@galacean/engine-core 1.3.14 → 1.3.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +38 -25
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +38 -25
- package/dist/module.js +38 -25
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
package/dist/main.js
CHANGED
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@@ -26268,16 +26268,17 @@ Shader.create(_PostProcessManager.UBER_SHADER_NAME, blitVs, UberPost);
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26268
26268
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* @internal
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26269
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*/ _proto._onDisableInScene = function _onDisableInScene() {
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26270
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var componentsManager = this.scene._componentsManager;
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26271
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+
var prototype = Script.prototype;
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if (!this._started) {
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componentsManager.removeOnStartScript(this);
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}
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26274
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-
if (this.
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26275
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+
if (this.onUpdate !== prototype.onUpdate) {
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componentsManager.removeOnUpdateScript(this);
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}
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26277
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-
if (this.
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+
if (this.onLateUpdate !== prototype.onLateUpdate) {
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componentsManager.removeOnLateUpdateScript(this);
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}
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26280
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-
if (this.
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+
if (this.onPhysicsUpdate !== prototype.onPhysicsUpdate) {
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componentsManager.removeOnPhysicsUpdateScript(this);
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}
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this._entity._removeScript(this);
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@@ -28285,7 +28286,8 @@ exports.AnimatorLayerBlendingMode = void 0;
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var _proto = AnimatorStatePlayData.prototype;
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_proto.reset = function reset(state, stateData, offsetFrameTime) {
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this.state = state;
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28288
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-
this.
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this.playedTime = 0;
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this.offsetFrameTime = offsetFrameTime;
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this.stateData = stateData;
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this.playState = AnimatorStatePlayState.UnStarted;
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this.clipTime = state.clipStartTime * state.clip.length;
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@@ -28304,9 +28306,9 @@ exports.AnimatorLayerBlendingMode = void 0;
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}
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};
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_proto.update = function update(deltaTime) {
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-
this.
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this.playedTime += deltaTime;
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var state = this.state;
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-
var time = this.
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+
var time = this.playedTime + this.offsetFrameTime;
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var duration = state._getDuration();
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this.playState = AnimatorStatePlayState.Playing;
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if (state.wrapMode === exports.WrapMode.Loop) {
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@@ -28753,9 +28755,8 @@ exports.AnimatorLayerBlendingMode = void 0;
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var transition = anyStateTransitions.length && this._applyTransitionsByCondition(layerIndex, layerData, layer, state, anyStateTransitions, aniUpdate) || transitions.length && this._applyStateTransitions(layerIndex, layerData, layer, isForwards, srcPlayData, transitions, lastClipTime, clipTime, playDeltaTime, aniUpdate);
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var playCostTime;
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if (transition) {
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-
var
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var
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var exitTime = transition.exitTime * state._getDuration();
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var clipEndTime = state._getClipActualEndTime();
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var exitTime = transition.exitTime * state._getDuration() + state._getClipActualStartTime();
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if (isForwards) {
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if (exitTime < lastClipTime) {
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playCostTime = exitTime + clipEndTime - lastClipTime;
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@@ -28763,7 +28764,7 @@ exports.AnimatorLayerBlendingMode = void 0;
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playCostTime = exitTime - lastClipTime;
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}
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} else {
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-
var startTime = state.
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var startTime = state._getClipActualStartTime();
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if (lastClipTime < exitTime) {
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playCostTime = clipEndTime - exitTime + lastClipTime - startTime;
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} else {
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@@ -28825,20 +28826,22 @@ exports.AnimatorLayerBlendingMode = void 0;
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var lastDestClipTime = destPlayData.clipTime, lastDstPlayState = destPlayData.playState;
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var dstPlayCostTime;
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if (destPlayData.isForwards) {
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-
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// The time that has been played
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var playedTime = destPlayData.playedTime;
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dstPlayCostTime = playedTime + dstPlayDeltaTime > transitionDuration ? transitionDuration - playedTime : dstPlayDeltaTime;
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} else {
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// The time that has been played
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-
var
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dstPlayCostTime = // -
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var playedTime1 = destPlayData.playedTime;
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dstPlayCostTime = // -dstPlayDeltaTime: The time that will be played, negative are meant to make it be a periods
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// > transition: The time that will be played is enough to finish the transition
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28834
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-
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-
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playedTime1 - dstPlayDeltaTime > transitionDuration ? // -(transitionDuration - playedTime)
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playedTime1 - transitionDuration : dstPlayDeltaTime;
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}
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var actualCostTime = dstPlaySpeed === 0 ? deltaTime : dstPlayCostTime / dstPlaySpeed;
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var srcPlayCostTime = actualCostTime * srcPlaySpeed;
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srcPlayData.update(srcPlayCostTime);
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destPlayData.update(dstPlayCostTime);
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28841
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-
var crossWeight = Math.abs(destPlayData.
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var crossWeight = Math.abs(destPlayData.playedTime) / transitionDuration;
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(crossWeight >= 1.0 - engineMath.MathUtil.zeroTolerance || transitionDuration === 0) && (crossWeight = 1.0);
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var crossFadeFinished = crossWeight === 1.0;
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if (crossFadeFinished) {
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@@ -28888,18 +28891,20 @@ exports.AnimatorLayerBlendingMode = void 0;
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var lastDestClipTime = destPlayData.clipTime, lastPlayState = destPlayData.playState;
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var dstPlayCostTime;
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if (destPlayData.isForwards) {
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-
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// The time that has been played
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var playedTime = destPlayData.playedTime;
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dstPlayCostTime = playedTime + playDeltaTime > transitionDuration ? transitionDuration - playedTime : playDeltaTime;
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} else {
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// The time that has been played
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-
var
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var playedTime1 = destPlayData.playedTime;
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dstPlayCostTime = // -actualDestDeltaTime: The time that will be played, negative are meant to make ite be a periods
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// > transition: The time that will be played is enough to finish the transition
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-
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-
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playedTime1 - playDeltaTime > transitionDuration ? // -(transitionDuration - playedTime)
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playedTime1 - transitionDuration : playDeltaTime;
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}
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var actualCostTime = playSpeed === 0 ? deltaTime : dstPlayCostTime / playSpeed;
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destPlayData.update(dstPlayCostTime);
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28902
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-
var crossWeight = Math.abs(destPlayData.
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var crossWeight = Math.abs(destPlayData.playedTime) / transitionDuration;
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(crossWeight >= 1.0 - engineMath.MathUtil.zeroTolerance || transitionDuration === 0) && (crossWeight = 1.0);
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var crossFadeFinished = crossWeight === 1.0;
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if (crossFadeFinished) {
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@@ -29027,10 +29032,9 @@ exports.AnimatorLayerBlendingMode = void 0;
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_proto._checkSubTransition = function _checkSubTransition(layerIndex, layerData, layer, playState, transitions, lastClipTime, curClipTime, aniUpdate) {
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var state = playState.state;
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var transitionIndex = playState.currentTransitionIndex;
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var duration = state._getDuration();
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for(var n = transitions.length; transitionIndex < n; transitionIndex++){
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var transition = transitions[transitionIndex];
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var exitTime = transition.exitTime *
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var exitTime = transition.exitTime * state._getDuration() + state._getClipActualStartTime();
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if (exitTime > curClipTime) {
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break;
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}
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@@ -29050,10 +29054,9 @@ exports.AnimatorLayerBlendingMode = void 0;
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_proto._checkBackwardsSubTransition = function _checkBackwardsSubTransition(layerIndex, layerData, layer, playState, transitions, lastClipTime, curClipTime, aniUpdate) {
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var state = playState.state;
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var transitionIndex = playState.currentTransitionIndex;
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29053
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-
var duration = playState.state._getDuration();
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for(; transitionIndex >= 0; transitionIndex--){
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var transition = transitions[transitionIndex];
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-
var exitTime = transition.exitTime *
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var exitTime = transition.exitTime * state._getDuration() + state._getClipActualStartTime();
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29057
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if (exitTime < curClipTime) {
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break;
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}
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@@ -29684,6 +29687,16 @@ function _possible_constructor_return(self, call) {
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}
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}
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};
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29690
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+
/**
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29691
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* @internal
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29692
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*/ _proto._getClipActualStartTime = function _getClipActualStartTime() {
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return this._clipStartTime * this.clip.length;
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};
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29695
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/**
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29696
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* @internal
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29697
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*/ _proto._getClipActualEndTime = function _getClipActualEndTime() {
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29698
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return this._clipEndTime * this.clip.length;
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};
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29687
29700
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_create_class(AnimatorState, [
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29688
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{
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key: "transitions",
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