@galacean/engine-core 1.3.5 → 1.3.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +41 -25
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +41 -25
- package/dist/module.js +41 -25
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +3 -5
- package/types/physics/CharacterController.d.ts +1 -0
package/dist/miniprogram.js
CHANGED
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@@ -2253,7 +2253,7 @@ var size_over_lifetime_module = "#define GLSLIFY 1\n#ifdef RENDERER_SOL_CURVE_MO
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var color_over_lifetime_module = "#define GLSLIFY 1\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nuniform vec4 renderer_COLMaxGradientColor[4];uniform vec2 renderer_COLMaxGradientAlpha[4];\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\nuniform vec4 renderer_COLMinGradientColor[4];uniform vec2 renderer_COLMinGradientAlpha[4];\n#endif\nuniform vec4 renderer_COLGradientKeysMaxTime;\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 evaluateParticleGradient(in vec4 colorKeys[4],in float colorKeysMaxTime,in vec2 alphaKeys[4],in float alphaKeysMaxTime,in float normalizedAge){vec4 value;float alphaAge=min(normalizedAge,alphaKeysMaxTime);for(int i=0;i<4;i++){vec2 key=alphaKeys[i];float time=key.x;if(alphaAge<=time){if(i==0){value.a=alphaKeys[0].y;}else{vec2 lastKey=alphaKeys[i-1];float lastTime=lastKey.x;float age=(alphaAge-lastTime)/(time-lastTime);value.a=mix(lastKey.y,key.y,age);}break;}}float colorAge=min(normalizedAge,colorKeysMaxTime);for(int i=0;i<4;i++){vec4 key=colorKeys[i];float time=key.x;if(colorAge<=time){if(i==0){value.rgb=colorKeys[0].yzw;}else{vec4 lastKey=colorKeys[i-1];float lastTime=lastKey.x;float age=(colorAge-lastTime)/(time-lastTime);value.rgb=mix(lastKey.yzw,key.yzw,age);}break;}}return value;}\n#endif\nvec4 computeParticleColor(in vec4 color,in float normalizedAge){\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 gradientColor=evaluateParticleGradient(renderer_COLMaxGradientColor,renderer_COLGradientKeysMaxTime.z,renderer_COLMaxGradientAlpha,renderer_COLGradientKeysMaxTime.w,normalizedAge);\n#endif\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\ngradientColor=mix(evaluateParticleGradient(renderer_COLMinGradientColor,renderer_COLGradientKeysMaxTime.x,renderer_COLMinGradientAlpha,renderer_COLGradientKeysMaxTime.y,normalizedAge),gradientColor,a_Random0.y);\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\ncolor*=gradientColor;\n#endif\nreturn color;}"; // eslint-disable-line
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-
var texture_sheet_animation_module = "#define GLSLIFY 1\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nuniform float renderer_TSACycles;uniform vec3 renderer_TSATillingParams;uniform vec2 renderer_TSAFrameMaxCurve[4];\n#
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var texture_sheet_animation_module = "#define GLSLIFY 1\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nuniform float renderer_TSACycles;uniform vec3 renderer_TSATillingParams;uniform vec2 renderer_TSAFrameMaxCurve[4];\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nuniform vec2 renderer_TSAFrameMinCurve[4];\n#endif\n#endif\nvec2 computeParticleUV(in vec2 uv,in float normalizedAge){\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nfloat scaledNormalizedAge=normalizedAge*renderer_TSACycles;float cycleNormalizedAge=scaledNormalizedAge-floor(scaledNormalizedAge);float normalizedFrame=evaluateParticleCurve(renderer_TSAFrameMaxCurve,cycleNormalizedAge);\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nnormalizedFrame=mix(evaluateParticleCurve(renderer_TSAFrameMinCurve,cycleNormalizedAge),normalizedFrame,a_Random1.x);\n#endif\nfloat frame=floor(normalizedFrame*renderer_TSATillingParams.z);float tileRow=frame*renderer_TSATillingParams.x;float floorTotalULength=floor(tileRow);uv.x+=tileRow-tileRowIndex;uv.y+=tileRowIndex*renderer_TSATillingParams.y;\n#endif\nreturn uv;}"; // eslint-disable-line
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var sphere_billboard = "#define GLSLIFY 1\n#ifdef RENDERER_MODE_SPHERE_BILLBOARD\nvec2 corner=a_CornerTextureCoordinate.xy+renderer_PivotOffset.xy;vec3 sideVector=normalize(cross(camera_Forward,camera_Up));vec3 upVector=normalize(cross(sideVector,camera_Forward));corner*=computeParticleSizeBillboard(a_StartSize.xy,normalizedAge);\n#if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\nif(renderer_ThreeDStartRotation){vec3 rotation=vec3(a_StartRotation0.xy,computeParticleRotationFloat(a_StartRotation0.z,age,normalizedAge));center+=renderer_SizeScale.xzy*rotationByEuler(corner.x*sideVector+corner.y*upVector,rotation);}else{float rot=computeParticleRotationFloat(a_StartRotation0.x,age,normalizedAge);float c=cos(rot);float s=sin(rot);mat2 rotation=mat2(c,-s,s,c);corner=rotation*corner;center+=renderer_SizeScale.xzy*(corner.x*sideVector+corner.y*upVector);}\n#else\nif(renderer_ThreeDStartRotation){center+=renderer_SizeScale.xzy*rotationByEuler(corner.x*sideVector+corner.y*upVector,a_StartRotation0);}else{float c=cos(a_StartRotation0.x);float s=sin(a_StartRotation0.x);mat2 rotation=mat2(c,-s,s,c);corner=rotation*corner;center+=renderer_SizeScale.xzy*(corner.x*sideVector+corner.y*upVector);}\n#endif\n#endif\n"; // eslint-disable-line
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@@ -10760,6 +10760,9 @@ var SubRenderElement = /*#__PURE__*/ function() {
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__decorate([
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assignmentClone
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], SpriteMask.prototype, "influenceLayers", void 0);
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__decorate([
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ignoreClone
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], SpriteMask.prototype, "_renderElement", void 0);
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__decorate([
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ignoreClone
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], SpriteMask.prototype, "_subChunk", void 0);
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@@ -20930,6 +20933,8 @@ var Collision = function Collision() {
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_this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized(_this));
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//@ts-ignore
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_this._upDirection._onValueChanged = _this._setUpDirection;
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// sync world position to physical space
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_this._onUpdate();
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return _this;
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}
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var _proto = CharacterController.prototype;
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@@ -20940,7 +20945,9 @@ var Collision = function Collision() {
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* @param elapsedTime - Time elapsed since last call
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* @return flags - The ControllerCollisionFlag
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*/ _proto.move = function move(disp, minDist, elapsedTime) {
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-
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var flags = this._nativeCollider.move(disp, minDist, elapsedTime);
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this._syncWorldPositionFromPhysicalSpace();
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return flags;
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};
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/**
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* Add collider shape on this controller.
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@@ -20976,8 +20983,7 @@ var Collision = function Collision() {
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/**
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* @internal
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*/ _proto._onLateUpdate = function _onLateUpdate() {
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-
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this._nativeCollider.getWorldPosition(position);
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this._syncWorldPositionFromPhysicalSpace();
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this._updateFlag.flag = false;
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};
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/**
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@@ -21000,6 +21006,9 @@ var Collision = function Collision() {
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physics._removeColliderShape(shapes[i]);
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}
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};
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_proto._syncWorldPositionFromPhysicalSpace = function _syncWorldPositionFromPhysicalSpace() {
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this._nativeCollider.getWorldPosition(this.entity.transform.worldPosition);
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};
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_proto._setUpDirection = function _setUpDirection() {
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this._nativeCollider.setUpDirection(this._upDirection);
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};
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@@ -28684,7 +28693,9 @@ exports.AnimatorLayerBlendingMode = void 0;
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// Precalculate to get the transition
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srcPlayData.update(playDeltaTime);
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var clipTime = srcPlayData.clipTime, isForwards = srcPlayData.isForwards;
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-
var
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var transitions = state.transitions;
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var anyStateTransitions = layer.stateMachine.anyStateTransitions;
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var transition = anyStateTransitions.length && this._applyTransitionsByCondition(layerIndex, layerData, layer, state, anyStateTransitions, aniUpdate) || transitions.length && this._applyStateTransitions(layerIndex, layerData, layer, isForwards, srcPlayData, transitions, lastClipTime, clipTime, playDeltaTime, aniUpdate);
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var playCostTime;
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if (transition) {
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var clipDuration = state.clip.length;
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@@ -28768,7 +28779,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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playedTime - dstPlayDeltaTime > transitionDuration ? // -(transitionDuration - playedTime)
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playedTime - transitionDuration : dstPlayDeltaTime;
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}
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-
var actualCostTime = dstPlaySpeed === 0 ?
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var actualCostTime = dstPlaySpeed === 0 ? deltaTime : dstPlayCostTime / dstPlaySpeed;
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var srcPlayCostTime = actualCostTime * srcPlaySpeed;
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srcPlayData.update(srcPlayCostTime);
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destPlayData.update(dstPlayCostTime);
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@@ -28776,6 +28787,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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(crossWeight >= 1.0 - miniprogram.MathUtil.zeroTolerance || transitionDuration === 0) && (crossWeight = 1.0);
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var crossFadeFinished = crossWeight === 1.0;
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if (crossFadeFinished) {
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srcPlayData.playState = AnimatorStatePlayState.Finished;
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this._preparePlayOwner(layerData, destState);
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this._evaluatePlayingState(destPlayData, weight, additive, aniUpdate);
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} else {
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@@ -28830,7 +28842,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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playedTime - playDeltaTime > transitionDuration ? // -(transitionDuration - playedTime)
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playedTime - transitionDuration : playDeltaTime;
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}
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var actualCostTime = playSpeed === 0 ?
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var actualCostTime = playSpeed === 0 ? deltaTime : dstPlayCostTime / playSpeed;
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destPlayData.update(dstPlayCostTime);
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var crossWeight = Math.abs(destPlayData.frameTime) / transitionDuration;
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(crossWeight >= 1.0 - miniprogram.MathUtil.zeroTolerance || transitionDuration === 0) && (crossWeight = 1.0);
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@@ -28870,14 +28882,16 @@ exports.AnimatorLayerBlendingMode = void 0;
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}
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};
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_proto._updateFinishedState = function _updateFinishedState(layerIndex, layerData, layer, weight, additive, deltaTime, aniUpdate) {
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layer.stateMachine;
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var playData = layerData.srcPlayData;
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var state = playData.state;
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var actualSpeed = state.speed * this.speed;
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var actualDeltaTime = actualSpeed * deltaTime;
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playData.updateOrientation(actualDeltaTime);
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var clipTime = playData.clipTime, isForwards = playData.isForwards;
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var
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var transitions = state.transitions;
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var anyStateTransitions = layer.stateMachine.anyStateTransitions;
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var transition = anyStateTransitions.length && this._applyTransitionsByCondition(layerIndex, layerData, layer, state, anyStateTransitions, aniUpdate) || transitions.length && this._applyStateTransitions(layerIndex, layerData, layer, isForwards, playData, transitions, clipTime, clipTime, actualDeltaTime, aniUpdate);
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if (transition) {
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this._updateState(layerIndex, layerData, layer, deltaTime, aniUpdate);
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} else {
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@@ -32200,7 +32214,6 @@ __decorate([
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function TextureSheetAnimationModule() {
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var _this;
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_this = ParticleGeneratorModule1.apply(this, arguments) || this;
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/** Start frame of the texture sheet. */ _this.startFrame = new ParticleCompositeCurve(0);
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/** Frame over time curve of the texture sheet. */ _this.frameOverTime = new ParticleCompositeCurve(new ParticleCurve(new CurveKey(0, 0), new CurveKey(1, 1)));
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/** Texture sheet animation type. */ _this.type = /** Animate over the whole texture sheet from left to right, top to bottom. */ 0;
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/** Cycle count. */ _this.cycleCount = 1;
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shaderData.setVector3(TextureSheetAnimationModule._tillingParamsProperty, this._tillingInfo);
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}
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}
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this.
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this._frameCurveMacro = this._enableMacro(shaderData, this._frameCurveMacro, frameMacro);
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};
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/**
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* @internal
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@@ -32260,20 +32273,17 @@ __decorate([
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TextureSheetAnimationModule._frameRandomCurvesMacro = ShaderMacro.getByName("RENDERER_TSA_FRAME_RANDOM_CURVES");
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})();
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(function() {
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TextureSheetAnimationModule.
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TextureSheetAnimationModule._frameMinCurveProperty = ShaderProperty.getByName("renderer_TSAFrameMinCurve");
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})();
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(function() {
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TextureSheetAnimationModule.
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TextureSheetAnimationModule._frameMaxCurveProperty = ShaderProperty.getByName("renderer_TSAFrameMaxCurve");
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})();
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(function() {
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TextureSheetAnimationModule.
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TextureSheetAnimationModule._cycleCountProperty = ShaderProperty.getByName("renderer_TSACycles");
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})();
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(function() {
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TextureSheetAnimationModule.
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TextureSheetAnimationModule._tillingParamsProperty = ShaderProperty.getByName("renderer_TSATillingParams");
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})();
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__decorate([
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], TextureSheetAnimationModule.prototype, "startFrame", void 0);
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__decorate([
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], TextureSheetAnimationModule.prototype, "frameOverTime", void 0);
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], TextureSheetAnimationModule.prototype, "_tiling", void 0);
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__decorate([
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], TextureSheetAnimationModule.prototype, "
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], TextureSheetAnimationModule.prototype, "_frameCurveMacro", void 0);
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var TextureSheetAnimationType;
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(function(TextureSheetAnimationType) {
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TextureSheetAnimationType[TextureSheetAnimationType["WholeSheet"] = 0] = "WholeSheet";
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instanceVertices[offset + 33] = rot.w;
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}
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// Simulation UV
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if (
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var
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if (textureSheetAnimation.enabled) {
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var frameOverTime = textureSheetAnimation.frameOverTime;
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var _textureSheetAnimation__tillingInfo = textureSheetAnimation._tillingInfo, x = _textureSheetAnimation__tillingInfo.x, y = _textureSheetAnimation__tillingInfo.y, z = _textureSheetAnimation__tillingInfo.z;
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var tileRow = 0;
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if (frameOverTime.mode === exports.ParticleCurveMode.Constant || frameOverTime.mode === exports.ParticleCurveMode.TwoConstants) {
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tileRow = Math.floor(frameOverTime.evaluate(undefined, textureSheetAnimation._frameOverTimeRand.random()) * z) * x;
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}
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var tileRowIndex = Math.floor(tileRow);
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instanceVertices[offset + ParticleBufferUtils.simulationUVOffset] = x;
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instanceVertices[offset + 35] = y;
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instanceVertices[offset + 36] = tileRow - tileRowIndex;
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instanceVertices[offset + 37] = tileRowIndex * y;
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} else {
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instanceVertices[offset + ParticleBufferUtils.simulationUVOffset] = 1;
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instanceVertices[offset + 35] = 1;
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package/dist/module.js
CHANGED
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var color_over_lifetime_module = "#define GLSLIFY 1\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nuniform vec4 renderer_COLMaxGradientColor[4];uniform vec2 renderer_COLMaxGradientAlpha[4];\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\nuniform vec4 renderer_COLMinGradientColor[4];uniform vec2 renderer_COLMinGradientAlpha[4];\n#endif\nuniform vec4 renderer_COLGradientKeysMaxTime;\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 evaluateParticleGradient(in vec4 colorKeys[4],in float colorKeysMaxTime,in vec2 alphaKeys[4],in float alphaKeysMaxTime,in float normalizedAge){vec4 value;float alphaAge=min(normalizedAge,alphaKeysMaxTime);for(int i=0;i<4;i++){vec2 key=alphaKeys[i];float time=key.x;if(alphaAge<=time){if(i==0){value.a=alphaKeys[0].y;}else{vec2 lastKey=alphaKeys[i-1];float lastTime=lastKey.x;float age=(alphaAge-lastTime)/(time-lastTime);value.a=mix(lastKey.y,key.y,age);}break;}}float colorAge=min(normalizedAge,colorKeysMaxTime);for(int i=0;i<4;i++){vec4 key=colorKeys[i];float time=key.x;if(colorAge<=time){if(i==0){value.rgb=colorKeys[0].yzw;}else{vec4 lastKey=colorKeys[i-1];float lastTime=lastKey.x;float age=(colorAge-lastTime)/(time-lastTime);value.rgb=mix(lastKey.yzw,key.yzw,age);}break;}}return value;}\n#endif\nvec4 computeParticleColor(in vec4 color,in float normalizedAge){\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 gradientColor=evaluateParticleGradient(renderer_COLMaxGradientColor,renderer_COLGradientKeysMaxTime.z,renderer_COLMaxGradientAlpha,renderer_COLGradientKeysMaxTime.w,normalizedAge);\n#endif\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\ngradientColor=mix(evaluateParticleGradient(renderer_COLMinGradientColor,renderer_COLGradientKeysMaxTime.x,renderer_COLMinGradientAlpha,renderer_COLGradientKeysMaxTime.y,normalizedAge),gradientColor,a_Random0.y);\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\ncolor*=gradientColor;\n#endif\nreturn color;}"; // eslint-disable-line
|
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2250
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|
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2251
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-
var texture_sheet_animation_module = "#define GLSLIFY 1\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nuniform float renderer_TSACycles;uniform vec3 renderer_TSATillingParams;uniform vec2 renderer_TSAFrameMaxCurve[4];\n#
|
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2251
|
+
var texture_sheet_animation_module = "#define GLSLIFY 1\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nuniform float renderer_TSACycles;uniform vec3 renderer_TSATillingParams;uniform vec2 renderer_TSAFrameMaxCurve[4];\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nuniform vec2 renderer_TSAFrameMinCurve[4];\n#endif\n#endif\nvec2 computeParticleUV(in vec2 uv,in float normalizedAge){\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nfloat scaledNormalizedAge=normalizedAge*renderer_TSACycles;float cycleNormalizedAge=scaledNormalizedAge-floor(scaledNormalizedAge);float normalizedFrame=evaluateParticleCurve(renderer_TSAFrameMaxCurve,cycleNormalizedAge);\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nnormalizedFrame=mix(evaluateParticleCurve(renderer_TSAFrameMinCurve,cycleNormalizedAge),normalizedFrame,a_Random1.x);\n#endif\nfloat frame=floor(normalizedFrame*renderer_TSATillingParams.z);float tileRow=frame*renderer_TSATillingParams.x;float floorTotalULength=floor(tileRow);uv.x+=tileRow-tileRowIndex;uv.y+=tileRowIndex*renderer_TSATillingParams.y;\n#endif\nreturn uv;}"; // eslint-disable-line
|
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2252
2252
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2253
2253
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var sphere_billboard = "#define GLSLIFY 1\n#ifdef RENDERER_MODE_SPHERE_BILLBOARD\nvec2 corner=a_CornerTextureCoordinate.xy+renderer_PivotOffset.xy;vec3 sideVector=normalize(cross(camera_Forward,camera_Up));vec3 upVector=normalize(cross(sideVector,camera_Forward));corner*=computeParticleSizeBillboard(a_StartSize.xy,normalizedAge);\n#if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\nif(renderer_ThreeDStartRotation){vec3 rotation=vec3(a_StartRotation0.xy,computeParticleRotationFloat(a_StartRotation0.z,age,normalizedAge));center+=renderer_SizeScale.xzy*rotationByEuler(corner.x*sideVector+corner.y*upVector,rotation);}else{float rot=computeParticleRotationFloat(a_StartRotation0.x,age,normalizedAge);float c=cos(rot);float s=sin(rot);mat2 rotation=mat2(c,-s,s,c);corner=rotation*corner;center+=renderer_SizeScale.xzy*(corner.x*sideVector+corner.y*upVector);}\n#else\nif(renderer_ThreeDStartRotation){center+=renderer_SizeScale.xzy*rotationByEuler(corner.x*sideVector+corner.y*upVector,a_StartRotation0);}else{float c=cos(a_StartRotation0.x);float s=sin(a_StartRotation0.x);mat2 rotation=mat2(c,-s,s,c);corner=rotation*corner;center+=renderer_SizeScale.xzy*(corner.x*sideVector+corner.y*upVector);}\n#endif\n#endif\n"; // eslint-disable-line
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2254
2254
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@@ -10755,6 +10755,9 @@ var SubRenderElement = /*#__PURE__*/ function() {
|
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10755
10755
|
__decorate([
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10756
10756
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assignmentClone
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10757
10757
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], SpriteMask.prototype, "influenceLayers", void 0);
|
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10758
|
+
__decorate([
|
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10759
|
+
ignoreClone
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10760
|
+
], SpriteMask.prototype, "_renderElement", void 0);
|
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10758
10761
|
__decorate([
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10759
10762
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ignoreClone
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10760
10763
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], SpriteMask.prototype, "_subChunk", void 0);
|
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@@ -20925,6 +20928,8 @@ var Collision = function Collision() {
|
|
|
20925
20928
|
_this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized(_this));
|
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20926
20929
|
//@ts-ignore
|
|
20927
20930
|
_this._upDirection._onValueChanged = _this._setUpDirection;
|
|
20931
|
+
// sync world position to physical space
|
|
20932
|
+
_this._onUpdate();
|
|
20928
20933
|
return _this;
|
|
20929
20934
|
}
|
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20930
20935
|
var _proto = CharacterController.prototype;
|
|
@@ -20935,7 +20940,9 @@ var Collision = function Collision() {
|
|
|
20935
20940
|
* @param elapsedTime - Time elapsed since last call
|
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20936
20941
|
* @return flags - The ControllerCollisionFlag
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20942
|
*/ _proto.move = function move(disp, minDist, elapsedTime) {
|
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20938
|
-
|
|
20943
|
+
var flags = this._nativeCollider.move(disp, minDist, elapsedTime);
|
|
20944
|
+
this._syncWorldPositionFromPhysicalSpace();
|
|
20945
|
+
return flags;
|
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20939
20946
|
};
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20940
20947
|
/**
|
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20941
20948
|
* Add collider shape on this controller.
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@@ -20971,8 +20978,7 @@ var Collision = function Collision() {
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20978
|
/**
|
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20979
|
* @internal
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20973
20980
|
*/ _proto._onLateUpdate = function _onLateUpdate() {
|
|
20974
|
-
|
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20975
|
-
this._nativeCollider.getWorldPosition(position);
|
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20981
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+
this._syncWorldPositionFromPhysicalSpace();
|
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20982
|
this._updateFlag.flag = false;
|
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20977
20983
|
};
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20984
|
/**
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@@ -20995,6 +21001,9 @@ var Collision = function Collision() {
|
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21001
|
physics._removeColliderShape(shapes[i]);
|
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21002
|
}
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21003
|
};
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21004
|
+
_proto._syncWorldPositionFromPhysicalSpace = function _syncWorldPositionFromPhysicalSpace() {
|
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21005
|
+
this._nativeCollider.getWorldPosition(this.entity.transform.worldPosition);
|
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21006
|
+
};
|
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21007
|
_proto._setUpDirection = function _setUpDirection() {
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|
this._nativeCollider.setUpDirection(this._upDirection);
|
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21009
|
};
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@@ -28679,7 +28688,9 @@ var AnimatorLayerBlendingMode;
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28688
|
// Precalculate to get the transition
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28689
|
srcPlayData.update(playDeltaTime);
|
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28690
|
var clipTime = srcPlayData.clipTime, isForwards = srcPlayData.isForwards;
|
|
28682
|
-
var
|
|
28691
|
+
var transitions = state.transitions;
|
|
28692
|
+
var anyStateTransitions = layer.stateMachine.anyStateTransitions;
|
|
28693
|
+
var transition = anyStateTransitions.length && this._applyTransitionsByCondition(layerIndex, layerData, layer, state, anyStateTransitions, aniUpdate) || transitions.length && this._applyStateTransitions(layerIndex, layerData, layer, isForwards, srcPlayData, transitions, lastClipTime, clipTime, playDeltaTime, aniUpdate);
|
|
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28694
|
var playCostTime;
|
|
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|
if (transition) {
|
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|
var clipDuration = state.clip.length;
|
|
@@ -28763,7 +28774,7 @@ var AnimatorLayerBlendingMode;
|
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28774
|
playedTime - dstPlayDeltaTime > transitionDuration ? // -(transitionDuration - playedTime)
|
|
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28775
|
playedTime - transitionDuration : dstPlayDeltaTime;
|
|
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28776
|
}
|
|
28766
|
-
var actualCostTime = dstPlaySpeed === 0 ?
|
|
28777
|
+
var actualCostTime = dstPlaySpeed === 0 ? deltaTime : dstPlayCostTime / dstPlaySpeed;
|
|
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28778
|
var srcPlayCostTime = actualCostTime * srcPlaySpeed;
|
|
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|
srcPlayData.update(srcPlayCostTime);
|
|
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28780
|
destPlayData.update(dstPlayCostTime);
|
|
@@ -28771,6 +28782,7 @@ var AnimatorLayerBlendingMode;
|
|
|
28771
28782
|
(crossWeight >= 1.0 - MathUtil.zeroTolerance || transitionDuration === 0) && (crossWeight = 1.0);
|
|
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28783
|
var crossFadeFinished = crossWeight === 1.0;
|
|
28773
28784
|
if (crossFadeFinished) {
|
|
28785
|
+
srcPlayData.playState = AnimatorStatePlayState.Finished;
|
|
28774
28786
|
this._preparePlayOwner(layerData, destState);
|
|
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28787
|
this._evaluatePlayingState(destPlayData, weight, additive, aniUpdate);
|
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28788
|
} else {
|
|
@@ -28825,7 +28837,7 @@ var AnimatorLayerBlendingMode;
|
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28837
|
playedTime - playDeltaTime > transitionDuration ? // -(transitionDuration - playedTime)
|
|
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28838
|
playedTime - transitionDuration : playDeltaTime;
|
|
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28839
|
}
|
|
28828
|
-
var actualCostTime = playSpeed === 0 ?
|
|
28840
|
+
var actualCostTime = playSpeed === 0 ? deltaTime : dstPlayCostTime / playSpeed;
|
|
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28841
|
destPlayData.update(dstPlayCostTime);
|
|
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|
var crossWeight = Math.abs(destPlayData.frameTime) / transitionDuration;
|
|
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|
(crossWeight >= 1.0 - MathUtil.zeroTolerance || transitionDuration === 0) && (crossWeight = 1.0);
|
|
@@ -28865,14 +28877,16 @@ var AnimatorLayerBlendingMode;
|
|
|
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28877
|
}
|
|
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28878
|
};
|
|
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|
_proto._updateFinishedState = function _updateFinishedState(layerIndex, layerData, layer, weight, additive, deltaTime, aniUpdate) {
|
|
28868
|
-
|
|
28880
|
+
layer.stateMachine;
|
|
28869
28881
|
var playData = layerData.srcPlayData;
|
|
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28882
|
var state = playData.state;
|
|
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28883
|
var actualSpeed = state.speed * this.speed;
|
|
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28884
|
var actualDeltaTime = actualSpeed * deltaTime;
|
|
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28885
|
playData.updateOrientation(actualDeltaTime);
|
|
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28886
|
var clipTime = playData.clipTime, isForwards = playData.isForwards;
|
|
28875
|
-
var
|
|
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|
+
var transitions = state.transitions;
|
|
28888
|
+
var anyStateTransitions = layer.stateMachine.anyStateTransitions;
|
|
28889
|
+
var transition = anyStateTransitions.length && this._applyTransitionsByCondition(layerIndex, layerData, layer, state, anyStateTransitions, aniUpdate) || transitions.length && this._applyStateTransitions(layerIndex, layerData, layer, isForwards, playData, transitions, clipTime, clipTime, actualDeltaTime, aniUpdate);
|
|
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|
if (transition) {
|
|
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28891
|
this._updateState(layerIndex, layerData, layer, deltaTime, aniUpdate);
|
|
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28892
|
} else {
|
|
@@ -32195,7 +32209,6 @@ __decorate([
|
|
|
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32209
|
function TextureSheetAnimationModule() {
|
|
32196
32210
|
var _this;
|
|
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32211
|
_this = ParticleGeneratorModule1.apply(this, arguments) || this;
|
|
32198
|
-
/** Start frame of the texture sheet. */ _this.startFrame = new ParticleCompositeCurve(0);
|
|
32199
32212
|
/** Frame over time curve of the texture sheet. */ _this.frameOverTime = new ParticleCompositeCurve(new ParticleCurve(new CurveKey(0, 0), new CurveKey(1, 1)));
|
|
32200
32213
|
/** Texture sheet animation type. */ _this.type = /** Animate over the whole texture sheet from left to right, top to bottom. */ 0;
|
|
32201
32214
|
/** Cycle count. */ _this.cycleCount = 1;
|
|
@@ -32225,7 +32238,7 @@ __decorate([
|
|
|
32225
32238
|
shaderData.setVector3(TextureSheetAnimationModule._tillingParamsProperty, this._tillingInfo);
|
|
32226
32239
|
}
|
|
32227
32240
|
}
|
|
32228
|
-
this.
|
|
32241
|
+
this._frameCurveMacro = this._enableMacro(shaderData, this._frameCurveMacro, frameMacro);
|
|
32229
32242
|
};
|
|
32230
32243
|
/**
|
|
32231
32244
|
* @internal
|
|
@@ -32255,20 +32268,17 @@ __decorate([
|
|
|
32255
32268
|
TextureSheetAnimationModule._frameRandomCurvesMacro = ShaderMacro.getByName("RENDERER_TSA_FRAME_RANDOM_CURVES");
|
|
32256
32269
|
})();
|
|
32257
32270
|
(function() {
|
|
32258
|
-
TextureSheetAnimationModule.
|
|
32271
|
+
TextureSheetAnimationModule._frameMinCurveProperty = ShaderProperty.getByName("renderer_TSAFrameMinCurve");
|
|
32259
32272
|
})();
|
|
32260
32273
|
(function() {
|
|
32261
|
-
TextureSheetAnimationModule.
|
|
32274
|
+
TextureSheetAnimationModule._frameMaxCurveProperty = ShaderProperty.getByName("renderer_TSAFrameMaxCurve");
|
|
32262
32275
|
})();
|
|
32263
32276
|
(function() {
|
|
32264
|
-
TextureSheetAnimationModule.
|
|
32277
|
+
TextureSheetAnimationModule._cycleCountProperty = ShaderProperty.getByName("renderer_TSACycles");
|
|
32265
32278
|
})();
|
|
32266
32279
|
(function() {
|
|
32267
|
-
TextureSheetAnimationModule.
|
|
32280
|
+
TextureSheetAnimationModule._tillingParamsProperty = ShaderProperty.getByName("renderer_TSATillingParams");
|
|
32268
32281
|
})();
|
|
32269
|
-
__decorate([
|
|
32270
|
-
deepClone
|
|
32271
|
-
], TextureSheetAnimationModule.prototype, "startFrame", void 0);
|
|
32272
32282
|
__decorate([
|
|
32273
32283
|
deepClone
|
|
32274
32284
|
], TextureSheetAnimationModule.prototype, "frameOverTime", void 0);
|
|
@@ -32283,7 +32293,7 @@ __decorate([
|
|
|
32283
32293
|
], TextureSheetAnimationModule.prototype, "_tiling", void 0);
|
|
32284
32294
|
__decorate([
|
|
32285
32295
|
ignoreClone
|
|
32286
|
-
], TextureSheetAnimationModule.prototype, "
|
|
32296
|
+
], TextureSheetAnimationModule.prototype, "_frameCurveMacro", void 0);
|
|
32287
32297
|
var TextureSheetAnimationType;
|
|
32288
32298
|
(function(TextureSheetAnimationType) {
|
|
32289
32299
|
TextureSheetAnimationType[TextureSheetAnimationType["WholeSheet"] = 0] = "WholeSheet";
|
|
@@ -33017,12 +33027,18 @@ __decorate([
|
|
|
33017
33027
|
instanceVertices[offset + 33] = rot.w;
|
|
33018
33028
|
}
|
|
33019
33029
|
// Simulation UV
|
|
33020
|
-
if (
|
|
33021
|
-
var
|
|
33022
|
-
|
|
33023
|
-
|
|
33024
|
-
|
|
33025
|
-
|
|
33030
|
+
if (textureSheetAnimation.enabled) {
|
|
33031
|
+
var frameOverTime = textureSheetAnimation.frameOverTime;
|
|
33032
|
+
var _textureSheetAnimation__tillingInfo = textureSheetAnimation._tillingInfo, x = _textureSheetAnimation__tillingInfo.x, y = _textureSheetAnimation__tillingInfo.y, z = _textureSheetAnimation__tillingInfo.z;
|
|
33033
|
+
var tileRow = 0;
|
|
33034
|
+
if (frameOverTime.mode === ParticleCurveMode.Constant || frameOverTime.mode === ParticleCurveMode.TwoConstants) {
|
|
33035
|
+
tileRow = Math.floor(frameOverTime.evaluate(undefined, textureSheetAnimation._frameOverTimeRand.random()) * z) * x;
|
|
33036
|
+
}
|
|
33037
|
+
var tileRowIndex = Math.floor(tileRow);
|
|
33038
|
+
instanceVertices[offset + ParticleBufferUtils.simulationUVOffset] = x;
|
|
33039
|
+
instanceVertices[offset + 35] = y;
|
|
33040
|
+
instanceVertices[offset + 36] = tileRow - tileRowIndex;
|
|
33041
|
+
instanceVertices[offset + 37] = tileRowIndex * y;
|
|
33026
33042
|
} else {
|
|
33027
33043
|
instanceVertices[offset + ParticleBufferUtils.simulationUVOffset] = 1;
|
|
33028
33044
|
instanceVertices[offset + 35] = 1;
|