@galacean/engine-core 1.6.3 → 1.6.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +14 -9
- package/dist/main.js.map +1 -1
- package/dist/module.js +14 -9
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Camera.d.ts +1 -0
- package/types/postProcess/PostProcessUberPass.d.ts +1 -1
package/dist/main.js
CHANGED
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@@ -8721,7 +8721,7 @@ exports.Camera = /*#__PURE__*/ function(Component) {
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Logger.error("mipLevel only take effect in WebGL2.0");
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}
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var ignoreClearFlags;
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8724
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-
if (this._cameraType !== CameraType.Normal && !this._renderTarget
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8724
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+
if (this._cameraType !== CameraType.Normal && !this._renderTarget) {
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ignoreClearFlags = engine.xrManager._getCameraIgnoreClearFlags(this._cameraType);
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}
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this._renderPipeline.render(context, cubeFace, mipLevel, ignoreClearFlags);
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@@ -8855,6 +8855,9 @@ exports.Camera = /*#__PURE__*/ function(Component) {
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width = canvas.width;
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height = canvas.height;
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}
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+
this._adjustPixelViewport(width, height);
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8859
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};
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_proto._adjustPixelViewport = function _adjustPixelViewport(width, height) {
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var viewport = this._viewport;
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this._pixelViewport.set(viewport.x * width, viewport.y * height, viewport.z * width, viewport.w * height);
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!this._customAspectRatio && this._dispatchModify(CameraModifyFlags.AspectRatio);
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@@ -10868,7 +10871,7 @@ var scalableAmbientOcclusionFS = "// Ambient Occlusion, largely inspired from:\n
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_proto.onRender = function onRender(context) {
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var engine = this.engine;
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var camera = context.camera;
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10871
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-
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10874
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+
camera.viewport; var scene = camera.scene, pixelViewport = camera.pixelViewport;
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var ambientOcclusion = scene.ambientOcclusion;
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var shaderData = this._material.shaderData;
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var projectionMatrix = context.projectionMatrix;
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@@ -10900,15 +10903,15 @@ var scalableAmbientOcclusionFS = "// Ambient Occlusion, largely inspired from:\n
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var _this = this, saoTarget = _this._saoRenderTarget, material = _this._material;
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// Draw ambient occlusion texture
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var sourceTexture = this._depthRenderTarget.depthTexture;
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10903
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-
Blitter.blitTexture(engine, sourceTexture, saoTarget, 0,
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+
Blitter.blitTexture(engine, sourceTexture, saoTarget, 0, undefined, material, 0);
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// Horizontal blur, saoRenderTarget -> blurRenderTarget
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var saoTexture = saoTarget.getColorTexture();
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var offsetX = this._offsetX.set(1, 1, this._blurStepPixels / saoTexture.width, 0);
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-
Blitter.blitTexture(engine, saoTexture, this._blurRenderTarget, 0,
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Blitter.blitTexture(engine, saoTexture, this._blurRenderTarget, 0, undefined, material, 1, offsetX);
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// Vertical blur, blurRenderTarget -> saoRenderTarget
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var horizontalBlur = this._blurRenderTarget.getColorTexture();
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var offsetY = this._offsetY.set(1, 1, 0, this._blurStepPixels / saoTexture.height);
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-
Blitter.blitTexture(engine, horizontalBlur, saoTarget, 0,
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Blitter.blitTexture(engine, horizontalBlur, saoTarget, 0, undefined, material, 1, offsetY);
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// Set the SAO texture
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camera.shaderData.setTexture(exports.Camera._cameraAOTextureProperty, saoTexture);
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};
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@@ -14422,7 +14425,8 @@ var PostProcessUberPass = /*#__PURE__*/ function(PostProcessPass) {
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} else {
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uberShaderData.disableMacro(TonemappingEffect._enableMacro);
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}
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-
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var viewport = destTarget === camera.renderTarget ? camera.viewport : undefined;
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Blitter.blitTexture(camera.engine, srcTexture, destTarget, 0, viewport, this._uberMaterial, undefined);
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};
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/**
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* @inheritdoc
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@@ -14460,7 +14464,7 @@ var PostProcessUberPass = /*#__PURE__*/ function(PostProcessPass) {
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uberShaderData.disableMacro(BloomEffect._hqMacro);
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}
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uberShaderData.setTexture(BloomEffect._dirtTextureProp, dirtTexture.value);
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-
if (dirtTexture) {
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if (dirtTexture.value) {
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uberShaderData.enableMacro(BloomEffect._dirtMacro);
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} else {
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uberShaderData.disableMacro(BloomEffect._dirtMacro);
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@@ -14597,11 +14601,12 @@ var FXAA3_11 = "//--------------------------------------------------------------
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var enableFXAA = camera.antiAliasing === AntiAliasing.FXAA;
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// Should convert to sRGB when FXAA is enabled or camera's render target is not set
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var sourceTexture = this._inputRenderTarget.getColorTexture();
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-
var outputRenderTarget = enableFXAA ? this._srgbRenderTarget : renderTarget;
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Blitter.blitTexture(engine, sourceTexture, outputRenderTarget, 0, viewport, this._sRGBmaterial);
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if (enableFXAA) {
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Blitter.blitTexture(engine, sourceTexture, this._srgbRenderTarget, 0, undefined, this._sRGBmaterial);
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var sRGBTexture = this._srgbRenderTarget.getColorTexture();
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Blitter.blitTexture(engine, sRGBTexture, renderTarget, 0, viewport, this._antiAliasingMaterial);
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} else {
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Blitter.blitTexture(engine, sourceTexture, renderTarget, 0, viewport, this._sRGBmaterial);
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}
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};
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_proto.release = function release() {
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