@galacean/engine-core 1.2.0-beta.3 → 1.2.0-beta.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +2 -2
- package/dist/main.js +1345 -1244
- package/dist/main.js.map +1 -1
- package/dist/miniprogram.js +1345 -1244
- package/dist/module.js +1345 -1244
- package/dist/module.js.map +1 -1
- package/package.json +3 -3
- package/types/Deprecated.d.ts +101 -0
- package/types/Entity.d.ts +1 -1
- package/types/RenderPipeline/RenderPass.d.ts +55 -0
- package/types/RenderPipeline/batcher/MeshBuffer.d.ts +1 -0
- package/types/clone/ComponentCloner.d.ts +1 -1
- package/types/mesh/Skin.d.ts +25 -9
- package/types/mesh/SkinnedMeshRenderer.d.ts +15 -24
- package/types/renderingHardwareInterface/IHardwareRenderer.d.ts +6 -0
- package/types/texture/enums/PixelFormat.d.ts +73 -0
package/dist/main.js
CHANGED
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@@ -254,7 +254,7 @@ function _instanceof(left, right) {
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}
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return cloneModes;
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};
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-
CloneManager.cloneProperty = function cloneProperty(source, target, k, cloneMode) {
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+
CloneManager.cloneProperty = function cloneProperty(source, target, k, cloneMode, srcRoot, targetRoot, deepInstanceMap) {
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if (cloneMode === CloneMode.Ignore) {
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return;
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}
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@@ -290,22 +290,33 @@ function _instanceof(left, right) {
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targetPropertyA.length = length;
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}
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for(var i = 0; i < length; i++){
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-
CloneManager.cloneProperty(sourceProperty, targetPropertyA, i, cloneMode);
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+
CloneManager.cloneProperty(sourceProperty, targetPropertyA, i, cloneMode, srcRoot, targetRoot, deepInstanceMap);
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}
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break;
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default:
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var
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-
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-
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-
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-
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var targetProperty = target[k];
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// If the target property is undefined, create new instance and keep reference sharing like the source
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if (!targetProperty) {
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targetProperty = deepInstanceMap.get(sourceProperty);
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if (!targetProperty) {
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targetProperty = new sourceProperty.constructor();
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deepInstanceMap.set(sourceProperty, targetProperty);
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}
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target[k] = targetProperty;
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}
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if (sourceProperty.copyFrom) {
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-
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// Custom clone
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targetProperty.copyFrom(sourceProperty);
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} else {
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// Universal clone
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var cloneModes = CloneManager.getCloneMode(sourceProperty.constructor);
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for(var _$k in sourceProperty){
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CloneManager.cloneProperty(sourceProperty, targetProperty, _$k, cloneModes[_$k], srcRoot, targetRoot, deepInstanceMap);
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}
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// Custom incremental clone
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if (sourceProperty._cloneTo) {
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sourceProperty._cloneTo(targetProperty, srcRoot, targetRoot);
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}
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}
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break;
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}
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@@ -314,9 +325,9 @@ function _instanceof(left, right) {
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target[k] = sourceProperty;
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}
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};
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-
CloneManager.deepCloneObject = function deepCloneObject(source, target) {
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CloneManager.deepCloneObject = function deepCloneObject(source, target, deepInstanceMap) {
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for(var k in source){
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CloneManager.cloneProperty(source, target, k, CloneMode.Deep);
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CloneManager.cloneProperty(source, target, k, CloneMode.Deep, null, null, deepInstanceMap);
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}
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};
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return CloneManager;
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@@ -4940,7 +4951,8 @@ __decorate([
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}
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var shaderInfo = Shader._shaderLab.parseShader(nameOrShaderSource);
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if (shaderMap[shaderInfo.name]) {
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-
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console.error('Shader named "' + shaderInfo.name + '" already exists.');
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return;
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}
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var subShaderList = shaderInfo.subShaders.map(function(subShaderInfo) {
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var passList = subShaderInfo.passes.map(function(passInfo) {
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return shader;
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} else {
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if (shaderMap[nameOrShaderSource]) {
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console.error('Shader named "' + nameOrShaderSource + '" already exists.');
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return;
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}
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if (typeof vertexSourceOrShaderPassesOrSubShaders === "string") {
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var shaderPass = new ShaderPass(vertexSourceOrShaderPassesOrSubShaders, fragmentSource);
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@@ -5578,7 +5591,7 @@ var GraphicsResource = /*#__PURE__*/ function(ReferResource1) {
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return shaderData;
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};
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_proto.cloneTo = function cloneTo(target) {
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CloneManager.deepCloneObject(this._macroCollection, target._macroCollection);
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CloneManager.deepCloneObject(this._macroCollection, target._macroCollection, new Map());
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Object.assign(target._macroMap, this._macroMap);
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var referCount = target._getReferCount();
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var propertyValueMap = this._propertyValueMap;
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@@ -10958,454 +10971,1191 @@ var PrimitiveType;
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})();
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/**
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*
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*/
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-
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-
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* Layer, used for bit operations.
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*/ exports.Layer = void 0;
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(function(Layer) {
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Layer[Layer[/** Layer 0. */ "Layer0"] = 0x1] = "Layer0";
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Layer[Layer[/** Layer 1. */ "Layer1"] = 0x2] = "Layer1";
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Layer[Layer[/** Layer 2. */ "Layer2"] = 0x4] = "Layer2";
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Layer[Layer[/** Layer 3. */ "Layer3"] = 0x8] = "Layer3";
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Layer[Layer[/** Layer 4. */ "Layer4"] = 0x10] = "Layer4";
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Layer[Layer[/** Layer 5. */ "Layer5"] = 0x20] = "Layer5";
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Layer[Layer[/** Layer 6. */ "Layer6"] = 0x40] = "Layer6";
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Layer[Layer[/** Layer 7. */ "Layer7"] = 0x80] = "Layer7";
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Layer[Layer[/** Layer 8. */ "Layer8"] = 0x100] = "Layer8";
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Layer[Layer[/** Layer 9. */ "Layer9"] = 0x200] = "Layer9";
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Layer[Layer[/** Layer 10. */ "Layer10"] = 0x400] = "Layer10";
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Layer[Layer[/** Layer 11. */ "Layer11"] = 0x800] = "Layer11";
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Layer[Layer[/** Layer 12. */ "Layer12"] = 0x1000] = "Layer12";
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Layer[Layer[/** Layer 13. */ "Layer13"] = 0x2000] = "Layer13";
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Layer[Layer[/** Layer 14. */ "Layer14"] = 0x4000] = "Layer14";
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Layer[Layer[/** Layer 15. */ "Layer15"] = 0x8000] = "Layer15";
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Layer[Layer[/** Layer 16. */ "Layer16"] = 0x10000] = "Layer16";
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Layer[Layer[/** Layer 17. */ "Layer17"] = 0x20000] = "Layer17";
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Layer[Layer[/** Layer 18. */ "Layer18"] = 0x40000] = "Layer18";
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Layer[Layer[/** Layer 19. */ "Layer19"] = 0x80000] = "Layer19";
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Layer[Layer[/** Layer 20. */ "Layer20"] = 0x100000] = "Layer20";
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Layer[Layer[/** Layer 21. */ "Layer21"] = 0x200000] = "Layer21";
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Layer[Layer[/** Layer 22. */ "Layer22"] = 0x400000] = "Layer22";
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Layer[Layer[/** Layer 23. */ "Layer23"] = 0x800000] = "Layer23";
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Layer[Layer[/** Layer 24. */ "Layer24"] = 0x1000000] = "Layer24";
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Layer[Layer[/** Layer 25. */ "Layer25"] = 0x2000000] = "Layer25";
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Layer[Layer[/** Layer 26. */ "Layer26"] = 0x4000000] = "Layer26";
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Layer[Layer[/** Layer 27. */ "Layer27"] = 0x8000000] = "Layer27";
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Layer[Layer[/** Layer 28. */ "Layer28"] = 0x10000000] = "Layer28";
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Layer[Layer[/** Layer 29. */ "Layer29"] = 0x20000000] = "Layer29";
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Layer[Layer[/** Layer 30. */ "Layer30"] = 0x40000000] = "Layer30";
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Layer[Layer[/** Layer 31. */ "Layer31"] = 0x80000000] = "Layer31";
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Layer[Layer[/** All layers. */ "Everything"] = 0xffffffff] = "Everything";
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Layer[Layer[/** None layer. */ "Nothing"] = 0x0] = "Nothing";
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})(exports.Layer || (exports.Layer = {}));
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var ComponentCloner = /*#__PURE__*/ function() {
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function ComponentCloner() {}
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/**
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* Clone component.
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* @param source - Clone source
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* @param target - Clone target
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*/ ComponentCloner.cloneComponent = function cloneComponent(source, target, srcRoot, targetRoot, deepInstanceMap) {
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var cloneModes = CloneManager.getCloneMode(source.constructor);
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for(var k in source){
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CloneManager.cloneProperty(source, target, k, cloneModes[k], srcRoot, targetRoot, deepInstanceMap);
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}
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if (source._cloneTo) {
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source._cloneTo(target, srcRoot, targetRoot);
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}
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};
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return ComponentCloner;
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}();
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/**
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_inherits(
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function
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* Entity, be used as components container.
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*/ var Entity = /*#__PURE__*/ function(EngineObject1) {
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_inherits(Entity, EngineObject1);
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function Entity(engine, name) {
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var _this;
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_this =
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_this.
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_this.
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_this.
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_this = EngineObject1.call(this, engine) || this;
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/** The layer the entity belongs to. */ _this.layer = exports.Layer.Layer0;
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/** @internal */ _this._isActiveInHierarchy = false;
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/** @internal */ _this._isActiveInScene = false;
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/** @internal */ _this._components = [];
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/** @internal */ _this._scripts = new DisorderedArray();
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/** @internal */ _this._children = [];
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/** @internal */ _this._isRoot = false;
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/** @internal */ _this._isActive = true;
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/** @internal */ _this._siblingIndex = -1;
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/** @internal */ _this._isTemplate = false;
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_this._parent = null;
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//--------------------------------------------------------------deprecated----------------------------------------------------------------
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_this._invModelMatrix = new engineMath.Matrix();
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_this.name = name;
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_this.transform = _this.addComponent(Transform);
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_this._inverseWorldMatFlag = _this.transform.registerWorldChangeFlag();
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return _this;
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}
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var _proto =
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var _proto = Entity.prototype;
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* @param type - The type of the component
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* @returns The component which has been added
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*/ _proto.addComponent = function addComponent(type) {
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ComponentsDependencies._addCheck(this, type);
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var component = new type(this);
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this._components.push(component);
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component._setActive(true, ActiveChangeFlag.All);
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return component;
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};
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* @returns The first component which match type
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*/ _proto.getComponent = function getComponent(type) {
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var components = this._components;
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for(var i = 0, n = components.length; i < n; i++){
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var component = components[i];
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if (_instanceof(component, type)) {
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return null;
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* @param type - The type of the component
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* @param results - The components which match type
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* @returns The components which match type
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*/ _proto.getComponents = function getComponents(type, results) {
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results.length = 0;
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var components = this._components;
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for(var i = 0, n = components.length; i < n; i++){
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var component = components[i];
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results.push(component);
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}
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|
11061
|
-
|
|
11062
|
-
|
|
11063
|
-
|
|
11096
|
+
return results;
|
|
11097
|
+
};
|
|
11098
|
+
/**
|
|
11099
|
+
* Get the components which match the type of the entity and it's children.
|
|
11100
|
+
* @param type - The component type
|
|
11101
|
+
* @param results - The components collection
|
|
11102
|
+
* @returns The components collection which match the type
|
|
11103
|
+
*/ _proto.getComponentsIncludeChildren = function getComponentsIncludeChildren(type, results) {
|
|
11104
|
+
results.length = 0;
|
|
11105
|
+
this._getComponentsInChildren(type, results);
|
|
11106
|
+
return results;
|
|
11107
|
+
};
|
|
11108
|
+
_proto.addChild = function addChild(indexOrChild, child) {
|
|
11109
|
+
var index;
|
|
11110
|
+
if (typeof indexOrChild === "number") {
|
|
11111
|
+
index = indexOrChild;
|
|
11112
|
+
} else {
|
|
11113
|
+
index = undefined;
|
|
11114
|
+
child = indexOrChild;
|
|
11115
|
+
}
|
|
11116
|
+
if (child._isRoot) {
|
|
11117
|
+
child._scene._removeFromEntityList(child);
|
|
11118
|
+
child._isRoot = false;
|
|
11119
|
+
this._addToChildrenList(index, child);
|
|
11120
|
+
child._parent = this;
|
|
11121
|
+
var oldScene = child._scene;
|
|
11122
|
+
var newScene = this._scene;
|
|
11123
|
+
var inActiveChangeFlag = ActiveChangeFlag.None;
|
|
11124
|
+
if (!this._isActiveInHierarchy) {
|
|
11125
|
+
child._isActiveInHierarchy && (inActiveChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
11126
|
+
}
|
|
11127
|
+
if (child._isActiveInScene) {
|
|
11128
|
+
if (this._isActiveInScene) {
|
|
11129
|
+
// Cross scene should inActive first and then active
|
|
11130
|
+
oldScene !== newScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
11064
11131
|
} else {
|
|
11065
|
-
|
|
11066
|
-
(_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
|
|
11067
|
-
shaderData.disableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
11068
|
-
shaderData.enableMacro("RENDERER_JOINTS_NUM", remainUniformJointCount.toString());
|
|
11069
|
-
shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, this._jointMatrices);
|
|
11132
|
+
inActiveChangeFlag |= ActiveChangeFlag.Scene;
|
|
11070
11133
|
}
|
|
11071
|
-
jointDataCreateCache.set(jointCount, bsUniformOccupiesCount);
|
|
11072
11134
|
}
|
|
11073
|
-
|
|
11074
|
-
|
|
11135
|
+
inActiveChangeFlag && child._processInActive(inActiveChangeFlag);
|
|
11136
|
+
if (child._scene !== newScene) {
|
|
11137
|
+
Entity._traverseSetOwnerScene(child, newScene);
|
|
11138
|
+
}
|
|
11139
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
11140
|
+
if (child._isActive) {
|
|
11141
|
+
if (this._isActiveInHierarchy) {
|
|
11142
|
+
!child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
11143
|
+
}
|
|
11144
|
+
if (this._isActiveInScene) {
|
|
11145
|
+
(!child._isActiveInScene || oldScene !== newScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
11146
|
+
}
|
|
11075
11147
|
}
|
|
11148
|
+
activeChangeFlag && child._processActive(activeChangeFlag);
|
|
11149
|
+
child._setTransformDirty();
|
|
11150
|
+
} else {
|
|
11151
|
+
child._setParent(this, index);
|
|
11076
11152
|
}
|
|
11077
|
-
var layer = entity.layer;
|
|
11078
|
-
this._rendererLayer.set(layer & 65535, layer >>> 16 & 65535, 0, 0);
|
|
11079
11153
|
};
|
|
11080
11154
|
/**
|
|
11081
|
-
*
|
|
11082
|
-
|
|
11083
|
-
|
|
11084
|
-
|
|
11085
|
-
this._rootBone = null;
|
|
11086
|
-
this._jointDataCreateCache = null;
|
|
11087
|
-
this._skin = null;
|
|
11088
|
-
this._blendShapeWeights = null;
|
|
11089
|
-
this._localBounds = null;
|
|
11090
|
-
this._jointMatrices = null;
|
|
11091
|
-
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
11092
|
-
this._jointTexture = null;
|
|
11093
|
-
this._bones = null;
|
|
11155
|
+
* Remove child entity.
|
|
11156
|
+
* @param child - The child entity which want to be removed
|
|
11157
|
+
*/ _proto.removeChild = function removeChild(child) {
|
|
11158
|
+
child._setParent(null);
|
|
11094
11159
|
};
|
|
11095
11160
|
/**
|
|
11096
|
-
* @
|
|
11097
|
-
|
|
11098
|
-
|
|
11099
|
-
|
|
11100
|
-
|
|
11101
|
-
|
|
11102
|
-
|
|
11103
|
-
|
|
11161
|
+
* @deprecated Please use `children` property instead.
|
|
11162
|
+
* Find child entity by index.
|
|
11163
|
+
* @param index - The index of the child entity
|
|
11164
|
+
* @returns The component which be found
|
|
11165
|
+
*/ _proto.getChild = function getChild(index) {
|
|
11166
|
+
return this._children[index];
|
|
11167
|
+
};
|
|
11168
|
+
/**
|
|
11169
|
+
* Find entity by name.
|
|
11170
|
+
* @param name - The name of the entity which want to be found
|
|
11171
|
+
* @returns The component which be found
|
|
11172
|
+
*/ _proto.findByName = function findByName(name) {
|
|
11173
|
+
if (name === this.name) {
|
|
11174
|
+
return this;
|
|
11104
11175
|
}
|
|
11105
|
-
|
|
11106
|
-
var
|
|
11107
|
-
|
|
11108
|
-
|
|
11109
|
-
|
|
11110
|
-
for(var i = 0; i < boneCount; i++){
|
|
11111
|
-
var bone = bones[i];
|
|
11112
|
-
var success1 = this._getEntityHierarchyPath(srcRoot, bone, paths);
|
|
11113
|
-
destBones[i] = success1 ? this._getEntityByHierarchyPath(targetRoot, paths) : bone;
|
|
11176
|
+
var children = this._children;
|
|
11177
|
+
for(var i = 0, n = children.length; i < n; i++){
|
|
11178
|
+
var target = children[i].findByName(name);
|
|
11179
|
+
if (target) {
|
|
11180
|
+
return target;
|
|
11114
11181
|
}
|
|
11115
|
-
target.bones = destBones;
|
|
11116
11182
|
}
|
|
11117
|
-
|
|
11183
|
+
return null;
|
|
11118
11184
|
};
|
|
11119
11185
|
/**
|
|
11120
|
-
*
|
|
11121
|
-
|
|
11122
|
-
|
|
11123
|
-
|
|
11186
|
+
* Find the entity by path.
|
|
11187
|
+
* @param path - The path fo the entity eg: /entity
|
|
11188
|
+
* @returns The component which be found
|
|
11189
|
+
*/ _proto.findByPath = function findByPath(path) {
|
|
11190
|
+
var splits = path.split("/");
|
|
11191
|
+
var entity = this;
|
|
11192
|
+
for(var i = 0, length = splits.length; i < length; ++i){
|
|
11193
|
+
var split = splits[i];
|
|
11194
|
+
if (split) {
|
|
11195
|
+
entity = Entity._findChildByName(entity, split);
|
|
11196
|
+
if (!entity) {
|
|
11197
|
+
return null;
|
|
11198
|
+
}
|
|
11199
|
+
}
|
|
11200
|
+
}
|
|
11201
|
+
return entity;
|
|
11124
11202
|
};
|
|
11125
11203
|
/**
|
|
11126
|
-
*
|
|
11127
|
-
|
|
11128
|
-
|
|
11129
|
-
|
|
11204
|
+
* Create child entity.
|
|
11205
|
+
* @param name - The child entity's name
|
|
11206
|
+
* @returns The child entity
|
|
11207
|
+
*/ _proto.createChild = function createChild(name) {
|
|
11208
|
+
var child = new Entity(this.engine, name);
|
|
11209
|
+
child.layer = this.layer;
|
|
11210
|
+
child.parent = this;
|
|
11211
|
+
return child;
|
|
11212
|
+
};
|
|
11213
|
+
/**
|
|
11214
|
+
* Clear children entities.
|
|
11215
|
+
*/ _proto.clearChildren = function clearChildren() {
|
|
11216
|
+
var children = this._children;
|
|
11217
|
+
for(var i = children.length - 1; i >= 0; i--){
|
|
11218
|
+
var child = children[i];
|
|
11219
|
+
child._parent = null;
|
|
11220
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
11221
|
+
child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
11222
|
+
child._isActiveInScene && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
11223
|
+
activeChangeFlag && child._processInActive(activeChangeFlag);
|
|
11224
|
+
Entity._traverseSetOwnerScene(child, null); // Must after child._processInActive().
|
|
11225
|
+
}
|
|
11226
|
+
children.length = 0;
|
|
11227
|
+
};
|
|
11228
|
+
/**
|
|
11229
|
+
* Clone this entity include children and components.
|
|
11230
|
+
* @returns Cloned entity
|
|
11231
|
+
*/ _proto.clone = function clone() {
|
|
11232
|
+
var cloneEntity = this._createCloneEntity(this);
|
|
11233
|
+
this._parseCloneEntity(this, cloneEntity, this, cloneEntity, new Map());
|
|
11234
|
+
return cloneEntity;
|
|
11130
11235
|
};
|
|
11131
11236
|
/**
|
|
11132
11237
|
* @internal
|
|
11133
|
-
*/ _proto.
|
|
11134
|
-
|
|
11135
|
-
|
|
11136
|
-
|
|
11137
|
-
|
|
11138
|
-
|
|
11139
|
-
|
|
11238
|
+
*/ _proto._markAsTemplate = function _markAsTemplate(templateResource) {
|
|
11239
|
+
this._isTemplate = true;
|
|
11240
|
+
this._templateResource = templateResource;
|
|
11241
|
+
};
|
|
11242
|
+
_proto._createCloneEntity = function _createCloneEntity(srcEntity) {
|
|
11243
|
+
var cloneEntity = new Entity(srcEntity._engine, srcEntity.name);
|
|
11244
|
+
var templateResource = this._templateResource;
|
|
11245
|
+
if (templateResource) {
|
|
11246
|
+
cloneEntity._templateResource = templateResource;
|
|
11247
|
+
templateResource._addReferCount(1);
|
|
11248
|
+
}
|
|
11249
|
+
cloneEntity.layer = srcEntity.layer;
|
|
11250
|
+
cloneEntity._isActive = srcEntity._isActive;
|
|
11251
|
+
var cloneTransform = cloneEntity.transform;
|
|
11252
|
+
var srcTransform = srcEntity.transform;
|
|
11253
|
+
cloneTransform.position = srcTransform.position;
|
|
11254
|
+
cloneTransform.rotation = srcTransform.rotation;
|
|
11255
|
+
cloneTransform.scale = srcTransform.scale;
|
|
11256
|
+
var children = srcEntity._children;
|
|
11257
|
+
for(var i = 0, n = srcEntity._children.length; i < n; i++){
|
|
11258
|
+
cloneEntity.addChild(this._createCloneEntity(children[i]));
|
|
11140
11259
|
}
|
|
11260
|
+
return cloneEntity;
|
|
11141
11261
|
};
|
|
11142
|
-
_proto.
|
|
11143
|
-
var
|
|
11144
|
-
var
|
|
11145
|
-
var
|
|
11146
|
-
|
|
11147
|
-
|
|
11148
|
-
|
|
11149
|
-
|
|
11150
|
-
|
|
11151
|
-
|
|
11152
|
-
|
|
11153
|
-
|
|
11154
|
-
newBlendShapeWeights[i] = lastBlendShapeWeights[i];
|
|
11155
|
-
}
|
|
11156
|
-
}
|
|
11157
|
-
this._blendShapeWeights = newBlendShapeWeights;
|
|
11262
|
+
_proto._parseCloneEntity = function _parseCloneEntity(src, target, srcRoot, targetRoot, deepInstanceMap) {
|
|
11263
|
+
var srcChildren = src._children;
|
|
11264
|
+
var targetChildren = target._children;
|
|
11265
|
+
for(var i = 0, n = srcChildren.length; i < n; i++){
|
|
11266
|
+
this._parseCloneEntity(srcChildren[i], targetChildren[i], srcRoot, targetRoot, deepInstanceMap);
|
|
11267
|
+
}
|
|
11268
|
+
var components = src._components;
|
|
11269
|
+
for(var i1 = 0, n1 = components.length; i1 < n1; i1++){
|
|
11270
|
+
var sourceComp = components[i1];
|
|
11271
|
+
if (!_instanceof(sourceComp, Transform)) {
|
|
11272
|
+
var targetComp = target.addComponent(sourceComp.constructor);
|
|
11273
|
+
ComponentCloner.cloneComponent(sourceComp, targetComp, srcRoot, targetRoot, deepInstanceMap);
|
|
11158
11274
|
}
|
|
11275
|
+
}
|
|
11276
|
+
};
|
|
11277
|
+
/**
|
|
11278
|
+
* Destroy self.
|
|
11279
|
+
*/ _proto.destroy = function destroy() {
|
|
11280
|
+
if (this._destroyed) {
|
|
11281
|
+
return;
|
|
11282
|
+
}
|
|
11283
|
+
EngineObject1.prototype.destroy.call(this);
|
|
11284
|
+
if (this._templateResource) {
|
|
11285
|
+
this._isTemplate || this._templateResource._addReferCount(-1);
|
|
11286
|
+
this._templateResource = null;
|
|
11287
|
+
}
|
|
11288
|
+
var components = this._components;
|
|
11289
|
+
for(var i = components.length - 1; i >= 0; i--){
|
|
11290
|
+
components[i].destroy();
|
|
11291
|
+
}
|
|
11292
|
+
this._components.length = 0;
|
|
11293
|
+
var children = this._children;
|
|
11294
|
+
while(children.length > 0){
|
|
11295
|
+
children[0].destroy();
|
|
11296
|
+
}
|
|
11297
|
+
if (this._isRoot) {
|
|
11298
|
+
this._scene.removeRootEntity(this);
|
|
11159
11299
|
} else {
|
|
11160
|
-
this.
|
|
11300
|
+
this._setParent(null);
|
|
11161
11301
|
}
|
|
11302
|
+
this.isActive = false;
|
|
11162
11303
|
};
|
|
11163
|
-
|
|
11164
|
-
|
|
11304
|
+
/**
|
|
11305
|
+
* @internal
|
|
11306
|
+
*/ _proto._removeComponent = function _removeComponent(component) {
|
|
11307
|
+
ComponentsDependencies._removeCheck(this, component.constructor);
|
|
11308
|
+
var components = this._components;
|
|
11309
|
+
components.splice(components.indexOf(component), 1);
|
|
11165
11310
|
};
|
|
11166
|
-
|
|
11167
|
-
|
|
11168
|
-
|
|
11169
|
-
|
|
11170
|
-
|
|
11171
|
-
|
|
11311
|
+
/**
|
|
11312
|
+
* @internal
|
|
11313
|
+
*/ _proto._addScript = function _addScript(script) {
|
|
11314
|
+
script._entityScriptsIndex = this._scripts.length;
|
|
11315
|
+
this._scripts.add(script);
|
|
11316
|
+
};
|
|
11317
|
+
/**
|
|
11318
|
+
* @internal
|
|
11319
|
+
*/ _proto._removeScript = function _removeScript(script) {
|
|
11320
|
+
var replaced = this._scripts.deleteByIndex(script._entityScriptsIndex);
|
|
11321
|
+
replaced && (replaced._entityScriptsIndex = script._entityScriptsIndex);
|
|
11322
|
+
script._entityScriptsIndex = -1;
|
|
11323
|
+
};
|
|
11324
|
+
/**
|
|
11325
|
+
* @internal
|
|
11326
|
+
*/ _proto._removeFromParent = function _removeFromParent() {
|
|
11327
|
+
var oldParent = this._parent;
|
|
11328
|
+
if (oldParent != null) {
|
|
11329
|
+
var oldSibling = oldParent._children;
|
|
11330
|
+
var index = this._siblingIndex;
|
|
11331
|
+
oldSibling.splice(index, 1);
|
|
11332
|
+
for(var n = oldSibling.length; index < n; index++){
|
|
11333
|
+
oldSibling[index]._siblingIndex--;
|
|
11172
11334
|
}
|
|
11173
|
-
|
|
11174
|
-
|
|
11335
|
+
this._parent = null;
|
|
11336
|
+
this._siblingIndex = -1;
|
|
11175
11337
|
}
|
|
11176
|
-
return true;
|
|
11177
11338
|
};
|
|
11178
11339
|
/**
|
|
11179
11340
|
* @internal
|
|
11180
|
-
*/ _proto.
|
|
11181
|
-
|
|
11182
|
-
|
|
11183
|
-
entity = entity.children[inversePath[i]];
|
|
11341
|
+
*/ _proto._processActive = function _processActive(activeChangeFlag) {
|
|
11342
|
+
if (this._activeChangedComponents) {
|
|
11343
|
+
throw "Note: can't set the 'main inActive entity' active in hierarchy, if the operation is in main inActive entity or it's children script's onDisable Event.";
|
|
11184
11344
|
}
|
|
11185
|
-
|
|
11345
|
+
this._activeChangedComponents = this._scene._componentsManager.getActiveChangedTempList();
|
|
11346
|
+
this._setActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
11347
|
+
this._setActiveComponents(true, activeChangeFlag);
|
|
11186
11348
|
};
|
|
11187
|
-
|
|
11188
|
-
|
|
11189
|
-
|
|
11190
|
-
|
|
11191
|
-
|
|
11192
|
-
|
|
11193
|
-
|
|
11194
|
-
|
|
11195
|
-
|
|
11196
|
-
|
|
11197
|
-
|
|
11198
|
-
|
|
11199
|
-
|
|
11200
|
-
|
|
11201
|
-
|
|
11202
|
-
|
|
11203
|
-
|
|
11204
|
-
|
|
11205
|
-
|
|
11206
|
-
}
|
|
11349
|
+
/**
|
|
11350
|
+
* @internal
|
|
11351
|
+
*/ _proto._processInActive = function _processInActive(activeChangeFlag) {
|
|
11352
|
+
if (this._activeChangedComponents) {
|
|
11353
|
+
throw "Note: can't set the 'main active entity' inActive in hierarchy, if the operation is in main active entity or it's children script's onEnable Event.";
|
|
11354
|
+
}
|
|
11355
|
+
this._activeChangedComponents = this._scene._componentsManager.getActiveChangedTempList();
|
|
11356
|
+
this._setInActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
11357
|
+
this._setActiveComponents(false, activeChangeFlag);
|
|
11358
|
+
};
|
|
11359
|
+
_proto._addToChildrenList = function _addToChildrenList(index, child) {
|
|
11360
|
+
var children = this._children;
|
|
11361
|
+
var childCount = children.length;
|
|
11362
|
+
if (index === undefined) {
|
|
11363
|
+
child._siblingIndex = childCount;
|
|
11364
|
+
children.push(child);
|
|
11365
|
+
} else {
|
|
11366
|
+
if (index < 0 || index > childCount) {
|
|
11367
|
+
throw "The index " + index + " is out of child list bounds " + childCount;
|
|
11207
11368
|
}
|
|
11208
|
-
|
|
11209
|
-
|
|
11210
|
-
|
|
11211
|
-
|
|
11212
|
-
* Local bounds.
|
|
11213
|
-
*/ function get() {
|
|
11214
|
-
return this._localBounds;
|
|
11215
|
-
},
|
|
11216
|
-
set: function set(value) {
|
|
11217
|
-
if (this._localBounds !== value) {
|
|
11218
|
-
this._localBounds.copyFrom(value);
|
|
11219
|
-
}
|
|
11369
|
+
child._siblingIndex = index;
|
|
11370
|
+
children.splice(index, 0, child);
|
|
11371
|
+
for(var i = index + 1, n = childCount + 1; i < n; i++){
|
|
11372
|
+
children[i]._siblingIndex++;
|
|
11220
11373
|
}
|
|
11221
|
-
}
|
|
11222
|
-
|
|
11223
|
-
|
|
11224
|
-
|
|
11225
|
-
|
|
11226
|
-
|
|
11227
|
-
|
|
11228
|
-
|
|
11229
|
-
|
|
11230
|
-
|
|
11231
|
-
|
|
11232
|
-
|
|
11233
|
-
|
|
11234
|
-
this.
|
|
11374
|
+
}
|
|
11375
|
+
};
|
|
11376
|
+
_proto._setParent = function _setParent(parent, siblingIndex) {
|
|
11377
|
+
var oldParent = this._parent;
|
|
11378
|
+
if (parent !== oldParent) {
|
|
11379
|
+
this._removeFromParent();
|
|
11380
|
+
this._parent = parent;
|
|
11381
|
+
if (parent) {
|
|
11382
|
+
parent._addToChildrenList(siblingIndex, this);
|
|
11383
|
+
var oldScene = this._scene;
|
|
11384
|
+
var parentScene = parent._scene;
|
|
11385
|
+
var inActiveChangeFlag = ActiveChangeFlag.None;
|
|
11386
|
+
if (!parent._isActiveInHierarchy) {
|
|
11387
|
+
this._isActiveInHierarchy && (inActiveChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
11388
|
+
}
|
|
11389
|
+
if (parent._isActiveInScene) {
|
|
11390
|
+
// cross scene should inActive first and then active
|
|
11391
|
+
this._isActiveInScene && oldScene !== parentScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
11392
|
+
} else {
|
|
11393
|
+
this._isActiveInScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
11394
|
+
}
|
|
11395
|
+
inActiveChangeFlag && this._processInActive(inActiveChangeFlag);
|
|
11396
|
+
if (oldScene !== parentScene) {
|
|
11397
|
+
Entity._traverseSetOwnerScene(this, parentScene);
|
|
11398
|
+
}
|
|
11399
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
11400
|
+
if (this._isActive) {
|
|
11401
|
+
if (parent._isActiveInHierarchy) {
|
|
11402
|
+
!this._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
11403
|
+
}
|
|
11404
|
+
if (parent._isActiveInScene) {
|
|
11405
|
+
(!this._isActiveInScene || oldScene !== parentScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
11406
|
+
}
|
|
11407
|
+
}
|
|
11408
|
+
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
11409
|
+
} else {
|
|
11410
|
+
var inActiveChangeFlag1 = ActiveChangeFlag.None;
|
|
11411
|
+
this._isActiveInHierarchy && (inActiveChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
11412
|
+
this._isActiveInScene && (inActiveChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
11413
|
+
inActiveChangeFlag1 && this._processInActive(inActiveChangeFlag1);
|
|
11414
|
+
if (oldParent) {
|
|
11415
|
+
Entity._traverseSetOwnerScene(this, null);
|
|
11235
11416
|
}
|
|
11236
11417
|
}
|
|
11237
|
-
|
|
11418
|
+
this._setTransformDirty();
|
|
11419
|
+
}
|
|
11420
|
+
};
|
|
11421
|
+
_proto._getComponentsInChildren = function _getComponentsInChildren(type, results) {
|
|
11422
|
+
for(var i = this._components.length - 1; i >= 0; i--){
|
|
11423
|
+
var component = this._components[i];
|
|
11424
|
+
if (_instanceof(component, type)) {
|
|
11425
|
+
results.push(component);
|
|
11426
|
+
}
|
|
11427
|
+
}
|
|
11428
|
+
for(var i1 = this._children.length - 1; i1 >= 0; i1--){
|
|
11429
|
+
this._children[i1]._getComponentsInChildren(type, results);
|
|
11430
|
+
}
|
|
11431
|
+
};
|
|
11432
|
+
_proto._setActiveComponents = function _setActiveComponents(isActive, activeChangeFlag) {
|
|
11433
|
+
var activeChangedComponents = this._activeChangedComponents;
|
|
11434
|
+
for(var i = 0, length = activeChangedComponents.length; i < length; ++i){
|
|
11435
|
+
activeChangedComponents[i]._setActive(isActive, activeChangeFlag);
|
|
11436
|
+
}
|
|
11437
|
+
this._scene._componentsManager.putActiveChangedTempList(activeChangedComponents);
|
|
11438
|
+
this._activeChangedComponents = null;
|
|
11439
|
+
};
|
|
11440
|
+
_proto._setActiveInHierarchy = function _setActiveInHierarchy(activeChangedComponents, activeChangeFlag) {
|
|
11441
|
+
activeChangeFlag & ActiveChangeFlag.Hierarchy && (this._isActiveInHierarchy = true);
|
|
11442
|
+
activeChangeFlag & ActiveChangeFlag.Scene && (this._isActiveInScene = true);
|
|
11443
|
+
var components = this._components;
|
|
11444
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
11445
|
+
var component = components[i];
|
|
11446
|
+
(component.enabled || !component._awoken) && activeChangedComponents.push(component);
|
|
11447
|
+
}
|
|
11448
|
+
var children = this._children;
|
|
11449
|
+
for(var i1 = 0, n1 = children.length; i1 < n1; i1++){
|
|
11450
|
+
var child = children[i1];
|
|
11451
|
+
child.isActive && child._setActiveInHierarchy(activeChangedComponents, activeChangeFlag);
|
|
11452
|
+
}
|
|
11453
|
+
};
|
|
11454
|
+
_proto._setInActiveInHierarchy = function _setInActiveInHierarchy(activeChangedComponents, activeChangeFlag) {
|
|
11455
|
+
activeChangeFlag & ActiveChangeFlag.Hierarchy && (this._isActiveInHierarchy = false);
|
|
11456
|
+
activeChangeFlag & ActiveChangeFlag.Scene && (this._isActiveInScene = false);
|
|
11457
|
+
var components = this._components;
|
|
11458
|
+
for(var i = 0, n = components.length; i < n; i++){
|
|
11459
|
+
var component = components[i];
|
|
11460
|
+
component.enabled && activeChangedComponents.push(component);
|
|
11461
|
+
}
|
|
11462
|
+
var children = this._children;
|
|
11463
|
+
for(var i1 = 0, n1 = children.length; i1 < n1; i1++){
|
|
11464
|
+
var child = children[i1];
|
|
11465
|
+
child.isActive && child._setInActiveInHierarchy(activeChangedComponents, activeChangeFlag);
|
|
11466
|
+
}
|
|
11467
|
+
};
|
|
11468
|
+
_proto._setTransformDirty = function _setTransformDirty() {
|
|
11469
|
+
if (this.transform) {
|
|
11470
|
+
this.transform._parentChange();
|
|
11471
|
+
} else {
|
|
11472
|
+
for(var i = 0, len = this._children.length; i < len; i++){
|
|
11473
|
+
this._children[i]._setTransformDirty();
|
|
11474
|
+
}
|
|
11475
|
+
}
|
|
11476
|
+
};
|
|
11477
|
+
_proto._setSiblingIndex = function _setSiblingIndex(sibling, target) {
|
|
11478
|
+
target = Math.min(target, sibling.length - 1);
|
|
11479
|
+
if (target < 0) {
|
|
11480
|
+
throw "Sibling index " + target + " should large than 0";
|
|
11481
|
+
}
|
|
11482
|
+
if (this._siblingIndex !== target) {
|
|
11483
|
+
var oldIndex = this._siblingIndex;
|
|
11484
|
+
if (target < oldIndex) {
|
|
11485
|
+
for(var i = oldIndex; i >= target; i--){
|
|
11486
|
+
var child = i == target ? this : sibling[i - 1];
|
|
11487
|
+
sibling[i] = child;
|
|
11488
|
+
child._siblingIndex = i;
|
|
11489
|
+
}
|
|
11490
|
+
} else {
|
|
11491
|
+
for(var i1 = oldIndex; i1 <= target; i1++){
|
|
11492
|
+
var child1 = i1 == target ? this : sibling[i1 + 1];
|
|
11493
|
+
sibling[i1] = child1;
|
|
11494
|
+
child1._siblingIndex = i1;
|
|
11495
|
+
}
|
|
11496
|
+
}
|
|
11497
|
+
}
|
|
11498
|
+
};
|
|
11499
|
+
/**
|
|
11500
|
+
* @deprecated
|
|
11501
|
+
*/ _proto.getInvModelMatrix = function getInvModelMatrix() {
|
|
11502
|
+
if (this._inverseWorldMatFlag.flag) {
|
|
11503
|
+
engineMath.Matrix.invert(this.transform.worldMatrix, this._invModelMatrix);
|
|
11504
|
+
this._inverseWorldMatFlag.flag = false;
|
|
11505
|
+
}
|
|
11506
|
+
return this._invModelMatrix;
|
|
11507
|
+
};
|
|
11508
|
+
/**
|
|
11509
|
+
* @internal
|
|
11510
|
+
*/ Entity._findChildByName = function _findChildByName(root, name) {
|
|
11511
|
+
var children = root._children;
|
|
11512
|
+
for(var i = children.length - 1; i >= 0; i--){
|
|
11513
|
+
var child = children[i];
|
|
11514
|
+
if (child.name === name) {
|
|
11515
|
+
return child;
|
|
11516
|
+
}
|
|
11517
|
+
}
|
|
11518
|
+
return null;
|
|
11519
|
+
};
|
|
11520
|
+
/**
|
|
11521
|
+
* @internal
|
|
11522
|
+
*/ Entity._traverseSetOwnerScene = function _traverseSetOwnerScene(entity, scene) {
|
|
11523
|
+
entity._scene = scene;
|
|
11524
|
+
var children = entity._children;
|
|
11525
|
+
for(var i = children.length - 1; i >= 0; i--){
|
|
11526
|
+
this._traverseSetOwnerScene(children[i], scene);
|
|
11527
|
+
}
|
|
11528
|
+
};
|
|
11529
|
+
/**
|
|
11530
|
+
* @internal
|
|
11531
|
+
*/ Entity._getEntityHierarchyPath = function _getEntityHierarchyPath(rootEntity, searchEntity, inversePath) {
|
|
11532
|
+
inversePath.length = 0;
|
|
11533
|
+
while(searchEntity !== rootEntity){
|
|
11534
|
+
var parent = searchEntity.parent;
|
|
11535
|
+
if (!parent) {
|
|
11536
|
+
return false;
|
|
11537
|
+
}
|
|
11538
|
+
inversePath.push(searchEntity.siblingIndex);
|
|
11539
|
+
searchEntity = parent;
|
|
11540
|
+
}
|
|
11541
|
+
return true;
|
|
11542
|
+
};
|
|
11543
|
+
/**
|
|
11544
|
+
* @internal
|
|
11545
|
+
*/ Entity._getEntityByHierarchyPath = function _getEntityByHierarchyPath(rootEntity, inversePath) {
|
|
11546
|
+
var entity = rootEntity;
|
|
11547
|
+
for(var i = inversePath.length - 1; i >= 0; i--){
|
|
11548
|
+
entity = entity.children[inversePath[i]];
|
|
11549
|
+
}
|
|
11550
|
+
return entity;
|
|
11551
|
+
};
|
|
11552
|
+
_create_class(Entity, [
|
|
11238
11553
|
{
|
|
11239
|
-
key: "
|
|
11554
|
+
key: "isActive",
|
|
11240
11555
|
get: /**
|
|
11241
|
-
*
|
|
11556
|
+
* Whether to activate locally.
|
|
11242
11557
|
*/ function get() {
|
|
11243
|
-
return this.
|
|
11558
|
+
return this._isActive;
|
|
11244
11559
|
},
|
|
11245
11560
|
set: function set(value) {
|
|
11246
|
-
if (
|
|
11247
|
-
|
|
11248
|
-
|
|
11249
|
-
|
|
11250
|
-
|
|
11251
|
-
|
|
11252
|
-
|
|
11253
|
-
var shaderData = this.shaderData;
|
|
11254
|
-
if (boneCount > 0) {
|
|
11255
|
-
this._jointMatrices = new Float32Array(boneCount * 16);
|
|
11256
|
-
shaderData.enableMacro("RENDERER_HAS_SKIN");
|
|
11257
|
-
shaderData.setInt(SkinnedMeshRenderer._jointCountProperty, boneCount);
|
|
11561
|
+
if (value !== this._isActive) {
|
|
11562
|
+
this._isActive = value;
|
|
11563
|
+
if (value) {
|
|
11564
|
+
var parent = this._parent;
|
|
11565
|
+
var activeChangeFlag = ActiveChangeFlag.None;
|
|
11566
|
+
if (this._isRoot && this._scene._isActiveInEngine) {
|
|
11567
|
+
activeChangeFlag |= ActiveChangeFlag.All;
|
|
11258
11568
|
} else {
|
|
11259
|
-
|
|
11260
|
-
|
|
11569
|
+
var _parent, _parent1;
|
|
11570
|
+
((_parent = parent) == null ? void 0 : _parent._isActiveInHierarchy) && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
11571
|
+
((_parent1 = parent) == null ? void 0 : _parent1._isActiveInScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
11261
11572
|
}
|
|
11573
|
+
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
11574
|
+
} else {
|
|
11575
|
+
var activeChangeFlag1 = ActiveChangeFlag.None;
|
|
11576
|
+
this._isActiveInHierarchy && (activeChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
11577
|
+
this._isActiveInScene && (activeChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
11578
|
+
activeChangeFlag1 && this._processInActive(activeChangeFlag1);
|
|
11262
11579
|
}
|
|
11263
|
-
this._bones = value;
|
|
11264
11580
|
}
|
|
11265
11581
|
}
|
|
11266
11582
|
},
|
|
11267
11583
|
{
|
|
11268
|
-
key: "
|
|
11584
|
+
key: "isActiveInHierarchy",
|
|
11269
11585
|
get: /**
|
|
11270
|
-
*
|
|
11271
|
-
* Skin Object.
|
|
11272
|
-
*
|
|
11273
|
-
* If you want get `skeleton`, use {@link SkinnedMeshRenderer.rootBone} instead.
|
|
11274
|
-
* If you want get `bones`, use {@link SkinnedMeshRenderer.bones} instead.
|
|
11275
|
-
* `inverseBindMatrices` will migrate to mesh in the future.
|
|
11276
|
-
*
|
|
11277
|
-
* @remarks `rootBone` and `bones` will not update when `skin` changed.
|
|
11586
|
+
* Whether it is active in the hierarchy.
|
|
11278
11587
|
*/ function get() {
|
|
11279
|
-
return this.
|
|
11588
|
+
return this._isActiveInHierarchy;
|
|
11589
|
+
}
|
|
11590
|
+
},
|
|
11591
|
+
{
|
|
11592
|
+
key: "parent",
|
|
11593
|
+
get: /**
|
|
11594
|
+
* The parent entity.
|
|
11595
|
+
*/ function get() {
|
|
11596
|
+
return this._parent;
|
|
11280
11597
|
},
|
|
11281
11598
|
set: function set(value) {
|
|
11282
|
-
this.
|
|
11599
|
+
this._setParent(value);
|
|
11283
11600
|
}
|
|
11284
|
-
}
|
|
11285
|
-
|
|
11286
|
-
|
|
11287
|
-
|
|
11288
|
-
|
|
11289
|
-
|
|
11290
|
-
|
|
11291
|
-
|
|
11292
|
-
|
|
11293
|
-
|
|
11294
|
-
|
|
11295
|
-
|
|
11296
|
-
|
|
11297
|
-
|
|
11298
|
-
|
|
11299
|
-
|
|
11300
|
-
|
|
11301
|
-
|
|
11302
|
-
|
|
11303
|
-
|
|
11304
|
-
|
|
11305
|
-
|
|
11306
|
-
|
|
11307
|
-
|
|
11308
|
-
|
|
11309
|
-
|
|
11310
|
-
|
|
11311
|
-
|
|
11601
|
+
},
|
|
11602
|
+
{
|
|
11603
|
+
key: "children",
|
|
11604
|
+
get: /**
|
|
11605
|
+
* The children entities
|
|
11606
|
+
*/ function get() {
|
|
11607
|
+
return this._children;
|
|
11608
|
+
}
|
|
11609
|
+
},
|
|
11610
|
+
{
|
|
11611
|
+
key: "childCount",
|
|
11612
|
+
get: /**
|
|
11613
|
+
* @deprecated Please use `children.length` property instead.
|
|
11614
|
+
* Number of the children entities
|
|
11615
|
+
*/ function get() {
|
|
11616
|
+
return this._children.length;
|
|
11617
|
+
}
|
|
11618
|
+
},
|
|
11619
|
+
{
|
|
11620
|
+
key: "scene",
|
|
11621
|
+
get: /**
|
|
11622
|
+
* The scene the entity belongs to.
|
|
11623
|
+
*/ function get() {
|
|
11624
|
+
return this._scene;
|
|
11625
|
+
}
|
|
11626
|
+
},
|
|
11627
|
+
{
|
|
11628
|
+
key: "siblingIndex",
|
|
11629
|
+
get: /**
|
|
11630
|
+
* The sibling index.
|
|
11631
|
+
*/ function get() {
|
|
11632
|
+
return this._siblingIndex;
|
|
11633
|
+
},
|
|
11634
|
+
set: function set(value) {
|
|
11635
|
+
if (this._siblingIndex === -1) {
|
|
11636
|
+
throw "The entity " + this.name + " is not in the hierarchy";
|
|
11637
|
+
}
|
|
11638
|
+
this._setSiblingIndex(this._isRoot ? this._scene._rootEntities : this._parent._children, value);
|
|
11639
|
+
}
|
|
11640
|
+
}
|
|
11641
|
+
]);
|
|
11642
|
+
return Entity;
|
|
11643
|
+
}(EngineObject);
|
|
11644
|
+
|
|
11645
|
+
/**
|
|
11646
|
+
* Skin used for skinned mesh renderer.
|
|
11647
|
+
*/ var Skin = /*#__PURE__*/ function(EngineObject1) {
|
|
11648
|
+
_inherits(Skin, EngineObject1);
|
|
11649
|
+
function Skin(name) {
|
|
11650
|
+
var _this;
|
|
11651
|
+
_this = EngineObject1.call(this, null) || this;
|
|
11652
|
+
_this.name = name;
|
|
11653
|
+
_this.inverseBindMatrices = new Array();
|
|
11654
|
+
_this._updatedManager = new UpdateFlagManager();
|
|
11655
|
+
_this._bones = new Array();
|
|
11656
|
+
_this._updateMark = -1;
|
|
11657
|
+
_this.joints = [];
|
|
11658
|
+
return _this;
|
|
11659
|
+
}
|
|
11660
|
+
var _proto = Skin.prototype;
|
|
11661
|
+
/**
|
|
11662
|
+
* @internal
|
|
11663
|
+
*/ _proto._updateSkinMatrices = function _updateSkinMatrices(renderer) {
|
|
11664
|
+
if (this._updateMark === renderer.engine.time.frameCount) {
|
|
11665
|
+
return;
|
|
11666
|
+
}
|
|
11667
|
+
var _this = this, bones = _this.bones, bindMatrices = _this.inverseBindMatrices, skinMatrices = _this._skinMatrices;
|
|
11668
|
+
var _this_rootBone;
|
|
11669
|
+
var worldToLocal = ((_this_rootBone = this.rootBone) != null ? _this_rootBone : renderer.entity).getInvModelMatrix();
|
|
11670
|
+
for(var i = bones.length - 1; i >= 0; i--){
|
|
11671
|
+
var bone = bones[i];
|
|
11672
|
+
var offset = i * 16;
|
|
11673
|
+
if (bone) {
|
|
11674
|
+
Utils._floatMatrixMultiply(bone.transform.worldMatrix, bindMatrices[i].elements, 0, skinMatrices, offset);
|
|
11675
|
+
} else {
|
|
11676
|
+
skinMatrices.set(bindMatrices[i].elements, offset);
|
|
11677
|
+
}
|
|
11678
|
+
Utils._floatMatrixMultiply(worldToLocal, skinMatrices, offset, skinMatrices, offset);
|
|
11679
|
+
}
|
|
11680
|
+
this._updateMark = renderer.engine.time.frameCount;
|
|
11681
|
+
};
|
|
11682
|
+
/**
|
|
11683
|
+
* @internal
|
|
11684
|
+
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
11685
|
+
var paths = new Array();
|
|
11686
|
+
// Clone rootBone
|
|
11687
|
+
var rootBone = this.rootBone;
|
|
11688
|
+
if (rootBone) {
|
|
11689
|
+
var success = Entity._getEntityHierarchyPath(srcRoot, rootBone, paths);
|
|
11690
|
+
target.rootBone = success ? Entity._getEntityByHierarchyPath(targetRoot, paths) : rootBone;
|
|
11691
|
+
}
|
|
11692
|
+
// Clone bones
|
|
11693
|
+
var bones = this.bones;
|
|
11694
|
+
if (bones.length > 0) {
|
|
11695
|
+
var boneCount = bones.length;
|
|
11696
|
+
var destBones = new Array(boneCount);
|
|
11697
|
+
for(var i = 0; i < boneCount; i++){
|
|
11698
|
+
var bone = bones[i];
|
|
11699
|
+
var success1 = Entity._getEntityHierarchyPath(srcRoot, bone, paths);
|
|
11700
|
+
destBones[i] = success1 ? Entity._getEntityByHierarchyPath(targetRoot, paths) : bone;
|
|
11701
|
+
}
|
|
11702
|
+
target.bones = destBones;
|
|
11703
|
+
}
|
|
11704
|
+
};
|
|
11705
|
+
_create_class(Skin, [
|
|
11706
|
+
{
|
|
11707
|
+
key: "rootBone",
|
|
11708
|
+
get: /**
|
|
11709
|
+
* Root bone.
|
|
11710
|
+
*/ function get() {
|
|
11711
|
+
return this._rootBone;
|
|
11712
|
+
},
|
|
11713
|
+
set: function set(value) {
|
|
11714
|
+
if (this._rootBone !== value) {
|
|
11715
|
+
this._updatedManager.dispatch(1, value);
|
|
11716
|
+
this._rootBone = value;
|
|
11717
|
+
}
|
|
11718
|
+
}
|
|
11719
|
+
},
|
|
11720
|
+
{
|
|
11721
|
+
key: "bones",
|
|
11722
|
+
get: /**
|
|
11723
|
+
* Bones of the skin.
|
|
11724
|
+
*/ function get() {
|
|
11725
|
+
return this._bones;
|
|
11726
|
+
},
|
|
11727
|
+
set: function set(value) {
|
|
11728
|
+
var _value;
|
|
11729
|
+
var bones = this._bones;
|
|
11730
|
+
var _value_length;
|
|
11731
|
+
var boneCount = (_value_length = (_value = value) == null ? void 0 : _value.length) != null ? _value_length : 0;
|
|
11732
|
+
var lastBoneCount = bones.length;
|
|
11733
|
+
bones.length = boneCount;
|
|
11734
|
+
for(var i = 0; i < boneCount; i++){
|
|
11735
|
+
bones[i] = value[i];
|
|
11736
|
+
}
|
|
11737
|
+
if (lastBoneCount !== boneCount) {
|
|
11738
|
+
this._skinMatrices = new Float32Array(boneCount * 16);
|
|
11739
|
+
this._updatedManager.dispatch(0, boneCount);
|
|
11740
|
+
}
|
|
11741
|
+
}
|
|
11742
|
+
},
|
|
11743
|
+
{
|
|
11744
|
+
key: "skeleton",
|
|
11745
|
+
get: /** @deprecated Please use `rootBone` instead. */ function get() {
|
|
11746
|
+
var _this_rootBone;
|
|
11747
|
+
return (_this_rootBone = this.rootBone) == null ? void 0 : _this_rootBone.name;
|
|
11748
|
+
},
|
|
11749
|
+
set: function set(value) {
|
|
11750
|
+
var rootBone = this._rootBone;
|
|
11751
|
+
if (rootBone) {
|
|
11752
|
+
rootBone.name = value;
|
|
11753
|
+
}
|
|
11754
|
+
}
|
|
11755
|
+
}
|
|
11756
|
+
]);
|
|
11757
|
+
return Skin;
|
|
11758
|
+
}(EngineObject);
|
|
11759
|
+
__decorate([
|
|
11760
|
+
deepClone
|
|
11761
|
+
], Skin.prototype, "inverseBindMatrices", void 0);
|
|
11312
11762
|
__decorate([
|
|
11313
11763
|
ignoreClone
|
|
11314
|
-
],
|
|
11764
|
+
], Skin.prototype, "_skinMatrices", void 0);
|
|
11315
11765
|
__decorate([
|
|
11316
11766
|
ignoreClone
|
|
11317
|
-
],
|
|
11767
|
+
], Skin.prototype, "_updatedManager", void 0);
|
|
11318
11768
|
__decorate([
|
|
11319
11769
|
ignoreClone
|
|
11320
|
-
],
|
|
11770
|
+
], Skin.prototype, "_rootBone", void 0);
|
|
11321
11771
|
__decorate([
|
|
11322
11772
|
ignoreClone
|
|
11323
|
-
],
|
|
11773
|
+
], Skin.prototype, "_bones", void 0);
|
|
11324
11774
|
__decorate([
|
|
11325
11775
|
ignoreClone
|
|
11326
|
-
],
|
|
11776
|
+
], Skin.prototype, "_updateMark", void 0);
|
|
11777
|
+
var SkinUpdateFlag;
|
|
11778
|
+
(function(SkinUpdateFlag) {
|
|
11779
|
+
SkinUpdateFlag[SkinUpdateFlag["BoneCountChanged"] = 0] = "BoneCountChanged";
|
|
11780
|
+
SkinUpdateFlag[SkinUpdateFlag["RootBoneChanged"] = 1] = "RootBoneChanged";
|
|
11781
|
+
})(SkinUpdateFlag || (SkinUpdateFlag = {}));
|
|
11327
11782
|
|
|
11328
11783
|
/**
|
|
11329
|
-
*
|
|
11330
|
-
*/ var
|
|
11331
|
-
|
|
11332
|
-
|
|
11333
|
-
|
|
11334
|
-
|
|
11784
|
+
* SkinnedMeshRenderer.
|
|
11785
|
+
*/ var SkinnedMeshRenderer = /*#__PURE__*/ function(MeshRenderer1) {
|
|
11786
|
+
_inherits(SkinnedMeshRenderer, MeshRenderer1);
|
|
11787
|
+
function SkinnedMeshRenderer(entity) {
|
|
11788
|
+
var _this;
|
|
11789
|
+
_this = MeshRenderer1.call(this, entity) || this;
|
|
11790
|
+
_this._localBounds = new engineMath.BoundingBox();
|
|
11791
|
+
_this._jointDataCreateCache = new engineMath.Vector2(-1, -1);
|
|
11792
|
+
_this._skin = null;
|
|
11793
|
+
var rhi = _this.entity.engine._hardwareRenderer;
|
|
11794
|
+
var maxVertexUniformVectors = rhi.renderStates.getParameter(rhi.gl.MAX_VERTEX_UNIFORM_VECTORS);
|
|
11795
|
+
// Limit size to 256 to avoid some problem:
|
|
11796
|
+
// For renderer is "Apple GPU", when uniform is large than 256 the skeleton matrix array access in shader very slow in Safari or WKWebview. This may be a apple bug, Chrome and Firefox is OK!
|
|
11797
|
+
// For renderer is "ANGLE (AMD, AMD Radeon(TM) Graphics Direct3011 vs_5_0 ps_5_0, D3011)", compile shader si very slow because of max uniform is 4096.
|
|
11798
|
+
maxVertexUniformVectors = Math.min(maxVertexUniformVectors, rhi._options._maxAllowSkinUniformVectorCount);
|
|
11799
|
+
_this._maxVertexUniformVectors = maxVertexUniformVectors;
|
|
11800
|
+
_this._onLocalBoundsChanged = _this._onLocalBoundsChanged.bind(_assert_this_initialized(_this));
|
|
11801
|
+
_this._onSkinUpdated = _this._onSkinUpdated.bind(_assert_this_initialized(_this));
|
|
11802
|
+
var localBounds = _this._localBounds;
|
|
11803
|
+
// @ts-ignore
|
|
11804
|
+
localBounds.min._onValueChanged = _this._onLocalBoundsChanged;
|
|
11805
|
+
// @ts-ignore
|
|
11806
|
+
localBounds.max._onValueChanged = _this._onLocalBoundsChanged;
|
|
11807
|
+
return _this;
|
|
11335
11808
|
}
|
|
11336
|
-
var _proto =
|
|
11809
|
+
var _proto = SkinnedMeshRenderer.prototype;
|
|
11337
11810
|
/**
|
|
11338
|
-
*
|
|
11339
|
-
*/ _proto.
|
|
11340
|
-
var
|
|
11341
|
-
this.
|
|
11342
|
-
if (
|
|
11343
|
-
|
|
11344
|
-
pool.push(element);
|
|
11345
|
-
return element;
|
|
11346
|
-
} else {
|
|
11347
|
-
return pool[index];
|
|
11811
|
+
* @internal
|
|
11812
|
+
*/ _proto.update = function update() {
|
|
11813
|
+
var _skin;
|
|
11814
|
+
var skin = this._skin;
|
|
11815
|
+
if (((_skin = skin) == null ? void 0 : _skin.bones.length) > 0) {
|
|
11816
|
+
skin._updateSkinMatrices(this);
|
|
11348
11817
|
}
|
|
11349
11818
|
};
|
|
11350
|
-
|
|
11351
|
-
|
|
11352
|
-
|
|
11353
|
-
|
|
11354
|
-
|
|
11355
|
-
|
|
11356
|
-
|
|
11357
|
-
|
|
11358
|
-
pool[i].dispose && pool[i].dispose();
|
|
11819
|
+
_proto._updateShaderData = function _updateShaderData(context, onlyMVP) {
|
|
11820
|
+
var _skin, _skin1;
|
|
11821
|
+
var _this = this, entity = _this.entity, skin = _this.skin;
|
|
11822
|
+
var _skin_rootBone;
|
|
11823
|
+
var worldMatrix = ((_skin_rootBone = (_skin = skin) == null ? void 0 : _skin.rootBone) != null ? _skin_rootBone : entity).transform.worldMatrix;
|
|
11824
|
+
if (onlyMVP) {
|
|
11825
|
+
this._updateMVPShaderData(context, worldMatrix);
|
|
11826
|
+
return;
|
|
11359
11827
|
}
|
|
11360
|
-
|
|
11361
|
-
|
|
11362
|
-
|
|
11363
|
-
|
|
11364
|
-
|
|
11365
|
-
|
|
11366
|
-
|
|
11367
|
-
|
|
11368
|
-
|
|
11369
|
-
|
|
11370
|
-
|
|
11371
|
-
|
|
11372
|
-
|
|
11373
|
-
|
|
11374
|
-
|
|
11375
|
-
|
|
11376
|
-
|
|
11377
|
-
|
|
11378
|
-
|
|
11379
|
-
|
|
11380
|
-
|
|
11381
|
-
|
|
11382
|
-
|
|
11383
|
-
|
|
11384
|
-
|
|
11385
|
-
|
|
11386
|
-
|
|
11387
|
-
|
|
11828
|
+
this._updateTransformShaderData(context, worldMatrix);
|
|
11829
|
+
var shaderData = this.shaderData;
|
|
11830
|
+
var mesh = this.mesh;
|
|
11831
|
+
var blendShapeManager = mesh._blendShapeManager;
|
|
11832
|
+
blendShapeManager._updateShaderData(shaderData, this);
|
|
11833
|
+
var bones = (_skin1 = skin) == null ? void 0 : _skin1.bones;
|
|
11834
|
+
if (bones) {
|
|
11835
|
+
var bsUniformOccupiesCount = blendShapeManager._uniformOccupiesCount;
|
|
11836
|
+
var boneCount = bones.length;
|
|
11837
|
+
var boneDataCreateCache = this._jointDataCreateCache;
|
|
11838
|
+
var boneCountChange = boneCount !== boneDataCreateCache.x;
|
|
11839
|
+
if (boneCountChange || bsUniformOccupiesCount !== boneDataCreateCache.y) {
|
|
11840
|
+
// directly use max joint count to avoid shader recompile
|
|
11841
|
+
// @TODO: different shader type should use different count, not always 44
|
|
11842
|
+
var remainUniformJointCount = Math.ceil((this._maxVertexUniformVectors - (44 + bsUniformOccupiesCount)) / 4);
|
|
11843
|
+
if (boneCount > remainUniformJointCount) {
|
|
11844
|
+
var engine = this.engine;
|
|
11845
|
+
if (engine._hardwareRenderer.canIUseMoreJoints) {
|
|
11846
|
+
if (boneCountChange) {
|
|
11847
|
+
var _this__jointTexture;
|
|
11848
|
+
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
11849
|
+
this._jointTexture = new Texture2D(engine, 4, boneCount, exports.TextureFormat.R32G32B32A32, false);
|
|
11850
|
+
this._jointTexture.filterMode = exports.TextureFilterMode.Point;
|
|
11851
|
+
this._jointTexture.isGCIgnored = true;
|
|
11852
|
+
}
|
|
11853
|
+
shaderData.disableMacro("RENDERER_JOINTS_NUM");
|
|
11854
|
+
shaderData.enableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
11855
|
+
shaderData.setTexture(SkinnedMeshRenderer._jointSamplerProperty, this._jointTexture);
|
|
11856
|
+
} else {
|
|
11857
|
+
Logger.error("component's joints count(" + boneCount + ") greater than device's MAX_VERTEX_UNIFORM_VECTORS number " + this._maxVertexUniformVectors + ", and don't support jointTexture in this device. suggest joint count less than " + remainUniformJointCount + ".", this);
|
|
11858
|
+
}
|
|
11859
|
+
} else {
|
|
11860
|
+
var _this__jointTexture1;
|
|
11861
|
+
(_this__jointTexture1 = this._jointTexture) == null ? void 0 : _this__jointTexture1.destroy();
|
|
11862
|
+
shaderData.disableMacro("RENDERER_USE_JOINT_TEXTURE");
|
|
11863
|
+
shaderData.enableMacro("RENDERER_JOINTS_NUM", remainUniformJointCount.toString());
|
|
11864
|
+
shaderData.setFloatArray(SkinnedMeshRenderer._jointMatrixProperty, skin._skinMatrices);
|
|
11865
|
+
}
|
|
11866
|
+
boneDataCreateCache.set(boneCount, bsUniformOccupiesCount);
|
|
11867
|
+
}
|
|
11868
|
+
if (this._jointTexture) {
|
|
11869
|
+
this._jointTexture.setPixelBuffer(skin._skinMatrices);
|
|
11388
11870
|
}
|
|
11389
|
-
} else {
|
|
11390
|
-
this._drawSubElement(element, camera);
|
|
11391
11871
|
}
|
|
11872
|
+
var layer = entity.layer;
|
|
11873
|
+
this._rendererLayer.set(layer & 65535, layer >>> 16 & 65535, 0, 0);
|
|
11392
11874
|
};
|
|
11393
11875
|
/**
|
|
11394
11876
|
* @internal
|
|
11395
|
-
|
|
11396
|
-
|
|
11397
|
-
|
|
11398
|
-
this.
|
|
11399
|
-
this.
|
|
11400
|
-
|
|
11401
|
-
|
|
11402
|
-
|
|
11403
|
-
|
|
11877
|
+
*/ _proto._onDestroy = function _onDestroy() {
|
|
11878
|
+
var _this__jointTexture;
|
|
11879
|
+
MeshRenderer1.prototype._onDestroy.call(this);
|
|
11880
|
+
this._jointDataCreateCache = null;
|
|
11881
|
+
this._skin = null;
|
|
11882
|
+
this._blendShapeWeights = null;
|
|
11883
|
+
this._localBounds = null;
|
|
11884
|
+
(_this__jointTexture = this._jointTexture) == null ? void 0 : _this__jointTexture.destroy();
|
|
11885
|
+
this._jointTexture = null;
|
|
11404
11886
|
};
|
|
11405
|
-
|
|
11406
|
-
|
|
11407
|
-
|
|
11408
|
-
|
|
11887
|
+
/**
|
|
11888
|
+
* @internal
|
|
11889
|
+
*/ _proto._cloneTo = function _cloneTo(target, srcRoot, targetRoot) {
|
|
11890
|
+
MeshRenderer1.prototype._cloneTo.call(this, target, srcRoot, targetRoot);
|
|
11891
|
+
if (this.skin) {
|
|
11892
|
+
target._applySkin(null, target.skin);
|
|
11893
|
+
}
|
|
11894
|
+
this._blendShapeWeights && (target._blendShapeWeights = this._blendShapeWeights.slice());
|
|
11895
|
+
};
|
|
11896
|
+
/**
|
|
11897
|
+
* @internal
|
|
11898
|
+
*/ _proto._updateBounds = function _updateBounds(worldBounds) {
|
|
11899
|
+
var _this_skin;
|
|
11900
|
+
var rootBone = (_this_skin = this.skin) == null ? void 0 : _this_skin.rootBone;
|
|
11901
|
+
if (rootBone) {
|
|
11902
|
+
engineMath.BoundingBox.transform(this._localBounds, rootBone.transform.worldMatrix, worldBounds);
|
|
11903
|
+
} else {
|
|
11904
|
+
MeshRenderer1.prototype._updateBounds.call(this, worldBounds);
|
|
11905
|
+
}
|
|
11906
|
+
};
|
|
11907
|
+
_proto._checkBlendShapeWeightLength = function _checkBlendShapeWeightLength() {
|
|
11908
|
+
var mesh = this._mesh;
|
|
11909
|
+
var newBlendShapeCount = mesh ? mesh.blendShapeCount : 0;
|
|
11910
|
+
var lastBlendShapeWeights = this._blendShapeWeights;
|
|
11911
|
+
if (lastBlendShapeWeights) {
|
|
11912
|
+
var lastBlendShapeWeightsCount = lastBlendShapeWeights.length;
|
|
11913
|
+
if (lastBlendShapeWeightsCount !== newBlendShapeCount) {
|
|
11914
|
+
var newBlendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
11915
|
+
if (newBlendShapeCount > lastBlendShapeWeightsCount) {
|
|
11916
|
+
newBlendShapeWeights.set(lastBlendShapeWeights);
|
|
11917
|
+
} else {
|
|
11918
|
+
for(var i = 0; i < newBlendShapeCount; i++){
|
|
11919
|
+
newBlendShapeWeights[i] = lastBlendShapeWeights[i];
|
|
11920
|
+
}
|
|
11921
|
+
}
|
|
11922
|
+
this._blendShapeWeights = newBlendShapeWeights;
|
|
11923
|
+
}
|
|
11924
|
+
} else {
|
|
11925
|
+
this._blendShapeWeights = new Float32Array(newBlendShapeCount);
|
|
11926
|
+
}
|
|
11927
|
+
};
|
|
11928
|
+
_proto._onLocalBoundsChanged = function _onLocalBoundsChanged() {
|
|
11929
|
+
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
11930
|
+
};
|
|
11931
|
+
_proto._onSkinUpdated = function _onSkinUpdated(type, value) {
|
|
11932
|
+
switch(type){
|
|
11933
|
+
case SkinUpdateFlag.BoneCountChanged:
|
|
11934
|
+
var shaderData = this.shaderData;
|
|
11935
|
+
if (value > 0) {
|
|
11936
|
+
shaderData.enableMacro("RENDERER_HAS_SKIN");
|
|
11937
|
+
shaderData.setInt(SkinnedMeshRenderer._jointCountProperty, value);
|
|
11938
|
+
} else {
|
|
11939
|
+
shaderData.disableMacro("RENDERER_HAS_SKIN");
|
|
11940
|
+
}
|
|
11941
|
+
break;
|
|
11942
|
+
case SkinUpdateFlag.RootBoneChanged:
|
|
11943
|
+
this._dirtyUpdateFlag |= RendererUpdateFlags.WorldVolume;
|
|
11944
|
+
break;
|
|
11945
|
+
}
|
|
11946
|
+
};
|
|
11947
|
+
_proto._applySkin = function _applySkin(lastSkin, value) {
|
|
11948
|
+
var _lastSkin_bones, _lastSkin, _lastSkin1, _lastSkin2, _value_bones, _value, _value1, _value2;
|
|
11949
|
+
var _lastSkin_bones_length;
|
|
11950
|
+
var lastSkinBoneCount = (_lastSkin_bones_length = (_lastSkin = lastSkin) == null ? void 0 : (_lastSkin_bones = _lastSkin.bones) == null ? void 0 : _lastSkin_bones.length) != null ? _lastSkin_bones_length : 0;
|
|
11951
|
+
var _lastSkin_rootBone;
|
|
11952
|
+
var lastRootBone = (_lastSkin_rootBone = (_lastSkin1 = lastSkin) == null ? void 0 : _lastSkin1.rootBone) != null ? _lastSkin_rootBone : this.entity;
|
|
11953
|
+
(_lastSkin2 = lastSkin) == null ? void 0 : _lastSkin2._updatedManager.removeListener(this._onSkinUpdated);
|
|
11954
|
+
var _value_bones_length;
|
|
11955
|
+
var skinBoneCount = (_value_bones_length = (_value = value) == null ? void 0 : (_value_bones = _value.bones) == null ? void 0 : _value_bones.length) != null ? _value_bones_length : 0;
|
|
11956
|
+
var _value_rootBone;
|
|
11957
|
+
var rootBone = (_value_rootBone = (_value1 = value) == null ? void 0 : _value1.rootBone) != null ? _value_rootBone : this.entity;
|
|
11958
|
+
(_value2 = value) == null ? void 0 : _value2._updatedManager.addListener(this._onSkinUpdated);
|
|
11959
|
+
if (lastSkinBoneCount !== skinBoneCount) {
|
|
11960
|
+
this._onSkinUpdated(SkinUpdateFlag.BoneCountChanged, skinBoneCount);
|
|
11961
|
+
}
|
|
11962
|
+
if (lastRootBone !== rootBone) {
|
|
11963
|
+
this._onSkinUpdated(SkinUpdateFlag.RootBoneChanged, rootBone);
|
|
11964
|
+
}
|
|
11965
|
+
};
|
|
11966
|
+
_create_class(SkinnedMeshRenderer, [
|
|
11967
|
+
{
|
|
11968
|
+
key: "skin",
|
|
11969
|
+
get: /**
|
|
11970
|
+
* Skin of the SkinnedMeshRenderer.
|
|
11971
|
+
*/ function get() {
|
|
11972
|
+
return this._skin;
|
|
11973
|
+
},
|
|
11974
|
+
set: function set(value) {
|
|
11975
|
+
var lastSkin = this._skin;
|
|
11976
|
+
if (lastSkin !== value) {
|
|
11977
|
+
this._applySkin(lastSkin, value);
|
|
11978
|
+
this._skin = value;
|
|
11979
|
+
}
|
|
11980
|
+
}
|
|
11981
|
+
},
|
|
11982
|
+
{
|
|
11983
|
+
key: "blendShapeWeights",
|
|
11984
|
+
get: /**
|
|
11985
|
+
* The weights of the BlendShapes.
|
|
11986
|
+
* @remarks Array index is BlendShape index.
|
|
11987
|
+
*/ function get() {
|
|
11988
|
+
this._checkBlendShapeWeightLength();
|
|
11989
|
+
return this._blendShapeWeights;
|
|
11990
|
+
},
|
|
11991
|
+
set: function set(value) {
|
|
11992
|
+
this._checkBlendShapeWeightLength();
|
|
11993
|
+
var blendShapeWeights = this._blendShapeWeights;
|
|
11994
|
+
if (value.length <= blendShapeWeights.length) {
|
|
11995
|
+
blendShapeWeights.set(value);
|
|
11996
|
+
} else {
|
|
11997
|
+
for(var i = 0, n = blendShapeWeights.length; i < n; i++){
|
|
11998
|
+
blendShapeWeights[i] = value[i];
|
|
11999
|
+
}
|
|
12000
|
+
}
|
|
12001
|
+
}
|
|
12002
|
+
},
|
|
12003
|
+
{
|
|
12004
|
+
key: "localBounds",
|
|
12005
|
+
get: /**
|
|
12006
|
+
* Local bounds.
|
|
12007
|
+
*/ function get() {
|
|
12008
|
+
return this._localBounds;
|
|
12009
|
+
},
|
|
12010
|
+
set: function set(value) {
|
|
12011
|
+
if (this._localBounds !== value) {
|
|
12012
|
+
this._localBounds.copyFrom(value);
|
|
12013
|
+
}
|
|
12014
|
+
}
|
|
12015
|
+
},
|
|
12016
|
+
{
|
|
12017
|
+
key: "rootBone",
|
|
12018
|
+
get: /**
|
|
12019
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.rootBone} instead.
|
|
12020
|
+
*/ function get() {
|
|
12021
|
+
return this.skin.rootBone;
|
|
12022
|
+
},
|
|
12023
|
+
set: function set(value) {
|
|
12024
|
+
this.skin.rootBone = value;
|
|
12025
|
+
}
|
|
12026
|
+
},
|
|
12027
|
+
{
|
|
12028
|
+
key: "bones",
|
|
12029
|
+
get: /**
|
|
12030
|
+
* @deprecated use {@link SkinnedMeshRenderer.skin.bones} instead.
|
|
12031
|
+
*/ function get() {
|
|
12032
|
+
return this.skin.bones;
|
|
12033
|
+
},
|
|
12034
|
+
set: function set(value) {
|
|
12035
|
+
this.skin.bones = value;
|
|
12036
|
+
}
|
|
12037
|
+
}
|
|
12038
|
+
]);
|
|
12039
|
+
return SkinnedMeshRenderer;
|
|
12040
|
+
}(MeshRenderer);
|
|
12041
|
+
(function() {
|
|
12042
|
+
SkinnedMeshRenderer._jointCountProperty = ShaderProperty.getByName("renderer_JointCount");
|
|
12043
|
+
})();
|
|
12044
|
+
(function() {
|
|
12045
|
+
SkinnedMeshRenderer._jointSamplerProperty = ShaderProperty.getByName("renderer_JointSampler");
|
|
12046
|
+
})();
|
|
12047
|
+
(function() {
|
|
12048
|
+
SkinnedMeshRenderer._jointMatrixProperty = ShaderProperty.getByName("renderer_JointMatrix");
|
|
12049
|
+
})();
|
|
12050
|
+
__decorate([
|
|
12051
|
+
ignoreClone
|
|
12052
|
+
], SkinnedMeshRenderer.prototype, "_condensedBlendShapeWeights", void 0);
|
|
12053
|
+
__decorate([
|
|
12054
|
+
deepClone
|
|
12055
|
+
], SkinnedMeshRenderer.prototype, "_localBounds", void 0);
|
|
12056
|
+
__decorate([
|
|
12057
|
+
ignoreClone
|
|
12058
|
+
], SkinnedMeshRenderer.prototype, "_jointDataCreateCache", void 0);
|
|
12059
|
+
__decorate([
|
|
12060
|
+
ignoreClone
|
|
12061
|
+
], SkinnedMeshRenderer.prototype, "_blendShapeWeights", void 0);
|
|
12062
|
+
__decorate([
|
|
12063
|
+
ignoreClone
|
|
12064
|
+
], SkinnedMeshRenderer.prototype, "_maxVertexUniformVectors", void 0);
|
|
12065
|
+
__decorate([
|
|
12066
|
+
ignoreClone
|
|
12067
|
+
], SkinnedMeshRenderer.prototype, "_jointTexture", void 0);
|
|
12068
|
+
__decorate([
|
|
12069
|
+
deepClone
|
|
12070
|
+
], SkinnedMeshRenderer.prototype, "_skin", void 0);
|
|
12071
|
+
__decorate([
|
|
12072
|
+
ignoreClone
|
|
12073
|
+
], SkinnedMeshRenderer.prototype, "_onLocalBoundsChanged", null);
|
|
12074
|
+
__decorate([
|
|
12075
|
+
ignoreClone
|
|
12076
|
+
], SkinnedMeshRenderer.prototype, "_onSkinUpdated", null);
|
|
12077
|
+
|
|
12078
|
+
/**
|
|
12079
|
+
* Class pool utils.
|
|
12080
|
+
*/ var ClassPool = /*#__PURE__*/ function() {
|
|
12081
|
+
function ClassPool(type) {
|
|
12082
|
+
this._elementPoolIndex = 0;
|
|
12083
|
+
this._elementPool = [];
|
|
12084
|
+
this._type = type;
|
|
12085
|
+
}
|
|
12086
|
+
var _proto = ClassPool.prototype;
|
|
12087
|
+
/**
|
|
12088
|
+
* Get element from pool.
|
|
12089
|
+
*/ _proto.getFromPool = function getFromPool() {
|
|
12090
|
+
var _this = this, index = _this._elementPoolIndex, pool = _this._elementPool;
|
|
12091
|
+
this._elementPoolIndex++;
|
|
12092
|
+
if (pool.length === index) {
|
|
12093
|
+
var element = new this._type();
|
|
12094
|
+
pool.push(element);
|
|
12095
|
+
return element;
|
|
12096
|
+
} else {
|
|
12097
|
+
return pool[index];
|
|
12098
|
+
}
|
|
12099
|
+
};
|
|
12100
|
+
/**
|
|
12101
|
+
* Reset pool.
|
|
12102
|
+
*/ _proto.resetPool = function resetPool() {
|
|
12103
|
+
this._elementPoolIndex = 0;
|
|
12104
|
+
};
|
|
12105
|
+
_proto.garbageCollection = function garbageCollection() {
|
|
12106
|
+
var _this = this, pool = _this._elementPool;
|
|
12107
|
+
for(var i = pool.length - 1; i >= 0; i--){
|
|
12108
|
+
pool[i].dispose && pool[i].dispose();
|
|
12109
|
+
}
|
|
12110
|
+
};
|
|
12111
|
+
return ClassPool;
|
|
12112
|
+
}();
|
|
12113
|
+
|
|
12114
|
+
var Basic2DBatcher = /*#__PURE__*/ function() {
|
|
12115
|
+
function Basic2DBatcher(engine) {
|
|
12116
|
+
/** @internal */ this._subMeshPool = new ClassPool(SubMesh);
|
|
12117
|
+
/** @internal */ this._batchedQueue = [];
|
|
12118
|
+
/** @internal */ this._meshes = [];
|
|
12119
|
+
/** @internal */ this._meshCount = 1;
|
|
12120
|
+
/** @internal */ this._vertexBuffers = [];
|
|
12121
|
+
/** @internal */ this._indiceBuffers = [];
|
|
12122
|
+
/** @internal */ this._flushId = 0;
|
|
12123
|
+
/** @internal */ this._vertexCount = 0;
|
|
12124
|
+
/** @internal */ this._elementCount = 0;
|
|
12125
|
+
this._engine = engine;
|
|
12126
|
+
this._initMeshes(engine);
|
|
12127
|
+
}
|
|
12128
|
+
var _proto = Basic2DBatcher.prototype;
|
|
12129
|
+
_proto.drawElement = function drawElement(element, camera) {
|
|
12130
|
+
var data = element.data;
|
|
12131
|
+
if (data.multiRenderData) {
|
|
12132
|
+
var charsData = data.charsData;
|
|
12133
|
+
var pool = camera.engine._renderElementPool;
|
|
12134
|
+
for(var i = 0, n = charsData.length; i < n; ++i){
|
|
12135
|
+
var charRenderElement = pool.getFromPool();
|
|
12136
|
+
charRenderElement.set(charsData[i], element.shaderPasses);
|
|
12137
|
+
this._drawSubElement(charRenderElement, camera);
|
|
12138
|
+
}
|
|
12139
|
+
} else {
|
|
12140
|
+
this._drawSubElement(element, camera);
|
|
12141
|
+
}
|
|
12142
|
+
};
|
|
12143
|
+
/**
|
|
12144
|
+
* @internal
|
|
12145
|
+
* Standalone for canvas 2d renderer plugin.
|
|
12146
|
+
*/ _proto._initMeshes = function _initMeshes(engine) {
|
|
12147
|
+
var MAX_VERTEX_COUNT = Basic2DBatcher.MAX_VERTEX_COUNT;
|
|
12148
|
+
this._vertices = new Float32Array(MAX_VERTEX_COUNT * 9);
|
|
12149
|
+
this._indices = new Uint16Array(MAX_VERTEX_COUNT * 3);
|
|
12150
|
+
var _this = this, _meshes = _this._meshes, _meshCount = _this._meshCount;
|
|
12151
|
+
for(var i = 0; i < _meshCount; i++){
|
|
12152
|
+
_meshes[i] = this._createMesh(engine, i);
|
|
12153
|
+
}
|
|
12154
|
+
};
|
|
12155
|
+
_proto.flush = function flush(camera) {
|
|
12156
|
+
var batchedQueue = this._batchedQueue;
|
|
12157
|
+
if (batchedQueue.length === 0) {
|
|
12158
|
+
return;
|
|
11409
12159
|
}
|
|
11410
12160
|
this._updateData(this._engine);
|
|
11411
12161
|
this.drawBatches(camera);
|
|
@@ -13968,7 +14718,7 @@ var DirtyFlag;
|
|
|
13968
14718
|
*/ _proto.cloneTo = function cloneTo(target) {
|
|
13969
14719
|
target.shader = this.shader;
|
|
13970
14720
|
this.shaderData.cloneTo(target.shaderData);
|
|
13971
|
-
CloneManager.deepCloneObject(this.renderStates, target.renderStates);
|
|
14721
|
+
CloneManager.deepCloneObject(this.renderStates, target.renderStates, new Map());
|
|
13972
14722
|
};
|
|
13973
14723
|
_proto._addReferCount = function _addReferCount(value) {
|
|
13974
14724
|
if (this._destroyed) return;
|
|
@@ -14875,904 +15625,255 @@ var BaseMaterial = /*#__PURE__*/ function(Material1) {
|
|
|
14875
15625
|
key: "anisotropyTexture",
|
|
14876
15626
|
get: /**
|
|
14877
15627
|
* The anisotropy texture.
|
|
14878
|
-
* @remarks
|
|
14879
|
-
* Red and green channels represent the anisotropy direction in [-1, 1] tangent, bitangent space, to be rotated by anisotropyRotation.
|
|
14880
|
-
* The blue channel contains strength as [0, 1] to be multiplied by anisotropy.
|
|
14881
|
-
*/ function get() {
|
|
14882
|
-
return this.shaderData.getTexture(PBRMaterial._anisotropyTextureProp);
|
|
14883
|
-
},
|
|
14884
|
-
set: function set(value) {
|
|
14885
|
-
this.shaderData.setTexture(PBRMaterial._anisotropyTextureProp, value);
|
|
14886
|
-
if (value) {
|
|
14887
|
-
this.shaderData.enableMacro("MATERIAL_HAS_ANISOTROPY_TEXTURE");
|
|
14888
|
-
} else {
|
|
14889
|
-
this.shaderData.disableMacro("MATERIAL_HAS_ANISOTROPY_TEXTURE");
|
|
14890
|
-
}
|
|
14891
|
-
}
|
|
14892
|
-
}
|
|
14893
|
-
]);
|
|
14894
|
-
return PBRMaterial;
|
|
14895
|
-
}(PBRBaseMaterial);
|
|
14896
|
-
(function() {
|
|
14897
|
-
PBRMaterial._metallicProp = ShaderProperty.getByName("material_Metal");
|
|
14898
|
-
})();
|
|
14899
|
-
(function() {
|
|
14900
|
-
PBRMaterial._roughnessProp = ShaderProperty.getByName("material_Roughness");
|
|
14901
|
-
})();
|
|
14902
|
-
(function() {
|
|
14903
|
-
PBRMaterial._roughnessMetallicTextureProp = ShaderProperty.getByName("material_RoughnessMetallicTexture");
|
|
14904
|
-
})();
|
|
14905
|
-
(function() {
|
|
14906
|
-
PBRMaterial._iorProp = ShaderProperty.getByName("material_IOR");
|
|
14907
|
-
})();
|
|
14908
|
-
(function() {
|
|
14909
|
-
PBRMaterial._anisotropyInfoProp = ShaderProperty.getByName("material_AnisotropyInfo");
|
|
14910
|
-
})();
|
|
14911
|
-
(function() {
|
|
14912
|
-
PBRMaterial._anisotropyTextureProp = ShaderProperty.getByName("material_AnisotropyTexture");
|
|
14913
|
-
})();
|
|
14914
|
-
|
|
14915
|
-
/**
|
|
14916
|
-
* PBR (Specular-Glossiness Workflow) Material.
|
|
14917
|
-
*/ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial1) {
|
|
14918
|
-
_inherits(PBRSpecularMaterial, PBRBaseMaterial1);
|
|
14919
|
-
function PBRSpecularMaterial(engine) {
|
|
14920
|
-
var _this;
|
|
14921
|
-
_this = PBRBaseMaterial1.call(this, engine, Shader.find("pbr-specular")) || this;
|
|
14922
|
-
_this.shaderData.setColor(PBRSpecularMaterial._specularColorProp, new engineMath.Color(1, 1, 1, 1));
|
|
14923
|
-
_this.shaderData.setFloat(PBRSpecularMaterial._glossinessProp, 1.0);
|
|
14924
|
-
return _this;
|
|
14925
|
-
}
|
|
14926
|
-
var _proto = PBRSpecularMaterial.prototype;
|
|
14927
|
-
/**
|
|
14928
|
-
* @inheritdoc
|
|
14929
|
-
*/ _proto.clone = function clone() {
|
|
14930
|
-
var dest = new PBRSpecularMaterial(this._engine);
|
|
14931
|
-
this.cloneTo(dest);
|
|
14932
|
-
return dest;
|
|
14933
|
-
};
|
|
14934
|
-
_create_class(PBRSpecularMaterial, [
|
|
14935
|
-
{
|
|
14936
|
-
key: "specularColor",
|
|
14937
|
-
get: /**
|
|
14938
|
-
* Specular color.
|
|
14939
|
-
*/ function get() {
|
|
14940
|
-
return this.shaderData.getColor(PBRSpecularMaterial._specularColorProp);
|
|
14941
|
-
},
|
|
14942
|
-
set: function set(value) {
|
|
14943
|
-
var specularColor = this.shaderData.getColor(PBRSpecularMaterial._specularColorProp);
|
|
14944
|
-
if (value !== specularColor) {
|
|
14945
|
-
specularColor.copyFrom(value);
|
|
14946
|
-
}
|
|
14947
|
-
}
|
|
14948
|
-
},
|
|
14949
|
-
{
|
|
14950
|
-
key: "glossiness",
|
|
14951
|
-
get: /**
|
|
14952
|
-
* Glossiness.
|
|
14953
|
-
*/ function get() {
|
|
14954
|
-
return this.shaderData.getFloat(PBRSpecularMaterial._glossinessProp);
|
|
14955
|
-
},
|
|
14956
|
-
set: function set(value) {
|
|
14957
|
-
this.shaderData.setFloat(PBRSpecularMaterial._glossinessProp, value);
|
|
14958
|
-
}
|
|
14959
|
-
},
|
|
14960
|
-
{
|
|
14961
|
-
key: "specularGlossinessTexture",
|
|
14962
|
-
get: /**
|
|
14963
|
-
* Specular glossiness texture.
|
|
14964
|
-
* @remarks RGB is specular, A is glossiness
|
|
14965
|
-
*/ function get() {
|
|
14966
|
-
return this.shaderData.getTexture(PBRSpecularMaterial._specularGlossinessTextureProp);
|
|
14967
|
-
},
|
|
14968
|
-
set: function set(value) {
|
|
14969
|
-
this.shaderData.setTexture(PBRSpecularMaterial._specularGlossinessTextureProp, value);
|
|
14970
|
-
if (value) {
|
|
14971
|
-
this.shaderData.enableMacro(PBRSpecularMaterial._specularGlossinessTextureMacro);
|
|
14972
|
-
} else {
|
|
14973
|
-
this.shaderData.disableMacro(PBRSpecularMaterial._specularGlossinessTextureMacro);
|
|
14974
|
-
}
|
|
14975
|
-
}
|
|
14976
|
-
}
|
|
14977
|
-
]);
|
|
14978
|
-
return PBRSpecularMaterial;
|
|
14979
|
-
}(PBRBaseMaterial);
|
|
14980
|
-
(function() {
|
|
14981
|
-
PBRSpecularMaterial._specularColorProp = ShaderProperty.getByName("material_PBRSpecularColor");
|
|
14982
|
-
})();
|
|
14983
|
-
(function() {
|
|
14984
|
-
PBRSpecularMaterial._glossinessProp = ShaderProperty.getByName("material_Glossiness");
|
|
14985
|
-
})();
|
|
14986
|
-
(function() {
|
|
14987
|
-
PBRSpecularMaterial._specularGlossinessTextureProp = ShaderProperty.getByName("material_SpecularGlossinessTexture");
|
|
14988
|
-
})();
|
|
14989
|
-
(function() {
|
|
14990
|
-
PBRSpecularMaterial._specularGlossinessTextureMacro = ShaderMacro.getByName("MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE");
|
|
14991
|
-
})();
|
|
14992
|
-
|
|
14993
|
-
/**
|
|
14994
|
-
* Unlit Material.
|
|
14995
|
-
*/ var UnlitMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
14996
|
-
_inherits(UnlitMaterial, BaseMaterial1);
|
|
14997
|
-
function UnlitMaterial(engine) {
|
|
14998
|
-
var _this;
|
|
14999
|
-
_this = BaseMaterial1.call(this, engine, Shader.find("unlit")) || this;
|
|
15000
|
-
var shaderData = _this.shaderData;
|
|
15001
|
-
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
15002
|
-
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
15003
|
-
shaderData.setColor(UnlitMaterial._baseColorProp, new engineMath.Color(1, 1, 1, 1));
|
|
15004
|
-
shaderData.setVector4(UnlitMaterial._tilingOffsetProp, new engineMath.Vector4(1, 1, 0, 0));
|
|
15005
|
-
return _this;
|
|
15006
|
-
}
|
|
15007
|
-
var _proto = UnlitMaterial.prototype;
|
|
15008
|
-
/**
|
|
15009
|
-
* @inheritdoc
|
|
15010
|
-
*/ _proto.clone = function clone() {
|
|
15011
|
-
var dest = new UnlitMaterial(this._engine);
|
|
15012
|
-
this.cloneTo(dest);
|
|
15013
|
-
return dest;
|
|
15014
|
-
};
|
|
15015
|
-
_create_class(UnlitMaterial, [
|
|
15016
|
-
{
|
|
15017
|
-
key: "baseColor",
|
|
15018
|
-
get: /**
|
|
15019
|
-
* Base color.
|
|
15020
|
-
*/ function get() {
|
|
15021
|
-
return this.shaderData.getColor(UnlitMaterial._baseColorProp);
|
|
15022
|
-
},
|
|
15023
|
-
set: function set(value) {
|
|
15024
|
-
var baseColor = this.shaderData.getColor(UnlitMaterial._baseColorProp);
|
|
15025
|
-
if (value !== baseColor) {
|
|
15026
|
-
baseColor.copyFrom(value);
|
|
15027
|
-
}
|
|
15028
|
-
}
|
|
15029
|
-
},
|
|
15030
|
-
{
|
|
15031
|
-
key: "baseTexture",
|
|
15032
|
-
get: /**
|
|
15033
|
-
* Base texture.
|
|
15034
|
-
*/ function get() {
|
|
15035
|
-
return this.shaderData.getTexture(UnlitMaterial._baseTextureProp);
|
|
15036
|
-
},
|
|
15037
|
-
set: function set(value) {
|
|
15038
|
-
this.shaderData.setTexture(UnlitMaterial._baseTextureProp, value);
|
|
15039
|
-
if (value) {
|
|
15040
|
-
this.shaderData.enableMacro(UnlitMaterial._baseTextureMacro);
|
|
15041
|
-
} else {
|
|
15042
|
-
this.shaderData.disableMacro(UnlitMaterial._baseTextureMacro);
|
|
15043
|
-
}
|
|
15044
|
-
}
|
|
15045
|
-
},
|
|
15046
|
-
{
|
|
15047
|
-
key: "tilingOffset",
|
|
15048
|
-
get: /**
|
|
15049
|
-
* Tiling and offset of main textures.
|
|
15050
|
-
*/ function get() {
|
|
15051
|
-
return this.shaderData.getVector4(UnlitMaterial._tilingOffsetProp);
|
|
15052
|
-
},
|
|
15053
|
-
set: function set(value) {
|
|
15054
|
-
var tilingOffset = this.shaderData.getVector4(UnlitMaterial._tilingOffsetProp);
|
|
15055
|
-
if (value !== tilingOffset) {
|
|
15056
|
-
tilingOffset.copyFrom(value);
|
|
15057
|
-
}
|
|
15058
|
-
}
|
|
15059
|
-
}
|
|
15060
|
-
]);
|
|
15061
|
-
return UnlitMaterial;
|
|
15062
|
-
}(BaseMaterial);
|
|
15063
|
-
|
|
15064
|
-
/**
|
|
15065
|
-
* @internal
|
|
15066
|
-
*/ var BasicResources = /*#__PURE__*/ function() {
|
|
15067
|
-
function BasicResources(engine) {
|
|
15068
|
-
// prettier-ignore
|
|
15069
|
-
var vertices = new Float32Array([
|
|
15070
|
-
-1,
|
|
15071
|
-
-1,
|
|
15072
|
-
0,
|
|
15073
|
-
1,
|
|
15074
|
-
1,
|
|
15075
|
-
-1,
|
|
15076
|
-
1,
|
|
15077
|
-
1,
|
|
15078
|
-
-1,
|
|
15079
|
-
1,
|
|
15080
|
-
0,
|
|
15081
|
-
0,
|
|
15082
|
-
1,
|
|
15083
|
-
1,
|
|
15084
|
-
1,
|
|
15085
|
-
0
|
|
15086
|
-
]); // right-top
|
|
15087
|
-
// prettier-ignore
|
|
15088
|
-
var flipYVertices = new Float32Array([
|
|
15089
|
-
1,
|
|
15090
|
-
-1,
|
|
15091
|
-
1,
|
|
15092
|
-
0,
|
|
15093
|
-
-1,
|
|
15094
|
-
-1,
|
|
15095
|
-
0,
|
|
15096
|
-
0,
|
|
15097
|
-
1,
|
|
15098
|
-
1,
|
|
15099
|
-
1,
|
|
15100
|
-
1,
|
|
15101
|
-
-1,
|
|
15102
|
-
1,
|
|
15103
|
-
0,
|
|
15104
|
-
1
|
|
15105
|
-
]); // left-top
|
|
15106
|
-
var blitMaterial = new Material(engine, Shader.find("blit"));
|
|
15107
|
-
blitMaterial._addReferCount(1);
|
|
15108
|
-
blitMaterial.renderState.depthState.enabled = false;
|
|
15109
|
-
blitMaterial.renderState.depthState.writeEnabled = false;
|
|
15110
|
-
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
15111
|
-
this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
|
|
15112
|
-
this.blitMaterial = blitMaterial;
|
|
15113
|
-
}
|
|
15114
|
-
var _proto = BasicResources.prototype;
|
|
15115
|
-
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
|
|
15116
|
-
var mesh = new ModelMesh(engine);
|
|
15117
|
-
mesh._addReferCount(1);
|
|
15118
|
-
mesh.setVertexElements([
|
|
15119
|
-
new VertexElement("POSITION_UV", 0, exports.VertexElementFormat.Vector4, 0)
|
|
15120
|
-
]);
|
|
15121
|
-
mesh.setVertexBufferBinding(new Buffer(engine, exports.BufferBindFlag.VertexBuffer, vertices, exports.BufferUsage.Static), 16);
|
|
15122
|
-
mesh.addSubMesh(0, 4, exports.MeshTopology.TriangleStrip);
|
|
15123
|
-
return mesh;
|
|
15124
|
-
};
|
|
15125
|
-
return BasicResources;
|
|
15126
|
-
}();
|
|
15127
|
-
|
|
15128
|
-
/**
|
|
15129
|
-
* Layer, used for bit operations.
|
|
15130
|
-
*/ exports.Layer = void 0;
|
|
15131
|
-
(function(Layer) {
|
|
15132
|
-
Layer[Layer[/** Layer 0. */ "Layer0"] = 0x1] = "Layer0";
|
|
15133
|
-
Layer[Layer[/** Layer 1. */ "Layer1"] = 0x2] = "Layer1";
|
|
15134
|
-
Layer[Layer[/** Layer 2. */ "Layer2"] = 0x4] = "Layer2";
|
|
15135
|
-
Layer[Layer[/** Layer 3. */ "Layer3"] = 0x8] = "Layer3";
|
|
15136
|
-
Layer[Layer[/** Layer 4. */ "Layer4"] = 0x10] = "Layer4";
|
|
15137
|
-
Layer[Layer[/** Layer 5. */ "Layer5"] = 0x20] = "Layer5";
|
|
15138
|
-
Layer[Layer[/** Layer 6. */ "Layer6"] = 0x40] = "Layer6";
|
|
15139
|
-
Layer[Layer[/** Layer 7. */ "Layer7"] = 0x80] = "Layer7";
|
|
15140
|
-
Layer[Layer[/** Layer 8. */ "Layer8"] = 0x100] = "Layer8";
|
|
15141
|
-
Layer[Layer[/** Layer 9. */ "Layer9"] = 0x200] = "Layer9";
|
|
15142
|
-
Layer[Layer[/** Layer 10. */ "Layer10"] = 0x400] = "Layer10";
|
|
15143
|
-
Layer[Layer[/** Layer 11. */ "Layer11"] = 0x800] = "Layer11";
|
|
15144
|
-
Layer[Layer[/** Layer 12. */ "Layer12"] = 0x1000] = "Layer12";
|
|
15145
|
-
Layer[Layer[/** Layer 13. */ "Layer13"] = 0x2000] = "Layer13";
|
|
15146
|
-
Layer[Layer[/** Layer 14. */ "Layer14"] = 0x4000] = "Layer14";
|
|
15147
|
-
Layer[Layer[/** Layer 15. */ "Layer15"] = 0x8000] = "Layer15";
|
|
15148
|
-
Layer[Layer[/** Layer 16. */ "Layer16"] = 0x10000] = "Layer16";
|
|
15149
|
-
Layer[Layer[/** Layer 17. */ "Layer17"] = 0x20000] = "Layer17";
|
|
15150
|
-
Layer[Layer[/** Layer 18. */ "Layer18"] = 0x40000] = "Layer18";
|
|
15151
|
-
Layer[Layer[/** Layer 19. */ "Layer19"] = 0x80000] = "Layer19";
|
|
15152
|
-
Layer[Layer[/** Layer 20. */ "Layer20"] = 0x100000] = "Layer20";
|
|
15153
|
-
Layer[Layer[/** Layer 21. */ "Layer21"] = 0x200000] = "Layer21";
|
|
15154
|
-
Layer[Layer[/** Layer 22. */ "Layer22"] = 0x400000] = "Layer22";
|
|
15155
|
-
Layer[Layer[/** Layer 23. */ "Layer23"] = 0x800000] = "Layer23";
|
|
15156
|
-
Layer[Layer[/** Layer 24. */ "Layer24"] = 0x1000000] = "Layer24";
|
|
15157
|
-
Layer[Layer[/** Layer 25. */ "Layer25"] = 0x2000000] = "Layer25";
|
|
15158
|
-
Layer[Layer[/** Layer 26. */ "Layer26"] = 0x4000000] = "Layer26";
|
|
15159
|
-
Layer[Layer[/** Layer 27. */ "Layer27"] = 0x8000000] = "Layer27";
|
|
15160
|
-
Layer[Layer[/** Layer 28. */ "Layer28"] = 0x10000000] = "Layer28";
|
|
15161
|
-
Layer[Layer[/** Layer 29. */ "Layer29"] = 0x20000000] = "Layer29";
|
|
15162
|
-
Layer[Layer[/** Layer 30. */ "Layer30"] = 0x40000000] = "Layer30";
|
|
15163
|
-
Layer[Layer[/** Layer 31. */ "Layer31"] = 0x80000000] = "Layer31";
|
|
15164
|
-
Layer[Layer[/** All layers. */ "Everything"] = 0xffffffff] = "Everything";
|
|
15165
|
-
Layer[Layer[/** None layer. */ "Nothing"] = 0x0] = "Nothing";
|
|
15166
|
-
})(exports.Layer || (exports.Layer = {}));
|
|
15167
|
-
|
|
15168
|
-
var ComponentCloner = /*#__PURE__*/ function() {
|
|
15169
|
-
function ComponentCloner() {}
|
|
15170
|
-
/**
|
|
15171
|
-
* Clone component.
|
|
15172
|
-
* @param source - Clone source
|
|
15173
|
-
* @param target - Clone target
|
|
15174
|
-
*/ ComponentCloner.cloneComponent = function cloneComponent(source, target, srcRoot, targetRoot) {
|
|
15175
|
-
var cloneModes = CloneManager.getCloneMode(source.constructor);
|
|
15176
|
-
for(var k in source){
|
|
15177
|
-
CloneManager.cloneProperty(source, target, k, cloneModes[k]);
|
|
15178
|
-
}
|
|
15179
|
-
if (source._cloneTo) {
|
|
15180
|
-
source._cloneTo(target, srcRoot, targetRoot);
|
|
15181
|
-
}
|
|
15182
|
-
};
|
|
15183
|
-
return ComponentCloner;
|
|
15184
|
-
}();
|
|
15185
|
-
|
|
15186
|
-
/**
|
|
15187
|
-
* Entity, be used as components container.
|
|
15188
|
-
*/ var Entity = /*#__PURE__*/ function(EngineObject1) {
|
|
15189
|
-
_inherits(Entity, EngineObject1);
|
|
15190
|
-
function Entity(engine, name) {
|
|
15191
|
-
var _this;
|
|
15192
|
-
_this = EngineObject1.call(this, engine) || this;
|
|
15193
|
-
/** The layer the entity belongs to. */ _this.layer = exports.Layer.Layer0;
|
|
15194
|
-
/** @internal */ _this._isActiveInHierarchy = false;
|
|
15195
|
-
/** @internal */ _this._isActiveInScene = false;
|
|
15196
|
-
/** @internal */ _this._components = [];
|
|
15197
|
-
/** @internal */ _this._scripts = new DisorderedArray();
|
|
15198
|
-
/** @internal */ _this._children = [];
|
|
15199
|
-
/** @internal */ _this._isRoot = false;
|
|
15200
|
-
/** @internal */ _this._isActive = true;
|
|
15201
|
-
/** @internal */ _this._siblingIndex = -1;
|
|
15202
|
-
/** @internal */ _this._isTemplate = false;
|
|
15203
|
-
_this._parent = null;
|
|
15204
|
-
//--------------------------------------------------------------deprecated----------------------------------------------------------------
|
|
15205
|
-
_this._invModelMatrix = new engineMath.Matrix();
|
|
15206
|
-
_this.name = name;
|
|
15207
|
-
_this.transform = _this.addComponent(Transform);
|
|
15208
|
-
_this._inverseWorldMatFlag = _this.transform.registerWorldChangeFlag();
|
|
15209
|
-
return _this;
|
|
15210
|
-
}
|
|
15211
|
-
var _proto = Entity.prototype;
|
|
15212
|
-
/**
|
|
15213
|
-
* Add component based on the component type.
|
|
15214
|
-
* @param type - The type of the component
|
|
15215
|
-
* @returns The component which has been added
|
|
15216
|
-
*/ _proto.addComponent = function addComponent(type) {
|
|
15217
|
-
ComponentsDependencies._addCheck(this, type);
|
|
15218
|
-
var component = new type(this);
|
|
15219
|
-
this._components.push(component);
|
|
15220
|
-
component._setActive(true, ActiveChangeFlag.All);
|
|
15221
|
-
return component;
|
|
15222
|
-
};
|
|
15223
|
-
/**
|
|
15224
|
-
* Get component which match the type.
|
|
15225
|
-
* @param type - The type of the component
|
|
15226
|
-
* @returns The first component which match type
|
|
15227
|
-
*/ _proto.getComponent = function getComponent(type) {
|
|
15228
|
-
var components = this._components;
|
|
15229
|
-
for(var i = 0, n = components.length; i < n; i++){
|
|
15230
|
-
var component = components[i];
|
|
15231
|
-
if (_instanceof(component, type)) {
|
|
15232
|
-
return component;
|
|
15233
|
-
}
|
|
15234
|
-
}
|
|
15235
|
-
return null;
|
|
15236
|
-
};
|
|
15237
|
-
/**
|
|
15238
|
-
* Get components which match the type.
|
|
15239
|
-
* @param type - The type of the component
|
|
15240
|
-
* @param results - The components which match type
|
|
15241
|
-
* @returns The components which match type
|
|
15242
|
-
*/ _proto.getComponents = function getComponents(type, results) {
|
|
15243
|
-
results.length = 0;
|
|
15244
|
-
var components = this._components;
|
|
15245
|
-
for(var i = 0, n = components.length; i < n; i++){
|
|
15246
|
-
var component = components[i];
|
|
15247
|
-
if (_instanceof(component, type)) {
|
|
15248
|
-
results.push(component);
|
|
15249
|
-
}
|
|
15250
|
-
}
|
|
15251
|
-
return results;
|
|
15252
|
-
};
|
|
15253
|
-
/**
|
|
15254
|
-
* Get the components which match the type of the entity and it's children.
|
|
15255
|
-
* @param type - The component type
|
|
15256
|
-
* @param results - The components collection
|
|
15257
|
-
* @returns The components collection which match the type
|
|
15258
|
-
*/ _proto.getComponentsIncludeChildren = function getComponentsIncludeChildren(type, results) {
|
|
15259
|
-
results.length = 0;
|
|
15260
|
-
this._getComponentsInChildren(type, results);
|
|
15261
|
-
return results;
|
|
15262
|
-
};
|
|
15263
|
-
_proto.addChild = function addChild(indexOrChild, child) {
|
|
15264
|
-
var index;
|
|
15265
|
-
if (typeof indexOrChild === "number") {
|
|
15266
|
-
index = indexOrChild;
|
|
15267
|
-
} else {
|
|
15268
|
-
index = undefined;
|
|
15269
|
-
child = indexOrChild;
|
|
15270
|
-
}
|
|
15271
|
-
if (child._isRoot) {
|
|
15272
|
-
child._scene._removeFromEntityList(child);
|
|
15273
|
-
child._isRoot = false;
|
|
15274
|
-
this._addToChildrenList(index, child);
|
|
15275
|
-
child._parent = this;
|
|
15276
|
-
var oldScene = child._scene;
|
|
15277
|
-
var newScene = this._scene;
|
|
15278
|
-
var inActiveChangeFlag = ActiveChangeFlag.None;
|
|
15279
|
-
if (!this._isActiveInHierarchy) {
|
|
15280
|
-
child._isActiveInHierarchy && (inActiveChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
15281
|
-
}
|
|
15282
|
-
if (child._isActiveInScene) {
|
|
15283
|
-
if (this._isActiveInScene) {
|
|
15284
|
-
// Cross scene should inActive first and then active
|
|
15285
|
-
oldScene !== newScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
15286
|
-
} else {
|
|
15287
|
-
inActiveChangeFlag |= ActiveChangeFlag.Scene;
|
|
15288
|
-
}
|
|
15289
|
-
}
|
|
15290
|
-
inActiveChangeFlag && child._processInActive(inActiveChangeFlag);
|
|
15291
|
-
if (child._scene !== newScene) {
|
|
15292
|
-
Entity._traverseSetOwnerScene(child, newScene);
|
|
15293
|
-
}
|
|
15294
|
-
var activeChangeFlag = ActiveChangeFlag.None;
|
|
15295
|
-
if (child._isActive) {
|
|
15296
|
-
if (this._isActiveInHierarchy) {
|
|
15297
|
-
!child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
15298
|
-
}
|
|
15299
|
-
if (this._isActiveInScene) {
|
|
15300
|
-
(!child._isActiveInScene || oldScene !== newScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
15301
|
-
}
|
|
15302
|
-
}
|
|
15303
|
-
activeChangeFlag && child._processActive(activeChangeFlag);
|
|
15304
|
-
child._setTransformDirty();
|
|
15305
|
-
} else {
|
|
15306
|
-
child._setParent(this, index);
|
|
15307
|
-
}
|
|
15308
|
-
};
|
|
15309
|
-
/**
|
|
15310
|
-
* Remove child entity.
|
|
15311
|
-
* @param child - The child entity which want to be removed
|
|
15312
|
-
*/ _proto.removeChild = function removeChild(child) {
|
|
15313
|
-
child._setParent(null);
|
|
15314
|
-
};
|
|
15315
|
-
/**
|
|
15316
|
-
* @deprecated Please use `children` property instead.
|
|
15317
|
-
* Find child entity by index.
|
|
15318
|
-
* @param index - The index of the child entity
|
|
15319
|
-
* @returns The component which be found
|
|
15320
|
-
*/ _proto.getChild = function getChild(index) {
|
|
15321
|
-
return this._children[index];
|
|
15322
|
-
};
|
|
15323
|
-
/**
|
|
15324
|
-
* Find entity by name.
|
|
15325
|
-
* @param name - The name of the entity which want to be found
|
|
15326
|
-
* @returns The component which be found
|
|
15327
|
-
*/ _proto.findByName = function findByName(name) {
|
|
15328
|
-
if (name === this.name) {
|
|
15329
|
-
return this;
|
|
15330
|
-
}
|
|
15331
|
-
var children = this._children;
|
|
15332
|
-
for(var i = 0, n = children.length; i < n; i++){
|
|
15333
|
-
var target = children[i].findByName(name);
|
|
15334
|
-
if (target) {
|
|
15335
|
-
return target;
|
|
15336
|
-
}
|
|
15337
|
-
}
|
|
15338
|
-
return null;
|
|
15339
|
-
};
|
|
15340
|
-
/**
|
|
15341
|
-
* Find the entity by path.
|
|
15342
|
-
* @param path - The path fo the entity eg: /entity
|
|
15343
|
-
* @returns The component which be found
|
|
15344
|
-
*/ _proto.findByPath = function findByPath(path) {
|
|
15345
|
-
var splits = path.split("/");
|
|
15346
|
-
var entity = this;
|
|
15347
|
-
for(var i = 0, length = splits.length; i < length; ++i){
|
|
15348
|
-
var split = splits[i];
|
|
15349
|
-
if (split) {
|
|
15350
|
-
entity = Entity._findChildByName(entity, split);
|
|
15351
|
-
if (!entity) {
|
|
15352
|
-
return null;
|
|
15353
|
-
}
|
|
15354
|
-
}
|
|
15355
|
-
}
|
|
15356
|
-
return entity;
|
|
15357
|
-
};
|
|
15358
|
-
/**
|
|
15359
|
-
* Create child entity.
|
|
15360
|
-
* @param name - The child entity's name
|
|
15361
|
-
* @returns The child entity
|
|
15362
|
-
*/ _proto.createChild = function createChild(name) {
|
|
15363
|
-
var child = new Entity(this.engine, name);
|
|
15364
|
-
child.layer = this.layer;
|
|
15365
|
-
child.parent = this;
|
|
15366
|
-
return child;
|
|
15367
|
-
};
|
|
15368
|
-
/**
|
|
15369
|
-
* Clear children entities.
|
|
15370
|
-
*/ _proto.clearChildren = function clearChildren() {
|
|
15371
|
-
var children = this._children;
|
|
15372
|
-
for(var i = children.length - 1; i >= 0; i--){
|
|
15373
|
-
var child = children[i];
|
|
15374
|
-
child._parent = null;
|
|
15375
|
-
var activeChangeFlag = ActiveChangeFlag.None;
|
|
15376
|
-
child._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
15377
|
-
child._isActiveInScene && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
15378
|
-
activeChangeFlag && child._processInActive(activeChangeFlag);
|
|
15379
|
-
Entity._traverseSetOwnerScene(child, null); // Must after child._processInActive().
|
|
15380
|
-
}
|
|
15381
|
-
children.length = 0;
|
|
15382
|
-
};
|
|
15383
|
-
/**
|
|
15384
|
-
* Clone.
|
|
15385
|
-
* @returns Cloned entity
|
|
15386
|
-
*/ _proto.clone = function clone() {
|
|
15387
|
-
var cloneEntity = this._createCloneEntity(this);
|
|
15388
|
-
this._parseCloneEntity(this, cloneEntity, this, cloneEntity);
|
|
15389
|
-
return cloneEntity;
|
|
15390
|
-
};
|
|
15391
|
-
/**
|
|
15392
|
-
* @internal
|
|
15393
|
-
*/ _proto._markAsTemplate = function _markAsTemplate(templateResource) {
|
|
15394
|
-
this._isTemplate = true;
|
|
15395
|
-
this._templateResource = templateResource;
|
|
15396
|
-
};
|
|
15397
|
-
_proto._createCloneEntity = function _createCloneEntity(srcEntity) {
|
|
15398
|
-
var cloneEntity = new Entity(srcEntity._engine, srcEntity.name);
|
|
15399
|
-
var templateResource = this._templateResource;
|
|
15400
|
-
if (templateResource) {
|
|
15401
|
-
cloneEntity._templateResource = templateResource;
|
|
15402
|
-
templateResource._addReferCount(1);
|
|
15403
|
-
}
|
|
15404
|
-
cloneEntity.layer = srcEntity.layer;
|
|
15405
|
-
cloneEntity._isActive = srcEntity._isActive;
|
|
15406
|
-
var cloneTransform = cloneEntity.transform;
|
|
15407
|
-
var srcTransform = srcEntity.transform;
|
|
15408
|
-
cloneTransform.position = srcTransform.position;
|
|
15409
|
-
cloneTransform.rotation = srcTransform.rotation;
|
|
15410
|
-
cloneTransform.scale = srcTransform.scale;
|
|
15411
|
-
var children = srcEntity._children;
|
|
15412
|
-
for(var i = 0, n = srcEntity._children.length; i < n; i++){
|
|
15413
|
-
cloneEntity.addChild(this._createCloneEntity(children[i]));
|
|
15414
|
-
}
|
|
15415
|
-
return cloneEntity;
|
|
15416
|
-
};
|
|
15417
|
-
_proto._parseCloneEntity = function _parseCloneEntity(srcEntity, targetEntity, srcRoot, targetRoot) {
|
|
15418
|
-
var srcChildren = srcEntity._children;
|
|
15419
|
-
var targetChildren = targetEntity._children;
|
|
15420
|
-
for(var i = 0, n = srcChildren.length; i < n; i++){
|
|
15421
|
-
this._parseCloneEntity(srcChildren[i], targetChildren[i], srcRoot, targetRoot);
|
|
15422
|
-
}
|
|
15423
|
-
var components = srcEntity._components;
|
|
15424
|
-
for(var i1 = 0, n1 = components.length; i1 < n1; i1++){
|
|
15425
|
-
var sourceComp = components[i1];
|
|
15426
|
-
if (!_instanceof(sourceComp, Transform)) {
|
|
15427
|
-
var targetComp = targetEntity.addComponent(sourceComp.constructor);
|
|
15428
|
-
ComponentCloner.cloneComponent(sourceComp, targetComp, srcRoot, targetRoot);
|
|
15429
|
-
}
|
|
15430
|
-
}
|
|
15431
|
-
};
|
|
15432
|
-
/**
|
|
15433
|
-
* Destroy self.
|
|
15434
|
-
*/ _proto.destroy = function destroy() {
|
|
15435
|
-
if (this._destroyed) {
|
|
15436
|
-
return;
|
|
15437
|
-
}
|
|
15438
|
-
EngineObject1.prototype.destroy.call(this);
|
|
15439
|
-
if (this._templateResource) {
|
|
15440
|
-
this._isTemplate || this._templateResource._addReferCount(-1);
|
|
15441
|
-
this._templateResource = null;
|
|
15442
|
-
}
|
|
15443
|
-
var components = this._components;
|
|
15444
|
-
for(var i = components.length - 1; i >= 0; i--){
|
|
15445
|
-
components[i].destroy();
|
|
15446
|
-
}
|
|
15447
|
-
this._components.length = 0;
|
|
15448
|
-
var children = this._children;
|
|
15449
|
-
while(children.length > 0){
|
|
15450
|
-
children[0].destroy();
|
|
15451
|
-
}
|
|
15452
|
-
if (this._isRoot) {
|
|
15453
|
-
this._scene.removeRootEntity(this);
|
|
15454
|
-
} else {
|
|
15455
|
-
this._setParent(null);
|
|
15456
|
-
}
|
|
15457
|
-
this.isActive = false;
|
|
15458
|
-
};
|
|
15459
|
-
/**
|
|
15460
|
-
* @internal
|
|
15461
|
-
*/ _proto._removeComponent = function _removeComponent(component) {
|
|
15462
|
-
ComponentsDependencies._removeCheck(this, component.constructor);
|
|
15463
|
-
var components = this._components;
|
|
15464
|
-
components.splice(components.indexOf(component), 1);
|
|
15465
|
-
};
|
|
15466
|
-
/**
|
|
15467
|
-
* @internal
|
|
15468
|
-
*/ _proto._addScript = function _addScript(script) {
|
|
15469
|
-
script._entityScriptsIndex = this._scripts.length;
|
|
15470
|
-
this._scripts.add(script);
|
|
15471
|
-
};
|
|
15472
|
-
/**
|
|
15473
|
-
* @internal
|
|
15474
|
-
*/ _proto._removeScript = function _removeScript(script) {
|
|
15475
|
-
var replaced = this._scripts.deleteByIndex(script._entityScriptsIndex);
|
|
15476
|
-
replaced && (replaced._entityScriptsIndex = script._entityScriptsIndex);
|
|
15477
|
-
script._entityScriptsIndex = -1;
|
|
15478
|
-
};
|
|
15479
|
-
/**
|
|
15480
|
-
* @internal
|
|
15481
|
-
*/ _proto._removeFromParent = function _removeFromParent() {
|
|
15482
|
-
var oldParent = this._parent;
|
|
15483
|
-
if (oldParent != null) {
|
|
15484
|
-
var oldSibling = oldParent._children;
|
|
15485
|
-
var index = this._siblingIndex;
|
|
15486
|
-
oldSibling.splice(index, 1);
|
|
15487
|
-
for(var n = oldSibling.length; index < n; index++){
|
|
15488
|
-
oldSibling[index]._siblingIndex--;
|
|
15489
|
-
}
|
|
15490
|
-
this._parent = null;
|
|
15491
|
-
this._siblingIndex = -1;
|
|
15492
|
-
}
|
|
15493
|
-
};
|
|
15494
|
-
/**
|
|
15495
|
-
* @internal
|
|
15496
|
-
*/ _proto._processActive = function _processActive(activeChangeFlag) {
|
|
15497
|
-
if (this._activeChangedComponents) {
|
|
15498
|
-
throw "Note: can't set the 'main inActive entity' active in hierarchy, if the operation is in main inActive entity or it's children script's onDisable Event.";
|
|
15499
|
-
}
|
|
15500
|
-
this._activeChangedComponents = this._scene._componentsManager.getActiveChangedTempList();
|
|
15501
|
-
this._setActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
15502
|
-
this._setActiveComponents(true, activeChangeFlag);
|
|
15503
|
-
};
|
|
15504
|
-
/**
|
|
15505
|
-
* @internal
|
|
15506
|
-
*/ _proto._processInActive = function _processInActive(activeChangeFlag) {
|
|
15507
|
-
if (this._activeChangedComponents) {
|
|
15508
|
-
throw "Note: can't set the 'main active entity' inActive in hierarchy, if the operation is in main active entity or it's children script's onEnable Event.";
|
|
15509
|
-
}
|
|
15510
|
-
this._activeChangedComponents = this._scene._componentsManager.getActiveChangedTempList();
|
|
15511
|
-
this._setInActiveInHierarchy(this._activeChangedComponents, activeChangeFlag);
|
|
15512
|
-
this._setActiveComponents(false, activeChangeFlag);
|
|
15513
|
-
};
|
|
15514
|
-
_proto._addToChildrenList = function _addToChildrenList(index, child) {
|
|
15515
|
-
var children = this._children;
|
|
15516
|
-
var childCount = children.length;
|
|
15517
|
-
if (index === undefined) {
|
|
15518
|
-
child._siblingIndex = childCount;
|
|
15519
|
-
children.push(child);
|
|
15520
|
-
} else {
|
|
15521
|
-
if (index < 0 || index > childCount) {
|
|
15522
|
-
throw "The index " + index + " is out of child list bounds " + childCount;
|
|
15523
|
-
}
|
|
15524
|
-
child._siblingIndex = index;
|
|
15525
|
-
children.splice(index, 0, child);
|
|
15526
|
-
for(var i = index + 1, n = childCount + 1; i < n; i++){
|
|
15527
|
-
children[i]._siblingIndex++;
|
|
15528
|
-
}
|
|
15529
|
-
}
|
|
15530
|
-
};
|
|
15531
|
-
_proto._setParent = function _setParent(parent, siblingIndex) {
|
|
15532
|
-
var oldParent = this._parent;
|
|
15533
|
-
if (parent !== oldParent) {
|
|
15534
|
-
this._removeFromParent();
|
|
15535
|
-
this._parent = parent;
|
|
15536
|
-
if (parent) {
|
|
15537
|
-
parent._addToChildrenList(siblingIndex, this);
|
|
15538
|
-
var oldScene = this._scene;
|
|
15539
|
-
var parentScene = parent._scene;
|
|
15540
|
-
var inActiveChangeFlag = ActiveChangeFlag.None;
|
|
15541
|
-
if (!parent._isActiveInHierarchy) {
|
|
15542
|
-
this._isActiveInHierarchy && (inActiveChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
15543
|
-
}
|
|
15544
|
-
if (parent._isActiveInScene) {
|
|
15545
|
-
// cross scene should inActive first and then active
|
|
15546
|
-
this._isActiveInScene && oldScene !== parentScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
15547
|
-
} else {
|
|
15548
|
-
this._isActiveInScene && (inActiveChangeFlag |= ActiveChangeFlag.Scene);
|
|
15549
|
-
}
|
|
15550
|
-
inActiveChangeFlag && this._processInActive(inActiveChangeFlag);
|
|
15551
|
-
if (oldScene !== parentScene) {
|
|
15552
|
-
Entity._traverseSetOwnerScene(this, parentScene);
|
|
15553
|
-
}
|
|
15554
|
-
var activeChangeFlag = ActiveChangeFlag.None;
|
|
15555
|
-
if (this._isActive) {
|
|
15556
|
-
if (parent._isActiveInHierarchy) {
|
|
15557
|
-
!this._isActiveInHierarchy && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
15558
|
-
}
|
|
15559
|
-
if (parent._isActiveInScene) {
|
|
15560
|
-
(!this._isActiveInScene || oldScene !== parentScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
15561
|
-
}
|
|
15562
|
-
}
|
|
15563
|
-
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
15564
|
-
} else {
|
|
15565
|
-
var inActiveChangeFlag1 = ActiveChangeFlag.None;
|
|
15566
|
-
this._isActiveInHierarchy && (inActiveChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
15567
|
-
this._isActiveInScene && (inActiveChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
15568
|
-
inActiveChangeFlag1 && this._processInActive(inActiveChangeFlag1);
|
|
15569
|
-
if (oldParent) {
|
|
15570
|
-
Entity._traverseSetOwnerScene(this, null);
|
|
15571
|
-
}
|
|
15572
|
-
}
|
|
15573
|
-
this._setTransformDirty();
|
|
15574
|
-
}
|
|
15575
|
-
};
|
|
15576
|
-
_proto._getComponentsInChildren = function _getComponentsInChildren(type, results) {
|
|
15577
|
-
for(var i = this._components.length - 1; i >= 0; i--){
|
|
15578
|
-
var component = this._components[i];
|
|
15579
|
-
if (_instanceof(component, type)) {
|
|
15580
|
-
results.push(component);
|
|
15581
|
-
}
|
|
15582
|
-
}
|
|
15583
|
-
for(var i1 = this._children.length - 1; i1 >= 0; i1--){
|
|
15584
|
-
this._children[i1]._getComponentsInChildren(type, results);
|
|
15585
|
-
}
|
|
15586
|
-
};
|
|
15587
|
-
_proto._setActiveComponents = function _setActiveComponents(isActive, activeChangeFlag) {
|
|
15588
|
-
var activeChangedComponents = this._activeChangedComponents;
|
|
15589
|
-
for(var i = 0, length = activeChangedComponents.length; i < length; ++i){
|
|
15590
|
-
activeChangedComponents[i]._setActive(isActive, activeChangeFlag);
|
|
15591
|
-
}
|
|
15592
|
-
this._scene._componentsManager.putActiveChangedTempList(activeChangedComponents);
|
|
15593
|
-
this._activeChangedComponents = null;
|
|
15594
|
-
};
|
|
15595
|
-
_proto._setActiveInHierarchy = function _setActiveInHierarchy(activeChangedComponents, activeChangeFlag) {
|
|
15596
|
-
activeChangeFlag & ActiveChangeFlag.Hierarchy && (this._isActiveInHierarchy = true);
|
|
15597
|
-
activeChangeFlag & ActiveChangeFlag.Scene && (this._isActiveInScene = true);
|
|
15598
|
-
var components = this._components;
|
|
15599
|
-
for(var i = 0, n = components.length; i < n; i++){
|
|
15600
|
-
var component = components[i];
|
|
15601
|
-
(component.enabled || !component._awoken) && activeChangedComponents.push(component);
|
|
15602
|
-
}
|
|
15603
|
-
var children = this._children;
|
|
15604
|
-
for(var i1 = 0, n1 = children.length; i1 < n1; i1++){
|
|
15605
|
-
var child = children[i1];
|
|
15606
|
-
child.isActive && child._setActiveInHierarchy(activeChangedComponents, activeChangeFlag);
|
|
15607
|
-
}
|
|
15608
|
-
};
|
|
15609
|
-
_proto._setInActiveInHierarchy = function _setInActiveInHierarchy(activeChangedComponents, activeChangeFlag) {
|
|
15610
|
-
activeChangeFlag & ActiveChangeFlag.Hierarchy && (this._isActiveInHierarchy = false);
|
|
15611
|
-
activeChangeFlag & ActiveChangeFlag.Scene && (this._isActiveInScene = false);
|
|
15612
|
-
var components = this._components;
|
|
15613
|
-
for(var i = 0, n = components.length; i < n; i++){
|
|
15614
|
-
var component = components[i];
|
|
15615
|
-
component.enabled && activeChangedComponents.push(component);
|
|
15616
|
-
}
|
|
15617
|
-
var children = this._children;
|
|
15618
|
-
for(var i1 = 0, n1 = children.length; i1 < n1; i1++){
|
|
15619
|
-
var child = children[i1];
|
|
15620
|
-
child.isActive && child._setInActiveInHierarchy(activeChangedComponents, activeChangeFlag);
|
|
15621
|
-
}
|
|
15622
|
-
};
|
|
15623
|
-
_proto._setTransformDirty = function _setTransformDirty() {
|
|
15624
|
-
if (this.transform) {
|
|
15625
|
-
this.transform._parentChange();
|
|
15626
|
-
} else {
|
|
15627
|
-
for(var i = 0, len = this._children.length; i < len; i++){
|
|
15628
|
-
this._children[i]._setTransformDirty();
|
|
15629
|
-
}
|
|
15630
|
-
}
|
|
15631
|
-
};
|
|
15632
|
-
_proto._setSiblingIndex = function _setSiblingIndex(sibling, target) {
|
|
15633
|
-
target = Math.min(target, sibling.length - 1);
|
|
15634
|
-
if (target < 0) {
|
|
15635
|
-
throw "Sibling index " + target + " should large than 0";
|
|
15636
|
-
}
|
|
15637
|
-
if (this._siblingIndex !== target) {
|
|
15638
|
-
var oldIndex = this._siblingIndex;
|
|
15639
|
-
if (target < oldIndex) {
|
|
15640
|
-
for(var i = oldIndex; i >= target; i--){
|
|
15641
|
-
var child = i == target ? this : sibling[i - 1];
|
|
15642
|
-
sibling[i] = child;
|
|
15643
|
-
child._siblingIndex = i;
|
|
15644
|
-
}
|
|
15645
|
-
} else {
|
|
15646
|
-
for(var i1 = oldIndex; i1 <= target; i1++){
|
|
15647
|
-
var child1 = i1 == target ? this : sibling[i1 + 1];
|
|
15648
|
-
sibling[i1] = child1;
|
|
15649
|
-
child1._siblingIndex = i1;
|
|
15650
|
-
}
|
|
15651
|
-
}
|
|
15652
|
-
}
|
|
15653
|
-
};
|
|
15654
|
-
/**
|
|
15655
|
-
* @deprecated
|
|
15656
|
-
*/ _proto.getInvModelMatrix = function getInvModelMatrix() {
|
|
15657
|
-
if (this._inverseWorldMatFlag.flag) {
|
|
15658
|
-
engineMath.Matrix.invert(this.transform.worldMatrix, this._invModelMatrix);
|
|
15659
|
-
this._inverseWorldMatFlag.flag = false;
|
|
15660
|
-
}
|
|
15661
|
-
return this._invModelMatrix;
|
|
15662
|
-
};
|
|
15663
|
-
/**
|
|
15664
|
-
* @internal
|
|
15665
|
-
*/ Entity._findChildByName = function _findChildByName(root, name) {
|
|
15666
|
-
var children = root._children;
|
|
15667
|
-
for(var i = children.length - 1; i >= 0; i--){
|
|
15668
|
-
var child = children[i];
|
|
15669
|
-
if (child.name === name) {
|
|
15670
|
-
return child;
|
|
15671
|
-
}
|
|
15672
|
-
}
|
|
15673
|
-
return null;
|
|
15674
|
-
};
|
|
15675
|
-
/**
|
|
15676
|
-
* @internal
|
|
15677
|
-
*/ Entity._traverseSetOwnerScene = function _traverseSetOwnerScene(entity, scene) {
|
|
15678
|
-
entity._scene = scene;
|
|
15679
|
-
var children = entity._children;
|
|
15680
|
-
for(var i = children.length - 1; i >= 0; i--){
|
|
15681
|
-
this._traverseSetOwnerScene(children[i], scene);
|
|
15682
|
-
}
|
|
15683
|
-
};
|
|
15684
|
-
_create_class(Entity, [
|
|
15685
|
-
{
|
|
15686
|
-
key: "isActive",
|
|
15687
|
-
get: /**
|
|
15688
|
-
* Whether to activate locally.
|
|
15628
|
+
* @remarks
|
|
15629
|
+
* Red and green channels represent the anisotropy direction in [-1, 1] tangent, bitangent space, to be rotated by anisotropyRotation.
|
|
15630
|
+
* The blue channel contains strength as [0, 1] to be multiplied by anisotropy.
|
|
15689
15631
|
*/ function get() {
|
|
15690
|
-
return this.
|
|
15632
|
+
return this.shaderData.getTexture(PBRMaterial._anisotropyTextureProp);
|
|
15691
15633
|
},
|
|
15692
15634
|
set: function set(value) {
|
|
15693
|
-
|
|
15694
|
-
|
|
15695
|
-
|
|
15696
|
-
|
|
15697
|
-
|
|
15698
|
-
if (this._isRoot && this._scene._isActiveInEngine) {
|
|
15699
|
-
activeChangeFlag |= ActiveChangeFlag.All;
|
|
15700
|
-
} else {
|
|
15701
|
-
var _parent, _parent1;
|
|
15702
|
-
((_parent = parent) == null ? void 0 : _parent._isActiveInHierarchy) && (activeChangeFlag |= ActiveChangeFlag.Hierarchy);
|
|
15703
|
-
((_parent1 = parent) == null ? void 0 : _parent1._isActiveInScene) && (activeChangeFlag |= ActiveChangeFlag.Scene);
|
|
15704
|
-
}
|
|
15705
|
-
activeChangeFlag && this._processActive(activeChangeFlag);
|
|
15706
|
-
} else {
|
|
15707
|
-
var activeChangeFlag1 = ActiveChangeFlag.None;
|
|
15708
|
-
this._isActiveInHierarchy && (activeChangeFlag1 |= ActiveChangeFlag.Hierarchy);
|
|
15709
|
-
this._isActiveInScene && (activeChangeFlag1 |= ActiveChangeFlag.Scene);
|
|
15710
|
-
activeChangeFlag1 && this._processInActive(activeChangeFlag1);
|
|
15711
|
-
}
|
|
15635
|
+
this.shaderData.setTexture(PBRMaterial._anisotropyTextureProp, value);
|
|
15636
|
+
if (value) {
|
|
15637
|
+
this.shaderData.enableMacro("MATERIAL_HAS_ANISOTROPY_TEXTURE");
|
|
15638
|
+
} else {
|
|
15639
|
+
this.shaderData.disableMacro("MATERIAL_HAS_ANISOTROPY_TEXTURE");
|
|
15712
15640
|
}
|
|
15713
15641
|
}
|
|
15714
|
-
}
|
|
15642
|
+
}
|
|
15643
|
+
]);
|
|
15644
|
+
return PBRMaterial;
|
|
15645
|
+
}(PBRBaseMaterial);
|
|
15646
|
+
(function() {
|
|
15647
|
+
PBRMaterial._metallicProp = ShaderProperty.getByName("material_Metal");
|
|
15648
|
+
})();
|
|
15649
|
+
(function() {
|
|
15650
|
+
PBRMaterial._roughnessProp = ShaderProperty.getByName("material_Roughness");
|
|
15651
|
+
})();
|
|
15652
|
+
(function() {
|
|
15653
|
+
PBRMaterial._roughnessMetallicTextureProp = ShaderProperty.getByName("material_RoughnessMetallicTexture");
|
|
15654
|
+
})();
|
|
15655
|
+
(function() {
|
|
15656
|
+
PBRMaterial._iorProp = ShaderProperty.getByName("material_IOR");
|
|
15657
|
+
})();
|
|
15658
|
+
(function() {
|
|
15659
|
+
PBRMaterial._anisotropyInfoProp = ShaderProperty.getByName("material_AnisotropyInfo");
|
|
15660
|
+
})();
|
|
15661
|
+
(function() {
|
|
15662
|
+
PBRMaterial._anisotropyTextureProp = ShaderProperty.getByName("material_AnisotropyTexture");
|
|
15663
|
+
})();
|
|
15664
|
+
|
|
15665
|
+
/**
|
|
15666
|
+
* PBR (Specular-Glossiness Workflow) Material.
|
|
15667
|
+
*/ var PBRSpecularMaterial = /*#__PURE__*/ function(PBRBaseMaterial1) {
|
|
15668
|
+
_inherits(PBRSpecularMaterial, PBRBaseMaterial1);
|
|
15669
|
+
function PBRSpecularMaterial(engine) {
|
|
15670
|
+
var _this;
|
|
15671
|
+
_this = PBRBaseMaterial1.call(this, engine, Shader.find("pbr-specular")) || this;
|
|
15672
|
+
_this.shaderData.setColor(PBRSpecularMaterial._specularColorProp, new engineMath.Color(1, 1, 1, 1));
|
|
15673
|
+
_this.shaderData.setFloat(PBRSpecularMaterial._glossinessProp, 1.0);
|
|
15674
|
+
return _this;
|
|
15675
|
+
}
|
|
15676
|
+
var _proto = PBRSpecularMaterial.prototype;
|
|
15677
|
+
/**
|
|
15678
|
+
* @inheritdoc
|
|
15679
|
+
*/ _proto.clone = function clone() {
|
|
15680
|
+
var dest = new PBRSpecularMaterial(this._engine);
|
|
15681
|
+
this.cloneTo(dest);
|
|
15682
|
+
return dest;
|
|
15683
|
+
};
|
|
15684
|
+
_create_class(PBRSpecularMaterial, [
|
|
15715
15685
|
{
|
|
15716
|
-
key: "
|
|
15686
|
+
key: "specularColor",
|
|
15717
15687
|
get: /**
|
|
15718
|
-
*
|
|
15688
|
+
* Specular color.
|
|
15719
15689
|
*/ function get() {
|
|
15720
|
-
return this.
|
|
15690
|
+
return this.shaderData.getColor(PBRSpecularMaterial._specularColorProp);
|
|
15691
|
+
},
|
|
15692
|
+
set: function set(value) {
|
|
15693
|
+
var specularColor = this.shaderData.getColor(PBRSpecularMaterial._specularColorProp);
|
|
15694
|
+
if (value !== specularColor) {
|
|
15695
|
+
specularColor.copyFrom(value);
|
|
15696
|
+
}
|
|
15721
15697
|
}
|
|
15722
15698
|
},
|
|
15723
15699
|
{
|
|
15724
|
-
key: "
|
|
15700
|
+
key: "glossiness",
|
|
15725
15701
|
get: /**
|
|
15726
|
-
*
|
|
15702
|
+
* Glossiness.
|
|
15727
15703
|
*/ function get() {
|
|
15728
|
-
return this.
|
|
15704
|
+
return this.shaderData.getFloat(PBRSpecularMaterial._glossinessProp);
|
|
15729
15705
|
},
|
|
15730
15706
|
set: function set(value) {
|
|
15731
|
-
this.
|
|
15707
|
+
this.shaderData.setFloat(PBRSpecularMaterial._glossinessProp, value);
|
|
15732
15708
|
}
|
|
15733
15709
|
},
|
|
15734
15710
|
{
|
|
15735
|
-
key: "
|
|
15711
|
+
key: "specularGlossinessTexture",
|
|
15736
15712
|
get: /**
|
|
15737
|
-
*
|
|
15713
|
+
* Specular glossiness texture.
|
|
15714
|
+
* @remarks RGB is specular, A is glossiness
|
|
15738
15715
|
*/ function get() {
|
|
15739
|
-
return this.
|
|
15716
|
+
return this.shaderData.getTexture(PBRSpecularMaterial._specularGlossinessTextureProp);
|
|
15717
|
+
},
|
|
15718
|
+
set: function set(value) {
|
|
15719
|
+
this.shaderData.setTexture(PBRSpecularMaterial._specularGlossinessTextureProp, value);
|
|
15720
|
+
if (value) {
|
|
15721
|
+
this.shaderData.enableMacro(PBRSpecularMaterial._specularGlossinessTextureMacro);
|
|
15722
|
+
} else {
|
|
15723
|
+
this.shaderData.disableMacro(PBRSpecularMaterial._specularGlossinessTextureMacro);
|
|
15724
|
+
}
|
|
15740
15725
|
}
|
|
15741
|
-
}
|
|
15726
|
+
}
|
|
15727
|
+
]);
|
|
15728
|
+
return PBRSpecularMaterial;
|
|
15729
|
+
}(PBRBaseMaterial);
|
|
15730
|
+
(function() {
|
|
15731
|
+
PBRSpecularMaterial._specularColorProp = ShaderProperty.getByName("material_PBRSpecularColor");
|
|
15732
|
+
})();
|
|
15733
|
+
(function() {
|
|
15734
|
+
PBRSpecularMaterial._glossinessProp = ShaderProperty.getByName("material_Glossiness");
|
|
15735
|
+
})();
|
|
15736
|
+
(function() {
|
|
15737
|
+
PBRSpecularMaterial._specularGlossinessTextureProp = ShaderProperty.getByName("material_SpecularGlossinessTexture");
|
|
15738
|
+
})();
|
|
15739
|
+
(function() {
|
|
15740
|
+
PBRSpecularMaterial._specularGlossinessTextureMacro = ShaderMacro.getByName("MATERIAL_HAS_SPECULAR_GLOSSINESS_TEXTURE");
|
|
15741
|
+
})();
|
|
15742
|
+
|
|
15743
|
+
/**
|
|
15744
|
+
* Unlit Material.
|
|
15745
|
+
*/ var UnlitMaterial = /*#__PURE__*/ function(BaseMaterial1) {
|
|
15746
|
+
_inherits(UnlitMaterial, BaseMaterial1);
|
|
15747
|
+
function UnlitMaterial(engine) {
|
|
15748
|
+
var _this;
|
|
15749
|
+
_this = BaseMaterial1.call(this, engine, Shader.find("unlit")) || this;
|
|
15750
|
+
var shaderData = _this.shaderData;
|
|
15751
|
+
shaderData.enableMacro("MATERIAL_OMIT_NORMAL");
|
|
15752
|
+
shaderData.enableMacro("MATERIAL_NEED_TILING_OFFSET");
|
|
15753
|
+
shaderData.setColor(UnlitMaterial._baseColorProp, new engineMath.Color(1, 1, 1, 1));
|
|
15754
|
+
shaderData.setVector4(UnlitMaterial._tilingOffsetProp, new engineMath.Vector4(1, 1, 0, 0));
|
|
15755
|
+
return _this;
|
|
15756
|
+
}
|
|
15757
|
+
var _proto = UnlitMaterial.prototype;
|
|
15758
|
+
/**
|
|
15759
|
+
* @inheritdoc
|
|
15760
|
+
*/ _proto.clone = function clone() {
|
|
15761
|
+
var dest = new UnlitMaterial(this._engine);
|
|
15762
|
+
this.cloneTo(dest);
|
|
15763
|
+
return dest;
|
|
15764
|
+
};
|
|
15765
|
+
_create_class(UnlitMaterial, [
|
|
15742
15766
|
{
|
|
15743
|
-
key: "
|
|
15767
|
+
key: "baseColor",
|
|
15744
15768
|
get: /**
|
|
15745
|
-
*
|
|
15746
|
-
* Number of the children entities
|
|
15769
|
+
* Base color.
|
|
15747
15770
|
*/ function get() {
|
|
15748
|
-
return this.
|
|
15771
|
+
return this.shaderData.getColor(UnlitMaterial._baseColorProp);
|
|
15772
|
+
},
|
|
15773
|
+
set: function set(value) {
|
|
15774
|
+
var baseColor = this.shaderData.getColor(UnlitMaterial._baseColorProp);
|
|
15775
|
+
if (value !== baseColor) {
|
|
15776
|
+
baseColor.copyFrom(value);
|
|
15777
|
+
}
|
|
15749
15778
|
}
|
|
15750
15779
|
},
|
|
15751
15780
|
{
|
|
15752
|
-
key: "
|
|
15781
|
+
key: "baseTexture",
|
|
15753
15782
|
get: /**
|
|
15754
|
-
*
|
|
15783
|
+
* Base texture.
|
|
15755
15784
|
*/ function get() {
|
|
15756
|
-
return this.
|
|
15785
|
+
return this.shaderData.getTexture(UnlitMaterial._baseTextureProp);
|
|
15786
|
+
},
|
|
15787
|
+
set: function set(value) {
|
|
15788
|
+
this.shaderData.setTexture(UnlitMaterial._baseTextureProp, value);
|
|
15789
|
+
if (value) {
|
|
15790
|
+
this.shaderData.enableMacro(UnlitMaterial._baseTextureMacro);
|
|
15791
|
+
} else {
|
|
15792
|
+
this.shaderData.disableMacro(UnlitMaterial._baseTextureMacro);
|
|
15793
|
+
}
|
|
15757
15794
|
}
|
|
15758
15795
|
},
|
|
15759
15796
|
{
|
|
15760
|
-
key: "
|
|
15797
|
+
key: "tilingOffset",
|
|
15761
15798
|
get: /**
|
|
15762
|
-
*
|
|
15799
|
+
* Tiling and offset of main textures.
|
|
15763
15800
|
*/ function get() {
|
|
15764
|
-
return this.
|
|
15801
|
+
return this.shaderData.getVector4(UnlitMaterial._tilingOffsetProp);
|
|
15765
15802
|
},
|
|
15766
15803
|
set: function set(value) {
|
|
15767
|
-
|
|
15768
|
-
|
|
15804
|
+
var tilingOffset = this.shaderData.getVector4(UnlitMaterial._tilingOffsetProp);
|
|
15805
|
+
if (value !== tilingOffset) {
|
|
15806
|
+
tilingOffset.copyFrom(value);
|
|
15769
15807
|
}
|
|
15770
|
-
this._setSiblingIndex(this._isRoot ? this._scene._rootEntities : this._parent._children, value);
|
|
15771
15808
|
}
|
|
15772
15809
|
}
|
|
15773
15810
|
]);
|
|
15774
|
-
return
|
|
15775
|
-
}(
|
|
15811
|
+
return UnlitMaterial;
|
|
15812
|
+
}(BaseMaterial);
|
|
15813
|
+
|
|
15814
|
+
/**
|
|
15815
|
+
* @internal
|
|
15816
|
+
*/ var BasicResources = /*#__PURE__*/ function() {
|
|
15817
|
+
function BasicResources(engine) {
|
|
15818
|
+
// prettier-ignore
|
|
15819
|
+
var vertices = new Float32Array([
|
|
15820
|
+
-1,
|
|
15821
|
+
-1,
|
|
15822
|
+
0,
|
|
15823
|
+
1,
|
|
15824
|
+
1,
|
|
15825
|
+
-1,
|
|
15826
|
+
1,
|
|
15827
|
+
1,
|
|
15828
|
+
-1,
|
|
15829
|
+
1,
|
|
15830
|
+
0,
|
|
15831
|
+
0,
|
|
15832
|
+
1,
|
|
15833
|
+
1,
|
|
15834
|
+
1,
|
|
15835
|
+
0
|
|
15836
|
+
]); // right-top
|
|
15837
|
+
// prettier-ignore
|
|
15838
|
+
var flipYVertices = new Float32Array([
|
|
15839
|
+
1,
|
|
15840
|
+
-1,
|
|
15841
|
+
1,
|
|
15842
|
+
0,
|
|
15843
|
+
-1,
|
|
15844
|
+
-1,
|
|
15845
|
+
0,
|
|
15846
|
+
0,
|
|
15847
|
+
1,
|
|
15848
|
+
1,
|
|
15849
|
+
1,
|
|
15850
|
+
1,
|
|
15851
|
+
-1,
|
|
15852
|
+
1,
|
|
15853
|
+
0,
|
|
15854
|
+
1
|
|
15855
|
+
]); // left-top
|
|
15856
|
+
var blitMaterial = new Material(engine, Shader.find("blit"));
|
|
15857
|
+
blitMaterial._addReferCount(1);
|
|
15858
|
+
blitMaterial.renderState.depthState.enabled = false;
|
|
15859
|
+
blitMaterial.renderState.depthState.writeEnabled = false;
|
|
15860
|
+
this.blitMesh = this._createBlitMesh(engine, vertices);
|
|
15861
|
+
this.flipYBlitMesh = this._createBlitMesh(engine, flipYVertices);
|
|
15862
|
+
this.blitMaterial = blitMaterial;
|
|
15863
|
+
}
|
|
15864
|
+
var _proto = BasicResources.prototype;
|
|
15865
|
+
_proto._createBlitMesh = function _createBlitMesh(engine, vertices) {
|
|
15866
|
+
var mesh = new ModelMesh(engine);
|
|
15867
|
+
mesh._addReferCount(1);
|
|
15868
|
+
mesh.setVertexElements([
|
|
15869
|
+
new VertexElement("POSITION_UV", 0, exports.VertexElementFormat.Vector4, 0)
|
|
15870
|
+
]);
|
|
15871
|
+
mesh.setVertexBufferBinding(new Buffer(engine, exports.BufferBindFlag.VertexBuffer, vertices, exports.BufferUsage.Static), 16);
|
|
15872
|
+
mesh.addSubMesh(0, 4, exports.MeshTopology.TriangleStrip);
|
|
15873
|
+
return mesh;
|
|
15874
|
+
};
|
|
15875
|
+
return BasicResources;
|
|
15876
|
+
}();
|
|
15776
15877
|
|
|
15777
15878
|
/**
|
|
15778
15879
|
* @internal
|
|
@@ -22126,9 +22227,10 @@ __decorate([
|
|
|
22126
22227
|
*/ _proto._updateShaderData = function _updateShaderData(shaderData) {
|
|
22127
22228
|
var _this = this, spotLight = _this._spotLights, pointLight = _this._pointLights, directLight = _this._directLights;
|
|
22128
22229
|
var _this1 = this, spotData = _this1._spotData, pointData = _this1._pointData, directData = _this1._directData;
|
|
22129
|
-
var
|
|
22130
|
-
var
|
|
22131
|
-
var
|
|
22230
|
+
var maxLight = LightManager._maxLight;
|
|
22231
|
+
var spotLightCount = Math.min(spotLight.length, maxLight);
|
|
22232
|
+
var pointLightCount = Math.min(pointLight.length, maxLight);
|
|
22233
|
+
var directLightCount = Math.min(directLight.length, maxLight);
|
|
22132
22234
|
for(var i = 0; i < spotLightCount; i++){
|
|
22133
22235
|
spotLight.get(i)._appendData(i, spotData);
|
|
22134
22236
|
}
|
|
@@ -27234,20 +27336,19 @@ exports.AnimatorLayerBlendingMode = void 0;
|
|
|
27234
27336
|
var relativePath = curve.relativePath;
|
|
27235
27337
|
var targetEntity = curve.relativePath === "" ? entity : entity.findByPath(curve.relativePath);
|
|
27236
27338
|
if (targetEntity) {
|
|
27237
|
-
var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners,
|
|
27238
|
-
var propertyPath = "" + curve.typeIndex + "." + curve.property;
|
|
27339
|
+
var _curveOwnerPool, _instanceId, _propertyOwners, _property, _layerCurveOwnerPool, _instanceId1, _layerPropertyOwners, _property1;
|
|
27239
27340
|
var component = curve.typeIndex > 0 ? targetEntity.getComponents(curve.type, AnimationCurveOwner._components)[curve.typeIndex] : targetEntity.getComponent(curve.type);
|
|
27240
27341
|
if (!component) {
|
|
27241
27342
|
continue;
|
|
27242
27343
|
}
|
|
27243
27344
|
var property = curve.property;
|
|
27244
|
-
var instanceId =
|
|
27345
|
+
var instanceId = component.instanceId;
|
|
27245
27346
|
// Get owner
|
|
27246
27347
|
var propertyOwners = (_curveOwnerPool = curveOwnerPool)[_instanceId = instanceId] || (_curveOwnerPool[_instanceId] = Object.create(null));
|
|
27247
27348
|
var owner = (_propertyOwners = propertyOwners)[_property = property] || (_propertyOwners[_property] = curve._createCurveOwner(targetEntity, component));
|
|
27248
27349
|
// Get layer owner
|
|
27249
27350
|
var layerPropertyOwners = (_layerCurveOwnerPool = layerCurveOwnerPool)[_instanceId1 = instanceId] || (_layerCurveOwnerPool[_instanceId1] = Object.create(null));
|
|
27250
|
-
var layerOwner = (_layerPropertyOwners = layerPropertyOwners)[
|
|
27351
|
+
var layerOwner = (_layerPropertyOwners = layerPropertyOwners)[_property1 = property] || (_layerPropertyOwners[_property1] = curve._createCurveLayerOwner(owner));
|
|
27251
27352
|
if (mask && mask.pathMasks.length) {
|
|
27252
27353
|
var _mask_getPathMask;
|
|
27253
27354
|
var _mask_getPathMask_active;
|