@galacean/engine-core 1.2.0-beta.5 → 1.2.0-beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +97 -104
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +97 -104
- package/dist/module.js +97 -104
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/text/CharRenderInfo.d.ts +1 -0
- package/types/DisorderedArray.d.ts +2 -2
- package/types/RenderPipeline/BatcherManager.d.ts +12 -0
- package/types/RenderPipeline/DynamicGeometryData.d.ts +1 -0
- package/types/RenderPipeline/DynamicGeometryDataManager.d.ts +1 -0
- package/types/RenderPipeline/RenderData2D.d.ts +14 -0
- package/types/RenderPipeline/enums/ForceUploadShaderDataFlag.d.ts +15 -0
- package/types/RenderPipeline/enums/RenderDataUsage.d.ts +13 -0
- package/types/input/pointer/PointerEvent.d.ts +4 -0
- package/types/input/pointer/PointerEventType.d.ts +7 -0
- package/types/ui/Image.d.ts +41 -0
- package/types/ui/RedBlackTree.d.ts +2 -0
- package/types/ui/UICanvas.d.ts +49 -0
- package/types/ui/UIRenderer.d.ts +20 -0
- package/types/ui/UITransform.d.ts +20 -0
- package/types/ui/enums/BlockingObjects.d.ts +6 -0
- package/types/ui/enums/CanvasRenderMode.d.ts +8 -0
- package/types/ui/enums/ResolutionAdaptationStrategy.d.ts +10 -0
- package/types/ui/index.d.ts +6 -0
- package/types/utils/Pool.d.ts +12 -0
- package/types/Deprecated.d.ts +0 -101
- package/types/texture/enums/PixelFormat.d.ts +0 -73
- /package/types/{RenderPipeline/batcher/MeshBuffer.d.ts → 2d/assembler/ISpriteAssembler.d.ts} +0 -0
package/dist/miniprogram.js
CHANGED
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@@ -3985,6 +3985,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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3985
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var program = this._glProgram;
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var uniformInfos = this._getUniformInfos();
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3987
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var attributeInfos = this._getAttributeInfos();
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3988
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+
var basicResources = this._engine._basicResources;
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3989
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uniformInfos.forEach(function(param) {
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3989
3990
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var name = param.name, size = param.size, type = param.type;
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3991
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var shaderUniform = new ShaderUniform(_this._engine);
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@@ -4078,16 +4079,16 @@ var ShaderFactory = /*#__PURE__*/ function() {
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4078
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var defaultTexture;
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4079
4080
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switch(type){
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4080
4081
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case gl.SAMPLER_2D:
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4081
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-
defaultTexture =
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4082
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+
defaultTexture = basicResources.whiteTexture2D;
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break;
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4083
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case gl.SAMPLER_CUBE:
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-
defaultTexture =
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+
defaultTexture = basicResources.whiteTextureCube;
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break;
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4086
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case gl.UNSIGNED_INT_SAMPLER_2D:
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4087
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-
defaultTexture =
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+
defaultTexture = basicResources.uintWhiteTexture2D;
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break;
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4090
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case gl.SAMPLER_2D_ARRAY:
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4090
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-
defaultTexture =
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4091
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+
defaultTexture = basicResources.whiteTexture2DArray;
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4091
4092
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break;
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4092
4093
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case gl.SAMPLER_2D_SHADOW:
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4094
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defaultTexture = _this._engine._depthTexture2D;
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@@ -6417,14 +6418,15 @@ SlicedSpriteAssembler = __decorate([
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}
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this._endLoop(swapFn);
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};
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6420
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-
_proto.forEachAndClean = function forEachAndClean(callbackFn) {
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+
_proto.forEachAndClean = function forEachAndClean(callbackFn, swapFn) {
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this._startLoop();
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6423
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+
var preEnd = this.length;
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var elements = this._elements;
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6423
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-
for(var i = 0, n =
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+
for(var i = 0, n = preEnd; i < n; i++){
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var element = elements[i];
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element && callbackFn(element);
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}
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-
this.
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+
this._endLoopAndClean(preEnd, elements, swapFn);
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};
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_proto.sort = function sort(compareFn) {
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Utils._quickSort(this._elements, 0, this.length, compareFn);
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@@ -6457,9 +6459,17 @@ SlicedSpriteAssembler = __decorate([
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this._blankCount = 0;
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}
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};
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-
_proto.
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|
+
_proto._endLoopAndClean = function _endLoopAndClean(preEnd, elements, swapFn) {
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+
var index = 0;
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+
for(var i = preEnd, n = this.length; i < n; i++){
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+
var element = elements[i];
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+
if (!element) continue;
|
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|
+
elements[index] = element;
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+
swapFn(element, index);
|
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+
index++;
|
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+
}
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|
this._isLooping = false;
|
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6462
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-
this.length =
|
|
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|
+
this.length = index;
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|
this._blankCount = 0;
|
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6464
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};
|
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|
return DisorderedArray;
|
|
@@ -15861,6 +15871,26 @@ var BaseMaterial = /*#__PURE__*/ function(Material1) {
|
|
|
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|
this.blitMesh = this._createBlitMesh(engine, vertices);
|
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this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
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this.blitMaterial = blitMaterial;
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15874
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+
// Create white and magenta textures
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+
var whitePixel = new Uint8Array([
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15876
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+
255,
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255,
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255,
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+
255
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+
]);
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+
this.whiteTexture2D = this._create1x1Texture(engine, 0, exports.TextureFormat.R8G8B8A8, whitePixel);
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15882
|
+
this.whiteTextureCube = this._create1x1Texture(engine, 1, exports.TextureFormat.R8G8B8A8, whitePixel);
|
|
15883
|
+
var isWebGL2 = engine._hardwareRenderer.isWebGL2;
|
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15884
|
+
if (isWebGL2) {
|
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15885
|
+
this.whiteTexture2DArray = this._create1x1Texture(engine, 2, exports.TextureFormat.R8G8B8A8, whitePixel);
|
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15886
|
+
var whitePixel32 = new Uint32Array([
|
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15887
|
+
255,
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15888
|
+
255,
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15889
|
+
255,
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15890
|
+
255
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15891
|
+
]);
|
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15892
|
+
this.uintWhiteTexture2D = this._create1x1Texture(engine, 0, exports.TextureFormat.R32G32B32A32_UInt, whitePixel32);
|
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15893
|
+
}
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15894
|
}
|
|
15865
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|
var _proto = BasicResources.prototype;
|
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15866
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|
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
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@@ -15873,8 +15903,63 @@ var BaseMaterial = /*#__PURE__*/ function(Material1) {
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|
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15873
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mesh.addSubMesh(0, 4, exports.MeshTopology.TriangleStrip);
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15874
15904
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return mesh;
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};
|
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15906
|
+
_proto._create1x1Texture = function _create1x1Texture(engine, type, format, pixel) {
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15907
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+
var texture;
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15908
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+
switch(type){
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15909
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+
case 0:
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15910
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+
var texture2D = new Texture2D(engine, 1, 1, format, false);
|
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15911
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+
texture2D.setPixelBuffer(pixel);
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15912
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+
texture = texture2D;
|
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15913
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+
break;
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15914
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+
case 2:
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15915
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+
var texture2DArray = new Texture2DArray(engine, 1, 1, 1, format, false);
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+
texture2DArray.setPixelBuffer(0, pixel);
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15917
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+
texture = texture2DArray;
|
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15918
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+
break;
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15919
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+
case 1:
|
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15920
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+
var textureCube = new TextureCube(engine, 1, format, false);
|
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15921
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+
for(var i = 0; i < 6; i++){
|
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15922
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+
textureCube.setPixelBuffer(exports.TextureCubeFace.PositiveX + i, pixel);
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15923
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+
}
|
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15924
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+
texture = textureCube;
|
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15925
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+
break;
|
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15926
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+
default:
|
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15927
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+
throw "Invalid texture type";
|
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15928
|
+
}
|
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15929
|
+
texture.isGCIgnored = true;
|
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15930
|
+
engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
15931
|
+
_inherits(_class, ContentRestorer);
|
|
15932
|
+
function _class() {
|
|
15933
|
+
return ContentRestorer.call(this, texture);
|
|
15934
|
+
}
|
|
15935
|
+
var _proto = _class.prototype;
|
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15936
|
+
_proto.restoreContent = function restoreContent() {
|
|
15937
|
+
switch(type){
|
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15938
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+
case 0:
|
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15939
|
+
this.resource.setPixelBuffer(pixel);
|
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15940
|
+
break;
|
|
15941
|
+
case 2:
|
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15942
|
+
this.resource.setPixelBuffer(0, pixel);
|
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15943
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+
break;
|
|
15944
|
+
case 1:
|
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15945
|
+
for(var i = 0; i < 6; i++){
|
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15946
|
+
this.resource.setPixelBuffer(exports.TextureCubeFace.PositiveX + i, pixel);
|
|
15947
|
+
}
|
|
15948
|
+
break;
|
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15949
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+
}
|
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15950
|
+
};
|
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15951
|
+
return _class;
|
|
15952
|
+
}(ContentRestorer))());
|
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15953
|
+
return texture;
|
|
15954
|
+
};
|
|
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15955
|
return BasicResources;
|
|
15877
15956
|
}();
|
|
15957
|
+
var TextureType;
|
|
15958
|
+
(function(TextureType) {
|
|
15959
|
+
TextureType[TextureType["Texture2D"] = 0] = "Texture2D";
|
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15960
|
+
TextureType[TextureType["TextureCube"] = 1] = "TextureCube";
|
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15961
|
+
TextureType[TextureType["Texture2DArray"] = 2] = "Texture2DArray";
|
|
15962
|
+
})(TextureType || (TextureType = {}));
|
|
15878
15963
|
|
|
15879
15964
|
/**
|
|
15880
15965
|
* @internal
|
|
@@ -20407,7 +20492,6 @@ ShaderPool.init();
|
|
|
20407
20492
|
_this.xrManager = new XRManager();
|
|
20408
20493
|
_this.xrManager._initialize(_assert_this_initialized(_this), xrDevice);
|
|
20409
20494
|
}
|
|
20410
|
-
_this._initMagentaTextures(hardwareRenderer);
|
|
20411
20495
|
if (!hardwareRenderer.canIUse(exports.GLCapabilityType.depthTexture)) {
|
|
20412
20496
|
_this._macroCollection.enable(Engine._noDepthTextureMacro);
|
|
20413
20497
|
} else {
|
|
@@ -20643,99 +20727,6 @@ ShaderPool.init();
|
|
|
20643
20727
|
};
|
|
20644
20728
|
/**
|
|
20645
20729
|
* @internal
|
|
20646
|
-
* Standalone for CanvasRenderer plugin.
|
|
20647
|
-
*/ _proto._initMagentaTextures = function _initMagentaTextures(hardwareRenderer) {
|
|
20648
|
-
var whitePixel = new Uint8Array([
|
|
20649
|
-
255,
|
|
20650
|
-
255,
|
|
20651
|
-
255,
|
|
20652
|
-
255
|
|
20653
|
-
]);
|
|
20654
|
-
var whiteTexture2D = new Texture2D(this, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
20655
|
-
whiteTexture2D.setPixelBuffer(whitePixel);
|
|
20656
|
-
whiteTexture2D.isGCIgnored = true;
|
|
20657
|
-
var magentaPixel = new Uint8Array([
|
|
20658
|
-
255,
|
|
20659
|
-
0,
|
|
20660
|
-
255,
|
|
20661
|
-
255
|
|
20662
|
-
]);
|
|
20663
|
-
var magentaTexture2D = new Texture2D(this, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
20664
|
-
magentaTexture2D.setPixelBuffer(magentaPixel);
|
|
20665
|
-
magentaTexture2D.isGCIgnored = true;
|
|
20666
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20667
|
-
_inherits(_class, ContentRestorer);
|
|
20668
|
-
function _class() {
|
|
20669
|
-
return ContentRestorer.call(this, magentaTexture2D);
|
|
20670
|
-
}
|
|
20671
|
-
var _proto = _class.prototype;
|
|
20672
|
-
_proto.restoreContent = function restoreContent() {
|
|
20673
|
-
this.resource.setPixelBuffer(magentaPixel);
|
|
20674
|
-
};
|
|
20675
|
-
return _class;
|
|
20676
|
-
}(ContentRestorer))());
|
|
20677
|
-
var magentaTextureCube = new TextureCube(this, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
20678
|
-
for(var i = 0; i < 6; i++){
|
|
20679
|
-
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveX + i, magentaPixel);
|
|
20680
|
-
}
|
|
20681
|
-
magentaTextureCube.isGCIgnored = true;
|
|
20682
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20683
|
-
_inherits(_class, ContentRestorer);
|
|
20684
|
-
function _class() {
|
|
20685
|
-
return ContentRestorer.call(this, magentaTextureCube);
|
|
20686
|
-
}
|
|
20687
|
-
var _proto = _class.prototype;
|
|
20688
|
-
_proto.restoreContent = function restoreContent() {
|
|
20689
|
-
for(var i = 0; i < 6; i++){
|
|
20690
|
-
this.resource.setPixelBuffer(exports.TextureCubeFace.PositiveX + i, magentaPixel);
|
|
20691
|
-
}
|
|
20692
|
-
};
|
|
20693
|
-
return _class;
|
|
20694
|
-
}(ContentRestorer))());
|
|
20695
|
-
this._whiteTexture2D = whiteTexture2D;
|
|
20696
|
-
this._magentaTexture2D = magentaTexture2D;
|
|
20697
|
-
this._magentaTextureCube = magentaTextureCube;
|
|
20698
|
-
if (hardwareRenderer.isWebGL2) {
|
|
20699
|
-
var magentaPixel32 = new Uint32Array([
|
|
20700
|
-
255,
|
|
20701
|
-
0,
|
|
20702
|
-
255,
|
|
20703
|
-
255
|
|
20704
|
-
]);
|
|
20705
|
-
var uintMagentaTexture2D = new Texture2D(this, 1, 1, exports.TextureFormat.R32G32B32A32_UInt, false);
|
|
20706
|
-
uintMagentaTexture2D.setPixelBuffer(magentaPixel32);
|
|
20707
|
-
uintMagentaTexture2D.isGCIgnored = true;
|
|
20708
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20709
|
-
_inherits(_class, ContentRestorer);
|
|
20710
|
-
function _class() {
|
|
20711
|
-
return ContentRestorer.call(this, uintMagentaTexture2D);
|
|
20712
|
-
}
|
|
20713
|
-
var _proto = _class.prototype;
|
|
20714
|
-
_proto.restoreContent = function restoreContent() {
|
|
20715
|
-
this.resource.setPixelBuffer(magentaPixel32);
|
|
20716
|
-
};
|
|
20717
|
-
return _class;
|
|
20718
|
-
}(ContentRestorer))());
|
|
20719
|
-
var magentaTexture2DArray = new Texture2DArray(this, 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
20720
|
-
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
|
|
20721
|
-
magentaTexture2DArray.isGCIgnored = true;
|
|
20722
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20723
|
-
_inherits(_class, ContentRestorer);
|
|
20724
|
-
function _class() {
|
|
20725
|
-
return ContentRestorer.call(this, magentaTexture2DArray);
|
|
20726
|
-
}
|
|
20727
|
-
var _proto = _class.prototype;
|
|
20728
|
-
_proto.restoreContent = function restoreContent() {
|
|
20729
|
-
this.resource.setPixelBuffer(0, magentaPixel);
|
|
20730
|
-
};
|
|
20731
|
-
return _class;
|
|
20732
|
-
}(ContentRestorer))());
|
|
20733
|
-
this._uintMagentaTexture2D = uintMagentaTexture2D;
|
|
20734
|
-
this._magentaTexture2DArray = magentaTexture2DArray;
|
|
20735
|
-
}
|
|
20736
|
-
};
|
|
20737
|
-
/**
|
|
20738
|
-
* @internal
|
|
20739
20730
|
*/ _proto._pendingGC = function _pendingGC() {
|
|
20740
20731
|
if (this._frameInProcess) {
|
|
20741
20732
|
this._waitingGC = true;
|
|
@@ -21375,6 +21366,8 @@ ShaderPool.init();
|
|
|
21375
21366
|
script._started = true;
|
|
21376
21367
|
_this.removeOnStartScript(script);
|
|
21377
21368
|
script.onStart();
|
|
21369
|
+
}, function(element, index) {
|
|
21370
|
+
element._onStartIndex = index;
|
|
21378
21371
|
});
|
|
21379
21372
|
}
|
|
21380
21373
|
};
|
|
@@ -24315,7 +24308,7 @@ var /**
|
|
|
24315
24308
|
depthOnlyPass.onConfig(camera);
|
|
24316
24309
|
depthOnlyPass.onRender(context, cullingResults);
|
|
24317
24310
|
} else {
|
|
24318
|
-
camera.shaderData.setTexture(exports.Camera._cameraDepthTextureProperty, engine.
|
|
24311
|
+
camera.shaderData.setTexture(exports.Camera._cameraDepthTextureProperty, engine._basicResources.whiteTexture2D);
|
|
24319
24312
|
}
|
|
24320
24313
|
// Check if need to create internal color texture
|
|
24321
24314
|
var independentCanvasEnabled = camera.independentCanvasEnabled;
|
package/dist/module.js
CHANGED
|
@@ -3980,6 +3980,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
3980
3980
|
var program = this._glProgram;
|
|
3981
3981
|
var uniformInfos = this._getUniformInfos();
|
|
3982
3982
|
var attributeInfos = this._getAttributeInfos();
|
|
3983
|
+
var basicResources = this._engine._basicResources;
|
|
3983
3984
|
uniformInfos.forEach(function(param) {
|
|
3984
3985
|
var name = param.name, size = param.size, type = param.type;
|
|
3985
3986
|
var shaderUniform = new ShaderUniform(_this._engine);
|
|
@@ -4073,16 +4074,16 @@ var ShaderFactory = /*#__PURE__*/ function() {
|
|
|
4073
4074
|
var defaultTexture;
|
|
4074
4075
|
switch(type){
|
|
4075
4076
|
case gl.SAMPLER_2D:
|
|
4076
|
-
defaultTexture =
|
|
4077
|
+
defaultTexture = basicResources.whiteTexture2D;
|
|
4077
4078
|
break;
|
|
4078
4079
|
case gl.SAMPLER_CUBE:
|
|
4079
|
-
defaultTexture =
|
|
4080
|
+
defaultTexture = basicResources.whiteTextureCube;
|
|
4080
4081
|
break;
|
|
4081
4082
|
case gl.UNSIGNED_INT_SAMPLER_2D:
|
|
4082
|
-
defaultTexture =
|
|
4083
|
+
defaultTexture = basicResources.uintWhiteTexture2D;
|
|
4083
4084
|
break;
|
|
4084
4085
|
case gl.SAMPLER_2D_ARRAY:
|
|
4085
|
-
defaultTexture =
|
|
4086
|
+
defaultTexture = basicResources.whiteTexture2DArray;
|
|
4086
4087
|
break;
|
|
4087
4088
|
case gl.SAMPLER_2D_SHADOW:
|
|
4088
4089
|
defaultTexture = _this._engine._depthTexture2D;
|
|
@@ -6412,14 +6413,15 @@ SlicedSpriteAssembler = __decorate([
|
|
|
6412
6413
|
}
|
|
6413
6414
|
this._endLoop(swapFn);
|
|
6414
6415
|
};
|
|
6415
|
-
_proto.forEachAndClean = function forEachAndClean(callbackFn) {
|
|
6416
|
+
_proto.forEachAndClean = function forEachAndClean(callbackFn, swapFn) {
|
|
6416
6417
|
this._startLoop();
|
|
6418
|
+
var preEnd = this.length;
|
|
6417
6419
|
var elements = this._elements;
|
|
6418
|
-
for(var i = 0, n =
|
|
6420
|
+
for(var i = 0, n = preEnd; i < n; i++){
|
|
6419
6421
|
var element = elements[i];
|
|
6420
6422
|
element && callbackFn(element);
|
|
6421
6423
|
}
|
|
6422
|
-
this.
|
|
6424
|
+
this._endLoopAndClean(preEnd, elements, swapFn);
|
|
6423
6425
|
};
|
|
6424
6426
|
_proto.sort = function sort(compareFn) {
|
|
6425
6427
|
Utils._quickSort(this._elements, 0, this.length, compareFn);
|
|
@@ -6452,9 +6454,17 @@ SlicedSpriteAssembler = __decorate([
|
|
|
6452
6454
|
this._blankCount = 0;
|
|
6453
6455
|
}
|
|
6454
6456
|
};
|
|
6455
|
-
_proto.
|
|
6457
|
+
_proto._endLoopAndClean = function _endLoopAndClean(preEnd, elements, swapFn) {
|
|
6458
|
+
var index = 0;
|
|
6459
|
+
for(var i = preEnd, n = this.length; i < n; i++){
|
|
6460
|
+
var element = elements[i];
|
|
6461
|
+
if (!element) continue;
|
|
6462
|
+
elements[index] = element;
|
|
6463
|
+
swapFn(element, index);
|
|
6464
|
+
index++;
|
|
6465
|
+
}
|
|
6456
6466
|
this._isLooping = false;
|
|
6457
|
-
this.length =
|
|
6467
|
+
this.length = index;
|
|
6458
6468
|
this._blankCount = 0;
|
|
6459
6469
|
};
|
|
6460
6470
|
return DisorderedArray;
|
|
@@ -15856,6 +15866,26 @@ var BaseMaterial = /*#__PURE__*/ function(Material1) {
|
|
|
15856
15866
|
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
15857
15867
|
this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
|
|
15858
15868
|
this.blitMaterial = blitMaterial;
|
|
15869
|
+
// Create white and magenta textures
|
|
15870
|
+
var whitePixel = new Uint8Array([
|
|
15871
|
+
255,
|
|
15872
|
+
255,
|
|
15873
|
+
255,
|
|
15874
|
+
255
|
|
15875
|
+
]);
|
|
15876
|
+
this.whiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R8G8B8A8, whitePixel);
|
|
15877
|
+
this.whiteTextureCube = this._create1x1Texture(engine, 1, TextureFormat.R8G8B8A8, whitePixel);
|
|
15878
|
+
var isWebGL2 = engine._hardwareRenderer.isWebGL2;
|
|
15879
|
+
if (isWebGL2) {
|
|
15880
|
+
this.whiteTexture2DArray = this._create1x1Texture(engine, 2, TextureFormat.R8G8B8A8, whitePixel);
|
|
15881
|
+
var whitePixel32 = new Uint32Array([
|
|
15882
|
+
255,
|
|
15883
|
+
255,
|
|
15884
|
+
255,
|
|
15885
|
+
255
|
|
15886
|
+
]);
|
|
15887
|
+
this.uintWhiteTexture2D = this._create1x1Texture(engine, 0, TextureFormat.R32G32B32A32_UInt, whitePixel32);
|
|
15888
|
+
}
|
|
15859
15889
|
}
|
|
15860
15890
|
var _proto = BasicResources.prototype;
|
|
15861
15891
|
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
|
|
@@ -15868,8 +15898,63 @@ var BaseMaterial = /*#__PURE__*/ function(Material1) {
|
|
|
15868
15898
|
mesh.addSubMesh(0, 4, MeshTopology.TriangleStrip);
|
|
15869
15899
|
return mesh;
|
|
15870
15900
|
};
|
|
15901
|
+
_proto._create1x1Texture = function _create1x1Texture(engine, type, format, pixel) {
|
|
15902
|
+
var texture;
|
|
15903
|
+
switch(type){
|
|
15904
|
+
case 0:
|
|
15905
|
+
var texture2D = new Texture2D(engine, 1, 1, format, false);
|
|
15906
|
+
texture2D.setPixelBuffer(pixel);
|
|
15907
|
+
texture = texture2D;
|
|
15908
|
+
break;
|
|
15909
|
+
case 2:
|
|
15910
|
+
var texture2DArray = new Texture2DArray(engine, 1, 1, 1, format, false);
|
|
15911
|
+
texture2DArray.setPixelBuffer(0, pixel);
|
|
15912
|
+
texture = texture2DArray;
|
|
15913
|
+
break;
|
|
15914
|
+
case 1:
|
|
15915
|
+
var textureCube = new TextureCube(engine, 1, format, false);
|
|
15916
|
+
for(var i = 0; i < 6; i++){
|
|
15917
|
+
textureCube.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
15918
|
+
}
|
|
15919
|
+
texture = textureCube;
|
|
15920
|
+
break;
|
|
15921
|
+
default:
|
|
15922
|
+
throw "Invalid texture type";
|
|
15923
|
+
}
|
|
15924
|
+
texture.isGCIgnored = true;
|
|
15925
|
+
engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
15926
|
+
_inherits(_class, ContentRestorer);
|
|
15927
|
+
function _class() {
|
|
15928
|
+
return ContentRestorer.call(this, texture);
|
|
15929
|
+
}
|
|
15930
|
+
var _proto = _class.prototype;
|
|
15931
|
+
_proto.restoreContent = function restoreContent() {
|
|
15932
|
+
switch(type){
|
|
15933
|
+
case 0:
|
|
15934
|
+
this.resource.setPixelBuffer(pixel);
|
|
15935
|
+
break;
|
|
15936
|
+
case 2:
|
|
15937
|
+
this.resource.setPixelBuffer(0, pixel);
|
|
15938
|
+
break;
|
|
15939
|
+
case 1:
|
|
15940
|
+
for(var i = 0; i < 6; i++){
|
|
15941
|
+
this.resource.setPixelBuffer(TextureCubeFace.PositiveX + i, pixel);
|
|
15942
|
+
}
|
|
15943
|
+
break;
|
|
15944
|
+
}
|
|
15945
|
+
};
|
|
15946
|
+
return _class;
|
|
15947
|
+
}(ContentRestorer))());
|
|
15948
|
+
return texture;
|
|
15949
|
+
};
|
|
15871
15950
|
return BasicResources;
|
|
15872
15951
|
}();
|
|
15952
|
+
var TextureType;
|
|
15953
|
+
(function(TextureType) {
|
|
15954
|
+
TextureType[TextureType["Texture2D"] = 0] = "Texture2D";
|
|
15955
|
+
TextureType[TextureType["TextureCube"] = 1] = "TextureCube";
|
|
15956
|
+
TextureType[TextureType["Texture2DArray"] = 2] = "Texture2DArray";
|
|
15957
|
+
})(TextureType || (TextureType = {}));
|
|
15873
15958
|
|
|
15874
15959
|
/**
|
|
15875
15960
|
* @internal
|
|
@@ -20402,7 +20487,6 @@ ShaderPool.init();
|
|
|
20402
20487
|
_this.xrManager = new XRManager();
|
|
20403
20488
|
_this.xrManager._initialize(_assert_this_initialized(_this), xrDevice);
|
|
20404
20489
|
}
|
|
20405
|
-
_this._initMagentaTextures(hardwareRenderer);
|
|
20406
20490
|
if (!hardwareRenderer.canIUse(GLCapabilityType.depthTexture)) {
|
|
20407
20491
|
_this._macroCollection.enable(Engine._noDepthTextureMacro);
|
|
20408
20492
|
} else {
|
|
@@ -20638,99 +20722,6 @@ ShaderPool.init();
|
|
|
20638
20722
|
};
|
|
20639
20723
|
/**
|
|
20640
20724
|
* @internal
|
|
20641
|
-
* Standalone for CanvasRenderer plugin.
|
|
20642
|
-
*/ _proto._initMagentaTextures = function _initMagentaTextures(hardwareRenderer) {
|
|
20643
|
-
var whitePixel = new Uint8Array([
|
|
20644
|
-
255,
|
|
20645
|
-
255,
|
|
20646
|
-
255,
|
|
20647
|
-
255
|
|
20648
|
-
]);
|
|
20649
|
-
var whiteTexture2D = new Texture2D(this, 1, 1, TextureFormat.R8G8B8A8, false);
|
|
20650
|
-
whiteTexture2D.setPixelBuffer(whitePixel);
|
|
20651
|
-
whiteTexture2D.isGCIgnored = true;
|
|
20652
|
-
var magentaPixel = new Uint8Array([
|
|
20653
|
-
255,
|
|
20654
|
-
0,
|
|
20655
|
-
255,
|
|
20656
|
-
255
|
|
20657
|
-
]);
|
|
20658
|
-
var magentaTexture2D = new Texture2D(this, 1, 1, TextureFormat.R8G8B8A8, false);
|
|
20659
|
-
magentaTexture2D.setPixelBuffer(magentaPixel);
|
|
20660
|
-
magentaTexture2D.isGCIgnored = true;
|
|
20661
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20662
|
-
_inherits(_class, ContentRestorer);
|
|
20663
|
-
function _class() {
|
|
20664
|
-
return ContentRestorer.call(this, magentaTexture2D);
|
|
20665
|
-
}
|
|
20666
|
-
var _proto = _class.prototype;
|
|
20667
|
-
_proto.restoreContent = function restoreContent() {
|
|
20668
|
-
this.resource.setPixelBuffer(magentaPixel);
|
|
20669
|
-
};
|
|
20670
|
-
return _class;
|
|
20671
|
-
}(ContentRestorer))());
|
|
20672
|
-
var magentaTextureCube = new TextureCube(this, 1, TextureFormat.R8G8B8A8, false);
|
|
20673
|
-
for(var i = 0; i < 6; i++){
|
|
20674
|
-
magentaTextureCube.setPixelBuffer(TextureCubeFace.PositiveX + i, magentaPixel);
|
|
20675
|
-
}
|
|
20676
|
-
magentaTextureCube.isGCIgnored = true;
|
|
20677
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20678
|
-
_inherits(_class, ContentRestorer);
|
|
20679
|
-
function _class() {
|
|
20680
|
-
return ContentRestorer.call(this, magentaTextureCube);
|
|
20681
|
-
}
|
|
20682
|
-
var _proto = _class.prototype;
|
|
20683
|
-
_proto.restoreContent = function restoreContent() {
|
|
20684
|
-
for(var i = 0; i < 6; i++){
|
|
20685
|
-
this.resource.setPixelBuffer(TextureCubeFace.PositiveX + i, magentaPixel);
|
|
20686
|
-
}
|
|
20687
|
-
};
|
|
20688
|
-
return _class;
|
|
20689
|
-
}(ContentRestorer))());
|
|
20690
|
-
this._whiteTexture2D = whiteTexture2D;
|
|
20691
|
-
this._magentaTexture2D = magentaTexture2D;
|
|
20692
|
-
this._magentaTextureCube = magentaTextureCube;
|
|
20693
|
-
if (hardwareRenderer.isWebGL2) {
|
|
20694
|
-
var magentaPixel32 = new Uint32Array([
|
|
20695
|
-
255,
|
|
20696
|
-
0,
|
|
20697
|
-
255,
|
|
20698
|
-
255
|
|
20699
|
-
]);
|
|
20700
|
-
var uintMagentaTexture2D = new Texture2D(this, 1, 1, TextureFormat.R32G32B32A32_UInt, false);
|
|
20701
|
-
uintMagentaTexture2D.setPixelBuffer(magentaPixel32);
|
|
20702
|
-
uintMagentaTexture2D.isGCIgnored = true;
|
|
20703
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20704
|
-
_inherits(_class, ContentRestorer);
|
|
20705
|
-
function _class() {
|
|
20706
|
-
return ContentRestorer.call(this, uintMagentaTexture2D);
|
|
20707
|
-
}
|
|
20708
|
-
var _proto = _class.prototype;
|
|
20709
|
-
_proto.restoreContent = function restoreContent() {
|
|
20710
|
-
this.resource.setPixelBuffer(magentaPixel32);
|
|
20711
|
-
};
|
|
20712
|
-
return _class;
|
|
20713
|
-
}(ContentRestorer))());
|
|
20714
|
-
var magentaTexture2DArray = new Texture2DArray(this, 1, 1, 1, TextureFormat.R8G8B8A8, false);
|
|
20715
|
-
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
|
|
20716
|
-
magentaTexture2DArray.isGCIgnored = true;
|
|
20717
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20718
|
-
_inherits(_class, ContentRestorer);
|
|
20719
|
-
function _class() {
|
|
20720
|
-
return ContentRestorer.call(this, magentaTexture2DArray);
|
|
20721
|
-
}
|
|
20722
|
-
var _proto = _class.prototype;
|
|
20723
|
-
_proto.restoreContent = function restoreContent() {
|
|
20724
|
-
this.resource.setPixelBuffer(0, magentaPixel);
|
|
20725
|
-
};
|
|
20726
|
-
return _class;
|
|
20727
|
-
}(ContentRestorer))());
|
|
20728
|
-
this._uintMagentaTexture2D = uintMagentaTexture2D;
|
|
20729
|
-
this._magentaTexture2DArray = magentaTexture2DArray;
|
|
20730
|
-
}
|
|
20731
|
-
};
|
|
20732
|
-
/**
|
|
20733
|
-
* @internal
|
|
20734
20725
|
*/ _proto._pendingGC = function _pendingGC() {
|
|
20735
20726
|
if (this._frameInProcess) {
|
|
20736
20727
|
this._waitingGC = true;
|
|
@@ -21370,6 +21361,8 @@ ShaderPool.init();
|
|
|
21370
21361
|
script._started = true;
|
|
21371
21362
|
_this.removeOnStartScript(script);
|
|
21372
21363
|
script.onStart();
|
|
21364
|
+
}, function(element, index) {
|
|
21365
|
+
element._onStartIndex = index;
|
|
21373
21366
|
});
|
|
21374
21367
|
}
|
|
21375
21368
|
};
|
|
@@ -24310,7 +24303,7 @@ var /**
|
|
|
24310
24303
|
depthOnlyPass.onConfig(camera);
|
|
24311
24304
|
depthOnlyPass.onRender(context, cullingResults);
|
|
24312
24305
|
} else {
|
|
24313
|
-
camera.shaderData.setTexture(Camera._cameraDepthTextureProperty, engine.
|
|
24306
|
+
camera.shaderData.setTexture(Camera._cameraDepthTextureProperty, engine._basicResources.whiteTexture2D);
|
|
24314
24307
|
}
|
|
24315
24308
|
// Check if need to create internal color texture
|
|
24316
24309
|
var independentCanvasEnabled = camera.independentCanvasEnabled;
|