@galacean/engine-core 1.6.3 → 1.6.5

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package/dist/main.js CHANGED
@@ -8721,7 +8721,7 @@ exports.Camera = /*#__PURE__*/ function(Component) {
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  Logger.error("mipLevel only take effect in WebGL2.0");
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  }
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  var ignoreClearFlags;
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- if (this._cameraType !== CameraType.Normal && !this._renderTarget && !this._isIndependentCanvasEnabled()) {
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+ if (this._cameraType !== CameraType.Normal && !this._renderTarget) {
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  ignoreClearFlags = engine.xrManager._getCameraIgnoreClearFlags(this._cameraType);
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  }
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  this._renderPipeline.render(context, cubeFace, mipLevel, ignoreClearFlags);
@@ -8855,6 +8855,9 @@ exports.Camera = /*#__PURE__*/ function(Component) {
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  width = canvas.width;
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  height = canvas.height;
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  }
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+ this._adjustPixelViewport(width, height);
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+ };
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+ _proto._adjustPixelViewport = function _adjustPixelViewport(width, height) {
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  var viewport = this._viewport;
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  this._pixelViewport.set(viewport.x * width, viewport.y * height, viewport.z * width, viewport.w * height);
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  !this._customAspectRatio && this._dispatchModify(CameraModifyFlags.AspectRatio);
@@ -10868,7 +10871,7 @@ var scalableAmbientOcclusionFS = "// Ambient Occlusion, largely inspired from:\n
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  _proto.onRender = function onRender(context) {
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  var engine = this.engine;
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  var camera = context.camera;
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- var viewport = camera.viewport, scene = camera.scene, pixelViewport = camera.pixelViewport;
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+ camera.viewport; var scene = camera.scene, pixelViewport = camera.pixelViewport;
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  var ambientOcclusion = scene.ambientOcclusion;
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  var shaderData = this._material.shaderData;
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  var projectionMatrix = context.projectionMatrix;
@@ -10900,15 +10903,15 @@ var scalableAmbientOcclusionFS = "// Ambient Occlusion, largely inspired from:\n
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  var _this = this, saoTarget = _this._saoRenderTarget, material = _this._material;
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  // Draw ambient occlusion texture
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  var sourceTexture = this._depthRenderTarget.depthTexture;
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- Blitter.blitTexture(engine, sourceTexture, saoTarget, 0, viewport, material, 0);
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+ Blitter.blitTexture(engine, sourceTexture, saoTarget, 0, undefined, material, 0);
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  // Horizontal blur, saoRenderTarget -> blurRenderTarget
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  var saoTexture = saoTarget.getColorTexture();
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  var offsetX = this._offsetX.set(1, 1, this._blurStepPixels / saoTexture.width, 0);
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- Blitter.blitTexture(engine, saoTexture, this._blurRenderTarget, 0, viewport, material, 1, offsetX);
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+ Blitter.blitTexture(engine, saoTexture, this._blurRenderTarget, 0, undefined, material, 1, offsetX);
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  // Vertical blur, blurRenderTarget -> saoRenderTarget
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  var horizontalBlur = this._blurRenderTarget.getColorTexture();
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  var offsetY = this._offsetY.set(1, 1, 0, this._blurStepPixels / saoTexture.height);
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- Blitter.blitTexture(engine, horizontalBlur, saoTarget, 0, viewport, material, 1, offsetY);
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+ Blitter.blitTexture(engine, horizontalBlur, saoTarget, 0, undefined, material, 1, offsetY);
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  // Set the SAO texture
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  camera.shaderData.setTexture(exports.Camera._cameraAOTextureProperty, saoTexture);
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  };
@@ -14422,7 +14425,8 @@ var PostProcessUberPass = /*#__PURE__*/ function(PostProcessPass) {
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  } else {
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  uberShaderData.disableMacro(TonemappingEffect._enableMacro);
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  }
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- Blitter.blitTexture(camera.engine, srcTexture, destTarget, 0, camera.viewport, this._uberMaterial, undefined);
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+ var viewport = destTarget === camera.renderTarget ? camera.viewport : undefined;
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+ Blitter.blitTexture(camera.engine, srcTexture, destTarget, 0, viewport, this._uberMaterial, undefined);
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  };
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  /**
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  * @inheritdoc
@@ -14460,7 +14464,7 @@ var PostProcessUberPass = /*#__PURE__*/ function(PostProcessPass) {
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  uberShaderData.disableMacro(BloomEffect._hqMacro);
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  }
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  uberShaderData.setTexture(BloomEffect._dirtTextureProp, dirtTexture.value);
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- if (dirtTexture) {
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+ if (dirtTexture.value) {
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  uberShaderData.enableMacro(BloomEffect._dirtMacro);
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  } else {
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  uberShaderData.disableMacro(BloomEffect._dirtMacro);
@@ -14597,11 +14601,12 @@ var FXAA3_11 = "//--------------------------------------------------------------
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  var enableFXAA = camera.antiAliasing === AntiAliasing.FXAA;
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  // Should convert to sRGB when FXAA is enabled or camera's render target is not set
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  var sourceTexture = this._inputRenderTarget.getColorTexture();
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- var outputRenderTarget = enableFXAA ? this._srgbRenderTarget : renderTarget;
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- Blitter.blitTexture(engine, sourceTexture, outputRenderTarget, 0, viewport, this._sRGBmaterial);
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  if (enableFXAA) {
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+ Blitter.blitTexture(engine, sourceTexture, this._srgbRenderTarget, 0, undefined, this._sRGBmaterial);
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  var sRGBTexture = this._srgbRenderTarget.getColorTexture();
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  Blitter.blitTexture(engine, sRGBTexture, renderTarget, 0, viewport, this._antiAliasingMaterial);
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+ } else {
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+ Blitter.blitTexture(engine, sourceTexture, renderTarget, 0, viewport, this._sRGBmaterial);
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  }
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  };
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  _proto.release = function release() {