@galacean/engine-core 1.3.14 → 1.3.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +38 -25
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +38 -25
- package/dist/module.js +38 -25
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/miniprogram.js
CHANGED
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@@ -26269,16 +26269,17 @@ Shader.create(_PostProcessManager.UBER_SHADER_NAME, blitVs, UberPost);
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26269
26269
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* @internal
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26270
26270
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*/ _proto._onDisableInScene = function _onDisableInScene() {
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26271
26271
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var componentsManager = this.scene._componentsManager;
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26272
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+
var prototype = Script.prototype;
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26272
26273
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if (!this._started) {
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26273
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componentsManager.removeOnStartScript(this);
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26274
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}
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26275
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-
if (this.
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26276
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+
if (this.onUpdate !== prototype.onUpdate) {
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26276
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componentsManager.removeOnUpdateScript(this);
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26277
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}
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26278
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-
if (this.
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26279
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+
if (this.onLateUpdate !== prototype.onLateUpdate) {
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26279
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componentsManager.removeOnLateUpdateScript(this);
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26280
26281
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}
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26281
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-
if (this.
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26282
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+
if (this.onPhysicsUpdate !== prototype.onPhysicsUpdate) {
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26282
26283
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componentsManager.removeOnPhysicsUpdateScript(this);
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26283
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}
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26284
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this._entity._removeScript(this);
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@@ -28286,7 +28287,8 @@ exports.AnimatorLayerBlendingMode = void 0;
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28286
28287
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var _proto = AnimatorStatePlayData.prototype;
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28287
28288
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_proto.reset = function reset(state, stateData, offsetFrameTime) {
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28288
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this.state = state;
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28289
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-
this.
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28290
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+
this.playedTime = 0;
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28291
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+
this.offsetFrameTime = offsetFrameTime;
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28290
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this.stateData = stateData;
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28291
28293
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this.playState = AnimatorStatePlayState.UnStarted;
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this.clipTime = state.clipStartTime * state.clip.length;
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@@ -28305,9 +28307,9 @@ exports.AnimatorLayerBlendingMode = void 0;
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}
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};
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_proto.update = function update(deltaTime) {
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-
this.
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+
this.playedTime += deltaTime;
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var state = this.state;
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28310
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-
var time = this.
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+
var time = this.playedTime + this.offsetFrameTime;
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28311
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var duration = state._getDuration();
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this.playState = AnimatorStatePlayState.Playing;
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28315
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if (state.wrapMode === exports.WrapMode.Loop) {
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@@ -28754,9 +28756,8 @@ exports.AnimatorLayerBlendingMode = void 0;
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28754
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var transition = anyStateTransitions.length && this._applyTransitionsByCondition(layerIndex, layerData, layer, state, anyStateTransitions, aniUpdate) || transitions.length && this._applyStateTransitions(layerIndex, layerData, layer, isForwards, srcPlayData, transitions, lastClipTime, clipTime, playDeltaTime, aniUpdate);
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var playCostTime;
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28756
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if (transition) {
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28757
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-
var
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28758
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-
var
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28759
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-
var exitTime = transition.exitTime * state._getDuration();
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28759
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+
var clipEndTime = state._getClipActualEndTime();
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+
var exitTime = transition.exitTime * state._getDuration() + state._getClipActualStartTime();
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28761
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if (isForwards) {
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28761
28762
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if (exitTime < lastClipTime) {
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28762
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playCostTime = exitTime + clipEndTime - lastClipTime;
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@@ -28764,7 +28765,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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28764
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playCostTime = exitTime - lastClipTime;
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28765
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}
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28766
28767
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} else {
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28767
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-
var startTime = state.
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28768
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+
var startTime = state._getClipActualStartTime();
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28768
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if (lastClipTime < exitTime) {
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playCostTime = clipEndTime - exitTime + lastClipTime - startTime;
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} else {
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@@ -28826,20 +28827,22 @@ exports.AnimatorLayerBlendingMode = void 0;
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28826
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var lastDestClipTime = destPlayData.clipTime, lastDstPlayState = destPlayData.playState;
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var dstPlayCostTime;
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28828
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if (destPlayData.isForwards) {
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28829
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-
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28830
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+
// The time that has been played
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28831
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+
var playedTime = destPlayData.playedTime;
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+
dstPlayCostTime = playedTime + dstPlayDeltaTime > transitionDuration ? transitionDuration - playedTime : dstPlayDeltaTime;
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} else {
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// The time that has been played
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28832
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-
var
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28833
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-
dstPlayCostTime = // -
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28835
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+
var playedTime1 = destPlayData.playedTime;
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28836
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+
dstPlayCostTime = // -dstPlayDeltaTime: The time that will be played, negative are meant to make it be a periods
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28834
28837
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// > transition: The time that will be played is enough to finish the transition
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28835
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-
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28836
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-
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28838
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+
playedTime1 - dstPlayDeltaTime > transitionDuration ? // -(transitionDuration - playedTime)
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28839
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+
playedTime1 - transitionDuration : dstPlayDeltaTime;
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28837
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}
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28838
28841
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var actualCostTime = dstPlaySpeed === 0 ? deltaTime : dstPlayCostTime / dstPlaySpeed;
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28839
28842
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var srcPlayCostTime = actualCostTime * srcPlaySpeed;
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28840
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srcPlayData.update(srcPlayCostTime);
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28841
28844
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destPlayData.update(dstPlayCostTime);
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28842
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-
var crossWeight = Math.abs(destPlayData.
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28845
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+
var crossWeight = Math.abs(destPlayData.playedTime) / transitionDuration;
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28843
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(crossWeight >= 1.0 - miniprogram.MathUtil.zeroTolerance || transitionDuration === 0) && (crossWeight = 1.0);
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28844
28847
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var crossFadeFinished = crossWeight === 1.0;
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28845
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if (crossFadeFinished) {
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@@ -28889,18 +28892,20 @@ exports.AnimatorLayerBlendingMode = void 0;
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28892
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var lastDestClipTime = destPlayData.clipTime, lastPlayState = destPlayData.playState;
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28890
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var dstPlayCostTime;
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28891
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if (destPlayData.isForwards) {
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28892
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-
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28895
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+
// The time that has been played
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28896
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+
var playedTime = destPlayData.playedTime;
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28897
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+
dstPlayCostTime = playedTime + playDeltaTime > transitionDuration ? transitionDuration - playedTime : playDeltaTime;
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28893
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} else {
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28894
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// The time that has been played
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28895
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-
var
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28900
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+
var playedTime1 = destPlayData.playedTime;
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28896
28901
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dstPlayCostTime = // -actualDestDeltaTime: The time that will be played, negative are meant to make ite be a periods
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28897
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// > transition: The time that will be played is enough to finish the transition
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28898
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-
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28899
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-
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28903
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+
playedTime1 - playDeltaTime > transitionDuration ? // -(transitionDuration - playedTime)
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28904
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+
playedTime1 - transitionDuration : playDeltaTime;
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28900
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}
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28901
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var actualCostTime = playSpeed === 0 ? deltaTime : dstPlayCostTime / playSpeed;
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28902
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destPlayData.update(dstPlayCostTime);
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28903
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-
var crossWeight = Math.abs(destPlayData.
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28908
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+
var crossWeight = Math.abs(destPlayData.playedTime) / transitionDuration;
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28904
28909
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(crossWeight >= 1.0 - miniprogram.MathUtil.zeroTolerance || transitionDuration === 0) && (crossWeight = 1.0);
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28905
28910
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var crossFadeFinished = crossWeight === 1.0;
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28906
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if (crossFadeFinished) {
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@@ -29028,10 +29033,9 @@ exports.AnimatorLayerBlendingMode = void 0;
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29028
29033
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_proto._checkSubTransition = function _checkSubTransition(layerIndex, layerData, layer, playState, transitions, lastClipTime, curClipTime, aniUpdate) {
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29029
29034
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var state = playState.state;
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29030
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var transitionIndex = playState.currentTransitionIndex;
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29031
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-
var duration = state._getDuration();
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29032
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for(var n = transitions.length; transitionIndex < n; transitionIndex++){
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29033
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var transition = transitions[transitionIndex];
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29034
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-
var exitTime = transition.exitTime *
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29038
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+
var exitTime = transition.exitTime * state._getDuration() + state._getClipActualStartTime();
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29035
29039
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if (exitTime > curClipTime) {
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29036
29040
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break;
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29037
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}
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@@ -29051,10 +29055,9 @@ exports.AnimatorLayerBlendingMode = void 0;
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29051
29055
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_proto._checkBackwardsSubTransition = function _checkBackwardsSubTransition(layerIndex, layerData, layer, playState, transitions, lastClipTime, curClipTime, aniUpdate) {
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29052
29056
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var state = playState.state;
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29053
29057
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var transitionIndex = playState.currentTransitionIndex;
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29054
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-
var duration = playState.state._getDuration();
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29055
29058
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for(; transitionIndex >= 0; transitionIndex--){
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29056
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var transition = transitions[transitionIndex];
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29057
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-
var exitTime = transition.exitTime *
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29060
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+
var exitTime = transition.exitTime * state._getDuration() + state._getClipActualStartTime();
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29058
29061
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if (exitTime < curClipTime) {
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29059
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break;
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29060
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}
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@@ -29685,6 +29688,16 @@ function _possible_constructor_return(self, call) {
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29685
29688
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}
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29686
29689
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}
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29687
29690
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};
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29691
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+
/**
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29692
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+
* @internal
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29693
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+
*/ _proto._getClipActualStartTime = function _getClipActualStartTime() {
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29694
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+
return this._clipStartTime * this.clip.length;
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29695
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+
};
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29696
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+
/**
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29697
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+
* @internal
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29698
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+
*/ _proto._getClipActualEndTime = function _getClipActualEndTime() {
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29699
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+
return this._clipEndTime * this.clip.length;
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29700
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+
};
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29688
29701
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_create_class(AnimatorState, [
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29689
29702
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{
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29690
29703
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key: "transitions",
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package/dist/module.js
CHANGED
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@@ -26264,16 +26264,17 @@ Shader.create(_PostProcessManager.UBER_SHADER_NAME, blitVs, UberPost);
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26264
26264
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* @internal
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26265
26265
|
*/ _proto._onDisableInScene = function _onDisableInScene() {
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26266
26266
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var componentsManager = this.scene._componentsManager;
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|
26267
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+
var prototype = Script.prototype;
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26267
26268
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if (!this._started) {
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26268
26269
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componentsManager.removeOnStartScript(this);
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26269
26270
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}
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26270
|
-
if (this.
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26271
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+
if (this.onUpdate !== prototype.onUpdate) {
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26271
26272
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componentsManager.removeOnUpdateScript(this);
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26272
26273
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}
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26273
|
-
if (this.
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26274
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+
if (this.onLateUpdate !== prototype.onLateUpdate) {
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26274
26275
|
componentsManager.removeOnLateUpdateScript(this);
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26275
26276
|
}
|
|
26276
|
-
if (this.
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|
26277
|
+
if (this.onPhysicsUpdate !== prototype.onPhysicsUpdate) {
|
|
26277
26278
|
componentsManager.removeOnPhysicsUpdateScript(this);
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26278
26279
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}
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|
26279
26280
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this._entity._removeScript(this);
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@@ -28281,7 +28282,8 @@ var AnimatorLayerBlendingMode;
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|
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28281
28282
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var _proto = AnimatorStatePlayData.prototype;
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28282
28283
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_proto.reset = function reset(state, stateData, offsetFrameTime) {
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28283
28284
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this.state = state;
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28284
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-
this.
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28285
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+
this.playedTime = 0;
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28286
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+
this.offsetFrameTime = offsetFrameTime;
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28285
28287
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this.stateData = stateData;
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28286
28288
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this.playState = AnimatorStatePlayState.UnStarted;
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28287
28289
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this.clipTime = state.clipStartTime * state.clip.length;
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@@ -28300,9 +28302,9 @@ var AnimatorLayerBlendingMode;
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28300
28302
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}
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28301
28303
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};
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28302
28304
|
_proto.update = function update(deltaTime) {
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28303
|
-
this.
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28305
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+
this.playedTime += deltaTime;
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28304
28306
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var state = this.state;
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28305
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-
var time = this.
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28307
|
+
var time = this.playedTime + this.offsetFrameTime;
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28306
28308
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var duration = state._getDuration();
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28307
28309
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this.playState = AnimatorStatePlayState.Playing;
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28308
28310
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if (state.wrapMode === WrapMode.Loop) {
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@@ -28749,9 +28751,8 @@ var AnimatorLayerBlendingMode;
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28749
28751
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var transition = anyStateTransitions.length && this._applyTransitionsByCondition(layerIndex, layerData, layer, state, anyStateTransitions, aniUpdate) || transitions.length && this._applyStateTransitions(layerIndex, layerData, layer, isForwards, srcPlayData, transitions, lastClipTime, clipTime, playDeltaTime, aniUpdate);
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28750
28752
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var playCostTime;
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28751
28753
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if (transition) {
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28752
|
-
var
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28753
|
-
var
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28754
|
-
var exitTime = transition.exitTime * state._getDuration();
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28754
|
+
var clipEndTime = state._getClipActualEndTime();
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28755
|
+
var exitTime = transition.exitTime * state._getDuration() + state._getClipActualStartTime();
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28755
28756
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if (isForwards) {
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28756
28757
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if (exitTime < lastClipTime) {
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28757
28758
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playCostTime = exitTime + clipEndTime - lastClipTime;
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@@ -28759,7 +28760,7 @@ var AnimatorLayerBlendingMode;
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28759
28760
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playCostTime = exitTime - lastClipTime;
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28760
28761
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}
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28761
28762
|
} else {
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28762
|
-
var startTime = state.
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|
28763
|
+
var startTime = state._getClipActualStartTime();
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28763
28764
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if (lastClipTime < exitTime) {
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28764
28765
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playCostTime = clipEndTime - exitTime + lastClipTime - startTime;
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28765
28766
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} else {
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@@ -28821,20 +28822,22 @@ var AnimatorLayerBlendingMode;
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28821
28822
|
var lastDestClipTime = destPlayData.clipTime, lastDstPlayState = destPlayData.playState;
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28822
28823
|
var dstPlayCostTime;
|
|
28823
28824
|
if (destPlayData.isForwards) {
|
|
28824
|
-
|
|
28825
|
+
// The time that has been played
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|
28826
|
+
var playedTime = destPlayData.playedTime;
|
|
28827
|
+
dstPlayCostTime = playedTime + dstPlayDeltaTime > transitionDuration ? transitionDuration - playedTime : dstPlayDeltaTime;
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28825
28828
|
} else {
|
|
28826
28829
|
// The time that has been played
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|
28827
|
-
var
|
|
28828
|
-
dstPlayCostTime = // -
|
|
28830
|
+
var playedTime1 = destPlayData.playedTime;
|
|
28831
|
+
dstPlayCostTime = // -dstPlayDeltaTime: The time that will be played, negative are meant to make it be a periods
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|
28829
28832
|
// > transition: The time that will be played is enough to finish the transition
|
|
28830
|
-
|
|
28831
|
-
|
|
28833
|
+
playedTime1 - dstPlayDeltaTime > transitionDuration ? // -(transitionDuration - playedTime)
|
|
28834
|
+
playedTime1 - transitionDuration : dstPlayDeltaTime;
|
|
28832
28835
|
}
|
|
28833
28836
|
var actualCostTime = dstPlaySpeed === 0 ? deltaTime : dstPlayCostTime / dstPlaySpeed;
|
|
28834
28837
|
var srcPlayCostTime = actualCostTime * srcPlaySpeed;
|
|
28835
28838
|
srcPlayData.update(srcPlayCostTime);
|
|
28836
28839
|
destPlayData.update(dstPlayCostTime);
|
|
28837
|
-
var crossWeight = Math.abs(destPlayData.
|
|
28840
|
+
var crossWeight = Math.abs(destPlayData.playedTime) / transitionDuration;
|
|
28838
28841
|
(crossWeight >= 1.0 - MathUtil.zeroTolerance || transitionDuration === 0) && (crossWeight = 1.0);
|
|
28839
28842
|
var crossFadeFinished = crossWeight === 1.0;
|
|
28840
28843
|
if (crossFadeFinished) {
|
|
@@ -28884,18 +28887,20 @@ var AnimatorLayerBlendingMode;
|
|
|
28884
28887
|
var lastDestClipTime = destPlayData.clipTime, lastPlayState = destPlayData.playState;
|
|
28885
28888
|
var dstPlayCostTime;
|
|
28886
28889
|
if (destPlayData.isForwards) {
|
|
28887
|
-
|
|
28890
|
+
// The time that has been played
|
|
28891
|
+
var playedTime = destPlayData.playedTime;
|
|
28892
|
+
dstPlayCostTime = playedTime + playDeltaTime > transitionDuration ? transitionDuration - playedTime : playDeltaTime;
|
|
28888
28893
|
} else {
|
|
28889
28894
|
// The time that has been played
|
|
28890
|
-
var
|
|
28895
|
+
var playedTime1 = destPlayData.playedTime;
|
|
28891
28896
|
dstPlayCostTime = // -actualDestDeltaTime: The time that will be played, negative are meant to make ite be a periods
|
|
28892
28897
|
// > transition: The time that will be played is enough to finish the transition
|
|
28893
|
-
|
|
28894
|
-
|
|
28898
|
+
playedTime1 - playDeltaTime > transitionDuration ? // -(transitionDuration - playedTime)
|
|
28899
|
+
playedTime1 - transitionDuration : playDeltaTime;
|
|
28895
28900
|
}
|
|
28896
28901
|
var actualCostTime = playSpeed === 0 ? deltaTime : dstPlayCostTime / playSpeed;
|
|
28897
28902
|
destPlayData.update(dstPlayCostTime);
|
|
28898
|
-
var crossWeight = Math.abs(destPlayData.
|
|
28903
|
+
var crossWeight = Math.abs(destPlayData.playedTime) / transitionDuration;
|
|
28899
28904
|
(crossWeight >= 1.0 - MathUtil.zeroTolerance || transitionDuration === 0) && (crossWeight = 1.0);
|
|
28900
28905
|
var crossFadeFinished = crossWeight === 1.0;
|
|
28901
28906
|
if (crossFadeFinished) {
|
|
@@ -29023,10 +29028,9 @@ var AnimatorLayerBlendingMode;
|
|
|
29023
29028
|
_proto._checkSubTransition = function _checkSubTransition(layerIndex, layerData, layer, playState, transitions, lastClipTime, curClipTime, aniUpdate) {
|
|
29024
29029
|
var state = playState.state;
|
|
29025
29030
|
var transitionIndex = playState.currentTransitionIndex;
|
|
29026
|
-
var duration = state._getDuration();
|
|
29027
29031
|
for(var n = transitions.length; transitionIndex < n; transitionIndex++){
|
|
29028
29032
|
var transition = transitions[transitionIndex];
|
|
29029
|
-
var exitTime = transition.exitTime *
|
|
29033
|
+
var exitTime = transition.exitTime * state._getDuration() + state._getClipActualStartTime();
|
|
29030
29034
|
if (exitTime > curClipTime) {
|
|
29031
29035
|
break;
|
|
29032
29036
|
}
|
|
@@ -29046,10 +29050,9 @@ var AnimatorLayerBlendingMode;
|
|
|
29046
29050
|
_proto._checkBackwardsSubTransition = function _checkBackwardsSubTransition(layerIndex, layerData, layer, playState, transitions, lastClipTime, curClipTime, aniUpdate) {
|
|
29047
29051
|
var state = playState.state;
|
|
29048
29052
|
var transitionIndex = playState.currentTransitionIndex;
|
|
29049
|
-
var duration = playState.state._getDuration();
|
|
29050
29053
|
for(; transitionIndex >= 0; transitionIndex--){
|
|
29051
29054
|
var transition = transitions[transitionIndex];
|
|
29052
|
-
var exitTime = transition.exitTime *
|
|
29055
|
+
var exitTime = transition.exitTime * state._getDuration() + state._getClipActualStartTime();
|
|
29053
29056
|
if (exitTime < curClipTime) {
|
|
29054
29057
|
break;
|
|
29055
29058
|
}
|
|
@@ -29680,6 +29683,16 @@ function _possible_constructor_return(self, call) {
|
|
|
29680
29683
|
}
|
|
29681
29684
|
}
|
|
29682
29685
|
};
|
|
29686
|
+
/**
|
|
29687
|
+
* @internal
|
|
29688
|
+
*/ _proto._getClipActualStartTime = function _getClipActualStartTime() {
|
|
29689
|
+
return this._clipStartTime * this.clip.length;
|
|
29690
|
+
};
|
|
29691
|
+
/**
|
|
29692
|
+
* @internal
|
|
29693
|
+
*/ _proto._getClipActualEndTime = function _getClipActualEndTime() {
|
|
29694
|
+
return this._clipEndTime * this.clip.length;
|
|
29695
|
+
};
|
|
29683
29696
|
_create_class(AnimatorState, [
|
|
29684
29697
|
{
|
|
29685
29698
|
key: "transitions",
|