@galacean/engine-core 1.3.5 → 1.3.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +41 -25
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +41 -25
- package/dist/module.js +41 -25
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/particle/modules/TextureSheetAnimationModule.d.ts +3 -5
- package/types/physics/CharacterController.d.ts +1 -0
package/dist/main.js
CHANGED
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@@ -2252,7 +2252,7 @@ var size_over_lifetime_module = "#define GLSLIFY 1\n#ifdef RENDERER_SOL_CURVE_MO
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var color_over_lifetime_module = "#define GLSLIFY 1\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nuniform vec4 renderer_COLMaxGradientColor[4];uniform vec2 renderer_COLMaxGradientAlpha[4];\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\nuniform vec4 renderer_COLMinGradientColor[4];uniform vec2 renderer_COLMinGradientAlpha[4];\n#endif\nuniform vec4 renderer_COLGradientKeysMaxTime;\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 evaluateParticleGradient(in vec4 colorKeys[4],in float colorKeysMaxTime,in vec2 alphaKeys[4],in float alphaKeysMaxTime,in float normalizedAge){vec4 value;float alphaAge=min(normalizedAge,alphaKeysMaxTime);for(int i=0;i<4;i++){vec2 key=alphaKeys[i];float time=key.x;if(alphaAge<=time){if(i==0){value.a=alphaKeys[0].y;}else{vec2 lastKey=alphaKeys[i-1];float lastTime=lastKey.x;float age=(alphaAge-lastTime)/(time-lastTime);value.a=mix(lastKey.y,key.y,age);}break;}}float colorAge=min(normalizedAge,colorKeysMaxTime);for(int i=0;i<4;i++){vec4 key=colorKeys[i];float time=key.x;if(colorAge<=time){if(i==0){value.rgb=colorKeys[0].yzw;}else{vec4 lastKey=colorKeys[i-1];float lastTime=lastKey.x;float age=(colorAge-lastTime)/(time-lastTime);value.rgb=mix(lastKey.yzw,key.yzw,age);}break;}}return value;}\n#endif\nvec4 computeParticleColor(in vec4 color,in float normalizedAge){\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\nvec4 gradientColor=evaluateParticleGradient(renderer_COLMaxGradientColor,renderer_COLGradientKeysMaxTime.z,renderer_COLMaxGradientAlpha,renderer_COLGradientKeysMaxTime.w,normalizedAge);\n#endif\n#ifdef RENDERER_COL_RANDOM_GRADIENTS\ngradientColor=mix(evaluateParticleGradient(renderer_COLMinGradientColor,renderer_COLGradientKeysMaxTime.x,renderer_COLMinGradientAlpha,renderer_COLGradientKeysMaxTime.y,normalizedAge),gradientColor,a_Random0.y);\n#endif\n#if defined(RENDERER_COL_GRADIENT) || defined(RENDERER_COL_RANDOM_GRADIENTS)\ncolor*=gradientColor;\n#endif\nreturn color;}"; // eslint-disable-line
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-
var texture_sheet_animation_module = "#define GLSLIFY 1\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nuniform float renderer_TSACycles;uniform vec3 renderer_TSATillingParams;uniform vec2 renderer_TSAFrameMaxCurve[4];\n#
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var texture_sheet_animation_module = "#define GLSLIFY 1\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nuniform float renderer_TSACycles;uniform vec3 renderer_TSATillingParams;uniform vec2 renderer_TSAFrameMaxCurve[4];\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nuniform vec2 renderer_TSAFrameMinCurve[4];\n#endif\n#endif\nvec2 computeParticleUV(in vec2 uv,in float normalizedAge){\n#if defined(RENDERER_TSA_FRAME_CURVE) || defined(RENDERER_TSA_FRAME_RANDOM_CURVES)\nfloat scaledNormalizedAge=normalizedAge*renderer_TSACycles;float cycleNormalizedAge=scaledNormalizedAge-floor(scaledNormalizedAge);float normalizedFrame=evaluateParticleCurve(renderer_TSAFrameMaxCurve,cycleNormalizedAge);\n#ifdef RENDERER_TSA_FRAME_RANDOM_CURVES\nnormalizedFrame=mix(evaluateParticleCurve(renderer_TSAFrameMinCurve,cycleNormalizedAge),normalizedFrame,a_Random1.x);\n#endif\nfloat frame=floor(normalizedFrame*renderer_TSATillingParams.z);float tileRow=frame*renderer_TSATillingParams.x;float floorTotalULength=floor(tileRow);uv.x+=tileRow-tileRowIndex;uv.y+=tileRowIndex*renderer_TSATillingParams.y;\n#endif\nreturn uv;}"; // eslint-disable-line
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var sphere_billboard = "#define GLSLIFY 1\n#ifdef RENDERER_MODE_SPHERE_BILLBOARD\nvec2 corner=a_CornerTextureCoordinate.xy+renderer_PivotOffset.xy;vec3 sideVector=normalize(cross(camera_Forward,camera_Up));vec3 upVector=normalize(cross(sideVector,camera_Forward));corner*=computeParticleSizeBillboard(a_StartSize.xy,normalizedAge);\n#if defined(RENDERER_ROL_CONSTANT_MODE) || defined(RENDERER_ROL_CURVE_MODE)\nif(renderer_ThreeDStartRotation){vec3 rotation=vec3(a_StartRotation0.xy,computeParticleRotationFloat(a_StartRotation0.z,age,normalizedAge));center+=renderer_SizeScale.xzy*rotationByEuler(corner.x*sideVector+corner.y*upVector,rotation);}else{float rot=computeParticleRotationFloat(a_StartRotation0.x,age,normalizedAge);float c=cos(rot);float s=sin(rot);mat2 rotation=mat2(c,-s,s,c);corner=rotation*corner;center+=renderer_SizeScale.xzy*(corner.x*sideVector+corner.y*upVector);}\n#else\nif(renderer_ThreeDStartRotation){center+=renderer_SizeScale.xzy*rotationByEuler(corner.x*sideVector+corner.y*upVector,a_StartRotation0);}else{float c=cos(a_StartRotation0.x);float s=sin(a_StartRotation0.x);mat2 rotation=mat2(c,-s,s,c);corner=rotation*corner;center+=renderer_SizeScale.xzy*(corner.x*sideVector+corner.y*upVector);}\n#endif\n#endif\n"; // eslint-disable-line
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@@ -10759,6 +10759,9 @@ var SubRenderElement = /*#__PURE__*/ function() {
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__decorate([
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assignmentClone
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], SpriteMask.prototype, "influenceLayers", void 0);
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__decorate([
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ignoreClone
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], SpriteMask.prototype, "_renderElement", void 0);
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__decorate([
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ignoreClone
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], SpriteMask.prototype, "_subChunk", void 0);
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@@ -20929,6 +20932,8 @@ var Collision = function Collision() {
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_this._setUpDirection = _this._setUpDirection.bind(_assert_this_initialized(_this));
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//@ts-ignore
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_this._upDirection._onValueChanged = _this._setUpDirection;
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// sync world position to physical space
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_this._onUpdate();
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return _this;
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}
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var _proto = CharacterController.prototype;
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@@ -20939,7 +20944,9 @@ var Collision = function Collision() {
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* @param elapsedTime - Time elapsed since last call
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* @return flags - The ControllerCollisionFlag
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*/ _proto.move = function move(disp, minDist, elapsedTime) {
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-
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var flags = this._nativeCollider.move(disp, minDist, elapsedTime);
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this._syncWorldPositionFromPhysicalSpace();
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return flags;
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};
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/**
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* Add collider shape on this controller.
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@@ -20975,8 +20982,7 @@ var Collision = function Collision() {
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/**
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* @internal
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*/ _proto._onLateUpdate = function _onLateUpdate() {
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-
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this._nativeCollider.getWorldPosition(position);
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this._syncWorldPositionFromPhysicalSpace();
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this._updateFlag.flag = false;
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};
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/**
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@@ -20999,6 +21005,9 @@ var Collision = function Collision() {
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physics._removeColliderShape(shapes[i]);
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}
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};
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_proto._syncWorldPositionFromPhysicalSpace = function _syncWorldPositionFromPhysicalSpace() {
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this._nativeCollider.getWorldPosition(this.entity.transform.worldPosition);
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};
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_proto._setUpDirection = function _setUpDirection() {
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this._nativeCollider.setUpDirection(this._upDirection);
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};
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@@ -28683,7 +28692,9 @@ exports.AnimatorLayerBlendingMode = void 0;
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// Precalculate to get the transition
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srcPlayData.update(playDeltaTime);
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var clipTime = srcPlayData.clipTime, isForwards = srcPlayData.isForwards;
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-
var
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var transitions = state.transitions;
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var anyStateTransitions = layer.stateMachine.anyStateTransitions;
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var transition = anyStateTransitions.length && this._applyTransitionsByCondition(layerIndex, layerData, layer, state, anyStateTransitions, aniUpdate) || transitions.length && this._applyStateTransitions(layerIndex, layerData, layer, isForwards, srcPlayData, transitions, lastClipTime, clipTime, playDeltaTime, aniUpdate);
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var playCostTime;
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if (transition) {
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var clipDuration = state.clip.length;
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@@ -28767,7 +28778,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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playedTime - dstPlayDeltaTime > transitionDuration ? // -(transitionDuration - playedTime)
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playedTime - transitionDuration : dstPlayDeltaTime;
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}
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var actualCostTime = dstPlaySpeed === 0 ?
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var actualCostTime = dstPlaySpeed === 0 ? deltaTime : dstPlayCostTime / dstPlaySpeed;
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var srcPlayCostTime = actualCostTime * srcPlaySpeed;
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srcPlayData.update(srcPlayCostTime);
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destPlayData.update(dstPlayCostTime);
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@@ -28775,6 +28786,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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(crossWeight >= 1.0 - engineMath.MathUtil.zeroTolerance || transitionDuration === 0) && (crossWeight = 1.0);
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var crossFadeFinished = crossWeight === 1.0;
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if (crossFadeFinished) {
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srcPlayData.playState = AnimatorStatePlayState.Finished;
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this._preparePlayOwner(layerData, destState);
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this._evaluatePlayingState(destPlayData, weight, additive, aniUpdate);
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} else {
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@@ -28829,7 +28841,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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playedTime - playDeltaTime > transitionDuration ? // -(transitionDuration - playedTime)
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playedTime - transitionDuration : playDeltaTime;
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}
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-
var actualCostTime = playSpeed === 0 ?
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var actualCostTime = playSpeed === 0 ? deltaTime : dstPlayCostTime / playSpeed;
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destPlayData.update(dstPlayCostTime);
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var crossWeight = Math.abs(destPlayData.frameTime) / transitionDuration;
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(crossWeight >= 1.0 - engineMath.MathUtil.zeroTolerance || transitionDuration === 0) && (crossWeight = 1.0);
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@@ -28869,14 +28881,16 @@ exports.AnimatorLayerBlendingMode = void 0;
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}
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};
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_proto._updateFinishedState = function _updateFinishedState(layerIndex, layerData, layer, weight, additive, deltaTime, aniUpdate) {
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-
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layer.stateMachine;
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var playData = layerData.srcPlayData;
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var state = playData.state;
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var actualSpeed = state.speed * this.speed;
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var actualDeltaTime = actualSpeed * deltaTime;
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playData.updateOrientation(actualDeltaTime);
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var clipTime = playData.clipTime, isForwards = playData.isForwards;
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var
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var transitions = state.transitions;
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var anyStateTransitions = layer.stateMachine.anyStateTransitions;
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var transition = anyStateTransitions.length && this._applyTransitionsByCondition(layerIndex, layerData, layer, state, anyStateTransitions, aniUpdate) || transitions.length && this._applyStateTransitions(layerIndex, layerData, layer, isForwards, playData, transitions, clipTime, clipTime, actualDeltaTime, aniUpdate);
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if (transition) {
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this._updateState(layerIndex, layerData, layer, deltaTime, aniUpdate);
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} else {
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@@ -32199,7 +32213,6 @@ __decorate([
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function TextureSheetAnimationModule() {
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var _this;
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_this = ParticleGeneratorModule1.apply(this, arguments) || this;
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/** Start frame of the texture sheet. */ _this.startFrame = new ParticleCompositeCurve(0);
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/** Frame over time curve of the texture sheet. */ _this.frameOverTime = new ParticleCompositeCurve(new ParticleCurve(new CurveKey(0, 0), new CurveKey(1, 1)));
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/** Texture sheet animation type. */ _this.type = /** Animate over the whole texture sheet from left to right, top to bottom. */ 0;
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/** Cycle count. */ _this.cycleCount = 1;
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shaderData.setVector3(TextureSheetAnimationModule._tillingParamsProperty, this._tillingInfo);
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}
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}
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this.
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this._frameCurveMacro = this._enableMacro(shaderData, this._frameCurveMacro, frameMacro);
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};
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/**
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* @internal
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@@ -32259,20 +32272,17 @@ __decorate([
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TextureSheetAnimationModule._frameRandomCurvesMacro = ShaderMacro.getByName("RENDERER_TSA_FRAME_RANDOM_CURVES");
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})();
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(function() {
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TextureSheetAnimationModule.
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TextureSheetAnimationModule._frameMinCurveProperty = ShaderProperty.getByName("renderer_TSAFrameMinCurve");
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})();
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(function() {
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TextureSheetAnimationModule.
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TextureSheetAnimationModule._frameMaxCurveProperty = ShaderProperty.getByName("renderer_TSAFrameMaxCurve");
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})();
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(function() {
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TextureSheetAnimationModule.
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TextureSheetAnimationModule._cycleCountProperty = ShaderProperty.getByName("renderer_TSACycles");
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})();
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(function() {
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TextureSheetAnimationModule.
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TextureSheetAnimationModule._tillingParamsProperty = ShaderProperty.getByName("renderer_TSATillingParams");
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})();
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__decorate([
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deepClone
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], TextureSheetAnimationModule.prototype, "startFrame", void 0);
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__decorate([
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], TextureSheetAnimationModule.prototype, "frameOverTime", void 0);
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], TextureSheetAnimationModule.prototype, "_tiling", void 0);
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__decorate([
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], TextureSheetAnimationModule.prototype, "
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], TextureSheetAnimationModule.prototype, "_frameCurveMacro", void 0);
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var TextureSheetAnimationType;
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(function(TextureSheetAnimationType) {
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TextureSheetAnimationType[TextureSheetAnimationType["WholeSheet"] = 0] = "WholeSheet";
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@@ -33021,12 +33031,18 @@ __decorate([
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instanceVertices[offset + 33] = rot.w;
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}
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// Simulation UV
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if (
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var
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if (textureSheetAnimation.enabled) {
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var frameOverTime = textureSheetAnimation.frameOverTime;
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var _textureSheetAnimation__tillingInfo = textureSheetAnimation._tillingInfo, x = _textureSheetAnimation__tillingInfo.x, y = _textureSheetAnimation__tillingInfo.y, z = _textureSheetAnimation__tillingInfo.z;
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var tileRow = 0;
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if (frameOverTime.mode === exports.ParticleCurveMode.Constant || frameOverTime.mode === exports.ParticleCurveMode.TwoConstants) {
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tileRow = Math.floor(frameOverTime.evaluate(undefined, textureSheetAnimation._frameOverTimeRand.random()) * z) * x;
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}
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var tileRowIndex = Math.floor(tileRow);
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instanceVertices[offset + ParticleBufferUtils.simulationUVOffset] = x;
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instanceVertices[offset + 35] = y;
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instanceVertices[offset + 36] = tileRow - tileRowIndex;
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instanceVertices[offset + 37] = tileRowIndex * y;
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} else {
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instanceVertices[offset + ParticleBufferUtils.simulationUVOffset] = 1;
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instanceVertices[offset + 35] = 1;
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