@galacean/engine-core 1.6.0-alpha.1 → 1.6.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/module.js CHANGED
@@ -7644,7 +7644,7 @@ function dependentComponents(componentOrComponents, dependentMode) {
7644
7644
  _inherits(Transform, Component);
7645
7645
  function Transform(entity) {
7646
7646
  var _this;
7647
- _this = Component.call(this, entity) || this, _this._position = new Vector3(), _this._rotation = new Vector3(), _this._rotationQuaternion = new Quaternion(), _this._scale = new Vector3(1, 1, 1), _this._localUniformScaling = true, _this._worldPosition = new Vector3(), _this._worldRotation = new Vector3(), _this._worldRotationQuaternion = new Quaternion(), _this._worldUniformScaling = true, _this._lossyWorldScale = new Vector3(1, 1, 1), _this._localMatrix = new Matrix(), _this._worldMatrix = new Matrix(), _this._worldForward = null, _this._worldRight = null, _this._worldUp = null, _this._isParentDirty = true, _this._parentTransformCache = null, _this._dirtyFlag = 188;
7647
+ _this = Component.call(this, entity) || this, _this._position = new Vector3(), _this._rotation = new Vector3(), _this._rotationQuaternion = new Quaternion(), _this._scale = new Vector3(1, 1, 1), _this._localUniformScaling = true, _this._worldPosition = new Vector3(), _this._worldRotation = new Vector3(), _this._worldRotationQuaternion = new Quaternion(), _this._worldUniformScaling = true, _this._lossyWorldScale = new Vector3(1, 1, 1), _this._localMatrix = new Matrix(), _this._worldMatrix = new Matrix(), _this._worldForward = null, _this._worldRight = null, _this._worldUp = null, _this._isParentDirty = true, _this._parentTransformCache = null, _this._dirtyFlag = 510;
7648
7648
  _this._onPositionChanged = _this._onPositionChanged.bind(_this);
7649
7649
  _this._onWorldPositionChanged = _this._onWorldPositionChanged.bind(_this);
7650
7650
  _this._onRotationChanged = _this._onRotationChanged.bind(_this);
@@ -7809,11 +7809,23 @@ function dependentComponents(componentOrComponents, dependentMode) {
7809
7809
  /**
7810
7810
  * @internal
7811
7811
  */ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
7812
- target._position.copyFrom(this.position);
7813
- target._rotation.copyFrom(this.rotation);
7814
- target._scale.copyFrom(this.scale);
7812
+ var position = target._position, rotation = target._rotation, scale = target._scale;
7813
+ // @ts-ignore
7814
+ position._onValueChanged = rotation._onValueChanged = scale._onValueChanged = null;
7815
+ position.copyFrom(this.position);
7816
+ rotation.copyFrom(this.rotation);
7817
+ scale.copyFrom(this.scale);
7818
+ // @ts-ignore
7819
+ position._onValueChanged = target._onPositionChanged;
7820
+ // @ts-ignore
7821
+ rotation._onValueChanged = target._onRotationChanged;
7822
+ // @ts-ignore
7823
+ scale._onValueChanged = target._onScaleChanged;
7824
+ };
7825
+ _proto._onLocalMatrixChanging = function _onLocalMatrixChanging() {
7826
+ this._setDirtyFlagFalse(64);
7815
7827
  };
7816
- _proto._onWorldMatrixChange = function _onWorldMatrixChange() {
7828
+ _proto._onWorldMatrixChanging = function _onWorldMatrixChanging() {
7817
7829
  this._setDirtyFlagFalse(128);
7818
7830
  };
7819
7831
  _proto._isContainDirtyFlags = function _isContainDirtyFlags(targetDirtyFlags) {
@@ -8263,9 +8275,9 @@ function dependentComponents(componentOrComponents, dependentMode) {
8263
8275
  // @ts-ignore
8264
8276
  position._onValueChanged = rotationQuaternion._onValueChanged = scale._onValueChanged = null;
8265
8277
  value.decompose(position, rotationQuaternion, scale);
8266
- this._onLocalMatrixChanging == null ? void 0 : this._onLocalMatrixChanging.call(this);
8278
+ this._onLocalMatrixChanging();
8267
8279
  this._setDirtyFlagTrue(1);
8268
- this._setDirtyFlagFalse(64 | 2);
8280
+ this._setDirtyFlagFalse(2);
8269
8281
  // @ts-ignore
8270
8282
  position._onValueChanged = this._onPositionChanged;
8271
8283
  // @ts-ignore
@@ -8310,7 +8322,7 @@ function dependentComponents(componentOrComponents, dependentMode) {
8310
8322
  this._localMatrix.copyFrom(value);
8311
8323
  }
8312
8324
  this.localMatrix = this._localMatrix;
8313
- this._onWorldMatrixChange();
8325
+ this._onWorldMatrixChanging();
8314
8326
  }
8315
8327
  },
8316
8328
  {
@@ -8359,40 +8371,40 @@ Transform._tempMat32 = new Matrix3x3();
8359
8371
  Transform._tempMat41 = new Matrix();
8360
8372
  Transform._tempMat42 = new Matrix();
8361
8373
  __decorate([
8362
- deepClone
8374
+ ignoreClone
8363
8375
  ], Transform.prototype, "_position", void 0);
8364
8376
  __decorate([
8365
- deepClone
8377
+ ignoreClone
8366
8378
  ], Transform.prototype, "_rotation", void 0);
8367
8379
  __decorate([
8368
- deepClone
8380
+ ignoreClone
8369
8381
  ], Transform.prototype, "_rotationQuaternion", void 0);
8370
8382
  __decorate([
8371
- deepClone
8383
+ ignoreClone
8372
8384
  ], Transform.prototype, "_scale", void 0);
8373
8385
  __decorate([
8374
8386
  assignmentClone
8375
8387
  ], Transform.prototype, "_localUniformScaling", void 0);
8376
8388
  __decorate([
8377
- deepClone
8389
+ ignoreClone
8378
8390
  ], Transform.prototype, "_worldPosition", void 0);
8379
8391
  __decorate([
8380
- deepClone
8392
+ ignoreClone
8381
8393
  ], Transform.prototype, "_worldRotation", void 0);
8382
8394
  __decorate([
8383
- deepClone
8395
+ ignoreClone
8384
8396
  ], Transform.prototype, "_worldRotationQuaternion", void 0);
8385
8397
  __decorate([
8386
- assignmentClone
8398
+ ignoreClone
8387
8399
  ], Transform.prototype, "_worldUniformScaling", void 0);
8388
8400
  __decorate([
8389
- deepClone
8401
+ ignoreClone
8390
8402
  ], Transform.prototype, "_lossyWorldScale", void 0);
8391
8403
  __decorate([
8392
- deepClone
8404
+ ignoreClone
8393
8405
  ], Transform.prototype, "_localMatrix", void 0);
8394
8406
  __decorate([
8395
- deepClone
8407
+ ignoreClone
8396
8408
  ], Transform.prototype, "_worldMatrix", void 0);
8397
8409
  __decorate([
8398
8410
  ignoreClone
@@ -8409,6 +8421,9 @@ __decorate([
8409
8421
  __decorate([
8410
8422
  ignoreClone
8411
8423
  ], Transform.prototype, "_parentTransformCache", void 0);
8424
+ __decorate([
8425
+ ignoreClone
8426
+ ], Transform.prototype, "_dirtyFlag", void 0);
8412
8427
  __decorate([
8413
8428
  ignoreClone
8414
8429
  ], Transform.prototype, "_onPositionChanged", null);
@@ -8453,6 +8468,7 @@ __decorate([
8453
8468
  /** WorldMatrix | WorldPosition | WorldScale */ TransformModifyFlags[TransformModifyFlags["WmWpWs"] = 164] = "WmWpWs";
8454
8469
  /** WorldMatrix | WorldPosition | WorldEuler | WorldQuat | WorldScale */ TransformModifyFlags[TransformModifyFlags["WmWpWeWqWs"] = 188] = "WmWpWeWqWs";
8455
8470
  /** WorldMatrix | WorldPosition | WorldEuler | WorldQuat | WorldScale | WorldUniformScaling */ TransformModifyFlags[TransformModifyFlags["WmWpWeWqWsWus"] = 444] = "WmWpWeWqWsWus";
8471
+ /** LocalQuat | LocalMatrix | WorldMatrix | WorldPosition | WorldEuler | WorldQuat | WorldScale | WorldUniformScaling */ TransformModifyFlags[TransformModifyFlags["LqLmWmWpWeWqWsWus"] = 510] = "LqLmWmWpWeWqWsWus";
8456
8472
  return TransformModifyFlags;
8457
8473
  }({});
8458
8474
 
@@ -10931,9 +10947,9 @@ var scalableAmbientOcclusionFS = "// Ambient Occlusion, largely inspired from:\n
10931
10947
  // projection[0][0] is at index 0 (X scaling)
10932
10948
  // projection[1][1] is at index 5 (Y scaling)
10933
10949
  // The inverse values we need are:
10934
- var invProjectionSacleX = 1.0 / projectionScaleX;
10950
+ var invProjectionScaleX = 1.0 / projectionScaleX;
10935
10951
  var invProjectionScaleY = 1.0 / projectionScaleY;
10936
- var invProjScaleXY = this._invProjScaleXY.set(invProjectionSacleX * 2.0, invProjectionScaleY * 2.0);
10952
+ var invProjScaleXY = this._invProjScaleXY.set(invProjectionScaleX * 2.0, invProjectionScaleY * 2.0);
10937
10953
  shaderData.setVector2(ScalableAmbientObscurancePass._invProjScaleXYProp, invProjScaleXY);
10938
10954
  var quality = ambientOcclusion.quality, radius = ambientOcclusion.radius;
10939
10955
  this._updateBlurKernel(shaderData, quality);
@@ -10979,9 +10995,6 @@ var scalableAmbientOcclusionFS = "// Ambient Occlusion, largely inspired from:\n
10979
10995
  this._blurRenderTarget = null;
10980
10996
  }
10981
10997
  this._depthRenderTarget = null;
10982
- var material = this._material;
10983
- material._addReferCount(-1);
10984
- material.destroy();
10985
10998
  };
10986
10999
  _proto._updateBlurKernel = function _updateBlurKernel(blurShaderData, quality) {
10987
11000
  if (quality === this._quality) {
@@ -19095,7 +19108,7 @@ var BlendShapeFrameDirty = /*#__PURE__*/ function(BlendShapeFrameDirty) {
19095
19108
  continue;
19096
19109
  }
19097
19110
  if (material.destroyed || material.shader.destroyed) {
19098
- material = this.engine._meshMagentaMaterial;
19111
+ material = this.engine._basicResources.meshMagentaMaterial;
19099
19112
  }
19100
19113
  var subRenderElement = subRenderElementPool.get();
19101
19114
  subRenderElement.set(this, material, mesh._primitive, subMeshes[i1]);
@@ -23085,6 +23098,8 @@ __decorate([
23085
23098
  this.spriteDefaultMaterial = this._create2DMaterial(engine, Shader.find("Sprite"));
23086
23099
  this.textDefaultMaterial = this._create2DMaterial(engine, Shader.find("Text"));
23087
23100
  this.spriteMaskDefaultMaterial = this._createSpriteMaskMaterial(engine);
23101
+ this.meshMagentaMaterial = this._createMagentaMaterial(engine, "unlit");
23102
+ this.particleMagentaMaterial = this._createMagentaMaterial(engine, "particle-shader");
23088
23103
  }
23089
23104
  var _proto = BasicResources.prototype;
23090
23105
  /**
@@ -23190,6 +23205,12 @@ __decorate([
23190
23205
  material.isGCIgnored = true;
23191
23206
  return material;
23192
23207
  };
23208
+ _proto._createMagentaMaterial = function _createMagentaMaterial(engine, shaderName) {
23209
+ var material = new Material(engine, Shader.find(shaderName));
23210
+ material.isGCIgnored = true;
23211
+ material.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
23212
+ return material;
23213
+ };
23193
23214
  _proto._createSpriteMaskMaterial = function _createSpriteMaskMaterial(engine) {
23194
23215
  var material = new Material(engine, Shader.find("SpriteMask"));
23195
23216
  material.isGCIgnored = true;
@@ -26098,14 +26119,6 @@ ShaderPool.init();
26098
26119
  if (!hardwareRenderer.canIUse(GLCapabilityType.sRGB)) {
26099
26120
  _this._macroCollection.enable(Engine._noSRGBSupportMacro);
26100
26121
  }
26101
- var meshMagentaMaterial = new Material(_this, Shader.find("unlit"));
26102
- meshMagentaMaterial.isGCIgnored = true;
26103
- meshMagentaMaterial.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
26104
- _this._meshMagentaMaterial = meshMagentaMaterial;
26105
- var particleMagentaMaterial = new Material(_this, Shader.find("particle-shader"));
26106
- particleMagentaMaterial.isGCIgnored = true;
26107
- particleMagentaMaterial.shaderData.setColor("material_BaseColor", new Color(1.0, 0.0, 1.01, 1.0));
26108
- _this._particleMagentaMaterial = particleMagentaMaterial;
26109
26122
  _this._basicResources = new BasicResources(_this);
26110
26123
  _this._particleBufferUtils = new ParticleBufferUtils(_this);
26111
26124
  var uberPass = new PostProcessUberPass(_this);
@@ -32451,7 +32464,7 @@ var ParticleStopMode = /*#__PURE__*/ function(ParticleStopMode) {
32451
32464
  return;
32452
32465
  }
32453
32466
  if (material.destroyed || material.shader.destroyed) {
32454
- material = this.engine._particleMagentaMaterial;
32467
+ material = this.engine._basicResources.particleMagentaMaterial;
32455
32468
  }
32456
32469
  var engine = this._engine;
32457
32470
  var renderElement = engine._renderElementPool.get();