
+ * @param data - Output buffer data
93
+ */
94
+ getData(data: ArrayBufferView): void;
95
+ /**
96
+ * Get buffer data.
97
+ * @param data - Output buffer data
98
+ * @param bufferByteOffset - Buffer byte offset
99
+ */
100
+ getData(data: ArrayBufferView, bufferByteOffset: number): void;
101
+ /**
102
+ * Get buffer data.
103
+ * @param data - Output buffer data
104
+ * @param bufferByteOffset - Buffer byte offset
105
+ * @param dataOffset - Output data offset
106
+ * @param dataLength - Output data length
107
+ */
108
+ getData(data: ArrayBufferView, bufferByteOffset: number, dataOffset: number, dataLength: number): void;
109
+ /**
110
+ * Mark buffer as readable, the `data` property will be not accessible anymore.
111
+ */
112
+ markAsUnreadable(): void;
113
+ _rebuild(): void;
114
+ }
@@ -0,0 +1,12 @@
1
+ import { DataType } from "../base/Constant";
2
+ import { IndexFormat } from "./enums/IndexFormat";
3
+ export interface ElementInfo {
4
+ size: number;
5
+ type: DataType;
6
+ normalized: boolean;
7
+ normalizedScaleFactor: number;
8
+ }
9
+ export declare class BufferUtil {
10
+ static _getGLIndexType(indexFormat: IndexFormat): DataType;
11
+ static _getGLIndexByteCount(indexFormat: IndexFormat): number;
12
+ }
@@ -0,0 +1,21 @@
1
+ import { IndexFormat } from "./enums/IndexFormat";
2
+ import { Buffer } from "./Buffer";
3
+ /**
4
+ * Index buffer binding.
5
+ */
6
+ export declare class IndexBufferBinding {
7
+ /**
8
+ * Index buffer.
9
+ */
10
+ get buffer(): Buffer;
11
+ /**
12
+ * Index buffer format.
13
+ */
14
+ get format(): IndexFormat;
15
+ /**
16
+ * Create index buffer binding.
17
+ * @param buffer - Index buffer
18
+ * @param format - Index buffer format
19
+ */
20
+ constructor(buffer: Buffer, format: IndexFormat);
21
+ }
@@ -0,0 +1,58 @@
1
+ import { BoundingBox } from "@galacean/engine-math";
2
+ import { Engine } from "../Engine";
3
+ import { ReferResource } from "../asset/ReferResource";
4
+ import { SubMesh } from "../graphic/SubMesh";
5
+ import { MeshTopology } from "../graphic/enums/MeshTopology";
6
+ /**
7
+ * Mesh.
8
+ */
9
+ export declare abstract class Mesh extends ReferResource {
10
+ /** Name. */
11
+ name: string;
12
+ private _bounds;
13
+ private _subMeshes;
14
+ /**
15
+ * The bounding volume of the mesh.
16
+ */
17
+ get bounds(): BoundingBox;
18
+ set bounds(value: BoundingBox);
19
+ /**
20
+ * First sub-mesh. Rendered using the first material.
21
+ */
22
+ get subMesh(): SubMesh | null;
23
+ /**
24
+ * A collection of sub-mesh, each sub-mesh can be rendered with an independent material.
25
+ */
26
+ get subMeshes(): Readonly<SubMesh[]>;
27
+ /**
28
+ * Create mesh.
29
+ * @param engine - Engine
30
+ * @param name - Mesh name
31
+ */
32
+ constructor(engine: Engine, name?: string);
33
+ /**
34
+ * Add sub-mesh, each sub-mesh can correspond to an independent material.
35
+ * @param subMesh - Start drawing offset, if the index buffer is set, it means the offset in the index buffer, if not set, it means the offset in the vertex buffer
36
+ * @returns Sub-mesh
37
+ */
38
+ addSubMesh(subMesh: SubMesh): SubMesh;
39
+ /**
40
+ * Add sub-mesh, each sub-mesh can correspond to an independent material.
41
+ * @param start - Start drawing offset, if the index buffer is set, it means the offset in the index buffer, if not set, it means the offset in the vertex buffer
42
+ * @param count - Drawing count, if the index buffer is set, it means the count in the index buffer, if not set, it means the count in the vertex buffer
43
+ * @param topology - Drawing topology, default is MeshTopology.Triangles
44
+ * @returns Sub-mesh
45
+ */
46
+ addSubMesh(start: number, count: number, topology?: MeshTopology): SubMesh;
47
+ /**
48
+ * Remove sub-mesh.
49
+ * @param subMesh - Sub-mesh needs to be removed
50
+ */
51
+ removeSubMesh(subMesh: SubMesh): void;
52
+ /**
53
+ * Clear all sub-mesh.
54
+ */
55
+ clearSubMesh(): void;
56
+ _addReferCount(value: number): void;
57
+ private _onBoundsChanged;
58
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,8 @@
1
+ import { IPoolElement } from "../utils/ObjectPool";
2
+ import { SubPrimitive } from "./SubPrimitive";
3
+ /**
4
+ * Sub-mesh, mainly contains drawing information.
5
+ */
6
+ export declare class SubMesh extends SubPrimitive implements IPoolElement {
7
+ dispose?(): void;
8
+ }
@@ -0,0 +1,19 @@
1
+ import { MeshTopology } from "./enums/MeshTopology";
2
+ /**
3
+ * Sub-primitive, mainly contains drawing information.
4
+ */
5
+ export declare class SubPrimitive {
6
+ /** Start drawing offset. */
7
+ start: number;
8
+ /** Drawing count. */
9
+ count: number;
10
+ /** Drawing topology. */
11
+ topology: MeshTopology;
12
+ /**
13
+ * Create a sub-primitive.
14
+ * @param start - Start drawing offset
15
+ * @param count - Drawing count
16
+ * @param topology - Drawing topology
17
+ */
18
+ constructor(start?: number, count?: number, topology?: MeshTopology);
19
+ }
@@ -0,0 +1,20 @@
1
+ import { Buffer } from "./Buffer";
2
+ /**
3
+ * Vertex buffer binding.
4
+ */
5
+ export declare class VertexBufferBinding {
6
+ /**
7
+ * Vertex buffer.
8
+ */
9
+ get buffer(): Buffer;
10
+ /**
11
+ * Vertex buffer stride.
12
+ */
13
+ get stride(): number;
14
+ /**
15
+ * Create vertex buffer.
16
+ * @param buffer - Vertex buffer
17
+ * @param stride - Vertex buffer stride
18
+ */
19
+ constructor(buffer: Buffer, stride: number);
20
+ }
@@ -0,0 +1,48 @@
1
+ import { ElementInfo } from "./BufferUtil";
2
+ import { VertexElementFormat } from "./enums/VertexElementFormat";
3
+ /**
4
+ * Vertex element.
5
+ */
6
+ export declare class VertexElement {
7
+ _formatMetaInfo: ElementInfo;
8
+ private _attributeName;
9
+ private _offset;
10
+ private _format;
11
+ private _bindingIndex;
12
+ private _instanceStepRate;
13
+ /**
14
+ * Vertex attribute.
15
+ */
16
+ get attribute(): string;
17
+ /**
18
+ * Vertex data byte offset.
19
+ */
20
+ get offset(): number;
21
+ set offset(value: number);
22
+ /**
23
+ * Vertex data format.
24
+ */
25
+ get format(): VertexElementFormat;
26
+ /**
27
+ * Vertex buffer binding index.
28
+ */
29
+ get bindingIndex(): number;
30
+ set bindingIndex(value: number);
31
+ /**
32
+ * Instance cadence, the number of instances drawn for each vertex in the buffer, non-instance elements must be 0.
33
+ */
34
+ get instanceStepRate(): number;
35
+ /**
36
+ * Create vertex element.
37
+ * @param attribute - Input attribute
38
+ * @param offset - Vertex data byte offset
39
+ * @param format - Vertex data format
40
+ * @param bindingIndex - Vertex buffer binding index
41
+ * @param instanceStepRate - Instance cadence, the number of instances drawn for each vertex in the buffer, non-instance elements must be 0.
42
+ */
43
+ constructor(attribute: string, offset: number, format: VertexElementFormat, bindingIndex: number, instanceStepRate?: number);
44
+ /**
45
+ * @deprecated use `attributeName` instead
46
+ */
47
+ get semantic(): string;
48
+ }
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Buffer binding flag.
3
+ */
4
+ export declare enum BufferBindFlag {
5
+ /** Vertex buffer binding flag */
6
+ VertexBuffer = 0,
7
+ /** Index buffer binding flag */
8
+ IndexBuffer = 1
9
+ }
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Buffer usage.
3
+ */
4
+ export declare enum BufferUsage {
5
+ /** The buffer content are intended to be specified once, and used many times */
6
+ Static = 0,
7
+ /** The buffer contents are intended to be respecified repeatedly, and used many times */
8
+ Dynamic = 1,
9
+ /** The buffer contents are intended to be specified once, and used at most a few times */
10
+ Stream = 2
11
+ }
@@ -0,0 +1,11 @@
1
+ /**
2
+ * Index format.
3
+ */
4
+ export declare enum IndexFormat {
5
+ /** 8 bit */
6
+ UInt8 = 0,
7
+ /** 16 bit */
8
+ UInt16 = 1,
9
+ /** 32 bit */
10
+ UInt32 = 2
11
+ }
@@ -0,0 +1,19 @@
1
+ /**
2
+ * Mesh topology.
3
+ */
4
+ export declare enum MeshTopology {
5
+ /** Draws a single dot */
6
+ Points = 0,
7
+ /** Draws a line between a pair of vertices */
8
+ Lines = 1,
9
+ /** Draws a straight line to the next vertex, and connects the last vertex back to the first */
10
+ LineLoop = 2,
11
+ /** Draws a straight line to the next vertex. */
12
+ LineStrip = 3,
13
+ /** Draws a triangle for a group of three vertices */
14
+ Triangles = 4,
15
+ /** Draws a triangle strip */
16
+ TriangleStrip = 5,
17
+ /** Draws a triangle fan */
18
+ TriangleFan = 6
19
+ }
@@ -0,0 +1,9 @@
1
+ /**
2
+ * Define update strategy when call bufferData/bufferSubData func.
3
+ */
4
+ export declare enum SetDataOptions {
5
+ /** Can overwrite part of used buffer data and ensure correct rendering */
6
+ None = 0,
7
+ /** Discard old buffer and create a new buffer, and won't affect the previous rendering */
8
+ Discard = 1
9
+ }
@@ -0,0 +1,37 @@
1
+ /**
2
+ * Vertex element format.
3
+ */
4
+ export declare enum VertexElementFormat {
5
+ /** 32-bit float */
6
+ Float = 0,
7
+ /** Two-dimensional 32-bit float */
8
+ Vector2 = 1,
9
+ /** Three-dimensional 32-bit float */
10
+ Vector3 = 2,
11
+ /** Four-dimensional 32-bit float */
12
+ Vector4 = 3,
13
+ /** Four-dimensional 8-bit integer,range is [-128,127] */
14
+ Byte4 = 4,
15
+ /** Four-dimensional 8-bit Unsigned integer, range is [0,255] */
16
+ UByte4 = 5,
17
+ /** Four-dimensional 8-bit Normalized integer, range is [-1,1] */
18
+ NormalizedByte4 = 6,
19
+ /** Four-dimensional 8-bit Normalized unsigned integer, range is [0,1] */
20
+ NormalizedUByte4 = 7,
21
+ /** Two-dimensional 16-bit integer, range is[-32768, 32767] */
22
+ Short2 = 8,
23
+ /** Two-dimensional 16-bit Unsigned integer, range is [0, 65535] */
24
+ UShort2 = 9,
25
+ /** Two-dimensional 16-bit Unsigned integer, range is [-1, 1] */
26
+ NormalizedShort2 = 10,
27
+ /** Two-dimensional 16-bit Normalized unsigned integer, range is [0, 1] */
28
+ NormalizedUShort2 = 11,
29
+ /** Four-dimensional 16-bit integer, range is [-32768, 32767] */
30
+ Short4 = 12,
31
+ /** Four-dimensional 16-bit Unsigned integer, range is [0, 65535] */
32
+ UShort4 = 13,
33
+ /** Four-dimensional 16-bit Normalized integer, range is[-1, 1] */
34
+ NormalizedShort4 = 14,
35
+ /** Four-dimensional 16-bit Normalized unsigned integer, range is [0, 1] */
36
+ NormalizedUShort4 = 15
37
+ }
@@ -0,0 +1,15 @@
1
+ export { Buffer } from "./Buffer";
2
+ export { BufferUtil } from "./BufferUtil";
3
+ export { BufferBindFlag } from "./enums/BufferBindFlag";
4
+ export { BufferUsage } from "./enums/BufferUsage";
5
+ export { IndexFormat } from "./enums/IndexFormat";
6
+ export { MeshTopology } from "./enums/MeshTopology";
7
+ export { SetDataOptions } from "./enums/SetDataOptions";
8
+ export { VertexElementFormat } from "./enums/VertexElementFormat";
9
+ export { IndexBufferBinding } from "./IndexBufferBinding";
10
+ export { Mesh } from "./Mesh";
11
+ export { SubMesh } from "./SubMesh";
12
+ export { VertexBufferBinding } from "./VertexBufferBinding";
13
+ export { VertexElement } from "./VertexElement";
14
+ export { Primitive } from "./Primitive";
15
+ export { SubPrimitive } from "./SubPrimitive";
@@ -0,0 +1,68 @@
1
+ export { Platform } from "./Platform";
2
+ export { Engine } from "./Engine";
3
+ export { SystemInfo } from "./SystemInfo";
4
+ export { Canvas } from "./Canvas";
5
+ export { DisorderedArray } from "./utils/DisorderedArray";
6
+ export { Scene } from "./Scene";
7
+ export { SceneManager } from "./SceneManager";
8
+ export { Entity } from "./Entity";
9
+ export { Component } from "./Component";
10
+ export { Script } from "./Script";
11
+ export { Renderer, RendererUpdateFlags } from "./Renderer";
12
+ export { dependentComponents, DependentMode } from "./ComponentsDependencies";
13
+ export { Camera } from "./Camera";
14
+ export { Transform, TransformModifyFlags } from "./Transform";
15
+ export { BoolUpdateFlag } from "./BoolUpdateFlag";
16
+ export type { EngineSettings } from "./EngineSettings";
17
+ export type { EngineConfiguration } from "./Engine";
18
+ export type { ComponentConstructor } from "./Entity";
19
+ export { request } from "./asset/request";
20
+ export type { RequestConfig } from "./asset/request";
21
+ export { Loader } from "./asset/Loader";
22
+ export { ContentRestorer } from "./asset/ContentRestorer";
23
+ export { ResourceManager, resourceLoader } from "./asset/ResourceManager";
24
+ export { AssetPromise } from "./asset/AssetPromise";
25
+ export type { LoadItem } from "./asset/LoadItem";
26
+ export { AssetType } from "./asset/AssetType";
27
+ export { ReferResource } from "./asset/ReferResource";
28
+ export * from "./RenderPipeline/index";
29
+ export * from "./base";
30
+ export { Background } from "./Background";
31
+ export { BackgroundMode } from "./enums/BackgroundMode";
32
+ export { DepthTextureMode } from "./enums/DepthTextureMode";
33
+ export { FogMode } from "./enums/FogMode";
34
+ export { CameraClearFlags } from "./enums/CameraClearFlags";
35
+ export { CameraType } from "./enums/CameraType";
36
+ export { CameraModifyFlags } from "./enums/CameraModifyFlags";
37
+ export { EntityModifyFlags } from "./enums/EntityModifyFlags";
38
+ export { MSAASamples } from "./enums/MSAASamples";
39
+ export { ReplacementFailureStrategy } from "./enums/ReplacementFailureStrategy";
40
+ export { Downsampling } from "./enums/Downsampling";
41
+ export { BackgroundTextureFillMode } from "./enums/BackgroundTextureFillMode";
42
+ export { SpriteMaskLayer } from "./enums/SpriteMaskLayer";
43
+ export { XRManager } from "./xr/XRManager";
44
+ export * from "./utils/index";
45
+ export * from "./input/index";
46
+ export * from "./lighting/index";
47
+ export * from "./shadow/index";
48
+ export * from "./material/index";
49
+ export * from "./texture/index";
50
+ export * from "./graphic/index";
51
+ export * from "./2d/index";
52
+ export * from "./shaderlib/index";
53
+ export * from "./animation/index";
54
+ export * from "./mesh/index";
55
+ export * from "./sky/index";
56
+ export * from "./particle/index";
57
+ export * from "./trail/index";
58
+ export * from "./env-probe/index";
59
+ export * from "./shader/index";
60
+ export * from "./Layer";
61
+ export * from "./clone/CloneManager";
62
+ export * from "./renderingHardwareInterface/index";
63
+ export * from "./physics/index";
64
+ export * from "./Utils";
65
+ export * from "./audio/index";
66
+ export { ShaderMacroCollection } from "./shader/ShaderMacroCollection";
67
+ export * from "./postProcess";
68
+ export { AntiAliasing } from "./enums/AntiAliasing";
@@ -0,0 +1,65 @@
1
+ import { Vector3 } from "@galacean/engine-math";
2
+ import { Keys } from "./enums/Keys";
3
+ import { PointerButton } from "./enums/PointerButton";
4
+ import { Pointer } from "./pointer/Pointer";
5
+ /**
6
+ * InputManager manages device input such as mouse, touch, keyboard, etc.
7
+ */
8
+ export declare class InputManager {
9
+ private _engine;
10
+ /** Sometimes the input module will not be initialized, such as off-screen rendering. */
11
+ private _initialized;
12
+ private _wheelManager;
13
+ private _pointerManager;
14
+ private _keyboardManager;
15
+ /**
16
+ * Pointer list.
17
+ */
18
+ get pointers(): Readonly<Pointer[]>;
19
+ /**
20
+ * Whether to handle multi-pointer.
21
+ */
22
+ get multiPointerEnabled(): boolean;
23
+ set multiPointerEnabled(enabled: boolean);
24
+ /**
25
+ * Get the change of the scroll wheel on the x-axis.
26
+ * @returns Change value
27
+ */
28
+ get wheelDelta(): Readonly<Vector3 | null>;
29
+ /**
30
+ * Whether the key is being held down, if there is no parameter, return whether any key is being held down.
31
+ * @param key - The keys of the keyboard
32
+ * @returns Whether the key is being held down
33
+ */
34
+ isKeyHeldDown(key?: Keys): boolean;
35
+ /**
36
+ * Whether the key starts to be pressed down during the current frame, if there is no parameter, return whether any key starts to be pressed down during the current frame.
37
+ * @param key - The keys of the keyboard
38
+ * @returns Whether the key starts to be pressed down during the current frame
39
+ */
40
+ isKeyDown(key?: Keys): boolean;
41
+ /**
42
+ * Whether the key is released during the current frame, if there is no parameter, return whether any key released during the current frame.
43
+ * @param key - The keys of the keyboard
44
+ * @returns Whether the key is released during the current frame
45
+ */
46
+ isKeyUp(key?: Keys): boolean;
47
+ /**
48
+ * Whether the pointer is being held down, if there is no parameter, return whether any pointer is being held down.
49
+ * @param pointerButton - The pointerButton on a pointer device
50
+ * @returns Whether the pointer is being held down
51
+ */
52
+ isPointerHeldDown(pointerButton?: PointerButton): boolean;
53
+ /**
54
+ * Whether the pointer starts to be pressed down during the current frame, if there is no parameter, return whether any pointer starts to be pressed down during the current frame.
55
+ * @param pointerButton - The pointerButton on a pointer device
56
+ * @returns Whether the pointer starts to be pressed down during the current frame
57
+ */
58
+ isPointerDown(pointerButton?: PointerButton): boolean;
59
+ /**
60
+ * Whether the pointer is released during the current frame, if there is no parameter, return whether any pointer released during the current frame.
61
+ * @param pointerButton - The pointerButtons on a mouse device
62
+ * @returns Whether the pointer is released during the current frame
63
+ */
64
+ isPointerUp(pointerButton?: PointerButton): boolean;
65
+ }