@galacean/engine-core 1.2.0-beta.5 → 1.2.0-beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +97 -104
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +97 -104
- package/dist/module.js +97 -104
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/2d/text/CharRenderInfo.d.ts +1 -0
- package/types/DisorderedArray.d.ts +2 -2
- package/types/RenderPipeline/BatcherManager.d.ts +12 -0
- package/types/RenderPipeline/DynamicGeometryData.d.ts +1 -0
- package/types/RenderPipeline/DynamicGeometryDataManager.d.ts +1 -0
- package/types/RenderPipeline/RenderData2D.d.ts +14 -0
- package/types/RenderPipeline/enums/ForceUploadShaderDataFlag.d.ts +15 -0
- package/types/RenderPipeline/enums/RenderDataUsage.d.ts +13 -0
- package/types/input/pointer/PointerEvent.d.ts +4 -0
- package/types/input/pointer/PointerEventType.d.ts +7 -0
- package/types/ui/Image.d.ts +41 -0
- package/types/ui/RedBlackTree.d.ts +2 -0
- package/types/ui/UICanvas.d.ts +49 -0
- package/types/ui/UIRenderer.d.ts +20 -0
- package/types/ui/UITransform.d.ts +20 -0
- package/types/ui/enums/BlockingObjects.d.ts +6 -0
- package/types/ui/enums/CanvasRenderMode.d.ts +8 -0
- package/types/ui/enums/ResolutionAdaptationStrategy.d.ts +10 -0
- package/types/ui/index.d.ts +6 -0
- package/types/utils/Pool.d.ts +12 -0
- package/types/Deprecated.d.ts +0 -101
- package/types/texture/enums/PixelFormat.d.ts +0 -73
- /package/types/{RenderPipeline/batcher/MeshBuffer.d.ts → 2d/assembler/ISpriteAssembler.d.ts} +0 -0
package/dist/main.js
CHANGED
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@@ -3984,6 +3984,7 @@ var ShaderFactory = /*#__PURE__*/ function() {
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3984
3984
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var program = this._glProgram;
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3985
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var uniformInfos = this._getUniformInfos();
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3986
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var attributeInfos = this._getAttributeInfos();
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3987
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+
var basicResources = this._engine._basicResources;
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3987
3988
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uniformInfos.forEach(function(param) {
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3988
3989
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var name = param.name, size = param.size, type = param.type;
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3990
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var shaderUniform = new ShaderUniform(_this._engine);
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@@ -4077,16 +4078,16 @@ var ShaderFactory = /*#__PURE__*/ function() {
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4077
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var defaultTexture;
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4078
4079
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switch(type){
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4079
4080
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case gl.SAMPLER_2D:
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4080
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-
defaultTexture =
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4081
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+
defaultTexture = basicResources.whiteTexture2D;
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break;
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4082
4083
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case gl.SAMPLER_CUBE:
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4083
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-
defaultTexture =
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4084
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+
defaultTexture = basicResources.whiteTextureCube;
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break;
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4085
4086
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case gl.UNSIGNED_INT_SAMPLER_2D:
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4086
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-
defaultTexture =
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4087
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+
defaultTexture = basicResources.uintWhiteTexture2D;
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4087
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break;
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4088
4089
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case gl.SAMPLER_2D_ARRAY:
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4089
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-
defaultTexture =
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4090
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+
defaultTexture = basicResources.whiteTexture2DArray;
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4090
4091
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break;
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4091
4092
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case gl.SAMPLER_2D_SHADOW:
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4092
4093
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defaultTexture = _this._engine._depthTexture2D;
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@@ -6416,14 +6417,15 @@ SlicedSpriteAssembler = __decorate([
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}
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this._endLoop(swapFn);
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};
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6419
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-
_proto.forEachAndClean = function forEachAndClean(callbackFn) {
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6420
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+
_proto.forEachAndClean = function forEachAndClean(callbackFn, swapFn) {
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6420
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this._startLoop();
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6422
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+
var preEnd = this.length;
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var elements = this._elements;
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6422
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-
for(var i = 0, n =
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+
for(var i = 0, n = preEnd; i < n; i++){
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var element = elements[i];
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element && callbackFn(element);
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}
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-
this.
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6428
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+
this._endLoopAndClean(preEnd, elements, swapFn);
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};
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_proto.sort = function sort(compareFn) {
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Utils._quickSort(this._elements, 0, this.length, compareFn);
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@@ -6456,9 +6458,17 @@ SlicedSpriteAssembler = __decorate([
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this._blankCount = 0;
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}
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};
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6459
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-
_proto.
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6461
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+
_proto._endLoopAndClean = function _endLoopAndClean(preEnd, elements, swapFn) {
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+
var index = 0;
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6463
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+
for(var i = preEnd, n = this.length; i < n; i++){
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+
var element = elements[i];
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6465
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+
if (!element) continue;
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+
elements[index] = element;
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+
swapFn(element, index);
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+
index++;
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6469
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+
}
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this._isLooping = false;
|
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6461
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-
this.length =
|
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+
this.length = index;
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this._blankCount = 0;
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6463
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};
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return DisorderedArray;
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@@ -15860,6 +15870,26 @@ var BaseMaterial = /*#__PURE__*/ function(Material1) {
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|
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this.blitMesh = this._createBlitMesh(engine, vertices);
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15861
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this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
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this.blitMaterial = blitMaterial;
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15873
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+
// Create white and magenta textures
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15874
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+
var whitePixel = new Uint8Array([
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255,
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+
255,
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+
255,
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15878
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+
255
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+
]);
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+
this.whiteTexture2D = this._create1x1Texture(engine, 0, exports.TextureFormat.R8G8B8A8, whitePixel);
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15881
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+
this.whiteTextureCube = this._create1x1Texture(engine, 1, exports.TextureFormat.R8G8B8A8, whitePixel);
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15882
|
+
var isWebGL2 = engine._hardwareRenderer.isWebGL2;
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15883
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+
if (isWebGL2) {
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15884
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+
this.whiteTexture2DArray = this._create1x1Texture(engine, 2, exports.TextureFormat.R8G8B8A8, whitePixel);
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15885
|
+
var whitePixel32 = new Uint32Array([
|
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15886
|
+
255,
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15887
|
+
255,
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15888
|
+
255,
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15889
|
+
255
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15890
|
+
]);
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15891
|
+
this.uintWhiteTexture2D = this._create1x1Texture(engine, 0, exports.TextureFormat.R32G32B32A32_UInt, whitePixel32);
|
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15892
|
+
}
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15863
15893
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}
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15864
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var _proto = BasicResources.prototype;
|
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15865
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_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
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@@ -15872,8 +15902,63 @@ var BaseMaterial = /*#__PURE__*/ function(Material1) {
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15872
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mesh.addSubMesh(0, 4, exports.MeshTopology.TriangleStrip);
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15873
15903
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return mesh;
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15874
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};
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15905
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+
_proto._create1x1Texture = function _create1x1Texture(engine, type, format, pixel) {
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15906
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+
var texture;
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15907
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+
switch(type){
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15908
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+
case 0:
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15909
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+
var texture2D = new Texture2D(engine, 1, 1, format, false);
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15910
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+
texture2D.setPixelBuffer(pixel);
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15911
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+
texture = texture2D;
|
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15912
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+
break;
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15913
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+
case 2:
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15914
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+
var texture2DArray = new Texture2DArray(engine, 1, 1, 1, format, false);
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15915
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+
texture2DArray.setPixelBuffer(0, pixel);
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15916
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+
texture = texture2DArray;
|
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15917
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+
break;
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15918
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+
case 1:
|
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15919
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+
var textureCube = new TextureCube(engine, 1, format, false);
|
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15920
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+
for(var i = 0; i < 6; i++){
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15921
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+
textureCube.setPixelBuffer(exports.TextureCubeFace.PositiveX + i, pixel);
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15922
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+
}
|
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15923
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+
texture = textureCube;
|
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15924
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+
break;
|
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15925
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+
default:
|
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15926
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+
throw "Invalid texture type";
|
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15927
|
+
}
|
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15928
|
+
texture.isGCIgnored = true;
|
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15929
|
+
engine.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
15930
|
+
_inherits(_class, ContentRestorer);
|
|
15931
|
+
function _class() {
|
|
15932
|
+
return ContentRestorer.call(this, texture);
|
|
15933
|
+
}
|
|
15934
|
+
var _proto = _class.prototype;
|
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15935
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+
_proto.restoreContent = function restoreContent() {
|
|
15936
|
+
switch(type){
|
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15937
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+
case 0:
|
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15938
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+
this.resource.setPixelBuffer(pixel);
|
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15939
|
+
break;
|
|
15940
|
+
case 2:
|
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15941
|
+
this.resource.setPixelBuffer(0, pixel);
|
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15942
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+
break;
|
|
15943
|
+
case 1:
|
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15944
|
+
for(var i = 0; i < 6; i++){
|
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15945
|
+
this.resource.setPixelBuffer(exports.TextureCubeFace.PositiveX + i, pixel);
|
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15946
|
+
}
|
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15947
|
+
break;
|
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15948
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+
}
|
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15949
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+
};
|
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15950
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+
return _class;
|
|
15951
|
+
}(ContentRestorer))());
|
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15952
|
+
return texture;
|
|
15953
|
+
};
|
|
15875
15954
|
return BasicResources;
|
|
15876
15955
|
}();
|
|
15956
|
+
var TextureType;
|
|
15957
|
+
(function(TextureType) {
|
|
15958
|
+
TextureType[TextureType["Texture2D"] = 0] = "Texture2D";
|
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15959
|
+
TextureType[TextureType["TextureCube"] = 1] = "TextureCube";
|
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15960
|
+
TextureType[TextureType["Texture2DArray"] = 2] = "Texture2DArray";
|
|
15961
|
+
})(TextureType || (TextureType = {}));
|
|
15877
15962
|
|
|
15878
15963
|
/**
|
|
15879
15964
|
* @internal
|
|
@@ -20406,7 +20491,6 @@ ShaderPool.init();
|
|
|
20406
20491
|
_this.xrManager = new XRManager();
|
|
20407
20492
|
_this.xrManager._initialize(_assert_this_initialized(_this), xrDevice);
|
|
20408
20493
|
}
|
|
20409
|
-
_this._initMagentaTextures(hardwareRenderer);
|
|
20410
20494
|
if (!hardwareRenderer.canIUse(exports.GLCapabilityType.depthTexture)) {
|
|
20411
20495
|
_this._macroCollection.enable(Engine._noDepthTextureMacro);
|
|
20412
20496
|
} else {
|
|
@@ -20642,99 +20726,6 @@ ShaderPool.init();
|
|
|
20642
20726
|
};
|
|
20643
20727
|
/**
|
|
20644
20728
|
* @internal
|
|
20645
|
-
* Standalone for CanvasRenderer plugin.
|
|
20646
|
-
*/ _proto._initMagentaTextures = function _initMagentaTextures(hardwareRenderer) {
|
|
20647
|
-
var whitePixel = new Uint8Array([
|
|
20648
|
-
255,
|
|
20649
|
-
255,
|
|
20650
|
-
255,
|
|
20651
|
-
255
|
|
20652
|
-
]);
|
|
20653
|
-
var whiteTexture2D = new Texture2D(this, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
20654
|
-
whiteTexture2D.setPixelBuffer(whitePixel);
|
|
20655
|
-
whiteTexture2D.isGCIgnored = true;
|
|
20656
|
-
var magentaPixel = new Uint8Array([
|
|
20657
|
-
255,
|
|
20658
|
-
0,
|
|
20659
|
-
255,
|
|
20660
|
-
255
|
|
20661
|
-
]);
|
|
20662
|
-
var magentaTexture2D = new Texture2D(this, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
20663
|
-
magentaTexture2D.setPixelBuffer(magentaPixel);
|
|
20664
|
-
magentaTexture2D.isGCIgnored = true;
|
|
20665
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20666
|
-
_inherits(_class, ContentRestorer);
|
|
20667
|
-
function _class() {
|
|
20668
|
-
return ContentRestorer.call(this, magentaTexture2D);
|
|
20669
|
-
}
|
|
20670
|
-
var _proto = _class.prototype;
|
|
20671
|
-
_proto.restoreContent = function restoreContent() {
|
|
20672
|
-
this.resource.setPixelBuffer(magentaPixel);
|
|
20673
|
-
};
|
|
20674
|
-
return _class;
|
|
20675
|
-
}(ContentRestorer))());
|
|
20676
|
-
var magentaTextureCube = new TextureCube(this, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
20677
|
-
for(var i = 0; i < 6; i++){
|
|
20678
|
-
magentaTextureCube.setPixelBuffer(exports.TextureCubeFace.PositiveX + i, magentaPixel);
|
|
20679
|
-
}
|
|
20680
|
-
magentaTextureCube.isGCIgnored = true;
|
|
20681
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20682
|
-
_inherits(_class, ContentRestorer);
|
|
20683
|
-
function _class() {
|
|
20684
|
-
return ContentRestorer.call(this, magentaTextureCube);
|
|
20685
|
-
}
|
|
20686
|
-
var _proto = _class.prototype;
|
|
20687
|
-
_proto.restoreContent = function restoreContent() {
|
|
20688
|
-
for(var i = 0; i < 6; i++){
|
|
20689
|
-
this.resource.setPixelBuffer(exports.TextureCubeFace.PositiveX + i, magentaPixel);
|
|
20690
|
-
}
|
|
20691
|
-
};
|
|
20692
|
-
return _class;
|
|
20693
|
-
}(ContentRestorer))());
|
|
20694
|
-
this._whiteTexture2D = whiteTexture2D;
|
|
20695
|
-
this._magentaTexture2D = magentaTexture2D;
|
|
20696
|
-
this._magentaTextureCube = magentaTextureCube;
|
|
20697
|
-
if (hardwareRenderer.isWebGL2) {
|
|
20698
|
-
var magentaPixel32 = new Uint32Array([
|
|
20699
|
-
255,
|
|
20700
|
-
0,
|
|
20701
|
-
255,
|
|
20702
|
-
255
|
|
20703
|
-
]);
|
|
20704
|
-
var uintMagentaTexture2D = new Texture2D(this, 1, 1, exports.TextureFormat.R32G32B32A32_UInt, false);
|
|
20705
|
-
uintMagentaTexture2D.setPixelBuffer(magentaPixel32);
|
|
20706
|
-
uintMagentaTexture2D.isGCIgnored = true;
|
|
20707
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20708
|
-
_inherits(_class, ContentRestorer);
|
|
20709
|
-
function _class() {
|
|
20710
|
-
return ContentRestorer.call(this, uintMagentaTexture2D);
|
|
20711
|
-
}
|
|
20712
|
-
var _proto = _class.prototype;
|
|
20713
|
-
_proto.restoreContent = function restoreContent() {
|
|
20714
|
-
this.resource.setPixelBuffer(magentaPixel32);
|
|
20715
|
-
};
|
|
20716
|
-
return _class;
|
|
20717
|
-
}(ContentRestorer))());
|
|
20718
|
-
var magentaTexture2DArray = new Texture2DArray(this, 1, 1, 1, exports.TextureFormat.R8G8B8A8, false);
|
|
20719
|
-
magentaTexture2DArray.setPixelBuffer(0, magentaPixel);
|
|
20720
|
-
magentaTexture2DArray.isGCIgnored = true;
|
|
20721
|
-
this.resourceManager.addContentRestorer(new /*#__PURE__*/ (function(ContentRestorer) {
|
|
20722
|
-
_inherits(_class, ContentRestorer);
|
|
20723
|
-
function _class() {
|
|
20724
|
-
return ContentRestorer.call(this, magentaTexture2DArray);
|
|
20725
|
-
}
|
|
20726
|
-
var _proto = _class.prototype;
|
|
20727
|
-
_proto.restoreContent = function restoreContent() {
|
|
20728
|
-
this.resource.setPixelBuffer(0, magentaPixel);
|
|
20729
|
-
};
|
|
20730
|
-
return _class;
|
|
20731
|
-
}(ContentRestorer))());
|
|
20732
|
-
this._uintMagentaTexture2D = uintMagentaTexture2D;
|
|
20733
|
-
this._magentaTexture2DArray = magentaTexture2DArray;
|
|
20734
|
-
}
|
|
20735
|
-
};
|
|
20736
|
-
/**
|
|
20737
|
-
* @internal
|
|
20738
20729
|
*/ _proto._pendingGC = function _pendingGC() {
|
|
20739
20730
|
if (this._frameInProcess) {
|
|
20740
20731
|
this._waitingGC = true;
|
|
@@ -21374,6 +21365,8 @@ ShaderPool.init();
|
|
|
21374
21365
|
script._started = true;
|
|
21375
21366
|
_this.removeOnStartScript(script);
|
|
21376
21367
|
script.onStart();
|
|
21368
|
+
}, function(element, index) {
|
|
21369
|
+
element._onStartIndex = index;
|
|
21377
21370
|
});
|
|
21378
21371
|
}
|
|
21379
21372
|
};
|
|
@@ -24314,7 +24307,7 @@ var /**
|
|
|
24314
24307
|
depthOnlyPass.onConfig(camera);
|
|
24315
24308
|
depthOnlyPass.onRender(context, cullingResults);
|
|
24316
24309
|
} else {
|
|
24317
|
-
camera.shaderData.setTexture(exports.Camera._cameraDepthTextureProperty, engine.
|
|
24310
|
+
camera.shaderData.setTexture(exports.Camera._cameraDepthTextureProperty, engine._basicResources.whiteTexture2D);
|
|
24318
24311
|
}
|
|
24319
24312
|
// Check if need to create internal color texture
|
|
24320
24313
|
var independentCanvasEnabled = camera.independentCanvasEnabled;
|