@galacean/engine-core 1.2.0-beta.3 → 1.2.0-beta.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +2 -2
- package/dist/main.js +1345 -1244
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1345 -1244
- package/dist/module.js +1345 -1244
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Deprecated.d.ts +101 -0
- package/types/Entity.d.ts +1 -1
- package/types/RenderPipeline/RenderPass.d.ts +55 -0
- package/types/RenderPipeline/batcher/MeshBuffer.d.ts +1 -0
- package/types/clone/ComponentCloner.d.ts +1 -1
- package/types/mesh/Skin.d.ts +25 -9
- package/types/mesh/SkinnedMeshRenderer.d.ts +15 -24
- package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +6 -0
- package/types/texture/enums/PixelFormat.d.ts +73 -0
package/dist/miniprogram.js
CHANGED
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@@ -255,7 +255,7 @@ function _instanceof(left, right) {
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}
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return cloneModes;
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};
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-
CloneManager.cloneProperty = function cloneProperty(source, target, k, cloneMode) {
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+
CloneManager.cloneProperty = function cloneProperty(source, target, k, cloneMode, srcRoot, targetRoot, deepInstanceMap) {
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if (cloneMode === CloneMode.Ignore) {
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return;
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}
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@@ -291,22 +291,33 @@ function _instanceof(left, right) {
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targetPropertyA.length = length;
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}
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for(var i = 0; i < length; i++){
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-
CloneManager.cloneProperty(sourceProperty, targetPropertyA, i, cloneMode);
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+
CloneManager.cloneProperty(sourceProperty, targetPropertyA, i, cloneMode, srcRoot, targetRoot, deepInstanceMap);
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}
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break;
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default:
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var
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-
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-
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var targetProperty = target[k];
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// If the target property is undefined, create new instance and keep reference sharing like the source
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if (!targetProperty) {
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targetProperty = deepInstanceMap.get(sourceProperty);
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if (!targetProperty) {
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targetProperty = new sourceProperty.constructor();
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deepInstanceMap.set(sourceProperty, targetProperty);
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}
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target[k] = targetProperty;
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}
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if (sourceProperty.copyFrom) {
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-
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// Custom clone
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targetProperty.copyFrom(sourceProperty);
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} else {
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// Universal clone
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var cloneModes = CloneManager.getCloneMode(sourceProperty.constructor);
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for(var _$k in sourceProperty){
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CloneManager.cloneProperty(sourceProperty, targetProperty, _$k, cloneModes[_$k], srcRoot, targetRoot, deepInstanceMap);
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}
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// Custom incremental clone
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if (sourceProperty._cloneTo) {
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sourceProperty._cloneTo(targetProperty, srcRoot, targetRoot);
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}
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}
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break;
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}
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@@ -315,9 +326,9 @@ function _instanceof(left, right) {
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target[k] = sourceProperty;
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}
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};
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-
CloneManager.deepCloneObject = function deepCloneObject(source, target) {
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CloneManager.deepCloneObject = function deepCloneObject(source, target, deepInstanceMap) {
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for(var k in source){
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CloneManager.cloneProperty(source, target, k, CloneMode.Deep);
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CloneManager.cloneProperty(source, target, k, CloneMode.Deep, null, null, deepInstanceMap);
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}
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};
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return CloneManager;
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@@ -4941,7 +4952,8 @@ __decorate([
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}
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var shaderInfo = Shader._shaderLab.parseShader(nameOrShaderSource);
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if (shaderMap[shaderInfo.name]) {
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-
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console.error('Shader named "' + shaderInfo.name + '" already exists.');
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return;
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}
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var subShaderList = shaderInfo.subShaders.map(function(subShaderInfo) {
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var passList = subShaderInfo.passes.map(function(passInfo) {
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return shader;
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} else {
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if (shaderMap[nameOrShaderSource]) {
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console.error('Shader named "' + nameOrShaderSource + '" already exists.');
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return;
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}
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if (typeof vertexSourceOrShaderPassesOrSubShaders === "string") {
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var shaderPass = new ShaderPass(vertexSourceOrShaderPassesOrSubShaders, fragmentSource);
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@@ -5579,7 +5592,7 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource1) {
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return shaderData;
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};
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_proto.cloneTo = function cloneTo(target) {
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CloneManager.deepCloneObject(this._macroCollection, target._macroCollection);
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CloneManager.deepCloneObject(this._macroCollection, target._macroCollection, new Map());
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Object.assign(target._macroMap, this._macroMap);
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var referCount = target._getReferCount();
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var propertyValueMap = this._propertyValueMap;
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@@ -10959,454 +10972,1191 @@ var PrimitiveType;
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})();
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/**
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*
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*/
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-
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-
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* Layer, used for bit operations.
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*/ exports.Layer = void 0;
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(function(Layer) {
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Layer[Layer[/** Layer 0. */ "Layer0"] = 0x1] = "Layer0";
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Layer[Layer[/** Layer 1. */ "Layer1"] = 0x2] = "Layer1";
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Layer[Layer[/** Layer 2. */ "Layer2"] = 0x4] = "Layer2";
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Layer[Layer[/** Layer 3. */ "Layer3"] = 0x8] = "Layer3";
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Layer[Layer[/** Layer 4. */ "Layer4"] = 0x10] = "Layer4";
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Layer[Layer[/** Layer 5. */ "Layer5"] = 0x20] = "Layer5";
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Layer[Layer[/** Layer 6. */ "Layer6"] = 0x40] = "Layer6";
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Layer[Layer[/** Layer 7. */ "Layer7"] = 0x80] = "Layer7";
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Layer[Layer[/** Layer 8. */ "Layer8"] = 0x100] = "Layer8";
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Layer[Layer[/** Layer 9. */ "Layer9"] = 0x200] = "Layer9";
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Layer[Layer[/** Layer 10. */ "Layer10"] = 0x400] = "Layer10";
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Layer[Layer[/** Layer 11. */ "Layer11"] = 0x800] = "Layer11";
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Layer[Layer[/** Layer 12. */ "Layer12"] = 0x1000] = "Layer12";
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Layer[Layer[/** Layer 13. */ "Layer13"] = 0x2000] = "Layer13";
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Layer[Layer[/** Layer 14. */ "Layer14"] = 0x4000] = "Layer14";
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Layer[Layer[/** Layer 15. */ "Layer15"] = 0x8000] = "Layer15";
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Layer[Layer[/** Layer 16. */ "Layer16"] = 0x10000] = "Layer16";
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Layer[Layer[/** Layer 17. */ "Layer17"] = 0x20000] = "Layer17";
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Layer[Layer[/** Layer 18. */ "Layer18"] = 0x40000] = "Layer18";
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Layer[Layer[/** Layer 19. */ "Layer19"] = 0x80000] = "Layer19";
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Layer[Layer[/** Layer 20. */ "Layer20"] = 0x100000] = "Layer20";
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Layer[Layer[/** Layer 21. */ "Layer21"] = 0x200000] = "Layer21";
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Layer[Layer[/** Layer 22. */ "Layer22"] = 0x400000] = "Layer22";
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Layer[Layer[/** Layer 23. */ "Layer23"] = 0x800000] = "Layer23";
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Layer[Layer[/** Layer 24. */ "Layer24"] = 0x1000000] = "Layer24";
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Layer[Layer[/** Layer 25. */ "Layer25"] = 0x2000000] = "Layer25";
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Layer[Layer[/** Layer 26. */ "Layer26"] = 0x4000000] = "Layer26";
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Layer[Layer[/** Layer 27. */ "Layer27"] = 0x8000000] = "Layer27";
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Layer[Layer[/** Layer 28. */ "Layer28"] = 0x10000000] = "Layer28";
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Layer[Layer[/** Layer 29. */ "Layer29"] = 0x20000000] = "Layer29";
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Layer[Layer[/** Layer 30. */ "Layer30"] = 0x40000000] = "Layer30";
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Layer[Layer[/** Layer 31. */ "Layer31"] = 0x80000000] = "Layer31";
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Layer[Layer[/** All layers. */ "Everything"] = 0xffffffff] = "Everything";
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Layer[Layer[/** None layer. */ "Nothing"] = 0x0] = "Nothing";
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})(exports.Layer || (exports.Layer = {}));
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var ComponentCloner = /*#__PURE__*/ function() {
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function ComponentCloner() {}
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/**
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* Clone component.
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* @param source - Clone source
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* @param target - Clone target
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*/ ComponentCloner.cloneComponent = function cloneComponent(source, target, srcRoot, targetRoot, deepInstanceMap) {
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var cloneModes = CloneManager.getCloneMode(source.constructor);
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for(var k in source){
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CloneManager.cloneProperty(source, target, k, cloneModes[k], srcRoot, targetRoot, deepInstanceMap);
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}
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if (source._cloneTo) {
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source._cloneTo(target, srcRoot, targetRoot);
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}
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};
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return ComponentCloner;
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}();
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/**
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_inherits(
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function
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* Entity, be used as components container.
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*/ var Entity = /*#__PURE__*/ function(EngineObject1) {
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_inherits(Entity, EngineObject1);
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function Entity(engine, name) {
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var _this;
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_this =
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_this.
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_this.
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_this.
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_this = EngineObject1.call(this, engine) || this;
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/** The layer the entity belongs to. */ _this.layer = exports.Layer.Layer0;
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/** @internal */ _this._isActiveInHierarchy = false;
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/** @internal */ _this._isActiveInScene = false;
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/** @internal */ _this._components = [];
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/** @internal */ _this._scripts = new DisorderedArray();
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/** @internal */ _this._children = [];
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/** @internal */ _this._isRoot = false;
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/** @internal */ _this._isActive = true;
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/** @internal */ _this._siblingIndex = -1;
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/** @internal */ _this._isTemplate = false;
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_this._parent = null;
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//--------------------------------------------------------------deprecated----------------------------------------------------------------
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_this._invModelMatrix = new miniprogram.Matrix();
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+
_this.name = name;
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_this.transform = _this.addComponent(Transform);
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_this._inverseWorldMatFlag = _this.transform.registerWorldChangeFlag();
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return _this;
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}
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var _proto =
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var _proto = Entity.prototype;
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* Add component based on the component type.
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* @param type - The type of the component
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* @returns The component which has been added
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*/ _proto.addComponent = function addComponent(type) {
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ComponentsDependencies._addCheck(this, type);
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var component = new type(this);
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this._components.push(component);
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component._setActive(true, ActiveChangeFlag.All);
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return component;
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};
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* @returns The first component which match type
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*/ _proto.getComponent = function getComponent(type) {
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var components = this._components;
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for(var i = 0, n = components.length; i < n; i++){
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var component = components[i];
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if (_instanceof(component, type)) {
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return null;
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* @param type - The type of the component
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* @param results - The components which match type
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* @returns The components which match type
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*/ _proto.getComponents = function getComponents(type, results) {
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results.length = 0;
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var components = this._components;
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for(var i = 0, n = components.length; i < n; i++){
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var component = components[i];
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if (_instanceof(component, type)) {
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results.push(component);
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}
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|
|
11062
|
-
|
|
11063
|
-
|
|
11064
|
-
|
|
11097
|
+
return results;
|
|
11098
|
+
};
|
|
11099
|
+
/**
|
|
11100
|
+
* Get the components which match the type of the entity and it's children.
|
|
11101
|
+
* @param type - The component type
|
|
11102
|
+
* @param results - The components collection
|
|
11103
|
+
* @returns The components collection which match the type
|
|
11104
|
+
*/ _proto.getComponentsIncludeChildren = function getComponentsIncludeChildren(type, results) {
|
|
11105
|
+
results.length = 0;
|
|
11106
|
+
this._getComponentsInChildren(type, results);
|
|
11107
|
+
return results;
|
|
11108
|
+
};
|
|
11109
|
+
_proto.addChild = function addChild(indexOrChild, child) {
|
|
11110
|
+
var index;
|
|
11111
|
+
if (typeof indexOrChild === "number") {
|
|
11112
|
+
index = indexOrChild;
|
|
11113
|
+
} else {
|
|
11114
|
+
index = undefined;
|
|
11115
|
+
child = indexOrChild;
|
|
11116
|
+
}
|
|
11117
|
+
if (child._isRoot) {
|
|
11118
|
+
child._scene._removeFromEntityList(child);
|
|
11119
|
+
child._isRoot = false;
|
|
11120
|
+
this._addToChildrenList(index, child);
|
|
11121
|
+
child._parent = this;
|
|
11122
|
+
var oldScene = child._scene;
|
|
11123
|
+
var newScene = this._scene;
|
|
11124
|
+
var inActiveChangeFlag = ActiveChangeFlag.None;
|
|
11125
|
+
if (!this._isActiveInHierarchy) {
|
|
11126
|
+
child._isActiveInHierarchy && (inActiveChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
11127
|
+
}
|
|
11128
|
+
if (child._isActiveInScene) {
|
|
11129
|
+
if (this._isActiveInScene) {
|
|
11130
|
+
// Cross scene should inActive first and then active
|
|
11131
|
+
oldScene !== newScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
11065
11132
|
} else {
|
|
11066
|
-
|
|
11067
|
-
(_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
|
|
11068
|
-
shaderData.disableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
11069
|
-
shaderData.enableMacro("RENDERER_JOINTS_NUM", remainUniformJointCount.toString());
|
|
11070
|
-
shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, this._jointMatrices);
|
|
11133
|
+
inActiveChangeFlag |= ActiveChangeFlag.Scene;
|
|
11071
11134
|
}
|
|
11072
|
-
jointDataCreateCache.set(jointCount, bsUniformOccupiesCount);
|
|
11073
11135
|
}
|
|
11074
|
-
|
|
11075
|
-
|
|
11136
|
+
inActiveChangeFlag && child._processInActive(inActiveChangeFlag);
|
|
11137
|
+
if (child._scene !== newScene) {
|
|
11138
|
+
Entity._traverseSetOwnerScene(child, newScene);
|
|
11139
|
+
}
|
|
11140
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
11141
|
+
if (child._isActive) {
|
|
11142
|
+
if (this._isActiveInHierarchy) {
|
|
11143
|
+
!child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
11144
|
+
}
|
|
11145
|
+
if (this._isActiveInScene) {
|
|
11146
|
+
(!child._isActiveInScene || oldScene !== newScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
11147
|
+
}
|
|
11076
11148
|
}
|
|
11149
|
+
activeChangeFlag && child._processActive(activeChangeFlag);
|
|
11150
|
+
child._setTransformDirty();
|
|
11151
|
+
} else {
|
|
11152
|
+
child._setParent(this, index);
|
|
11077
11153
|
}
|
|
11078
|
-
var layer = entity.layer;
|
|
11079
|
-
this._rendererLayer.set(layer & 65535, layer >>> 16 & 65535, 0, 0);
|
|
11080
11154
|
};
|
|
11081
11155
|
/**
|
|
11082
|
-
*
|
|
11083
|
-
|
|
11084
|
-
|
|
11085
|
-
|
|
11086
|
-
this._rootBone = null;
|
|
11087
|
-
this._jointDataCreateCache = null;
|
|
11088
|
-
this._skin = null;
|
|
11089
|
-
this._blendShapeWeights = null;
|
|
11090
|
-
this._localBounds = null;
|
|
11091
|
-
this._jointMatrices = null;
|
|
11092
|
-
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
11093
|
-
this._jointTexture = null;
|
|
11094
|
-
this._bones = null;
|
|
11156
|
+
* Remove child entity.
|
|
11157
|
+
* @param child - The child entity which want to be removed
|
|
11158
|
+
*/ _proto.removeChild = function removeChild(child) {
|
|
11159
|
+
child._setParent(null);
|
|
11095
11160
|
};
|
|
11096
11161
|
/**
|
|
11097
|
-
* @
|
|
11098
|
-
|
|
11099
|
-
|
|
11100
|
-
|
|
11101
|
-
|
|
11102
|
-
|
|
11103
|
-
|
|
11104
|
-
|
|
11162
|
+
* @deprecated Please use `children` property instead.
|
|
11163
|
+
* Find child entity by index.
|
|
11164
|
+
* @param index - The index of the child entity
|
|
11165
|
+
* @returns The component which be found
|
|
11166
|
+
*/ _proto.getChild = function getChild(index) {
|
|
11167
|
+
return this._children[index];
|
|
11168
|
+
};
|
|
11169
|
+
/**
|
|
11170
|
+
* Find entity by name.
|
|
11171
|
+
* @param name - The name of the entity which want to be found
|
|
11172
|
+
* @returns The component which be found
|
|
11173
|
+
*/ _proto.findByName = function findByName(name) {
|
|
11174
|
+
if (name === this.name) {
|
|
11175
|
+
return this;
|
|
11105
11176
|
}
|
|
11106
|
-
|
|
11107
|
-
var
|
|
11108
|
-
|
|
11109
|
-
|
|
11110
|
-
|
|
11111
|
-
for(var i = 0; i < boneCount; i++){
|
|
11112
|
-
var bone = bones[i];
|
|
11113
|
-
var success1 = this._getEntityHierarchyPath(srcRoot, bone, paths);
|
|
11114
|
-
destBones[i] = success1 ? this._getEntityByHierarchyPath(targetRoot, paths) : bone;
|
|
11177
|
+
var children = this._children;
|
|
11178
|
+
for(var i = 0, n = children.length; i < n; i++){
|
|
11179
|
+
var target = children[i].findByName(name);
|
|
11180
|
+
if (target) {
|
|
11181
|
+
return target;
|
|
11115
11182
|
}
|
|
11116
|
-
target.bones = destBones;
|
|
11117
11183
|
}
|
|
11118
|
-
|
|
11184
|
+
return null;
|
|
11119
11185
|
};
|
|
11120
11186
|
/**
|
|
11121
|
-
*
|
|
11122
|
-
|
|
11123
|
-
|
|
11124
|
-
|
|
11187
|
+
* Find the entity by path.
|
|
11188
|
+
* @param path - The path fo the entity eg: /entity
|
|
11189
|
+
* @returns The component which be found
|
|
11190
|
+
*/ _proto.findByPath = function findByPath(path) {
|
|
11191
|
+
var splits = path.split("/");
|
|
11192
|
+
var entity = this;
|
|
11193
|
+
for(var i = 0, length = splits.length; i < length; ++i){
|
|
11194
|
+
var split = splits[i];
|
|
11195
|
+
if (split) {
|
|
11196
|
+
entity = Entity._findChildByName(entity, split);
|
|
11197
|
+
if (!entity) {
|
|
11198
|
+
return null;
|
|
11199
|
+
}
|
|
11200
|
+
}
|
|
11201
|
+
}
|
|
11202
|
+
return entity;
|
|
11125
11203
|
};
|
|
11126
11204
|
/**
|
|
11127
|
-
*
|
|
11128
|
-
|
|
11129
|
-
|
|
11130
|
-
|
|
11205
|
+
* Create child entity.
|
|
11206
|
+
* @param name - The child entity's name
|
|
11207
|
+
* @returns The child entity
|
|
11208
|
+
*/ _proto.createChild = function createChild(name) {
|
|
11209
|
+
var child = new Entity(this.engine, name);
|
|
11210
|
+
child.layer = this.layer;
|
|
11211
|
+
child.parent = this;
|
|
11212
|
+
return child;
|
|
11213
|
+
};
|
|
11214
|
+
/**
|
|
11215
|
+
* Clear children entities.
|
|
11216
|
+
*/ _proto.clearChildren = function clearChildren() {
|
|
11217
|
+
var children = this._children;
|
|
11218
|
+
for(var i = children.length - 1; i >= 0; i--){
|
|
11219
|
+
var child = children[i];
|
|
11220
|
+
child._parent = null;
|
|
11221
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
11222
|
+
child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
11223
|
+
child._isActiveInScene && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
11224
|
+
activeChangeFlag && child._processInActive(activeChangeFlag);
|
|
11225
|
+
Entity._traverseSetOwnerScene(child, null); // Must after child._processInActive().
|
|
11226
|
+
}
|
|
11227
|
+
children.length = 0;
|
|
11228
|
+
};
|
|
11229
|
+
/**
|
|
11230
|
+
* Clone this entity include children and components.
|
|
11231
|
+
* @returns Cloned entity
|
|
11232
|
+
*/ _proto.clone = function clone() {
|
|
11233
|
+
var cloneEntity = this._createCloneEntity(this);
|
|
11234
|
+
this._parseCloneEntity(this, cloneEntity, this, cloneEntity, new Map());
|
|
11235
|
+
return cloneEntity;
|
|
11131
11236
|
};
|
|
11132
11237
|
/**
|
|
11133
11238
|
* @internal
|
|
11134
|
-
*/ _proto.
|
|
11135
|
-
|
|
11136
|
-
|
|
11137
|
-
|
|
11138
|
-
|
|
11139
|
-
|
|
11140
|
-
|
|
11239
|
+
*/ _proto._markAsTemplate = function _markAsTemplate(templateResource) {
|
|
11240
|
+
this._isTemplate = true;
|
|
11241
|
+
this._templateResource = templateResource;
|
|
11242
|
+
};
|
|
11243
|
+
_proto._createCloneEntity = function _createCloneEntity(srcEntity) {
|
|
11244
|
+
var cloneEntity = new Entity(srcEntity._engine, srcEntity.name);
|
|
11245
|
+
var templateResource = this._templateResource;
|
|
11246
|
+
if (templateResource) {
|
|
11247
|
+
cloneEntity._templateResource = templateResource;
|
|
11248
|
+
templateResource._addReferCount(1);
|
|
11249
|
+
}
|
|
11250
|
+
cloneEntity.layer = srcEntity.layer;
|
|
11251
|
+
cloneEntity._isActive = srcEntity._isActive;
|
|
11252
|
+
var cloneTransform = cloneEntity.transform;
|
|
11253
|
+
var srcTransform = srcEntity.transform;
|
|
11254
|
+
cloneTransform.position = srcTransform.position;
|
|
11255
|
+
cloneTransform.rotation = srcTransform.rotation;
|
|
11256
|
+
cloneTransform.scale = srcTransform.scale;
|
|
11257
|
+
var children = srcEntity._children;
|
|
11258
|
+
for(var i = 0, n = srcEntity._children.length; i < n; i++){
|
|
11259
|
+
cloneEntity.addChild(this._createCloneEntity(children[i]));
|
|
11141
11260
|
}
|
|
11261
|
+
return cloneEntity;
|
|
11142
11262
|
};
|
|
11143
|
-
_proto.
|
|
11144
|
-
var
|
|
11145
|
-
var
|
|
11146
|
-
var
|
|
11147
|
-
|
|
11148
|
-
|
|
11149
|
-
|
|
11150
|
-
|
|
11151
|
-
|
|
11152
|
-
|
|
11153
|
-
|
|
11154
|
-
|
|
11155
|
-
newBlendShapeWeights[i] = lastBlendShapeWeights[i];
|
|
11156
|
-
}
|
|
11157
|
-
}
|
|
11158
|
-
this._blendShapeWeights = newBlendShapeWeights;
|
|
11263
|
+
_proto._parseCloneEntity = function _parseCloneEntity(src, target, srcRoot, targetRoot, deepInstanceMap) {
|
|
11264
|
+
var srcChildren = src._children;
|
|
11265
|
+
var targetChildren = target._children;
|
|
11266
|
+
for(var i = 0, n = srcChildren.length; i < n; i++){
|
|
11267
|
+
this._parseCloneEntity(srcChildren[i], targetChildren[i], srcRoot, targetRoot, deepInstanceMap);
|
|
11268
|
+
}
|
|
11269
|
+
var components = src._components;
|
|
11270
|
+
for(var i1 = 0, n1 = components.length; i1 < n1; i1++){
|
|
11271
|
+
var sourceComp = components[i1];
|
|
11272
|
+
if (!_instanceof(sourceComp, Transform)) {
|
|
11273
|
+
var targetComp = target.addComponent(sourceComp.constructor);
|
|
11274
|
+
ComponentCloner.cloneComponent(sourceComp, targetComp, srcRoot, targetRoot, deepInstanceMap);
|
|
11159
11275
|
}
|
|
11276
|
+
}
|
|
11277
|
+
};
|
|
11278
|
+
/**
|
|
11279
|
+
* Destroy self.
|
|
11280
|
+
*/ _proto.destroy = function destroy() {
|
|
11281
|
+
if (this._destroyed) {
|
|
11282
|
+
return;
|
|
11283
|
+
}
|
|
11284
|
+
EngineObject1.prototype.destroy.call(this);
|
|
11285
|
+
if (this._templateResource) {
|
|
11286
|
+
this._isTemplate || this._templateResource._addReferCount(-1);
|
|
11287
|
+
this._templateResource = null;
|
|
11288
|
+
}
|
|
11289
|
+
var components = this._components;
|
|
11290
|
+
for(var i = components.length - 1; i >= 0; i--){
|
|
11291
|
+
components[i].destroy();
|
|
11292
|
+
}
|
|
11293
|
+
this._components.length = 0;
|
|
11294
|
+
var children = this._children;
|
|
11295
|
+
while(children.length > 0){
|
|
11296
|
+
children[0].destroy();
|
|
11297
|
+
}
|
|
11298
|
+
if (this._isRoot) {
|
|
11299
|
+
this._scene.removeRootEntity(this);
|
|
11160
11300
|
} else {
|
|
11161
|
-
this.
|
|
11301
|
+
this._setParent(null);
|
|
11162
11302
|
}
|
|
11303
|
+
this.isActive = false;
|
|
11163
11304
|
};
|
|
11164
|
-
|
|
11165
|
-
|
|
11305
|
+
/**
|
|
11306
|
+
* @internal
|
|
11307
|
+
*/ _proto._removeComponent = function _removeComponent(component) {
|
|
11308
|
+
ComponentsDependencies._removeCheck(this, component.constructor);
|
|
11309
|
+
var components = this._components;
|
|
11310
|
+
components.splice(components.indexOf(component), 1);
|
|
11166
11311
|
};
|
|
11167
|
-
|
|
11168
|
-
|
|
11169
|
-
|
|
11170
|
-
|
|
11171
|
-
|
|
11172
|
-
|
|
11312
|
+
/**
|
|
11313
|
+
* @internal
|
|
11314
|
+
*/ _proto._addScript = function _addScript(script) {
|
|
11315
|
+
script._entityScriptsIndex = this._scripts.length;
|
|
11316
|
+
this._scripts.add(script);
|
|
11317
|
+
};
|
|
11318
|
+
/**
|
|
11319
|
+
* @internal
|
|
11320
|
+
*/ _proto._removeScript = function _removeScript(script) {
|
|
11321
|
+
var replaced = this._scripts.deleteByIndex(script._entityScriptsIndex);
|
|
11322
|
+
replaced && (replaced._entityScriptsIndex = script._entityScriptsIndex);
|
|
11323
|
+
script._entityScriptsIndex = -1;
|
|
11324
|
+
};
|
|
11325
|
+
/**
|
|
11326
|
+
* @internal
|
|
11327
|
+
*/ _proto._removeFromParent = function _removeFromParent() {
|
|
11328
|
+
var oldParent = this._parent;
|
|
11329
|
+
if (oldParent != null) {
|
|
11330
|
+
var oldSibling = oldParent._children;
|
|
11331
|
+
var index = this._siblingIndex;
|
|
11332
|
+
oldSibling.splice(index, 1);
|
|
11333
|
+
for(var n = oldSibling.length; index < n; index++){
|
|
11334
|
+
oldSibling[index]._siblingIndex--;
|
|
11173
11335
|
}
|
|
11174
|
-
|
|
11175
|
-
|
|
11336
|
+
this._parent = null;
|
|
11337
|
+
this._siblingIndex = -1;
|
|
11176
11338
|
}
|
|
11177
|
-
return true;
|
|
11178
11339
|
};
|
|
11179
11340
|
/**
|
|
11180
11341
|
* @internal
|
|
11181
|
-
*/ _proto.
|
|
11182
|
-
|
|
11183
|
-
|
|
11184
|
-
entity = entity.children[inversePath[i]];
|
|
11342
|
+
*/ _proto._processActive = function _processActive(activeChangeFlag) {
|
|
11343
|
+
if (this._activeChangedComponents) {
|
|
11344
|
+
throw "Note: can't set the 'main inActive entity' active in hierarchy, if the operation is in main inActive entity or it's children script's onDisable Event.";
|
|
11185
11345
|
}
|
|
11186
|
-
|
|
11346
|
+
this._activeChangedComponents = this._scene._componentsManager.getActiveChangedTempList();
|
|
11347
|
+
this._setActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
11348
|
+
this._setActiveComponents(true, activeChangeFlag);
|
|
11187
11349
|
};
|
|
11188
|
-
|
|
11189
|
-
|
|
11190
|
-
|
|
11191
|
-
|
|
11192
|
-
|
|
11193
|
-
|
|
11194
|
-
|
|
11195
|
-
|
|
11196
|
-
|
|
11197
|
-
|
|
11198
|
-
|
|
11199
|
-
|
|
11200
|
-
|
|
11201
|
-
|
|
11202
|
-
|
|
11203
|
-
|
|
11204
|
-
|
|
11205
|
-
|
|
11206
|
-
|
|
11207
|
-
}
|
|
11350
|
+
/**
|
|
11351
|
+
* @internal
|
|
11352
|
+
*/ _proto._processInActive = function _processInActive(activeChangeFlag) {
|
|
11353
|
+
if (this._activeChangedComponents) {
|
|
11354
|
+
throw "Note: can't set the 'main active entity' inActive in hierarchy, if the operation is in main active entity or it's children script's onEnable Event.";
|
|
11355
|
+
}
|
|
11356
|
+
this._activeChangedComponents = this._scene._componentsManager.getActiveChangedTempList();
|
|
11357
|
+
this._setInActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
11358
|
+
this._setActiveComponents(false, activeChangeFlag);
|
|
11359
|
+
};
|
|
11360
|
+
_proto._addToChildrenList = function _addToChildrenList(index, child) {
|
|
11361
|
+
var children = this._children;
|
|
11362
|
+
var childCount = children.length;
|
|
11363
|
+
if (index === undefined) {
|
|
11364
|
+
child._siblingIndex = childCount;
|
|
11365
|
+
children.push(child);
|
|
11366
|
+
} else {
|
|
11367
|
+
if (index < 0 || index > childCount) {
|
|
11368
|
+
throw "The index " + index + " is out of child list bounds " + childCount;
|
|
11208
11369
|
}
|
|
11209
|
-
|
|
11210
|
-
|
|
11211
|
-
|
|
11212
|
-
|
|
11213
|
-
* Local bounds.
|
|
11214
|
-
*/ function get() {
|
|
11215
|
-
return this._localBounds;
|
|
11216
|
-
},
|
|
11217
|
-
set: function set(value) {
|
|
11218
|
-
if (this._localBounds !== value) {
|
|
11219
|
-
this._localBounds.copyFrom(value);
|
|
11220
|
-
}
|
|
11370
|
+
child._siblingIndex = index;
|
|
11371
|
+
children.splice(index, 0, child);
|
|
11372
|
+
for(var i = index + 1, n = childCount + 1; i < n; i++){
|
|
11373
|
+
children[i]._siblingIndex++;
|
|
11221
11374
|
}
|
|
11222
|
-
}
|
|
11223
|
-
|
|
11224
|
-
|
|
11225
|
-
|
|
11226
|
-
|
|
11227
|
-
|
|
11228
|
-
|
|
11229
|
-
|
|
11230
|
-
|
|
11231
|
-
|
|
11232
|
-
|
|
11233
|
-
|
|
11234
|
-
|
|
11235
|
-
this.
|
|
11375
|
+
}
|
|
11376
|
+
};
|
|
11377
|
+
_proto._setParent = function _setParent(parent, siblingIndex) {
|
|
11378
|
+
var oldParent = this._parent;
|
|
11379
|
+
if (parent !== oldParent) {
|
|
11380
|
+
this._removeFromParent();
|
|
11381
|
+
this._parent = parent;
|
|
11382
|
+
if (parent) {
|
|
11383
|
+
parent._addToChildrenList(siblingIndex, this);
|
|
11384
|
+
var oldScene = this._scene;
|
|
11385
|
+
var parentScene = parent._scene;
|
|
11386
|
+
var inActiveChangeFlag = ActiveChangeFlag.None;
|
|
11387
|
+
if (!parent._isActiveInHierarchy) {
|
|
11388
|
+
this._isActiveInHierarchy && (inActiveChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
11389
|
+
}
|
|
11390
|
+
if (parent._isActiveInScene) {
|
|
11391
|
+
// cross scene should inActive first and then active
|
|
11392
|
+
this._isActiveInScene && oldScene !== parentScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
11393
|
+
} else {
|
|
11394
|
+
this._isActiveInScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
11395
|
+
}
|
|
11396
|
+
inActiveChangeFlag && this._processInActive(inActiveChangeFlag);
|
|
11397
|
+
if (oldScene !== parentScene) {
|
|
11398
|
+
Entity._traverseSetOwnerScene(this, parentScene);
|
|
11399
|
+
}
|
|
11400
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
11401
|
+
if (this._isActive) {
|
|
11402
|
+
if (parent._isActiveInHierarchy) {
|
|
11403
|
+
!this._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
11404
|
+
}
|
|
11405
|
+
if (parent._isActiveInScene) {
|
|
11406
|
+
(!this._isActiveInScene || oldScene !== parentScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
11407
|
+
}
|
|
11408
|
+
}
|
|
11409
|
+
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
11410
|
+
} else {
|
|
11411
|
+
var inActiveChangeFlag1 = ActiveChangeFlag.None;
|
|
11412
|
+
this._isActiveInHierarchy && (inActiveChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
11413
|
+
this._isActiveInScene && (inActiveChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
11414
|
+
inActiveChangeFlag1 && this._processInActive(inActiveChangeFlag1);
|
|
11415
|
+
if (oldParent) {
|
|
11416
|
+
Entity._traverseSetOwnerScene(this, null);
|
|
11236
11417
|
}
|
|
11237
11418
|
}
|
|
11238
|
-
|
|
11419
|
+
this._setTransformDirty();
|
|
11420
|
+
}
|
|
11421
|
+
};
|
|
11422
|
+
_proto._getComponentsInChildren = function _getComponentsInChildren(type, results) {
|
|
11423
|
+
for(var i = this._components.length - 1; i >= 0; i--){
|
|
11424
|
+
var component = this._components[i];
|
|
11425
|
+
if (_instanceof(component, type)) {
|
|
11426
|
+
results.push(component);
|
|
11427
|
+
}
|
|
11428
|
+
}
|
|
11429
|
+
for(var i1 = this._children.length - 1; i1 >= 0; i1--){
|
|
11430
|
+
this._children[i1]._getComponentsInChildren(type, results);
|
|
11431
|
+
}
|
|
11432
|
+
};
|
|
11433
|
+
_proto._setActiveComponents = function _setActiveComponents(isActive, activeChangeFlag) {
|
|
11434
|
+
var activeChangedComponents = this._activeChangedComponents;
|
|
11435
|
+
for(var i = 0, length = activeChangedComponents.length; i < length; ++i){
|
|
11436
|
+
activeChangedComponents[i]._setActive(isActive, activeChangeFlag);
|
|
11437
|
+
}
|
|
11438
|
+
this._scene._componentsManager.putActiveChangedTempList(activeChangedComponents);
|
|
11439
|
+
this._activeChangedComponents = null;
|
|
11440
|
+
};
|
|
11441
|
+
_proto._setActiveInHierarchy = function _setActiveInHierarchy(activeChangedComponents, activeChangeFlag) {
|
|
11442
|
+
activeChangeFlag & ActiveChangeFlag.Hierarchy && (this._isActiveInHierarchy = true);
|
|
11443
|
+
activeChangeFlag & ActiveChangeFlag.Scene && (this._isActiveInScene = true);
|
|
11444
|
+
var components = this._components;
|
|
11445
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
11446
|
+
var component = components[i];
|
|
11447
|
+
(component.enabled || !component._awoken) && activeChangedComponents.push(component);
|
|
11448
|
+
}
|
|
11449
|
+
var children = this._children;
|
|
11450
|
+
for(var i1 = 0, n1 = children.length; i1 < n1; i1++){
|
|
11451
|
+
var child = children[i1];
|
|
11452
|
+
child.isActive && child._setActiveInHierarchy(activeChangedComponents, activeChangeFlag);
|
|
11453
|
+
}
|
|
11454
|
+
};
|
|
11455
|
+
_proto._setInActiveInHierarchy = function _setInActiveInHierarchy(activeChangedComponents, activeChangeFlag) {
|
|
11456
|
+
activeChangeFlag & ActiveChangeFlag.Hierarchy && (this._isActiveInHierarchy = false);
|
|
11457
|
+
activeChangeFlag & ActiveChangeFlag.Scene && (this._isActiveInScene = false);
|
|
11458
|
+
var components = this._components;
|
|
11459
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
11460
|
+
var component = components[i];
|
|
11461
|
+
component.enabled && activeChangedComponents.push(component);
|
|
11462
|
+
}
|
|
11463
|
+
var children = this._children;
|
|
11464
|
+
for(var i1 = 0, n1 = children.length; i1 < n1; i1++){
|
|
11465
|
+
var child = children[i1];
|
|
11466
|
+
child.isActive && child._setInActiveInHierarchy(activeChangedComponents, activeChangeFlag);
|
|
11467
|
+
}
|
|
11468
|
+
};
|
|
11469
|
+
_proto._setTransformDirty = function _setTransformDirty() {
|
|
11470
|
+
if (this.transform) {
|
|
11471
|
+
this.transform._parentChange();
|
|
11472
|
+
} else {
|
|
11473
|
+
for(var i = 0, len = this._children.length; i < len; i++){
|
|
11474
|
+
this._children[i]._setTransformDirty();
|
|
11475
|
+
}
|
|
11476
|
+
}
|
|
11477
|
+
};
|
|
11478
|
+
_proto._setSiblingIndex = function _setSiblingIndex(sibling, target) {
|
|
11479
|
+
target = Math.min(target, sibling.length - 1);
|
|
11480
|
+
if (target < 0) {
|
|
11481
|
+
throw "Sibling index " + target + " should large than 0";
|
|
11482
|
+
}
|
|
11483
|
+
if (this._siblingIndex !== target) {
|
|
11484
|
+
var oldIndex = this._siblingIndex;
|
|
11485
|
+
if (target < oldIndex) {
|
|
11486
|
+
for(var i = oldIndex; i >= target; i--){
|
|
11487
|
+
var child = i == target ? this : sibling[i - 1];
|
|
11488
|
+
sibling[i] = child;
|
|
11489
|
+
child._siblingIndex = i;
|
|
11490
|
+
}
|
|
11491
|
+
} else {
|
|
11492
|
+
for(var i1 = oldIndex; i1 <= target; i1++){
|
|
11493
|
+
var child1 = i1 == target ? this : sibling[i1 + 1];
|
|
11494
|
+
sibling[i1] = child1;
|
|
11495
|
+
child1._siblingIndex = i1;
|
|
11496
|
+
}
|
|
11497
|
+
}
|
|
11498
|
+
}
|
|
11499
|
+
};
|
|
11500
|
+
/**
|
|
11501
|
+
* @deprecated
|
|
11502
|
+
*/ _proto.getInvModelMatrix = function getInvModelMatrix() {
|
|
11503
|
+
if (this._inverseWorldMatFlag.flag) {
|
|
11504
|
+
miniprogram.Matrix.invert(this.transform.worldMatrix, this._invModelMatrix);
|
|
11505
|
+
this._inverseWorldMatFlag.flag = false;
|
|
11506
|
+
}
|
|
11507
|
+
return this._invModelMatrix;
|
|
11508
|
+
};
|
|
11509
|
+
/**
|
|
11510
|
+
* @internal
|
|
11511
|
+
*/ Entity._findChildByName = function _findChildByName(root, name) {
|
|
11512
|
+
var children = root._children;
|
|
11513
|
+
for(var i = children.length - 1; i >= 0; i--){
|
|
11514
|
+
var child = children[i];
|
|
11515
|
+
if (child.name === name) {
|
|
11516
|
+
return child;
|
|
11517
|
+
}
|
|
11518
|
+
}
|
|
11519
|
+
return null;
|
|
11520
|
+
};
|
|
11521
|
+
/**
|
|
11522
|
+
* @internal
|
|
11523
|
+
*/ Entity._traverseSetOwnerScene = function _traverseSetOwnerScene(entity, scene) {
|
|
11524
|
+
entity._scene = scene;
|
|
11525
|
+
var children = entity._children;
|
|
11526
|
+
for(var i = children.length - 1; i >= 0; i--){
|
|
11527
|
+
this._traverseSetOwnerScene(children[i], scene);
|
|
11528
|
+
}
|
|
11529
|
+
};
|
|
11530
|
+
/**
|
|
11531
|
+
* @internal
|
|
11532
|
+
*/ Entity._getEntityHierarchyPath = function _getEntityHierarchyPath(rootEntity, searchEntity, inversePath) {
|
|
11533
|
+
inversePath.length = 0;
|
|
11534
|
+
while(searchEntity !== rootEntity){
|
|
11535
|
+
var parent = searchEntity.parent;
|
|
11536
|
+
if (!parent) {
|
|
11537
|
+
return false;
|
|
11538
|
+
}
|
|
11539
|
+
inversePath.push(searchEntity.siblingIndex);
|
|
11540
|
+
searchEntity = parent;
|
|
11541
|
+
}
|
|
11542
|
+
return true;
|
|
11543
|
+
};
|
|
11544
|
+
/**
|
|
11545
|
+
* @internal
|
|
11546
|
+
*/ Entity._getEntityByHierarchyPath = function _getEntityByHierarchyPath(rootEntity, inversePath) {
|
|
11547
|
+
var entity = rootEntity;
|
|
11548
|
+
for(var i = inversePath.length - 1; i >= 0; i--){
|
|
11549
|
+
entity = entity.children[inversePath[i]];
|
|
11550
|
+
}
|
|
11551
|
+
return entity;
|
|
11552
|
+
};
|
|
11553
|
+
_create_class(Entity, [
|
|
11239
11554
|
{
|
|
11240
|
-
key: "
|
|
11555
|
+
key: "isActive",
|
|
11241
11556
|
get: /**
|
|
11242
|
-
*
|
|
11557
|
+
* Whether to activate locally.
|
|
11243
11558
|
*/ function get() {
|
|
11244
|
-
return this.
|
|
11559
|
+
return this._isActive;
|
|
11245
11560
|
},
|
|
11246
11561
|
set: function set(value) {
|
|
11247
|
-
if (
|
|
11248
|
-
|
|
11249
|
-
|
|
11250
|
-
|
|
11251
|
-
|
|
11252
|
-
|
|
11253
|
-
|
|
11254
|
-
var shaderData = this.shaderData;
|
|
11255
|
-
if (boneCount > 0) {
|
|
11256
|
-
this._jointMatrices = new Float32Array(boneCount * 16);
|
|
11257
|
-
shaderData.enableMacro("RENDERER_HAS_SKIN");
|
|
11258
|
-
shaderData.setInt(SkinnedMeshRenderer._jointCountProperty, boneCount);
|
|
11562
|
+
if (value !== this._isActive) {
|
|
11563
|
+
this._isActive = value;
|
|
11564
|
+
if (value) {
|
|
11565
|
+
var parent = this._parent;
|
|
11566
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
11567
|
+
if (this._isRoot && this._scene._isActiveInEngine) {
|
|
11568
|
+
activeChangeFlag |= ActiveChangeFlag.All;
|
|
11259
11569
|
} else {
|
|
11260
|
-
|
|
11261
|
-
|
|
11570
|
+
var _parent, _parent1;
|
|
11571
|
+
((_parent = parent) == null ? void 0 : _parent._isActiveInHierarchy) && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
11572
|
+
((_parent1 = parent) == null ? void 0 : _parent1._isActiveInScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
11262
11573
|
}
|
|
11574
|
+
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
11575
|
+
} else {
|
|
11576
|
+
var activeChangeFlag1 = ActiveChangeFlag.None;
|
|
11577
|
+
this._isActiveInHierarchy && (activeChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
11578
|
+
this._isActiveInScene && (activeChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
11579
|
+
activeChangeFlag1 && this._processInActive(activeChangeFlag1);
|
|
11263
11580
|
}
|
|
11264
|
-
this._bones = value;
|
|
11265
11581
|
}
|
|
11266
11582
|
}
|
|
11267
11583
|
},
|
|
11268
11584
|
{
|
|
11269
|
-
key: "
|
|
11585
|
+
key: "isActiveInHierarchy",
|
|
11270
11586
|
get: /**
|
|
11271
|
-
*
|
|
11272
|
-
* Skin Object.
|
|
11273
|
-
*
|
|
11274
|
-
* If you want get `skeleton`, use {@link SkinnedMeshRenderer.rootBone} instead.
|
|
11275
|
-
* If you want get `bones`, use {@link SkinnedMeshRenderer.bones} instead.
|
|
11276
|
-
* `inverseBindMatrices` will migrate to mesh in the future.
|
|
11277
|
-
*
|
|
11278
|
-
* @remarks `rootBone` and `bones` will not update when `skin` changed.
|
|
11587
|
+
* Whether it is active in the hierarchy.
|
|
11279
11588
|
*/ function get() {
|
|
11280
|
-
return this.
|
|
11589
|
+
return this._isActiveInHierarchy;
|
|
11590
|
+
}
|
|
11591
|
+
},
|
|
11592
|
+
{
|
|
11593
|
+
key: "parent",
|
|
11594
|
+
get: /**
|
|
11595
|
+
* The parent entity.
|
|
11596
|
+
*/ function get() {
|
|
11597
|
+
return this._parent;
|
|
11281
11598
|
},
|
|
11282
11599
|
set: function set(value) {
|
|
11283
|
-
this.
|
|
11600
|
+
this._setParent(value);
|
|
11284
11601
|
}
|
|
11285
|
-
}
|
|
11286
|
-
|
|
11287
|
-
|
|
11288
|
-
|
|
11289
|
-
|
|
11290
|
-
|
|
11291
|
-
|
|
11292
|
-
|
|
11293
|
-
|
|
11294
|
-
|
|
11295
|
-
|
|
11296
|
-
|
|
11297
|
-
|
|
11298
|
-
|
|
11299
|
-
|
|
11300
|
-
|
|
11301
|
-
|
|
11302
|
-
|
|
11303
|
-
|
|
11304
|
-
|
|
11305
|
-
|
|
11306
|
-
|
|
11307
|
-
|
|
11308
|
-
|
|
11309
|
-
|
|
11310
|
-
|
|
11311
|
-
|
|
11312
|
-
|
|
11602
|
+
},
|
|
11603
|
+
{
|
|
11604
|
+
key: "children",
|
|
11605
|
+
get: /**
|
|
11606
|
+
* The children entities
|
|
11607
|
+
*/ function get() {
|
|
11608
|
+
return this._children;
|
|
11609
|
+
}
|
|
11610
|
+
},
|
|
11611
|
+
{
|
|
11612
|
+
key: "childCount",
|
|
11613
|
+
get: /**
|
|
11614
|
+
* @deprecated Please use `children.length` property instead.
|
|
11615
|
+
* Number of the children entities
|
|
11616
|
+
*/ function get() {
|
|
11617
|
+
return this._children.length;
|
|
11618
|
+
}
|
|
11619
|
+
},
|
|
11620
|
+
{
|
|
11621
|
+
key: "scene",
|
|
11622
|
+
get: /**
|
|
11623
|
+
* The scene the entity belongs to.
|
|
11624
|
+
*/ function get() {
|
|
11625
|
+
return this._scene;
|
|
11626
|
+
}
|
|
11627
|
+
},
|
|
11628
|
+
{
|
|
11629
|
+
key: "siblingIndex",
|
|
11630
|
+
get: /**
|
|
11631
|
+
* The sibling index.
|
|
11632
|
+
*/ function get() {
|
|
11633
|
+
return this._siblingIndex;
|
|
11634
|
+
},
|
|
11635
|
+
set: function set(value) {
|
|
11636
|
+
if (this._siblingIndex === -1) {
|
|
11637
|
+
throw "The entity " + this.name + " is not in the hierarchy";
|
|
11638
|
+
}
|
|
11639
|
+
this._setSiblingIndex(this._isRoot ? this._scene._rootEntities : this._parent._children, value);
|
|
11640
|
+
}
|
|
11641
|
+
}
|
|
11642
|
+
]);
|
|
11643
|
+
return Entity;
|
|
11644
|
+
}(EngineObject);
|
|
11645
|
+
|
|
11646
|
+
/**
|
|
11647
|
+
* Skin used for skinned mesh renderer.
|
|
11648
|
+
*/ var Skin = /*#__PURE__*/ function(EngineObject1) {
|
|
11649
|
+
_inherits(Skin, EngineObject1);
|
|
11650
|
+
function Skin(name) {
|
|
11651
|
+
var _this;
|
|
11652
|
+
_this = EngineObject1.call(this, null) || this;
|
|
11653
|
+
_this.name = name;
|
|
11654
|
+
_this.inverseBindMatrices = new Array();
|
|
11655
|
+
_this._updatedManager = new UpdateFlagManager();
|
|
11656
|
+
_this._bones = new Array();
|
|
11657
|
+
_this._updateMark = -1;
|
|
11658
|
+
_this.joints = [];
|
|
11659
|
+
return _this;
|
|
11660
|
+
}
|
|
11661
|
+
var _proto = Skin.prototype;
|
|
11662
|
+
/**
|
|
11663
|
+
* @internal
|
|
11664
|
+
*/ _proto._updateSkinMatrices = function _updateSkinMatrices(renderer) {
|
|
11665
|
+
if (this._updateMark === renderer.engine.time.frameCount) {
|
|
11666
|
+
return;
|
|
11667
|
+
}
|
|
11668
|
+
var _this = this, bones = _this.bones, bindMatrices = _this.inverseBindMatrices, skinMatrices = _this._skinMatrices;
|
|
11669
|
+
var _this_rootBone;
|
|
11670
|
+
var worldToLocal = ((_this_rootBone = this.rootBone) != null ? _this_rootBone : renderer.entity).getInvModelMatrix();
|
|
11671
|
+
for(var i = bones.length - 1; i >= 0; i--){
|
|
11672
|
+
var bone = bones[i];
|
|
11673
|
+
var offset = i * 16;
|
|
11674
|
+
if (bone) {
|
|
11675
|
+
Utils._floatMatrixMultiply(bone.transform.worldMatrix, bindMatrices[i].elements, 0, skinMatrices, offset);
|
|
11676
|
+
} else {
|
|
11677
|
+
skinMatrices.set(bindMatrices[i].elements, offset);
|
|
11678
|
+
}
|
|
11679
|
+
Utils._floatMatrixMultiply(worldToLocal, skinMatrices, offset, skinMatrices, offset);
|
|
11680
|
+
}
|
|
11681
|
+
this._updateMark = renderer.engine.time.frameCount;
|
|
11682
|
+
};
|
|
11683
|
+
/**
|
|
11684
|
+
* @internal
|
|
11685
|
+
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
11686
|
+
var paths = new Array();
|
|
11687
|
+
// Clone rootBone
|
|
11688
|
+
var rootBone = this.rootBone;
|
|
11689
|
+
if (rootBone) {
|
|
11690
|
+
var success = Entity._getEntityHierarchyPath(srcRoot, rootBone, paths);
|
|
11691
|
+
target.rootBone = success ? Entity._getEntityByHierarchyPath(targetRoot, paths) : rootBone;
|
|
11692
|
+
}
|
|
11693
|
+
// Clone bones
|
|
11694
|
+
var bones = this.bones;
|
|
11695
|
+
if (bones.length > 0) {
|
|
11696
|
+
var boneCount = bones.length;
|
|
11697
|
+
var destBones = new Array(boneCount);
|
|
11698
|
+
for(var i = 0; i < boneCount; i++){
|
|
11699
|
+
var bone = bones[i];
|
|
11700
|
+
var success1 = Entity._getEntityHierarchyPath(srcRoot, bone, paths);
|
|
11701
|
+
destBones[i] = success1 ? Entity._getEntityByHierarchyPath(targetRoot, paths) : bone;
|
|
11702
|
+
}
|
|
11703
|
+
target.bones = destBones;
|
|
11704
|
+
}
|
|
11705
|
+
};
|
|
11706
|
+
_create_class(Skin, [
|
|
11707
|
+
{
|
|
11708
|
+
key: "rootBone",
|
|
11709
|
+
get: /**
|
|
11710
|
+
* Root bone.
|
|
11711
|
+
*/ function get() {
|
|
11712
|
+
return this._rootBone;
|
|
11713
|
+
},
|
|
11714
|
+
set: function set(value) {
|
|
11715
|
+
if (this._rootBone !== value) {
|
|
11716
|
+
this._updatedManager.dispatch(1, value);
|
|
11717
|
+
this._rootBone = value;
|
|
11718
|
+
}
|
|
11719
|
+
}
|
|
11720
|
+
},
|
|
11721
|
+
{
|
|
11722
|
+
key: "bones",
|
|
11723
|
+
get: /**
|
|
11724
|
+
* Bones of the skin.
|
|
11725
|
+
*/ function get() {
|
|
11726
|
+
return this._bones;
|
|
11727
|
+
},
|
|
11728
|
+
set: function set(value) {
|
|
11729
|
+
var _value;
|
|
11730
|
+
var bones = this._bones;
|
|
11731
|
+
var _value_length;
|
|
11732
|
+
var boneCount = (_value_length = (_value = value) == null ? void 0 : _value.length) != null ? _value_length : 0;
|
|
11733
|
+
var lastBoneCount = bones.length;
|
|
11734
|
+
bones.length = boneCount;
|
|
11735
|
+
for(var i = 0; i < boneCount; i++){
|
|
11736
|
+
bones[i] = value[i];
|
|
11737
|
+
}
|
|
11738
|
+
if (lastBoneCount !== boneCount) {
|
|
11739
|
+
this._skinMatrices = new Float32Array(boneCount * 16);
|
|
11740
|
+
this._updatedManager.dispatch(0, boneCount);
|
|
11741
|
+
}
|
|
11742
|
+
}
|
|
11743
|
+
},
|
|
11744
|
+
{
|
|
11745
|
+
key: "skeleton",
|
|
11746
|
+
get: /** @deprecated Please use `rootBone` instead. */ function get() {
|
|
11747
|
+
var _this_rootBone;
|
|
11748
|
+
return (_this_rootBone = this.rootBone) == null ? void 0 : _this_rootBone.name;
|
|
11749
|
+
},
|
|
11750
|
+
set: function set(value) {
|
|
11751
|
+
var rootBone = this._rootBone;
|
|
11752
|
+
if (rootBone) {
|
|
11753
|
+
rootBone.name = value;
|
|
11754
|
+
}
|
|
11755
|
+
}
|
|
11756
|
+
}
|
|
11757
|
+
]);
|
|
11758
|
+
return Skin;
|
|
11759
|
+
}(EngineObject);
|
|
11760
|
+
__decorate([
|
|
11761
|
+
deepClone
|
|
11762
|
+
], Skin.prototype, "inverseBindMatrices", void 0);
|
|
11313
11763
|
__decorate([
|
|
11314
11764
|
ignoreClone
|
|
11315
|
-
],
|
|
11765
|
+
], Skin.prototype, "_skinMatrices", void 0);
|
|
11316
11766
|
__decorate([
|
|
11317
11767
|
ignoreClone
|
|
11318
|
-
],
|
|
11768
|
+
], Skin.prototype, "_updatedManager", void 0);
|
|
11319
11769
|
__decorate([
|
|
11320
11770
|
ignoreClone
|
|
11321
|
-
],
|
|
11771
|
+
], Skin.prototype, "_rootBone", void 0);
|
|
11322
11772
|
__decorate([
|
|
11323
11773
|
ignoreClone
|
|
11324
|
-
],
|
|
11774
|
+
], Skin.prototype, "_bones", void 0);
|
|
11325
11775
|
__decorate([
|
|
11326
11776
|
ignoreClone
|
|
11327
|
-
],
|
|
11777
|
+
], Skin.prototype, "_updateMark", void 0);
|
|
11778
|
+
var SkinUpdateFlag;
|
|
11779
|
+
(function(SkinUpdateFlag) {
|
|
11780
|
+
SkinUpdateFlag[SkinUpdateFlag["BoneCountChanged"] = 0] = "BoneCountChanged";
|
|
11781
|
+
SkinUpdateFlag[SkinUpdateFlag["RootBoneChanged"] = 1] = "RootBoneChanged";
|
|
11782
|
+
})(SkinUpdateFlag || (SkinUpdateFlag = {}));
|
|
11328
11783
|
|
|
11329
11784
|
/**
|
|
11330
|
-
*
|
|
11331
|
-
*/ var
|
|
11332
|
-
|
|
11333
|
-
|
|
11334
|
-
|
|
11335
|
-
|
|
11785
|
+
* SkinnedMeshRenderer.
|
|
11786
|
+
*/ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer1) {
|
|
11787
|
+
_inherits(SkinnedMeshRenderer, MeshRenderer1);
|
|
11788
|
+
function SkinnedMeshRenderer(entity) {
|
|
11789
|
+
var _this;
|
|
11790
|
+
_this = MeshRenderer1.call(this, entity) || this;
|
|
11791
|
+
_this._localBounds = new miniprogram.BoundingBox();
|
|
11792
|
+
_this._jointDataCreateCache = new miniprogram.Vector2(-1, -1);
|
|
11793
|
+
_this._skin = null;
|
|
11794
|
+
var rhi = _this.entity.engine._hardwareRenderer;
|
|
11795
|
+
var maxVertexUniformVectors = rhi.renderStates.getParameter(rhi.gl.MAX_VERTEX_UNIFORM_VECTORS);
|
|
11796
|
+
// Limit size to 256 to avoid some problem:
|
|
11797
|
+
// For renderer is "Apple GPU", when uniform is large than 256 the skeleton matrix array access in shader very slow in Safari or WKWebview. This may be a apple bug, Chrome and Firefox is OK!
|
|
11798
|
+
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
11799
|
+
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
|
|
11800
|
+
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
11801
|
+
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized(_this));
|
|
11802
|
+
_this._onSkinUpdated = _this._onSkinUpdated.bind(_assert_this_initialized(_this));
|
|
11803
|
+
var localBounds = _this._localBounds;
|
|
11804
|
+
// @ts-ignore
|
|
11805
|
+
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
11806
|
+
// @ts-ignore
|
|
11807
|
+
localBounds.max._onValueChanged = _this._onLocalBoundsChanged;
|
|
11808
|
+
return _this;
|
|
11336
11809
|
}
|
|
11337
|
-
var _proto =
|
|
11810
|
+
var _proto = SkinnedMeshRenderer.prototype;
|
|
11338
11811
|
/**
|
|
11339
|
-
*
|
|
11340
|
-
*/ _proto.
|
|
11341
|
-
var
|
|
11342
|
-
this.
|
|
11343
|
-
if (
|
|
11344
|
-
|
|
11345
|
-
pool.push(element);
|
|
11346
|
-
return element;
|
|
11347
|
-
} else {
|
|
11348
|
-
return pool[index];
|
|
11812
|
+
* @internal
|
|
11813
|
+
*/ _proto.update = function update() {
|
|
11814
|
+
var _skin;
|
|
11815
|
+
var skin = this._skin;
|
|
11816
|
+
if (((_skin = skin) == null ? void 0 : _skin.bones.length) > 0) {
|
|
11817
|
+
skin._updateSkinMatrices(this);
|
|
11349
11818
|
}
|
|
11350
11819
|
};
|
|
11351
|
-
|
|
11352
|
-
|
|
11353
|
-
|
|
11354
|
-
|
|
11355
|
-
|
|
11356
|
-
|
|
11357
|
-
|
|
11358
|
-
|
|
11359
|
-
pool[i].dispose && pool[i].dispose();
|
|
11820
|
+
_proto._updateShaderData = function _updateShaderData(context, onlyMVP) {
|
|
11821
|
+
var _skin, _skin1;
|
|
11822
|
+
var _this = this, entity = _this.entity, skin = _this.skin;
|
|
11823
|
+
var _skin_rootBone;
|
|
11824
|
+
var worldMatrix = ((_skin_rootBone = (_skin = skin) == null ? void 0 : _skin.rootBone) != null ? _skin_rootBone : entity).transform.worldMatrix;
|
|
11825
|
+
if (onlyMVP) {
|
|
11826
|
+
this._updateMVPShaderData(context, worldMatrix);
|
|
11827
|
+
return;
|
|
11360
11828
|
}
|
|
11361
|
-
|
|
11362
|
-
|
|
11363
|
-
|
|
11364
|
-
|
|
11365
|
-
|
|
11366
|
-
|
|
11367
|
-
|
|
11368
|
-
|
|
11369
|
-
|
|
11370
|
-
|
|
11371
|
-
|
|
11372
|
-
|
|
11373
|
-
|
|
11374
|
-
|
|
11375
|
-
|
|
11376
|
-
|
|
11377
|
-
|
|
11378
|
-
|
|
11379
|
-
|
|
11380
|
-
|
|
11381
|
-
|
|
11382
|
-
|
|
11383
|
-
|
|
11384
|
-
|
|
11385
|
-
|
|
11386
|
-
|
|
11387
|
-
|
|
11388
|
-
|
|
11829
|
+
this._updateTransformShaderData(context, worldMatrix);
|
|
11830
|
+
var shaderData = this.shaderData;
|
|
11831
|
+
var mesh = this.mesh;
|
|
11832
|
+
var blendShapeManager = mesh._blendShapeManager;
|
|
11833
|
+
blendShapeManager._updateShaderData(shaderData, this);
|
|
11834
|
+
var bones = (_skin1 = skin) == null ? void 0 : _skin1.bones;
|
|
11835
|
+
if (bones) {
|
|
11836
|
+
var bsUniformOccupiesCount = blendShapeManager._uniformOccupiesCount;
|
|
11837
|
+
var boneCount = bones.length;
|
|
11838
|
+
var boneDataCreateCache = this._jointDataCreateCache;
|
|
11839
|
+
var boneCountChange = boneCount !== boneDataCreateCache.x;
|
|
11840
|
+
if (boneCountChange || bsUniformOccupiesCount !== boneDataCreateCache.y) {
|
|
11841
|
+
// directly use max joint count to avoid shader recompile
|
|
11842
|
+
// @TODO: different shader type should use different count, not always 44
|
|
11843
|
+
var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (44 + bsUniformOccupiesCount)) / 4);
|
|
11844
|
+
if (boneCount > remainUniformJointCount) {
|
|
11845
|
+
var engine = this.engine;
|
|
11846
|
+
if (engine._hardwareRenderer.canIUseMoreJoints) {
|
|
11847
|
+
if (boneCountChange) {
|
|
11848
|
+
var _this__jointTexture;
|
|
11849
|
+
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
11850
|
+
this._jointTexture = new Texture2D(engine, 4, boneCount, exports.TextureFormat.R32G32B32A32, false);
|
|
11851
|
+
this._jointTexture.filterMode = exports.TextureFilterMode.Point;
|
|
11852
|
+
this._jointTexture.isGCIgnored = true;
|
|
11853
|
+
}
|
|
11854
|
+
shaderData.disableMacro("RENDERER_JOINTS_NUM");
|
|
11855
|
+
shaderData.enableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
11856
|
+
shaderData.setTexture(SkinnedMeshRenderer._jointSamplerProperty, this._jointTexture);
|
|
11857
|
+
} else {
|
|
11858
|
+
Logger.error("component's joints count(" + boneCount + ") greater than device's MAX_VERTEX_UNIFORM_VECTORS number " + this._maxVertexUniformVectors + ", and don't support jointTexture in this device. suggest joint count less than " + remainUniformJointCount + ".", this);
|
|
11859
|
+
}
|
|
11860
|
+
} else {
|
|
11861
|
+
var _this__jointTexture1;
|
|
11862
|
+
(_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
|
|
11863
|
+
shaderData.disableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
11864
|
+
shaderData.enableMacro("RENDERER_JOINTS_NUM", remainUniformJointCount.toString());
|
|
11865
|
+
shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, skin._skinMatrices);
|
|
11866
|
+
}
|
|
11867
|
+
boneDataCreateCache.set(boneCount, bsUniformOccupiesCount);
|
|
11868
|
+
}
|
|
11869
|
+
if (this._jointTexture) {
|
|
11870
|
+
this._jointTexture.setPixelBuffer(skin._skinMatrices);
|
|
11389
11871
|
}
|
|
11390
|
-
} else {
|
|
11391
|
-
this._drawSubElement(element, camera);
|
|
11392
11872
|
}
|
|
11873
|
+
var layer = entity.layer;
|
|
11874
|
+
this._rendererLayer.set(layer & 65535, layer >>> 16 & 65535, 0, 0);
|
|
11393
11875
|
};
|
|
11394
11876
|
/**
|
|
11395
11877
|
* @internal
|
|
11396
|
-
|
|
11397
|
-
|
|
11398
|
-
|
|
11399
|
-
this.
|
|
11400
|
-
this.
|
|
11401
|
-
|
|
11402
|
-
|
|
11403
|
-
|
|
11404
|
-
|
|
11878
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
11879
|
+
var _this__jointTexture;
|
|
11880
|
+
MeshRenderer1.prototype._onDestroy.call(this);
|
|
11881
|
+
this._jointDataCreateCache = null;
|
|
11882
|
+
this._skin = null;
|
|
11883
|
+
this._blendShapeWeights = null;
|
|
11884
|
+
this._localBounds = null;
|
|
11885
|
+
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
11886
|
+
this._jointTexture = null;
|
|
11405
11887
|
};
|
|
11406
|
-
|
|
11407
|
-
|
|
11408
|
-
|
|
11409
|
-
|
|
11888
|
+
/**
|
|
11889
|
+
* @internal
|
|
11890
|
+
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
11891
|
+
MeshRenderer1.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
|
|
11892
|
+
if (this.skin) {
|
|
11893
|
+
target._applySkin(null, target.skin);
|
|
11894
|
+
}
|
|
11895
|
+
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
11896
|
+
};
|
|
11897
|
+
/**
|
|
11898
|
+
* @internal
|
|
11899
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
11900
|
+
var _this_skin;
|
|
11901
|
+
var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
|
|
11902
|
+
if (rootBone) {
|
|
11903
|
+
miniprogram.BoundingBox.transform(this._localBounds, rootBone.transform.worldMatrix, worldBounds);
|
|
11904
|
+
} else {
|
|
11905
|
+
MeshRenderer1.prototype._updateBounds.call(this, worldBounds);
|
|
11906
|
+
}
|
|
11907
|
+
};
|
|
11908
|
+
_proto._checkBlendShapeWeightLength = function _checkBlendShapeWeightLength() {
|
|
11909
|
+
var mesh = this._mesh;
|
|
11910
|
+
var newBlendShapeCount = mesh ? mesh.blendShapeCount : 0;
|
|
11911
|
+
var lastBlendShapeWeights = this._blendShapeWeights;
|
|
11912
|
+
if (lastBlendShapeWeights) {
|
|
11913
|
+
var lastBlendShapeWeightsCount = lastBlendShapeWeights.length;
|
|
11914
|
+
if (lastBlendShapeWeightsCount !== newBlendShapeCount) {
|
|
11915
|
+
var newBlendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
11916
|
+
if (newBlendShapeCount > lastBlendShapeWeightsCount) {
|
|
11917
|
+
newBlendShapeWeights.set(lastBlendShapeWeights);
|
|
11918
|
+
} else {
|
|
11919
|
+
for(var i = 0; i < newBlendShapeCount; i++){
|
|
11920
|
+
newBlendShapeWeights[i] = lastBlendShapeWeights[i];
|
|
11921
|
+
}
|
|
11922
|
+
}
|
|
11923
|
+
this._blendShapeWeights = newBlendShapeWeights;
|
|
11924
|
+
}
|
|
11925
|
+
} else {
|
|
11926
|
+
this._blendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
11927
|
+
}
|
|
11928
|
+
};
|
|
11929
|
+
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
11930
|
+
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
11931
|
+
};
|
|
11932
|
+
_proto._onSkinUpdated = function _onSkinUpdated(type, value) {
|
|
11933
|
+
switch(type){
|
|
11934
|
+
case SkinUpdateFlag.BoneCountChanged:
|
|
11935
|
+
var shaderData = this.shaderData;
|
|
11936
|
+
if (value > 0) {
|
|
11937
|
+
shaderData.enableMacro("RENDERER_HAS_SKIN");
|
|
11938
|
+
shaderData.setInt(SkinnedMeshRenderer._jointCountProperty, value);
|
|
11939
|
+
} else {
|
|
11940
|
+
shaderData.disableMacro("RENDERER_HAS_SKIN");
|
|
11941
|
+
}
|
|
11942
|
+
break;
|
|
11943
|
+
case SkinUpdateFlag.RootBoneChanged:
|
|
11944
|
+
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
11945
|
+
break;
|
|
11946
|
+
}
|
|
11947
|
+
};
|
|
11948
|
+
_proto._applySkin = function _applySkin(lastSkin, value) {
|
|
11949
|
+
var _lastSkin_bones, _lastSkin, _lastSkin1, _lastSkin2, _value_bones, _value, _value1, _value2;
|
|
11950
|
+
var _lastSkin_bones_length;
|
|
11951
|
+
var lastSkinBoneCount = (_lastSkin_bones_length = (_lastSkin = lastSkin) == null ? void 0 : (_lastSkin_bones = _lastSkin.bones) == null ? void 0 : _lastSkin_bones.length) != null ? _lastSkin_bones_length : 0;
|
|
11952
|
+
var _lastSkin_rootBone;
|
|
11953
|
+
var lastRootBone = (_lastSkin_rootBone = (_lastSkin1 = lastSkin) == null ? void 0 : _lastSkin1.rootBone) != null ? _lastSkin_rootBone : this.entity;
|
|
11954
|
+
(_lastSkin2 = lastSkin) == null ? void 0 : _lastSkin2._updatedManager.removeListener(this._onSkinUpdated);
|
|
11955
|
+
var _value_bones_length;
|
|
11956
|
+
var skinBoneCount = (_value_bones_length = (_value = value) == null ? void 0 : (_value_bones = _value.bones) == null ? void 0 : _value_bones.length) != null ? _value_bones_length : 0;
|
|
11957
|
+
var _value_rootBone;
|
|
11958
|
+
var rootBone = (_value_rootBone = (_value1 = value) == null ? void 0 : _value1.rootBone) != null ? _value_rootBone : this.entity;
|
|
11959
|
+
(_value2 = value) == null ? void 0 : _value2._updatedManager.addListener(this._onSkinUpdated);
|
|
11960
|
+
if (lastSkinBoneCount !== skinBoneCount) {
|
|
11961
|
+
this._onSkinUpdated(SkinUpdateFlag.BoneCountChanged, skinBoneCount);
|
|
11962
|
+
}
|
|
11963
|
+
if (lastRootBone !== rootBone) {
|
|
11964
|
+
this._onSkinUpdated(SkinUpdateFlag.RootBoneChanged, rootBone);
|
|
11965
|
+
}
|
|
11966
|
+
};
|
|
11967
|
+
_create_class(SkinnedMeshRenderer, [
|
|
11968
|
+
{
|
|
11969
|
+
key: "skin",
|
|
11970
|
+
get: /**
|
|
11971
|
+
* Skin of the SkinnedMeshRenderer.
|
|
11972
|
+
*/ function get() {
|
|
11973
|
+
return this._skin;
|
|
11974
|
+
},
|
|
11975
|
+
set: function set(value) {
|
|
11976
|
+
var lastSkin = this._skin;
|
|
11977
|
+
if (lastSkin !== value) {
|
|
11978
|
+
this._applySkin(lastSkin, value);
|
|
11979
|
+
this._skin = value;
|
|
11980
|
+
}
|
|
11981
|
+
}
|
|
11982
|
+
},
|
|
11983
|
+
{
|
|
11984
|
+
key: "blendShapeWeights",
|
|
11985
|
+
get: /**
|
|
11986
|
+
* The weights of the BlendShapes.
|
|
11987
|
+
* @remarks Array index is BlendShape index.
|
|
11988
|
+
*/ function get() {
|
|
11989
|
+
this._checkBlendShapeWeightLength();
|
|
11990
|
+
return this._blendShapeWeights;
|
|
11991
|
+
},
|
|
11992
|
+
set: function set(value) {
|
|
11993
|
+
this._checkBlendShapeWeightLength();
|
|
11994
|
+
var blendShapeWeights = this._blendShapeWeights;
|
|
11995
|
+
if (value.length <= blendShapeWeights.length) {
|
|
11996
|
+
blendShapeWeights.set(value);
|
|
11997
|
+
} else {
|
|
11998
|
+
for(var i = 0, n = blendShapeWeights.length; i < n; i++){
|
|
11999
|
+
blendShapeWeights[i] = value[i];
|
|
12000
|
+
}
|
|
12001
|
+
}
|
|
12002
|
+
}
|
|
12003
|
+
},
|
|
12004
|
+
{
|
|
12005
|
+
key: "localBounds",
|
|
12006
|
+
get: /**
|
|
12007
|
+
* Local bounds.
|
|
12008
|
+
*/ function get() {
|
|
12009
|
+
return this._localBounds;
|
|
12010
|
+
},
|
|
12011
|
+
set: function set(value) {
|
|
12012
|
+
if (this._localBounds !== value) {
|
|
12013
|
+
this._localBounds.copyFrom(value);
|
|
12014
|
+
}
|
|
12015
|
+
}
|
|
12016
|
+
},
|
|
12017
|
+
{
|
|
12018
|
+
key: "rootBone",
|
|
12019
|
+
get: /**
|
|
12020
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.rootBone} instead.
|
|
12021
|
+
*/ function get() {
|
|
12022
|
+
return this.skin.rootBone;
|
|
12023
|
+
},
|
|
12024
|
+
set: function set(value) {
|
|
12025
|
+
this.skin.rootBone = value;
|
|
12026
|
+
}
|
|
12027
|
+
},
|
|
12028
|
+
{
|
|
12029
|
+
key: "bones",
|
|
12030
|
+
get: /**
|
|
12031
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.bones} instead.
|
|
12032
|
+
*/ function get() {
|
|
12033
|
+
return this.skin.bones;
|
|
12034
|
+
},
|
|
12035
|
+
set: function set(value) {
|
|
12036
|
+
this.skin.bones = value;
|
|
12037
|
+
}
|
|
12038
|
+
}
|
|
12039
|
+
]);
|
|
12040
|
+
return SkinnedMeshRenderer;
|
|
12041
|
+
}(MeshRenderer);
|
|
12042
|
+
(function() {
|
|
12043
|
+
SkinnedMeshRenderer._jointCountProperty = ShaderProperty.getByName("renderer_JointCount");
|
|
12044
|
+
})();
|
|
12045
|
+
(function() {
|
|
12046
|
+
SkinnedMeshRenderer._jointSamplerProperty = ShaderProperty.getByName("renderer_JointSampler");
|
|
12047
|
+
})();
|
|
12048
|
+
(function() {
|
|
12049
|
+
SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
|
|
12050
|
+
})();
|
|
12051
|
+
__decorate([
|
|
12052
|
+
ignoreClone
|
|
12053
|
+
], SkinnedMeshRenderer.prototype, "_condensedBlendShapeWeights", void 0);
|
|
12054
|
+
__decorate([
|
|
12055
|
+
deepClone
|
|
12056
|
+
], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
|
|
12057
|
+
__decorate([
|
|
12058
|
+
ignoreClone
|
|
12059
|
+
], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
|
|
12060
|
+
__decorate([
|
|
12061
|
+
ignoreClone
|
|
12062
|
+
], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
|
|
12063
|
+
__decorate([
|
|
12064
|
+
ignoreClone
|
|
12065
|
+
], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
|
|
12066
|
+
__decorate([
|
|
12067
|
+
ignoreClone
|
|
12068
|
+
], SkinnedMeshRenderer.prototype, "_jointTexture", void 0);
|
|
12069
|
+
__decorate([
|
|
12070
|
+
deepClone
|
|
12071
|
+
], SkinnedMeshRenderer.prototype, "_skin", void 0);
|
|
12072
|
+
__decorate([
|
|
12073
|
+
ignoreClone
|
|
12074
|
+
], SkinnedMeshRenderer.prototype, "_onLocalBoundsChanged", null);
|
|
12075
|
+
__decorate([
|
|
12076
|
+
ignoreClone
|
|
12077
|
+
], SkinnedMeshRenderer.prototype, "_onSkinUpdated", null);
|
|
12078
|
+
|
|
12079
|
+
/**
|
|
12080
|
+
* Class pool utils.
|
|
12081
|
+
*/ var ClassPool = /*#__PURE__*/ function() {
|
|
12082
|
+
function ClassPool(type) {
|
|
12083
|
+
this._elementPoolIndex = 0;
|
|
12084
|
+
this._elementPool = [];
|
|
12085
|
+
this._type = type;
|
|
12086
|
+
}
|
|
12087
|
+
var _proto = ClassPool.prototype;
|
|
12088
|
+
/**
|
|
12089
|
+
* Get element from pool.
|
|
12090
|
+
*/ _proto.getFromPool = function getFromPool() {
|
|
12091
|
+
var _this = this, index = _this._elementPoolIndex, pool = _this._elementPool;
|
|
12092
|
+
this._elementPoolIndex++;
|
|
12093
|
+
if (pool.length === index) {
|
|
12094
|
+
var element = new this._type();
|
|
12095
|
+
pool.push(element);
|
|
12096
|
+
return element;
|
|
12097
|
+
} else {
|
|
12098
|
+
return pool[index];
|
|
12099
|
+
}
|
|
12100
|
+
};
|
|
12101
|
+
/**
|
|
12102
|
+
* Reset pool.
|
|
12103
|
+
*/ _proto.resetPool = function resetPool() {
|
|
12104
|
+
this._elementPoolIndex = 0;
|
|
12105
|
+
};
|
|
12106
|
+
_proto.garbageCollection = function garbageCollection() {
|
|
12107
|
+
var _this = this, pool = _this._elementPool;
|
|
12108
|
+
for(var i = pool.length - 1; i >= 0; i--){
|
|
12109
|
+
pool[i].dispose && pool[i].dispose();
|
|
12110
|
+
}
|
|
12111
|
+
};
|
|
12112
|
+
return ClassPool;
|
|
12113
|
+
}();
|
|
12114
|
+
|
|
12115
|
+
var Basic2DBatcher = /*#__PURE__*/ function() {
|
|
12116
|
+
function Basic2DBatcher(engine) {
|
|
12117
|
+
/** @internal */ this._subMeshPool = new ClassPool(SubMesh);
|
|
12118
|
+
/** @internal */ this._batchedQueue = [];
|
|
12119
|
+
/** @internal */ this._meshes = [];
|
|
12120
|
+
/** @internal */ this._meshCount = 1;
|
|
12121
|
+
/** @internal */ this._vertexBuffers = [];
|
|
12122
|
+
/** @internal */ this._indiceBuffers = [];
|
|
12123
|
+
/** @internal */ this._flushId = 0;
|
|
12124
|
+
/** @internal */ this._vertexCount = 0;
|
|
12125
|
+
/** @internal */ this._elementCount = 0;
|
|
12126
|
+
this._engine = engine;
|
|
12127
|
+
this._initMeshes(engine);
|
|
12128
|
+
}
|
|
12129
|
+
var _proto = Basic2DBatcher.prototype;
|
|
12130
|
+
_proto.drawElement = function drawElement(element, camera) {
|
|
12131
|
+
var data = element.data;
|
|
12132
|
+
if (data.multiRenderData) {
|
|
12133
|
+
var charsData = data.charsData;
|
|
12134
|
+
var pool = camera.engine._renderElementPool;
|
|
12135
|
+
for(var i = 0, n = charsData.length; i < n; ++i){
|
|
12136
|
+
var charRenderElement = pool.getFromPool();
|
|
12137
|
+
charRenderElement.set(charsData[i], element.shaderPasses);
|
|
12138
|
+
this._drawSubElement(charRenderElement, camera);
|
|
12139
|
+
}
|
|
12140
|
+
} else {
|
|
12141
|
+
this._drawSubElement(element, camera);
|
|
12142
|
+
}
|
|
12143
|
+
};
|
|
12144
|
+
/**
|
|
12145
|
+
* @internal
|
|
12146
|
+
* Standalone for canvas 2d renderer plugin.
|
|
12147
|
+
*/ _proto._initMeshes = function _initMeshes(engine) {
|
|
12148
|
+
var MAX_VERTEX_COUNT = Basic2DBatcher.MAX_VERTEX_COUNT;
|
|
12149
|
+
this._vertices = new Float32Array(MAX_VERTEX_COUNT * 9);
|
|
12150
|
+
this._indices = new Uint16Array(MAX_VERTEX_COUNT * 3);
|
|
12151
|
+
var _this = this, _meshes = _this._meshes, _meshCount = _this._meshCount;
|
|
12152
|
+
for(var i = 0; i < _meshCount; i++){
|
|
12153
|
+
_meshes[i] = this._createMesh(engine, i);
|
|
12154
|
+
}
|
|
12155
|
+
};
|
|
12156
|
+
_proto.flush = function flush(camera) {
|
|
12157
|
+
var batchedQueue = this._batchedQueue;
|
|
12158
|
+
if (batchedQueue.length === 0) {
|
|
12159
|
+
return;
|
|
11410
12160
|
}
|
|
11411
12161
|
this._updateData(this._engine);
|
|
11412
12162
|
this.drawBatches(camera);
|
|
@@ -13969,7 +14719,7 @@ var DirtyFlag;
|
|
|
13969
14719
|
*/ _proto.cloneTo = function cloneTo(target) {
|
|
13970
14720
|
target.shader = this.shader;
|
|
13971
14721
|
this.shaderData.cloneTo(target.shaderData);
|
|
13972
|
-
CloneManager.deepCloneObject(this.renderStates, target.renderStates);
|
|
14722
|
+
CloneManager.deepCloneObject(this.renderStates, target.renderStates, new Map());
|
|
13973
14723
|
};
|
|
13974
14724
|
_proto._addReferCount = function _addReferCount(value) {
|
|
13975
14725
|
if (this._destroyed) return;
|
|
@@ -14876,904 +15626,255 @@ var BaseMaterial = /*#__PURE__*/ function(Material1) {
|
|
|
14876
15626
|
key: "anisotropyTexture",
|
|
14877
15627
|
get: /**
|
|
14878
15628
|
* The anisotropy texture.
|
|
14879
|
-
* @remarks
|
|
14880
|
-
* Red and green channels represent the anisotropy direction in [-1, 1] tangent, bitangent space, to be rotated by anisotropyRotation.
|
|
14881
|
-
* The blue channel contains strength as [0, 1] to be multiplied by anisotropy.
|
|
14882
|
-
*/ function get() {
|
|
14883
|
-
return this.shaderData.getTexture(PBRMaterial._anisotropyTextureProp);
|
|
14884
|
-
},
|
|
14885
|
-
set: function set(value) {
|
|
14886
|
-
this.shaderData.setTexture(PBRMaterial._anisotropyTextureProp, value);
|
|
14887
|
-
if (value) {
|
|
14888
|
-
this.shaderData.enableMacro("MATERIAL_HAS_ANISOTROPY_TEXTURE");
|
|
14889
|
-
} else {
|
|
14890
|
-
this.shaderData.disableMacro("MATERIAL_HAS_ANISOTROPY_TEXTURE");
|
|
14891
|
-
}
|
|
14892
|
-
}
|
|
14893
|
-
}
|
|
14894
|
-
]);
|
|
14895
|
-
return PBRMaterial;
|
|
14896
|
-
}(PBRBaseMaterial);
|
|
14897
|
-
(function() {
|
|
14898
|
-
PBRMaterial._metallicProp = ShaderProperty.getByName("material_Metal");
|
|
14899
|
-
})();
|
|
14900
|
-
(function() {
|
|
14901
|
-
PBRMaterial._roughnessProp = ShaderProperty.getByName("material_Roughness");
|
|
14902
|
-
})();
|
|
14903
|
-
(function() {
|
|
14904
|
-
PBRMaterial._roughnessMetallicTextureProp = ShaderProperty.getByName("material_RoughnessMetallicTexture");
|
|
14905
|
-
})();
|
|
14906
|
-
(function() {
|
|
14907
|
-
PBRMaterial._iorProp = ShaderProperty.getByName("material_IOR");
|
|
14908
|
-
})();
|
|
14909
|
-
(function() {
|
|
14910
|
-
PBRMaterial._anisotropyInfoProp = ShaderProperty.getByName("material_AnisotropyInfo");
|
|
14911
|
-
})();
|
|
14912
|
-
(function() {
|
|
14913
|
-
PBRMaterial._anisotropyTextureProp = ShaderProperty.getByName("material_AnisotropyTexture");
|
|
14914
|
-
})();
|
|
14915
|
-
|
|
14916
|
-
/**
|
|
14917
|
-
* PBR (Specular-Glossiness Workflow) Material.
|
|
14918
|
-
*/ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial1) {
|
|
14919
|
-
_inherits(PBRSpecularMaterial, PBRBaseMaterial1);
|
|
14920
|
-
function PBRSpecularMaterial(engine) {
|
|
14921
|
-
var _this;
|
|
14922
|
-
_this = PBRBaseMaterial1.call(this, engine, Shader.find("pbr-specular")) || this;
|
|
14923
|
-
_this.shaderData.setColor(PBRSpecularMaterial._specularColorProp, new miniprogram.Color(1, 1, 1, 1));
|
|
14924
|
-
_this.shaderData.setFloat(PBRSpecularMaterial._glossinessProp, 1.0);
|
|
14925
|
-
return _this;
|
|
14926
|
-
}
|
|
14927
|
-
var _proto = PBRSpecularMaterial.prototype;
|
|
14928
|
-
/**
|
|
14929
|
-
* @inheritdoc
|
|
14930
|
-
*/ _proto.clone = function clone() {
|
|
14931
|
-
var dest = new PBRSpecularMaterial(this._engine);
|
|
14932
|
-
this.cloneTo(dest);
|
|
14933
|
-
return dest;
|
|
14934
|
-
};
|
|
14935
|
-
_create_class(PBRSpecularMaterial, [
|
|
14936
|
-
{
|
|
14937
|
-
key: "specularColor",
|
|
14938
|
-
get: /**
|
|
14939
|
-
* Specular color.
|
|
14940
|
-
*/ function get() {
|
|
14941
|
-
return this.shaderData.getColor(PBRSpecularMaterial._specularColorProp);
|
|
14942
|
-
},
|
|
14943
|
-
set: function set(value) {
|
|
14944
|
-
var specularColor = this.shaderData.getColor(PBRSpecularMaterial._specularColorProp);
|
|
14945
|
-
if (value !== specularColor) {
|
|
14946
|
-
specularColor.copyFrom(value);
|
|
14947
|
-
}
|
|
14948
|
-
}
|
|
14949
|
-
},
|
|
14950
|
-
{
|
|
14951
|
-
key: "glossiness",
|
|
14952
|
-
get: /**
|
|
14953
|
-
* Glossiness.
|
|
14954
|
-
*/ function get() {
|
|
14955
|
-
return this.shaderData.getFloat(PBRSpecularMaterial._glossinessProp);
|
|
14956
|
-
},
|
|
14957
|
-
set: function set(value) {
|
|
14958
|
-
this.shaderData.setFloat(PBRSpecularMaterial._glossinessProp, value);
|
|
14959
|
-
}
|
|
14960
|
-
},
|
|
14961
|
-
{
|
|
14962
|
-
key: "specularGlossinessTexture",
|
|
14963
|
-
get: /**
|
|
14964
|
-
* Specular glossiness texture.
|
|
14965
|
-
* @remarks RGB is specular, A is glossiness
|
|
14966
|
-
*/ function get() {
|
|
14967
|
-
return this.shaderData.getTexture(PBRSpecularMaterial._specularGlossinessTextureProp);
|
|
14968
|
-
},
|
|
14969
|
-
set: function set(value) {
|
|
14970
|
-
this.shaderData.setTexture(PBRSpecularMaterial._specularGlossinessTextureProp, value);
|
|
14971
|
-
if (value) {
|
|
14972
|
-
this.shaderData.enableMacro(PBRSpecularMaterial._specularGlossinessTextureMacro);
|
|
14973
|
-
} else {
|
|
14974
|
-
this.shaderData.disableMacro(PBRSpecularMaterial._specularGlossinessTextureMacro);
|
|
14975
|
-
}
|
|
14976
|
-
}
|
|
14977
|
-
}
|
|
14978
|
-
]);
|
|
14979
|
-
return PBRSpecularMaterial;
|
|
14980
|
-
}(PBRBaseMaterial);
|
|
14981
|
-
(function() {
|
|
14982
|
-
PBRSpecularMaterial._specularColorProp = ShaderProperty.getByName("material_PBRSpecularColor");
|
|
14983
|
-
})();
|
|
14984
|
-
(function() {
|
|
14985
|
-
PBRSpecularMaterial._glossinessProp = ShaderProperty.getByName("material_Glossiness");
|
|
14986
|
-
})();
|
|
14987
|
-
(function() {
|
|
14988
|
-
PBRSpecularMaterial._specularGlossinessTextureProp = ShaderProperty.getByName("material_SpecularGlossinessTexture");
|
|
14989
|
-
})();
|
|
14990
|
-
(function() {
|
|
14991
|
-
PBRSpecularMaterial._specularGlossinessTextureMacro = ShaderMacro.getByName("MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE");
|
|
14992
|
-
})();
|
|
14993
|
-
|
|
14994
|
-
/**
|
|
14995
|
-
* Unlit Material.
|
|
14996
|
-
*/ var UnlitMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
14997
|
-
_inherits(UnlitMaterial, BaseMaterial1);
|
|
14998
|
-
function UnlitMaterial(engine) {
|
|
14999
|
-
var _this;
|
|
15000
|
-
_this = BaseMaterial1.call(this, engine, Shader.find("unlit")) || this;
|
|
15001
|
-
var shaderData = _this.shaderData;
|
|
15002
|
-
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
15003
|
-
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
15004
|
-
shaderData.setColor(UnlitMaterial._baseColorProp, new miniprogram.Color(1, 1, 1, 1));
|
|
15005
|
-
shaderData.setVector4(UnlitMaterial._tilingOffsetProp, new miniprogram.Vector4(1, 1, 0, 0));
|
|
15006
|
-
return _this;
|
|
15007
|
-
}
|
|
15008
|
-
var _proto = UnlitMaterial.prototype;
|
|
15009
|
-
/**
|
|
15010
|
-
* @inheritdoc
|
|
15011
|
-
*/ _proto.clone = function clone() {
|
|
15012
|
-
var dest = new UnlitMaterial(this._engine);
|
|
15013
|
-
this.cloneTo(dest);
|
|
15014
|
-
return dest;
|
|
15015
|
-
};
|
|
15016
|
-
_create_class(UnlitMaterial, [
|
|
15017
|
-
{
|
|
15018
|
-
key: "baseColor",
|
|
15019
|
-
get: /**
|
|
15020
|
-
* Base color.
|
|
15021
|
-
*/ function get() {
|
|
15022
|
-
return this.shaderData.getColor(UnlitMaterial._baseColorProp);
|
|
15023
|
-
},
|
|
15024
|
-
set: function set(value) {
|
|
15025
|
-
var baseColor = this.shaderData.getColor(UnlitMaterial._baseColorProp);
|
|
15026
|
-
if (value !== baseColor) {
|
|
15027
|
-
baseColor.copyFrom(value);
|
|
15028
|
-
}
|
|
15029
|
-
}
|
|
15030
|
-
},
|
|
15031
|
-
{
|
|
15032
|
-
key: "baseTexture",
|
|
15033
|
-
get: /**
|
|
15034
|
-
* Base texture.
|
|
15035
|
-
*/ function get() {
|
|
15036
|
-
return this.shaderData.getTexture(UnlitMaterial._baseTextureProp);
|
|
15037
|
-
},
|
|
15038
|
-
set: function set(value) {
|
|
15039
|
-
this.shaderData.setTexture(UnlitMaterial._baseTextureProp, value);
|
|
15040
|
-
if (value) {
|
|
15041
|
-
this.shaderData.enableMacro(UnlitMaterial._baseTextureMacro);
|
|
15042
|
-
} else {
|
|
15043
|
-
this.shaderData.disableMacro(UnlitMaterial._baseTextureMacro);
|
|
15044
|
-
}
|
|
15045
|
-
}
|
|
15046
|
-
},
|
|
15047
|
-
{
|
|
15048
|
-
key: "tilingOffset",
|
|
15049
|
-
get: /**
|
|
15050
|
-
* Tiling and offset of main textures.
|
|
15051
|
-
*/ function get() {
|
|
15052
|
-
return this.shaderData.getVector4(UnlitMaterial._tilingOffsetProp);
|
|
15053
|
-
},
|
|
15054
|
-
set: function set(value) {
|
|
15055
|
-
var tilingOffset = this.shaderData.getVector4(UnlitMaterial._tilingOffsetProp);
|
|
15056
|
-
if (value !== tilingOffset) {
|
|
15057
|
-
tilingOffset.copyFrom(value);
|
|
15058
|
-
}
|
|
15059
|
-
}
|
|
15060
|
-
}
|
|
15061
|
-
]);
|
|
15062
|
-
return UnlitMaterial;
|
|
15063
|
-
}(BaseMaterial);
|
|
15064
|
-
|
|
15065
|
-
/**
|
|
15066
|
-
* @internal
|
|
15067
|
-
*/ var BasicResources = /*#__PURE__*/ function() {
|
|
15068
|
-
function BasicResources(engine) {
|
|
15069
|
-
// prettier-ignore
|
|
15070
|
-
var vertices = new Float32Array([
|
|
15071
|
-
-1,
|
|
15072
|
-
-1,
|
|
15073
|
-
0,
|
|
15074
|
-
1,
|
|
15075
|
-
1,
|
|
15076
|
-
-1,
|
|
15077
|
-
1,
|
|
15078
|
-
1,
|
|
15079
|
-
-1,
|
|
15080
|
-
1,
|
|
15081
|
-
0,
|
|
15082
|
-
0,
|
|
15083
|
-
1,
|
|
15084
|
-
1,
|
|
15085
|
-
1,
|
|
15086
|
-
0
|
|
15087
|
-
]); // right-top
|
|
15088
|
-
// prettier-ignore
|
|
15089
|
-
var flipYVertices = new Float32Array([
|
|
15090
|
-
1,
|
|
15091
|
-
-1,
|
|
15092
|
-
1,
|
|
15093
|
-
0,
|
|
15094
|
-
-1,
|
|
15095
|
-
-1,
|
|
15096
|
-
0,
|
|
15097
|
-
0,
|
|
15098
|
-
1,
|
|
15099
|
-
1,
|
|
15100
|
-
1,
|
|
15101
|
-
1,
|
|
15102
|
-
-1,
|
|
15103
|
-
1,
|
|
15104
|
-
0,
|
|
15105
|
-
1
|
|
15106
|
-
]); // left-top
|
|
15107
|
-
var blitMaterial = new Material(engine, Shader.find("blit"));
|
|
15108
|
-
blitMaterial._addReferCount(1);
|
|
15109
|
-
blitMaterial.renderState.depthState.enabled = false;
|
|
15110
|
-
blitMaterial.renderState.depthState.writeEnabled = false;
|
|
15111
|
-
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
15112
|
-
this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
|
|
15113
|
-
this.blitMaterial = blitMaterial;
|
|
15114
|
-
}
|
|
15115
|
-
var _proto = BasicResources.prototype;
|
|
15116
|
-
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
|
|
15117
|
-
var mesh = new ModelMesh(engine);
|
|
15118
|
-
mesh._addReferCount(1);
|
|
15119
|
-
mesh.setVertexElements([
|
|
15120
|
-
new VertexElement("POSITION_UV", 0, exports.VertexElementFormat.Vector4, 0)
|
|
15121
|
-
]);
|
|
15122
|
-
mesh.setVertexBufferBinding(new Buffer(engine, exports.BufferBindFlag.VertexBuffer, vertices, exports.BufferUsage.Static), 16);
|
|
15123
|
-
mesh.addSubMesh(0, 4, exports.MeshTopology.TriangleStrip);
|
|
15124
|
-
return mesh;
|
|
15125
|
-
};
|
|
15126
|
-
return BasicResources;
|
|
15127
|
-
}();
|
|
15128
|
-
|
|
15129
|
-
/**
|
|
15130
|
-
* Layer, used for bit operations.
|
|
15131
|
-
*/ exports.Layer = void 0;
|
|
15132
|
-
(function(Layer) {
|
|
15133
|
-
Layer[Layer[/** Layer 0. */ "Layer0"] = 0x1] = "Layer0";
|
|
15134
|
-
Layer[Layer[/** Layer 1. */ "Layer1"] = 0x2] = "Layer1";
|
|
15135
|
-
Layer[Layer[/** Layer 2. */ "Layer2"] = 0x4] = "Layer2";
|
|
15136
|
-
Layer[Layer[/** Layer 3. */ "Layer3"] = 0x8] = "Layer3";
|
|
15137
|
-
Layer[Layer[/** Layer 4. */ "Layer4"] = 0x10] = "Layer4";
|
|
15138
|
-
Layer[Layer[/** Layer 5. */ "Layer5"] = 0x20] = "Layer5";
|
|
15139
|
-
Layer[Layer[/** Layer 6. */ "Layer6"] = 0x40] = "Layer6";
|
|
15140
|
-
Layer[Layer[/** Layer 7. */ "Layer7"] = 0x80] = "Layer7";
|
|
15141
|
-
Layer[Layer[/** Layer 8. */ "Layer8"] = 0x100] = "Layer8";
|
|
15142
|
-
Layer[Layer[/** Layer 9. */ "Layer9"] = 0x200] = "Layer9";
|
|
15143
|
-
Layer[Layer[/** Layer 10. */ "Layer10"] = 0x400] = "Layer10";
|
|
15144
|
-
Layer[Layer[/** Layer 11. */ "Layer11"] = 0x800] = "Layer11";
|
|
15145
|
-
Layer[Layer[/** Layer 12. */ "Layer12"] = 0x1000] = "Layer12";
|
|
15146
|
-
Layer[Layer[/** Layer 13. */ "Layer13"] = 0x2000] = "Layer13";
|
|
15147
|
-
Layer[Layer[/** Layer 14. */ "Layer14"] = 0x4000] = "Layer14";
|
|
15148
|
-
Layer[Layer[/** Layer 15. */ "Layer15"] = 0x8000] = "Layer15";
|
|
15149
|
-
Layer[Layer[/** Layer 16. */ "Layer16"] = 0x10000] = "Layer16";
|
|
15150
|
-
Layer[Layer[/** Layer 17. */ "Layer17"] = 0x20000] = "Layer17";
|
|
15151
|
-
Layer[Layer[/** Layer 18. */ "Layer18"] = 0x40000] = "Layer18";
|
|
15152
|
-
Layer[Layer[/** Layer 19. */ "Layer19"] = 0x80000] = "Layer19";
|
|
15153
|
-
Layer[Layer[/** Layer 20. */ "Layer20"] = 0x100000] = "Layer20";
|
|
15154
|
-
Layer[Layer[/** Layer 21. */ "Layer21"] = 0x200000] = "Layer21";
|
|
15155
|
-
Layer[Layer[/** Layer 22. */ "Layer22"] = 0x400000] = "Layer22";
|
|
15156
|
-
Layer[Layer[/** Layer 23. */ "Layer23"] = 0x800000] = "Layer23";
|
|
15157
|
-
Layer[Layer[/** Layer 24. */ "Layer24"] = 0x1000000] = "Layer24";
|
|
15158
|
-
Layer[Layer[/** Layer 25. */ "Layer25"] = 0x2000000] = "Layer25";
|
|
15159
|
-
Layer[Layer[/** Layer 26. */ "Layer26"] = 0x4000000] = "Layer26";
|
|
15160
|
-
Layer[Layer[/** Layer 27. */ "Layer27"] = 0x8000000] = "Layer27";
|
|
15161
|
-
Layer[Layer[/** Layer 28. */ "Layer28"] = 0x10000000] = "Layer28";
|
|
15162
|
-
Layer[Layer[/** Layer 29. */ "Layer29"] = 0x20000000] = "Layer29";
|
|
15163
|
-
Layer[Layer[/** Layer 30. */ "Layer30"] = 0x40000000] = "Layer30";
|
|
15164
|
-
Layer[Layer[/** Layer 31. */ "Layer31"] = 0x80000000] = "Layer31";
|
|
15165
|
-
Layer[Layer[/** All layers. */ "Everything"] = 0xffffffff] = "Everything";
|
|
15166
|
-
Layer[Layer[/** None layer. */ "Nothing"] = 0x0] = "Nothing";
|
|
15167
|
-
})(exports.Layer || (exports.Layer = {}));
|
|
15168
|
-
|
|
15169
|
-
var ComponentCloner = /*#__PURE__*/ function() {
|
|
15170
|
-
function ComponentCloner() {}
|
|
15171
|
-
/**
|
|
15172
|
-
* Clone component.
|
|
15173
|
-
* @param source - Clone source
|
|
15174
|
-
* @param target - Clone target
|
|
15175
|
-
*/ ComponentCloner.cloneComponent = function cloneComponent(source, target, srcRoot, targetRoot) {
|
|
15176
|
-
var cloneModes = CloneManager.getCloneMode(source.constructor);
|
|
15177
|
-
for(var k in source){
|
|
15178
|
-
CloneManager.cloneProperty(source, target, k, cloneModes[k]);
|
|
15179
|
-
}
|
|
15180
|
-
if (source._cloneTo) {
|
|
15181
|
-
source._cloneTo(target, srcRoot, targetRoot);
|
|
15182
|
-
}
|
|
15183
|
-
};
|
|
15184
|
-
return ComponentCloner;
|
|
15185
|
-
}();
|
|
15186
|
-
|
|
15187
|
-
/**
|
|
15188
|
-
* Entity, be used as components container.
|
|
15189
|
-
*/ var Entity = /*#__PURE__*/ function(EngineObject1) {
|
|
15190
|
-
_inherits(Entity, EngineObject1);
|
|
15191
|
-
function Entity(engine, name) {
|
|
15192
|
-
var _this;
|
|
15193
|
-
_this = EngineObject1.call(this, engine) || this;
|
|
15194
|
-
/** The layer the entity belongs to. */ _this.layer = exports.Layer.Layer0;
|
|
15195
|
-
/** @internal */ _this._isActiveInHierarchy = false;
|
|
15196
|
-
/** @internal */ _this._isActiveInScene = false;
|
|
15197
|
-
/** @internal */ _this._components = [];
|
|
15198
|
-
/** @internal */ _this._scripts = new DisorderedArray();
|
|
15199
|
-
/** @internal */ _this._children = [];
|
|
15200
|
-
/** @internal */ _this._isRoot = false;
|
|
15201
|
-
/** @internal */ _this._isActive = true;
|
|
15202
|
-
/** @internal */ _this._siblingIndex = -1;
|
|
15203
|
-
/** @internal */ _this._isTemplate = false;
|
|
15204
|
-
_this._parent = null;
|
|
15205
|
-
//--------------------------------------------------------------deprecated----------------------------------------------------------------
|
|
15206
|
-
_this._invModelMatrix = new miniprogram.Matrix();
|
|
15207
|
-
_this.name = name;
|
|
15208
|
-
_this.transform = _this.addComponent(Transform);
|
|
15209
|
-
_this._inverseWorldMatFlag = _this.transform.registerWorldChangeFlag();
|
|
15210
|
-
return _this;
|
|
15211
|
-
}
|
|
15212
|
-
var _proto = Entity.prototype;
|
|
15213
|
-
/**
|
|
15214
|
-
* Add component based on the component type.
|
|
15215
|
-
* @param type - The type of the component
|
|
15216
|
-
* @returns The component which has been added
|
|
15217
|
-
*/ _proto.addComponent = function addComponent(type) {
|
|
15218
|
-
ComponentsDependencies._addCheck(this, type);
|
|
15219
|
-
var component = new type(this);
|
|
15220
|
-
this._components.push(component);
|
|
15221
|
-
component._setActive(true, ActiveChangeFlag.All);
|
|
15222
|
-
return component;
|
|
15223
|
-
};
|
|
15224
|
-
/**
|
|
15225
|
-
* Get component which match the type.
|
|
15226
|
-
* @param type - The type of the component
|
|
15227
|
-
* @returns The first component which match type
|
|
15228
|
-
*/ _proto.getComponent = function getComponent(type) {
|
|
15229
|
-
var components = this._components;
|
|
15230
|
-
for(var i = 0, n = components.length; i < n; i++){
|
|
15231
|
-
var component = components[i];
|
|
15232
|
-
if (_instanceof(component, type)) {
|
|
15233
|
-
return component;
|
|
15234
|
-
}
|
|
15235
|
-
}
|
|
15236
|
-
return null;
|
|
15237
|
-
};
|
|
15238
|
-
/**
|
|
15239
|
-
* Get components which match the type.
|
|
15240
|
-
* @param type - The type of the component
|
|
15241
|
-
* @param results - The components which match type
|
|
15242
|
-
* @returns The components which match type
|
|
15243
|
-
*/ _proto.getComponents = function getComponents(type, results) {
|
|
15244
|
-
results.length = 0;
|
|
15245
|
-
var components = this._components;
|
|
15246
|
-
for(var i = 0, n = components.length; i < n; i++){
|
|
15247
|
-
var component = components[i];
|
|
15248
|
-
if (_instanceof(component, type)) {
|
|
15249
|
-
results.push(component);
|
|
15250
|
-
}
|
|
15251
|
-
}
|
|
15252
|
-
return results;
|
|
15253
|
-
};
|
|
15254
|
-
/**
|
|
15255
|
-
* Get the components which match the type of the entity and it's children.
|
|
15256
|
-
* @param type - The component type
|
|
15257
|
-
* @param results - The components collection
|
|
15258
|
-
* @returns The components collection which match the type
|
|
15259
|
-
*/ _proto.getComponentsIncludeChildren = function getComponentsIncludeChildren(type, results) {
|
|
15260
|
-
results.length = 0;
|
|
15261
|
-
this._getComponentsInChildren(type, results);
|
|
15262
|
-
return results;
|
|
15263
|
-
};
|
|
15264
|
-
_proto.addChild = function addChild(indexOrChild, child) {
|
|
15265
|
-
var index;
|
|
15266
|
-
if (typeof indexOrChild === "number") {
|
|
15267
|
-
index = indexOrChild;
|
|
15268
|
-
} else {
|
|
15269
|
-
index = undefined;
|
|
15270
|
-
child = indexOrChild;
|
|
15271
|
-
}
|
|
15272
|
-
if (child._isRoot) {
|
|
15273
|
-
child._scene._removeFromEntityList(child);
|
|
15274
|
-
child._isRoot = false;
|
|
15275
|
-
this._addToChildrenList(index, child);
|
|
15276
|
-
child._parent = this;
|
|
15277
|
-
var oldScene = child._scene;
|
|
15278
|
-
var newScene = this._scene;
|
|
15279
|
-
var inActiveChangeFlag = ActiveChangeFlag.None;
|
|
15280
|
-
if (!this._isActiveInHierarchy) {
|
|
15281
|
-
child._isActiveInHierarchy && (inActiveChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
15282
|
-
}
|
|
15283
|
-
if (child._isActiveInScene) {
|
|
15284
|
-
if (this._isActiveInScene) {
|
|
15285
|
-
// Cross scene should inActive first and then active
|
|
15286
|
-
oldScene !== newScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
15287
|
-
} else {
|
|
15288
|
-
inActiveChangeFlag |= ActiveChangeFlag.Scene;
|
|
15289
|
-
}
|
|
15290
|
-
}
|
|
15291
|
-
inActiveChangeFlag && child._processInActive(inActiveChangeFlag);
|
|
15292
|
-
if (child._scene !== newScene) {
|
|
15293
|
-
Entity._traverseSetOwnerScene(child, newScene);
|
|
15294
|
-
}
|
|
15295
|
-
var activeChangeFlag = ActiveChangeFlag.None;
|
|
15296
|
-
if (child._isActive) {
|
|
15297
|
-
if (this._isActiveInHierarchy) {
|
|
15298
|
-
!child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
15299
|
-
}
|
|
15300
|
-
if (this._isActiveInScene) {
|
|
15301
|
-
(!child._isActiveInScene || oldScene !== newScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
15302
|
-
}
|
|
15303
|
-
}
|
|
15304
|
-
activeChangeFlag && child._processActive(activeChangeFlag);
|
|
15305
|
-
child._setTransformDirty();
|
|
15306
|
-
} else {
|
|
15307
|
-
child._setParent(this, index);
|
|
15308
|
-
}
|
|
15309
|
-
};
|
|
15310
|
-
/**
|
|
15311
|
-
* Remove child entity.
|
|
15312
|
-
* @param child - The child entity which want to be removed
|
|
15313
|
-
*/ _proto.removeChild = function removeChild(child) {
|
|
15314
|
-
child._setParent(null);
|
|
15315
|
-
};
|
|
15316
|
-
/**
|
|
15317
|
-
* @deprecated Please use `children` property instead.
|
|
15318
|
-
* Find child entity by index.
|
|
15319
|
-
* @param index - The index of the child entity
|
|
15320
|
-
* @returns The component which be found
|
|
15321
|
-
*/ _proto.getChild = function getChild(index) {
|
|
15322
|
-
return this._children[index];
|
|
15323
|
-
};
|
|
15324
|
-
/**
|
|
15325
|
-
* Find entity by name.
|
|
15326
|
-
* @param name - The name of the entity which want to be found
|
|
15327
|
-
* @returns The component which be found
|
|
15328
|
-
*/ _proto.findByName = function findByName(name) {
|
|
15329
|
-
if (name === this.name) {
|
|
15330
|
-
return this;
|
|
15331
|
-
}
|
|
15332
|
-
var children = this._children;
|
|
15333
|
-
for(var i = 0, n = children.length; i < n; i++){
|
|
15334
|
-
var target = children[i].findByName(name);
|
|
15335
|
-
if (target) {
|
|
15336
|
-
return target;
|
|
15337
|
-
}
|
|
15338
|
-
}
|
|
15339
|
-
return null;
|
|
15340
|
-
};
|
|
15341
|
-
/**
|
|
15342
|
-
* Find the entity by path.
|
|
15343
|
-
* @param path - The path fo the entity eg: /entity
|
|
15344
|
-
* @returns The component which be found
|
|
15345
|
-
*/ _proto.findByPath = function findByPath(path) {
|
|
15346
|
-
var splits = path.split("/");
|
|
15347
|
-
var entity = this;
|
|
15348
|
-
for(var i = 0, length = splits.length; i < length; ++i){
|
|
15349
|
-
var split = splits[i];
|
|
15350
|
-
if (split) {
|
|
15351
|
-
entity = Entity._findChildByName(entity, split);
|
|
15352
|
-
if (!entity) {
|
|
15353
|
-
return null;
|
|
15354
|
-
}
|
|
15355
|
-
}
|
|
15356
|
-
}
|
|
15357
|
-
return entity;
|
|
15358
|
-
};
|
|
15359
|
-
/**
|
|
15360
|
-
* Create child entity.
|
|
15361
|
-
* @param name - The child entity's name
|
|
15362
|
-
* @returns The child entity
|
|
15363
|
-
*/ _proto.createChild = function createChild(name) {
|
|
15364
|
-
var child = new Entity(this.engine, name);
|
|
15365
|
-
child.layer = this.layer;
|
|
15366
|
-
child.parent = this;
|
|
15367
|
-
return child;
|
|
15368
|
-
};
|
|
15369
|
-
/**
|
|
15370
|
-
* Clear children entities.
|
|
15371
|
-
*/ _proto.clearChildren = function clearChildren() {
|
|
15372
|
-
var children = this._children;
|
|
15373
|
-
for(var i = children.length - 1; i >= 0; i--){
|
|
15374
|
-
var child = children[i];
|
|
15375
|
-
child._parent = null;
|
|
15376
|
-
var activeChangeFlag = ActiveChangeFlag.None;
|
|
15377
|
-
child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
15378
|
-
child._isActiveInScene && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
15379
|
-
activeChangeFlag && child._processInActive(activeChangeFlag);
|
|
15380
|
-
Entity._traverseSetOwnerScene(child, null); // Must after child._processInActive().
|
|
15381
|
-
}
|
|
15382
|
-
children.length = 0;
|
|
15383
|
-
};
|
|
15384
|
-
/**
|
|
15385
|
-
* Clone.
|
|
15386
|
-
* @returns Cloned entity
|
|
15387
|
-
*/ _proto.clone = function clone() {
|
|
15388
|
-
var cloneEntity = this._createCloneEntity(this);
|
|
15389
|
-
this._parseCloneEntity(this, cloneEntity, this, cloneEntity);
|
|
15390
|
-
return cloneEntity;
|
|
15391
|
-
};
|
|
15392
|
-
/**
|
|
15393
|
-
* @internal
|
|
15394
|
-
*/ _proto._markAsTemplate = function _markAsTemplate(templateResource) {
|
|
15395
|
-
this._isTemplate = true;
|
|
15396
|
-
this._templateResource = templateResource;
|
|
15397
|
-
};
|
|
15398
|
-
_proto._createCloneEntity = function _createCloneEntity(srcEntity) {
|
|
15399
|
-
var cloneEntity = new Entity(srcEntity._engine, srcEntity.name);
|
|
15400
|
-
var templateResource = this._templateResource;
|
|
15401
|
-
if (templateResource) {
|
|
15402
|
-
cloneEntity._templateResource = templateResource;
|
|
15403
|
-
templateResource._addReferCount(1);
|
|
15404
|
-
}
|
|
15405
|
-
cloneEntity.layer = srcEntity.layer;
|
|
15406
|
-
cloneEntity._isActive = srcEntity._isActive;
|
|
15407
|
-
var cloneTransform = cloneEntity.transform;
|
|
15408
|
-
var srcTransform = srcEntity.transform;
|
|
15409
|
-
cloneTransform.position = srcTransform.position;
|
|
15410
|
-
cloneTransform.rotation = srcTransform.rotation;
|
|
15411
|
-
cloneTransform.scale = srcTransform.scale;
|
|
15412
|
-
var children = srcEntity._children;
|
|
15413
|
-
for(var i = 0, n = srcEntity._children.length; i < n; i++){
|
|
15414
|
-
cloneEntity.addChild(this._createCloneEntity(children[i]));
|
|
15415
|
-
}
|
|
15416
|
-
return cloneEntity;
|
|
15417
|
-
};
|
|
15418
|
-
_proto._parseCloneEntity = function _parseCloneEntity(srcEntity, targetEntity, srcRoot, targetRoot) {
|
|
15419
|
-
var srcChildren = srcEntity._children;
|
|
15420
|
-
var targetChildren = targetEntity._children;
|
|
15421
|
-
for(var i = 0, n = srcChildren.length; i < n; i++){
|
|
15422
|
-
this._parseCloneEntity(srcChildren[i], targetChildren[i], srcRoot, targetRoot);
|
|
15423
|
-
}
|
|
15424
|
-
var components = srcEntity._components;
|
|
15425
|
-
for(var i1 = 0, n1 = components.length; i1 < n1; i1++){
|
|
15426
|
-
var sourceComp = components[i1];
|
|
15427
|
-
if (!_instanceof(sourceComp, Transform)) {
|
|
15428
|
-
var targetComp = targetEntity.addComponent(sourceComp.constructor);
|
|
15429
|
-
ComponentCloner.cloneComponent(sourceComp, targetComp, srcRoot, targetRoot);
|
|
15430
|
-
}
|
|
15431
|
-
}
|
|
15432
|
-
};
|
|
15433
|
-
/**
|
|
15434
|
-
* Destroy self.
|
|
15435
|
-
*/ _proto.destroy = function destroy() {
|
|
15436
|
-
if (this._destroyed) {
|
|
15437
|
-
return;
|
|
15438
|
-
}
|
|
15439
|
-
EngineObject1.prototype.destroy.call(this);
|
|
15440
|
-
if (this._templateResource) {
|
|
15441
|
-
this._isTemplate || this._templateResource._addReferCount(-1);
|
|
15442
|
-
this._templateResource = null;
|
|
15443
|
-
}
|
|
15444
|
-
var components = this._components;
|
|
15445
|
-
for(var i = components.length - 1; i >= 0; i--){
|
|
15446
|
-
components[i].destroy();
|
|
15447
|
-
}
|
|
15448
|
-
this._components.length = 0;
|
|
15449
|
-
var children = this._children;
|
|
15450
|
-
while(children.length > 0){
|
|
15451
|
-
children[0].destroy();
|
|
15452
|
-
}
|
|
15453
|
-
if (this._isRoot) {
|
|
15454
|
-
this._scene.removeRootEntity(this);
|
|
15455
|
-
} else {
|
|
15456
|
-
this._setParent(null);
|
|
15457
|
-
}
|
|
15458
|
-
this.isActive = false;
|
|
15459
|
-
};
|
|
15460
|
-
/**
|
|
15461
|
-
* @internal
|
|
15462
|
-
*/ _proto._removeComponent = function _removeComponent(component) {
|
|
15463
|
-
ComponentsDependencies._removeCheck(this, component.constructor);
|
|
15464
|
-
var components = this._components;
|
|
15465
|
-
components.splice(components.indexOf(component), 1);
|
|
15466
|
-
};
|
|
15467
|
-
/**
|
|
15468
|
-
* @internal
|
|
15469
|
-
*/ _proto._addScript = function _addScript(script) {
|
|
15470
|
-
script._entityScriptsIndex = this._scripts.length;
|
|
15471
|
-
this._scripts.add(script);
|
|
15472
|
-
};
|
|
15473
|
-
/**
|
|
15474
|
-
* @internal
|
|
15475
|
-
*/ _proto._removeScript = function _removeScript(script) {
|
|
15476
|
-
var replaced = this._scripts.deleteByIndex(script._entityScriptsIndex);
|
|
15477
|
-
replaced && (replaced._entityScriptsIndex = script._entityScriptsIndex);
|
|
15478
|
-
script._entityScriptsIndex = -1;
|
|
15479
|
-
};
|
|
15480
|
-
/**
|
|
15481
|
-
* @internal
|
|
15482
|
-
*/ _proto._removeFromParent = function _removeFromParent() {
|
|
15483
|
-
var oldParent = this._parent;
|
|
15484
|
-
if (oldParent != null) {
|
|
15485
|
-
var oldSibling = oldParent._children;
|
|
15486
|
-
var index = this._siblingIndex;
|
|
15487
|
-
oldSibling.splice(index, 1);
|
|
15488
|
-
for(var n = oldSibling.length; index < n; index++){
|
|
15489
|
-
oldSibling[index]._siblingIndex--;
|
|
15490
|
-
}
|
|
15491
|
-
this._parent = null;
|
|
15492
|
-
this._siblingIndex = -1;
|
|
15493
|
-
}
|
|
15494
|
-
};
|
|
15495
|
-
/**
|
|
15496
|
-
* @internal
|
|
15497
|
-
*/ _proto._processActive = function _processActive(activeChangeFlag) {
|
|
15498
|
-
if (this._activeChangedComponents) {
|
|
15499
|
-
throw "Note: can't set the 'main inActive entity' active in hierarchy, if the operation is in main inActive entity or it's children script's onDisable Event.";
|
|
15500
|
-
}
|
|
15501
|
-
this._activeChangedComponents = this._scene._componentsManager.getActiveChangedTempList();
|
|
15502
|
-
this._setActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
15503
|
-
this._setActiveComponents(true, activeChangeFlag);
|
|
15504
|
-
};
|
|
15505
|
-
/**
|
|
15506
|
-
* @internal
|
|
15507
|
-
*/ _proto._processInActive = function _processInActive(activeChangeFlag) {
|
|
15508
|
-
if (this._activeChangedComponents) {
|
|
15509
|
-
throw "Note: can't set the 'main active entity' inActive in hierarchy, if the operation is in main active entity or it's children script's onEnable Event.";
|
|
15510
|
-
}
|
|
15511
|
-
this._activeChangedComponents = this._scene._componentsManager.getActiveChangedTempList();
|
|
15512
|
-
this._setInActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
15513
|
-
this._setActiveComponents(false, activeChangeFlag);
|
|
15514
|
-
};
|
|
15515
|
-
_proto._addToChildrenList = function _addToChildrenList(index, child) {
|
|
15516
|
-
var children = this._children;
|
|
15517
|
-
var childCount = children.length;
|
|
15518
|
-
if (index === undefined) {
|
|
15519
|
-
child._siblingIndex = childCount;
|
|
15520
|
-
children.push(child);
|
|
15521
|
-
} else {
|
|
15522
|
-
if (index < 0 || index > childCount) {
|
|
15523
|
-
throw "The index " + index + " is out of child list bounds " + childCount;
|
|
15524
|
-
}
|
|
15525
|
-
child._siblingIndex = index;
|
|
15526
|
-
children.splice(index, 0, child);
|
|
15527
|
-
for(var i = index + 1, n = childCount + 1; i < n; i++){
|
|
15528
|
-
children[i]._siblingIndex++;
|
|
15529
|
-
}
|
|
15530
|
-
}
|
|
15531
|
-
};
|
|
15532
|
-
_proto._setParent = function _setParent(parent, siblingIndex) {
|
|
15533
|
-
var oldParent = this._parent;
|
|
15534
|
-
if (parent !== oldParent) {
|
|
15535
|
-
this._removeFromParent();
|
|
15536
|
-
this._parent = parent;
|
|
15537
|
-
if (parent) {
|
|
15538
|
-
parent._addToChildrenList(siblingIndex, this);
|
|
15539
|
-
var oldScene = this._scene;
|
|
15540
|
-
var parentScene = parent._scene;
|
|
15541
|
-
var inActiveChangeFlag = ActiveChangeFlag.None;
|
|
15542
|
-
if (!parent._isActiveInHierarchy) {
|
|
15543
|
-
this._isActiveInHierarchy && (inActiveChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
15544
|
-
}
|
|
15545
|
-
if (parent._isActiveInScene) {
|
|
15546
|
-
// cross scene should inActive first and then active
|
|
15547
|
-
this._isActiveInScene && oldScene !== parentScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
15548
|
-
} else {
|
|
15549
|
-
this._isActiveInScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
15550
|
-
}
|
|
15551
|
-
inActiveChangeFlag && this._processInActive(inActiveChangeFlag);
|
|
15552
|
-
if (oldScene !== parentScene) {
|
|
15553
|
-
Entity._traverseSetOwnerScene(this, parentScene);
|
|
15554
|
-
}
|
|
15555
|
-
var activeChangeFlag = ActiveChangeFlag.None;
|
|
15556
|
-
if (this._isActive) {
|
|
15557
|
-
if (parent._isActiveInHierarchy) {
|
|
15558
|
-
!this._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
15559
|
-
}
|
|
15560
|
-
if (parent._isActiveInScene) {
|
|
15561
|
-
(!this._isActiveInScene || oldScene !== parentScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
15562
|
-
}
|
|
15563
|
-
}
|
|
15564
|
-
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
15565
|
-
} else {
|
|
15566
|
-
var inActiveChangeFlag1 = ActiveChangeFlag.None;
|
|
15567
|
-
this._isActiveInHierarchy && (inActiveChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
15568
|
-
this._isActiveInScene && (inActiveChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
15569
|
-
inActiveChangeFlag1 && this._processInActive(inActiveChangeFlag1);
|
|
15570
|
-
if (oldParent) {
|
|
15571
|
-
Entity._traverseSetOwnerScene(this, null);
|
|
15572
|
-
}
|
|
15573
|
-
}
|
|
15574
|
-
this._setTransformDirty();
|
|
15575
|
-
}
|
|
15576
|
-
};
|
|
15577
|
-
_proto._getComponentsInChildren = function _getComponentsInChildren(type, results) {
|
|
15578
|
-
for(var i = this._components.length - 1; i >= 0; i--){
|
|
15579
|
-
var component = this._components[i];
|
|
15580
|
-
if (_instanceof(component, type)) {
|
|
15581
|
-
results.push(component);
|
|
15582
|
-
}
|
|
15583
|
-
}
|
|
15584
|
-
for(var i1 = this._children.length - 1; i1 >= 0; i1--){
|
|
15585
|
-
this._children[i1]._getComponentsInChildren(type, results);
|
|
15586
|
-
}
|
|
15587
|
-
};
|
|
15588
|
-
_proto._setActiveComponents = function _setActiveComponents(isActive, activeChangeFlag) {
|
|
15589
|
-
var activeChangedComponents = this._activeChangedComponents;
|
|
15590
|
-
for(var i = 0, length = activeChangedComponents.length; i < length; ++i){
|
|
15591
|
-
activeChangedComponents[i]._setActive(isActive, activeChangeFlag);
|
|
15592
|
-
}
|
|
15593
|
-
this._scene._componentsManager.putActiveChangedTempList(activeChangedComponents);
|
|
15594
|
-
this._activeChangedComponents = null;
|
|
15595
|
-
};
|
|
15596
|
-
_proto._setActiveInHierarchy = function _setActiveInHierarchy(activeChangedComponents, activeChangeFlag) {
|
|
15597
|
-
activeChangeFlag & ActiveChangeFlag.Hierarchy && (this._isActiveInHierarchy = true);
|
|
15598
|
-
activeChangeFlag & ActiveChangeFlag.Scene && (this._isActiveInScene = true);
|
|
15599
|
-
var components = this._components;
|
|
15600
|
-
for(var i = 0, n = components.length; i < n; i++){
|
|
15601
|
-
var component = components[i];
|
|
15602
|
-
(component.enabled || !component._awoken) && activeChangedComponents.push(component);
|
|
15603
|
-
}
|
|
15604
|
-
var children = this._children;
|
|
15605
|
-
for(var i1 = 0, n1 = children.length; i1 < n1; i1++){
|
|
15606
|
-
var child = children[i1];
|
|
15607
|
-
child.isActive && child._setActiveInHierarchy(activeChangedComponents, activeChangeFlag);
|
|
15608
|
-
}
|
|
15609
|
-
};
|
|
15610
|
-
_proto._setInActiveInHierarchy = function _setInActiveInHierarchy(activeChangedComponents, activeChangeFlag) {
|
|
15611
|
-
activeChangeFlag & ActiveChangeFlag.Hierarchy && (this._isActiveInHierarchy = false);
|
|
15612
|
-
activeChangeFlag & ActiveChangeFlag.Scene && (this._isActiveInScene = false);
|
|
15613
|
-
var components = this._components;
|
|
15614
|
-
for(var i = 0, n = components.length; i < n; i++){
|
|
15615
|
-
var component = components[i];
|
|
15616
|
-
component.enabled && activeChangedComponents.push(component);
|
|
15617
|
-
}
|
|
15618
|
-
var children = this._children;
|
|
15619
|
-
for(var i1 = 0, n1 = children.length; i1 < n1; i1++){
|
|
15620
|
-
var child = children[i1];
|
|
15621
|
-
child.isActive && child._setInActiveInHierarchy(activeChangedComponents, activeChangeFlag);
|
|
15622
|
-
}
|
|
15623
|
-
};
|
|
15624
|
-
_proto._setTransformDirty = function _setTransformDirty() {
|
|
15625
|
-
if (this.transform) {
|
|
15626
|
-
this.transform._parentChange();
|
|
15627
|
-
} else {
|
|
15628
|
-
for(var i = 0, len = this._children.length; i < len; i++){
|
|
15629
|
-
this._children[i]._setTransformDirty();
|
|
15630
|
-
}
|
|
15631
|
-
}
|
|
15632
|
-
};
|
|
15633
|
-
_proto._setSiblingIndex = function _setSiblingIndex(sibling, target) {
|
|
15634
|
-
target = Math.min(target, sibling.length - 1);
|
|
15635
|
-
if (target < 0) {
|
|
15636
|
-
throw "Sibling index " + target + " should large than 0";
|
|
15637
|
-
}
|
|
15638
|
-
if (this._siblingIndex !== target) {
|
|
15639
|
-
var oldIndex = this._siblingIndex;
|
|
15640
|
-
if (target < oldIndex) {
|
|
15641
|
-
for(var i = oldIndex; i >= target; i--){
|
|
15642
|
-
var child = i == target ? this : sibling[i - 1];
|
|
15643
|
-
sibling[i] = child;
|
|
15644
|
-
child._siblingIndex = i;
|
|
15645
|
-
}
|
|
15646
|
-
} else {
|
|
15647
|
-
for(var i1 = oldIndex; i1 <= target; i1++){
|
|
15648
|
-
var child1 = i1 == target ? this : sibling[i1 + 1];
|
|
15649
|
-
sibling[i1] = child1;
|
|
15650
|
-
child1._siblingIndex = i1;
|
|
15651
|
-
}
|
|
15652
|
-
}
|
|
15653
|
-
}
|
|
15654
|
-
};
|
|
15655
|
-
/**
|
|
15656
|
-
* @deprecated
|
|
15657
|
-
*/ _proto.getInvModelMatrix = function getInvModelMatrix() {
|
|
15658
|
-
if (this._inverseWorldMatFlag.flag) {
|
|
15659
|
-
miniprogram.Matrix.invert(this.transform.worldMatrix, this._invModelMatrix);
|
|
15660
|
-
this._inverseWorldMatFlag.flag = false;
|
|
15661
|
-
}
|
|
15662
|
-
return this._invModelMatrix;
|
|
15663
|
-
};
|
|
15664
|
-
/**
|
|
15665
|
-
* @internal
|
|
15666
|
-
*/ Entity._findChildByName = function _findChildByName(root, name) {
|
|
15667
|
-
var children = root._children;
|
|
15668
|
-
for(var i = children.length - 1; i >= 0; i--){
|
|
15669
|
-
var child = children[i];
|
|
15670
|
-
if (child.name === name) {
|
|
15671
|
-
return child;
|
|
15672
|
-
}
|
|
15673
|
-
}
|
|
15674
|
-
return null;
|
|
15675
|
-
};
|
|
15676
|
-
/**
|
|
15677
|
-
* @internal
|
|
15678
|
-
*/ Entity._traverseSetOwnerScene = function _traverseSetOwnerScene(entity, scene) {
|
|
15679
|
-
entity._scene = scene;
|
|
15680
|
-
var children = entity._children;
|
|
15681
|
-
for(var i = children.length - 1; i >= 0; i--){
|
|
15682
|
-
this._traverseSetOwnerScene(children[i], scene);
|
|
15683
|
-
}
|
|
15684
|
-
};
|
|
15685
|
-
_create_class(Entity, [
|
|
15686
|
-
{
|
|
15687
|
-
key: "isActive",
|
|
15688
|
-
get: /**
|
|
15689
|
-
* Whether to activate locally.
|
|
15629
|
+
* @remarks
|
|
15630
|
+
* Red and green channels represent the anisotropy direction in [-1, 1] tangent, bitangent space, to be rotated by anisotropyRotation.
|
|
15631
|
+
* The blue channel contains strength as [0, 1] to be multiplied by anisotropy.
|
|
15690
15632
|
*/ function get() {
|
|
15691
|
-
return this.
|
|
15633
|
+
return this.shaderData.getTexture(PBRMaterial._anisotropyTextureProp);
|
|
15692
15634
|
},
|
|
15693
15635
|
set: function set(value) {
|
|
15694
|
-
|
|
15695
|
-
|
|
15696
|
-
|
|
15697
|
-
|
|
15698
|
-
|
|
15699
|
-
if (this._isRoot && this._scene._isActiveInEngine) {
|
|
15700
|
-
activeChangeFlag |= ActiveChangeFlag.All;
|
|
15701
|
-
} else {
|
|
15702
|
-
var _parent, _parent1;
|
|
15703
|
-
((_parent = parent) == null ? void 0 : _parent._isActiveInHierarchy) && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
15704
|
-
((_parent1 = parent) == null ? void 0 : _parent1._isActiveInScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
15705
|
-
}
|
|
15706
|
-
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
15707
|
-
} else {
|
|
15708
|
-
var activeChangeFlag1 = ActiveChangeFlag.None;
|
|
15709
|
-
this._isActiveInHierarchy && (activeChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
15710
|
-
this._isActiveInScene && (activeChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
15711
|
-
activeChangeFlag1 && this._processInActive(activeChangeFlag1);
|
|
15712
|
-
}
|
|
15636
|
+
this.shaderData.setTexture(PBRMaterial._anisotropyTextureProp, value);
|
|
15637
|
+
if (value) {
|
|
15638
|
+
this.shaderData.enableMacro("MATERIAL_HAS_ANISOTROPY_TEXTURE");
|
|
15639
|
+
} else {
|
|
15640
|
+
this.shaderData.disableMacro("MATERIAL_HAS_ANISOTROPY_TEXTURE");
|
|
15713
15641
|
}
|
|
15714
15642
|
}
|
|
15715
|
-
}
|
|
15643
|
+
}
|
|
15644
|
+
]);
|
|
15645
|
+
return PBRMaterial;
|
|
15646
|
+
}(PBRBaseMaterial);
|
|
15647
|
+
(function() {
|
|
15648
|
+
PBRMaterial._metallicProp = ShaderProperty.getByName("material_Metal");
|
|
15649
|
+
})();
|
|
15650
|
+
(function() {
|
|
15651
|
+
PBRMaterial._roughnessProp = ShaderProperty.getByName("material_Roughness");
|
|
15652
|
+
})();
|
|
15653
|
+
(function() {
|
|
15654
|
+
PBRMaterial._roughnessMetallicTextureProp = ShaderProperty.getByName("material_RoughnessMetallicTexture");
|
|
15655
|
+
})();
|
|
15656
|
+
(function() {
|
|
15657
|
+
PBRMaterial._iorProp = ShaderProperty.getByName("material_IOR");
|
|
15658
|
+
})();
|
|
15659
|
+
(function() {
|
|
15660
|
+
PBRMaterial._anisotropyInfoProp = ShaderProperty.getByName("material_AnisotropyInfo");
|
|
15661
|
+
})();
|
|
15662
|
+
(function() {
|
|
15663
|
+
PBRMaterial._anisotropyTextureProp = ShaderProperty.getByName("material_AnisotropyTexture");
|
|
15664
|
+
})();
|
|
15665
|
+
|
|
15666
|
+
/**
|
|
15667
|
+
* PBR (Specular-Glossiness Workflow) Material.
|
|
15668
|
+
*/ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial1) {
|
|
15669
|
+
_inherits(PBRSpecularMaterial, PBRBaseMaterial1);
|
|
15670
|
+
function PBRSpecularMaterial(engine) {
|
|
15671
|
+
var _this;
|
|
15672
|
+
_this = PBRBaseMaterial1.call(this, engine, Shader.find("pbr-specular")) || this;
|
|
15673
|
+
_this.shaderData.setColor(PBRSpecularMaterial._specularColorProp, new miniprogram.Color(1, 1, 1, 1));
|
|
15674
|
+
_this.shaderData.setFloat(PBRSpecularMaterial._glossinessProp, 1.0);
|
|
15675
|
+
return _this;
|
|
15676
|
+
}
|
|
15677
|
+
var _proto = PBRSpecularMaterial.prototype;
|
|
15678
|
+
/**
|
|
15679
|
+
* @inheritdoc
|
|
15680
|
+
*/ _proto.clone = function clone() {
|
|
15681
|
+
var dest = new PBRSpecularMaterial(this._engine);
|
|
15682
|
+
this.cloneTo(dest);
|
|
15683
|
+
return dest;
|
|
15684
|
+
};
|
|
15685
|
+
_create_class(PBRSpecularMaterial, [
|
|
15716
15686
|
{
|
|
15717
|
-
key: "
|
|
15687
|
+
key: "specularColor",
|
|
15718
15688
|
get: /**
|
|
15719
|
-
*
|
|
15689
|
+
* Specular color.
|
|
15720
15690
|
*/ function get() {
|
|
15721
|
-
return this.
|
|
15691
|
+
return this.shaderData.getColor(PBRSpecularMaterial._specularColorProp);
|
|
15692
|
+
},
|
|
15693
|
+
set: function set(value) {
|
|
15694
|
+
var specularColor = this.shaderData.getColor(PBRSpecularMaterial._specularColorProp);
|
|
15695
|
+
if (value !== specularColor) {
|
|
15696
|
+
specularColor.copyFrom(value);
|
|
15697
|
+
}
|
|
15722
15698
|
}
|
|
15723
15699
|
},
|
|
15724
15700
|
{
|
|
15725
|
-
key: "
|
|
15701
|
+
key: "glossiness",
|
|
15726
15702
|
get: /**
|
|
15727
|
-
*
|
|
15703
|
+
* Glossiness.
|
|
15728
15704
|
*/ function get() {
|
|
15729
|
-
return this.
|
|
15705
|
+
return this.shaderData.getFloat(PBRSpecularMaterial._glossinessProp);
|
|
15730
15706
|
},
|
|
15731
15707
|
set: function set(value) {
|
|
15732
|
-
this.
|
|
15708
|
+
this.shaderData.setFloat(PBRSpecularMaterial._glossinessProp, value);
|
|
15733
15709
|
}
|
|
15734
15710
|
},
|
|
15735
15711
|
{
|
|
15736
|
-
key: "
|
|
15712
|
+
key: "specularGlossinessTexture",
|
|
15737
15713
|
get: /**
|
|
15738
|
-
*
|
|
15714
|
+
* Specular glossiness texture.
|
|
15715
|
+
* @remarks RGB is specular, A is glossiness
|
|
15739
15716
|
*/ function get() {
|
|
15740
|
-
return this.
|
|
15717
|
+
return this.shaderData.getTexture(PBRSpecularMaterial._specularGlossinessTextureProp);
|
|
15718
|
+
},
|
|
15719
|
+
set: function set(value) {
|
|
15720
|
+
this.shaderData.setTexture(PBRSpecularMaterial._specularGlossinessTextureProp, value);
|
|
15721
|
+
if (value) {
|
|
15722
|
+
this.shaderData.enableMacro(PBRSpecularMaterial._specularGlossinessTextureMacro);
|
|
15723
|
+
} else {
|
|
15724
|
+
this.shaderData.disableMacro(PBRSpecularMaterial._specularGlossinessTextureMacro);
|
|
15725
|
+
}
|
|
15741
15726
|
}
|
|
15742
|
-
}
|
|
15727
|
+
}
|
|
15728
|
+
]);
|
|
15729
|
+
return PBRSpecularMaterial;
|
|
15730
|
+
}(PBRBaseMaterial);
|
|
15731
|
+
(function() {
|
|
15732
|
+
PBRSpecularMaterial._specularColorProp = ShaderProperty.getByName("material_PBRSpecularColor");
|
|
15733
|
+
})();
|
|
15734
|
+
(function() {
|
|
15735
|
+
PBRSpecularMaterial._glossinessProp = ShaderProperty.getByName("material_Glossiness");
|
|
15736
|
+
})();
|
|
15737
|
+
(function() {
|
|
15738
|
+
PBRSpecularMaterial._specularGlossinessTextureProp = ShaderProperty.getByName("material_SpecularGlossinessTexture");
|
|
15739
|
+
})();
|
|
15740
|
+
(function() {
|
|
15741
|
+
PBRSpecularMaterial._specularGlossinessTextureMacro = ShaderMacro.getByName("MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE");
|
|
15742
|
+
})();
|
|
15743
|
+
|
|
15744
|
+
/**
|
|
15745
|
+
* Unlit Material.
|
|
15746
|
+
*/ var UnlitMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
15747
|
+
_inherits(UnlitMaterial, BaseMaterial1);
|
|
15748
|
+
function UnlitMaterial(engine) {
|
|
15749
|
+
var _this;
|
|
15750
|
+
_this = BaseMaterial1.call(this, engine, Shader.find("unlit")) || this;
|
|
15751
|
+
var shaderData = _this.shaderData;
|
|
15752
|
+
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
15753
|
+
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
15754
|
+
shaderData.setColor(UnlitMaterial._baseColorProp, new miniprogram.Color(1, 1, 1, 1));
|
|
15755
|
+
shaderData.setVector4(UnlitMaterial._tilingOffsetProp, new miniprogram.Vector4(1, 1, 0, 0));
|
|
15756
|
+
return _this;
|
|
15757
|
+
}
|
|
15758
|
+
var _proto = UnlitMaterial.prototype;
|
|
15759
|
+
/**
|
|
15760
|
+
* @inheritdoc
|
|
15761
|
+
*/ _proto.clone = function clone() {
|
|
15762
|
+
var dest = new UnlitMaterial(this._engine);
|
|
15763
|
+
this.cloneTo(dest);
|
|
15764
|
+
return dest;
|
|
15765
|
+
};
|
|
15766
|
+
_create_class(UnlitMaterial, [
|
|
15743
15767
|
{
|
|
15744
|
-
key: "
|
|
15768
|
+
key: "baseColor",
|
|
15745
15769
|
get: /**
|
|
15746
|
-
*
|
|
15747
|
-
* Number of the children entities
|
|
15770
|
+
* Base color.
|
|
15748
15771
|
*/ function get() {
|
|
15749
|
-
return this.
|
|
15772
|
+
return this.shaderData.getColor(UnlitMaterial._baseColorProp);
|
|
15773
|
+
},
|
|
15774
|
+
set: function set(value) {
|
|
15775
|
+
var baseColor = this.shaderData.getColor(UnlitMaterial._baseColorProp);
|
|
15776
|
+
if (value !== baseColor) {
|
|
15777
|
+
baseColor.copyFrom(value);
|
|
15778
|
+
}
|
|
15750
15779
|
}
|
|
15751
15780
|
},
|
|
15752
15781
|
{
|
|
15753
|
-
key: "
|
|
15782
|
+
key: "baseTexture",
|
|
15754
15783
|
get: /**
|
|
15755
|
-
*
|
|
15784
|
+
* Base texture.
|
|
15756
15785
|
*/ function get() {
|
|
15757
|
-
return this.
|
|
15786
|
+
return this.shaderData.getTexture(UnlitMaterial._baseTextureProp);
|
|
15787
|
+
},
|
|
15788
|
+
set: function set(value) {
|
|
15789
|
+
this.shaderData.setTexture(UnlitMaterial._baseTextureProp, value);
|
|
15790
|
+
if (value) {
|
|
15791
|
+
this.shaderData.enableMacro(UnlitMaterial._baseTextureMacro);
|
|
15792
|
+
} else {
|
|
15793
|
+
this.shaderData.disableMacro(UnlitMaterial._baseTextureMacro);
|
|
15794
|
+
}
|
|
15758
15795
|
}
|
|
15759
15796
|
},
|
|
15760
15797
|
{
|
|
15761
|
-
key: "
|
|
15798
|
+
key: "tilingOffset",
|
|
15762
15799
|
get: /**
|
|
15763
|
-
*
|
|
15800
|
+
* Tiling and offset of main textures.
|
|
15764
15801
|
*/ function get() {
|
|
15765
|
-
return this.
|
|
15802
|
+
return this.shaderData.getVector4(UnlitMaterial._tilingOffsetProp);
|
|
15766
15803
|
},
|
|
15767
15804
|
set: function set(value) {
|
|
15768
|
-
|
|
15769
|
-
|
|
15805
|
+
var tilingOffset = this.shaderData.getVector4(UnlitMaterial._tilingOffsetProp);
|
|
15806
|
+
if (value !== tilingOffset) {
|
|
15807
|
+
tilingOffset.copyFrom(value);
|
|
15770
15808
|
}
|
|
15771
|
-
this._setSiblingIndex(this._isRoot ? this._scene._rootEntities : this._parent._children, value);
|
|
15772
15809
|
}
|
|
15773
15810
|
}
|
|
15774
15811
|
]);
|
|
15775
|
-
return
|
|
15776
|
-
}(
|
|
15812
|
+
return UnlitMaterial;
|
|
15813
|
+
}(BaseMaterial);
|
|
15814
|
+
|
|
15815
|
+
/**
|
|
15816
|
+
* @internal
|
|
15817
|
+
*/ var BasicResources = /*#__PURE__*/ function() {
|
|
15818
|
+
function BasicResources(engine) {
|
|
15819
|
+
// prettier-ignore
|
|
15820
|
+
var vertices = new Float32Array([
|
|
15821
|
+
-1,
|
|
15822
|
+
-1,
|
|
15823
|
+
0,
|
|
15824
|
+
1,
|
|
15825
|
+
1,
|
|
15826
|
+
-1,
|
|
15827
|
+
1,
|
|
15828
|
+
1,
|
|
15829
|
+
-1,
|
|
15830
|
+
1,
|
|
15831
|
+
0,
|
|
15832
|
+
0,
|
|
15833
|
+
1,
|
|
15834
|
+
1,
|
|
15835
|
+
1,
|
|
15836
|
+
0
|
|
15837
|
+
]); // right-top
|
|
15838
|
+
// prettier-ignore
|
|
15839
|
+
var flipYVertices = new Float32Array([
|
|
15840
|
+
1,
|
|
15841
|
+
-1,
|
|
15842
|
+
1,
|
|
15843
|
+
0,
|
|
15844
|
+
-1,
|
|
15845
|
+
-1,
|
|
15846
|
+
0,
|
|
15847
|
+
0,
|
|
15848
|
+
1,
|
|
15849
|
+
1,
|
|
15850
|
+
1,
|
|
15851
|
+
1,
|
|
15852
|
+
-1,
|
|
15853
|
+
1,
|
|
15854
|
+
0,
|
|
15855
|
+
1
|
|
15856
|
+
]); // left-top
|
|
15857
|
+
var blitMaterial = new Material(engine, Shader.find("blit"));
|
|
15858
|
+
blitMaterial._addReferCount(1);
|
|
15859
|
+
blitMaterial.renderState.depthState.enabled = false;
|
|
15860
|
+
blitMaterial.renderState.depthState.writeEnabled = false;
|
|
15861
|
+
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
15862
|
+
this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
|
|
15863
|
+
this.blitMaterial = blitMaterial;
|
|
15864
|
+
}
|
|
15865
|
+
var _proto = BasicResources.prototype;
|
|
15866
|
+
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
|
|
15867
|
+
var mesh = new ModelMesh(engine);
|
|
15868
|
+
mesh._addReferCount(1);
|
|
15869
|
+
mesh.setVertexElements([
|
|
15870
|
+
new VertexElement("POSITION_UV", 0, exports.VertexElementFormat.Vector4, 0)
|
|
15871
|
+
]);
|
|
15872
|
+
mesh.setVertexBufferBinding(new Buffer(engine, exports.BufferBindFlag.VertexBuffer, vertices, exports.BufferUsage.Static), 16);
|
|
15873
|
+
mesh.addSubMesh(0, 4, exports.MeshTopology.TriangleStrip);
|
|
15874
|
+
return mesh;
|
|
15875
|
+
};
|
|
15876
|
+
return BasicResources;
|
|
15877
|
+
}();
|
|
15777
15878
|
|
|
15778
15879
|
/**
|
|
15779
15880
|
* @internal
|
|
@@ -22127,9 +22228,10 @@ __decorate([
|
|
|
22127
22228
|
*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
|
|
22128
22229
|
var _this = this, spotLight = _this._spotLights, pointLight = _this._pointLights, directLight = _this._directLights;
|
|
22129
22230
|
var _this1 = this, spotData = _this1._spotData, pointData = _this1._pointData, directData = _this1._directData;
|
|
22130
|
-
var
|
|
22131
|
-
var
|
|
22132
|
-
var
|
|
22231
|
+
var maxLight = LightManager._maxLight;
|
|
22232
|
+
var spotLightCount = Math.min(spotLight.length, maxLight);
|
|
22233
|
+
var pointLightCount = Math.min(pointLight.length, maxLight);
|
|
22234
|
+
var directLightCount = Math.min(directLight.length, maxLight);
|
|
22133
22235
|
for(var i = 0; i < spotLightCount; i++){
|
|
22134
22236
|
spotLight.get(i)._appendData(i, spotData);
|
|
22135
22237
|
}
|
|
@@ -27235,20 +27337,19 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
27235
27337
|
var relativePath = curve.relativePath;
|
|
27236
27338
|
var targetEntity = curve.relativePath === "" ? entity : entity.findByPath(curve.relativePath);
|
|
27237
27339
|
if (targetEntity) {
|
|
27238
|
-
var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners,
|
|
27239
|
-
var propertyPath = "" + curve.typeIndex + "." + curve.property;
|
|
27340
|
+
var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _property1;
|
|
27240
27341
|
var component = curve.typeIndex > 0 ? targetEntity.getComponents(curve.type, AnimationCurveOwner._components)[curve.typeIndex] : targetEntity.getComponent(curve.type);
|
|
27241
27342
|
if (!component) {
|
|
27242
27343
|
continue;
|
|
27243
27344
|
}
|
|
27244
27345
|
var property = curve.property;
|
|
27245
|
-
var instanceId =
|
|
27346
|
+
var instanceId = component.instanceId;
|
|
27246
27347
|
// Get owner
|
|
27247
27348
|
var propertyOwners = (_curveOwnerPool = curveOwnerPool)[_instanceId = instanceId] || (_curveOwnerPool[_instanceId] = Object.create(null));
|
|
27248
27349
|
var owner = (_propertyOwners = propertyOwners)[_property = property] || (_propertyOwners[_property] = curve._createCurveOwner(targetEntity, component));
|
|
27249
27350
|
// Get layer owner
|
|
27250
27351
|
var layerPropertyOwners = (_layerCurveOwnerPool = layerCurveOwnerPool)[_instanceId1 = instanceId] || (_layerCurveOwnerPool[_instanceId1] = Object.create(null));
|
|
27251
|
-
var layerOwner = (_layerPropertyOwners = layerPropertyOwners)[
|
|
27352
|
+
var layerOwner = (_layerPropertyOwners = layerPropertyOwners)[_property1 = property] || (_layerPropertyOwners[_property1] = curve._createCurveLayerOwner(owner));
|
|
27252
27353
|
if (mask && mask.pathMasks.length) {
|
|
27253
27354
|
var _mask_getPathMask;
|
|
27254
27355
|
var _mask_getPathMask_active;
|